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History Of Infocom aka The Creators Of Zork

halcyon7 writes: "My MIT research group has spent the last two months studying Infocom [?] , Inc. (the creators of Zork [?] ) in great detail. We have talked to many of the original founders and employees, studied board meeting minutes, looked through source code, and done everything we could to tell the story of Infocom's history in a fair and accurate way. As of Friday, our project has concluded. Our report and presentation, entitled "Down From the Top of Its Game: The Story of Infocom, Inc.", is available online in both PDF of the paper and a PDF of the presentation. The presentation was given on December 13th in a quasi-public forum to members of EECS, STS, the MIT community, and some former employees of Infocom." Ah, Infocom. Many a day was whiled away trying to figure the syntax for the next command *grin*.

125 comments

  1. Re:Hitchhiker's by glebite · · Score: 1

    Trinity was quite fun - I never quite finished the game, and lost the disk while moving from apartment to apartment. It was such an odd game, and I loved it. Whenever I talk to people about text adventure games, I mention Trinity, and they think I'm talking about the babe in The Matrix.

    --
    I donate all spillover Karma to the charity of my choice... Ada was still a babe despite what people may say...
  2. Re:Who can forget LGOP's scratch'n'sniff by dlebling · · Score: 2

    As much, uh, respect, as I have for LGOP, _Softporn Adventure_, which Larry was a rewrite of, came before LGOP. I know we had it at Infocom, and I suspect Steve had played it. -- Dave Lebling

  3. _Lurking Horror_, not _Zork_ by dlebling · · Score: 1

    The Lurking Horror, not Zork, had a geography based on the MIT campus.
    -- Dave Lebling

    1. Re:_Lurking Horror_, not _Zork_ by Jonathan · · Score: 2

      That would explain the total absense of a dam on the MIT campus, yes. But I loved "the Lurking Horror" and its "beyond the state of the art PC". Wow -- it has a hard drive AND a network connection -- what will they think of next? :-)

  4. Re:Hitchhiker's by Fluffy+the+Cat · · Score: 4

    They didn't need to. Infocom produced a virtual machine for all their adventure games, with interpreters for different platforms. The same data file can be used on a PC, a Spectrum and an Osbourne providing that you have an interpreter that supports that version of the machine. Someone wrote an interpreter in Java, but the data file used is still the same as the one included on the original HHGTG disks.

  5. Re:xyzzy by Blue23 · · Score: 2
    Hey, that's the password on my luggage!

    =Blue(23)

    --
    LITTLE GIRL: But which cookie will you eat FIRST? C. MONSTER: Me think you have misconception of cookie-eating process.
  6. Confusing article by tmark · · Score: 1
    The abstract suggests that Infocom did not die "because it decided to shift its focus to business software by making Cornerstone", but almost all of the company's problems that they document appear, indeed, to stem from the Cornerstone decision - transition costs, split of corporate identity from transitioning to business products and the resulting employee anomie, the large outlay to buy a new machine for Cornerstone development, disappointing Cornerstone sales, Cornerstone's poor performance due to it's z-machine implementation, etc.

    The only allusions to non-Cornerstone related factors were to the growing importance of graphics in computer games, but the examples they detail were mostly console games, and Infocom's text adventures would most likely (as suggested by the earlier accounts of the Zork packaging fiasco) be purchased by a completely different market sector.

    One thing that really stuck in my craw for some reason is the authors' assertion that "all sales projections indicated the company would continue to grow exponentially", while they refer the reader to a diagram which presented very little reason to believe that sales had grown exponentially at all - in fact, sales growth looked pretty linear. There were other flaws with their analysis, but this one really bugged me.

    Anyways, the only thing that I really enjoyed about the article were the scans and screencaps of the old programs and the throw-ins for the Infocom games. I remember poring over those Deadline materials, and keeping files of rolled-up thermal paper printouts of my game...

    I wonder what grade they got...

    p.s. anybody know if the downloadable infocom games also have available the physical throwin materials, like maps, crime scene photos, etc ? The article implied that the materials were necessary to complete the games...

  7. I used to love 'em too! by Scratchplate · · Score: 1

    And Level 9 - all of that stuff was great. Did anyone here ever use GAC or Quill?

    Also, are there any java-enabled Infocom games out there?

    --
    --------------- Delete Windows before you mail me :)
  8. Re:File Size by sh00z · · Score: 1
    I can't believe I'm posting my third followup to the same story, but the link for the free Acrobat Reader "Access" plug-in (full Acrobat not required, but sadly it's Windows only) is http://access.adobe.com/. The HTML-ized MIT paper (it ain't pretty) is 127 Kb.

    There's also a web-based form here for those who may not use Micros~1 products. I just submitted this URL to it, but I'm still waiting on a response. I guess it takes their server a while to process a 9 MB file...

  9. Anyone remember PITS on The Source by wls · · Score: 1
    There was a game on "The Source" called PITS which used a simplistic VERB DIRECTOBJ INDIRECTOBJ sentence structure, but was filled with enormous text descriptions.

    The start of the game involved getting a slew of cash, and then buying a bridge, which was constructed by hundreds of thousands of little dwarves in what could only be described as helicopters. You then crossed the bridge, climbed a mountain, went into an old house, and accessed other worlds by finding secret passages. The scoring system was as detailed and granular as the plot line. I found it far more fun and challenging than Zork.

    Unfortunately, I think it was written for a Data General, and when The Source got purchased by Compuserve, the game vanished. The only proof I have is a few old dusty captures of the start of the game, combined with a piece of marketing literature that briefly mentions it.

    I've searched all over the net for it, with the hopes of getting it ported to Linux, but have come up short. Anyone who might know where a copy hides, please feel free to contact me. I've tried all the text game archive sites I could get links to.

  10. Re:Hitchhiker's by rde · · Score: 1

    Clue: Surely common sense dictates that you can't possibly have tea and no tea at the same time

    Aha. The cycle begins again. I think I know what you mean, so I'll refrain from asking for further assistance. I'll try what I think the solution is, it won't work and I'll end up more bitter than before.

    But thanks for the clue, and the offer. If, some time later this week, you see a post from me that consists, Spider-Jerusalem-like, of nothing but the word 'fuck', you'll know it didn't work.

  11. Re:People Unclear on the Concept by kyz · · Score: 1

    Dave Lebling

    The Dave Lebling? Wow! What do you think of Anchorhead?

    --
    Does my bum look big in this?
  12. Re:Infocom ruled by Apotsy · · Score: 1
    I nearly cried when Floyd died.

    Me too! Those cruel bastards! How could they kill Floyd? I was just a kid. Oh well, at least they brought him back at the end.

    "Planetfall" was my first Infocom game, and it will always have special meaning for me. The followup, "Stationfall" was pretty good, too, although their descriptions of the cylindrical chamber in the interior of the ship were a bit confusing. It took a while to get a good mental picture of what they were describing. Ah, I miss those games...

