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Player Disquiet Leads To EverQuest Expansion Delay

EvilBastard writes "Sony Online Entertainment have announced that, due to an almost universal player backlash against the next expansion pack that is seen more as a $30.00 patch for missing content, they are delaying the new EverQuest expansion by 6 weeks, and will 'spend time fixing the problems you have brought to our attention'. Also announced is a plan to fly some of the more vocal website people to SOE headquarters, to try to restart enthusiasm for what may be the last EverQuest expansion ever. With the cancellation of Everquest for Mac, some high-profile guilds quitting, 6 months of allegedly declining numbers, big - budget competition and now a widespread call to boycott future games, is the much-predicted end of EverQuest almost here?"

111 comments

  1. FP by roseblood · · Score: 5, Insightful

    I for one dumped EQ over this exact problem. Why charge your loyal customers another $30 for something that should have been in the last bloody expansion!

    --
    There are lies, damned lies, and statistics.
    1. Re:FP by silicon1 · · Score: 0, Flamebait

      reminds me of UT2003 vs UT2004. UT2004 is what UT2003 SHOULD'VE been, but wasn't.

    2. Re:FP by MachDelta · · Score: 1

      Yeah but at least Atari gave UT2003 owners a $10 discount on UT2004. Nice gesture at least.

    3. Re:FP by code-e255 · · Score: 5, Funny

      Same here. I never liked EverQuest expansions, especially because they came out far too frequently, in my opinion, and they were overpriced for the stuff they added. By continuously adding more for powergamers to do, this game turned into just one long level-grind. I've been "clean" for a bit over two years now. :)

    4. Re:FP by AKnightCowboy · · Score: 3, Insightful
      Why charge your loyal customers another $30 for something that should have been in the last bloody expansion!

      Hell, I was all set to go buy City of Heroes because it sounded like an awesome game until I noticed there is a monthly fee to play! WTF? Is this getting more common with online games? If I start paying a monthly fee for a game it goes from being a quaint weekend diversion to something I feel obligated to play every day just to get my damn money's worth. If I miss a few days then I'll feel cheated out of that time. I'm not interested in becoming an addict like Evercrack players so I guess City of Heroes is out of the picture for me. That's too bad since it looked like it'd be fun to play superhero on the weekends once in awhile when I'm bored.. I guess I'll stick with killing Iraqis in Desert Combat.

    5. Re:FP by TheViciousOverWind · · Score: 4, Insightful

      The last expansion?

      What I don't get about MMORPGS (I play City of Heroes right now) is that they charge 10-15$ a month, and they excuse that payment with "adding new content, etc." - So why, are most new content almost always in expansions, which costs about the price of another new game, and not in the monthly updates.

      To me it just seems like a sort of inflation, just like when DVD came out and the manufacturers promised that it would be cheaper than VHS because it was a lot cheaper to manufacture. Then when customers are hooked, you suck them dry.

      --
      My <1000 UID is with a hot chick
    6. Re:FP by Anonymous Coward · · Score: 0

      Is this getting more common with online games?

      You've never heard of an MMORPG before? Nearly all of them charge a monthly fee. On top of that you have to pay full price for the disc itself, a disc that is useless if you haven't paid for an account. There is no single-computer mode in these games. It's great for the companies since they get a continual revenue stream. To me it's just a ripoff.

    7. Re:FP by grumpygrodyguy · · Score: 4, Interesting

      Same here. I never liked EverQuest expansions, especially because they came out far too frequently

      Something happened at Verant after the "Scars of Velius" expansion. I don't know what it was but EQ went downhill from there. "The Shadows of Luclin" was such an ugly, ill-concieved expansion. The bazaar is a moronic way of implementing player auctions. Why not run the auction on a separate chat channel, with visuals, accessible from any vender? Instead they decided to pack 600 players into the same zone and bring everyones graphic card to its knees.

      A single programmer could have implemented a good auction system in a few weeks. Instead they make this crappy bazaar idea a 'feature' of thier expansion.

      Unfortunately Sony is just using EQ as a convenient cash cow, leveraging its addictiveness to provide funds for the war against the x-box(I do sympathize, as Microsoft is as hostile as ever with its constant price gouging). Still it's a shame that such a great game/player community as Everquest used to be is being sacrificed.

      Sure they need money to finance EQ2 and SWG, but it's sad that they are canabalizing such a wonderful piece of art as the original Everquest world. I bet you 5 to 1 that the artists/designers Sony end up hiring won't have clue-one how to breath real life into a fantasy world...it will just be another lifeless clone with slightly improved player models. *sigh*

      Who knows, maybe another company will fill the very large shoes that EQ used to wear?

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    8. Re:FP by lowmagnet · · Score: 1

      The Lineage 2 expansions are called chronicles, and they are updates/patches to the clients including new content. Apparently NCSoft figured out that people didn't want to pay for expansions. What they did this time around is charge for a retail box up-front, which I suppose will help pay for development of new chronicles. I'd rather have the old Lineage: The Blood Pledge model of downloading the game and paying the monthly fee.

      --
      Heute die Welt, morgen das Sonnensystem!
    9. Re:FP by AKnightCowboy · · Score: 3, Insightful
      You've never heard of an MMORPG before? Nearly all of them charge a monthly fee.

      I've heard of Everquest and Ultima Online, but I never played them because they had a monthly fee. So this isn't an uncommon thing?! I thought it was just odd that someone had a multiplayer game that they had the balls to charge full price for and then tack on a monthly fee to boot.

      If they were to let you download the game for free and THEN charge you $15/month I might go along with that, but my attention span is usually a couple months for a good game. Perhaps I'm just sick of being nickle-and-dimed to death by random fees that I owe to dozens of different companies?

      Phone company, gas company, electric company, water company, sewer company, cell phone company, mortgage, city taxes, state taxes, federal taxes, property taxes, car loan, car insurance, house insurance, ADSL fees and taxes, etc., etc. Now someone wants me to pay a monthly fee to play fscking video games after I plunked down $50 for it? You've got to be kidding me.

      Like I said, I'll stick to playing FPS games then where users can put up their own servers to let people come play. $50 should at least buy you 6 months of free play time if nothing else.

    10. Re:FP by chrismcdirty · · Score: 1

      I actually got mine for the equivalent of $10 if you include the $20 gift certificate from EB along with the $10 rebate from Atari. Not a bad price for an "update".

      --
      It's like sex, except I'm having it!
    11. Re:FP by chrismcdirty · · Score: 1

      What you'd be looking for is Freedom Force (or FF vs. the Third Reich in the future). It's a great SRPG all about super-heroes. Set in the campy 60s comic era. You should be able to pick it up for $5-10 nowadays. No monthly fee, large single-player campaign, and the ability for users to set up their own servers... though I rarely found any when I played. It's definitely worth $10, though.

      --
      It's like sex, except I'm having it!
    12. Re:FP by Shihar · · Score: 1, Insightful

      If $10 or $15 dollars is a lot, you need to get allowance money or a job. That is like going to one movie a month. Even at minium wage that 2 to 3 hours worth of work a month. For most people, it is probably less then an hours worth of work a month.

      The pricing model is fine. I'll happily pay 10$ a month for a game I'll play for more then 10 hours a month. Hell, I have bought more then one full price game just to be done with it after 10 hours.

    13. Re:FP by Anonymous Coward · · Score: 0

      Like I said, to me it's a ripoff, too. I completely agree they should offer a free download of the client, not charge upwards of $50. It's sad but true that the vast majority of MMORPG's charge for the disc. And you can't forget the expansions. Everquest has around 7.

      I should mention that they often give you 1 free month when you get the game. That would ease the pain a bit. Not enough for me to bite, however.

    14. Re:FP by Anonymous Coward · · Score: 0

      Then when customers are hooked, you suck them dry.

