Domain: cityofheroes.com
Stories and comments across the archive that link to cityofheroes.com.
Stories · 28
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NCSoft Closes "City of Heroes" Publisher Paragon Studios
samazon writes "Earlier today, City of Heroes community manager Andy Belford announced that NCSoft is shutting down Paragon Studios. Over 7,500 individuals were viewing the official CoH forums as of 3:00 PM EST, and this thread from Belford, AKA Zwilinger, notes that 'In a realignment of company focus and publishing support, NCsoft has made the decision to close Paragon Studios. Effective immediately, all development on City of Heroes will cease and we will begin preparations to sunset the world's first, and best, Super Hero MMORPG before the end of the year.' A petition has already been created to save City of Heroes." -
NCSoft Closes "City of Heroes" Publisher Paragon Studios
samazon writes "Earlier today, City of Heroes community manager Andy Belford announced that NCSoft is shutting down Paragon Studios. Over 7,500 individuals were viewing the official CoH forums as of 3:00 PM EST, and this thread from Belford, AKA Zwilinger, notes that 'In a realignment of company focus and publishing support, NCsoft has made the decision to close Paragon Studios. Effective immediately, all development on City of Heroes will cease and we will begin preparations to sunset the world's first, and best, Super Hero MMORPG before the end of the year.' A petition has already been created to save City of Heroes." -
City of Heroes Moving To Hybrid Payment Model
KingSkippus writes "The superhero-themed MMORPG City of Heroes announced this morning that it is rebranding the game as City of Heroes Freedom ('freedom to pay and play as you choose'), and moving to a hybrid payment model including a free-to-play option. 'VIP' players who still pay a monthly subscription will have most features of the game unlocked and will be given credit towards purchase of others. City of Heroes Freedom is due to land later this year with the next major game update." The trend toward free-to-play continues. Meanwhile, a recent update that brought microtransactions to EVE Online has (at least temporarily) resulted in digital clothing items becoming more expensive than real-world counterparts. -
City of Heroes Moving To Hybrid Payment Model
KingSkippus writes "The superhero-themed MMORPG City of Heroes announced this morning that it is rebranding the game as City of Heroes Freedom ('freedom to pay and play as you choose'), and moving to a hybrid payment model including a free-to-play option. 'VIP' players who still pay a monthly subscription will have most features of the game unlocked and will be given credit towards purchase of others. City of Heroes Freedom is due to land later this year with the next major game update." The trend toward free-to-play continues. Meanwhile, a recent update that brought microtransactions to EVE Online has (at least temporarily) resulted in digital clothing items becoming more expensive than real-world counterparts. -
The City of Heroes Expansion & the Issues of User-Created Content
eldavojohn writes "Wired has a piece on the new City of Heroes content that is created by players — or rather the severe abuse of it. Namely, creating missions for the characters. The problem is that gamers game this system, even though Paragon City has tried to maintain a good risk/reward ratio for experience in these missions. Making the situation even worse is that people who architect highly-rated missions get architect awards, which are redeemable for prizes — almost ensuring experience farming missions. Eric Heimburg (lead engineer and producer of Asheron's Call and the upcoming Star Trek MMO) comments on this: 'It may seem sad that giving the players what they want is detrimental to the player's overall length of enjoyment of the game, but that's the truth. Once you reached that top of the hill, if there's nothing left to do or see, players are likely to move on. Length of enjoyment (equals) amount of money earned, so developers have a strong incentive to keep players from gaining power and levels too quickly.' Matt Miller (lead designer of CoH), addressed the community on this very topic. This is resulting in an unexplained ban/loss of experience if you are determined to be abusing the mission architect, causing an uproar in the community. Is user-generated content a dead end for an MMORPG?" Update: 05/20 20:27 GMT by T : Rather than lead engineer of Asheron's Call or the Star Trek MMO, a correction at Wired says rather that "Heimburg worked as Star Trek Online's systems designer at Perpetual Entertainment, prior to the game's transfer to Cryptic Studio." -
Managing Player-Created Content In City of Heroes
Superhero MMO City of Heroes recently went live with its 14th expansion (release notes), one of the main features of which is the Mission Architect, a system to allow players to create their own quest content and then submit it to be implemented into the game. Now, Joe Morrissey of the City of Heroes team has written an article about how they plan to manage the content that players create. "You have to decide how draconian you want to be. The more hardcore you are, the fewer people who will see inappropriate content, but you expose yourself to potential grief voting. Grief voting is when a player flags perfectly acceptable content as inappropriate just because it's fun. If it only takes a single vote to eliminate content from the game, clicking that button is going to be the game for a lot of players. You don't want perfectly good content getting pulled because someone's a jerk." -
