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The Politics of the Video Game

illuminata writes "Can the video game industry keep its mittens out of the political slugfest? According to Kevin Parker's article Free Play, they sure can't. In it, he cites Dreamcatcher's Gore and Sega's Legacy Online and Jet Set Radio Future as main offenders. He even goes on to point out how some people want video games to convey their favorite political message in the future. Are there any particular titles or game companies that you think lay on the politics too thick, or is it all just a bunch of foof?"

476 comments

  1. Politicians in Videogames by Anonymous Coward · · Score: 5, Funny
    "In it, he cites Dreamcatcher's Gore"

    Is this the one where you invent your own Internet?

    1. Re:Politicians in Videogames by Claw919 · · Score: 4, Funny

      *Sound of crickets*

    2. Re:Politicians in Videogames by SEWilco · · Score: 1
      "In it, he cites Dreamcatcher's Gore"

      There is entirely too much awful gore in videogames.

    3. Re:Politicians in Videogames by illuminatedwax · · Score: 4, Funny

      No, more like this:

      "Oh no! The election has been stolen by Republican Ninjas!!! Are you a bad enough dude to rescue the president???"

      --Stephen

      --
      Did you ever notice that *nix doesn't even cover Linux?
    4. Re:Politicians in Videogames by Black+Jack+Hyde · · Score: 4, Funny
      Is this the one where you invent your own Internet?

      Please stand by, someone will be posting shortly to flame you for mildly joking about Al Gore creating the Internet...

    5. Re:Politicians in Videogames by Ether3k · · Score: 1

      Too late, bro. Cue the Lieberman jokes...

      --
      END
    6. Re:Politicians in Videogames by Anonymous Coward · · Score: 0

      Ninjas are mammels. Ninjas flip out and kill people. You better stop the FUD Karl Rove or someone is going to pee in your mouth.

    7. Re:Politicians in Videogames by HungWeiLo · · Score: 3, Informative

      That is funny. If I remember correctly, this was from Data East's Bad Dudes and Dragonninja (I played it on MAME a couple of days ago)

      --
      There are a huge number of yeast infections in this county. Probably because we're downriver from the bread factory.
    8. Re:Politicians in Videogames by Anonymous Coward · · Score: 3, Informative

      Is this the kind of post that references a proven fallacy just to make a lame joke?

    9. Re:Politicians in Videogames by fenix+down · · Score: 0, Troll

      Fucker! "Al Gore invented the internet" wasn't even funny when it was current, and now it's supposed to be funny when you do it with some kind of dumbass nostalgia for 2000? Jesus Christ. Duh duh duh Chester A. Arthur invented the fucking Cotton Gin, motherfuckers. Woodrow Wilson invented IRC, Barry Goldwater wrote fucking Slash, FDR built the first integrated circuit, and Al Smith invented the goddamn motherfucking Pope, ass-rammers. Try one of those sometime, they're cool and FUCKING "RAD" NOW DAMNIT, 'CAUSE I SAID SO, BITCH.

    10. Re:Politicians in Videogames by Bingo+Foo · · Score: 1
      Answer: yes.

      Question: Is yours the kind of post that masquerades insecurity with pedantry?

      --
      taken! (by Davidleeroth) Thanks Bingo Foo!
    11. Re:Politicians in Videogames by Tackhead · · Score: 1, Troll
      > > > >[slashdot article] "In it, he cites Dreamcatcher's Gore"
      > > > Is this the one where you invent your own Internet?
      > > Please stand by, someone will be posting shortly to flame you for mildly joking about Al Gore creating the Internet...
      > Too late, bro. Cue the Lieberman jokes...

      So far it's the original poster in front with (+5, Funny), guy with gore_flame comment at (+2, Funny), the next guy on the Lieberman level at (+1, Null).

      ...and Tackhead jumps into third place at (+2, Null) by using his Slashdot Karma Powerup!

      Who will win today's round of Protect My Karma?

      (Cue the flashy anime cutscene amid background music of "Let's Trolling Love!")

    12. Re:Politicians in Videogames by Anonymous Coward · · Score: 0
      "Al Gore invented the internet" wasn't even funny when it was current

      Actually, it was pretty damned hilarious.

      But it's getting to the point where you might as well be telling Ike jokes now.

    13. Re:Politicians in Videogames by scot4875 · · Score: 1

      You're basically right, except that the dragon ninja kidnapped 'Ronnie.'

      Disclaimer: I own a stand-up Bad Dudes cabinet. I've been thanked by President Reagan more than once. :)

      --Jeremy

      --
      Jesus was a liberal
    14. Re:Politicians in Videogames by Anonymous Coward · · Score: 0

      Zing!

    15. Re:Politicians in Videogames by TomServo · · Score: 1

      Actually, I do believe Space Ghost invented the cotton gin.

      "The touch, the feel of cotton. THAT'S ALL MINE!!"

  2. Go figure... by grub · · Score: 5, Funny


    The only computer game that makes me think of politics and politicians is Thief. Not because of the gameplay...

    --
    Trolling is a art,
    1. Re:Go figure... by timts · · Score: 0

      there's a game called "republic" or something that's about old soviet union or what ever. even in c&c generals, you can see plenty stupid politics in it, which portraits china in the way CNN lying about it.

    2. Re:Go figure... by fastgood · · Score: 4, Interesting

      In 1987, Ronald Reagan's message appeared at the start of arcade games.
      Along with the words of wisdom from FBI director William Sessions.

      Today, the only place you still see the "Just Say No" campaign is on the
      plastic urinal cheese holders in public restrooms.

    3. Re:Go figure... by Ryosen · · Score: 1

      >> the plastic urinal cheese holders in public restrooms.

      You know, I always thought that they were supposed to be minty, but never worked up the courage (or alcohol tolerance) to actually go ahead and taste them. Now I know the truth. Thanks!!

      --

      Ryosen
      One man's "Troll, +1" is another man's "Insightful, +1".
  3. Mods, Politics by liveD+ehT · · Score: 5, Interesting

    > Are there any particular titles or game companies that you think lay on the politics too thick, or is it all just a bunch of foof?

    Doom for Columbine is falsely accused of being political, but I think that mods like this may pave the way for better use of balance than more politically engendered titles, with corporate backing and all the politics that goes with that. Keeping it freeware is the key! (Then nobody can mess with it.)

    1. Re:Mods, Politics by Anonymous Coward · · Score: 0

      Doom for Columbine is falsely accused of being political, but I think that mods like this may pave the way for better use of balance than more politically engendered titles, with corporate backing and all the politics that goes with that. Keeping it freeware is the key! (Then nobody can mess with it.)

      I totally have to agree with that. The mod is about lampooning violent people. If a persons chosen politician happens to be a violent person, I think that says more about said person than the mod. :)

    2. Re:Mods, Politics by trentblase · · Score: 1

      Ecoquest anyone? SAVE THE MANATEES!!! That was back in the day too, I wouldn't say this is anything new.

  4. Shadow President by Anonymous Coward · · Score: 0

    This game had entirely too much politics. It was almost like they expected you to run a country or something!

  5. Doom ][ was the best political game by dirtsurfer · · Score: 5, Funny

    The plot really jived with my strong anti-hell demon political stance.

    1. Re:Doom ][ was the best political game by Adriax · · Score: 2, Funny

      Don't forget Duke Nukem. You can tell they're based near the mexico/texas border from all the anti-illegal alien gameplay...

      --
      I don't suffer from insanity, I enjoy every minute of it!
    2. Re:Doom ][ was the best political game by F34nor · · Score: 1

      "Those alien bastards are going to pay for busting up my ride!"

    3. Re:Doom ][ was the best political game by operagost · · Score: 1
      And a line that Gloria Steinem would be very proud of:

      "No one steals my chicks - and lives!"

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
  6. As friggin awsome as it is... by goldspider · · Score: 2, Insightful

    ...America's Army: Operations is little more than a thinly veiled recruiting tool for the U.S. Army.

    --
    "Ask not what your country can do for you." --John F. Kennedy
    1. Re:As friggin awsome as it is... by Rostin · · Score: 5, Insightful

      This isn't insightful, it's totally obvious. Is there any doubt that the game is anything but a recruiting tool? What other purpose could it possibly have? The DoD spends $x (don't know how much, don't care to find out) because it thinks there's a shortage of good, free first person shooters out there?

    2. Re:As friggin awsome as it is... by Anonymous Coward · · Score: 0

      I've been curious about this for a while now: how exactly would they use a video game like America's Army to locate prospective recruits, given how un-physical the game is? I mean, I could understand if it were some kind of vr setup, or even if it were along the lines of DDR with guns, but a mouse and keyboard? What?

      I know there's been some work done on using games to stimulate development of real-life skills, but this seems to be weighing gaming skill a bit too heavily. Of course, I don't have any statistics to back this up, so feel free to prove me wrong...

    3. Re:As friggin awsome as it is... by Anonymous Coward · · Score: 1, Flamebait

      Yeah they should expand America's Army to force you to play for a year and half, can't see your family, cut your pay, and go to war under false pretences.

      -Kerry sucks less than Bush

    4. Re:As friggin awsome as it is... by zero_offset · · Score: 1

      It isn't to "locate" prospects.
      Think of it as advertising.

      --

      Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

    5. Re:As friggin awsome as it is... by thryllkill · · Score: 1

      It doesn't recruit like that. It's purpose is to get kids to think that being in the military is a cool and fun thing to do and be. Having and excellent mouse finger does not equal having an excellent trigger finger.

      --

      Note to self: No more arguing with the faithful.

    6. Re:As friggin awsome as it is... by Anonymous Coward · · Score: 0

      It also takes a strong stance against shooting your Commanding Officer if you do go in the army. During training you get thrown in jail if you do.

    7. Re:As friggin awsome as it is... by TopShelf · · Score: 1, Flamebait

      Thinly veiled??? There is no veil, moron. AAO is quite upfront about it's purpose as a marketing tool for the US Army. It's still a great game, however.

      --
      Stop by my site where I write about ERP systems & more
    8. Re:As friggin awsome as it is... by hambonewilkins · · Score: 4, Funny

      Oh, thank God! I was worried. So, I must have missed the finding of the WMDs. Where did they find them?

      --

      God Bless America. Why? Did it sneeze?
    9. Re:As friggin awsome as it is... by Anonymous Coward · · Score: 0
    10. Re:As friggin awsome as it is... by Lightwarrior · · Score: 3, Informative

      > What other purpose could it possibly have?
      Oh, I don't know - maybe training for the military?

      It's not exactly true-to-life, but the Army has been using video games as training utilities for possibly 10 years. When they first introduced a Delta Force-type game to their soldiers, they found that the soldiers were voluntarily playing at all hours - voluntarily training.

      It was a totally new concept for them. And you know what? It took off. I'd say that counts as another purpose.

      This isn't the first time the public has received some of the military's modifications. Some of the modifications made to Operation: Flashpoint for use in the Army made it into O:F's expansion.

      It won't be the last time, either. Full Spectrum Warrior is being used for training those commanding troops.

      You're comming down really hard on something just based on a assumption.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    11. Re:As friggin awsome as it is... by Chainsaw+Messiah · · Score: 1
      So, I must have missed the finding of the WMDs. Where did they find them?

      In Jordan

    12. Re:As friggin awsome as it is... by Anonymous Coward · · Score: 0

      > America's Army: Operations is little more than a thinly veiled recruiting tool
      > for the U.S. Army.

      Why - do you get to torture Iraqi civilians then?

    13. Re:As friggin awsome as it is... by LWATCDR · · Score: 1

      I am not a left winger but I would prefure a batter source than that website. Anything a little more mainstream? Now I what I want to know is where did the terrorists in jordan get there chemical weapons? What where they and how much did they have?

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    14. Re:As friggin awsome as it is... by Rupert · · Score: 1
      Initial development I heard quoted as seven million dollars. I don't know what they're up to now when you add in development costs for 2.0. Operating costs are pretty negligible - even the downloads are hosted elsewhere at no cost to the army.

      I don't know how good it is as a recruiting tool. I know that after having played it, I have increased respect for those soldiers who can:
      • throw a grenade through a window, rather than having it bounce off the wall and explode at your feet;
      • fire a weapon on full automatic and not hit his comrades standing around him;
      • fire an M16 at an enemy at 10 yards and actually hit him. The greatest risk to some of my opponents would be breathing while I am firing at them. With the air that full of lead you wouldn't want it in your lungs.
      --

      --
      E_NOSIG
    15. Re:As friggin awsome as it is... by koi88 · · Score: 1

      "where did the terrorists in jordan get there chemical weapons?"
      Probably from the US, like OBL got his billions from the CIA...

      --

      I don't need a signature.
    16. Re:As friggin awsome as it is... by Paulrothrock · · Score: 1

      Just because it was the truth doesn't mean it was right or good.

      --
      I'm in the hole of the broadband donut.
    17. Re:As friggin awsome as it is... by Anonymous Coward · · Score: 0

      > ..America's Army: Operations is little more than a thinly veiled recruiting tool
      > for the U.S. Army.

      Judging by the current kicking they're getting at the hands of the...uh..highly trained Iraqi army (http://cryptome.org/mil-dead-iqw.htm) a more relevant game would surely be Lemmings?

      Let's go...uh.. i mean `Bring it on`...

    18. Re:As friggin awsome as it is... by edremy · · Score: 1

      It's not exactly true-to-life, but the Army has been using video games as training utilities for possibly 10 years.

      It's a lot longer than that. I played SIMNET while at Ft. Knox back in 1988. Battalion on battalion combat in tanks, with add-ons to network in arty and helicopters from their bases.

      That was predated by UCOFT, the Unit Conduct of Fire Trainer for tank crews. Don't know when that was introduced, but it was old news when I went there.

      I'm sure that the pilots in all services were using sims long before that.

      These were all stand-alone units since they had (reasonably) faithful controls, which are kind of hard to get in a PC.

      --
      "Seven Deadly Sins? I thought it was a to-do list!"
    19. Re:As friggin awsome as it is... by artemis67 · · Score: 4, Funny

      ...America's Army: Operations is little more than a thinly veiled recruiting tool for the U.S. Army.

      True, but it doesn't always work for them. Just look at that OTHER DoD game, America's Navy: Paint Chipper/Latrine Scrubber.

    20. Re:As friggin awsome as it is... by lousyd · · Score: 0, Troll
      So, I must have missed the finding of the WMDs. Where did they find them?

      Your answer is here: http://www.leftist.org/haightspeech/archives/00018 5.html

      --
      If aspiration is a virtue, achievement cannot be a vice.
    21. Re:As friggin awsome as it is... by los+furtive · · Score: 1

      the Army has been using video games as training utilities for possibly 10 years

      Ten years? Try twenty-four years.

      --

      I'm a writer, a poet, a genius, I know it. I don't buy software, I grow it.

    22. Re:As friggin awsome as it is... by CreatureComfort · · Score: 1


      Not exactly an un-biased source, but thier claims should be relatively easily verified for anyone who wants to wade through the congressional testimony. For whatever that is worth.

      --
      "Unheard of means only it's undreamed of yet,
      Impossible means not yet done." ~~ Julia Ecklar
    23. Re:As friggin awsome as it is... by Anonymous Coward · · Score: 0

      Why doesn't Bush tell us he found them, then? It would have helped his case (and reelection) a lot.

      If you ask me, this site is flat out lying.

    24. Re:As friggin awsome as it is... by gfxguy · · Score: 2, Insightful

      I'd like to thank you for arguing on behalf of all those soldiers who VOLUNTEERED to join.

      --
      Stupid sexy Flanders.
    25. Re:As friggin awsome as it is... by Anonymous Coward · · Score: 0
      I am not a left winger but I would prefure a batter[sic] source than that website. Anything a little more mainstream?

      That is mainstream. "Insight" is not just some kid's blog. It's a nationally-distributed magazine which started decades ago as a spin-off publication from the Washington Times. It's certainly a much more conservative-biased rag than, oh, the Utne Reader, but it's not that much farther right than "US News & World Report."

    26. Re:As friggin awsome as it is... by strike2867 · · Score: 1

      Thats another right wing site which has no facts. If you go to main you will see it trying to discredit Kerry's medal from Vietnam. The entire site is a complete troll.

      --

      Vote for new mod!!! Score:-2,Imbecile
    27. Re:As friggin awsome as it is... by Anonymous Coward · · Score: 0

      The campaign to get reelected ain't over yet. Might as well give the "there are not WMDs" crowd a few more feet of rope to hang themselves with.

    28. Re:As friggin awsome as it is... by Anonymous Coward · · Score: 0

      And your post is not a troll?

    29. Re:As friggin awsome as it is... by Rostin · · Score: 1

      The fact that some "games" are developed for training purposes isn't important. The decision to release them (in whatever form) to the public is not motivated by a desire to train people, but for PR.

    30. Re:As friggin awsome as it is... by Anonymous Coward · · Score: 0

      Um... I believe they even state this on their site somewhere. It's not supposed to be hidden at all!

    31. Re:As friggin awsome as it is... by Anonymous Coward · · Score: 0

      You know the Bin Laden family is one of the richest (if not THE richest) families in the Middle East? Osama got his money from inheritance, and until he became a fanatic he spent it on prostitute, gambling, and beer.

    32. Re:As friggin awsome as it is... by nlindstrom · · Score: 2, Funny
      Kerry sucks less than Bush.
      That's why I advocate voting for Cthulhu in 2004. Why vote for the lesser of two evils?
    33. Re:As friggin awsome as it is... by Minna+Kirai · · Score: 1

      Oh, I don't know - maybe training for the military?

      America's Army would make an especially poor training tool, primarily because it has no OPFOR.

      Everybody in that game is a US Soldier, using US Army equipment and techniques. Furthermore, the game conflicts are always between two equally-sized and equally-powerful forces... and it is explicit doctrine that the US Army will never attack unless they outgun the enemy 4 to 1.

      So, training for situations that you have orders never to enter isn't too useful. AA would be a better trainer if it allowed unequal force allocations (especially including a handful of civilians whose only goal is to escape the battlefield alive). But of course, making the fights unfair to increase training value would make it less fun as a game.

    34. Re:As friggin awsome as it is... by Gilgaron · · Score: 1

      But everyone sees the opposing team as the OpFor. AA could be geared for training easily, and it is straightforward to see why it is not in a 'training' format in the 'recruitment' release. Who would want to play as the OpFor with inferior equipment and 4:1 against odds? In QuakeTF maybe you could pull off those odds, but not in AA.

    35. Re:As friggin awsome as it is... by Anonymous Coward · · Score: 0

      Where can I download this?

    36. Re:As friggin awsome as it is... by Anonymous Coward · · Score: 0

      they found that the soldiers were voluntarily playing at all hours - voluntarily training.

      I did my military service and... well... I had to do training voluntarily or not ! The army is not a leisure camp !!!

      I don't know about US soldiers, but if a video game like AA is a good way to train them, then it's oubvious I would have a lot of fun against them on a battlefield.

    37. Re:As friggin awsome as it is... by karniv0re · · Score: 1

      America's Army ain't shit compared to the games you get to play once you're IN the Army. I flew a Blackhawk sim, which is basically a multi-million dollar video game. How many video games have you played that give you motion sickness and disorient you after playing them? Unreal Tournament 2004 is close, but no cigar.

      Disclaimer: I am not recruiting here. If you join the military, join the Air Force. Those guys actually LIKE their jobs.

    38. Re:As friggin awsome as it is... by Anonymous Coward · · Score: 1, Funny
      Cthulhu in 2004. Why vote for the lesser of two evils?

      In a contest between Cthulhu and Bush Jr, old Mr Tentacle Face is the lesser evil. They both want to subjugate humanity and destroy the planet, but at least one of them has the decency to be HONEST about it.

  7. Grand Theft Auto III by WilyCoder · · Score: 5, Funny

    How about the COPS in GTA3? ;) They seem an accurate portrayal of police in the US, especially now that we have the PATRIOT act. Do you ever see the cops hand you a warrant?

    1. Re:Grand Theft Auto III by onion2k · · Score: 5, Funny

      Do you ever see the cops hand you a warrant?

      To be fair, I was too busy attacking random passers-by with my M16 to notice.

    2. Re:Grand Theft Auto III by Anonymous Coward · · Score: 0

      Uh, have you heard of probable cause? Giving both barrels to an old lady would probably constitute that.

      How many times did you try to throw down your weapons and surrender in that game, anyways?

    3. Re:Grand Theft Auto III by TykeClone · · Score: 1

      How often do you go around jacking various vehicles (ambulances, fire trucks, tanks, etc.) to find out? If anything, the cops in GTA3 forget that you're a bad guy too quickly.

      --
      A fine is a tax you pay for doing wrong and a tax is a fine you pay for doing all right.
    4. Re:Grand Theft Auto III by bludstone · · Score: 5, Interesting

      Its funny you mentioned that....

      Ive been playing GTA3 again lately as a "noble criminal."

      I havnt stolen anyone except other criminals' vehicles.
      I havnt shot/run over/killed any innocents. (This is TOUGH!)
      I follow the missions word-for-word, and make it a point not to harm the citizens that are not involved.

      Yes, its more challenging, and you dont get any rewards for doing it, but its a unique perspective in playing the GTA games.

      --

      no .sig
    5. Re:Grand Theft Auto III by pyrotic · · Score: 5, Interesting

      I'm sure a corrupt Republican senator from a southern state named Alex Shrub in GTA-VC has no resemblence to any living persons. The fact that his wife is called Laura is also coincidental. From the game:

      I've ensured important tax breaks for gun retailers, real estate developers, and I've cut the cost of policing, saving the city 2%, or 25 cents per household, over a six year period.

    6. Re:Grand Theft Auto III by iainl · · Score: 1

      Is it actually possible to complete like this? I can't remember any unavoidable missions (as supposed to Kill Frenzy side missions) that _require_ civilian casualties, but its been a while.

      --
      "I Know You Are But What Am I?"
    7. Re:Grand Theft Auto III by Anonymous Coward · · Score: 0

      Isnt that called True Crime: Streets of LA with the karma meter....

    8. Re:Grand Theft Auto III by jeff+munkyfaces · · Score: 1

      how do you deal with "recieving stolen goods"? - if you see a car jacking, is it then ok to jack the jacker?

    9. Re:Grand Theft Auto III by Anonymous Coward · · Score: 0
      Ive been playing GTA3 again lately as a "noble criminal."


      What? You download mp3's using Kazaa?
    10. Re:Grand Theft Auto III by Anonymous Coward · · Score: 0

      That's the interesting thing about what he's trying. Before he does that, he has to ask himself that question. Granted that he's a criminal, just how criminal does he decide to be? If the goal is to be completely noble, and only commit crimes again those who commit crimes, then he shouldn't take the propery of an innocent. Or he could go completely Robin Hood and steal the car back and return it to the person. Although the game probably isn't programmed to handle that.

      "Sorry about the blood, but here's your car back."

    11. Re:Grand Theft Auto III by Tired_Blood · · Score: 1

      I've been trying to do GTA3 with the minimum "people wasted by you" stat which means that I try not to kill innocents OR criminals. You're right, it's VERY HARD.

      Whatever anyone says, it's IMPOSSIBLE to finish the game with 0 kills in that stat. The first completely unavoidable one is Mike Lips Last Lunch and there are some missions that require a minimum (like 25 in Trials of Fire). So far, I'm currently at Grand Theft Aero with 52.

      Mind you, these are kills credited to you so you could get someone to follow you while you shoot at nearby vehicles that run over the pursuer. That type of kill completes missions, while only affecting the "people wasted by others" stat. There are a number of other ways of avoiding a kill "by you" credit: not causing an explosion, guiding other drivers into water, etc.

      I've managed to complete the Taxi, Firetruck and Ambulance missions without any kills, but the Police one is the hardest (though not impossible) since you're required to "eliminate the threat".

      Also, there are a few Rampage missions that can be done without killing anyone. The grenade and rocket launcher are easy to pull off since you're only targeting vehicles and can prepare for it in a safe area.

      By the way, I just noticed this page which relates to the above and immediately disagree with a couple issues: (1) Taking Out The Laundry can be done by carjacking the trucks and nobody needs to get killed, (2) in game, gang members count as people, so the site's "people wasted" and "wasted by others" counts are incomplete. That is, unless the stat counts are different on console versions.

      --
      This is not my sig.
    12. Re:Grand Theft Auto III by KillboyPHD · · Score: 1

      Speaking of GTA3:

      "Let's make the Earth a free place to live...without war...and traffic accidents..."
      -From "Gamara vs. Guiron", MST3k

      Gamara is really neat!
      He is made of turtle meat!
      Gamara! Gamara!

      --
      Bah weep granah, weep ninny bong!
    13. Re:Grand Theft Auto III by Anonymous Coward · · Score: 0

      I take it then that your ranking was not Don but something more along the lines of, say, Pussy.

  8. F00F? by marquis111 · · Score: 3, Funny

    quote
    Or was it all just a bunch of foof?"
    quote

    I thought that was a Pentium bug?http://www.x86.org/errata/dec97/f00fbug.htm

  9. Hollywood by ArmenTanzarian · · Score: 4, Interesting

    Well, we all know Hollywood sure can't. Game developers don't have quite the level of celebrity or exposure, but they are conveying a message.
    It's hard to make something realistic and not weigh in an opinion.

    1. Re:Hollywood by Moraelin · · Score: 3, Insightful

      Well, maybe, but not even trying is IMHO the whole problem. There are plenty of "realistic" scenarios that aren't judgmental, nor preaching a particular ideology.

