I've never had any problems with steam connecting, but if you can't connect to the steam servers just disconnect your network and it'll let you play single player games with no fuss, since I've played HL2 many times without networking. "offline mode" it's called.
Have you seen steam community? Basically you join a group of people that you know from elsewhere on the internet, and any time in game you just open the overlay (hit pagedown) to display your open chat rooms and steam IM windows. You can see what games everyone's playing and can join the same server as them. This is great for games with long respawn like Counter-Strike.. just hit the overlay and spec the rest of the round through the semitransparent chat windows as you chat
Oh, also they're the only game publisher that actually charges a reasonable price for games, and the steam platform is fast and I love steamcommunity. Steam is really the first digital RIGHTS management system instead of digital restrictions management.. they provide so many top-quality services at the mere input of your password on any computer in the country that I'd rather have the DRMed version than the CD version. This is what the music industry should be somehow doing..
They don't really have anything to worry about- their madly popular titles are all multiplayer so piracy is impossible and "cracked" servers are rarely of any quality..
I don't think even mac users want a mac-using president.. that whole fun-machine mentality just doesn't fit the image of a President-Elected of the United States of America..
You might actually have a point there. By charging more and carrying on this whole cult of mac mentality, apple is duping people into thinking that they must be buying a superior product. The more Apple fans pay, the more aroused they get gazing at their sleek designer machines.
I agree, UPnP always seemed like a bad idea to me.. it's just fills up your network with multicast spam for lazy people who don't want to set up a proper network. Clients should have no control or peer-to-peer interaction.. networking is all about security, and doing everything server-side keeps things secure.
Extremely large scales is right. I guffawed when I read "precisely one billion solar masses".. like there are exactly a billion stars that mass precisely 1 solar mass each, or 500 million at.500000 solar masses each..
Watch out, they're cutting off analog TV transmission soon and you'll be high and dry for a new customer price hike when cable realizes they can charge whatever they want.
Imagine if some guy paints his van white and puts flashing lights on top and buys a siren... as for your other point, this will be highway-only at first, which is easy on those long stretches of cross-country highway. I wouldn't expect something to navigate complicated interchange lanes or anything, but it would be nice to hit the "drive control" and have it be able to follow the lines around a shallow turn or hold the car straight while I unwrap my cheeseburger.
Yeah but that's stretching software ports way beyond what they were meant to do. Instead of knocking on different ports, why not just have a daemon listening on ONE port like the system was designed that silently takes a password (or a series of port numbers if you really wanted to be exactly the same) and if it's right then forwards you to ssh or whatever you're actually trying to connect to? Using the system like it's designed, and gives attackers no idea that they're even connected to a used port
I don't know, I don't like this at all. It's obviously abuse of TCP/IP, and there's no reason to try to mask what port it's on when SSH is a secure protocol anyway. Also I have my doubts that many OSes TCP/IP stacks can handle so many transient connections, or that it would be implementable at all (cough windows)
I've never had any problems with steam connecting, but if you can't connect to the steam servers just disconnect your network and it'll let you play single player games with no fuss, since I've played HL2 many times without networking. "offline mode" it's called.
Have you seen steam community? Basically you join a group of people that you know from elsewhere on the internet, and any time in game you just open the overlay (hit pagedown) to display your open chat rooms and steam IM windows. You can see what games everyone's playing and can join the same server as them. This is great for games with long respawn like Counter-Strike.. just hit the overlay and spec the rest of the round through the semitransparent chat windows as you chat
Oh, also they're the only game publisher that actually charges a reasonable price for games, and the steam platform is fast and I love steamcommunity. Steam is really the first digital RIGHTS management system instead of digital restrictions management.. they provide so many top-quality services at the mere input of your password on any computer in the country that I'd rather have the DRMed version than the CD version. This is what the music industry should be somehow doing..
They don't really have anything to worry about- their madly popular titles are all multiplayer so piracy is impossible and "cracked" servers are rarely of any quality..
......he just got squished flat....
If it lands in your back yard, you get to spend 10 or 15 years in guantanamo bay to make sure you don't talk.
I don't think even mac users want a mac-using president.. that whole fun-machine mentality just doesn't fit the image of a President-Elected of the United States of America..
I am also NAL but I don't think B is necessarily correct.. you're right about both A and C but I don't think they connect so easily
but can you copyright...SECOND POST
You might actually have a point there. By charging more and carrying on this whole cult of mac mentality, apple is duping people into thinking that they must be buying a superior product. The more Apple fans pay, the more aroused they get gazing at their sleek designer machines.
*chases you and stabs you in the back of your head with a shovel*
Well that's dumb.. the client should query the server for updates and attach its own updates, the server shouldn't be trying to push them
I don't even understand how that can be a problem.. why doesn't it just send packets through the gateway instead of screwing around with UPnP?
I agree, UPnP always seemed like a bad idea to me.. it's just fills up your network with multicast spam for lazy people who don't want to set up a proper network. Clients should have no control or peer-to-peer interaction.. networking is all about security, and doing everything server-side keeps things secure.
Extremely large scales is right. I guffawed when I read "precisely one billion solar masses".. like there are exactly a billion stars that mass precisely 1 solar mass each, or 500 million at .500000 solar masses each..
Fails about as hard as scientists who somehow invent a sound-conducting miracle foam while trying to create sound insulation.
Watch out, they're cutting off analog TV transmission soon and you'll be high and dry for a new customer price hike when cable realizes they can charge whatever they want.
Imagine if some guy paints his van white and puts flashing lights on top and buys a siren... as for your other point, this will be highway-only at first, which is easy on those long stretches of cross-country highway. I wouldn't expect something to navigate complicated interchange lanes or anything, but it would be nice to hit the "drive control" and have it be able to follow the lines around a shallow turn or hold the car straight while I unwrap my cheeseburger.
Yeah but that's stretching software ports way beyond what they were meant to do. Instead of knocking on different ports, why not just have a daemon listening on ONE port like the system was designed that silently takes a password (or a series of port numbers if you really wanted to be exactly the same) and if it's right then forwards you to ssh or whatever you're actually trying to connect to? Using the system like it's designed, and gives attackers no idea that they're even connected to a used port
I don't know, I don't like this at all. It's obviously abuse of TCP/IP, and there's no reason to try to mask what port it's on when SSH is a secure protocol anyway. Also I have my doubts that many OSes TCP/IP stacks can handle so many transient connections, or that it would be implementable at all (cough windows)
Please, your Honor, it was merely 2nd-grade-level grammar that caused the confusion. I'm a slashdot editor!
Why can you remotely control aircraft systems at all? There should be no network equipment to compromise in the first place!
I'm guessing you're one of the idiot mods who killed my post.