  13. Re:xyzzy by captainClassLoader · · Score: 1
    And if you want your very own XYZZY, you can buy it here.

    --
    "The plural of anecdote is not data" -- Bruce Schneier
  14. Java version of Hitchhikers by Infocom by Straw · · Score: 1

    Get yer Peril-sensitive sunglasses out and play it now!!!

    disk images of the original are all over the place too.

    --
    "Once in a while you can get shown the light, in the strangest of places if you look at it right." - R.H.
  15. Re:Hitchhiker's by netglen · · Score: 1
    One of my all time favorite text adventures first came out on the TRS-80. It was called Asylum. You wake up and find yourself inside of an asylum and you're being dragged to a padded room. The nurses set you on fire, throw you in the the room and lock the door. What do you do now?

    The game was a lot of fun. You can find it at this URL; Asylum History

  16. Revisionist History by KagakuNinja · · Score: 1

    WTF? Infocom didn't invent Zork. I was playing Zork on PDPs before the IBM PC was even released. Not only that, the PC version dumbed down the game, omitting some of the obscure hacker jokes.

    Can someone out there post the real history of Zork?

    1. Re:Revisionist History by cynic15 · · Score: 1

      As Dave Lebling has said already, read before you post. The paper mentions that the original authors of Zork (Marc Blank, Dave Lebling, Tim Anderson) wrote it for mainframes, and not as a commercial product. This is probably where you were playing it on PDP's.

      It wasn't until Infocom was founded that Zork was released, and that was in June 1980 for the TRS-80 Model 1, not the IBM PC.

      So, technically, Infocom didn't invent Zork, but Marc Blank was on Infocom's Board of Directors, and all three of the original mainframe authors were co-founders of the company. (This is where one would normally start discussing the metaphysical question of whether a company is something more than its employees, but I don't think that's necessary.)

  17. Re:Hitchhiker's by pezpunk · · Score: 1
    it was Vogons, not Gorgons, but close enough. you're right, that game rocks. modern game designers (especially arrogant adventure game designers, who somehow think the gaming community owes them a living) should be FORCED to go back and play this game, and realize what a truly well-written game can do.

    do you remember reading through all the hilarious "footnotes"? even the ERROR messages were funny.

    you can play the java version here: http://www.douglasadams.com/creations/infocom.html (im' sure someone else has already given that link, but its in my "favorites", so no trouble..

    i could live a little longer in this prison

    --
    i could live a little longer in this prison
  18. The whole team is suffering from sleep deprivation by Boomer3000 · · Score: 1

    They have to sleep with the lights on because they fear to be eaten by a grue!

  19. Re:xyzzy by dragonfly_blue · · Score: 2
    According to my server logs, occasionally 'bots come by my domains looking for

    HTTP 1.1 GET 'xyzzy'

    Which always gives me a chuckle.

    --
    Free music from Jack Merlot.
  20. I learned to code because of these guys by edashofy · · Score: 1

    When I was a kid, about 11 years old, I started writing text adventures inspired by Infocom with very simple verb-noun parsers. I passed'em around to all my friends, and they liked playing them too. In fact, I credit a lot of my current vocabulary to Infocom games.

    Another honorable mention goes to Magnetic Scrolls, simply because they made The Pawn, which was equally cool. Of course, they were from Britain, so you had to enter the commands in British English. A friend and I spent hours one day trying to figure out how to move a particular boulder. The correct command was some variant of:

    "Use the shovel with the shirt to lever the boulder."

    Needless to say, the use of 'lever' as a verb was discovered only after several trips to the dictionary and the parser warning us repeatedly that "lever" was not a noun--which, to us americans, it plainly was.

    My other favorite gag from the Pawn was the three colors, which is something you could only get from a text game:

    >open bag
    You open the bag. You find a red, a blue, and a green.

    >look at red
    The red is just like the blue except it's red.

    >look at blue
    The blue is just like the green except it's blue.

    >look at green
    The green is just like the red except it's green.

    Of course, the solution was:

    >mix the red, the green, and the blue
    You mix the red, the green, and the blue, making a White.

    Which, of course, was a light source.

  21. Telnet to Zork I, II, III by bataras · · Score: 2

    Hot Damn! Seeing a story about Zork brought back memories for me. So I downloaded and compiled the P code engine and the Zork I/II/II game files, wrote a quick bash script and hung them off of inetd on my web page. If you want to play Zork I, II or III, goto my webpage

  22. Telnet to Zork I, II and III by bataras · · Score: 2

    Hot Damn! When I saw a story about Zork, it brought back memories for me. So I downloaded and compiled the P code engine and the Zork I/II/II game files, wrote a quick bash script and hung them off of inetd on my web page. If you want to play Zork I, II or III, goto my webpage

  23. Re:Infocom vs LucasArts by Masem · · Score: 3
    The thing is, coming completely fresh into the puzzle, you don't know certain things exist, but if you've done the puzzle before, you already have a clue, so that's not the same. As an example, until the robot comes out of the panel, you are not told the panel is there. Sure, you could "look panel" since you know the panel is there, but the description of the room doesn't mention it. So you 'waste' a death as you get everything set up to the point, press the button, and then the panel is introduced; you don't have enough time in turns to get everything in place again before you are shot.

    I'm not critical of this, just that this is a distinctive Infocom style compared to LucasArts or most other modern adventure games.

    --
    "Pinky, you've left the lens cap of your mind on again." - P&TB
    "I can see my house from here!" - ST:
  24. Re:xyzzy by i,+Mac · · Score: 1

    The default password for At Ease and later some of the other Macintosh workgroup admin tools used to be set to xyzzy. I don't know if they still use that, but they used to.

  25. Re:xyzzy by Art+Tatum · · Score: 1

    Probably far too many.

  26. Mirror by GeekDork · · Score: 2
    I set one up:

    infocom-paper.pdf
    infocom-presentation.pdf

    I just hope that doesn't push me over my quota... *g*

    --

    Fight hunger. Filet a politician and send him to a 3rd world country of your choice.

  27. Who can forget LGOP's scratch'n'sniff by cheekymonkey_68 · · Score: 1

    Hmmm I remember playing Leather Godess of Phobos... would Leisure Suit Larry ever have been made without Infocom's trashy classic ?

    LGOP was trashy...what other game had a scratch and sniff card that really lived up to its name.

    Even the content of the adventure could be changed with its user defined smut level.

    I still have an origninal Amiga version of LGOP with the scratch and sniff card, I wonder how much that will be worth in 30 years... ;)

  28. Don't forget Scott Adams Adventures by DuctTape · · Score: 4
    For those of us that cut our teeth on an Apple ][ (not + , c, or e), the old Scott Adams Adventures are still available here. Click on the Classic Games Download link.