      E.g.:

      - SimCity was already mentioned in the article: it does not try to tell you that this ideology is better, or that other ideology is to blame.

      - Capitalism II would sound like an obvious target to pick on, but here's the rub: it doesn't actually tell you that capitalism is better. It just is. You're a capitalist in an ideal capitalist world (i.e., something as inexistant as ideal communism), now go make some money. Nowhere does it say "well, see, if it was communism, everyone would starve now."

      Nor does it try to spoon-feed you any particular consequence of your actions, to reinforce some ideology. It does not even attempt to judge social effects of your paying larger salaries, or being more environment friendly, or whatever. It doesn't tell you "greedy republicans have caused a recession" or "bleedin' heart socialists are costing the economy a fortune." It stays neutral.

      - Steel Panthers is one of the most realistic turn-based WW2 simulations. It takes more factors into account (e.g., armour slope vs trajectory height) than the whole C&C series combined. You'd think it would be a logical choice for getting preachy, right?

      But it doesn't preach anything. It just happens in WW2. We all know what happened, we all know who was evil and who was guilty of what. So the game doesn't need to keep stappling upon your forehead "you're an evil sonofabitch for playing a Wehrmacht officer" nor "you've chosen to play as one of Stalin's minions, you commie traitor". If you want to play with German Tigers or Soviet JS-3 tanks, there you go.

      - I'll even say that Jet Set Radio isn't necessarily _that_ guilty. A future in which _someone_ is an oppressive dictator, isn't that hard to imagine. The problem would be if the game force-fed you ideological stuff like _who_ is going to be the evil dictator, or _why_ is your country going to the dogs.

      Now contrast it with other games which feel a need to not only preach, but preach total unproven bullshit. They don't even feed you some neutral fact, like "by 2034, computers should be 1 million times faster", they feed you an _ideology_. A _dogma_.

      Like that in the next 30 years we're all going to be flooded because we didn't stop global warming. Never mind that not even most meteorologists aggree on that, never mind that only 2% of greenhouse gasses are produced by humans, never mind that the last 20 years have brought a steady global _cooling_, never mind that even before that the grand total warming was 1 degree in a whole bloody century, never mind the evidence that it may just be a change in how much heat the sun sends this way, etc.

      I.e., regardless of whether you want to believe in it or in the contrary, it's something still not proven and still not understood. But the game already feeds you one particular political view, and shows you some "consequences" like they're a proven scientiffic fact.

      Or like this or that economic approach _will_ bring us all into poverty and oppression. Sorry, as the saying goes, even if you put all the world's economists end to end, they still wouldn't reach a conclusion. There are people who've studied all their life how the economy works, and they _still_ don't fully understand it. If it was that simple, obvious and fully understood, everyone would know exactly what to do to get perpetual growth and never a recession.

      But no, a game designer with no clue of the economy, feels like he's more qualified than thousands of economists. Not only he knows what't the One True Way (TM) the economy works, he also can extrapolate and show you an accurate result of what it will be like in 100 years from now. And exactly why.

      Laughable.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  10. From Reading the article.... by gambit3 · · Score: 3, Insightful


    most of the slant seems to be definitely doomsday, environmental, and decidely anti-government..

    agan, this is just from reading the article. I haven't played any of the games mentioned.

    1. Re:From Reading the article.... by Marxist+Commentary · · Score: 2
      most of the slant seems to be definitely doomsday, environmental, and decidely anti-government..

      Not surprising, given the audience. These are features of the target audience for video games, and "geeks" in general. Also unsurprising that such people would develop games and have a desire to spread their political beliefs...

      From a personal perspective, I think those are laudable goals, I however disagree with the means to such an end...

    2. Re:From Reading the article.... by gik · · Score: 1

      Thank you for the play-by-play, Mr. Madden. :|

      --
      ZERO
    3. Re:From Reading the article.... by Anonymous Coward · · Score: 1, Interesting

      most of the slant seems to be definitely doomsday, environmental, and decidely anti-government..

      It's portrayed as something new, as well - but I remember one of the games included with my Atari ST back in 1988 had a similar plot synopsis. Overlander was a pretty standard driving game, but the box described a post-apocalypic world where the ozone layer had been destroyed. Lone drivers in fast cars would deliver packages across ultraviolet-irradiated freeways abandoned by everyone except armed bandits, between the few remaining fortress settlements in which the rest of mankind survives.

      1988, eh?

      Political? Not really - it's just a standard post-apocalyptic science fiction world. The problem seems to be more people reading non-existent politics into computer games than game designers subtly filling their games with political rhetoric.

    4. Re:From Reading the article.... by Some+Dumbass... · · Score: 2, Insightful

      most of the slant seems to be definitely doomsday, environmental, and decidely anti-government..

      agan, this is just from reading the article.


      Yes, just the ones mentioned in the article. You obviously haven't played HippieBlaster 5000!

      Seriously, though, remember NARC? How about these Tom-Clancy-novel-based games I keep seeing commercials for? How about America's Army? I'm pretty sure there are such things as right-wing and pro-government slanted video games. Certainly there are patriotic video games. The writer just has a political bone to pick.

    5. Re:From Reading the article.... by Metapsyborg · · Score: 0

      I'm surprised nobody has mentioned Operation: Desert Storm. The best were those commercials that had a screen shot of Saddam in the cross-hairs of a sniper rifle. After gettin' blunted and seeing that it was hard not to laugh at the elementary propaganda in the game.

      --
      (\(\
      (^.^) INFECTED
      (")")
  11. If it's about foof... by Anonymous Coward · · Score: 0

    ... Duke Nukem Forever

  12. Games as speach by kfg · · Score: 5, Interesting

    Do you wish video games to have First Ammendment protection, or don't you?

    KFG

    1. Re:Games as speach by goldspider · · Score: 1
      (God, I really did try to resist...)

      There is no constitutional guarantee of free speach.

      Though there is a bit in there about free speech.

      --
      "Ask not what your country can do for you." --John F. Kennedy
    2. Re:Games as speach by kfg · · Score: 1

      As soon as I hit "submit" I knew you'd speek up.

      KFG

    3. Re:Games as speach by rblum · · Score: 1

      This just leeves me speachless.

    4. Re:Games as speach by kfg · · Score: 1

      This just leeves me speachless.

      He said. :)

      KFG

  13. foof? by BillFarber · · Score: 2, Funny
    what is foof?

    a) The stuff that comes out of your ears when you have a cold.

    b) An inane, repetitive joke on /. (see In Soviet Russia...)

    c) A totally made up word with no actual meaning.

    1. Re:foof? by GregChant · · Score: 1, Redundant

      In Soviet Russia, jokes repeat you!

      Sorry, had to do it.

    2. Re:foof? by Anonymous Coward · · Score: 0

      I think you are supposed to be able to foof the meaning from the context. ;)

    3. Re:foof? by the+chao+goes+mu · · Score: 1

      FOOF is 61455. I thought everyone knew that.

      --
      Boys from the City. Not yet caught by the Whirlwind of Progress. Feed soda pop to the thirsty pigs.
    4. Re:foof? by katarac · · Score: 1
      The stuff that comes out of your ears when you have a cold.
      I've had plenty of colds before, but what the hell are you talking about?
  14. That's nothing. by haystor · · Score: 5, Funny

    It is my understanding the NRA sponsored the development of the BFG9000. In fact, without their influence most games today would look like the Sims or Animal Crossing.

    --
    t
    1. Re:That's nothing. by Copperhead · · Score: 1

      Wow? Michael Moore posts on slashdot? ;-)

      --
      Your reality is lies and balderdash and I'm delighted to say that I have no grasp of it whatsoever. - Baron Munchausen
    2. Re:That's nothing. by haystor · · Score: 1

      Michael Moore is a sensationalist putz. His "documentary" was nothing more than a series of moments where he prepares for a conversation and ambushes someone who is unprepared for his rhetoric. I say this completely aside from whether his points are irrelevant.

      His style reminds me of the kind of college professor who would have stats and citations for a class discussion and bully the students with his viewpoint. Sure the students may have a valid point in there somewhere but they haven't prepared for the unknown discussion that is coming up.

      His only value is for those that already agree with him and enjoy poking fun at the people he targets.

      --
      t
  15. Final Fantasy and the James Bond games by Karrde712 · · Score: 1

    I think there's something inherently wrong with games that imply that taking over the world is a bad thing and must be stopped at all costs.

    I feel, that if the right individual successfully conquered the world, we would enter into a new era of peace and prosperity.

    Vote Karrde712 for World Emperor in 2004!

    --
    You may treat all information submitted above as wild speculation.
    1. Re:Final Fantasy and the James Bond games by Anonymous Coward · · Score: 0

      Very funny, Kodos.

      Sincerely,

      -Kang

      Your Best Choice for a New and Proud [Insert country name here] in [Insert election year here]!

    2. Re:Final Fantasy and the James Bond games by Anonymous Coward · · Score: 0

      I for one welcome our new video game overlords... it just fit in so well... -zr

    3. Re:Final Fantasy and the James Bond games by mrscorpio · · Score: 1

      You forget the most important law about governance:

      Absolute power corrupts absolutely.

      Chris

    4. Re:Final Fantasy and the James Bond games by Avallach · · Score: 2, Funny

      I'd always heard it as:

      Power corrupts.
      Absolute power....is actually kind of fun once you get used to it.

    5. Re:Final Fantasy and the James Bond games by Conspiracy_Of_Doves · · Score: 1

      Aside from the 'peace and prosperity' thing, you might like this

    6. Re:Final Fantasy and the James Bond games by PReDiToR · · Score: 1

      You mean the right individual like ... JC Denton?

      I got this far through the comments and not one mention of DeusEx. Talk about missing the boat, that game is probably the closest thing to a future hostory book we have ever created, Nostrodamus was on the Dev team for that and Invisible War. The grey goo scene at the start of IW took my breath away and I often use it to show people what grey goo is all about.
      Cloning, GM food/animals/people transgenics and the rest of the atrocities in DE an DE:IW are right on our doorstep, yet they pass us by in this discussion?

      --

      Do not meddle in the affairs of geeks for they are subtle and quick to anger
    7. Re:Final Fantasy and the James Bond games by tribes · · Score: 1

      From the Tome of Hell:
      BOFH: "..power corrupts, but absolute power.."
      PFY: "..is even MORE fun!"

    8. Re:Final Fantasy and the James Bond games by Anonymous Coward · · Score: 0

      Power Corrupts. Absolute power corrupts absolutely. God is All Powerful. Do the Math.

  16. Gore by CrimsonAvenger · · Score: 5, Funny

    5 billion people survived the destruction of ALL agricultural plants? What did they eat, the other 5 billion?

    --

    "I do not agree with what you say, but I will defend to the death your right to say it"
    1. Re:Gore by gfxguy · · Score: 2, Funny

      Soylent Green is PEOPLE!!!!

      --
      Stupid sexy Flanders.
    2. Re:Gore by stanmann · · Score: 1

      [Fat Bastard]I want my babyback babyback babyback Chili's babyback... Ribs.[/Fat Bastard]

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    3. Re:Gore by Anonymous Coward · · Score: 0

      Meat.

    4. Re:Gore by Saeger · · Score: 1
      Maybe the Gore universe had already invented the nano-assembler, in which case the destruction of traditional agriculture is no big deal because you can simply manufacture food (and anything else).

      --

      --
      Power to the Peaceful
  17. War games by FatTux · · Score: 3, Insightful

    What about the myriad of war-themed games released in the recent years: Medal of Honor, Soldier of Fortune, BF1942, Call of Duty, etc?

    1. Re:War games by BillFarber · · Score: 1

      You're right. There were very few war-themed games before then. Unless you include all the fighter pilot games, and the boatload of games like the Command & Conquer series. Not to mention the first-person shooters like Wolfenstein.

    2. Re:War games by Anonymous Coward · · Score: 0

      It comes in waves really. In the early 1990's, it was jet sims, the Cold War and the Gulf War. Then there was a shift towards futuristic scenarios, then we moved back to WWII.

      Currently, I think we're seeing the first wave of Vietnam-era games, with Wild West stuff to follow. Then when they have their engines sorted, I hope we'll see FPS pirate and knight games, that'd be cool. I'd love a pirate-based Elite-type FPS with ships et al.

      From a political perspective, I find that War/Kuma (name?) game to be a bit unsettling - it's the one that's based on very recent and current developments in teh war on terror - play the mission 6 hours after it hits CNN type of thing. Not my idea of fun I'm afraid...

    3. Re:War games by Lord+Omlette · · Score: 1

      Maybe some innovative developer will eventually come up w/ a video game where the goal is to prevent a war?

      --
      [o]_O
  18. I don't know if JSRF by sielwolf · · Score: 1

    is any more political than your average FPS cyberpunk anti-corporation plot. Sure, you're fighting the agents of oppression with graffiti and actively "fighting" police (since you don't kill anyone)... but is that much different than Deus Ex (other than BS-2000 and Cibo Matto being on the soundtrack)?

    It is less political than more of an attitude (authorities are to be distrusted, corporations are greedy, etc.). Unless a game made a specific call to a political item (say Echo the Dolphin and the environment or that one about the animal testing where you swing the invulnerable rabbit like a mace) I can't really see calling these games political.

    And maybe its just me, but I haven't questioned my own beliefs after playing a game.

    --
    What is music when you despise all sound?
    1. Re:I don't know if JSRF by trentblase · · Score: 1

      The only game that made me question was Leisure Suit Larry. Good times trying to look up the answers to the age verification questions before the interweb. My conclusion: protected sex is good cause otherwise your character gets killed.

    2. Re:I don't know if JSRF by gfxguy · · Score: 1

      And maybe its just me, but I haven't questioned my own beliefs after playing a game.

      I think the reason is because it's more of a subtle influence. I don't question my beliefs after watching Fox news (or CNN on the other side), but they influence you in subtle ways (which is why it's probably good to watch both channels and more), both by what they say and don't say, and subtle wording like calling terrorists "resistance" or pick one; "liberators" or "invaders"? Who's occupying Falujah? Depends on where you get your news. Reuters puts "scare quotes" around "terrorists" when referring to people Americans call terrorists, but they don't put them around "terrorists" when Jordan claims to have captured them.

      In video games, the same subleties exist; your opinions and the decisions you make are based on your life experiences, and playing video games often occupies a lot of peoples time and therefore life experience.

      On the other hand, I generally don't think games are out to make political statements, and the stories are just to put you in a setting. I remember Total Annihilation, where you either "Core" - the people who think the government should have absolute control over your life, or Arm - those who value individual freedom. Pretty silly, ultimately - they were all just robots, afterall, so someone concocted a storyline.

      --
      Stupid sexy Flanders.
    3. Re:I don't know if JSRF by eyeye · · Score: 1

      Reuters puts "scare quotes" around "terrorists" when referring to people Americans call terrorists,


      Thats because people fighting an occupying army arent terrorists.

      Reuters use the quote marks to show they are quoting the kind of right wing whackos who think its terrorism to defend your own country from invasion.
      --
      Bush and Blair ate my sig!
    4. Re:I don't know if JSRF by gfxguy · · Score: 1

      I suppose that's why they referred to the 9/11 hijackers as "terrorists".

      --
      Stupid sexy Flanders.
    5. Re:I don't know if JSRF by Darby · · Score: 1

      I don't question my beliefs after watching Fox news (or CNN on the other side)

      CNN is nowhere near "the other side" of Fox.
      CNN is moderately right of center.
      Fox is the extremist reactionary propaganda wing of the Republican party.

      Please try and get an understanding of where the sides actually are.

      Thanks.

    6. Re:I don't know if JSRF by eyeye · · Score: 1

      Do you complain when they fail to call the occupying forces terrorists?

      The point is americans call anyone they want to demonize terrorists whether they are or not.

      The iraqis fighting back are by definition freedom fighters since they are fighting for their freedom.

      --
      Bush and Blair ate my sig!
    7. Re:I don't know if JSRF by gfxguy · · Score: 1

      And you keep changing the subject - the people who flew planes into the world trade center towers were terrorists by any definition - even if they were on the side of "good".

      The Jordanian terrorists didn't even kill anybody, yet they don't get the "scare" quotes. I'm not referring to anything that's happened in Iraq at all.

      --
      Stupid sexy Flanders.
    8. Re:I don't know if JSRF by hambonewilkins · · Score: 1

      Are you arguing about the use of quotation marks? Where did we leave off?

      --

      God Bless America. Why? Did it sneeze?
    9. Re:I don't know if JSRF by eyeye · · Score: 1

      I'm not referring to anything that's happened in Iraq at all.

      Very odd that you were talking about falluja then.. I can only assume you dont realise where falluja is ... or that you are on a crazy rant that only someone who thinks CNN is left wing can churn out.
      --
      Bush and Blair ate my sig!
    10. Re:I don't know if JSRF by gfxguy · · Score: 1

      I meant w.r.t. Reuters scare quotes.

      --
      Stupid sexy Flanders.
    11. Re:I don't know if JSRF by gfxguy · · Score: 1

      Yes. The 9/11 terrorists, and others that the Bush White House calls terrorists, are referrred to in reuters as "terrorists", while when another country is threatened, they don't use the "scare" quotes.

      It's because they are emphasizing that they don't necessarily consider them terrorists, it's only when U.S. authorities are referring to terrorists.

      Is it a big deal? Not really, but my original point was that political influence can be extremely subtle, and when exposed to it often enough or long enough, can impact your judgement - the same way that everything you are exposed to, in one way or another, influences you. Your life experience, what you've seen, and what you've heard, are all now part of you (although everyone is influenced to different degrees and in different ways, even when exposed to the same information).

      Games are the same way - especially those who consider themselves "hardcore" gamers and play a LOT. I'm not saying Doom was responsible for Columbine; personally I think John Katz was. I am saying that, if they played Doom enough, it probably did have some influence on them - but I believe it was probably, in this case, more along the lines of reinforcing their belief that violence was somehow a solution. Make no mistake, I don't blame the game, but I do believe political messages in games can influence people, even if it has the opposite effect of what the creators intended (if they intended anything at all - I think most games just have someone come up with a story they think will make the game more interesting - sometimes a cigar is just a cigar).

      --
      Stupid sexy Flanders.
  19. FreeCIV is the most political game by toesate · · Score: 1

    With all the governments type from Anarchy, Despotism, Monarcy, Communism, Republic, to Democratic.

    And with all the names of countries and political personalities.

    Not forgetting the overthrowing of governments, and the happy-tax-science corelation, and the drivers towards the behaviour in each government type.

    Communism promotes military strength.
    Republic promotes sabotage/incite.
    Democratic promotes growth.

    --
    Hey, that's my password you are typing
    1. Re:FreeCIV is the most political game by maximilln · · Score: 1

      Agreed. Civ was neat that way.

      The Carmen SanDiego and Hacker games were also politically oriented in that they introduced the user to the concept of identifying good and bad informants irrespective of the group the informant associated with.

      Half-Life had the government spook guy that you could never shoot. At the end of the game he gives you a choice,"Join us or face the consequences." If you refuse to sign your soul away to the government then you're dropped on a level filled with an infinite number of the most unkillable demon of the game. That was the deepest and most concise explanation of life in the US: submit or be destroyed. There is no such thing as freedom.

      --
      +++ATHZ 99:5:80
    2. Re:FreeCIV is the most political game by Anonymous Coward · · Score: 0

      Get a life. When have you been forced to submit or be destroyed?

      Let us assume that the 'treacherous' government has given you such an ultimatum. Are we to assume that you were brave, did not submit, and were destroyed (thereby incapable of posting your message)? Or are we to assume that you were a coward, submitted, and are now forced to whine on message boards for the rest of your life?

      Or more likely, life in the U.S. isn't so dreary after all? Try living in the Soviet Union or China. You may remember you must still have some freedom because no one has kicked in your door in response to your post.

    3. Re:FreeCIV is the most political game by Anonymous Coward · · Score: 0

      The thing to remember before you deadbolt the door and start peeing in jugs (see Thing To Do in Denver When You're Dead, its great!)is that THE GOVERNMENT is not out to get you (unless you are a major criminal, in which case, carry on), THE GOVERNMENT

      A)is not a single, sinister thing. I mean, is the DMV out to get you? The local mayor? President Bush personally? What do you mean when you refer to THE GOVERNMENT? Which leads to...

      B) YOU are the government, I am the government, WE are the government. Feel free to become involved in local politics, work your way up the system, and advocate for the changes you believe are necessary. I believe Tool said it best:

      "I'm the man, and he's the man,

      and you're the man as well,

      so you can point that fucking finger up your ass!"

    4. Re:FreeCIV is the most political game by maximilln · · Score: 1

      Wow. You're really really indignant about someone slighting your precious government, aren't you AC?

      Keep suckling on that teat. Shall I get your security blankie for you?

      --
      +++ATHZ 99:5:80
    5. Re:FreeCIV is the most political game by maximilln · · Score: 1

      -----
      YOU are the government, I am the government, WE are the government
      -----
      I can't argue with the brainwashed.

      -----
      Feel free to become involved in local politics, work your way up the system, and advocate for the changes you believe are necessary
      -----
      Feel free to become involved in local politics, advocate ideas which expose the existing politicians for being the opportunistic grafted creeps that they are, and get harassed by the local police department.

      -----
      I believe Tool said it best
      -----
      Quoting pop culture certainly proves your point. They're clearly the best and brightest thinkers on the planet. Groupie.

      You are another AC that's terribly indignant about anyone suggesting that your government isn't all it's cracked up to be. I applaud your mindless loyalty. Hold tight to that security blanket.

      --
      +++ATHZ 99:5:80
  20. According to the article by Anonymous Coward · · Score: 0
    Post-apocalyptic setting => Liberal agenda?

    ...no?

  21. Politicical Gaming? by justkarl · · Score: 1

    I think that in good taste and moderation, it can be okay, a parodical reference can provide a funny side-note; or it can be used as a metaphor for real life. examples: State of emergency, entire game was a metaphor for Big Brother, awesome game...there also a really was one not too long ago about cracking a political conspiracy(can't remember the name), it was supposed to suck.

    1. Re:Politicical Gaming? by homer_ca · · Score: 1

      Similarly, the story in Freelancer was a metaphor for 9/11. The big-business friendly government cracks down on civil liberties after a terrorist attack on a space station. The terrorist leader was even named Sean Ashcroft.

  22. 911 survivor by WormholeFiend · · Score: 1

    www.kinematic.org/911.html

    the project looks dead, though...

  23. Why not? by FortKnox · · Score: 3, Interesting

    Politicians are always up the gaming industries butt (too violent, causes kids to be violent, etc...), so why can't the gamining industry get up the politicians butt??

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:Why not? by Savage-Rabbit · · Score: 1

      Politicians are always up the gaming industries butt (too violent, causes kids to be violent, etc...), so why can't the gamining industry get up the politicians butt??

      Yeah! A first person shooter where the player is cast as a disgruntled IT worker whose job has just been outsourced to India. All the grunts would be low level politicians and corporate CEOs, the Sergeants could look like Berlusconi while Tony Blair, GW Bush, G. Shröder and Jaques Chirac are the level bosses.

      --
      Only to idiots, are orders laws.
      -- Henning von Tresckow
    2. Re:Why not? by Elwood+P+Dowd · · Score: 2, Funny

      so why can't the gamining industry get up the politicians butt??

      Too crowded.

      --

      There are no trails. There are no trees out here.
    3. Re:Why not? by taernim · · Score: 1

      Because that broaches on the adult entertainment industry's rights... ;-)

      --
      "PC Load Letter? What the $@#% does that mean?!"
  24. KOTOR by trippcook · · Score: 2, Funny

    I loved Knights of the Old Republic --- I grabbed it as soon as the PC version came out. However, I felt the "Big Evil Corporation" thing was a bit lame; it was like the plot to a Captain Planet episode in a galaxy far, far away. You know, where the evil corporate barons are polluting the environment just for the sake of doing it and being evil? I half expected the kid with "Heart!" and his monkey to show up.

    1. Re:KOTOR by rootofevil · · Score: 1

      poor Ma-Ti, the lamest of all the planeteers. everyone thinks he sucks, and all he wants people to do is care...

      --
      turn up the jukebox and tell me a lie
    2. Re:KOTOR by Sj0 · · Score: 1

      We have to face facts: The kid with the fire ring was the most powerful.

      Behold:

      "I'm an evil head of a coropor--"
      *bursts into flames*

      or

      "HAHAHA! I'm going to kill these baby seals to ma--"
      *bursts into flames*

      or even better,

      "MWAHAHAHA! I'm going to destroy the rain fore--"
      *bursts into flames*

      Really, the others were just redundant. If you've got fire, and a love of killing people while they finish their dialog, the show is pretty short.

      --
      It's been a long time.
  25. How about? by kabocox · · Score: 3, Insightful

    O.k Let's see an anti-gun FPS. You an (FBI agent) with a Tazer and sleeping gas are supposed to single handedly elminate a Wacoish compound of gun loving fanatics that are prepared to shoot you to preserve their rights.

    1. Re:How about? by spikev · · Score: 1

      Thief doesn't have guns. Bows and arrows are the only long range weapons.

    2. Re:How about? by trentblase · · Score: 1

      Set phasers to stun! Oh wait, they made that game.

    3. Re:How about? by Zygnal · · Score: 1

      I would have loved to play Oni with a mod or cheat code that removed all the weapons.

      But that's not to say that a game where you can crack someone's spine is non-violent, though...

