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Legend of Zelda - Twilight Princess Review

In talking about perfection in games, there are very few names that deserve that kind of accolade. If the business situation demands it, once great titles may need to be compromised in the name of the bottom line. Even great gaming franchises experience bumps in the road or unexpected problems. Many players considered Wind Waker a letdown; too much ocean, not enough story. Now that Link is back on dry land, he has found his feet again. The Legend of Zelda is gaming at its pure best. Created by a man who enjoyed walking in the woods and exploring the caves near his childhood home, Zelda captures the fun, the excitement, the danger that every game dreams of delivering. For most gamers, the adventures of Link and the story of Zelda have never failed to deliver. The latest chapter in the cyclic Legend, Twilight Princess, had the fate of not only Hyrule but a brand-new gaming platform resting on its shoulders. It has - almost unreasonably well - borne up under the pressure. Link saves himself and the princess from the darkness of evil, and the Wii from the darkness of financial misfortune. Read on for my impressions of the latest chapter in gaming's greatest dynasty - The Legend of Zelda: Twilight Princess.
  • Title: The Legend of Zelda: Twilight Princess
  • Publisher/Developer: Nintendo
  • System: Wii (GameCube)
When I was trying to think about what I enjoyed the most about this game, what I came up with surprised me. It's not the amazing controls. It's not the story, or the realistic graphics, the sound design or the dungeon puzzles. It's the fact that, for the first six hours or so of the game you think it's 'just' going to be another Zelda game. Twilight Princess opens with some fairly standard elements. Elfin boy, lives in the forest, helps his neighbors, yadda yadda, bad thing happens, boy is the guy fortold in legend, etc, etc, oh he's a wolf that's neat, kill the bad guys, yeah, yeah. It's not bad, to be sure. It's ... well, it's Ocarina of Time. You're moving around, doing puzzles, advancing the plot, and enjoying the control scheme. If the first several hours of the game were indicative of the overall experience, I would have walked away satisfied but not overly impressed.

They go by fairly quickly during this extended introduction period, but there are hints of the differences to come early in the game. The twilight creature Midna, who sort of 'adopts' Link in his wolfen form, is unusually cynical for a Zelda title. She has an honestly funny sense of humor, and seems to delight in manipulating events towards some goal we're not privvy to. Zelda herself is distant and remorseful, the art style of the twilight world is very distinctive - the game has a serious tone from the get-go.

What begins to happen, as you pass beyond the introductory period and move into the game proper, is that you stop crawling. You start running. After the long tutorial, your legs stretch out and before you know it you're looking around at a game that demands your continued movement. The element that shifts Twilight Princess beyond Ocarina is the sheer momentum that the game builds as it hurtles forward through the story. There's so much to see, so much to do, that the game stops being 'another Zelda' and becomes Zelda in its purest form. There are references throughout the game to other chapters in the series, and you begin to realize that you aren't just playing some schmo here: you are playing with the Hero of Legend.

The gravitas which sinks that idea in is echoed in every element of the game. Link isn't the hero foretold by the marketing department when they dreamed up this game's ad campaign. Link is a hero, and you know it. You've been there, in other times and other places, helping other Links to complete the quests that made those Links into legends. When you pick up the boomerang, or the bow and arrow, it's not just another item upgrade. These are the tools of a hero, going all the way back to snagging that boomerang off of a dead moblin in the first dungeon of the very first game.

That may sound overly dramatic, but it's something that has to be experienced to be believed. The Wiimote control scheme is the first stepping stone. The fear Zelda fans expressed when it was announced you were going to have to waggle to swing your sword was palpable. They needn't have worried; holding your hands apart in your lap, destroying your enemies with a quick flick of the wrist, is the most natural thing in the world. Most impressively, you'll even find there are a few 'Wii Sports' moments in the game. There is no in-game need for you to do a completely elaborate overhand slash into the boss's weak point ... but it's a hell of a lot of fun. The control scheme turns the spin attack into a regular part of your routine, too. With no need for charging up, a simple gesture with your nunchuck hand sends mobs of enemies to their doom.

The controls fit seamlessly with other traditional Zelda elements, as well. Complex themed dungeons and brain-breaking puzzles litter the game. Each holds not only the simple pleasures of tackling room after room of enemies and traps, but pits you against a mini-boss and a end-boss for each labyrinth. The bosses further the game's seriousness, pitting you against devious creatures which require unique strategies to put down. Likewise, puzzles are likely to force you to utilize every tool you've been taught and every item you've been given to overcome them. Even if you have to spend twenty or thirty minutes staring at one puzzle element, you'll always get it eventually. Twilight Princess has no cheap tricks or unfair moments; solving a puzzle is always a cause for celebration, not for throwing your Wiimote.

It's the Wiimote, of course, that makes these bosses and puzzles work so well. Aiming for targets with the boomerang or bow and arrows is just a matter of pointing. Because all of the buttons (A, B, C, Z) are so close together, and so distinctly placed on the two parts of the controller, performing quick presses with any of them is just a matter of reacting. There's never a need to think 'Which one is B, now?' You just know.

The slow buildup at the start of the game is what makes that possible. Your thorough grounding in the 'basics of Twilight Princess' leaves you well-prepared for the unpredictability of the later portions of the game. You'll bounce back and forth between light and darkness, freeing portions of Hyrule as a wolf, and then returning to the light to exterminate the twilight beasts with your sword and shield. In the twilight realm, Midna rides atop your furry back, while in the light she hides within your own shadow. In both realms, she offers advice whenever she feels it's appropriate, as well as hints as to what to do next. Once you've begun defeating shadow creatures, she'll offer you teleportation services across Hyrule as well. It's a truly great experience, to have the option to bop across Hyrule or make your way via more conventional means.

The game's teleportation service, and the availability of Link's horse Epona throughout the majority of the storyline are just more pieces of the well-made path the designers have laid down: Even though this title is in the neighborhood of 70 hours of content, there are no wasted moments. As good as Final Fantasy XII is, the need to grind levels means that some portions of your quest are, ultimately, forgettable. Twilight Princess is just the opposite. You'll never find yourself unable to do something you shouldn't be able to. Traveling between dungeons, you'll find hidden niches of goodies, new heart containers, even mini-dungeons that make you suspect every boulder and bush of containing an unseen realm. If you see something you can't reach you can move on without frustration; you'll get back to it eventually.

Whatever that unattainable object is, chances are you can see it from quite a ways away. Despite the (relatively) underpowered nature of the Wii, Twilight Princess is a very, very beautiful game. To an eye used to the slickness of the 360 or PS3, some portions of the games textures can certainly appear muddy and dull. The difference in image quality between AV cables and component cables is also quite striking; unartistically abstract portions of the game pop to life with the increase in visual quality. What the game lacks in graphical power, though, is more than made up for by the sheer amount and precision of the graphics. Zelda's huge environment is lovingly laid out, with every portion of the world having received careful attention. Places like Hyrule Castle, Death Mountain, and Kakariko Village are instantly recognizable, but look quite different from previous incarnations. The game's audio needs no qualifiers. I've been a fan of the music in Zelda games since the original 8-bit theme kept me up at night. This title's score is equal parts tradition and originality. The twilight realm, especially, moves the horizon of the game's musical landscape. Twisted, vaguely mechanical sounds are now a part of the instrumental selections, and the game's use of music to build mood is carefully laid down. Both visually and auditorally, Twilight Princess is a feast.

The game is not flawless, of course. If you don't like adventure games, or the Zelda series, there is nothing here that will change your perspective. Likewise, while I don't think the extreme visual style of Wind Waker would have been appropriate here, I wouldn't have objected to some slightly more stylized graphical elements. Titles like Okami and Final Fantasy XII have proven what you can get out of an aging console if you focus on style over realism; it might have been interesting to see what such a marriage could reap with a Zelda title.

These are minor, minor quibbles. Zelda is nothing less that the most precisely crafted adventure game of the last several years. Twilight Princess may be the finest adventure game ever made, for the simple reason than it encompasses the entire possibility range that the genre offers. Every single gameplay element you could think to see in an adventure game is here, and many novel and interesting new pieces besides. As you move forward through the game you're constantly challenged with new ideas, new items, new puzzles, new gameplay elements; what you are actually doing within the game never stands still. If boredom can be defined as repetition, you will be hard pressed to point at any section of the title and call it boring.

The path the designers have laid down leads from the last generation to the next. They've built this game on series traditions, and fitted the stones into place with the tools of their 'new gen' console. The highest praise I can think to give to a game is to say that it is fun. Legend of Zelda: Twilight Princess is an awful, awful lot of fun. Not only is it a reason to buy a Wii, it's proof that despite all of our doubts, despite the fears that they'd gone crazy-nutso with this 'waggling' thing, they really know what they're doing. Truly, perhaps, the best part of this whole scenario is the date on the calendar. This was a launch title. If they can so finely craft the entertainment experience of a Wii title this early in the console's life, one can only hope that future titles will be able to build on the lessons of Twilight Princess. Zelda won't be the best game on the system. Down the line, I look foward to more memorable, physically involving, and deeply moving experiences on Nintendo's little white box.

231 comments

  1. Any Gamecube reviews? by stoolpigeon · · Score: 5, Interesting

    Has anyone reviewed the gamecube version? I realize that the wii is the more inexpensive of the new consoles, but it is still outside my price range. I'm interested in hearing how the game is without all the waving and what not. Will this be like having a 3-d movie but no glasses for those of us still on the cube?

    --
    It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
    1. Re:Any Gamecube reviews? by Guppy06 · · Score: 4, Informative

      The GameCube version doesn't come out until Wednesday or so. My guess is they didn't want it cannibalizing into Wii sales. Personally, I'll probably be getting the GCN version simply because I can't find a Wii to play on.

    2. Re:Any Gamecube reviews? by tarlos25 · · Score: 1

      The GameCube version will be out on the 12th. I'll personally be waiting until I can afford the Wii and get it then.

    3. Re:Any Gamecube reviews? by AKAImBatman · · Score: 5, Informative
      I'm interested in hearing how the game is without all the waving and what not. Will this be like having a 3-d movie but no glasses for those of us still on the cube?

      Twilight Princess was originally developed for the cube, then ported to the Wii late in development. So it's likely that the controls will not feel unnatural to anyone who's played Ocarina of Time.
    4. Re:Any Gamecube reviews? by Anonymous Coward · · Score: 0

      The game would have to be released. Or have been made available to reviewers somehow.

    5. Re:Any Gamecube reviews? by mqduck · · Score: 2
      The GameCube version will be out on the 12th. I'll personally be waiting until I can afford the Wii and get it then.


      Me, I'm a computer gamer. I spend lots of money on great PC hardware. However, there are always a few console games I really want to play. Wind Waker and the Resident Evil remakes are two of them. My plan? Wait until the Wii is out (which it is now, apparently) and buy a Gamecube on eBay. Why not? If I cared about the bestest graphics for my console, I wouldn't be buying a Nintendo anyway.
      --
      Property is theft.
    6. Re:Any Gamecube reviews? by MindStalker · · Score: 1

      because I can't find a Wii to play on.

      Chuckle.. heheh.. sorry..

      Anyways Nintendo has been shipping out a new batch of Wii's almost every week. You might have to wait till after Christmas, but you might not either. The local stores that are carrying it have been getting used to this, and can generally by now tell you when they expect their next shipment in.

    7. Re:Any Gamecube reviews? by stoolpigeon · · Score: 1

      and don't they normally do that? i saw reviews for this on the wii before the wii was out.

      --
      It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
    8. Re:Any Gamecube reviews? by matt328 · · Score: 1

      I'll be playing this one on the cube as well, and as long as the differences are limited to the control system, I think we'll be ok. We threw the boomerang, flung arrows, and fished just fine with a controller in Ocarina, this one shouldn't be any different. I just really hope they don't try to use the Gamecube version to try to sell me a Wii.

      --
      Check out the cave on the east side of lake Hylia. Strange and wonderful things live in it.
    9. Re:Any Gamecube reviews? by jallen02 · · Score: 1

      Afford, and find, a Wii you mean?

    10. Re:Any Gamecube reviews? by kinglink · · Score: 1

      It'll be the best looking cube game or a good looking wii game (I hope). either way it will look good.

      Gameplay is about the same, the only difference is how you move the aiming reticule, and how you attack (press a button, wiggle the controller)

      All in all it's the same review, and easily worth the price. I say that with out playing the cube game, but knowing it's a faithful port.

    11. Re:Any Gamecube reviews? by Zonk · · Score: 4, Informative

      1up doesn't have its GameCube review up yet, but there is a fairly extensive preview of the game on that system.

      I honestly can't imagine playing it without the Wiimote, though. Slashy slashy!

    12. Re:Any Gamecube reviews? by Akaihiryuu · · Score: 1

      The Gamecube version hasn't been released yet...it's due to come out on the 12th of this month in the US. However, that said...some things are known about it. The GC version has a more traditional control scheme. I've played the Wii version, and using the Wii-mote to swing the sword works really well. The sword swings are not 1:1 though...basically moving the Wii-mote in any direction just equates to a button press...this will work just as well using a button on the GC controller. However, the spin attack and shield bash are done using the nunchuck's accelerometer, and these moves are terribly unresponsive. You're supposed to shake the nunchuck back and forth (or spin it) to get the spin attack, and jab it forward to do the shield bash. However, it seems that 90% of the time I try to shield bash Link just does a spin attack instead. You have to jab it forward really slowly, to the point of it being unnatural. If you try to shield bash in the heat of battle (without thinking about it), you'll almost always do a spin attack instead. It's not the nunchuck's fault...the accelerometer is used to great effect in the fishing parts of the game, it works REALLY well, this game has the best fishing controls I've ever used. I'm not sure why the game has so much trouble differentiating between the spin attack and shield bash. The GC controls are known...they're listed in the Wii strategy guide...hold B to spin attack, hit R while locked on to shield bash. To that end, I think that swordfighting and controlling Link in general will be better on the GC (shield bash/spin attack), but fishing is better on the Wii. The graphics are identical in both versions. They did not enhance the graphics for the Wii version...it's a Gamecube game through and through. However, they did remove free camera from the Wii version (the GC version has free camera)...they added 16:9 anamorphic support to replace it, which is nice. Both versions support 480p. Also, they literally mirrored the entire game on the Wii, east is west and vice versa (they edited text also, changing references to west to east) to make Link right handed. This will make the geography very confusing to anyone who's played Ocarina of Time (what the map is based on). I'm personally going to play both versions, though I think I'll prefer the GC version (fishing excepted) for the reasons above.

    13. Re:Any Gamecube reviews? by TheJorge · · Score: 1

      I've heard from a number of stores (this may be regional to the Houston area) that there's a big shipment scheduled for December 18th. I was mostly asking about Wiimotes after mine was hurled into a brick wall during some tennis, but I understood this day to be a big one for all the Wii stuff (consoles and games included)

    14. Re:Any Gamecube reviews? by cmdrbuzz · · Score: 1

      From what I read on Iwata asks, the Gamecube version is a mirror image of the Wii version, so that the sword is held in the right hand for Wii. Other than that they are the same game.

    15. Re:Any Gamecube reviews? by Cornflake917 · · Score: 1

      Twilight Princess was originally developed for the cube, then ported to the Wii late in development. So it's likely that the controls will not feel unnatural to anyone who's played Ocarina of Time.

      Ocarina of Time is at least a seven year old N64 game, not a gamecube game.

    16. Re:Any Gamecube reviews? by C0rinthian · · Score: 2, Informative

      why not just get the Wii? It plays GC game natively...

    17. Re:Any Gamecube reviews? by Morgon · · Score: 2, Informative

      Actually, I initially had problems with the shield bash, as well... however, I eventually learned (by chance) that it's the same as Wii Sports - It's not just what you do, but *how* you do it.