    He's got Pirate Adventure, The Count, etc. Gotta love those two-word parsers. Also available for the Palm, tho I haven't tried them out.

    DT
    --

    --
    Is this thing on? Hello?
    1. Re:Don't forget Scott Adams Adventures by the_tsi · · Score: 1

      I beg to differ. I cut my teeth on a ][e and I had Scott Adams Adventures.

      (And yes, the palm version works great. :> )

      -Chris
      ...More Powerful than Otto Preminger...

  29. Suspended by IanWestray · · Score: 2
    Suspended gets my vote for Infocom's high moment. The premise was that you were in a cryogenic state, able to manipulate things on your interstellar ship only through interactions with a bunch of proxy robots. The robots all had different senses (hearing, smell) and abilities (modes of locomotion, etc.).

    Infocom was often quite good at giving you the little perks -- in this case, a laminated map of the ship -- that established real atmosphere. I think you got one of those scrubbable crayons, or something, to scribble on the map with.

    If they made that today, you'd spend more time installing the Voo-DooDoo X smell-enhanced card than I ever did playing the original game...

    1. Re:Suspended by Tackhead · · Score: 2
      > Suspended gets my vote for Infocom's high moment

      Hell, yeah. That game scared the living hell out of me. (Those mysterious people walking down the hall... getting ever closer... while I'm still frantically trying to fix things before they get to me, open the door, and turn on (er, out!) the lights.)

      (Even after I solved it, and had fun destroying the world while I made the mysterious people chase one of my robots in endless circles, it still scared the hell out of me :-)

    2. Re:Suspended by DanMcS · · Score: 2

      Oh heck yeah. I spent so much time on that game, but I was little and never really figured out how to beat it. That game taught me how to type, heh.

      Hmm, now I have to try these download sites and see if I can get that old game working, and beat it.
      --

      --
      Communication is only possible between equals
  30. Americans: don't kill ftp.gmd.de by kyz · · Score: 5
    Use the American mirrors:
    --
    Does my bum look big in this?
    1. Re:Americans: don't kill ftp.gmd.de by mbyte · · Score: 1

      hehe gmd.de is not easy to be killed ... its one
      of the biggest german research ftpservers ;)


      Samba Information HQ

  31. It is dark in here... by cthulhubob · · Score: 2

    You are likely to be eaten by a grue.

    I loved that game. I got the chance to play it again recently and found out that I'm not as good at figuring out what the computer wants me to type now as I was at seven years old ;)

    I spent all my time going "I remember there's something you need to get out of the fscking house that lets you go across the rainbow in the gulf or something like that... How do I get it?"

    Wow, it's true - we are smarter when we're younger ;)

    --

    In post-9/11 America, the CIA interrogates YOU!
  32. "official" mirror by Anonymous Coward · · Score: 1

    There is a fast mirror of ftp.gmd.de at www.ifarchive.org. Direct links to the papers are:
    /if-archive/infocom/info/infocom-paper.pdf
    and /if-archive/infocom/info/infocom-presentation.pdf

  33. Re:Jesus suffering fuck... by laborit · · Score: 2

    I'm really tired of seeing these screeds from people who know nothing about criticism of popular culture. No, a television commercial doesn't have the inherent depth and complexity of Goethe or Keats or Walt Whitman -- but it reveals a lot more about the people and the common attitudes of its time. What were the cultural values that made an endorsement by someone who played a doctor on TV trustworthy? Did changing ideas about consumer sophistication and complicity accompany the move from straightforward informational advertisements to those perfume ads that are unrelated to the product? What are the beliefs about entertainment and lifestyle that made ABC's 1997 ads like "hobbies, schmobbies" and "It's a beautiful day... what are you doing outside" seem like a good idea?

    I characterize postmodern criticism as psychology by proxy. It's part of the same movement that got historians looking at the diet and lifestyle of the 99% of humanity that wasn't declaring wars and lolling in opulent luxury. The fact that this stuff is important to great masses of people makes it worth trying to figure out, regardless of your personal opinions of it.

    - Michael

    -----
    Go ahead, blame me... I voted for Nader!

    --

    -----
    Go ahead, blame me... I voted for Nader!
  34. Re:Please Update Story... by British · · Score: 2

    The Scott Adams adventure series were like the Sid and Marty Kroft of text adventures. The parser interprted only 2 words, compared to Infocom's wonderful English parser.

    I was amazed that both the Infocom adventures(well, most of them) and the SA series were available for the TI-994/A

  35. Brings me back by acomj · · Score: 1

    I had zork for the apple //e.

    The games were fun. The zork maze was evil though, I took me a while to figure out why Going east then west wouldn't put you in the same spot.

    I actually liked planetfall better though and managed to finish that game although barely.

    I used to like some of the comments it made.

    The planetfall help was really funny too. I read the whole thing. One topic was "Don't read unless you've flown the helicopter" when there was no way to get the helicopter started.

    One thing that was frustrating about those games was the descriptions of places sometimes seemed too terse.

    >Verbose
    maximum verbosity

    >Jump
    weeeeeeee!

  36. Apple Network Assisstant, for one... by solios · · Score: 1

    Apple Network Assistant, the remote admin client that makes PC anywhere look like a luser account on a *nix box, is "protected" by the default of "xyzzy". This is really stupid, seeing as how early versions [dunno about >3.5] have to be on-site authenticated for remote access. So if your op is a dipass, you can run the security app and change the access on him with relative ease, compared to other remote-admin applications.

  37. Re:Infocom vs LucasArts by alangmead · · Score: 2

    LucasArts specifically were targetting a younger market. I was working in a software store around the mid '80s and one of the selling points the LucasArts marketing people wanted the retail sales people to stress was the lack of dying. It was supposed to be "less fustrating to the child"
    (Now that I think of it, the marketing stuff was obviously aimed at the parent buying software for the child.)

    For Infocom games, the single most important skill was learning to save often, and save many different scenarios in different files. I wish that I had RCS back then. I had to mimic the branches of saved games with file name convensions.

  38. You are standing by a mailbox... by arcmay · · Score: 2
    You have connected to the ftp server. There is a PDF here.
    >Open PDF

    I don't know how to 'Open' PDF.
    >Get PDF

    I don't know how to 'Get' PDF.
    >Look at PDF

    I don't know how to 'Look at' PDF.
    >Download PDF

    What is 'PDF'?
    >Quit

    Sound familiar?

    -

  39. off-topic by nomadic · · Score: 2

    Just wanted to say the best Infocom game was undeniably Trinity; probably came closer to a true literary feel than any computer game before or since.