      Yeah, I've got a number of "those" DVDs too.

    15. Re:FP by Anonymous Coward · · Score: 0

      Actually the original Lineage did and does not require you buy a retail box. The client is freely downloadable from their website.

      Also Lineage 2 does not technically require a retail box either. If you have an account from open beta and a copy of the installed files you can still play without buying the game. The beta client will patch to full retail, and the keys they emailed out for the beta are just as good as the ones in a retail box.

    16. Re:FP by macrom · · Score: 1

      I think it was a recent patch that allows you to turn off all of the traders except the one you are trying to find. I remember reading it in the news as I was logging in, but I don't remember how long ago that was.

    17. Re:FP by Anonymous Coward · · Score: 0

      Do you really think that paying full price plus monthly fee is worth it? I have no problem paying big bucks for a game that I really like/want. But a game that is going to cost me 120 US a year to play, on top of the full price game.....I don't want many games that much. I could buy a PS2 for the same money. I play mostly shooters online for exactly this reason. I paid full pop for BF42, and have not had to pay a ransom yet to play it, I get free mods (that totally rock), and unlimited online, for 0 US per month. I got BFV the day it came out, paid full pop, and love it. Play everynight for 0/month. I would love to try one of the alphabet soup games (MMORPGWTFOMFGROTFLMAOLOLSTFUBSAH), but I sure as hell ain't paying 50 + 10 per month + expansion packs, just to check it out. And as mentioned, if you don't pay the ransom, you got nothin, cuz their ain't no single player. Not this gamer, I am curious, but not at that price. You want to give away the client, then maybe. I would risk the 10/month to try it, but I would never pay for the client and the server. And it is not a case of "can't pay", it is "won't pay".

    18. Re:FP by Reapy · · Score: 1

      Exactly. Wtf is the monthly fee for? They said it's because they are constantly working on it and will always be adding to it. It's so bad now that they give you nothing for your monthly fee except bug fixing, which they should do for free anyhow. Unfortunatly every new mmorpg wants to follow this same fuck you in the ass policy.

    19. Re:FP by Selfbain · · Score: 1

      You are aware that they have to pay to maintain the servers right? They also have to have full-time staff watching over the game for cheating, bugs, etc. Not only that, it is a business that is intended to make money and if they have created a product that people are willing to pay them to use, then all power to them.

      --
      Well, it has never been successfully tested.
    20. Re:FP by Colazar · · Score: 2, Informative
      The thing is, the cost for the original game, and the monthly fees are for two different things. The upfront cost is going to the developer/publisher, to pay for writing the game in the first place. The monthly fee is going to the 'hosting' company, which is running the servers and providing customer service, and running events and such. Since these are (potentially) different companies, they have to have different revenue streams. (Yes, I know, in practice both these functions are usually done by the same company. That just makes everything more confusing.)

      But, you, the consumer doesn't care about all that, and there's no reason you should. I'm just explaining how it got that way. If you really are interested in MMORPGs that have no upfront cost, but does have a monthly fee, there should be plenty of those out there. Once the initial costs get paid off, this is a strategy that the games can take. I know that Shadowbane (the only one I actually play) does that now--you can download the game and get a 15 day trial for free.

      --
      He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
    21. Re:FP by Hott+of+the+World · · Score: 2, Insightful

      Yes. But this is coming from someone who can beat a $50 dollar game in a weekend.

      MMORPGs provide things an RPG cant. Interaction with others. MMORPGs provides things FPSes cant. Storylines, and persistant worlds. Its like buying a Gamecube, then paying 15 bucks a month for all the games you want. (Only its one game, and tons of content)

      If you don't play video games that much. Fine. There's plenty of games that will accomidate ya. Guild Wars is a Diablo 2 clone that lets you interact with hundreds of people (and actually play with 4 different people), and doesnt require any monthly fees.

      --
      | - | - |
    22. Re:FP by Drawkcab · · Score: 1

      Presumably since you mention City of Heroes, you're including that in your discussion. The first new content patch is coming pretty soon, and it looks to be very satisfactory. If they keep adding updates of this magnitude every few months, it should be fine. As for the first scheduled expansion, they are adding major new aspects to the game with tons of content.

      I don't think Everquest players would be complaining if all the Everquest expansions rose to that level, but they fall far short. Another Everquest grievance is that devs have been spread to thin making the crappy expansions and have let major bugs and balancing issues go unfixed. City of Heroes can still benefit from more content, but the core product is very stable for a new MMOG.

      As for the price.. MMOGs just cost a lot of money to maintain and operate. New content is just a small part of the cost. I get at least as entertainment out of an MMOG as I do out of cable, but I'm paying many times more for the cable. We're spoiled that the prices are as low as they are, and no amount of complaining will make it cheaper.

      God forbid a company would want to actually profit on an investment. Businesses operate for profit and charities operate at cost. The difference is that charities don't generally make MMORPGs, because they have more important things to devote their resources towards. An inessential luxury like an MMORPG doesn't exist to fulfill a need but to make a profit for someone. Period.

    23. Re:FP by __aatgod8309 · · Score: 3, Interesting

      US$10 a month? Fine. Here's my money order in NZ$... What, payment in US$ by credit card only?

      Well, that $10 is fine, if they'll let me PAY IT. I don't have a credit card, nor can i get one as i don't earn enough to be eligible for one. So, as a non-US gamer, that cuts me out of playing MMORPGs. (and WoW sounded so nice, too...)

    24. Re:FP by JVert · · Score: 1

      Paying for the servers?
      More like pining for the fjords.
      For 15 bucks a month i'd expect to be able to run the game via metaframe.

      Can you belive mmrpgs for xbox? the anual fee for xbox live, plus a monthly fee from the mmrpg, consider your dsl cost and you can finance a used car!

    25. Re:FP by protektor · · Score: 1

      I don't know who told you that Guild Wars would not have a monthly fee but that is wrong. It is a MMORPG just like all the others out there and it will have a monthly fee just like all the others when it comes out.

    26. Re:FP by Hott+of+the+World · · Score: 1

      I guess I should stop reading these things then:

      http://www.guildwars.com/faq/default.html

      --
      | - | - |
    27. Re:FP by zenneth · · Score: 1

      You obviously have no idea how much bandwidth alone costs for several thousand people to play at the same time... not to mention the several machines that provide the space for each "server".

      --
      The Chronic *WHAT* les of Narnia!
    28. Re:FP by Anonymous+Custard · · Score: 1

      Most games have pre-paid game cards...

    29. Re:FP by __aatgod8309 · · Score: 1

      Ok, so i can send Amazon in US my NZ check/money order and not have it returned, not having a credit card to pay for the prepaid card? You seem to have missed the point of my comment.

    30. Re:FP by Anonymous+Custard · · Score: 1

      No, that's just to show you they're available. You can probably pick one up at a video game store. You could also have a friend with a credit card sign you up for a few months, and you give him the cash.

      Most banks in the US give you a debit card that also works like a visa/mastercard, does your bank do that?

    31. Re:FP by __aatgod8309 · · Score: 1

      I do have a friend with a credit card, but i try not to take advantage of his generosity too much (and then only for one-off purchases, not subscriptions) - but that's not the point i'm trying to make. I've only seen one prepaid card here, once, for Ultima Online some time ago (i think it was before the release of the expansion with the 3d client, can't remember the name) - and at the time i couldn't afford to buy the game, never mind subscribe to play it. I've not seen any other prepaid cards make it down here to NZ.

      The credit card companies here aren't generous with their criteria for credit eligibility - the one i always trip over is the 'Minimum NZ$20,000 annual income' (and i believe some banks require a higher minimum income). Also, debit cards here are subject to the same criteria as normal credit cards, so they're just as hard to get as normal ones - and most banks don't even offer them, only standard credit cards.

