If the mortar crew wants to live, they can't fire a lot of rounds. Radar can pick up the mortars, calculate launch location, and assign counterbattery fire (like dropping 6 inch shells) within seconds (say 10 seconds). Say the mortars are 5km away from the counterbattery battery. Maybe another 20 seconds.
STOP lifting weights? What kind of silly advice is that? A proper workout incorporates aerobic and anaerobic workouts. That being said, its entirely possible w/ weight training to keep your heart rate insanely high for 15-20 minutes straight. It's called circuit training. Basically, you chain exercises together. So if your doing body weight exercises, you could do pushups, situps, burpees, dips, chinups (or w/e you want), repeat 3 or four times. By the end, you'll be dying, your heart rate will be skyhigh, and most likely be dizzy. But you've burned your calories. And you will get stronger.
On that note, if you have space you can try hanging a heavy punching bag and working it. Find someone who knows proper technique, have them teach you, ask them for a nice routine to follow (eg:3x3 minute rounds with 40 seconds breaks in between).
Articles seems to say that companies are starting to switch to MPEG4. It says that MPEG2 is considered the minimal of sorts to be called HD, so for a while thats all companies did. But now they're starting to change over.
1. Dunno how you can have uncompromised, compressed video (unless you mean lossless). Blu-ray (and HD-DVD) can support multiple codecs as well as compression ratios. The idea is that they can always use 100% of the space. That being said, you can get 2 hours onto 25gigs roughly. 7 200 seconds, 0.0035GB/s, 0.28Gb/s. So roughly 1:4 compression ratio (see below). In actuality, it will almost certainly be higher, because they need to fit in extra features and the like. 2. As the article states, the compression ratio is all over the place, but tops out at 12-15Mbps (depending on which HD standard is being sent). It will almost certainly be lower. And that's the entire point of the article. 3. No idea. 4. Uncompressed HD video takes roughly one gigabit per second (as stated in article). That's roughly 52 channels worth of bandwidth.
There's an interesting line in the article about matte painting. Artists painted in Photoshop, but ran into problems because it wasn't designed to run at such a high resolution (in other words, it was butt slow). "It's a closed tool, so we couldn't get in there and add stuff to it". I think this represents a significant area were the GIMP COULD possibly compete, if they are fast/good enough at adding CYMK and colour management. Furthermore, the phrasing seems to say "we are willing to and have the resources to modify programs to fit our own needs". Aside from familiarity with Photoshop, I wonder if there was any other significant reason they simply didn't just go modify GIMP.
That all being said, I personally do not use GIMP. I use Photoshop to paint, because that is what I'm familiar with (I can't wrap my head around Corel Painter), and because my tablet seems to screw up with GIMP. But I'm waiting for when the GIMP can provide.
What if the parents game too? Say you have a father who particularly enjoys playing Halo, but believes its inappropiate for his child. So he only plays when his kid is away, and puts the game away when the kid is there. But the father, knowing that boys will be boys, knows that his kid is almost certainly going to try to play it (after of course scouring the entire house looking for where Dad hid the disc), would like the ability to lockout certain games from the console.
This seems like a legit scenario, and it would seem that parental lockouts would (or rather, could depending on the parent) provide additional 'parenting'.
Artillery shells and naval guns (or at least the larger naval guns that no one uses anymore), all do this. Since you manually load your powder charge separately from your shell, you can vary your trajectory at will (along with actually just moving the gun). This is how they achieve the multiple impact effect where one gun fires a bunch of shells (say 6) and they all land on the target at the same time. By changing your gun angle and powder charges you can time everything nicely.
As for the use of liquid propellant, the canceled Crusader artillery system was suppose to have played around with liquid propellant. I can't remember what happened to that.
Slower bullet = longer travel time. It's a trade off. Your large caliber sub sonic bullet is still going to be making a big bang when it fires, and you've probably doubled/tripled your bullet's travel time, making you have to lead more, or increase the chance of your target just conveniently moving.
Indeed. There's a niche market for creating music suitable for trailers/other place holders. Immediate Music springs to mind. There's also a significant amount of reuse. For example, I remember at least one trailer for the Core used music from The Rock.
It can't be pure sodium. Pure sodium becomes liquid at like 95 degrees or so. Getting your CPU to run that fast to begin with would be quite a feat. I also imagine if you get a hole in the piping, then your screwed. Sodium reacts violently with water (including water vapour in the air). It cannot end well.
It's entirely possible for the human arm to become strong enough to use relatively high mounted touch screens for prolonged periods of time. And while I agree that its absolutely stupid to force everyone to go through that transition, I can't help but think about the sheer awesomeness when every crazy geek, now burly-armed from hours upon hours of manipulating funky little symbols on glowing screens emerge from their little caverns.