MMOG Holiday Quickies
Holidays are always interesting times of the year in MMOGs, as development teams gear up for live events that change the face of the typical worlds we play in. Everquest 2's Holiday is in full swing, with the Frostfell event. Aggro me has a review for the curious. Planetside is featuring Holiday headgear, and Ultima Online offers up goodie packs with trees and presents. Azeroth's Feast of the Winter Veil has snowballs, lost reindeer, and once again has players selling cookies for outrageous prices on the Auction House. Ahh...the holiday spirit. City of Heroes/City of Villains is going all out this year (possibly to make up for the lack of a Halloween event this year). Heroes and Villains both have their own version of the event, with a mysterious Gamester entering the arena for some general holiday mischief. Finally, Final Fantasy XI not only has the Traditional Starlight Celebration, thanks to the Moogles, but just had a massive patch that's (as always) causing some stir in the player community. Happy New Year to all, be you Carebears, Gankers, or Forum Trolls! Update: 12/27 20:31 GMT by Z : Some users pointed out that I neglected to mention Red Moon Rising, Eve's new expansion, and the Guild Wars Holiday event. I promise, folks, it has nothing to do with malice. Some game events just catch my eye more readily than others, so thanks for keeping things Holiday cheery! -
MMOG Holiday Quickies
Holidays are always interesting times of the year in MMOGs, as development teams gear up for live events that change the face of the typical worlds we play in. Everquest 2's Holiday is in full swing, with the Frostfell event. Aggro me has a review for the curious. Planetside is featuring Holiday headgear, and Ultima Online offers up goodie packs with trees and presents. Azeroth's Feast of the Winter Veil has snowballs, lost reindeer, and once again has players selling cookies for outrageous prices on the Auction House. Ahh...the holiday spirit. City of Heroes/City of Villains is going all out this year (possibly to make up for the lack of a Halloween event this year). Heroes and Villains both have their own version of the event, with a mysterious Gamester entering the arena for some general holiday mischief. Finally, Final Fantasy XI not only has the Traditional Starlight Celebration, thanks to the Moogles, but just had a massive patch that's (as always) causing some stir in the player community. Happy New Year to all, be you Carebears, Gankers, or Forum Trolls! Update: 12/27 20:31 GMT by Z : Some users pointed out that I neglected to mention Red Moon Rising, Eve's new expansion, and the Guild Wars Holiday event. I promise, folks, it has nothing to do with malice. Some game events just catch my eye more readily than others, so thanks for keeping things Holiday cheery! -
Settlement in Marvel vs. NCSoft Lawsuit
GrnArmadillo writes "The official City of Heroes site is reporting that Marvel's lawsuit over the CoH character generator has been settled. It looks like CoH essentially won, though it's unclear what price, if any, they're paying for the victory. The key portion of the brief press release: 'The parties' settlement allows them all to continue to develop and sell exciting and innovative products, but does not reduce the players' ability to express their creativity in making and playing original and exciting characters ... While the terms of the settlement were not disclosed, all parties agree that this case was never about monetary issues and that the fans of their respective products and characters are the winners in this settlement.'" Commentary is available on Gamespot. Glad this is over. This has been pending almost as long as I've worked here. -
Quickies Get Massive
More movement on the massive scale. WoW Players should be aware that Patch 1.7 was released today. It's a big one, with a new raid instance, Hunter changes, and the inclusion of a new type of server (Roleplaying PVP) available. Get downloading. City of Heroes has seen Issue 5's Release, with a new zone, new power sets, and a big tweak to the Blaster archetype. Late last week a whole bunch of new City of Villains Beta invites went out, and Gamespot has a rundown on the upcoming stand-alone sequel. Major changes are afoot in Everquest II's Producer Letter, with changes to combat, classes, items, NPCs, buffs, crafting, and grouping. Is it even the same game? On a final non-commercial note, CNet has news that the Second Life virtual world is now free to enter, with the Linden Dollars economy expected to prop up the costs associated with running it. Interesting. From that article: "Currently, Rosedale said, "Second Life" has 45,000 members and is growing at about 10 percent a month. There are now more than 16,000 acres of owned land in the virtual world, and new land sells for about $129. Users must pay a fee of about $25 a month to maintain their land. Thus, Linden Lab is earning about $400,000 a month without ever factoring in membership fees." Update: 09/14 05:50 GMT by Z : Cutriss rightly points out that I overlooked the interesting Ballista Royale update to FFXI. Additionally, a new patch for Dark Age of Camelot was released today, and the main site revamped for the upcoming expansion. -