      For example, I was having terrible trouble putting in the golf portion of Wii Sports. My stepfather (a non-gamer, but a golfer), noticed how I was trying to use the same motion for driving as I was for putting. The Wii seems to be more contextually aware than you would think.

      In any case, digression aside, I found that it was more eager to register a shield bash if I actually acted like I was holding a shield. That is, hand grasping the nunchuck in a vertical position, like a shield handle. (Spatially, you'll be tilting the nunchuck back - analog stick pointed towards you instead of 'on top' as you would in normal handling).. Give that shot.

      --
      [DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]
    18. Re:Any Gamecube reviews? by AKAImBatman · · Score: 3, Informative
      Ocarina of Time is at least a seven year old N64 game, not a gamecube game.

      Twilight Princess is more of a direct descendent of OoT than of Wind Waker. While those who played Wind Waker loved the game, it was met with some rather critical reactions from Zelda fans. So Nintendo went back to the tried and true formula established in OoT to produce a new, yet traditional Zelda for the Gamecube. Unfortunately, development took a LONG time. (A couple of years, in fact.) By the time they were ready to release, they decided to just delay the game and release it for the Wii.
    19. Re:Any Gamecube reviews? by Abreu · · Score: 1

      I think he meant "A Link to the Past" ...no wait!

      --
      No sig for the moment.
    20. Re:Any Gamecube reviews? by stoolpigeon · · Score: 1

      thanks - pretty sweet.

      --
      It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
    21. Re:Any Gamecube reviews? by mqduck · · Score: 1

      My point was the price. I'd rather spend hundreds of dollars on more RAM.

      --
      Property is theft.
    22. Re:Any Gamecube reviews? by uberjoe · · Score: 1
      --

      The days of the digital watch are numbered.

    23. Re:Any Gamecube reviews? by 7Prime · · Score: 5, Interesting

      I dunno if I would agree that everyone who played Wind Waker loved it. Most of us got over the "but it looks like it's for little kids" bullshit, the artistic style was the least of my worries (as well as most other people who finally played it, that I've talked with), but the "huge boring ocean" does really cut into the enjoyment factor quite a bit, it turns what could have been an "excellent little game" into a "excellent but extremely flawed little game".

      Twilight Princess is neither flawed nor little, though. Sure, the OoT references are many, and the traditional dungeon progression is back, but it's not OoT for the sheer reasons that the story is about 10x as deep, the atmosphere is darker than Majora's Mask (my previous favorite in the series), and its character portrayal could go give a contemporary Final Fantasy a run for its money, any day of the week... not typical for Zelda.

      I now understand that when Nintendo was talking about making Zelda a more mature game, they weren't talking about adding gore or death or sexual references, they weren't talking about making Link into the 15-year-old male's teen idol... they were talking about making the whole experience more sophisiticated, for lack of a better term, and I think they outdid themselves in this regard.

      Unfortunately, it's holding at 11th best game at GameRankings.com, when OoT has always remained #1... strangely, however, almost everyone who pits it against OoT agrees that it is a far superior game, so I don't know how they get off with that. I think TP is even more gutsy, breaking away from its traditionally 2-dimensonal (story and character-wise) roots, then OoT was for its time.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    24. Re:Any Gamecube reviews? by porcupine8 · · Score: 1

      Because even $250 is too much for some people to spend on a console? I worship Nintendo, but I didn't get a GC til last Christmas when I could get one for $100 including Mario Party 7. I probably won't get a Wii for at least another year, if not more - although I might be buying a used DS (not lite) soon.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    25. Re:Any Gamecube reviews? by ShadowsHawk · · Score: 1

      I loved OoT and MM, but hated WW. I simply could not get past the fact that you spent a huge amount of time sailing around. It was dull. TP on the other hand is fantastic. I'm only about 18 hours in, but can not wait to see more.

    26. Re:Any Gamecube reviews? by Chris+Burke · · Score: 1

      Most of us got over the "but it looks like it's for little kids" bullshit, the artistic style was the least of my worries (as well as most other people who finally played it, that I've talked with), but the "huge boring ocean" does really cut into the enjoyment factor quite a bit

      Since I'm an adult who loves animation, I loved the style since it's is basically a perfect interactive cartoon.

      The "huge boring ocean", though, was terrible. It was in fact big and boring, it added little to the game, even just changing directions was a chore. The game would have been better without the triforce scavenger hunt, even though the result would have been noticeably shorter. On my second play through the game, I stopped at the point where I had to get the triforce simply because I couldn't bear to do it, even though the payoff would is the best end-of-game fight with Ganon in the entire series.

      But barring all that and major changes like actually finishing the game -- I wish they had at least tweaked the visual style for the water, simply because you spend so much time staring at it! While superficially matching the rest of the style, it was actually the worst place to use it just because solid blue with white triangle waves is so boring compared to the dynamic shadows of the rest of the game. Look at something like Mario Sunshine, which combined cartoony characters with very well-done water. I think that would have worked very well in WW, and maybe made the sailing slightly less boring.

      --

      The enemies of Democracy are
    27. Re:Any Gamecube reviews? by Neil+Hodges · · Score: 1

      Hundreds of dollars? I've found high-end (Kingston and Corsair) RAM that costs about $50/GB very common. Why would a gamer need anything more than 1.5 GB?

    28. Re:Any Gamecube reviews? by Chris+Burke · · Score: 1

      Oh, forgot to reply to this:

      Unfortunately, it's holding at 11th best game at GameRankings.com, when OoT has always remained #1... strangely, however, almost everyone who pits it against OoT agrees that it is a far superior game, so I don't know how they get off with that.

      Gamerankings goes off of review scores, and the majority of reviews for OoT were shortly after it came out. So at the time it came out OoT got better reviews than TWP is getting today.

      I think this is perfectly legitimate. OoT is a great game even by todays standards, but when it came out it was truly groundbreaking, and it defined 3D adventure gaming for that and subsequent generations up to and including TWP. It makes perfect sense that reviewers of the day were absolutely blown away by it, even if the same people would today say that TWP is the better game. This may be true (still no Wii or TWP to say so myself), but TWP is also quite clearly not the groundbreaking title OoT was way back in 1998. So reviewers in 1998 were not only responding to how great OoT was, but also the fact that you'd never played anything like it before. Reviewers in 2006 are giving TWP high rankings for being awesome, but it gets no extra credit for being unique. It's the games that revolutionize gaming that deserve recognition as the best ever, in my opinion, and thus the fact that gamerankings ranks games based on their perception at the time of release is ideal.

      --

      The enemies of Democracy are
    29. Re:Any Gamecube reviews? by C0rinthian · · Score: 1

      GC now: $100
      Wii later when the price drops: $100-$150?

      Net result is the same outlay, but you have redundant equipment, and can't enjoy the current gen games for a while.

    30. Re:Any Gamecube reviews? by acidrain69 · · Score: 1

      GC now: used $60 + $10 for year warranty.

      It took a while for it to hit the $100 price range new. It came out at the end of 2001. Wikipedia's price listing:

      North America

              * US$199.99 (November 18, 2001, Launch Price) (CAD$299.99)[9]
              * US$149.99 (May 13, 2002) (CAD$229.99)
              * US$99.99 (September 25, 2003) (CAD$129.99)

      And the gamecube wasn't doing that well, so Nintendo decided to drop the price. I don't think the Wii will suffer the same fate. Perhaps by next year it will drop to $200 just to remain competitive with anything Sony and MS will throw out. It took 2 years for them to halve the price. If they are more successful than last time, then big N may not be tempted to drop price as long as it is in demand.

      And I did just buy a gamecube. My plan is to get a Wii, and continue using the GC for GC games. I've seen enough disc-based laser equipment fail to convince me to use the old, cheaper equipment while it still works, and save the new system for the new games. Example: I have 4 PS2's between my g/f and myself. 3 of them are the old model, with failed drives. I use them with a hard drive and play the games off that, and use the new slim model for the games that won't run off a HD. I won't use my PS2 for DVD movies anymore, it just contributes to wear and tear on the drive. It's easier to replace a $40 DVD player (which I have also had to do because of a failed drive on an APEX 1100).

      So much for integration. Until reliability catches up, I will just use more basic, easily replaceable equipment.

      --
      -- Having a Creationist Museum is like having an Atheist place of worship
    31. Re:Any Gamecube reviews? by 7Prime · · Score: 1

      I would disagree, actually, about OoT being more groundbreaking. For videogames in general, possibly; for the Zelda series, not quite so much. TP may not be groundbreaking for videogames in general, but it's a hell of a lot more groundbreaking for the Zelda series. OoT was the first 3D action/adventure game, but it still had most of the basic storyline and gameplay held over from Link to the Past. TP is a very evolutionary jump, but the increased detail in story, characters, and atmosphere is very new to the series.

      You're right, though, it is difficult to argue that TP is more revolutionary than OoT, which practically created a new genre... but there is a definite place for games that strive to polish already created genres and styles... and TP does an exceptional job at that, it's a shame that it doesn't get as good of reviews as a truly revolutionary game... seeing as though it's purpose is to be evolutionary.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    32. Re:Any Gamecube reviews? by Chris+Burke · · Score: 1

      and TP does an exceptional job at that, it's a shame that it doesn't get as good of reviews as a truly revolutionary game... seeing as though it's purpose is to be evolutionary.

      I agree with your observations, but I repeat that I see nothing wrong with a Revolutionary game getting better reviews than one that is merely Evolutionary, even if Evolutionary is all the latter game was aiming for.

      Besides, at 11th place on the all time list with a score of 95.6%, 0.1% lower than the revolutionary Mario 64, it isn't as though TWP got significantly worse reviews. For about a week, it was at #2 on the all-time list. It just ended up with a few more 9s and 8s than OoT did once more reviews came in.

      --

      The enemies of Democracy are
    33. Re:Any Gamecube reviews? by PeelBoy · · Score: 1

      The Wii version basically is the GameCube version. The only difference should be that it has Wii controls and it's in widescreen format.

      They're the same game.

      I get annoyed when people bash the Wii graphics because of Zelda. It's not a Wii game. It's a GameCube game. Up until a few months ago there were no plans to even have a Wii version.

      For a while there was a rumor that the GameCube version (the only version) of Zelda would also support Wii controls but that turned out to be false.

    34. Re:Any Gamecube reviews? by 7Prime · · Score: 1

      Yeah, you have to admit, 11th of ALL TIME isn't exactly a terrible spot to be in. Being statistically tied with Half-Life 2, Resident Evil 4, and being one spot above Grand Theft Auto III isn't exactly a bad thing.

      Also, a few years down the line, when people have stopped trying to determine whether it was revolutionary or not, it'll probably float back up again when you start seeing all time favorite lists not based on launch reviews. Out of all of my years of playing, it's currently sitting at #1 on my favorites list, and I'll just say that no game has taken that spot since 2001, when I played FF8 for the first time (my former favorite, though admittedly flawed). I don't give out "best game ever" scores very easily, but this one deserves it. I'm about 3/4 the way through... I think.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    35. Re:Any Gamecube reviews? by Psiven · · Score: 1

      It's my understanding that the GCN version is mirrored also.

    36. Re:Any Gamecube reviews? by Nanpa · · Score: 0

      Bragging rights of course.

    37. Re:Any Gamecube reviews? by Anonymous Coward · · Score: 0

      I experienced the spin attack frustration when I tried Zelda at a demo station. The most important aspects of video game controls are responsiveness and accuracy, and I can't help but feel that this whole new control scheme is a bit over hyped. Why would anyone want to flick their wrist instead of press a button when it clearly will never be as responsive or accurate?

      So sword fighting and controlling link is better on the GC version and fishing is better on the Wii version. Hmmm .. what's the breakdown in a typical Zelda game?

      99.7% Sword fighting and controlling
      0.3% Fishing

      Considering the wide screen format is of no real benefit, the graphics are essentially the same, and the GC version costs $50 instead of $300 (Wii + game), it sure seems like the GC makes a lot more sense.

    38. Re:Any Gamecube reviews? by Anonymous Coward · · Score: 1

      i just move the controller *down*, not forward. it works every time...

      same effect as what you suggest, but in a way that's more comfortable.

    39. Re:Any Gamecube reviews? by blahplusplus · · Score: 1

      "strangely, however, almost everyone who pits it against OoT agrees that it is a far superior game, so I don't know how they get off with that."

      It's because it's a sequel and as we older gamers get a bit more jaded... and don't forget Nintendo is paying for the sins of the games it messed up in the gamecube generation... Every single Nintendo franchise in the gamecube generation was worse then the N64, with the exception of maybe F-Zero GX.

      Mario sunshine, Wind waker, and Starfox assault (the "real" starfox) were all littered with flaws, not ot mention the sins committed in Metroid prime 2 (i.e. metroid the expansion pack), and then starfox assault was an outright DISASTER, I wonder if starfox will *ever* recover from that. I could tolerate starfox adventures for the type of game it was, even if it wasn't the best, it was still a good game on it's own. Assault was nowhere near the game it should have been, it should have been one of the major franchises gone back to its roots... and coming out and putting the hurt on other games that didn't live up to Nintendo's usually high standard of quality... but thats what Nintendo gets for farming out Starfox Assault's development to Namco, I'm sure heads *rolled* with that games release.

    40. Re:Any Gamecube reviews? by AlexanderDitto · · Score: 1

      If you say you'd rather push a button than actually swing something to mimic sword movement... well, I just don't know what to think. You need to sit down and actually start playing the game. Once you do, it becomes second nature. It's the most natural thing in the world, just doing a quick movement and having him slash. It fits perfectly. It's just as responsive and acurate. It's not as if you actually have to aim your slashes. You just do a little movement, and he does his thing.

      Worst case, just think of it as adding another "air button" to the controller, which frees up the actual buttons for more important things, like tool selection and the like.

      Even MORE of a joy is using the Bow and Arrow or Clawshot. I was FLYING around a dungeon using the clawshot, because the point and shoot capability is perfect for that sort of thing. I could see some situations in certain dungeons where trying to line things up using the traditional method would be a pain after doing it this way.

      A minute at a demo booth is WAY too short to accuratley experience what the Wii version has to offer. Seriously, people are hyping it for a reason. Stop trying to tack on the lame excuse that "OMG TEH MOTION SENSING'S ONLY FOR TEH FISHING!" It's not. I haven't even GOT to the actual fishing section yet, and I'm almost thirty hours in. It's not the focus of the game at all.

      If you're going to buy a Wii solely for Zelda, then let it collect dust, then sure, the GC version might be more worth it. If you're going to end up buying a Wii eventually, anyway, when great titles start coming out for it... well, your loss now, I suppose.

      Me? I'll stick with the "wrist flicking," thank you. Shaking the nunchuck to do a spin attack just feels SO DARN COOL.

      --
      No, Mr. Green. Communism is just a red herring.
    41. Re:Any Gamecube reviews? by 75th+Trombone · · Score: 1

      What was wrong with Metroid Prime 2? I agree with the other examples, but I thought Echoes was fine, and I don't recall reviews saying anything different. It was more of the same, yes, but it wasn't really trying to be anything more than that.

      Maybe you're referring to the tacked-on multiplayer, but that's not a problem with the core of the game, the way those other games had flaws at their cores.

      Although now that I think about it, what was wrong with Mario Sunshine, too, other than that it wasn't the revolutionary Mario title we all thought was coming next? Yes, it was more of Mario 64 with a new gimmick, but that doesn't make it fundamentally flawed the way Wind Waker and Starfox Assault arguably are.

      --
      The United States of America: We do what we must because we can.
    42. Re:Any Gamecube reviews? by blahplusplus · · Score: 1

      "What was wrong with Metroid Prime 2?"

      The problem with Metroid prime 2 was the inconsistency in the delivery, they didn't fix any of the flaws from the first game. Believe me I liked metroid prime, but even I knew it suffered from flaws but the experience of metroid was fresh (first 3D metroid) and nostalgia helped ease it's more painful (and boring) moments. Metroid prime was not a good enough game that I could ever see myself playing it again, it's just one of those one-shot wonders because the actual game itself is first person shooter, but it plays like a 2nd rate FPS.

