Domain: emucamp.com
Stories and comments across the archive that link to emucamp.com.
Comments · 27
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More like an NES/Famicon clone
The Mega Kid MK-1000 is a lot like it. You can find more Famiclones here.
In Asia they already have an 8-bit $12 computer, it is the Famiclone series. Based on the Nintendo NES aka Famicom (in Asia it was called the Famicom) and its clones are the Famiclones.
MIT is trying to make a legal version of a $12 8-bit computer, but they already exist.
Some US malls small cubical and cart shops sell the Famiclones really cheap. Although they sell for more than $12 due to import costs.
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China already has cheaper PC's
Gold Leopard King GLK has computers the are selling all over Asia, from China to India.
These PC retail for the equivalent of $5 US!
There is only a single chip in a cartridge the rest is just buttons and interconnect, no chips. They have at least 15 models that I have seen.
They support printers, modems, a mouse, and supports 100 of video games from perfect clones of most Atari 2600, and early Nintendo like Mario Brothers.
I have been trying to track down this company, there products are in shops everywhere, but there is no Address, website or any information on how to contact the company.
Even the shop owners don't know how to contact them because there are just people that come around selling then to the shops.
Model numbers look like GLK-6102, GNC-1133, GLK-5002, GLK-1119, GLK-2012,GLK 98, GLK 1339, GLK 5002
They also seem to come under many other brand names, and make lower end game clones that are sold here in the US, and even in Walmart China.
With a little bit more work, they would be able to add a web browser and many other cool apps.
I would really like to get in touch with this company.
Here is an example:
http://famiclone.emucamp.com/goldleopardking/glk.h tm
http://www.museo8bits.com/famiclones.htm
http://ultimateconsoledatabase.com/famiclones/gold _leopard_king.htm
http://n-europe.com/special.php?sid=retro3&page=2 -
More bad artwork?
Sheesh, some of the early 8-bit artwork from small British companies wasn't that hot. I could probably get some of those old "Your Computer" magazines I got from my Dad, and scan a few examples from them, but I'm too lazy.
:-)
This Timeslip budget reissue cover is actually a later example, but it's still quite bad; it looks like they got a child from secondary school on work experience to do it. -
Re:What Incredible Progress
So did my XT. With only 16 colors.
16 != 256. Sixteen is vastly inferior.
It's a choice between 320x200 with no paging and 360x480 with paging. Huge, huge difference.
Not for learning.
And we had differences in our knowledge base, which is what I think this disagreement is all about. :)
Ok, this is where we may get into a difference of opinion over what "Mode X" was. The Mode X features like fast scrolling and page flipping were fully available to the 320x200 mode. Many games claimed they were using Mode X because of this. In reality, many continued to use 320x200 because it provided a flat memory space inside 64K. That was a big deal in those days, as you just didn't have much memory for double buffering.
(from memory): If you actually used 320x240, you had three pages. If you used 360x480, you had two (or was it a different res that had two? I don't have time to look it up).
Doom, Wolf3D, and Commander Keen all used 320x200.
Everything2 states that it was used by essentially every graphics intensive game of the early to mid 90s, "including wolfenstein, Doom, and others." I have no way where I currently am to verify the validity of that statement. God, you're going to make me start digging out all of my old games and pulling them up in dosemu/dosbox, aren't you? ;)
Umm, yeah. I'm well aware of what anti-aliasing is. I know the algorithm by heart. I also know that it's incredibly slow. ... No, that's smooth scaling. ... Antialiasing is when you take another pass at the image and smooth out solid edges and remove artifacts.
"Aliasing" is jagged or blocky patterns that occur when you try and represent a high frequency signal at low resolution. Antialiasing is the removal of those. This applies to everything from lines to sprites. Call it whatever you want, it's still antialiasing, and Wu's algorithm makes it lightning fast.
And, yes, it was available on the Genesis (I can probably dig up an article for you)
You're on the hook and the clock is ticking. I need evidence to back up such a wild claim.
Well, here's one for SNES. I may have been mixing up SNES and Genesis. That only buys you two years - SNES was released (as Super Famicon) in 1990.
