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User: jizziknight

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  1. What's this about a Sybian? on Inside Symbian: the Platform Nokia Secretly Hates · · Score: 0, Offtopic

    Oooohhhh.... SyMbian. My bad.

  2. Re:Linux on PS2, DS Real Console War Winners · · Score: -1, Flamebait

    That's because /. is full of Linux zealots who go jerk off every time they find out that someone got Linux to run on some device. Hence the catchphrase: "Yeah, but does it run Linux?" I doubt you'll find many people caring that a console will run Linux on a gaming forum. I especially like the person who commented above about waiting to buy a 360 until they can run Linux on it. Yeah, because I'm sure MS will let that happen.

  3. Re:It depends.... on Repair Computer, Repurchase OS? · · Score: 1

    I've found that that only works when they're being an ass as well. Like continuing to up-sell even though you've said no to everything so far. However, if you're trying to get something for free, or get them to take care of a problem that isn't entirely their fault, it's generally best to be cordial.

  4. It depends.... on Repair Computer, Repurchase OS? · · Score: 3, Funny

    If it was a direct replacement of the board (same model number, chipset, etc.) and the hard drive was not affected by the repairs (you didn't have to wipe the drive for some reason), you shouldn't need to reinstall the OS at all. If you installed a different board than the original, you might be SOL. If it were me, I'd plug the drive back in and boot up and see what happens. You might get lucky and everything would work fine.

    Now if it's a WGA problem, that's a different story. You'll have to call Microsoft up for that one. Assuming you're not an ass when you call up, you shouldn't have much problem getting them to issue you a new key or something.

  5. AACS Easier to Crack Than CSS on Interview with Developer of BackupHDDVD · · Score: 5, Funny

    So technically speaking, it was easier to bypass AACS than CSS. Oh, the irony. It figures that the more complicated the DRM, the easier it is to crack.
  6. Re:Emmy for Sony on Sony, Nintendo, id Lauded With Emmys · · Score: 1

    Perhaps you can explain it to this guy. I'm sure we'd all like to laugh at the ensuing argument.

  7. Re:Law of diminishing returns? on Germany Searches Credit Cards For Child Porn Payments · · Score: 1

    I don't think you understand my meaning. The 22 million are possible suspects. The ones found via the search, and subsequently have their records examined are definite suspects.

  8. Re:Law of diminishing returns? on Germany Searches Credit Cards For Child Porn Payments · · Score: 3, Insightful

    Agreed. Now, If they were manually sorting through the records rather than running a db query, that'd be a different story. The fact of the matter is they're getting only what they searched for and nothing else. The only people having their records "ploughed through" are those who are suspects. So assuming no false positives (which shouldn't happen with a well written query), and no records are missed (which also shouldn't happen with a well written query), they're getting a 100% success rate. The hit rate of .00146% as put forth by the GP would only be correct assuming all 22 million of those people were guilty and they were only finding .00146%. Or at least that's the way I see it.

  9. Re:As for what wasn't special... on A Look Back at the Gaming News of 2006 · · Score: 1

    There's a difference between shortage and low supply. Sony = shortage and Nintendo = low supply. Low supply is what you want to have; enough numbers to satisfy the demand (and get a large number in people's hands so that their friends can play and want one) but not so many that there are units sitting on the shelves. This way you still sell a lot of units and are selling out, thus having the image of a successful launch, rather than selling a lot of units and still having units on the shelves, thus making it look like the demand isn't very large. The average consumer doesn't know what the launch numbers are, just that they're selling out very fast and quite a few people they know have them, so if they see units sitting on the shelves for more than a day or two at launch, things begin to look sketchy. If you end up having a shortage, people get pissed because they can't find one and almost none of their friends have one for them to try out, so they become disinterested. Then if people start seeing them sit on the shelves for more than a day or two during launch, and almost nobody they know has one, it looks as if there is no interest in the console, and they won't buy it.

  10. Re:Wait... on How the Wiimote Works · · Score: 2, Informative

    Rotation, however, does not denote an axis. Conventionally, in spatial geometry/physics, an axis represents a dimension.