    4. Re:How about? by Lord+Kano · · Score: 1

      O.k Let's see an anti-gun FPS. You an (FBI agent) with a Tazer and sleeping gas are supposed to single handedly elminate a Wacoish compound of gun loving fanatics that are prepared to shoot you to preserve their rights.

      Don't forget to "lose" or destroy all of the evidence of your failure when you start shooting people.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  26. Politics and the games designer by pilotofficerprune · · Score: 5, Interesting

    There are some genres where it's hard to avoid a political agenda informing the game in some form or other. A few years back I designed some combat flight sims and had to devise background material for the campaigns. The temptation to editorialize on a subjects such as, say, the drugs war in Colombia was strong. For the most part I resisted and I hope found a middle way between Hollywood druglord fantasies and the political realities of what was going on in the country at the time. (And today: it's shocking how some of the events I built the campaign around later came true.)

    So in my game I had FARC narcoguerrillas, right-wing death squads and I penalized the player for causing unnessesary collateral damage. There are some who will no doubt think I went to far, as if games on current events can somehow be cosily insulated from politics. But I reckon I did the right thing.

  27. What a bunch of foof! by levell · · Score: 1

    At the moment most games are first person shooters which might or might not have some weak plot to explain why it is necessery to shoot everything that moves. The primitive economies in most of these online games are really basic and aren't going to influence anyones voting patterns in real life. Wake me up in 5 years.

    --
    Struggling to find a day everyone can make? WhenShallWe.com
    1. Re:What a bunch of foof! by N0decam · · Score: 1

      I don't know that you can truly say that "most games are first person shooters" With the sheer volume of games that come out every week for consoles, where FPS is very firmly in the minority.

      Maybe most games you follow are FPS, but since I don't care for the genre, I couldn't name more than a handful of FPS total, though I acknowledge that there are lots out there.

      With all the choice we have, it's a great time to be a gamer.

    2. Re:What a bunch of foof! by Frennzy · · Score: 1

      May I suggest you check out Jumpgate?

      A MMORPG, it has quite probably the best 'near reality physics' engine I have ever seen. The graphics are a bit light, but the real joy is that it combines a truly skills based game (flying your ship is hard, fighting is harder, flying and fighting well is almost impossible without months of practice). The download is free, but it costs ~$10/mo to play.

      The user community consists of three main factions, each havnig it's own strengths and weaknesses, and each consisting of any number of squads (there are also multi-factional squads). Quite simply one of the most engaging games out there...the game managers always keep the playerbase well informed, and keep the storyline going. The storyline is also very strongly affected by input and feedback of the playerbase.

      Check it out...I think you can play for free for ten days...which should be just barely enough to get you comfortable enough not to die at the tentacles of the first alien to target you.

      The politics in this game are real, but they don't parallel real life at all. For one thing, three factions make for some interesting inter-factional scheming. People take their alliances and or aggression policies *very* seriously. If only the US could reasonably support a three party system for POTUS. ;)

  28. Politics gives to game a new interesting face by Julien+Brub · · Score: 3, Interesting
    It started in Simcity, I was the mayor!

    Then in Ages of Empires and Civilizations, I was a king!

    In Starwars Galaxies, I played a mayor for a while. With a bunch of friends, we started a town, it grown big, my friends and some of the folks were reelecting me each week, until someone started to complain about my politics and won the vote against me. :(
    Since I had a lot of powerfull artisans still in my camp, we boycotted thier artisans and raised the prices for them... heheheh, we showed those bastards how it was to be Cuban!!! héhéhéh

    Politics make some games great!!! But it is not a must, just a good option games can count on.

    --
    "I can not bring myself to believe that if knowledge presents danger, the solution is ignorance." Isaac Asimov
    1. Re:Politics gives to game a new interesting face by frankie · · Score: 1
      It started in Simcity, I was the mayor! Then in Ages of Empires and Civilizations, I was a king!

      Bah. In Populous, I was GOD! That was major political power. A village hates you? Sink them into the ocean.

      Games like this clearly warp people's minds. Is it any wonder that dictatorial theocracy is the predominant political force today? Think of the children!
  29. Pointless question by Anonymous Coward · · Score: 0

    Might as well ask if movies can avoid political/social issues. Or books. Or practically ANY creative work.

    The OP makes this out to be a BAD thing ("mittens"? "offenders"?). Why the slant? Do you complain so much because Charles Dickens couldn't keep his "mittens" off of politics in his writings?

  30. Games tap into a rich tradition... by Goonie · · Score: 3, Insightful
    I would argue that game plots are firmly in the tradition of anti-authoritarian science fiction, from some of the great works of the 1950s, through cyberpunk and the contemporary stuff. This strain of political thought is particularly strong in teen-oriented sci-fi, to take examples I remember from my own youth John Christopher and Nicholas Fisk .

    There are of course very few game plots that approach the beauty of a well-written novel, or even a mediocre one.

    --

    Any sufficiently advanced technology is indistinguishable from a rigged demo
    --Andy Finkel (J. Klass?)
  31. Off the top of my head... by Alzheimers · · Score: 5, Interesting

    There have always been producers that have had biased viewpoints for their titles. For example, Square/Enix seems to love putting their the anti-industrial viewpoints into their Final Fantasy games. Going back even as early as U.S. FFIII (FFVI in the series) it was always the evil, greedy, corrupt, industrialized nations at war with the peaceful, kind, gentle, treehuging fairie creatures who lived in harmony with nature.

    Even as far back as Frogger, we were witness to the environmental impacts that industrialization has on nature. The brave but fragile frog's futile attempts to cross a busy highway to get back home only show the producer's bias -- they never show the poor truck driver, driving for 20 hours straight just to earn a living, fighting exhaustion but alert enough to avoid swerving his big white truck into oncoming traffic, just to avoid a frog too stupid to stay off the road, as more of a hero.

    In my opinion, it's unavoidable that for the most part, serious issues will always be portrayed in games with some bias. It's up to the player, then, to decide for themselves whether the game reflects a viewpoint that can be carried into the real world. Games such as Deus Ex explored a lot of the political ramifications of conspiracy theory, but let the player decide for themselves which was the best path.

    1. Re:Off the top of my head... by fahrvergnugen · · Score: 2, Informative

      they never show the poor truck driver, driving for 20 hours straight just to earn a living, fighting exhaustion but alert enough to avoid swerving his big white truck into oncoming traffic

      That one was called Night Driver.

      --
      Even Jesus hates listening to Creed.
    2. Re:Off the top of my head... by Richthofen80 · · Score: 1

      up to the player, then, to decide for themselves

      Fuck, I play video games with the specific notions of NOT THINKING FOR MYSELF. jeez, if i have to think and play video games, well, i might as well go to work instead.

      --
      Reason, free market capitalism, and individualism
    3. Re:Off the top of my head... by Saeger · · Score: 2, Funny
      they never show the poor truck driver, driving for 20 hours straight just to earn a living

      I have it on good authority that Frogger is set in the year 2012, by which time almost all trucking, driving and piloting jobs had been replaced by more productive robotic systems. :)

      --

      --
      Power to the Peaceful
    4. Re:Off the top of my head... by *weasel · · Score: 1

      Playing through DX2 I did actually pause the game once or twice to actually think about which way I wanted to go about things. Kill the scientist, or just take the weapon?

      I was a little disenfranchised when I started to replay the game and noticed that almost none of the choices had any real effect on the development of the story.

      Still, it did make me think a bit. At least initially.

      --
      // "Can't clowns and pirates just -try- to get along?"
    5. Re:Off the top of my head... by Alzheimers · · Score: 1

      Please don't insult the Deus Ex franchise by calling that mailed-in effort a direct sequel. We prefer to just call it "Invisible Bore"

    6. Re:Off the top of my head... by Alzheimers · · Score: 1

      Funny, I play for exactly the opposite reason. Being married, it's about the only time my wife lets me make a decision on my own.

      =P

    7. Re:Off the top of my head... by Minwee · · Score: 1
      It's even older than that. Going back to some time around 1950 some nutjob named J. R. R. Tolkien was writing about how evil, greedy, corrupt, industrialized nations were at war with the peaceful, kind, gentle, treehuging fairie creatures who lived in harmony with nature.

      And you know what? He didn't invent the idea either.

    8. Re:Off the top of my head... by Lord+Omlette · · Score: 3, Interesting

      Japan was nuked, something no other country has had to suffer, and they were nuked as a result of their imperial government waging war all over the Pacific. It's made them truly understand the advantages of pacifism. It shows up in anime and manga too, I think.

      --
      [o]_O
    9. Re:Off the top of my head... by May+Kasahara · · Score: 1
      (nods) I can certainly see that.

      Final Fantasy VII went even deeper in its anti-industrialism viewpoints-- issues addressed include environmentalism (espeicially in regards to fossil fuel pollution-- the evil corporation's main commodity is a green liquid that contains the souls of dead life forms) and the dangers of genetic engineering (one thing Tolkien touched on briefly, I believe, with his Uruk-hai).

    10. Re:Off the top of my head... by May+Kasahara · · Score: 1

      Don't forget organized religion! How many RPGs have you played where the major world religion is generally percieved as good and wholesome, but in actuality is run by twisted and corrupt leaders? I can think of at least three off the top of my head (Grandia II, Final Fantasy X, and Final Fantasy Tactics, for those keeping score at home). It kind of makes the recent flap about La Pucelle seem silly by comparison.

  32. State of Emergency by defile · · Score: 1

    ...was pretty outwardly anti-Globalization.

    It also got boring pretty quickly. Hopefully you bought it after it flopped and the sticker price was halved.

    1. Re:State of Emergency by Anonymous Coward · · Score: 0

      Hey, $9.99.

      And it comes with Grand Theft Auto 2.

  33. Jet Set Radio? by fahrvergnugen · · Score: 4, Insightful

    Jet Set Radio? You mean the games about street gangs on rollerblades, each one based on a ridiculous* theme like sharks, love droids, and 3-year-out-of-date raver culture stereotypes, sticking it to the man via rail grinds, graffiti and pirate radio?

    The one that ends (depending on the game in the series) in either a skyscraper rooftop battle on a giant spinning record against an evil dj booth, or a battle with a three story disco mind-control robot?

    Is Kevin Parker seriously trying to say that game has an overtly political message? This just goes to show; some people have a vivid imagination, but little common sense.

    *holy fucking shit, Slashdot posters, what's with all the high mod posts with the mis-spelling of this word as 'rediculous' lately? Buy a damn dictionary.

    --
    Even Jesus hates listening to Creed.
    1. Re:Jet Set Radio? by Anonymous Coward · · Score: 0

      The one that ends (depending on the game in the series) in either a skyscraper rooftop battle on a giant spinning record against an evil dj booth, or a battle with a three story disco mind-control robot?

      Is Kevin Parker seriously trying to say that game has an overtly political message?


      Yup. Don't do drugs, man!

    2. Re:Jet Set Radio? by Anonymous Coward · · Score: 0

      "Remember kids, on enough cocaine and ketamine you can find the meaning of life in an episode of the power rangers."

  34. Tom Clancy Games etc... by pickapeppa · · Score: 2, Insightful

    Sometimes games, great games even, are taken from politically charged source material. The evil Haitians of Vice City invoke political considerations, as do all the recent spate of Iraq War spin-offs. Its inevitable. Also, common gaming themes like violence, sex, and the rest of the usual suspects invoke politics. My question is, so what? Politics happens.

  35. fp by Anonymous Coward · · Score: 0

    Did I make it?

    1. Re:fp by Anonymous Coward · · Score: 0

      no. you have failed it again. worst. fp. ever.
      Please FOAD. HAND.

  36. You forgot to mention.... by Anonymous Coward · · Score: 0

    Wow, I get to be the first person to mention Deus Ex. The Illuminati, Majestic 12....just chaulk full of political conspiracy theories. There's also Metal Gear Solid 2 which was almost as bad.

  37. Jet Set Radio Sucks by Anonymous Coward · · Score: 0

    Worst game ever.

  38. Pulled from the Ass by slashrogue · · Score: 0

    You can spin all these storylines as having some sort of political basis, but really, don't most game designers just pull this stuff out of their ass? Even if it turns out to be a decent storyline, I find it very difficult to imagine someone sitting down and trying to figure out how they can convey the message that "big corporations are evil" or whatever else. The only thing they're trying to do is come up with something that will hopefully be entertaining enough to sell enough game copies so they can get paid.

    1. Re:Pulled from the Ass by maximilln · · Score: 1

      -----
      I find it very difficult to imagine someone sitting down and trying to figure out how they can convey the message that "big corporations are evil" or whatever else
      -----
      It's not just in games. You've seen the Gates of Hell, haven't you?

      The site says that it doesn't work on Excel97 but I'm pretty sure that it does.

      --
      +++ATHZ 99:5:80
  39. What about? by Anonymous Coward · · Score: 0

    What about that game where you have to launch a pie on Bush's head?

  40. Hezbollah video game by Prince+Vegeta+SSJ4 · · Score: 3, Interesting

    Here is a story about the group Hezbollah using a game based on the open source genesis3d game engine. It is called special forces, link HERE

    1. Re:Hezbollah video game by gfxguy · · Score: 1

      Very interesting post. My mod points expired yesterday or I'd mod you up. Even some of the replies in the first link are interesting (about chess).

      --
      Stupid sexy Flanders.
  41. Market vs. Command Economy by l0ss · · Score: 2, Interesting

    He makes a good point about the prevelance of the Market economy in video games, but this is probably more of a prgmatic than political decision. Could you imagine trying to program a game with a functional Command driven economy? It would be an interesting experiment in Economic modeling. Does anybody know of a game that makes a good run at this (ie. not a fixed per turn income or anything like that, but something relatively sophistocated)?

  42. Tom Clancy's Splinter Cell by menace3society · · Score: 2, Insightful

    The commercial has a bunch of children reciting the pledge of allegiance, interspersed with bits of violence from the game, and then ends with the phrase (in red) "Freedom isn't free."

    Maybe I'm just a liberal hippie communist, but I always thought the basis of free government was a willingness to follow the rule of law, not brainwashing children into military service.

    1. Re:Tom Clancy's Splinter Cell by meta-monkey · · Score: 2, Insightful

      That much is true, but I love Splinter Cell, and I pretty much agree with the political messages it sends, so love playing it. I'm almost done with Pandora Tomorrow (the sequel), and I really, really like shooting terrorists in the face.

      In the real world, you've got the hawks who think that the only way to deal with terrorists is to hunt them down and shoot them in the face, and you've got the doves who think we should "identify the root causes" and that if we feed and make nice with terrorists, they'll stop trying to blow us up. I happen to be in the hawk camp. So, I really, really like a game where the object is to sneak up on terrorists and put a bullet in their brains. God Bless America.

      --
      We don't have a state-run media we have a media-run state.
    2. Re:Tom Clancy's Splinter Cell by Avallach · · Score: 3, Insightful

      Maybe I'm just a liberal hippie communist, but I always thought the basis of free government was a willingness to follow the rule of law, not brainwashing children into military service.

      This is only accurate to the degree that everyone else is willing to follow the rule of law. When that is not the case, as seems inevitable, society must have organizations which operate outside the usual limits in order to enforce said laws. There are things the police do that an average citizen cannot. SC portrays the far extreme of that power, which may or may not actually exist. (If it did, by definition we wouldn't know...) While it remains debatable what powers such organizations should have (Patriot act, etc), the need for the existence of such organizations and for people to serve as a part of them is rarely, if ever, debated.

      As long as there are those who would operate outside the rule of law, freedom will remain something which must be defended. The perceived nobility of the task, combined with the ability to operate outside of the normal societal limits make such organizations material for video games.

    3. Re:Tom Clancy's Splinter Cell by Alzheimers · · Score: 2, Interesting

      I have absolutely no problem with these sorts of images used in commercials for two reasons.

      1) My generation (the 30 and under crowd) has never, until very recently, had any concept of the notion of "Fighting for Liberty." We were all raised by the Children of the 60's dreams of Peace and Love, but never in 3000 years of human history has that *ever* been a successful method of international politics. Teaching our children that our freedoms are worth fighting for and dying for is an important lesson for our post-911 society. Teaching them that there are Heros that make the ultimate sacrifice so we can speak our minds and worship any way we choose is perhaps the most important thing video games may do. I'd rather they spoke with their elderly loved ones who have actually served our country, like my Grandfather, but many don't have that option.

      2) As poorly as this commercial may advertise it, the fact is many pre-adults still have no direction or ambition for life past school. With the amount of popularity spec-ops types games have gotten, it might inspire more of them to become more diciplined and maybe even enlist to serve our country. While many people fear the military, the honest truth is that a strong shield is the only way to ensure our way of life continues past all threats, foreign or domestic. I'd trust an army of intelligent, inspired, and dedicated defenders over a group of disgrunted, uninspired draftees left holding the fort.

    4. Re:Tom Clancy's Splinter Cell by Anonymous Coward · · Score: 0

      That much is true, but I love Splinter Cell, and I pretty much agree with the political messages it sends, so love playing it. I'm almost done with Pandora Tomorrow (the sequel), and I really, really like shooting s/terrorists/Westerners in the face.

      In the real world, you've got the hawks who think that the only way to deal with s/terrorists/Westerners is to hunt them down and shoot them in the face, and you've got the doves who think we should "identify the root causes" and that if we feed and make nice with s/terrorists/Westerners, they'll stop trying to blow us up. I happen to be in the hawk camp. So, I really, really like a game where the object is to sneak up on s/terrorists/Westerners and put a bullet in their brains. God Bless s/terrorists/Axis of Evil nation.

      You're not too different than the other side, fella.

    5. Re:Tom Clancy's Splinter Cell by comedian23 · · Score: 1

      I'm not sure I understand how this is any more "brainwashing" than any other conflict based game, where you play as a military person?

      Can you elaborate?

    6. Re:Tom Clancy's Splinter Cell by GPLDAN · · Score: 1

      This isn't meant as flamebait.

      Were your parents liberal? I don't mean Birkenstock Women's Studies, tie-dyed, teaching at Columbia liberal - I mean they taught you ideas about equality, the facts about slavery in the US, etc etc.

      Did they teach you how a liberal, free press changed the outcome of the Vietnam conflict? Did they teach you why Vietnam was fought? Do they think Iraq is a war predicated on terror?

      I just see a lot of 21-30yr olds with a sort of liberal backlash mentality. Want to know where it comes from. Maybe it's as simple as rebellion against whatever the parents believed in.

    7. Re:Tom Clancy's Splinter Cell by menace3society · · Score: 1

      My point isn't so much that the game is brainwashing, but the advertising for it is.
      "Hey kids! Killing people is good for your country!"

    8. Re:Tom Clancy's Splinter Cell by Anonymous Coward · · Score: 0

      No, that is not what the advertisements are saying. Sam Fisher doesn't go out and kill just anyone. He kills people who are either direct or indirect threats to the safety of the United States, their citizens, and their interests. When the bad guy wants to kill you and won't back down, it's either kill or be killed. Trust me, you don't want to be killed.

    9. Re:Tom Clancy's Splinter Cell by STrinity · · Score: 1

      My point isn't so much that the game is brainwashing, but the advertising for it is.

      Advertisements meant to brainwash people? You don't say.

      --
      Les Miserables Volume 1 now up with my reading of
    10. Re:Tom Clancy's Splinter Cell by comedian23 · · Score: 1

      I would agree that it is a pro military bias, and is clearly promoting active defense of "Freedom".

      However, I think "brainwashing" may be too strong of a word. Brainwashing, to me, means forcibly removing ALL other messages other than they one you are promoting, and then hammering away hour after hour, day after day until the person starts seeing things your way. Since children watching TV is a choice their parents make I just can't see it as brainwashing.

      Although, since the original thread questioned if games have a politcal message, I would agree that Splinter Cell definately does.

    11. Re:Tom Clancy's Splinter Cell by Alzheimers · · Score: 1

      Actually, my parents were quite neutral politically. My Grandfather, who was in the Navy, was very influential in getting me to think about our country and what it means to live here.

      I consider myself to be quite liberal, in fact. Many of my political beliefs come from a strong individuality and a desire to be left alone to make my own decisions. My views on the defense of this country, though, are a direct reflection of his influence. I know that soldiers are not mindless robots at the command of baby-hating insane generals. I know that a lot of dumb mistakes were made due to poor communication, human error, and a few rare rotten apples, all of which have greatly colored our public's views of the military.

      I also believe that without men like him, the fears that he grew up with as a child would be our reality today. We need to continue the defense of our way of life, if for no other reason then to show respect to those to did the same for us. And if our modern military is portrayed in a positive light by video games and shows that far from the "baby killer" image of the U.S. Soldier circa 1970 -- that they need to be efficient, accurate, and above all, Intelligent -- then I'm all for it.

    12. Re:Tom Clancy's Splinter Cell by 0123456 · · Score: 1

      "However, I think "brainwashing" may be too strong of a word. Brainwashing, to me, means forcibly removing ALL other messages other than they one you are promoting,"

      Well, it's not as though any of the 'bad guys' in the Tom Clancy games I've played are ever given a chance to put their message across... in my experience everything is always very black and white with the US government as the good guys (and, for example, I don't remember ever being sent to bump off US-funded Irish terrorists).

      Which, again, is probably inevitable in a very linear game like that, but it's hard to deny that it's unrealistic politically-correct propaganda.

    13. Re:Tom Clancy's Splinter Cell by comedian23 · · Score: 1

      >Well, it's not as though any of the 'bad guys' in the Tom Clancy games I've played are ever given a chance to put their message across

      Well Tom Clancy makes games that are biased to one side, like I said. The 'bad guys' can put their message into any other game they want and sell it too. Or you are welcome to make a video game where you fight terrorists by understanding them, and buying them ice cream if their feelings are hurt. No one is stopping you. And you can advertise it on TV til your heart is content. You can make a game with any message you want and sell it. THAT is free speech. If you disagree with what is being shown then USE your right to free speech. We didn't amend the frick'n Constitution for no reason. Free speech does not mean that every person has to show every viewpoint, it means that everyone's viewpoint may be heard.

      Or if you want, if you don't like the message, turn off the TV. There, problem solved, no brainwashing.

    14. Re:Tom Clancy's Splinter Cell by darkfnord23 · · Score: 1

      I hereby Second the parent post, however not as an Anonymous Coward, since they said pretty much what I would have said. More on-topic, I'd like to mention that I'm very worried about the obvious brainwashing (not to mention historical revision in games about various past wars) being put forth by game designers. Hopefully people will still read books in the future, so they will know it's all a bunch of crap. I stick with games that don't involve modern warfare, because it pisses me off that it's supposed to be realistic and obviously could never be realistic.

      Imagine a realistic game about Vietnam for example: Torturing the enemy, rape, venereal disease, not really knowing what your mission is, free-fire zones, search and destroy missions, snorting heroin and getting hooked..... wow sounds like a lot of fun!

      Matt

    15. Re:Tom Clancy's Splinter Cell by Anonymous Coward · · Score: 0
      My god is an indian who turns into a wolf and he will come for you with his razor.
      Man... that's wolfen, man...
    16. Re:Tom Clancy's Splinter Cell by el-spectre · · Score: 1

      I love Splinter Cell (just picked up PT 2 days ago), but it's never been because I like the shooting ... I actually prefer the strategy involved in silently knocking out/avoiding the baddies. There's something really cool about having the target 2 feet away and knocking him out w/o him ever seeing you.

      Also, the game (appropriately) makes you feel like an ass if you kill someone you don't need to. I knocked out a guy on a train, and a data stick fell out of his pocket. The important data? A note from his wife asking to pick up milk on the way some. Glad I didn't shoot him.

      --
      "Faith: Belief without evidence in what is told by one who speaks without knowledge, of things without parallel." - A.B.
    17. Re:Tom Clancy's Splinter Cell by Colazar · · Score: 1
      No no no.

      Doves want to feed and make nice with the terrorists *neighbors* so that they decide they would rather not be terrorists themselves.

      The War on Drugs equivalent would be funding after-school programs so that kids have something to do besides using drugs. (Hows that for an oversimplification?)

      It still might not work, but it's not as nonsensical as you made it sound.

      --
      He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
    18. Re:Tom Clancy's Splinter Cell by Macadamizer · · Score: 1

      Great post. Wish I had mod points to spare...

      --

      "That's not even wrong..." -- Wolfgang Pauli
    19. Re:Tom Clancy's Splinter Cell by Anonymous Coward · · Score: 0

      So I guess you must be waiting for the sequel 'Sam Fisher gets rimmed up the arse by 68 terrorists ... with a vengeance', aka, 'the Bush part'

    20. Re:Tom Clancy's Splinter Cell by ChaoticLimbs · · Score: 1

      How did this get modded insightful on slashdot? It's clearly (Score 5, Funny).

    21. Re:Tom Clancy's Splinter Cell by Anonymous Coward · · Score: 0

      Nice job, there, equating analyzing the problem with appeasment.

  43. Re:The Media by Anonymous Coward · · Score: 0

    ... or the hundreds of thousands of Iraqis and tens of thousands of Americans wounded, injured, maimed, or hurt...

  44. Going back as early as Pong by Tired_Blood · · Score: 5, Funny

    Pong is considered a metaphor of modern society's struggle with nuclear waste.

    In the game, the waste is represented by a tiny dot with the major political players tossing it back and forth until one slips up, thereby accepting the waste within their district. Defeat comes to the player that proves they are unable to protect their constituants, with 21 being the threshold required to lose re-election.