There are some problems with tablets for general use (I use one to paint.. Graphire). In general, the tip of the stylus counts as a mouse button. Typically this is mapped to the left click. On a wacom, this means that moving the stylus around with the tip touching the tablet (to give you tactile feed back) will usually end up drawing a giant selection box. Now, wacoms get around this by being able to detect tip location even when the tip isn't touching the tablet (around an inch off the surface). So now you can move the cursor around the screen, guiding your cursor to a target without selecting anything. But now you've lost your tactile feedback.
The other problem is that in order to get a significant amount of precision in (for example, nudging the cursor around by a few pixels), a larger tablet is almost a must. But that means large rapid movements become a full arm movement. Now, this is relatively easy to fix (artists have been dealing with this for years. You just need proper posture and some warmup), but its something that must be kept in mind.
That being said, tablets are really spiffy. Wouldn't give mine up. Well, except for a better tablet.
Sodium only works because nuclear reactors put out a lot of heat. You won't be able to sodium cool your computers. That's where the uncertainty comes in. What metal/metal-alloy is liquid below 100C, is relatively cheap, and safe. Mercury (the obvious answer for one and two) is almost certainly a nono for number three.
LED displays already exist. Fremont Street Experience in Las Vegas (giant canopy display) is a giant LED screen. Some of the modular large screens are also built this way. Many stadiums are also already using LEDs for certain displays. As for programmable room lighting, go check instructables. They have a bunch of projects there (I plan on building one myself in the near future). If you use the right controller, you can auto sync your room lighting to whatever music is playing and the like. Cool stuff.
Well, it could be possible to make LED bulbs out of a matrix of LEDs, and then have a controller which can turn off individual LEDs. Homemade LED ambient lighting systems already do this. You get a nice array of red blue and green LEDs, and using a controller you can change the colours being thrown on the wall. Cool stuff. However, I have a feeling that we may end up heading towards single element bulbs.
Blizzard announced D3 at the Blizzard Worldwide Invitational. Same with starcraft 2. Really, blizzard has the type (and size) of fan base, as well as such a massive aura/presence, that they can easily support their own conventions. There's Blizzcon, and the Worldwide Invitational. And enough people and reporters go there, that they may as well. It adds to their aura of awesome.
To be fair, there was a moderate amount of nice announcements at E3. They might not have been the unveiling of a brand new game, but they have added significant amounts of information about the games. Bummer about Bungie though. Seems like one of the more boneheaded moves Microsoft could have down there. Had they done it properly, Microsoft may have made (internet) headlines as the saving grace of E3.
Its close enough that it counts. It counts as chording because everything is a result of a minimal of two 'buttons' (connections). It would be like playing a 31 key keyboard with only your index fingers. Forcing you to make contact may be the only way to make it work, as just making the glove detect deflections in your fingers may be too sensitive... or maybe that's for clove 3.
DSL uses 2.4 kernel. DSL-N uses 2.6. I have a machine with similar specs (even less RAM actually), and it actually runs windows 98 (and DSL) perfectly fine. Round 3 minutes for windows to boot, most stuff runs pretty well. *shrug* no idea whats going on for you.
Its almost certainly a impeller to drive a generator for on board electrical systems. Big battery banks weigh too much, and there's no spinning shaft like in a jet to leach power from. More efficient to stick a propeller on the outside.
The US Navy's (old?) electronic warfare (EA-6 Prowler), could carry additional jamming pods, each one which was powered by their own little propeller.
There is a book called Icefire about this. A series of nukes bored into the Ross ice shelf, and then a big massive nuke detonated above it. EMP blinds nearly every recon sat in the sky and sends a massive wave (they called it a soliton... probably incorrectly) that blew threw the Pacific Ocean.
Probably impossible, or at least impossible the way it was described, but it was interesting. The same author (can't remember his name) wrote another book called Quicksilver about a satellite based laser induced lightning thingie. Basically orbital strikes anywhere in the world.
Ensemble Studios is making Halo Wars, a RTS for the 360. Previews seem to say they it has a very workable interface. The entire interface is built around the idea that you have a relatively low precision pointer (thus you have big selection areas), and heavy use of context menus. I don't know how it'll turn out, but it'll almost certainly create a RTS with a very different feel, relying less on micromanagement, and more on force composition and map control, and letting the AI figure out combat. Having played Sins of a Solar Empire, I think such a style could work.
As for control groups, it is possible for them to remove the 'one button one group' system, and rather go 'hit this button, bring up context menu and select control group'. It's slightly slower, but allows for more flexibility.
If the mortar crew wants to live, they can't fire a lot of rounds. Radar can pick up the mortars, calculate launch location, and assign counterbattery fire (like dropping 6 inch shells) within seconds (say 10 seconds). Say the mortars are 5km away from the counterbattery battery. Maybe another 20 seconds.