When MMOGs Ruled The Quickies
This summer it seems like Massive games are the only good news going, and this week has been busy. R. Spencer writes "1UP explores MMO addiction and, in true confessional style, opens the floor to heavy users and recovered junkies. It's especially interesting how much the mechanisms of MMO addiction have in common with other forms of addiction. The primary source of addiction nowadays seems to be World of Warcraft. If you're jonesing right now, you might want to check out this Guide to the Creation of the Scarlet Monastery on the official site. Additionally, Mogg writes "For new players, GamerGod has a up part one of a guide to the game World of Warcraft." This is Tobold's first writerly foray at the new site. Luck to him. For something a little different, 1up explores the world of Sociolotron...a Sex MMOG. Speaking of sex, SOE has been busy lately. The end to the Quest for Antonia search is almost here. They've put up new details on future EQ2 content, and announced a dramatic downsizing of The Matrix Online. See, when no one plays, you don't need as many servers. The new content mob is rearing his head all over with Secrets of the Syren in the works on Star Wars Galaxies, CoH Issue 5 coming up soon, and screenshots from the next Guild Wars update available. MMORPG.com continues to put out interesting editorials, with a look at the stories in Massive Games. Finally, the highly respectable Nick Yee has published a new edition of The Daedalus Project. The seminal source of MMOG statistics on the web has articles on participation in games at the level cap, introductions to the genre, and the stress of loot. As always, participation in the survey helps ensure future issues have good data. -
Are Older Games More Satisfying?
Kwirl asks: "While the computer and console gaming industry is growing at a remarkable pace, the focus is usually on better graphics as opposed to stronger gameplay and plot development/story arc. I personally have several titles (Sims2, Half-Life2, Doom 3, MSFS2004, Unreal 2004) sitting on my shelf that were amazing games, but just couldn't hold my interest for long enough to really be considered a worthwhile investment. In the last couple of years I had thought that the answer to my gaming needs would come in the form of MMORPG's. I have purchased and played many of them, but all seem to come to a stagnant point where I recognize that only addiction would drive me deeper into the game, and not better gameplay (Dark Age of Camelot, World of Warcraft, City of Heroes, Everquest II). In truth, I have found myself spending more time playing old MUD's (TorilMud, Medievia) again, or even amusing web-based games ( KingdomofLoathing, PimpWar, NeoPets). I am curious to know how many other people here find themselves walking intentionally backwards along the technological timeline of games for your personal expenditure of free time? What games/sites do you feel give you the best return of satisfaction versus time spent playing the game over the long haul?" -
City of Heroes Issue Four Released
The fourth free expansions pack for City of Heroes has been released, and it's quite a doozy. Included in the latest release are a ton of new costume options, new content, and (most significantly) large coliseum where heroes can battle it out in PvP battles. Statement by Jack Emmert from the article: "I believe PVP will supplement the game while not detracting from City of Heroes' missions or story arcs...I see the PVP arenas as a way for players to hone their skills and as a change of pace from arresting villains." -
Dark Age of Camelot Releases Old Expansion as Patch
Popular MMOG Dark Age of Camelot has had several expansions since its launch, and recently the Shrouded Isles expansion was released to the playerbase as a patch to the game. This essentially ensures that anyone who purchases even the base game is upgraded to the better graphics engine of the Shrouded Isles expansion. The patch is downloadable from FileFront and ValueCommerce. Another notch in the trend of Massive games trying to emphasize free content additions as a selling point. -
Jack Emmert Responds to Your Questions
A while back we passed on some your questions to City of Heroes Lead Designer Jack Emmert. He has responded with details on the upcoming CoH expansion, the future of MMOGs, and commentary on some of the decisions that led to City of Heroes in the first place. Read on for his responses. 1.) When will City of Villains be rolled up with CoH? by S810I was curious when City of Villains will be rolled up with City of Heros?
It would be very kewl to be able to choose, at time of character creation, either a Hero or a Villain.
Please let us know if, and when, this should happen.Jack Emmert:
We have not yet made any final decisions about how City of Villains and City of Heroes will interact, but here is the direction we're leaning:City of Villains is a stand alone game - which means that you can purchase City of Villains without City of Heroes. But you will only be able to play a villain and never a hero. If a player already has a City of Heroes account, then City of Villains is an expansion. In other words, it opens up content in addition to what the player already has access to. He can play either a hero or a villain on a server.