    32. Re:FP by geminidomino · · Score: 1

      If $10 or $15 dollars is a lot, you need to get allowance money or a job.

      I didn't see where GP said it was a LOT of money, just that it shifts the game from a diversion to something he feels like he HAS to play because he's paying for it. I agree. For 120/yr, I can pick up 7-12 of the "Greatest Hits" RPGs on the PSX at a minimum of 25 hrs each. Especially when they're gonna gouge you for the game first, then AGAIN for the subscription.

    33. Re:FP by Anonymous Coward · · Score: 0

      Maybe you should stop living in a 3rd world country.

    34. Re:FP by Anonymous Coward · · Score: 0

      Er...all MMORPGs (medium to large at least) have monthly subscriptions, and future ones will likely have them as well. This should hardly be news to anyone.

      Games like online shooters have far less updates, and the mod community helps keep players interested in those games. MMORPGs are a different kettle of fish.

  2. Not being an Everquest player by The+Munger · · Score: 1

    Can someone tell the rest of us what the content referred to here is:

    due to an almost universal player backlash against the next expansion pack that is seen more as a $30.00 patch for missing content

    I thought one of the things with these MMORPGs is that first and foremost they're 'massive'. Did they break some content and are charging to put it back in? Are the people complaining about it just after something for free? Or are Sony just milking it for all it's worth?

    --
    Refuse to make a statement in your sig!
    1. Re:Not being an Everquest player by Anonymous Coward · · Score: 5, Informative

      People are basically angry that SOE has promised them the world, but delivering a not-so-polished turd. They have released a neutered character class, tons of high-end content that casual players will never have a chance to see, and a new game engine that has severely broken collision in the game. The gameplay has become even more of a grind and massive time sink over the years and EverQuest is basically no longer that game that had such amazing appeal.

      EQ2 aims to fix a lot of the design issues they had with EQ. The graphics engine in EQ2 is fucking incredible, and if the gameplay has quality half as good, it will be an awesome game.

    2. Re:Not being an Everquest player by MacroRex · · Score: 2, Interesting

      There are tons of problems with existing content, and people got pissed of off the fact that Sony would rather release more pay-to-get content instead of putting resources into fixing the existing content.

      Also, people weren't too happy to hear they announced the new expansion before they even had finalized its features. This GU comic summarizes the hassle nicely.

    3. Re:Not being an Everquest player by Anonymous Coward · · Score: 2, Insightful

      Its a sad world we live in when we're happy at the thought of getting gameplay half as good as the graphics... ...sadder still because people settle for less than half.

    4. Re:Not being an Everquest player by *weasel · · Score: 2, Interesting

      Casual Everquest Player is an oxymoron.

      How EQ could become more of a grind and time sink, I cannot fathom.

      In all honesty, I have EQ'ing friends, and they tell me that the game got much better after the first couple expansions, and that the end-game didn't play anything like the low-level game. But there was never anything about the low-level game that made me want to pay a monthly fee for 2 years (let alone 5) while they got their shit straight. Particularly since all I hear from these EQ'ing friends is how every expansion comes with broken and misbalanced content that takes months to get corrected.

      That said, I tend to think Everquest will die with a whimper, not a bang. It'll slowly bleed players over the next couple years, and then Sony will spin off its support to a subsidiary or 3rd party who cares enough to operate with mere mortal profit margins.

      --
      // "Can't clowns and pirates just -try- to get along?"
    5. Re:Not being an Everquest player by Hecubas · · Score: 3, Informative
      This is the straw that broke the camel's back. If you're played EQ for any amount of time, chances are you've read Woody's comics.

      Things that led to this:
      • SOE upgraded the graphics engine to use DirectX 9, causing much headache for under par machines (which were running fine before).
      • Within a short period, they released many expansions. The latest, Gates of Discord, being totally aimed at uber high end raiders, and was not labeled as such.
      • Said latest expansion was so difficult, if you weren't playing the "core" classes, you're SOL. Also, it appeared much of the content was buggy.
      • In the midst of Dx9 issues and fixing bugs with the latest expansion, SOE announces yet another expansion.

      Interestingly enough, during this time they've reduced prices on expansions and have several bargains on year long subscriptions. My theory is SOE is painfully aware of the MMORPG competition and is using a shotgun approach to hang onto the market. That would explain bringing the game up to speed to today's graphics and releasing expansions rapid fire, while at the same time dropping prices.
      --
      Hecubas
    6. Re:Not being an Everquest player by Austerity+Empowers · · Score: 3, Insightful

      Think Kill Bill Volume 1, then Volume 2. The last expansion "Gates of Discord" (GoD in eq jargon) was by most accounts a dismal failure. It is reasonably innaccessible to non super-guilded types (i.e. the masses), but pathetically easy to the super-guilds on any server. So in other words, it made no one at all happy...

      To be honest, it was tiny, expensive ($30), did not appeal to the masses, and was not worthy of discussion and immediately after release (feb '04) made me mad. I spent the most time ever in those expansion zones last night (a whopping 2 hrs) and still don't get it...

      As if to throw salt on the wound SOE announced for E3 the next expansion "Omens of War", which seems to have almost an identical plot, promises many of the same ill-defined effects, involves much the same plot-line and characters, and by all appearances appears to be "Gates of Discord - The Missing Content". It honestly seems like an excuse to bilk us out of another $30 for the same content.

      I think however it is premature to call EQ dead, or dying. I have played almost all the MMOGs out there, and they're all mostly boring time sinks. I still find EQ to be the least boring of all of them which is why I kept dropping my subscription and returning.

    7. Re:Not being an Everquest player by Austerity+Empowers · · Score: 2, Informative

      The high level game could be quite fun and you could be reasonably casual to play it, but it's more like a sporting event and less like a video game. You gather a bunch of people up in the same place at the same time, get all your gear, then go play for about 4-6 hours. Sorta like a giant golf outing: you all bring exotic equipment and wear funny clothes and swing at a lot of shit.

      The high level game consists mostly of "raids" involving 18-72 (or more in some cases) people destroying a dungeon (at a high rate of speed) and tackling a "boss" mob who is typically horribly overpowered, unfair and drops very nice stuff should you kill it.

      It actually can be fun, if you can put together 72 of your closest friends. With 72 strangers, I'd rather have my teeth removed through my anus with hot tweezers.

    8. Re:Not being an Everquest player by cheide · · Score: 1

      > Casual Everquest Player is an oxymoron.

      In EQ, 'casual' players are pretty much everyone else who doesn't qualify as a high-end 'raiding' player, regardless of how much time they actually put in. A *true* casual player who only puts in 2-3 hours a week would probably still be level 30 or 40 and completely oblivious to all these high-end expansion-oriented problems.

      > How EQ could become more of a grind and time sink, I cannot fathom.

      Apparently how they did it in the last expansion pack was to make death frequent via extremely-heavy-hitting critters, made corpse recovery long and painful, and progression through some areas requiring spending time collecting trinkets every time through, and from the sounds of it OoW is to be more of the same.

      That is at least different from the previous packs' philosophy of 'sit in this one spot for hours and hours until the special Goranga Accountant appears'. Then again, at least you didn't have to be part of a life-consuming raiding guild in order to even be at that spot...

      I still play EQ on and off, but nowhere near as much as I used to. The heavy time requirements, the necessity of the raiding lifestyle to progess, fragmentation of my friends among a half-dozen 'uber' guilds because of differing restrictions, and being left doing LDoN groups with random idiots over and over again have sucked a lot of the fun out of it.

    9. Re:Not being an Everquest player by NSash · · Score: 2, Interesting

      I still find EQ to be the least boring of all of them

      Never played City of Heroes, I take it?

    10. Re:Not being an Everquest player by prator · · Score: 2, Insightful

      Think Kill Bill Volume 1, then Volume 2.