      People can claim "Metroid isn't an fps" but that's a bunch of bull, thats like saying contra isn't about shooting people! In the original metroid the action was tight and the game control was spot on. Metroid prime was slow and lethargic in that regard, and the auto-aim and cumbersome movement controls really detracted from my enjoyment of metroid as a first person game when you compare it with other _first person games_.

      Metroid prime does _not_ exist in a 'genre by itself' it is the typical "man with a gun" fps, in this case it's just samus. The truth is they made a few mistakes moving metroid to 3D, and one of them was not injecting the lessons learned from the many first person shooters made over the years.

      Metroid prime 2 wasn't bad but it was a complete let-down compared to the first game, they didn't fix everything that was broken in the first game (pacing in some areas, boredom of just navigating around, the repetitiveness of going through some of the annoying puzzles to get your upgrades).

      The fact is some parts of metroid are tedious for a game and are not well designed or suited to 3D, some 2D elements don't work so well in 3D.

      I'd have to think about it some more to really articulate it good for you! But I've been a gamer forever and I rarely if ever judge a game unfairly. My tastes are very wide, there is usually never a well designed game I don't like.

    43. Re:Any Gamecube reviews? by dsandler · · Score: 1

      As a Houston-area Wii hunter, I get pretty firmly stonewalled by every clerk and store manager I talk to, from the nice ones (GameStop) to the really surly ones (Target: "We won't get any more Wiis for the rest of the year."). I guess you just have to know someone who knows someone.

    44. Re:Any Gamecube reviews? by 7Prime · · Score: 1

      I highly dissagree with your assessment of Metroid Prime, and I think it stems from your perception of its genre. I would put Super Metroid and Link to the Past (released a few years apart), as being in the same genre: action adventure. The main differences: one's a side scroller, the other's a top view; one's sci-fi, the other's fantasy. But from a perspective of the progression of the games, they're adventure games, NOT action games. I'm not saying that you don't do any killing in either... sure you do, but most of the skill in the games come from navigation and puzzles. No part of either game was particularly difficult in the reflexes department, but could kick your ass in the brain-twisting department. Similarly, you can really draw a lot of parellels between Ocarina of Time and Metroid Prime, of which I consider to be even closer than their SNES predicessors. The decision to make Metroid's 3D incarnation from a first person perspective was more of an artistic direction, than anything else: as having a giant orange robot suit in the taking up a significant part of your screen at all times does a fairly good job of destroying the organic atmosphere that helps to make Metroid games what they are. I hate FPSs, and I was really worried when I heard it was going to be first person... but I realized that my reasoning for hating FPSs had nothing to do with the camera perspective, but the style of play. Metroid Prime may be first person, but it plays like a sci-fi Zelda, not a space shooter.

      So, if you think of Metroid Prime as an FPS, and like FPSs, you're likely to be let down, as the creators, themselves, swore up and down they they didn't want people to think of it as an FPS, because they wouldn't be satisfied. I'm not saying its impossible to make a Metroid/Zelda/Castlevania genre adventure game that has good FPS qualities, but the emphasis was not on the precision reflexes that FPS fans take pride in developing, but development of good FPS traits is bound to take away from the adventure game traits, which I believe to be TOP NOTCH in Metroid Prime. In fact, until Twilight Princess, Metroid Prime was my favorite action/adventure game.

      I will agree that Echos was a dissapointment... but probably not for the same reasons you think. I loved MP, so "fixing issues" was not one of my main concerns for the sequal, I was just hoping for more development, maybe an even more epic adventure, possibly some new directions for the series, I just wanted something that was inspired and inspiring. What I got felt like a group who was creatively spent, and used the same formula again, with little inspiration. The map is even smaller, and more linear than Metroid Prime, the story is a total Zelda ripoff, to the point where I like to call Twilight Princess: "Metroid Prime Echos done RIGHT."

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    45. Re:Any Gamecube reviews? by blahplusplus · · Score: 1

      "but the style of play. Metroid Prime may be first person, but it plays like a sci-fi Zelda, not a space shooter."

      That my friend is a bunch of nonsense. Metroid prime is a first person shooter, people who defend the flaws in metroid unnerve me to no end. They have simply _not_ played enough games or are not a hardcore gamer and are in really no position to judge it from a historical gaming perspective. They are not experts on _fun_ and game mechanics, you may like metroid prime but you certainly do not see its faults. See for someone who's played and seen many games that metroid has copied, so much of what metroid has been doing is old hat, done by other games better. So you get the feeling of been there, done that. In the first metroid they got a lot of things right, but some things wrong, in the 2nd game, they gave you great bosses and pretty enemies, but really skimped on taking a chance to develop the metroid universe.

      The perspective is _first person_ hence the name _first person shooter_. Metroid prime(1&2) just has more exploration elements, less and worse action compared to other _first_person_ games. It has more cumbersome controls, and more powerup unlock and jumping puzzles. There are other FPS games just like metroid that play much better then it, metroid is in no way unique, in no way does it's gameplay stand out from other games.

      Metroid's story needs to get with the times... both metroid prime 1 and 2 had stories / aspects of the universe that were not fleshed out as well as they could have been. I could understand a crap story for Metroid years ago, but it's 2006 for god sakes! I've played halo, Warcraft 3, starcraft, Half-life, half-life2, gears of war, etc. My expectations have been raised, many gaming and storytelling lessons have been learned by developers... they have many shining examples of great formula's to copy and work from. I do not want to play the same game 20 times in a row that does not try to evolve itself and push the limits of gaming. They did some great things in metroid prime 1 and especially #2 with the bosses... but besides that not much else.

      Next, metroid is nothing like zelda in any way, comparing metroid to zelda, is like comparing halo to mario brothers, they are not even in the same genre, they do not even play from the same perspective! In zelda you have a wide range of options at you disposal to control your character, in Metroid you have the typical - jump, shoot, double jump, and screw, interaction with objects is limited... in zelda you have much more you can do and interact with, in Prime you interact with sterile interfaces, there is no character interaction, emotion, or personality whatsoever injected into the games characters. The whole problem with metroid is that if you've played a wide swath of games, you know metroid should 1) control much better then it does and 2) Not dumb it down for reflex retards. 3) Could be a lot better then it is.

      One thing I hated about metroid prime (1&2), was that they made aiming and character movement cumbersome, and added auto-aim so even a retard could compensate for the horrible control scheme.

      There are tonnes of things I could list wrong with Metroid prime 2... One being the tedious backtracking between light and dark worlds... give me a break, light and dark world, in a metroid game?? Jesus... like this gimmick hasn't been used so many times in other games (i.e. zelda, final fantasy, etc, etc). This is 2006!

      Next is the races they created based on being chozo rip-offs, lastly, the world of Metroid prime 2 was just so boring and mundane from an immersion perspective... where are the things that are *interesting*... besides powerups, puzzles, scanning (and reading)screens and the occasional boss fight?

      In a 2D metroid I can forgive backtracking because traversing entire giant levels is relatively quick, in Metroid prime 1&2 it just grates on your nerves because of the time it takes to travel the distance.

    46. Re:Any Gamecube reviews? by Akaihiryuu · · Score: 1

      The GC version has the normal map orientation (un-mirrored), also Link is left handed. This information comes from the official Nintendo Power Twilight Princess guide (it has a separate section for the Gamecube version in the back). They have pages of nothing but Gamecube maps, showing that they are the opposite of their Wii equivalents.

    47. Re:Any Gamecube reviews? by 7Prime · · Score: 1

      It sounds like most of the faults you find are in Metroid Prime 2, which I agree, was a huge dissapointment, so I don't know why we're still talking about it.

      As for backtracking, it's simply a symtom of non-linear progression. I, personally, enjoy the re-traversing of old territory, especially when new possibilities come out of it later in the game. It's the difference between Super Mario Bros 1 and a game like Metroid. If you're intent on having all completely new territory, all the time, then you're not a good match for non-linear progressive gameplay. I suggest sticking to level-based things like Half-life, Kirby, or "travellog" type games like Final Fantasy X. I love seeing how old material begins to look different over the course of a game... new passages become available, you begin to understand the types of puzzles a little more, and suddenly you realize there are things in the room that you didn't know before.

      Repetition is a beautiful thing if done correctly, and re-traversing old territory with new-found skills and knowledge is a great way to implement that. How boring would a metroid game be if it just went from point A to Z, without ever having you go back? THEN it would be a true FPS, almost all of which are level-based. I just can't play level-based games anymore, I need to feel the relationship between the places I'm exploring, or its not interesting.

      Just cut it out with the confusing of "perspective" with genre. A game's genre isn't defined by a camera angle any more than it's defined by the time of day you're playing it!

      Super Mario World is a 3rd person side-scroller, Mario 64 is a 2nd person 3D game, but they're both platformers. Link to the Past is in 3rd person top-view, while OoT is a 2nd person 3D game, but both are fantasy action/adventure games. Super Metroid is a 3rd person side-scroller, and Metroid Prime is a 1st person game, but both are sci-fi action/adventure games. Noone's going to call Super Metroid a side-scrolling shooter, any more than they're gonna call Link to the Past a top-view sword slasher. That would imply that the focus of the game is on killing baddies, having quick reflexes, and good aim. Contra is a side-scrolling shooter. Metal Slug is a side-scrolling shooter. Super Metroid is a side-scrolling action/adventure/platformer. It's like trying to say that Mario World and Contra are in the same genre because they both share the same viewpoint.

      Back on the NES/SNES, there were only about 2 or 3 different perspectives you could have in a game, yet there are just as many genres as there are today. Noone would ever lump games together by what the viewpoint was, they would lump them together by what the focus of the game was on. Mario, Sonic, Megaman, all were about having precise jumping and running, therefor, they're usually thought to be in the catagory of platformers. Megaman has a bit of shooter in it as well. Zelda, Gardian Legend (great game which is almost a hybrid of Zelda, Metroid, and an top-view space shooter), and Metroid are epic adventure series that require a lot of navigation and problem solving, therefor, they're all under the unbrella of action/adventure games. Metroid also has some platformer aspects thrown in the mix (which Zelda later took on in its 3d incarnations). Contra, Ninja-Giaden, Metal Slug, and Double Dragon all focused on beating up baddies before they killed you, and being quick enough to do so. Contra also has some platformer aspects in it as well. All are shooters, and would later be succeeded by the FPS.

      These games have NEVER been about that, most of the gameplay revolves around navigation and problem solving, the battles are very secondary, and the ones that are there are simply an extension of the problem solving: they're about figuring out how to take down different types of enemies correctly. Once you know how to "do it", there really isn't much skill involved, unlike a shooter, but this is the point. It's a brain teaser, in which you are required to juggle a lot of different tactics (most

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    48. Re:Any Gamecube reviews? by Psiven · · Score: 1

      Awesome, thanks!

  2. Finals Suck by Anonymous Coward · · Score: 0

    If it weren't for finals I would have beaten the thing by now. Oh well, only about 30 pages left to write and then I can finish the damn wonderful thing.

  3. All said and done... by casualsax3 · · Score: 3, Interesting
    ... I think I liked Okami better.

    http://www.gamerankings.com/htmlpages2/920500.asp

    I thought Zelda was *very* good, but I think the controls turned out a bit... awkward, for lack of a better word. I think they worked quite well, but it never felt really natural. Also, it's honestly time for some voice acting Zelda. All in all a fantastic game though!

    1. Re:All said and done... by Turn-X+Alphonse · · Score: 4, Insightful

      Why is it time for voice acting?

      Text works perfectly fine and you don't have to deal with crappy dubbing as it crosses the ocean. Just use your imagination and you have all the voice acting you want.

      --
      I like muppets.
    2. Re:All said and done... by Thansal · · Score: 1

      Okami is one of the main reasons I will be buying a PS2 some time afet I buy my Wii.

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    3. Re:All said and done... by Directrix1 · · Score: 1

      I agree. I actually am glad I don't have to hear more craptacular voice acting. The way they did it, conveys the emotions without overwhelming you with boring dialog that you'd just end up skipping anyways.

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
    4. Re:All said and done... by Anonymous Coward · · Score: 1

      ugh I hope they never have voice acting in Zelda. Maybe i'm old or something but voice acting bothers me in all games. I wish more games would handle it the way Zelda does. When they added voice acting to FF it made me stop playing them.

    5. Re:All said and done... by nuzak · · Score: 3, Insightful

      Because Shodan wouldn't be nearly as creepy nor is Irenicus nearly as cold-blooded if they were just text. Bad voice acting can ruin a game, but it's no reason to not even try.

      But this is an adventure gaming genre where "Magic sword east. Good luck!" tends to be considered the height of exposition. So the bar isn't particularly high after all.

      --
      Done with slashdot, done with nerds, getting a life.
    6. Re:All said and done... by Fozzyuw · · Score: 1
      Okami is one of the main reasons I will be buying a PS2 some time afet I buy my Wii.

      Guitar Hero I/II and God of War should be your other 2 reasons to buy a PS2. =)

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    7. Re:All said and done... by Stormwatch · · Score: 1

      Dubbing? Who the hell said anything about dubbing, you heretic? Foreign games should NEVER be dubbed. Subtitles are the only way to do it right.

    8. Re:All said and done... by Anonymous Coward · · Score: 0

      No, voice acting in games is terrible. It's the reason I had to play "Skies of Arcadia" with the TV set to "mute".

    9. Re:All said and done... by C0rinthian · · Score: 1

      You misspelled Shadows of the Colossus. ;)

    10. Re:All said and done... by El+Gigante+de+Justic · · Score: 1

      Voice acting was done for a couple of Zelda games, and they are now hidden in a closet somewhere because they were so terribly bad (they were released for Phillips CD-i in the early 90s, had terrible animation and horrendous voice acting and dialogue).

      In my opinion, voice-acting should never be added to a Zelda game, or at the very least, it should never be done for Link, because it will be impossible to find a voice that pleases everyone (or possibly anyone). Link never has any lines anyway, and part of the charm is that while he does have a voice (when fighting, etc) we can maybe imagine how he sounds talking without actually hearing it. I could maybe see giving Ganon a voice, but it's not really necessary.

      Wind Waker did include the typical minimal voice acting, and it was done to hilarious effect, especially with the little Battleship mini-game where the guy running the shop would yell "SPLOOSH" or "KA-BOOOOM"

    11. Re:All said and done... by Thansal · · Score: 1

      my god! you must be a mind reader! Go get that million dollar reward, as those are exactly the reasons why! (hehehe)

      Yup, lots of awsome games on the PS2, and that is ignoring the new ones!

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    12. Re:All said and done... by grammar+fascist · · Score: 2, Insightful
      I agree. I actually am glad I don't have to hear more craptacular voice acting.

      They'd also have to come up with some dialogue for Link on the first place. He never says anything - we just fill it in. They'd have to do a spectacular job of that, and it would have to be better than anything the player could have imagined Link saying. It's a tall order.
      --
      I got my Linux laptop at System76.
    13. Re:All said and done... by hansamurai · · Score: 1

      I'm 30 hours into the game and I agree that I think it's time for voice acting in the Zelda series. I'm not asking for Link to have a voice, just everyone else. There are some cutscenes in the game that are directed really well and are simply spoiled by me having to read text and tap the A button. I'm sure I'll be mocked for complaining about "reading text" as I've been doing that in games for 15 years, but at the same time, I've also played games like Final Fantasy X and Metal Gear Solid 3 where voice acting was the norm and done magnificently. If Midna had a voice besides her (cute) Simish, I think she would be a much more intriguing character. What about the bad guy in Zelda, or Zelda herself? Instead of booming villainous voices or a courageous female voice, I get "doo doo doo doo doo doo" *click* "doo doo doo doo doo doo" *click* repeat...

      And of course, if someone considers the voices sacrilege, just disable them! Stop complaining about something that would not affect you in the long run.

