Slashdot Mirror


Resident Evil, Game On With Wii

oneils writes "Chris Morris of CNN.com outlines some interesting gameplay impressions of Nintendo's Wii. He explains that the new controller works well with first person shooter games like Metroid Prime, but, currently, falls short in the Legend of Zelda: Twilight Princess. Morris' impression is that this setback can be rectified by 'optimization.'" From the article: "Imagine holding your TV remote control by its ends and pretending it's a steering wheel. Substitute the Wii controller and you've got an idea of how to control 'Excite Truck'. Driving's pretty easy. The real fun comes when you hit a hill and go sailing into the air. The object is to land with all four wheels on the ground. To do that you'll have to tilt the controller back and forth away from you to stabilize the truck. It's frenetic and fast-paced - and seemed to be everyone's favorite game. I agreed." Several readers also wrote in to mention that Resident Evil will be coming to the Wii. No word on if it's RE5, or a spin-off/remake. Lots of related links below, please Read More. Update: 05/10 20:41 GMT by Z : Joystiq has pictures of a Zapper attachment for the Wiimote.

264 comments

  1. I'm really glad to see that ExciteTruck is fun. by Hitto · · Score: 0, Redundant

    I'm expecting a lot of fun for this console. It will certainly be the only one I want to sink money into, so here's to hoping Mario, Zelda, and Red Steel also don't suck!
    Any other news about Elebits?

    1. Re:I'm really glad to see that ExciteTruck is fun. by hords · · Score: 1

      I'm excited that it's a lot of fun too. Wouldn't it make more sense to be ExciteBike though? At least on a bike you can lean to try to straighten the bike out, but in a truck? It would seem cooler with a bike too because while you were on the ground you could use the controller to easily lean, pop wheelies, etc. making corners and obstacles more interesting perhaps.

    2. Re:I'm really glad to see that ExciteTruck is fun. by Lispy · · Score: 4, Informative
      Yes, I will get this box too. The point is, I never got warm with my PS2, since whenever I tried to play a game usually the tutorial alone was so damn boring I didn't actually bother to play thru. (Namely I played: Metal Gear solid 2 (terribly boring ), Silent Hill 2 (no athmosphere whatsoever), Devil may cry (repetitive), Final Fantasy X (I never got across the tut), Tecken tag tournament (the only fun one))

      One could argue that I am the short attention span type, but I am definetly not. I play videogames for 25 years now and I really LOVED the classic adventures and even fell for shooters such as QII or Wolfenstein. My last addiction was Neverwinternights, and a korean MMORPG called DarkAges. Both were really catchy and quite time consuming. In contradiction to the PS2 games that felt too straight and uninspired for me.

      When I first read about the new Wii controller I wasn't sure wether it was such a bright idea but the more I think and read about it more it seems to be a good implementation for quite a lot of gamesettings. I really hope that they stick with their sane pricing policy. This could fill a gap in the console section that could sit nicely with my gaming habits.

    3. Re:I'm really glad to see that ExciteTruck is fun. by Anonymous Coward · · Score: 0

      I dunno how the game is played, but in real life, changes in torque on the drive wheels can have a big impact on how level a vehicle "flys"... It's not practical to do, though, as you often risk breaking gearboxes, axles, wheel hubs, etc.

    4. Re:I'm really glad to see that ExciteTruck is fun. by drinkypoo · · Score: 1

      You played a bunch of crap games on your PS2, no wonder you got frustrated. The GTA games are great if you can handle the subject matter, and Fantavision is one of the best games that no one cares about EVER. Naturally, Gran Turismo 3 and 4 are the absolute bomb. Oh well, at least you got Tekken Tag...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:I'm really glad to see that ExciteTruck is fun. by Lispy · · Score: 1

      Hehe, that's funny as I thought I'd bought the top titles. Well, you can't trust the media on this.
      Do you know a good source for game reviews?

    6. Re:I'm really glad to see that ExciteTruck is fun. by drinkypoo · · Score: 1

      The only source for game reviews that you can trust is other people with the same taste. My advice is to blow some free time browsing the various "indie" review sites out there, find people whose ratings you agree with, and follow them. Everyone's taste is different! Some people love racing games, some people love sports games, some freak-asses even seem to like to play FPSes on gamepads :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:I'm really glad to see that ExciteTruck is fun. by KDR_11k · · Score: 1

      Four wheels are more stable than two, on a bike they couldn't allow big deviations from "upwards" when you land without having you crash. On a truck they can just ignore the material stability and have it bounce into an upgright position without looking strange.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:I'm really glad to see that ExciteTruck is fun. by syrion · · Score: 1

      How far did you get in Silent Hill 2? It's one of the most atmospheric games on any console; interesting that you chose as your criticism "no atmosphere whatsoever." That said, try out the Ratchet & Clank games. They're Greatest Hits, so only $20 tops for any of them, and they're very straightforward and fun.

    9. Re:I'm really glad to see that ExciteTruck is fun. by Lispy · · Score: 1

      I got to the part where you run around in streets beeing attacked by zombie monsters that look like graphic errors. :)
      This kept on going for 2hours and that was too much for the story driven game that I expected. So it landed back on the shelf.
      I bought SH2 BECAUSE it was advertised as a dense and athmosperic game.

    10. Re:I'm really glad to see that ExciteTruck is fun. by syrion · · Score: 1

      You weren't going to the next plot point. There was no point where you had to run around the streets for two hours, that I recall. Did you ever go to the apartment complex?

  2. Retro Controller by AKAImBatman · · Score: 3, Interesting

    What the retro controller article seems to be missing, is that the controller pictured probably isn't for Wii games. Nintendo has already stated that the Wii will play all the old Nintendo titles, including GameCube.

    I'd like to see how people plan to play these games with a motion sensor controller. (Hint: It's very doubtful they can.) Ergo, the "retro" controller. Designed to allow classic gameplay on the Wii.

    Of course, classic, classic (NES) is fully supported by the Wii-little design. :-P

    1. Re:Retro Controller by MBCook · · Score: 1
      They previously showed that "shell" that looked exactly like a wave-bird that the Wii-mote slipped in like the DC memory cards slipped into the DC controller.

      As excited as I am for the Wii and it's games, I'm even more interested in the virtual console because they say they will open it up to 3rd party developers, and more importantly indie developers who "have more imagination than money" (or something like that, that was a paraphrase). Sounds like it might be possible to buy a developer license. I can't wait!

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    2. Re:Retro Controller by grumbel · · Score: 1

      ### They previously showed that "shell" that looked exactly like a wave-bird that the Wii-mote slipped in like the DC memory cards slipped into the DC controller.

      Wrong, they never showed the shell, that was just a Photoshop job from IGN (or whoever did it). There is so far no official shell, only rumors.

    3. Re:Retro Controller by Guppy06 · · Score: 1

      It would probably also be used for cross-platform titles that expect a more "normal" controller, but what worries me is that it doesn't seem to have as many buttons as the N64 controller. Using the GameCube's C-stick as the N64's C-buttons may work for some games, but not all.

    4. Re:Retro Controller by MBCook · · Score: 1
      I was never quite clear on that. Thanks.

      I thought it was a good idea though.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    5. Re:Retro Controller by Erioll · · Score: 2, Insightful

      It was IGN (I think) that put together that mock-up photo, and said it was such, so there was no intential deception.

      But as some of the people in the comments on the Eurogamer article mention, it's 100% possible that this controller plugs into the Wii remote, and NOT into the console... which would make sense IMO: why have a long cable to the machine, when you can just have a small one to the remote, which can be on the armrest of the chair, or wherever. Makes perfect sense to me. Not REQUIRED of course (could just be a cable to the machine), but fully possible.

      As for the controller itself... I'm a little wary of the placement of the analog sticks. I was never a huge fan of the dual-shock-type controller stick setup, so I wonder how well it'll really work for N64 games "reaching" over to use the sticks (and it has nothing to do with hand size, as mine are massive). I think I'd still try and use my GCN controller if possible (that was confirmed a while ago that you can just plug those straight in), small as it is.

    6. Re:Retro Controller by J.+T.+MacLeod · · Score: 3, Informative

      It's not a rumor any longer. Though it's only been a minor note, they've revealed the shell.

      http://www.nintendo.co.jp/n10/e3_2006/wii/controll er.html

    7. Re:Retro Controller by SuperRob · · Score: 1

      That is, in fact, exactly how the classic controller connects to Wii, becoming wireless in the process.

    8. Re:Retro Controller by Anonymous Coward · · Score: 0

      Tsk tsk... don't you know that the Wii has backwards compatible ports for the Gamecube controllers? Yes... it does. On its top, underneath a shutter door.

      So...? It'd be pretty easy to play Gamecube games on a Gamecube controller I'd say. Also, all backwards compatible SNES and NES games will be none the more difficult.

      Research Research!

      Chi

    9. Re:Retro Controller by Daetrin · · Score: 2, Informative

      That's not actually a shell, it's a separate controller. Looks pretty cool though :)

      --
      This Space Intentionally Left Blank
    10. Re:Retro Controller by jamesmacaulay · · Score: 3, Informative

      Google's translation indicates that it connects to the remote, and that it's got two Z buttons.

    11. Re:Retro Controller by Chris+Burke · · Score: 1

      As for the controller itself... I'm a little wary of the placement of the analog sticks. I was never a huge fan of the dual-shock-type controller stick setup, so I wonder how well it'll really work for N64 games "reaching" over to use the sticks (and it has nothing to do with hand size, as mine are massive). I think I'd still try and use my GCN controller if possible (that was confirmed a while ago that you can just plug those straight in), small as it is.

      As a small-hander, I'll agree that it looks like it may be uncomfortable, in particular because it lacks hand grips.

      As long as you've brought up N64 games, I still miss something like the N64 controller. It had the most comfortable hand grips. They were larger farther back and tapered toward the controller so the width of the grip matched the size of your hands. I never heard anyone complain the controller was uncomfortable based on their hand size, large or small (except the C buttons, which I imagine were pretty small for the big-thumbed). Plus it was a lightweight and well balanced controller. One of the little-known pleasures of the N64: Playing Waverace with one hand, so the other is free to hold beer.

      --

      The enemies of Democracy are
    12. Re:Retro Controller by Red+Alastor · · Score: 1
      Look closely at the new controller. It can work without any problem with 99% of N64 games.

      http://www.gamerevolution.com/oldsite/articles/rev olution/revolution_controller1b.jpg

      The nunchuck part is your analog stick and Z button / R buttons. The A and B buttons are the A and B buttons on the remote (the B is on the back) and the C arrows are the D-PAD just above the A button. You can't press them at the same time you pressed the A/B buttons but you couldn't do it on the original.

      The only thing missing is the left part of the N64 controller but it wasn't used in most games.

      --
      Slashdot anagrams to "Sad Sloth"
    13. Re:Retro Controller by Shadow+Wrought · · Score: 1
      Sounds like it might be possible to buy a developer license. I can't wait!

      They ahve either already said, or rumor has it, that they will sell Dev kits for $2,000. not cheap but a fraction of the cost of PS3 or 360 kits.

      --
      If brevity is the soul of wit, then how does one explain Twitter?
    14. Re:Retro Controller by Anonymous Coward · · Score: 0

      The position of the analog stick on the classic controller makes a lot more sense if you consider that the majority of classic games that will be playable on the Wii predate analog sticks.

      From emulation I have learned that some old NES/SNES games control quite well with an analog stick, but many do not. The D-pad will still dominate for a lot of the classic library.

      I agree though about N64 games; I think I'll be using a GC controller for those!

    15. Re:Retro Controller by grumbel · · Score: 1

      ### One of the little-known pleasures of the N64: Playing Waverace with one hand, so the other is free to hold beer.

      And one could also play PerfectDark with two controller, one for each hand, pretty nice stuff. The N64 Controller really was quite good, the biggest problem with it was that there simply weren't many 2d games, making the dpad part of the N64 controller pretty useless. For the Wii however, who will have both N64, NES and SNES games it would however be the perfect controller and I have some doubts how well that classic controller that we have now will work with N64 games. It certainly requires the buttons to be remaped, since it doesn't have the C buttons

    16. Re:Retro Controller by SirSlud · · Score: 1

      Just to put that in perspective, a ps2 dev kit is around 20,000 bucks .. its not worth that much, hardware wise, of course. Dunno how much the ps3/x360 dev kits are but its probably comprable. This is an interesting strategy on Nintendo's part.

      --
      "Old man yells at systemd"
    17. Re:Retro Controller by AvitarX · · Score: 1

      Easy to play retro games with the motion stick (and nunchuck).

      NES: turn want 90 degrees
      Snes: use attachement, left stick acts as controlpad, control pad on right is a,b,x,y
      N64: left stick is anolog stick and trigger, control pad A,B, and tilting acts for the C buttons
      NGC: attachement is anolog stick, tilt is C-stick, controlpad is A,B,X,Y and triggers are triggers (Z button would be missing).

      this would pose a problem for games that treated the C-buttons as action style buttones, but otherwise it should work fine, and for camera-control it could even be an improvement. Some Gamecube games use the controlpad and stick both and wouldn't work also.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    18. Re:Retro Controller by EvilSporkMan · · Score: 1

      Oh, come on. Lots and lots of SNES games need the player to be able to press more than one of {A,B,X,Y} at once. There's also plenty of N64 games that use the C buttons pretty frenetically; how are you going to play Mischief Makers with that control scheme? And even for the NGC, it's going to be fiendishly difficult to let go of the "C stick" with that scheme.

      --
      -insert a witty something-
    19. Re:Retro Controller by Anonymous Coward · · Score: 0

      I really hope that's not a final design. Why would would they go with four equally sized and spaced buttons? That's a step backwards. Unless they're aiming for retro and the real "shell" will look more like a Gamecube controller.

    20. Re:Retro Controller by KDR_11k · · Score: 1

      Of course they are aiming for retro, how else are you going to play NES, SNES and Megadrive games? Though I'm not sure how theyplan on making N64 games work with this thing.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  3. Interesting by voice_of_all_reason · · Score: 4, Funny

    I think that motion-control feedback would actually be the perfect venue for another remake of the Resident Evil series.

    How, exactly, would you need to manipulate the controller to make a "Jill sandwich?"

    1. Re:Interesting by Kazzahdrane · · Score: 1

      You of course mean a "Jibble" sandwich.

  4. Opera browser on the Wii, huh? by Pichu0102 · · Score: 2, Interesting

    Don't get me wrong, Firefox is my favorite browser, but Opera is pretty nice too. Looks like their Wii Opera will have a good amount of functionality (including AJAX, in many Web2.0 apps such as Gmail) according to their press release
    Luckily, I don't think the Opera browser on the Wii will end up like WebTV (*barf*) turned out to be, since the motion sensitive controller could be used to emulate a mouse. The question is, will Opera release a keyboard for their browser, will Nintendo release an all-purpose keyboard for other games, or will it be an onscreen keyboard?

    1. Re:Opera browser on the Wii, huh? by zuvembi · · Score: 4, Informative

      Additionally two USB ports and one SD card slot are provided. - from Wikipedia

      Most likely you'll be able to plug a standard USB keyboard into it. Especially given that Nintendo has stated you'll be able to use standard USB hard drives with it (IIRC).

    2. Re:Opera browser on the Wii, huh? by Daniel_Staal · · Score: 1

      Opera probably makes most of their money these days from 'embedded' browsers for lower-resolution (and lower power) devices. They have browsers for just about any phone or PDA out there, which they either sell to the manufacurers to bundle or sell seperately.

      Their embedded browsers have just about the same level of standards support as their desktop browser, so this works really well.

      Firefox is nice, but they don't even compete in this market.

      --
      'Sensible' is a curse word.
    3. Re:Opera browser on the Wii, huh? by revlayle · · Score: 2, Funny

      It would be silly not eventually have a keyboard for it.... the.... (drum roll) KeyWii!!!!


      Seriously, though, if someone wants to use a keyboard, I would think the Wii would be able to use a USB keyboard (it has three USB ports, IIRC).

    4. Re:Opera browser on the Wii, huh? by G-funk · · Score: 1

      It comes with a free 50-12 thrashing by the roos?

      --
      Send lawyers, guns, and money!
  5. Nice looking list by Dark+Paladin · · Score: 5, Interesting

    I was looking over the list last night of the upcoming Wii games - "Trauma Center" should be interesting on the Wii (the DS version was pretty good, even if it had some annoyances).

    Either way, it would appear that Nintendo has a lot of 3rd party support time time around, which made me think of why, and then something that Ubisoft president commented on made me figure it out.

    Long story short, he made some less then flattering remarks about the PS3 - how it just ups the power. The same could be said for the 360. But that's no the issue for a publisher; for a publisher, all of that extra power and HD requirements goes into cost. Now, a development team needs even bigger hardware, a bigger graphics and sound team to get the same game out, which now increases the cost of the game by a large margin - say from $1 million to $7-$10 million. For a publisher, that means increased risk, reduced margins, and relying ever more on "certain" hits (which can vanish if something goes wrong - look at the Tomb Raider franches, and what they've had to do to get it back).

    Nintendo is offering publishers something more than just a gimmick: they're offering them reduced price. Look at "Brain Age" - developed, tested, and ready for market in 90 days, and it hardly needed a graphics team. Since the Wii uses really Gamecube development systems with more power, that's an easy transfer of knowledge, which is why I predict that for the first year, Wii games will look pretty much like Gamecube games, maybe a little smoother.

    But for the publisher, once you get past the controller issue, it's reduced cost, reduced time, reduced risk over time. If the Wii takes off at all, it may be that publishers wind up favoring it if for no other reason than it makes them more money over time.

    Of course, this is all just my opinion, and I could be wrong. But my family is pretty much committed to the Wii - the only thing I need to know is how to get DVD functionality out of it and it'll be the only console in the play room for family computer gaming for quite some time.