  11. Re:Wait... on How the Wiimote Works · · Score: 2, Funny

    *WHOOSH*

    You might want to have your sarcasm detector checked.

  12. Re:Bah on Evidence That Good Moods Prevent Colds · · Score: 1

    Not if you want clean ones...

  13. Emotion Engine on Sony's Phil Harrison Talks Emotion in Games · · Score: 2, Insightful

    So that's what they were trying to do with the Emotion Engine.

    Seriously, though. To make a game as emotionally moving as a movie or book, there's needs to be a well-developed plot and rich characters that the player(s) can identify with and/or fall in love with. A lot of games lack one or both of those. Also, few games tell much of a story other than having you complete objective A, B, and C to fight Boss 4B and see the next cutscene. Until a higher level of depth is achieved, video games will not evoke much in the way of emotions. All the fancy graphics and great gameplay in the world will not evoke as much emotion as well-written plots and characters.

  14. Re:I'm sorry? on New Animated Star Trek In The Works · · Score: 1

    funniest damn thing I ever saw was a short (robot chicken?) where lion-o was using his sword to watch cheetarah in the bathroom... IIRC that was in Family Guy Presents: Stewie Griffin - The Untold Story. Check out the cast. Cheetara and Lion-O are listed towards the middle.

  15. Re:Mammals?! Oh, my... on New Zealand's First Land Mammal Discovered · · Score: 1

    You say that as though you don't think Peter Jackson is a hobbit.

  16. Re:New in the war on terror on Silly String Goes to War Against IEDs · · Score: 1

    Or smart enough. A lot of schools will give you money just for having a high enough GPA in high school or a high enough score on the ACT/SAT. Hell, most state funded schools will give you a hefty scholarship for being valedictorian or salutatorian of your graduating high school class. You don't need to be rich or have federal aid to get into a good school, and not all good schools are ridiculously expensive.

  17. Re:Meanwhile In Reality on Sony, Analysts React To PS3 Launch · · Score: 1, Interesting

    PS3s are snapped up the second they hit stores shelves, eBay prices continue to very high for the systemBecause there are very few of them.
      gamers are raving about these epic 40 player lagfree free online Resistance matchesBecause there are very few people hitting the servers. Wait until there are a whole lot more people. I'd be willing to bet there'd be some lag on 40 player games.
      the reviews of the PS3's BluRay features and playback are absolutely gushing and calling it the best player on the marketGot a link or something to back that one up? I've heard nothing either way.
      none of the massive hardware failures people were claiming would plague the system like the 360 have come to pass.It's only been a couple weeks. Give it a few more months and then we'll talk.
      And Zonk continues his one man crusade against the PS3. What exactly is the point? Because whatever it is it clearly isn't working.And you and all the other Sony fanboys continue your crusade for the PS3. What exactly is the point? Because whatever it is it clearly isn't working.

  18. Re:I know that we've already lost the war... on Hackers Not Afraid of Being Caught · · Score: 1

    So you're saying hacker : slut :: computer criminal : whore? I'm not sure that's an analogy I'd want to use if I were a hacker.

  19. This means absolutely...dick on Sony Console the Worst Launch Ever · · Score: 1

    So we're measuring the launch lineup of a console based on an average of average scores for the titles? That make a whole lot of sense. Especially since the scores for the games don't exactly mean a whole lot; they're very subjective, prone to bias, and mostly meaningless (games get rated low because of what they're not, instead of what they are).

    It'd be far more meaningful to correlate the number of consoles available, the number of consoles sold, and the number of games sold per console. Hell, we could even factor in the number of consoles that are up for auction on eBay.

    Let's also not forget that you really can't measure much of anything until a few MONTHS after the launch, not a week or two.

  20. Re:"Boxen"? on Free Geek Robbed · · Score: 1
    So... the real definition is:
    Boxen \Box"en\ (b[o^]ks"'n), a.
                        Made of boxwood; pertaining to, or resembling, the box
                        ({Buxus}). [R.]
                        [1913 Webster]

                                                The faded hue of sapless boxen leaves. --Dryden.
                        [1913 Webster]
    The other two were made up specifically for Unix in the last few years, probably because Unix geeks started saying it to sound "civilized" or some crap. Jargon, in other words. And mostly a way to be different. Still pretty damn stupid if you ask me. This is why Linux/Unix fails. Too many geeks thinking they're better than everyone else, and distancing themselves from "normal" people. Make Linux usable for the average joe, and it might start to catch on.
  21. Re:One thing people forget... on Game Industry Folks Siding With the Wii · · Score: 1
    Exactly. The way I see it, the industry and the consumers feed off each other.