      What the hell kind of analogy was that? Are you trying to say that you had to see the first movie to understand the second? Are you trying to say that one of the movies was worse than the other?

      According to Rotten Tomatoes both movies rated pretty high, and I know that I enjoyed the hell out of them.

      -prator

  3. I'd boycott, but... by Nasarius · · Score: 3, Interesting
    I don't have the time to play MMORPGs anymore, so it would be redundant. Sony/Verant did make a horrible mess of EverQuest, though. I got out of there after the first or second expansion, mostly because they seemed intent on forcing everyone into a single, very boring playstyle.

    Some day, when MMORPGs have matured a little more, I might get back into them. So far, I have seen very few that aren't essentially EverQuest clones. Ultima Online used to be good...

    --
    LOAD "SIG",8,1
    1. Re:I'd boycott, but... by JExtine · · Score: 1

      I have to say, World of Warcraft is awesome... I'm a beta tester for it, and have beta tested several other MMORPGs, but have never played any seriously because they never really captured my attention. I have a history with MUDs, but as far as MMORPG experience goes, I couldn't get into Anarchy Online, EVE Online held my attention for a bit mainly due to the space theme but lost it for several reasons, but I was addicted to WoW right from the start. One of the problems I've always had with RPGs is having to go out and repetitively kill monsters for EXP. While you can definitely do that in WoW, the best way to level is to go and complete quests. Its fun, and totally helps with the immersion aspect. Plus, as a beta, it is definitely more polished then any other MMORPG I've heard about. There are some bugs, and a lot of high level content is currently missing (though there is a new push soon), but right now, it is an awesome, totally fun game despite its incompletness.

    2. Re:I'd boycott, but... by ajd1474 · · Score: 1

      You'd be interested in Citizen Zero then. This game is going to redefine how MMORPG's are played :)

      --
      I refuse to have a sig... dammit!
    3. Re:I'd boycott, but... by Anonymous Coward · · Score: 0

      Anarchy Online and EVE Online are both space-based MMORPGs. World of Warcraft is a fantasy-based MMORPG. Hmm, a pattern?

      I'd suggest you try more fantasy-based MMORPGs. Expand that sample set and even if you stick with World of Warcraft - at least you'll appreciate what it offers over the rest.

      (use the freeeee trials, luke!)

    4. Re:I'd boycott, but... by Austerity+Empowers · · Score: 1

      Anarchy Online was sci-fantasy. It's major failing was insane complexity, and big launch problems that did not give it momentum.

      EVE is an amazing game, but not an MMORPG to the best of my knowledge. It's more about trading and empire building. It's quite clear that the victor of such a game will be he who plays it the most...

      I haven't seem a good sci-fi MMORPG yet, and it's sad because sci-fi has as much to offer a creative person as fantasy...

    5. Re:I'd boycott, but... by Anonymous Coward · · Score: 0
      *WOOOO* *WOOOO* Blizzard Fanboi Alert *WOOOO* *WOOOO*

      World of Warcraft is a big hulking mess. The graphics engine is amazing, and that's pretty close to it. It's a trite, watered-down EQ, rewrapped in $15 million assets. The prospect of playing a watered-down EQ made me sick of it after a couple days. It must have been 3 weeks since I last felt the inkling to log into that game.

      Anyone want a WoW beta account?

    6. Re:I'd boycott, but... by CoCheese · · Score: 1

      Yeah!! Let me get my beta on so I can burn out just before launch... that way I can save 50 bucks!

  4. Bizarre by obeythefist · · Score: 5, Insightful

    The bizarre thing is that the mechanics of just about every MMORPG are identical to the mechanics of MUDs, only the interface is significantly altered.

    Now, with most MUDs, especially free muds, the client is free but you can use a commercial one (telnet, tf, zmud). With MMORPGs, you have to pay for the client, and it's the same price as most modern PC retail box games.

    MUD: $0
    PC Game: ~$50US
    MMORPG: ~$50US

    With most MUDs, and most modern PC games, online multiplayer is free. You need to pay a monthly fee for MMORPGs. Valve also wants you to pay a monthly fee to play CounterStrike (they call it Steam, but if it looks like a porkbarrel and it quacks like a porkbarrel...)

    MUD: $0
    PC Game: ~$50
    MMORPG: ~$50 + ~$10/month

    Now we come to expansions, which is what this is all really about. Expansions for MUDs just happen overnight, and they're more or less free. PC Game expansions are rarely free but usually inexpensive. MMORPGs use the same price structure. There will probably be more than one expansion on a successful game.

    MUD: $0
    PC Game: $50 + $30 + $30 = $110
    MMORPG: $50 + $30 + $30 + $10/month = $110 + $10/month

    Okay so basically MMORPG's cost a lot of money. Do they provide a better interface than a standard PC game? Debatable but lets' say it's about the same. So we can more or less suggest that in terms of measurable quality metrics (graphics, sound, polygons, etc) a MMORPG is identical to a PC game.

    In terms of gameplay, you essentially need to be a mudder to appreciate a MMORPG (bear with me) because the nature of MMORPG gameplay is identical to that of a MUD. You farm items, you kill rats and level up and gain XP and gain gold and gain items. The gameplay is identical. MMORPG's are more successful than MUDs have been because the interface has broader appeal. This is nothing new! Gaming in general is in a golden age because the level of quality in the graphical interfaces has progressed to the point where games appeal to a vast and wide audience, previously locked into TV only.

    So in essence, a MMORPG is a graphical interface on a MUD, and it's an interface that people are willing to pay more than the cost of a similarly interfaced PC game for the privelege of play. Combining in essence MUD and PC game.

    Will EverQuest die?
    MUDs have been known to live for over a decade. Theoretically then, EverQuest has the potential to live for over a decade. However, the eyecandy factor that attracts more players to EverQuest than muds have attracted also works against EverQuest. More and more MMORPGs are entering the market. They have nicer, cleaner graphics, because like a PC game, a new MMORPG will have better graphics than an older MMORPG. Let's assume that all MMORPG's cost around the same - so there is no price factor in demand. Let's assume that there is a fixed number of people playing MMORPG's, this figure will not grow dramatically over the coming years any more than the overall gaming market will. The determination then is whether the value of the time invested in EverQuest outweighs the personal pleasure obtained in playing a newer, better interfaced MMORPG.

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
    1. Re:Bizarre by Anonymous Coward · · Score: 0

      Let's take this one step further...

      Why are people paying to get online to play a MUD when there are such wonderful TEXT ADVENTURE games to be played?

      I mean, its all the same... right?

    2. Re:Bizarre by obeythefist · · Score: 1

      Good question! There are two key differences between a Text adventure and a MUD.

      1) Multiplayer dynamic (this includes chatting to people, interacting, etc, if you don't know what multiplayer is by now, get off my planet).
      2) Combat. Most text adventures didn't deal with levelling, combat, and so on, apart from nethack/rogue/angband/whatever. And those really can be set apart from text adventure because they differ in many aspects from MUDs, whereas the text adventure uses the same interface as a mud, more or less.

      These are not differences experienced by MUDs and MMORPGs however. The only difference between a MUD and a MMORPG is that the MMORPG has a 3D graphical interface compared to a text one. The combat systems are a bit different because of the interface mechanism, but in the end they both play out differently.

      Text adventures have really died out a lot, being replaced by 3D puzzle adventure games like Uru, RPG's, MUDs, MMORPGs, and so on. MUDs are still in swing but they are bleeding a lot of players directly into MMORPG's because the transition is not so hard to make.

      So yes the evolution in technology causes the old to fade and the new to rise, however in terms of overall genre I am not sure I can imagine anything rushing up any time soon that will be as evolutionary.

      So...

      Text --> MUD --> MMORPG --> ???

