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Flash Version of Adventure

chefmonkey writes "Of course, everyone remembers the old Atari 2600 game "Adventure." While you've been able to play it on a wide variety of emulators for a while, now playing in your web browser is just one click away. Yes, that's right, someone has gone and created a flash version of Adventure." I haven't checked it yet to see if you can get the "dot".

316 comments

  1. Finally..... by m.lemur · · Score: 5, Funny

    someone's found something useful to with Flash!

    1. Re:Finally..... by buck_wild · · Score: 0, Troll

      No, they haven't yet.

      --
      If all you have is a hammer, everything looks like a nail.
    2. Re:Finally..... by Anonymous Coward · · Score: 0

      I agree. Flash versions of games kinda suck, and are old news. I mean, come on, Adventure?!?

    3. Re:Finally..... by flatt · · Score: 1

      Be careful throwing around the term "useful." I don't care how great the game is; no flash for me thank you.

      (and yes, I do understand humor)

    4. Re:Finally..... by slaker · · Score: 4, Funny

      Coulda been worse. They could've done the atari version of ET.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    5. Re:Finally..... by silhouette · · Score: 5, Interesting

      As someone who has played around with Flash long enough to know just about all of its limits, I can tell you that creating versions of ancient, 8-bit-or-less games (like Adventure) is probably the most useful application of Flash (in the gaming area).

      This is mostly because the performance of Flash scripting is just so incredibly poor that you're pretty much constrained to make games that would have been state of the art 10+ years ago.

      Atari 2600 games are great candidates for Flash games, but once you move forward in time to the 8-bit nintendo and, god forbid, the 16-bit super nintendo, you have a really difficult time trying to even muster up even enough processing power to replicate those.

      For kicks I spent some time trying to write a Flash port of the original Legend of Zelda (8-bit), and ran into all kinds of performance issues. I've pretty much given that up - partially because of no time to work on it, but mostly because trying to replicate someone else's work (including the idiosyncratic bugs) got boring.

      Lastly, don't take my comment to mean that great games can't be made in Flash - they certainly can, but it takes a great deal of cleverness to get around the constraints of the environment.

      --
      Experts agree: everything is fine.
    6. Re:Finally..... by G27+Radio · · Score: 2

      someone's found something useful to with Flash!

      My first thought was "OK, this is actually worth rebooting into Windows." [from the website: "Note: Allow One minute to download. Requires IE5."]

      Back on topic:

      One of my friends in elementary school (I'm 31 now) told me there was an easter egg where you could see the credits for the designers of the game.

      If i remember correctly there was this room where you started, and on the east side of the room there was some way to get through the wall. Anyone know anything about that?

      I'm remembering this from like 20 years ago, so i could have some of it wrong. At any rate, this is some of the coolest news I've read on slashdot in a long time. :)

    7. Re:Finally..... by standsolid · · Score: 3, Funny

      Now they need to make a flash intro for the website of flash adventure. I kept forgetting what website I was visiting before these web artists... or should i say gurus... put theses lovely reminders in.

      --
      WTPOUAWYHTTOTWPA
      What's the point of using acronyms when you have to type out the whole phrase anyways?
    8. Re:Finally..... by Anonymous Coward · · Score: 0

      seriously- that game sucked more balls than sharon stone

    9. Re:Finally..... by Mythias · · Score: 1

      I was able to view it using Mozilla 1.2b on Win32, so perhaps it will load on other versions of Mozilla/Phoenix.

      Just like I remembered it from my Colecovision.

    10. Re:Finally..... by JanneM · · Score: 2, Informative

      Seems to work fine on Mozilla 1.0.1 on RH8.

      --
      Trust the Computer. The Computer is your friend.
    11. Re:Finally..... by Chexsum · · Score: 0

      Theres a Sharon Stone game?

      --
      Pixels keep you awake!
    12. Re:Finally..... by Anonymous Coward · · Score: 1, Insightful

      The "requires IE5" is just wrong. It, and most Flash stuff (except horrible mutant flash stuff that also uses CraptiveX) run just fine in Mozilla with the Linux flash plugin.

    13. Re:Finally..... by G27+Radio · · Score: 2

      Seems to work fine on Mozilla 1.0.1 on RH8.

      Yep. I tried it out in Linux after posting. Works just great in gentoo with the latest mozilla & flash ebuilds.

      (hint: click on the 'reset' switch to get it started.)

    14. Re:Finally..... by cjpez · · Score: 4, Informative
      Lastly, don't take my comment to mean that great games can't be made in Flash
      Indeed. Check out orisinal.com. Brilliant stuff.
    15. Re:Finally..... by Xaoswolf · · Score: 2
      Am I really the only person who enjoys the ocasional flash game or toon?

      Back when I had time, I would spend hours on sites like Newgrounds playing all the games there. Where else but in the land of flash can you Race RC Cars with a parrot?

      Sure, it may not be the most usefull thing out there, but hey, it still fun.

    16. Re:Finally..... by scrytch · · Score: 2

      Myself and a friend wrote an operating environment with a windowing system in flash years ago. Multiple overlapping resizeable windows, each one running its own movie. Even got focus right. Couldn't trap the TAB key tho, which cycled focus through every single widget on the stage, including some ones off-screen that weren't supposed to ever be visible. Used LiveConnect to communicate with a java applet that extended its capabilities to include networking and so forth.

      It's really damn difficult doing stuff like that in a language runtime that has no ability to block. With every thread of execution as a timeline and no real synchronization primitives, it was multithread hell. Worked tho -- except it had so much actionscript, it tended to run into weird idiosyncrasies of the Flash bytecode loader. Then there was the fact that LiveConnect was a buggy useless piece of non-reentrant crashy garbage. It was a proof of concept that complex stuff could be done in flash without using Director/Shockwave ... but personally, I'd recommend using Director/Shockwave.

      --
      I've finally had it: until slashdot gets article moderation, I am not coming back.
    17. Re:Finally..... by dubiousmike · · Score: 2

      Did he make a cheat list for the game in Flash too?

    18. Re:Finally..... by demachina · · Score: 1

      Actionscript performance has improved some in the current beta, though it still has a ways to go. Its noteworthy this is the first Flash Beta to ship on Linux simultaneously with Mac and Windows.

      --
      @de_machina
    19. Re:Finally..... by ShrikeDOA · · Score: 1

      Yup, that's a famous easter egg, possibly one of the first?. If I remember, you did the following:

      - play the hard version of the game, with the dark maze inside the black castle
      - carry the bridge into the dark maze. in the middle of the maze was a room with no entrance. use bridge to enter room.
      - in one of the corners was an invisible 1-pixel object
      - pick it up and lug it all the way back to the gold wall near the gold castle. jam it through the thin line/wall and drop it.
      - then pick up a gold item (sword or gold key) and walk through the wall. in the next room, vertically down the middle it said "created by Warren Robinette" or something similar.

      --

      You are not a beautiful and unique snowflake.
    20. Re:Finally..... by silhouette · · Score: 5, Interesting

      Yes, those are wonderful - but appear to be relatively small in scope (great graphics though). Flash programmers who use all of the environment's strengths and avoid its weaknesses have a very powerful tool. I was also thinking of:

      - Andries's isometric car game

      - Stuart's Polar Rescue: an excellent engine by the master of the Flash physics engine

      - Roadies: Very fun lemmings-like game, though when lots of Roadies are on the screen at once you'll take a big performance hit.

      I consider all of the above to be triumphs in Flash games. (I just wish I had more time to work on my own personal isometric tile-based rpg engine with a-star pathfinding - a mostly functional work-in-progress).

      --
      Experts agree: everything is fine.
    21. Re:Finally..... by silhouette · · Score: 2

      Yeah, developers everywhere will rejoice in the performance boost in the new beta, but from what I understand it's roughly a 10% improvement. Considering that 1) most people won't have this boosted version of the plugin installed and 2) a 10% increase is great, but a long way from a revolution, I just can't get all that excited.

      But it's a wonderful start and I highly commend the Macromedia flash player team for squeezing out that performance increase - I don't even know what they had to do to get it. But I do hope they can do even more. I, personally, would sacrifice some of the Flash features for a speed increase in code execution. I'm sure I'm not the only one.

      --
      Experts agree: everything is fine.
    22. Re:Finally..... by Anonymous Coward · · Score: 0

      jesus christ.
      the guy says "CraptiveX" and somehow gets modded insightful?
      who are the ad wizards that came up with this?

      EAD.

    23. Re:Finally..... by Daetrin · · Score: 2

      Wow, the games are cool. The fact that starting one of the games maximizes IE _SUCKS_ though!

      --
      This Space Intentionally Left Blank
  2. anyone taking bets? by dextr0us · · Score: 1

    Lets see, i'm guessing the server gets /.ed in aprox 30 more seconds.

    --
    "Martha Stewart can lick my Scrotum......do i have a scrotum?" -- Sharon Osbourne
    1. Re:anyone taking bets? by Duck_In_A_Noose · · Score: 1

      She won't be carving your pumpkin, thats for sure.

  3. Re:This is a Great Game! by LittleBigScript · · Score: 3, Funny

    2600 game one Flash...too bad I can't play it in lynx...grrrr....stupid 386.

  4. Re:This is a Great Game! by ChaoticLimbs · · Score: 1

    damnit! Beat to the punch! I was one of the only kids in my neighborhood to get a 2600. One of my friends (a rich kid) had this one and pitfall and brought it to my tenth birthday party. Thanks, Joel! (If you're out there)-Nathan Bonsal

  5. Requires IE5 by Anonymous Coward · · Score: 0, Flamebait

    Guess I'll just have to try it out at work then.
    Everyone here uses Mozilla, right?

    1. Re:Requires IE5 by zapod4 · · Score: 5, Informative

      It works with Mozilla and the Linux flash plug-in.

    2. Re:Requires IE5 by Anonymous Coward · · Score: 0

      Mozilla seems to work just fine.
      Granted, Mozilla doesn't run on a 386 either.

    3. Re:Requires IE5 by Anonymous Coward · · Score: 0

      What does a 386 Cyrix 25Mhz have to do with this? IE5 is NOT required. It works fine in Mozilla. Or IE 5 or 6. Basically anything with a Flash plugin will work. Are you going to complain now because your 386 is too slow for flash?

      No offence intended, but if you're still using a 386 to browse the web, that's just pathetic. You can get a faster computer for less than you spend on internet access. Granted, 486s and Pentiums aren't exactly speedy, but if you're still using a freakin' 386...

    4. Re:Requires IE5 by ChaoticLimbs · · Score: 5, Funny

      Great! I can use my Xbox, Xbox Linux, Mozilla 1.1 and the flash plugin to play Atari 2600 games! This rocks!

    5. Re:Requires IE5 by Reece400 · · Score: 1

      It works fine in Opera 5 also,,, still, i'm not sure if it would run on a 386 either,,,,

      Reece,

      PS. I agree,, GET A REAL COMPUTER!! i've been PAID to take old 486's off of peoples hand's, and given lew end pentiums for free... there is NO reason to use a 386,,,

    6. Re:Requires IE5 by shepd · · Score: 2, Funny

      Cyrix made 386 processors?