    1. Re:Nice looking list by MBCook · · Score: 5, Informative
      I'm in the same boat. There is one or two games on the 360 and PS3 that I am interested in. Then there is the Wii. Here is the list I have collected so far:
      • Trauma Center Wii
      • Wii Sports
      • Metroid Prime 3: Corruption
      • Super Mario Brothers Galaxy
      • Rayman
      • Sonic Wildfire
      • Wario Ware Smooth Move
      • Resident Evil Wii
      • Super Smash Brother Wii

      They are saying they'll have up to 27 or so launch titles, so there are obviously even more. Some of them (like the Final Fantasy and others) I'm wait and see on. But these are just near-launch titles, what will we see in the future?

      And that doesn't include virtual console and indie stuff.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    2. Re:Nice looking list by revlayle · · Score: 1

      27 playable titles at *E3*... who knows how many of them will be available for launch. if they can get 20 titles out the door with the new system, I think nintendo will be in pretty decent shape

    3. Re:Nice looking list by Dark+Paladin · · Score: 3, Informative

      No kidding - the DS upcoming list is almost as evil. Between "Phoenix Wright 2" and "Elite Beat Force", those two alone gave me a joygasm. Throw in "Magical Vacation", the really good looking "Final Fantasy III" remake, and Castlevania with a girl who fights with a big book -

      (sigh) I keep telling my wife I need to just get rich so I have more time for game play.

    4. Re:Nice looking list by Queer+Boy · · Score: 1

      On top of this Nintendo plans to use the Virtual Console service to help Indy game developers. As Iwata stated, a game like Tetris would never be made today. Interesting things are happening with the Wii and not just because of the controller.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    5. Re:Nice looking list by Dark+Paladin · · Score: 1

      Though you could argue that the 360 and the PS3 could have this ability as well, so it's not a Wii exclusive thing.

    6. Re:Nice looking list by Anonymous Coward · · Score: 0

      People often remark how good graphics and good gameplay are not mutually exclusive, and they're correct, but there are major problems with obtaining both at the same time. The fact is that developers have a limited ammount of development resources, a limited ammount of time to produce a game with, and limited system resources; this leaves developers/publishers with 3 choices: focus on better graphics, focus on better gameplay or spend (a lot) more money. Sony and Microsoft want Developers to choose graphics or spend more money developing their game, Nintendo has made the choice for the developers (gameplay).

      Now ...

      What bothers me is how people characterize the Wii's power as being "About the same as the Gamecube"; while this may (at first) apear to be true, I'm not so sure that it is. The Wii games that we have seen all have much higher poly count models (free of most artifacts associated with poly models) and with many more objects on screen, with good AA and AF going on. What I have noticed (although I have to look at more games) is that the Wii doesn't have any shader effects. It is possible that Nintendo said that they didn't want games with Normal Maps (and what not) because of the added cost to produce them; the most common way is to produce a "low-poly" model (I can't believe what is a low poly model now) and a high poly model and then map the high poly model onto the low poly model to get your normal map.

    7. Re:Nice looking list by ObligatoryUserName · · Score: 5, Insightful

      Your numbers are a little off. My understanding is that a XBox/PS2/Gamecube title costs $8 - $12 million to produce (with some AAA titles going into the 20s), and last I heard HD games were expected to at least double the costs. (Is it any wonder publishers are afraid to take risks with money like that involved?)

      When the XBox 360 was announced you could hear industry insiders talking about the end of life as we know it - without rapid market growth we were looking at financing only 1/2 the total number of games. And market growth was an elusive target, as people started to realize that the number of actual gamers wasn't really growing in the US - they were just spending more money (and how long could we expect that?); and the Japanese market pre-DS was on the verge of collapse from genre exhaustion... well, listening to the Japanese game developers anyway - they always sounded so fatalistic.

      Microsoft (for some reason) said that the XNA toolset would bring costs under control for HD games(which doesn't make sense when the art department/sweatshop eats up most of the funds) --- Sony has made no attempt that I know of to address the skyrocketing costs. Nintendo simply isn't taking their next system there.

      Yes, sure, it might take more people to program a game for such a complex controller, but you aren't going to need 200 people churning out high res textures that will only be appreciated by people with HDTVs. Nintendo knows what it's doing.

    8. Re:Nice looking list by Anonymous Coward · · Score: 1, Informative

      HD has nothing to do with. PC have been gaming at this kind of resolution for a good two or three years. It's all down to GPU, CPU and memory grunt. This is why a top end video card for a PC is as much as a console.

    9. Re:Nice looking list by Golias · · Score: 3, Interesting

      Everybody who's cheering for Nintendo (and I'd just like to say: I get it... They are the only non-evil company making consoles, so they are easy to r00t for, if you'll pardon the pun) keeps trying to make the point that it was some stroke of genius for them to keep the console "Low-Def" for the sake of cheaper game development and to keep the cost of the console itself down.

      But here's the thing that doesn't fit about that:

      If I want a cheap console with lots of third-party support and no HD support, I can buy an old PS2.

      What's so wonderful about a new-generation console with previous-generation performance? Why buy a new console that doesn't offer any new performance boost?

      Wouldn't it have been even cheaper for Nintendo to just sell a motion sensor that you can plug in to an X-Box, PS2, or GameCube, and develop games for that???

      Sure, not everybody has an HDTV and not everybody needs cutting-edge graphics... but those who don't have the need for ultra-smooth HD graphics already have three perfectly good consoles to choose from, each with a 5-year library of fun games already developed for them and being sold for about $20 a pop in many cases. Unless you're filthy rich, there's no way you already own and have played every single available PS2 game. (And if you are that filthy rich, you are probably one of those HDTV owners currently playing Call of Duty 2 on the X-Box 360.)

      In other words, the Wii doesn't seem to fill any niche that isn't already served.

      And speaking of that controller:

      Imagine holding your TV remote control by its ends and pretending it's a steering wheel.

      That's exactly what every non-fanboy was imagining the moment photos of the Wii controller came out. No surprise there at all.

      --

      Information wants to be anthropomorphized.

    10. Re:Nice looking list by Anonymous Coward · · Score: 0

      Historically speaking, Nintendo would be in phenominal shape if they launched with 20 solid titles. I don't recall too many for any of their past systems, but the 64's grand total of 2 was beyond abysmal.

    11. Re:Nice looking list by MindStalker · · Score: 0, Troll

      Thats not really true, casual gaming brings in a lot of money. My wife recently fell in love with the demo for Bejeweled 2. But its $19.99. WTF? A game that I could program myself in a few weeks is $19.99 (Yes you could make the silly argument about I should then, but 19.99 isn't worth weeks of my time, it might be if I could sell the game, but its copyrighted.. Almost makes one want to pirate it.)

    12. Re:Nice looking list by BakaHoushi · · Score: 1

      Wait a second, they're releasing Phoenix Wright 2? Oh dear Lord... As if the first one didn't have me glued to my DS. My poor wallet weeps.

      It's never been a better or a worse time to be a college gamer.

      As for the Wii, I've never been this excited about the launch of a system. I'm a Nintendo loyalist just because I've always found Nintendo's games to always be the most pure fun. I've always also bought and played the other systems, too, and often loved them, but the steep price tag for what just feels like PS2.3... Well, it reminds me of a Simpsons commercial.

      TV: "Gamestation 256, it's slightly faster... to the MAX!"
      Bart: "Awww, Gamestation 256?! And I'm stuck with this stupid Gamestation 252!"

      I love my Final Fantasy and Metal Gear as much as the next gamer, but right now the price is just too much for a college kid, but the thought of the new Mario, Zelda, Resident Evil... Crap, I just had a geekgasm.

    13. Re:Nice looking list by sesshomaru · · Score: 2, Interesting

      I was hoping for Miles Edgeworth: Ace Prosecutor, myself, but this is good news too.

      --
      "MIT betrayed all of its basic principles."
    14. Re:Nice looking list by Babbster · · Score: 1

      You don't have to argue. The 360 already has this capability. With the announced arcade ports, Xbox Live is looking to be just as retro-friendly as the Wii.

    15. Re:Nice looking list by Guppy06 · · Score: 4, Insightful

      "If I want a cheap console with lots of third-party support and no HD support, I can buy an old PS2."

      Except it won't be long before you stop seeing first party PS2 games published, unless the PS3 bombs so badly that SCEA hangs on to the PS2 to stay afloat.

      "What's so wonderful about a new-generation console with previous-generation performance?"

      Well, considering it's been described as "better than the GameCube," and the GameCube is better than the PS2 as far as performace is concerned, why are you holding on to your PS2 again?

      "Why buy a new console that doesn't offer any new performance boost?"

      Because the only other option is to buy a new console that offers nothing but a performance boost?

      "but those who don't have the need for ultra-smooth HD graphics already have three perfectly good consoles to choose from, each with a 5-year library of fun games already developed for them and being sold for about $20 a pop in many cases."

      Games get old. You can only play one game for so long before you want to try something new, otherwise we'd all still be playing Pong.

      "Unless you're filthy rich, there's no way you already own and have played every single available PS2 game."

      No, but I own all the PS2 games that I might actually want.

      "In other words, the Wii doesn't seem to fill any niche that isn't already served."

      If the other niches are "being served," why are video game purchases still dominated by 20-something guys?

    16. Re:Nice looking list by lazyl · · Score: 1

      Thats not really true, casual gaming brings in a lot of money. My wife recently fell in love with the demo for Bejeweled 2. But its $19.99. WTF? A game that I could program myself in a few weeks is $19.99 (Yes you could make the silly argument about I should then, but 19.99 isn't worth weeks of my time, it might be if I could sell the game, but its copyrighted.. Almost makes one want to pirate it.)

      That makes no sense. So is the original programmers time not worth as much as yours then? He should give the game away for free, but if your positions were reversed then you would sell it? Huh??

      --
      Aw crap, ninjas!
    17. Re:Nice looking list by Ucklak · · Score: 1

      There was Super Mario 64(whatever the title was), Pilotwings, and Shadows of the Empire, the latter wasn't a Nintendo title but still released either at launch or extrememly shortly there after.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    18. Re:Nice looking list by ObligatoryUserName · · Score: 1

      Oh sorry, I was just referencing all the marketspeak about the "HD Generation of Gaming" that Sony and Microsoft put out. The high cost comes from the fact that the system overall can support more geometry, textures, programable GPU features, etc -- and to be competitive in the Hardcore marketplace you need to push the limit in using those resources.

      You're quite right that the fact that the assets are rendered at a high resolution doesn't necessarily mean anything on its own.

    19. Re:Nice looking list by Evangelion · · Score: 1

      Imagine holding your TV remote control by its ends and pretending it's a steering wheel.

      I'm sure the same was said of the original NES gamepad when it came out. Or do you think a gamepad is somehow fundamentally sexy? It's just what we're used to.

      Besides, they're not trying to appeal to people who play games on the current consoles and are happy.

      They're trying to appeal to people who don't play games on the current consoles because they are too intimidating, complex or alienating. Add-ons to existing consoles would exaceberate the very problem they are trying to address. (Not to mention it would be a total failure. But you know that already.)

    20. Re:Nice looking list by Ucklak · · Score: 1

      I still have a Genesis and a Super NES in a gaming box. A few weeks ago, I turned on the Super NES and all the games displayed in B&W. I didn't get all of the games for the NES that I would like to have nor for the Genesis. I sure don't want to spend any money on those consoles if I can only play the games in black and white.

      I had N64 with a roomate for a short while and loaned out my copy of Shadows of the Empire and Pilotwings and never got it back.

      I really don't want to buy an older N64 just to re-buy those games either mainly because I don't want a 3rd gaming box.

      If Wii can take care of SuperNES and N64 and that orchestra thing with the potential of other cool stuff, I'll pay the $250 for it and ditch my Black and White SuperNES.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    21. Re:Nice looking list by AuMatar · · Score: 1

      Except for two things

      1)Nintendo's 1st party games will never go on the xbox
      2)Nintendo has a proven emulation system on the Gamecube for NES, SNES, and N64. This means old devs don't have to port, they just need to get Nintendo a rom. Zero cost to them.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    22. Re:Nice looking list by MindStalker · · Score: 1

      Umm no, the original programmer turns around and sells thousands of copies. Jsut saying that if a game like halo takes millions to be developed and sells for 50-60 bucks why I am paying 20 for a game that took 1/100th of that.
      Either way I'm just saying for a casual game (like tetris) one would expect to pay $5 or $10 bucks but to me $20 bucks is just too much.

      But thats me, obviously people are buying or else it would be priced lower.

      BTW? I got marked troll for giving me opinion on casual game pricing?? Seriously????

    23. Re:Nice looking list by Guppy06 · · Score: 1

      "A few weeks ago, I turned on the Super NES and all the games displayed in B&W."

      Reseat your S-video cable or break out the composite.

    24. Re:Nice looking list by Headcase88 · · Score: 2, Interesting

      Well, apparently Nintendo said 20 within the "launch window" (whatever that means!), one third of them first-party titles.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    25. Re:Nice looking list by Dark+Paladin · · Score: 1

      My understanding is the Gyukatan Saiban 2 is really the story of Edgeworth, so maybe they'll start with Ace, then shift over, but kept the name for brand recognition.

      Or - who knows. Guess we'll find out. I'm tring my own contacts to see what's up.

    26. Re:Nice looking list by Ucklak · · Score: 1

      I am using the composite. Never used RF.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    27. Re:Nice looking list by sesshomaru · · Score: 1

      Well, that's even better news. I wouldn't mind a game where you switched back and forth, either.

      --
      "MIT betrayed all of its basic principles."
    28. Re:Nice looking list by Golias · · Score: 2, Interesting

      They're trying to appeal to people who don't play games on the current consoles because they are too intimidating, complex or alienating.

      People who found the N64, GameCube, PS, PS2, and X-Box "intimidating, complex, or alienating" are not going to look at the Wii and say "Wow! Wireless motion-sensor control! That changes everything! I want I want I want!"

      So far, everybody who has expressed a lot of excitement about Wii has been previous-generation Nintendo owners. Not that that's a bad target market. Add up all the Nintendo consoles over the years (including the days before Sony came along and stole their market dominance) and you're talking about a lot of gamers who have warm, fuzzy feelings about Princess Peach Toadstool.

      But you're kidding yourself if you think soccer moms are suddenly going to give up playing flash-based games on their PC web browsers to play a truck stunt-jumping game on a console, no matter how "advanced" the controller is said to be.

      --

      Information wants to be anthropomorphized.

    29. Re:Nice looking list by acid_zebra · · Score: 1

      "A game that I could program myself in a few weeks is $19.99"

      hey, if I spent several weeks programming and knew there wasn't a big market for it I might price it a little higher too. Halo might sell millions but the next bejeweled/tetris/whatever clone won't.

      --
      -- No Sig is a Good Sig
    30. Re:Nice looking list by Golias · · Score: 1

      If the other niches are "being served," why are video game purchases still dominated by 20-something guys?

      This remains true in spite of Nintendo targeting everybody else for several years now. It could very well be that adult men are actually more intersted in console gaming than other people.

      That's not automatically a function of games being targeted at them.

      It might also, for example, be a funciton of the fact that the majority of prime-time TV is targeted at women. Given a choice between watching "Gilmore Girls" or some other female-targeted drama on TV or playing "Lego Star Wars" or some other simple game on the console, the male and female demographics are likely to respond very differently from each other. It doesn't make "Katamari Darmacy" a game which is targeted at men, it just makes it a game that men are more likely to play when "Gray's Anatomy" is on.

      (Disclaimer: If you're male and actually like "Gilmore Girls" or "Gray's Anatomy", I'm not saying you're any less of a man for it. You just keep doin' your own thing, chief.)

      --

      Information wants to be anthropomorphized.

    31. Re:Nice looking list by BakaHoushi · · Score: 1

      Actually, Gyakuten Saiban already has 2 (GBA) sequels in Japan. Our Phoenix Wright was just the remake of the first GBA game on the DS.

      I've also played the first case of Gyakuten Saiban 3 via a fanmade translation patch, and I know you play as [*spoiler*] Mia, as she defends Phoenix in her second case. I've also heard in that game, or possibly the second, you get to play as Edgeworth and Maya.

      Dammit, I need these games now.

    32. Re:Nice looking list by cornface · · Score: 1

      2)Nintendo has a proven emulation system on the Gamecube for NES, SNES, and N64. This means old devs don't have to port, they just need to get Nintendo a rom. Zero cost to them.

      Live Arcade + MAME...

    33. Re:Nice looking list by sesshomaru · · Score: 1
      If I want a cheap console with lots of third-party support and no HD support, I can buy an old PS2.
      Right, but that doesn't follow. People want new games. Why? I don't know, hype, marketing, the fact that you can find it still in shrink wrap rather than order some old copy that was stored in a pool of maple syrup for a year.

      Seriously, I had a Lynx. It made no sense to me that people would buy Gameboy games over buying a true 16-bit, full color system with hardware scaling and rotation, but they did. Those were still new games, even if they were generations behind the Lynx games (talking graphics and sound here, not gameplay).

      HD requires an HD-TV. Oh, and it requires an HD-TV that you are allowed to play games on, for those people who don't hook their game systems up to the main TV (kids, mostly... but by kids I mean anyone who still lives at home with Mom and Dad, up to and including college kids.). That's a gamble, which may or may not pay off, it mostly depends on HD-TV adoption rates.

      I don't agree, btw, that hardcore gamers is a 1:1 ratio with videophiles or that it is even a subset of videophiles. I'm the only person I know who bothered to hook his DC up to a VGA monitor.

      In a way, this works in the 360 and PS3 favor, because it means that most people won't wait until they get a HD-TV before they buy them. Imagine a videophile thinking about how to spend money, "Do I buy a game system or and HD-TV first? I'm a videophile! I better save up for the TV first."

      I don't think HD is going to be the deciding factor, I think 3rd party support is, as it always is and always will be (this may still favor Sony). Price is also going to matter, and may work in either the XBox 360s favor or the Wii's favor, but it works against Sony.

      --
      "MIT betrayed all of its basic principles."
    34. Re:Nice looking list by Evangelion · · Score: 2, Insightful


      As several people have pointed out, Nintendo's strategy to reach out to non-gamers has been a massive success on the DS.

      People aren't intimidated by technology. Everyone has a computer and keyboard and wires and mice. And that's the problem -- the gamepad is less intuitive than a mouse-based interface.

