Domain: eve-files.com
Stories and comments across the archive that link to eve-files.com.
Comments · 31
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Re:Political map?
here you go: Verite Influence http://go-dl1.eve-files.com/media/corp/Verite/influence.png
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Re:You mean companies want to make profits?
$68 is not a lot for a certain really, really insane subset of EVE players.
I used to play EVE and would still play if it weren't for the fact that the group I ran with fell apart.
Firstly, an important example. EVE has a legitimate backdoor to Real Money Trading. You can buy "PLEXes" (Pilot's License EXtension) with real money. You get 2 PLEXes for $30 or so, and each PLEX extends game time by 30 days. It's not all that different from the regular subscription, with the exception that the PLEXes are in-game items that you can sell for in-game currency. Therefore, you can, say, buy 2 game time cards, use one for yourself, and sell the other for in-game money (and the prices have stayed relatively stable). Conversely, once you have reached a certain level of skill, you can use in-game money to buy PLEXes and never have to spend real money on game time. With moderate skill you can earn enough in-game money in about 30 hours, and anything you play after that equates to profit.
Secondly, a Russian man named SirLodex spent $100,000 on PLEXes and used the ISK (in-game money) to bankroll an entire player alliance called RED.Overlord a couple years ago. If you look at the automatic territory control map, you can see that they still exist today. (As the map changes daily, here's the archive version of the map for the day this post was made.) Granted, SirLodex is a wealthy man who seems to enjoy playing EVE like a RTS but with real people, but it's not uncommon for people to buy a few PLEXes and sell the spares for a quick infusion of ISK.
Lastly, there are more than a few people who have multiple accounts that they run at the same time. I've known people who ran 2-5 accounts simultaneously - which equates to $30-75 a month - and some people have reportedly ran 10 accounts at once. These are people paying the same amount in subscription fees every month as most people do in a year. They can command a small fleet by themselves through ingenious use of macros, multiple monitors, etc.
In short, there is a small subset of players that will see $68 as no huge deal.
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Re:You mean companies want to make profits?
$68 is not a lot for a certain really, really insane subset of EVE players.
I used to play EVE and would still play if it weren't for the fact that the group I ran with fell apart.
Firstly, an important example. EVE has a legitimate backdoor to Real Money Trading. You can buy "PLEXes" (Pilot's License EXtension) with real money. You get 2 PLEXes for $30 or so, and each PLEX extends game time by 30 days. It's not all that different from the regular subscription, with the exception that the PLEXes are in-game items that you can sell for in-game currency. Therefore, you can, say, buy 2 game time cards, use one for yourself, and sell the other for in-game money (and the prices have stayed relatively stable). Conversely, once you have reached a certain level of skill, you can use in-game money to buy PLEXes and never have to spend real money on game time. With moderate skill you can earn enough in-game money in about 30 hours, and anything you play after that equates to profit.
Secondly, a Russian man named SirLodex spent $100,000 on PLEXes and used the ISK (in-game money) to bankroll an entire player alliance called RED.Overlord a couple years ago. If you look at the automatic territory control map, you can see that they still exist today. (As the map changes daily, here's the archive version of the map for the day this post was made.) Granted, SirLodex is a wealthy man who seems to enjoy playing EVE like a RTS but with real people, but it's not uncommon for people to buy a few PLEXes and sell the spares for a quick infusion of ISK.
Lastly, there are more than a few people who have multiple accounts that they run at the same time. I've known people who ran 2-5 accounts simultaneously - which equates to $30-75 a month - and some people have reportedly ran 10 accounts at once. These are people paying the same amount in subscription fees every month as most people do in a year. They can command a small fleet by themselves through ingenious use of macros, multiple monitors, etc.
In short, there is a small subset of players that will see $68 as no huge deal.
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Re:EvE Online?
Flying frigates can be really fun - if you know what you are doing (and usually if you are part of a group). There are frigate builds that can take on some cruisers and win - on the other side, with similar ships a new player is extraordinarily behind an experienced (skill wise) player, as the experienced player will have improved every skill that matters (5% here, 10% there, 15% there and so on). Longer range, improved accuracy, more energy, better armour, higher armour/shield regeneration. He could also have better things and could know how to use them better, not be lost in the rush of the fight and so on.
http://go-dl1.eve-files.com/media/0903/learning_curve_of_eve.jpg(these being said, I wanted to play a battleship but the time needed to be theoretically able to fly one was too long, not to mention the ISK or the beneficial skills needed)
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Re:Here is video of the battle...
