That game needed a patch to add a "Move-fight" command.
Better than move-fight, is the anycommand-anycommand that is already in the game: the command queue (shift+command adds command to end of queue, without shift the queue is cleared). To use it, click on the enemy to attack, then shift-click on the ground nearby. That way, if the enemy is killed before the unit gets there, it will not stop in middle way.
You still have to individually select units to pull them back for repair (although there are ways around this).
Funny thing is that planes have something like this. When there are plane pads (forgot their name), they automatically retreat for healing.
I use to have some farks patrolling all the base. When patolling, any constructor (unit that nanolathes) will automatically repair any other unit or building, aid buildings, and reclaim metal. You can also make off-base temporary hospitals with them.
and units still stop in their tracks when their targets are destroyed (and queueing orders doesn't count, because of the neat trick of pulling units back to mess up tactics)
Wtf? Queueing attack and move like I said before solves it. If you want the unit to continue fighting, queue to move there, if you want it to attack and retreat, queue to move back. Am I missing something?
Total Annihilation uses a large quantity of units - however, most of these units are highly similar with a stanadard forward-firing attack mounted on a turret. This is checkers.
As other poster said, you really don't know TA very well.
C&C, however, makes sure that there is counterability - Minigunners defeat Rocket Solders which defeat Tanks, which defeat Minigunners.
In TA I could go on and on with very long chains like that.
Freshmeat has nothing to do if Free software. It annaunces new versions of any type of software. It just happens that the majority of software that uses Freshmeat are Free.
Is zero skin enough for you? Try http://mplayerhq.hu/ Not only the best media player ever (eat less cpu, tons of keyboard controls, very configurable, and encodes too), but has NO gui. Everything is done with keyboard/mouse shortcuts and OSD display.
I haven't tried it (I don't do Windows), but the guys at http://csant.info/mplayer made a windows version that has skinable gui too.
The primary goal of eclim is to bring eclipse functionality to the vim editor.
Eclim is less of an application and more of an integration of two great projects. The first, vim, is arguably one of the best text editors in existence. The second, eclipse, provides many great tools for development, especially java development.
Each provides many features that can increase developer productivity, but both are lacking overall. Vim lacks native Java support, and eclipse still requires the use of the mouse for many things, and when compared to vim, provides a less than ideal interface for editing text.
That is where eclim comes into play. Instead of trying to write a java ide in vim or a vim editor in eclipse, eclim provides an eclipse plug-in that exposes eclipse features through a server interface, and a set of vim plug-ins that communicate with eclipse over that interface.
And companies that like those things are the very ones I try to avoid, with their boring bureoucratic database applications and websites.
But there are exceptions enough for me to make a living, until now I was able to find jobs involving more interesting stuff like scientific simulation and visualization, working with custom hardware and writing low-level stuff to interface with them, games and multimedia stuff, etc.
Since I started programming in '92 here in Rio, I never had to go find a job. They came at me, mostly indicated by friends (like blunte said). None of them ever asked me for certifications, nor degree or suit. They were interested only in getting the thing done and working.
If not, how do you explain that the bulb allways burn when you turn it on, and almost never while it's already lit for some time?
Well, that's how it seems anyway. I am not a scientist, but it makes sense to me, AND it matches the fact I experienced in the last five years in my own house.
Replace the light switch with a dimmer and your bulb will last MUCH longer, even if you always use it to max. That's because the kick the filament receives when turned on is aliviated. Even if you turn it to maximum very fast, it's still a lot slower then the switch.
I used to buy replacement bulbs every now and then. Since I put dimmers all around the house, and that was five years ago, just two bulbs died.
You gessed right.
Just read the second (as of now, it's a wiki:) item in the Trivia section of the Wikipedia linked article.
I played that game entirely, and loved it.
The sound effects were stunning, even without a sound card. It was one of the first games to use the PC speaker to make realistic sounds. I connected the speaker from the motherboard into real large stereo speakers just to play this game. The sound was frightening.
That game needed a patch to add a "Move-fight" command.
Better than move-fight, is the anycommand-anycommand that is already in the game: the command queue (shift+command adds command to end of queue, without shift the queue is cleared). To use it, click on the enemy to attack, then shift-click on the ground nearby. That way, if the enemy is killed before the unit gets there, it will not stop in middle way.
You still have to individually select units to pull them back for repair (although there are ways around this).
Funny thing is that planes have something like this. When there are plane pads (forgot their name), they automatically retreat for healing.
I use to have some farks patrolling all the base. When patolling, any constructor (unit that nanolathes) will automatically repair any other unit or building, aid buildings, and reclaim metal. You can also make off-base temporary hospitals with them.
and units still stop in their tracks when their targets are destroyed (and queueing orders doesn't count, because of the neat trick of pulling units back to mess up tactics)
Wtf? Queueing attack and move like I said before solves it. If you want the unit to continue fighting, queue to move there, if you want it to attack and retreat, queue to move back. Am I missing something?