2.)How do you plan to get me back? by bugnuts
Jack, I played COH for a while, and am still very impressed by it. You should be proud of your remarkable achievement of finding the right niche. But after playing a couple months and doing several story arcs, I fell into the level-grind abyss. Things stopped being fun. The distance to my next power was seen in terms of xp, not in terms of heroic adventure.
So, what is going to happen to get me back? How can you significantly reduce the "level grind" (even if it's just the feeling of grinding levels) to get casual players like myself back?
Jack:
The first step, I think, is to make missions less repetitive. Every single expansion we release includes significant mission customization. This means that we go back into pre-existing missions and add new art & features. For instance, the infamous 'rave' mission now has an actual rave going on (as opposed to NPC's standing around in a warehouse).The second step is adding new gameplay. In Expansion 2, we introduced badges which reward explorers and achievers. Certain combinations of badges open up Accolades - which are permanent powers! The next major new feature is our skills system, which will answer the question, 'what do heroes do besides fight?'
The third step is to create more benchmarks in the game; 'carrots' that players strive for. For instance, a player can get a cape at level 20. At level 30, a player can add ongoing special f/x to his avatar. We're adding two more important landmarks with Expansion 3. At level 40, a player can begin selecting Epic Powers that increase his characters' abilities outside the normal Archetype restrictions. And at the highest level, 50, players open up two Epic Archetypes, which are dramatically different than anything else in the game.
3.) I hate subjects for asking questions :p by DragonPup
Is Geko still nerfing accuracy? Kidding, kidding.
Real question: Looking back at CoH's development, if there was one thing you wished you did differently, what would it be and why?
Jack:
I think I would approach Archetype balance differently. We relied heavily on some time tested MMP tactics. In other words, one Archetype attracts aggro, another deals heavy melee damage, while the long range Archetypes sit back and help. In addition, all Archetypes become more powerful at the same rate. If I had an unlimited development time, I would have loved to create a different system of balance between the Archetypes so that the urban, low powered vigilante could fight alongside the cosmic powered champion - and each would have something to contribute to combat.4.) Boring Games by rlandrum
I've played MMO's, and I haven't been impressed. I think some of the lingo speaks for itself ('grinding'). The last game I got into was Star Wars Galaxies. While technically the game was very nice, and the gameplay was decent, the game became extremely boring after only a few hours of gameplay.
I've also played games like Zelda, Ocarina of Time (a classic), and the newer Zelda, Wind Waker. Both games contained a series of puzzles that needed to be solved before allowing the story to progress. It was this sense of achievement that made the games fun to play.
In MMO's, I have no sense of achievement. Obtaining the next skill level doesn't get me anywhere, it only makes me more powerful.
How will MMO's of the future fill this sense of achievement? Or do you see games progressing more towards the "Life simulator", like the Sims?
Jack:
The popular answer would be 'user generated content.' As someone plays the game more, they can create more content of their own. Traditionally, this had taken the shape of crafting or housing, though one can certainly imagine a player generating missions or quests for other players.But, to be honest, some game mechanics are entertaining for some, but not others. I personally loathe puzzles, riddles and jump games. I would avoid any game that had these features, even if it was an MMP. It sounds to me that the current crop of MMP's don't appeal to you - that's no crime - and I'm sure eventually MMP's will start incorporating other tried and true game systems. Planetside, for instance, was the first mass market MMP to capture the feel of a FPS. Recently Star Wars Galaxies added twitch combat in their Jump to Lightspeed expansion.
5.) Death penalty? by claytongulick
I understand that without some risk, death in a MMORPG would lose a lot of the "tension" that game designers feel that players need in order to stay "hooked". As a player, I can tell you that the exp penalty of dying is usually what ends up getting me to cancel an account. When I see all that debt/exp loss/penalty I start thinking "Why am I wasting my time here? Its a nice day outside..." Even the illusion of "exp debt" that CoH has still amounts to the same thing: total playing time added to make up for dying. Since death is frequently not a player's fault (lag, imbalance, etc...) I can tell you that I am very attracted the the approach that WoW is taking with having no death penalty other than travelling as a ghost back to your corpse. My question is this: What goes into the decision for death penalties? Has anyone actually asked the players if this is what they want?
