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MAME To Become GPL?

BigJimSlade writes "The 'What's New' file for the latest release of the Multi Arcade Machine Emulator (or MAME, as it is more affectionately known) states that the developers/maintainers are considering re-licensing the not-so-open source code under the GPL/LGPL. Currently the source is under a slightly restrictive licence that prevents modifications to certain areas of code from being redistributed. (L)GPL source for this project would be quite a boon for devlopers, who could reuse the CPU cores and other key components in other OSS projects."

281 comments

  1. Yea! Tim Eckel Can Now Sell MAME! by Anonymous Coward · · Score: 0

    Congrats Tim!

    1. Re:Yea! Tim Eckel Can Now Sell MAME! by Anonymous Coward · · Score: 0

      That rat bastard would try too!

  2. But what about the ROM licenses? by mooman · · Score: 5, Interesting

    I don't think many people ever gave much thought to the licensing of MAME itself. I mean, it's nice that it's possibly joining the ranks of the open source movement, but the whole licensing and legality of the rom images I think is a far more restrictive dilemma...

    Now if the games themselves were being made GPL, now that would be some great news!

    --
    In the Portland, Ore area and like card games? Check out: http://groups.yahoo.com/group/portlandgames/
    1. Re:But what about the ROM licenses? by mrseigen · · Score: 5, Interesting

      That would be neat. I think it would be a good idea to start some kind of website dedicated to petitioning arcade companies to release their ROMS to the general public to boot.

    2. Re:But what about the ROM licenses? by mooman · · Score: 5, Informative
      --
      In the Portland, Ore area and like card games? Check out: http://groups.yahoo.com/group/portlandgames/
    3. Re:But what about the ROM licenses? by Tseran · · Score: 4, Insightful

      The biggest problem with some of the ROMs, even though a lot are Abandonware is that some game makers are realizing that we want to play these old games and are releasing them as packages like Nameco Museum on the GBA and the Pac Man collection too. Who knows, other games may appear this way too.

      --
      .sig: It's what's for dinner.
    4. Re:But what about the ROM licenses? by highfreq2 · · Score: 1

      Allowing us to play them legally, oh no!

    5. Re:But what about the ROM licenses? by Brendan+Byrd · · Score: 2

      Okay, how about some sites that have actually had some success with getting games put into the public domain? I know the id Software and a few other companies do it, but that's just because of their own free will, not because a petition convinced them to.

    6. Re:But what about the ROM licenses? by langed · · Score: 1
      Well, I guess no one else has said it, but I'm pretty sure that Rob Malda gave a little thought to it. After all, he did create a frontend to MAME for his homemade cabinet. Frankly, I'm surprised that this story wasn't posted by CmdrTaco himself.

      But as for the roms, I think you've got about as much luck getting them GPL'd as you'd have trying to GPL Office. I just don't see it happening anytime soon.

      Now, on the other hand, I seem to recall a copyright restriction about the loss of copyright by the owner after x years. Now, x may be 20 or so, so the only roms that might fall under this category may be those from Atari (think the 2600), but seeing how a lot of the companies that made the 8-bit Nintendo games are now out of business, this particular clause may come in handy in finding "legal" roms, now or a few years down the road. But alas, IANAL.... :(

    7. Re:But what about the ROM licenses? by cpt+kangarooski · · Score: 1

      Now, on the other hand, I seem to recall a copyright restriction about the loss of copyright by the owner after x years. Now, x may be 20 or so, so the only roms that might fall under this category may be those from Atari (think the 2600), but seeing how a lot of the companies that made the 8-bit Nintendo games are now out of business, this particular clause may come in handy in finding "legal" roms, now or a few years down the road. But alas, IANAL.... :(

      I also am not a lawyer.

      What you're thinking of is (in the US anyway) the constitutionally mandated copyright expiration date. Really the mandate is just that there is one -- there's some dispute as to if it also goes to when it happens.

      Right now for a typical video game it'll probably be 95 years after it was published + any time needed to get to the nearest following New Year's. (I assume they're works for hire)

      So for Pong, which was built in 1972 IIRC, we ought to be getting it into the public domain on Jan 1, 2068, if it was indeed copyrighted.

      This is certainly a few years down the road. I wasn't born when Pong came out... and I'll be pretty impressed if I live long enough to play it in the public domain. This doesn't really sit well with me.

      While we wait, let's all join in calling for a significant reduction in copyright's length and scope!

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    8. Re:But what about the ROM licenses? by vb.warrior · · Score: 0, Flamebait

      Oh yes, fuck-nuts wrote it, check out his disclaimer:

      This code is released under the GPL. I DO NOT WANT BUG REPORTS. If it blows up your computer, I don't care, its your own damn fault.

      Seems the bugs in his software are not due to him being an untalented perl monkey, they are in fact down to the user. Wow now there is the Linux spirit in action!

    9. Re:But what about the ROM licenses? by Anonymous Coward · · Score: 0

      >Abandonware

      The word means nothing. When a company creates something, it's copyrighted for the appropriate period. Other companies/individuals have no legal claim to anything, regardless of their opinion on what 'should' happen to 'old' games. It's laughable.

    10. Re:But what about the ROM licenses? by Anonymous Coward · · Score: 0

      Yes, because companies always respond to petitions, especially online ones that are largely unverifiable and meaningless.

    11. Re:But what about the ROM licenses? by Anonymous Coward · · Score: 0

      What the fuck is your problem? If he doesnt want to support that software he doesnt have to, if it helps you then great, if not then oh well.

      Write your own you fucking jackass.

    12. Re:But what about the ROM licenses? by vb.warrior · · Score: 0

      See the 'Its your fault' part again. This isnt him saying 'I wont support it', he is basically blaming his lack of skills (for gods sake this website makes the eyes bleed more than RMS on a hot day) on the user. Wanker.

  3. OT - How many Roms are legal? by teamhasnoi · · Score: 4, Insightful
    How many out there actually use Roms they have the licence to? I'm guessing the number of people who own a Tempest cabinet pales in comparison to the number of Rom files out there.

    Just a thought.

    1. Re:OT - How many Roms are legal? by rendermouse · · Score: 2, Insightful

      About as many legal ROMs as there are Colecovisions still in use.

      --
      "Follow your Bliss." -- Joseph Campbell
    2. Re:OT - How many Roms are legal? by Anonymous Coward · · Score: 2, Insightful

      ...but how many people WOULD buy legal ROMs if the ROMs were made legally available?

      To me, ROMs are they same legal gray area as abandonware. People pirate because they have no realistic legal options. Present them with what they want for a reasonable price, and watch the piracy disappear!

    3. Re:OT - How many Roms are legal? by Anonymous Coward · · Score: 0

      my view is, if i purchased the game and own it, i can download the rom also.

      if thats LEGAL, im not sure, nor do i CARE

    4. Re:OT - How many Roms are legal? by DdJ · · Score: 5, Insightful
      To me, ROMs are they same legal gray area as abandonware.
      Abandonware is not in a legal gray area. Pirating abandonware is just as illegal as pirating a $50000 software package. If you must, say it's in a moral grey area (in which case I simply won't agree with you), but don't kid yourself, there's absolutely no legal grey area.
    5. Re:OT - How many Roms are legal? by Anonymous Coward · · Score: 0

      Wow, last I checked, abandonware wasn't a grey area but flat out illegal. It's no different than trading software that's still in production because it violates the copyright on the game. Even if the company doesn't exist anymore, SOMEBODY probably still has the rights to the software.

    6. Re:OT - How many Roms are legal? by jedidiah · · Score: 1

      Sure there is. The concept is known colloquially as squatters rights. If you abandon real property, other people can come along and "steal it" if they settle down on it and improve it.

      Also, there is a very particular difference between pirating a $50000 software package and ANY game. You are simply ignorant of the law and choose to spread your ignorance around.

      Try reading the actual USC sometime.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    7. Re:OT - How many Roms are legal? by Mitchell+Mebane · · Score: 1, Insightful

      I personally have all the MAME 0.61 ROMsets. Still working on 0.62.

      And no, I don't own a single cabinet.

      --

      The roots of education are bitter, but the fruit is sweet.
      --Aristotle
    8. Re:OT - How many Roms are legal? by DdJ · · Score: 4, Informative
      Sure there is. The concept is known colloquially as squatters rights. If you abandon real property, other people can come along and "steal it" if they settle down on it and improve it.
      That applies to land, buildings, and the like. There is no related concept for intellectual property.

      There is no legal grey area here.
    9. Re:OT - How many Roms are legal? by RevAaron · · Score: 2

      The USC? Would that mean the United States Constitution? If so, where is it does it state that abandonware is OK to use against the original license? Or that there's a difference between a piece of software that costs $50k and a game? I'm dying to know- sounds like an interesting part of the USC that they skip over in High School civics classes, but seems like it'd grab the students' attention!

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    10. Re:OT - How many Roms are legal? by drinkypoo · · Score: 3, Insightful
      I'm sorry, how does this follow? I have a colecovision and a handful of games, that doesn't entitle me to run anything other than THOSE versions of THOSE games in mame.

      Also, I think that at this point more people own arcade machines than people use their colecovisions. I mean, I don't use mine at all, the controller is a suck. Ditto for my intellivision, atari VCS, super pong, atari jaguar, or most of the other video game systems I own.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:OT - How many Roms are legal? by rodgerd · · Score: 2

      But there should be...

    12. Re:OT - How many Roms are legal? by cpt+kangarooski · · Score: 4, Interesting

      Sure there is. Unless there's a discovery rule in play, the statute of limitations on copyright infringement is something like what, 2 years? 3?

      It won't give you good title like adverse possession will, but it's basically the same thing if you don't plan to redistribute.

      Incidentally, adverse possession also applies to physical objects, although then there typically is a discovery rule in play, IIRC.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    13. Re:OT - How many Roms are legal? by cpt+kangarooski · · Score: 1

      No. U.S. Const. is the United States Constitution. U.S.C. is the United States Code, i.e. the main body of federal statutory law passed by Congress. The Law School at Cornell has an excellent web site with a copy of the U.S.C. there. Of course, a somewhat better resource is the U.S.C.A. (U.S.C. Annotated) which has various refrences to decisions interpreting the statutes.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    14. Re:OT - How many Roms are legal? by LineNoiz · · Score: 1

      I'm sorry, how does this follow? I have a colecovision and a handful of games, that doesn't entitle me to run anything other than THOSE versions of THOSE games in mame.
      Also, I think that at this point more people own arcade machines than people use their colecovisions. I mean, I don't use mine at all, the controller is a suck. Ditto for my intellivision, atari VCS, super pong, atari jaguar, or most of the other video game systems I own.


      I do believe the point was to say 'Not many.' That is, not many colecovision's in use, and not many legal ROM's.

      --
      "Quotation is a serviceable substitute for wit." --Oscar Wilde
    15. Re:OT - How many Roms are legal? by JordanZ · · Score: 1

      I think there is a difference. The $50K software package is being sold. I could purchase it if I wanted. However, it's not possible to purchase the ROMs used in MAME even if you wanted to.

    16. Re:OT - How many Roms are legal? by Cyph · · Score: 2

      Frankly, I don't have a license to any of the ROMs I use. And I have 4.6Gb worth of MAME ROMs stored on CDs.

      I figure, with the thousands of dollars worth of quarters I dropped into the evil arcade machines, I deserve to at least be able to play arcade games in a small window with a Gravis Gamepad. It's not quite the arcade experience, but it sure is fun. :)

    17. Re:OT - How many Roms are legal? by enrico_suave · · Score: 3, Informative

      >I have a colecovision and a handful of games, that >doesn't entitle me to run anything other than THOSE >versions of THOSE games in mame.

      actually, no... it might give you license to run those game images in MESS's colecovision emulator... but unless you have the ARCADE PCB you only making yourself feel better about your piracy... Of course you're still better than me... I don't even have the colecovision carts of the games in my MAME cabinet... *Shrug*

      e.

      --
      Build Your Own PVR/HTPC news, reviews, &
    18. Re:OT - How many Roms are legal? by Anonymous Coward · · Score: 0

      Are you a congressman who is amending copyright law? No? A Federal Judge? No? Then nobody cares what you think.

    19. Re:OT - How many Roms are legal? by EvanED · · Score: 2

      The statute of limitations on copyright infringement is 5 years.

    20. Re:OT - How many Roms are legal? by Anonymous Coward · · Score: 0

      You must be new here. This place is for people to discuss things. We call it a "discussion forum". I know you're slow, what with that learning disability and having your head run over as a child and all that, so I just thought I'd help you out.

      On Slashdot, you don't NEED to have a specific occupation to post. All you need is an opinion, Jimmy.

    21. Re:OT - How many Roms are legal? by cpt+kangarooski · · Score: 2, Informative

      Ah -- actually we're both right.

      The statute of limitations on CRIMINAL copyright infringement is 5 years; the statute of limitations on CIVIL copyright infringement is 3 years. 17 U.S.C. 507 (2002).

      (I.e. the gov't has 5 years to get you, the actual copyright holder has only 3)

      Thus, assuming there is no discovery rule (too lazy to check) you need only get away with it for a while. Once the clock runs out, welcome to The Perfect Crime. Population: you.