    14. Re:All said and done... by drinkypoo · · Score: 1

      One of my favorite subtitled games is Panzer Dragoon Saga. However, it's not subbed because it's translated from Japanese. It's subbed because it's in a made-up language that's very similar to Japanese, and it's subbed in English here, and in Japanese in Japan AFAIK. Personally I thought that was a neat approach, but not every game can have its own made-up language...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    15. Re:All said and done... by shimage · · Score: 1

      ... I think I liked Okami better.

      http://www.gamerankings.com/htmlpages2/920500.as p

      I thought Zelda was *very* good, but I think the controls turned out a bit... awkward, for lack of a better word. I think they worked quite well, but it never felt really natural. Also, it's honestly time for some voice acting Zelda. All in all a fantastic game though!

      Maybe I'm retarded, but I don't remember much in the way of voice acting in Okami either. Personally, I prefer the way (at least, the way I recall) Okami did it (that is, the "talking"), but it doesn't really matter to me. I find that bad voice acting is much worse than bad text, and since there so much of both, I guess I tend to be biased against voice acting.

    16. Re:All said and done... by Fozzyuw · · Score: 1
      You misspelled Shadows of the Colossus. ;)

      lol, actually, I've not tried that one yet, but I'm looking forward to doing it. I just have to finish Zelda on the Wii first. =) But I'm told it's pretty awesome!

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    17. Re:All said and done... by ZorinLynx · · Score: 2, Funny

      How about "Excuuuuuuuuuuuse me, Princess!" :)

      -Z

    18. Re:All said and done... by Thansal · · Score: 1

      That is the game that involves scrambling around (climbing them and such) giant friken badies, right?

      I saw a little bit aobut it when it was first anounced then it went compleatly under my radar for some reason. So I am assuming that it came out and is awsome?

      (w00t for more reasons to buy a PS2)

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    19. Re:All said and done... by C0rinthian · · Score: 1

      you were told right. :)

    20. Re:All said and done... by Directrix1 · · Score: 1

      Nice reference. I just got that in on DVD a couple weeks ago ;-).

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
    21. Re:All said and done... by CheechWizz · · Score: 1

      Yeah, it came out over a year ago. It was actually the reason I got a second hand ps2 at the time, it's an awesome game. It has a very distinct style and atmosphere and it's the only game that ever made me feel bad about killing something, which is a really chilling and weird experience. If you like videogames you owe it to yourself to check this one out.

    22. Re:All said and done... by Anonymous Coward · · Score: 0

      Umm...Okami was a great game, but it didn't have voice acting either. It had weird pseudo-Japanese, only a step up from Animalese and Simlish.

    23. Re:All said and done... by buffer-overflowed · · Score: 1

      Durandal in Marathon. You might be eaten by a grue.

      It's called tradition. Zelda has such a long-standing fanbase, which has been without voices for the characters for so long, that any voice acting added in at this point would be *certain* to disappoint.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    24. Re:All said and done... by kinglink · · Score: 1

      True, but would like be as cool with a voice? The answer is a flat no. Link is a silent protagonist, he might shout when attacking but you have two choices, either make him remain silent (and thus keeping it as a true adventure) or have him talk and say stuff the player would never accept.

      The style of hero that Link uses is the same as the DQ hero almost always. It allows an adventure game to be more indepth without forcing people to put words in their mouth which tends to be weak at best. You almost always end up with one of three speaking systems.

      A. The "no option" system. The hero says what ever he's scripted to and the player at home feels a lose of connection the first time the hero says something unobvious (Like a scene where the hero is talking about lunch but the player wants to say "my arm's glowing!" since it is!

      B. The "worthless option system" The player chooses from 4 options, 3 have a little more information, the 4th has the "continue playing command" Oblivion did ok with this as some options were important but on a whole it's good for exploration games bad for everything else. Personally it's the best we have and it's not good enough.

      C. The "Good bad ugly" options. Kotor shows this one, it's great if you're five. The bottom answer is always darkside points the top answer is always light side points, and the middle is neither? YAWN! Honestly this is the worst of the bunch because it belittles the player. Yet bioware loves it.

      Shodan was creepy but the hacker has no voice and is only slightly male (from the opening video of the original game) That's great but to trust in nintendo to bring the Ganondorf voice I imagine into a game is also to believe they will ignore every other version of ganondorf's voice. It's simply too much to ask them after 10 games. But then again they finally don't have to worry about storage space (as much) so maybe they will have the next zelda game have voice acting? Who knows. and maybe it won't be a total failure.

      P.S. System shock rocks and shodan is still scary at least to me.

    25. Re:All said and done... by nuzak · · Score: 1

      I'm not saying Link should necessarily have a voice. It's often better that the protagonist remain silent, but you can still have first-rate voice acting regardless. Half-Life 2 even makes a joke out of it with Alyx's quip, "Man of few words, huh?", and that game stands out as an example of phenomenal voice acting.

      On the other side of the coin, I remember Ultima IX .. aside from every other issue that ruined the game, like the abysmal framerate, the voice acting was some of the most putrid fare I'd ever had to endure. Then there's FFX, but what stands out the most is the awful writing and not so much the hammy overacting.

      --
      Done with slashdot, done with nerds, getting a life.
  4. Where is this even being sold? by Anonymous Coward · · Score: 0

    Where is this game even widely available? Amazon sells it, but only through their third-party sellers; they don't have any in stock themselves, though oddly the release date is listed as the middle of November. And that's only the Wii version, the Gamecube version isn't even in site. How did Zonk get his hands on a copy?

    1. Re:Where is this even being sold? by MindStalker · · Score: 1

      He probably bought it when he bought his Wii by waiting in line. Right now the Buy it Now auctions on Ebay for Zelda are about $60-$65. Which isn't much more than the game itself.

    2. Re:Where is this even being sold? by Jeffrey+Baker · · Score: 1

      They have them piled up on the shelves at the local Best Buy. Of course, you'll need to find the actual hardware at some other outlet.

    3. Re:Where is this even being sold? by Guppy06 · · Score: 1

      Amazon sells it, but only through their third-party sellers;

      You've just described about 70% of everything I've searched for on Amazon in recent years. It seems they're more interested in being another eBay than an actual retailer, and if I wanted to put up with the frustrations of eBay, that's where I'd be.

      If you don't have it, you don't have it; don't give me this "used & new from..." bullshit.

  5. I agree by dlc3007 · · Score: 1

    I have to say that I agree with your opinion of this game. When I first purchased my Wii, this was the one additional game that I purchased and I've been very pleased. Fortunately, my wife isn't interested in adventure games -- or else we'd be fighting over game time.

  6. wow by treak007 · · Score: 1

    I have always been a huge Zelda fan, but I wasn't sure if I could justify purchasing the wii just for twilight princess. Now I'll have to rethink that decision.

    --
    Klingon Software is not released, it escapes, inflicting terrible damage onto the enemy as it does
    1. Re:wow by operato · · Score: 1

      it's on gamecube too

    2. Re:wow by treak007 · · Score: 1

      Yeah, my decision also relies on the reviews of the gamecube version. But I have a feeling that it's not going to be as good as the wii version.

      --
      Klingon Software is not released, it escapes, inflicting terrible damage onto the enemy as it does
    3. Re:wow by operato · · Score: 1

      they're practically the same bar the controls

    4. Re:wow by treak007 · · Score: 1

      True. But also controls can make a difference between an intuitive game and a terrible game.

      --
      Klingon Software is not released, it escapes, inflicting terrible damage onto the enemy as it does
    5. Re:wow by Sancho · · Score: 1

      As someone else pointed out, the game was designed for the 'cube. They tacked on the Wii controls when they decided to make this the flagship game for the new system.

      My suspicion is that the GC controls will be every bit as good as OOT/Wind Waker.

    6. Re:wow by stevencbrown · · Score: 2, Insightful

      you're clearly trying very hard to justify the decision to yourself - just buy it!!!

    7. Re:wow by blankinthefill · · Score: 1

      Having played this through to the end, I have to say that I can give it a full recommendation. If you need a reason to buy the Wii, this game provides an excellent one. It was fun to watch, fun to play, and the controls just made it better, IMO. Of course, I also love Wii sports to a fault, and my lack of money means that, since I have no funds to purchase any more games, Sports is all I play for the time being, so take my recommendation with a grain of salt, please, hehehe.

    8. Re:wow by ShadowsHawk · · Score: 1

      First, let me say that I'm about 18 hours into TP. It was designed for the cube, so it will function fine, but the Wii controls really are fun. I was a little worried that the slashing and waving would get repetative. I was so very, very wrong. Killing moblins and bats has never been more entertaining.

    9. Re:wow by Firehed · · Score: 1

      Supposedly they literally mirrored the entire game so that Link can be right-handed in accordance with 90% of the players, as well. Still, I've played for probably 25 hours (and with it being finals week, expect that to double shortly) and the controls with the Wiimote and Nunchuck very rarely feel awkward.

      I'll admit, I absolutely hate the jumping puzzles that make their way into the game, notably the second dungeon towards the beginning. I've never felt quite at home with analog sticks, so I'd often find myself headed in slightly the wrong direction and jump straight into a pool of lava instead of the platform in the middle of the stuff. But other than that, it's one of the best games I've ever played. I'll admit that I've only played Link to the Past from the Zelda series, as I never owned an N64 or GC (though as the Wii does GC games natively, I may pick GC versions up, and possibly N64 via Virtual Console if/when it arrives). There are numerous striking similarities, but as it's the only other game from the series I've played, I have no idea if it's a common theme or just an odd coincidence.

      Having played TP with the Wii controls, I can't quite imagine playing it any other way now. But, of course, I certainly could have never imagined playing it via the Wiimote/Nunchuck combo until I demoed the console, so that doesn't mean much.

      Which reminds me... time to go play a bit more (and by "a bit", I mean "for the next ten or so hours").

      --
      How are sites slashdotted when nobody reads TFAs?
    10. Re:wow by Omestes · · Score: 2, Interesting

      Thank you! The lava dungeon sucks, I feel like I'm marginally in control of a suicidal elf. I know it isn't TPs fault though, I never got used to 3d platformers, actually I never even wanted to see Zelda transition from 2d top-down, and thus missed the N64 ones on purpose, until WindWaker got me back into the fold. I'm sure if it was 1st person I would have no issue, thanks to years of experience. But I figure if I could get through the damn horse bit before the dungeon (still having thumb cramps), I can slough my way through the dungeon of dramatic fiery suicides. Outside of my own ineptitude, TP is the best Zelda, or adventure, game I have played to date, it might even beat out the original... but we'll find out, I just got a 20 buck VC card, and Zelda is the first game on my list.

      Oddly I'd be doing better with the GC version, but thats mostly because I have to get used to the Wii-mote/nunchuck combo, I forget to move my hands, die, get pissed off, and go bowling on Wii Sports.

      You have a damn good idea, why am I on /.? I should be jumping in lava and killing slugs.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
  7. wow by jrwr00 · · Score: 0

    thank god i know I'm getting the game cube version this Christmas

  8. What about the GC version? by Anonymous Coward · · Score: 0

    Wiis are sold out every where and the only reason I really want one is to play Zelda. The GC version comes out this weekend should I just go ahead and get it or will I regret not having the Wii version?

    1. Re:What about the GC version? by Overly+Critical+Guy · · Score: 2, Informative

      You'll regret the lack of the Wii's control scheme. Once you've aimed with the remote, you won't want to go back. There are a few other reasons, like the convenience of being able to save to the Wii's internal storage rather than plugging in a Gamecube memory card, the potential for game updates through WiiConnect24, and widescreen capability.

      If you've got no other choice, go ahead and pick up the GC version. No matter which you play first, it'll be kind of a new adventure when you try the other system's version because the game world is flipped horizontally, and there's a new control scheme. I have the Wii version and beat it last week, but I'll be picking up the GC version as a fun alternative when I want to play with an Ocarina-like control scheme in the original, "intended" orientation of the game world. I also suspect the Gamecube version will be tough to find in a few years, so that's another reason to pick it up as an option for the future, if you have the extra cash. It's a bit fanboy-ish to own both versions, but there are some key differences, and I'd like to experience both versions of the game. I think cut scenes in particular look aesthetically better on the Gamecube version solely based on the Wii version being flipped.

      I imagine it'd be pretty fun to have played through the GC version and then move up to the Wii version and experience the remote aiming when you're used to the analog stick. So either way, you can't go wrong picking up the game, whichever system you choose first.

      --
      "Sufferin' succotash."
    2. Re:What about the GC version? by rainbowfyre · · Score: 1
      There are a few other reasons, like the convenience of being able to save to the Wii's internal storage rather than plugging in a Gamecube memory card... (Emphasis added)

      Convenience?!? This is the least-well thought out porting decision for this game.

      For those who don't know, this game follows the traditional Zelda path of having three save slots in the game. On the gamecube, this is not a problem -- when the fourth person wants to play, you can just swap in a new memory card.

      AFAICT, on the Wii it is impossible for more than 3 people to have Zelda save games. For goodness sake, this is a 4 person console system! In my house, I'm number 6 in line for a slot, and I don't think anyone is finishing their game any time soon.

      #include <gnashing_of_teeth.h>
      --
      Vericon is coming!
    3. Re:What about the GC version? by DudemanX · · Score: 1

      Uh, you can do the same on the Wii if you so choose. The Wii of course takes SD memory cards so it's not very hard to move your save file off of the system in favor of another.

    4. Re:What about the GC version? by Overly+Critical+Guy · · Score: 1
      Convenience?!? This is the least-well thought out porting decision for this game.

      I like to keep the lid of my Wii closed, so it's nice to use that 512MB internal storage for save games. You can also swap SD cards if you need more.
      --
      "Sufferin' succotash."
  9. Re:Another one! by CarnivoreMan · · Score: 1

    Every sentence of a review needs to provide information directly relating to the game? I enjoy a little background information. It helps explain why things are they way they are.

  10. Re:Grandma's boy by otacon · · Score: 1

    I always imagined him as the guy in Grandma's boy that lives with his parents and has the car bed.

    --
    In a world of acronyms, the words are the real victims.
  11. 480 resolution? by Leto-II · · Score: 3, Interesting

    Where are these high-res (relatively speaking) images coming from, since the Wii only produces 480p?

    --
    Do not anger the worm.
    1. Re:480 resolution? by Erwos · · Score: 4, Interesting

      These images look _remarkably_ like the screenshots that have been floating around for months - screenshots that look _far_ nicer than the in-game screenshots taken by other reviews.

      How about snapping your own, Zonk? Or at least making note that Nintendo basically handed these out?

      --
      Plausible conjecture should not be misrepresented as proof positive.
    2. Re:480 resolution? by Anonymous Coward · · Score: 0

      He said, high-res, not high def.

    3. Re:480 resolution? by nschubach · · Score: 0, Offtopic

      Don't you know? Just about every game review is already canned and shipped to the "reviewer" when they receive their version of the game. At least that's my conspiracy theory on it. Dispute it if you will, but read some of the reviews from different sites and you'll think they cut and paste the text from somewhere and changed a few words here and there.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    4. Re:480 resolution? by Tadrith · · Score: 1

      I was thinking the same thing, actually. I mean, I know things look less pixelated on my computer screen because I'm not stretching the image to fit my television's resolution, but still.

      To be completely honest, The Twilight Princess is an ugly game. Before you flame me -- I loved the game. Dearly. It's one of the best games I've ever played, and certainly one of the best in the entire series. The artists responsible for all of the game's graphics did a fantastic job. The problem, for the most part, is that it just doesn't get along very well with low resolutions. It's almost as if the game was designed with a higher resolution in mind and then pushed back to what it is now.