Jack:
If players lose nothing by being defeated then naturally the players won't see death as an issue. Players will begin to look at their characters like those in FPS games such as Counterstrike or Battlefield 1942. In other words, the player's avatar is perceived as disposable.The key, however, to a successful MMP is to create a connection between the player and his character. If the player feels that he can dispose of his character at any time, then the player inevitably doesn't care very much about his character. This works in a short term FPS model, but not so much in a game which is depending upon long term commitment.
By making death a penalty, players now have a goal to strive for: survival. Some players will inevitably be better than others, but players want things to distinguish themselves from others. So the players who aren't killed often level quicker, and thus are demonstrably 'better' in terms of the level difference. This is no different than one person earning a special piece of armor by going on a hard, long quest, and another one who chooses not to go on that quest. The former then gets the recognition for his effort.
6.) MMO Competition by servognome
With several highly anticipated MMOs launching this year and next year (WoW, EQ2, Matrix Online), what is your perception of competition in the MMO industry, has it become too crowded? Do you believe new games can be supported by drawing new players into the genre, or will these games pull mostly from the existing player base?
Jack:
I think the MMP market is growing quite nicely. City of Heroes hit 180,000 in just a couple of months; as far as I know, the existing MMP's did not suffer an equivalent 180,000 drop in subscriptions. Certainly, some fans of the other MMP's kept their old accounts and played City of Heroes, but I doubt that a significant percentage of players has more than a single account with a MMP. In other words, I think City of Heroes brought 100,000+ new faces to the MMP market.7.) Demo / Trial? by InfinityWpi
As a gamer geek but also a new father and a victim of the economy, I have to be very careful with my 'entertainment' money. I've heard good things about CoH, but I can't justify buying the game if I'm only going to be playing it for a month (I can really only justify that with $15 bargain-bin titles). Will CoH have a one-week (or, better, two-week) trial available in the near future?
Second question, if I may: Everyone talks about how MMORPGs are different from 'traditional' RPGs mainly due to the lack of a strong, world-changing storyline. Granted, comics aren't always world-changing except for the occasional crossover, but you never see Superman's secret identity being revealed to the world in the pages of, say, JLA. Comics have a definite 'solo' vs 'group' theme going. Is it possible to really have a single-character-changing experience in CoH, or is it all mainly "Nothing major will happen; this isn't his book" vibe?
Jack:
Currently, the basic City of Heroes game is available for $39.99 and comes with a free month. I don't know when or if other price discounts will occur; but I do know that we've discussed internally a short free trial period, but nothing is imminent.Your second point, world changing events, is something we're aiming for in City of Villains. The activities of even a single player (hero or villain) can have a noticeable effect in the world.
8.) Biggest surprise after launch? by DevNova
Since the official launch, can you think of something that really, really surprised you about the game? Did the players start to do things you didn't expect, or did some game mechanics/results turn out far differently than you thought it would (for better or worse)?
Jack:
I never foresaw how many characters each player would create. It seems that having a dozen or more 'alts' (alternate characters) is the norm, rather than the extreme. People love making lots of different heroes - and lots of costumes.9.) A more general question... by Gothic_Walrus
My question is simple, but I think we need at least one question that's not related to the game or to Mr. Emmert directly.
What do you think of the MMOG market as a whole? Over the past few years, we've seen a flood of games released. We've seen sequels to established games - Everquest II, for example. We've seen games based on licenses, such as Star Wars Galaxies. We've seen high-profile titles such as Mythica cancelled. We've seen completely unique ideas, like A Tale in the Desert. Obviously, the market is completely different than it was even a year ago today.
Put simply, what do you think of the market in its current state, and what future do you see for it? Will you be a part of that future?
The question might not seem very exciting, but I believe that Mr. Emmert is in a very unique position to answer it...
Jack:
What the MMP medium has NOT had is the breakout hit that defines it. Duke Nukem and Doom, for instance, were so popular that they created the FPS explosion that continues to this day. In the RTS medium, every game is still compared to Warcraft and Starcraft. Successful MMP's have sold hundreds of thousands of copies, but nothing has yet sold the millions to match what these other games have. Eventually, there will be one. Of course, it's impossible to predict something like that until it already happens.10.) Developer made content vs user made content? by Gldm
Recently I started a thread on the COH suggestion forums [cityofheroes.com] that got a high rating about wanting a new ski area zone after having seen how ice worked in one of the missions I played. I also mentioned in a later post if there was a map editing tool I'd probably make it myself.