      No one calls a mouse an "optical camera-based motion control device". And they're not going to think of a Wii controller in those terms either, it's either going to be intuitive when they try it out, or it's not.

    35. Re:Nice looking list by Golias · · Score: 1

      I bet you're having tons of fun.

      Not really. I'm just passing time during process-imposed "downtime" at the office by discussing a few things that strike me as odd about the Wii strategy, and the popular theories about why it's going to take off and reclaim market dominance from Sony.

      I'm not really trying to "win" the argument, so much as challenge those of you who think the Wii is hot stuff to explain why it's such a "revolution" to have a slightly different controller and slightly less impressive graphics than the competition on what appears to be a perfectly ordinary game console.

      --

      Information wants to be anthropomorphized.

    36. Re:Nice looking list by Golias · · Score: 1

      See, the thing is, I don't think the controller is the obstacle.

      Sure, my X-box controller baffled my 65-year old dad, but he would not have any interest in owning a DS either.

      Look at the controller for the Game Cube. It looks about as complicated as the toy piano my little neice likes to pound on with a plastic hammer. You can't tell me that "intimidation" by that controller is what kept non-gamers away from the cube, and a TV remote controll held sideways is suddenly going to make it all clear to them.

      The DS is not being sold to non-gamers. It's being sold to new gamers. It's a purse-friendly device which allows people who got hooked on playing simple games on their cell phones to play better games with controlls that are easier than their phone's number pad.

      Those same college girls who I see everywhere playing Animal Crossing on the DS are not neccesarilly going to rush out to install a game system on their living room TV sets. A living room console game doesn't give them something to do while waiting in line at class registration or the DMV, or keep them amused while they wait for a friend to finish their 11:00 class and join them for lunch. They don't need an activity like an EA Sports sim to serve as an excuse to hang out with their friends and visit for a few hours the way their male counterparts do.

      Yes, Lara Crofts boobies might be part of the reason why consoles are more popular with men than women, but it ain't the whole reason. There are lifestyle factors involved which a clever new controller design is simply not going to address.

      --

      Information wants to be anthropomorphized.

    37. Re:Nice looking list by Krimszon · · Score: 1

      What's so wonderful about a new-generation console with previous-generation performance? Why buy a new console that doesn't offer any new performance boost?

      There will be a performance boost. But some new features don't really add to the gaming experience, stuff like fancy dolby, HD graphics or Blu-Ray medium, so why go there if you just want to be about gaming/fun?

      In other words, the Wii doesn't seem to fill any niche that isn't already served.

      Have you seen the controller? Do you realise the niche?? Imagine getting older people (>30) and women/girls to play, that's not just a niche, that's like the huge black hole that no company has been able to reach. If they pull it off, it'll turn everything upside down.

    38. Re:Nice looking list by Anonymous Coward · · Score: 1, Insightful

      HD has nothing to do with. PC have been gaming at this kind of resolution for a good two or three years. It's all down to GPU, CPU and memory grunt. This is why a top end video card for a PC is as much as a console.

      Well, sort of ...

      You have always had the option to play a game at a higher resolution than is available from a TV on the PC but that doesn't mean that the games have been optimized for a HD display; you could have played Quake 3, Half-Life or Unreal Tournament at 1600x1200 if you wanted to but that doesn't mean that the games are really HD.

      Now the problem with the "HD-Generation" is not necessarily the higher resolution (you could just run Halo at a higher resolution after all) but more the expectations surrounding the generation. The focus on the "HD-Generation" systems is the graphics and developers, publishers and consumers know it. A developer knows that if their game is not "photorealistic" they will get destroyed in a review, sell less units, and ultimately their game is unsuccessful; this means that all models must have higher geometric detail, have higher resolution textures, and posess state of the art shader effects. In other words developers know that costs must escalate inorder to become successful on these HD-Machines.

      Contrast this with the Wii's approach where the focus is entirely on how the game plays; a game will be successful or unsuccessful whether it controls well and is fun. Personally, it wouldn't surprise me if the Wii was more powerful than people suspected; that most of the developers just got to a level of graphics that they thought was appropriate. I'm not saying that it is as powerful as either of the other systems, just that Nintendo convinced publishers to approach it from a different angle where the graphics just needed to be "good enough"

    39. Re:Nice looking list by Anonymous Coward · · Score: 0

      The value of an item to you is not dependent on the cost of assembling it. Your wife doesn't want to play Halo, so she doesn't care how much it cost to make. $50 for Halo is more than two games she actually enjoys, so just imagine how bad of a value that seems to her. She only cares that she can get $20 worth of entertainment out of the game before she gets bored and doesn't play it anymore. $20 for entertainment is cheap. People waste more than that in a month on heated milk with a little espresso in it.

    40. Re:Nice looking list by c_forq · · Score: 1

      Actually I think he has a valid point. Back when everyone was playing Golden-Eye on N64 it was easy to get anyone to pick up and play (my mom, my friends, girls, little cousins, everyone) because the controls were so simple and intuitive (the stick moves you, the trigger is where it should be, and that is all most people needed). Now when Perfect Dark came out I wanted to switch everyone to playing that, but a funny thing happened, everyone would start playing it but would soon stop due to new more complex controls (weapon function switching and such). When games have extremely simple controls (Mario Kart Double Dash, Golden-Eye, etc.) it is really easy to get lots of people into (in college dorms you see both sexes crowded around Mario Kart all the time) but when you get to the more complex controls only gamers play (hence in the same college dorms you never see crowds around a PS2 (unless people are playing The Guy Game) and I've seen nothing but male gamers crowd around Halo (but those do get fairly big with the built-in network of dorm internet wiring)).

      --
      Computers allow humans to make mistakes at the fastest speeds known, with the possible exception of tequila and handguns
    41. Re:Nice looking list by badboy_tw2002 · · Score: 1

      I really don't see "high-res texutring" as the issue. It definately is the art pipelines, but one of the main things we're seeing in the next generation world is threading and multiprocessing, something fairly forign to the video game development world. (Obviously not programming multiple specialty chips, that goes back to the old school days, I'm talking more parallel processing). The sheer amount of engineering has increased in complexity pretty much on the order of hardware threads. Taking advantage of that speed means reworking alot of the old engines and code to take advantage of it. There's also new shading technology to take care of, but that's in the PC world as well as another poster mentioned, which does mean more textures per model (higher res doesn't necessarily mean more work after all). That's even harder to get right, as you need to have more advanced art pipelines to handle all your special lighting shaders, shadowing, etc. I don't think the scope of games are getting bigger either. Various MUDs have grown to gigantic sizes simply because its quick and easy to add a new section of the world or program a new enemy. Bigger platforms, more memory, and more hardware make it possible to expand the game worlds, it just takes more time to create them. You have to applaud anything that makes creating those worlds easier, and that comes down to development tools. If the Wii has great tools to program the new controller, then I don't think it would be that much more work at all. Similarly, as developers figure out how to create better content and mature their art pipelines, content creation will become a much easier thing. Witness GTA III vs. GTA: SA for a good example of that.

    42. Re:Nice looking list by groundround · · Score: 1

      I agree about the non-revolution of the wii hardware. To me, it's a less powerful console, sold for less money than the competition and rightfully so. That said, people are looking for new systems now and I think the price of the console will make it a big success. The competition has kept upping the price ante and opened themselves up to being undercut by a console with good specs and games that are fun to play.

      In spite of the grandios speculation, I don't see women flocking to console gaming until it has more social networking games and features. They are simply aren't generally attracted to activities that make them feel isolated from other people.

    43. Re:Nice looking list by MindStalker · · Score: 1

      Except I havn't bought a game sence ETCW... So you know..

    44. Re:Nice looking list by FhnuZoag · · Score: 1

      Indeed. I think Nintendo may soon deserve some credit for saving the games industry. Spiraling development cost driven by rising graphical expectation is a malaise that everyone loses out from in the long term. Nintendo is filling a vital role in the games industry by making innovation profitable again.

    45. Re:Nice looking list by Optic7 · · Score: 1
      Yes, sure, it might take more people to program a game for such a complex controller, [...]

      Also remember that a lot of the code for the new controller should be reusable. The IGN interview about Madden on Wii quotes the EA manager saying that they're sharing a lot of knowledge (and I presume code as well) among the different games' teams. I imagine that after refinement and after a few games, the extra work for the new controller will be a non-issue.

    46. Re:Nice looking list by hmccabe · · Score: 1

      The on DS game I'm really interested in is something called Hotel Dusk: Room 215. It reminds me of a detective game I had on the TurboGrafix 16 (I may be able to get that for the virtual console too) and the artistic style is pretty cool, a nice comic book style. It's a great lineup for gamers this year.

    47. Re:Nice looking list by rawmule · · Score: 1

      I think you're example about soccer moms buying Excite Truck is a more than a bit intentionally misleading. Obviously, a stunt truck racing game is not something thats going to attract Wii's desired "others" market. If anything, Excite Truck is for the casual gamers who already play console games. The type of people that think of Nintendo as "kiddie" and would never buy a Wii in the first place because GTA4 isn't coming out on it.

      The titles like the symphony game that Miyamoto was playing in the Nintendo press confrence could attract that market though. Simple, pick up and play games that turn a concept that would be terrible games on another console("no no, its X for violins, R2 for percussion, and use the analog stick in to wave your wand") into something intuitive and fun. These types of games could be released at a much lower price point than regular console games, and downloadable (including demos) through the virtual console. Xbox Arcade offers the same basic idea, and I would assume Sony will have something similar, but they don't offer that simple intuitive and fun gameplay. The Wiimote is not "slightly different". It is a near complete rethinking of console game input. There is a world of difference between being able to shoot a topspin forearm shot in a tennis game by mimicking the action that you would actually do with a tennis racket in your hand and hitting up + b on a gamepad. The same principle applies to almost any type of game. If you can't see that your not looking hard enough.

      If someone still hasn't bought a game console but conceivibly would, chances are they probably are turned off by the complicatied controllers, high price, or "hardcore" marketing strategy. Nintendo has the Wiimote. Wii will be cheaper and will have tons of kick ass retro games available for cheap through the Virtual Console. And its pretty obvious that they are not catering to the hardcore with the Wii (its called the Wii for crying out loud). So, whether or not the strategy works, Nintendo is definitely trying hard to go after that market. The Wii is no "ordinary" console.

    48. Re:Nice looking list by SetupWeasel · · Score: 1

      Contrast this with the Wii's approach where the focus is entirely on how the game plays; a game will be successful or unsuccessful whether it controls well and is fun. Personally, it wouldn't surprise me if the Wii was more powerful than people suspected; that most of the developers just got to a level of graphics that they thought was appropriate. I'm not saying that it is as powerful as either of the other systems, just that Nintendo convinced publishers to approach it from a different angle where the graphics just needed to be "good enough"

      I expect that Wii will be less powerful than the other two, but from what I have seen, the graphics look pretty good this long before launch. I remember the videos of Perfect Dark Zero last year. A lot of these Wii titles look better than that now. Most of the games that you see were started on modified GC development kits, once they have final development hardware they will look better.

    49. Re:Nice looking list by SetupWeasel · · Score: 3, Insightful

      This remains true in spite of Nintendo targeting everybody else for several years now. It could very well be that adult men are actually more intersted in console gaming than other people.

      Look at the Japanese Sales charts. They are here. Now you tell me how successful they have been. Animal Crossing: Wild World has sold more than Final Fantasy 12 in Japan on a system with less than half the userbase, and it is still in the top ten. Brain training 1 and 2 have a decent shot at beating FF 12 too. It is crazy. I thought the DS would be successful in Japan, but it is kicking the ever-loving shit out of every other console combined.

      Wake up and smell the coffee. The revolution has already begun, and in a mere 6 months, it will finally be televised.

    50. Re:Nice looking list by Anonymous Coward · · Score: 0

      True enough ...

      I was just saying that Developers may be focusing on other elements rather than simply pushing graphics; which (in the history of gaming) has occured before. As an example of a game where graphics were not the focus, look at Animal Crossing for the Gamecube. Animal Crossing was originally a N64 game that (mid developent) was switched to the Gamecube; the developers focused on minor graphical upgrades (slightly higher polygon models, higher resolution textures) but it retained most of the apperance of a N64 game. Ultimately the game sold reasonably well regardless of not having state of the art effects.

      Personally, I'm not disapointed with what I have seen graphically though; although I admit I have not had the best source of images/videos. Basically, what I have seen is (at least) twice the polygon detail per model as a Gamecube game (check out how few games have polygonalization artifacts like corners in their heads) and they seem to have about twice as many models on screen; the textures seem to have at least twice the detail of a Gamecube game, and there seems to be some nice shader effects (check out the glow effect in Super Mario Galaxy). The physics in game (at least in Red-Steel) seems to be about as good as anything we've seen before.

      Ultimately I can't crunch the numbers and say the PS3/XBox 360 is X times faster than the Wii; but I'm not worried about not having pretty games on the Wii either. When you look at the Previous generation the PS2 was much weaker than either the XBox or Gamecube, but many of the games that were released for it were quite pretty (and amazing for their time); being that the Wii is (appears to be) at least 2-4 times as powerful as the Gamecube, and some of the Gamecube games continue to blow me away (Resident Evil 4, Starwars: Rogue Squadren 2 & 3) I'm not worried about ugly games.

    51. Re:Nice looking list by The_Real_Quaid · · Score: 1

      "What's so wonderful about a new-generation console with previous-generation performance? Why buy a new console that doesn't offer any new performance boost?"

      Except that Wii does offer a performance boost. The older consoles weren't designed to process Wiimote type of input. Not that the input itself is processor intensive, but that it necessarily brings more logic and physics into the game world along with it. The amount of processing per-pixel hasn't changed, but the amount of pixels has (Wii runs in 480p widescreen), as well as game complexity and interaction.

    52. Re:Nice looking list by Ginger+Unicorn · · Score: 1

      The only people who are aware of the Wii are gamers, because it isn't out yet, so soccer moms have had little opportunity to make their minds up one way or another. People who found the N64, GameCube, PS, PS2, and X-Box "intimidating, complex, or alienating" are not going to look at the Wii and say "Wow! Wireless motion-sensor control! That changes everything! I want I want I want!" Why not? How do you know? Oh wait, this is slashdot, you don't.

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    53. Re:Nice looking list by Golias · · Score: 1

      Wow. Thank you for being just about the only person in the entire thread to respond to my post without getting his panties in a knot over the fact that I dared to suggest that the Wii might be something less than earth-shattering.

      I don't know if the Wii will catch on with casual gamers or not, but it's obvious that it's already won the hearts and minds of the Slashdot Gestalt.

      --

      Information wants to be anthropomorphized.

    54. Re:Nice looking list by Golias · · Score: 1

      How is 480p widescreen a performance boost over the 5-year old X-Box, which does 720p widescreen for some games?

      --

      Information wants to be anthropomorphized.

    55. Re:Nice looking list by Dark+Paladin · · Score: 1

      That game seems to resemble "Trace Memory" as well, only in a more "book like" format (you're suppose to hold the DS on its side). "Trace Memory" was an interesting idea with some blah to it - it will be interesting to see if Nintendo can do one better.

  6. Gotta admire Nintendo's balls by SlappyBastard · · Score: 3, Insightful
    They're betting their entire company's future on a controller and a great price point.

    This takes huge balls.

    --
    I scream. You scream. I assume that means we're both acquainted with the problem. We proceed.
    1. Re:Gotta admire Nintendo's balls by VendingMenace · · Score: 4, Interesting

      the whole company -- except for the part of the company that deals with the handheld market.

      Still. this DOES take balls. Balls and genius. Seriously, i predict that Wii will be the most loved of the consols this generation.

      Speaking of balls, Sony can lick mine. Geeze, i mean they really are not shaping up that well this time around, and this comes from a guy that has NEVER owned a nintendo system. Just the genesis and playstation (greatest consol to date) and xbox. This time around I will be getting some nintendo hardware, i guess.

    2. Re:Gotta admire Nintendo's balls by Bulletz26 · · Score: 1

      Well, saying that they are putting the entire company's future on the success of the Wii is being a bit dramatic, in my opinon. Nintendo still has a stranglehold on the portable market even after the release of the PSP, and with the sucess of the DS and its developer support (100+ titles to be released over the next year) that doesn't look like its changing anytime soon. That, and Nintendo is arguably the best and most respected game developer in the world.

    3. Re:Gotta admire Nintendo's balls by Senzei · · Score: 1
      They're betting their entire company's future on a controller and a great price point.

      Actually I think it is a well hedged bet though. They're planning on a normal controller, at launch buying the console + normal controller is still going to be significantly less than the other systems. I think what will really make or break the wii gamble is the success of the remote in third party development. A price point difference between consoles becomes less significant as time goes on, so something has to make up for the (relative) lack of power features in the system. Given what we have already heard from some developers about this I think nintendo has a brilliant strategy.

      --
      Slashdot: Where anecdotes and generalizations can be freely substituted for facts, logic, or intelligence
    4. Re:Gotta admire Nintendo's balls by Optic7 · · Score: 1

      Same here. I have never owned a Nintendo "TV" console (I do have a GBA SP that I bought for a long flight and have never played since), but I have owned both Playstation and Playstation 2. It looks almost definite that I will be getting Wii as my first (maybe only?) next gen system. The controller, back-catalog of games, and great graphics (for standard definition TVs) are what sold me on it.

      I don't have a HDTV and won't for the foreseeable future, so don't need XBOX360 or PS3.

    5. Re:Gotta admire Nintendo's balls by Anonymous Coward · · Score: 0
      Gotta admire Nintendo's balls

      That didn't come out right, did it?

    6. Re:Gotta admire Nintendo's balls by sesshomaru · · Score: 3, Funny
      I do admire their balls. I also admire their Wii.

      Wait... that didn't come out right.