    You didn't really think it was a simple game of table tennis, did you? :)

    --
    This is not my sig.
    1. Re:Going back as early as Pong by iainl · · Score: 1

      Is this similiar to the theory that Pac Man is a Marxist diatribe against the consumer society that tries to use up every available resource until the ghosts of the exploited catch up with it?

      --
      "I Know You Are But What Am I?"
    2. Re:Going back as early as Pong by D-Cypell · · Score: 1

      ...and lets not get started on the racial intolerance of 'space invaders'. Perhaps those little side to side criters were just coming to make peace... and what do we do? Blow them out of the sky!!

      I am, however, willing to overlook the political incorrectness of the pacman genre and its blatent and obvious attack on the 'living-impaired' due to the redeeming gesture that was 'Ms Pacman'!

    3. Re:Going back as early as Pong by Anonymous Coward · · Score: 0

      You didn't really think it was a simple game of table tennis, did you? :)

      Where did you see the table, genius ? :)

  45. Mortal Kombat Anyone? by SavedLinuXgeeK · · Score: 1

    Remember when Mortal Kombat (or was it MK3, cant remember), but i'm pretty sure it was a politician in California who lost his top over the blood and gore in the video game. Remember how in later Mortal Kombat games you had the ability to turn off the blood? This could be seen as parallel to to Half-Life, in which you had the ability to lock people out of the game. I doubt Valve did this for the sole purpose of making the world a better place.

    --
    je suis parce que j'aime
    1. Re:Mortal Kombat Anyone? by mrscorpio · · Score: 1

      It was Mortal Kombat the original, and Sen. Joseph Lieberman (you may have heard of him) was the one that had a cow over this game and Night Trap in particular.

      As bad as the mainstream choices are in 2004, 2000 was worse...on one ticket, you had GWB. On the other, you had soulless Al Gore for president (eh), Joseph Lieberman for VP (wants to censor video games) and Tipper Gore as the first lady (wants to censor music). This time, Kerry's ticket (assuming he doesn't pick Lieberman, or Al/Tipper Gore as his running mate) is marginally better and GWB is a known quantity, quantifibly bad, so I know what my choice will be.

      Once again, [/end rant]

  46. Metal Gear Solid makes my ears bleed by Dinglenuts · · Score: 0, Troll

    The feel good, eco-nonsense pap that gets bandied about by the main characters in MGS and MGS2 caused bleeding in my ears. Thank God I could hit the x button repeatedly to skip the majority of it, otherwise it might have started to make sense. In other words, I might have turned into a Japanese person.

    --


    Fat, drunk and stupid is no way to go through life, son.
    1. Re:Metal Gear Solid makes my ears bleed by Anonymous Coward · · Score: 0

      why is there no mod score like "-infinity - total fuckwit" ?

    2. Re:Metal Gear Solid makes my ears bleed by Money+for+Nothin' · · Score: 1

      Yes, because lord knows the thousands of nukes the U.S., Russia, and other nations have are a complete non-threat to the stability of the world... *rolls eyes*

      I played the game through 4 or 5 times. What "eco-nonsense" are you referring to? Colonel Campbell complained of "the damned bleeding-heart liberals" at one point, and Campbell is on *your* side...

      I'm certainly no eco-troll, but I don't recall much in the way of environmentalism in that game. No Greenpeace ads, no PETA nuts trying to stop you from eating your rations (which might have meat in them!) or ELF crazies trying to blow up your escape jeep at the end of the game because it pollutes too much, no "buy solar now!" silliness, etc.

      I recall *especially* the philosophy and to a lesser-degree, the nuclear-weapons political information far more (and personally, that's a large part of what makes MGS one of my top 3 all-time favorite games, along with Deus Ex (largely for the same reason as MGS, but it was a damn-fun game even without the conspiratorial atmosphere, and there were definitely no eco-crazies in DX) and the SNES Super Mario Kart).

      If all games were like MGS, MGS2 (or hell, the entire Metal Gear series going back to 1987), the original Deus Ex, and so on, I'd have no time for work, I'd just play video games all day. :)

  47. Tux racer by foidulus · · Score: 1

    Shamelessly promotes its own mascot abuse agenda. Forcing a mascot penguin to race, how pointlessly cruel. Then distributing it for free, allowing anyone to participate, and then distributing the source to allow coders to do whatever they please with this cuddly little penguin. Stop the madness!

  48. Alpha Centauri too by homer_ca · · Score: 1

    And don't forget the futuristic sci-fi governments of Alpha Centauri. I found that Democratic + Mind Control best suits my style of play.

  49. "unbiased" is a disguise by bmedwar · · Score: 3, Insightful

    unbiased is impossible. the notion of unbiased (reporting, movies, games, whatever) is dangerous because it offers a disguise for people who are trying to gain momentum behind their political stance. if everybody read (listened, watched, played, etc.) thinking about the source of the content and what they might be trying to push, then the world would be a better place. instead most people seem to be stuck trying to determine if a message is the norm, or the "main stream view". that leads to being easily duped by politicians and salespeople (experts at delivering a message regardless of the content). No message is unbiased. An the notion of an unbiased message is proliferated by those who want to pull one over on the masses.

    --
    --Brian
  50. SimCity is pretty leftist by Asprin · · Score: 3, Insightful


    It always bothered me that the SimCity manual editorializes that Reaganomics doesn't work. (Somewhere toward the back, in the section on economic srategies I think -- it's been a while.) I think the game is even set up to demonstrate that 'fact' for you under one of the pre-configured scenarios.

    Now, that said, SimCity does a pretty decent job of teaching you firsthand that taxes are necessary and that overtaxation hurts as much or worse than undertaxation, so the political commentary isn't fatal, just annoying.

    BTW, to all the Reagan-haters out there (and there are a lot of you) that are getting ready to click the "moderate" button: please consider that disagreeing is not same as flamebaiting or trolling. This is a discussion, not a war.

    --
    "Lawyers are for sucks."
    - Doug McKenzie
    1. Re:SimCity is pretty leftist by Jeff+DeMaagd · · Score: 1

      I really don't like the idea of game designers pushing a political agenda. Being too heavy generally turns people off, IMO, and I suspect that is why entertainment media often tries to shy away from heavy political messages. Stuff like Murphy Brown and Ellen is the strongest I've seen, MB being benign. Ellen, on the other hand, pretty much bored the audience, by pushing homosexuality harder than its audience liked at the expense of an interesting story, it sunk in ratings quickly after the "coming out" episode.

      The article is interesting, but I would like a few more "popular" examples, the only game in the list that I've played is SimCity.

    2. Re:SimCity is pretty leftist by Some+Dumbass... · · Score: 2, Insightful

      It always bothered me that the SimCity manual editorializes that Reaganomics doesn't work. (Somewhere toward the back, in the section on economic srategies I think -- it's been a while.) I think the game is even set up to demonstrate that 'fact' for you under one of the pre-configured scenarios.

      I thought it didn't? :)

      Either way, that's the sort of thing that economists should figure out. It actually kind of bugs me that this is considered to be a "political" issue, as though peoples' belief or lack of belief in Reaganomics will affect whether or not "it works" (In one particular situation? In general? What does that mean exactly?) The same thing for environmental issues, energy policy, population growth, and so on... the hard data should come first, "politics" second (or later) insofar as possible.

      Of course, SimCity might have meant that _within the game_, Reaganomics doesn't work. Remember, it's their world, and they can make the rules as they see fit. Kind of like any other work of fiction. And like any other work of fiction, the limitations of the world (its necessarily relative simplicity compared to the real world) limit the degree to which that fictional world is applicable to the real world. Thus, shooting drug dealers on sight is wrong, despite the game NARC ;).

    3. Re:SimCity is pretty leftist by dglo · · Score: 1

      Disagreeing with Reaganomics doesn't make one a leftist; there are conservatives who disagree with the whole "starve the beast" philosophy.

      Asserting that it's leftist *is* a troll, especially in the current climate of ultraconservatives using the word "liberal" as a synonym for "EEVVVIILLL"

    4. Re:SimCity is pretty leftist by Asprin · · Score: 1


      I'm probably wrong, but I think the manual described it using the words "a failed economic policy of the '80s" or something like that.

      --
      "Lawyers are for sucks."
      - Doug McKenzie
    5. Re:SimCity is pretty leftist by pavon · · Score: 1

      Either way, that's the sort of thing that economists should figure out. It actually kind of bugs me that this is considered to be a "political" issue, as though peoples' belief or lack of belief in Reaganomics will affect whether or not "it works". The same thing for environmental issues, energy policy, population growth, and so on... the hard data should come first, "politics" second (or later) insofar as possible.

      The reason that these things are and must be political issues is because they affect our lives. Remember also that both economics and environmental studies are observational not experimental sciences, where it takes a much longer time to learn things because we are limited to drawing conclusions from the natural situations we are put in. These situations often have numerous variables to be concidered, as compared to experiments in which we attempt to keep everything constant but the single variable we are testing. Because of this we often don't have hard data. Economists can look at the same set of data and come to different conclusions, and nothing but more time and experience will help us understand which is the correct one. No one knows exactly what effect trickle down policies of the regan era had on the stagflationary economy of the time because there was too much else going on to deterimine causality between all the different variables and their outcome.

      Unfortunately, we can't stop life and wait till we understand everything. We have to keep living today, making decisions with the limit knowledge we have at the moment. And many of these decisions effect not just ourselves, or even our immediate relations, but society as a whole. Therefore these decisions must be made as a society and in lack of a clear black and white picture, we must use our own heuristics, opinions and beliefs to shape these inherently political decisions.

    6. Re:SimCity is pretty leftist by Some+Dumbass... · · Score: 1

      Economists can look at the same set of data and come to different conclusions, and nothing but more time and experience will help us understand which is the correct one.

      Yeah, this occurred to me after I wrote my previous post. Almost all of the areas which I suggested should focus on "hard data first" are areas involving prediction and modelling. They can only be so closely tied to their data. :)

    7. Re:SimCity is pretty leftist by Anonymous Coward · · Score: 0

      Dude, Reaganomics DOESN'T work. I think we've seen ample proof of that every time it's been tried. "Trickle down" is bullshit. It's voo-doo economics, period.

      There are none so blind as those who will not see, and the Republican zealots are the blindest of the blind in my experience.

    8. Re:SimCity is pretty leftist by Anonymous Coward · · Score: 0

      The original SimCity was really biased toward limousine liberal ideology in terms of game play also. A "perfect city" was basically a upper-class green suburb with no roads and as little industry and workingclass housing as possible.

      Later SC games are much more centered on real-world income distributions and transporation problems.

    9. Re:SimCity is pretty leftist by bigdavex · · Score: 3, Funny

      Sim City also teaches that trains are better than cars (agree), nuclear reactors will eventually melt down (disagree), and that Godzilla will smash your city (undecided).

      There's also something in the premise of the game that's unavoidable -- the assumption that a planning body should dictate the zoning of the land.

      --
      -Dave
    10. Re:SimCity is pretty leftist by Anonymous Coward · · Score: 0

      Disagreeing with Reaganomics doesn't make one a leftist
      Amen, brother! I think the most disturbing trend in modern politics is the "You are either 100% with me, or you are against me" rhethoric. Why can't I approve of some of the things Bush (or Reagan, or Clinton) has done, disapprove of some of the others, and judge the man's performance in the job, not the man himself? If I write some bad code, and corrupt a database, people at work don't call me "evil", or "malicious". Just inept :)

    11. Re:SimCity is pretty leftist by rock_climbing_guy · · Score: 2, Interesting
      Just try nuclear power in Sim City. Your power plant will melt down in a few decades every single time. I have no idea how their developers feel about nuclear power.

      Also, the editorializing about Reganomics being bad is even worse in Sim City 3000. I remember there was a quotation from the 'tax advisor' saying that it wouldn't be fair to the city to not tax the ---- out of everything to fund the budget.

      --
      Wh47 d1d j00 541, 31337 15n't t3h r0xor5 ne m0r3???
    12. Re:SimCity is pretty leftist by toddhisattva · · Score: 1
      My least favorite part of SimCity was that for a mere $1, you could bulldoze a block.

      The Fifth Amendment was completely ignored, "nor shall private property be taken for public use, without just compensation."

      I do not think this was an intentional pro-totalitarian "statement." Very likely it was for pure gameplay purposes, $1/block flat fee vs. long involved condemnation procedures.

      On the other hand, "using" sheep in Ultima VII.5 was absolutely a moral comment, dressed up in a joke from the great "In Living Color" variety show.

  51. Re:The Media by Anonymous Coward · · Score: 0
    what the fuck does a comment about the media have to do with video games?

  52. Metal Gear by Anonymous Coward · · Score: 0

    I don't even know what point they are trying to make but they try real hard to make one. and if you want really mind numbing political rable thrown at you try playing D2 when you finaly finish the horrific game you get to see 30 minutes of whats wrong with the world (children starving etc..)

    1. Re:Metal Gear by Anonymous Coward · · Score: 0

      It wasn't "Anti-Military" it was Anti-Nuclear. At least the first game was, and I think it presents a fairly accurate picture since nuclear waste and nuclear technology is going to be a serious problem in the future. Then again, I love entertainment that makes me THINK.

      I'm only speaking about the first one since the second one was so caught up in it's presentation the plot got pretty jumbled into some vague flattened out episode of Alias.

  53. A question... by 222 · · Score: 4, Interesting

    When i was younger, nobody seemed to care much that i was slashing away in Ninja Gaiden on my trusty NES, or spraypainting via some simpsons NES title.
    Has technology really changed so much to make this difference, or has the view just been given a shady light in the events of the past 5 years?
    I guess what im trying to say....in the words of David Cross, "What were the video games that hitler played?"

  54. WMDs by Anonymous Coward · · Score: 0
    "Oh, thank God! I was worried. So, I must have missed the finding of the WMDs. Where did they find them?"

    He hid them well. He had them before the US invaded; everyone knows that. He proved it when he used them. We also knew Saddam himself existed too, and it took months to find him. Unlike WMDs', Saddam needed a breathing hole when he was buried in the ground.

    1. Re:WMDs by Metapsyborg · · Score: 1

      Saddam has Nuculeer WMDs with icbm range that can blow up any city in the US. Even more, he has them thought activated so he can fire them at will. Be AFRAID. Be very AFRAID of the evil middle-easterns. they will kill you!

      --
      (\(\
      (^.^) INFECTED
      (")")
  55. Unfair Portrayals by meadowreach · · Score: 1

    I feel the Metroid series unfairly portrays futuristic space pirates. Has any considered their plight? They only need the Metroids for the incredible energy (handy for overclocking), but somehow politics spins it into "taking over the galaxy" and sends operatives in to destroy the "pirate" research facilities.

  56. the popularity of videogames by karb · · Score: 2, Insightful
    When you think that only about 40% of american consumers agree with the message hollywood and tv are so eager to ram down our throats ... then think about the rising popularity of videogames (which rarely have a message), it's hard to believe that it's a coincidence.

    Witness "The Passion", which was an enormous success largely because it got people out to movies that normally can't stomach them. I think videogames tap into some of that.

    As an example, I find SNL and the Daily Show irritating because lately they try to make lame political statements. So I just don't watch them anymore ... instead I stick to Chapelle Show, South Park, and adult swim.

    I've kind of moved away from most movies, tv and music and towards videogames for similar reasons. They don't have a sophomoric political message to irritate me. I hope that doesn't change.

    --

    Jack Valenti and the MPAA are to technology as the Boston strangler is to the woman home alone

    1. Re:the popularity of videogames by vidarh · · Score: 3, Insightful
      You mean they don't have a political message that you notice because they don't annoy you. Everyone is influenced by their political views when describing situations influenced by politics. The "obvious" examples are Sim City and Civilisation, where the games in many ways are shaped by political views about how things are.

      Don't think South Park is political? To me, it's one of the clearest examples of political views being baked into entertainment out there today.

    2. Re:the popularity of videogames by Anonymous Coward · · Score: 1, Insightful

      If you think that the Chapelle show and South Park are devoid of political content compared with the Daily Show, try to remember that one of these programs is a "joke news" show. They are kinda supposed to talk about politics, so at least they have an excuse. But if you don't see a "sophomoric political message" in the other shows you mentioned, maybe you weren't paying attention. (NB: I can't speak for adult swim because I haven't seen it.) Simply because they make fun of politics doesn't mean they aren't expressing an opinion.

      In short, you are actually just watching shows where the political viewpoint matches yours better, not avoiding politics in humor.

    3. Re:the popularity of videogames by cozziewozzie · · Score: 2, Insightful

      As an example, I find SNL and the Daily Show irritating because lately they try to make lame political statements. So I just don't watch them anymore ... instead I stick to Chapelle Show, South Park, and adult swim.

      Let me get this straight: you watch South Park because it doesn't try to make political statements?

    4. Re:the popularity of videogames by mrscorpio · · Score: 1

      The Daily Show is great if you look at it as a comedy, rather than as a good news source. Even as the latter, it's better than anything on Fox News because on the latter, the guests usually can't get a word in edgewise.

      Chris

    5. Re:the popularity of videogames by idiosynchronic · · Score: 4, Insightful

      Witness "The Passion", which was an enormous success largely because it got people out to movies that normally can't stomach them.

      Anyone who can stomach the ultraviolent Passion, but not The Daily Show, has more serious problems than just being politically offended.

    6. Re:the popularity of videogames by geekoid · · Score: 1

      yes, his creditability plumitted when he watchs south park because the daily show is to sophmoric.

      Personally, I used to like th e daily show. They make very funny comments that often strike to the heart of political matters. Sometimes they even get some greate political guests, and they will ask these guys tough political questions that would never get asked by main stream political shows.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    7. Re:the popularity of videogames by Anonymous Coward · · Score: 0

      Let me get this straight: you watch South Park because it doesn't try to make political statements?

      Okay, I'll bite. I'm non-American, I watch South Park, and I haven't picked up on any political bias or message or whatever.

      Would you care to elaborate on why you feel this way?

    8. Re:the popularity of videogames by Asmor · · Score: 1

      Umm, South Park is about as politically charged as a show can be without consisting of a panel of asshats. Of every ten episodes, at least nine address some current issue (sometimes more subtly than others), blow it out of proportion, and finally end with a message of moderation. South Park is extremely centrist-biased. It preaches against extremes of any sort. Take for example the most recent episode, where immigrants from the future were taking the jobs of people in the present. They had the white trash rednecks wanting to shoot the immigrants and the aging liberal hippy douche wanting to let the immigrants do whatever they want (just like real life, oddly enough). Finally it ends with Stan telling it like it is; where they come from sucks, but if we let them come here unimpeded than here will suck too. The solution, then is to make where they are already NOT suck quite as much.

    9. Re:the popularity of videogames by Agile+Monkey · · Score: 1

      Okay, I'll bite. I'm non-American, I watch South Park, and I haven't picked up on any political bias or message or whatever.

      There are many episodes to choose from. Consider the most recent one, Goobacks. Immigrants from the future flock into the town in huge numbers, and start taking all the jobs in the town, because they work for very cheap wages. The immigrants retain their own language, so the school is forced to teach their future-speak, as they won't learn the local language. Eventually most of the town is infuriated that these "Goobacks" (does that sound familiar to any racial slurs you know? thought so) have taken over their town, and that they dont deserve it. So yea, I think thats a good example of a political message in south park, regarding immigration.

      --
      It puts the lotion on its skin or else it gets the hose again.
    10. Re:the popularity of videogames by scot4875 · · Score: 1

      When you think that only about 40% of american consumers agree with the message hollywood and tv are so eager to ram down our throats

      Care to cite a source for that statistic?

      And as for the conservative motto of "the only thing an actor should talk about is acting," I'd remind them that the Republican party is responsible for electing actors to high places.

      --Jeremy

      --
      Jesus was a liberal
    11. Re:the popularity of videogames by Arcanix · · Score: 1

      South Park is easily the most political show on TV with maybe the exception of 'The West Wing' and news shows (O'Reilly Factor, Daily Show, etc) which provide direct political commentary whereas South Park's is generally buried within the plotline (Simpsons does this to, to a lesser degree).

      Personally I would love to see more political videogames. Maybe one about how the Roman Empire squandered it's vast economic power by sending its legions to the corners of the world fighting war after war (if you've got the world's greatest military you might as well use it!), alienating the rest of the world, and eventually leading to it's decline and the end of world order.

    12. Re:the popularity of videogames by Anonymous Coward · · Score: 0
      Exactly where did the parent post say that he couldn't "stomach" the Daily Show in the same way that he could "stomach" The Passion?

      Didn't think so.

  57. Shhhhh by Anonymous Coward · · Score: 0

    Shhhhh. Don't tell the truth. The left-wing media has a Democrat to elect. You don't want to spoil their plans.

  58. Don't forget... by Xhad · · Score: 1

    ...in the original civ how they had the series of historical figures to compare you to when determining your civ score. That one had some recent politicians on it, with the lowest being Dan Quayle (IIRC).

  59. NO YUO by Anonymous Coward · · Score: 0
  60. Planetarion by Buzz_Litebeer · · Score: 4, Insightful

    Unless you have played a game similar to planetarion, or similar game, you have no idea how much on-line games can have huge political conflicts.

    The entire game was a "strategy" game but it really involved simple uot and out politics. There were two kinds of successfull players.

    1. Players that were good at the game, and good at the politics (the top tier)

    2. Players that were bad at the game, but good at the politics.

    Being Good at the game, that involves management of resources, being on till 3 am and getting up every 2 hours via an alarm clock.

    Being good at politics was to find a lot of friends to help you.

    When I started in round 3 of the game, you simply did not have to be good. All that you required was that you had friends that would CRUSH ANYONE THAT FOUGHT YOU.

    I was a "good" player, which means I stayed up way to late, and got up way to early to monitor my fleet. I got crushed several times because I was picking on players who were not as good players but had better political connections.

    The next round I actually got a couple friends together and we constantly were sending messages/e-mails/sitting in chat to constantly improve our political situation. My goal for that round was to get my galaxy (which i controlled a group of 25 people) to get into the top 800, instead we got into the top 400, mostly because of strong strategic alliances.

    The game was pure rampant capatilism, except all companies had the same product and a few got a relative monopoly (the top 400 galaxies controled well over 90% of all resources)...

    The game always reminds me as the best argument for government controls on large companies.

    Planetarion sucked later on, but it really was exciting during that time.

    --
    If you don't vote, you don't matter, so don't waste your time telling me your opinion
    1. Re:Planetarion by Some+Bitch · · Score: 1

      Many have imitated but none have ever come even close to the addictiveness that Planetarion used to have. The vicious political arena was a large part of what made it addictive, as a lone player you were dead so you HAD to join an alliance and all of a sudden there's a whole new social thing going on around you.

      It's hard to believe how much you can love and despise a game at the same time :D

      Gayle
      Ex VGN High Command

  61. Doom by manavendra · · Score: 1

    Its cut-throat, b0rk-your-opponent politics, in a world of zombies...

    --
    http://efil.blogspot.com/
  62. Arcade game by Anonymous Coward · · Score: 0

    First one that sprang to my mind is an arcade game down at the local pizza joint here in town. Revolution X with Aerosmith. Gameplay sucked but there were some decidely big overtures against a despotic government. And I think we can all agree that our government has curtailed civil liberties since the games release. Whether that was needed or not is a whole other flame war.

  63. Republic the Revolution by Anonymous Coward · · Score: 0

    I would have thought the most politically-oriented game ever was Republic the Revolution. It gave a pretty stereotypical view of Eastern European politics. Dunno what the message being sent was though - it was too crap to finish!

  64. As a representative of ... by burgburgburg · · Score: 2, Funny

    Mephistopheles and a 7th level Hell Demon(tm), I'd like to protest the knee-jerk Hell Demon bigotry that panders to the lowest common denominator here on /.. Considering how many of you will eventually be residing here because of your AD&D, pr0n, and video game usage, I'd think you'd want to be on better terms with your eventual overlords.

    1. Re:As a representative of ... by Anonymous Coward · · Score: 0

      I'd think you'd want to be on better terms with your eventual overlords.

      There's a perfect setup for an overdone joke here somewhere. I just know it. Hey, I know!

      1. Get on good terms with your eventual overlords.
      2. ???
      3. Profit!

      Er, wait. Maybe I'm missing something...

    2. Re:As a representative of ... by ronfar · · Score: 1

      I, for one, welcome my new demonic overlords....

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
  65. fucking racist by Mr.+Underbridge · · Score: 5, Funny
    The plot really jived with my strong anti-hell demon political stance.

    Then they came for the hell demons...

    1. Re:fucking racist by Guppy06 · · Score: 1

      I thought Ashcroft was a Hell demon...

    2. Re:fucking racist by psetzer · · Score: 1

      Why do you think he's for banning Doom, then?

      --
      "Anyone who attempts to generate random numbers by deterministic means is living in a state of sin." -- John von Neumann
  66. It did work, very well by Anonymous Coward · · Score: 2, Insightful
    The tax-cut part of Reaganomics was by all measurements, quite successful: even though tax rates were cut, the cuts stimulated the economy which resulted in a significant increase in tax revenues to the government.

    What Ronnie did wrong was increase spending greater than the increase in revenue (thus the increase in the debt).

    1. Re:It did work, very well by Anonymous Coward · · Score: 1, Insightful

      And those increases were mostly in social programs. The military increases were chump change in comparison.