    And Planetfall was the second best.
    --

  40. Cornerstone wasn't the only problem, evidently by Sargent1 · · Score: 1
    It's long been held that what killed Infocom was their work on Cornerstone, their relational database which used their parsing technology to make a nice user-friendly interface. They sunk a lot of money into it, only to have it flounder in the face of dBase and the rise of SQL, which made their own non-SQL interface somewhat moot.

    But this paper goes further into detail, about the mistakes Infocom made that *were* within their control. The two-culture phenomenon was evidently really pronounced. It's a good read for any programmers who have to deal with business types and vice versa, if only as a cautionary tale.

  41. *Raises Hand* by chrisroy · · Score: 1

    I remember loving the days when the NZT arrived in the mailbox. I was always the one in the family to fill out the warranty cards, so that we'd get 3? more free issues. Those were the days.

    I also remember how disappointed I was when the New York Times sued/complained/whatever and they had to change both the name and the format. Somehow it was never the same afterwards.

  42. incorrectness ratio is off the charts! by krozdrol · · Score: 1

    this story is false. zork was not created by this 'infocom' or who or whatever they/are/it is. no indeed.

    'zork', as a concept, was created in the depths of time, in the deep heart of the far reaches of space and a scattering of stars, in the murky pools of primordiated bisque that brim with tiny bacteria and odd fish. the product of thousands upon millions of unknown time units of evolution. the answer to generations of unasked questions. the goal of pre post-modern neo-classic socio-capitalistic consummerism. the untold strivings of the tortured soul of modern man. with extra cheese.

    you must always remember:

    contemporary.

    expressive.

    chilled to the bone (since 1997).

    LORDZORK INDUSTRIES (LOVES TO) LOVE YOU (mind shutting off like a bad dream)

    goodbye,

    tmk

  43. Enchanter by ceswiedler · · Score: 2

    I just wanted to tell Dave Lebling, since I see that he's posting on this thread, that _Enchanter_ is probably my favorite game ever, and definitely the first I played seriously. I think I was 8 or 10 years old at the time, and parts of it scared the shit out of me! I was honestly too scared to go into some parts of the map, particularly the part with the monster you had to trap by redrawing the map. I only finished the game because I got the hintbook, one of the cool old InvisiClue ones.

    One of my favorite parts was the spell which would summon the Implementers. A couple of programmers appear, and look confused, and one comments that it must be a glitch in the system...

  44. Microscopic Space Fleet, Fluff, No Tea by pezpunk · · Score: 1
    one of the coolest things about that game was all the cool stuff it came with ... the Microscopic Space Fleet (an empty baggie), fluff, No Tea, Joo Janta Peril-Sensitive Sunglasses (supposedly fogged up whenever danger was near, releaving you of the stress of looking at it) (they were made out of black paper if i recall), a "don't panic" button, and i don't know, that might have been it .. ah those were the days .. then of course along came King's Quest and that was pretty much the end of GOOD WRITING in computer games. :(

    i could live a little longer in this prison

    --
    i could live a little longer in this prison
  45. Modern Adventures (Interactive Fiction) + Lunatix by Wyndo · · Score: 1

    First, a plug for my own graphic/text adventure, written about a year ago. It's called "Lunatix: The Insanity Circle" and can be downloaded here (the ZIP file is here). Several screen shots are shown here. It can also be downloaded from www.download.com with info and download here. It's freeware, and I get constant feedback (still) about it (kudos, questions, hint/walkthrough requests, etc).
    There is an active usenet community for Interactive Fiction at rec.games.int-fiction, and a HUGE (and very complete) archive of games at the ftp.gmd.de archive. These kinds of games are alive and well!
    :::: Mike Snyder

    --
    :::: Mike Snyder
    :::: Prowler Productions
  46. Re:Hitchhiker's by pezpunk · · Score: 1
    but to get no tea, you have to transport yourself via the Improbability Generator to the interior of your own mind. once there, you need to take your common sense. only then can you have both tea and no tea.

    i could live a little longer in this prison

    --
    i could live a little longer in this prison
  47. Zork = Dungeon ??? by uugabuuga · · Score: 1

    I never played Zork, but isn't just a repackaged version of the Dungeon game we used to play? I remember playing Dungeon for *ever* when I was a kid on the local university's VAX. Lucky me, the next door neighbor's dad was the head of IT there. We'd drag an extension cord and a phone extension out to the poolside, and plug in the old amberscreen terminal, dial the rotary modem, jam it in the audiocoupler modem, and play at a whopping 300 baud. Ah the joy of youth! Anyone ever figure out how to hatch the jeweled bird out of egg without breaking it? I think that the Linux "BSD Games" collection has a version of Dungeon in it. UugaBuuga

    --
    UugaBuuga .sig permission denied
  48. Re:...so go buy it! by Markoff+Chaney · · Score: 1

    AFMV was years ahead of it's time, in terms of the level of storytelling that was going on. It was one of the only games I've ever played that could be called literature. Even today, fifteen years later, there hasn't been a "high-concept" game that was as well-executed with such an intelligent and thoughtful premise.

    --
    - 'tis an ill wind that blows no minds -
  49. DIDN'T TOPS-10 ADVENTURE PREDATE ZORK? by imagineer_bob · · Score: 1
    I remember, years and years ago, playing the same basic game (xyzzy, plover) on a TOP-10. In fact, the source was on a punched tape we got from a DECUS Users Group meeting.

    I thought Zork came MUCH later, after even the Apple ][ port of that same TOPS-10 game.

    Then again, I'm a senile old fart. Some young web "HTML Programmer" with green hair and a stud through his toungue probably invented it.

    1. Re:DIDN'T TOPS-10 ADVENTURE PREDATE ZORK? by hughk · · Score: 1
      You may be a senile old fart, but you are a correct one.

      TOPS20 Adventure (Crowther/Woods) definitely came first. My own first copy of the source came from a regional air-traffic-control centre running under IBM, but with a little work we soon had it running on a PDP-11.

      Dungeon was the original Zork and although based on Adventure, it was a lot more sophisticated. There was some kind of problem because Dungeon was sort-of public-domain but Zork wasn't. I seem to remember after some kind of row, Dungeon being pulled.

      --
      See my journal, I write things there
    2. Re:DIDN'T TOPS-10 ADVENTURE PREDATE ZORK? by dlebling · · Score: 1
      Tenex (not Tops-10) ADVENT came first, written in Fortran and widely ported. The first version was written by Wil Crowther, and was expanded by Don Woods to be what most people think of when they think of Adventure.

      We (Marc Blank, Tim Anderson, I, and Bruce Daniels) saw it, played it, loved it, thought we could do better. We wrote Zork. We renamed Zork to Dungeon, because Zork was a placeholder name. We renamed it back after TSR (the D&D people) threatened to sue. It was ported to Fortran by a friendly DEC employee while it was named Dungeon, so that's what he called the port.

      Marc, Tim, and I were all involved in Infocom, and the rest is history (or comedy).