      --
      "MIT betrayed all of its basic principles."
    7. Re:Gotta admire Nintendo's balls by drinkypoo · · Score: 1

      I agree on the Sony front this time around. The PS2 is a fucking MONSTER, everyone made games for that thing, and they made a boatload of them. Plus, of course, it let me ditch my PSOne. Unfortunately you can buy a functional used car for less than what it costs to get a PS3 so I won't be buying one for a LONG time and I think that's going to be a pretty universal response to Sony's pricing. I adore my PS2, but there's no way I'm spending $600 on a game console.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:Gotta admire Nintendo's balls by Erigion · · Score: 1
      Not really. Unless the Wii completely bombs and doesn't sell anywhere Nintendo will still make money off of the Wii. And along with their handheld sales we won't see Nintendo loosing money. Joystiq/Engadget had some worthwhile commentary about this very issue in their E3 coverage about the Wii.
      Reggie's talking a big game about how the company doesn't run from risk, but runs to it. An obvious counterpoint jumps quickly to mind: Nintendo is a very conservative company. Though the company has taken some risks with DS and Wii hardware, its also meticulous about controlling hardware costs, managing contracts and quality control, and in general ensuring that the margins are there to make a console profitable. Nintendo supporters routinely brag about the comapny's ability to make money, even on the GameCube. Their ability to do this is directly reliant upon keeping investment (in hardware, in marketing) low relative to sales projections. That is the very definition of risk averse. To put it another way, these aren't bet-the-farm risks.

      Touchscreen aside, the DS is still a solid gaming handheld supported by a very standard ecosystem of software developers and a solid portfolio of original IP. The Wii strategy takes a small risk on the HCI (human-computer interface), but everything else is rather similar to any other console's strategy, sans insane spending. Sony's taking more risks this generation. Blu-Ray's success is critical to multiple lines of business that keep Sony afloat. It's huge investment in complex technology that will make or break the company in the decade to come. That's risk. Even if the Wii were to end up in third place again (as several analysts we talked to yesterday predicted it would), Nintendo will still survive. If Sony were to fail to capture dominant marketshare this generation, the results would be catastrophic. That's risk, and we just wanted to set the record straight on it.

      Taken from the last entry from: http://www.joystiq.com/2006/05/09/engadget-and-joy stiqs-live-coverage-of-nintendos-wii-e3-event/
    9. Re:Gotta admire Nintendo's balls by SilentChris · · Score: 1

      I basically said the same thing to the gamers I know. No matter if they succeed or fail, you've got to admit Nintendo has balls here. Arguably this is the last thing they really could've tried to stop the juggernauts (and the monotony they were bringing) and they seemed to have succeeded. We need Nintendo around the same we need Apple -- you may not always agree with their direction but they jolt the industry. I'm going to be buying a Wii even though I absolutely despise Nintendo fanboys. Here's hoping it sells well.

    10. Re:Gotta admire Nintendo's balls by mgblst · · Score: 1

      Yes, Sony can like my balls too: [a href="http://www.danielherron.com/html/images/corp /04_SONY%20GIRL">lick my balls please
       
      The real question is, will the Wii be any more than a gimmick - will it last the distance?

  7. The Wii and its Riimote... by PrescriptionWarning · · Score: 0, Troll

    are really just getting us all ready for Powerglove 2.0!!! Just think, you and a friend don these things, which are motion sensitive and all that just like the Riimote controller... then load up the new version of Super Smash Brothers and proceed to literally PUNCH at each other!

    1. Re:The Wii and its Riimote... by AKAImBatman · · Score: 1

      load up the new version of Super Smash Brothers and proceed to literally PUNCH at each other!

      That would be too useful. The Power Glove 2.0 would come bundled with Super Glove Ball! 2.0. More realistic-3D-ball-punching-breakout-like-action than you can shake a stick at! Aren't you excited?

    2. Re:The Wii and its Riimote... by hords · · Score: 1

      Why would you need a powerglove when you could just hold a remote in each hand a procede to punch as if you were wearing gloves anyway? I guess for obscene gestures to your opponent it would rule though!

    3. Re:The Wii and its Riimote... by Anonymous Coward · · Score: 0

      Not to mention a potential floorpunching game for the hardcore kids.

    4. Re:The Wii and its Riimote... by Meagermanx · · Score: 1

      I was kind of hoping you'd hold it like a NES controller, with A and B shooting and punching, and twisting the controller to make your character dodge and tumble.

    5. Re:The Wii and its Riimote... by Anonymous Coward · · Score: 0

      from the videos ive seen, thats exactly how it works..

  8. Nintendo and Opera are a great fit by Illissius · · Score: 4, Insightful

    It isn't noticed as often, but Opera is like Nintendo and Apple too: they come up with all the cool new stuff which everyone else then copies.

    It gives me a warm fuzzy feeling when two of my favorite companies join forces like this :-).

    --
    Work is punishment for failing to procrastinate effectively.
    1. Re:Nintendo and Opera are a great fit by DeathByDuke · · Score: 1

      hmm, Apple and Nintendo? PowerWii?

    2. Re:Nintendo and Opera are a great fit by mrchaotica · · Score: 1

      Pippin? : /

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    3. Re:Nintendo and Opera are a great fit by SatanicPuppy · · Score: 2, Funny

      I think you mean: iWii

      Goddamn that's a lot of I. There is no "i" in team, but there is one in "win" and there are fricking three in iWii...

      *walks off shaking his head and muttering to himself*

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    4. Re:Nintendo and Opera are a great fit by Dis*abstraction · · Score: 1

      Slightly offtopic, but can you tell me whether Opera is actually better, in your opinion, than Safari? (I'm assuming both of us regard Firefox, rightly, as a steaming pile of shit.)

    5. Re:Nintendo and Opera are a great fit by Low2000 · · Score: 1

      In my opinion (I know you didn't ask me but...), Opera is the best browser on the market currently. This is of course a personal opinion.

      That said, on the mac, Opera isn't so hot. Stick with Firefox, Safari, or Camino.

      Opera on the mac is very much like Opera on Windows, which is a problem.

      Aside from the look and feel of the program not matching well with OS X, small things like the close button for tabs being on the right side of the tab as opposed to the left make using Opera on OS X a confusing experience to a native OS X user.

      Thats just one example.

      On Windows and Linux, it is my favorite browser. Since I've become comfortable with it, I use it on OS X too, though if OS X is what your most familear with, I personaly recomend Camino or Safari.

    6. Re:Nintendo and Opera are a great fit by Dis*abstraction · · Score: 1

      Best browser on the market... for PCs. I just downloaded Opera and tried it for two minutes, and that was enough to turn me off permanently from its ghastly UI. The pervasive tastelessness, lack of coordination, and lack of integration with the operating system make it almost as bad as Firefox. No, I'll be sticking with Safari, thank you.

    7. Re:Nintendo and Opera are a great fit by Illissius · · Score: 1

      I've never tried Safari, so I can't say. From what I can tell, they're about equal in standards compliance and speed, while Opera has many more features, and Safari is more Mac-like.

      --
      Work is punishment for failing to procrastinate effectively.
    8. Re:Nintendo and Opera are a great fit by Anonymous Coward · · Score: 0

      Wiipin?

  9. Excite Truck sounds like a blast by fak3r · · Score: 0, Redundant

    ...again, Nintendo is going to win at having the games that are the most 'fun'; but having to stand/twist/turn is just going to bring you into the game that much more, and make you (and others watching you) smile and laugh. All this about the controller, and the more we hear about it, it sounds like it's going to be more of a game feature than anything since the rumble pack.

    I'm already cracking up trying to keep up with Super Mario DDR, so I can only imagine how the Wii games will make you move!

    1. Re:Excite Truck sounds like a blast by Anonymous Coward · · Score: 0

      When I read your Subject I thought it said Excite Bike! Remember that NES classic? Another simple, simple game that was just so much fun. Don't get me started on RC PRO AM!

    2. Re:Excite Truck sounds like a blast by DeRobeHer · · Score: 1

      My wife and I already lean into the turns and such when we play Mario Kart. I can't wait to see what Nintendo comes up for that franchise on the Wii.

      --
      Donald Roeber
      Generating 2048 Bits of Randomness...
    3. Re:Excite Truck sounds like a blast by fak3r · · Score: 1

      Us too! The cool thing about the Gamecube is we love it (and my wife was NEVER a video game fan) as do our kids, 6 and 3. With Mario Kart, Mario DDR or Super Strikers (how great is that game?) we can all play together. Not that we play all the time, but it's just cool that we can all sit down and play. Of course once the kids go to sleep and my wife goes to study it's all me...

      I'm with you, I the Wii is just going to continue this trend and bring more into the fold.

  10. Obligatory... by Xichekolas · · Score: 1

    Wii loves Resident Evil! Wii wants to play it! Wii thinks the name 'Wii' is a wii bit catchy.

    Whoever thought the name 'Revolution' was passe and decided to name their next generation console after the sound kids make falling out of airplanes should be cornholed wiikly...

    --

    Self-referential Sigs are cool on /. these days...

    54

    1. Re:Obligatory... by MrHeartbreak · · Score: 0

      cornholed wiikly...

      Is that supposed to be 'weekly' or 'weakly'?

      --
      Don't drag me into your petty squabbles.
    2. Re:Obligatory... by technoextreme · · Score: 5, Funny
      Whoever thought the name 'Revolution' was passe and decided to name their next generation console after the sound kids make falling out of airplanes should be cornholed wiikly...

      Somehow wiii isn't the sound I'd expect someone to make as they are falling out of airplanes. I would it expect it to be this:
      Omg. Ahhhahghgahhghaghaghgahhg *#*##* @*@*@*@ Im going to die.
      --
      Ooo man the floppy drive is broken. No wait. The computer is just upside down.
    3. Re:Obligatory... by Xichekolas · · Score: 1

      Someone mod up the parent... that shit was funny...

      --

      Self-referential Sigs are cool on /. these days...

      54

    4. Re:Obligatory... by VJ42 · · Score: 1

      More like Arggggggggggggggggggggggggggggggggggg!!!!!. *Splat* ;p

      --
      If I have nothing to hide, you have no reason to search me
  11. Wiiiiiiiiii!!! by Anonymous Coward · · Score: 0

    I can't wait to say that as I am slaughtering everything right and left in RE.

    1. Re:Wiiiiiiiiii!!! by Anonymous Coward · · Score: 0

      You mean, Left. Then right. Then "Oh shit, I only had two bullets!".

  12. Seems like Sony is about to get dethroned by eebra82 · · Score: 4, Interesting

    A year ago I wouldn't believe anyone if they told me Sony was going to get dethroned from the lead position in the console market. Now, all of a sudden, Microsoft has dropped the bomb on Sony by releasing the 360 a full year ahead, and by the looks of it, 360 is - in terms of visuals - fully comparable to PS3.

    I personally thought that Nintendo was going down the hill before they announced the Revolution. Now it seems like it gets more attention than the 360 and the PS3, mostly due to its controller. The best part is that it does not seem to be all that mumbo jumbo some people expected the controller to be, so with a few more tweaks before the release, this might make Nintendo sell more consoles than Sony and Microsoft, mostly because the price is so competitive.

    I have obviously not decided what to go for, but I am quite sure it won't be a PS3. It's too expensive and doesn't seem to offer much beyond the cheaper 360, except other games. So with features compared, it's going to be PS3 vs 360, a war which MS will probably win due to its one year advantage. Additionally, MS is likely to refine the build process costs and probably push Sony out of the game by offering a cheaper console. And no, Sony won't be able to compete because every sold console is probably a loss for Sony until we buy a game.

    Things can be turned around a bit and I might be very wrong, but I really think that Sony is in deep trouble here.

    1. Re:Seems like Sony is about to get dethroned by Anonymous Coward · · Score: 0

      Good! I for one hope that by getting reemed by loosing sales etc. That the two lovers (square and sony) go back to doing what they did best: Making fun games that told a story. For instance their bread and butter Final Fantasy. I argue 7 tells a story. 8 tells a story (even though it's not my cup of tea). 9 tells a story. Although by defination 10 tells a story nobody cared much. I know my next console and phone wont be a sony.

  13. I love Nintendo by SlappyBastard · · Score: 1
    While the GameCube was a gigantic disappointment (largely because memory cards are one generation too old), Smash Brothers Melee is an all-time greatest game that shows Nintendo knows just plain fun.

    I'd make a similar argument regarding the SNES. The SNES's greatest highlights were games like DKC.

    To some extent, the N64 was a push. This was largely due to the higher cost of ownership compared to the PS1.

    Nintendo appears to be taking a brilliant gamble with the Wii.

    I agree: it's going to payoff big time.

    --
    I scream. You scream. I assume that means we're both acquainted with the problem. We proceed.
    1. Re:I love Nintendo by kisrael · · Score: 1

      While the GameCube was a gigantic disappointment (largely because memory cards are one generation too old),

      Uhh... dude, it was the lack of support from 3rd parties, and relatively few new franchisey games (Pikmin, and moving Metroid into 3D) that was a kind of bummber about the GC. Still my favorite system of that generation, because of the multiplayer.

      But really, I don't think memory cards entered into it for most people.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  14. Nintendo, Opera, Apple, as you see fit... by Hitto · · Score: 1, Troll

    Nintendo must be jewish :

    - They excel at making money
    - They're very talented in general
    - People hate them for odd reasons

  15. RE controller? by Rob+T+Firefly · · Score: 2, Funny

    If they come out with that badass blood-covered chainsaw RE controller for the Wii, I am so there.

  16. Heck, I sometimes browse the web with a controller by Anonymous Coward · · Score: 0
    As strange as it sounds, I use a Gravis Gamepad Pro on my PC and set up the key bindings in the Gravis software for the Lynx "game", er web browser. Not that Gravis can tell that it's a game or web browser anyway. :) You would be surprised at how well it works.

    On a side note, my "confirm you're not a script" image is goatee, which I mistakenly entered as goatsee. Hmm, wonder why. ;)

  17. Drunkards System by nate+nice · · Score: 4, Funny

    My friends and I like to get drunk and play video games. This seems like the perfect system for such endeavors.

    --
    "If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer ..."
    1. Re:Drunkards System by raezr · · Score: 1

      Getting drunk and playing Wario Ware sounds awesome.

    2. Re:Drunkards System by nate+nice · · Score: 1

      Hopefully this and many games can be played with one hand as to keep a beer in the other.

      --
      "If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer ..."
    3. Re:Drunkards System by modecx · · Score: 1

      Drunkards system, you say?

      I'll drink to that!

      --
      Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
    4. Re:Drunkards System by GregNorc · · Score: 1

      Until we get an ask slashdot from you inquiring how to remove the wii remote embedded in your wall.

  18. DVD Functionality by not-admin · · Score: 1

    "There will be a small internal attchment for DVD playback."

    And that's all we know.

  19. Wider graphics range by SuperKendall · · Score: 4, Insightful

    I plan to buy the PS3, and the Wii. I always planned to buy both of them as I knew Nintendo could produce.

    I would think about 360, but I know the PS3 is going to have a wider range of types of games. Beyond that with the Blu-Ray discs it's going to have games with a lot wider range of graphics since it can hold a lot more textures or other media, the lack of space is really going to hamstring the 360.

    I saw another comment the other day in a news story that was kind of interesting, it stated that because both the Wii and PS3 included motion detection that there were going to be a lot of games ported only to those two platforms, leaving the 360 out in the cold. I could see that happening...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Wider graphics range by wilbz · · Score: 2, Insightful
      I saw another comment the other day in a news story that was kind of interesting, it stated that because both the Wii and PS3 included motion detection that there were going to be a lot of games ported only to those two platforms, leaving the 360 out in the cold. I could see that happening...


      Dear god, please let this not be the case. While I understand some peoples prima facie tendency to lump the PS3's crippled motion detection in with the Wii's, I hope developers don't make this mistake. I want them to focus on games that use all of the functionality of the Wii-mote, not just a muddled down port of a PS3 game. I'm sure this might be Sony's goal in including motion detection, but this would be the worst thing that could happen to our gaming future (killing the potential of the Wiimote if the majority of 3rd party developers take this route).

      Nintendo has given everyone a couple bright spots in what is otherwise a 'same as it ever was' gaming future. I want developers to reject the Sony move as the sham that it is, and stick with a solution that keeps things fresh.
    2. Re:Wider graphics range by AuMatar · · Score: 1

      I'd consider a PS3, but not at the $600 price point. $400 would be pushing it, it would need 3-4 absolute must have games for me to do it at that price. That price point is going to hamstring the PS3 more than lack of space ever would the 360. You can always use multiple discs and better compression (especially with a hard drive to decompress to).

      --
      I still have more fans than freaks. WTF is wrong with you people?
    3. Re:Wider graphics range by Guppy06 · · Score: 5, Insightful
      I admit I'll probably end up getting a PS3 myself, if for no other reason so that I can play FFXIII (unless S-E finally sees the light and ports the game to the Wii), but I simply will not be getting it until late 2008 at the earliest, what with the price point they're announcing (I'm not that big of a Final Fantasy fanboy). I doubt I'm alone here, and both Sony and S-E could be hurting as everybody waits until the PS3 goes through a price drop and FFXIII ends up in the $20 bargain bin in the meantime.

      The video game industry has always relied heavily on addicts having more money than brains, but I think $500-$600 hits that magical "critical density" where even the fanboys will be hesitating to buy it. Even fanboys have to pay $3 a gallon, and it's been pointed out that you can get a tricked-out Xbox 360 and a Wii for the same price as the fully-fledged PS3.

      Did Sony forget how they beat out the Sega Saturn that they're now making some of the same mistakes Sega did?

      Seriously
      • Both entered the generation as a strong contender (if not outright winner) of the previous generation
      • Both are entering this new generation with ridiculously high price points
      • Both managed to divide their fanbase with two competing visions for the new generation (Saturn vs. 32-X? $500 vs $600?)
      • Both got their E3 presentations blindsided from a competitor everybody initially discounted

      All we need now is an unannounced early release of the hardware.

      "Wii and PS3 included motion detection that there were going to be a lot of games ported only to those two platforms, leaving the 360 out in the cold."

      First off, comparing the PS3 controller to the Wiimote is like night and day. Aside from the shell not being designed for motion detection (possible motion detection was never taken into account in the design of the PS1 controller), the Wiimote has several other functions that Sony can't or won't implement in the PS3 controller.