      I don't recommend it. But this is almost exactly how adverse posession (aka squatter's rights) works.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    22. Re:OT - How many Roms are legal? by Anonymous Coward · · Score: 0
      Abandonware is not in a legal gray area. Pirating abandonware is just as illegal as pirating a $50000 software package. If you must, say it's in a moral grey area (in which case I simply won't agree with you), but don't kid yourself, there's absolutely no legal grey area.
      There is a grey area and it's generally called fair use. Have you not been in a class where the prof photocopied an out of print book for the class. This is actually covered by fair use, because there is no other way to disseminate the information.

      Also, consider that in a civil case the injured party must demonstrate damages. It makes a pretty weak case to say that if I ``pirate'' a ROM image that they aren't selling for my own personal use that they have suffered any damages at all. If they've no damages then they have no case. Of course, there is a difference between personal use ``piracy'' and distribution to others especially if you are charging for it.

    23. Re:OT - How many Roms are legal? by EvanED · · Score: 2

      OK, thanks for the clarification.

    24. Re:OT - How many Roms are legal? by DdJ · · Score: 2
      I think there is a difference. The $50K software package is being sold. I could purchase it if I wanted. However, it's not possible to purchase the ROMs used in MAME even if you wanted to.
      While that may be justification for saying there's a moral grey area, that has absolutely no bearing on the legality of the act at all.

      And still, the owners of the ROMs are still using them and making money off them. They're being sold in emulators for other platforms, like the GameBoy Advance. Those vendors have a vested interest in making sure the original is not available, so that more sales of the emulated versions occur.
    25. Re:OT - How many Roms are legal? by Sunthalazar · · Score: 1

      Actually, copying a book for educational purposes is legal. I don't know that copying the whole book is, but sections for references is.

      At least that's been my understanding for a while. You can't disseminate to the public as a whole, but you can give it to your students to study from.

  4. A good idea by Anonymous Coward · · Score: 0

    It's a good idea. MAME has been plagued by controversy over the last year, fighting accusations of rom hoarding and rejecting game simulations (such as Pong). This will allow development to become more democratic and refocus unofficial development into a single version.

    1. Re:A good idea by gl4ss · · Score: 2

      there's a mame version, misfitmame, that's meant for simulations and other stuff not included in mame itself, like gambling games and stuff like that.

      now i don't know if it interferes with the current model though.

      the part of the license that's the 'needed' part vs. gpl/lgpl is that it prohibits you from distributing it along with roms. (iirc)

      --
      world was created 5 seconds before this post as it is.
  5. Re:mame by teamhasnoi · · Score: 0, Offtopic

    Have you beat Algernon through the maze yet?

  6. Stealing code is easy by krog · · Score: 4, Interesting

    It's nice that MAME is going open-source, but the code has been there to steal all along. There were parts to which modification was illegal, but plenty of developers went ahead and did just that, forking their own versions. Maybe now the version forks can be reintegrated into the MAME mother tree.

    (I don't remember the names of these forks but a Google search should pick a few up)

    1. Re:Stealing code is easy by Pr3d4t0r · · Score: 4, Informative

      Maybe there wouldn't have been as many forks if communication with the "official" MAME developers hadn't often feel on deaf ears. Granted this was a long time ago, But I don't remember enjoying much of a dialog with the MAME folks back when I was dinking around with BeMAME. I ended up staying inside the lines for the most part, but a few minor changes here and there (header file capitalization issues IIRC) would've helped a lot.

      Whatever. Glad to see it opening up. It's fun stuff.

    2. Re:Stealing code is easy by Cryptnotic · · Score: 3, Interesting

      AdvanceMAME is a good example. They modified video output to make it tweak a standard VGA card to output signals which are compatible with arcade monitors. It wasn't really cross-platform though.

      I think the thing that the MAME people objected to most was the emulation of more modern recent games.

      --
      My other first post is car post.
    3. Re:Stealing code is easy by Olivier+Galibert · · Score: 2

      All header files capitalization issues have been fixed though, and any remaining are considered bugs. There is a stray '\' in 0.62, but it's considered a bug too.

      OG.

  7. Mr. Do! by RobertB-DC · · Score: 0, Offtopic

    Oddly enough, I was just asking a video game repair guy if he'd seen a "Mr. Do" game recently. It took a while for him to remember it, but all us children of the '80s have these games buried in our subconcious, somewhere. ... so thanks to Slashdot, I now know where to find Mr. Do info! One of those searches you just wouldn't think to "do" without a little reminder. Thanks again, y'all...

    --
    Stressed? Me? Of course not. Stress is what a rubber band feels before it breaks, silly.
  8. Has anyone made their own mame roms by Anonymous Coward · · Score: 0

    With mame acting as a pretty much universal hardware platform these days, has anyone made their own mame roms yet?

    Maybe this will spur on open source gaming a bit.

    1. Re:Has anyone made their own mame roms by brandorf · · Score: 1

      It's definatley possible, but because mame emulates specific sets of hardware, you'd almost have to have the devkit for that specific hardware to test you game on. It's really no different than the various bootleg games that appeared throuought the 80's like Galaga being rewritten to run on different hardware.

      --


      Bork Bork Bork!!
  9. ? or am i just crazy? by iosmart · · Score: 0

    interesting...wasn't there a post about this before though?

  10. Mame Going OpenSource by DarkKnightRadick · · Score: 0, Redundant

    I tihnk it's great that MAME has finally gone Open Source, but another poster made a far more important point, IMO. The ROM liscensing. As far as I know, ROM's are only legal to have if you own the game (either the cartridge or the cabinet).

    --
    "There is a way that seems right to a man, but its end is the way of death." Proverbs 16:25 (NKJV)
    1. Re:Mame Going OpenSource by brandorf · · Score: 3, Informative

      Actually I read a ruling that ROMS are legal ony if you have the actual media the roms came from. i.e. the ROM chips (or things like the MVS cart that Neo-Geo used). If you meant cartriges as in having the NES version of Galaga allows you to play Galaga in MAME, that's still illegal, oddly enough. Though owning things like the Playstion Namcomuseum does allow you to do this, because the Roms are included on the CD.

      --


      Bork Bork Bork!!
    2. Re:Mame Going OpenSource by DarkKnightRadick · · Score: 1

      That is indeed weird. You would think owning a copy of at least the cartridge version would clear you from any illegalities.

      So much for that.

      --
      "There is a way that seems right to a man, but its end is the way of death." Proverbs 16:25 (NKJV)
    3. Re:Mame Going OpenSource by Sancho · · Score: 2

      Strictly speaking, the law doesn't allow you to obtain a backup. You have to make it yourself. Also, the code for the cartridge is much different from the code for the arcade version, so it makes sense that a copy of one wouldn't entitle you to a copy of the other.

    4. Re:Mame Going OpenSource by DarkKnightRadick · · Score: 1

      That is interesting. I'll have to keep it in mind, although I don't see how obtaining a copy is any different then making the copy yourself. Either way you are "obtaining" a copy.

      --
      "There is a way that seems right to a man, but its end is the way of death." Proverbs 16:25 (NKJV)
  11. This would be great news if....... by SiliconJesus101 · · Score: 4, Interesting

    The developers were able to add back the gambling type (fruit machines, blackjack, poker, etc.) games. I think the main reason for the source not being under the GPL was because of a) Nicola not liking the gambling games and b) The fear that the newer and still for sale Capcom, NeoGeo, and other roms may be added by someone causing pircay of new software. I do agree with not adding in current games that are still making money for their copyright holders. The crime of owning ROM images you do not own is still just as illegal regardless of their age unless the copyright has expired. I think the intentions of not emulating newer games was to help MAME "fly under the radar" of the IDSA. As for the non-emulation of gambling type arcade games...well...it's a shame that someone would STOP others from adding that to the source.

    --

    "The strong will do what they want, the weak will do what they must."
    -Thucydides

    1. Re:This would be great news if....... by Olivier+Galibert · · Score: 3, Interesting

      You think wrong. Other people add the recent games whether we want it or not, and we don't care when other versions add the gambling game, we'll just keep not supporting them because they're not considered video games.

      BTW, if you're curious, what makes the difference between video games and gambling games for us is whether skill can make a difference. In gambling games, all is decided by the return ratio the operator set in the configuration, and you can't change the results, whatever you do (modulo bugs in the software if there are any exploitable).

      OG.

    2. Re:This would be great news if....... by Anonymous Coward · · Score: 0

      Gambling games are different.

      With gambling games someone could make money off of mame alot easier that normal games. Think if megatouch was emulated. Plus, if it is GPLed, what is stopping you from adding gambling games yourself????

    3. Re:This would be great news if....... by Anonymous Coward · · Score: 0

      gambling isn;t in mame because how would it do the payout? :) Also, if it is GLP'd what would stop you from adding them into mame for yourself. Hell, what is stopping you from doing that now???

  12. Will we have to call it.. by grub · · Score: 5, Funny


    ..GNU/MAME ?

    --
    Trolling is a art,
    1. Re:Will we have to call it.. by Vann_v2 · · Score: 1

      Simple answer: no.

      Hope that helps.

    2. Re:Will we have to call it.. by BlueGecko · · Score: 5, Funny

      Actually, while the FSF has not proposed that name, Microsoft proposed one very similar, although they spelled it incorrectly as "MAIM GNU."

    3. Re:Will we have to call it.. by Anonymous Coward · · Score: 0

      How about:

      GNU/SUCKS

    4. Re:Will we have to call it.. by Gridle · · Score: 5, Funny
      RMS already calls it "NAME". I'm not kidding.
      From: Richard Stallman <rms@gnu.org>
      Subject: Re: MAME going GPL!?
      Date: Fri, 11 Oct 2002 00:41:15 -0400

      I hope they change the license of NAME, because the current license is not free. It is also self-contradictory.

      [lengthy bit about the word "free" that is pointless to reproduce here]
      Maybe it's the viral nature of GPL. The mere thought of moving to GPL makes you lose all control. ;-)
    5. Re:Will we have to call it.. by GunFodder · · Score: 3, Interesting

      How about just GAME? I guess that would get confusing pretty quickly.

  13. Why was it not under the GPL to begin with? by burgburgburg · · Score: 1

    Was there any reason why it was started with the other license scheme? Are there any unique reasons why it should not be GPL'd?

    1. Re:Why was it not under the GPL to begin with? by aridhol · · Score: 4, Insightful
      Is there any reason that everything must be GPL'd?

      <RANT>
      Why is it that every time a project announces that it is changing it licensing to be GPL, somebody has to ask why it wasn't before? Why does it matter? Really? Who cares why it changed, why it wasn't GPL before, or even that it is GPL now?
      </RANT>

      --
      I can't say that I don't give a fuck. I've just run out of fuck to give.
    2. Re:Why was it not under the GPL to begin with? by Blimey85 · · Score: 1

      This is just a guess but my thinking is that since only certain parts were restricted, maybe these parts were already under some other license that the MAME people did not at the time of deciding on a license have control over.

      --
      How is it that one careless match can start a forest fire, but it takes a whole box to start a campfire?
    3. Re:Why was it not under the GPL to begin with? by Anonymous Coward · · Score: 0
      Why is it that whenever someone asks a simple question out of curiosity, someone else has to bite their fucking head off?

      Didn't your mommy ever teach you "If you have nothing nice to say, shut your fucking mouth!"???

    4. Re:Why was it not under the GPL to begin with? by OAB · · Score: 1

      Because it wasn't under any license, it was just written and released.
      MAME has been GPL before, version 0.22 to 0.26 where release under the GPL.

    5. Re:Why was it not under the GPL to begin with? by DarkZero · · Score: 5, Interesting

      Was there any reason why it was started with the other license scheme? Are there any unique reasons why it should not be GPL'd?

      The reason that it started with the different licensing scheme was basically control. The MAME developers wanted to have as much control of the program as possible while still staying open source. This way, they could make decisions for the majority of the MAME programs out there, such as not letting gambling games or new games for old hardware (specifically new Neo-Geo games) appear in the program, as well as keeping MAME from appearing in a commercial product and thus increasing its profile in the gaming industry.

      Basically, they wanted to keep MAME as low profile as possible by keeping it out of commercial products and under the radar of companies whose games they emulate, such as SNK/Playmore or Capcom. Why they're considering GPLing it now when none of those issues have been resolved is beyond me.

    6. Re:Why was it not under the GPL to begin with? by ChaosDiscord · · Score: 2
      Who cares why it changed...that it is GPL now?

      People who are interested in reusing parts of code. (MAME has heavily optimized versions of several filters designed to make bitmaps scale up better and also has processor emulators for a number of processors). Also people who are interested in reselling the code (perhaps Atari would be interesting in rebranding MAME and selling a "Classic Atari Arcade Games" package). And finally people who insist on running exclusively Free Software on their computer.

      Maybe you don't care. That's fine. But the fact that people are asking (And that timothy decided to post it) suggests that some people do care.

    7. Re:Why was it not under the GPL to begin with? by jericho4.0 · · Score: 2

      I agree with your sentiment, but I think the OP was asking if there was a technical or other reason for not alowing some of the code to be modified, seeing as the rest was open. At least that's how I read it. Anyone know?