      I guess I missed that one, thankfully.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    7. Re:Requires IE5 by Anonymous Coward · · Score: 0

      It's called a troll post. Can you dig it, SUCKAAA!?

    8. Re:Requires IE5 by Anonymous Coward · · Score: 0

      Hey, lay off. I think the guy is posting from Afghanistan.

    9. Re:Requires IE5 by Anonymous Coward · · Score: 0

      And I'm using my toaster to view your post! Ah! The toast is ready.

    10. Re:Requires IE5 by wishus · · Score: 2

      It works with Mozilla and the Linux flash plug-in.

      And also in Konqueror 3.0.x, with the plugin.

    11. Re:Requires IE5 by jx100 · · Score: 1

      I see you're using an Athlon...

    12. Re:Requires IE5 by Boogaroo · · Score: 1

      Also works on Windows using Mozilla with the Netscape flash plugin.

    13. Re:Requires IE5 by Lumpy · · Score: 2

      it also works with netscape 6 on linux and Windows. so the requirement for IE is completely and totally bogus.

      it 's an incredible achievement.... but sad that someone so talented in flash doesn't know that other browsers and Operating systems exist...

      I'll bet my left kidney that it works on a Macintosh and in mozilla or netscape.

      --
      Do not look at laser with remaining good eye.
  6. jerkcity by elohim · · Score: 4, Funny

    http://www.jerkcity.com/jerkcity558.html

    1. Re:jerkcity by Anonymous Coward · · Score: 0
      Ahh Microsoft Comic Chat... those were the good ol' days.

      Microsoft rarely removes things from Windows (still got good ol' Solitare after all these years), but I guess Comic Chat was just too embarising.

  7. An Age-Old Question by mgrochmal · · Score: 4, Funny
    Now I can relive my younger years of retina-burning enjoyment. ^_^ One question comes to mind, though:

    "How do I get this freakin' duck away from me!?"

    Kudos to those who get the reference. IN any case, this game's getting bookmarked. It'll be fun to tinker with.

    --
    This .sig Intentionally Left Blank.
    1. Re:An Age-Old Question by Shamanin · · Score: 1

      Happy flag day to you too man.

      (If you don't quite get it, please don't mark me offtopic, you're just not in the know)

      --
      come on fhqwhgads
    2. Re:An Age-Old Question by Anonymous Coward · · Score: 2, Funny

      Hehe...I believe it's: "Somebody get this freakin' duck away from me!" (Move mouse over email)

    3. Re:An Age-Old Question by Ch_Omega · · Score: 2

      Beware, for those are not ordinary ducks, but DRAGON DUCKS! .... And that's not an arrow, it's a sword! (Yes, Seriously!)

    4. Re:An Age-Old Question by fhqwhgads · · Score: 1

      ---
      come on fhqwhgads

      Yes? What do you want? :)

    5. Re:An Age-Old Question by aGeMo · · Score: 1

      /me throws a lightswitch rave.

    6. Re:An Age-Old Question by scrytch · · Score: 3, Funny

      As a kid, I just sort of took it for granted that my big one-pixel adventurer could be eaten by a ravenous dragon duck, sit in the stomach of said satiated dragon duck that would get picked up by a bat that would carry the now airborne satiated dragon duck around and eventually impale the dragon duck on an arrow sword, leaving me alone, immobilized, and undigested in the belly of a grounded full dead dragon duck.

      --
      I've finally had it: until slashdot gets article moderation, I am not coming back.
    7. Re:An Age-Old Question by St.+Vitus · · Score: 1

      "How do I get this freakin' duck away from me!?"
      Ah....another Homestar fan. Seriously folks, that site is gweat.

    8. Re:An Age-Old Question by waveclaw · · Score: 1

      You could always switch to B/W mode. (Of course, strobbing the B/W switch will let you walk through walls :-)

      --

      "You cannot have a General Will unless you have shared experiences. You cannot be fair to people you don't know."
  8. Re:This is a Great Game! by dextr0us · · Score: 0, Troll

    you forgot goatse.cx, and lets see, bakla.net, and tubgirl.com..... you forget all of the cliche troll sayings.

    --
    "Martha Stewart can lick my Scrotum......do i have a scrotum?" -- Sharon Osbourne
  9. too young by zapod4 · · Score: 5, Funny

    I'm too young for this. I have it loaded and all I see are boxes and lines. Something must be wrong...

    1. Re:too young by Anonymous Coward · · Score: 2, Interesting

      Man, I would have cried if I got this for christmas. I must have been spoiled with the Apple ][ and games such as Lode Runner and Pacman.

    2. Re:too young by Anonymous Coward · · Score: 0

      you got pacman? the real thing man i got screwed with snack man and some dumb lemonade game as a kid.

    3. Re:too young by Anonymous Coward · · Score: 0

      Yep...you're too young. Adventure came out one year after the Apple ][ and two years before Pacman hit the arcades. By the time you were being spoiled, the Atari 2600 was already dead.

    4. Re:too young by Bingo+Foo · · Score: 2
      LEMONADE!

      I played this (and "dam busters") way too much on my C64. "public domain software," as the banner said when started the program:

      LOAD "LEMONADE",1
      RUN

      Yes, that's device "1" not "8" since these were the tape drive days...

      --
      taken! (by Davidleeroth) Thanks Bingo Foo!
    5. Re:too young by whereiswaldo · · Score: 2, Funny

      You forgot something...

      LOAD "LEMONADE",1
      Go see a movie. Play with your dog. Have lunch.
      RUN

    6. Re:too young by Iffy+Bonzoolie · · Score: 1

      That's Snack Attack, and I played a bunch of it in first grade, because I was the only one in school (including the teachers) who could get it to run...

      -DG

      --
      Run a pencil-and-paper RPG campaign with your far-off friends: Gametable!
    7. Re:too young by Chexsum · · Score: 0

      Blah, you might miss an intro if you do that... or you could fire up the C64-with-no-sound and do some coding or bbsing. :\

      --
      Pixels keep you awake!
    8. Re:too young by greed · · Score: 1

      But you can save some typing, leave off the ",1", tape drive is the default. Load much faster. Of course, shift-STOP will load and run the next thing on tape.

      And if you do go see a movie, you'll find out when you got back the program was _earlier_ on the tape, and now you have to rewind and start all over.

      There's got to be something better I could be using these brain cells for.

    9. Re:too young by theperplepigg · · Score: 1
      loderunner was cool, but everyone knows the atari pacman sucked ass. you didn't get as jipped as the people who DID get pacman.

      --paul

      --
      -- Every time you kill a kitten, God masturbates.
    10. Re:too young by scm · · Score: 1

      Adventure was an unusual game for its time. I think you either love it or hate it.

      It's been over 10 years since I've played it... but here goes: There are 3 castles, find the keys to open them. Watch out for the dragons... you can slay them with the sword (looks like an arrow). There's a bat that does annoying stuff like steal what you're carrying, and drop dragons on you. You win the game by finding the chalise and returning it to the white(?) castle.

      I never expected /. to make me feel old.

  10. Whats next, adventures... by xactoguy · · Score: 0, Troll

    ... during a slashdotting? ;)

    --


    And so we go, on with our lives
    We know the truth, but prefer lies
    Lies are simple, simple is bliss
  11. Copyright? by badasscat · · Score: 4, Interesting

    Er, I know we're all pro fair-use, anti-DRM and whatnot, but isn't this about the same as linking to a copyrighted MP3 file for the world to download? Seems like we're crossing a line here - Infogrames does own the copyright to this game, and I doubt they gave this guy permission to use it.

    I'm all about beating down the RIAA and MPAA and such, but I'm a little uncomfortable at such a blatant disrespect for copyright law that's been around for far longer than the Internet.

    1. Re:Copyright? by OsoLoco · · Score: 5, Informative

      The original author of the game, Warren Robinett (who also wrote Rocky's Boots) has it available for download on his website. He has always come across in interviews and the like to be the sort who would be honored that someone enjoyed his game enough to build a version of it in flash.

      Peace.

    2. Re:Copyright? by Anonymous Coward · · Score: 4, Informative

      Warren Robinett does not own the copyright; Infogrames does. Infogrames, being a company, is more interested in protecting its intellectual property rights than in being "honored" by unauthorized fan-made works. (If they weren't so inclined, their management could be sued and put in jail for neglecting their fiduciary responsibility. That's business.)

    3. Re:Copyright? by ollie22 · · Score: 3, Informative

      It's odd that he would have it available for download on his site even though he has a disclaimer about you should own the game before you have the right to play it. Below is the quote i pulled from his site:

      "Play Adventure.

      Adventure can be run nowadays on a PC using an Atari 2600 emulator (such as PCAE or Stella) and a ROM image file ( here or here) of the Adventure cartridge.

      To have the right to play the game, you should own an Adventure cartridge. You can buy an Adventure game cartridge (and an Atari 2600 console, if you want) at a web auction site, such as eBay (Top > Computers > Games > Atari). Atari game carts go for a few dollars each, and for $20, you can get an Atari 2600 console and a dozen game carts. "

    4. Re:Copyright? by Anonymous Coward · · Score: 0

      Yes, and on the site he says this:

      To have the right to play the game, you should own an Adventure cartridge. You can buy an Adventure game cartridge (and an Atari 2600 console, if you want) at a web auction site, such as eBay (Top > Computers > Games > Atari). Atari game carts go for a few dollars each, and for $20, you can get an Atari 2600 console and a dozen game carts.

      See for yourself on The Adventure Page

    5. Re:Copyright? by GMontag451 · · Score: 2

      Rocky's Boots!! Now there's a game I loved as a kid. Of course, I didn't know at the time that it was teaching me digital logic...

    6. Re:Copyright? by ces · · Score: 3, Insightful

      I don't really see the problem here. This game is coded in flash. It's not using the code from the original ROM.

      On the other hand there could in theory be trademark problems with copying images from the original game.

      --
      Happy Fun Ball is for external use only.
    7. Re:Copyright? by Big_Monkey_Bird · · Score: 2, Funny

      So, I guess I won't be providing a link to my Flash version of Sid Meier's Civilization III then...

    8. Re:Copyright? by Call+Me+Black+Cloud · · Score: 1

      He also says on his site, "To have the right to play the game, you should own an Adventure cartridge."

    9. Re:Copyright? by OsoLoco · · Score: 1

      I suspect he's being subtle. "You should (*cough cough ahem cough cough*) own..." Encouragement for those folks who want to give it a go, CYA value for those folks who have downloaded it.

    10. Re:Copyright? by LtOcelot · · Score: 1

      Sometimes the most fiscally responsible use of intellectual property rights is not enforcing them.