      Secondly, the Xbox 360 controller (at least the wireless one) has ports on it. If they're capable of doing more than just connecting a headset and recharge cable, Microsoft could conceivably release a Wii-esque dongle and imitate Nintendo's control scheme even better than Sony. The only problem will be that it will have to be a separate accessory.

      (My God, after years of defending the GameCube against Xbox fanboys, I'm siding with them against Sony. Screw politics, video games makes strange bedfellows.)
    4. Re:Wider graphics range by tepples · · Score: 1

      You can always use multiple discs and better compression (especially with a hard drive to decompress to).

      And take hours to decompress and install the game to the hard drive? Besides, sometimes "better compression" isn't: you tend to run into blockiness or blurriness, and you tend to run into patent problems more quickly.

    5. Re:Wider graphics range by AuMatar · · Score: 1

      Easily solved by doing decompression in the background while playing early levels or a JIT decompression. Or decompressing each level to the hard drive as you get there. I'm not saying more space wouldn't be nice, I'm saying it won't be a killer or drive sales.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    6. Re:Wider graphics range by Anonymous Coward · · Score: 0

      You are aware that you'll need to buy the more expensive PS3 if you want to watch Blu-Ray movies in HD?

      I think that's lame of Sony. The core system isn't even upgradeable.

      As well, the PS3 controller's motion sensing isn't working very well. The lead dev for one of the PS3 games using the motion detection couldn't even get it working properly on stage. It seems like Sony doesn't know what to do with the tech they want to borrow from others.

    7. Re:Wider graphics range by tepples · · Score: 1

      decompression in the background while playing early levels

      Making the early levels more linear, and requiring the early levels to be replayed if you take the game disc and your memory card to another machine.

      JIT decompression

      Translation: Long wait to get to a new room where a lot of decompression happens.

      Or decompressing each level to the hard drive as you get there.

      Last time I checked, that was called "Now Loading". We don't want another WWE: Smackdown vs. RAW debacle.

      Remember, when your engine's decompression doesn't run as fast as the optical drive, the decompression becomes the bottleneck.

    8. Re:Wider graphics range by octal666 · · Score: 1

      Yes, there is more space, but, as Will Wright has said before, as the graphics become more impressive, the number of artists involved in each title becomes larger, and now games have 2-3 years of developing and costs millions, you think they are going to hire extra artists to fill a blue-ray?

      when CD-ROM hit the market, games usually expanded several disquettes, same thing with the dvd and the cd-roms... hoy many games do you know that expand more than one DVD?

      --
      DON'T PANIC
    9. Re:Wider graphics range by Optic7 · · Score: 1
      All we need now is an unannounced early release of the hardware.

      Has this happened before? Was it Nintendo that did it? I'm just curious because some people are speculating whether Nintendo might try this this time around.

    10. Re:Wider graphics range by Guppy06 · · Score: 1

      Sega released the Saturn about four months early, without telling the stores or the publishers.

    11. Re:Wider graphics range by poofyhairguy82 · · Score: 1
      While I understand some peoples prima facie tendency to lump the PS3's crippled motion detection in with the Wii's, I hope developers don't make this mistake. I want them to focus on games that use all of the functionality of the Wii-mote, not just a muddled down port of a PS3 game. I'm sure this might be Sony's goal in including motion detection, but this would be the worst thing that could happen to our gaming future (killing the potential of the Wiimote if the majority of 3rd party developers take this route).

      Think about it. As with almost any Nintendo innovation on one of their systems, the only group that WILL use it to the full potential is themselves. I imagine that the first native Mario game will use the controller better than the 100 platform games to follow it. Its the way of the Nintendo world. On no other platform do third parties matter less.

    12. Re:Wider graphics range by Hellasboy · · Score: 1

      The extra space that Blue-Ray provides will largely go unused. It's a bold statement but let's look at a few facts.

      PS3 cheap version won't have HDMI; therefore, what's going to output the 1080p graphics (and subsequent textures needed)? Game companies are not going to release a PS3 super version of a game. It's fair to say that textures will be appropriately sized for a 720p resolution. Also, how much video memory does the PS3 hold? The current specs are slated at 256 system and 256 video. That's hardly enough memory to hold/swap gigs of textures.

      In 2001, Xbox games contained an average of 1.81 gigs. In 2005, they contained 3.20 gigs. Xbox 360 average is something like 4.0 gigs. Game developers have to cut costs, especially considering the increased costs of developing for next gen systems and that's why cross-platforming happens. Considering the X360 and PS3 have similar system and video memories, I don't think their will be a huge discrepancy between texture sizes. If current trends continue, a 57% increase in used capacity could be expected at ~6.3 gigs. That's if the trend doesn't start to taper.

      On the plus side, it will hold extra media but with games using in screen graphics instead of mpg... this really isn't a big thing.

      The PS3 uses a vastly inferior motion detection system than the Wii (Wii's system is much more advanced - works in 3D and toward specific areas on the screen). The angle detection of the PS3 seems to relay angles and translate them into analog pad commands, similar to what other companies sold in controllers 8 years ago. So any game that would use the analog pads, could possibly also use the angle detectors. The people working on that PS3 game that uses the sensors didn't get the hardware or any info on it until a week and a half ago. Whereas developers for Nintendo actually got the controllers before the DEV kits.

      Also consider that porting games between the Wii and PS3 will be much hard than porting games between the Wii and X360 (IBM processor to a vastly more difficult cell processor for the PS3 or a similar IBM processor in the X360?).

      --

      "Tread softly because you tread on my dreams"
    13. Re:Wider graphics range by Optic7 · · Score: 1

      Wow, that sounds like a pretty boneheaded move, particularly not telling the stores and publishers. Thanks for the info!

  20. Wheeee! by CODiNE · · Score: 1

    I was a little worried about the accuracy of the pointer and if it would actually hand 3d movement well enough to work. Then someone comes along and says .... the new controller works well with first person shooter games like Metroid Prime, but, currently, falls short in the Legend of Zelda: Twilight Princess. Morris' impression is that this setback can be rectified by 'optimization.'

    Well GREAT! (In a good way) Obviously in a shooter the aiming bit of control is THE game, whereas in Zelda most of the development is in the puzzles and the control isn't the highest priority. But it CAN work well enough, it senses good enough to really be usable and live up to our expectations.

    I just worry about tearing the thing apart if I swing my arms away from each other... but I'm sure third party cords will be longer.

    --
    Cwm, fjord-bank glyphs vext quiz
    1. Re:Wheeee! by rev063 · · Score: 1
      the new controller works well with first person shooter games like Metroid Prime, but, currently, falls short in the Legend of Zelda: Twilight Princess.
      If you RTFA though, you'll learn that the sense in which it "falls short" is that Zelda doesn't even use the motion-sensing capabilities for combat:
      For some reason, Nintendo chose not to allow you use the controller when you were fighting with swords. That's done with button pushing - which takes some of the fun out of it. You simply use the controller to launch a whirling attack.
      The failure is in expectations, not technical capability. My guess is that they haven't yet perfected swordfighting with motion-sensing and didn't include it in the E3 preview, but it will be included in the final release.
  21. No words... Should have sent... me. by RyoShin · · Score: 1

    AND THEN I SAW MIYAMOTO AND HE WAS LIKE MOTHAFUCKA WIIIIIIII

    I finally downloaded the E3 conference video, and I was a little underwhelmed. I can't say why, though I suppose I was expecting some mega-huge final info bomb, and the hope that they'd say "Oh yeah, 'Wii'? We punk'd you."

    Even so, my little fanboy heart was elated with what I saw. Now that I see the Wiimote in actual use, it looks easier than I thought it might be, and can't wait to get my hands on it myself. The addition of a little hand strap to make sure it doesn't fly out of your hand after hours of gaming is really smart.

    One thing I'm curious about is periphenalia. The ability to attach something to the Wiimote opens a load of possibilities for third-party add-ons. I imagine it won't be long before someone makes something that allows the Wiimote-Ninchuck connection to be wireless, as well. Also, the Wiimore might use AA batteries. If it does, this will open the doors for all those companies that made rechargeable battery packs for the GBA and GBC.

    Finally, I'm curious about missing games. Where's Pikmin? How about Harvest Moon? I think that those two games would be able to put the Wiimote functionality to particularily good use.

    Also, I'd like to see a "Dance Dance Wiivolution", where you have the dance pad and a Wiimote in either hand. Not only do you have the foot steps, but you would wave your hands with waves on the screen. Light would have just basic waving motions, and Hard would have you moving in specific directions. You might actually look like you're dancing, instead of having a seizure!

    Might. Disclaimer: I love DDR, and have fun looking like I'm having a seizure.

    1. Re:No words... Should have sent... me. by MaestroSartori · · Score: 1

      You can do the hand-thing already with EyeToy Groove, a few of my gamer friends love it. I, alas, am not coordinated enough to play it ;)

    2. Re:No words... Should have sent... me. by GregNorc · · Score: 1

      Not only will add ons probably be numerous, they'd probably be very cheap to produce since you need no electronics: Just plastic and/or metal. Easy to mass produce. For example, a racing game might come with an steering wheel cover. Some menu option adjusts the sensitivity of the game to the fact your hands are farther from the remote.

    3. Re:No words... Should have sent... me. by drinkypoo · · Score: 1

      Also, I'd like to see a "Dance Dance Wiivolution", where you have the dance pad and a Wiimote in either hand. Not only do you have the foot steps, but you would wave your hands with waves on the screen. Light would have just basic waving motions, and Hard would have you moving in specific directions. You might actually look like you're dancing, instead of having a seizure!

      This would much better be solved by using a camera, ala the eyetoy. Otherwise people spazzing out too hard will be throwing their Wiimotes across the room and finding out that they're not as durable as the NES controller was - nothing is! I hear that they made the NES controller out of the same material as the aircraft "black boxes" :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  22. Super Mario Galaxy isn't a hands on... by martinmarv · · Score: 1

    ... it's a "First Look", and seems to be just a description of the brief footage from the Nintendo Press Conference (in case anyone else gets as excited as I did (mildly)).

    1. Re:Super Mario Galaxy isn't a hands on... by martinmarv · · Score: 1

      Ah, now I've found the hands-on

  23. Sony in Serious Trouble by BondGamer · · Score: 1

    In my opinion, Sony is in serious trouble. They have created a hugely expensive console which will probably never beat Microsoft on price point. Microsoft already has lots of decent games while Sony has almost none in their lineup.

    Then you have Nintendo coming out and wowing everyone with the Wii. What it comes down to is there is 1-2 games on Playstation 3 I might want to play and 1-2 games on Xbox360. But right now, there are at least 6 Wii games I want by the end of this year and 2-3 DS games. Nintendo's inovations are really paying off while Microsoft and Playstation are basically hardware locked for the rest of this generation. They will be canablizing each other in sales while Nintendo shoots ahead. By shipping with innovated hardware standard, developers have an incentive to create new and interesting games. Sony realizes this but the only thing they can do is add some tilt control to their controller which seems awkward at best and rip of at worst.

    It looks like Sony has built the titanic of video game consoles.

    1. Re:Sony in Serious Trouble by snuf23 · · Score: 1

      "Sony realizes this but the only thing they can do is add some tilt control to their controller which seems awkward at best and rip of at worst."

      I thought the tilt control demo was the best part of the Sony conference. That British guy just pops out with it "Oh look it's amazing this computer magic. I've got 6 degrees of freedom, it's so innovative". The developer demo of Warhawk was hilarious. The freaking developer can't control the plane enough to actually line up a shot from the weapons against a big floating fortress. How easy do you think dogfighting would be?
      That any the Sony exec smiling like he thinks the whole audience is a bunch of jackasses.
      Thank you Sony, I really needed a good laugh like that.

      --
      Sometimes my arms bend back.
    2. Re:Sony in Serious Trouble by Anonymous Coward · · Score: 0
      It looks like Sony has built the titanic of video game consoles.

      That quote sums all up. I would like permission to use it as a sig.

    3. Re:Sony in Serious Trouble by Silent+sound · · Score: 1, Insightful
      Microsoft already has lots of decent games while Sony has almost none in their lineup.

      Uh... Microsoft's got, like, a handful of PC ports and one exclusive fighting game. On the horizon the best they have to offer is more PC ports and some sequels to XBox games. They are really not in a good position. Sony doesn't have anything now-- because they haven't released a console yet. Meanwhile in the pipeline Sony has two Final Fantasy games, Virtua Fighter, the same GTA game the XBox 360 is getting, Metal Gear Solid 4, Heavenly Sword... do I really need to go on? Because that's just off the top of my head, and that spans five genres and every one of those except Heavenly Sword is a proven franchise.

      I don't see much of anything to be excited about about the PS3 games that we'll be seeing this fall, but I can't imagine anyone with any sense buying a Sony console at launch anyway (especially not at these prices). Meanwhile this fall the PS2 is getting God of War 2 and Final Fantasy 12, while the XBox 360 is getting... I don't know, I think it's an Unreal 3 spinoff or something? The PS2 is absolutely going to be a hotter console this Christmas than either the PS3 or the XBox 360. I don't know if that's good for Sony or not. But it definitely doesn't make this a good year for Microsoft.

      Microsoft basically has two things going for them right now:
      1. They got out the gate first, and that allows them to present the appearance of being ahead
      2. People on the internet want Sony to fail, and assume that the enemy of their enemy is their friend.

      Advantage #1 will evaporate with simple time, and take with it everything along the lines of "The XBox has games, Sony doesn't".

      Advantage #2 will not effect the wider market; it will help Nintendo more than it helps Microsoft (because Nintendo, you see, has games in genres in addition to first person shooters); and even that may (or may not) go away once people start trying to rationalize their desire for Final Fantasy 13.
    4. Re:Sony in Serious Trouble by jt007 · · Score: 1

      People on the internet want Sony to fail

      What the hell are you talking about? This is the sort of bullshit statement that pisses me off. A complete generalisation with no evidence to back it up and absolutely no foundation.

      I'm on the internet right now and I can tell you I don't want Sony to fail. I want them to succeed, along with Microsoft and Nintendo. Competition between companies is a good thing, it can lead to lower prices for consumers - which is a good thing right?!

      So, now that your point is disproven, I will bid you good day sir.

      --
      I never apologise, I'm sorry but that's just the way I am - Homer
  24. On their hitting the "sweet spot" you mean by ianscot · · Score: 1
    It does take some cajones to go against the grain this way, but as it's playing right now Nintendo seems to see a "sweet spot," for both developers and consumers, that its two competitors have lost sight of almost completely.

    Maybe Sony and MS are being reckless, where Nintendo is simply recognizing the market better at this moment and taking risks that are both more interesting and more sensible.

    It seems to me like Sony is intent on "leveraging" its Playstation market position into a win over the Blu-Ray DVD standard. That and the age of the PS2 seem to be the raison d'etre for the PS3 system. The XBox 360 is about market share (again) for MS, and that explains the early-above-all-else strategy. But if there's something really new there, what is it?

    Meanwhile Nintendo really did decide to broaden their market. They seem to "get" that seeing Shaquille O'Neal's sweaty forehead in scary detail is not going to bring more people into the market at a $600 (+ HD monitor cost) price. The pricing, the development costs, and the controller all sort of fit together for Nintendo -- that sweet spot -- whereas the other two companies are out on the margins in several ways, cost being the most conspicuous.

    Maybe the other two companies are jumping off a cliff. You know what your mom would say about that.

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
    1. Re:On their hitting the "sweet spot" you mean by Anonymous Coward · · Score: 0
      It does take some cajones...


      Wow, that was funny. "Cajones" means something like "big boxes", you probably wanted to say "cojones" ;)
  25. Thoughts on the controller by zerocool^ · · Score: 3, Interesting

    I've been doing a lot of thinking about the Wii controller. And I've come up with some conclusions.

    Head over to wwi.nintendo.com and watch the movies on how the controller is used. See if you can spot the one thing that just doesn't feel right.

    ... Did you see it?
    I stared at these movies, watched them several times. It finally hit me.

    When you're using the Wii controller, for some games it will be awesome. For example, the tennis game will be really cool. The baseball game will probably be sweet. The Ping-Pong game will be cool. The driving game will be cool. The games with the multi-player abilities will really be awesome, and will be huge hits at parties, I suspect.
    See the catch?

    All these games have you get up out of your seat and move around. That's cool.

    But, see how the people hold the Wii controller in the movies that don't deal with Sports themes. They hold it out in front of them, at arms' length. You just aren't going to be able to do that for hours on end. If you sit down to play a marathon Zelda run, or a speed run at metroid, and you have to jiggle, wiggle, bounce, aim, and otherwise move the controller, you're going to wear your arms out (don't believe me? Grab a stapler in one hand and a mouse in the other, and hold them at arms' length. Come back in 45 minutes after taking some advil for the muscle pain).

    Now, take your hands and put them in your lap, as if you were holding a SNES or a playstation controller, and playing Sonic the Hedgehog or Link to the Past, or whatever. Think how your hands and fingers sit. Now, imagine a TV remote in each hand, instead of a playstation controller. Which hand is pointing at the screen? Neither - in order to do that, you have to bend your wrists, which will also hurt after a while (for those of us who type for a living, a short while).

    My conclusion is that the controller will be great for games that encourage physical movement, i.e. tennis, golf (especially golf, that will be cool), etc. But, trying to bootstrap the "interactive controller" nonsense onto platform games like Zelda and Metroid is only going to make them impossible to play for any length of time.

    I pointed this out to a friend, and he said, "dude, not every game is going to use all the motion sensing crap, some are just going to turn the right hand controller over 90 degrees and use that". But, wait. Then, we've got a square controller, with a 4-way D-pad on the left side, and two buttons on the right side. Here's an artist's rendering.

    They're going to have trouble trying to shoehorn the technology into games that serious gamers want to sit and play for 6 hours.

    ~Will

    --
    sig?
    1. Re:Thoughts on the controller by cornface · · Score: 1

      I pointed this out to a friend, and he said, "dude, not every game is going to use all the motion sensing crap, some are just going to turn the right hand controller over 90 degrees and use that". But, wait. Then, we've got a square controller, with a 4-way D-pad on the left side, and two buttons on the right side. Here's an artist's rendering.