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    8. Re:Why was it not under the GPL to begin with? by Anonymous Coward · · Score: 0

      Why is it that every time a project announces that it is changing it licensing to be GPL, somebody has to ask why it wasn't before? Why does it matter? Really? Who cares why it changed, why it wasn't GPL before, or even that it is GPL now?

      A good example of people who care about a project changing its license to GPL would be pretty much anyone reading a discussion about a project changing its license to GPL. Other than you of course... why are you here, exactly?

    9. Re:Why was it not under the GPL to begin with? by millette · · Score: 1

      Well duh! Everyone knows gpl software has less bugs! 8^/

  14. Re:mame by Anonymous Coward · · Score: 0

    Please don't ever post here again. Your comments are inane and not needed. Bye.

    Sincerely,
    Opera Winfreed

  15. Legal? by Fireal · · Score: 1

    Most people who play emulated games do not have the actual game (whether it be cartidge, cabinet or disk) that they have the ROM for. If I had an arcade machine for Zaxxon, I don't see any reason to download an emulated version. Keep the coin box open and toss a quarter in when you want to play. Hell, use the same quarter over and over. Emulators don't really make much sense to me.. the "legal licensing" of the ROMs anyway..

    1. Re:Legal? by sweetooth · · Score: 3, Insightful

      For those of us that do have boxes of cartridges filling up storage sheds or closet space emulation makes perfect sense. The fact that the majority don't have the carts doesn't mean emulation isn't usefull for those of us that do have carts. Personally I use MESS more than MAME, but that's simply because I have more old console carts than anything.

    2. Re:Legal? by Fireal · · Score: 1

      I do have boxes of carts sitting in my house. I have a banana box filled with just old NES games and another with Genesis and Atari 2600 games. Only system I still have out of a box is my SNES which I play sometimes. I do see the point, but there's no "decent" (for lack of a better term) alternative to playing the game using the original gear it was made for. Playing "Blackthorne" on my SNES and on a PC (emulated) are two completely different things. I just can't use my SideWinder or Gravis gamepad and get the same feel as playing with my SNES controller.

    3. Re:Legal? by sweetooth · · Score: 2

      For most gameing I prefer a PlayStation or Playstation 2 style controller and of course there are ways to use them with a PC. USB Adapter I've seen several sites that show you how to hack older controllers to match a serial port or a gameport.

    4. Re:Legal? by Anonymous Coward · · Score: 0

      I used to own a near-pristine stand-up TRON machine...

      Unfortunately, the cabinet was virtually destroyed in a moving accident... leaving me with only the boards.

      After another accident, I suspect that not even the boards would function, even if there were a cabinet to fit them in.

      Thus, while I still own the boards, I also have the downloaded ROMs... because I can't use the physical ROMs in my possession for real.

      Emulators make PERFECT sense to me; I can't play my game (especially since I could probably not purchase a new cabinet even if I wanted to), yet I still own it...

    5. Re:Legal? by Anonymous Coward · · Score: 0

      so what happens when the board goes dead, then what?
      i have a shedload of old games for atari 2600, sinclair spectrum, and c64. while the atari ones mostly work, the analogue cassette tapes are well and truly screwed. it is a marvel that i can still play these old games that i own on newer hardware and my os of choice.

  16. I never knew this was a problem to begind with... by Blimey85 · · Score: 4, Interesting
    It was my understanding that the main licensing problem was with the ROM's and not the MAME software. How does one go about getting a license to a ROM? If you could find the an actual cartridge for the game you wanted to play (if it was on a cartridge to begin with), would that give you the right to play it on your computer? I guess it would. Owning it in cartridge form should allow you to play it however you damn well please as long as you aren't making copies and all that other stuff.

    But what if you can't find the cartridge or what if it was never on a cartridge? Some ROM's came from consoles right? So how would you license one of those? I think there needs to be a consolidated effort to petition the companies who own the rights to the games in question and beg/plead/threaten/nag/etc until they release their games under the GPL or some other license that would allow us to play them without having to keep an eye out for "the man".

    --
    How is it that one careless match can start a forest fire, but it takes a whole box to start a campfire?
  17. Open source vs Free software by Anonymous Coward · · Score: 5, Insightful
    MAME was always open source. Saying it was "not-so-open" isn't true. All the source was free to download and look at. That's open source.

    MAME was free software, but only free as in beer. It wasn't free as in speech. The change to (L)GPL would make it free software.

    Sorry about the anonymous post. When I try to make a subtle point, I always get "-1 overrated" by people who don't read carefully. I don't know why I let the bother me, since I still gain unneeded karma.

    1. Re:Open source vs Free software by edLin · · Score: 1
      The Open Source Definition

      Introduction
      Open source doesn't just mean access to the source code. The distribution terms of open-source software must comply with the following criteria:

      1. Free Redistribution
      The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.

      2. Source Code
      The program must include source code, and must allow distribution in source code as well as compiled form. Where some form of a product is not distributed with source code, there must be a well-publicized means of obtaining the source code for no more than a reasonable reproduction cost-preferably, downloading via the Internet without charge. The source code must be the preferred form in which a programmer would modify the program. Deliberately obfuscated source code is not allowed. Intermediate forms such as the output of a preprocessor or translator are not allowed.

      3. Derived Works
      The license must allow modifications and derived works, and must allow them to be distributed under the same terms as the license of the original software.

      4. Integrity of The Author's Source Code
      The license may restrict source-code from being distributed in modified form only if the license allows the distribution of "patch files" with the source code for the purpose of modifying the program at build time. The license must explicitly permit distribution of software built from modified source code. The license may require derived works to carry a different name or version number from the original software.

      5. No Discrimination Against Persons or Groups
      The license must not discriminate against any person or group of persons.

      6. No Discrimination Against Fields of Endeavor
      The license must not restrict anyone from making use of the program in a specific field of endeavor. For example, it may not restrict the program from being used in a business, or from being used for genetic research.

      7. Distribution of License
      The rights attached to the program must apply to all to whom the program is redistributed without the need for execution of an additional license by those parties.

      8. License Must Not Be Specific to a Product
      The rights attached to the program must not depend on the program's being part of a particular software distribution. If the program is extracted from that distribution and used or distributed within the terms of the program's license, all parties to whom the program is redistributed should have the same rights as those that are granted in conjunction with the original software distribution.

      9. The License Must Not Restrict Other Software
      The license must not place restrictions on other software that is distributed along with the licensed software. For example, the license must not insist that all other programs distributed on the same medium must be open-source software.

      10. No provision of the license may be predicated on any individual technology or style of interface.

    2. Re:Open source vs Free software by jbn-o · · Score: 5, Insightful
      MAME was always open source. Saying it was "not-so-open" isn't true. All the source was free to download and look at. That's open source.

      No, MAME was never Open Source because MAME's license was never approved by OSI, and no, merely seeing the source code is not all there is to Open Source (as the Open Source definition points out in the first sentence). It's easy to arrive at that misunderstanding however, many people merely take the definitions of the words "open" and "source" and arrive at that conclusion.

      For a more thorough understanding of the differences between the Open Source and Free Software movements, I encourage you to read the definitions of both terms and this essay because it does not address one movement or the other by name calling like the OSI's FAQ does.

    3. Re:Open source vs Free software by Anonymous Coward · · Score: 0

      thanks for explaining your posting policy w/r/t the effect that it has on your karma. i had been wondering about that, and do appreciate your taking the time to lay out the facts

      LOSER.

    4. Re:Open source vs Free software by Jim+Hall · · Score: 1

      (L)GPL source for this project would be quite a boon for devlopers, who could reuse the CPU cores and other key components in other OSS projects.

      More importantly for MAME, this also means that developers can incorporate improvements pulled from other (L)GPL'd programs to help the MAME project.

      -jh

    5. Re:Open source vs Free software by DustMagnet · · Score: 1

      I don't want to start a fight, but I'm curious. Which of these criteria did the old MAME license violate? I thought the old license fit all of these, but I admit I haven't checked line by line.

      --
      'SBEMAIL!' is better than a goat!!
    6. Re:Open source vs Free software by Hope+Thelps · · Score: 1

      Sorry about the anonymous post. When I try to make a subtle point, I always get "-1 overrated" by people who don't read carefully. I don't know why I let the bother me, since I still gain unneeded karma.

      Have you tried suggesting in your logged in posts that what you're saying is subtle and will be appreciated by people who read carefully? That should help.

      Not that I don't sympathise, I always get "-1 off topic" by people who aren't astonishingly good looking, kind, generous, wise and a credit to the human race :(

      --
      To summarise the summary of the summary: people are a problem. ~ h2g2
    7. Re:Open source vs Free software by Frank+T.+Lofaro+Jr. · · Score: 3

      Open source requires the user be given certain rights, not just access to the source.

      Keep your Stallmanesque ranting about "free software" versus "open source" out of the rest of the Linux community, it is divisive.

      --
      Just because it CAN be done, doesn't mean it should!
    8. Re:Open source vs Free software by man_ls · · Score: 5, Interesting

      I disagree with you there...

      Open source means, to me, that they let you look at it, download it, mess with it, etc.

      Open Source (capitals) means the political licenses put out by OSI/FSF as a way of influencing developers, to try and get their licenses rendered legally enforceable.

      I personally think that OSI is almost as bad as ICANN is, but there is a lot more need for OSI than there is for ICANN. Just, the implimentation if it should be different.

    9. Re:Open source vs Free software by Anonymous Coward · · Score: 0

      The part that says "Derived works" are allowed.

    10. Re:Open source vs Free software by Anonymous Coward · · Score: 0

      All salute the OSI Natzis :( It's not approved! Oh no! It's not really open source! Bullshit. Part of "Freedom" is being able to liscence your own product any way you want. And just because a couple of liscence Natzis haven't "approved" of it doesn't make it not open source. Ghod peepul!

    11. Re:Open source vs Free software by Hope+Thelps · · Score: 3, Interesting

      It's easy to arrive at that misunderstanding however, many people merely take the definitions of the words "open" and "source" and arrive at that conclusion.

      And realistically, the OSI can hardly be surprised. They started out by claiming that a different term should be used than "Free Software" because "Free" was ambiguous, ao instead they felt it should be called "Open Source", which is no less ambiguous at all if you're using the term to mean something other than just that the source is available. I've always wondered whether any of the people claiming this believed what they were saying. It's hard to see how they could have done. Not that I have a major problem with either term, just the reasoning given was... unconvincing.

      --
      To summarise the summary of the summary: people are a problem. ~ h2g2
    12. Re:Open source vs Free software by Anonymous Coward · · Score: 0
      For your information, Free Software is all there is in for
      GNU/Linux. Without Free Software there can be no Linux. Ask
      Red Hat, they have learned their lesson well when
      they first started; others who did not are no longer around.


      I have been with Linux for 11 years and I cannot
      imagine Free Software not being part of Linux. Can you??

    13. Re:Open source vs Free software by DustMagnet · · Score: 1
      Sorry, I thought MAME complied with this:

      4. Integrity of The Author's Source Code
      The license may restrict source-code from being distributed in modified form only if the license allows the distribution of "patch files" with the source code for the purpose of modifying the program at build time. The license must explicitly permit distribution of software built from modified source code.
      The license may require derived works to carry a different name or version number from the original software.

      But, I see the problem. Part "VII" of the MAME license was written to protect MAME programmers from copyright law suits. The specific clause says,

      There are some specific modifications to the source code which go against
      the spirit of the project. They are NOT considered a derivative work, and
      distribution of executables containing them is strictly forbidden. Such
      modifications include, but are not limited to:
      - enabling games that are disabled
      - changing the ROM verification commands so that they report missing games
      - removing the startup information screens

      I'm glad I never submitted any patches to MAME. I agree my anonymous post titled, "Open source vs Free software" is wrong, which makes me question my the third paragraph.

      My final thought. I'd like to see a "+1 Good Question." The three "+1 I.*s" are pretty much the same. And "+1 funny" is used to make fun of posts as often as it's use for post that are intendend to be funny.

      --
      'SBEMAIL!' is better than a goat!!
    14. Re:Open source vs Free software by Anonymous Coward · · Score: 0

      >i>instead they felt it should be called "Open Source", which is no less ambiguous at all if you're using the term to mean something other than just that the source is available.

      In fact, OSI tried to monopolize the term "open source" by applying for a trademark, which was rejected for the reasons you state.

      Unfortuantely, the slashbots had already started treating (capitalized) Open Source as some sort of psuedo-trademark that must be enforced in polite BBS conversation, and going to be impossible to convince them that they don't have excusive rights to part of the language.

    15. Re:Open source vs Free software by Anonymous Coward · · Score: 0

      Hi,

      What a fucking idiot! Did you notice the poster used the words "open source"? That means the source is open. It doesn't mean that it is "Open Source", the proper noun.

      You download the source, you get to look at it - it's open source. It's source, it's open.

      It's not approved by OSI spooge-gulpers just means it's not blessed by a pack of knob jockeys who are so pathetic that they can't contribute anything but legal bullshit.

      For a more thorough understanding of reality I suggest you stop listening to RMS (who wouldn't know what a real job is anyway) and open your eyes, you fucking wanker. I bet you're a government employee, too. I encourage you to kiss my ass.

      Cheers,
      GNU/Wolfgang

    16. Re:Open source vs Free software by Anonymous Coward · · Score: 0

      Fuck you, debian hippy.