"SNES had a slower processor than the Gen, but could process more instructions in the same amount of time as the Gen, as well, it had mode 7 graphics which, although the SNES had about 2000 colors to choose from and could usually only display 255 at once, mode 7 could boost that to about 300 colors on screen at once, not to mention smooth scaling and rotation."
Go ahead and look that up as well. You'll find that you're confusing anti-aliasing with interpolation during scaling.
Lets get some terms clarified here. By interpolation, do you mean *with* weighted averaging or without? Without, you get aliasing - "the jaggies". This did not happen in the games of the early to mid 90s. I remember specifically in the case of the Kyrandia and Lucasarts games, because I tried to write a Kyrandia ripoff at the time and the lack of smooth scaling in my code made it look like garbage when the characters scaled down. I played some of the Kyrandia games (I forget which) just to watch the characters shrink down smoothly, and thus I identified my problem.
Ah, now that brings up old memories ;) I loved the scene I added in which a character walks from a beach, on the way to a distant lighthouse, and the "in-between" screen was a big black background with the words "Right about here, there's a gap in your memory.". If you click on it, your character says something to the effect of, "Wait a minute, I don't remember any of this!"
1) Draw a line. 2) Draw a line that bends. 3) Draw several lines, and fill in the middle. This is all the same thing. You could draw a line, but yo -
You mean like the pirate multicarts?
A better way would be for the little companies to bundle their games together into a single pack of maybe 10+ games.
Some console makers routinely decline titles containing multiple games so as to avoid association with pirate multicarts. Exception is when there's a story line tying the games together, such as the minigames of Mario Party or WarioWare, or in the case of a re-release compilation from a recognized industry name, such as Namco Museum or Midway Arcade Treasures or Sonic Mega Collection.
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Re:Having just watched The Wizard
Be sure to see the video clip where Lucas introduces the amazing Power Glove, in the unforgettable movie The Wizard
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Kart Fighter
[Does DDR with Mario] feature the Princess shaking her booty in a latex mini-skirt?
No, but Kart Fighter does.
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What we really need...
...is a revived, modern version of the ancient Adventure Construction Set. Now THAT was an easy-to-use game making system which allowed you to create/edit sprites, NPC scripting, sound effects, maps, triggers, etc without writing any code at all.
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Re:Really just a Dutch company called Tulip...
The _original_ Mario game? I don't know if I've ever seen it, though it does ring a bell.
Never heard of Balance of Power. You know what game I thought was above all others? Turrican. F-ck that game was cool. I'd still play it today, no problem. Huge bosses, lots of different and innovative weapons, great huge maps, good sound, it's great. hey, you can view a movie of the game if you're curious. Looks like there's a web ring and everything for it - well I'm off to check it out! Cheers. -
Re:Politics gives to game a new interesting faceIt started in Simcity, I was the mayor! Then in Ages of Empires and Civilizations, I was a king!
Bah. In Populous, I was GOD! That was major political power. A village hates you? Sink them into the ocean.
Games like this clearly warp people's minds. Is it any wonder that dictatorial theocracy is the predominant political force today? Think of the children! -
Re:AmigaOS...and the rest of us, still in our teens back in the late 80's and early 90's also used it for..
Coding: Hisoft Devpac Assembler, Aztec C, SAS/C, Storm C, Hisoft C, Hisoft pascal, AMOS and Microsoft Amiga Basic(!).
Creating art/gfx: Digital Creation's Brilliance, Deluxe paint, Real 3D, Imagine 3D and Lightwave.
Creating Music: Soundtracker, Noisetracker, Startrekker, Protracker, MED, OctaMED, Bars and Pipes, Super Jam, etc.
Desktop Publishing: Pagestream, Professional page.
Text editing / Word processing: Cygnus ED, Wordsworth, Final writer and Pro Write.
At that time most of the applications mentioned (with the the OS/HW combo) were much superior to anything you could find on "professional" PCs and Macs at the time, in some ways some of them still are. But sadly, most of the applications mentioned are now dead or only available for Windows/Linux/Mac.
Funny thing is, as far I can remeber it was not superior or cheap PC hardware that killed Amiga. It was not even the mistreatment it was subjected to by Commodore. It was iD software's "Doom" that put the final nail in the coffin. As no acceptable Doom clone appered for the Amiga in reasonable time, every kid around begged their parents to buy PCs instead of Amigas, which in turn led to the decline of the mass market for Amiga hardware and following that, the loss of most software houses. -
Re:Trends
The first instance I can think of for this was in Usagi Yojimbo on the C64. Can anyone think of any older games?