    The devs prefer to make games for the system that has the largest install base because they'll have the best chance of selling a lot of copies. Of course, this is also dependent upon dev costs. If the costs of developing for a certain console (*cough*PS3*cough*) are high enough to significantly impact their profit margins, that dev house might look to the next console in line (in terms of install base). Conversely, if the the dev costs for a console are low enough, they may choose to make games for that console instead of or in addition to the console with the largest install base because they stand to make a profit even if they don't sell as many games.

    On the consumer side, they (fanboism aside) prefer to buy the console with the most anticipated or existing quality games. And of course the price of the console affects this. The price needs to be mostly in line with the consumer's perceived value (fun/usability/whatever) of owning that console.

    So it ends up being a vicious cycle, but either group can theoretically sway the trend the way they want. So if devs like making games for the Wii, more games will be available for the Wii, and in time, the Wii will end up having the largest install base. But if the consumers hate the Wii for whatever reason, and refuse to buy it, the devs will end up making games for another system in order to make a profit.

    Just for argument's sake let's assume the following:
    1. Devs love the Wii, hate the PS3, and are indifferent towards the Xbox360.
    2. Consumers love the PS3, and hate both the Xbox360 and Wii.
    3. Both groups are stubborn bastards.

    So devs decide to mostly make games for the Wii and make a few for the Xbox360, but consumers only buy the PS3. Well both groups are SOL. So what happens? Who gives in? It's a matter of who has the most perceived power. It's a lot easier for the consumers to drop $250 each on a Wii than for the devs to drop a few million per game to start making/porting games for the PS3. So if the devs hold out indefinitely, they can force a switch. If the consumers then decide hold out, they're still at the mercy of the devs (unless the devs give up) because they can only play what the devs are willing to make. Of course, it could go the other way as well. It will never end in a stalemate because then nobody gets anything. It boils down to how resistant each side is to change. The consumers are the least resistant in terms of cost, but can individually be more resistant in terms of personal preference.

    In reality, neither group has any more real power, because both will generally react to whatever the current trend is, and once a strong trend is apparent, it will eventually become the prevailing trend (and console). Yes, in theory, each group can enact a significant change, but only if the majority of the group acts together and is willing to hold out for an indefinite amount of time (which as we all know, will never happen).
  22. Re:Reviews on Launch Weekend Insanity · · Score: 1
    I want to know what the best bang for my buck is.
    If that's the case, you shouldn't be spending it on games, but on something more... well, fleshy.
  23. Re:List not that bad on Some Back Compat Problems For PS3 · · Score: 1
    the PS3 can support up to seven wireless controllers at a time
    I'm curious about this, and I hope someone can fill me in on it.... why 7? Why not 8? Or some other EVEN number so that if you have a group of people over you can have even numbered teams without using an AI player. To me this is just stupid. If you can support 7 controllers, is it really that much harder to support 8? And if it is, why not just drop it back to 6? I just can't rationalize the decision to support 7 controllers. Anyone have a good explanation?
  24. Re:Evolution on Wikipedia and the End of Archeology · · Score: 1
    Call it Slashdotology.
    For some reason I read that as Scientology. Coincidence? I think not.
  25. Re:Yerp. Figure it Out, Already. on Game Breakers · · Score: 1

    It's been a while since I've played, so maybe I'm just forgetting any frustrations I had with the save points. I do remember them being more of a pain in Echoes than the original. However, IIRC, in both games no matter where you were going there was always a save point a few rooms away. Though, in Echoes, because of the Ing just phasing in whenever the hell they wanted, some of the save points were more of a pain to get to than they were worth. I don't know, I just don't see the Metroid Prime games as examples of where this was done wrong, just where it could have been better. But that's just a matter of opinion, I guess.