      See cbo.gov

    2. Re:It did work, very well by ptbarnett · · Score: 2, Insightful
      What Ronnie did wrong was increase spending greater than the increase in revenue (thus the increase in the debt).

      No, what Ronnie did wrong was accept the promise of Congress to make unspecified cuts in spending at a later date. They didn't. Coupled with the subsequent increases in spending (for both military and domestic programs), the deficit exploded.

      The interesting part is that the deficit finally became a politically viable issue. Perot's support showed that people were willing to vote for someone that was serious about reducing the deficit. Both major parties realized those voters represented a significant margin and got serious about controlling spending.

      Combined with the bubble economy of the late 90's (which boosted tax revenues, temporarily), we actually came close to balancing the budget for a few years -- but actually never did so: the Social Security surplus made things look better than they really were. However, the subsequent burst in the bubble reduced tax revenues, followed by the fallout from 9/11, which caused both a reduction in revenues and an increase in spending that has exploded the deficit again.

      Of course, Bush hasn't helped the situation by spending money like a liberal Democrat.

  67. Military games? by Anonymous Coward · · Score: 0

    A lot of games with a military setting these days are focusing way too much on war against terrorism. I was visiting gamespot last night and the first thing I see is an ad of a game with Ossama Bin Laden's face and a caption saying something like "we fight against his terror".

    I admit it's just a game and that, just like any other form of creative product, the creators are free to pass whatever message they want, but come on, doesn't that feel more like political propaganda than pure entertainment?

    Something as open to debate as war on terrorism shouldn't be used, at least that openly, into video games. Counter-Strike was ok but that.. I think they're going a little bit too far. It's like that thing with Germany banning the Wolfenstein games. I think censorship sucks mega ass but I can understand their point of view.

  68. Game designers responsibility by RebRachman · · Score: 2, Insightful

    Whether we like it or not, there are underlying messages within the games, and players are there to push the limits, since the risks are basically none. Anyone whose been following TSO (designed to be Perfect-land) knows about the Alphaville elections' being rigged, which can only be described as humorous. There was a big discussion about what we are teaching our teenagers, as the losing non-rigged candidate is in RL a 14-year-old girl. To which I can only respond -- we are teaching them that elections are rigged, that's why in English we have the phrase gerrymandering. And just wait until we get electronic voting...

    In any case, the question becomes, as game developers and designers, what is our responsibility in creating the framework and rules of these alternate realities? Can we do better? Or at least, can we create a few games where antisocial behavior isn't the most fun behavior available?

    One of the striking passages from "The Utopian Entrepreneur" was about doing a focus group, discussing the Purple Moon games. One of the fathers was a bit distressed that the game had ethical content, but when asked later in the interview about his opinion on the ethical content of Mortal Kombat, for example, he answered that it was not a game about ethics -- but Purple Moon was.

    With the amount of time our kids are spending playing games, we owe it to ourselves to offer some alternative to games where the basic goal is to smash stuff up, overthrow a government or make lots of Simoleans. Takers, anyone?

  69. Like in "The Time Machine" ? by UrgleHoth · · Score: 1

    Morlocks eat Eloi

    --

    Dogma - "let's just say we'd like to avoid any empirical entanglements."
  70. Cowboys & Indians... Communism & Socialism by adzoox · · Score: 1

    Honestly most all gaming throughout history has been political. If you look at Cowboys and Indians as children - you'd see children hating Indians for no other reason than hating Indians. These games instill racial and political hatred for Indians even in modern culture -

    * half of hatred for Indians comes from parental upbringing
    * 1/4 childhood games
    * 1/4 most likely personal opinion - but influenced by the other 2

    (above would be stats for the 45 & up crowd)

    Just about all Video games in the 80's & 90's that involved oriental characters (ninjas, etc) showed a white guy beating up the "communist evil chinese" - not in all cases, but most. This subtlely instills hatred of race - rather than just hatred of political philosophy.

    --
    Yell & scream & rant & rave... it's no use... you need a shaaaave ~ Bugs Bunny
  71. Pacman by DR+SoB · · Score: 1

    Is the most political game.. I mean come on, you go around eating pills, you get attacked by ghosts that are semi-transparent, you can send the ghosts to jail by eating a super pill and then tracking them down...

    Okay maybe not..

    --
    Mod +5 Drunk
  72. What about the poor Communists! by PhilHibbs · · Score: 1

    Freedom Fighters gives Communism a really negative image, in my opinion.

    1. Re:What about the poor Communists! by ChaoticLimbs · · Score: 1

      Stalin killing 26 million people DIDN'T? MAO killing 15 million still failed to taint your view of communism? Castro's Amazing Island Paradise You Can't Leave Because Of The Machine Guns We've Placed On The North Beach For Your Protection didn't manage to sully your opinion of the great communist revolution? Geez- Freedom fighters is a caricature. I found it hilarious and corny.

    2. Re:What about the poor Communists! by PhilHibbs · · Score: 1
  73. Galaxians encourages obedience to the state by kahei · · Score: 1


    In Galaxians, you score more for shooting the bold, enterprising aliens who go on bombing runs, and less for shooting the ones who just sit there in a grid. The lesson is clear -- be a mindless, obedient worker so that nobody has an incentive to hurt you.

    On a more serious note, notice how the Civ series suddenly dropped the 'fundamentalist' govt type... with a little self-righteous note in the manual about how great they were for doing so. Ew.

    --
    Whence? Hence. Whither? Thither.
  74. Very good by andih8u · · Score: 2, Flamebait

    Yes, now that the patriot act is out, I see cops running around and beating people on the streets everyday. Its amazing how ever since they passed the patriot act, cops just storm into my house five times a day seizing stuff, along with the FBI, and John Ashcroft is leading the herd, cackling madly about how he loves his job. Don't forget to mention those terrabytle ram disks that, according to your hero michael, are currently being used for the foreginer fingerprint database, the foreigner tip database, the matrix database, various mad projects at the nsa, and several other projects that may or may not exist (not like truth matters to you guys.)

    Its funny how you libs will try taking a potshot at that whatever the topic. "Oh wow, blenders are on sale at K-Mart...I doubt I could buy one without the patriot act letting the man come arrest me for it." Random fact: 60% of the american people not only support the patriot act, they feel it isn't strong enough.

    --


    slashdot, news for crazed liberal socialist zealots
    1. Re:Very good by gfxguy · · Score: 1

      I like your sig.

      --
      Stupid sexy Flanders.
    2. Re:Very good by gasgesgos · · Score: 1

      please note that your parent comment was modded "funny"... please accept this as a hint that it's just a damned joke!

      Its funny how you libs will try taking a potshot at that whatever the topic.

      it's funny how you'll take a potshot at the "libs" by using a "random fact" to support your cause... So if you can do it, I can do it too! RANDOM TRUE FACT THAT CAN NEVER BE DENIED:4,942% of humans think that the PATRIOT ACT is a kitten! In fact, they feel it isn't cute enough! Also, 43,000% of non-liberals EAT KITTENS and deliver their souls to THE DARK LORD!!
      that's actually more valid than your "random fact", because I used bold...
      silly liberal basher, stats (and poll results without sources) are for kids!

      yes, I know feeding trolls is bad, but I felt like ranting today :)

    3. Re:Very good by DAldredge · · Score: 1

      Maybe not, but you have seen FedGov using the Patriot Act agains non-terror related matters. Even after they said the expanded power would ONLY be used to go after terrorists.

      Also, the USA is currently holding at least two US citizens that they captured in this country. They are being denied the rights evey other US citizen has.

      Lastly, seing as how you Bush is a liberal (see what he does, not what he says he does) doesn't your support of him make you one also?

    4. Re:Very good by Anonymous Coward · · Score: 0
      Actually, that 60% number came from a poll done my Kerry's policical strategy team. Expect to hear him complain about PATRIOT as a threat to civil rights a lot less in the months ahead, just as Al Gore ran away from Gun Control in the 2000 elections when he discovered he was on the losing side of that one.

      Kerry voted for the PATRIOT Act, so all he really needs to do is change the tone of his rhetoric about "fixing" it to sound like he means to make it stronger, rather than strip it down.

  75. Presenting information is not brainwashing. by Anonymous Coward · · Score: 0
    "Maybe I'm just a liberal hippie communist"

    Maybe you are.

    "not brainwashing children into military service"

    Presenting information is just that. It is not brainwashing.

  76. Did they identify his party? by Anonymous Coward · · Score: 0

    Because I don't recall that.

    1. Re:Did they identify his party? by Anonymous Coward · · Score: 0

      I think they call his party "conservative", and the talk-show host Maurice Chavez introduces him by saying "To my right, to everybody's right in fact..."

  77. Stories that exist in vacuums. by minitrue · · Score: 2, Insightful

    Like movies, novels, and plays before them, computer games have discovered politics. Even the pure, plot-driven action that remains often comes attached to heavily politicized back-stories.

    Personally, I don't remember the time when stories existed in some magical land of pristine unaffected factual recounts of events.

    There are no stories without perspective and no stories without bias of any sort. Even Asteroids has an anti-mineral bias (who's gonna think about the space rocks!?!?!). But to argue that perspective doens't belong in stories is to deny one of the reasons why we read, watch, listen, and play along with them - we want to hear other peoples' ideas about the stuff going on around us.

    Games don't exist in a vacuum. Games are stories. Stories don't discover pplotics and other forms of "bias." People do (like writers.)

    Anyone who wants factual data should stick to Excel spreadsheets.

  78. It's about the culture, stupid by c13v3rm0nk3y · · Score: 5, Insightful

    I think the author of the article has conflated "politics" with "economics" in the first few paragraphs. While I appreciate that Parker is critical that recreational pastimes like gaming may be taking themselves too seriously, I'm not sure what the hell his point is.

    Is he also critical of Monopoly, with it's trvialized depiction of pre-tax-reform US industry and culture? Are fat little men in top hats really in charge of all public utilities, and able to charge whatever they want for rental of their slums? Shocking!

    Singling out the so-called massively multiplayer games like Asheron's Call for being too "real" because the players are demanding a certain level of reality in their game play is a pretty weak argument that games, in general, are getting too political. Microsoft is in the business of selling software and subscriptions. Whether or not they are "scrambling" to offer what their subscribers want is hardly relevant.

    People who design software and systems know that how the software is used in the wild is often very different than the your own idea of how it should be used. It's not surprising that people who pay good money to play Asheron's Call and Star Wars Galaxies want to create simulated economies, culture and history. As far as I'm concerned, this is just a more sophisticated versions of old BBS culture.

    People grow culture. It's what we do.

    I'm not convinced that any of this has anything to do with his other contention, that the software manufacturers themselves are getting over-political. Which is it? Are the customers demanding more immersive worlds, or the designers injecting overwrought politics into gaming? Are these really the same thing?

    The other games he mentions seem to fall easily into the post-apocalyptic near-future scenarios that share dystopic fictions with a whole range of popular culture. Comics, anime and (of course) science fiction stories have mined this vein for decades. Placing your otherwise undemanding first-person shooter in some kind of science fiction setting to explain why you happen to be a hyper-muscled uber-soldier tearing holes in the "bad guys" seems perfectly reasonable to me.

    How is this different from, say, Escape from New York or even "Buffy"?

    While the author brings up some interesting points, he seems to miss the mark on every target he aims at. Maybe he needs to just relax and play some Unreal Tournament.

    --
    -- clvrmnky
    1. Re:It's about the culture, stupid by GPLDAN · · Score: 1

      I find the opposite is true. Like film makers who rarely depict minorities as criminals, the game industry wants to avoid politics per se as much as possible. The Sopranos runs a kind of "air cover" for Rockstar games depiction of Italians as mobsters. It's acceptable to do that. You can also make the Chinaman a laundramat owner or the Indian run the 7-11 (see Simpson's Apu).

      Your next point is more interesting. I don't play SWG or any other MMORPG, but I have a question. In EQ and SWG, there are different races or species, I guess. Yet, does racism crop up? Are the big white giant people in EQ considered an elite class, while the big troll people have a harder time joining clans? Somehow, I don't think so. And I think the reason that is, is because there is no economic incentive to be racist. In fact, mixing skills is a good thing and helps clans or parties advance faster. Ultimately, this is probably a good lesson to teach young people, to mix classes to gain fortune.

      There is a game that could introduce the idea that being a certain skin color would marry you to a group with economic incentives to stick together and exclude others. That game is A Tale in the Desert.
      http://egenesis.centralserver.net/
      Again, my co-workers like this game, I don't play it. But I'm fascinated to hear their stories of playing it. There is no conflict or combat. Cooperation and building and advancing your society is the only way to "win" or "get ahead", unless your idea of a good time is building virtual mud huts all day. It would be absolutely fascinating to insert an economic incentive to only partner with people of your own race. You'd need somehow to have your characters grow old and die, with a system that when you are "re-born", the only way to keep your acquired wealth was to insure it stayed within your lineage system.

      I think people would see the direct correlation between politics and economics in a big hurry.

    2. Re:It's about the culture, stupid by Anonymous Coward · · Score: 0

      People grow culture.

      In Soviet research labs, cultures grow people!

      First time I've done a soviet russia joke...I feel so dirty.

    3. Re:It's about the culture, stupid by demachina · · Score: 1

      "Is he also critical of Monopoly, with it's trivialized depiction of pre-tax-reform US industry and culture?"

      OK. you confused me on that one. I think George W. Bush just instituted "tax-reform" and the "fat little men in top hats" are making out like bandits afterwards. Your statement would have been accurate four years ago but now I think you need to revise it to:

      "Is he also critical of Monopoly, with it's trivialized depiction of post-tax-reform US industry and culture?"

      Also don't forget that George's administration gave Microsoft a get out of jail free card, after being convicted for abuse of their monopoly.

      I'm pretty sure Monopoly must either be making a big comeback today, or maybe its flopping. Who wants to play the game when get to live it every day.

      --
      @de_machina
    4. Re:It's about the culture, stupid by Anonymous Coward · · Score: 1, Interesting

      "Are the big white giant people in EQ considered an elite class, while the big troll people have a harder time joining clans? Somehow, I don't think so. And I think the reason that is, is because there is no economic incentive to be racist. In fact, mixing skills is a good thing and helps clans or parties advance faster. Ultimately, this is probably a good lesson to teach young people, to mix classes to gain fortune."

      In EQ the world is divided between good and evil races. If you were really role playing to the hilt a character from a good race should in fact have strong racial bias against players from the evil races. In practice I've rarely seen a strong racial bias among players, its usually confined to good natured joking since some races are known to eat other races. Trolls and ogres tend to get the worst of it because they are big, ugly, smelly creatures and there is an unavoidable tendency to stand up wind of them.

      There are some classes like Necromancer that are biased to be played by evil races but for many classes you can choose whether whether you are in the good or evil faction based on the race you choose or the deity you worship.

      If your forming a group you don't normally go out of your way to include or exclude someone based on race. You are usually only looking for skills, a warrior for melee, a caster, a buffer and a healer usually. The exception being if you are traveling in a zone, especially a city where some races are kill on sight so having someone of a particular race, or actually the wrong faction would be a nuisance.

      When your player encounters NPC(Non Player Characters), on the other hand, there is massive racism. You have faction relative to every ethnic group, order, band, etc. If you have bad faction the NPC will try to kill you on sight, with middling faction they may just not talk to you or not help you if they do, with really good faction they give you good deals and help you a lot.

      Your faction starts out based on your race, class and diety but it goes up or down everytime you kill something that has faction or you complete quests that raise or lower your faction. You can have someone from a good race that can move around in an evil city if they've raised their faction enough by killing the right creatures.

      I've often wondered if a game like EQ is good or bad for kids to play a lot. I imagine it could be both. If I'd played it when I was a kid 20 years ago I think it would have strengthened my bartering and business skills a lot faster than the real world did, the bazaar in EQ is an extraordinarily good place to learn how markets and supply and demand work and how to make and lose money, without really doing so. Computers have dramatically accelerated the pace at which you can learn some things versus meat space.

      It also reinforces the value of learning skills, and in the persistence necessary to complete quests.

      On the other hands it tends to create obsession and it probably encourages obsessive players to detach from the real world in favor of the fantasy world. In the fantasy world they can be handsome or pretty, strong or rich while in the real world they have a whole lot less control over their situation.

      I recall a while ago someone posted that games had really plateaued and weren't really going anyplace. I think that is B.S. The fact is there is no limit where online multiplayer games can go. The realism will continue to expand until the point the experience will probably dramatically surpass reality and I wouldn't be surprised if economies, politics, socializing and many aspects of life move in to virtual worlds as was envisioned in Snow Crash or Diamond Age. They gave you so much more latitude for self change and realization, along with the ability to interact with people from anyplace in the world. They probably will eclipse going to the local bar and having to deal with the same local people.

      The only hurdle to clear is for virtual sex to surpass real sex.

    5. Re:It's about the culture, stupid by c13v3rm0nk3y · · Score: 1

      I was wondering if anyone would catch the irony.

      My point was that mild "political" content is to be expected in many places, including trivial little games (computer or not).

      Whether or not my description of Monopoly is an accurate reflection of current US policy is just sweet, sweet irony.

      --
      -- clvrmnky
  79. Metal Gear by NYTrojan · · Score: 1

    I always thought Metal Gear poured it on a little thick. The anti-military / conspiracy plotlines just seemed to go a little too far sometimes.

  80. The problem is a lack of complexity in game worlds by Trespass · · Score: 2, Interesting

    Most game plots are very linear, and the worlds aren't detailed to any appreciable degree if you go 'off the beaten track'. The is only natural because programmer, artist and developer time are expensive. This leads to a lot of assumptions being made during development about both the world and the perspective of the characters in it. It also has to work in terms of game mechanics. You also want to create a worldview that the majority of the people playing the game can connect to, without either boring the crap out of them or pissing off too many PTA types or yokel politicians. Most important of all: SOMETHING HAS TO BE HAPPENING. There has to be drama-- something to make the main character decide to ACT. It helps if it's something that looks good in a screen shot, too.

    Taken through all these filters, it doesn't really surprise me that most games have simplistic and heavy handed "messages". It seems to me that has a lot to do with the limits of the medium as currently understood. MMPORPGs have the possibility of changing this, due to their open-ended nature and the way they can evolve over time.

    Also, the author mentions simulacra as if it were a purely postmodern marxist concept, but the sort of simulacra he describes is what J.G. Ballard called a 'Baudrillardian Simulacra' which is the term he used for a sort of copy without an orginal. That may sound like a silly concept, but they can be powerful social forces. The most common sort of this is a yearning for the 'good old days' that never existed.

  81. Have you played Deus Ex? by smcv · · Score: 1

    In Deus Ex, particularly if you're running out of health, incapacitating guards with the riot prod and pepper spray is often a very effective method of getting past (a couple of hits from the riot prod will knock most things unconcious, or if you just need to get past, one prod hit or catching them with pepper spray will stun them for long enough). The tranquilizer darts fired from the mini-crossbow are also very useful, or there's always the tear-gas grenades. With EMP grenades too, you don't even need to destroy the guard robots.

    Indeed, one of the NPCs will criticise you and give you less equipment if you kill too many opponents in the first level (this was spoiled slightly by counting knockouts as kills, thus penalizing everyone except stealth players; the first patch changed this so non-lethal weapons were advantageous too, I think).

    It's a pity you can't just knock out guard dogs when they try to eat you, but the developers didn't bother giving them separate "unconscious" and "dead" states, so you have to kill those if you can't avoid them (if you use a "non-lethal" weapon, they die anyway).

    1. Re:Have you played Deus Ex? by iainl · · Score: 1

      Actually, dogs have pretty delicate hearts, so I wouldn't be surprised if an electric shock designed to stun a human would kill them, now I think about it.

      --
      "I Know You Are But What Am I?"
    2. Re:Have you played Deus Ex? by bnenning · · Score: 1

      On the ohter hand, the lunatic gun-nut militias turned out to be the (relatively) good guys.

      --
      How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
  82. Politics has its place... by TooMuchEspressoGuy · · Score: 1
    While political themes are abused to the point of redundancy in many games (how many times have you heard the "big evil corporation" storyline?), politics has its place. I simply think that the video-game industry isn't quite mature enough to find that place yet.

    Essentially, video games are at the same stage right now that movies were at before the Cold War. In the case of the movie industry, it took a few intelligent yet entertaining titles to get people to take the medium as seriously as, say, politically-themed novels. As for examples, "The Day The Earth Stood Still" comes to mind, as does pretty much every Stanley Kubrick movie beginning with "Dr. Strangelove." All contain very serious political/philosophical messages, and were obviously not intended for the regular movie-of-the-week crowd. While one may argue that the movie industry has since been dumbed down due to the overabundance of special effects, you still get gems like "Brazil" or "Pi" on occasion that really challenge your values and intellect.

    I think that, in recent years at least, we have been seeing the beginning of such a revolution with video games. More recent "adult" games such as Syberia (which included some very subtle and interesting anti-industrial messages) and Planescape-Torment (which addressed some rather challenging philosophical questions) are already beginning to appeal to those who favor thought-provoking experiences over blasting the hell out of everything that moves. Others, such as Republic-The Revolution, have tried and failed to deliver a serious political message, and still others (think: all of the Tom Clancy games, with their over-simplified "us vs. the terrorists" message) are making a mockery over what could be much more. All the gaming industry needs is that one, popular, breakthrough game.

    --
    Many Bothans died to bring you this sig.
  83. Not All That New by Sargent1 · · Score: 2, Informative

    This isn't all that new. One of Infocom's pieces of interactive fiction, A Mind Forever Voyaging, was explicitly political. Similarly, Infocom's Trinity took on the subject of atomic weapons. Both of those games were released in the mid-1980s.

  84. Lifting the mullah by Gallowsgod · · Score: 1

    A bit of a curiosity:
    Earlier this week, a norwegian comedian, Shabana Rehman, insulted the well-known, and reportedly militant, mullah Krekar by lifting him up in an attemt to prove that he was not very dangerous. The Mullah, which found this very humiliating, has filed a complaint to the police (and managed to attack a journalist while doing so).

    However, this incident has now resulted in a online game called "Lift a mulla".

    Actually a bit boring. Use your left and right arrows to play if you must

    --

    The belief in a biblical god is an ignorant one
  85. Civilization by HungWeiLo · · Score: 1

    Civilization III, for example - if you read the civilopedia entries for the many concepts/ideas in the game, their descriptions are definitely not very right-wing.

    But to be fair, they do let you randomly drop nukes on people.

    --
    There are a huge number of yeast infections in this county. Probably because we're downriver from the bread factory.
    1. Re:Civilization by comedian23 · · Score: 2, Funny

      >But to be fair, they do let you randomly drop nukes on people.

      And thank you Sid Meier for that! Playing on low difficulty and then nuking their knights and catapults is always good for a quick power trip. :-)

    2. Re:Civilization by Anonymous Coward · · Score: 0

      ...My problem with civ is that the worst kind of government was Anarchy, in which production decreases and people starve. In fact it's been shown that by increasing the control workers have over the means of production and decreasing authoritarianism increases production.
      The politcial statement probably wasn't intended, rather simply a long-standing ignorance about alternative/anti-authoritarian political systems... but it's still shows a lack of understanding.

      Also there was no division between economics and politics. It's possible to be communistic and Democratic, and a capitalist Dictatorship is also completely possible (Fasicsm). But in the game Capitalism is Democracy, "Communism" is Dictatorship. One could also argue that the Corporation and "Communism" (Bolshevism, more accurately) should have both come from the same place on the tech tree: both are from Hume.

      Clearly capitalism/democracy is portrayed as the "best" system. Intended or not, one could clearly argue there's a very heavy right-wing bias.

  86. Not pushing the agenda, just using the issue by Ra5pu7in · · Score: 1

    I find it intriguing that the majority of the examples in the article were not trying to put forward a political agenda. They have storylines that depend on disasters caused by political issues currently unresolved. Most science fiction (books, TV, movies) do this -- because the whole point is to extrapolate a future world from our current world. The writers of video games are as human as the rest of us and certainly have their opinions of the political state in the world around us. Not many of these games actually push a political agenda. They just use topics that are hot in the political world.

    --
    I was taking one day at a time, but then several days got together and ambushed me. (from a Rhymes with Orange comic)
  87. SIm CIty by genner · · Score: 1

    Of course games can be political. Simcity leaned heavily to the left, with a heavy emphisis on public transportation and enviromental concerns. It also encouraged you to ban smoking in public buildings.

    1. Re:SIm CIty by Quill_28 · · Score: 1

      Is banning smoking in public building considered to be leftist?

    2. Re:SIm CIty by genner · · Score: 1

      Generally yes.

  88. the bad guys are a political choice... by Oriental_Hero · · Score: 2, Insightful

    Just like in Hollywood, a lot of protagonists revolved around the "perceived" threat of the times.

    Soldier of Fortune for instance has gone thru the "Middle Eastern" country and South American Drug Barons.

    China is now perceived as a viable threat as evinced in Command & Conquer: Generals

    Picking the enemy is making a statement.
    You couldn't just pick the Vatican, or Albania (as happened in the movies Hudson Hawk, or Wag the Dog) without some kind of premise.

    Is it preparing the hearts and minds of the public for a future conflict or just reflecting what's already there. With today's media war coverage, keeping public support is important and I don't think a game with the Palestinians being oppressed by the Israeli Army would market in the US of A at all.

    Funnily enough, such a game does exist! IIRC Slashdot quickly "labeled" it as propaganda.

