Domain: big.or.jp
Stories and comments across the archive that link to big.or.jp.
Comments · 22
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Re:Interesting Idea
Anyone here play Warning Forever? It's a shoot-'em-up consisting entirely of boss battles, but it has an interesting twist: the next boss adapts based on how you defeated previous bosses in terms of its body configuration, weapon placements, and weapon types. So, you're forced to change up your tactics or you'll be wiped out. I love it.
Link for anyone interested: http://www18.big.or.jp/~hikoza/Prod/index_e.html (Yes, in Japanese, but the game is in English and not hard to download from the page.)
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Re:Dynamic world
Does anyone remember WaringForever?
http://www18.big.or.jp/~hikoza/Prod/index_e.html
Evolving bosses is great... Combining that and evolving guns and multiplayer... well...
could be awesome... or it could be a mess. -
Battleships Forever
I just downloaded Battleships Forever and I'm really looking forward to playing it tonight. I also just downloaded the inspiration for BF - Warning Forever. Both look to be entertaining freeware games that should work on my laptop - always nice to find.
I was checking the forums at the Battleships Forever site and saw that a tournament has been hosted by some folks over at the Penny Arcade forums. (Tournament Rules and the Tournament Results) What is cool about that is, they have the results linked to videos on youtube showing the actual battles. Very smooth. -
RAY-HOUND
Free shooter:
http://www18.big.or.jp/~hikoza/Prod/
Warning Forever is also amazingly good. -
Warning Forever: A Learning AI
Has anyone here played Warning Forever? It is a fairly simple game, you are a spaceship with some guns, and there is a boss ship you must defeat.
But the neat thing about it is that after you beat it, it learns from your patterns and then a new ship is spawned with ways to flummox you. Does the bosses' shock wave weapon seem to kill you most often? The next boss will have twice as many shock wave weapons. Like to stay closer to the boss to avoid the targeting? It grows slicer arms which slice out to destroy you. And so on. And ultimately the boss created knows all your tricks, and you have to either adapt to new tricks or die because you have no tricks left.
All in all, this is a great game, and it really challenges you to play an old stand-by (Asteroids/Galaga) in a new and different way. I think this is definitely one AI model to consider
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Those pesky kanji...If anyone's interested, the kanji (Chinese-derived characters) for "chikyuu" are (if this shows up at all):
(if that didn't work, try this one: http://www5.big.or.jp/~otake/hey/kanji/gifmoji/f5
/ chikyuu.gif)where the first one is read "chi", meaning earth (in the dirt sense). The second is read "kyuu" and means "ball".
So. Welcome to my planet, dirtball. -
Season on the FIRST line
A Leaf falls to remind
the rule for Haiku is
Kigo for season on first line always
--- Sorcery -
Re:Reading
My haiku is rotten
I hang my head in sorrow
Forgot the season.
For anyone not getting this, a traditional Haiku always contained references to the season. -
Re:Birth of a Legend
Sea monsters = this lil' slugger
Bigfoot? A specimen, live or dead, will do nicely to silence the skeptics. -
Re:Gojira
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Re:Boot CD.
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Re:Hopefully this sets a trend
Small, indy games exist and are a lot of fun...
For example the games here (free):
Aba games
Hizoka Chi's games
Or Cave Story, japanese indy game translated by fans.
Or various other indy games such as Ballance or Chronic Logic's games, or CrimsonLand.
Ofcourse, hardly anyone ever heard about these games, but it doesn't mean they don't rock. Just download the demos and see for yourself. None of these games are "GTA, Halo or Everquest clones", but rather truly original ideas (playing a ball??) or fun ideas that somewhere disappeared (shooters, platformers)... -
SlashvertisementNote that most of the links are referrals, so the site is getting paid for people clicking on them.
Anyone care to link to some quality free games? My current favorites:
Warning forever: http://www18.big.or.jp/~hikoza/Prod/index_e.html
Truck Dismount: http://jet.ro/dismount/ -
Re:By the way, let me help you on "haiku"
Notice how there are 5 syllables in the first line, seven in the second, and five in the third. This is the norm for haikus, at least the simple ones that get play outside of Japan.
It's pretty evident by now that "simple" is your metier, but haiku is a rich and varied form including renga, haikai and.... oh, what the hell.
I said "Haiku" and you jumped. That's entertainment enough for me. Let's see what you do if I say "shotgun enema".
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Re:hehI wouldn't exactly say Apple should start fearing, but you're a little too dismissive of MD as a format I think. Despite not having a huge US following it is still popular in many circles, including (around here at least) a lot of the tech people, myself included.
So where to start, old and aging is semi-true in the light of the older players. They store a CD's worth of music at a decent compression, 2-3 at a reasonable compression, which I'd say rivals most reasonable MP3 bitrates, and the 4x mode isn't really worth mentioning IMHO. Okay, fine. But the MD is getting bumped up to double that on the Hi-MD recorders with existing media and 1 GB of space for the new media.
Ooh, 1 GB you say. Well, it is removable media. You know, you can have multiple of these 1 GB MDs and change them? Kinda like CDs, but holding much more. And use the extra space as a removable device. Okay, that sounds pretty nice to me.
Only works on Windows PCs is a bit misleading. At least the traditional MD's have had optical and analog inputs for recording. If I remember right some of the decks had optical output as well. No computer needed. It's convenient (well, kinda, check later in the post) to have a PC, but not necessary.