      They're going to have trouble trying to shoehorn the technology into games that serious gamers want to sit and play for 6 hours.


      You are forgetting about the four gamecube controller ports, and this.

    2. Re:Thoughts on the controller by Anonymous Coward · · Score: 0

      Yeah! How can Nintendo expect us to get completely baked and drunk yet still be able to stand up and play? Fools, they are! Fools!

    3. Re:Thoughts on the controller by ImaNumber · · Score: 1

      Newsflash:

      They aren't going after the serious gamer market, as it is very small. They are going after the "everybody and their mother" market, which might include some serious gamers.

      Also, you don't have to hold the controllers out at arms length to use them...you can just as easily hold them in your lap....

    4. Re:Thoughts on the controller by Indefinite,+Ephemera · · Score: 1

      Given that the chap playing Metroid Prime: Corruption was shown performing a sideways roll, and later hopping up and down (Morph Ball), I think the movement in the videos may have involved some exaggeration.

    5. Re:Thoughts on the controller by snuf23 · · Score: 1

      The hand stress is definately a potential problem some games. The real question is do I have to hold it out in front of me, or can I rest the controller on my lap and use less dramatic movements? It's pretty obvious that a lot of the people jumping around motion in the promo movies is exaggerated. You don't need to hide behind your couch and come jumping out while playing an FPS.
      One thing that should be noted is that the Wii supports Gamecube controllers and that there is a conventional "retro" controller with a dpad and 2 analog sticks also being made available. Now these are primarily for use with playing older games (GC, SNES, NES etc.) but developers could include alternate control with a standard controller if the game didn't rely on motion specific controls.

      --
      Sometimes my arms bend back.
    6. Re:Thoughts on the controller by GregNorc · · Score: 1

      I second this statement. I bought a copy of Time Crisis 2 for the PS2 a while back. I thought it was awesome in theory. INFINITE CONTINUES? HELL YEAH. But after about 25 minutes, your hand gets tired as hell. If anyone's held both the Guncon 2 and the Wii remote I'd love to hear a comparison.

    7. Re:Thoughts on the controller by rjejr · · Score: 1

      I had a similar thought about the pointing - in Zelda he was leading that Spyro-ish gadfly around - and I thought pointing for an entire game would get awful tiring quick. (I'm considering buying the Gamecube version myself just to avoid this.) My other bad thought was about how often the nanchuck attachment is used. If you want to use your other hand for anything - snack, drink, phone call, etc., is that attachemnt just gonna be hanging there without dis-attaching, or is there some velcro/magnet/cord storage connector? With the amount of time that nanchuck seems to be used, they just should've built the motion into that shell controller and saved the Wii-mote as the optional controller, not the other way around as they are promoting. My guess is - after the novelty quickly wears off - most gamers will use something other than the Wii-mote. (not a troll, just my initial thoughts)

    8. Re:Thoughts on the controller by Bulletz26 · · Score: 5, Informative

      "The hand stress is definately a potential problem some games. The real question is do I have to hold it out in front of me, or can I rest the controller on my lap and use less dramatic movements?"

      Not if the developer knows what they're doing. Take a look at this excerpt from IGN's preview of 'WiiSports Tennis':

      One interesting thing we learned while playing is that you can choose to either do wide, arching movements that genuinely simulate the real game of tennis, or, alternatively, you can choose simple flicks of the wrist to do the same thing. So, if you want to go out (like the actors in Nintendo's initial controller teaser video), you have that option. But if not, you can go small, too. The game recognizes and translates either movement to the court on the fly.
      (Full article http://revolution.ign.com/articles/706/706071p1.ht ml)

      So I'd think if the proper optimizations are made, usage of the Wii-mote really doesn't have to be any more tiring than using a dual-shock or xbox controller.

    9. Re:Thoughts on the controller by Guppy06 · · Score: 1

      "They hold it out in front of them, at arms' length."

      What you're watching is an advertisement that is intended to showcase the controller. They're holding the controller straight out not to play the game, but so the viewer can see it.

    10. Re:Thoughts on the controller by tepples · · Score: 1

      You are forgetting about the four gamecube controller ports

      Which may not be accessible to games running in Wii mode. Or has Nintendo stated that Wii games can use the GCN controllers?

    11. Re:Thoughts on the controller by Krimszon · · Score: 2, Informative
    12. Re:Thoughts on the controller by Anonymous Coward · · Score: 0

      The serious gamer market like all of those people that bought the original NES, which was Nintendo's highest-selling console. The serious gamer market in this case simply means anyone willing to play a video game for two hours or more a day, apparently. You know, as opposed to the ADD people over at Penny Arcade can manage to play 20 games a month on every gaming platform available.

      You've really bought a line and just repeated it on the Internet like a mindless zombie. Take a look at who gamers are and what their habits are, and who actually buys these games.

    13. Re:Thoughts on the controller by Anonymous Coward · · Score: 0
      These are advertisments! What's more appealing to a random person watching these ads on TV? People jumping around all crazy like, or some fat nerd idly staring at a screen? How many ads/tv shows have you seen where the people are having wild arm/hand movement with traditional controllers? I can certainly think of a few instances...
      But, trying to bootstrap the "interactive controller" nonsense onto platform games like Zelda and Metroid is only going to make them impossible to play for any length of time.
      I remember reading about a guy who played the Metroid Prime 2 demo that was modified to use the Wii controller at the Tokyo Game Show last year. He started off trying to use the controller like a light gun, pointing directly at what he wanted to shoot at, using it like the people in the ads. A handler pointed out that he could just make small movements (like with a mouse) which he might like better (and he did). I except most traditional games to require no more movement than using a mouse.

      Remember, guys in QA work 8+ hour days just like everyone else. I'm sure they'd complain if playing the Wii were as exhausting as you make it out to be. I doubt most companies will be content with gameplay that lasts as long as you can hold a stapler.
    14. Re:Thoughts on the controller by Lehk228 · · Score: 1

      actually the NES did very well outside the serious gamer market. there were games fore everybody and you could usually jump right in.

      --
      Snowden and Manning are heroes.
    15. Re:Thoughts on the controller by KingBraden · · Score: 1
      A recap:

      Intial statement- the Wii is great, it is so innovative it doesn't need a typical controller or sweet graphics

      Response: Yeah the Wii controller is good for a select rew games, but actually kind of sucks on other things. Maybe just being different doesn't make it great.

      Rebuttal:You don't need to use the controller.

      Which leaves us with the following: the Wii is great for the select games that can optimize the use of its controller. However, aside from them it is just another system without super sweet graphics.

    16. Re:Thoughts on the controller by cornface · · Score: 1

      Which may not be accessible to games running in Wii mode. Or has Nintendo stated that Wii games can use the GCN controllers?

      Right. The previous comment that I posted (you might recognize it as the one you just replied to) had a link to the Wii gamepad. That is a gamepad. For the Wii.

      You might check it out.

    17. Re:Thoughts on the controller by DirePickle · · Score: 1
      1) You'll be able to use the GCN controller for the Wii.

      2) You can use this. Also visible here, but beware the absolutely enormous picture.

    18. Re:Thoughts on the controller by Cyno01 · · Score: 1

      That is a gamepad for the virtual console, dont expect it to work with and/or be required for any Wii games, but it might work with gamecube games too.

      --
      "Sic Semper Tyrannosaurus Rex."
    19. Re:Thoughts on the controller by cornface · · Score: 1

      *sigh*

      Under the direction of series creator Masahiro Sakurai, Super Smash Bros. Brawl will feature classic, GameCube-style combat -- not Wii-style motion-controlled combat. That means players who prefer to play the game with the traditional control setup can look forward to using the GameCube control-style they're already accustomed to.

      "We found that trying to implement too much motion-sensory functionality can get in the way of the game. We're looking at keeping the control simple, as it has been," said Sakurai. "The Wii hardware has sockets for the GameCube controller, too. So I'll just say now that you may not want to throw away your GCN controller yet."


      Linky.

    20. Re:Thoughts on the controller by donaldm · · Score: 1

      Actually I think you have really hit the mark here with your comment on the spacial controller. With regard to the NES controller I hope never to see or hold this again (think painful hands) although there was an add-on jacket that made it look sort-of like the Sega controller and was much more comfortable.

      My following rant is slightly off-topic and one of the reasons I would be more attracted to the Wii over the PS3.

      My biggest annoyance on the PS3 (Sony are you listening) is the controller not the price which I think is reasonable (think Blu-ray payer as well). I think I speak for many console gamers when I say that most games are more immersive with a rumble controller than a motion sensitive one, in-fact with the exception of racing, flying and some specialty games (debatable) I think (IMOH) a motion sensitive controller is as exciting as a light gun (great for the few games that support it it but!). I think having the dual shock even as an separate type of controller or at least selectable (manual or auto) on the new one, many people would buy it if sold separately and vendors would support it (think older PS1 and PS1 games) over a motion sensitive one.

      The Xbox 360 and Wii both have vibrating controllers why does the PS3 not support this? I know all about the court case but that is a debate for later.

      Motion sensitive controllers have been made before and have not been all that successful when you compare them to the vibrating controller. A simple trip to your favorite game store will confirm this.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    21. Re:Thoughts on the controller by DrXym · · Score: 1
      Exactly. This controller is going to lead to a whole new class of domestic injuries. Not only will there be RSI problems, especially on the wrist but excitable kids smashing their siblings in the mouth by mistake, flying controllers and so on.

      That's not to say a conventional controller don't have problems (fps games are pretty lousy), but the Nintendo fan boys are making out that this thing will be the greatest thing since sliced bread when clearly it won't be. It'll be great for hand waving kind of games, but it will absolutely abysmal for platformers, sports, first personal shooters, RPGs and just about any kind of conventional game. The lack of buttons will cause major problems too for ports.

      I don't think much of the similar functionality said to be going into the PS3 controller. It might add something to the game but I hold my controller in a fairly rigid fashion so it's hard to see what use the tilt and motion detection will be unless you hold the thing like a steering wheel for some games or whatever. Contrary to what is widely reported, Sony didn't steal the idea from Nintendo. The PSP was long rumoured to have tilting functionality even if it didn't get it eventually. Sony obviously had the idea floating around for a long time but perhaps dusted it off when Nintendo announced something similar.

      Personally, I think I'm going to wait for January next for my decision. I think the Wii is a waste of time - it's a GameCube+ with a new controller. I hate cute. I think the XBox 360 is slick, but it feels sterile and a missed opportunity as far as multimedia goes. I don't know enough about the PS3. The problem is that the PS3 and the Wii don't exist yet. They're vapourware. When they finally appear and can be judged from the quality of the hardware, the games (and price of those games) then I'll have a better idea. It boggles the mind to see all those assholes queued up at midnight launch date for any new hardware. Better to wait and let the hype settle before committing.

  26. Like a light gun? by Penty · · Score: 1
  27. I'm on expert on the subject :) by Headcase88 · · Score: 2, Funny

    WarioWare is more of a wiid game. Mario Golf and Mario Party are better drinking games.

    --
    "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  28. Think it will be the other way by SuperKendall · · Score: 1

    I don't think it will water down Wii games any, I just think it will allow the Wii tosee some ports of PS3 specific games that it might not have seen otherwise. The Wii motion stuff is a pretty large superset it seems like of the PS3 abilities.

    Possibly some Wii ports might be attempted for the PS3 that make more use of buttons and rely less on the motion detection.

    Either way the 360 is out in the cold though. I guess they could sell add-on motion detecting controllers just like they are planning an add-on HD-DVD drive that they swear will not be needed for games... while staying technically true I still expect a deluxe version of Halo 3 to come on HD-DVD.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Think it will be the other way by timster · · Score: 2, Insightful

      And I think that the PS3 motion detection will be seen by everyone as completely useless and will be abandoned by developers within a year, just like the lame analog buttons on the Dual Shock 2.

      --
      I have seen the future, and it is inconvenient.
    2. Re:Think it will be the other way by Vr6dub · · Score: 1
      Blasphemy!!!!

      Before the xbox came out with its triggers, I perfected those analog buttons with Gran Turismo 3. At the time I thought it was a great innovation. I noticed a lot of my friends were unable to take advantage of them but they were greatly appreciated by me at the time.

  29. Jumping to Conclusions by ObligatoryUserName · · Score: 1

    If you're saying that the PS3 will have a wider variety of games just because the PS2 does, you don't understand how the market works. The PS2 has the widest variety of games because they've shipped more than 100 million consoles. That means a publisher can target niches within the market and take more risks with products that don't appeal to everyone (because the total market size is so large).

    If the PS3 doesn't dominate the market like the PS2 did, then it doesn't necessarily follow that all the experimental games will be released on the PS3 instead of a different console. Microsoft is actually targeting the indie developers with the XBox Live Arcade, I'm not aware of an effort to reach out to small developers by Sony.

    Also, just because Blu-Ray has so much storage doesn't imply developers will use it. Most big money games will probably see both XBox 360 & PS3 releases, so they'll limit themselves to the space available on a 360 disc.

    If someone does make a PS3 game that requires all the space on the Blu-Ray disc they're going to set new records for development costs. It could happen, but I don't see anyone setting out with that being their goal.

  30. Legend of Zelda: Twilight Princess by metamatic · · Score: 1
    ...currently, falls short in the Legend of Zelda: Twilight Princess

    This shouldn't be any surprise for a couple of reasons.

    Firstly, LoZ:TP has been in development for ages as a GameCube release. Hence, support for waving your Wii stick around wasn't part of the original game design, it's something they've added recently.

    Secondly, LoZ:TP is going to be released simultaneously for GameCube and Wii. This means that the Wii stick can't be required for gameplay, so the game must still be optimized for a conventional controller.

    Personally, I'm hoping LoZ:TP is going to innovate in areas other than controller. Wind Waker was just far too similar to Ocarina of Time, except for the boring sailing around parts. So on the whole I'd like Zelda on my Wii to not involve seamen...

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    1. Re:Legend of Zelda: Twilight Princess by Jawju · · Score: 1

      So on the whole I'd like Zelda on my Wii to not involve seamen...

      There's a thought...

  31. The Spirit of Wii (Warning: Dissertation ensues!!) by Anonymous Coward · · Score: 0

    Well sure you can buy a PS2 and have a (kinda) cheap console with no HD support and a hell of a lot of 3rd party support. But the PS2 does not have the Wii remote. The PS2 is also visually (I'm not saying anything about the technicalities) inferior to the GC. I have played Kingdom Hearts and FFX, which are amazing looking games, BUT I also love Super Smash Brothers Melee. Look at a SSBM character and compare it to a FF character, for instance, and notice the immense difference in detail, and let's not forget that there can be loads of those SSBM characters on screen. Plus, I'd NEVER experienced lag on any GC game. I do love the PS2 for it's incomparable library, but for graphics, the GC most definitely rocks the boat. Therefore, to simply generalize the Wii with "pre-generation performance" is simply ignorant. In the first case, GC games are damn good (I'd like to see the PS2 handle Super Mario Sunshine), and secondly, the Wii is a more powerful iteration. Sure, it's not a gigantic step up like the PS3 or 360, but it's a step up nonetheless. We shouldn't be so quick to judge the graphics either, as no one has yet seen what this system can do. As with all next-gen consoles, the graphics improve with age -- developers see what people want, and then go about tapping into the system for real. Another reason all we're seeing is GC+ graphics right now is because that's what's in the developer kit -- a ghetto version of the controller and the sensory stick, and a GC. To my knowledge, not a single company outside of Nintendo actually has a Wii. So it's going to take a bit before we get to Wii-level graphics. Also, on the topic of Wii-level graphics, let's not forget what it has under the hood -- a brand new, totally unique CPU and GPU Ninty had specifically designed for the system. So just because it otherwise has the specs of the XBox, let's not discount the capabilities of these TOTALLY secretive processors. The truth is, we still don't know anything, and neither do any developers.

    It would not have been cheaper for Nintendo to stick a motion-sensitive controller on a GC, because that's not all there is to the Wii. There's also the connectivity element. Connectivity to the NWFC plus that WiiConnection24 system where your Wii is constantly receiving updates, virtual presents, game upgrades, etc. Wii also uses the standard 12cm disc, while the GC uses an 8cm disc. Plus, there's the new SD format memory cards and the fact that the Wii controller houses memory (kinda like the N64, huh). While Nintendo could have tacked these upgrades on to the GC just fine, it would have cost a bundle, I think. And that would have just been cheap. Plus, it's about time for the new to move it. I love the GC like a mother, but I'm a technophile -- I love new, and I suspect that in this technology-driven century, many more people do too.

    How can you say the Wii doesn't fill any niche not being served. I dare you right now, with all of Slashdot as my witness to just walk around your neighborhood, door to door (ok, don't actually do this). Ask each member of the household if they play any video game console (incl. PC), and if so, what games they play. I will bet my soul that the demographics consistently NOT playing games will be the girls (14+ maybe, because I know a lot more girls are getting into GBA, etc. nowadays), Mom and Pop, and Grandma and Grandpa; almost every boy plays video games (not trying to stereotype, just stating observation). Games do not belong to just a select group, games are for everyone, and Nintendo is definitely holding fast to this idea. I think it's sad that My dad won't play a video game with me because the controller's simply much too complicated, or the game mechanics don't make sense. To be honest, and I know this is gonna start some people up in arms, I can't get the hang of Halo. Something about the camera/movement system just doesn't feel right to me. But then again, I can't get the hang of any FPS -- the separate movement/camera functionalities just don't click with me on a controller. BUT. BUT.

  32. Re:The Spirit of Wii (Warning: Dissertation ensues by Golias · · Score: 1

    You sound like a politician who is behind in the "likely voter" polls, insisting that they will draw from the MASSIVE pool of traditional non-voters to put themselves over the top.

    It pretty much never works, because the funny thing about non-voters is: They typically don't vote.

    There might be a few people out there who don't play console games because they don't like the genres or the controllers.

    But most people who don't play console games are people who are NOT INTERESTED in playing console games. If they didn't give a shit about Mario before, a new controller and an improved networking solution won't change that. You're fooling yourself if you think otherwise.

    --

    Information wants to be anthropomorphized.