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Re:NES question
I know there are a heck of a lot of knock-off, unofficial ones, though - I even saw one recently with a Famicom cartridge port in it, so you could play Japanese NES games on it
For a list of way too many knock-offs, check out Famiclones. Some of the stranger ones are meant to be mistaken for a SNES, Genesis, or even a Playstation. -
Re:NES question
Several such NES versions exist, some of which are legal. Check out this page to find details of some of them.
As for the SNES... After the days of the NES system, video game property rights changed dramatically. During the age of the Atari and Intellivision, the company who owned the system owned all the games, and the developing companies retained no rights.
Nintendo revolutionized this system, which was part of why developers were so happy to make games for the NES. The downside: 90% of the games for the SNES are owned by companies other than Nintendo.
Of course, since Square and Enix merged, they've put out a TV set-top Dragon Warrior game, so it wouldn't be impossible for them to create such a device containing some of their SNES greatest hits... However, a lot of video game companies are still kind of turned off at the whole idea of using solid state memory as a permanent storage medium. -
Re:How about NES games as well?
Or, you could create a handheld system with a control system which could handle everything from NES to N64, load it with the right processors or some reliable emulators, a 30-40gb hard drive filled with all the ROMs, and then you can have a system which handles every pre-GameCube Nintendo system. Of course, it would be about the size of a brick...
Honestly, I'm surprised such a thing hasn't already been created in the black-market back alleys of Hong Kong, what with all the clone systems out there. -
Assembly
The Assembly convo may not be the biggest LAN party, or the best, but it's certainly one of the most historically significant. The IBM demoscene didn't really reach maturity until Future Crew released "Unreal" at ASM'92.
Has it really been ten years since Second Reality? Oy, I got old somehow.
And then there's this C64 port of Second Reality. Wow. -
Re:NES Anyone?
Come on; anyone who grew up with the SMS and NES knew that the NES was the superior platform. Better games, more of them, better graphics and better sound.
Wrong! The reason why I bought the SMS when it came out was because it was technologically better than the NES -- more colors, more memory, more/bigger sprites, etc. The NES was better only because it had so many games for it, and so many good games. But the SMS definitely had better graphics and better sound. -
Re:NES Anyone?
Come on; anyone who grew up with the SMS and NES knew that the NES was the superior platform. Better games, more of them, better graphics and better sound.
Wrong! The reason why I bought the SMS when it came out was because it was technologically better than the NES -- more colors, more memory, more/bigger sprites, etc. The NES was better only because it had so many games for it, and so many good games. But the SMS definitely had better graphics and better sound. -
Re:Porting vs. original games
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Flash emulator
How does this get to be front page news? Seriously, is this just a slashdot DDoS attack on some guy's page? Old games have been created in Flash since its genesis, and this is nothing special.
If someone actually managed to write an actual emulator with Flash -- believe me, it could be done, as one was even written in QBasic a few years back -- then that would definitely be qualified for front page news. In fact, I'd hope it would be in the running for story of the year.
It's probably nice work, but c'mon, editors -- it's not worth slashdotting some guy's homepage. -
Deathstar's Megademo
Try this demo with UAE or Fellow emulators! Some really great tunes from the legendary DEATHSTAR group.
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Who cares
PolyStation 3 has been out for awhile.
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Re:OggPod
Son, you haven't seen a poorly photoshopped image until you've seen the COMPUTER FAMILY GAME SUPER 3000 IN 1.
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Re:A new video game idea (bah!)
Check it out: Smurf Hunt.
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Re:NESticle? Try LoopyNES.REW (win32, no link sorry check Emucamp) has excellent sound. Still very much beta but the coder seems to want an accurate emulator instead of a feature-cluttered one. No save states or cheats, but it sounds good.
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Screenshots!Wow.
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They are not the only ones!
Sure, I love the Castlevania remix the Minbosses have done, but they are not the only ones to love and remix video game-music. Check out www.emucamp.com/mhhg or perhaps www.mp3.com/mhhg for some more. I think the original poster called their version "metal", I'd rather name it "hard-pop".