I disagree. It's all about story. And to be quite honest, the visual representation is part of that story. I'm not trying to down play gameplay, in fact, game play is also crucial. I used to be a PC (read Computer) only guy but I've since bought a DS, a Wii and a 360. At this point, I personally I don't care which platform. They are all great. What I care about is the games and what they can give me as a collective whole. Pretty graphics are nothing without game play and game play is nothing without a solid story.
You have a point, to an extent. The issue is that a great deal of content is not available at the library or at least at your local branch. How many of those Cisco books could you get at your local library? The extent of my reading is a bit different, but not much of what I read can be found at the library. Perhaps your argument is more about printed media versus digital?
Well, it's hard for me to comment on the consolized feel of Bioshock since I played it on the 360. It doesn't surprise me though that the controls didn't feel quite right on the computer. That is often the case.
Take for example Oblivion. There are a lot of things that were downright annoying because of design choices for the console. Fortunately some interface mods fixed some of that. You mention Dues Ex, well the interface in the first was fairly well done but the second had some issues due to the console focus.
As for System Shock2, I honestly couldn't get into it. Which is probably a shame considering how much I liked Bioshock.
When my wife read the announcement, the first thing she said was "Oh No." From the tone of her voice, I thought she just read a story about somebody killing puppies or beating up elderly people. Maybe I'll feel better after reading what the founders have to say about everything. I ended my comment on the Bioware forums by saying Mass Disappointment. Sure that's lame sounding, but but that's what I feel.
Regarding the Wacom tablet. Last time I tried Gimp on Windows, the tablet worked like you said but what did not work was pressure sensitivity and tilt. Without these two things, Gimp just really isn't useful when using a tablet. Maybe it's been updated, I haven't looked in a while.
And well, that's definitely a deal breaker to me.
Oh, and last time I tried Gimp on Linux, it crashed as soon as the pen hit the tablet. I'm fairly certain this has been corrected as I know there is now a linux driver from Wacom and I don't think there was one when I had the crash issue.
I think the stats were more to catch everybody up in terms of quality of gear quickly before they hit the new dungeons and raids. Penny Arcade even made a great shirt that said "Green is the new Purple." I very quickly replaced my tier1/tier2 class gear with greens and a few blues at level 60. As I recall, one piece was statistically better than the tier3 of that armor type (fewer stats of course).
So it was more a balancing everybody out really.
I have a better solution. Let people start out at level 60 or 70. When I start a new character, I don't want to grind my way through stuff I've done before over and over, I want the stuff that's a little more fresh.
I like that the Death Knight gets this, but honestly, everybody else should to. Right now, if you have the original game and BC, you should be able to start a level 60 character. When the next expansion comes out, you should just start out at level 70 when creating new characters.
Let people try out a new class without having to trudge through the old content. Sure you're going to have people new to the game just start of with a "high" level character, but so what, at least you don't bore expirianced players.
One of the things they mentioned a while back was the possibility of making the old stuff Heroic. How about a heroic Strat or Scholo? Let you replay them at level 70 or 80 with level appropriate loot.
I think the greater problem Burning Crusade had (and so did the original product) is that the story never seamed to hold together. Warcraft has a bunch of great lore but in the game it's all very disjointed and doesn't flow together real well.
And a bunch of that lore was difficult to experience because of of the raid dungeons. Sure Illidan wasn't in my face, but it's not like I was going to get a chance to get in his. Let alone Kael Thas or Lady Vashj.
I want to play through the story but Blizzard keeps making it a bit of a chore to do so.
"Its very possible that they will allow developers at some point but are aware that any applications written now will likely be broken after the next update."
It that was the case, they wouldn't allow development of 3rd party apps for the first few months after each new OS upgrade.
Yawn. You know in Twilight Princess you actually swing a sword and kill things. On other Wii games you point the wiimote shoot people. You should probably concern yourself more with the content than the method of interaction.
Probably not, however, it is my understanding that it is illegal to have a satellite phone in Burma so satellite modems (which is pretty much the same thing) probably are as well. That's not to say nobody has any, they just need to keep them under wraps.
It seems to me, that people that start out on Blender do well. People that start out elsewhere, can't seem to get into it. I started out primarily using 3DS Max starting with version 2.0. My preferred application at this point is Softimage XSI. I've tried Maya, Lightwave and just about everything else.
I can jump into most applications and feel somewhat comfortable with them pretty quickly but Blender just bugs me.
The argument over Blenders interface will never cease. And while I won't argue with you on Maya's interface (I dislike it) you can do a great number of things (such as an extrude) through a keyboard shortcuts. This is the case with just about every 3D application.
Regardless of your preferred app, learn the short cuts.
I disagree. It's all about story. And to be quite honest, the visual representation is part of that story. I'm not trying to down play gameplay, in fact, game play is also crucial. I used to be a PC (read Computer) only guy but I've since bought a DS, a Wii and a 360. At this point, I personally I don't care which platform. They are all great. What I care about is the games and what they can give me as a collective whole. Pretty graphics are nothing without game play and game play is nothing without a solid story.