      I have the component cables for my Wii. They do make a huge difference, and every game so far - Excite Truck, even Wii Sports, looks a great deal better in 480p on my television set. I understand a lot of it is the television, and I don't have the best LCD TV in the world, but those games looked pretty good even in 480i. Zelda appears to be very blurry in 480i as compared to the other games, and in 480p the blur goes away and starts to look like a mishmash of pixels. It isn't so bad close up, but things in the distance begin to get very ugly. From a layman's perspective, it seems like everything in Zelda was rendered in high detail intended for higher resolutions and now looks worse because it is being compressed into a lower resolution.

      But again, don't get me wrong, the game was fantastic. I will undoubtedly play through it again. I just wish Nintendo had given it a bit more TLC, especially after having been delayed for so long. Graphics are not everything, and a good game can overcome virtually any graphical problems provided it has a solid plot and gameplate, but they aren't something to be completely disregarded, either. There is a reason why everyone drools over finely done CG, and well done graphics make it easier to immerse yourself in the story.

    5. Re:480 resolution? by Erwos · · Score: 1

      That's one theory. The other is that game reviewers have similar tastes, and are playing the same game, so it follows that their reviews would be similar.

      --
      Plausible conjecture should not be misrepresented as proof positive.
    6. Re:480 resolution? by kalirion · · Score: 1

      I think Pic #1 and #4 look authentic for the resolution. The rest ... don't.

    7. Re:480 resolution? by Zonk · · Score: 5, Informative

      I get all of the images for the Slashdot videogame reviews from GameTab, which hosts the buckets and buckets of promo screenshots that game companies put out. I'm not actually on that many PR lists, so I use this resource to ensure there are shinies on our game reviews.

      I agree with the implication you're making: Twilight Princess did *not* look that good on my TV. But, it didn't look half bad either. I just got the component cables for the Wii the other day, and on my set (which does up to 1080i), it looks really really nice. I'd rather have slightly nicer-than-the-real thing images than nothing at all, which is what my choice was here.

      The request you're making, that I take my own screenshots, is something that I'd very much like to do myself. However, I'm just not set up for such a thing here. See, the first step along that path would be to hook a PC up to my home entertainment setup. As I have a.) a wife and b.) no spare PCs lying around, that plan pretty much stalls out before it even leaves the hanger. :)

    8. Re:480 resolution? by 644bd346996 · · Score: 1

      #2 and #5 show Link as a lefty. On the wii, the game was mirrored to fit with the majority of people being right-handed.

      Also, does anyone know if the game can be reverted to a left-handed Link? I'm left-handed myself.

    9. Re:480 resolution? by Omestes · · Score: 1

      Actually it does support 480i too... Not too much a difference, but it still makes one...

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
  12. This just confirms my suspcions... by Anonymous Coward · · Score: 0

    ...that this douchelord didn't play the game for more than a few hours before tapping out his poorly-written abortion of a review. Dear DigiNews: I wouldn't trust Daniel "monk" Pelfrey to review the steam off my piss.

    1. Re:This just confirms my suspcions... by Anonymous Coward · · Score: 0

      He's a "douchelord" for giving it an 8.1/10?? Seems like a pretty decent review to me.

      Oh wait, I forgot, he's not allowed to have his own opinion and most follow the rest of the fanboy herd in their mindless chants.

      And let me guess, you're one of those kids on gamefaqs whose reviews all look like this:

      10/10
      10/10
      10/10
      0/10
      0/10
      10/10 ...with nothing between the two extremes. It's either "b3st g4m3 EV@R!", or "cr4p!!11 wastted my m0ney$! wi11 f1l3 l4wsuite!1!"

    2. Re:This just confirms my suspcions... by Anonymous Coward · · Score: 0

      It's either "b3st g4m3 EV@R!", or "cr4p!!11 wastted my m0ney$! wi11 f1l3 l4wsuite!1!"

      Yeah, I can see you really got a good handle on my writing style there. Idiot.

      Did you actually read the linked review? Notice I never mentioned the score, only the quality of the writing. Frankly, the sooner all games reviewers stop assigning arbitrary scores will be the happiest day of my life, because it'll go some way towards mitigating the very gamefaqs-esque posturing that you mention.

      Well thought-out, well expressed opinions that differ from mine, I can handle. But this ain't one of them. Of course that's hardly a rarity in games journalism.

  13. Weirdest Wii attachments by bananaendian · · Score: 5, Interesting

    Am I the only one with visions of attachments like these developing to the extreme. The sex industry only has to copy THX-1138 and make millions!

    --
    www.tribalnetworks.org - helping tribal people around the world to own their own means of high-tech communications
    1. Re:Weirdest Wii attachments by Shados · · Score: 1

      Ok, that just owns.

      That being said, there are already games announced/in development with ideas of such attachments. Since the Wiimote itself can do most of the things one might need, you just need the attachment to make it more immersive, thus making said attachments incredibly cheap (as opposed to, let say, Light Gun games of old that required a full fledged light gun to be bundled in in many cases, etc).

      So expect to see them semi-frequently.

    2. Re:Weirdest Wii attachments by Five+Bucks! · · Score: 2, Funny
      Oh shit...

      All this talk a about snapping wrist-straps and broken TVs; and you think it's a good idea to put pointy ends on the wiimote?!

      Won't somebody please think of the eyes!!

      --
      52 52'23" W 47 32'07" N
    3. Re:Weirdest Wii attachments by Incadenza · · Score: 2, Interesting

      Attachments will always be used in ways not imagened by the manufacturer, as the Rez trance pack proofed. Not wii, not wireless, but fully functional.

  14. Nice work by nicolastheadept · · Score: 1

    Well done, Zonk. A most excellent review: one of the best I've read for anything

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    1. Re:Nice work by grikdog · · Score: 1

      Yup, ditto. I almost bought a Wii after reading this. We'll see how the GC version does.

      --
      ``Tension, apprehension & dissension have begun!'' - Duffy Wyg&, in Alfred Bester's _The Demolished Man_
  15. So I don't "exactly" control the sword? by donut1005 · · Score: 5, Insightful
    I posted this in the Two Weeks of Wii thread, but this seems more appropriate here.

    I'll admit. If I look in the mirror I might just see a Nintendo flavored Kool-Aid mustache.

    But...

    I am all for the new innovation the Wiimote offers, but after playing Zelda TP for about 20 hours, I really don't think its integration with the Wii is anything special. I understand it was originally a GameCube game, but even as great as the game is, I think it still is a GameCube game for the Wii. Where with Wii Sports the movements of the players mimic what you do, with Zelda you just shake the Wiimote when you want Link to strike with his sword. I noticed in the E3 vids showing gameplay of Mario Galaxy (or whatever its called) you shake the Wiimote to do a superwarp or superjump. That struck me as weird, like it wasn't an instinctive motion. Why can't you just map that to a button? Did you need to put the motion sensitivity in there somewhere so sword equals jiggle the Wiimote, THERE YOU GO? If the motion can be replaced by a button, I don't see it causing excitement. I see a lot of developers thinking "How can we incorporate the wiggle?" I hope soon enough they figure out how this new interface really works. Hopefully Trauma Center and Elebits can be used for a future template on why there is motion sensitivity in the first place!
    --
    3A 4E 22 05 C1 83 0B 7A
    It's random, but my posting it here is probably considered illegal to someone.
    1. Re:So I don't "exactly" control the sword? by Anonymous Coward · · Score: 0

      Perhaps you haven't gotten far enough in the game (but in 20 hours you certainly must have?)... Once you get any of the items, such as the fishing pole, slingshot, bow&arrow, grappling hook, etc., the value add of the point&click should be obvious. To aim the bow&arrow, I certainly prefer the very instinctive pointing rather than trying to move the joystick and so on. Same of course goes for grabbling hook and the boomerang, etc.

    2. Re:So I don't "exactly" control the sword? by Jeffrey+Baker · · Score: 4, Interesting

      Some elements of TP really do use the motion sensing to good effect, I think. The aiming of the slingshot, bow, and grapple are not that interesting, since the same thing can be accomplished using the analog stick. But Link's shield attack is invoked by jabbing the nunchuk, which is pretty intuitive, and the stab is done by stabbing with the Wiimote. And you reel in your fish by reeling on the nunchuk. Overall I thought the control scheme was pretty good.

      But I still think the best part of the Wii controller is that I can use what amounts to a Gamecube controller cut in half. I don't have to sit with my hands cramped together.

    3. Re:So I don't "exactly" control the sword? by modeless · · Score: 1

      What bugs me the most about the sword controls is that if Link's sword is put away, swinging the Wiimote doesn't even attack. It merely causes Link to unsheathe his sword. When that interface was a button, it wasn't too annoying, but when I swing the Wiimote I want Link to swing his sword, dangit! It's also much more annoying now when you enter an area where Link refuses to attack, and you swing the Wiimote wildly to no effect. It really reminds you that you're not swinging a sword in an epic adventure; you're just flailing around with a little plastic thing sitting on your couch.

    4. Re:So I don't "exactly" control the sword? by aricept · · Score: 1

      The stab is actually not accomplished by stabbing with the remote. The stab is accomplished only by targeting with the Z-button, pushing forward with the analog stick, and slashing with the remote - the same slash used for the regular sword swing.

    5. Re:So I don't "exactly" control the sword? by Jeffrey+Baker · · Score: 1

      That explains why I usually can't get the stab to work :)

  16. auditorally? maybe you meant auditorily? by Afecks · · Score: 0, Offtopic

    Try aurally.

  17. it's ok but... by BlackIcejane · · Score: 0

    I'm still playing the game and I like it cus it's Zelda but I there are somethings I do hate like the direction they give you on screen for the controls are kinda veg and hard to understand sometimes.

    The worst example of this is the scene where you joust a guy and 2 second before you hit the controls of what you are supposed to do pop up and then you get hit and die.

    That and the game over screen takes to long to let you get back in.

    --
    $DO || ! $DO ; try(); > try: command not found
    1. Re:it's ok but... by Anonymous Coward · · Score: 0

      Dear God!

      Please tell me you're either 10 years old or completely illiterate and were dictating this through a very low quality Speech-to-Text program.

      "..cus it's Zelda but I there are somethings I do hate like the.."
      "Cus"? "But I there"? "somethings"?

      "...the controls are kinda veg and hard to understand sometimes."
      Kinda veg? I feel your pain about incomprehensible subjects - take your post, for example...

      "...takes to long..."
      Do they no longer teach the differences between to/too/two anymore, or did you just drop out of school before reaching that particular subject?

      Do the world a favor and learn some grammar, for Christ's sake!

  18. Whatever Nintendo does they'll always be bashed... by Hackie_Chan · · Score: 3, Interesting

    The game is not flawless, of course....I don't think the extreme visual style of Wind Waker would have been appropriate here, I wouldn't have objected to some slightly more stylized graphical elements. Titles like Okami and Final Fantasy XII have proven what you can get out of an aging console if you focus on style over realism; it might have been interesting to see what such a marriage could reap with a Zelda title.

    Wow. You're not the first one to say that. It's funny how Nintendo were completely lambasted for making the Wind Maker cell shaded so they decided to take Twilight Princess in the art direction that the fans wanted. And now they're criticized to making the game too dark and gritty?

    Damned if you do, damned if you don't.

    --

    What's so bad about being lazy? What if there was a war and nobody showed up?
  19. Re:Another one! by dlc3007 · · Score: 0, Flamebait

    You really need to get laid. Maybe you'd relax more then.
    Good luck with that.

  20. Re:Another one! by Anonymous Coward · · Score: 0

    Haha, that's cute. No, I don't -- and a little bit of insight: Only people who can't get any themselves make that particular comment. So go fuck yourself; it might help.

  21. TP not as fun as OOC by Anonymous Coward · · Score: 0

    I don't own a GameCube, so I never played WindWaker. I played OOT and Majora's Mask for N64. I didn't like Majora's Mask very much, but I loved OOT. Best Zelda game I've played.

    I got a Wii and TP on launch day, and I've been playing with it ever since. There are a lot of things I like better in TP than OOC, but there are a lot of things I hate about TP. I love how the Poes look and behave, and the zombies (can't think of actual name right now) models look amazing. I love the new graphics too.

    But what I don't like is how you have to use grass to call Epona (and only in certain places are there grass). I hate howling songs because it sounds unbelivably stupid. What I miss from OOT is Navi. She would help you and give you information about any boss you fight. They tried to replace her somewhat with Midna, but she was nowhere nearly as helpful as Navi. Also, the `zombies' in OOC were one of the hardest mobs to fight... in TP, they are actually really easy.

    My main gripes with TP is that they make the bosses too. Fucking. Easy. And they make everything else much harder to figure out/do. I think I've only had to redo a boss once (used fairies a few times, though ;).

    Overall, I liked the game, but I didn't think it was nearly as fun to play as OOC. I think they spent too much time making TP look beautiful than to think about the little things that would have made it a truly awesome game.

    Just my 2 cents, YMMV, yadda yadda.

    1. Re:TP not as fun as OOC by porcupine8 · · Score: 2, Interesting
      You know, Navi never really told me anything I didn't already know. I just thought she was annoying because she always made it sound so urgent, and after I interrupted myself to talk to her I was always left thinking gee, thanks, couldn't have lived without that.

      Hm, your comment about easy bosses actually makes me think I'll like it. Bosses are always more of an annoyance to me than anything. I'd much prefer having moderately easy bosses and harder puzzles when you're trying to get around places.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    2. Re:TP not as fun as OOC by Anonymous Coward · · Score: 0

      Later in the game you get a whistle that you can use to call Epona from anywhere. However, by the time you get it you can warp to most places anyway.

  22. A Good Read Zonk by Anonymous Coward · · Score: 0

    Your reviews are well written and thorough, and you seem to have a long history of console gaming experience to tap into.

    And from what I gather, you kinda maybe like the Wii ;)

    1. Re:A Good Read Zonk by Anonymous Coward · · Score: 0

      Well written???! How about that line about never being unable to do something you shouldn't be able to do? THOROUGH!?? Where does he list these 'minor, minor' (p.s. only need one minor to get your point across, zonk) errors? Where does he discuss loading times, screen resolution, difficulty, etc?

      keeeriist

    2. Re:A Good Read Zonk by Anonymous Coward · · Score: 0

      Odd. When he posts positive news articles on the X360, all I see is nintendo vidiots screaming that he's an "M$ fanboi" and never gives attention to their system of choice.

      Now that he's given a positive review to a nintendo product, you're all gushing over his knowledge and fairness.

      What a fickle lot.

  23. Re:Whatever Nintendo does they'll always be bashed by Zonk · · Score: 3, Interesting

    I actually *loved* Wind Waker's look. What I didn't like was that it was rushed out the door to meet with the demands of Nintendo's corporate strategy. It (almost) felt like the over-compensated with Twilight Princess. Wind Waker is short, and kind of spartan, while Twilight Princess is just *so much game* that it can feel a little overwhelming at parts.

    As for Princess's look, I just think that the art style they used in the twilight realm was infinitely more interesting than the off-the-shelf fantasy feel of the light world. I'm like most gamers: I like seeing new stuff. More newness in the visual style would have just been even more icing on an already delicious cake.

  24. Veers away from classic Zelda by jdooley · · Score: 1

    I purchased this game along with my Wii. Having played most of the previous Zelda games (NESx2, Link to the Past, Link's Awakening, OoT, Seasons, Ages, Minish Cap, Wind Waker), I have a certain idea of what I expect in a Zelda game versus say Final Fantasy games. I am currently 9 hours in to Z:TP and have been sorely disappointed. Never before has Zelda included required+very difficult mini-games (sumo training, jousting, sumo match, etc). While I enjoy the main game, and the control scheme is pretty intuitive, these mini-games make me feel like I'm playing something other than Zelda.

    The Zelda scheme has always been get item, use new item to beat dungeon, use new item to get to next dungeon, repeat. All sidequests/mini-games have been optional. That's what puts all the past Zelda's in the 'epic adventure' category of games. Z:TP falls in to the classic RPG category. While both are enjoyable, they should not be confused and Nintendo should not have moved Z:TP from epic adventure to RPG.

