I've played for only a bit more than a year and have 2 80s and several 40s. I get the feeling that you've not put a significant amount of time into the game during that year.
sPvP also has a button on the GUI, it is placed immediately to the right of WvW. It -- unfortunately -- cannot be bound to a hotkey.
You did WvW, which is a completely different animal from sPvP. sPvP boosts you to 80, gives you exotic gear and unlocks all skills and traits and skill slots for you. The only grind in it is for epeen. I personally can't stand WvW, but greatly enjoy sPvP.
I had a very different experience while leveling. I consistently out-leveled my story missions when doing zone completions on my guardian. However, I also went out of my way for group events and gathering modes, both of which give a significant amount of experience.
Also, not to nitpick, but: your traits and utility skills do more to define your role than your weapons. Using engineer as an example, a rifle engi can be a bunker, power burst or support in sPvP. Which the engineer actually is depends on their traits and utilities (and amulet, but it's less defining). I typically play pistol/pistol engineer, which can be control or condi dps. The reason for P/P is that rifle has fewer conditions than pistols. Deep alchemy traits combined with elixir utility skills give group support and slipperiness. Deep invention traits and skills would make me tankier and more control-oriented (pistols have an aoe root and blind that helps with that). I could go on, but hopefully you get the idea: weapons are only one piece of what defines a build. That's really good, because engineers only have 4 options for weapons (not counting kits, which are also utility skills).
1. I didn't have this issue, mostly due to complete unfamiliarity with GW1. This was more a failure of marketing/differentiation than game design.
2. I'm not sure what you mean by this. Yes, if two characters equip the same weapons they'll have the same weapon skills, but that only sets half of the bar. The remaining 5 skills can be set at will.
3. Not being able to reorder weapon skills was an odd choice. It didn't bother me, but I can empathize.
4. The story had highs and lows. Some parts were good (the death of "Mr Apples", as my exgf called the order of whispers helper character, was well done. Less so for other helpers) others were atrocious. This was a more major problem for me. I really enjoy the story bits, so the painful parts are just that: painful.
5. Maybe it's because I'm a PvPer and explorer, but I have no idea what you're talking about.
I'm currently in university (a public American one, no less!) and this has not been my experience with the cs and math professors. The physics ones...hit or miss. tl;dr blanket statement not always true. More at 11
I never understood while people did in the first place. Their website has always been ugly as sin and barely functional; their tv advertisements have never had anything to do with their actual business; they get way more bad press than good (have they ever gotten good press?).
No joke. The best way to increase the rate at which you retain information is to train yourself to retain information without regard for its utility. Commit lyrics to memory. Memorize the hobbit appendices. Takes time of course, but it isn't something that you have to sustain for your entire life.
If you like having all the areas already explored with roadmaps and videos online to help you find them, GW2 exploration is great. There's literally nothing "off the grid" to explore though. It's all pre-planned jumping puzzles and vistas. Don't expect to find anything there isn't already a screenshot of somewhere online.
What MMO has off the grid stuff to explore? The only online games that do have randomly generated terrain (ie Minecraft).
GW2 is not a raider's game (or at least, all of the raiders I know disliked it). However, if you enjoy fast paced mid-scale PvP the 5v5 sPvP is amazing. Exploration is really the core of the game, though, so if that appeals to you then you may, like me, love it to death.
I'm a PvPer and exploration guy. In wow I enjoyed leveling characters simply to explore the world on-level.
I agree with you. Unfortunately, both of my physics classes (I'm CS) have had exams too long to do anything but plug and chug. If you try to derive the proper formula using knowledge of the system, you will not be able to finish the exam in the allotted time. Physics is the only class I've had time issues in, and its depressing. To prepare I have to memorize formulas; understanding is not necessary.
Hey! Stupid Ass (tm) is MY trademark, you insensitive clod!
20 years is about how long email has been in the public consciousness.
I've heard that government moves slowly, but having high-power officials 20 years behind the times seems a bit outrageous.
I use digitalocean for my web hosting and several other things. It's a really nice platform.
I've played for only a bit more than a year and have 2 80s and several 40s. I get the feeling that you've not put a significant amount of time into the game during that year.
sPvP also has a button on the GUI, it is placed immediately to the right of WvW. It -- unfortunately -- cannot be bound to a hotkey.