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    3. Re:Bizarre by black+mariah · · Score: 1

      The difference is that a text adventure has a linear story. A MUD is basically glorified IRC.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    4. Re:Bizarre by black+mariah · · Score: 1, Interesting

      Ummm... MMORPG's ARE PC games. For that matter, so are MUD's, but I'll go with it. Most MUD's are cobbled together in free time by one or two people. MMORPG's have multi-million dollar budgets and are put together by teams of 20-30+ people. They are in no way comparable, and this entire argument is stupid. It's basically "Well, it's ALMOST like a MUD, except that a MUD doesn't have graphics... or an interactive combat system... or any sort of visual stimulation whatever except for text... but it's free!"

      There's a reason it's free. It's IRC with stats and nothing more.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    5. Re:Bizarre by Derkec · · Score: 2, Interesting

      Yeah, I think the whole MMORPG price structure is pretty messed up. I'd like to see them set a monthly price, say $15.

      The price would be: $0 + $0 + $15/month. If you're paying them monthly to make the game better, expansions should be part of the deal. They should be relatively frequent, and incremental as expansions in Muds often are.

      The game itself should be free if you download it online or maybe $10 in store to cover distribution costs.

    6. Re:Bizarre by ikkonoishi · · Score: 1

      Text --> MUD --> MMORPG --> ??? --> Profit!

    7. Re:Bizarre by Pizzop · · Score: 2, Informative

      Medievia does have an interactive combat system, some nice er "text" graphics, and is more entertaining than any of the 6 MMORPG's I've played (City of Hero's, DAoC, EQ, Anarchy Online, SWG, WoW Beta). After Maxing out 2 accounts in DAoC, I still go back and play Medievia.

    8. Re:Bizarre by (trb001) · · Score: 3, Insightful

      You haven't played a lot of MUDs before, have you? Go take a look at huge MUDs like Achaea sometime. More content than you can shake a proverbial stick at. Player run towns, councils, guilds, political parties, factions, quests. It's really ridiculous what some MUDs have incorporated these days. Calling them "IRC with stats" is assanine.

      --trb

    9. Re:Bizarre by Zeriel · · Score: 1

      The only major problem with medievia is the perpetual big-mud problem--if you don't know someone who's been around from the beginning, it's nigh-impossible to get into a good clan. Without a good clan, the game becomes a grind instead of fun.

      --
      "America has done some terrible things. But I know that Americans don't cheer when innocents die." -Dave Barry
    10. Re:Bizarre by 33degrees · · Score: 1
      also wants you to pay a monthly fee to play CounterStrike (they call it Steam, but if it looks like a porkbarrel and it quacks like a porkbarrel...)
      Apologies If I missed the memo, but... when did valve announce they're going to charge a monthly fee to play CounterStrike? They certainly aren't at the moment, and I've never seen any mention of them planning to do so; according to the FAQ, steam is free.
    11. Re:Bizarre by true_tavish · · Score: 1

      That certainly isn't the only problem with Medievia.

    12. Re:Bizarre by obeythefist · · Score: 1

      A lot of people agree with this.

      Even if you set up a contract so you had to play for 3-6 months, zero dollars up front would increase subscriptions dramatically.

      After all, it's usually the first 10-20 levels on any MUD/MMORPG that are the ones that get you hooked.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    13. Re:Bizarre by obeythefist · · Score: 1

      Currently, yeah, but Valve's overall strategy is to lever Steam as much as they can so that they can turn it into a giant subscription gameplay engine.

      If you look closely at their roadmaps, you can see more and more services and games being bundled and wheedled into Steam-only franchises.

      It's almost like they're copying the microsoft business model sometimes.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    14. Re:Bizarre by Zeriel · · Score: 1

      Heh, I was speaking from a player standpoint. Vryce, of course, can deal with the problem you linked (or not). I heartily don't care mostly because I don't play it. =P

      --
      "America has done some terrible things. But I know that Americans don't cheer when innocents die." -Dave Barry
  5. 3 Cheers to Raph. by will_die · · Score: 3, Insightful

    After creating a worthless design in star wars galaxies, he got promoted to overall creative designer to EQ,SWG,EQ2 and others. Look what we get from him.
    If you think this expansion pack is good wait until we get EQ2.

    1. Re:3 Cheers to Raph. by hsoft · · Score: 1

      Well, he did design UO. I thought he was godlike until I played SWG... He's just not as good as he was. In fact, I think that the only godlike entity on earth is Designer Dragon, not Raph Koster himself :)

      --
      perception is reality
    2. Re:3 Cheers to Raph. by will_die · · Score: 1

      UO population did not increase until he was removed, also he was having to work under the direction of other people, primarily Richard Garriott.

    3. Re:3 Cheers to Raph. by CoCheese · · Score: 1

      Ralph (who I will always know as 'Designer Dragon') is the one who doomed UO. UO would of been what EQ is now, if it wasn't for that man. All for one reason, he didn't want a (what we called it back then) PK switch. Everyone was complaining that pkers ruined all the fun in their play and wanted either 1. pk switch 2. seperate non-pking land (which is what UO has now -- Pker land is a ghost world). Yet ralph didn't want any of that... Noooo... His vision was one where people could attack people if they wanted too. Well, for that attitude UO is now on it's last legs. They have pulled roots from TX, laid off all accept what they could get by and moved to Sunny CA.

  6. To be fair to the MMORPGs... by MMaestro · · Score: 2, Insightful
    To draw a fairer image between MUDs and MMORPGs, I think you need to look at gaming from the widespread gameplay point of view. Now I'm guessing from your post that you've played a MUD one time or another so you know one of the biggest problems with them. "God players". Anybody who's played a table top role playing gaming or a text-based MUD has run into these types of people one time or another. They're the ones who always seem to land critical hits, never get touched by attacks that fill the entire room, are ninja-gods with +99 swords of doom, etc. If nothing else, they're the idiots who don't know wth they're doing because they didn't read the manual.

    In comparison, modern MMORPGs have succeeded in one thing if nothing else. Making it possible for the casual gamer to jump into a game with a set standard of rules that they can learn on the fly. Wanna go drown yourself? Theres water over there, oh wait for some reason you can't enter it. I guess you can't do that. Wanna go blow up that town with your fireball spell? Its not targetable, so I guess you can't do that. Wanna go try and kill that dragon that owned a group of 20 people 50 levels higher than you? Sure, but you just got your ass smeared across the ground. I guess you're not experienced enough.

    Guess which of the two types of games will appeal to the casual gamer first? Yes MUDs are free, expansions are free, and support is unbeatable (I've seenen MUDs where the programmer is the GM, hard to top that). But the casual gamer (who has money) would rather spend a few dollars on a game he doesn't have to read a 20 page manual just to get started and then spend weeks learning the tricks of trade in the game.

    1. Re:To be fair to the MMORPGs... by Anonymous Coward · · Score: 0

      Insightful?! This person has NEVER played a MUD. MUDs have "standard" rules just like MMORPGs. Every player is subject to the same rules because they are coded into the MUD server.

    2. Re:To be fair to the MMORPGs... by MMaestro · · Score: 1

      Text based MUDs are generally unmoderated and have no set standard of rules. Players are generally considered to self moderate themselves (ie not make themselves gods). Some MUDs are simply graphical with no combat or actual RP system coded in, so there aren't many rules.

    3. Re:To be fair to the MMORPGs... by obeythefist · · Score: 1

      Hmm, stop taking LSD? Or have you never seen a MUD before?

      Seriously, graphical muds are referred to as "MMORPG's".

      The majority of MUDs (Diku, Circle, LP) are all combat driven with a specific hp, xp, level, attack, damage system, generally ripped off D&D on a larger scale. TinyMUD is the only engine I could think of that allows a bit more player flexibility.