Do you think most future MMORPGs are going to stay with the developer-based content model like COH and Everquest, or do you think we'll begin seeing more user-based content such as in Second Life [secondlife.com]?
Do you think Cryptic will ever release some kind of content editor (aside from the already incredible character creator) to the users?
Jack:
I think user based content - where the player creates nearly all the material from preset building blocks - is a red herring for game development. The problem is that most player created generated content isn't very good. This shouldn't be a surprise to anyone; good level designers, for instance, spend hours and hours on creating good fun play experiences. It's no surprise that someone creating levels in their spare time isn't as good. Naturally, game design requires talent and experience, so that the really good novices will produce cool stuff.But if that content is regulated in some way - either by the tools or some sort of player feedback - then I think I agree that user generated content is the wave of the future. For example, our City of Villains product (target release for 2005) includes super group bases. Players will be able to lay out their rooms and hallways according to a basic template.
11.) RPG "light" by Hays
I'm an active COH player and an ex-everquest player. I must first give you kudos for making a really polished, fun game. It's really a great take on the MMORPG.
The game has a bus-load of fun ideas. The badge system is great. The costume system and character creation are amazing. Technically, the game is top notch-great mapmaking, great animation, etc...
One of the best ideas is simplicity. Starting players don't have to worry about complicated inventory systems. They just go out there and start kicking butt. Kicking butt is not too difficult, because the player is quite a bit stronger versus the environment compared to previous MMORPGs.
But that simplicity becomes a drag in the later game. I've got 3 characters approaching the high end (mid 30s) and I'm starting to dislike the slow experience grind, with nothing to look forward to but a new ability every 3 levels.
Missions are fun, but they get a bit formulaic. With one huge exception, they offer uninteresting rewards and have cookie cutter goals. (The exception being the wonderful respec mission.)
I'm sure it was a conscious design decision to have no inventory system, no armor, no weapons. And I think that's a great idea, at first. But by the time you're level 30 and you've played the game for a couple of months, you really start to want MORE. The enhancement system doesn't cut it. That's just a trip to the store every 5 levels. I'd like to get a cool piece of (origin specific) armor when I complete a task force.
Even baby steps in this direction would great. A way to distinguish myself (other than aesthetically) from other players would be nice. This could also give origins a chance to actually matter.
So the question in all of this is- why the aversion to traditional RPG elements, even at high levels? Is this going to change?
Jack:
Yes, we eschewed many of the typical elements of fantasy MMP's such as body slots and crafting, but that was more to do with the choice of genre than anything else. If we had something akin to body slots, and a player equipped his character with armor, the game certainly wouldn't feel like a modern day hero game. And if someone doesn't feel like a hero, he won't feel immersed in the game. And if that happens, the player won't feel committed to play, because that player bought City of Heroes to be a super powered hero!But what we've started doing is adding more mid and high level content. Currently, there are badges to collect. There's missions to earn capes or other visual rewards. Coming soon, we have a skills system. And then there's the Epic Archetypes which a player obtains by reaching a certain level or completing a particular Task Force. In the future, we hope to add such things as power customization. And with the release of City of Villains, there will be the ongoing war between good and evil.
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Ask City of Heroes Lead Designer Jack Emmert
Massively Multiplayer games have grown increasingly popular in the last few years, and one of the hottest products out there today is NCSoft and Cryptic Studios' City of Heroes. City of Heroes is currently hovering around the 180,000 player population mark, with a European launch for the game coming up fast. The lead designer of the online super hero game is Jack Emmert, veteran of the video game and roleplaying game industries. He has written gaming supplements for Deadlands and All Flesh Must Be Eaten, reads several dozen comics a month, and saves the world on a regular basis. Jack has kindly agreed to answer questions from Slashdot readers about game design, massive games, and what it's like to be a superhero, so go ahead and let em' fly. One question per post, please, but as many questions as you'd like. We'll forward the best on to Jack to answer and post his responses when we've got them. -
Halloween Massive Gaming News
Holidays are always interesting times in the Massive Gaming market and this weekend is no exception. Spooks, trick or treating, interviews, anniversaries, and conferences are just some of the Halloween weekend news to share. Read on for the details.City of Heroes is running a Trick or Treat and Zombie invasion event this weekend. Folks in Europe looking to get their cape on can look forward to participating sometime next year.
Anarchy Online is celebrating the season with a holiday ball and costume contest, as well as nanotech transformations and monster sightings.