      This has been explained any number of times before, but I suppose it doesn't hurt to explain it again.

      -- Dave Lebling

  50. Re:Let's not forget by CommieOverlord · · Score: 1

    It isn't a new game, but 'Return to Zork' was the the first true multimedia computer game I'd ever played. I remember how the graphics and sound had me spell bound.

  51. Hitchhiker's by fuzzcat · · Score: 2

    The Hitchhiker's Guide to the Galaxy Game was the best Infocom game hands down. I think that the part on the Gorgon ship where you have to figure out how to get the Babel Fish is one of the best parts of any text-based game ever.

    Hmmm...Maybe I need a DOS emulator on my FreeBSD box...

    --
    "The further I get from the things that I care about, the less I care about how much further away I get." -Robert Smith
    1. Re:Hitchhiker's by Barsema · · Score: 5

      If you want you can play it online! here

    2. Re:Hitchhiker's by Farq+Fenderson · · Score: 1

      I've been trying to get my hands on this game for quite some time. Sadly, I fell in love with the zmachine only recently.

      Zcode, more portable than Java by several orders of magnitude.

      Steve

    3. Re:Hitchhiker's by Omega996 · · Score: 1

      one might wonder if this bit of game humor wasn't inspired by the doublethink concept in '1984'.

    4. Re:Hitchhiker's by Chainsaw76 · · Score: 1

      I remember the day I Solved the Babble Fish Problem.. I was a freshmen at umass, and on my way to class.. All of a sudden in the middle of the Quad, I yelled out "AH HA!", and ran back to my dorm room.. Never did make it to class (or graduate for that matter). Jason R

      -Jason

    5. Re:Hitchhiker's by beebware · · Score: 2

      And download it from here.
      Richy C.

    6. Re:Hitchhiker's by fuzzcat · · Score: 1

      You are officially my hero. I plan on killing several hours here with some HHGTG/Infocom goodness.

      You know, the fact that someone bothered to even make this game over a decade after it was made initially points to exactly how good these old Infocom games are.

      --
      "The further I get from the things that I care about, the less I care about how much further away I get." -Robert Smith
    7. Re:Hitchhiker's by pallex · · Score: 1

      Naaaah man, too much randomness..... you want to try Trinity or Lurking Horror!

    8. Re:Hitchhiker's by rde · · Score: 1

      put on the dressing gown, open the pocket and eat the analgesic. I think.

      Normally I'd let you stew, but I can sympathise. I've been haunted for nearly a decade now by that fucking door that won't let me through. Every fucking person who tries to help tells me to show the fucking door tea and no tea, but I'd already fucking figured that out by consulting the fucking guide. It's the fucking syntax that gets me. And now that I've found the online version, I'm about to lose another couple of fucking years.

      PS sorry about all the fucking swearing, but it's the only adventure game I haven't finished with a bit of persistence. And I'm still bitter.

  52. Modern day interactive fiction by eXtro · · Score: 5
    This is only tangentially related to the story, but at least its not a Nth post post.

    There's still a following for games built around craftily written descriptions and puzzles. In fact new textual interactive fiction pieces are developed by a small buy loyal fanbase. Some of the games are really good.

    There's information about the current state of the (well, somewhat ancient in internet time) art of interactive fiction here.

  53. Re:OK... Everyone raise their hand... by Gleepy · · Score: 1

    Darnit, lost mine in a move. Loved getting those, though.
    --

    --
    Gleepy the Hen. More intelligent than the average hen.
  54. MIT repositioning? by CrosseyedPainless · · Score: 1

    Does MIT have a Corporate Fluff program now?

    This sounds more like a job for fuckedcompany.com.

  55. Second by alephnull42 · · Score: 1

    "Zork or how I learned the meaning of Gazebo"

    Infocom games rocked. They are responsible for my ongoing preference of Text-Muds over all other forms of internet Games.

    --
    Not confused enough? http://translate.google.com/translate?u=www.slashdot.jp&hl=en&ie=UTF8&sl=ja&tl=en
  56. Re:Commodore PET Hitch Hikers by Larkfellow · · Score: 1

    Yes, I remember that game all too well. The Commodore PET was my very first computer. And when I had it, it didn't have a tape recorder. So I had to type in all the games by hand every time I turned on the computer. I can remember typing Hitch Hikers out by hand, trying to fix all the errors I had made. I wish I knew where my source code was for that (and all the other games I had). I wouldn't mind going through it and looking at it again. But they are probably gone to the dump with the PET (I had a bad habbit of taking it apart, and every time I did, it never went back to gether the same way, until it just didn't work anymore hehe)

    --

    -- Never monkey with another Monkey's monkey

  57. More information about Infocom by beebware · · Score: 4

    Details about infocom and their game titles are available here, while more about Interactive Fiction (that's text based games usually) can be found here. The main IF archive can be found at IFArchive.org where you can download many of Infocoms games.
    Richy C.

  58. Shell by Lozzer · · Score: 1

    Infocom, ah, didn't they inspire the shell for multics?

    --
    Special Relativity: The person in the other queue thinks yours is moving faster.
  59. HHGTTG Nit Picking by MaxQuordlepleen · · Score: 1

    It was a Vogon Ship you were on.

    Nit picking aside, that was one of the most entertaining (& frustrating!) sequences in the history of PC Gaming. Getting that damned fish into your ear felt like a real accomplishment.

    Hitchhiker's Guide was a GREAT text adventure, probably the best I ever played. What I liked was that, although maddening, it was all so perversely logical once you figured out the puzzle. The whole tea/no tea thing was another great moment.

    Has anyone ever played Starship Titanic or Bureaucracy(?). Those were two Douglas Adams-authored PC games I never got a chance to play at the time.

    You still see Starship Titanic in bargain bins at the local Staples - is it worth my milk money?

    1. Re:HHGTTG Nit Picking by fuzzcat · · Score: 1

      Starship Titanic is definitely worth the ten bucks they want for it in the bargain bin. Back when it first came out, some friends of mine locked themselves in my apartment and we just played that game straight through until it was over. Very quirky and humorous with an almost Infocom feel to it. You'd never believe that a graphical game could managed to capture that frustrating/fun mix of the Infocom HHGTTG game, but Starship Titanic definitely did it for me.

      And your nitpicking was duly deserved. Pre-coffee brain fart, I guess.

      --
      "The further I get from the things that I care about, the less I care about how much further away I get." -Robert Smith
  60. xyzzy by MSwanson · · Score: 3

    I wonder how many systems are still protected by this magic Zork password.

    1. Re:xyzzy by Anonymous Coward · · Score: 1

      It's also the cheat code for windows minesweeper.

    2. Re:xyzzy by xyzzy · · Score: 3

      In fact, it was Adventure (or, for the real fans, ADVENTUR -- 8 character limit, you see). It would have been interesting if the paper had gone into the history of THAT excellent game.