    Battlefield 1942 had a mod where the Middle Eastern country had special forces troop type could suicide bomb and they were great for taking out tanks. That "feature" didn't survive long. And if it was non PC, how come we can still use flamethrowers?

    So the next time you decimate the opposing forces, think about the real world equivilant. Is it just a reflection or is it projecting it's image into your head.

    --
    Oriental Hero "I want to live in a city where the Police don't shoot you" Jean Charles de Menezes
    1. Re:the bad guys are a political choice... by Cornelius+Chesterfie · · Score: 2, Insightful

      Soldier of Fortune made a more interesting kind of political statement.

      When you were in the US levels, shooting a civilian was instant Game Over. When you were in Iraq levels, shooting a civilian was a-OK.

      Seems to reinforce the impression I get from the US media where only the lives of Americans matter. I bet if there was a poll in the US about this a majority would think there has been under 1000 Iraqi deaths.

    2. Re:the bad guys are a political choice... by ronfar · · Score: 1
      Basically, this same point is made by our loyal allies, the British:
      Speaking from his base in southern Iraq, the officer said: "My view and the view of the British chain of command is that the Americans' use of violence is not proportionate and is over-responsive to the threat they are facing. They don't see the Iraqi people the way we see them. They view them as untermenschen. They are not concerned about the Iraqi loss of life in the way the British are."

      The phrase untermenschen - literally "under-people" - was brought to prominence by Adolf Hitler in his book Mein Kampf, published in 1925. He used the term to describe those he regarded as racially inferior: Jews, Slavs and gypsies. -- British commanders condemn US military tactics

      This is an important factor in many parts of American history, from Jim Crow, Japanese internment, the war against the American Indian. People like to think that it has changed, but I don't really think it has...

      I much prefer the message in Half-Life, plenty of Americans understand that their interests and the interests of government thugs do not coincide...

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
  89. Metal Gear Solid by NinjaPablo · · Score: 2, Interesting

    While you are playing MGS, amidst the "love upon a battlefield", there is a definite tone of nuclear disarmament, and you get the sense that the Hideo Kojima didn't much care for defense companies who get big-budget contracts. Any radio calls to Nastasha were always about "We cannot allow nuclear deterrance to be our policy" and "Landmines must be banned throughout the world". A huge portion of the game revolves around gene therapy and cloning.

    Was Kojima trying to get a political message out? I think so. Did it affect the game in a negative way? Not really.

    --
    SmashTech - No smashing of tech involved
  90. Solves itself by PMuse · · Score: 1

    Gamers won't play what they don't like. They won't buy what they don't play. Publishers will obey their sales data. QED.

    --
    "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
  91. Games and politics by 0x0d0a · · Score: 1

    I was watching a friend play Tropico last night. His dialog, condensed, sounded something like this.

    "I'm going to be Fidel Castro!"

    "Hey, Russia just gave me a bunch of money! I can do anything!"

    "Hey, that guy's trying to run against me for President. I'll just suppress him and his followers and rig the elections."

    "Hey, the people are rising against me!"

  92. I hate politics in games. by xmorg · · Score: 1, Interesting

    I play video games to (temporarily) escape from the real world, and here polical brainwashing dogma follows you right into your virtual world. Its sickening. Its happened in TV, movies, comics, novels, its everywhere! Where does a guy/gurl have to go to just play and have a good time? Why does there ALWAYS have to be a political message?

    WE want ENTERTAINMENT, not PREECHING! If I wanted preeching I would go to church or a college.

    1. Re:I hate politics in games. by Anonymous Coward · · Score: 0

      You might try some edumacation, too.... It's *preaching*. Maybe that college would not have been a bad choice after all....

    2. Re:I hate politics in games. by xmorg · · Score: 0

      die phonics nazi.

  93. Sorry, you seem to be referring to WMDPAs by aurelian · · Score: 1
    'Weapons of Mass Destruction Programme Activities'

    We were talking about the WMDs, you know, the ones that were ready to use and represented a clear and present danger to the US and its allies?

    1. Re:Sorry, you seem to be referring to WMDPAs by Anonymous Coward · · Score: 0
      Did you even RTFA before shooting your mouth off???

      Here's one signifigant paragraph to call your attention to just how wrong all you "there are no WMD" lefties have been:

      That wasn't the only significant find by coalition troops of probable CW stockpiles, Hanson believes. Near the northern Iraqi town of Bai'ji, where Saddam had built a chemical-weapons plant known to the United States from nearly 12 years of inspections, elements of the 4th Infantry Division found 55-gallon drums containing a substance identified through mass spectrometry analysis as cyclosarin - a nerve agent. Nearby were surface-to-surface and surface-to-air missiles, gas masks and a mobile laboratory that could have been used to mix chemicals at the site. "Of course, later tests by the experts revealed that these were only the ubiquitous pesticides that everybody was turning up," Hanson says. "It seems Iraqi soldiers were obsessed with keeping ammo dumps insect-free, according to the reading of the evidence now enshrined by the conventional wisdom that 'no WMD stockpiles have been discovered.'"

    2. Re:Sorry, you seem to be referring to WMDPAs by corbettw · · Score: 1, Offtopic

      Actually, resolution 1441, the UNSCR which gave the US permission to attack, only said Saddam had to cough up the missing weapons (weapons which had disappeared after he kicked the weapons inspectors out back in '98-'99). The onus wasn't on us to find the weapons, it was on him to produce them, or prove they had been destroyed. He did neither, so we went in to take him out.

      Besides, as an anonymous poster pointed out, the article clearly states where we've found actual weapons. Not "starter kits", not "precursors", but actual full blown weapons. Keep ignoring it if you want, but even Sen. Kerry has changed his tune (see this article...the article is published by the GOP, but the quote is from Kerry's recent appearance on Hardball).

      --
      God invented whiskey so the Irish would not rule the world.
  94. Raven Shield by 0123456 · · Score: 1

    Interesting: I was playing 'Raven Shield' last night and thinking about the whacko politically correct politics it's based around.

    For example, in one of the early missions I had to rescue some hostages who worked for the IMF, as though they provided some benefit to society worth risking your life for: again, it's a very linear game where saying no or shooting them is not an option you can choose. Personally I much prefered 'Strike Commander' from years back, where a mission or two involved destroying planes belonging to the evil IRS.

    1. Re:Raven Shield by GPLDAN · · Score: 1

      What you don't understand is that the International Monetary Fund is the Illuminati. They control the world's money supply, based on a secret arrangement they made with the Swiss during WW2, to horde the majority of the world's gold under a mountain controlled by SPECTRE.

    2. Re:Raven Shield by caliban02 · · Score: 1

      Strike Commander was an excellent game. Too bad my old computer at the time couldn't handle it.

      But whacking those IRS planes was wonderful. I could do that all day.

    3. Re:Raven Shield by 0123456 · · Score: 1

      "What you don't understand is that the International Monetary Fund is the Illuminati.... (etc)"

      Now that's a game background I'd like to see :).

  95. You're missing the real ones. by caliban02 · · Score: 5, Interesting

    Most of the posts are missing the games that REALLY have politics in them:

    The Civilization (including Alpha Centauri) series. These games make certain political ideologies inherent in the game, as well as allowing players to make their own political choices. Alpha Centauri makes (implicitly) the point that a Fundamentalist religious government is a viable form of government, while on the other hand, implying that certain losses of liberty would take place. This is a very political statement. It lets you choose between horribly oppressing your citizens and letting them run free and happy -- (and lets you win either way) a VERY political choice.

    The SimCity series is a perfect example of implicit rules -- it assumes that unless you, the Mayor (the government), do it, nothing will happen in your city. While fun for gameplay, does this send the right message? You can agree or disagree.

    Does anyone remember Privateer 2? The finale of the game was you taking over your dead brother's interstellar crime ring that you'd been fighting the whole game. There's definitely some serious debate here, or with Jedi Knight, where if you make the "bad" choices, you become the Evil Emperor yourself. But if you look at the "choice" you make, it's certainly up to debate about whether it was right or wrong.

    Someone above mentioned Splinter Cell:Pandora Tomorrow. The makers of the game have very specific political beliefs, but they're pretty subtle in the game.

    At any rate, I found this article to be very interesting, and expanded on some of the points it mentioned.

    http://reason.com/0404/fe.kp.free.shtml

    1. Re:You're missing the real ones. by caliban02 · · Score: 1

      Hm. Not at all what I meant to post at the bottom of the comment.

      What I meant to say, sintead of just blindly reposting the link, was:

      --

      Video game politics are much more interesting than movie politics (but less reported on) because the viewer is an actor in the story. Movies are just lecturing you, without interaction. This is a fascinating topic, if I can restrain myself from babbling incoherently about it.

    2. Re:You're missing the real ones. by GPLDAN · · Score: 1

      I posted this game elsewhere on this topic.
      A Tale in the Desert
      http://egenesis.centralserver.net/

      A game without any combat. Unlike a game designer like Sid Meier who can create fixed values for "happyness", and make you give the people bread and circuses, the interaction and social structure is 100% player driven. The only way to advance is to enter a social structure and work towards achieving it. People who play more and "work" harder, get ahead. Meritocracy at it's finest, or a bullshit representation?

      In the other post, I speculated what would happen if you injected racism into the game design. I think an even more interesting scenario is the idea of birth. After two players, a man and a women, agree to mate (The whole virtual sex thing is not interesting, it could be optional) they can have a 'child'. For game purposes, the child can enter the world at age 10 or so. THen, the "slot" is created, and can be sold on Ebay.
      You can buy with real money, the "privledge" of being born into a wealthy family. Or instead of auction, simply make people compete by putting them into a contract to "work hard". If you fail, you could be disowned by the family and become an orphan. No access to the bank account.
      Lots of different ways to use that game to... let's say... create a kind of political enlightenment. I doubt many people would play. I don't even know how popular the game is.

    3. Re:You're missing the real ones. by jcam2 · · Score: 1

      Have you heard they are releasing a new free-market version of SimCity, in response to all the complaints about how the current versions idealize central planning?

      The difference is, in this new version you don't get to do anything - all roads, subdivisions, stadiums and train lines are provided by the market :-)

    4. Re:You're missing the real ones. by Anonymous Coward · · Score: 0

      ?Oh, the reviews over simply the mater. I played a beta version and there was plenty to do. After
      you got all your money from bonds that you couldn't possibly ever pay back (because people get
      pissed if you raise taxes) you have companies bid for contracts to provide services and build
      things like roads, mass transit, stadiums, etc.
      For example, when you press the rail road button and lay it out you get a bunch of bids and you
      choose the lowest one. Instead of appearing instantly it takes several years to finish. There's a
      little completion bar that tells you how many weeks left, but usually it adds a few months here and
      there so you have to tell the people that the project has been delayed again and again. Usually
      about the same time as the delay the price goes up unexpectedly. About half the time the job
      never gets done and the people who took the contract go bankrupt. One time I tried to build a bus
      depot and the guy who got the contract just embezzled all the money and skipped town.
      In fact there's a great scenario where you start with control of the local power company, then get
      to privatize it. Pretty soon the cost of energy goes up 300% and you have to deal with
      brown-outs and black-outs. Later you find out that they were selling all their power to your
      neighbor cities then buying it back at higher prices. You also find out that they were shutting
      down perfectly good generators just so they could simulate the power crisis they used as an
      excuse to drive up prices.
      In the end you find out you can't do anything because the people you gave the contract to were
      friends of the president so you're just stuck with a multi-million dollar debt. Then you get voted
      out of office and the guy they vote in decides to pay off this debt with a huge bond... If you've
      ever played SimCity you know how it turns out.

  96. Read the BOfH! by Anonymous Coward · · Score: 0

    It's "Absolute power corrupts, Total Control is even more fun!"

  97. You want political? by screwballicus · · Score: 1

    Nevermind the political partisans.

    For ideological games, it's Wisdom Tree

    They had their greatest success in the NES era with their bible games, but they continued to produce even afterwards.

    Hard-to-forget games like Super 3D Noah's Ark

  98. Deus Ex by bonch · · Score: 1

    You know, you'd think a storyline like Deus Ex 1's would have political underpinnings, but I sure didn't notice any.

    In that game, everyone was a crook. :D

    1. Re:Deus Ex by Mycroft_VIII · · Score: 1

      Now how, if everyone was a crook, could you imply it had no polotical underpinnings? I'd say crooked pretty much sums up most politicians.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
  99. America's Army set us up the bomb? by frankie · · Score: 1
    Your reference says there was a PLAN to attack with chemicals, but no such weapons were found. Other sources say chemicals were not even being considered, much less actually possessed. So once again, claims of physical WMDs turn out to be rumors of discussion of precursors to weapon programs (aka nothing).

    Barb & Laura really should have read little Georgie some of Aesop's Fables when he was younger.

    1. Re:America's Army set us up the bomb? by Anonymous Coward · · Score: 0

      Of course, you are completely ignoring the actual substances found mentioned in the post immediately before the parent to your post... but don't let facts get in the way of your certainty that the WMDs don't exist.

  100. CC Generals by hyfe · · Score: 2, Interesting
    Since no-one has mentioned it yet, I guess I'm the only one who feels like vommiting from the plot/stereotypes in C&C Generals...

    Muslims portrayed as terrorist, while performing vile and evil actions without regard for human life. They did refer to themselves as freedom fighters, which makes the entire game just a smear campaign in my eyes. Innocent as it seams, redefing words is half the game of politics these days in my opinion.

    Regardless of what you Americans think about muslim fundamentalists, many of them consider themselves freedom fighters, and in my not so humble opinion, not totally without merit either (Israeli oppresion (justified or not), several invasions (panama / iraq / afghanistan / iraq), US troops in Saudi Arabia etc).

    I mean.. would it have hurt so much to just cite one example during the GLA campaign of 'evil' acts (or atleast acts percieved as evil by the GLA) done by the other sides?

    (flame away)

    --
    "" How about taking the safety labels off everything, and let the stupidity-problem solve itself? """
    1. Re:CC Generals by Mr.Dippy · · Score: 1

      Actually it would. But seriously, you have a point. The GLA in C&C was pretty damn vicious. Every cut scene had them shooting civilians for food, flooding villages, using chem weapons on just about everybody. Hell the opening scene they nuked downtown Hong Kong. And, after playing the American and Chinese sides you think that you were doing gods work to bring order and democracy to the world. Which is a contradiction on the Chinese side (communist sons of bitches). The American side, that is an entire thread in its self.

      --


      -Dipster
    2. Re:CC Generals by GeneralCern · · Score: 1

      The nightly news does a pretty good job of portraying muslims as terrorists. Why complain when a video games does so as well? In my eyes it was a pretty accurate comparison, and not too wildy spectacular to label them as such. The difference between a terrorist and a freedom fighter is that a freedom fighters goal is freedom, and a terrorists goal is terror.

    3. Re:CC Generals by Anonymous Coward · · Score: 0

      ...which would make Bush a terrorist (shock and awe is a polite way of saying "terrorize into submission") just like Bin Ladin. ...IMHO anyway.

  101. There are reasons for this by spitzak · · Score: 3, Interesting

    Yes it looks like all the "bad" worlds have a liberal slant. However it is also true that liberal distopias (sp?) make for a more interesting background for a game. The evil powers were overcome with greed, resulting in fantastic effects that even they did not plan on, possibly resulting in a world where everybody including the evil is in bad shape, where there is no way to fix it so the game play is limited to a controllable microcosm.

    A conservative distopia would be a Communist dictatorship, or a world like 1984. In that the individual cannot do anything, so there is no game. If they could then it is not a conservative distopia, as there is possibility of overthrowing the evil government. Perhaps you could play a nasty enforcer, locating those who dare to speak out against the government and getting rid of them, but it seems people don't want to identify so closely with an evil character.

    I would say conversely that all the "good world" games, especially those space-trading ones, present an Ayn Rand fantasy world where everybody seems quite happy despite the absolute freedom to even shoot your competitors.

    1. Re:There are reasons for this by AK+Marc · · Score: 1

      I'd say that Paranoia (an RPG) is as close to the conservative distpoia as you can get and have a game. There is an underground, but the government does a pretty good job of crushing it. In fact, it is a game that they did weird cloning stuff in so you didn't have to recreate characters every few minutes, as you'd get killed quite often.

  102. Re:Cowboys & Indians... Communism & Social by comedian23 · · Score: 1

    You must have gotten into the political aspects of Cowboys and Indians way more that we did. Ours were pretty much just two sides with costumes. We didn't have any idea what a real cowboy or indian was, and wouldn't have hated either if we did.

    Where did you grow up, Little Big Horn?

  103. Final Politics.. by CashCarSTAR · · Score: 2, Informative

    More than likely the FF series has gone the furthest of anything in making political statements of one type or another...in the early games, there's an anti-Imperial bent for sure, the large dominating country that's trying to take over the world. Baron and Vector..

    In VII, the pro-enviromentalism aspect of the story is basically impossible to avoid. The large power reactors are killing the planet, and the party is trying to stop them.

    VIII and IX really relaxed the political aspects of it all I think, going for a more basic love and fantasy story respectivly..

    X really brought it back with a vengence however. It's basically a cautionary tale on the dangers of religious devotion and conservative acting. (Why do we do it? Because we always have). Won't spoil it for anybody who hasn't played it, but everything gets turned upside down on its ear near the end.

  104. Expected by bonch · · Score: 1

    I would expect that in GTA, because it's one big satire on the modern world. They lampoon everything. It's not a subtle political message--it's a joke.

  105. Two Words: by Bingo+Foo · · Score: 2, Interesting

    Oregon Trail.

    --
    taken! (by Davidleeroth) Thanks Bingo Foo!
  106. Rights by bonch · · Score: 1

    Whose arguing that people don't have the right to put political messages in a game?

    I hate when someone criticizes something, and someone else responds with, "Well, don't you think they have the right to...?" Uh, yes I do. I never argued they didn't have the right. I just criticized what they did with that right. It's my right to do that.

  107. If video games are a form of art... by Anonymous Coward · · Score: 0

    what is so wrong with them trying to make a political statement? Time was when art was defined by it's political nature. Now we want "art" to be brainless eye candy and we get all worked up when "artists" voice their opinions in their works.

  108. Yes, the motto of the new world is... by SuperKendall · · Score: 1

    "Over five billion served"

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Yes, the motto of the new world is... by sampowers · · Score: 1

      You've been served. Now it's on.

  109. Most political game ever! by bonch · · Score: 3, Funny

    Most political game ever is Civilization III! I always play as the Communists...

  110. Just to stir up a hornet's nest... by Crash+Culligan · · Score: 1
    This is only accurate to the degree that everyone else is willing to follow the rule of law. When that is not the case, as seems inevitable, society must have organizations which operate outside the usual limits in order to enforce said laws.

    Can anyone direct me to a contemporary military-type videogame of this sort which deals with the problems caused when a significant percentage (I'd call 30% significant) of people start breaking the smaller corporate-sponsored laws and the government starts breaking the really big laws? Because I can't name any off the top of my head.

    Maybe contemporary video games aren't political enough...?

    --
    You cannot truly appreciate Dilbert until you read it in the original Klingon.
    1. Re:Just to stir up a hornet's nest... by Avallach · · Score: 1

      Kazaa? ;-)

      More seriously, that type of scenario doesn't seem to make for good gaming or good publicity. The corporate laws got to be corporate laws because corporations have good PR deparments. (Read: lobbies) Can you imagine the outcry if someone actually made a game where the objective was to pirate music/movies/software while staying one step ahead of the FBI? Assuming it was a good game, people would, of course play it, but the PR for the gaming industry would be...very bad.

      As for the government breaking the really big laws, I'd say that precisely what games like Splinter Cell are. They're games where the player is thrust into the role of a government employee (I assume Sam Fischer is paid...) and carries out things that would be illegal by any national or international law if they were known. (Presidential pardons excluded, of course)

      Combining the two? I think perhaps it's just unrealistic. The penalties for breaking corporate sponsored laws are usual severe, but rarely involve things like special ops teams assassinating you. I may be defining "really big laws" too narrowly, but the punishment seems unbelievably beyond the potential crimes.

    2. Re:Just to stir up a hornet's nest... by Crash+Culligan · · Score: 1
      Can you imagine the outcry if someone actually made a game where the objective was to pirate music/movies/software while staying one step ahead of the FBI? Assuming it was a good game, people would, of course play it, but the PR for the gaming industry would be...very bad.
      ...
      Combining the two? I think perhaps it's just unrealistic. The penalties for breaking corporate sponsored laws are usual severe, but rarely involve things like special ops teams assassinating you.
      I just want you to know that those two have just combined in my head in ways that would scare a whole lotta people. Thanks!!
      --
      You cannot truly appreciate Dilbert until you read it in the original Klingon.
    3. Re:Just to stir up a hornet's nest... by Avallach · · Score: 1

      Yeah, I was thinking that as I was posting...It's frightening in a 1984 sort of way. And perhaps a little too plausible to be fun as well.

      (Yeah, I realize I'm saying it's too unrealistic to be fun and too realistic to be fun at the same time...it makes sense in my world.)

    4. Re:Just to stir up a hornet's nest... by *weasel · · Score: 2, Informative

      There's a fairly recent console game, State of Emergency.

      The Gov't/Corporate corruption has gone over the top, and the people are in a state of half-revolution. Mostly this manifests in their simply running around the mall/downtown area/etc, with occassional looting, and various street gangs laying claim to random turf. And naturally the gov't gestapo-esque enforcers.

      The camera/controls for that game are more than a little amaturish, and the gameplay pretty repeptitive and dry.
      Overall it's not a very good game, imo, but it comes pretty close to what you were describing. (though with meatspace law-violations by the populace).

      --
      // "Can't clowns and pirates just -try- to get along?"
  111. Every game that tries to have PLOT, gets preachy. by Moryath · · Score: 4, Interesting

    Think about it - Max Payne = the problems w/ drugs.

    NARC, same thing.

    Deus Ex - politicians.

    EVO (back on the SNES) and Ecco the Dolphin = environmental nutjob propaganda.

    Most of the Japanese titles have the same stuff going on as well, only they're really big into post-apocalyptic stuff after Hiroshima/Nagasaki took place; lacking an evil-stereotypical-bad-guy for their culture (you know, the one who is merely "Out to Rule the World) they go for the "I'm gonna blow everything up haha I'm insane" bad guy instead. (see: Sephiroth)

  112. Luddism in Fantasy Games by pilotofficerprune · · Score: 1
    Going back even as early as U.S. FFIII (FFVI in the series) it was always the evil, greedy, corrupt, industrialized nations at war with the peaceful, kind, gentle, treehuging fairie creatures who lived in harmony with nature.
    But isn't this simply drawing on source material such as Tolkien? The Lord of the Rings novel ends with a vision of bucolic rustics reclaiming their world from wicked industrializers. Agreed it's a political subtext, but also it's building on genre conventions.
  113. Yellow card: ad hominem attack by Anonymous Coward · · Score: 0
    That's one penalty. Yellow card warning. One more, and the right-wingers get a free kick.

    Instead of ranting about the bias of the guy that posted it, why not follow the link to the actual facts and learn about the cyclosarin found in Iraq? You know, the nerve agent which the Democrats have been telling us isn't there for the last year or so.

    1. Re:Yellow card: ad hominem attack by strike2867 · · Score: 1

      I did follow the link. Hence in my original post:If you go to main you will see it trying to discredit Kerry's medal from Vietnam. This isnt even RTFA for you , its RTFC.

      --

      Vote for new mod!!! Score:-2,Imbecile
    2. Re:Yellow card: ad hominem attack by Anonymous Coward · · Score: 0

      The main page isn't the point of discussion, the linked page is. Since you did nothing to refute the information on the linked page, it is safe to assume you have accepted the fact that you are wrong.

  114. Online forums and political speech by kfg · · Score: 1

    Can the online forum industry and its participants keep their mittens out of the political slugfest?

    According to KFG they sure can't.

    KFG

  115. This brings up some new Quake III mod ideas by Anonymous Coward · · Score: 0

    I wonder if it would get you in trouble if you distributed a Quake III Arena mod where all the 'bots' were actual members of the Bush Administration.

    Is it a first admendment protected right to want to distribute a game where you can go around blasting those fascist lying corrupt bastards with rocket launchers all day?

    Just curious.

    1. Re:This brings up some new Quake III mod ideas by Quill_28 · · Score: 0, Flamebait

      Only if we could put your sorry self in the game also.

    2. Re:This brings up some new Quake III mod ideas by ChaoticLimbs · · Score: 1

      Do you not notice the inherent irony of shooting a fascist with a rocket launcher?
      Or shooting a person becaust they disagree with your politics? Too much irony, IHBT IHL IHAND

  116. Mega Rant by EaterOfDog · · Score: 0

    I don't really care about the subject matter here, but it sure is nice to see someone post something like this non-AC. Anybody else tired of the little AC bitches? Fenix gots balls.

    --

    Crushing my karma one post at a time.
    1. Re:Mega Rant by Anonymous Coward · · Score: 0

      ya I hate those AC freaks... How dare they?!

      ----
      sig: okay its me pyrote

  117. Insight = Moonie newsletter by Anonymous Coward · · Score: 0
    "That is mainstream. "Insight" is not just some kid's blog. It's a nationally-distributed magazine which started decades ago as a spin-off publication from the Washington Times"

    That is NOT mainstream. "Insight" and "The Washington Times" are not even legitimate periodicals: they are newsletters of the Moonie cult (check the mastheads) and don't even make money on their own.