    11. Re:Copyright? by poot_rootbeer · · Score: 2

      If Infogrames's stockholders ever sue the management for not diligently protect the company's intellectual property in the form of 4KB of 20-year-old 6502 machine code, I will laugh for hours.

      It would actually cost more for the company to go after copyright violators than they can ever hope to make in income by selling the game.

    12. Re:Copyright? by xinit · · Score: 2

      Copying images? I made a yellow arrow the other day that looks exactly like the one in Adventure... and let's not even TALK about how many black squares I've made in the past.

      --
      --- http://foo.ca
    13. Re:Copyright? by ces · · Score: 2

      That's why I said there could be a problem "in theory". On the other hand considering how overzealous some companies are about sending C&D letters to everyone in the free world it wouldn't supprise me. I mean when companies like Mattel can sue people named "Barbie" and "Barbara" for tradmark infringement something is seriously wrong.

      --
      Happy Fun Ball is for external use only.
    14. Re:Copyright? by John+Ineson · · Score: 1
      Warren Robinett does not own the copyright; Infogrames does. Infogrames, being a company, is more interested in protecting its intellectual property rights than in being "honored" by unauthorized fan-made works. (If they weren't so inclined, their management could be sued and put in jail for neglecting their fiduciary responsibility. That's business.)
      You've got all the right ideas, totally misapplied.

      Yep, it's all about money, but there's not another penny to be made from Adventure; whereas the damage to Infogrames' image if they were to take legal action against a fan of an ancient game could be very costly. It's an intanglible, but it has a very real value (albeit hard to quantify).

      This is not like a trademark, they lose nothing by letting it slide. It would make no financial sense for them to pursue it.

  12. You insensitive clod! by Penguinoflight · · Score: 5, Funny

    I'm not old enough to have played "adventure" you insensitive clod!

    What is a clod anyway??

    --
    "And we have seen and do testify that the Father sent the Son to be the Savior of the World"
    1 John 4:14
    1. Re:You insensitive clod! by m.lemur · · Score: 1

      clod Pronunciation Key (kld)
      n.

      A lump or chunk, especially of earth or clay.
      Earth or soil.
      A dull, stupid person; a dolt.

      [Middle English, variant of clot, lump. See clot.]

  13. Beat it by attobyte · · Score: 0

    I beat it already. It reminds me of the good-ol days. Wasn't there more then 1 level I cant remember.

    Atto

    --
    I didn't use the preview button, so get over it!!!!

    Mike

  14. Emulators by Order · · Score: 5, Informative

    Instead of playing it in Flash, you could just get an Atari emulator like Stella, and then get the Adventure rom here.

    --

    I am a genius; therefore, you suck.
    1. Re:Emulators by JeffSh · · Score: 2

      Yeah, but Emulators and roms can't be linked from slashdot :)

      Not that a Flash game of it is different by the law, but it SEEMS different and doesn't have the ominous nature of roms attached to it :)

    2. Re:Emulators by Anonymous Coward · · Score: 0

      Sound like you think your method is easier than just clicking the link and playing the Flash version.

    3. Re:Emulators by theperplepigg · · Score: 1
      ahh, but i was only able to play the first difficulty level. not that the highest is that hard, but it would be nice. :)

      --paul

      --
      -- Every time you kill a kitten, God masturbates.
  15. Play it offline by Drunken+Coward · · Score: 5, Informative

    Just download the shockwave file.

    --
    Have you been stalked by Seth today?
    1. Re:Play it offline by compwiz3688 · · Score: 1

      Now, if the site gets /.'ed, how are we gonna download the file? Your link is referring to the same site.

    2. Re:Play it offline by wiredwiz · · Score: 1

      Sweet sassy molassy

  16. Flash emulator by SexyKellyOsbourne · · Score: 4, Insightful

    How does this get to be front page news? Seriously, is this just a slashdot DDoS attack on some guy's page? Old games have been created in Flash since its genesis, and this is nothing special.

    If someone actually managed to write an actual emulator with Flash -- believe me, it could be done, as one was even written in QBasic a few years back -- then that would definitely be qualified for front page news. In fact, I'd hope it would be in the running for story of the year.

    It's probably nice work, but c'mon, editors -- it's not worth slashdotting some guy's homepage.

    1. Re:Flash emulator by falzer · · Score: 1

      Are you sure? Some poor guy? He probably did it JUST so he could get on slashdot.

    2. Re:Flash emulator by Bingo+Foo · · Score: 1
      If someone actually managed to write an actual emulator with Flash -- believe me, it could be done, as one was even written in QBasic

      Well how about a QBASIC emulator in flash? Then you can run your other emulators....

      --
      taken! (by Davidleeroth) Thanks Bingo Foo!
    3. Re:Flash emulator by Anonymous Coward · · Score: 0

      shut up loser. I found this to be the best story on the site in weeks. I never would've heard of Flash Adventure otherwise. Go back to sticking Linux books in your butt and ranting about Bill Gates, you monkey.

  17. It's no wonder ATARI went out of business by the_other_one · · Score: 5, Funny

    They sold a game cartridge that just displayed

    Click here to get the plugin

    --
    134340: I am not a number. I am a free planet!
    1. Re:It's no wonder ATARI went out of business by addaon · · Score: 2

      And they didn't even include a mouse.

      --

      I've had this sig for three days.
  18. Download time by Analysis+Paralysis · · Score: 5, Funny
    Before Slashdotting:
    "Note: Allow One minute to download. Requires IE5."


    After Slashdotting:
    "Note: Go to bed and have a nap. Still requires IE5".

    1. Re:Download time by Anonymous Coward · · Score: 2, Informative

      It runs fine under linux with mozilla and linux flash. I hate those stupid disclaimers. "I'm requiring IE5 because I'm too lazy to load it up and test in a different browser."

    2. Re:Download time by TomorrowPlusX · · Score: 2, Informative

      It also seems to work perfectly well under konq (3.1 beta2) -- complete will fullscreen annoyance! Great, now my webbrowsing experience under linux can be just as annoying as windows. That's what we get, for competing to win the desktop ;)

      --

      lorem ipsum, dolor sit amet
    3. Re:Download time by javert · · Score: 1

      Requires IE5.

      He put that in to discourage all 'em linux slashdotters from slashdotting it.

    4. Re:Download time by Anonymous Coward · · Score: 0

      The Flash player 6 for linux is available here:

      http://www.macromedia.com/software/flashplayer/spe cial/beta

      And, the full file format spec is now available too which is rather cool:

      http://radio.weblogs.com/0106797/2002/10/25.html#a 318

  19. Is it just me... by SlimFastForYou · · Score: 0, Flamebait

    or does this not seem like big news...

    OMFG EVERYONE I CAN PLAY PACMAN ON MY LINUX BOX!!! LETS POST THIS ON SLASHDOT.

    I like slashdot, and a lot of stories which are posted, but... this... well...

    Never played the game so I will probably get flamed by the "Adventure" diehards ;). /me goes and plays Quake now

    1. Re:Is it just me... by SlimFastForYou · · Score: 1

      I guess it is just me ;)

    2. Re:Is it just me... by Anonymous Coward · · Score: 0

      LuNix truely is teh superiar operatng systim!

  20. The Man.... The Music by m.lemur · · Score: 1

    I am quite relieved he didn't re-score the game with his own music.

    I mean.....

    About the Music
    People often ask, "What kind of music do you write?" Well, let's see. It's New Age'y, jazzy, classical and movie score'ish. It is difficult to define. I like the fact that it isn't easily classifiable, although it makes it harder to sell. It is soft yet substantial, light but profound, a great score to nature, and a great way to relieve tension in a commute through traffic. The music transcends the medium, where the instrument is no longer just a piano, and the sounds are more than simply notes placed in time. The songs possess dimension, and, because of this, the tracks are intriguing even after you've heard them repeatedly.
    - scottpehnke.com

    MOR Snorefest ahoy!

  21. I need an emulator bad. by ChaoticLimbs · · Score: 0

    I would like a windows emulator with flash capability for my Atari 2600. Then I would like a Mac OS X emulator for my C64. Font antialiasing is a must, of course. Or maybe a small linux distro on a 2600 compatible EPROM? Sure beats Xbox Linux anyway for sheer challenge and determination...

  22. That's crazy! by mfos.org · · Score: 5, Funny

    What next, a text version of Quake?

    Oh ... wait.

    1. Re:That's crazy! by jwilcox154 · · Score: 1

      "What next, a text version of Quake?"

      Nah, more like a text version of Neverwinter Nights. ;)

    2. Re:That's crazy! by rmull · · Score: 1

      http://nethack.org

      --
      See you, space cowboy...
    3. Re:That's crazy! by Sean+Trembath · · Score: 0

      There is a board game version of Quake out called FRAG! You roll dice to move around and calculate damage from various weapons that you pick up along the way. Literally minutes of entertainment. Now that is news for nerds.

  23. My character is a what? by serps · · Score: 5, Funny

    There's something nostalgic about playing a game you played as a kid, way back when there was nothing unusual that your character was a pixel the size of your fist.

    --
    "Einstein argued that [...] God is not capricious or arbitrary. No such faith comforts the software engineer." ~ Brooks
    1. Re:My character is a what? by JimPooley · · Score: 1

      I don't know, it's not so much nostalgic as horrifying.

      "Jesus! Did people really use to play this shit?"

      This is why retro gaming is a thoroughly sad bad thing, it reminds us of what incredibly low standards we used to be happy with.

      --

      "Information wants to be paid"
    2. Re:My character is a what? by Anonymous Coward · · Score: 0

      I defy you to find better games than Manic Miner or Elite. Retrogaming reminds us of what incredibly low standards we have come to accept.

    3. Re:My character is a what? by bogado · · Score: 2

      I compleatly agree with you, games today have achieved a higher grade of tech advancement, but gameability is almost the same in all of them. If you do not like of first person shooters youre out of luck. :-)

      The lack of DTS sound and super high speed 3d acceleration in old games made the creative team work extra hard to create a game that not only was playable but also fun. Ive shown my atary to a bunch of kid (from 9 to 12 years old), they all loved the games. They found they were much easier to start plaing and understand then the newer ones and also funnier.

      --
      []'s Victor Bogado da Silva Lins

      ^[:wq

    4. Re:My character is a what? by fitten · · Score: 1

      I agree completely. Today, games rely more on generating images than any real gameplay. 'Back in the day' games had to have gameplay to 'survive'. It's why you see games like M.U.L.E. still in the top 100 lists of all time. Today, just put some fancy graphics in a first person shooter and that's it.

      People will accept/play anything these days as long as it is 'pretty' (also known as eye-candy).

    5. Re:My character is a what? by LordNimon · · Score: 1

      I feel sorry for you.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
  24. I'm Dissapointed ... by NTDaley · · Score: 1

    I thought it was going to be 'Collosal Cave'.

    --
    bits and peace
    Nicholas Daley
    1. Re:I'm Dissapointed ... by Anonymous Coward · · Score: 1

      Me too!

      You are in a maze of little twisting passages, all different.