      There is no self moderation - you either can do something or you can't based on the rules of the mud, just like an MMORPG. If you do something you can't, then it's a bug. Some social rules also exist on MUDs, but they also exist on MMORPG's, ie, not spamming, etc etc.

      Also, the point of a MUD, much like an MMORPG, is to advance yourself to the highest level you can, collect the most stuff and the coolest items and so on. Which is essentially to make yourself a god... which is what the parent is suggesting is something that never happens on a MUD?

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
  7. Man by Pika_girl15 · · Score: 1

    Everquest is finishing? Man, i have a friend who's gonna be bummed.
    ---

    1. Re:Man by SphericalCrusher · · Score: 1

      Not going to be finishing as in "closed," but it will no longer be expanding. After all, SOE has EverQuest II to look into now...

      --
      "Instant gratification takes too long." - Carrie Fisher
  8. This proves it. by StormyWeather · · Score: 2, Interesting

    The customer is always right. And right now they are tired of mmorpg's in general.

    I personally loved everquest, however I logged out for the last time a year and a half ago, played daoc for a year intermittently, and now don't play any mmorpg's.

    I honestly think everyone in EQ is going through the same boredom/withdrawal that I did. MMORPG's as they stand are dying. It won't be until we have a paradigm shift in their design that they are reborn. This may take an even greater technological leap though.

    Star wars galaxies had the best chance to implement a new paradigm, but instead chose to create a similar game, with less content. (randomly generated fields of monsters doesn't count). Nobody wants to be a slimeworm killing grunt in the star wars universe. For me SWG was great for about 10 minutes of looking around and going wow, I'm in the star wars universe, and I'm a slug.

    Perhaps world of warcraft or guildwars can reinvigorate burned out mmorpg'ers, but lets face it, mmorpg's had a good run, comparable to the run of RTS games, and it's time for something new.

    Personally, I've taken up golf again.. no not virtual golf, real golf. The sun is a lot warmer than I remember, and I'm a lot weaker and fatter after a few years glued to mmorpg's. I highly recommend getting up and doing something fun outside again :).

    1. Re:This proves it. by Anonymous Coward · · Score: 4, Interesting

      This post would make more sense if its fundamental thesis was actually true...

      First-generation MMORPGs are dying. In this group, I'd include the classic MMORPGs such as Ultima Online, Everquest, Asheron's Call, Anarchy Online etc. However, I see no evidence that this is symptomatic of a wider decline of interest in MMORPGs in general. It's like saying that the FPS is dying, because fewer people now play DooM than played it 5 years ago.

      All that's happening is that players are switching to the second-generation MMORPGs. Galaxies' player numbers tend to wobble up and down quite a lot, but they're still solid. Final Fantasy XI is bigger than pretty much anything we've seen before. World of Warcraft is also almost certainly going to be massive.

      Everquest deserves its place in gaming history. It may not have been the first MMORPG, but it was the first one to have a really major impact on the mainstream gaming consciousness. It's had an extraordinarily good run and, for all its flaws, will probably remain the model for the successful MMORPG for a long time to come. But it's an old game. Its joints are getting creaky and its looks just don't seem as good as they once did. With games like FFXI helping MMORPGs to shed their "ugly duckling" image, it's inevitable that games are going to move on to the latest generation.

    2. Re:This proves it. by chrismcdirty · · Score: 1

      Everybody says MMORPGs need to try something new, but we all forget that they did try something new with PlanetSide, the MMOFPSRPG. I would say that it failed. Maybe it could be attributed to its bland-looking environments, or maybe to the fact that everyone was fighting a war with no purpose (at least there is some purpose to real wars.. whether the reasoning be right or wrong). Everyone was fighting each other only to gain more zones -- only to have those zones taken away after you log off because, for some reason, your army put no defenses on the base you just took.

      I'd say that something different being done is City of Heroes. I'm not farming items because there are no items except for power enhancements, which aren't given consistently. I'm not killing rats or some other worthless creature, because the only enemies in the game are thugs and other criminals. When you start the game, if you let yourself be involved with the role-playing aspect, you feel like you're making a difference in Paragon City. When I played FFXI, I wondered what the point was of killing the poor little rabbits of doom. I know that "arresting" a thug should make a difference in the city, so I don't feel like a useless level-grinder. Plus, there are so many missions I can do, if I get tired of killing random thugs, I can do an instanced mission and fight a boss, though the bosses occasionally appear on the street, too.

      Real golf is quite fun. Although I don't have enough money to play it a lot. When I first started, I thought it would be easy -- not to play well, but just to play. Boy, was I wrong. I had no idea of the physical effort needed to swing those clubs. And I'm a pretty fit person. I'm usually sore for a day after I play.

      --
      It's like sex, except I'm having it!
    3. Re:This proves it. by Anonymous Coward · · Score: 0

      This post would make more sense if its fundamental thesis was actually true.

      Yes, the parent would have made sense if its fundamental thesis were actually true. Unfortunately, Galaxies is a piece of shit, and FF XI is a joke.

      The fact that the parent refers to them as the "second generation" destroys his credibility.

    4. Re:This proves it. by CoCheese · · Score: 1

      City of heros sounds fun.... but there is one thing holding me back (besides all of my gaming friends telling me to buy it) I don't like the super hero aspect... I guess that's because I don't like reading comics. To me it's all the same... spider tingle... x-ray vision... etc... I need magic, I need elves and dwarves running around chopping things up with axes.

      Golf is another thing... At my college there is a golf club. Their all trying to get me to go every weekend. In my own opinion, I don't see the fun of swinging a club to hit a ball in a hole that's far away. Yet, the same thing could be saida bout my hobbies... I enjoy FPS games... others could say, "I don't like running around and shooting people over and over" Wow... am i just blabbering or what?

      Maybe i'll play a round of golf later in my life to see if it's that fun or not.

  9. So... by Mongoose+Disciple · · Score: 1

    By that logic, an MMORPG is glorified IRC with graphics?

    That's a serious question.

    1. Re:So... by neglige · · Score: 2, Informative

      By that logic, an MMORPG is glorified IRC with graphics?

      No no, that would be MS Comic-Chat! ;)

      --
      My cats ate my karma. They also wrote this comment.
    2. Re:So... by black+mariah · · Score: 1

      Well... pretty much. Except that the focus is on walking around and beating things up instead of talking to people.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    3. Re:So... by CountBrass · · Score: 1
      By that logic, an MMORPG is glorified IRC with graphics?
      Oh no, it's much worse than that: you get *groups* of hormonal-teenagers acting all important because they are the deputy-assistant-junior-under-vice-leader(acting) of some uber-1337 guild
      --
      Bad analogies are like waxing a monkey with a rainbow.
    4. Re:So... by Mongoose+Disciple · · Score: 1

      FWIW, that'd describe most of the MUDs I've seen as well. . . though admittedly there's a lot of variety in that genre.

  10. ... I don't even know what to say about that.... by Mongoose+Disciple · · Score: 1

    That would be too unreal to believe if I hadn't just seen it with my own eyes.

    Thanks for sharing. Sheesh, and I thought the Hampster Dance was weird.

  11. Re:... I don't even know what to say about that... by neglige · · Score: 1

    It has been around for a few years, although IIRC earlier versions simply assigned an avatar with each IRC user, so there was no real comic as seen in the current screenshot, but simply comic characters talking to each other.

    Needless to say the client flooded the channels with heaps of protocol text, which was useless for a "normal" irc client. Comic users weren't very welcome in most channels ;)

    I can't say I've seen any users using comic-chat lately, MS probably pulled the client back for further development. Still, the idea by itself is intriguing, I have to admit *g*

    --
    My cats ate my karma. They also wrote this comment.
  12. Someone mind explaining to me...? by GearType2 · · Score: 1

    I know many people here are not into everquest, and this article doesn't touch on it, but exactly what is this "$30.00 patch for missing content" providing? Most of us are not everquest players, so it would really help if someone here who is, would mind explaining this, it would be very helpful.