You did WvW, which is a completely different animal from sPvP. sPvP boosts you to 80, gives you exotic gear and unlocks all skills and traits and skill slots for you. The only grind in it is for epeen. I personally can't stand WvW, but greatly enjoy sPvP.
I had a very different experience while leveling. I consistently out-leveled my story missions when doing zone completions on my guardian. However, I also went out of my way for group events and gathering modes, both of which give a significant amount of experience.
Also, not to nitpick, but: your traits and utility skills do more to define your role than your weapons. Using engineer as an example, a rifle engi can be a bunker, power burst or support in sPvP. Which the engineer actually is depends on their traits and utilities (and amulet, but it's less defining). I typically play pistol/pistol engineer, which can be control or condi dps. The reason for P/P is that rifle has fewer conditions than pistols. Deep alchemy traits combined with elixir utility skills give group support and slipperiness. Deep invention traits and skills would make me tankier and more control-oriented (pistols have an aoe root and blind that helps with that). I could go on, but hopefully you get the idea: weapons are only one piece of what defines a build. That's really good, because engineers only have 4 options for weapons (not counting kits, which are also utility skills).
I'm not the op either, but I'll comment on this:
1. I didn't have this issue, mostly due to complete unfamiliarity with GW1. This was more a failure of marketing/differentiation than game design.
2. I'm not sure what you mean by this. Yes, if two characters equip the same weapons they'll have the same weapon skills, but that only sets half of the bar. The remaining 5 skills can be set at will.
3. Not being able to reorder weapon skills was an odd choice. It didn't bother me, but I can empathize.
4. The story had highs and lows. Some parts were good (the death of "Mr Apples", as my exgf called the order of whispers helper character, was well done. Less so for other helpers) others were atrocious. This was a more major problem for me. I really enjoy the story bits, so the painful parts are just that: painful.
5. Maybe it's because I'm a PvPer and explorer, but I have no idea what you're talking about.
Nonsense! Clearly the god number is +5 Insightful!
I'm currently in university (a public American one, no less!) and this has not been my experience with the cs and math professors. The physics ones...hit or miss. tl;dr blanket statement not always true. More at 11
I never understood while people did in the first place. Their website has always been ugly as sin and barely functional; their tv advertisements have never had anything to do with their actual business; they get way more bad press than good (have they ever gotten good press?).
And you're still making them after it was cool.
Maybe anecdotal, but many of the CS students in my class (myself included) are only "well-off" in the respect that they have a job to pay for uni.
How your post reads: my name is AC. The sky is blue. I blame the *ists
No joke. The best way to increase the rate at which you retain information is to train yourself to retain information without regard for its utility. Commit lyrics to memory. Memorize the hobbit appendices. Takes time of course, but it isn't something that you have to sustain for your entire life.
It's P=NP, you insensitive clod!
More or less
Google is like a car: neither inherently good nor inherently evil.
I wish people would just shut up about those three altogether. We all know they're all three screwy; either post solutions or stfu /rant
And thus the saga of that damned Frenchman continues
"Attila and the Hunlets" love it!
If you like having all the areas already explored with roadmaps and videos online to help you find them, GW2 exploration is great. There's literally nothing "off the grid" to explore though. It's all pre-planned jumping puzzles and vistas. Don't expect to find anything there isn't already a screenshot of somewhere online.
What MMO has off the grid stuff to explore? The only online games that do have randomly generated terrain (ie Minecraft).
GW2 is not a raider's game (or at least, all of the raiders I know disliked it). However, if you enjoy fast paced mid-scale PvP the 5v5 sPvP is amazing. Exploration is really the core of the game, though, so if that appeals to you then you may, like me, love it to death. I'm a PvPer and exploration guy. In wow I enjoyed leveling characters simply to explore the world on-level.
Crossfading is in the default foobar installation, tucked away in the audio settings iirc
#!/usr/bin/env perl use strict; use common::sense;
I agree with you. Unfortunately, both of my physics classes (I'm CS) have had exams too long to do anything but plug and chug. If you try to derive the proper formula using knowledge of the system, you will not be able to finish the exam in the allotted time. Physics is the only class I've had time issues in, and its depressing. To prepare I have to memorize formulas; understanding is not necessary.