  25. Adventure? by andfarm · · Score: 5, Funny
    Hall of the Mountain King
    You are in the hall of the mountain king, with passages off in all directions.

    A huge green fierce snake bars the way!

    ] OPEN CAGE

    (releasing the little bird)
    The little bird attacks the green snake, and in an astounding flurry drives the snake away.

    Oops, wrong Adventure.

    --

    TANSTAAFI: There Ain't No Such Thing As A Free iPod.

    1. Re:Adventure? by Anonymous Coward · · Score: 1, Offtopic

      You are in a maze of twisty little passages, all alike.

    2. Re:Adventure? by Anonymous Coward · · Score: 0

      No, you are in a maze of little twisty passages, all alike.

    3. Re:Adventure? by tigertigr · · Score: 3, Interesting

      Yeah, I thought it was that Adventure as well. At least we have the 404 Error version of Zork.

    4. Re:Adventure? by Anonymous Coward · · Score: 0

      Buggy?

      Opening the mailbox reveals:
      a leaflet

      >get leaflet

      I don't see one here.

      WTF?

    5. Re:Adventure? by StuffYourReligion · · Score: 1

      You just don't get it, do you? ;-P

      Seriously, try "read leaflet"
      This is Adventure. don't expect every correct answer to be right =)

      To s/he who moderated "You are in a maze of littletwisty passages, all alike" as offtopic, it is NOT offtopic, you buffoon! Were you born yesterday?

      Zork? Zork is a poor imitation of Adventure 666.
      xyzzx pftthhhbbbt!

      --
      I have no special gift, I am only passionately curious. --Albert Einstein
    6. Re:Adventure? by zeugma-amp · · Score: 1

      My favorite version of an Adventure-type game is WARP. Unfortunately, it runs on HP-3000 Minicomputers. I can't seem to find the source for it anywhere, though I think it was available on a tape that I got many years ago as a member of a user group.

      If anyone out there knows where I might obtain source to WARP, I'd appreciate an email with pointers to my_user_name_minus the "-amp" @pobox.com

      --
      This is an ex-parrot!
    7. Re:Adventure? by Anonymous Coward · · Score: 0

      Hi, I have the source you're looking for, but I'm not sure I have successfully demunged your address as per your instructions. Please confirm (I have listed it several times in case a portion of your browser screen is garbled, should you have a bug in your video card driver):

      zeugma@pobox.com
      zeugma@pobox.com
      zeugma@pobox.com
      zeugma@pobox.com
      zeugma@pobox.com

      Once again, please confirm that your address is zeugma@pobox.com and I'll send the source to you right away. Thanks!

    8. Re:Adventure? by HamNRye · · Score: 2

      Thanks, I just lost a half an hour plying that game....

      You are on the west edge of a chasm, the bottom of which cannot be
      seen. The east side is sheer rock, providing no exits. A narrow
      passage goes west. The path you are on continues to the north and south.

  26. No, you can't get the dot by ChuckMaster · · Score: 5, Interesting

    You can't get the dot. Worse, there's no sprite flicker. The sprite flicker made it possible to get to the secret room. Since atari games only could display 1-2 sprites at a time, sprites would flicker if you had more than 2.

    Also, the green and yellow dragon speeds are switched. The line wall don't change to the color of the object you're carrying. And you can't switch to the harder levels, such as the one with the white castle.

    You can tell I spent WAAAAAAAAAAYYYYY too much time playing adventure as a kid. Hey, it was 20 years before counterstrike!

    1. Re:No, you can't get the dot by referee · · Score: 1

      And no purple bridge to play with! Anybody else breeze through the blue maze area? I must have went through that area a thousand times when I was a kid.

    2. Re:No, you can't get the dot by Anonymous Coward · · Score: 0

      Yeah.. What's with that lack of secret room thing. That was actually the first thing I tried before even trying out the game. The dragon speeds are definitely off. The flicker being gone is an improvement. This is actually pretty well done considering it's a remake.

    3. Re:No, you can't get the dot by wishus · · Score: 2

      Anybody else breeze through the blue maze area?

      Straight to the black castle, first try.

      I miss the harder levels, though.. With the catacombs and the white castle.

      And where's the bridge?

    4. Re:No, you can't get the dot by chefmonkey · · Score: 3, Informative
      Since atari games only could display 1-2 sprites at a time, sprites would flicker if you had more than 2.
      2 shaped sprites (8 pixels across, and you needed to change the shape every scan line if you actually wanted to draw someting), two paddles (one, two, or four pixels wide), and one missile/ball (fixed width, if memory serves).

      The shaped sprites could appear once, twice or three times on the screen, or once double-wide.

      Even stranger, the "background" was only 20 pixels wide, and that filled half the screen. The other half was the same 20 pixels, either repeated or mirrored. And, like the sprites, you needed to change the pattern every few scan lines to actually get shapes.

      In adventure, you were the missile/ball (probably the only game that did this), the side bars that kept you from going off the side of the screens (the ones that you needed to go through to get to the easter egg) were paddles, and everything else was a shaped sprite. The bridge, I think, was a double-wide sprite.

      Given these constraints and 128 bytes(!) of RAM, it's amazing that you could actually write games at all, much less something as intricate as Adventure.

    5. Re:No, you can't get the dot by zoid.com · · Score: 1

      I was wondering the same thing. It seems like my hands knew exactly where to go. I didn't even bounce off a wall before getting through the maze...

    6. Re:No, you can't get the dot by Overt+Coward · · Score: 2

      The real question is, can you get "eaten" by a dead dragon like in the original. It was always a little annoying, but still prtty funny...

      I seem to recall that basically if you killed a dragon, but the dragon's head blocked your path (especially in one of the mazes), then you could still get swallowed by the dead dragon -- but the game would still continue on, because it didn't consider you "eaten". Nevertheless, you were still stuck.

      It got even more bizarre when the bat picked up the dead dragon (including you) and started flying around with it...

    7. Re:No, you can't get the dot by Daetrin · · Score: 2
      Okay, am i crazy and making this up in my head, or is this something you could do in the original:

      I thought i remembered a trick where you could drop two items in front of you, and then run into them, and you would pick up the first item and then drop it a little ahead of the second item when you ran into it, repeat ad infinitum. So in effect you could make a stack of two itmes and push it ahead of you. When i tried it in the Flash version it make the right sound, but only one of the items gets moved so you end up walking through it.

      --
      This Space Intentionally Left Blank
  27. Just finsished it by Froze · · Score: 0, Redundant

    fear my leet skilz
    (uhmmm substitute numbers n'stuff in the right places)

    Seriously, I don't remember it being quite so easy to defeat. Have my gaming abilities really gotten that much better? It was fun for a minute, but how could you possibly play that for more than 10 minutes without solving it?

    --
    -- The morphemes of your disquisition are ascertainable, but they have eschewed an ambit of transpicuous exposition.
    1. Re:Just finsished it by Flat5 · · Score: 1

      I think it's only the "easy" mode he bothered creating. I'm pretty sure there are other mazes in the other difficulty setting. Remember the "catacombs"?

      Flat5

  28. Two reasons why old tech is better than new tech.. by xeniten · · Score: 3, Funny
    1. My Atari 2600 loads adventure in far less time than the flash version takes to download.

    2. The Atari version won't suffer from the slashdot effect like this flash based version will two minutes from now.

    --
    Romana: "How did you know?" Doctor Who: "Ah, well, knowing is easy. Everyone does THAT ad nauseum. I just sort of hope"
  29. My memory of that game... by Flat5 · · Score: 2, Insightful


    Was that it was fairly complex to solve it. Good times.

    Well, I was just playing Baldur's Gate II earlier this evening, and to see how the level of complexity has risen in "adventure games" is just amazing. I solved Atari's adventure in about two minutes just a second ago. I have been playing Baldur's Gate for about 80 hours and I'm not done with it yet.

    Flat5

    1. Re:My memory of that game... by Hays · · Score: 1

      I played Morrowind for 250+ hours before beating it. It's a great game but has some beasty system requirements.

      Of course, I might have played everquest an order of magnitude more than that, but I had a hard time beating it.

    2. Re:My memory of that game... by CTho9305 · · Score: 1

      Not to be a jerk... Is that the whole game? I returned the chalice and the screen is just flashing around the edges... were old games really that short? How much would a game like that cost? :-)

    3. Re:My memory of that game... by NiceGeek · · Score: 5, Informative

      That was the lowest difficulty level. The highest "3" had an additional castle, 2 hidden mazes, the bat which had an annoying habit of taking items you needed and all the items were randomly placed throughout.

  30. best. game. ever. by Ransak · · Score: 1

    why? because it was revolutionary (not evolutionary). it brought adventure games to 'the people', in a nice, easy to install plastic rectangle of joy. yes, it took all of five minutes to beat, but it opened the door, if even for that five minutes ;)

    --
    "Powers. I have them."
  31. As Strong Bad would say... by CmdrSam · · Score: 1

    Somebody get this freakin' duck away from me!

    (Move your pointer over the e-mail button if you don't get it...)

    --Sam L-L

    1. Re:As Strong Bad would say... by Anonymous Coward · · Score: 0

      never seen that screen before, cool.

      i love strongbad

  32. Of course, the original remake... by jvmatthe · · Score: 4, Informative

    ...is Craig Pell's Indenture. Copies can be found around the 'net, but I found one here on RetroRemakes which has similar recreations for other games. Indenture is different from Adventure in that it includes an extended game mode that involves tokens and has some secrets that I'm not sure I've ever seen explained outright, although several people have claimed to have figured it out. Interview with Pell is here.

    IIRC, Indenture was written in assembly and it requires a DOS-like system to run. Not sure if it'll work correctly on newer Microsoft systems, like WinXP, but you might get lucky.

    1. Re:Of course, the original remake... by Junks+Jerzey · · Score: 2

      ...is Craig Pell's Indenture.

      I played it when it first came out. It used VGA text mode for the graphics, so it was choppy compared to the original, but that's a nit. He added huge additional areas to the game (the additional areas are larger than the original game), which are accessible behind those vertical black lines (you need the black dot). But other than adding one new item, a whistle, I just found myself getting lost in the hundreds of new screens. In the original, about the longest distance you had to go was from the interior of the black castle to the interior of the white castle, which was annoying, but within reason. In Indenture, this distance has been increased by a factor of 5 or more. In short, it loses the charm of the original.

      Isn't "original remake" an oxymoron?

  33. Future projects by erik_fredricks · · Score: 2, Interesting

    How about some of the real stinkers nobody wants to admit they remember, like Journey: Escape? Even better, E.T., in which the splash screen took up half the game's memory.

    ...or, worse even, the original (Atari) version of Pac Man, which may go down as the worst console port in history.

    --

    THE GOOD HUMOR MAN CAN ONLY BE PUSHED SO FAR
    Bart Simpson on chalkboard in episode 2F18

  34. Slowdown! by Augusto · · Score: 2

    This is crazy, he managed to create a version of adventure where the graphics randomly slow down when being chased by the dragon!