      Of course, the other password was plugh...

      It is very dark. If you continue, you are likely to be eaten by a Grue.

    3. Re:xyzzy by tolan's+my+name · · Score: 2

      While fully intending to be pedantic I feel I must point out that the origins of xyzzy are in Colossal cave adventure [it has many psuedonemes] that IIRC started tis whole IF bug. Again IIRC you had say it while holding the rod to teleport to the house...
      ...Plover

    4. Re:xyzzy by MSwanson · · Score: 1

      Yeah, I guess it was Adventure I was thinking of. I first played it on my H-89 (Heathkit...remember them?).

    5. Re:xyzzy by tvgunn · · Score: 1

      Hummm, xyzzy was adventure wasn't it? Still, pretty much the same idea though.

  61. File Size by Alien54 · · Score: 2
    I appreciate having the PDF, but the file sizes are a little large. 9+ meg and 5+ meg.

    What about the poor people on dial up?

    Seriously though, the papers are lush with detail, and are worth downloading. There are many photos, and other illustrations. Someone took the time to do this right.

    too bad there isn't an html version online someplace. I think Acrobat has some options to make that kind of conversion. (?)

    --
    "It is a greater offense to steal men's labor, than their clothes"
  62. Re:Mirror PDF's? by gimpboy · · Score: 1

    http://sage.che.pitt.edu/~harrold/infocom-paper.pd f

    use LaTeX? want an online reference manager that

    --
    -- john
  63. Please Update Story... by Nipok+Nek · · Score: 1

    So we can keep from annoying EVERYONE, could someone please update the article to mention A) The Mirrors, and B) The fact that these are BIG files. (I know the first file is ~9.2 Megs)

    Oh, BTW. I'm done downloading now, so someone else can have my spot :)

    Nipok_Nek - The opposite of Light is Unlight
    (Yes I know: It's Scott Adams, Not Infocom)

    --
    Why choose white shoes?
  64. Re:Jesus suffering fuck... by Farq+Fenderson · · Score: 1

    Jesus suffering fuck is right. What the fuck do you think you're talking about.

    Zcode is more portable than Java. The parser is amazing compared to most similar parsers I see today.

    Don't forget the social impact.


    Steve

  65. ...so go buy it! by ConceptJunkie · · Score: 2

    A little hunting will get you downloadable versions of almost every Infocom game ever made for about $20-$25 total. Activision has several bundles available, both small (5-6 games) and big (about 33). I purchased them the last time a big Infocom story was on Slashdot because I enjoyed many of them in the 80's too.

    I think the most fascinating one I ever played was "A Mind Forever Voyaging", in which I got completely stuck about 15 years ago. I've started it again and hope to eventually win it.

    --
    You are in a maze of twisty little passages, all alike.
    1. Re:...so go buy it! by eostrom · · Score: 1

      Actually, the last time I looked, Activision wasn't selling the big package, and was only selling a few of the 5-game bundles. I ordered the CD with all but one of the Infocom games right after it came out... but then I lost it. If you've got a URL, I'll buy it again.

      AMFV was neat, but my favorite was Trinity--as some other poster said, it felt more like literature than any of the rest.

    2. Re:...so go buy it! by Farq+Fenderson · · Score: 1

      Perhaps I will.

      BTW: I found "A Mind Forever Voyaging" in an archive somewhere. Although I do have a number of criticisms about it, I thoroughly enjoyed it, and the ending (although I should have seen it coming) was really cool.


      Steve

    3. Re:...so go buy it! by ConceptJunkie · · Score: 2

      I bought it from a place called the "Daytron Superstore" and was able to download it directly, including 50-some megs of PDF documentation.

      Unfortunately, the store is now gone. I just looked and the my order information is still intact and I could re-download it if I needed to, but the store itself is gone.

      I bet if you looked around, though, someone would be bound to have it for sale.

      Sorry, I couldn't be more help.

      Rick

      --
      You are in a maze of twisty little passages, all alike.
  66. Re:Mirror PDF's? by sh00z · · Score: 1
    the big mirror site is http://ifarchive.org/

    ...where the documents are:
    http://ifarchive.org/if-archive/infocom/info/infoc om-paper.pdf and
    http://ifarchive.org/if-archive/infocom/info/infoc om-presentation.pdf
    (maybe a /. expert can tell me why those spaces are appearing in the text above? It's not in what I'm typing, and the links appear to work fine...)

    But if that one goes away, it also has these alternates:

    Hope this helps!
  67. No need to port... by Farq+Fenderson · · Score: 1

    Just get a zmachine and download the zcode.

    The zmachine runs zcode much the way the jvm runs java, only the zmachine has been ported to many more platforms and is generally more reliable.


    Steve

  68. New Zork Times reposting question... by gmezero · · Score: 1

    Say this just makes me think. I've got all but the first three issues of the New Zort Times and I've been thinking about scanning them and putting them up on a web page someplace... I'm wondering who I would go about contacting to get permission. Hmm...

    Also, does anyone out there have the first three issues that they would want to scan in for me?

    1. Re:New Zork Times reposting question... by jholder · · Score: 1

      Not much point. All of them are already on ftp://ftp.gmd.de/if-archive/infocom/ and all the above mirrors also.

      --
      -- John
    2. Re:New Zork Times reposting question... by gmezero · · Score: 1

      Doh... nevermind, I just answered my own question and ended the idea of the project in one blow... I just found this site The Infocom Documentation Project - Newsletters.

      Cool...

  69. Blasphemy - how original by airship · · Score: 1

    Contemporary history of modern institutions and corporations is important. Just as we can learn a great deal about the politics and economics of previous centuries by studying the books of the East India Company or Lloyd's of London, histories like this will preserve the details of this time. This is especially important as we turn a new millennium, as many of our documents are now electronic and ephemeral. If somebody doesn't jump in and preserve this stuff, it'll be lost forever. And make no mistake, Infocom was a VERY important company in the early history of computer games. Believe me, people will be reading this document 300 years from now.

    --
    Serving your airship needs since 1995.
  70. Boos Miller by Dem0 · · Score: 1

    Want some rye? Course ya do!

    --
    Daniel Bendorf
    1. Re:Boos Miller by xTown · · Score: 1
      Oh man, we *still* throw that one around in my circle of friends. "Here's to us! Who's like us? Damn few! And they're all dead!" Or whatever that toast was.

      I played "Return to Zork" over and over again just to see Rebecca Snoot. *sigh*

      (Ooh, how about: "Go AWAY! I haven't got anything FORRRR yeh! I've only got ONE milk cow, an' SHE only eats CARROTS! So just go AWAY!")

  71. West of House by tbo · · Score: 1

    You are standing in an open field west of a white house, with a boarded front door.
    There is a small mailbox here...