      I hereby declare that the term "Free Software" shall apply only to software produced using CodeWarrior version 8.0 using a Macintosh.

      What's that? You say RMS already calls his stuff "Free"? Well fuck him, if OSI can appropriate "Open Source" then "Free Software" is MINE.

      Hypocrites. You're all happy to say that AOL can't trademark "You've Got Mail!" but it's fine for OSI to grab sole right to use "Open Source".

    17. Re:Open source vs Free software by edLin · · Score: 1

      What term do you suggest we use?

    18. Re:Open source vs Free software by Anonymous Coward · · Score: 0

      "MAME was always open source."

      Hmm, nope. The source was there, but it was never approved as "open source".

      "MAME was free software"

      Hmm, nope. Free software implies the GPL and maybe also the FSF.

      I don't think you gain unneeded karma as much as you gain undeserved karma.

    19. Re:Open source vs Free software by man_ls · · Score: 2

      I don't often reply to this kind of thing, but...

      OSI uses "Open Source" as it's "trademark" slogan. If you here about an Open Source program, you can safely assume it's probably an xGPL licensed program, approved by OSI/FSF.

      OSI doesn't use "open source" meaning "the developer gives you his code for whatever purposes you want to do with it, as long as he maintains the copyright" (Frequently, it is even just "do whatever you want with this code")

      It's all about recognition...you have to recognize the difference in the words (in this case the capital letters) and take from that the political issues of the license, or lack of them.

  18. In Soviet Russia, everything's all backwards! by Anonymous Coward · · Score: 0

    6. ???
    7. Profit

  19. Re:licence? by Anonymous Coward · · Score: 0
  20. one last time! by Anonymous Coward · · Score: 0

    Copyright is a figment of a greed-crazed imagination.


    If these companies don't want to maintain their former product, they shouldn't cry when someone else picks it out of the trashbin and makes something of it.

    Silly Asses.

  21. Your A Idiot by Anonymous Coward · · Score: 0

    Seriously, no one cares about GPL. I mean, there's like, what? 50 people who read Slashdot! And at any given time 20% roughly are first-posters! So what does this mean? The normal people in the world don't like your kind, or your crazy ideas like GPL or whatever. Just stick to what you do best and stay in your parents basement.

  22. Re:Already been done... by Anonymous Coward · · Score: 0

    Damn, that was a lame try. You need to be a bit more clever.

  23. MAME is basically useless by SkewlD00d · · Score: 0

    With the death of mame.dk, mame is effectively worthless. Don't kid yourself, Mame was purpose-built to steal roms from now-defunct and antiquated machines. If only there was a standard for running games on multiple platforms, oh yeah... Java.

    --
    The biggest trick the devil pulled was letting lawyers become politicians so they can write the laws.
    1. Re:MAME is basically useless by OAB · · Score: 2, Informative

      Except MAME predates MAME.DK by several years....

    2. Re:MAME is basically useless by Mitchell+Mebane · · Score: 2, Informative

      Foo! You ain't never heard of IRC! /me heads to #romland on EFNet

      --

      The roots of education are bitter, but the fruit is sweet.
      --Aristotle
    3. Re:MAME is basically useless by ZakkWylde · · Score: 1

      The hell you say MAME's success is correspondant on rom distribution websites? Everybody involved in the emulation scene knows that decent romsites on the WWW have the longevity of a snowball in Hell. My prime source of roms is IRC and WinMX and romsites are a last resort.

    4. Re:MAME is basically useless by Maul · · Score: 2

      Uh, mame.dk might have been a really easy way to get roms, but anyone who was relying on it being up forever was kidding themselves. When I first saw it I thought it was too good to be true, and it was.

      Roms can be obtained through other channels.

      But seriously, if copyright holders actually released their old games in a format accessible to PC users, there would be no need for MAME.

      The reason I use MAME is not to get free games, it is to play old arcade games that I can't play anyomore. The once-in-a-while arcade compilation for Playstation doesn't account for the multitude of games out there.

      --

      "You spoony bard!" -Tellah

  24. GPL benefits by Alethes · · Score: 2

    I'm not a gamer at all, so the product really means very little to me, however, I wonder if releasing MAME as a GPL product will help ensure the life of the product if one of the game manufacturers were to have the core group shut down because of some DMCA-type infringement.

  25. You missed the point of my question by burgburgburg · · Score: 2
    I'm not a "Everything must be GPL'd" person.

    Since they are planning it now, I was wondering if there were reasons they had avoided it up until now.

    Other posts suggest that they were trying to restrict the introduction of a) gambling software and b) code that would allow the pirating of current arcade games. They further suggest that this was done to avoid legal complications on this program. This all begs the question: what has changed that they feel comfortable GPL'ing it now?

    1. Re:You missed the point of my question by Sycraft-fu · · Score: 3, Interesting

      It might just be they wanted more control up until now. I've seen some projects go form totally closed source to totally open (as in public domain) source. It's a matter of what the author feels like. For example Zsnes was orignally closed source, binary only release. I don't know whay, that's just what the authors wanted. Later, they decided they'd rather open it up, I believe under the GPL. They just reached a point where they didn't care about control, and wanted more people helping on the project and so opend it up.

  26. Then why was it removed from the GPL? by burgburgburg · · Score: 2

    If versions 0.22 through 0.26 were under the GPL, why was it removed from under the GPL for versions 0.27 through 0.61?

    1. Re:Then why was it removed from the GPL? by Olivier+Galibert · · Score: 3, Informative

      The initial reason is that one of the cpu cores added in 0.27 had a gpl-incompatible license.

      OG.

  27. Re:In Soviet Russia... by Killall+-9+Bash · · Score: 1

    Ha. At least you were not programming the Great Patriotic Game, comrade. How many "L" shapes can you program in Fortran before time and space is becomink meaningless.
    Ecconomics didn't bring down the Soviet state, the dancing cossacks when you compleatink level5 did.

    --
    "Prediction: within 10 years, Windows will be a Linux distribution." Me, 7-6-2016
  28. If Mame Goes OpenSource ... by Anonymous Coward · · Score: 0

    ... then the terrorists have already won!

  29. Clearly the GPL *IS* viral! by Dawn+Keyhotie · · Score: 5, Funny
    Clearly the GPL must be a virus, a cancer, a Pac-Man! What else could explain the continuing barrage of both open and proprietary software converting to the GPL/LGPL? Is RMS twisting their arms? Holding their children for ransom? Asking too many rhetorical questions?


    Hah! You never heard of a software package spontaneously converting from GPL to the revered and exalted Windows EULA, have you? Proof that Windows is NOT viral, cancerous, or Pac-Man, and is therefore infinitely superior! So There, GPL weenies!


    Now I will prove which cup contains the Iocaine powder! [sip] Bwahahahahaha! Bwahahahahaha! Erk...

    --
    "The only good windmill is a tilted windmill."
    1. Re:Clearly the GPL *IS* viral! by Anonymous Coward · · Score: 0

      Does Tux Racer count?

    2. Re:Clearly the GPL *IS* viral! by Anonymous Coward · · Score: 0

      This time is an emulated PacMan.

    3. Re:Clearly the GPL *IS* viral! by Anonymous Coward · · Score: 0

      I've seen a GNU software to turn into very proprietary and very expensive software, the TOCHNOG finite element solver (very important tool for engineers). It's interesting that http://tochnog.sourceforge.net/tnu/node4.html still says the author promises not to do that.

  30. Porting vs. original games by yerricde · · Score: 1

    It's really no different than the various bootleg games that appeared throuought the 80's like Galaga being rewritten to run on different hardware.

    Actually, there is a big difference between porting an existing game to run on different arcade hardware and writing an original game on arcade hardware. A port of Galaga to (say) the Vs. Super Mario Bros. hardware can be done only with Namco's permission because Namco owns the copyright on the sprites and the trademark on the word "GALAGA"; on the other hand, writing a generic vertical shooter to run on the Vs. Super Mario Bros. hardware shouldn't be a problem under copyright law.

    --
    Will I retire or break 10K?
    1. Re:Porting vs. original games by brandorf · · Score: 1

      "A port of Galaga to (say) the Vs. Super Mario Bros. hardware can be done only with Namco's permission...." That's why they were bootleg games, but anyway, I was intending to point out that reprogramming an arcade game to work on different hardware would be similar in task to writing a game for one of the mame hardwares, (writing software on a platform different from wich it will be run on).

      --


      Bork Bork Bork!!
    2. Re:Porting vs. original games by AtariKee · · Score: 1

      In fact, someone is doing this very thing.

      Me :)

      Also, check out Vantris at Emucamp. It's a Tetris clone programmed on Vanguard hardware, and includes the Z80 source code.

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
    3. Re:Porting vs. original games by AtariKee · · Score: 1

      My bad. The code is 6502, not Z80.

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
  31. That's half the answer there by burgburgburg · · Score: 2

    Thank you very much. But assuming all of that is the case, we're left with the big puzzler: what has changed so that they suddenly feel comfortable re-releasing it under the GPL/LGPL?

    1. Re:That's half the answer there by DarkZero · · Score: 2

      Someone else suggested that they might have felt the recent (last six months or so) salvo of gaming industry lawsuits/cease & desist orders that's come after Mame.dk, Zophar.net, Lik-Sang, and many less known chip manufacturers and backup providers turning their way and wanted to GPL MAME to keep the project alive if that should happen. This sort of makes sense, since even though the source for MAME is already available to the public, the current license doesn't contain the same spirit of "Continue this project NO MATTER WHAT! It's what its creators want you to do!" that the GPL does. It's possible, but sort of unlikely.

      A second possibility is that they just decided to stop pretending that their fully legal project is some sort of illicit speakeasy operation. The MAME developers and the proponents of MAME have always tried to stay under the radar and away from any possible lawsuits from the gaming industry, but that's getting sort of stupid as MAME has pretty much become a household name among gamers and tech geeks and has been referred to repeatedly in national (US) gaming magazines.

      The last possibility is that they simply took more of a liking to free software than they did in the past. Maybe they went from Lapsed Catholics to Born Agains, y'know?

  32. Legality of Emulating ROMs you own under copyright by Nathanbp · · Score: 3, Informative

    I don't know about arcarde ROMs, but all console games come with a license that says that you cannot make any copies of the game, including for back-up purposes. So even if you own the game, it might now be legal to emulate on the computer.
    See here for Nintendo's policy.
    Or try a google search for emulation legal

  33. Fruit machines by yerricde · · Score: 1

    The developers were able to add back the gambling type (fruit machines, blackjack, poker, etc.) games.

    If the MAME developers are so strictly against "fruit machine" type games, then they should remove support for the Vs. Unisystem and PlayChoice 10 platforms (arcade platforms based closely on NES hardware), as the Vs. and PC10 versions of Super Mario Bros. 2 has a "fruit machine" at the end of every level, and the arcade versions of Super Mario Bros. 3 have a "fruit machine" in the Ace of Spades space on world maps.

    The crime of owning ROM images you do not own is still just as illegal

    Yes, distributing copies of ROM images over the Internet is copyright infringement. But is it also against the law to write your own software that runs on arcade hardware platforms? It seems all you'd need is a cross-assembler.

    --
    Will I retire or break 10K?
    1. Re:Fruit machines by Anonymous Coward · · Score: 0

      The slots in the Mario games don't 'cash out', however. As well, there is more to the game than just the slot machine, which is not the case for emulating the so called 'fruit machines'. At best, you get multiple versions of slots designed to pay out in tokens or cash.

  34. Console joypad adapters by yerricde · · Score: 1

    I just can't use my SideWinder or Gravis gamepad and get the same feel as playing with my SNES controller.

    So plug a PlayStation or N64 pad into your computer and get the authentic console feel. There exist USB adapters for many consoles' controllers.

    --
    Will I retire or break 10K?
  35. Re:Legality of Emulating ROMs you own under copyri by DarkZero · · Score: 2

    Nintendo claims that all emulators and ROMs are illegal and sends cease and desist letters to sites like CrackerJap just for mentioning Pokémon in their meta tags. Their statements about the laws of various countries are self-serving bullshit, not the word of a lawyer or a judge.

    Also, I could be wrong, but I do not remember any court case that has tested the legality of the "licenses" in console video game manuals. Hell, EULAs haven't even been thoroughly tested in court yet!

  36. Re:I never knew this was a problem to begind with. by thegoofy · · Score: 1

    Actually MAME emulates Arcade machines, so while some of the games are on cartridge (Neo-Geo and a few of the newer systems), most are on boards and have to be dumped from the chips. The idea was that if a collector has the board (and there are many of us out there) we should be allowed to archive the ROMS because we all know that hardware and eeproms don't last forever.

    The boards can be had quite commonly now on eBay (of course) and through various other collector sites. MAME also is great in that us collectors don't have to keep an entire warehouse of cabinets to play the games we own the boards for. For a list of classic arcade collectors you can check out http://www.vaps.org

  37. Re:licence? by jameslore · · Score: 0, Offtopic

    I think you'll find that's because you're speaking American, not English...

  38. They probably forgot they even owned it by yerricde · · Score: 3, Interesting

    Even if the company doesn't exist anymore, SOMEBODY probably still has the rights to the software.