Also, multiple lasers are a given I think.
STOP lifting weights? What kind of silly advice is that? A proper workout incorporates aerobic and anaerobic workouts. That being said, its entirely possible w/ weight training to keep your heart rate insanely high for 15-20 minutes straight. It's called circuit training. Basically, you chain exercises together. So if your doing body weight exercises, you could do pushups, situps, burpees, dips, chinups (or w/e you want), repeat 3 or four times. By the end, you'll be dying, your heart rate will be skyhigh, and most likely be dizzy. But you've burned your calories. And you will get stronger.
On that note, if you have space you can try hanging a heavy punching bag and working it. Find someone who knows proper technique, have them teach you, ask them for a nice routine to follow (eg:3x3 minute rounds with 40 seconds breaks in between).
Articles seems to say that companies are starting to switch to MPEG4. It says that MPEG2 is considered the minimal of sorts to be called HD, so for a while thats all companies did. But now they're starting to change over.
1. Dunno how you can have uncompromised, compressed video (unless you mean lossless). Blu-ray (and HD-DVD) can support multiple codecs as well as compression ratios. The idea is that they can always use 100% of the space. That being said, you can get 2 hours onto 25gigs roughly. 7 200 seconds, 0.0035GB/s, 0.28Gb/s. So roughly 1:4 compression ratio (see below). In actuality, it will almost certainly be higher, because they need to fit in extra features and the like.
2. As the article states, the compression ratio is all over the place, but tops out at 12-15Mbps (depending on which HD standard is being sent). It will almost certainly be lower. And that's the entire point of the article.
3. No idea.
4. Uncompressed HD video takes roughly one gigabit per second (as stated in article). That's roughly 52 channels worth of bandwidth.
There's an interesting line in the article about matte painting. Artists painted in Photoshop, but ran into problems because it wasn't designed to run at such a high resolution (in other words, it was butt slow). "It's a closed tool, so we couldn't get in there and add stuff to it". I think this represents a significant area were the GIMP COULD possibly compete, if they are fast/good enough at adding CYMK and colour management. Furthermore, the phrasing seems to say "we are willing to and have the resources to modify programs to fit our own needs". Aside from familiarity with Photoshop, I wonder if there was any other significant reason they simply didn't just go modify GIMP.
That all being said, I personally do not use GIMP. I use Photoshop to paint, because that is what I'm familiar with (I can't wrap my head around Corel Painter), and because my tablet seems to screw up with GIMP. But I'm waiting for when the GIMP can provide.
Only if all your RAM sticks are guarded by cans of compressed air/canisters of liquid nitrogen.
What if the parents game too? Say you have a father who particularly enjoys playing Halo, but believes its inappropiate for his child. So he only plays when his kid is away, and puts the game away when the kid is there. But the father, knowing that boys will be boys, knows that his kid is almost certainly going to try to play it (after of course scouring the entire house looking for where Dad hid the disc), would like the ability to lockout certain games from the console.
This seems like a legit scenario, and it would seem that parental lockouts would (or rather, could depending on the parent) provide additional 'parenting'.
Artillery shells and naval guns (or at least the larger naval guns that no one uses anymore), all do this. Since you manually load your powder charge separately from your shell, you can vary your trajectory at will (along with actually just moving the gun). This is how they achieve the multiple impact effect where one gun fires a bunch of shells (say 6) and they all land on the target at the same time. By changing your gun angle and powder charges you can time everything nicely.
As for the use of liquid propellant, the canceled Crusader artillery system was suppose to have played around with liquid propellant. I can't remember what happened to that.
Slower bullet = longer travel time. It's a trade off. Your large caliber sub sonic bullet is still going to be making a big bang when it fires, and you've probably doubled/tripled your bullet's travel time, making you have to lead more, or increase the chance of your target just conveniently moving.
Indeed. There's a niche market for creating music suitable for trailers/other place holders. Immediate Music springs to mind. There's also a significant amount of reuse. For example, I remember at least one trailer for the Core used music from The Rock.
Summer Olympics are never in September...
It can't be pure sodium. Pure sodium becomes liquid at like 95 degrees or so. Getting your CPU to run that fast to begin with would be quite a feat. I also imagine if you get a hole in the piping, then your screwed. Sodium reacts violently with water (including water vapour in the air). It cannot end well.
It's entirely possible for the human arm to become strong enough to use relatively high mounted touch screens for prolonged periods of time. And while I agree that its absolutely stupid to force everyone to go through that transition, I can't help but think about the sheer awesomeness when every crazy geek, now burly-armed from hours upon hours of manipulating funky little symbols on glowing screens emerge from their little caverns.