    >open mailbox

    You find a letter inside.

    >read letter

    ...

    Ah, those were the days.

  72. Re:People Unclear on the Concept by Tackhead · · Score: 2
    >There were lots of reasons, all of which combined to take them down.

    ...but none of which minimize the value of what you and the rest of the Implementors did. Thanks.

    (And if my Apple //e still boots, I'm going through the Enchanter/Sorceror/Spellbreaker trilogy over the holidays. Still got the original 5.25" floppies. Woo-hoo!)

  73. Infocom vs LucasArts by Masem · · Score: 3
    I'm not trying to compare the companies here, but more of their approaches to the adventure type games. With Infocom games, you learn how to solve the puzzles when you fail to do certain tasks within certain "times" resulting in the death of your player (eg, you could NOT, without dying at least once, *learn* what you had to do and setup the babel fish puzzle before the gaurds came and took you away. as long as you knew to put the robe on the hook, etc, and did everything else without missing a turn, you had two extra turns before the guards retrieved you.). In most LucasArts adventure games (Monkey Island series, The Dig), you can't die, and you can't do certain things to get you in a dead end; instead there are countless numbers of visual and dialog hints. For myself, I always got frustrated at Infocom's puzzles, some of them rather vague, and many rather tedious (the maze in Leather Goddess, for example), though the enjoyment for succeeding in these puzzles was satisfactory. For many of the LucasArts games, you usually can figure out the puzzles and solutions, and while the reward of solving them might be short, the fun is usually in the red herrings or the side conversions (for example, in the recently released Escape from MI, about 75% of the dialoge from characters is completely unhelpful to solving the puzzles, but it's a continuation of the stories of characters from the other 3 installments of the MI series).

    --
    "Pinky, you've left the lens cap of your mind on again." - P&TB
    "I can see my house from here!" - ST:
    1. Re:Infocom vs LucasArts by Kevin+T. · · Score: 1

      I do remember a certain sense of frustration in ZORK I at trying to recreate the programmers' idea of a "correct procedure" for solving puzzles, which could sometimes lead to that wonderful YOU HAVE DIED (asterixes excluded) message. However, at the time, I was eight years old and had never heard the phrase "bell, book, and candle."

      In the case of the Hitchhiker's Babel Fish scene, however, I think you're missing the point that it was supposed to be _fun_ to have the Vogons take you away and blast you. That entire game conspired against the player in ingenious ways, like the exit "to port" which is actually aft (or vice-versa?). If it makes you feel better, by the time I got my hands on a copy of HHG for my Apple, it was the early 90s, and my disk drive was broken in such a way that I couldn't save games. So I had to start from the beginning every time I died in that game. Despite that user-side technical hiccup, it's still one of the most enjoyable games I've ever played.

    2. Re:Infocom vs LucasArts by cjpez · · Score: 1
      eg, you could NOT, without dying at least once, *learn* what you had to do and setup the babel fish puzzle before the gaurds came and took you away. as long as you knew to put the robe on the hook, etc, and did everything else without missing a turn, you had two extra turns before the guards retrieved you.
      Not necessarily; it was tricky, but it could be done. I actually just finished going through the Infocom HHGTTG the other day (I was bored), and I had completely forgotten what you had to do to get the Babel fish. At least on the rev of the game I was using, there were enough turns to get all the items you needed, find out which word to be listening for in the Vogon Poetry Session, press the Babelfishdispenserbutton(tm) between every item you place around the room, and still have a few turns to spare. It was close, but certainly doable.

      Of course, I remember having a terrible time with it when first tried it all those years ago . . .
  74. OK... Everyone raise their hand... by rnturn · · Score: 2

    ...if they still have copies of the ``New Zork Times'' packed away in their basement.



    --

    --
    CUR ALLOC 20195.....5804M
  75. Re:Let's not forget by sqlrob · · Score: 1

    Nemesis was an awesome game. The twist in the end was great. Didn't see it coming.

    I don't care what they called it though, it wasn't a Zork. Grand Inquisitor was, although maybe a little over the top, even for a Zork.

  76. Suspended was wicked by SEGV · · Score: 1

    Suspended was wicked.

    I remember when I figured out how to make the people do my bidding.

    Or when I opened the damn pillar and saw myself... briefly before I died.

    --
    Marc A. Lepage (aka SEGV)

    --

    --
    Marc A. Lepage
    Software Developer
  77. This would have been a plug four years ago... by BobTheJanitor · · Score: 2

    There is repository of Infocom walkthroughs at the Infocom Walkthrough Archive.
    I used to maintain it before I went off to college, but I handed it down quite a few years ago.
    Additionally, the Underdogs have a company profile posted at the Infocom Profile.

    .... One world, one web, one program - Bill Gates

  78. Play Zork Now on the Web by TheCrayfish · · Score: 1


    This site lets you play a version of Zork, as well as Colossal Cave (the original Adventure game,) in your web browser via a Java Z-machine interpreter. You can also play Mini-Zork here , or play Zork II here , or play Zork III here . And, finally, you can also play the original Adventure here .

    Enjoy!

  79. www.ifiction.org by neuroscr · · Score: 1

    iFiction.Org has a lot of the infocom games online.

  80. Infocom - masters of the written word by kyz · · Score: 4
    Ah, Infocom. Many a day was whiled away trying to figure the syntax for the next command *grin*.

    Actually, no, Infocom's market dominance was based on the fact their parser was flexible and powerful, and you didn't need to play 'hunt the verb'.

    Usual links:
    --
    Does my bum look big in this?
  81. Zork by EFGearman · · Score: 2

    Don't turn out the light! Stay in the light!

    Arrrrgggghhhh!!!!

    Grues!!!!!!!!

    *munch munch*

    Eric Gearman
    --

    --
    Atomic batteries to power! Turbines to speed!
  82. Re:Old text based games. by sh00z · · Score: 1
    You want ports? Z-code is the original "write once, play anywhere" model.

    Just take a peek here for interpreters on your platform of choice, and here for free official releases of the first three Zork games (see above for Hitchhiker's Guide links).

  83. Infocom isn't the only obscurity. by AFCArchvile · · Score: 1
    Ah, Infocom. Many a day was whiled away trying to figure the syntax for the next command *grin*.

    Much like bash in Linux. And C/C++/C#. And Java/JavaScript. And Perl. And...

    Let's face it. If you don't think in the syntax, you're bound to get a syntax error. I think about Quake cvars and commands all the time (hopefully, that'll apply to code later). I think that one of the reasons for bugs in software/JavaScript syntax errors/syntax mistakes in general is that people are too busy thinking about something else. Sure, you can't let yourself go insane by just eating/drinking/breathing/thinking/coughing/stinki ng code all day; you have to escape sometime. However, you need to put yourself in the mindframe for coding. I think that this applies for almost every human activity as well.