Total Annihilation uses a large quantity of units - however, most of these units are highly similar with a stanadard forward-firing attack mounted on a turret. This is checkers.
As other poster said, you really don't know TA very well.
C&C, however, makes sure that there is counterability - Minigunners defeat Rocket Solders which defeat Tanks, which defeat Minigunners.
In TA I could go on and on with very long chains like that.
I played Xenon II on my PC-XT, it rocked!
Prince Of Persa was also very beautyful..
Have you ever heard of Total Annihilation?
It is to C&C, Starcraft and other RTSs what chess is to checkers.
And don't forget Quake, and other id games.
Only about three percent of surfaces in a typical photo are at an angle
What typical photos are those? No faces, people, trees or any organic thing?
No cars? No roofs?
I would pray NOT to be the network engineer there.
That's scary. Give me an easier job.
Actally, you don't need KDE for qtconfig to work.
(Hint: It's not kconfig.)
Nobody posted a link to a compressed file of the entire archive yet?!!
and don't forget the Google Notebook.
And the end of the world will be today at 6:66h
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself.
:)
That's why all the advances and innovation came from the unreasonable ones.
Like this one?.
Freshmeat has nothing to do if Free software.
It annaunces new versions of any type of software.
It just happens that the majority of software that uses Freshmeat are Free.
Is zero skin enough for you?
Try http://mplayerhq.hu/
Not only the best media player ever (eat less cpu, tons of keyboard controls, very configurable, and encodes too), but has NO gui. Everything is done with keyboard/mouse shortcuts and OSD display.
I haven't tried it (I don't do Windows), but the guys at http://csant.info/mplayer made a windows version that has skinable gui too.
http://beaglewiki.org/Installing_prerequisites
Thanks, but no, thanks.
Have you tried the vi mode on bash (set -o vi)?
r ol\Keyboard Layout]0 ,3a,00,00,00,00,00
Now I can live without it.
Oh, and remap your caps-lock key to behave as escape too, it's much more comfortable.
In X:
xmodmap -e 'remove Lock = Caps_Lock' -e 'keysym Caps_Lock = Escape'
On the console:
echo 'keycode 58 = Escape' | loadkeys -
On Windows:
REGEDIT4
[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Cont
"Scancode Map"=hex:00,00,00,00,00,00,00,00,02,00,00,00,01,0
Try http://eclim.sourceforge.net/
From their homepage:
The primary goal of eclim is to bring eclipse functionality to the vim editor.
Eclim is less of an application and more of an integration of two great projects. The first, vim, is arguably one of the best text editors in existence. The second, eclipse, provides many great tools for development, especially java development.
Each provides many features that can increase developer productivity, but both are lacking overall. Vim lacks native Java support, and eclipse still requires the use of the mouse for many things, and when compared to vim, provides a less than ideal interface for editing text.
That is where eclim comes into play. Instead of trying to write a java ide in vim or a vim editor in eclipse, eclim provides an eclipse plug-in that exposes eclipse features through a server interface, and a set of vim plug-ins that communicate with eclipse over that interface.
Like this one? http://www.fentek-ind.com/kbmflusbps2b.htm
Exactly.
And companies that like those things are the very ones I try to avoid, with their boring bureoucratic database applications and websites.
But there are exceptions enough for me to make a living, until now I was able to find jobs involving more interesting stuff like scientific simulation and visualization, working with custom hardware and writing low-level stuff to interface with them, games and multimedia stuff, etc.
Since I started programming in '92 here in Rio, I never had to go find a job. They came at me, mostly indicated by friends (like blunte said). None of them ever asked me for certifications, nor degree or suit. They were interested only in getting the thing done and working.
Unless all your audio data will unfortunatly end on audio CDs, go for 96KHz.
(check the two first
search results from 96KHz)
FPS = first person shooter, not first person virtual world.
If not, how do you explain that the bulb allways burn when you turn it on, and almost never while it's already lit for some time? Well, that's how it seems anyway. I am not a scientist, but it makes sense to me, AND it matches the fact I experienced in the last five years in my own house.
Replace the light switch with a dimmer and your bulb will last MUCH longer, even if you always use it to max. That's because the kick the filament receives when turned on is aliviated. Even if you turn it to maximum very fast, it's still a lot slower then the switch. I used to buy replacement bulbs every now and then. Since I put dimmers all around the house, and that was five years ago, just two bulbs died.
You gessed right. Just read the second (as of now, it's a wiki :) item in the Trivia section of the Wikipedia linked article.
I played that game entirely, and loved it.
The sound effects were stunning, even without a sound card. It was one of the first games to use the PC speaker to make realistic sounds. I connected the speaker from the motherboard into real large stereo speakers just to play this game. The sound was frightening.