    --

    - sigs are for wimps.
  35. The "Dot" by prodos · · Score: 5, Informative

    I did a little poking around and found a map of the original Atari version, including notes on how to get into the easter egg room. It would seem that this Flash version is somewhat incomplete, both the "microdot" and easter egg (as well as half the mazes) appear to be absent.

    Interestingly enough, the creator of Adventure, Warren Robinett apparently also co-created my absolute favorite Apple II game, Rocky's Boots! Ah, the memories of building the ultimate death machine to tackle that little aligator at the end...

    1. Re:The "Dot" by c64cryptoboy · · Score: 1

      I know this is going to be incredibly nit-picky, but it is actually (originally) referred to as the "Transmolecular Dot"

      --
      I put the 'fun' in fundamentalism
    2. Re:The "Dot" by Craig+Davison · · Score: 2

      There appears to be another "microdot" in this flash version in the blue maze that's the same grey colour as the maze floor (so it's invisible). I don't think you can pick it up though. You can go "underneath" it from the top or the bottom, but it stops your character if you go from the left or the right.
      A modern easter egg added by the developer?

  36. Re:MOD PARENT DOWN, that file does nothing by Reece400 · · Score: 1

    Huh?? i downloaded that file, and it worked fine for me,, now i can play it right off my hdd :)

  37. Yes but this is **ADVENTURE** by pcx · · Score: 3, Interesting

    It's arguably the first RPG in the universe, the first game with a bonified easter egg, and it's retro.

    Slashdot is news for nerds and this is...

    1] eclectic
    2] stuff we did before nerds became "cool"
    3] just plain fun!

    This counts as news in my book -- it counts as a bookmark too ;-)

    1. Re:Yes but this is **ADVENTURE** by Simon+Garlick · · Score: 3, Funny

      "Bonified"? :)

      Someone please conjugate the verb with the infinitive "to bonify"...

    2. Re:Yes but this is **ADVENTURE** by condour75 · · Score: 1

      I think it's a fertilized easter egg that hatches during the hunt.

    3. Re:Yes but this is **ADVENTURE** by phil+reed · · Score: 1

      It's arguably the first RPG in the universe

      Nah. ADVENT beats it by a decade.

      --

      ...phil
      "For a list of the ways which technology has failed to improve our quality of life, press 3."
    4. Re:Yes but this is **ADVENTURE** by Iamthefallen · · Score: 3, Funny
      2] stuff we did before nerds became "cool"

      Yeah, I remember the days when nerds were outcasts in society, nowadays, since nerds are cool, I'm invited to party with hot co-eds and cheerleaders all the time!

      All for only $19.95 a month

      --
      Wax-Museum Fire Results In Hundreds Of New Danny DeVito Statues
    5. Re:Yes but this is **ADVENTURE** by coolgeek · · Score: 2
      Yep, I thought it was Adventure (or adventur as ported to the Oasis OS) too, not some commie pinko rippoff from Atari. Very disappointing...I shoulda known these GenY whippersnappers out here wouldn't post an article about that.

      I never experienced this, but a friend of mine told me he got the source (in Fortran) from the author as a prize for getting the "last" point, for a perfect score of 350. Showed me a big stack of greenbar that was the listing, but no habla Fortran para me. Now *that* was cool.

      --

      cat /dev/null >sig
  38. The scarry duck thing known as Fhqwhgads by A+non+moose+cow · · Score: 5, Funny

    Now that I have discovered HomeStarRunner, I can never hear mention of the game Adventure without thinking about this

    1. Re:The scarry duck thing known as Fhqwhgads by smz420 · · Score: 1

      If you like the Fhqwhgads song, you'll have even more fun making Bubs dance to it: http://www.homestarrunner.com/dance.html

    2. Re:The scarry duck thing known as Fhqwhgads by wowbagger · · Score: 2

      OK, for those of us who either don't run Flash or don't care to, what is this in reference to?

    3. Re:The scarry duck thing known as Fhqwhgads by smz420 · · Score: 1

      http://www.homestarrunner.com

      probably the greatest cartoon to come out since ren n stimpy.

    4. Re:The scarry duck thing known as Fhqwhgads by wowbagger · · Score: 1

      I'd gone there, but as I said, if you cannot/will not run Flash there's very little to tell you what this is.

      So, I assume this is a flash-based web cartoon, and that one of the main characters name is Fhqwhgads.

    5. Re:The scarry duck thing known as Fhqwhgads by goldfndr · · Score: 2

      You could read a review of it.

      --
      Copyrights, Patents, Trademarks: temporary loans from the Public Domain, not real property ("intellectual" or otherwise)
    6. Re:The scarry duck thing known as Fhqwhgads by goldfndr · · Score: 2

      You could read a review of it.

      --
      Copyrights, Patents, Trademarks: temporary loans from the Public Domain, not real property ("intellectual" or otherwise)
  39. well there goes another fond videogame memory.. by Zod000 · · Score: 5, Funny

    I always fondly thought back on adventure and how much I played and enjoyed it.... Now after beating it in about 5 min I feel that I should have gotten out a little more as a kid. Damn you slashdot and your nostalgia killing links!!

    --
    People seem much brighter once you light them on fire.
  40. For a COMPLETE remake, check out by GusherJizmac · · Score: 5, Interesting
    the clone I did for PC, including the DOT and including two new levels (which feature extra items and an extra dragon). Source is available. Only for Windows 95, 98, and 2k tho :( (possibly XP)

    Adventure Clone for PC

    --
    http://www.naildrivin5.com/davec
    1. Re:For a COMPLETE remake, check out by Noose+For+A+Neck · · Score: 1

      If I ever star in a porno, can I steal your username?

      --

      Software piracy is victimless theft.

    2. Re:For a COMPLETE remake, check out by Anonymous Coward · · Score: 1, Informative

      You did a clone for WINDOWS, not a clone for the PC.

    3. Re:For a COMPLETE remake, check out by GusherJizmac · · Score: 2

      You'd have to ask the drummer of GWAR first. I stole it from him :)

      --
      http://www.naildrivin5.com/davec
    4. Re:For a COMPLETE remake, check out by Anonymous Coward · · Score: 0

      well he was about 99.9% correct...

    5. Re:For a COMPLETE remake, check out by Anonymous Coward · · Score: 0

      He said that: "Only 95, 98 and 2k tho".
      It still runs on a PC.

  41. Re:This is a Great Game! by Choron · · Score: 2, Funny

    Howdy Nathanan ! Could you please be kind enough to give me my cartidge back, I never gave it to you, bastard !

    Thanks,

    Joel.

    --
    "Naughty, naughty, naughty, you filthy old soomka !"
  42. damn full screen... by v8interceptor · · Score: 1

    http://www.scottpehnke.com/programming/adventure.h tml

    if you want to play the game and still see the rest of your computer.

    --
    --- Why are you wearing that stupid bunny suit? | Why are you wearing that stupid man suit?
  43. Re:Two reasons why old tech is better than new tec by grub · · Score: 2


    You forgot:

    3. The old Atari didn't suck 3 amps of electricity like your computer does.

    --
    Trolling is a art,
  44. Not a complete copy (what a geek I am) by Arkham · · Score: 2, Funny
    You know what is really sad is that I was actually looking for the higher difficulty settings so I could go find the magic dot in the back castle.


    I even still have the maze memorized, and I was 6 years old when I played this?


    I gotta go grab an Atari emulator for OSX. Grundle, Yorgle, and Rhindle, here I come!

    --
    - Vincit qui patitur.
  45. how about "classic porn" in ascii?? by Monkelectric · · Score: 2
    --

    Religion is a gateway psychosis. -- Dave Foley

  46. Turning Flash on and off by satanami69 · · Score: 5, Informative

    Here a quick way to enable and disable flash at will. You can have it installed and not worry about it showing nothing but ads. The instructions are only for Windows2k and mostly for IE, but you should be able to adjust them for any windows version and mozilla.

    First, you must install flash on your system.
    Second, mark the "Downloaded Program Files" directory as read only. This can be found by clicking on Tools->Internet Options. Then click on Settings then View Objects. This will show you where the folder is. Normally it's under C:\Winnt\Downloaded program Files. So mark is as read only.
    Third, you need a back of the Flash.ocx file. So find it (normally c:\winnt\system32\macromed\flash) and copy it to a file named flash.ocx.bak.
    Fourth, you now setup two bat files to run simple cmds. I've called them enable.bat and disable.bat.

    Here's enable.bat:
    pause
    c:
    cd "c:\winnt\system32\macromed\flash"
    copy Flash.ocx.bak Flash.ocx
    You are able to run this program when IE or Mozilla is open. To see the Flash file, just hit refresh.

    Here's disable.bat:
    pause
    c:
    cd "c:\winnt\system32\macromed\flash"
    del Flash.ocx
    Obviously nothing special. This command can only be ran if IE is closed. It'll say "File in Use" if IE is open and on a flash site.

    For Mozilla, just goto Help and About Plugins. You find the Flash plugins and create similar bat files that copies and deletes it.

    Now, someone needs to create a toolbar plugin that can automate this with the ability to disable flash while IE is still open. Anyone up to the task?

    --
    I really hate Dan Patrick.
    1. Re:Turning Flash on and off by smallstepforman · · Score: 4, Informative

      In Opera you hit F12, de-select Enable Flash. To reenable it, hit F12, select Enable Flash.

      --
      Revolution = Evolution
    2. Re:Turning Flash on and off by Anonymous Coward · · Score: 0

      I think I already tried this with .9 Moz. Moz looks at the plug-ins when it starts, so running your bat file solution does not work for Moz. You would need to stop Moz and restart.
      I do this also (turn on/off Flash). I have the plugin folder set to a shortcut(quicklaunch bar) just to rename the .dll file (manual version of your bat file), because I need to restart Moz anyway.
      By the way, the plugin is not an ocx for Moz - that OCX you refer to is for IE; that is another reason why IE works differently on this. The Moz flash plugin is npswf32.dll
      And, there are requests for this function (toolbar you and I want) in Moz development. Do a lookup in Bugzilla if you want to join the work.

    3. Re:Turning Flash on and off by stud9920 · · Score: 1
      but you should be able to adjust them for any windows version
      I don't run windows, you insensitive clod
    4. Re:Turning Flash on and off by dylan_- · · Score: 2
      I don't run windows, you insensitive clod


      Since you couldn't figure out what that batch file is doing, and apply it to Linux, I'm guessing....Ellen? Is that you?
      --
      Igor Presnyakov stole my hat
  47. Glory Days by SunPin · · Score: 3, Insightful
    Now I think I'm going down to the well tonight
    and I'm going to drink till I get my fill
    And I hope when I get old I don't sit around
    thinking about it
    but I probably will
    Yeah, just sitting back trying to recapture
    a little of the glory of, well time slips away
    and leaves you with nothing mister but
    boring stories of glory days

    Seriously... things like Stella and MAME are cool. Stella is cool for about 5 minutes and MAME is cool for about 10 minutes.