    1. Re:Someone mind explaining to me...? by Anonymous Coward · · Score: 2, Informative

      Basically whatt the "$30.00 patch for missing content" means , is that they release a new expansion on a fairly regular basis (~6 months?) and charge $29.99 US for it.

      Typically what you end up with, is an expansion full of bugs, both major and minor, and unfinished content at the high end.

      The more "hardcore" players rush into the new content, and often find themselves struggling against bugs instead of content. Mobs disappearing, keys not working, etc...

      Then there's the more general bugs... text wrong, quests not working, horribly unbalanced (or useless) abilities that get changed after release... they are often accused of baiting players with "Oooh... with this expansion Mages can do this!! Wow!" and then a couple weeks in there's a patch, and that ability is "fixed". (Note: I'm all for fixing unbalanced things, it just happens so often, that it proves to me that SoE doesn't really test it).

      But, not to let you think that Sony only charges for this stuff, there was a "free" upgrade to the DirectX 9 engine... and that brought weeks and weeks of bugs, falling through floors, mobs going through walls, players getting stuck on tiny pebbles on the ground, display glitches, performance glitches, crashes, etc... and only now is it starting to get more stable... and it's still not as good as it was pre-dx9 with respect to collision detection.

    2. Re:Someone mind explaining to me...? by genus+babbage · · Score: 1

      Other things worth mentioning are, for example - when Planes of Power was released, one of the bosses you had to kill for progression was unkillable (with sony "retuning" it every now and then, presumably to try and make people believe it was actually doable) until they finished the content in the next zone, fixed the blocking encounter, and suddenly 4 or 5 guilds were past it within a couple of days.
      Similarly in this expanion GoD (Gates of Discord), the zone Uqua was pretty much impossible for a long time, again raising speculation that the following zones were unfinished. Recent problems that have been touched on elsewhere in this thread, are the constant graphics problems introduced by moving to DX9; monsters sinking into the floor, players being unable to move because they got stuck on a small pebble they can't see, monsters being pushed through walls where they can hit players but not be hit back, monsters "warping" all over the map because they too got stuck on pebbles.
      The new engine also seems to be quite unstable when zoning (moving between different areas of the game), causing many crashes, or being dropped from group or raids.
      From a hard-core raider's point of view, there was also so many stupid changes in GoD, that drove people away in droves:
      To get to the raiding content you had to run through several zones, filled with very hard wandering monsters, many of which would see invisible characters, that could run faster than players, cast nasty spells, and generally hit harder than "boss" mobs from the previous expansions. This is particularly important for clerics, for example, who find themselves in the unenviable situation of having to navigate these zones naked, to resurrect their group after everyone dies...
      Stupid itemisation - weapons and shields that are far better than anything previously available drop commonly for a few classes - these items are now rotting (everyone that can use the items already has one) while other classes have yet to see an item they can use. Raids that take 3 or more hours ending up dropping "augmentations" that are wanted by no one (assuming the raid isn't bugged and impossible of course)
      Marginalisation of classes - the insane difficulty of some of the monsters meant that you had to have particular classes (especially when you were limited to just 6 players, for example) and other classes became superfluous - leading to the poor few who were useful having to do the same content again and again to help everyone else through.
      General difficulty of movement through the zones - it's not uncommon for 10 or more people to die on the way to the meeting points, and require help from others to retreive their corpses, many more will get stuck in walls or ceilings and be unable to move, or go link-dead and have their character "1018" for 15 mins or more (1018 is the error you get when EQ still thinks your character is online, despite having gone LD, which stops you from logging back in).
      My guild has gone from regularly having 70+ people on to struggling to field 30. Most people are pretty demoralised, and there doesn't seem to be any light in sight - e.g. the last patch "fixed" collisions, and we're now back to watching Gods in phase 4 of time (for example) falling through to phase 5... Getting stuck in walls and becoming un-hittable (though of course they can still kill you)... hitting walls and warping to random places in the zone where they they run to the raid, bringing all their friends too...

  13. See....I told you. by inteller · · Score: 2, Funny

    It was only a matter of time before Phantasy Star Online put them out of business :)

  14. hopes and dreams by musikit · · Score: 2, Funny

    is the much-predicted end of EverQuest almost here?

    god i hope so

  15. Survival of the fittest. by tprime · · Score: 1

    I have never played an MMORPG, but here is an outsider's view of what seems to be happening. When Everquest came out, it was really the only DOMINANT MMORPG. Yes there were a few others, but Everquest was really the only one that people played. There was a long time that things remained status quo with only one real option if you wanted this type of gaming experience, even if there were certain parts of the game that you really didn't like. It was almost a monopoly on the MMORPG scene.

    Now, the market seems to be flooded with high profile MMORPGS like Matrix Online, World of Warcraft and Star Wars:Galaxies (yes, I know I probably missed a few, but you get the point). Of course the number of Everquest subscribers is going to drop; people now how a legitimate choice. Will it die? I don't think so. There are far too many people who have made it their lives. It's user base will probably migrate to Everquest2 and it will most likely maintain a strong userbase among the other options.

    --
    http://www.tomandemily.com
    1. Re:Survival of the fittest. by GodHead · · Score: 1

      Bullshit. There's no "invisible hand" at work here. When EQ came out is was from a relative unknown and small studio. It was predictied to die quick (who's going to pay $9 MONTHLY for a game?!) and was much, much smaller than UO.

      It got big because it was new and fun. A semi-D&D world to explore. You could do anything - craft, explore, kill monsters, etc. There was a steep learning curve, but that was to be expected from a game where you really were in their world.

      And during EQ's reign, lots of mmorpgs came out. none were even remotly as good and I knew many people that came to EQ from AC or whatever.

      Here's the real reason EQ is dying - it's been beaten. Sure it's a never ending story, but the gods of the eq expansion were beaten. The gods. It's like watching a movie that you're sure is going to end because the climax came and everything was resolved... but then doesn't. So all the hard core people that can raid all day long are sitting around wondering "what now?" while the non-hard core are stuck and can't advance any further without being "hard core".

      --
      Just wait till some crappy band steals your nic.
  16. We've seen it before by Anonymous Coward · · Score: 1, Insightful

    Look at UO. It crashed and burned as well with expansions. They all hit a spot where the mistakes are going to outweigh the desire to stay and then you're going to shed the less dedicated players. There will always be tens of thousands of players, probably a couple hundred thousand players, that will cling to Everquest until the day they close the doors out of sheer stupidity. Stupidity on the part of Sony because they can charge these people for ever and ever because they have established relationships in the game that they'd rather not risk messing up for the sake of some other MMORPG that just has the same shit.

    There are MMORPGs like UO and older that still have hundreds of thousands of players and don't look to be faltering any time soon. That's just how it is. Call them names, do what you want, but THEY aren't going anywhere.

  17. Okay, step back by Cranx · · Score: 3, Insightful

    Take a step back now and look at yourselves. Everquest is dead. Everquest is dying. Isn't that an old enough cliche that even the most cynical retards would know better than to repeat?

    Everquest is going to be around forever.

    Literally.

  18. End of everquest? by CoolCat · · Score: 3, Funny

    the much-predicted end of EverQuest

    This means that the guys next to my cubicle is starting to do actual work now???

  19. Pricing by ElleyKitten · · Score: 1

    I don't think the pricing scheme for MMORPGs is that out of line. $10-$15 a month isn't bad, since they're maintaining the servers to make sure the game runs all the time. Also, a good MMORPG will release free content for download, like EQ used to do (Paineel, the Warrens, etc). $30 for an expansion isn't bad either, assuming the expansion is worth it. The Kunark expansion had an entirely new continant, with a new playable race, new items and weapons, and zones and content for every level. $50 for a game that you have to pay monthly for is a little mean, but for a game that you could spend years on, it's not too bad. With other video games, you're lucky if you're still playing them at the end of the month, and they cost the same.