  33. Re:The Spirit of Wii (Warning: Dissertation ensues by Guppy06 · · Score: 1

    "If they didn't give a shit about Mario before, a new controller and an improved networking solution won't change that."

    It's worked for the DS, with girls buying Nintendogs and the elderly buying Brain Age.

  34. TV system doesn't match by tepples · · Score: 1

    If you are using an NTSC console on a PAL TV or vice versa, you'll get black and white. Solution: Buy a TV manufactured for the appropriate market, or buy a multi-system TV.

    1. Re:TV system doesn't match by Ucklak · · Score: 1

      I am using a really old 27" NEC monitor that was manufactured in 1986 as my primary entertainment viewing device. It is a professional grade monitor and it was common to see them hanging in television studios at the time. I acquired it in 1988 and it pretty has been in my posession since I unpacked it in 1986. Up until 2000, there hasn't been a comparable monitor like it on the market.
      It has 3 inputs with a monitor thru and a video 2 thru. The jack for video 2 is on the front which took years for the home market to get that feature.

      The color is pretty fantastic for a 20 year old monitor, there is no banding, bleeds, or weak vertical capacitance evident.
      Currently I have my DirecTV and a DVD player hooked to it. The 3rd input is a Sony VTR connector and is only mono but I did build an adapter for it to accept RCA type inputs.

      This is the same monitor that was used to play video game systems from Japan when I had a friend that was an extra early adopter.
      Because of the 27" tube which is uncommmon for someone my age to have at the time and the stereo inputs in the front, it made it easy for video game fests to be played on that system.
      It hosted NES, Sega Master System, PCEngine (later Turbografx16), Super Famicom (later Super NES), N64, Sony Playstation, CDi, 3DO, AND I might add, an Atari 520ST

      When I acquired my SuperNES as a used machine, it played fine on the same monitor when I purchased it 11 years ago. It only displays in Black and White now so either the video cable is internally brittle because the contacts look fine and I did buff them or there is some corrosion internally to the NES unit.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    2. Re:TV system doesn't match by tepples · · Score: 1

      either the video cable is internally brittle because the contacts look fine and I did buff them or there is some corrosion internally to the NES unit.

      The Super NES uses the same video cable as the Nintendo 64 and Nintendo GameCube. Try replacing it. In addition, the NES and Super NES uses slightly non-standard video timing (524 lines instead of 525, and 341 color subcarrier cycles per scanline instead of 341.25), and if your TV has aged, it might not be able to handle such nonstandard timing anymore. You might want to try it with a borrowed NES or Super NES to see if that's the problem.

  35. Re:The Spirit of Wii (Warning: Dissertation ensues by Golias · · Score: 2, Interesting

    Except the DS did not emerge in an established market which was exclusively popular with a specific demographic.

    Before the DS and the PSP, there was only the GameBoy, which wasn't hugely popular with adults, but did rather well with both men and women.

    It seems to me that the thing that makes DS games so popular with women is: No hand-held game is small enough for your back jeans pocket, but the DS fits in a purse.

    I have a PSP (mainly for airplane travel amusement), and I've seen purses that are smaller than this thing, especially with the hard drive & extended battery attached. There's no way any woman could toss it in her handbag with her phone, money, keys, make-up, etc. unless she was carrying on of those big honkin' messenger bags, in which case she might as well take a whole freakin' laptop.

    But the DS is only slightly larger than a typical make-up case. A woman who is already carrying around a half-full purse won't even notice the addition of a DS until the mood strikes her to take it out and play it.

    Most men, meanwhile, need to minimize clutter, as even belt pouches are viewed by a great deal of society as a rather "metrosexual" accessory to be lugging around. After the wallet and keys, a "soap-bar" sized cell phone and maybe an iPod is pretty much the upper bounds of what most guys want to carry around all day in their pockets, especially during the summer, when you don't have all those extra jacket pockets to throw stuff in (and some of your work-out shorts lack pockets entirely.)

    Which might be one more reason why men like playing console games in the living room: Current "portable" systems are not as portable for men as they are for women.

    --

    Information wants to be anthropomorphized.

  36. Para Para... Wii-adise? by wikthemighty · · Score: 1

    Seems like two wiimotes would be a purfect fit for this game.

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  37. Re:The Spirit of Wii (Warning: Dissertation ensues by Evangelion · · Score: 1



    It seems to me that the thing that makes DS games so popular with women is: No hand-held game is small enough for your back jeans pocket, but the DS fits in a purse.

    I have a PSP (mainly for airplane travel amusement), and I've seen purses that are smaller than this thing, especially with the hard drive & extended battery attached. There's no way any woman could toss it in her handbag with her phone, money, keys, make-up, etc. unless she was carrying on of those big honkin' messenger bags, in which case she might as well take a whole freakin' laptop.

    But the DS is only slightly larger than a typical make-up case. A woman who is already carrying around a half-full purse won't even notice the addition of a DS until the mood strikes her to take it out and play it.


    These points are nonsensical. The two portables are virtually identical in size and weight.

    DS: 148.7 x 84.7 x 28.9 mm (5.85 x 3.33 x 1.13 inches)
    PSP: 170.0 x 74.0 x 23.0 mm (6.7 x 2.9 x 0.9 inches)

  38. Re:The Spirit of Wii (Warning: Dissertation ensues by Anonymous Coward · · Score: 0
    You sound like a politician who is behind in the "likely voter" polls, insisting that they will draw from the MASSIVE pool of traditional non-voters to put themselves over the top.
    It worked for George W. Bush in the last election.
  39. analog buttons by raygundan · · Score: 1

    You and I are the only two people in the entire universe that are even AWARE that the dual-shock buttons are pressure-sensitive analog buttons. I'll bet even Sony doesn't remember. :)

    I think Ratchet & Clank tried to use them at one point, but it was a pointless addon.

    1. Re:analog buttons by Anonymous Coward · · Score: 0

      I'm aware, as are the developers of a healthy set of the games I play. They were a good addition.

    2. Re:analog buttons by Nf1nk · · Score: 1

      Grand theft auto (SA) uses them to some effect, for gas and brake functions, but most people play like they are binary buttons

      --
      I used to have a cool sig, back when I cared
    3. Re:analog buttons by Anonymous Coward · · Score: 0

      huh? wait a minute.. which of the roughly dozen buttons on my dual-shock controller are analog?

    4. Re:analog buttons by NATIK · · Score: 1

      Both Metal gear 2 and 3 uses them, for example in MGS 3 by varing pressure on the left analog stick and the O button you can do a bunch of stuff in close combat (like interogating enemies, killing them (with knife or snapping their neck depending on button combo), throwing them and more. When aiming a gun a light touch will aim it and a hard press will fire (same in 2). When getting up from prone position a light press will make you go into a sitting stance were a hard will make you stand up fully.

      I have several games that use it, but usually it only gets used if the devs run out of buttons (it seems), which is ok as it is a bit harder to learn to use good.

    5. Re:analog buttons by rawmule · · Score: 1
      which of the roughly dozen buttons on my dual-shock controller are analog?

      all of them except select and start.

  40. Re:The Spirit of Wii (Warning: Dissertation ensues by Guppy06 · · Score: 1

    "Before the DS and the PSP, there was only the GameBoy, which wasn't hugely popular with adults, but did rather well with both men and women."

    Got numbers?

    "It seems to me that the thing that makes DS games so popular with women is: No hand-held game is small enough for your back jeans pocket, but the DS fits in a purse."

    Nevermind, you've just identified yourself as a troll.

    I mean, really, "beacuse it fits in a purse?" You're either a troll or straight from the 1950's.

  41. Re:The Spirit of Wii (Warning: Dissertation ensues by sdsichero · · Score: 1

    Huh? The GameBoy Advance and the GB Advance SP are about the size of the DS... I don't get your point. I think its more about the games than the size of the unit (errr...)

  42. Super Mario Galaxy! by Silent+sound · · Score: 4, Informative

    Not linked from this story are hands on reports on Mario Galaxy from the E3 floor! And here are some photos from the E3 demo stations. This is probably the most exciting thing to come out of this entire E3, this game looks amazing.

    The graphics are creative and mindbendingly absurdist, the gameplay sounds intuitive and natural, and even better-- if I understand the Gamespot hands on correctly, Mario Galaxy isn't a stupid star/shine hunt like the last two games were. The point is to just get from point A to point B, like in the 2D mario games-- meaning that the environments can be huge and expansive and there can be a wide variety of them, as opposed to Mario Sunshine where the levels were basically just entering the same 10 boxes over and over to do different little errands in them. I am so happy about this, I cannot wait to play this game. I hope it is a launch title.

  43. The video... by leoxx · · Score: 1

    Is online here. Looks interesting.

  44. WWF Attitude on Dreamcast by MsGeek · · Score: 1

    Just so you know, WWF Attitude takes a grand total of 5 seconde from load to ready to play if you take all the defaults on Dreamcast. Heh. Progress. What a concept.

    --
    Knowledge is power. Knowledge shared is power multiplied.
  45. In the pipe by SuperKendall · · Score: 1

    If you're saying that the PS3 will have a wider variety of games just because the PS2 does, you don't understand how the market works. The PS2 has the widest variety of games because they've shipped more than 100 million consoles. That means a publisher can target niches within the market and take more risks with products that don't appeal to everyone (because the total market size is so large).

    There are two aspects to this.

    One is that we saw a wide variety of games because there were many consoles. However that also carries over to some degree for the new console, as game makers anticipate similar levels of success. If the PS3 does not do well within a year then it might start to become more of an issue.

    Secondly however is the Japanese factor - you know there will be a lot of Japanese game makers working on this system, and therefore we should see a lot of pretty unique ideas come forth. Here I am thinking of the next Ico or Katamari (not literally, just new and interesting games).

    Also, just because Blu-Ray has so much storage doesn't imply developers will use it. Most big money games will probably see both XBox 360 & PS3 releases, so they'll limit themselves to the space available on a 360 disc.

    No, they'll just compress the hell out of textures leading to the unfortunate myth that the 360 is not as powerful as the PS3, or the 260 will see a few less levels of content. Just wait for the IGN head to head comparisons in the new generation...

    You are underestimating how quickly you could go beyond DVD limits with HDR kinds of textures (higher bit depths).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:In the pipe by ObligatoryUserName · · Score: 1

      However that also carries over to some degree for the new console, as game makers anticipate similar levels of success.

      Do they? At the current price point and with all the bad buzz? I don't know, but I do know two things - 1) game publishers have a long memory and the reigning champ has been knocked off the console throne more than once during a transition. 2)US game publishers do serious research before devoting resources, and right now the PS3 looks like a veritable comedy of errors -we just saw some Ubi developers slamming the PS3 today. I'm sure we'll see some wacky ideas thrown out there early on (everyone wants to make the must-have game for any new system), but I don't know that the PS3 has an edge in this. Maybe the Japan factor is enough, beats me - Japanese game developers are a black box to me - they work much differently than their counterparts in other countries.

      You are underestimating how quickly you could go beyond DVD limits with HDR kinds of textures (higher bit depths).
      Yes, I know HDR data is huge, but we're seeing HDR in 360 games right now, and people aren't seeing much if any graphical improvement in PS3 demos over shipping 360 games.

      We'll have to wait for shipping PS3s to see how things work out, but I wouldn't assume that we're going to see a repeat of development patterns for the PS3 just because the name starts with "Playstation" --- investment capitol isn't sentimental.

  46. missing the point.. by j3one · · Score: 1

    I think allot of people are missing a good point about the wii...

    While it may not capture the hard core fans fancy right away, trust me when I say, this is going to open doors never even thought of before. In the realm of video games we have seen a pretty linier evolution in each new breed of systems that arrive, and i think the wii has the opportunity to change the way traditional game developers think about designing the next big hit.

    Games have become allot like hollywood. Allot of crap. Every once in a while a movie comes out and wows people, but mostly junk. Also like any other entertainment industry, peoples likes and dislikes will vary tremendously.

    However, by creating a next gen console with the motion sensing ability, you give developers new ways to interact within games and that will spawn innovation. It's the same thing as if hollywood created a new genre of film. Some people will never like it, and it may not be wholly executed at first, but the groundwork is there.

    So, while some games may come as substandard right off the bat, be assured people will put the wii to good use. I think mostly though, its the idea of the wii that is exiting news for the gaming world, more so than its actual gamepay. Yes poor titles could harm an otherwise good release, but I think the hype is already snowballed to fast too far. It WILL be big.

    The question is, what will we do with it next? Or even better, what new advances will this lead to? i anxiously await :-)

  47. A bit more useful though... by SuperKendall · · Score: 1

    The comparison between the motion detection and the almost never used pressure sensitive buttons is pretty good, however I think the tilt/motion sensors will be much easier to use and therefore actually will be used. As a gamer I always felt that even when included in a game, the pressure sensitive buttons were just too hard to use well. They needed more travel and varying resitance to really work well I think.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  48. Welcome to the next level by SuperKendall · · Score: 1

    I admit I'll probably end up getting a PS3 myself, if for no other reason so that I can play FFXIII (unless S-E finally sees the light and ports the game to the Wii), but I simply will not be getting it until late 2008 at the earliest, what with the price point they're announcing (I'm not that big of a Final Fantasy fanboy). I doubt I'm alone here, and both Sony and S-E could be hurting as everybody waits until the PS3 goes through a price drop and FFXIII ends up in the $20 bargain bin in the meantime.

    Although the new console is very expensive, I think there are a lot more people willing to snap up the first few million consoles at almsot any price. Just look at eBay proces for the 360 for the first few months.

    Launch titles will be important but I think Sony will have a few pretty good titles lined up (and not just sequels). ...Both managed to divide their fanbase with two competing visions for the new generation (Saturn vs. 32-X? $500 vs $600?)...

    That's a pretty unfair comparison - you are comparing two different consoles, vs. two configurations that will vary pretty much only by a few ports that aren't even needed! If I can do 1080i with or without HDMI, then who acres if it's not there (for the average gamer, ignore the 1% of the population that are video geeks here).

    Secondly, the Xbox 360 controller (at least the wireless one) has ports on it. If they're capable of doing more than just connecting a headset and recharge cable, Microsoft could conceivably release a Wii-esque dongle and imitate Nintendo's control scheme even better than Sony. The only problem will be that it will have to be a separate accessory.

    They could and they will. But we all know how widespread adoption of console acessories like that are, people aren't going to be willing to do the work of a prt without a huge install base.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Welcome to the next level by Guppy06 · · Score: 1

      "Although the new console is very expensive, I think there are a lot more people willing to snap up the first few million consoles at almsot any price. Just look at eBay proces for the 360 for the first few months."

      Perhaps, but initial hype sales need not give momentum to more long-term sales. The Dreamcast was also very popular at launch, but sales launched momentum over the next year. Then, the Dreamcast had to compete with the promised PS2 of the future; will the PS3 be able to compete with the promised price-dropped PS3 of the future?

      "That's a pretty unfair comparison"

      Perhaps, but it's the only bit of video game history that's comparable. You're still asking your customers to make a rather permanent choice at the check-out counter, since you can't change your mind and upgrade the weaker model later on. Some may be comfortable making that kind of decision at launch, others may be more comfortable with waiting either for a price drop and/or to see whether or not the extra features of the $600 model end up being useful (it depends on the games published). In other words, there are some customers that would wait for the dust in the PS3 vs. PS3 competition to settle.

      "If I can do 1080i with or without HDMI, then who acres if it's not there"

      Depends on whether or not you want BluRay movie playback.

      "But we all know how widespread adoption of console acessories like that are, people aren't going to be willing to do the work of a prt without a huge install base."

      I've made similar points, but others have pointed out to me the example of the original DualShock, a PlayStation accessory that had a very high adoption rate and eventually became a console pack-in.

      And besides, you at least have the option of upgrading the Xbox hardware if it comes to that, but that isn't possible with the $500 PS3.

    2. Re:Welcome to the next level by SuperKendall · · Score: 1

      Perhaps, but initial hype sales need not give momentum to more long-term sales. The Dreamcast was also very popular at launch, but sales launched momentum over the next year. Then, the Dreamcast had to compete with the promised PS2 of the future; will the PS3 be able to compete with the promised price-dropped PS3 of the future?

      I may be misremembering, ut I really don't remember the Dreamcast selling that well at launch - I remember reat big stacks of them whenever I went in a store.

      As for the price-dropped model, agaiin I would point out people buying the 360 on eBay for 4x the value for quite a while. There is a big early adoptor market that will get the newer models early.

      Depends on whether or not you want BluRay movie playback.

      No, it doesn;t - that's the reason Sony announced that blu-ray titles would be able to play at full resolution over analog connections - like the component output you have on the base model. This renders the only real difference being easier 1080p support and slightly better quality with an HDMI connection.

      And besides, you at least have the option of upgrading the Xbox hardware if it comes to that, but that isn't possible with the $500 PS3.

      Sure it is - it's called "USB". You can add readers or even different video output options, if people decide they must have somewhat pointless interfaces they are missing.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    3. Re:Welcome to the next level by Guppy06 · · Score: 1
      "I may be misremembering, ut I really don't remember the Dreamcast selling that well at launch"

      Anecdotal evidence. From the Wikipedia article:
      It enjoyed brisk sales in its first season and was one of Sega's most successful hardware units. In the United States alone, a record 300,000 units (citation Maclean's September 24th, 1999) had been pre-ordered before launch and Sega sold 500,000 consoles in just two weeks (including 225,000 sold on the first 24 hours which became a video game record until the PlayStation 2 launched a year later). In fact, due to brisk sales and hardware shortages, Sega was unable to fulfill all of the advance orders.

      "that's the reason Sony announced that blu-ray titles would be able to play at full resolution over analog connections"

      Aside from the fact that Sony isn't the only movie studio out there, they're not implementing forced downsampling on their disks for the time being. If BluRay happens to catch on, Sony will go back to downsampling non-DRM interfaces, leaving the $500 PS3 owners up a creek.

      "Sure it is - it's called "USB"."