    The best way to honor the good old arcade games is to recreate them under modern specifications. The authors of the classics pushed their available technology to the limit as today's programmers should.

    Consider Arkanoid(Breakout)... that game was unbelievably addictive. Unfortunately, playing the emulated version just isn't the same feeling that those feelings of nostalgia promised to bring.

    Then Reflexive Entertainment came out with Ricochet Extreme and I can't think of a more honorable remix of the original Breakout/Arkanoid games. Grab the demo off Cnet and you'll see what I mean.

    While everyone else is trying to recapture the original Arkanoid, Reflexive gave it a new life.

    The old games should be remembered for how hardcore they are in terms of programming. In every other respect, they should either be updated or left in the past.

    --
    Laws are for people with no friends.
    1. Re:Glory Days by SN74S181 · · Score: 1

      In other words, if it doesn't gobble resources like crazy, it's not fun for you, eh?

      Hell, a few years back I used to still play 3-Demon (a wireframe 3-d version of Pacman). It was most fun to play on my old PC-Junior. The PC Junior is probably the only PC compatible to have a Norton SI less than 1. It didn't have a DMA controller, for one thing. If you turned down a long corridor playing 3-Demon on a Junior, the game actually slows down as the game tries to render all those wireframes.

      'Hardcore' to me sounds like somebody trying to justify spending yet more money. Possibly it's a dicksize issue for some.

  48. Atari Pac-Man, Adventure by Sean+Clifford · · Score: 2
    Talk about disappointment! I got Pac-Man (at $40+ according to my Dad) with my Atari 2600 back in 1982. Sucked ass!

    But Adventure was tres cool; I spent many an hour playing that game. Combat was a favourite, but the coolest was Defender - the first game I flipped a million on. For the console, of course.

  49. hydlide? by evacuate_the_bull · · Score: 2

    sadly enough, nintendo made an 8-bit game many years later that would have confused you just as much. hydlide. and everyone hated it, that is its legacy. i tried out this adventure game and i honestly don't get it either :)

    --
    Satanists get good grades too...suspiciously good grades
    1. Re:hydlide? by Anonymous Coward · · Score: 0

      That's the deal when you're young and impressionable. If you don't get it, you work at it 'till you do. To give up is a sign of becoming old.

    2. Re:hydlide? by PhilipMatarese · · Score: 1

      I asked my parents to get me Dragon Warrior 2, and they got me Hydlide! (it had a dragon on the cover)

      Definitely, the worst game for Nintendo.

      Of course my brothers and I still wrote down all the save codes and finished the game. :)

  50. This will save the whales! by rice_burners_suck · · Score: 0, Flamebait
    This is the most amazing technological development in the history of all mankind! I believe all the governments of the world should immediately shut down any and all governmental programs, combine to form one united world, and dump all of the resulting resources, in their entirety, into the continuing development and improvement of this amazing technology which will surely bring eternal world peace and salvation to all!

    Well, maybe not. But seriously, I've had this dream for probably the longest time to implement a web server plug-in that executes the old text-based adventure game engines that ran games like ADVENT (also known as Adventure and Colossal Cave Adventure), which had first appeared in the good ol' days of the PDP-10. The idea was to add on to the adventure "world" all the time, so that a TEXT BASED GAME would eventually take up many hundreds of gigabytes of hard disk space and provide endless enjoyment for people all over the world. I imagined people from everywhere creating new areas in this virtual world and turning it into some huge, enormous monstrocity. In related news, I also thought that a web-based format would work extraordinarily well for graphical adventure games like Sierra made back in the days. Man, those were the good ol' days. Oh well.

  51. Flash as an Emulator... Not so sure by Ted_Green · · Score: 1

    If one could write an Emulator in Flash I'd be extremely impressed.

    Actionscript, while pretty wide reaching, is still limited in certian areas.

    Frankly I don't see how you would ever be able to load a rom, unless you were able to convert it into some sort of readable format (XML).

    *shrug*

    Flash is great for manipulating Flash, it's just getting external elements into Flash that is the problem.

    Agreed on the /.ing though.

  52. Very nice, but... by tigertigr · · Score: 2, Interesting

    I'm still waiting for Doom 2600.

    1. Re:Very nice, but... by mrseigen · · Score: 1

      By the time they're finished we'll be able to play quake on the 7800.

  53. DENIED by ThrasherTT · · Score: 1

    What, no level 2 or 3?!?

    --

    All Your Memory Are Belong To Java
  54. You know... by jaaron · · Score: 2

    I always wondered how to get past that stupid snake...

    Now if I could just get the bird in the cage... :)

    --
    Who said Freedom was Fair?
    1. Re:You know... by Anonymous Coward · · Score: 1, Informative

      (too lazy to log in) The snake is afraid of the bird. The bird is afraid of the rod. The bear is afraid of nothing.

  55. IE 5, We don't need no stinking IE 5 by tymellon · · Score: 5, Informative

    I don't know what everybody else out there is experiencing when trying to run Adventure in flash.

    Most modern browsers should run it just fine, I personally use Opera and it works just fine (I just had to enable popups for a second) I also know mozilla can handle flash as well as opera.

    As a side note whenever browsing with these "alternative" browsers make sure to set it to identify as what it really is. I am sure if web sites more visiters using other browsers, statements like "IE 5 required" will start to disappear.

    1. Re:IE 5, We don't need no stinking IE 5 by NeXTer · · Score: 1

      Not to mention it makes life easier for the programmer of the site. There are several cases where slightly different versions of the markup has to be served depending on which browser is used.

    2. Re:IE 5, We don't need no stinking IE 5 by poot_rootbeer · · Score: 2

      As a side note whenever browsing with these "alternative" browsers make sure to set it to identify as what it really is. I am sure if web sites more visiters using other browsers, statements like "IE 5 required" will start to disappear.

      Okay. How do I change IE so it stops reporting itself as "Netscape (compatible; MSIE)"?

  56. archive atari games to the web by fat32 · · Score: 1


    Considering how far Flash has come, it shouldn't be too much trouble to port most of these old games to the new medium. I don't still have my atari, parents sold it which cruelly limits my ability to play drunken games of Frogger :)

    I'd love to see these games ported and archived. The internet lives forever (or so we hope, anyway). Space invaders, anyone? Networked game of Combat?

    1. Re:archive atari games to the web by fczuardi · · Score: 1

      We have made some flash games based on classic Atari games for the brazilian portal BOL:

      Operação Eclipse(River Raid)
      Invasores(Space Invaders)
      Pouso Lunar(Lunar Landing)
      Sub M.E.R.G.(Seaquest)

  57. Zork 404 by ssafarik · · Score: 3, Interesting

    There's also "Zork" as a 404 error page: Zork

  58. Don't forget the Quake 3 Arena mod of this classic by antdude · · Score: 2

    Link. :)

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  59. Re:This is a Great Game! by Anonymous Coward · · Score: 0

    A 386?! Quit being so cheap. Get off your ass and buy that top of the line Atari 2600 now and get your hands on an Adventure cartridge while you're at it.

  60. The other Adventure game? by Bobulusman · · Score: 1

    Does anyone else remember the old computer Adventure game? I played it at a grandparent's house long ago, and I'm pretty sure that's the name of it, even if it wsa a completely different game. (Funny story behind it, but if I tell it now, I'll be modded offtopic)

    Anyway, this one was pretty easy to beat. Wish the higher levels were in there too....

    --
    Cogito ergo sum in Slashdot.
    1. Re:The other Adventure game? by Daniel · · Score: 2

      Yeah -- if you mean the one with the bird and the cage, it's actually still around, in the bsdgames package.

      Daniel

      --
      Hurry up and jump on the individualist bandwagon!
    2. Re:The other Adventure game? by Bobulusman · · Score: 2

      I'm not sure about the bird and the cage. I never got very far in this one. As I recall you could hold like three things at a time in your inventory. There was a sword, a helmet, and magic wand, and then a bunch of treasure. The object was to escape from a castle. I remember it had a lot places like "Red Room" and "Green Room". Don't know if this is the same game, or if it was just playing a cheap PC rip-off.

      Anyway, if anyone cares, my humorous story was that I was playing this game off of a 5 1/4 floppy disk and was having a lot of trouble getting past a certain point. The door to one room was blocked by a enemy you couldn't fight. I took out the disk and resolved to continue the next day (there was a save game function). The next day, I put in the disk and started the game, but for some reason, parts of some of the walls (created with ASCII char 178 or so) were missing! I thought that was weird. On a whim, I tried to walk through the new space and it works! I thought that was awesome and I resolved to explore this new part of the castle. I found some neat stuff, but didn't want to save since this was cheating, so I decided to see how well the programmer had made the game. Since the object was to escape the castle, I simply ran to were there was a hole in one of the outer castle walls and ran through it to an area that you should not be technically able to get to. Sure enough, it declared that I had one the game. (Although I didn't score many points because I never collected all the treasures that were in the parts of the game I hadn't explored yet.) I eventually figured out why this happened - When I removed the 5 1/4 floppy, I found that a piece of paper had be stuck to the bottom of the disk and was covering up a little piece of the magnetic disk. Oddest bug ever.

      --
      Cogito ergo sum in Slashdot.
    3. Re:The other Adventure game? by N2UX · · Score: 1

      Here is a picture of Will Crowther's Adventure running under RT-11 on my PDP-11/24.

    4. Re:The other Adventure game? by Anonymous Coward · · Score: 0

      Different from what I played, but still looks neat.

    5. Re:The other Adventure game? by Daniel · · Score: 2

      Oh, I bet you're talking about "Castle adventure" or something like that. Fun game :) I wonder if there are any copies of it still around...media from back then tended to degrade pretty fast.

      Daniel

      --
      Hurry up and jump on the individualist bandwagon!
    6. Re:The other Adventure game? by Bobulusman · · Score: 2

      Thanks. You were right. I was thinking of "Castle Adventure". Found a copy of it right away off of google, but it ran so impossibly fast that it wasn't playable. I don't think slowdown or even moslo will be able to slow my computer down enough to play a 286 game on a athlon 2000+. Too bad.

      I'm currently looking for the source code (It would have been in basic, right?) so that I can add a WAIT or a SLEEP or something to slow it down a bit. Wish me luck.

      --
      Cogito ergo sum in Slashdot.
    7. Re:The other Adventure game? by Daniel · · Score: 2

      Hm, I remember it being an EXE or COM file..AFAIK you couldn't compile Basic, no?

      Probably you could run it in Bochs or something, and throttle the emulated clock rate.

      Daniel

      --
      Hurry up and jump on the individualist bandwagon!
    8. Re:The other Adventure game? by Bobulusman · · Score: 2

      I don't know about basic, but DO know qbasic and have a compiler for that. And, AFAIK, qbasic is designed to backwards compatible with basic programs. So if I can find the code for it in BASIC, I can change the one or two commands that have changed and compile it myself. But I had no luck finding the source. I e-mailed someone who had a turbo-pascal version of it, but he hasn't gotten back to me and I don't know pascal anyway...Oh well....