    If the game's publisher has been out of business for more than ten years, and the publisher was not bought by IDSA, it's pretty safe to assume that whoever owns the game's copyright doesn't even know he owns it. The chance of the copyright owner actually finding out about your piracy and taking action are about the same as the chance of a software patent holder doing the same on a random original program.

    Just look at "Zero Wing", an old arcade game. Toaplan, its publisher, has been out of business for a long time. Had the company who bought Toaplan's copyrights known about the song and music video that sampled parts of "Zero Wing", then we probably would have seen legal sparks fly a couple months into the "All Your Base" craze. But we didn't.

    --
    Will I retire or break 10K?
    1. Re:They probably forgot they even owned it by RevAaron · · Score: 5, Interesting

      What does it matter if someone sued over it? It's still illegal. [1] Often enough, people jaywalk in front of cops without getting thrown in jail. Does that mean the government has changed their mind? No. It's just not worth persuing.

      In many cases, someone still owns the rights to particular abandonware, and even if a bunch of warez kidz think it's unfair that they can't use some company's refuse doesn't mean it's not illegal. A couple years ago, a bunch of NeXT cube users offered to pay the full retail price for the current WP8 for a copy WordPerfect for NeXTSTEP, but they were declined. Told that while they still owned the rights, they weren't interested in selling them, and reminded these folks that they couldn't let them give it away either. The leader of the group told WP in his contacts that he was goign to give his pals his copy of WP for NS then. They never brought the BSA over to his house or sued him, even though WP acknowledged what he was doing was illegal and going against their license and "rights."

      [1] Not that it bothers me.

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    2. Re:They probably forgot they even owned it by Hrothgar+The+Great · · Score: 2

      Yes, I totally agree with you that it is illegal. My point to you is - who cares? Why should I define all my actions strictly by what is legal? Is it absolutely necessary that I adhere always and in every conceivable situation to a set of codes put forth by "the government"? Wouldn't I be wiser to decide for myself what contitutes decent behavior, especially if there are virtually no consequences in doing so from the authority?

      I don't see anything morally wrong with copying old games which can no longer be bought. I do not deny that such a thing is illegal. But I just don't give a crap about that.

    3. Re:They probably forgot they even owned it by fferreres · · Score: 2

      It is illegal, but not inmoral. It's not so bad. What, I played some 1943 in my computer? What a sin for crist sake.

      And extreme example obut legality would be this: suppose someone got really rich, and bought 99% (technically possible) of the earth surface. And that they don't want to rent it or let people to touch it. Imagine the consecuences. The real thing is law is not right or wrong, it's some concensus and rules that get influenced by oposing forces. Law is not ethical or unethical. It's just a rule that the people with power (be them citizen representtives, companies, etc) managed to dictate.

      I don't mind breaking the law if I don't agree with it and there's not a big punishment. I tend to even refrain from doing what i think is inmoral or unethical, even if the law allows me too. And some people would not mind doing everything that can't get them convicted because the law does not (yet) prohibit it.

      So I don't feel bad playing some 1943 for now, thanks. And am not a bad guy. And some peopl out there abiding and twisting the law should.

      --
      unfinished: (adj.)
    4. Re:They probably forgot they even owned it by RevAaron · · Score: 2

      Legality does not dictate morality, at least not for me. My point wasn't that being illegal things is bad, but that it's still illegal and could technically get you in trouble. You can't depend on the good will or apathy of companies forever, eventually it might bite you in the ass. I often eschew laws, but no matter how little you care about a law, you can't make it disappear just because you don't agree with the flawed ethics or logic behind it. Myself and many others see no ethical problem with cannabis consumption provided they're not hurting anyone else, but it doesn't stop millions of people from getting thrown in jail for posetion.

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    5. Re:They probably forgot they even owned it by Hrothgar+The+Great · · Score: 1

      I completely agree.

  39. Where can I find information by Anonymous Coward · · Score: 0

    On the GPL, in both laymen terms, in it's entirety and the story behind it?

  40. Mame was "essentially" this anyway by Anonymous Coward · · Score: 0

    Only a few things mame devs didn;t like getting out.

    BTW, what is everyone complaining aobut licensing ROMs. GPLing mame doesn't do that.

    there are legal ROMs out there. There are also ones that are technically illegal but the manufacturer said they won't enforce the copyright. Capcom said if the game is over 3 years old they don't have a big issue about it. Also you can buy, legally, midway and williams games on CD.

    1. Re:Mame was "essentially" this anyway by JordanZ · · Score: 1

      Where can you buy, legally, midway and williams games on CD? I really want to get legal with my MAME ROMs.

    2. Re:Mame was "essentially" this anyway by Anonymous Coward · · Score: 0

      Xgaming is at the end of a licensing agreement with Midway to sell their arcade classics in MAME form individually and in bundle packs.

      I know because they have contacted my company for quotes on a retail box and artwork to sell the games in stores and online.

      I talked with one of principals there and they seem to have been working very hard to get legal versions of arcade classics licensed to bundle/sell without much success.

      Don't think we should expect much from that scene. Publishers are more concerned with GameBoy Advance licensing of classics.

  41. Where are the GPL homebrew arcade ROMs? by yerricde · · Score: 1

    And finally people who insist on running exclusively Free Software on their computer.

    To my knowledge, very few programs designed for arcade platforms have been published as free software. It's not like the situation on the Game Boy Advance, where a ROM, compiler, and emulator are all under the GPL.

    --
    Will I retire or break 10K?
  42. Re:Legality of Emulating ROMs you own under copyri by WWWWolf · · Score: 1
    all console games come with a license that says that you cannot make any copies of the game, including for back-up purposes

    Nintendo may say whatever damn they please about the evils of emulation, but the law (at least in most of the places) still allows people to make backups and emulating the systems.

    One shouldn't believe everything the companies say...

  43. You bring up a good point... by bhsx · · Score: 3, Interesting

    You do have the right to play the rom from a cartridge you own on your computer. I was feeling kind of dirty because I spent a week(yes, a week... It was a single 735MB zip file containing two nero image files and a cracked gta3.exe) downloading GTA3 for PC off of FastTrack. Then it occurred to me that I SHOULD be able to play the PC version, as it is essentially (but not literally) the same intellectual property as the PS2 game, which I own (or have purchased the right to play). The only reason I spent the time downloading it is because of the growing gta3 mod community; something you can not take advantage of on the PS2. BTW, it works beautifully and the mods, for the most part, are super sweet.

    So, am I right? If I'm not right, than do the people who own those old cartridges really have the right to play the roms in mame?

    --
    put the what in the where?
    1. Re:You bring up a good point... by Sycraft-fu · · Score: 2

      Your situation is a little different. GTA 3 for the PC is a different product. It runs different code to play, even if the results is the same. Hence, what you are doing is techincally illegal.

      However, thus far, backups of ROMs appear to be legal. You are allowed to space shift media (ie make a backup copy, copt a CD to tape, etc) and that's all you are doing with a ROM of a cartrage you own. It is simply a copy that resides on your computer. Using an emulator is not relivant to the discussion since it's the data of the game that matters.

    2. Re:You bring up a good point... by blincoln · · Score: 3, Insightful

      Then it occurred to me that I SHOULD be able to play the PC version, as it is essentially (but not literally) the same intellectual property as the PS2 game, which I own (or have purchased the right to play).

      I would buy this if you were talking about having a tape copy of a DVD you own, because the film only gets made once.

      However, the same game for different consoles means spending development time on all of the versions. They're the same game, but different products.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    3. Re:You bring up a good point... by Anonymous Coward · · Score: 0

      Bad example. GTA3 uses the Renderware middleware layer on both platforms (that's why it's so insanely slow) - a port is actually pretty easy as the "deep" stuff is abstracted. They spent the rest of the development time trying to kill the bugs (and, mostly, failing).

      For what it's worth, I bought the PS2 version and the PC version, and just bought the PS2 Vice City.

  44. Enforceable? by yerricde · · Score: 2, Interesting

    all console games come with a license that says that you cannot make any copies of the game, including for back-up purposes.

    In the United States, the backup law (17 USC 117) gives the owner of a copy the right to make those copies and adaptations necessary to run a program. The Betamax and Diamond Rio precedents give the owner of a copy the right to time-, space-, and format-shift a copyrighted work. And no, I did not see the "EULA" printed in the manual before I handed over the cash at Best Buy, so I don't think it's all that enforceable in a court of law.

    See here for Nintendo's policy.

    That's a publisher's official line, and it includes no citations of any court cases that support the company's position.

    --
    Will I retire or break 10K?
    1. Re:Enforceable? by TobyWong · · Score: 2

      Same thing in Canada, you are allowed to make a backup copy by law. Nintendo can suck a fat one.

      --
      - Toby
    2. Re:Enforceable? by Creepy · · Score: 2

      I admit, I know nothing about consoles, but if they use encryption of any sort, it is illegal to decode the backup with anything other than the original decrypter (the console itself) by current US law (the still living DMCA). This is why many CD manufacturers want to sell encrypted CDs - you can't use them in your RIO because decrypting them without the original decryption device is illegal (changing them into a different format is legal, however, as long as you leave the encryption intact and that player has a legal decrypter). So far, this has held up in court.

      Nintendo could claim their cartridge format is an encrypter, even if it doesn't use any sort of encryption software. This has been done in court, as well, but I don't remember what the results were (I think the suing company lost, though, which is good).

      As for most EULA's, they state that if you use the software, you agree to the terms stated in the EULA, whether you've read them or not. I think if they could prove the EULA came with the package and you saw it, they would win in court (court has a tendency to favor prosecution, from my limited experience). Most PC software places the EULA in the installer exactly for this reason - so you can't claim you didn't see it. You might win if you claim you don't remember a EULA coming with that particular package (who does?) or that the legalese was too complex for you to understand (hey, it's worked before, but unfortunately not against the worst offender, the IRS).

  45. Where in the copyright law is "squatters' rights"? by yerricde · · Score: 1

    Try reading the actual USC sometime.

    Does Title 17, United States Code, contain any provision for "squatters' rights" to the redistribution of out-of-print copyrighted works? If so, in what section?

    --
    Will I retire or break 10K?
  46. The great patriotic Russian game? by yerricde · · Score: 1

    At least you were not programming the Great Patriotic Game, comrade.

    Would that be TOD for the Game Boy Advance? You know, where tetraminoes fall from the sky, and you have to move and spin them to make 4x4 block squares and complete horizontal lines before you overdose?

    --
    Will I retire or break 10K?
  47. MAME was not open source by Goonie · · Score: 3, Informative
    "Open Source" does not just mean "free to read the source". Most people use it to mean "distributed under an OSI-approved license". OSI approval is granted on whether the license meets their "open source definition" - which is actually all but identical to the Debian project's definition of "Free Software" and very similar to the GNU project's definition of free software.

    Though the philosophies behind "open source" and "free software" are divergent, a piece of software that is open source is almost always free software (the only difference is on the margins, where OSI accepts a couple of more onerous licenses than RMS is prepared to).

    --

    Any sufficiently advanced technology is indistinguishable from a rigged demo
    --Andy Finkel (J. Klass?)
    1. Re:MAME was not open source by Anonymous Coward · · Score: 0

      What have we here? Another STUPID KARMA WHORE COCKSUCKER! rgmerk@mira.net you need some remedial reading classes. Are you dylsexic?

      "open source" != "Open Source".

  48. BOY COTT! by yerricde · · Score: 1

    A couple years ago, a bunch of NeXT cube users offered to pay the full retail price for the current WP8 for a copy WordPerfect for NeXTSTEP, but they were declined. Told that while they still owned the rights, they weren't interested in selling them, and reminded these folks that they couldn't let them give it away either.

    So WordPerfect forcibly removed a work from print and provided no reasonable timescale for the product's reintroduction to print? Let me add WordPerfect to my boycott list. There is no escape from the kind of badwill that such actions bring to a company's name. At least Disney re-releases its old movies every 10 years.

    --
    Will I retire or break 10K?
    1. Re:BOY COTT! by Gizzmonic · · Score: 1

      Well, like many ROMs, the ownership of WordPerfect has bounced all over the place. From WordPerfect Inc, to Novell, to Corel, etc. I wouldn't blame their current owners for previous bad acts. I know for a fact that Corel has the old version of WordPerfect 3.5 (Mac platform) available to download on their site.

      --
      (-1, Raw and Uncut is the only way to read)
    2. Re:BOY COTT! by Anonymous Coward · · Score: 0

      Commercial software can contain 3rd party components that could prohibit distribution or require per copy licence fees, etc.

      It would cost them lots more in lawyer fees than they would gain in goodwill trying to 'clear title' on old software -- especially because it was produced by a grandfather company in a different country by people who don't work there any more.

  49. Usage ? by Anonymous Coward · · Score: 0

    What about compatibility ? Using xmame, can I use any ROM or do they have to be a certain version ?
    Like, can I use 0.5x and 0.61 f.e. ROMS or just a specific version fpr a specific xmame ?

  50. The best thing about this by vslashg · · Score: 2, Funny

    It'll be bad news for the video game companies if MAME is re-released under the GPL. Loading a video game ROM into MAME is just like linking, and since the GPL is viral...

    Woo hoo! Cough up the Pac Man sources, Namco!