    1. Re:Veers away from classic Zelda by hibiki_r · · Score: 2, Informative

      Then you'd like to hear that for the next 15 hours or so you'll only see 2 more mandatory minigames, the hardest one being so similar to the normal controls that you should have few issues going forward.

      Oh, and 9 hours in you've not even gotten to the cool stuff yet. The game does get better as it goes along. You'll get completely new items too. IMO the 6th dungeon is the best in the entire Zelda series.

    2. Re:Veers away from classic Zelda by eonblu · · Score: 0

      Never before has Zelda included required+very difficult mini-games (sumo training, jousting, sumo match, etc). While I enjoy the main game, and the control scheme is pretty intuitive, these mini-games make me feel like I'm playing something other than Zelda. That's actually one of the reasons I am enjoying this game so much. Every once in a while it gives you a break from the "traditional" play and has you do something unique. This added a much welcomed challenge for me, which never got to the point where I was turning the game off in frustration. Sure it may take a few tries to win the jousting game, but that's what made winning it so satisfying. I don't feel that it took anything away from the main game.

      The Zelda scheme has always been get item, use new item to beat dungeon, use new item to get to next dungeon, repeat. All sidequests/mini-games have been optional. That's what puts all the past Zelda's in the 'epic adventure' category of games. Z:TP falls in to the classic RPG category. While both are enjoyable, they should not be confused and Nintendo should not have moved Z:TP from epic adventure to RPG. So you'd rather it be a cookie cutter Zelda game, just like the 9 others that you played? In that case I suppose you would be a little dissapointed. I, on the other hand, get bored with games that don't offer anything new. Thats why I bought a Wii in the first place. Twilight Princess is loaded with references/similarities to previous zelda games (particularly OoT). To say that it changed too much is a little ridiculous. I'm really not sure I understand your point about categorizing. Making sidequests optional qualifies a game to be an 'epic adventure', while forcing them qualifies as an RPG? Any game that requires as much real-time action as Z:TP could never be labled a "classic RPG" in my book. Zelda is adventure all the way.
  25. (@&*%^ Zonk by straponego · · Score: 1

    All you're doing is selling more Wiis to people who are not me. This does me no good at all. I've been holding off on this Zelda thing until I felt confident that the series had some staying power, and I was just about ready to pick one up. Well... thanks a lot, you selfish jerk!

  26. Contrary... by geekmansworld · · Score: 1

    I have to disagree with some of what's been said. Firstly, and perhaps more importantly, I have NEVER been a fan of ANY Zelda game, and it is Twilight Princess that's the one game that's totally turned me around on the land of Hyrule.

    Yes, Zelda games have already had beautifully composed music, and Twilight is no exception. But it was about damn time Nintendo grew up and abandoned it's AWFUL MIDI-esque synthesizers and recorded some orchestral audio. Very bad form Nintendo, this game deserved better instruments.

    Regardless of whether or not this was to be a GameCube game first, the WiiMote is a totally natural way to play this game and I think it's essential to the way I've experienced the game.

    This IS Zelda at it's most distilled and finest, and I finally feel like a part of the genre which so many enjoy but which I myself have had trouble adopting.

    1. Re:Contrary... by spyrochaete · · Score: 1

      You're 100% correct about MIDI. In this day and age it's a reasonable expectation that a 50-hour AAA title on a next-gen console will not have 80KB worth of soundtrack.

    2. Re:Contrary... by NoStrings · · Score: 1

      From what I've read online about the MIDI audio - it was deliberately done that way so that they could do better transitions between pieces of music. For instance, when you approach an enemy, it changes smoothly into the "danger" music, without a break in the sound, regardless of what point in the background track it was in. I actually really like it, as I find it more immersive. Also, I don't find it bad in terms of musical quality. Sure, it's not as good as having a live orchestra playing the soundtrack in your living room, but its not like you're listening to the music by itself. It adds a lot to the feel of the game, and really, that's what it's there for.

    3. Re:Contrary... by spyrochaete · · Score: 1

      I am a huge game music fan and many of my favourite soundtracks are composed with inferior audio. However, I've seen "transitional" music done successfully with digital audio. The best example of this is in Sid Meier's Pirates when you flip between screens in any port. This game was released on PC and console platforms, and it's hardly a "next gen" title.

      Audio is one of the most overlooked aspects of gaming, but as the original poster pointed out, it's painfully clear to many gamers when inferior onboard MIDI instrumentation is used.

    4. Re:Contrary... by edwdig · · Score: 1

      You'd be surprised how little modern game music is recorded. I was at a recent IGDA meeting where one of the music designers from Neverwinter Nights 2 did a presentation. He played a trailer for the game repeatedly with different sections of the soundtrack removed. Very very little of the music was live music. Even the majority of the singing wasn't real. He went on for a bit about how they had some software that would generate the sound of a choir singing whatever you wanted from samples. You really couldn't tell that it wasn't done live.

    5. Re:Contrary... by spyrochaete · · Score: 1

      I don't mean to argue that live instruments are requisite for what I consider a good soundtrack. My favourite genres of music are purely electronic. I'm just frustrated with games that rely on a console's (or Windows') onboard MIDI instrument processor like this file. Synthesized music is awesome!

  27. Summary? by kwieland+in+stl · · Score: 1

    Anyone else notice the summary was about half the article? So much for snippets...

  28. Re:Another one! by Anonymous Coward · · Score: 1, Insightful

    "developed by someone who walked in the woods" or whatever tells us NOTHING about this game


    Yes it does... it says Miyamoto.... that tells a lot


    -- rev. layle

  29. Can you imagine... by Anonymous Coward · · Score: 0

    ... what people would say if Resistance: Fall of Man for the PS3 was basically a PS2 game with some Sixaxis support? Sony would be skinned alive. Yet the Nintendo's premium launch title is basically a Gamecube game with some motion sensing strapped onto the side. Meanwhile, they're artificially sitting on the GC release in case anybody finds out that it plays almost identically on a console costing 1/2 the price. I'm sure Zelda is very good game for other reasons, but it is interesting to note the double standards at work here.

  30. Re:Anyone know... by jspectre · · Score: 1

    roar! if we don't agree with someone's views let's rip him to shreds.

    chill out guy. it's a video game review! you don't like it, move on!

    --

    abcdefghijklmnopqrstuvwxyz

  31. Creativity from Japan is amazing... by dtjohnson · · Score: 1, Interesting

    Americans are supposed to be leaders in creativeness and innovation but some of the recent products, like the wii or the Prius, from Japan are simply amazing. The Nintendo Wii is an extremely creative and innovative product. By comparison, the xbox 360 (from an allegedly free-to-innovate american company) already looks like a dinosaur.

    1. Re:Creativity from Japan is amazing... by Anonymous Coward · · Score: 0

      "Americans are supposed to be leaders in creativeness and innovation "

      ahhhh who fed you that line of bull? American companies have more of a tendancy to buy innovation from other countries. the US have never been considered leaders in any country (except for maybe the US).

      "By comparison, the xbox 360 (from an allegedly free-to-innovate american company) already looks like a dinosaur."

      While the Wii is pretty cool, it is an iceage behind the PS3 and 360 in terms of technology, graphics and raw power so not sure what you are calling innovative here?

    2. Re:Creativity from Japan is amazing... by Oranse · · Score: 1

      Americans are supposed to be leaders in creativeness and innovation That is the maybe worst bullshit I've read here in a long time.
      I'm not going to flame about superior japanese or other foreign-to-US products, because frankly, my statements are probably not correct.
      I suggest you think about exactly the same before you post such a load of crap.
  32. 480: 720 x 480 pixels by Anonymous Coward · · Score: 0

    480p means 720 horizontal x 480 vertical pixels.

    That's what those shots look like to me, whether or not Zonk actually took them.

    1. Re:480: 720 x 480 pixels by Osty · · Score: 1

      480p means 720 horizontal x 480 vertical pixels.

      Actually, 480p can mean 640x480 or 854x480, depending on if you mean 4:3 or 16:9 (480p defines both, unlike 720p or 1080i/p which only define a 16:9 resolution). 720x480 is 3:2, and there are no 3:2 monitors out there.

      That's what those shots look like to me, whether or not Zonk actually took them.

      The first image looks like an in-game shot, but was provided in promotional materials from Nintendo quite some time ago. The last two images are cropped, high resolution (900x633), and quite obviously not in-game shots. Like the first, the latter two are also old promotional renders that Nintendo released a while ago.

    2. Re:480: 720 x 480 pixels by Osty · · Score: 1

      The last two images

      Err, that should be "the next two images". The one after those two looks like it's from in-game but probably not taken by Zonk, and the last one is very obviously a conceptual render.

    3. Re:480: 720 x 480 pixels by Anonymous Coward · · Score: 0

      Thanks for educating me!

    4. Re:480: 720 x 480 pixels by Shawn+Parr · · Score: 1

      Actually video is always 720x480 whether it is 16:9 or 4:3. On a television they use an anamorphic process which alters the shape of the pixels. On a computer 720x480 would be 3:2 because the pixels are square. A television has a .9 aspect ratio to the pixels so that same 720x480 is 4:3. This is why video meant for a television never is quite as clear as video meant for the computer screen, as it has to be scaled in order to not be skewed on the computer screen.

      DV video, and DVD video have a fixed frame size of 720x480. The shape of the pixels is adjusted if the 16:9 anamorphic flag is toggled for the video.

      This is why Photoshop has a setting in the new file dialog for NTSC video, not only does it have guides for title and action safe areas, but it takes the pixel shape into account so that the images will look correct when added into a video, otherwise the images would look scaled or skewed.

    5. Re:480: 720 x 480 pixels by Osty · · Score: 1

      Actually video is always 720x480 whether it is 16:9 or 4:3

      This is why Photoshop has a setting in the new file dialog for NTSC video

      You might want to check that Photoshop new file dialog again. Mine (an old version of PS Elements) has the following options:

      • 720x540 Std. NTSC 601. This is a 1.333 (4:3) aspect ratio
      • 720x534 Std. NTSC DV/DVD. This is just barely wider than 4:3 (1.35 rather than 1.33)
      • 864x486 Wide NTSC 601. This is a 1.778 (16:9) aspect ratio
      • 864x480 Wide NTSC DV/DVD. Like the Std resolution, this is just barely wider than 16:9 (1.8 rather than 1.78)
      • Standard and Wide PAL
      • 720p (wide-only)
      • 1080i/p (wide-only)
      I didn't bother copying the resolutions from the PAL and HD (ATSC?) options because they didn't have the discrepency between "601" and "DV/DVD" like NTSC. In other words, Wide 480p is not a stretched 640x480 but an actual wide pixel image. It's also worth nothing that "480p" isn't necessarily 480 pixels because the image has to account for overscan (thus 720x540 rather than 640x480 -- 5% overscan all around for 720x540 results in 648x486).

      You're right about how anamorphic images work (16:9 image compressed horizontally into a 4:3 frame to maximize vertical resolution rather than encoding in the letterboxing), and many games use a similar technique (Halo 2, Wii), but that doesn't mean there's not an NTSC standard for 16:9. It just means that in most cases you're watching a stretched standard 480p image rather than a true wide 480p image.

    6. Re:480: 720 x 480 pixels by Shawn+Parr · · Score: 1
      You might want to check that Photoshop new file dialog again. Mine (an old version of PS Elements) has the following options:


      Well you should update. The modern version of the full Photoshop gives all the SD NTSC resolutions as 720x480 with different Pixel aspect ratios for square/D1/D5/D1 Anamorphic.

      Older versions didn't support different pixel sizes so they used non-standard pixel counts as when scaled it looked better, but it still wasn't quite right.

      Obviously PAL and HDV use different pixel counts.
  33. Most gamers, maybe... by hal2814 · · Score: 3, Interesting

    "For most gamers, the adventures of Link and the story of Zelda have never failed to deliver."

    Only because most gamers were spared the horror of playing one of the two CD-i Zelda games. I picked up a refurb CD-i dirt cheap for the time ($100 w/the MPEG cart) for the 7th Guest and decided to try out the Mask of Gamelion (sp?) while I was at it. Not only was that easily the worst game I've ever played (and I've played ET for the 2600), I was dumb enough to pay $35 for it. That is one scenario where the "adventures of Link and the story of Zelda" SERIOUSLY failed to deliver.

    1. Re:Most gamers, maybe... by spyrochaete · · Score: 1

      How's 7th Guest on CDI? Does the MPEG hardware make the video any more attractive than the PC version? How is the game controlled? How many discs is it on?

    2. Re:Most gamers, maybe... by Tarlus · · Score: 3, Informative

      The CD-i games don't count as part of the Zelda series. They were disowned by Nintendo from the very start. They are 3rd party titles, and were made with absolutely no involvement from N.

      The only reason that Philips was able to crap out (not one, but) three games with Zelda in the title is due to a rather messy breakup between Nintendo and Philips that left them with temporary legal rights to some of Nintendo's properties.

      So really, they are games with "Zelda" in the title, but they are non-canon and are adventures/stories that happen to have Link and Zelda, but are not really the adventures/stories OF Link and Zelda.

      Think of them as shitty fan games. ;)

      --
      /* No Comment */
    3. Re:Most gamers, maybe... by no+reason+to+be+here · · Score: 1

      if i'm not mistaken, it was also one scenario where they were written and produced by someone other than nintendo. some sort of wierd licensing deal with phillips iirc.

    4. Re:Most gamers, maybe... by elrous0 · · Score: 2, Funny
      So really, they are games with "Zelda" in the title, but they are non-canon and are adventures/stories that happen to have Link and Zelda, but are not really the adventures/stories OF Link and Zelda.

      You can call us "heretics" all you like. But we have just as much right to define the Zelda canon as you do! And we say the holy CD-i titles are just as sacred as the rest!

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    5. Re:Most gamers, maybe... by Tim+Browse · · Score: 1

      I'll save you the time - 7th Guest will be shite on whatever platform it's ported to, because it's a shite game. It's basically a gauche video remake of Gyles Brandeth's Big Book of Puzzles.

      The third (or fourth)? time I entered a new room, and the carpet slid away revealing a chequered tile pattern and yet another freaking chess puzzle, I groaned in pain.

      Just a terrible, terrible game. Buy a book of puzzles and save yourself 30 units of local currency.

    6. Re:Most gamers, maybe... by Chris+Burke · · Score: 1

      You can call us "heretics" all you like. But we have just as much right to define the Zelda canon as you do! And we say the holy CD-i titles are just as sacred as the rest!

      Oh I will gladly call you a heretic, ye who worships false works of blasphemy against His Holiness Miyamoto -- who designeth forever and ever. As far as your right to define Zelda canon, me and my mob of Deku Stick and Red Candle wielding faithful disagree. Let the lynching begin. Mario be praised!

      --

      The enemies of Democracy are
    7. Re:Most gamers, maybe... by spyrochaete · · Score: 1

      7th Guest is about the kitsch and the first generation full motion video. For those things (plus the amazing soundtrack), I love 7th Guest. The puzzles are indeed ho-hum and rather frustrating, but that's just filler to justify the sexy video.

    8. Re:Most gamers, maybe... by hal2814 · · Score: 1

      It was one disc if I remember correctly (maybe two). My PC at the time was still a 25MHz 386sx so I don't know if the DOS version was terrible on everyone's computer or just mine. The CD-i version was sweet but not worth finding a working CD-i, MPEG card, and game now for. The Windows 95 version of 7th Guest I played recently was close enough.

    9. Re:Most gamers, maybe... by GTMoogle · · Score: 1

      You're just lucky there isn't a -1 Heretic mod!

  34. Re:Grandma's boy by Fozzyuw · · Score: 1
    I always imagined him as the guy in Grandma's boy that lives with his parents and has the car bed.

    lol, all I can think of is...