    1. Re:Insight = Moonie newsletter by Anonymous Coward · · Score: 0

      You must be a James Carville fan. He likes to point out the Moonie connection all the time. Too bad for both of you that such information is years out of date. Insight no longer has any connection to the Washington Times, and hasn't for over a decade. Also, the Times, like the Christian Science Monitor, has grown from it's humble beginnings as a cult-published rag to being, not only a legitimate newspaper, but a very reliable one. Apart from the choice of spin on the editorial page, it's as factual as any other paper in America, including the Washington Post and NYT.

  118. I do not understand the point.... by Dan+Farina · · Score: 4, Insightful

    Games are (generally speaking) a work of fiction that involve humans, and being fiction you need a story. I would argue that it's almost impossible to tell a story that involves human beings that would not become "political" if it has any degree of elaboration.

    Example:
    "Bruce Wayne's parents were shot in the alley one night." OMG ANTI GUN AGENDA!

    "Your parents were poor and sick, and being unable to afford medical help died when you were at a young age..." OMG SOCIALIST MEDICINE AGENDA!

    Both of these are fairly standard boiler-plate backgrounds, but fall under the article's scope of questioning.

  119. Hunter the ... by Anonymous Coward · · Score: 0

    I love how in the Hunter series the town is called Ashcroft.

  120. Stop the "Iraq had WMDs" bullstuff by rjung2k · · Score: 2, Insightful

    You know the Bush-huggin' righties must be desperate for "proof" that Iraq had WMDs when all they have for references are nutball web sites and vague sentences buried in 300-page reports.

    Let's not kid ourselves; if there was real, concrete proof that Saddam Hussein had WMDs and planned to use them against the United States, George W. Bush would have a press conference inside of an hour to trumpet their discovery, and he'd be flogging it in every other sentence on the campaign trail. The fact that Bush-Cheney 2004 is making so much noise about John Kerry's medals instead is an implicit admission that the Iraq WMD stuff was all bullshit.

    1. Re:Stop the "Iraq had WMDs" bullstuff by Luscious868 · · Score: 1

      Yeah, that and the congressional record. The qutoes from the parent's link come right out of the congressional record. Look it up. Don't be a sock puppet for any ideology, left or right. Get the facts then make up your mind. What they found certainly wasn't ready made WMD as Bush and co. advertisided, but there is no doubt that Saddam was hiding enough to be able to reconstitute his WMD program when he felt the time was right. Was that enough to go to war over? Probably not. Is it important to know about anyway? Yes.

    2. Re:Stop the "Iraq had WMDs" bullstuff by SvnLyrBrto · · Score: 1

      The stink of the whole thing is, that dow only is the shrub a crook and a liar, he's an INCOMPETENT crook and liar.

      If Nixon, or even Reagan, were running that show, we'd have found WMDs by now. That's not to say that they would have been in Iraq when we invaded, but we would have "found" them by now. The shrub isn't even competent at being the fraud that he is.

      cya,
      john

      --
      Imagine all the people...
    3. Re:Stop the "Iraq had WMDs" bullstuff by Mycroft_VIII · · Score: 1
      The stink of the whole thing is, that dow only is the shrub a crook and a liar, he's an INCOMPETENT crook and liar.


      A small edit:

      The stink of the whole thing is, that dow only is Kerry a crook and a liar, he's an INCOMPETENT crook and liar.


      Of course I'm assuming a typo and dow=not.

      Sad thing is both are true. I'd say Kerry is more of a incompetent liar, but that's just how I see it. I've heard clips of Kerry claiming first one thing, then later it's exact opposite. doese he or doese he not own SUV's, did or did he not throw medals over the wall, and so on.
      When do get a statesman to vote for instead of a polotical hack.

      Mycroft
      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
  121. What's with the spelling nazism? by Anonymous Coward · · Score: 0

    I find your post ludacris.

    (My pet peeve. Admittedly, ludicrous has a strange spelling, but one rapper comes by and people don't even bother to try to learn to spell it anymore.)

  122. EA by xgamer04 · · Score: 1

    EA's games are subtly political. All of them try to show how mainsream USA is the greatest thing ever: Madden/other sports games, James Bond, SSX (yes, really).

    The list goes on forever.

    --
    When you look at the state of the world, how can you not become a radical, liberal anarchist?
  123. I love this by DarkOx · · Score: 1

    These game makers are going to cut out huge percentages of their markets by makeing games political but, the market of Linux users is not big enough to make ports. Market share must not be important to theme. Either that or they don't realize that I am not going to by their new super FPS if its got Kerry poasters on all its virtual walls.

    --
    Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
  124. If anyone is wondering... by freeBill · · Score: 0, Offtopic

    ...how over 50 percent of the American people could possibly believe there is still WMD in Iraq, all they need to do is read the above post.

    David Kay (a big supporter of the WMD theory before the war) has made it very clear what the facts on the ground are:

    • They polygraphed over 40 people they knew had been involved with WMD research and production in Iraq in the past.
    • Every one of those 40 people said there were no WMD, no program to develop them, no infrastructure start such a program, just a few fraudsters bilking money out of an out-of-touch dictator.
    • We didn't believe them.
    • We spent 100s of millions of dollar checking out their stories.
    • All of their stories checked out.
    • We continued to throw money at the problem (Bush has a strong motivation to find them as his popularity has slipped 30 percent since they weren't found). We're now approaching the $1 billion mark.
    • We still haven't found WMD or the equipment to make them.
    • If they had them, they would have been very useful during our invasion. And they would also be very useful in the terrorist insurrection now being led by Ba'athist former intelligence agents.
    • Before the war, we not only claimed we knew that Iraq had WMD, we claimed we knew where they were.
    • When we went to those locations after the invasion, they were not there. In many cases, the locations themselves did not exist. Ahmad Chalabi's informants told us about storage caches under hospitals filled with WMD. No WMD; no storage areas; solid concrete.

    Yes, I am ignoring a few web sites which posted a tiny amount of evidence which has subsequently proven to be wrong. But that is dwarfed by the overwhelming evidence being ignored by a majority of the American people. But don't tell me I'm ignoring the facts because of my certainty: Before the war, I was convinced there was WMD, too.

    --
    Eternal vigilance only works if you look in every direction.
    1. Re:If anyone is wondering... by rjung2k · · Score: 0, Flamebait

      Yes, I am ignoring a few web sites which posted a tiny amount of evidence which has subsequently proven to be wrong. But that is dwarfed by the overwhelming evidence being ignored by a majority of the American people.

      You can thank Fox News and conservative talk radio for propagating this nonsense. The nation's collective IQ is lowered 20 points just by their continued existence.

    2. Re:If anyone is wondering... by Anonymous Coward · · Score: 0
      1. Polygraphs don't work. It's psuedoscience. there's a reason why you can't compell people to take them in court.

      2. We have found lots of WMD's, but folks like David Kay had them classified as ordinary pesticides (which they could also be used for.) It appears that Saddam hated grasshoppers with the fire of a thousands suns, and was determined to wipe insects off the face of the earth forever. We all know he would never consider using them against people, even though some of said chemicals were loaded into missile warheads.

      3. The investigation wasn't nearly complete when Kay filed his report. Lots has been found since then, and your information is badly out of date.

      4. The investigation is still not over. Intel from several neighboring nations indicate than many of Saddam's stockpiles were moved to places like Syria and/or burried during the days immediately before the war.

    3. Re:If anyone is wondering... by Minna+Kirai · · Score: 1

      The nation's collective IQ is lowered 20 points just by their continued existence.

      But IQ is by definition a relative measurement, where 100 points is always equal to the average. Therefore in reality, those of us not watching Fox have seen a 20 pt gain. (I can apply for Mensa now!)

  125. Insight is STILL a moonie newsletter by Anonymous Coward · · Score: 0
    "You must be a James Carville fan."

    I detest the DNC's Attack Salamander. In fact, I've never heard him say a thing about the subject. I know about the Moonies and their newsletters from when they first started publishing: perhaps 10 years before I ever heard Carville's name. However, just because Carville and myself might both share a strong dislike of public figures like Reverend Moon and Idi Amin does not mean we agree on much!

    "Also, the Times, like the Christian Science Monitor, has grown from it's humble beginnings as a cult-published rag to being, not only a legitimate newspaper, but a very reliable one"

    It is still controlled by the Moonie cult. Any value it has is despite their efforts.

    " it's as factual as any other paper in America, including the Washington Post and NYT."

    Unlike the Wash Times, the Wash Post and NYT are legitimate newspapers. They are run like a real newspaper: they print news, and make their money from subscriptions and ads. They are run as a legitimate business by owners who happen to have liberal views. The Wash Times, in contrast, is nothing more than a newsletter paid for by a criminal cult. There are plenty of legitimate conservative newspapers in the country, look elsewhere.

    Conservatives look extremely idiotic when they support the Times. Thankfully, there are some of us who are smart enough to look beyond "Oh? That loony cult rag leans to the right? It must be GREAT!".

    Finally, you claimed "Insight no longer has any connection to the Washington Times"

    You need to learn to get your facts straight. From Insight Magazine's OWN web site:

    "Insight on the News is a national biweekly newsmagazine published in Washington by the Washington Times Corp. As Newsweek is the sister publication of the Washington Post, Insight is the sister publication of the Washington Times."

    As you can see, Insight is still the personal organ of some convicted kook who thinks that he is Jesus reincarnated. How can any Christian, conservative, or Christian Conservative support these Moonie newsletters at all?

    1. Re:Insight is STILL a moonie newsletter by Anonymous Coward · · Score: 0
      Setting aside the fact that you just compared a relatively harmless goofball cult leader who occationally performed stadium-sized mass wedding ceremonies to an infamous canabal dictator, everything you just said about the Washington Times is bullshit.

      The Times also sells ads and makes money. The only difference between the Washington Times (a which happens to be owned by a fringe cult), and the Christian Science Monitor (another paper which happens to be owned by a fringe cult) is that the Monitor tends to lean leftward, while the Times leans right.

      None of your points about the publisher negates the facts found by the Insight reporter in question. Cyclosarin, a powerful nerve agent used in Weapons of Mass Distruction, was found in Iraq but not highlighted as a WMD stockpile by the bureaucrats running the investigation because it can also be used as a pesticide.

  126. The game they never released by rjung2k · · Score: 2, Funny

    I heard they wanted to release America's Air National Guard: Missing Inaction, but Karl Rove nixed the idea.

  127. Is it just me.. by Kadagan+AU · · Score: 1, Interesting

    Or did there seem to be WAY too many political (very liberal) statements made in the loading screens of Battlefield: Vietnam? I'm not sure that slashdot's the place to comment about things being too liberal though ;).

    --
    This space for rent, inquire within.
  128. Vice City by Fjord · · Score: 4, Insightful

    One night while inebriated and playing Vice City, I came to a realization: it subtly reenforces society's morals on the player. If you kill someone, they send cops. And if you kill the cops, they send more cops! Rob a store, cops come. Bump your car into a cop, cops chase you. It's through the operant conditioning of cops chasing you making the game harder, that it pushes the messages of not killing, stealing, and driving responsibly.

    --
    -no broken link
    1. Re:Vice City by parliboy · · Score: 1

      How true. It also reenforces the notion that doing it in the back of a car with a skanky ho is good for your health.

      --
      "You're never ready, just less unprepared."
    2. Re:Vice City by necro2607 · · Score: 1

      Yet it also potrays a certain attitude towards these morals - that they aren't very important and that you can easily disregard them (as long as you have the weaponry)...

    3. Re:Vice City by phreakmonkey · · Score: 1
      It's through the operant conditioning of cops chasing you making the game harder, that it pushes the messages of not killing, stealing, and driving responsibly.


      Yes, I've been playing that game on a nearly daily basis myself. After leaving work yesterday, I tried to get in a different car because, well- hey- it was a corvette... and there was no one driving it, so I wouldn't get a star for that, right? :-)


      Too bad it was locked.

    4. Re:Vice City by ronfar · · Score: 1
      The other night a cop was chasing me after I had iced this stool pigeon with a chainsaw, so I turned the chainsaw on him.... then I was wasted, but I was in perfect health a few seconds later...

      I mean in Vice City of course, not real life...

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
  129. Ovewhelming proof of Saddams WMDs by Anonymous Coward · · Score: 0
    You know the Bush-huggin' righties must be desperate for "proof" that Iraq had WMDs

    You blind hatred of Bush has so blinded you that you are forgetting that everyone agreed that Saddam had these WMDs. Even Bill Clinton. The fact that he used them on the Kurds is indisputable.

    "The fact that Bush-Cheney 2004 is making so much noise about John Kerry's medals instead is an implicit admission that the Iraq WMD stuff was all bullshit."

    The Bush-Cheney campaign has said almost nothing about Kerry's 18 or so contradictory medal stories. The medal noise is coming from places like ABC-News.

    1. Re:Ovewhelming proof of Saddams WMDs by necrognome · · Score: 0, Flamebait

      1. "Had" is the past tense of "have/has". Even Jesus told the President so.

      2. "Belief" is necessary but not sufficient for "knowledge". The absence of evidence should be a basis for gathering more evidence, not a rush to war. The evidence-gathering process, which may have demonstrated the falsity of the "conventional wisdom," was interrupted by neoconservative saber-rattling and a general impatience with discourse and reason (something this Adminstration is all to well know for).

      3. "We know where the weapons are..." presumes that you can point to the weapons or tell someone where to find them. Perhaps you have pictures of the weapons in the context of their location or independently verifiable accounts of said weapons. Or, perhaps, "know" means "Jesus said so," and that explains the trouble the world is in.

      --


      Let's get drunk and delete production data!
    2. Re:Ovewhelming proof of Saddams WMDs by Anonymous Coward · · Score: 0
      "and a general impatience with discourse and reason (something this Adminstration is all to well know for)."

      This Administration is well known for its reasoned decisions and truthfulness. The "evidence gathering" was proven to be a sham, when Blix presented a report was chock full of instances of Saddam blocking inspections and said "Nothing wrong here!". There was no "sabre-ratting": just attempts to make Saddam comply with the cease fire that had gone on for years with no result.

  130. put it this way by karb · · Score: 1
    I was going to put this in my original comment, but it started to get unwieldy.

    Yes, SP is politically biased.

    I can handle intelligent conversation, and/or views I am sympathetic to. I don't like sophomoric criticism of my views, but sophomoric vindication doesn't bother me. Ideally, you aren't sophomoric at all, but I don't think there are many that really mind sophomoric expressions of views they espouse. I think the ratings are in agreement with me on this.

    Hence, SP, but no DS or SNL.

    I mostly mentioned south park because it's humorous to me that I find it less offensive than the Daily Show :)

    --

    Jack Valenti and the MPAA are to technology as the Boston strangler is to the woman home alone

  131. Yet you are liberal? by Anonymous Coward · · Score: 0
    "I consider myself to be quite liberal, in fact. Many of my political beliefs come from a strong individuality and a desire to be left alone to make my own decisions"

    Many of mine do, too. In fact, that is why I am conservative instead of liberal.

    1. Re:Yet you are liberal? by 0123456 · · Score: 1

      That's pretty much what 'liberal' used to mean before the term was stolen by the commies (just as, today, they've stolen the term 'neo-conservative').

    2. Re:Yet you are liberal? by Alzheimers · · Score: 1

      Actually, I used to call myself a Libertarian, till the term was stolen by the eccentric nutjobs.

    3. Re:Yet you are liberal? by darkfnord23 · · Score: 1
      Yes Indeed.

      The term libertarian used to mean someone who wanted to be free from the bonds that power imposes on us. Now it means those who favor corporate power over state power. Whoopy for libertarianism.

      I consider myself both a libertarian and a socialist, which is only a contradiction if you accept the prevailing framework of politics. Unfortunately most people associate libertarianism with "The Libertarian Party". I guess the term "anarchist" is good enough for me, but it's been co-opted as meaning pro-violence or pro-destruction.

      Matt

  132. Gore had a plot? by shawn(at)fsu · · Score: 1

    Wow, I played that game for a few weeks and I had no idea that it had a story line. I though it was just shoot everything until nothing moves on the screen...

    --
    500 dollar reward for tip(s) leading to the arrest of the person(s) who stole my sig.
    1. Re:Gore had a plot? by Allison+Geode · · Score: 1

      you actually played it for more than an hour? you must be really hard up for games... gore sucked.

  133. You can't get away from politics by CustomDesigned · · Score: 2, Insightful
    As soon as a game has an object or goal - as opposed to a straight simulation - it is political. Even games that are ostensibly straight simulations often have implicit goals (because some outcomes are undesirable) that render them political.

    There are two basic categories for evaluating a games politics.

    • How well does the simulation match reality. This applies even for fantasy games, because while the physics may be fantasy or hightly simplified, there are still elements that symbolize abstract features of real things.
    • The second is what moral framework the game provides for its simulation. This is no different from a novel, whether realistic or fantasy.
    For instance, you are blowing up other ships/people who are presumably sentient beings. Hopefully there is a good reason for this. If the reason is "it's fun", that is politics. If the reason is "to stop them from destroying me first", that is a different kind of politics.
  134. FYI by geekoid · · Score: 3, Informative

    the money to pay for it came out of the Army's recruiting budgets. Thay also said it was a tool for recruitment.
    No real secret.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  135. Politics with a purpose by JonTurner · · Score: 1

    Hell, politics isn't just *in* the Clancy titles, it's the *name* of one of his games ("Politika").
    The main difference with a Clancy title, however, is that the politics are integral to the storyline -- it's not just a gratuitous reference. Think of the "Rainbow Six" series; without the political angles, it's, well, just another shooter. And SSN (the nuclear sub sim we did for Virtus prior to forming Redstorm) involved conflict betw. the US and China due to China's assertion of ownership of the Spratley Islands. Again, without the political elements there's no point in playing the game, unless you just happen to like driving subs. ;)

  136. Announcing by g0bshiTe · · Score: 1

    From the makers of VirtualValerie comes VirtualClinton.
    In this installement you are
    President Clinton.
    Your goal is simple, bed as many interns as you can, without having Hillary or the American public find out.
    It's an all out oralfest!
    Remember oral is not sex.

    So dust off that State of the Union Address, and grab a copy today.
    Be sure to try the NEW "I didn't inhale" expansion pack.

    VirtualClinton and the I didn't inhale expansion pack are available at EB, BestBuy CompUSA and Toys R Us.

    --
    I am Bennett Haselton! I am Bennett Haselton!
  137. Re:Every game that tries to have PLOT, gets preach by CVaneg · · Score: 4, Funny

    NARC had a plot?! Come on. Narc had about as much of a plot as Final Fight or Double Dragon. That's not to say that NARC didn't have an anti-drug message, but I don't think it was preachy so much as ridiculous. I mean did anyone really think that there were junkies running around the streets throwing giant glowing hypodermics at people?

  138. I hate it when this happens. by Anonymous Coward · · Score: 0

    First books convey political messages, then television, and now games! When will it end?

    No media is safe in America as long as this "First Amendment" holds sway, away with it!

    When will people simply learn to be happy consuming, bleeting, drinking, and being fleeced... uh, sheared?

  139. Worst. Troll. Ever by Anonymous Coward · · Score: 0

    wah wah wah, you don't like bush.
    Wah wah wah, why are you bitching about it on a website about technology?
    Wah, wah, wah, your prattling is about as insightful as the log in your optics.
    Read about the origin of the game monopoly. The parents post was ontopic. Yours is a troll, and a lackluster one at that. I would excouriate you more, but It's lunchtime.

  140. Politics shouldnt be Taboo by mike3411 · · Score: 1

    What is the problem with politics in video games? Politics is about ideas and principles (at least it is supposed to be), and any video game worth its mustard must involve just that. I think we've gone too far in considering politics too touchy a subject to discuss, when really it should be constantly considered and discussed. I think the only problem is when the politics are compromised, that is when people misrepresent their opinions due to outside pressures. This can come from friends, family, bosses, coworker, lucrative endorsements, fear of litigation, etc. If a game espouses communism because the creators consider it a tenable ideology, thats ok with me, if they do so because of secret envelopes of cash being dropped at the dev's front door by ex-KGB intelligence officials now working for an international conspiracy, that's not really cool. If the game includes politics in an honest & forthright way I have no problems (even though I may disagree with the opinions expressed, and that may impact my enjoyment of the game). That is the perogative of the dev's, and is certainly present in any game with heart.

    --
    Mod me down, and I will become more powerful than you can possibly imagine!
    1. Re:Politics shouldnt be Taboo by mike3411 · · Score: 1

      not to reply to my own post, but thinking about how squimish ppl get about discussing politics reminded me of a Dave Chappelle routine/skit where he notes this apparent predeliction in caucasians.
      black guy: "so, who do you think you will vote for in the upcoming election?"
      white guy: "geez dont get all personal, I dont know you well enough to discuss something like that. anyway, so like i was saying i was f*cking my wife in the ass last night and...."

      haha! too true : /

      p.s. if you actually remember how it goes feel free to remind me, my memory is going in my old age.

      --
      Mod me down, and I will become more powerful than you can possibly imagine!
  141. Re:Every game that tries to have PLOT, gets preach by CrazyGringo · · Score: 0

    Evo didn't seem like environmental nutjob propaganda. It had the whole 'mother earth' hippie type feel, but nothing about the environment, per se. I thought it was a pretty nifty idea for a game.

  142. It's inescapable. by Sj0 · · Score: 1, Redundant

    In spite of how much people like to disagree with the sentiment, video games are an art form, and as such will sometimes have political messages in them. Myself, I always tend to put little shots in at current issues in my games, more because I live here and now, and not in the future or medival times where such games take place, so in creating content, I often draw from the real world.

    I DO, however, find blatant they way some like to make their games totally pieces of propoganda, like the anti-MS games that litter the net, somewhat distasteful.

    The difference, I think, is in the focus. If a game can manage to represent the values of it's creator without becoming a pure manifestation of those values with little else behind it, then it is nothing more than the nature of the art.

    As for politics usually expressed in video games, I find that you're almost always on the very liberal, counterculture side of things. You're always either fighting, or cleaning up the mess from some corporate experiment, or government gone mad, or police forces or something. The number of games where "go out and kill the bad guys" means catching criminals seems to always be the minority.

    Just my $0.2CDN

    --
    It's been a long time.
  143. Did _you_ RTFA? by Anonymous Coward · · Score: 0

    Your evidence that WMDs have been found is that drums of chemicals were found that - upon proper testing - turned out to be pesticides.

    If those chemicals really had been anything other than weapons of mass _grasshopper_ destruction, don't you think the administration would have been all over that?

    Can't you come up with evidence that doesn't require assuming the army's chemical weapons experts are either incompetent or lying? Don't you think they'd make damn sure whether it was a chemical weapon or not?

    1. Re:Did _you_ RTFA? by Anonymous Coward · · Score: 0

      Take a deep breath or two of cyclosarin, then come tell me about Saddam's grim determination to kill all the bugs around his ammo dumps, and how this is all just a conservative plot to hype harmless pesticides as weapons-grade chemicals intended to kill people. Go ahead.

  144. You cannot be libertarian and socialist by Anonymous Coward · · Score: 0
    "Now it means those who favor corporate power over state power"

    No libertarian favors this. What libertarians favor is the people making choices themselves. This can include, of course, people organizing voluntarily into groups (which can include corporations).

    "I consider myself both a libertarian and a socialist"

    You cannot be both. If the State has control of your economic decisions (socialism), then there is little liberty left to claim.

    "Unfortunately most people associate libertarianism with "The Libertarian Party". "

    "I guess the term "anarchist" is good enough for me"

    You are nothing like that either. Anarchists favor no government. Socialists favor a super-strong government.

    1. Re:You cannot be libertarian and socialist by darkfnord23 · · Score: 1

      I think my point about "the prevailing framework" is pretty well proven by the above post.

      Matt

  145. Libertarian socialist is like a jewish nazi. by Anonymous Coward · · Score: 0
    You did nothing other than prove you weren't anything like a libertarian, as you, in the same post, claimed to be for government making our personal economic decisions for us (socialism) and were opposed to the people organizing into voluntary economic organizations.

    You are in the same boat with Noam Chomsky, who claims to be libertarian while writing passionately year after year that the government must control everything for our own good, or the "anarchist" Emma Goldman, who pushed to increase government regulation and control.

    You can tell the difference between a real libertarian and a fake one. The real one chuckles and shakes his head when you say "We're from the government and we're here to help you". The fake one gets a warm, fuzzy feeling inside.

  146. Splinter Cell Dialog by el-spectre · · Score: 1

    Picked up Pandora Tomorrow the other day, and cracked up when I heard this exchange between Fisher (super-duper spy) and Lambert (stuffy boss)

    L: "... and we don't know yet if he [the person Fisher is stalking] is an American or a terrorist yet, so be careful"

    F: "The two aren't always mutually exclusive..."

    L: "Hippy!"

    ---
    Also funny was when Lambert scolds Fisher for saving his own butt, while not saving an NPC informant (who subsequently gets blown up)

    L: "That was quite a way to say thanks! I'm ordering another psych evaluation for you!"

    F: "Sorry. Next time I won't kill him"

    --
    "Faith: Belief without evidence in what is told by one who speaks without knowledge, of things without parallel." - A.B.
  147. Insight - what does Rev Moon have to say? by Anonymous Coward · · Score: 0
    "everything you just said about the Washington Times is bullshit."

    Prove one of my single points wrong. I notice stunned silence when I used actual current text from Insight to show that you were wrong that Insight was not still Moonie.