    (Heh.)

    1. Re:The best thing about this by anshil · · Score: 1

      It'll be bad news for the video game companies if MAME is re-released under the GPL. Loading a video game ROM into MAME is just like linking, and since the GPL is viral...

      Thats so stupidly wrong and totally anti GPL-FUD. The GPL does not spread on the data handeled by a program. Like you can of course edit GPL source code in a non-GPL editor. Or edit properitary source code in a GPL editor. Also gcc as GPL compiler can be used to omit properitary code and all that. Same goes with interpreters, an GPL interpreter can of course execute non-GPL code, as well GPL code can be executed by a non GPL interpreter. Everything clear now? Stop spreading such FUD-stuff even if ment by humor, some people might misunderstand it. They fear the GPL general without understanding it.

      --

      --
      Karma 50, and all I got was this lousy T-Shirt.
    2. Re:The best thing about this by Anonymous Coward · · Score: 0

      As others have posted this isn't linking.
      However if it was linking, it would not force video game companies to open there code. The GPL would just force users not to redistribute MAME with the non-GPL code/binaries. As with all software licenses the burden is on the user to remain compliant not on the Copyright holder.
      Furthermore, if a user was to distribute MAME with the "theoretically" linked PACMAN code. That user would be in violation of the GPL and forfeiting his "right" to use GPLed Software. However this would have to be enforced by the Copyright holders. As copyrights only allow you to enforce a license they don't mandate compliance.

  51. Re:Legality of Emulating ROMs you own under copyri by Anonymous Coward · · Score: 0

    Taking legal advice on ROM use from Nintendo would be about as ridiculous as taking it from Slashdot. In fact worse; it's at least conceivable that someone on Slashdot might not be pushing their own self-serving agenda, just don't count on it. Seriously, how stupid would someone have to be to rely on Nintendo's opinion on something like that?

  52. Hmmm by Anonymous Coward · · Score: 0

    Spoken like a drudge.

    You should look for work as a sysadmin. It suits you.

  53. Re:Legality of Emulating ROMs you own under copyri by user+no.+590291 · · Score: 1
    See here [nintendo.com] for Nintendo's policy.

    Geez. Now we know the "N" really stands for Nazi!

  54. Criminal Infringement by Anonymous Coward · · Score: 0

    Criminal Infringement

    Looks different to me.
  55. Different strokes for different folks... by Squirrel+Killer · · Score: 1
    Playing "Blackthorne" on my SNES and on a PC (emulated) are two completely different things. I just can't use my SideWinder or Gravis gamepad and get the same feel as playing with my SNES controller.
    The hassle of unpacking my Atari 2600 to play a quick game of Adventure, or the Colecovision for Venture, or the Intellivision for Night Stalker, or the NES for Metroid, for me, far outweighs the "benefit" of playing with the original controller. In many cases, I much prefer a Sidewinder over the original pack-in controllers. I still haven't forgiven the designers of the Intellivision controllers.

    Sure, I like playing on the original equipment from time to time, but I'd rather play an emulator than take an hour to unpack all the old stuff, untangle it, unhook the current console, hook up the old stuff, then reverse the process after I get tired of Yar's Revenge in 15 minutes. Obviously, YMMV.

    -sk

  56. Blackjack is a game of skill. by yerricde · · Score: 2, Insightful

    BTW, if you're curious, what makes the difference between video games and gambling games for us is whether skill can make a difference. In gambling games, all is decided by the return ratio the operator set in the configuration

    Not for blackjack. Blackjack is a balance between skill and chance, just like Tetris (which MAME currently emulates). A player who know what he doing can beat the dealer pretty reliably in four-deck blackjack.

    Outside the realm of coin-op games, is "Casino Kid" a video game?

    --
    Will I retire or break 10K?
    1. Re:Blackjack is a game of skill. by Olivier+Galibert · · Score: 3, Insightful

      A fair video game version of blackjack would be beatable. What makes you think the video gambling games out there are anywhere near fair? Especially when the people programming them tell you to never, ever play them?

      OG.

    2. Re:Blackjack is a game of skill. by tuffy · · Score: 2
      Not for blackjack. Blackjack is a balance between skill and chance, just like Tetris (which MAME currently emulates). A player who know what he doing can beat the dealer pretty reliably in four-deck blackjack.

      The beat-ability of a title isn't entirely relevent, however. Gambling titles (defined as those games that payout money) aren't going to wind up in actual arcades. And since MAME only emulates arcade games, gambling titles will have to settle for their own MGME or some such emulator. Anyone is free to write one, but don't expect it in MAME.

      --

      Ita erat quando hic adveni.

    3. Re:Blackjack is a game of skill. by Anonymous Coward · · Score: 0

      Especially when the people programming them tell you to never, ever play them?

      Web page please. I don't beleive they actually said this.

    4. Re:Blackjack is a game of skill. by Anonymous Coward · · Score: 0

      Since when does linking to spam prove anything?

      From what I've heard, a player who knows what he is doing (excluding photographic memories like Bill Gates') can narrow the odds to 48-49% to 51-52% for the house.

      Your page claimes 52% to 48%. Either way ~50/50 is not "pretty reliably".

    5. Re:Blackjack is a game of skill. by AndroidCat · · Score: 2
      I'll tell you that a number of video poker games were definitely rigged. In fact, I think I once did a mod to change the "payout" settings. With all the various chip sets for those games and all the knock-off copies, I wouldn't trust any of them. (Legal gambling machines might be a different story.)

      But if you're trying MAME, you could try Intrepid by Nova Games. My initials are 4th in the starting high score list. (1982 hardware, only 8 sprites.) It was a conversion from "Portman" if you want to see a really bad game.

      --
      One line blog. I hear that they're called Twitters now.
    6. Re:Blackjack is a game of skill. by AndroidCat · · Score: 2
      Ah, but you have to understand how the illegal gambling with those bar-top arcade games worked. After someone had been playing, they could "cash out" their credits, and the owner would zero the machine.

      Only known regulars would be allowed to do this, and it was done quietly. Of course, the owners didn't like giving money to people, so the games cheated like hell.

      --
      One line blog. I hear that they're called Twitters now.
  57. You can't steal that which has no value. by Anonymous Coward · · Score: 0

    Maybe if the copyright owners offered it for sale it would have value, but if it's just forgotten then they lose nothing by people "pirating" it.

    Furthermore, it is a legal grey area because no court has ruled on its legality. Only a court can determine if a crime has taken place or not. YANAJ (You Are Not A Judge) so your interpretation of copyright law is irrelevant. Now you may be correct in predicting that a judge would rule against a defendant using an abandonware defense, but it's more likely that the judge will try to avoid ruling on abandonware, and justify his ruling based on other facts of the hypothetical case.

  58. Now that the source has been opened up by nizcolas · · Score: 1

    Maybe we'll see a bootable mame cd.

    I would love to take a mame cd, boot the machine from it, and run my roms off of the hard disk. It's certainly nicer than having to run the app from within whatever OS.

    Yeah I know there have been some projects to do this but they've been flaky at best. I'd love for someone to prove me wrong on this though. ;)

    --
    If you get an error, type "OVERRIDE" or "SECURITY OVERRIDE" and then try the optimize command again.
    1. Re:Now that the source has been opened up by xanadu-xtroot.com · · Score: 2

      Now that the source has been opened up

      It hasn't. They are CONSIDERING it.

      I'd love for someone to prove me wrong

      There, I proved you wrong. Where's my prize? I'll like a tin of that weird goopy stuff from Think Geek. Thanx.

      P.S.
      I'll happily accept one of their Caffine Sampler Packs to not do this to you in the future.

      I'm not above bribery, I'm a parent...

      --
      I'm not a prophet or a stone-age man,
      I'm just a mortal with potential of a super man.
    2. Re:Now that the source has been opened up by Anonymous Coward · · Score: 0

      Two years ago I built a Linux box that lets you select games from a menu with a USB joypad... The box has no keyboard or mouse, and is hooked up to a TV. You press a certain joypad button to give an emulator a SIGINT so it quits. (I had to patch a couple emulators to respond to SIGINT more gracefully.)

      It has Snes9x, TuxNES, MAME, and DGen's SDL port. Plus some mp3s and MPEGs. It's a really nice box.

  59. Re:Legality of Emulating ROMs you own under copyri by Anonymous Coward · · Score: 0

    well, Bleem won against Sony. Score one for the good guys.

  60. How to do a payout by yerricde · · Score: 1

    gambling isn;t in mame because how would it do the payout? :)

    Hypothetical:
    It would open another game and insert coins automatically. Thus, you earn credits in Virtual Blackjack and spend them in Zero Wing, Pac-Man, etc.

    --
    Will I retire or break 10K?
  61. Legal Copy of Star Trek by Picass0 · · Score: 4, Interesting

    I own a sit down Star Trek - Strategic Operation Simulator. The game is in working order (but needs some work on the monitor). As an owner of the original ROMs, I consider MAME to be my Fair Use backup. I am legally using the ROMs for that game.

    1. Re:Legal Copy of Star Trek by Anonymous Coward · · Score: 0

      Not to nitpick, but unless you're using
      images that were dumped from *your* roms,
      you're still breaking copyright laws.

      IANAL, but I'm pretty sure you also can't
      take the images and play them in MAME while
      you still have the same (physical) images
      in your arcade game - the fair use part of
      the copyright laws deems that you can use
      the images for backup. Backup use would
      be to create another undamaged set of physical
      roms once the original set became damaged -
      not to have the game on 2 different platforms.

      I'm not actually taking potshots at you - I
      agree that what you're doing is a reasonable
      thing - I'm just pointing out the rigidity
      of the current copyright laws.

  62. GPL FAQ says no by yerricde · · Score: 1

    Loading a video game ROM into MAME is just like linking

    I wouldn't be so sure. MAME is an interpreter. According to the GPL FAQ, the interpreted program is just data, and loading data into a program usually does not count as linking.

    --
    Will I retire or break 10K?
  63. Some background information of MAME going GPL by Gridle · · Score: 5, Informative
    Damn, I expected to be able to submit this story for some quality karma whoring. Oh well, even I tend to forget things when updating mame.net at 4 am. ;-)

    One of the reasons for our own license a long time ago was to deter those who wanted to make a quick buck from selling MAME (together with illegal ROMs). It worked reasonably well - the presence of this deterrent was enough to prevent at least some of them. Even though the reality is that selling the ROMs is illegal, moving back to GPL would open us to that sort of abuse again. You must have seen the banners and popups advertising DVD to CD copy programs for a low price of $49,95 - guess what, they are nothing but GPL'd software (MPEG-2 decoders and MPEG-4 encoders) slapped on a CD. Moreover, in the case of legal trouble, it would be easier to target the original authors than those who are redistributing the illegal material. In short:

    Step 1. GPL MAME

    Step 2. ?

    Step 3. Profit!

    The legal uses of MAME (together with legal ROMs) have been explicitly allowed previously (see the Capcom Classics CD), and it has been made clear that MAME itself isn't for sale, rather just a license for the game ROMs and a free copy of MAME on top.

    Of course, we've had a fair share of problems because nobody is willing to try to enforce our current license on the most visible license violators, who currently do not redistribute the full source code changes: MAME32K (Kaillera) and the other MAME32 (not to be confused with the "right" MAME32). GPL would probably help here to force the source changes open, or to end the development of these particular derivative works. GPL would also allow us to re-use some non-critical code from other GPL'd projects, but personally I don't see this as a big advantage. Everything can be rewritten anyway.

    In any case, even if MAME were to move to GPL, I don't think the development model would change much. Due to the dubious nature of ROMs, the developer mailing list and archive simply can not be public. A public CVS server would also be quite unlikely due to the support and maintainance nightmare. There haven't been any significant forks (unlike somebody mentioned here - changing one or two lines to remove the OK screen isn't forking) nor are we currently forbidding them - and I don't think GPL would change this situation.

    Oh, and if you're wondering, mame.net is handling the Slashdot effect just fine. In fact, we've served even bigger audiences successfully. Moderators should frown any attempts of gaining karma through cut'n'pasting text from mame.net ;-)

    1. Re:Some background information of MAME going GPL by Anonymous Coward · · Score: 0

      GRIDULL SQUIRT PUSS ON J00!

    2. Re:Some background information of MAME going GPL by Anonymous Coward · · Score: 0

      Gridle? Is this the same Gridle who along with Atila narced Dave's Classics to the IDSA and Sony?

    3. Re:Some background information of MAME going GPL by Anonymous Coward · · Score: 0

      One and the same. Old zitty himself.

  64. Infectious in a good way! by phorm · · Score: 1

    Windows users should rejoice then, for this is one "virus" that Microsoft systems are never likely to catch. After all, who would want the cost of such systems to suddenly spiral down and... hey, wait a minute!!

  65. Its a problem that their creation still has value? by Anonymous Coward · · Score: 0

    Only the Neo-Marxist Open Soars movement would thnik such a thing.

  66. Other sources and MAME Java client... by Cheese+Cracker · · Score: 2

    With the death of mame.dk, mame is effectively worthless. [...] If only there was a standard for running games on multiple platforms, oh yeah... Java.

    You'll find a lot of mame games in alt.binaries.emulators.mame and then there's always Kazaa or whatever favorite P2P you're using...