Haven't mentioned battery life yet. My MD player gets over 40 hours on a single AA. What's the battery life on the iPod again?
I'll be the first to damn Sony for their crappy PC software and nightmarish attempts at copy protection though. The new Hi-MDs will be sufficiently crippled as far as making digital copies of even your own recordings go. The unwillingness to give the users control of their device isn't so nice. Sony is killing the format by making it so restrictive.
Talk about small and light though. Check here for some pics of one of their upcoming players. Tiny! It's hardly bigger than the disc itself.
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Re:WTF
You think that's bad? There's this new game out there called "Splinter Cell: Pandora Tomorrow". That's not the funny part. The developers *wanted* to call it that.
It's not so bad. I remember the very same Insert Credit posting a link to Kanosshu 2 -Triangle Vacation.
It is good to see that some people are giving their triangles time off every once in a while in these hard economic times instead of milking every last hour of work out of them. -
Translation of Muropaketti article
I did a quick translation from Finnish of the Muropaketti article:
There are probably more than enough articles about the Intel Pentium 4 2.8 GHz, so standing out from the crowd with some LN2 overclocking tests is a good thing.
For the tests, we ordered 10 litres of liquid nitrogen from Porin Hitsauslaite Oy and Messer (well known for [his|its] good service) supplied a 20 litre tank at the same price.
As a test bed, an Asus P4T533-C with an i850E chipset (which had been found to be satisfactory) was used. Samsung PC800 RDRAM modules were used for memory. The motherboard had TurboPLL, Vcore and Vmem modifications, which are better documented here.
This was the first LN2 test with this processor, so we started off by trying to get a feel for how the CPU behaves at low temperatures and what sort of results to expect in the future. For this reason a PNY GeForce 4 MX 440 display adapter was used, which has been found to tolerate very high bus speeds. Later, we'll do some ATI Radeon 9700 Pro tests and try for a new 3DMark2001 record.
Below a series of pictures describing the events and some general pictures of the [assembly|system].
[lots of pictures]
The tests didn't start easy, even though the system did agree to start Windows XP at 3913MHz. The Pifast test didn't complete at all. After testing for a hour we started to get a grip on the situation. The CPU didn't tolerate really low temperatures. The tests started running noticeably better, when the bowl wasn't frozen solid.
[more pictures]
At the end of the first day of testing, I managed to run the Pifast test at 3917 MHz and reach a new record of 24.17 seconds.
Finally, I managed to complete the Superpi test at 3998 MHz at 39 seconds, which is the current record on the Superpi ranking list maintained by [the|some] Japanese.
I also ran the SiSoft Sandra CPU and Memory benchmark tests at 3920MHz (21 x 186MHz). The results speak for themselves.
Sandra's CPU tests says the bus speed is 145 MHz, because a TurboPLL coupling was used on the motherboard. A 18.43 MHz crystal was used, from which the correct bus speed can be derived:
(18,43MHz / 14,3MHz) * 145MHz = 186,55MHz
Finally, we checked how high we could go and still get the CPU to wake up.
[POST picture]
The system managed to POST at 4339 MHz with a bus speed of 206 MHz. Let's hope we break the magical 4 GHz boundary in our next test. In other words, there's more to come... -
How does it compare to Athlon 2.174?
This page is pretty old, so somebody has probably done better by now, but this guy overclocked a 1.33GHz Athlon to 2174 MHz (using extreme techniques I guess).
Still though, if it's stable at such high speeds when it's supercooled, surely AMD will be able to make it stable at room temperature, no?
I'm waiting for 4GHz Athlons. -
Bootable Linux for games.
This issue was addressed earlier for linux on slashdot for the purpose of booting games under linux. the article walks one through the process of preparing a filesystem to be made bootable off of a cdrom as well as adapting games to run off of a read only filesystem.
All email messages are forwarded to /dev/null
(Seriously they are, I'm not just saying that) -
Athlon will catch up. Yes, way!!!!There are already Classic Athlons(you know the slot kind) running at 1.5ghz! It had to be liquid cooled, but it stayed below 0C. Goto Bunny's workshopfor details.
I think I need to try this with my
.25 micron K7^H^HClassic Athlon, but I'm only going for 1.33Ghz so maybe, hehehehe ;p'Oh dear,' says God, 'I hadn't thought of that,' and promptly vanishes in a puff of logic.
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Re:PIII overclocked to 1438Mhz?
Yeah, they're using the Super Pi calculation program as a benchmark. Starting at the top ranker, their cooling methods and CPU speeds are:
1) Liquid nitrogen (1438MHz on a PIII/800)
2) Liquid nitrogen (1360MHz on a PIII/800)
3) Liquid nitrogen (1283MHz on a PIII/800)
4) Water-cooled peltier (1210MHz on a PIII/866)
5) Water-cooled peltier (1270MHz on a PIII/850)
Check out this screenshot of the leader's CPU stats. -
PIII overclocked to 1438Mhz?
These people claim claim to have overclocked a PIII 800Mhz, to 1438Mhz with use of Liquid N2. You may have some trouble reading the page, as it uses japanese fonts, but that is _damn_ fast if it's true (any commentary on possibility, anyone?).