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Re:Band of Brothers
All we lost was sovereignty, so we still have hundreds of pos's and a large amount of resources. The only thing this achieved was the removal of the alliance name, nothing more and nothing less. All of the valuable items were in personal hangars and the small amount of isk that was stolen was simply for consumable expenses.
The only thing this honestly did is cause a bunch of old BoB members to resub and get interested again the game. In the next two months while we hold onto Delve we will have thousands of GBC pilots fighting the rest of the game. The opposition only has two months to remove all of our towers and.or place their own.
http://dl.eve-files.com/media/corp/Verite/influence.png
That map shows that we now have Sov 1 in all of our systems, minus a couple. In two weeks we will have Sov 2 and then two weeks after that we will have Sov 3. If they can not remove us from Delve in twenty seven downtimes (sov is based on morning dt's) than they have accomplished nothing outside of a huge PR campaign.
Internally there are several members that are convinced this was an intended act by BoB to get everyone to focus on Delve while we have allies pounding our enemies home system. The on true thing it has accomplished is getting everyone interested in all of the fights the next two months will bring.
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Re:I didn't understand half of that
Ok, so 0.0(zero zero) space is basically lawless solar systems that players can do whatever they want in. This is where the game of EVE gets intense. Sovereignty is recognized by whomever has the controlling number of Starbases in the system. Starbases are structures you can anchor in the Orbit of moons. They are the first steps to living in 0.0 space. This is where your corporation will build from and use as a safe place until you can build/conquer an Outpost. They constantly burn fuel so your corporation will have to mine and refine Ice to get Isotopes the Tower can burn.
Capital Ships are massive (and expensive) tools to support your fleet and tear down enemy Starbases. These ships are so massive they cannot use the normal Stargates to travel between solarsystems. They rely on their own FTL drives that need a Beacon to jump to. So before you can jump a Dreadnought into a system, you need someone to pop a Cyno field.
With a certain level of Sovereignty an alliance can anchor a system-wide CynoJammer to prevent any capital ship from entering the system. They can also establish their own JumpBridges between Starbases. JumpBridges are very important logistical tools for alliances. It creates a safe travel network for industrials and event combat fleets to use.
What the BoB alliance has built up over several years now has been wiped out. Every system is open to attack and their JumpBridge networks are down.
The Sov map is a pretty neat tool to see what's going on. Each dot is an entire solarsytem.. filled with asteroid belts, planets, moons, and plenty of resources to exploit.
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Re:Hello from Meatspace!
As someone who has never played EVE before, I found this recording that explains what happened to be interesting. http://go-dl.eve-files.com/media/0902/mittani.mp3 (fyi: mildly nsfw)
My first instinct is to laugh at all this, but it is amazing how seriously so many people take this. The internet never ceases to amaze me. -
eve online
Disclaimer: I am a former WoW player and a current EVE player. I am not employed, nor am I (beyond the extent of being a player) affiliated with the makers of any game.
It's interesting to see how EVE is distinct and separate as compared to the other games. This is for a number of reasons, the first of which is the learning curve, but there are other factors. The learning curve tends to weed out teenage WoW players; being accused of engaging in anything but PvP leads to the derogatory label of "carebear". The focus on PvP coupled with the harsh punishment of failure (ships do not respawn, they are lost when they are destroyed, and all ships are player-manufactured) is enough to scare away some players that are able to overcome the learning curve. The game is not for casual players, but it -is- fun. If you haven't played, please give it a shot, there are trial periods available. -
Re:Not all that surprising
If that's what you're looking for, sign up for eve, spend 3 months skilling up and learning the basics (go for Amarr), and then leave the sections of space controlled by NPC's. Go get involved in alliance politics. It's not "only you" doing missions, but if you join up with one of the player controlled alliances in 0.0 space, it's your alliance deciding their destiny - taking over other people's space, staging raids on their resource-gathering operations, defending your corner of the universe. It's really dynamic. This (http://www.eve-iss.com/external/maps/territoryanimated.gif) is the map (player made map) of alliance territorial control from 2003 to mid 2005, and here's a shot of it today: http://dl.eve-files.com/media/corp/Verite/influence.png. The center bit of eve is what you're talking about - the same 20 quests over and over. The rest of it is player controlled.
Go make history.
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Eve Soverignty Maps
In EvE, if you add this:
http://www.eve-iss.com/external/maps/territoryanimated.gif (1.7MB animated gif)
with this:
http://eve-files.com/media/corp/CRII/ (map jpegs have dates)You can get a relatively accurate look at what's happened in player controlled territory since 2003 in New Eden.
For the un-initiated, eve has it's NPC-controlled sandbox, it's all the space in the middle of these maps. In this space, you can do your mining, crafting, running NPC missions / quests, invention, market trading, etc etc. Space in EvE is given a security rating 0.0 ~ 1.0, with 1.0 being tightly controlled by NPCs and 0.0 being lawless. For the adventurous, 0.0 space has different rules. There's no penalty for shooting someone else's ship, there are stations that can be captured, sovereignty to be gained, bountiful assets to take advantage of, and all the PVP you can shake a stick at - from the small 5 man roaming gangs to the laggy 300v300 fleet battles (these are usually over territorial control).
Anyway, in a nutshell, there's the history of eve. At odds with each other for years in EvE are the Band of Brothers alliance (mostly UK, Euro, and US), and the Red Alliance (Russian speaking players, mostly).
~Wx
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Re:The Assured Protection of Human Rights
BoB's been around for a while - slowly gathering and controlling the southwest corner of 0.0 and extending their control around the fringes. While it's tough to tell from the influence maps (because you won't know which alliances are BoB 'pets' that pay rent), here are some links.
Latest territorial map
March '07?
January '07?
An "automated" map
The latesset automated map
Somewhat dated, animaged GIF
Another map from Mar 2007
Same map, 2 weeks earlier
Politics in 0.0 are a little strange - and Revelations 2 is changing things up slightly later this year. Personally, I have yet to get into 0.0 - mostly because I have yet to find a 0.0 corp with people that are worth flying with.
Main reason I'm not playing at the moment is that real-life is a bit too distracting and intrusive. -
Re:The Assured Protection of Human Rights
BoB's been around for a while - slowly gathering and controlling the southwest corner of 0.0 and extending their control around the fringes. While it's tough to tell from the influence maps (because you won't know which alliances are BoB 'pets' that pay rent), here are some links.
Latest territorial map
March '07?
January '07?
An "automated" map
The latesset automated map
Somewhat dated, animaged GIF
Another map from Mar 2007
Same map, 2 weeks earlier
Politics in 0.0 are a little strange - and Revelations 2 is changing things up slightly later this year. Personally, I have yet to get into 0.0 - mostly because I have yet to find a 0.0 corp with people that are worth flying with.
Main reason I'm not playing at the moment is that real-life is a bit too distracting and intrusive. -
Re:The Assured Protection of Human Rights
BoB's been around for a while - slowly gathering and controlling the southwest corner of 0.0 and extending their control around the fringes. While it's tough to tell from the influence maps (because you won't know which alliances are BoB 'pets' that pay rent), here are some links.
Latest territorial map
March '07?
January '07?
An "automated" map
The latesset automated map
Somewhat dated, animaged GIF
Another map from Mar 2007
Same map, 2 weeks earlier
Politics in 0.0 are a little strange - and Revelations 2 is changing things up slightly later this year. Personally, I have yet to get into 0.0 - mostly because I have yet to find a 0.0 corp with people that are worth flying with.
Main reason I'm not playing at the moment is that real-life is a bit too distracting and intrusive. -
Re:The Assured Protection of Human Rights
BoB's been around for a while - slowly gathering and controlling the southwest corner of 0.0 and extending their control around the fringes. While it's tough to tell from the influence maps (because you won't know which alliances are BoB 'pets' that pay rent), here are some links.
Latest territorial map
March '07?
January '07?
An "automated" map
The latesset automated map
Somewhat dated, animaged GIF
Another map from Mar 2007
Same map, 2 weeks earlier
Politics in 0.0 are a little strange - and Revelations 2 is changing things up slightly later this year. Personally, I have yet to get into 0.0 - mostly because I have yet to find a 0.0 corp with people that are worth flying with.
Main reason I'm not playing at the moment is that real-life is a bit too distracting and intrusive. -
Re:The Assured Protection of Human Rights
BoB's been around for a while - slowly gathering and controlling the southwest corner of 0.0 and extending their control around the fringes. While it's tough to tell from the influence maps (because you won't know which alliances are BoB 'pets' that pay rent), here are some links.
Latest territorial map
March '07?
January '07?
An "automated" map
The latesset automated map
Somewhat dated, animaged GIF
Another map from Mar 2007
Same map, 2 weeks earlier
Politics in 0.0 are a little strange - and Revelations 2 is changing things up slightly later this year. Personally, I have yet to get into 0.0 - mostly because I have yet to find a 0.0 corp with people that are worth flying with.
Main reason I'm not playing at the moment is that real-life is a bit too distracting and intrusive. -
Re:The Significance of Cheating in EVE
http://www.eve-files.com/media/corp/CRII/Latest.j
p g
rsmith-mac is 100% correct. Our entire alliance was kicked out of Stain - the area down south that is grey(it's BoBs - make no mistake about it now). So we went from owners of a small but great region to a bunch of smaller groups all mostly up in the northern areas - as far from BoB as we could manage.
Look at the map. The Blue and contested areas down south are BoB. The dark green Dusk and Dawn areas at the top are also BoB-or their alts and allies.
BoB a YEAR ago was Fountain(contested), Delve, and Period Basis. Now, it's uncontested, and is several areas larger. Three areas to Seven and three more by proxy up north.
The areas in the far east of the map - all *six* of them weren't there two months ago - so redraw the map withut those and it's an apalling amount of area. It's the area north of the big Red Alliance area with a few small colored blobs in it.
BoB is funding mercenaries and groups to keep the groups near it from getting access to it. ths would be Pure, Roadkill, Ratel, Smash, Curse, and Red Alliance. It's not likely to work, because we are all banding together on this, but the problem is that they have an insane amount of power, players, and blueprints.
Getting back to the debacle in Stain. Our alliance was at war with them and one of their allies in the area and doing pretty well. This was about the exact time these incidents happened, in fact.
- Dreadnaughts just came out - the big ships. These are "Tech 1" - which means that the plans aren't rare, but the money to make them is astounding. And they can be insured for 99.9% repayment if they get blown up(Tech 2 ships cannot).
We all started trying to get these ships, most of which required weeks to learn skills and get items built to make them. But BoB, surprize - they had the ships weeks before anyone else in the game. And proceeded to do huge damage to us. Eventually we just got ground under by their economic mmight - which it turns out was started and created three years ago by DevS cheating/aiding their friends.
It's the snowball effect - they were always a few weeks or months ahead of everyone else and guess what - that translates into a huge advantage three years alter that threatens to ruin the whole game.
P.S. 0.0 is effectively EvE because if you are in the center of the map, mining and gringing for a few pennies a day is all you can do. It's effectively the "newbie" area(s) on WoW and most MMORPG games. -
Re:If this was seen more in real life
Here's the Current Political Map
Look at the area of control for "BOB" down in the lower-left. I wouldn't call it 30-40%. Not even of 0.0 space (which is the area outside of empire influence). Well, maybe 30% of empire space. The area they just conquered is the region in the lower-right (now colored blue).
They do control a sizeable junk of 0.0 space though. And most of the rest of the corps in 0.0 space consider them a threat.
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Re:My prediction
Guess you missed out on the Gates of Ahn Qiraj event, the introduction of cross-realm battlegrounds, the invasion of the Scourge when the Lich Kings fortresses were over Ironforge itself, the continuing battles between the Horde and the Alliance in Silithus and Eastern Plaguelands, and so on. No, you heard that people fight Onyxia once a week, and based off that decided that there's no way to have a lasting effect on the world.
No.. actually I was well aware of those. Not bad for GM driven events too.
Take "Gates of Ahn'Qiraj" for example, a rather long winded process requiring mass loads of effort from various guilds co-operating together. For what? A few rare items from all I could see. Opening the gate spawns a few more large bosses to fight, so more of the same. You kill them and nothing actually happens in the game; just a chance that you might get some good loot.
The Scourge Invasion seemed to ultimately result in just a few rare items, nothing that actually impacts your "average joe on the street" tooHorizons was doing larger impact events a few years back. Initial stages involved invading islands with a well balanced team and collecting crystals and attacking some artifacts IIRC. However Horizons was run on awful servers and most times attacking the artifacts you'd be lucky to get 1 update a second on your screen, often staying that way until a load of mobs had spawned and wiped out your entire force. Tack on that the artifacts literally had around 1m HP, and that no matter how good your weapon was you'd only ever do 1 damage per hit and hardly surprisingly people got cheesed off. When the artifacts were finally destroyed a hidden race was unlocked and some new areas on the maps opened up presenting the next challenge which required building up stockpiles of materials (seem familiar to you?) and constructing various artifacts and buildings whilst allies fought off attacking hordes; resulting in the cleaning up of a once infested undead area and adding in many more things for players to do. Same hassles with lag abounded as before though, which has to be one of the main reasons so many people left the game. When you can't even gather a gang of 15 without getting lag, on what was already a dated looking gfx engine you know something is very wrong
:)Eve actually has very few GM driven events, although there is a focus towards that more recently in line with the introduction of more inter-racial combat with various large alliances working in conjunction with so-called pirate (outlaw) factions on various events. Almost all of the action that dramatically affects the game is caused by the day to day actions of players; from the intricate workings of diplomacy and politics that only tens of thousands of players world wide could cause, through to the actions of a new trade or industrial cartel. Take a look at Eve's latest political map, then compare it to the map from, say, June last year. The biggest political change there probably has to be the complete break-up of the old G/IRON alliance of alliances. Arguments rolled on for months back and forth about all the steps that led up to the implosion, but no final concensus was ever reached. G/IRON had been rolling all over opposition for probably a year; and many corps paid them for protection and the use of their space through mining and hunting passes. For various reasons "Stain- alliance"[sic] came about and took over the area then inhabited by Stain Empire who seemingly rolled over and played dead. G/IRON came in to rectify the situation, then seemingly backstabbed Ascendant Frontier, though to the innocent observer it seemed more a case of mis-understanding exasperated by trigger happy pilots. Queue a month and a half of intense fighting on forever changing fronts, and forever changing ship setups, ultimately resulting in ASCN defending its territory though
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Re:My prediction
Guess you missed out on the Gates of Ahn Qiraj event, the introduction of cross-realm battlegrounds, the invasion of the Scourge when the Lich Kings fortresses were over Ironforge itself, the continuing battles between the Horde and the Alliance in Silithus and Eastern Plaguelands, and so on. No, you heard that people fight Onyxia once a week, and based off that decided that there's no way to have a lasting effect on the world.
No.. actually I was well aware of those. Not bad for GM driven events too.
Take "Gates of Ahn'Qiraj" for example, a rather long winded process requiring mass loads of effort from various guilds co-operating together. For what? A few rare items from all I could see. Opening the gate spawns a few more large bosses to fight, so more of the same. You kill them and nothing actually happens in the game; just a chance that you might get some good loot.
The Scourge Invasion seemed to ultimately result in just a few rare items, nothing that actually impacts your "average joe on the street" tooHorizons was doing larger impact events a few years back. Initial stages involved invading islands with a well balanced team and collecting crystals and attacking some artifacts IIRC. However Horizons was run on awful servers and most times attacking the artifacts you'd be lucky to get 1 update a second on your screen, often staying that way until a load of mobs had spawned and wiped out your entire force. Tack on that the artifacts literally had around 1m HP, and that no matter how good your weapon was you'd only ever do 1 damage per hit and hardly surprisingly people got cheesed off. When the artifacts were finally destroyed a hidden race was unlocked and some new areas on the maps opened up presenting the next challenge which required building up stockpiles of materials (seem familiar to you?) and constructing various artifacts and buildings whilst allies fought off attacking hordes; resulting in the cleaning up of a once infested undead area and adding in many more things for players to do. Same hassles with lag abounded as before though, which has to be one of the main reasons so many people left the game. When you can't even gather a gang of 15 without getting lag, on what was already a dated looking gfx engine you know something is very wrong
:)Eve actually has very few GM driven events, although there is a focus towards that more recently in line with the introduction of more inter-racial combat with various large alliances working in conjunction with so-called pirate (outlaw) factions on various events. Almost all of the action that dramatically affects the game is caused by the day to day actions of players; from the intricate workings of diplomacy and politics that only tens of thousands of players world wide could cause, through to the actions of a new trade or industrial cartel. Take a look at Eve's latest political map, then compare it to the map from, say, June last year. The biggest political change there probably has to be the complete break-up of the old G/IRON alliance of alliances. Arguments rolled on for months back and forth about all the steps that led up to the implosion, but no final concensus was ever reached. G/IRON had been rolling all over opposition for probably a year; and many corps paid them for protection and the use of their space through mining and hunting passes. For various reasons "Stain- alliance"[sic] came about and took over the area then inhabited by Stain Empire who seemingly rolled over and played dead. G/IRON came in to rectify the situation, then seemingly backstabbed Ascendant Frontier, though to the innocent observer it seemed more a case of mis-understanding exasperated by trigger happy pilots. Queue a month and a half of intense fighting on forever changing fronts, and forever changing ship setups, ultimately resulting in ASCN defending its territory though
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Re:You've totally missed the boat.
It's worth pointing out to those that don't play Eve-online: CCP (the developers) don't coddle you. If it isn't directly subverting game mechanics, it goes. Anything you want to do to make money in Eve-Online is ok - whether it's officially supported by the game or not - as long as it's not directly exploiting a programming error. Basically, preying on the stupidity of others is a good way to make money.
It's hypercapitalism (unless you're in evolution, I guess).
Let me go ahead and advertise for eve: If you're sick of playing whack-a-mole with your guildmate's health bars in WoW, or you're looking to step out of the kiddie pool, Eve is a pretty damn good game. You level up 24/7 whether you're playing or not, and the only motivation to play compulsively (a. la. everyone I know who plays WoW) is to make money - and once you get some skills and time under your character's belt, money isn't that hard to come by. This focuses the game on the wide universe of eve - production, research, industry, PvE, PvP (pretty much universally accepted as the best PvP MMO out there), or other ideas.
Also, player controlled territory. Check out this:
http://www.eve-files.com/media/corp/CRII/Latest.jp g
All the territory in the middle is "empire" space, relatively safe (every solar system is graded on safety, from 0.0 to 1.0), and home to many NPC's. Many eve players can (and do) make their living and have a lot of fun staying in empire space. Outside of that, though, is Player controlled territory. That territory is held by alliances, many of which have over 1000 pilots. In 0.0 space (alliance space), might makes right, and you hold your territory by force, or not at all. There are no NPC's other than NPC pirates which exist to provide income - stations are player owned, people must build or transport their own stuff, and if you venture out there, you're on your own.
It's a whole new world. Check it out - email me at fark@dunnclan.net for a 14 day trial.
~Will -
Full details from the scammer himselfIf you want the scammer's side to it, there's a video, and easier to understand, text translation of the video. (or just search for EIB on http://www.eve-files.com/ )
But it's basically 'yay i win eve'.
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Full details from the scammer himselfIf you want the scammer's side to it, there's a video, and easier to understand, text translation of the video. (or just search for EIB on http://www.eve-files.com/ )
But it's basically 'yay i win eve'.
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Full details from the scammer himselfIf you want the scammer's side to it, there's a video, and easier to understand, text translation of the video. (or just search for EIB on http://www.eve-files.com/ )
But it's basically 'yay i win eve'.
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It's a community effort
What I haven't seen stressed enough here is that EvE TV is *not* an official CCP effort. These guys have set up a studio, stream servers, moderation, prerecorded features (sorry about the pub scenes *hahaha*), direction, camera people on their own.
Yes, there was some cooperation with CCP, but the LEVEL of professionalism is still very amazing considering there's noone earning money through this as far as I can tell.
That's what keeps baffling me about the EvE Community: The amount of work and money people are willing to sacrifice to provide service for the rest of the community.
Check the stats upper left corner on http://www.eve-files.com/ and tell me you're not impressed this site is neither charging nor even earning money through banner ads. -
Re:What a surprise...
EVE has to easily be the most player driven MMORPG in existance. If you are in empire running missions for NPC agents, you are correct it is almost entirely a single player game.
http://dl1.eve-files.com/media/corp/CRII/Latest.jp g
That space in the middle is Empire. It is mostly boring and where new players start.
All that colored space surrounding it is 0.0 aka the wild west. It has more minerals and wealth but is completely run by player alliances. Alliances can number several thousand people and you get constant fights for territory. Fleets over 100v100 players at a time are not uncommon. It is the only game I've played where player actions actually impact the game.
At the moment you have the GoonSwarm alliance (created mostly by SomethingAwful members) contesting D2's space, a primarily German alliance, in Cloud Ring (Upper Left). A bit farther north you see the region of Deklein plunging into chaos. The politics of what is going on in Deklein is again total player driven and very good soap opera stuff.
Even the people in the blue middle part of the universe are affected by these player run wars. Mineral prices, Ship demand, and Piracy are all fluid things controlled by the players. -
Re:Screenshots...
some video's not the best by a long way but still pretty reasnoable at showing the game off.
Finished Videos:
- Rise of the Legion by Muteki
The first days of Legion in EvE. If you have problems with payback, try to use VLC or mplayer
- Empire Days by Muteki
Legion gets ready and moves to Fountain. Good Bye Empire!
- A New Home by Muteki
Legion returns to Empire. Good Bye Xelas!
Videos in progress:
- Level 4 Fun by Animoy
EvE's equivalent to dungeons. -
Re:Screenshots...
some video's not the best by a long way but still pretty reasnoable at showing the game off.
Finished Videos:
- Rise of the Legion by Muteki
The first days of Legion in EvE. If you have problems with payback, try to use VLC or mplayer
- Empire Days by Muteki
Legion gets ready and moves to Fountain. Good Bye Empire!
- A New Home by Muteki
Legion returns to Empire. Good Bye Xelas!
Videos in progress:
- Level 4 Fun by Animoy
EvE's equivalent to dungeons. -
Re:Screenshots...
some video's not the best by a long way but still pretty reasnoable at showing the game off.
Finished Videos:
- Rise of the Legion by Muteki
The first days of Legion in EvE. If you have problems with payback, try to use VLC or mplayer
- Empire Days by Muteki
Legion gets ready and moves to Fountain. Good Bye Empire!
- A New Home by Muteki
Legion returns to Empire. Good Bye Xelas!
Videos in progress:
- Level 4 Fun by Animoy
EvE's equivalent to dungeons. -
Re:Screenshots...There are a ton of movies floating around. I really like this one of us busting an alliance's safe spot, killing a bunch of battleships. (It's shot from the perspective of a covert ops who found them and remained cloaked nearby.) http://www.battleclinic.com/cue/fraps/SS_Bust_14_
5 _06.aviYou can also check out http://www.eve-files.com/, which has a ton more pictures and some movies and such.
Or, youtube, of course. http://www.youtube.com/results?search=eve+online
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Re:Guild Wars
The end result, though, would be a 50,000 pen-and-paper RPG that is played graphically over the Internet. A great idea on paper, but really really hard to pull off successfully.
Welcome to Eve Online.
- it would be way, way more fun if the actions of the player community as a whole were to drive a continuous evolution of game content, as opposed to the current paradigm of seting up a rat's maze of static content that is destined to run out sooner or later (or become boring if it's repeatable)
Player controlled economy and territory.
- removing the experience treadmill and level segragation would put players on more even ground, allwing for more realistic, less frustrating interaction between players
No levels. Skills, but they train even when offline.
- it would be way more fun to eliminate the focus on grinding for experience and items and instead make a game where the players play to affect the larger happenings of the world itself.
Player controlled alliances. Might makes right - if you have the firepower, you control the territory. The orcs don't often rise up and take Ironforge, just cause they want it, but it happened to my alliance recently in Eve. Look: Eve Alliance map. Down at the bottom, Paragon Soul? Yeah, I was there when ASCN rolled in their dreadnaughts and the number of people in the local channel jumped from 30 to 115 in 10 seconds. I was there when we lost control of Smoske memorial and Anzac Pub space stations.
All of that map that is colored is player-controlled territory. The center is "high security" which translates more or less to "non-pvp".
MMOs can be good. Welcome to the future. Reply to this post with contact info, I'll see if I can get you a 15 day free trial.
~W