    And as for the MAME Java client... Here it is.

    1. Re:Other sources and MAME Java client... by Proudrooster · · Score: 2

      Do they make a modern processor that's fast enough to run a Java app that emulates a 1 Mhz Z80 processor?? :)

      I can't image MAME under Java, but those Java guys just never give up.

  67. No difference by ACNiel · · Score: 1

    They are both illegal. If that was the definition of the class that he put the two of the crimes in, then he was not incorrect at all.

    There is no difference except the actual charge and subsequent penalty you get. The are both crimes. They are the same, no different.

    I spout off about Cornell's law library also, but I can read it first.

    Just because there are different gradations of a crime doesn't mean they are different crimes.

    So there is no difference, and in your exhuberance to point out how ignorant someone else might be, made it painfully obvious that you yourself, by your inability to grasp the concept of many grades of the same crime, are quite ignorant.

    Now for the simple math. If I distribute 1 ROM image to ten people, and they distribute it to ten people, and the ROM itself was $10, then you are guilty of the same crime as if it was worth $50000. The limit is $1000 retail value, which you achieved when you made or caused to be made the 110 copies of the $10 piece of software.

    1. Re:No difference by Hrothgar+The+Great · · Score: 2

      Now for the simple math. If I distribute 1 ROM image to ten people, and they distribute it to ten people, and the ROM itself was $10, then you are guilty of the same crime as if it was worth $50000. The limit is $1000 retail value, which you achieved when you made or caused to be made the 110 copies of the $10 piece of software.

      Sorry. No way. In your case, the original distributor is only guilty of ten infringements. What the others do with the illegal software constitute completely separate crimes which can in no way be thought of as carried out by the first guy.

      What is this "caused to be made" crap, anyway? You mean like if I instructed the ten people I gave it to to make ten copies each? Then you might have a point.

  68. You can get all the ROMS here! by Proudrooster · · Score: 1

    mame.dk, never heard of them.

    However I have heard of the MAME burners, The Tombstone Project, and Rom-Mania!.

    Not only can you obtain MAME ROMS, but you can get all the ROMS for all your old systems. I was able to ressurect my Intellivision, Commodore 64, Amiga 1000, MS-PacMan Machine, and Nintendo 64 on my PC.

    I thought about putting together a project to contact all the ROM license holders and see how much they would want for the copyrights. We (the collective we) would then all contribute to a fund that would be used to buy the licenses and place them into the Public Domain. I personally contacted a few license holders and the response was quite negative.

    It seems that the large corporations which own the licenses and copyrights don't want us emulating old games, but instead want us to go buy NEW game systems. They aren't the most nostalgic bunch and I am glad that all these old treasures have been preserved through emulators.

    Fast Forwarding, you can play MAME on XBOX now :) Imagine every arcade console game ever made burned onto a single DVD. This would be the killer XBOX app! Bill has got the money to make it happen. It could be his gift to the world, but we will never see it.

  69. possible use for the code.. by happystink · · Score: 2

    I sure hope it does go GPL, the CPU cores will be a real boon to umm.. umm.. well I'm sure there's someone out there somewhere trying to run linux on an arcade machine.

    --

    sig:
    See the "..for smart people" banners Wired runs here? Look elsewhere guys.

  70. GPL'd code by Eric+Smith · · Score: 3, Interesting
    There's some GPL'd code I wrote in MAME; I've been unhappy about the licensing for a while now. But it's a pretty small amount of code, and I thought the MAME license wasn't *too* awful, so I didn't pursue it.

    I will be quite happy if MAME goes GPL, as it will solve this problem.

  71. (OT) +1 Good Question by yerricde · · Score: 1

    I'd like to see a "+1 Good Question." The three "+1 I.*s" are pretty much the same.

    Generally, Slashdot moderators use Interesting to promote questions that they want answered.

    --
    Will I retire or break 10K?
  72. The Kaillera.com official response. by soulctcher · · Score: 5, Informative

    First and foremost, the page that contains the version of MAME32K that we "redistribute" DOES have the full source code changes quite visibly available.

    Let me move on to the next point. Kaillera is NOT, I repeat, NOT MAME32K. Kaillera is a client/server application and .dll that allow programs to communicate over the internet that normally would not do so. Emulation is the MOST NATURAL application of the Kaillera solution due to the popularity of arcade/console games, and the interest that people have in playing against real people, instead of the computer.

    You have stated: GPL would probably help here to force the source changes open, or to end the development of these particular derivative works.

    This is a closed-minded view at the effects of moving to the GPL. The simple fact is that true open sourcing of a program with as much interest as MAME would bring more interest to its cousins. Frequently, Kaillera has been attacked by people that have no idea how the open source licensing works. We have also been attacked by MAMEDev members who were instantly jealous at the attention that we commanded when we released new versions of the Kaillera client. This took downloads away from the core MAME project and brought them to our derivitive, MAME32K. Most of the verbal attacks that we have suffered have subsided as people began to realize that we brought people and interest to the MAME project.

    -soulctcher

    (On a more personal note: It does dissapoint me that someone as involved with MAME as you, Gridle, would not do a little homework before tossing accusations towards Kaillera.)

    1. Re:The Kaillera.com official response. by Brad+Oliver · · Score: 1

      This took downloads away from the core MAME project and brought them to our derivitive, MAME32K. Yeah, imagine all the puzzled, jealous and confused Mac users who discovered that they couldn't use Kaillera. Shame it's not open-source so that problem could be fixed. ;)

    2. Re:The Kaillera.com official response. by Anonymous Coward · · Score: 0

      Hey Brad!

      WHERE'S MAME .61 FOR THE MAC?

    3. Re:The Kaillera.com official response. by soulctcher · · Score: 1

      We have nothing against Mac's and their users, we just don't offer a version of Kaillera for them at this time. Shame you had to put down Mac users in order to get your point across. If not seeing a download for Mac on the download page confused a Mac user, perhaps they should switch to Windows. ;)

    4. Re:The Kaillera.com official response. by Brad+Oliver · · Score: 1
      Shame you had to put down Mac users in order to get your point across. If not seeing a download for Mac on the download page confused a Mac user, perhaps they should switch to Windows. ;)

      On the contrary, if you re-read my post, the put-down was directed squarely at Kaillera. It's not that Mac users are confused because they can't find a Mac version, it's that they're confused why one isn't offered, given the open-source nature of MAME.

      It's a subtle - but important - difference that would not exist if the Kaillera library were also open-source. That's the real shame here.

    5. Re:The Kaillera.com official response. by soulctcher · · Score: 1

      On the contrary, if you re-read my post, the put-down was directed squarely at Kaillera.

      Once again, it's really too bad that you need to resort to insults to make a point. Your posts are perfect examples of the types of accusations and attacks that I described in my first post.

      It's not that Mac users are confused because they can't find a Mac version, it's that they're confused why one isn't offered, given the open-source nature of MAME.

      Ah...and there you said it yourself. Right there...look again...I'll wait...

      You said "given the open-source nature of MAME". That's right MAME, NOT Kaillera. Any source code changes in relation to the MAME project are posted will full downloadability. Kaillera is a closed source project, much like most of MacOS itself.

      MAME users, whatever the operating system, usually realize that even though MAME itself is an open source project, not everything is. The source code for most frequently used programs on most operating systems is closed. Do NOT make the mistake of trying to push your license on anyone else.

      It's a subtle - but important - difference that would not exist if the Kaillera library were also open-source. That's the real shame here.

      Now here's the kicker...go look around sourceforge, freshmeat, etc. There are hundreds of pieces of software that are open source that DO NOT have a Mac port. Perhaps instead of trying to persuade us to open-souce Kaillera, you could put that energy into porting more of the readily available software that is out there.

    6. Re:The Kaillera.com official response. by Brad+Oliver · · Score: 2, Interesting
      MAME users, whatever the operating system, usually realize that even though MAME itself is an open source project, not everything is.

      Apparently they do not, judging by how frequently and how stridently you have to make this clarification about the Kaillera library. It's even an entry in your FAQ, which says something right there.

      There are hundreds of pieces of software that are open source that DO NOT have a Mac port.

      This implies that these hundreds of pieces of software are somehow equivalent to Kaillera and/or applicable to MAME. They are not.

      Perhaps instead of trying to persuade us to open-souce Kaillera, you could put that energy into porting more of the readily available software that is out there.

      Oddly enough, porting commercial software to the Mac (games, specifically) is my day job. Porting non-commercial software is what I do in the evenings and on weekends. :-)

      The path of least resistance to a Mac version of Kaillera would be if someone who was interested could download the source and do a port, e.g. open-source. There are other options as well: the Kaillera programmer could do it, or he could hand the code over to a Mac programmer to do. The last option does not imply open-source.

      I do Mac ports for a living; this year alone I've personally done Civ3, Jedi Knight 2 and Star Wars: Galactic Battlegronds, all closed source. Clearly these large companies with lots of trade secrets don't have any hesitation over Mac versions of their very proprietary bits of software, so there's no reason at all why Kaillera couldn't be ported to the Mac even if it stayed closed source and you guys didn't have the time or desire to do it.

      While you're certainly not the only software developers to avoid a Mac version, that does not invalidate any criticism of your decision. Frankly I don't see what the big deal is - the Kaillera faq mentions that you're flirting with open-sourcing it anyway. Given how uptight and defensive this topic makes you, I'd say it's good that you're considering that.

    7. Re:The Kaillera.com official response. by soulctcher · · Score: 1

      I understand what you're saying, however, your original comments were that the solution would be to open-source the software. Discussions have been made, both online, and in person at a summit of sorts as to porting the Kaillera client code to both Mac and *nix. Currently, the server is available in Windows, BSD, and Linux flavors. It's not like there hasn't been any porting done...in fact, having those ports alone makes Kaillera more friendly to the public than most pieces of software. Your implication that we "avoid" the Mac isn't true. We respect the Mac platform for what it is. The topic causes no angst or defensiveness on our parts; Kaillera can hold its own. If you'd like to continue this discussion, please feel free to email me. -soulctcher, signing off.

  73. Go Capcom! by yerricde · · Score: 1

    There are also ones that are technically illegal but the manufacturer said they won't enforce the copyright.

    So in other words, some video game publishers put their games under Free Beer License.

    Capcom said if the game is over 3 years old they don't have a big issue about it.

    Do you have any sources for this quote? If so, GO CAPCOM!

    --
    Will I retire or break 10K?
  74. Liar by Anonymous Coward · · Score: 0

    "Wow, last I checked"

    You've never checked.

    You're a fifteen year old fraud on /.

    That puts you one year ahead of most others in this thread.

  75. just a game by GunFodder · · Score: 2

    The whole ROM licensing issue is a game of pretend. The users pretend that they have a license for the ROMs they download. They do this using a click-through disclaimer during the download process. Meanwhile the copyright holders pretend that their ROMS have commercial value.

    The reality is that the vast majority of users are stealing ROM data. But this is countered by the fact that the ROMs can't be monetized by the license holders anyway. Which brings up an interesting question: how can you steal something that isn't worth anything?

  76. Steal? by Anonymous Coward · · Score: 0

    You can't steal rom images. Its an oxymoron. Unlike you who does away with the oxy.

    Anyway, the point of mame was to play games that were impossible to play.

    Mame is the coolest thing available to those of use who enjoy playing games.

    There's not even arcades anymore.

  77. Nitpicking... by Wiwi+Jumbo · · Score: 5, Informative

    ....yet I feel it's an important point.

    iD GPL's the source for it's Engine, not the game. The levels, textures, models, even (I believe) the actual game code that says what a rocket launcher does, and etc. are still firmly in the hands of Carmack and all.

    I think theres a group duplicating the original quakes textures and such with "GPL like" replacements.

    --
    Wiwi
    "I trust in my abilities,
    but I want more then they offer"
    1. Re:Nitpicking... by glesga_kiss · · Score: 2
      the actual game code that says what a rocket launcher does, and etc. are still firmly in the hands of Carmack and all.

      Well, they are actually in the hands of the original creators, because all they are are ROM dumps from the original arcade machines. The engine itself emulates the hardware of each machine and simply runs the original ROM code. The information on what hardware each game requires is stored in the engine, not the ROMs.

    2. Re:Nitpicking... by Nurgled · · Score: 1

      id Software released the 'game code' for all three Quake games very early on so that modifications could be created.

      However, I'm not sure if this code becomes GPL when the rest does. As distributed, the 'game code' normally comes with a clause which says something along the lines of 'you may distribute modifications only for those who have a full, retail version of the game.'

      The models, textures and so on are, as you stated, still controlled by id in all cases.

    3. Re:Nitpicking... by Brendan+Byrd · · Score: 2

      Ahem...this is Quake, not an arcade machine. Where are you getting this "ROM dumps from the original arcade machines"?

    4. Re:Nitpicking... by glesga_kiss · · Score: 2

      Oops, missed the transition from Mame to Quake. That will be the the /. "Treaded" view then... ;-)

  78. Vs Unisystem by yerricde · · Score: 1

    Also, the code for the cartridge is much different from the code for the arcade version

    Not if, as in the case of games for the Vs. Unisystem arcade platform and the NES console, the console hardware and the arcade hardware are so close that it isn't funny.