    The real problem is that the expansions aren't doing enough to satify the players. I'm sure people who still play can explain better than me why the new ones suck, but it seems that the new ones are small, buggy, and only for high level players. They also seem to be released every six months, which seems a little extreme to me, and adds to the impression that SOE only cares about money, and not the game.

    I really wish the makers of EQ cared as much as the players do. I used to love it. But it stopped being fun, and from what I can tell, it's gotten even worse since I left.

    --
    "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
  20. MMOG's by Thanatos(Miratos) · · Score: 3, Insightful

    I've played quite a few MMOG's over the years. Beta tested for a few. Ran an emulator for awhile. I don't think this is the death knell of EverQuest. Look at UO, which is even more dated then EQ, which is still running along its merry way. What we are going to see is a trend towards second generation MMOG's become more popular. This is really a natural progression. The fundamental question of what happens to old MMOG's that have run a long time and no longer become viable hasn't really been answered yet. It will be interesting to see how it is. In the meantime, I think we will see consolidation of servers across various MMOG's as the user base becomes smaller. Though I think this will only apply to the MMOG's that have a long and successful history. Slowly, by the time 3rd or 4th generation MMOG's come around, I think those too will fade quietly or maybe with a loud bang as the creators let the world go out in a huge fight. I don't know that we can really count SWG as a true second generation MMOG. I played it, it was like EQ in the future with Jedi. You waste huge amounts of time performing tedious tasks. FFXI I never played. I can't speak on it. City of Heroes - I have played it, its very good and you don't waste huge amounts of time doing tedious tasks. It appeals to casual gamers with the sidekicking option. This one has potential to last awhile. WoW will prove to be huge for too many reasons to list. We're at the transitional stage right now, between the passing of the old and the coming of the new. Which really makes it a great time to invest in some of your non-graming related hobbies while you watch to see what tumbles where :)

  21. Of course EQ is dying! by Dachannien · · Score: 1

    The evidence includes having the second-highest subscribership in the aforelinked subscriber study, where the highest subscribership is padded by Japanese subscribers who were never marketed to buy EQ in the first place.

    Yes, a lot of people were disappointed with the Gates of Discord expansion, and were infuriated at being asked to pay another $30 this summer to continue the grind. But considering how many MMOGs are out there, EQ is staying surprisingly resilient. The true test will of course be when genre-competitive next-generation MMOGs such as WoW and EQ2 come out, but for the moment, SOE doesn't have anything to worry about with EQ.

  22. DAOC perspective by UDGags · · Score: 1

    I have played a few of the more prominent MMORPG including Ultima Online, Everquest, SWG and Dark Age of Camelot(DAOC). I have always gone back to DAOC. The problem I had with say SWG is that it was not fun for me. I enjoy the interactions with people and the RvR the most. SWG just did not give me that. I felt like I was just soloing all the time. Mythic(creator of DAOC) constantly gives free updates that are like mini expansions. They put in housing as a free expansion, they put in new areas as a free expansion and currently they are redoing all the RvR(PvP) areas and making boats to fight on and new keeps and weapons. They also put out normal expansions that one has to pay for. The point is the combination of both keeps giving players new things to work on and do. It also makes the players feel like their $12 a month is well spent since they get the changes and additions they want. I know my roommates are in the same boat as me. DAOC gives RvR which is why we love it and keep coming back to it. If you have not tried out DAOC it is worth the shot. Many people enojy it more then the other MMORPGS including FF. thats my 2 cents.

    1. Re:DAOC perspective by silentbobdp · · Score: 1

      It's probably just me, but I find the FF approach to PvP totally refreshing. It's the only reason I still have an account.

      --
      --Moo.
    2. Re:DAOC perspective by Anonymous Coward · · Score: 0

      How is it refreshing? I tried FFII before PvP came out, and went back to DAOC (for the PvP), and haven't gone back to FFII.

  23. Re:Bizarre (OT) by tricops · · Score: 1

    Hmm, completely off topic, but it's funny how 3/4 of the time when I run into pages on mud stuff, KaVir shows up somewhere in it. I just find that mildly amusing... too bad I bore of muds too quickly to make anything like Godwars. :P

    --
    (\(\
    (^v^)
    (")")
    This is the cute vorpal bunny virus, copy to your sig or runaway, runaway in fear!
  24. World of Warcraft by supervillain · · Score: 1

    Play 24 hours of Wold of Warcraft and it will be easy to quit 6 years of everquest. The game is so great with so many quest. supervillain level 39 warrior

  25. Flying out...who? by RandomFactor · · Score: 1
    Also announced is a plan to fly some of the more vocal website people to SOE headquarters, to try to restart enthusiasm


    Ineffective. The people that run websites are are typically high-end raiding players. The majority of the game and gamers will be represented accidentally at best by that crowd.

    --
    --- Mercutio was right.
  26. EQ - SSDD by The+Voice+of+Tarew+M · · Score: 1

    I have been on an EQ hiatus for some time now. Every time I come back to play, it's lasts for a day or two and I'm back to my hiatus. I was shocked when I patched and logged in last week only to find another new expansion on the way.

    My thoughts were that overall SOE was on the right track up until the PoP expansion. Shadows of Luclin offered new some new updated graphics (enough to hold over until the launch of EQ2) and new content for all levels, albeit primarily for higher levels. Since then, new expansions are beginning to rival the dreaded patches that were always full of new crap but always caused more problems than they fixed. The SOE focus has become "Let's see how big we can make the EQ world" instead of "Let's see how we can improve the current gaming experience and keep our customers". Remember bigger isn't always better. Instead of expanding the current world, why not try and do some upgrades to the existing content? Oh wait, wasn't that promised once before? I think they called it Lost Dungeons of Norrath. I half anticipated seeing some upgrades done to places like Crushbone and Befallen. When was the last time SOE actually looked at zone utilization? I can pretty much guarantee if you wanted to take you level sixty whatever to West Karana you'll find a whole heck of a lotta crap that isn't worth a toss. Boring? You bet!!

    I have never been one to jump on the leveling band wagon. For me, I have always enjoyed the ability to solo and do my own questing. You know it's pretty bad when I had to start a 2nd account to follow around and do nothing but heal myself. Where is the fun in that? I definitely don't call that soloing.

    Nerf (nûrf) - A trademark used for a variety of foam rubber toys.

    You put it there; now leave it the hell alone!! You know I rather enjoyed using the Delightful Orb of Forgotten Magic until it was turned into a glowing piece of crap. It wasn't an uber weapon it but as far as I am concerned it was an excellent choice for lower level non melee types. It actually gave my cleric a sense of satisfaction when it proc'd during a fight. Hell and wizzie can nuke for thousands, let me have my measly weapon proc. Now, it has no value to anyone. I can see if it was a bug or a design flaw, but if it was originally intended to be that way, LEAVE IT ALONE!!

    Being a former volunteer for the EQ Guide program (twice), I have had the opportunity to participate in a different aspect of the game. I can tell you the first time was an enjoyable experience, but this last time really drove me to the breaking point. Why would anyone in their right mind volunteer 6-10 hours a week to play messenger for SOE? The majority of the time is spent responding to "I know you can't do anything but can you ask the GM..." not to mention the constant ridicule of "Oh your just a Guide, you don't know anything". HAH! Free play! Trust me, it's not worth it. Sony get your head out and hire a real helpdesk.

    I know my 2 cents will probably get buried somewhere in a forum but I hope enough of us are under the same opinion Sony will have to take notice and actually take measures to correct the problems of what was once commonly referred to as EverCrack but in my mind is steadily becoming EverCrap. Hail and Farewell!