Final Fantasy Online players and developers have a lot to be happy about this weekend. Today is the one-year anniversary of the North American launch, and they're throwing a party to celebrate. In-game, the annual trick or treating, costuming, and spookery is going on. This year they're also throwing around some glamours to let players take the part of monsters for a while. Square-Enix revised upwards it's earning estimates this week, giving even executives reason to smile.
In non-holiday news, Richard Garriot was interviewed by HomeLAN about the upcoming Tabula Rasa game, and MMORPG.com has some new info on Dungeons and Dragons Online from the lead designer.
Finally, the Second Annual State of Play conference is this weekend, drawing Virtual World academics from all over to celebrate Halloween by lecturing. Nerd on, guys.
Update: 10/28 18:50 GMT by Z : There's a press release going around stating that City of Villians playtesters will be drawn from the ranks of veteran CoH players.
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City of Heroes Players Honor Christopher Reeve
Thanks to Gamespot for the quick blurb about City of Heroes players honoring Christopher Reeve, who passed away recently. The Superhero Massive Game has been awash in showings of respect. Screens and commentary can be found on CoH Warcry for the past several days. -
MMOG Subscription Analysis Provides New Insights
Thanks to jer0 for pointing to SirBruce's updated MMOG Subscription Growth analysis page, which tries to "chart the trend in active subscriptions" for major MMO titles using public and private data. This "major revision" has the "chart separated into three tiers" dependent on subscription size, and shows Lineage as the worldwide MMO leader at "just under 2.7 million" (though this may be reliant on bulk 'PC Baang' subscriptions in countries such as South Korea, and the game has "only 7,000 [subscribers] in the United States.") Other notable entries include City Of Heroes ("surpassed 180,000 subscribers... proof that a well-executed MMOG can still garner substantial numbers even in the current competitive climate"), and the also recently launched, but less successful Horizons ("After peaking at around 35,000 subscribers, they have since fallen to somewhere between 20,000 and 25,000 subscribers.") -
NCSoft Financials Show Promise, Game Delays
Thanks to GameGossip for its story discussing Korea-originating MMO firm NCSoft's financial results for the first half of 2004. Along with an "operating profit [of] $23 million", specific sales/subscription numbers were announced, a rarity in the MMO world, as the company "reported that Lineage II and City Of Heroes are both doing well, with sales as of the end of June at 86,000 units (Lineage II) and 190,000 units (City Of Heroes) respectively. Meanwhile, as far as active players are concerned, NCsoft reported that Lineage II and [the soon to be cape-friendly] City Of Heroes have 76,000 and 170,000 active players respectively." However, delays to NCSoft's forthcoming titles were also announced, since "Guild Wars has been pushed from Q4 2004 to the first-half of 2005. Meanwhile, [recently re-organized Richard Garriott title] Tabula Rasa has fallen back from Q4 2004 to the second-half of 2005." -
On The Rising Price of MMO Subscriptions
An anonymous reader writes "With the ever rising price of online games and special offers like Anarchy Online's free trial where you can play free until September for $9.95. I've been wondering - how much do people feel is too much to pay for an online game? The 'normal' price used to be $9.95 per month, and EverQuest is now $12.95 a month, with Star Wars Galaxies, City Of Heroes and others at $14.95. How much do increasing monthly fees affect your playing habits, and does the price of an MMO subscription affect which game you might choose to play?" Perhaps schemes such as the Sony Online All Access subscription are a possible solution? -
Player Disquiet Leads To EverQuest Expansion Delay
EvilBastard writes "Sony Online Entertainment have announced that, due to an almost universal player backlash against the next expansion pack that is seen more as a $30.00 patch for missing content, they are delaying the new EverQuest expansion by 6 weeks, and will 'spend time fixing the problems you have brought to our attention'. Also announced is a plan to fly some of the more vocal website people to SOE headquarters, to try to restart enthusiasm for what may be the last EverQuest expansion ever. With the cancellation of Everquest for Mac, some high-profile guilds quitting, 6 months of allegedly declining numbers, big - budget competition and now a widespread call to boycott future games, is the much-predicted end of EverQuest almost here?" -
Alien Invasion Ends City Of Heroes Beta
Thanks to the City Of Heroes forums for its reports on the Rikti alien invasion which signaled the end of the PC MMO's Beta phase. Elsewhere, there's also a large gallery of screenshots from this major Beta-ending event involving "a major [alien] strike... against Paragon City", and starring the other-dimensional villains from Cryptic Studios' superhero-based MMO game, which officially launches on April 28th. The event coincided with the wiping of the Beta characters - hence high-level alien-inflicted carnage, with "75-100 [heroes] just lying dead in Atlas Park", as well as the original poster's delight that he "managed to organize a mass suicide jump... before the Beta ended. About 20 of us jumped off the tallest building... [but] we all just sat at 1 HP." Update: 04/23 18:55 GMT by S : A press release from NCSoft regarding their E3 line-up announces plans for first expansion pack, City Of Villains, which "will allow players to take on the role of villain in Paragon's modern metropolis." -
City of Heroes MMO Leaps Tall Buildings?