    --
    Will I retire or break 10K?
  79. INSTANT PETITION! by Anonymous Coward · · Score: 2, Funny

    Dear Taito, Bally, et. al.:

    We the unwashed communistic undersigned readers of slashdot do hereby beseech you to give us, for no consideration whatsoever, financial or otherwise, the right to freely copy certain items of intellectual property belonging to your companies. We understand that this would create a precedent for public ownerships and should future derivative works appear you will not be entitled to one cent of income, but we like getting stuff for free - we don't believe in intellectual property, and you know we'll just copy your shit anyway. So go on, give in to the inevitable.

    (print, sign and mail)

  80. MAME code more useful than you think by almightyjustin · · Score: 3, Interesting
    The MAME code doesn't sound immediately useful, but releasing it under GPL is actually a gold mine, mainly for the CPU and sound cores. I know of several GPL projects that already use the MAME OPL emulation core under special agreements (AdPlug and DosBox); the SN76496 core would be useful for the Sarien AGI Interpreter project...

    Essentially the MAME cores make writing emulators for things much easier because all the really hard work is already done (wanna write a DOS emulator for Linux? take MAME's OPL core, 8086 CPU core, throw on some graphics emulation, and shazam!)

    Emulation in general is going to become more and more important in the future for supporting legacy and closed-source software, so this could be very useful for the open-source community.

    --

    Omnes arx vestrum sunt adiuncta nobis.

  81. Say what you want about MAME... by dasunt · · Score: 4, Insightful

    Sure, there are people who are interested in only piracy, and there are people who are only interested in free games, but in a hundred years, the reason why we will have copies of arcade games from 1975 on up will be because of emulations projects like MAME.

    I don't condone piracy to avoid paying for the latest game or to avoid paying a theater for a movie. But there is a difference between downloading GTA3 and downloading a 25 year old ROM that is not available for commercial sale. Not legally, but ethically.

    (Btw, support Capcom. They are one of the few companies that will sell [some] older rom images)

    1. Re:Say what you want about MAME... by gosand · · Score: 2
      Sure, there are people who are interested in only piracy, and there are people who are only interested in free games, but in a hundred years, the reason why we will have copies of arcade games from 1975 on up will be because of emulations projects like MAME. I don't condone piracy to avoid paying for the latest game or to avoid paying a theater for a movie. But there is a difference between downloading GTA3 and downloading a 25 year old ROM that is not available for commercial sale. Not legally, but ethically.

      AMEN! I used to collect video games, and I know a couple collectors who own a LOT of games. I am talking 300+. These are the enthusiasts who keep these things alive. One of my good friends was involved in scrounging up all the parts and putting together one of the only known working Zektor games at the time. He put it in a standup Eliminator cocktail cabinet, and we used to get drunk as hell and play Zektor and Eliminator until the wee hours of the morning.

      I ended up selling my two standup cabinets because they just took up too much room in my apartment. I still have a cocktail game, and a Galaga cabaret. I have a couple of boxes of boardsets in the garage, containing the games I just couldn't bear to sell (Bubble Bobble, New Zealand Story, Rainbow Islands, Pengo, Elevator Action, Gyruss, Galaxian). If it weren't for the enthusiasts, the people who love arcade games, these things would be extinct. Instead, they are kept alive. So what if I have a CDROM set with all the ROMs on them. Some are legal, because I own the boardsets, but most of them are illegal. Oooooo, lock me up, I am breaking the law. I know some guys who were trying to get side art to restore one of their game cabinets, and they couldn't find it. So they went through the trouble to reproduce it. They were shut down when the game company got wind of it. Sad. Technically, that is illegal, but for Jebus' sake, when did we stop using our brains and rely completely on the "law"? I think there are definitely gray areas. Pac-Man is a part of our collective culture, as are many of the old classics (and not-so-classics). Enthusiasts have done some really amazing things out of love for these games. Like MAME.

      --

      My beliefs do not require that you agree with them.

  82. Mandatory Futurama Quote by chickenmonger · · Score: 1

    Fry: "What do you monsters want?"
    Donkey Kong: "One thing, and one thing only! Quarters! A million allowances worth of quarters! No slots or tokens!"

    ...apparently they won't need them anymore.

  83. Make it up in quantity by yerricde · · Score: 1

    Either way ~50/50 is not "pretty reliably".

    Even if it's consistently 51/49, how many hands of blackjack does a typical experienced player play in an hour?

    I ought to write a homebrew blackjack program which doesn't pay anything for the Pac-Man hardware or the Vs. Unisystem hardware to see if MAME team categorizes it as a non-gambling video game.

    --
    Will I retire or break 10K?
  84. Java isn't too slow for arcade emulation by yerricde · · Score: 1

    Do they make a modern processor that's fast enough to run a Java app that emulates a 1 Mhz Z80 processor?? :)

    Given that even a mediocre JVM runs Java bytecode at 1/6 the speed of native code, and good JVMs run at half speed, a 1 GHz Athlon should do it nicely. In fact, a Java applet emulates a GBA, which includes a 16 MHz ARM7TDMI processor and a graphics chip twice as powerful as the Super NES's. It seems to run at full speed on my 866 MHz PIII.

    --
    Will I retire or break 10K?
  85. Some Legal ROMs... by wardred · · Score: 2, Informative

    I believe somebody mentioned this in passing, but it's possible to obtain at least a few legal CapCom ROMs if you buy the HotRod joystick or ArcadePC from HanaHo games. www.hanaho.com. While I'd love to see all the arcade games, past and present, console games, heck any game or piece of software ever created licensed under the GPL or a BSD style license, I just don't think it's realistic to believe this will happen. Nintendo is still releasing Mario Bros. games, and somebody else was correct in mentioning that most game manufacturers have realized that we really would pay to play the old games. They aren't going to GPL them and give up on future revenue for those games, or give up exclusive control of the characters in the games. In that vein, I'd love to see MAME go GPL and more deals such as the Hanaho one where we can legaly obtain old ROMs on CD, even if they're not open sourced. I'd be willing to pay a fair amount if company X said they'd sell a CD filled with ROMs for X amount of money, licensed just like any other game is licensed. Backups are okay, but redistribution isn't. Say 50-200 dollars, depending on how many games were included. A few companies might be willing to totally relinquish control of their games, but I wouldn't count on it.

  86. Did they get permission? by pjl5602 · · Score: 2, Interesting

    Did they get permission from all of the authors to approve the license change of their code? I never heard anything. Granted, my contributions were minor and happened years ago but it would still have been nice to be notified before reading about the license change on slashdot...

    1. Re:Did they get permission? by Anonymous Coward · · Score: 0
      The license change hasn't happened yet. It's only just been announced as a possibility. The final decision will depend upon what contributors have to say about any changes.

      From the 0.62 whatsnew.txt:

      LICENSE CHANGE WARNING:
      We are considering changing distribution license, switching to GPL for the whole project and LGPL for some CPU and sound cores. If you contributed code to MAME and are against this change, now is the right time to let us know.

  87. Where to get the ROMS now? by Shanep · · Score: 1, Troll

    I've played MAME on and off for probably 5 years but never really archived any of my favorite ROMS.

    I was recently in the mood to download them again to play and archive for my own use, but it seems they're now really hard to find downloadable on the net.

    Years ago, a friend of mine had a CD full of MAME ROMS that he purchased from some shonky shop.

    Anyone know where I can get the ROMS on CD or DVD?

    --
    War crimes, torture, lies, illegal spying... Would someone give Bush a blowjob, already, so he can be impeached?
    1. Re:Where to get the ROMS now? by Anonymous Coward · · Score: 0

      edonkey p2p has them.. I downloaded 6 cds chock full of them

    2. Re:Where to get the ROMS now? by Karth · · Score: 1

      heh, it's called USENET. do a quick search for mame.

    3. Re:Where to get the ROMS now? by Anonymous Coward · · Score: 0

      Tombstones http://www.tombstones.org.uk/ burns them for you -- they probably have quite a queue as a new version of MAME came out 2 days ago.

    4. Re:Where to get the ROMS now? by Shanep · · Score: 2

      Thanks for the link.

      I found tombstones from a usenet google search (should have looked harder in the first place!), and managed to find a guy in my area who'll do it for me.

      Awesome!

      I plan on buying one of these small console size PC's, with a half decent CPU and gfx card with TV out (for the 3D accelerated emulated games) and perhaps a 10gig HDD. Putting Gentoo Linux on it and trying as much as I can to make it look as seamless a arcade machine emulator console as I can.

      Should be fun to do and plenty of fun when it's actually working.

      A couple of gamepads... ; )

      Move over PS2 and X box! I'm completely over all the hyper polygon, driving and fighting games. Give me Twin Cobra, Slap Fight, Wonder Boy, Galaga, etc any day!

      Can anyone recommend from experience a decent little machine to base this on?

      --
      War crimes, torture, lies, illegal spying... Would someone give Bush a blowjob, already, so he can be impeached?
  88. I'm sure it's already done by Anonymous Coward · · Score: 0

    Someone probably has linux running on Scramble hardware.

  89. fuckwit by Goonie · · Score: 0, Flamebait
    The very reason the term "open source" was invented was to avoid the overloaded meanings of "free software" - and dickheads like yourself have again confused the issue.

    As to being a "stupid karma whore cocksucker" I hardly need more karma - I've been at maximum karma since the cap was instituted without any particular effort. With regards to your other claim, my porn collection would tend to indicate otherwise...

    Oh, in case I'm not making myself absolutely clear, go crawl back into your hole, fucknuckle.

    --

    Any sufficiently advanced technology is indistinguishable from a rigged demo
    --Andy Finkel (J. Klass?)
  90. The CPU and Sound cores by Anonymous Coward · · Score: 0

    are quite tasty even without ROMs. The framework linkage between sound/gfx/cpu is good but not perfectly modular. Mmm, code to rip...

  91. Offer must come before consideration by yerricde · · Score: 2

    Nintendo could claim their cartridge format is an encrypter, even if it doesn't use any sort of encryption software.

    The GBA cart edge interface is somewhat of a cross between Intellivision's interleaved address and data bus and IDE's seek-and-read architecture. It uses no "scrambling of data" which is one of the DMCA's requirements for an "access control measure". It uses primarily a checksum validation on a header that contains some basic info about the cartridge and a 156-byte block of constant data. Claiming copyright on constant data in a header isn't a valid method of console monopoly protection (Sega v. Accolade). That ruling allows homebrew software like this to exist.

    I think if they could prove the EULA came with the package and you saw it, they would win in court

    I saw it, and I looked at it, but I don't think it's exactly a binding contract in most U.S. states. A binding contract comes from an offer that is accepted with a "consideration" (that is, an exchange of things of value). Because the consideration was performed (credit card to Best Buy cashier) before I opened the box and saw the offer, the offer is not a valid offer, and there is no binding contract.

    --
    Will I retire or break 10K?
  92. Not unreasonable suggestions by burgburgburg · · Score: 2

    Until the people from MAME announce their reasoning themselves, the issue is unsettled, but these possibilities don't seem to be left field. Thanks.

  93. Re:Great Site... For me to poop on! by Chordonblue · · Score: 1

    To whoever modded this: Did you even bother to see what the link was I was commenting about?

    --
    "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
  94. Re:Where in the copyright law is "squatters' right by jedidiah · · Score: 2

    No, but it does define criminal piracy to only include offenses where the infringement has a "value" of $1000 or more.

    This does distinguish piracy of $50,000 applications from $50 games or abandonware.

    Perhaps you should stop reading things so selectively.

    --
    A Pirate and a Puritan look the same on a balance sheet.
  95. Re:Where in the copyright law is "squatters' right by yerricde · · Score: 1

    it does define criminal piracy to only include offenses where the infringement has a "value" of $1000 or more.

    You refer to 17 USC 506, which defines criminal copyright infringement. However, the courts have interpreted "private financial gain" under 17 USC 506 to include gaining the value of the copy itself, even if no money is involved.

    --
    Will I retire or break 10K?
  96. Re:Where in the copyright law is "squatters' right by jedidiah · · Score: 2

    That is why I put "value" in quotes.

    --
    A Pirate and a Puritan look the same on a balance sheet.
  97. Last Post! by alpg · · Score: 1

    High Priest: Armaments Chapter One, verses nine through twenty-seven:
    Bro. Maynard: And Saint Attila raised the Holy Hand Grenade up on high
    saying, "Oh Lord, Bless us this Holy Hand Grenade, and with it
    smash our enemies to tiny bits." And the Lord did grin, and the
    people did feast upon the lambs, and stoats, and orangutans, and
    breakfast cereals, and lima bean-
    High Priest: Skip a bit, brother.
    Bro. Maynard: And then the Lord spake, saying: "First, shalt thou take
    out the holy pin. Then shalt thou count to three. No more, no less.
    *Three* shall be the number of the counting, and the number of the
    counting shall be three. *Four* shalt thou not count, and neither
    count thou two, excepting that thou then goest on to three. Five is
    RIGHT OUT. Once the number three, being the third number be reached,
    then lobbest thou thy Holy Hand Grenade towards thy foe, who, being
    naughty in my sight, shall snuff it. Amen.
    All: Amen.
    -- Monty Python, "The Holy Hand Grenade"

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