      Will it be the game or some sort of OS that has the burden of having to figure out what kind of hardware is on what interface? Will it randomly guess what's plugged in where or will there be device drivers invovled?
  49. Existing games by SuperKendall · · Score: 1

    Take many existing games, add HDR support to the textures (higher bit depth and thus bigger textures) and you are looking at greater than a single DVD consumption already.

    I agree that the race for greater graphical content to a certain point is rather silly, however the fact that one console has that as an option when one does not in the middle of a billion dollar industry means we will see some titles that make impressive use of this space. Lots more graphical content is not a feature than can make any game better, but it is a feature that can make some games you might not be able to make otherwise - and as a gamer I want a wide variety of game options. I'll play the next Myth as well as a game that takes up 2k on discs and generates all graphics procedurally and be happy that I can do both.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  50. Re:The Spirit of Wii (Warning: Dissertation ensues by Golias · · Score: 1

    So, what are you saying, that in 2006 women no longer carry handbags?

    I don't think you've been to a mall lately.

    Handbags are incredibly utilitarian, especially in this day and age, when people are carrying phones and music players with them everywhere they go.

    The only reason men haven't caved in and started carrying them is because men often carry laptop bags, which is really just a big square purse that you can put a computer in.

    --

    Information wants to be anthropomorphized.

  51. Standard USB harddrives? by rsilvergun · · Score: 1

    does that mean no more overpriced proprietary memory cards? It really burned me up to pay 25 bucks for 8mb of flash for my ps2 when I ran out of save space, especially when the reason I ran out of space was most games set aside entire chunks of memory for multiple saves, not just what they need for the one or two saves I've got.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:Standard USB harddrives? by Anonymous Coward · · Score: 0

      Yes. In fact, it has a standard SD memory card slot, in addition to the 2 USB ports.

  52. No, wait, I take it back by Silent+sound · · Score: 1
    It appears in my excitement I did not read the article as closely as I should have, and missed this vital section:
    After a couple of hits, he's bested and a star appears. Collecting that star ends the level and the demo.
    Consarn and blast, it's a star hunt. Again. Still, it may be too early to be disappointed. The level design philosophy still sounds really different. Maybe, as the hands-on suggests, it will turn out that the star is just an endpoint, the flag you lower at the end of the level. You know, as opposed to a mechanism to force you to re-enter a level you've already played three times, where a fat blue alien tells you you have to find his lost jar of mustard somewhere in the level in 48 seconds for a star.
    1. Re:No, wait, I take it back by Anonymous Coward · · Score: 0

      Of course it is a star hunt.

      Every game is a hunt of some sort. Halo is a "end of level" hunt, Final Fantasy is a boss hunt, Tennis is a points hunt.

      What makes this game different to any other?

  53. While we're talking about variations in grammar. by Anonymous Coward · · Score: 0

    Incidentally... your g.e. uses a verb form that agrees with a singular. Maybe you meant:

    Nintendo know what they are doing.
    People know what they are doing.

    Nintendo knows what it's doing.
    A person knows what it's doing.

    This isn't about what is common on Slashdot, it's just a variation among writers in the anglosphere. Brits (at the least) treat corporations as plurals; Americans don't. That you see both on Slashdot is just another symptom of the WWW being world-wide. Anyhow, I'll just attribute your post to ignorance rather than malice.

    Cheers!

  54. Exactly. by Cyno01 · · Score: 1
    I pointed this out to a friend, and he said, "dude, not every game is going to use all the motion sensing crap, some are just going to turn the right hand controller over 90 degrees and use that". But, wait. Then, we've got a square controller, with a 4-way D-pad on the left side, and two buttons on the right side. Here's an artist's rendering.
    Exactly, its for the virtual console, you can play NES games with nothing more than the Wiimote turned sideways. You need the other controller (bastard son of an SNES and PS Dual shock controller) for SNES, turbografix, genesis and N64 games. They've also already shown it being used sideways in Excite Truck and Tony Hawk's Downhill Jam.
    --
    "Sic Semper Tyrannosaurus Rex."
  55. pr0n? by Anonymous Coward · · Score: 0

    Just think of all the "adult" possibilities here with this phallic, wireless, motion tracked controller...

    >:->

  56. Re:Obligatory... err, get a clue! by pbhj · · Score: 1

    >>> "Whoever thought the name 'Revolution' was passe and decided to name their next generation console after the sound kids make falling out of airplanes should be cornholed wiikly..."

    Revolution could not have been trademarked, would not have been very good for gamers wanting to get domain names, nor could it have been used effectively for internet searches, nor would it have gained any comment in the press. I suspect it's also hard for a lot of east asian folk to pronounce.

    As it is just the name Wii has set off a minor storm, great ahead of the tantalising feeding of further tidbits.

    That's wii.

  57. MotionSensing by soxerus · · Score: 1

    I see the Remote has Positional Sensing (ie. detects the position in 3D space), does the Nunchuk attachment have this Position sensing as well? Or is it just Motion Detection? (I haven't seen the videos or used the controller, so I have no idea). It would be great if they both had Positional Sensing - great for boxing games, and in Mario, draw a bow like a real bow, swing 2 swords at once, or in other games, aim a gun and throw/roll a gren at the same time. Maybe if it's not already like that, they can add that functionality later by using 2 remotes per person maybe. Then imagine standing infront of a projected screen playing Zelda/WoW like that. I've never had a Nintendo, but this would make me get one for sure.

    1. Re:MotionSensing by catprog · · Score: 1

      Yes. Whatch the press confrence if you eant confirmation (and see the other secret of the controller)

      --
      My Transformation Website
      Kindle Books http://www.catprog.org/rev
      Interactive CYOA http://www.catprog.org/st
  58. Dual Wii-Mote Usage by Bulletz26 · · Score: 1

    Another thing that I've been wondering about, that I have heard virtually nothing about from either Nintendo or any media coverage, is the possibilities of a single person using two Wii-Motes simultaneously, and whether or not any developers have taken any steps to exploring this option. Nintendo's teaser videos have alluded to this possibility (i.e. the guy playing the virtual drumset in the conference intro video), but other than that, nothing.

    I think that having a control setup with two motion/positional sensing devices like this would have a lot of potential. Imagine a boxing game like 'Fight Night' where you hold a wiimote in each hand and jab, uppercut, and block just like you would in reality. My dear lord, that would be amazing...

    1. Re:Dual Wii-Mote Usage by JackAxe · · Score: 1

      Yep. Their press video contains footage of a guy playing virtual drums with two Wiimotes.

      My friends and I have been talking about the boxing thing and you were thinking about it, so I'm pretty sure someones developing it. :)

      Sooo many possibilities have just been opened up. I'm truly excited about owning a Wii.

      <]=)

  59. You misunderstand by SuperKendall · · Score: 1

    PS3 cheap version won't have HDMI; therefore, what's going to output the 1080p graphics (and subsequent textures needed)?

    That's wrong from a few angles.

    First of all, you can easily do 1080i over component cables (I have before). So you don't need HDMI to play at full res (1080i has the same resolution as 1080p, it's a matter of progressive scan or not).

    But the more fundamental problem with your pointing that out is that in using extra space I was not even talking extra resolution - I was instead talking about HDR textures and the extra bit-depth they require to store. Even if you have games playing at the same resolutions as today you'll need about 4x the storage to handle the HDR textures.

    As far as video memory goes - that's why you swap textures onto the card from a hard drive, PC games are already dealing with this.

    The PS3 uses a vastly inferior motion detection system than the Wii (Wii's system is much more advanced - works in 3D and toward specific areas on the screen). The angle detection of the PS3 seems to relay angles and translate them into analog pad commands, similar to what other companies sold in controllers 8 years ago. So any game that would use the analog pads, could possibly also use the angle detectors. The people working on that PS3 game that uses the sensors didn't get the hardware or any info on it until a week and a half ago. Whereas developers for Nintendo actually got the controllers before the DEV kits.

    Yes, I know the Wii's system is far better - that's why I'm buying one and planned on buying one the moment I heard about the controllers. I have long been a fan of alternate input devices for games and have a box full of controllers like the Space Orb (well, I used to - I sold off the Space Orb, sniff).

    However a "dumbed down" version of the interface that used some of the PS3 controller abilities and used buttons/joysticks for the other aspects of control could be done, and I warrant will be done. It's not going to be as good as the Wii version probably but since Wii is getting the developers really thinking about using motion control as a major control element some of the possible brilliance may leak down to the PS3 versions of the game.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  60. Got it backwards by SuperKendall · · Score: 1

    Aside from the fact that Sony isn't the only movie studio out there, they're not implementing forced downsampling on their disks for the time being. If BluRay happens to catch on, Sony will go back to downsampling non-DRM interfaces, leaving the $500 PS3 owners up a creek.

    The other studios are following suit. And As for a long time the PS3 will represent the majority of players, why would any studio release a movie that a vast majority of consumers will not be able to play at full res?

    The other reason they all backed off the HDMI requirements of course is the realization of just how many millions of consumers they would be shutting out that have older HD units with "only" DHCP.

    Will it be the game or some sort of OS that has the burden of having to figure out what kind of hardware is on what interface? Will it randomly guess what's plugged in where or will there be device drivers invovled?

    If it's an offical Sony peripheral it's just as easy to program to as your hypothetical 360 motion detection dongle. You seemed to think that could do quite well; I remember some example about the DualShock...

    Or, perhaps you've heard of a little something called the EyeToy? That was a USB device that took off in a big way, despite no support for it being backed in initially.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Got it backwards by Guppy06 · · Score: 1

      "And As for a long time the PS3 will represent the majority of players, why would any studio release a movie that a vast majority of consumers will not be able to play at full res?"

      If the $600 model wins they'd have nothing to lose by leaving the $500 purchasers in the cold.

      "The other reason they all backed off the HDMI requirements of course is the realization of just how many millions of consumers they would be shutting out that have older HD units with "only" DHCP."

      If that were going to stop anybody, nobody would have developed HDMI to begin with.

      "You seemed to think that could do quite well; I remember some example about the DualShock..."

      The difference is that everybody knows exactly what interface the DualShock/EyeToy/etc. connected to. You're proposing a PC-esque system where the game could either look towards an internal interface or towards the USB ports.

      And with both the DualShock and EyeToy examples, the burden was placed upon the publishers to communicate with the new features, which means the publishers had to know about it. Unless these new USB expansions for the $500 model are announced now or unless these USB expansions come with device drivers, you will have games that will be able to take advantage of the interfaces on the $600 model but not know to try the USB interface on the $500 for the same function.

    2. Re:Got it backwards by SuperKendall · · Score: 1

      If the $600 model wins they'd have nothing to lose by leaving the $500 purchasers in the cold.

      $500 is a pretty key figure though, and I don't think there's any way you can assume such a model would represent any less than half the sales at least - especially since most people will not need teh features offered by the model costing $100 more. A gamer considering which platform to purchase would rather go for an extra controller and a game rather than an HDMI interface he may not even be able to use, a card reader he definatley would not use and a wireless interface when no network will ever be connected.

      That's why you have it backwards, because you are thinking only of the state with the worst possible outcome instead of thinking about the probabilty that state is reached and what real consumers will think when they consider options.

      If that were going to stop anybody, nobody would have developed HDMI to begin with.

      You are confusing what the industry wants to push vs. what real people will buy.

      The difference is that everybody knows exactly what interface the DualShock/EyeToy/etc. connected to. You're proposing a PC-esque system where the game could either look towards an internal interface or towards the USB ports.

      Yes, and? In fact that makes things simpler since you just make sure the external device can perform the same tasks as the higher end inetrfaces and do a firmware update on the PS3 to route requests there as needed.

      And with both the DualShock and EyeToy examples, the burden was placed upon the publishers to communicate with the new features, which means the publishers had to know about it. Unless these new USB expansions for the $500 model are announced now or unless these USB expansions come with device drivers, you will have games that will be able to take advantage of the interfaces on the $600 model but not know to try the USB interface on the $500 for the same function.

      Good points that I had not considers that reinforce my argument - because the benefits will be well known by all parties since the higher end model will have them. So they can be released at any time as demand is encountered. Also, how do you know that some devices (like USB card readers) will simply not work off the bat? In fact that is msot likley as the readers built in are probably bog-standard card readers that mount as external devices just like everything else.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
  61. Aware of what? by SuperKendall · · Score: 1

    You are aware that you'll need to buy the more expensive PS3 if you want to watch Blu-Ray movies in HD?

    Well, I was aware that Sony and other studios are going to ship movies that do not require HDMI to play at full resolution, and I am also aware that you can play 1080i through component cables. What were you aware of again?

    As well, the PS3 controller's motion sensing isn't working very well. The lead dev for one of the PS3 games using the motion detection couldn't even get it working properly on stage. It seems like Sony doesn't know what to do with the tech they want to borrow from others.

    It's lame compared to the Wii no doubt, but good enough for a port of something. Thankfully I'll be getting a Wii as well, who could resist? I think the Wii will probably be the top console this next round, with Sony close behind.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Aware of what? by Anonymous Coward · · Score: 0

      Sony and other studios are going to ship movies that do not require HDMI to play at full resolution

      Link plz. Does component do 1080p?

  62. Harvest Moon by Kleevah · · Score: 1

    How about Harvest Moon?

    Natsume has confirmed a Harvest Moon game for Wii

  63. The most fantastic thing for me about Wii... by Tab+is+on+Slashdot · · Score: 2, Interesting

    I haven't been this excited to play a video game since Mario 64. I caught myself feeling this way while watching the E3 conference. The reason? It's a totally new experience. I distinctly remember how psyched I was reading Next-Gen in 1996 about the N64's analog control and the true 3D immersion that was made possible by the N64 and Mario 64. When I first laid hands on it at a Wal-mart demo console, it was almost a religious experience. I find myself feeling the same way, after about seven years of not caring about gaming whatsoever, about the Wii. I can't wait to feel the completely different gaming experience. That, for me, is the single sexiest thing about the Wii and the most significant -- no system since the N64 has offered that sort of freshness. PS2, Gamecube, Xbox, and Xbox 360 have all offered essentially the same gaming experience. Wii is, in a very real way, revolutionary.

    The other thing that entices me about the Wii is the futuristic sense of the thing. Everything about the console reminds me of something that we might've seen in a 90's sci-fi movie, that, if it didn't actually exist, we would all laugh off as this ridiculous thing that would never really be made. It's just too cool to be real. Throw in some flying cars and moonbases and I'll retract all my grievances about how big of a let-down the turn of the century was.

  64. Re:I love GC with GA adapter by Anonymous Coward · · Score: 0
    I so much really like those old skool 2d nintendo games that I was planning to buy old used NES or SNES.. Then saw GA games AND that adapter to gamecube and now I can play new 2d nintendo games with big screen just like in the old times.

    To me, gamecube is anything but disappointment.

  65. Re:The Spirit of Wii (Warning: Dissertation ensues by Bobsledboy · · Score: 2, Funny

    ...belt pouches are viewed by a great deal of society as a rather "metrosexual" accessory to be lugging around. Belt pouches aren't viewed as being metrosexual, they are viewed as making you look like a fucking idiot.

  66. You can swing it, but can you hit the ball? by sjonke · · Score: 1

    The motion sensing controlling sounds fun at first, but I keep coming back to the same problem: while you can swing it like a golf club, there still is no ball sitting there for you to hit. So how do you hit the ball? Is it entirely arbitrary, randomly deciding whether or not you hit it solid, or does it decide that a certain point on the floor is the ball, and you have to try to guess where that might be? And what about height? Did you get the club under the ball? In line with the ball? Above? How does the player know where the end of the club is? If you guess right you hit the ball well, and if you guess wrong, you don't. How long can such voodoo keep you entertained?

    --
    --- What?
    1. Re:You can swing it, but can you hit the ball? by jt007 · · Score: 1

      Personally, I think it's more likely that the Wii controller will first take an input about the direction you would like to hit the ball (maybe using the d-pad) then the controller is used simply to decide how much power you wish to play the shot with. I don't think it will need to recognise the distance from the floor when you are playing.
      The process wouldn't be that far from current golf games but rather than pressing a button twice (to start and end your swing to give you the necessary shot power) you will just swing the remote. It has nothing to do with the proximity to the ground.

      --
      I never apologise, I'm sorry but that's just the way I am - Homer
  67. Reactions snap back fast in business by SlappyBastard · · Score: 1
    How long ago was it that Sony was the God of this industry?

    For that matter, it wasn't all that long ago that Sega was making consoles and garnering good press.

    Would anyone have called the Dreamcast -- unquestionably the most badass system of its time -- a dicey move?

    Yet, Sega underwent a major restructuring as a consequence of its move in the console wars.

    Ultimately, I suspect this move will insulate Nintendo, because it plays to Nintendo's strength, producing great games, while brutalizing its opponents' weaknesses, awful price points and too much emphasis on whiz-bang gfx.

    On the whole, I've long thought Nintendo would win this round.

    Judging Wii's buzz against 360's buzz and the PS3's raw antipathy from the public, Nintendo may actually vault past MS and take first place by the end of this round.

    I think Sony may be out of business and being eaten by someone else by the end of this round.

    The lesson: the least bold move is making no bold moves.

    --
    I scream. You scream. I assume that means we're both acquainted with the problem. We proceed.
  68. Further proof by SuperKendall · · Score: 1

    The difference is that everybody knows exactly what interface the DualShock/EyeToy/etc. connected to. You're proposing a PC-esque system where the game could either look towards an internal interface or towards the USB ports.

    As I surmised in my other response, to the PS3 it's all externally mounted storage - here is further proof in a comment from Sony, saying:

    "We felt that if you want to save something on your Memory Stick, most people have those readers on their PC, which is easily adaptable to the PlayStation 3 with a USB cord," said Hirai. "The only difference is HDMI - and at this point, I don't think many people's TV's have that. The ultimate result, to my eyes anyway, is there's not a discernable difference between what you get between HDMI and other forms of high definition."

    Which is what I've been trying to tell you all along.

    If you can think of a real difference between the two systems that most consumers will care about, I'm all ears. Basically Sony is charging $100 for the video geeks that really need the ultimate in connections while letting everyone else use the (very slightly) lesser means of connection that actually works with 95% of the HD gear already out in homes.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley