Domain: gmd.de
Stories and comments across the archive that link to gmd.de.
Comments · 95
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Isn't that a Windows app ??Nero ?? I remember hearing that name a long time ago, something to write CD's on a Windows box..
Co'm on folks, you don't realy think I will belive you are using Windows are you ?
Look, download CDRecord and compile it.
Put whatever you want to burn into a directory DDD and do "mkisofs -l -r -J -o Image.iso -V "My Stuff"
/location/of/DDD
Then do "cdrecord --scanbus" to find the ID of your SCSI writer (there is a little bit different command for IDE drives)Now write the image with "cdrecord dev=0:6:6 speed=12 -v Image.iso"
And CD burning will never be the same again
;-)
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echo '[q]sa[ln0=aln80~Psnlbx]16isb15CB32EF3AF9C0E5D7272 C3AF4F2snlbxq'|dc -
Yeah Lisp!
Everyone always stares at me when I profess the beauty of Lisp, as well as its possibilities. While being the second oldest language still in use (after Fortran), it's still modern with respect to the new applications people are finding for the language. For the curious, here's some other cool Lisp/Scheme projects:
A Common LISP Hypermedia Server
UTexas's archive of classic Lisp AI code (SHRDLU, Eliza, etc.)
SPIKE - Planning/Scheduling software for the Hubble Space Telescope
Babylon - an environment for developing expert systems
Lisp-Stat - statistics package
Also, here's a great directory on more info and resources on Lisp:
Association of Lisp Users -
Beware of the $$$ packages... try BSCWI noticed your company size was quite small. If you are already using CVS then you have someone's attention regarding open source projects.
I would suggest you take a look at BSCW.
Features: web interface, users/groups, upload, drag and drop, email notifications, revisions, workspaces, delegation, etc....
I put up BSCW at a past job with a team about the same size as yours. It was okay but making sure people could get to it was the main issue. i.e. this was back when getting folks to use a web browser was a chore
;)You can tweek it a great deal and there are drag and drop "goodies" utilities for the form upload challenged.
-Jay
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Prior Art
After quickly scanning through the downloads on the following site, I believe that they may be examples of prior art.
Prior Art?Pity there's no bounty for this at Bounty Quest yet.
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Recommended hardwareUnix Box For Call Control
If you're interested in running VOCAL, I'd recommend a Linux box running the old egcs 1.1.2 compiler. We use Redhat 6.2 internally for development. If you use Redhat 7 (or one of the newer 2.95 or 2.96 compilers), we have patches that help.
Yes, I know this compiler isn't really as ISO C++ as it ought to. But we wrote all of our code to this compiler, so it's the best supported one.
BSD would require porting (which I will be working on when I have a chance). The big issues are threads -- the code requires reasonable thread support, and can occasionally require preemption between threads, so some thread libraries (e.g. pth) may not be enough.
Solaris works, but you'll need the Forte Compiler (SunPro) to make it work easily.
Ethernet Phones
Then, you'll need some phones. I think the Cisco 7960 phones are nice, and you can get SIP for them (but they are expensive). Other manufacturers can be gotten from SipCenter's web site, as well as this German site. We are one floor above the Komodo guys, and their boxes are quite reasonably priced (although I'm not sure how to get a SIP version).
Another alternative would be to use a Linux box as a phone.
More expensive would be a quicknet card or two. They're $100-$200 dollars, and sound better then sound cards.
Cheapest is a sound card. We have soundcard support in vocal, but it's not great (although some of that is our fault).
Gateways
You don't strictly need one of these if you're just interested in trying out VoIP, want to do an intercom-type system, or are trying to make calls over the Internet, but if you want to be able to receive calls from or place calls to the PSTN (the "real" telephone network), you'll need to get a gateway or two. Here, I know that Cisco makes them, as well as some other guys (Sonus? Nuera? Look at Henning's page and SipCenter for more gateway manufacturers).
I hope this helps.
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Re:No, OS X doesn't deliverWhen was the last time a copy of Red Hat, Suse, Debian, shipped with a DVD-R app?
For long time cdrecord (shipped with any distro I able to think of) is able to burn DVD-Rs.
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Re:I'll believe in it when I see...I'll believe in the viability of this project when I see something that actually has a significant number of notes. Say, a Rossini or Wagner opera
We don't have any operas, but you can find a 50 page orchestral score done in LilyPond at GMD. I'm not sure why Mats didn't put it up at mutopia, though. We also have the full ouverture Coriolan (by Van Beethoven), included in the lilypond package--unfortunately, there is no rendered version on the web right now.
Why would anyone waste time entering stuff into Lilypond's clumsy 1960's-era notation when they could use something like Finale, which at least approaches the efficiency of Mozart and Rossini's scratchings with a quill pen?
I am not really qualified to judge (never used Finale), but from what I've heard it is quite tedious to use, and finetuning formatting is at least as big a nightmare as tweaking a
.ly file. Moreover, one could enter music in finale, and then convert it to .ly.The way I see it, the two big barriers are:
- gathering enough people that want to spend time entering music
- The speeding up lilypond. The program is --i'm sorry to say-- rather slow, which hampers efficient debugging of scores.
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GMD free sheet music archiveThe GMD has a pretty sizeable archive of free sheet music. The pieces are in various formats and come under various licenses, but at least downloading for personal use is free for all of them.
--
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Modern Adventures (Interactive Fiction) + Lunatix
First, a plug for my own graphic/text adventure, written about a year ago. It's called "Lunatix: The Insanity Circle" and can be downloaded here (the ZIP file is here). Several screen shots are shown here. It can also be downloaded from www.download.com with info and download here. It's freeware, and I get constant feedback (still) about it (kudos, questions, hint/walkthrough requests, etc).
There is an active usenet community for Interactive Fiction at rec.games.int-fiction, and a HUGE (and very complete) archive of games at the ftp.gmd.de archive. These kinds of games are alive and well! :::: Mike Snyder -
Re:Mirror PDF's?the big mirror site is http://ifarchive.org/
...where the documents are:
http://ifarchive.org/if-archive/infocom/info/infoc om-paper.pdf and
http://ifarchive.org/if-archive/infocom/info/infoc om-presentation.pdf
(maybe a /. expert can tell me why those spaces are appearing in the text above? It's not in what I'm typing, and the links appear to work fine...)But if that one goes away, it also has these alternates:
Hope this helps!
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Re:Classic games really this important?O'course not all 'Infocom' (should really say Z-Code here) games are really classics, as new ones are getting written today. The if-archive is over at ftp.gmd.de and contains interpreters and games for many of the old text adventure systems. The original Zork series (I, II, III, Beyond Zork and Zork Zero) all appear to be freely available, as they were released by Activision, along with a new Zork (Zork: The Underground Empire) as a promo for one or other of the graphical ones.
Most of the Infocom titles can still be bought too, so they aren't really abandonware yet - for example from here. And yes, they are still well worth the money if you like games that require a bit more thought.
(Incidentally, I believe Activision has been contacted about the possibilty of releasing all the games that it can for free, and the response wasn't entirely negative. HHTGTG has some unfortunate copyright problems, though)
Andrew.
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Eamon: Still kicking after 16 years.Eamon was a little apple basic program that allowed you to make a little hack'n'slasher and walk around in a severly stunted ZORK universe. It featured plug in adventures, where authors could rework special commands, etc.
Adventures are still being dripped and there's a quarterly newsletter print (though the back issues are available here.) The openning paragraphs are a great read, if a bit depressing.
1995: 80 Subscribers
2000: 28
The maintainer is also putting out a CD containing all the adventures, perfect for any emulator or APPLE// thats still working. Search rec.games.eamon for more info.
On an aside, Trinity by infocom is still beyond amazing, and people are still getting stuck in Zork every year... -
State of the Genre(s) Oversimplified
As someone who long ago played both Scott Adams and Infocom adventures (yes I'm THAT old), there's something to be said for both reasons for puzzle-style adventure gaming dropping off.
(Note: NOT Dying, just pining for the fjords. Go to the Interactive Fiction archives and see that a great many tools have been developed for people to write their own adventure games, and many have. It's almost open-sourcey, in fact...)
By the way, who remembers the Scott Adams adventures? What a parser those things had! Could only accept one or two whole words at a time, and any sort of mistype would befuddle the poor stupid little thing.
Infocom's parser started out good and evolved over time to be phenomenal. Under Infocom's z-machine parser, I was always tempted to write an adventure in which the player would have to 'light the light light blue light' and I have faith that the parser could have handled it, damnit!
But enough of me geezing...
On the one hand, Gamespot is right that the FPS had more sparkle, more action, more color and flash. Even the original Quake, half of whose color table was shades of 'mud,' had more pop than even the fanciest *text* adventure.
Much the same way it's advertising's job to be seen, so it is with games. They need bigger explosions, bigger shocks, and bigger enemies to draw players from their competitors' bigger explosions, bigger shocks, and bigger enemies. The text adventure, never equipped to deliver that kind of flash-bang, fell by the wayside or got replaced with the graphic versions.
(And as long as I'm going to geeze, I might as well toss in that the violence isn't the problem: it's that the videogaming industry is trying to play to an audience so infovoracious, so dependent on that flash-bang, that they could be diagnosed as attention-defecit. To further back up my point, trust me on this one: I've seen preschoolers sit down at a computer and start machine-gunning the mouse on whatever program is running, just to get the computer to do things quickly. They're not learning how to use the computer because they don't have the patience to learn. They just want to get on to the next image as quickly as possible. And come to that, the teacher in that classroom didn't have the patience to learn it either...)
On the other hand, Old Man Murray has a point too: some of the games started getting too fancy-shmancy for their own good. Some of the later adventure games, in an attempt to be more clever, completely lost their credibility.
It doesn't help that I hold Sierra, the company that put out Gabriel Knight (among others) in low esteem. It wouldn't surprise me if that disguise puzzle quoted in Murray's article was something concocted by middle management.
Games like Myst and Riven helped carve the puzzle game a new niche from the text adventure... and it helped that Myst and Riven had their own internal logic. They took thought rather than jump through hoops. And as for the genre being dead, note that Myst 3: Exile is in development ... doesn't sound quite like a dead genre to me.
The Myst series isn't just a set of hoops or contrived events, but a journey set in a world with its own internal logic. Look around and explore enough, and everything is explained. But you need to do the exploring. And a little thinking.
You don't think of Myst and Riven much as interesting games because even though they have huge panoramas of beautiful scenery, they still lack the flash-bang. They provide their thrills to the whole cerebrum, not just the frontal lobes.
(Damnit, I've gotten all stream-of-consciousy again...)
And suddenly, I'm imagining a game using Unreal's FPS engine, backed with the Z-machine's gorgeously elegant parser (which is quite SMALL and could fit)... -
Text Adventures are certainly not dead!Ironically, in a few days, the Sixth Annual Interactive Fiction competition will begin. This year, there are over 80 (!) people who have declared plans to enter the competition.
Interactive Fiction (text adventures) might be dead from a lucrative standpoint, but it continues to have an audience. And from the games of my youth that I cherish the most, it's always the Text Adventures that stand out over the arcade games.
Check out the Interactive Fiction archive for literally hundreds of text adventures available for free. Some of them are even good!
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text adventurs aren't dead, even if graphical ones
There's still a thriving community turning out quality text adventures. They're just not commercially viable any more, which is why you never see them mentioned in the 'mainstream' computer games press, who only care about advertising revenue from computer games manufacturers and hence will never look at 'free' games.
For those who want to relive the infocom experience with new (and some might say, even better!) games, check out ftp://ftp.gmd.de/if-archive, the newsgroups rec.games.int-fiction, rec.arts.int-fiction and wesites like XYZZYnews
Enjoy!
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Re:Seems to reflect society...
You have: No Tea
On a related note, the games are still around, Activision (not so recently) released the first 3 zorks as freeware, Douglas Adam's web site has Hitchhiker's running (a java version, you may have to do some searching for it, I can't remember where it is) and the IF (interactive fiction) archive at ftp.gmd.de has plenty of new ones written by people who love the genre... Ahhh... ain't nostalgia great? No, seriously, ain't it great?
-GreenHell -
Not dead at all...
Have none of these people ever heard of TADS, or Inform, or the Interactive Fiction Archive?
Not being sold in a big shiny box at Best Buy does not equal dead.
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For the link-impoverished:From the redhat-announce email:
With the support of volunteers ftp site administrators, Pinstripe is available from several mirrors. The following have complete copies of Pinstripe, please use a mirror close to you:
North Carolina, USA:
ftp://metalab. unc.edu/pub/Linux/distributions/redhat/beta/pinstr ipe/
http://metala b.unc.edu/pub/Linux/distributions/redhat/beta/pins tripe/California, USA:
ftp://ftp.sourc eforge.net/pub/mirrors/redhat/redhat/beta/pinstrip e/
http://ftp.sou rceforge.net/pub/mirrors/redhat/redhat/beta/pinstr ipe/California, USA:
ftp://ftp.kernel.org /pub/mirrors/redhat/redhat/beta/pinstripe/
http://www.kernel.o rg/pub/mirrors/redhat/redhat/beta/pinstripe/Connecticut, USA:
ftp://ftp.uselinux.org/pub/redhat /beta/pinstripe/Indiana, USA:
ftp://csociety-ftp.ecn .purdue.edu/pub/redhat/beta/pinstripe/
http://csociety-ftp.e cn.purdue.edu/pub/redhat/beta/pinstripe/Michigan, USA: ftp://mrhankey.bizserve.com/pub/linux/redhat/ftp.
r edhat.com/redhat/beta/pinstripe/New York, USA: ftp://ftp.ee.cornell.edu/p ub/linux/redhat/beta/pinstripe
Pennsylvania, USA: ftp
://carroll.cac.psu.edu/pub/linux/distributions/red hat/redhat/beta/pinstripe/Pennsylvania, USA: ftp://cronus.res. cmu.edu/pub/linux/ftp.redhat.com/beta/pinstripe/
Tennessee, USA: ftp://sunsite.utk.edu
/pub/linux/redhat/redhat/beta/pinstripe/
http://sunsite.u tk.edu/ftp/pub/linux/redhat/redhat/beta/pinstripe/ Australia: ftp://mirror.aarnet.edu.au/pu b/redhat/beta/pinstripe/
http://mirror.aarnet.edu.au/ pub/redhat/beta/pinstripe/Germany: ftp://ftp.gmd.de/mirrors
/redhat.com/redhat/beta/pinstripe/Germany:
ftp://ftp.uni-bayreuth.d e/pub/linux/redhat/beta/pinstripe/
http://ftp.uni-bayreuth .de/pub/linux/redhat/beta/pinstripe/Norway: (ISO images only) ftp
://carroll.cac.psu.edu/pub/linux/distributions/red hat/redhat/beta/pinstripe/Peru: ftp://sajino.terra.com.p e/pub/linux/redhat/beta/pinstripe/
Japan: ftp://ftp.kddl abs.co.jp/Linux/packages/RedHat/redhat/beta/pinst
r ipe/ -
Interactive Fiction is alive & wellSome IF (Interactive Fiction) links, for anyone interested:
The IF games newsgroup: news:rec.games.int-fiction - for discussion of IF games, hints, etc.
The IF writing newsgroup: news:rec.arts.int-fiction - for discussion of writing good IF
The IF archives: U.S. Mirror at http://www.ifarchive.org/, or Original FTP site (in Germany) at ftp://ftp.gmd.de/if-archive/
The folks on the IF newsgroups are very friendly and helpful and will be more than happy to help you. Start by downloading one of the IF starter packs if you've never played text adventures before, then try the excellent game Curses, by Graham Nelson. (Then try anything else written by Graham Nelson -- the man is a genius). Have fun!
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The real meaning of the GNU GPL: -
Where to get Infocom's classics and how to run 'emDid anybody ever port Leather Goddes to either Linux or Windows. If so anybody know where to get it.
Most of Infocom's games, including LGOP, were in their
.z5 format, playable on a wide range of machines. If you have the game files (you can probably find the Infocom masterpieces collection, 33 games on one CD) all you need is an interpreter.Download the Zork 1-3
.z5 files (they might possibly be renamed to .dat) at http://www.concentric.net/~Twist/WinFrotz/download .shtml . These are freely redistributable.Download interpreters for your platform at ftp://ftp.gmd.de/if-archive
/interpreters-infocom-zcode/See where you can buy the games at http://underworld.fortunecity.com/trac k/946/
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(Shameless plug): Good way to get (back) into IF
For those of you who are suffering with Win9x, I prepared a nice graphical front end for ten post-Infocom text adventures. You can get it at ftp://ftp.gmd.de/if-archive/starters/ AB10.exe. Granted, you need none of this flashy stuff if you're playing a real text-mode client under Linux, but it's handy for giving to your less technically ept friends.
The games were written by people more talented than I, but the whole thing is free as in beer. (It would be free as in speech, except that I long since lost track of the source.) -
ZMachine
The old Infocom games ran on a virtual machine called the ZMachine. A lot of work (ie. reverse engineering) has been done on this over the last 10 years or so and a plethora of original works are released every year that use this system.
The best interpreter IMO for the ZMachine, is Frotz. It is available for many platforms and source code is available so porting to a mobile phone is always a possibility.
Moreover, a complete programming language explicitely designed for producing ZMachine games is also available. Inform This too is available for many systems along with source code.
Finally, an excellent repository for text adventures can be found at ftp://ftp.gmd.de/if-archive
Have fun :-) -
Smock my knickers! The resources are already hereThe Interactive Fiction archive at ftp.gmd.de/if-archive has a wide variety of interpreters for the Infocom z-machine standard, including some for the Palm already. You can play any Infocom story files you have around, or grab some new games from the IF Archive's extensive library. Most every game released by the IF community ends up here eventually. There's also a yearly Interactive Fiction competition open to all; it's a good way to get to know the new luminaries of the genre.
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Voice over IP pointers
Voice over IP isn't really mature yet, but there are usable implementations (both commercial and free). The main competing protocols are the Session Initiation Protocol (SIP) created by the IETF, and H.323, created by ISO. SIP is much simpler and easier to understand, but H.323 has a lead in deployment.
Take a look at:
Internet Telephony for a very good overview of the issues and technology,
The Session Initiation Protocol page for SIP info and comparisons with H.323,
The OpenH323 Project for a free implementation of H.323, and
Vovida for a set of free implementations under development for both protocols. On the commercial side, Computer Telephony magazine has loads of information about VoIP and related topics, including a feature article this month about SIP. -
GIMP/2 is availableGIMP/2 currently requires you to install Xfree86/OS2, though I understand a WPS version is in the works.
Running Xfree86/OS2 has an additional benefit if you have Linux systems on your network. It provides you with the ability to run software on your Linux box with the display occuring on your OS/2 box! I've set up a web page documenting how to do it(there's minor differences in setting up the OS/2 and the Linux systems). I've succesfully run Civilization CTP on my OS/2 system using this.
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then is EMX with XFree86OS2 UNIX?On OS/2 there are most all the command shells available (ported/recompiled from Linux) and IBM built many of OS/2's subsystems like NFS and TCP/IP from UNIX distributions so route, ifconfig, etc are very similar. Gnome, Enlightenment, and dozens more are already ported:
Gnome/2 and Enlightenment/2Posible because there is a full implementation of XFree86 at the current level available:
XFree86OS2Even though Mr Veit (XFree86 porter) built a driver to handle
/dev/* devices, could OS/2 be considered UNIX? In some respects I believe so. I think that it is more about the API then about the kernel.
We know MSFT won't support a full *NIX API on Windows because they NEED to control the API's (Windows) too keep profitable. They WILL bring Win32 to Linux but not Linux to Windows. On OS/2, IBM has shown they were attempting to build a tool to solve problems and the tool is very flexible.Oh yeah, EXT2 has been ported to OS/2 also.
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the best-paid workers in the worldAs the article points out (though not entirely accurate) we are probably "the best-paid workers in the world". We are not the most numerous of workers... including everyone from programmers, sysadminstrators, tech support and data entry... we only make up 2 million (and growing) workers in the U.S.
However, politically... those of us who actually work in the industry rather than own it (realizing that some folks do both), have very little influence. Politically, we are all over the map with a general spirit of libertarian ethics with a distrust of the megacorporation ingrained into our psyche by personal expierence and cyberpunk literature we have been gobbling for the last two decades.
And, if we formed our own party in the single member-district system of the U.S (sorry, I know the rest of the world is more democratic with parlimentary systems) such would be a third party which would never gain any influence outside of local elections in California and the Pacific North West. We also, as workers, don't have the money to buy...er...lobby politicans. Easy example... if you and AOL/Time-Warner lobby congress about MP3s, who do you think is going to win?
No, fellow workers... we get paid so much because we have power. Power, untapped and unrealized. Middle-management was gutted through downsizing and our network connections have given rise to more "just-in-time" capitalism. Our skills , if you believe the Software Labor Shortage Myth are in such short supply that we can not train and import workers fast enough. Imagine if we can collectively come to agreements in which we decide what things we will work for and will not. Not only can we have influence over technology, but a host of other things that need geeks to be accomplished.
Our power is in action, not the ballot box. We can vote with our feet. We can strike (here is the source. We can slack and slow down. We can sick-in. We can boycott. We can Direct Action. We can be as Electornically Civilly Disobedient, and we can be... it works like we did with Low Power FM through an organized political campaign of radio piracy, we were able to sieze part of the spectrum from corporate monoplization for community interests. We can break mass media blackouts of information, by making our own media, like we did in Seattle, and like we'll do again in DC.
Are you tired of 60-hour work weeks? Of corporations making deals with politicans to undermine over-time pay and encourage permatemping? We don't have to be slaves.
Are you tired of technology developing that penalizes both the worker and the consumer, to the benfit of a handful of the rich and power... anybody remember the Java Class War? Where was our class in that? Complaining about how the standards needed to be independent of propietary control, and largely doing nothing about it! We need to take control of training and make it clear that it is those of us work in the industry that can figure out who knows what, rather than some profiteering third party or a way for leading software companies to gouge folks for certification!
We need non-profit employment services (or hiring halls) so we can dump our contracting companies (ie. pimps, job sharks, etc... ) once and for all.
We need to organize, and organize in a way that maintains our autonomy and democratic values. We don't need any union bosses, telling us what we can and can't do... but we do need to be in solidarity with our fellow workers so we can support each other in struggle. Who among you wouldn't strike to help the workers in hardware manufacture to get a better shake? Some more pay, a safer environment, etc... Who among you wouldn't refuse to work, if you knew by refusing for a short time you could bring in ecological sound practices. We can bring on the Viridian revolution, but innovation won't be enough... we have to force the issue and force companies to clean up their mess.
We have to become responsible, or we have noone to blame for how bad work is but ourselves.
Solid,
Baltimore IWW Telecommunications and Computer Workers IU560
Also check out: Syndicat de l'Industrie Informatique, Washington Technical Workers Alliance, FACE Intel, Alliance@IBM, BITE Division of NWU (Business - Instructional - Techincal - Electronic).
We Can Win! No Nerds, No Birds!
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the best-paid workers in the worldAs the article points out (though not entirely accurate) we are probably "the best-paid workers in the world". We are not the most numerous of workers... including everyone from programmers, sysadminstrators, tech support and data entry... we only make up 2 million (and growing) workers in the U.S.
However, politically... those of us who actually work in the industry rather than own it (realizing that some folks do both), have very little influence. Politically, we are all over the map with a general spirit of libertarian ethics with a distrust of the megacorporation ingrained into our psyche by personal expierence and cyberpunk literature we have been gobbling for the last two decades.
And, if we formed our own party in the single member-district system of the U.S (sorry, I know the rest of the world is more democratic with parlimentary systems) such would be a third party which would never gain any influence outside of local elections in California and the Pacific North West. We also, as workers, don't have the money to buy...er...lobby politicans. Easy example... if you and AOL/Time-Warner lobby congress about MP3s, who do you think is going to win?
No, fellow workers... we get paid so much because we have power. Power, untapped and unrealized. Middle-management was gutted through downsizing and our network connections have given rise to more "just-in-time" capitalism. Our skills , if you believe the Software Labor Shortage Myth are in such short supply that we can not train and import workers fast enough. Imagine if we can collectively come to agreements in which we decide what things we will work for and will not. Not only can we have influence over technology, but a host of other things that need geeks to be accomplished.
Our power is in action, not the ballot box. We can vote with our feet. We can strike (here is the source. We can slack and slow down. We can sick-in. We can boycott. We can Direct Action. We can be as Electornically Civilly Disobedient, and we can be... it works like we did with Low Power FM through an organized political campaign of radio piracy, we were able to sieze part of the spectrum from corporate monoplization for community interests. We can break mass media blackouts of information, by making our own media, like we did in Seattle, and like we'll do again in DC.
Are you tired of 60-hour work weeks? Of corporations making deals with politicans to undermine over-time pay and encourage permatemping? We don't have to be slaves.
Are you tired of technology developing that penalizes both the worker and the consumer, to the benfit of a handful of the rich and power... anybody remember the Java Class War? Where was our class in that? Complaining about how the standards needed to be independent of propietary control, and largely doing nothing about it! We need to take control of training and make it clear that it is those of us work in the industry that can figure out who knows what, rather than some profiteering third party or a way for leading software companies to gouge folks for certification!
We need non-profit employment services (or hiring halls) so we can dump our contracting companies (ie. pimps, job sharks, etc... ) once and for all.
We need to organize, and organize in a way that maintains our autonomy and democratic values. We don't need any union bosses, telling us what we can and can't do... but we do need to be in solidarity with our fellow workers so we can support each other in struggle. Who among you wouldn't strike to help the workers in hardware manufacture to get a better shake? Some more pay, a safer environment, etc... Who among you wouldn't refuse to work, if you knew by refusing for a short time you could bring in ecological sound practices. We can bring on the Viridian revolution, but innovation won't be enough... we have to force the issue and force companies to clean up their mess.
We have to become responsible, or we have noone to blame for how bad work is but ourselves.
Solid,
Baltimore IWW Telecommunications and Computer Workers IU560
Also check out: Syndicat de l'Industrie Informatique, Washington Technical Workers Alliance, FACE Intel, Alliance@IBM, BITE Division of NWU (Business - Instructional - Techincal - Electronic).
We Can Win! No Nerds, No Birds!
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Re:Actually...
I am pleased that Starship Titanic was finally released for the Mac. I must have missed the announcement. I don't follow Mac stuff that closely anymore
However, my underlying point remains, even Douglas Adams had to bow to commercial pressures and favor the PC version -- though the Mac (unlike Linux) has been an established gaming market for almost 20 years!
I did a spot check before posting, and saw a page on the official Starship Titanic web site entitled "Why Isn't Starship Titanic on the Macintosh?" I hope you'll understand why my quick check of the page suggested that Starship Titanic *still* wasn't on the Mac.
Also, I was thinking 'initially released' when I wrote 'released'. Sloppy wording. Mea Culpa.
In penance, let me offer the following: While I don't know if formal Mac versions were released for any of his previous Infocom/Activision games, free/shareware interpreters for many platforms are available for free download (per Douglas Adams' website). Maybe there's even a Linux version.
Dang! 100,000 unfiltered terahertz lip-flappers on /. -- and I get caught out on a point that I thought I fact-checked. (*grumble*) I hope that doesn't make anyone else think twice before spending the time to fact-check. -
MST3K game - Hilarious!I used to be an avid MST3K fan prior to it going off the air here, so naturally I couldn't resist giving this beast a try...
It may not last more than 15-20 minutes, but it was 15-20 minutes of laughter so concentrated that my lungs now hurt. The original game is so mind-bogglingly crappy it'd probably make one laugh anyways (as a defensive measure for your brain), but the MST3k-ification of it all turns it into an incredible masterpiece. EVERY old school text adventurer should check it out.
Even if you don't have frotz yet, get it and try it out. I'll even make it easy for you:
MST3Kified z-code game 'detective'
FT P Directory with Frotz (Most would want to get the src.rpm)
It's definately worth the time.
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rickf@transpect.SPAM-B-GONE.net (remove the SPAM-B-GONE bit) -
Finally, a voice of reason.
I get *so* tired of the endless yapping about Quake IV, Monkey Island XIII, and other churn-out-a-rehash crap...
Anyway, there are plenty of Infocom interpreter knock-offs available. The IF (Interactive Fiction) Archive's main site is an FTP site in Germany that's bog-slow; a list of mirrors follows.
Go to the subdirectory "infocom" then "interpreters" and pick your poison -- my personal favorite is Frotz. Happy adventuring.
in the USA:
http://wuarchive.wustl.edu/doc/misc /if-archive/
http://ftp.nodomainname.net/pub /mirrors/if-archive/
http://ifarchive.org/
ftp://www.plover.net/pub/ifarchive/in Finland:
ftp://ftp.funet.fi/pub/misc/if-archive/in Australia:
http://mirror.aarnet.edu.au/pub/if-arch ive/in the UK:
http://www.firedrake.org/if-archive/
or ftp://ftp.firedrake.org/if-arch ive/ -
Re:Zork!And for more text-adventure madness, check out the newsgroups rec.games.int-fiction (for discussion of playing text adventures, or "interactive fiction" as they're currently called), and rec.arts.int-fiction (for discussion of writing text adventures). Yes, people still write text adventures -- in fact the genre is thriving, with a yearly contest that attracts more and more entries each year -- and the winners of the contest are stunning.
Also check out the Interactive Fiction Archive at gmd.de -- but if you're in North America, use the U.S. Mirror instead.
Highly recommended FREE games to play: Jigsaw and Curses, both by Graham Nelson. The guy's a genius: not only did he write the Inform programming language, for creating text-adventures compatible with Infocom's format, but he also wrote two of the best text adventures out there. You must experience Curses for yourself! And no, it has nothing to do with the UNIX cursor-manipulation programming library.
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The real meaning of the GNU GPL: -
Re:Zork!The "Infocom game 'databases'" are actually called z-code files. They are platform-independent files that run under a virtual machine called the "Z-Machine". Z-Machines have been created for a number of platforms including Linux, Java, PalmPilot, and even Gameboy! Once you have a Z-Machine for your platform, all you need is the data files for the game you want to play.
On the Macintosh Z-Machine I used, it could look at a DOS
.EXE file and pull the z-code data from the .EXE file and save it separately. I am not sure if all Z-Machines can do this or not.The "Infocom Masterpieces" CD that you link to actually includes five Zorks, not three. (You are probably forgetting Beyond Zork and Zork Zero.)
The only Infocom text adventures not included on the Masterpieces CD were Hitchhiker's Guide To The Galaxy and Shogun. Both of these were based off of novels and the rights had reverted to the novels' authors by the time Masterpieces was published.
The CD is a dual-format CD that works under Mac and DOS/Win. Since the same PDF files are accessible in both modes (they take up almost 600 Mb by themselves!), it should be accessible under ISO-9660.
People besides Infocom have written games that are compatible with the Z-Machine. In fact, several contest-winning games appear on the Masterpieces CD. There's a wide range of quality out there. This is pointed out perfectly with mst3k1_2.z5. It takes one of the poorest text adventures I've ever seen and MST3Ks it within the text adventure engine itself. The final product is one of the funniest things I have ever seen. It must be played to be believed.
If you want more information about interactive fiction (text adventures), a good place to start is the Unofficial Infocom Homepage
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Re:the Grumpy Old Man post
(Slightly off-topic, but...)
My father back in the 50's, on the other hand, got stuck with this new game called "Adventure". Plugh. (One of his roomates at MIT helped write it.)
Given the plugh reference, I would point out that Crowther and Woods wrote Adventure in the early Seventies. (Reference 1: T he Craft of Adventure, chapter 2 [P DF]) (Reference 2: A History of 'Adventure'). So, it's a little improbable that the Adventure of plugh fame was available in the 50's =)
(You can play it on-line at any of several locations these days, including here and here.)
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Re:the Grumpy Old Man post
(Slightly off-topic, but...)
My father back in the 50's, on the other hand, got stuck with this new game called "Adventure". Plugh. (One of his roomates at MIT helped write it.)
Given the plugh reference, I would point out that Crowther and Woods wrote Adventure in the early Seventies. (Reference 1: T he Craft of Adventure, chapter 2 [P DF]) (Reference 2: A History of 'Adventure'). So, it's a little improbable that the Adventure of plugh fame was available in the 50's =)
(You can play it on-line at any of several locations these days, including here and here.)
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Re:I hope, SGI doesn't fade away too soon...The problem basically comes down to what the big pharmaceutical companies are using. All of the Computational Chemists in industry I know are working on Sgi machines.
There are really only two companies that offer powerful modelling suites: MSI and Tripos. And Tripos software runs AFAIK exclusively on IRIX. The policy of both companies is to license modules like for example FlexX (developed by the GMD) and force them under a unified graphical interface. They don't even do most of the module development work anymore.
I did talk to people from both companies about Linux versions and the situation is like this: The tech people are mostly in favour but the sales people are sceptical because as said before the real money (support/update agreements) comes from the life science companies.
The difference in price tag for universities or non profit organizations is huge and is as always explained with hopes that the people who use the software in university will be the ones making the decision to purchase it later on.
This might sound a little odd but since there might be only about 500 people on the planet using this highly specialized software the profit margin for every sold copy has to be high.
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Annual Interactive Fiction Contest--Linux Friendly
The Annual Interactive Fiction Competition is now in its 5th year and each year there are more entries with 90% of them being either TADS or INFORM/Z-code, all Linux friendly formats. Too late to enter this year but the contest starts the 30th. See you there, with my crappy games. I'm rybread. www.ifarchive.org has gigs of interactive fiction stuff. Here, to get you started, last years Inform entries! Acid.z5 is mine. It's a big in-joke.
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Re:In search of "The Game"What you describe are IF (Interactive Fiction) games, and a big bunch of those use the Infocom ZipCode-format, which is a virtual machine that runs byte-coded games, and is therefore of course platform independent (can you say Java made in the 80's?). There are plenty of ZipCode interpreters for Unixen, the two most widely used are Frotz and XZip (sorry, no URLs this time, but there are nice Debian packages for both of them, look around at your local Debian mirror). A huge archive of IF games can be found at the GMD IF archive (look for the files called
.z{number}).A good place to hang around if you're into IF are rec.arts.int-fiction and rec.games.int-fiction.
STD disclaimer: yes, my English is crap. But surely you can make something out of it...
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Re:Decent telnet client for Java?
This one has all the buzzwords (Java, applet, client, server, GPL, WWW, browser integration). Not to mention it works. http://www.first.gmd.de/persons/le o/java/Telnet/ BTW I use it on Sun's own Javastations
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XFree86/OS2I've run Civilization CTP on my OS/2 box by using XFree86/OS2, so yes you can run X on proprietary OSes.
I think it would be a mistake to diverge from X, it's networkable capabilities are unique and is one of the reason's I'm interested in Linux.
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Microsoft TrueType fonts
These fonts were created by Monotype and are superbly hinted for display at low resolutions. They are freely available for use (with some restrictions on distribution).
Hint: if you don't have access to a Windows machine for running the self-installing executable download the "Windows 16 bit" versions which are actually self-extracting zips. Info-zip can handle them. Links to the fonts are here
BTW - The x font server which comes with Red Hat 6.0 supports TrueType. -
OS/2 version of Gimp available hereThe Gimp for OS/2 webpage is http://www.netlabs.org/gimp/. The current stable version is 1.0.2, and a beta of 1.1.8 is available from ftp://tmp:tmpftp@ftpserver.spacetec
.no/pub/os2/.Gimp/2 requires XFree86 for OS/2.
Timur Tabi
Remove "nospam_" from email address -
Re:How will TT fonts be integrated?Will the TT server be integrated instead of separate xfstt or xfsft?
Do you mean officially? Because you can patch the source and build XFree86 with integrated TT fonts right now... I know; I've done it. See the xfsft link from freetype.org for details. They provide precompiled binaries as well.
Steve 'Nephtes' Freeland | Okay, so maybe I'm a tiny itty
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BBSing - java dosn't suck
A Java client wouldn't suck. It would preserve the classic beuty of the original ANSI games. Check out this java telnet client (with ANSI color):
http://www.first.gmd.de/persons/le o/java/Telnet/
I don't care what anyone else says, Java rules.
-=Julian "It's GPL, naturally" Haight=-
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Free infocom-like games
Just so you don't get sued - consider replacing
the commercial games with free ones.
Curses is *fabulous* - better than any genuine Infocom game I've played.
Christminster is good too.
Theatre's nice....
Get your CGI to run freefall.z5, and I'll be very impressed indeed.
All these can be found at ftp.gmd.de/if-archive