    "Oh Laura... Laura..."
    Mom walks in: "Honey, what are you..."
    "I cannot stop! I'm sorry, I can't stop!"

    If you haven't seen this film, and you're a gamer, I recommend you see it (if you like screw ball comedies of the flavor of National Lampoons).

    Cheers,
    Fozzy

    --
    "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
  35. Re:Grandma's boy by gt_mattex · · Score: 1

    Zonk is married, so unless it was an arranged marriage...

    --
    "No doubt one may quote history to support any cause, as the devil quotes scripture." - Learned Hand
  36. Another Glowing Review *shock* by PaulMorel · · Score: 2, Informative

    I have a Wii, I have Twilight Princess, but I am not a Zelda fanboy (I only played the first Zelda and Majora's Mask).

    This game is good, but it is not the best game ever made. Period. All these fanboy reviews that say the game is the second coming are seriously blinded by the (Nintendo) label on the front. Furthermore, the main problems with it aren't the ones that all the fanboys talk about.

    The main problems are these:
    1. Awkward camera control. There are times when you get some awkward camera angles. I, for one, have stared at epona's ass through the entirety of more than one NPC conversation.
    2. Awkward traditional controls. The new Wii controls work great, but the traditional control scheme can be clunky at times.
    3. Sloooooooooow story. If you don't enjoy exposition, you won't like this game. The story is good ... in fact, it may be the best video game story this year, however, it develops at a snail's pace.
    4. Poor graphics. The look of the game is awesome; the art design really hangs together. Nonetheless, some of the models have a very low poly count. Yeah, it's forgivable in a game with such a consistent art direction, but after playing RE4 on the cube, I have a hard time putting up with some of these models (like most of the terrain in the game).

    None of these are huge issues, but they are issues. I would still give the game a 8/10, but anyone who argues that this game is the best game of the year is taking things too far.

    --
    burrocrisy
    and that would be what? Ruling by jackasses? Never has a slashdot misspelling been more apropos
  37. GC and Wii by Nom+du+Keyboard · · Score: 1
    Does the same version of the game play on both GC and Wii, or do you have to buy it twice as you upgrade your hardware?

    Any differences in game play, aside from the new Wii controller?

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
    1. Re:GC and Wii by C0rinthian · · Score: 1

      Wii can play GC discs. So if you get the GC version, you can play it on the Wii with a GC controller. (You just miss out on the Wiimote goodness)

  38. Re:GC and Wii - Also, history in WW by Nom+du+Keyboard · · Score: 1

    Also, do you miss any important history, or using new items, if you jump from Majora's Mask directly to TP, ignoring WW altogether?

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  39. Re:Talk about doing the impossible... by gt_mattex · · Score: 1

    So a double negative isn't English?

    Preferable? No. English? Yes.

    --
    "No doubt one may quote history to support any cause, as the devil quotes scripture." - Learned Hand
  40. Controls by alphaseven · · Score: 2, Informative

    I have a problem with how the controls work in that I feel they're inconsistent and overcomplicated. For instance there are three different sub-screens you can go to, one for your map and two different inventory screens. For the first inventory screen you press A to exit but the other inventory screen and map screen you press B to exit. The A button can attack with a sword but with a lantern it puts it out, you use B to swing a lantern. And to refill a lantern you have to go to one of the inventory screens, map a jar of lantern oil to the d-pad, exit the screen by pressing A (not B which is used to exit the other screens) then press the d-pad which usually swaps an item to your B button but in this case uses a jar, but when I want to refill a jar I have to equip it with the d-pad then press B. I think it would have been better if the game filled your lantern automatically or you did it in the equipment screen. Another problem I have is that sometimes you have to hold down the A button to push/pull objects but sometimes you press A to grab and press A again to let go.

    1. Re:Controls by jskiff · · Score: 1

      I'd mod you up if I had the points. You're talking about my single best grip with TP: control inconsistency. I can't remember how many times I've pressed A instead of B on the menu screen simply due to different screens using different options to "accept" changes. I think the graphics look fine, even on a 57" TV. They're not as good as 360, of course, but stylistically they are amazing. In-game controls are great. I've loved using the Wiimote. But the menus are awful.

      --
      It's "no one," not "noone." Who the hell is noone anyway?
    2. Re:Controls by ShadowsHawk · · Score: 1

      Agreed. It doesn't kill the game, but it does irritate me. A minor problem in the end though.

  41. Story by sinclair44 · · Score: 1

    My major problem with the game was actually its story. So much in the beginning seemed to foreshadow something really great; I thought, "this story is really going to go somewhere. It's going to turn around and have some great revelation and some 'lesson to be learned' in the end."

    Well, when I was still thinking that in the latter third of the game, when it still seemed to be "setting up for something great," I realized that it really would be just another Zelda story. Pretty good as far as games go, but not great by any means.

    I don't want to get into details, that would mean MAJOR spoilers which is probably inappropriate here... but there are a number of issues. So many places are so close to something that it's infuriating.

    So close. (TP was still an awesome game and well worth playing, but this really, really bothers me. Probably just because the rest of the game was so great, and the story was so nearly so.)

    --
    Omnes stulti sunt.
    1. Re:Story by Maul · · Score: 1

      I think the story was very good, but Nintendo clearly writes the story of Zelda games to fit with the gameplay, first and foremost This causes some weird inconsistancies the Zelda series storyline as a whole.

      --

      "You spoony bard!" -Tellah

  42. First Zelda Game played in about 20 years... by C.+Alan · · Score: 1

    The last Zelda game I played before buying my Wii was the orginal Legend of Zelda for the NES. I cannot even recall if I finished the game.

    I lucked out and picked up a Wii at my local Best Buy the Sunday after Thanksgiving. From there I walked next door the to the Wal-Mart and purchased TP.

    I am only about 6 hours into the game, and I have to admit, it is a lot of fun. I am an offical 'Geezer Gamer', and I liked the fact that the controls were very easy to learn, and The game play is made to ramp up your skills before you have to use them.

    I realy like the graphics, not only for their styling, but because they don't cause motions sickness! I can play the game for hours on end without getting motion sick. As much as I love playing HALO2 with my friends on my Xbox, I cannot play more than one hour straight without tossing my cookies. Same thing with the Marrowind Series.

  43. Re:Whatever Nintendo does they'll always be bashed by Fozzyuw · · Score: 1
    The game is not flawless, of course....I don't think the extreme visual style of Wind Waker would have been appropriate here, I wouldn't have objected to some slightly more stylized graphical elements. Titles like Okami and Final Fantasy XII have proven what you can get out of an aging console if you focus on style over realism; it might have been interesting to see what such a marriage could reap with a Zelda title. Wow. You're not the first one to say that. It's funny how Nintendo were completely lambasted for making the Wind Maker cell shaded so they decided to take Twilight Princess in the art direction that the fans wanted. And now they're criticized to making the game too dark and gritty?

    Actually, it's my personal opinion that the same people who severly criticized the Wind Waker's art direction, to the point they refused to even look at it, are the same ones gushing over the PS3. There's just a core group of gamers who feel that 'good' is simply more powerful texture and bump mapping. Not that there's anything wrong with that, but I'm just not one who agrees as 'photo-realistic' doesn't mean the game fits stylistically.

    Wind Waker, for me, had some of the best graphics. The animation of things just made the whole interaction feel 'real' even if it looked more cartoon-ish than photo-realistic. With that said, while I'm playing through Twilight Princess, I actually feel myself saying "boy, I wish this was more like the Wind Waker". The way bosses exploded out of lava, to the level of detail of far away objects, was just amazing. Water and grass movements felt much better too. Of course, The Twilight Princess is still a pretty graphically solid game! But, I don't agree that it deserves it's super star status.

    I've been finding a lot wrong with the Zelda series for a while. Mainly, repetitiveness. I felt that the last several titles failed to change anything about the story. It's usually just another Link from another generation, fighting the same evil (or something similar) as before. You first do the forest dungeon, then the mountain/fire dungeon, then the water dungeon, then the desert dungeon, then the winter dungeon, etc., etc., etc. Not always in that order. Then you throw in the 'ok, it's time to get the Master Sword' mini-quest, and 'buy the Hylien shield' before doing the fire stage.

    Twilight Princess feels almost too cut and paste from previous versions of Zelda (and it certainly takes good elements from them all). Oddly, I still find myself immensely enjoying it, but, not as much as I was expecting. The wolf form certainly helps a lot, though. Yet, I'm still looking forward to a Zelda that's not like all the others. I don't care if Gannon is the final boss, but I do care about having to run back and forth, collecting the same objects and fighting in the similarly same dungeons, where the puzzles work in similar ways. (use the lanter to light candles, use the fire arrow to light candles, etc.)

    Also, the controls are a bit awkward. They work, don't get me wrong, but they're not as responsive as I'd like. Sometimes I swish the remote 4 times to get him to swing once. Also, it seems the pointer on my screen is badly calibrated. It points about 3 inches higher than it's aiming at. (I'll have to check the Zelda options menu, which I've not done yet, but other games and the Wii menu do not have this problem).

    Zelda is still fun and there are great new elements in this version. Wolf form and 'animal sense' is a great idea. The horse/boar chase and riding is nicely done and fun. The story is still great. But I would only give this title an 8 of 10 due to it still fitting to closely the the same formula as other Zelda games. I'm still looking for a new story arch and a 2-player mode with Link and Zelda teaming up to master dungeon puzzles or battle the bad guys.

    Cheers,
    Fozzy

    --
    "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
  44. Re:Whatever Nintendo does they'll always be bashed by Chris+Burke · · Score: 1

    I actually *loved* Wind Waker's look. What I didn't like was that it was rushed out the door to meet with the demands of Nintendo's corporate strategy.

    Yeah, WW's style was great. It was a nearly perfect rendering of an interactive cartoon. I thought it looked good at first, but when I first saw the Moblins in Ganondorf's castle I was blown away.

    Like you, the obvious length-padding the game received due to being rushed is my only major complaint -- but a major one it is. Unlike every other Zelda, I haven't played through it twice simply because I see no need to do the stupid sailing-around-the-world-for-triforce-pieces bit again. Even the ones who made the game have admitted that this was a failure of the game. Frankly, I would have liked WW better if they had just left it as short as it would have been without the padding. I'd rather complain a game was short than long and boring.

    I like the look of TWP too, and all I really needed to hear from the reviews was that the game was long and more importantly stuffed with quality gameplay rather than padded just to make it long. The fact that this meant the game was in development for a long time is fine with me. The downside is that while being released for the Wii it is still a two-year-old GC game graphically, the upside is that it's a finished game. That's a worthy tradeoff to me.

    --

    The enemies of Democracy are
  45. If I've pever played Zelda.... by zosa · · Score: 1

    ...which game would be a good place to start? I'm curious if there ii/are one or more titles that would be good as an introduction?

    1. Re:If I've pever played Zelda.... by zosa · · Score: 1

      oops...I'm having typing trouble today....

    2. Re:If I've pever played Zelda.... by Anonymous Coward · · Score: 1, Insightful

      I'd say just play Ocarina of Time before Twilight Princess. The other games are good, but Ocarina of Time is the most important to understanding Twilight Princess, IMO.

    3. Re:If I've pever played Zelda.... by ShadowsHawk · · Score: 1

      It depends on what you enjoy. The original is a classic and quite entertaining, but it can be frustrating since there is no direction between dungeons. You stumble upon them. I never really enjoyed Link's adventure and do not really consider it in the same vein. If you need 'pretty', you can always start out with the N64 games. It depends on what type of game you enjoy playing.

    4. Re:If I've pever played Zelda.... by kaizokunami · · Score: 1

      The original game, The Legend of Zelda, is a classic (NES, re-released for GBA), and the control scheme for the 3D Zelda games is introduced with Ocarina of Time (N64, re-released for Gamecube). I'd recommend either of those as well as A Link to the Past (SNES, re-released for GBA) as the best games in the series, IMHO, and I think any of them have a good solid story & gameplay for a new player.

    5. Re:If I've pever played Zelda.... by joe+155 · · Score: 1

      really, they are structured for the most part in such a way that it really doesn't matter where you start, although if it was me (and I wasn't just about to get the wii and TP for christmas) I would get Ocarina of time and Majora's mask for the N64. They are simply the best games I've ever played. You should play them even if you don't care about the story... even if you don't care about anything Zelda.

      Oh, and Majora's mask was the best of the two, but because these follow right on from each other (there is pretty much no story break) I'd play them in OoT > MM order

      --
      *''I can't believe it's not a hyperlink.''
    6. Re:If I've pever played Zelda.... by Anonymous Coward · · Score: 0

      You have a Wii, which will play gamecube games, so track down a copy of the gamecube zelda collection. It is fairly rare, but if I recall correctly is fairly complete, excluding the gameboy and 4 swords.

  46. This about sums up that Zelda game... by Anonymous Coward · · Score: 0

    This about sums up the story in Zelda: Wand of Camelon for CD-i:
    http://www.somethingawful.com/flash/shmorky/zeldac di-remix.swf

  47. Re:Whatever Nintendo does they'll always be bashed by porcupine8 · · Score: 1
    I love WindWaker's art, too. It's got some beautiful things in it. Playing it, I feel like I'm actually controlling a cartoon movie. Not a CGI movie, an old-school painted cels cartoon. That is awesome.

    I don't have a Wii and haven't seen TP in person, but I prefer the WW art from what I've seen. TP just doesn't look very colorful, and Zelda feels like it should be colorful (unless a lack of color is signifying something, like a dark world). Not that I'm saying it should look like WW, but like you say they could have tried something new and different like they did in WW. Well, hopefully next time.

    --
    Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
  48. Left-hande control by Anonymous Coward · · Score: 2, Insightful

    Can any left-handers comment on how playable the game is with the Wii Remote, especially swordsmanship? Can it be played left-handed in a natural way, or do you need to retrain yourself to play right-handed?

    1. Re:Left-hande control by Thraxen · · Score: 1

      I'm left handed and I play the game with the Wiimote in my left hand and the nunchuk in my right. Feels perfectly natural. I think you could easily play either way. There's nothing about the controls or the Zelda control scheme that makes it feel unnatural to hold the controller in one hand or the other.

    2. Re:Left-hande control by Anonymous Coward · · Score: 0

      So... why did they feel the need to make Link right-handed? The cited reason, as I recall, was that it 'felt weird' for dextrists to be swinging their right hand to get a left-handed sword motion... are their poor left-brains really so fragile?

  49. The Wind Waker is the Only Zelda Game I never ... by OS24Ever · · Score: 2, Interesting

    ...finished. After I figured out you had to sail your ass all over the place to find the pieces of the triforce I snapped, and quit playing. My daughter always asked me to play 'link' and was very upset I refused too. She's quite in love watching me play Twilight Princess though. Running commentary from a five year old on 'you didn't do that right' or 'no don't do that as a wolf do it as link' is rather fun for a bit.

    The new control scheme is second nature to me, and the six or eight hours straight don't have my hands numb and sore from gripping the controllers. Casually holding the Wiimote in the right and the Nunchuk in the left works well for me, and the cord is just long enough it doesn't get in the way.

    The newer 'moves' you learn as the game progresses work well with the nunchuck/wiimote hack slash combos works well and I agree with the review in that you hvae many 'Wii Sports' moments by really getting into it and flailing about.

    I'm currently inbetween the forest and air dungeons, and having a blast. About 29 hours into it.

    --

    As a rock-in-roll Physicist once said, No matter where you go, there you are.

  50. I wanna play! by Anonymous Coward · · Score: 0

    I just bought Zelda for Wii during lunch at a local EB Games. I can't wait to get home to play! Friggin work, always in the way of life.

  51. A slightly different perspective (spoilers ahead!) by RyoShin · · Score: 3, Informative

    I beat Twilight Princess for myself this past Monday. The game is completely awesome, but not without it's gripes. I pretty much agree with the positives that Zonk listed, so I won't bother listing those again. Instead, I'll touch on some negatives I found that I didn't see listed.