      --
      Cogito ergo sum in Slashdot.
  61. Arrrrgh! by weston · · Score: 2

    How do you play this game? All that's happening to me is that I'm getting eaten by the dragons. Then a bat flies by, gloating with a chalice. I managed to get a black key to a black castle, grab a chalice from a red dragon, which then followed me until I got eaten.

    1. Re:Arrrrgh! by mcfiddish · · Score: 4, Informative

      Open the gold castle first. There's a sword inside that kills the dragons.

      I played this game tonight for the first time in twenty-some years. Amazing how it all comes back!

    2. Re:Arrrrgh! by namespan · · Score: 2


      And case it's not clear, you're trying to get the chalice back to the gold castle. Yep.

      --
      Libertarianism is rich wolves and poor sheep playing gambler's ruin for dinner.
    3. Re:Arrrrgh! by Anonymous Coward · · Score: 0

      I haven't been able to play it again yet...

      But if I remember correctly, one other trick was that if you had the gold key, the gold dragon would run from you.

  62. It's only level 1 by SpiceWare · · Score: 2

    Atari 2600 games often had numerous game variations, such as Space Invaders which had 112 different combinations of visible/invisible aliens, slow/fast missles, various 2 player options, etc.

    For Adventure there where 3 difficulty levels:
    1 - smaller map - only the blue maze, gold and black castles
    2 - full map - all items started in a preset location(though the bat would move things around during game play)
    3 - full map - all items started in random locations

  63. MOD THIS UP! by Anonymous Coward · · Score: 0

    We can't let him have his way!!!

  64. Woo, what fun.. time to NITPICK!!! by Tarrek · · Score: 2, Informative

    Hehe, along with a lot of others, I think it's time to throw in my little nit-pick (c'mon, it's about an Atari game, I'm allowed, aren't I?)...

    The yellow dragon isn't afraid of the yellow key. He's supposed to run away if you've got it, hehehe...

    Don't get me wrong though, I'm just kidding- This is great. I support anything even on the subject =)

    Check out www.digitpress.com for more classic gaming stuff.. I'm not affiliated with them or anything, but it's a great 'zine / site.

  65. Re:how about "classic porn" in ascii?? by Anonymous Coward · · Score: 0

    fwap fwap fwap fwap fwap
    ahhhhhhhhhhhhhhhhhhhh

    thanks ;0

  66. Text RPG better than silly graphics by phorm · · Score: 2, Insightful

    Sometimes it was better to have no graphics as opposed to crappy ones. Later, they evolved a bit into having graphics and input commands (no mouse). Damn, but don't you miss the old "King's Quest" or "Space Quest" games (graphics and text input). Not the mousy ones but the ones you had to think and type?

    Crappy graphics, but at least you could move with the keyboard and still type
    "look under bridge"
    "take ball"

    1. Re:Text RPG better than silly graphics by DGolem · · Score: 1

      King's Quest IV: The Perils of Rosella?

    2. Re:Text RPG better than silly graphics by phorm · · Score: 1

      Yup, played it out in its original greyscale (which was actually yellowish) glory. Fun game, though a bit odd at times... a lot of twists on old fairy tales, so those who had been read GRIMM's as kids probably had an advantage

    3. Re:Text RPG better than silly graphics by theperplepigg · · Score: 1
      how did you forget leisure suit larry??

      --paul

      --
      -- Every time you kill a kitten, God masturbates.
    4. Re:Text RPG better than silly graphics by DGolem · · Score: 1

      I'm talking about the game with looking under a bridge to get the ball but that series did look fun. Too bad I never bought the collection :(

    5. Re:Text RPG better than silly graphics by Anonymous Coward · · Score: 0

      Doh, just realized you were talking to phorm. NM

  67. Moderators on crack again. by Anonymous Coward · · Score: 0

    Let's see, the topic is an Atari games called Adventure... the parent post asks a gameplay question about Adventure... OFFTOPIC??

  68. Galactic Blockade Runner by Jeff+Fohl · · Score: 1

    It's a big step up from Galactic Blockade Runner on the TRS-80. That game used only ASCII art for the game display. I wonder if anyone ever wrote an emulator for that one... I loved Adventure when it first came out. Superman was another fun similar game that came out on the Atari a lttle bit later.

    It's all about context. Before this game, there really was nothing like it. I know it might be hard to imagine these days, but it's true.

    Whoops - I guess you can tell how old I am now!

    1. Re:Galactic Blockade Runner by theperplepigg · · Score: 1
      rogue!!

      Best ASCII/ANSI game ever.

      --paul

      --
      -- Every time you kill a kitten, God masturbates.
  69. sonic the hedgehog flash by \\ · · Score: 4, Interesting

    funny you mention trying to port the legend of zelda; someone ported a little tiny bit of sonic the hedgehog to flash. it's pretty choppy, and not many moving sprites on the screen at once, but not TOO too bad.

    not sure how possible it would be to make something nice out of it, though.

    1. Re:sonic the hedgehog flash by Anonymous Coward · · Score: 0

      hey, that's not bad at all for flash.

    2. Re:sonic the hedgehog flash by Anonymous Coward · · Score: 0

      JavaScript Atari 2600 Kaboom and Combat

      http://www.neilpearce.co.uk

    3. Re:sonic the hedgehog flash by Anonymous Coward · · Score: 0

      Java applets are much more powerful for this kind of use, i suspect...

    4. Re:sonic the hedgehog flash by Junks+Jerzey · · Score: 2

      funny you mention trying to port the legend of zelda; someone ported a little tiny bit of sonic the hedgehog [lapoo.nl] to flash. it's pretty choppy, and not many moving sprites on the screen at once, but not TOO too bad.

      Just to clarify, it's not a port. It's someone's attempt at writing his own version of Sonic. The levels are *much* smaller than the original for example. And if you really need some more evidence, there's only a boss at the end of each zone in Sonic, not at the end of the first level.

      But it is still fairly impressive for Flash.

    5. Re:sonic the hedgehog flash by silhouette · · Score: 4, Interesting

      Yes! - That's a great example of what I'm talking about. You can notice the tell-tale signs of a Flash game:

      1) Not many moving sprites/creatures on the screen at once. In the sonic game, I think there was you (Sonic) and pretty much one other autonomous enemy on the screen at any given time. Flash has a lot of trouble handling many moving objects at once, because it needs to run behavior/movement code for each one. In contrast, it can draw lots of objects like there's no tomorrow.

      2) The collision / tile code usually isn't quite right. Flash has some built-in collision methods, but they're not very robust and can suck up lots of the available processor very quickly. Doing a tile-based game is tricky because Flash doesn't really give much support for tiles and tile collisions. In the Sonic game you can jump up on a platform and walk on it, but the Sonic sprite is actually 1/2-1 tile below the ledge. I've seen that kind of thing a lot. It's very hard to do.

      --
      Experts agree: everything is fine.
  70. easier by mixmasta · · Score: 2, Informative

    Make Shortcuts

    enable:
    %windir%\System32\regsvr32.exe %windir%\System32\Macromed\Flash\swflash.ocx /s

    disable:
    %windir%\System32\regsvr32.exe %windir%\System32\Macromed\Flash\swflash.ocx /u /s

    --
    #6495ED - cornflower blue
  71. All Your Base by docstrange · · Score: 1

    The all your base video was released in flash, now if somebody would only port zero wing to flash to go with it. =)

    --
    Remember that you are unique, just like everybody else.
  72. Re:You insensitive clod! (Offtopic, not funny) by Alari · · Score: 0

    I think it's a shoe. :>

    --
    I use Windows... like a two dollar wh.. why don't I just go ahead and not finish that sentence.
  73. Scary shit by tuxlove · · Score: 1

    I haven't played this game for about 20 years or something. When playing just now, I discovered that the correct path through the maze is still tucked away in some brain cells somewhere. What's even scarier is that I can see all the tiny little things in this recreation that aren't quite right, such as the fact that you can pass through the portcullis (which allows you to open it with the key even when you're not holding the key quite right), that the portcullis opens too quickly, that the magnet won't attract things on an adjacent screen when you hold it offscreen, that the chalice doesn't glow quite right, and so on. I used to idolize this game, if you can't tell.

    Some fond remembrances. Sometimes the bat takes away your sword when you're being chased by a dragon, but he accidentally kills the dragon for you. Heh heh. I particularly liked it when you'd hold the sword in the wrong position when trying to kill a dragon, and it eats you before you can stab it. When you end up in its stomach, the dragon dies because the sword gets dragged in with you. You're still alive in its stomach but can't get out.

    When bored, we'd try and collect all of the objects and bring them to the castle (the goblet last, of course). We'd bring them inside in the correct order so that they were all stuck to the magnet. You'd have to do it just right because they have a particular pecking order for attraction to the magnet.

    We used to punch the dragon in the face and run away when it stopped to try and bite you. Silly dragon.

    What a bummer that he hasn't done the other two difficulty levels. Or maybe it's just not working right for me. Sigh.

  74. Insert coin to play again... by Chexsum · · Score: 0

    How many people clocked this game on their first play?

    NB. I didnt but it seemed so easy - Im glad you could get hit by the red dragon a couple of times though or I would have had to break out the debugger to slow that puppy down. =)

    --
    Pixels keep you awake!
  75. The WHOLE thing? by ctar · · Score: 1

    Is this the WHOLE Adventure? I didn't play as a kind, but I beat this thing in like 15 minutes. I tried to change the game, but it just stayed at "1" in the middle of the screen. Is this just the first level,or am I missing something?

    1. Re:The WHOLE thing? by Anonymous Coward · · Score: 0

      There are two other difficulty settings (2 & 3) that aren't implemented in the Flash version. They aren't "other levels", but they do add more areas and mazes to the kingdom and more gameplay elements.

  76. JavaScript version of Kaboom here.... by Anonymous Coward · · Score: 0

    http://www.neilpearce.co.uk/kaboom/index.html

    and combat

    http://www.neilpearce.co.uk/js/index.html

  77. Whoops, I think I found a bug... by Deiru · · Score: 1
    From the start position in front of the Gold Castle, go down one screen, then go one screen to the right, then run up against the black line.
    It takes a couple times to get this right, but as the character/avatar/green square guy bumps against the line, the character "jiggles", like in the original game. Do it for about three seconds or so and then push to the left (the opposite direction) and immediately release the button.
    If you did it right, half of the character is now on the other side of the black line. If you push "left" again, you'll go back into the game, but if you push "right", you can actually wrap around and come out from the left side of the screen. You can try going one screen down, but the top wall blocks you from going any further.
    Go one screen to the left and your stuck behind the black line on the right side of the screen. There doesn't seem to be any way out from this, aside from flipping the reset switch.

    Whee!

  78. Re:That's crazy! - here you go... by Lumpy · · Score: 2

    text version of quake

    all you had to do was ask..