    One thing I hate about programmers today is that most of the new ones are novices just looking to add a few lines (of code, hehe) to their resumé. They don't really need to get into coding; they just go out and buy JBuilder/VisualCafé/VisualStudio because it'll be seen on their resumé and (supposedly) they'll get a big fat bonus for it. That kind of sleazy carpetbagging has to stop; if you can't contribute to the swarm, then get the hell out of the hive.

    Sure, you may say, "What coding experience do you have?" As far as actually coding, none yet; my intro to C class begins soon. However, I did get to coordinate a little project: adding FMOD to a Q2 .cin player for Windows. Thanks to Randy Heit at zdoom.notgod.com, I can actually double-click a .cin file and watch it - WITH SOUND! Sure, XMPlayer already has libidcin.so, but in Windows, the only way to watch a .cin file was to start Q2 in software, 320x240 (which, frankly, stinks when it comes to actual gameplay). So, I helped change that, and now there's a sense of redemption after that was finished. Maybe I'll tweak it later on with a config file so I don't have to select the sound method every time, hmmm....

    --
    "Ancillary does not mean you get to rule the world." --U.S. Circuit Judge Harry Edwards, speaking to the FCC's lawyer
  84. Let's not forget by Kriticism · · Score: 1

    Let's not forget about the new Zork games. Grand Inquisitor is a more than a bit campy, but is classic Zork in feel. Zork Nemesis, however, was truly an inspired piece of work. Creepy as hell, the soundtrack rocked, and unlike the games made by Trilobyte (7th Guest, 11th Hour, Clandestiny), the puzzles actually fit in the environment and make sense. A friend and I spent an entire semester playing that game. When we got to the Air lab (the sanitarium), we actually had trouble playing the thing for long stretches because of the imagery getting to us. Even now, despite the fact that I know how to beat it, I still enjoy breaking it out and tearing through it, just for the experience.

    --

    -PARANOIA is fun. D20 is not fun. The Computer says so.

    -The Computer

  85. Your in a barrow by RembrandtX · · Score: 1

    Your in the barrow. The room is cast in
    shadows. You see a dagger, and a lanturn here.
    There is a wooden door to the north which is closed.
    :>

    GOD i spent HOURS as a kid on those games .. I was the first of my 'geek' friends to solve zork on my c64. (mainly due to a few days spent at home coughing into a bowl of chicken soup *cough cough* mom .. im sick.)

    Really though .. in a way .. having always been a 'reading creature' i think the text games had a certain kind of magic to them. They were the precurser to muds as a text rich environment. How many other games let you recurse three levels when your looking at a picture on the wall? (think flatheads) Great .. thanks /. .. now im all nostalgic today :(

    i have not read the report yet .. but during my 'tour' at MIT as a potental student, the tour guide mentioned that zork was based on the MIT campus .. and that the writers had gone there. (maybe why they chose this as a project?)

    --

    --Ne auderis delere orbem rigidum meum, non erravi pernicose!
  86. Infocom ruled by sabine · · Score: 1

    I once broke a date to play one of the Zorks. I nearly cried when Floyd died. And I played Infidel in one sitting. sabine, who had a subscription to the new zork times and all

  87. People Unclear on the Concept by dlebling · · Score: 2

    Read before you post. The papers were done as part of a course on technological innovation. They wanted to look into why Infocom, which ruled the universe of adventure gaming in the early 80s, lost big and died by 1989. There were lots of reasons, all of which combined to take them down. -- Dave Lebling

  88. Zork clues as oral tradition by Kevin+T. · · Score: 1

    I spent all my time going "I remember there's something you need to get out of the fscking house that lets you go across the rainbow in the gulf or something like that... How do I get it?"

    You cross the rainbow by waving the sceptre you find in the temple.

    Of course, without the brass lantern, which is found in the house, you are unlikely to suceed in that endeavor.

    You know how in _Farenheit 451_ people "become" books by memorizing them? In the dystopia of the future, when now interpreters for the "Z-machine" are available, I'll "become" Zork I-III and allow someone else to take care of weightier matters for me.

    (My favorite ZORK game was the third one. The strange rotating multi-panelled room at the end verged on the ridiculous in its complexity; that room was probably the only place in ZORK where a GUI (like Myst) would have been better than the text interface.)

  89. Infocom by rezzrovv · · Score: 1

    I thought I was the only one out there who remembered those games. rezzrovv was the spell for light.

  90. This one is down! by GeekDork · · Score: 1

    I had to delete the files due to transfer quota restrictions... exceeding these is quite expensive. Use the official mirrors (a message telling you where to find those can be found by restricting message view to score 5). I hope you all had a good download... *g*

    --

    Fight hunger. Filet a politician and send him to a 3rd world country of your choice.

  91. Commodore PET Hitch Hikers by pallex · · Score: 1

    Does anyone remember this. LOOooong before the Infocom version..in fact, i think the original game may have been subject to a lawsuit? Not sure who it was by, may have a look now.
    I dont think it was as good as the Infocom version, but it was one of the first text adventures i played and i quite liked it!

  92. Didya lose the map? by Squirrel+Killer · · Score: 1
    While I love the old text adventures, I find them harder than I think most others do. The Babel Fish puzzle took me forever to figure out, and I needed the Inviclues to finally solve the whole game.

    LGOP, however, was a breeze for me, I resorted to the Invisiclues maybe once, and the maze part that you found so hard was easy enough for me to not even remember it except for refering to the enclosed map and thinking afterward that I had hardly even needed it.

    I think that this is indicative of how different people can come to the same puzzle in IF and have diametrically opposed experiences. One can have a cakewalk and another can be pulling hair out. I further think that this widely differing experiences is one reason that IF hasn't garnered a wider audience. I often don't think about playing a text adventure just because I know how time consuming and potentially frustrating it can be.

    -sk

  93. If Infocom made "Rune" by tenzig_112 · · Score: 1

    :> Sword
    what?
    :> Pick up the sword.
    Ok.
    :> Kill the viking near the door.
    Don't be hasty.
    :> Use the sword to lop off the viking's head.
    Ok.

    His head lies in a pool of blood on the floor.
    You'll never make it to Valhala at this rate.
    I hope you're happy.

    Life's Great Text Adventure

  94. slashdoted by tvgunn · · Score: 1

    Drat, only 100 can read this paper at a time. Perhaps slashdot should warn sites before they are the subject of a story. it would be nice to have this paper on a few mirror sites.

  95. Re:Jesus suffering fuck... by Anonymous Coward · · Score: 1

    ...weren't technologically innovative when they were new... An object oriented 128K virtual machine running on 32K RAM computers not innovative? Games that ran on 20+ platforms from a single compile not innovative? I think you might be a bit confused. I saw more innovation in the single year I worked there than I think I've seen in the 15 years since. ASK