Decaffeinated Jedi writes "This week, GameSpy is serving up a variety of articles regarding Cryptic Studios' upcoming massively multiplayer superhero PC roleplaying game, City of Heroes (following up on its December 2003 preview). The preview offers hands-on impressions of the game, a look at the origin and ongoing adventures of Kingblade (an in-game character created by one of the editors), a roundtable with the developers, several screenshot galleries, and more. City of Heroes is currently in beta and scheduled for released on April 27, 2004. Will it join the ranks of Freedom Force in breaking the legendary superhero game curse? Only time will tell, true believers!" There's more info on this NCSoft-published game at COH Stratics and the official site. -
City of Heroes MMO Leaps Tall Buildings?
Decaffeinated Jedi writes "This week, GameSpy is serving up a variety of articles regarding Cryptic Studios' upcoming massively multiplayer superhero PC roleplaying game, City of Heroes (following up on its December 2003 preview). The preview offers hands-on impressions of the game, a look at the origin and ongoing adventures of Kingblade (an in-game character created by one of the editors), a roundtable with the developers, several screenshot galleries, and more. City of Heroes is currently in beta and scheduled for released on April 27, 2004. Will it join the ranks of Freedom Force in breaking the legendary superhero game curse? Only time will tell, true believers!" There's more info on this NCSoft-published game at COH Stratics and the official site. -
Marvel Focuses On Games, Trails New Titles
Thanks to Gamesindustry.biz for its article discussing Marvel's renewed focus on videogames based on their properties, with the announcement of "a new division [that] will oversee the creation of all games based on Marvel licenses", ensuring quality control. These products will still be licensed out to external developers/publishers, however, and the announcement press release lists previous and future titles, including Spider-Man II, X-Men Legends, Fantastic Four, and Iron Man from Activision, The Punisher from THQ, and The Hulk II from Vivendi. The GI.biz article also notes: "One of the most exciting products in the pipeline for the company... [is another] Vivendi title - a massively multiplayer game featuring a wide range of different elements from the 'Marvel Universe', which encompasses the entire spectrum of the company's franchises" - this MMO title will doubtless be compared to Cryptic/NCSoft's unlicensed, currently Beta-testing City Of Heroes. What as yet unused Marvel property do you think would make the best videogame? -
MMORPGs And Coca-Cola - A Winning Combination?
Thanks to InsertCredit for pointing to a 4Gamer.net story including pictures of Coca-Cola cans featuring characters from PC MMORPG Lineage II. The promotion, due to start in South Korea next week, shows how relatively mainstream Lineage 2 and its prequel have become in that country, with a previous story noting "in [Lineage 2's] first five days in release, publisher NCsoft has tallied more than 130,000 paid users." The original Lineage's success in Asia, with "more than three million subscribers and more than three hundred thousand concurrent users", has enabled the company to expand into the U.S., where they are funding Richard Garriott's mysterious new MMO Tabula Rasa (of which there's previously unseen concept art available), as well as the superhero MMO title City Of Heroes and non-subscription MMO Guild Wars. The official Lineage II FAQ notes that "development on a North American version of the game is nearing beta testing stage", and the Unreal-engine title is likely to launch some time early in 2004. -
The MMORPGs Of 2003 - Disappointing?
Thanks to GameSpy for their article presenting an overview of the massively multiplayer RPGs released so far in 2003, as the piece advances the opinion that "on balance, the year seemed a bit disappointing." The author bases this on the fact that "...too many games, like City of Heroes, Dragon Empires, Lineage II... and others have slid into 2004.", but also takes issue with the released titles: "Even though we got some hotly-anticipated MMOs like Star Wars Galaxies and PlanetSide, they suffered from some notable feature trim." Although profiling interesting new MMOs like A Tale In The Desert and Rubies Of Eventide, the article ends on a cautionary note: "There just don't seem to be enough players for all of these to garner big numbers. [In 2004] we're going to see some of these MMO publishers doubled-over in pain."