    I did err by implying that Moon was the same as Amin. That was not my intent. I was just listing a pair of obviously despicable individuals. Perhaps a comparison to Ken Lay would be better. both Moon and Lay have scammed millions. Such massive fraud and organized-crime activity is not "harmless".

    "The Times also sells ads and makes money"

    Not enough. It is run at a loss: it is not a real business. The Moon cult pays for it to be published. Real newspapers aren't run this way; it is not sustainable.

    "None of your points about the publisher negates the facts found by the Insight reporter in question"

    It could be true. However, you should find another source for the info than a jailbird's rant rag. Yes, Moon happens to be conservative. He is a big Bush backer, too. We conservatives don't need friends like him; just like Clinton didn't need friends like Johnny Chung.

  148. They took our jaaabs! by NarrMaster · · Score: 1

    Yeah! Theeeey toook our jabs!

    --
    That's right. All your base.
    1. Re:They took our jaaabs! by Asmor · · Score: 1

      Dey tik yer jab!

  149. Actually EVO was one of my favorite games by Moryath · · Score: 1

    it was really fun to play.

    I'm just saying is all - especially if you see the Humans ending, you get the hippie "we are all stewards who have messed up the planet, we should go back to being naked hunter-gatherers" feel out of the ending.

  150. Mock outrage by Anonymous Coward · · Score: 0

    I'm sorry, but who the F*ck thinks game makers can't put whatever messages they want to in their games. I don't care if a game tells kids to lick Cheney's balls. If a kid wants to lick Cheney's balls, he needs to decide for himself that it's the right thing to do.

  151. Now this is exactly what's wrong with Hell-Demons, by Syncdata · · Score: 2, Funny

    and the hell demon community. When someone dares to say anything negative, or heaven for bid, Shoots a hell demon, you guys get all up in arms, indignant about the shabby treatment you get.

    But where are you when your demonic hordes are defiling bleak hungarian villages? Where's your statement urging restraint from fellow demons?
    I haven't seen such hypocricy since the great zombie protest on the Washington mall in 97, and we all know how that ended.

    --
    "Inattention makes clowns of us all" -Bean
  152. Postal 2.. by necro2607 · · Score: 1

    Wow, no one else mentioned this yet? This game has a lot of political reference and huge controversy and so on. I mean, the friggin loading screen says something along the lines of "This game is not suitable for people under the age of 17, or those seeking to establish or enhance their political careers"..

    But of course once you actually get into the game you see stereotyped minorities (and majorities), the ability to do hugely controversial things like pissing on peoples' dead bodies (and kicking their bodies around... or hell, doing both at the same time), hitting people in the face with shovels...

    The game almost feels like a huge promotional product for anarchism.

  153. Re:Cowboys & Indians... Communism & Social by Anonymous Coward · · Score: 0

    Not as a child but as an adult - read for comprehension and quit trying too hard to get funny mod points!

  154. CNN is left-wing by Anonymous Coward · · Score: 0

    CNN is left-wing indeed. Its politics are on the left side, it has a general left-wing editorial policy, and it was founded and run by a major left-wing activist. CNN shows all the time where Fallijah is on a map, and even tells where it is verbally. That this guy does not know that Fallujah is in Iraq has nothing to do with CNN.

    1. Re:CNN is left-wing by Anonymous Coward · · Score: 0

      No CNN is right wing. Only a country like the US would believe otherwise.
      Have they shown you what the sig refers to - the torture of iraqis? Surely a left wing station would be running it at the top of every hour.

  155. Fallout & Fallout II by br3itain · · Score: 1
    The article should've included the economic warfare implied in the RPG classic Fallout. In the game's introduction, the US annexes Canada (which is actually a pretty neat idea, if you think about it...)

    Better beer for all!

    1. Re:Fallout & Fallout II by necro2607 · · Score: 1

      Yeah I agree, I was surprised no one else mentioned Fallout....

  156. Glaring Omission by galtenberg · · Score: 1

    Unmentioned in the article, Alpha Centauri (publisher Firaxis, of Civilization fame) is maybe the most overtly political 'game' I've played (outside President Forever).

    AC is a competition between faction leaders, each with an outright political philosophy, to control the evolution of a newly-colonized planet. You choose from one of the 7 game factions: Greens, Communists, Scientists, Capitalists, Warrior-Clan, Fundamentalists, and One-Worlders (and 7 more in the Alien Crossfire plug-in... complete list here).

    Having played each faction several times (hence, playing against each faction several dozen times), I can tell you that AC is the quintessential example of what the article is pointing to.

    Expecially since the Capitalist and Communist factions were always the least outwardly hostile and aggressive, in terms of conflicts over disputed resources, whereas Greens and One-Worlders (which are mocking clones of the UN) were the most violent, unbelievably. Knowing the world the way it is, I could write this off as just an imbalanced simulation (and no less entertaining).

    But thinking it through, what is the author of the article actually worried about? Who is going to use a game as a model of the real world when the real world contradicts the game... at least in terms of politics. It doesn't take long before a strident youth is told "the world just don't work that way, kid". I think we've all experienced that, at one time or another.

  157. CNN is surely left-wing by Anonymous Coward · · Score: 0
    "No CNN is right wing"

    You've obviously never seen it.

    "Surely a left wing station would be running [the torture of iraqis] at the top of every hour."

    Go to cnn.com. It is their top headline. I assume that the TV stations are treating it the same way. This means, according to you, they are "surely a left-wing station". The centrist station Fox News also has it on their main page, but not as high as the CNN listing.

  158. ZPC = very political by necro2607 · · Score: 1

    If you've ever played ZPC you'll know what I mean without me even explaining it. This game features a pretty grim future where a fascist government runs everything... their soldiers resemble Nazi soldiers and their voices match the image as well. The environment of many levels features distant looming corporate buildings, ominous and faceless... In a few levels there are posters on the walls like "ASPIRE TO EXPIRE" and "we want YOU dead" (like the Uncle Sam "We want YOU" posters) or something along those lines... In these levels there are loudspeakers blaring distorted propaganda (which hugely resembles Hitler's voice if you ask me) increasing the political significance even further.

    The game was made in 1996 and was based on the Marathon 2 engine, so it's a bit old. It's still interesting to play though (and fun, I like the whole atmosphere of it)...

    Screenshots can be seen here and here. Here is a hi-res image of the box... Notice the really contrasty logo and imagery - it adds to the dark atmosphere of the game.

    All the art is done by KMFDM album-cover-artist Aidan Hughes, who has a pretty recognizable style that compliments the style of the game really well.

    Hell, to further the corporate-fascist bleak-future atmosphere, there's music created by Paul and Roland Barker (uh, although I've never heard of "Roland" Barker anywhere other than this game so I'm pretty skeptical about that), members of Ministry and The Revolting Cocks. Coolness.

  159. Re:Every game that tries to have PLOT, gets preach by mattgreen · · Score: 1

    Erm, I never found Max Payne preachy at all. I mean, I'd be pissed if a bunch of drug fiends shot up my family.

  160. Are video games art? by Infonaut · · Score: 1
    I've seen many comments on Slashdot about how video games are art. Free speech demands that video games be protected. Video games are a form of artistic expression.

    Followed to its logical conclusion, if you believe that video games are art, you shouldn't be surprised if there are elements of politics in video games.

    Is Oliver Twist a book, or a political statement?

    Is Apocalypse Now a movie, or a political statement?

    Is Guernica a painting, or a political statement?

    Art is intrinsically political, so perhaps the emergence of political statements in video games means that they're becoming a more evolved form of expression.

    Is that so bad?

    --
    Read the EFF's Fair Use FAQ
  161. MGS2 by Anonymous Coward · · Score: 0

    It may not have been directly political, but there is one game that immediately springs to mind when one thinks of egomaniacal philosophical babbling: Metal Gear Solid 2. Kojima needs to shut the hell up already.

    1. Re:MGS2 by Money+for+Nothin' · · Score: 1

      MGS2 was great for that very reason. It made you *think* about the world around you, the context that the Metal Gear games play in the real world e.g. "a virtual grunt of the digital age - just great!" (Snake/Plisskin commenting on how military training on a computer can never be as good as training outdoors, in a field, etc.). Or take his comment of "what better way to insulate you from the harsh realities of war than using a computer simulation?" (a none-too-subtle reference to MGS2 itself promoting warlike violence).

      True, the plot in MGS2 got too-convoluted to make much sense after a while, and MGS2 wasn't as realistic in terms of "easily-realizable near-future battlefield reality" as MGS or the original Metal Gear. But was still an utterly amazing game.

      Interestingly, the title - "Sons of Liberty" - was the name of a group of opponents of Britain's Stamp Act imposed on the United States. While the Founding Fathers were sympathetic to the SoL's cause, they couldn't be taken seriously by other politicians if they had been associated with the SoL's violence...

      The Sons of Liberty were -- in modern terms -- a domestic terrorist organization: they used force in order to achieve their goal of eliminating the Stamp Act. That follows the definition of terrorism. Fortunately for us, the "terrorists" won...

      What's the relation to MGS2? Snake and Raiden are part of a "fringe" NGO which uses force to destroy Metal Gears because they pose such a great threat to world stability. That too follows the definition of terrorism. Thus, you play either a terrorist or a freedom-fighter in MGS2 -- it depends on your POV. Personally, I prefer the freedom-fighter view.

      It's connections like those that make the MGS games so damn cool.

  162. "...but everyone just calls it Tokyo" by DeadScreenSky · · Score: 1
    You mean the games about street gangs on rollerblades, each one based on a ridiculous* theme like sharks, love droids, and 3-year-out-of-date raver culture stereotypes, sticking it to the man via rail grinds, graffiti and pirate radio?

    The one that ends (depending on the game in the series) in either a skyscraper rooftop battle on a giant spinning record against an evil dj booth, or a battle with a three story disco mind-control robot?

    Is Kevin Parker seriously trying to say that game has an overtly political message? This just goes to show; some people have a vivid imagination, but little common sense.

    Yeah, because there has certainly never been art with a sci-fi, fantasy, or just plain surreal/stylized bent portraying any political viewpoint whatsoever.

    Please. How can you suggest the Jet Set Radio games don't "overtly" contain political messages, seeing as how they (especially the original) go right out and state various political messages? Freedom of speech is celebrated, obviously, but also the idea that public areas (including the airwaves) should contain art by the public, and not just corporate advertising. Most of the music uses heavy amounts of sampling, which is a political statement in its own right. Hell, just the point about 'greed will destroy you' with the endboss (the head of a major corporation you have been fighting against, basically driven insane by his own lust for power) certainly has a political viewpoint to it.

    You are certainly welcome to disagree with, belittle, or trivialize the political viewpoints of games like Jet Set Radio, but to suggest they don't have any is just idiocy. JSR opens with a written message that says "Graffiti is art." Welcome to the world of political messages, buddy.

    And at least play them (especially the superior original) before you try and describe their merits to people, jeez. Sharks? Love-droids? Huh?
    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  163. Re:Cowboys & Indians... Communism & Social by comedian23 · · Score: 1

    I don't really care about mod points at all actually. I just post whatever comes to mind.

    I can read quite well and you said, "If you look at Cowboys and Indians as children - you'd see children hating Indians for no other reason than hating Indians."

    To which I still reply, as children we didn't hate Indians or Cowboys, and we played C&I regulary. I guess I grew up in a tolerant household it never even occured to us to hate Indians. Blaming any part racism on childhood games is just forgiving bad parenting.

  164. Since you asked so politely, by Syncdata · · Score: 1

    I'll reward you with another datapoint.

    I'm 26, and view myself as a pretty hard-core conservative. One area I differ with basically all politicians, but mainly conservatives, is I'm against the death penalty for moral reasons.

    That said, I think much of the backlash towards "liberals" is based on the fact that the US underwent a cultural revolution in the 60's that was as real as any civil war, it just happened socially. As the baby boom generation started to get into positions of influence (professorships, news-reporting, legislatures, law offices) in the 70's, and 80's, you couldn't swing a dead cat without hitting someone telling you you shouldn't be swinging a dead cat, because it was politically incorrect for one reason or another.

    The group that started out talking about how you should free your mind of your own initiative, changed when they got power. Now, rather than it being something you Should do, it became something you must do, or you'll be prosecuted, or called the devil, or be compared to hitler.

    I'm a republican out of San Francisco, and I became a conservative because I instinctively knew that if all all media outlets essentially agreed with each other on everything, then certain viewpoints weren't being heard. I had to find other mediums, such as the evil talk radio, and the dastardly internet, but during the process of finding opinion/news from an outlet other then the SF chronacle/examiner/daily worker, I began to truly resent the united front that had been built in the media.

    I think you will find something similar in the current generation of 20 somethings that show disdain for tree huggers, et all. You could appropriately label it a counter-revolution.

    Thanks again for the polite query. If you're ever in town, and you want to hear a smart mo-fo on the radio, listen to Bill Wattenberg on 810am, sat/sunday nights from 10pm-1am. That's your news for nerds right there.

    --
    "Inattention makes clowns of us all" -Bean
  165. Representation, ideology, and AD&D by Anonymous Coward · · Score: 0

    I think this article is discussing representation and ideology as if they are one.

    The same arguments that apply to other forms of media about representation, how people/politics/ are portrayed, are valid for video games. Sure we have to remember that a lot of game content is created by the player, but basically we are talking about what we "see"

    The really important thing to discuss with regards to games, is the implicit ideology that opperates within the game. Sim City and Civ bring it to the forefront, but the fact is that all games are based on systems, not the real world, and those systems will reflect the views of their designers.

  166. Hideo Kojima by Reanimated · · Score: 1

    Hideo Kojima injects politics and homosexuality into ALL of his games. Even Zone of Enders on the GBA has pornographic homosexual references. I've noticed that SOME other developers have been injecting some kind of a message into their games, but it's not something that I care about. You just ignore it the same way as you ignore TV shows that are pushing an agenda.

    1. Re:Hideo Kojima by Money+for+Nothin' · · Score: 1

      Politics, perhaps, but homosexuality?

      The closest thing to homosexuality you'll find in MGS is the elevator area where Otacon and Snake are discussing "love on the battlefield." And yes, that was pretty damn homoerotic-sounding (as is the Otacon game ending, to a lesser-extent), I'll admit.

      But both express distinct attractions for women in the game -- Snake for Meryl, Otacon for Sniper Wolf. And Snake seems straight as an arrow, IMO, though I could definitely see Otacon as bisexual.

      That's probably the closest to homosexuality you'll find in MGS, unless I missed something... Now, MGS2, with the naked Raiden running around with his hands over his nuts as he kicks his enemies? Er, well, that's pushing things... I still have nightmares about the thought of a naked Raiden. It's bad enough he was a pussy wimp crybaby, especially compared to the badass Snake. But Raiden without clothes? Give me a break, I don't want to see his ass!

      MGS and MGS2 are still 2 of my favorite games though, just not for the above reasons. :)

  167. Metal Gear Series by adavies42 · · Score: 0

    Political content best summarized as "War is bad, mkay?"

    --
    Media that can be recorded and distributed can be recorded and distributed.
    -kfg
  168. I would like it noted that ... by burgburgburg · · Score: 1
    Hungarian villages, no matter how bleak and desolate, are uniformly tasty. While I wholehardedly support restraint in bleak Hungarian village defiling (allowing the villages to repopulate/rebuild so as to ensure their continuing ability to provide sustenance/fun), you seem to be asking Hell Demons to not defile bleak Hungarian villages at all. That is tantamount to asking us to not BE Hell Demons.

    As for the Great Zombie protest of 1997, I'll just point out that while zombies are Hell beings, they are certainly NOT Hell Demons. It is racist of you to attempt to meld the actions of zombies and my Hell Demon colleagues. We are not responsible in any way, shape or form for the brain eating that occurred.

    As for Hell Demon shooting, who cares? I'm a Hell Demon. Bullets can't harm me, silly human.

  169. Politics are simply by Lewis+Daggart · · Score: 1

    the reallife aplication of our value system. The kind of laws and officials you support or reject are based off of your belief structure. Games, like art, like TV, like clothing, like almost anything created by man, can't help but in some way reflect the mindset of the person who designed them. A game that takes place in space probably won't be designed by someone that hates the space program. Is that pushing a political agenda? No, it's simply inviting the public into your world, where a piece of your values will invariably surface. Civilization often requires you to raise taxes to improve your economy. Is that pushing a political agenda? No. It simply reflects the reality of the person who designed the system.

  170. Re:Every game that tries to have PLOT, gets preach by Anonymous Coward · · Score: 0

    Ecco the Dolphin was "environmental nutjob propaganda?"
    Oh that's right, PETA stands for People for Ecco to Thwart the Aliens!
    Let me guess, Sonic the Hedgehog is a lefty screed against using animals as the brains of an evil Republican robot army, right?
    Here I thought they were just kick ass games, I guess I need to spend a lot more time reading things into video games.

  171. Tom Clancy by 4eak · · Score: 1

    Personally, I think the (TV) commercial for Splinter Cell: Pandora Tomorrow is pretty blatantly nationalistic... NSA Spook sneaking around shooting people and blowin' things up while the voices of children recite the pledge of allegiance in the background? Seems like a thinly veiled attempt to drum up positive public opinion for America's new unilaterally aggressive posture in the international arena. Maybe it's just me.

    --
    --Damn! We're in a tight spot!
  172. Re:Every game that tries to have PLOT, gets preach by Mighty+Eris · · Score: 1

    I mean did anyone really think that there were junkies running around the streets throwing giant glowing hypodermics at people?

    You obviously didn't grow up in my hometown. I was just lucky I had NARC to teach me that it was okay to shoot those guys in the head.

  173. Have you played FFX? by SvnLyrBrto · · Score: 1

    More recently in The Final Fantasy series, Square has portrayed the "peaceful, kind, gentle, treehuging" nation (Beville/Yevon) as corrupt to the core; and, in fact, as the original aggressor against the industrial nation (Zanarkand, the great machina city).

    Not only that, but the surviving technological nation (the Al Bhed) is presented as being FAR more noble than the dominant anti-technology, "back to nature" one.

    cya,
    john

    --
    Imagine all the people...
  174. You're either joking, trolling, or just dense. by Anonymous Coward · · Score: 0

    (Or perhaps, as you say, "you've never seen it")

    The only way CNN is "left wing" is in comparison to those bloody fools over at fox "news".

    CNN may not be so fanatically loony as bill o'rielly and his lot, but they are certainly NOT left of centre.

    cya,
    john

  175. I dunno about splinter cell... by SvnLyrBrto · · Score: 1

    ... but in the first "Rainbow Six" game, the bad guys were an organization of "eco-terrorists" that infiltrated a "good old american" biotech corporation, and used its facilities to create a virus that would destroy humanity so nature could be saved.

    A plot like that is nothing, is not lifted from some right-wing propaganda rag.

    --
    Imagine all the people...
  176. Gotta catch 'em all, Politics! by watashiwananashidesu · · Score: 1

    Even very child-oriented games tend to be splattered all over with Politics. Take, for example, Pokémon.

    Now, let's look at the basic format of Pokémon. You play (or with the TV adaptation, watch) a human who is a Pokémon trainer. Trainers violently catch, and train these creatures, battle them for sport, and breed and trade them at will. According to the TV show, Pokémon are intelligent.

    Sound like any famous political issue to you?

    And the resemblence to the slavery issue isn't the only poltiical theme in Pokémon. Note: The following paragraphs have spoilers, so if you actually plan on playing these games, care about the plot, and haven't already beaten them, turn away now.

    The first Pokémon games, Red/Blue/Yellow, in addition to dealing with organized crime, also touched on government corruption. The single most evil organization in the games, ever--Team Rocket, a gang of theives--ran a casino in one of the towns, and took over a major scientific company (Silph, which was like a cross between Microsoft and Dow with a Pokémon bent) using inside operatives. But the real kicker was that the boss of Team Rocket, Giovanni, was also the most powerful gym leader--a government-sanctioned gym leader--in the region.

    The second series, Gold/Silver/Crystal, also had political elements. Several gym leaders--like Falkner's and Koga's daughter (Jeanine? I think?) -- inherited their gyms from their parents. This almost seems to be a way of ridiculing the monarchy system, especially since Falkner and Koga's daughter suck (whereas Koga was difficult to beat).

    But by far the most political Pokémon game I have seen is the Ruby/Sapphire series. In fact, Ruby/Sapphire seems to be a direct stab at certain political groups who are obbsessed with either animals or the environment.

    Depending on which version you choose, the villain of your game is either Team Magma or Team Aqua. Both are fanatical environmental groups hellbent on something. Aqua wants to increase the water, and Magma wants to increase the world's landmass. Both resort to extremist tactics to acheive their ends, like unleashing deadly legendary Pokémon, disrupting volcanos, trying to harness Pokemon who can control the weather, etc. When I first beat the game, the phrase I used to describe Teams Aqua/Magma was "like PETA meets al Qaeda." In retrospect that isn't very accurate, but you can see where I was going.

    I shudder to think where the next Pokémon game will go politically. It may tread even more dangerous ground than the stuff I write about in my Pokemon fanfics.

  177. Reading more into it than is really there by ExoticMandibles · · Score: 1
    A modern AAA-title videogame needs a story. But it can't be just any story--it's hard to make an exciting game about a love story or a comedy. So it needs to be an action story.

    What should the main character be accomplishing with their actions? Should they be making the world a better place or a worse place? Most people opt for "make it a better place".

    Well, if it's "make it a better place", then the world needs to be in a bad way, right? So they invent a world where something terrible has happened. They reach for the same tired bogeymen that are a staple of poorly-written dystopian movies: evil corporations and environmental damage.

    In point of fact, there are plenty of games where a positive future serves as a backdrop. For instance, the "Extreme G" racer series is set in a future where mankind has everything it needs, so for excitement they construct these dangerous anti-gravity races. I thought it was clever, then I read a review that described it as "yet another" racer set in such a utopian future.

    And there are many many more games with a strong storyline where politics are irrelevant. Too many to name.

    The article seemed to imply that political messages in video games was growing, and that's just false. A small fraction of games have some overt political subtext, just as they always have. It's just that there are more games now, so the resulting number of games is also larger.

  178. C&C Generals by Kadmium · · Score: 1

    Is anyone else offended by the political agenda set forth in C&C Generals? The evil GLA which will stop at nothing to liberate... uh... we dunno, really. They're called the Global Liberation Army but the game thoroughly avoids letting the player know who's being liberated or why.

    The behaviour required from a general of the GLA is, of course, deplorable. Killing your own townspeople is fine, apparantly, as long as you don't stop to think that the slaughter and/or oppression of your townspeople is one of the things you're pissed off about in the first place...

    Makes you wonder, though, if this isn't a bit of satire at the way the pro-western news stations represent the information. Osama bin Ladin, for example, is portrayed as an evil terrorist who kills randomly but how many people even know why? Most people seem to think he kills because he likes it and few seem to have any trouble believing that. [insert obligatory comment to distance self from pro-terrorists].

  179. NARC by G-Spot · · Score: 1

    How about NARC for NES?

  180. Re:foof? - They probably are talking about this... by iamcf13 · · Score: 1

    This is probably what they are talking about:

    Intel "f00f" Pentium bug

    Never tried it out.

    Don't know if it still works with the Pentium 2, 3, or 4.

    Is anybody willing to verify that this 'bug' still works for the Pentium 2, 3, and 4s?

  181. Shock and awe by Anonymous Coward · · Score: 0

    "Shock and awe" was aimed at Saddam's terrorist army, not the Iraqi civilians. Get real.

  182. CNN is left-wing by Anonymous Coward · · Score: 0
    "The only way CNN is "left wing" is in comparison to those bloody fools over at fox "news"."

    Yes. Compared to Fox, which is centrist, CNN is left-wing

    "CNN may not be so fanatically loony as bill o'rielly and his lot, but they are certainly NOT left of centre"

    They most definitely are. O'Reilly a loony? Maybe, but he is a moderate/centrist. CNN, on the other hand, strongly favors left-wing candidates and left-win causes. For example, CNN favors ruling elites controlling health care (a basic tenet of the left) instead of it being left to the people.

  183. Civilization vs socialism by Anonymous Coward · · Score: 0
    " In fact it's been shown that by increasing the control workers have over the means of production and decreasing authoritarianism increases production."

    Capitalism is the system where the workers have the most control over what they own or create. In socialism, they have the least control: bullying authorities force them to behave one way or another.

    "alternative/anti-authoritarian political systems... but it's still shows a lack of understanding."

    If they reject socialism, syndicalism, etc it shows a strong understanding. While these systems look good on paper to a few, they are disastrous when implemented, and require a super-strong fascistic state to maintain.

    "Clearly capitalism/democracy is portrayed as the "best" system. Intended or not, one could clearly argue there's a very heavy right-wing bias."

    "It's possible to be communistic and Democratic"

    That is known as "democratic fascism", in which the government owns everything but is democratically controlled. However, it really is not that democratic: once the government runs all of your personal affairs, there isn't much freedom left.

    Leaving "capitalism" for another argument (such as the fact that the far-right opposes economic freedom such as capitalism, I find it amusing that you claim that a pro-democracy bias is "very heavy right-wing"

  184. For the brits who remember the miner's strike! by Anonymous Coward · · Score: 0

    Was Red Faction (the first one) a leeeeeetle bit political? Aside from referencing individual games for political name checks and points scoring...aren't all games political in that tune out, jack in, escape to the simulation sort of way?