    First, the battle camera- it's like it actually got worse from Wind Waker. When using Z-targeting, the camera tends to slowly circle Link and his locked-on foe. As it does so, the directions changes in relation to the analog stick, so if I'm trying to do a forward slash I might wind up doing a side jump. This is annoying, especially when I need to be able to look straight on.

    Second was movements with the Nunchuck. Perhaps I just need more practice, but actually doing a Shield-Knock (or whatever it is called) was rather annoying. More often than not I wound up doing a Spin Slash instead. And, speaking of the Spin Slash, the movements I had to make with the Nunchuck never seemed completely constant- sometimes a little shake was enough, sometimes I'd have to flail my arms to get it to work.

    Finally, I am saddened that a lot of the additions in Wind Waker weren't included in Twilight Princess. First, the ability to use the weapons of enemies. Even if they'd been less effective, it would have been fun to pick up one of the ginormous swords of the new (and much bad-ass) Iron Knuckles. Second, I kind of liked the whole picture collection thing, though there are lots of other collecting to do in TP to make up for that. Finally, the ending.

    -----(SPOILERS AHEAD! SCROLL FAST!)-----







    After finally defeating Ganondorf (following one fun as hell horseback fight), you kind of stand there with Zelda, and the Light Spirits bring back Midna in her true form. She says a witty line, and then credits. To me, this seems like the least cohesive of all Zelda endings, even worse than Ocarina of Time. Yes, in the middle of the credits we have a scene where she goes back to Twili and destorys the mirror on her way out, but still- what happened to Ganondorf? Did he completely die? Was he just defeated enough to be sent back into the Light/Dark World? These are really only necessary if you're trying to fit into continuity, but still... I feel like the ending was severly lacking.







    ------------(END SPOILERS!)-------------

    And then they don't even give us some sort of New Story+. Granted, I still have 30 hours of content to go through for this initial game, but you don't even get to save at the end and unlock some nifty little things. WW allowed you the use of your normal clothes, an extra heart, being able to understand the Guardian beasts (which was well worth it) and the Photo box early on after initially beating the game.

    For all that though, it was still a great game. A lot of the new items were great, too. The Ball & Chain is fun as hell, the Spinner adds new gameplay elements, and the double hookshot is also nifty keen. My $50 was definately not wasted.

  52. I heard fanboys can't take the trutth... by Anonymous Coward · · Score: 0

    And posts like that prove it.

    Besides, I thought people didn't care for reviewer's scores because we know all reviewers are bought out by companies like Nintendo to give games high scores.....

  53. Re:Grandma's boy by beckerist · · Score: 1

    ...it's a fuckin' LION!

  54. My Two Cents by TheNinjaroach · · Score: 1

    I personally hated the N64 version of Zelda and found my first two days on Twilight Princess to be horribly similar to the older experience. Fortunately most of the things I decided to hate had gone away the moment they put a sword in my hand. I think swinging the remote (which can be done with minute hand guestures) feels VERY natural and adds a large amount of fun factor to the game.

    I would agree with just about everything said in the review except for the graphics being even considered "decent." The game to me looks like I would be calling it ugly even if it were running on a Gamecube. The textures look pre-Xbox (original) which probably stems from the fact the game was developed with the Cube in mind, not the more powerful Wii. My video game time has began to suffer as a result of leaving my college years. I have not been very excited about playing games, nor have I been playing very much. Thankfully a title so wonderful as Zelda:TP has come to sweep away hours of my life, I have no problem playing this thing for even two hours at a time while chores and life continue to pass me by. The gaming experience is simply beautiful, thank you Nintendo!

    --
    I went to eat some animal crackers and the box said, "Do not eat if seal is broken." I opened the box and sure enough..
  55. Good review if you are already familiar with Zelda by IronChef · · Score: 1

    The review seems to assume that you already know a lot about Zelda. I don't--I have never played one of the games. I get the idea that there is a lot of story here, ok, but what is the GAMEPLAY like? Is most of my time spent in combat or in puzzles? Is combat action, turn-based, or a hybrid? Do I have a party or do I work alone? First or third person view? Is there an hour of reading before the game actually starts, like in a lot of the Japanese RPGs I have looked at? How do I manage inventory? What's the save system like? What's the enemy AI like? Do I bust out with the magic or are my abilities mundane?

    Saying it's a great game just isn't enough. If save points are few and far between, for example, that KILLS me and I can't play the game. Sorry, I have a short attention span. Let's go ride bikes!!

  56. There was no CD-i by Chris+Burke · · Score: 2, Funny

    There was no such thing as the CD-i, and obviously then there could not have been such a thing as CD-i Zelda games.

    Stop spreading your evil lies, heretic!

    You're just as dangerous as those sinners who claim that the Wachowskis made not just one, but two sequels to The Matrix. Burn the lot of ya, I say!

    --

    The enemies of Democracy are
    1. Re:There was no CD-i by hal2814 · · Score: 1

      "There was no such thing as the CD-i"

      Sol Cutter and I respectfully disagree. I would otherwise be all for disavowing all knowledge of the CD-i but that would mean disavowing knowledge of the only CD-i game worth having: Burn Cycle. It hasn't held up well but in its day it was fantastic.

      And who are these Wachowskis you speak of? The closest thing I can find is an anceint word "Wachowski" which translates to "people who blatantly rip off the greatest works of science fiction in the 20th Century (especially Gibson and Dick) and turn them into rather poor kung fu movies with poor acting and flashy special effects."

  57. Re:Whatever Nintendo does they'll always be bashed by Overly+Critical+Guy · · Score: 1

    No, he says that the visual style of Wind Waker wouldn't have been appropriate for this game, but he would have liked some flair in the visual style. That's not a contradiction.

    --
    "Sufferin' succotash."
  58. financial misfortune????? Zonk? by n2art2 · · Score: 1
    "Link saves himself and the princess from the darkness of evil, and the Wii from the darkness of financial misfortune."


    What are you talking about Zonk? You seriously can't attribute TP with single-handedly keeping the Wii from the darkness of financial misfortune. Really, they are making money on every single console, and I for one have not bought TP yet, but I have purchased 4 other titles, and I must say that the bundled Sports are also played quite a bit on my console.

    I would dare say that the Wii would still be seeing it's first month's sold-out, constant success even if TP had not been a release title.

    I know that a large portion of those who bought a console, also bought TP, but that doesn't mean that this single game is keeping the console from being a financial misfortune.
    --
    Self proclaimed wannabe geek. You know how it is. Most of us who read this stuff probably fit in that category.
  59. Buy a Wii? by bogjobber · · Score: 1
    Not only is it a reason to buy a Wii, it's proof that despite all of our doubts, despite the fears that they'd gone crazy-nutso with this 'waggling' thing, they really know what they're doing.

    Twilight Princess is coming out for the GameCube as well, right? In fact it was originally developed for the GC, so theoretically it should control as good or better compared to the Wii version. So why would I pay $250 for a new Wii when I can just play the game on the GC I already own?

  60. Re:GC and Wii - Also, history in WW by onlysolution · · Score: 1

    Like most Legend of Zelda games before it, the story of this game has nothing to do with the previous Zelda titles. There are some neat revisions or upgrades to items from the previous games, but their use is always explained. There are only passing references to the stories/situations of previous Zelda titles, so you will not be left in the dark there either.

  61. Re:The Wind Waker is the Only Zelda Game I never . by PixelCat · · Score: 2, Insightful

    Good grief, the sailing wasn't that bad. They put teleporters all over the place so you don't have to sail for ages. Admittedly, access to them comes later than you'd like, but it generally doesn't take more than a minute or so, and probably less, to sail across any given grid on the map.

  62. Re:Good review if you are already familiar with Ze by Anonymous Coward · · Score: 0

    "The review seems to assume that you already know a lot about Zelda. I don't--I have never played one of the games. I get the idea that there is a lot of story here, ok, but what is the GAMEPLAY like? Is most of my time spent in combat or in puzzles? Is combat action, turn-based, or a hybrid? Do I have a party or do I work alone? First or third person view? Is there an hour of reading before the game actually starts, like in a lot of the Japanese RPGs I have looked at? How do I manage inventory? What's the save system like? What's the enemy AI like? Do I bust out with the magic or are my abilities mundane?""

    I haven't played this one yet, but Twilight Princess seems to be much like previous Zelda games:

    • There's a decent amount of story, but we're not talking Final Fantasy levels of exposition here. It's not an RPG so much as it is an adventure game with combat.
    • Your time will be divided pretty evenly between combat, puzzles, and exploration. That said, the combat itself is often a puzzle - figuring out how to defeat enemies, especially bosses, is a big part of the game. Combat is generally easy but fun.
    • Combat is action-based and in real time. No turns whatsoever.
    • It's just you - no other party members.
    • It's in third person, though the camera moves to first person when it makes sense (like when you're shooting a bow).
    • If it's anything like previous Zelda games, you'll be playing within 5 minutes or less.
    • There's a simple menu to manage inventory. You'll pick up new items as you move along in the game, but it's not like a standard RPG where you're constantly buying and selling a bunch of equipment and other garbage.
    • You can go to the menu and save at any time. The one catch is that if you're in a dungeon, it'll put you at the start of that dungeon when you load your game. (though everything you've done will be intact - opened doors, keys, etc)
    • I wouldn't say there's AI so much as each type of enemy tends to have its own pattern.
    • You'll get both mundane and magical abilities. Your sword will definitely be the most used item in your arsenal.
  63. Re:Talk about doing the impossible... by Miaowara_Tomokato · · Score: 1

    "You'll never find yourself unable to do something you shouldn't be able to."

    So a double negative isn't English? Preferable? No. English? Yes.

    For what it's worth, I found this sentence incredibly difficult to parse as well. There are actually three negatives in there - never, unable, shouldn't. Two negatives cancel each other, so let's rewrite the sentence:

    You'll [] find yourself []able to do something you shouldn't be able to.
    You'll never find yourself []able to do something you should[] be able to.
    You'll [] find yourself unable to do something you should[] be able to.

    That makes perfect sense now!

  64. Huh? by Tarlus · · Score: 1

    I didn't call anybody a "heretic"...

    And anyway, I'm not defining Zelda canon... Nintendo is, by disowning and moving on as if the CD-i games never existed.

    --
    /* No Comment */
  65. Re:The Wind Waker is the Only Zelda Game I never . by electrosoccertux · · Score: 1

    Sailing was never a big deal IMO. Why does nobody slam WoW for time spent travelling and flying? No difference there.

  66. OMG! wet gaming girls! by bananaendian · · Score: 1
    Attachments will always be used in ways not imagened by the manufacturer, as the Rez trance pack proofed. Not wii, not wireless, but fully functional.

    What have you done! Thousends of /. geeks will have clicked on that link and have had to change their pants! :P

    This is exactly what I meant - now we need the male version - as seen in THX-1138...

    --
    www.tribalnetworks.org - helping tribal people around the world to own their own means of high-tech communications
  67. Re:Whatever Nintendo does they'll always be bashed by edwdig · · Score: 1

    It wasn't Zelda fans that objected to the style of Wind Waker, it was the graphics snobs. The 2D Zelda games are very cartoonish. The animation style in Ocarina of Time and Majora's Mask was also rather cartoonish, but the N64 just wasn't powerful enough to draw cell shaded graphics.

    Graphically, Twilight Princess is completely out of place compared to the rest of the series.

  68. Cliff Notes for Gamers Who Live Under Rocks by patio11 · · Score: 1

    The Zelda series is pretty long, but it includes a couple of things which are GENERALLY true across the games (much like Mario generally jumps on heads to defeat enemies and includes lots of action in the vertical dimension).

    * Your avatar is Link, a spunky young man who has no lines and is destined to save the kingdom of Hyrule and its Princess Zelda. Typically, he doesn't know this at the start of the game. You will never have control of anyone but Link. For 3D Zeldas, you typically have a third-person camera behind Link view, but when aiming certain items (see below) it turns into first person. The game is real-time except during cutscenes (generally in-engine as opposed to rendered) and conversation.

    * The game involves an overworld map, which you traverse in real time, and dungeons. Often, their is a gimmick with the world being split into two, and the necessity to use certain places or items to traverse between the two linked worlds.

    * Link is equipped with a sword, which cuts stuff (his primary way for killing things) and has a special attack, a shield (which is used to block a rather small subset of attacks), and a series of items. The items are typically useful in both combat and in puzzle solving or exploration. For example, you can use a slingshot to kill a spider. You can also use the slingshot to knock a particular item in Link's village off of a tree.

    * There are dungeons. Every dungeon includes a new item for you, which you typically get about halfway through the dungeon, and a boss mob who will require innovative use of that item (possibly coupled with items you have already mastered) to defeat. Dungeons include a mix (what % depends on the dungeon) of puzzle solving skills (both creative use of your items and also fairly simple logic puzzles, such as "OK, I can push a block in one direction but only once. There are 15 blocks ahead of me in a maze. I need to cross the room. What order and in which direction do I push the blocks such that I can navigate this maze successfully?" Typically the puzzles do not include time or pressing resource constraints and the game is more-or-less forgiving when it comes to allowing you to avoid combat... except with bosses. Items range from the mundane (bow and arrow) to things which invoke interesting magical abilities (many games in the series provide you with a pair of rods, one which can produce fireballs and one which can freeze things).

    * Inventory is accessible from another screen. You get one spot per item, and you either have the item or you don't -- inventory space is never a resource and managing it is not a challenge the game offers. For consumables used by an item, there is a simple count kept internal to the item (arrows for your bow, etc), with a maximum carrying capacity which, depending on the game and item, may be upgradeable. There is an inventory subsystem in that Link generally can earn Bottles as items (generally up to four), which can hold a variety of interesting things against need later. For example, you might decide if you have one Bottle to fill it with a potion that, when consumed, will restore you to full health. Of course, that means you can't also fill it with a fairy (which will restore less health, but be invoked automatically if you should pass away).

    * Link has a life meter, abstracted as a certain number of hearts. He invariably starts with 3. You take a certain number of hearts or fractional (quarters or halves) hearts from environmental damage (walking in fire generally hurts unless you are prepared to do it) or getting hit by monsters. You can refill your hearts by a variety of mechanisms, the most common being by picking up hearts dropped by defeated enemies. You gain an extra heart by finding either a full heart container (one is handily dropped by every major boss) or collecting heart container pieces (generally 4, 5 in TP) which you earn through exploration (quite common), minigames (rather rare) or side quests (uncommon relative to the length of the game).

  69. Un complaint by apparently · · Score: 1

    So sometimes you're a wolf, and there's a ledge 5 feet in the air that you'd like to jump to. Sorry Link, you can't jump as a wolf. Unless you're at some pre-defined location, in which Midna will gladly let you jump 30 feet in the friggin air. This inconsistency in the game's logic ruins part of the immersion.

  70. Usage comment on gravitas by Resident+Geek · · Score: 1

    Zonk, I respect your use of gravitas to indicate the staid, heroic manner in which Link behaves. But please don't use it so close to words that make it seem to mean more like "gravity." Gravity, even of the emotional sort, does not have the same meaning as gravitas.

    Ever intent on helping people to stop mauling Latin words!

    --
    Fighting the War on the War on Drugs.
    http://smokedot.org/
  71. Nothing New Here, Just another Fucktarded Zonk by Anonymous Coward · · Score: 0

    Slashvertisement for the Pretendo Piss.

  72. "Many players considered Wind Waker a letdown" by Anonymous Coward · · Score: 0

    nope, only the ones who screamed 'OMG my kids game looks like a cartoon! how lame! blablablablabla'
    It was a brilliant zelda in its own right.

  73. Re:The Wind Waker is the Only Zelda Game I never . by chlo310 · · Score: 1

    Agree.
    When I got tired of sailing I'd just play the Ballad of Gales to teleport near to my next destination.
    Maybe most of the complainers never learned it.