NEW SCO 2.0 BUY NOW!!
Maybe when said technology works?
You have a point, to an extent. The issue is that a great deal of content is not available at the library or at least at your local branch. How many of those Cisco books could you get at your local library? The extent of my reading is a bit different, but not much of what I read can be found at the library. Perhaps your argument is more about printed media versus digital?
Soooo do the roaches turn into lawyers or is it the other way around?
But then again, you're sitting here reading and posting on Slashdot. What was your argument again?
I made sure and copyrighted my IP address before I visited their website. They owe me monies!
United States of America: Silence! Or you will be held in contempt of the Bill of Rights!
Bush: I have nothing but CONTEMPT for the Bill of Rights!
Well, it's hard for me to comment on the consolized feel of Bioshock since I played it on the 360. It doesn't surprise me though that the controls didn't feel quite right on the computer. That is often the case.
Take for example Oblivion. There are a lot of things that were downright annoying because of design choices for the console. Fortunately some interface mods fixed some of that. You mention Dues Ex, well the interface in the first was fairly well done but the second had some issues due to the console focus.
As for System Shock2, I honestly couldn't get into it. Which is probably a shame considering how much I liked Bioshock.
When my wife read the announcement, the first thing she said was "Oh No." From the tone of her voice, I thought she just read a story about somebody killing puppies or beating up elderly people. Maybe I'll feel better after reading what the founders have to say about everything. I ended my comment on the Bioware forums by saying Mass Disappointment. Sure that's lame sounding, but but that's what I feel.
Regarding the Wacom tablet. Last time I tried Gimp on Windows, the tablet worked like you said but what did not work was pressure sensitivity and tilt. Without these two things, Gimp just really isn't useful when using a tablet. Maybe it's been updated, I haven't looked in a while.
And well, that's definitely a deal breaker to me.
Oh, and last time I tried Gimp on Linux, it crashed as soon as the pen hit the tablet. I'm fairly certain this has been corrected as I know there is now a linux driver from Wacom and I don't think there was one when I had the crash issue.
Pfft. Who cares about a couple of lame bands. The real question is out there. Pirates, or Ninjas?
I think the stats were more to catch everybody up in terms of quality of gear quickly before they hit the new dungeons and raids. Penny Arcade even made a great shirt that said "Green is the new Purple." I very quickly replaced my tier1/tier2 class gear with greens and a few blues at level 60. As I recall, one piece was statistically better than the tier3 of that armor type (fewer stats of course). So it was more a balancing everybody out really.
I have a better solution. Let people start out at level 60 or 70. When I start a new character, I don't want to grind my way through stuff I've done before over and over, I want the stuff that's a little more fresh. I like that the Death Knight gets this, but honestly, everybody else should to. Right now, if you have the original game and BC, you should be able to start a level 60 character. When the next expansion comes out, you should just start out at level 70 when creating new characters. Let people try out a new class without having to trudge through the old content. Sure you're going to have people new to the game just start of with a "high" level character, but so what, at least you don't bore expirianced players.
One of the things they mentioned a while back was the possibility of making the old stuff Heroic. How about a heroic Strat or Scholo? Let you replay them at level 70 or 80 with level appropriate loot.
I think the greater problem Burning Crusade had (and so did the original product) is that the story never seamed to hold together. Warcraft has a bunch of great lore but in the game it's all very disjointed and doesn't flow together real well. And a bunch of that lore was difficult to experience because of of the raid dungeons. Sure Illidan wasn't in my face, but it's not like I was going to get a chance to get in his. Let alone Kael Thas or Lady Vashj. I want to play through the story but Blizzard keeps making it a bit of a chore to do so.
"Its very possible that they will allow developers at some point but are aware that any applications written now will likely be broken after the next update."
It that was the case, they wouldn't allow development of 3rd party apps for the first few months after each new OS upgrade.
Jack helped write the copy.
Yawn. You know in Twilight Princess you actually swing a sword and kill things. On other Wii games you point the wiimote shoot people. You should probably concern yourself more with the content than the method of interaction.
Probably not, however, it is my understanding that it is illegal to have a satellite phone in Burma so satellite modems (which is pretty much the same thing) probably are as well. That's not to say nobody has any, they just need to keep them under wraps.
No, that's how it was written. English is not the authors first language.
It seems to me, that people that start out on Blender do well. People that start out elsewhere, can't seem to get into it. I started out primarily using 3DS Max starting with version 2.0. My preferred application at this point is Softimage XSI. I've tried Maya, Lightwave and just about everything else. I can jump into most applications and feel somewhat comfortable with them pretty quickly but Blender just bugs me.
If you're just interested in a modeller, Silo is solid (no pun intended) as well.
The argument over Blenders interface will never cease. And while I won't argue with you on Maya's interface (I dislike it) you can do a great number of things (such as an extrude) through a keyboard shortcuts. This is the case with just about every 3D application. Regardless of your preferred app, learn the short cuts.
Do not try to send UDP packets. That is impossible. Instead, only try to realize the truth: there is no UDP.