    --
    Do not look at laser with remaining good eye.
  79. Goddamit by Placido · · Score: 3, Informative

    The yellow key doesn't let you get throught the yellow bar, the black upside-down U doesn't -DO- anything and I can't get in the castles!

    And nobody has posted a manual yet. For those of you who are young whippersnappers like me, here's the manual: http://www.atariage.com/manual_html_page.html?Soft wareLabelID=964

    Naturally only young people are allowed to follow that link.

    --

    Pinky: "What are we going to do tomorrow night Brain?"
    Brain: "I would tell you Pinky but this 120 char limi
    1. Re:Goddamit by Placido · · Score: 2

      Oooo wow. Someone can't take a joke.

      --

      Pinky: "What are we going to do tomorrow night Brain?"
      Brain: "I would tell you Pinky but this 120 char limi
    2. Re:Goddamit by stormshadow97 · · Score: 1
      From the manual:

      'If you should happen to touch the inside of the Bridge while you are passing over the barrier, the Bridge will close and you may become trapped as well. To release yourself, press the red controller button. If, for some reason, your magic should fail and you still cannot release yourself, press game reset and "reincarnate"'.

      I'd like to see other developers use that excuse.

      'If, for some reason, your karma should fail and you still cannot release your system, press "Ctrl-Alt-Del" and "reincarnate"'

      --
      Unauthorized feeding of Metroids is strictly prohibited.
  80. Adventure Mazes Burned into Memory by bats · · Score: 2, Interesting

    With my parents cleaning out their garage, I was recently reunited with my Atari 2600. Adventure was absolutely one of my favorites, so I popped the cartridge in and started running through the game. My wife was quite disturbed that I dashed right through the all the mazes. I know I haven't touched the thing in at least 10 years, but the game map is burned into my head forever. I'm sure I could have done something better with those brain cells, but I'm glad I didn't. Anybody else got video-game-map-burn-in? I'm pretty sure the original Legend of Zelda (for NES) is permanently imprinted too.

  81. Cheats for Adventure (Flash version) by the+grace+of+R'hllor · · Score: 3, Informative

    I just figured this one out: Move against a wall, hit the 'Screen type' switch so it goes black'n'white, hit the 'Screen type' switch again and you'll be able to pass through all walls on that screen.

    God I'm sad. :-)

  82. Porting is fun...but not in Flash by Anonymous Coward · · Score: 0

    Here is an attempt to port Circus to Flash. Although the sound is somewhat...well ehm...too modern. And speed is an issue too. And I do miss the 2 paddles on PC. http://www.romeen.nl/play/hoopla/index.html

  83. Re:That's crazy! - here you go... by Anonymous Coward · · Score: 0

    Hey, do you think you could do me a favour and re-read the article you're replying to again?

    Thanks.

  84. Finally.....The End by SEWilco · · Score: 2
    Often I find that I don't know what web site I am viewing, because many Flash sites use all my CPU and I can't get past, nor stop, the Intro. So I do a quick search for their competitors and go to their web site.

    This problem began only a few months ago. Anyone know if it's because a recent version of Flash is not friendly to slow CPUs, or is it just that some artists aren't testing their pretty creations on a system which is slower than their graphics workstation?

    1. Re:Finally.....The End by standsolid · · Score: 1

      I know the flash linux version 5 wouldn't work if /dev/dsp was in use. The beta 6 version fixes it. Or maybe it's time to upgrade your clunky old box. Maybe buy a new one with new Windows XP on it from Best Buy.

      --
      WTPOUAWYHTTOTWPA
      What's the point of using acronyms when you have to type out the whole phrase anyways?
  85. hmm by mlong · · Score: 2

    I just played it and its very much like the original, except there is no fog in the maze and the magnet seems to be broke (doesn't work across screens).

    --
    //m
  86. Re:how about "classic porn" in ascii?? by Anonymous Coward · · Score: 0

    Dude, with mplayer and aalib you can watch any movie in ASCII, including your favorite classic porn.

  87. Re:how about "classic porn" in ascii?? by EllisDees · · Score: 2

    Mplayer supports the Ascii-Art library, so you can sit around and watch any movie you like in ascii. :)

    --
    -- Give me ambiguity or give me something else!
  88. how about a javascript text adventure...? by franksbiyatch · · Score: 1

    http://www.ridiculopathy.com/games/adv/sa/

  89. Indenture by rirugrat · · Score: 2, Informative
    Craig Pell (VGR), a fellow classic video game collector, wrote a DOS version of the 2600 Adventure game a while back called Indenture, which has over 200 rooms. Pretty good time waster!

    You can get v1.7 here.

    Chris

  90. well done! by maxconfus · · Score: 1

    brought back some great memories.

    --
    A hand up and a foot on every chest...
  91. Not a difficult game. by Anonymous Coward · · Score: 1, Informative

    1. You can't get through the yellow bar. The yellow key is for the yellow castle. WOW, what a puzzle!

    2. The magnet attracts keys, you can also stun dragons with it. It isn't really neccessary. Even keys can stun dragons.

    3. You get in the yellow castle with the yellow key. I won't tell you what to do with the black key, or how to get into the black castle, but maybe you can figure it out if you think about it hard enough.

  92. Easier way to do that. by Anonymous Coward · · Score: 0

    Just flip the "TV" switch to black&white then back to color. You can now walk through any wall on the current screen, including the black barrier.

    1. Re:Easier way to do that. by Deiru · · Score: 1
      Nice! Flipping the switch again (after going through line) seems to really mess it up.

      BTW, am I the only one trying to "fry" the Atari by flipping the power switch On and Off repeatedly? I know...it won't work here...

  93. ObHomestarRunner Quote by marko123 · · Score: 2

    "Somebody get this freaking duck away from me!"

    http://homestarrunner.com/main13.html
    Move your mouse over the Email button.

    --
    http://pcblues.com - Digits and Wood
  94. Why settle for a flash version... by WebMasterJoe · · Score: 2

    Why settle for a flash version when you could hop on ebay and pick up an atari + games for well under $50? Just last week I got myself an Atari 7800 that way. I've spent this week finding my old paddles and cartridges... Flash versions might be fun, but you can't beat the tactile experience of the old paddles! d I really like the 7800 joysticks, too.... even worked on C-64's and Amigas!

    --
    I really hate signatures, but go to my website.
    1. Re:Why settle for a flash version... by WebMasterJoe · · Score: 2

      Forgot to include a link, for those who like to click things.

      --
      I really hate signatures, but go to my website.
  95. dragon warrior 4 rules! by evacuate_the_bull · · Score: 2

    ouch, what an awful mistake! if you can find the DW games on ebay i definitely recommend purchasing them. or the ROMs ;) by far the BEST games ever made for NES. too bad they were horribly underproduced and negligibly marketed. everything2 has some good writeups on the DW series. dragon warrior 4 rules

    --
    Satanists get good grades too...suspiciously good grades
  96. Waddaya mean, "Requires IE5"? by smithmc · · Score: 1


    It's running fine for me on Phoenix 0.3. I assume Mozilla 1.1 would do just as well.

    --
    Downmodding is the refuge of the weak. Don't downmod, make a better argument!
  97. I think I went to school with this guy? by smithmc · · Score: 1


    I went to college with a Scott Pehnke, around 1990. Hey Scott, if you're reading this, give a shout!

    --
    Downmodding is the refuge of the weak. Don't downmod, make a better argument!
  98. King of Fighters in Flash by jagripino · · Score: 1

    Flash KoF

    VERY impressive. Shows what you can do with flash if you are determined enough. I heard something about a flash version of Street Fighter Alpha but was unable to find any info on it.

  99. My God! by Anonymous Coward · · Score: 0

    It's beautiful....*wipes tear from eye*

  100. Nice Touch Of Realism by istartedi · · Score: 2

    Well done. There is a nice touch of realism that you might not have noticed: Turn off the console, and you get TV snow.

    --
    For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
    1. Re:Nice Touch Of Realism by SN74S181 · · Score: 1

      ...you get TV snow.

      "Warning: Do not stare into random bitmaps."

  101. Flash game quality by Anonymous Coward · · Score: 0

    Flash has very big limitations, but people have done some cool things within those boundaries. Check out these Flash projects:

    Cosmic Encounter Online


    and my personal favorite (although it's technically a Flash projector)
    Kill Hitler's Brain


  102. Good Flash Content by Shamanin · · Score: 1

    They Might Be Giants did a whole (kids) album with Flash animations.

    http://www.giantkid.net

    --
    come on fhqwhgads
  103. Re:Copyright? Not applicable. by chefmonkey · · Score: 2
    I'm all about beating down the RIAA and MPAA and such, but I'm a little uncomfortable at such a blatant disrespect for copyright law

    That's only because you apparently don't really understand it.

    This isn't the original Adventure game. It's a re-write. It acts like Adventure, but it isn't. It's like DR-DOS acting like MS-DOS. Or Exult acting like Ultima 7.

    Sorry; you're really off base on this one. Copyright doesn't apply in this case.

    Now, trademark is another issue, and it's not usually as cut-and-dried.

    Ob: IANAL

  104. Re:That's crazy! - here you go... by Anonymous Coward · · Score: 0

    HEY! how about you pulling your head out of your butt and reading the post he is replying to ... the poster was asking for a textmode quake, that which he linked to...Mmmmmkay?

    try thinking before you post a complaint..

  105. Pointless test by Lover's+Arrival,+The · · Score: 1, Offtopic

    Please ignore

    --

    --Anticipation of a New Lover's Arrival, The

  106. great, but... by Tellarin · · Score: 1


    great implementation

    but it's far from being the complete game :(

  107. Nice little write up by Timwit · · Score: 1

    Check out the "about" section on that linked page. It is rare to see such a nice narrarative of a programming project. He explains his motivation for writing the program (it was an excercise), goes on to talk about the design, with nice UML architecture documents, then and wraps up with "lessons learned."

    1. Re:Nice little write up by GusherJizmac · · Score: 2

      Yeah, I did that when I first finished the game in hopes of getting a game programming job. That was about the time the economy went in the shitter, so I stayed with my posh web programmer gig :)

      --
      http://www.naildrivin5.com/davec
  108. Size envy? by scm · · Score: 1

    ...your character was a pixel the size of your fist.

    Obviously, your TV was bigger than mine back then... my character was the size of a pea... ;-)

  109. Somebody get this freaking duck away from me! by Daetrin · · Score: 2

    I would hope you know about this already, but go to the main menu, and select the video game background (button 13 i believe) and then mouse over the email button :)

    --
    This Space Intentionally Left Blank
  110. I have never played this game by SkyLeach · · Score: 2

    and it took me all of like 1 minute to beat it. Was the original game this easy or is this not really a port?

    --
    My $0.02 will always be worth more than your â0.02, so :-p
  111. Re:hey by Anonymous Coward · · Score: 0

    Were you alone or did Father Pudge watch you from afar while he stained his bible?