There are some problems with tablets for general use (I use one to paint.. Graphire). In general, the tip of the stylus counts as a mouse button. Typically this is mapped to the left click. On a wacom, this means that moving the stylus around with the tip touching the tablet (to give you tactile feed back) will usually end up drawing a giant selection box. Now, wacoms get around this by being able to detect tip location even when the tip isn't touching the tablet (around an inch off the surface). So now you can move the cursor around the screen, guiding your cursor to a target without selecting anything. But now you've lost your tactile feedback.
The other problem is that in order to get a significant amount of precision in (for example, nudging the cursor around by a few pixels), a larger tablet is almost a must. But that means large rapid movements become a full arm movement. Now, this is relatively easy to fix (artists have been dealing with this for years. You just need proper posture and some warmup), but its something that must be kept in mind.
That being said, tablets are really spiffy. Wouldn't give mine up. Well, except for a better tablet.
Sodium only works because nuclear reactors put out a lot of heat. You won't be able to sodium cool your computers. That's where the uncertainty comes in. What metal/metal-alloy is liquid below 100C, is relatively cheap, and safe. Mercury (the obvious answer for one and two) is almost certainly a nono for number three.
LED displays already exist. Fremont Street Experience in Las Vegas (giant canopy display) is a giant LED screen. Some of the modular large screens are also built this way. Many stadiums are also already using LEDs for certain displays. As for programmable room lighting, go check instructables. They have a bunch of projects there (I plan on building one myself in the near future). If you use the right controller, you can auto sync your room lighting to whatever music is playing and the like. Cool stuff.
Well, it could be possible to make LED bulbs out of a matrix of LEDs, and then have a controller which can turn off individual LEDs. Homemade LED ambient lighting systems already do this. You get a nice array of red blue and green LEDs, and using a controller you can change the colours being thrown on the wall. Cool stuff. However, I have a feeling that we may end up heading towards single element bulbs.
Blizzard announced D3 at the Blizzard Worldwide Invitational. Same with starcraft 2. Really, blizzard has the type (and size) of fan base, as well as such a massive aura/presence, that they can easily support their own conventions. There's Blizzcon, and the Worldwide Invitational. And enough people and reporters go there, that they may as well. It adds to their aura of awesome.
To be fair, there was a moderate amount of nice announcements at E3. They might not have been the unveiling of a brand new game, but they have added significant amounts of information about the games. Bummer about Bungie though. Seems like one of the more boneheaded moves Microsoft could have down there. Had they done it properly, Microsoft may have made (internet) headlines as the saving grace of E3.
Its close enough that it counts. It counts as chording because everything is a result of a minimal of two 'buttons' (connections). It would be like playing a 31 key keyboard with only your index fingers. Forcing you to make contact may be the only way to make it work, as just making the glove detect deflections in your fingers may be too sensitive... or maybe that's for clove 3.
DSL uses 2.4 kernel. DSL-N uses 2.6. I have a machine with similar specs (even less RAM actually), and it actually runs windows 98 (and DSL) perfectly fine. Round 3 minutes for windows to boot, most stuff runs pretty well. *shrug* no idea whats going on for you.
Its almost certainly a impeller to drive a generator for on board electrical systems. Big battery banks weigh too much, and there's no spinning shaft like in a jet to leach power from. More efficient to stick a propeller on the outside.
The US Navy's (old?) electronic warfare (EA-6 Prowler), could carry additional jamming pods, each one which was powered by their own little propeller.
There is a book called Icefire about this. A series of nukes bored into the Ross ice shelf, and then a big massive nuke detonated above it. EMP blinds nearly every recon sat in the sky and sends a massive wave (they called it a soliton... probably incorrectly) that blew threw the Pacific Ocean.
Probably impossible, or at least impossible the way it was described, but it was interesting. The same author (can't remember his name) wrote another book called Quicksilver about a satellite based laser induced lightning thingie. Basically orbital strikes anywhere in the world.
It got into 3 of 24 sensors.
Ensemble Studios is making Halo Wars, a RTS for the 360. Previews seem to say they it has a very workable interface. The entire interface is built around the idea that you have a relatively low precision pointer (thus you have big selection areas), and heavy use of context menus. I don't know how it'll turn out, but it'll almost certainly create a RTS with a very different feel, relying less on micromanagement, and more on force composition and map control, and letting the AI figure out combat. Having played Sins of a Solar Empire, I think such a style could work.
As for control groups, it is possible for them to remove the 'one button one group' system, and rather go 'hit this button, bring up context menu and select control group'. It's slightly slower, but allows for more flexibility.
Downloadable content. Patches, extra maps, gameplay types, movies, games from arcade, music. Really, whatever you can pull off Xbox Live.