Domain: humblebundle.com
Stories and comments across the archive that link to humblebundle.com.
Stories · 20
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Humble Bundle Supports The EFF With A LEGO eBook Sale (humblebundle.com)
The EFF is describing it as "a break for your brain." An anonymous reader writes: Humble Bundle has announced a special "pay what you want" sale for four ebooks about LEGO from No Starch Press, with proceeds going to the Electronic Frontier Foundation, or to the charity of your choice. The ebooks include Beautiful LEGO (a compendium of creations by dozens of artists) and Medieval LEGO, which describes and recreates English history in the Middle Ages using LEGO blocks. Contributors who pay more than $8 also receive six more books, including "Forbidden LEGO" a more free-style building guide that one reviewer called "The Anarchist Cookbook of the nursery," as well as "The Cult of LEGO", a tour of the block-building community. And for a $15 donation, contributors receive six more ebooks -- bringing the total to 16 -- including The LEGO Christmas Ornaments Book and Steampunk LEGO. -
Humble Bundle Announces 'Hacker' Pay-What-You-Want Sale (humblebundle.com)
An anonymous reader writes: Humble Bundle announced a special "pay what you want" sale for four ebooks from No Starch Press, with proceeds going to the Electronic Frontier Foundation (or to the charity of your choice). This "hacker edition" sale includes two relatively new titles from 2015 -- "Automate the Boring Stuff with Python" and Violet Blue's "Smart Girl's Guide to Privacy," as well as "Hacking the Xbox: An Introduction to Reverse Engineering" by Andrew "bunnie" Huang, and "The Linux Command Line".
Hackers who are willing to pay "more than the average" -- currently $14.87 -- can also unlock a set of five more books, which includes "The Maker's Guide to the Zombie Apocalypse: Defend Your Base with Simple Circuits, Arduino, and Raspberry Pi". (This level also includes "Bitcoin for the Befuddled" and "Designing BSD Rootkits: An Introduction to Kernel Hacking".) And at the $15 level -- just 13 cents more -- four additional books are unlocked. "Practical Malware Analysis: The Hands-On Guide to Dissecting Malicious Software" is available at this level, as well as "Hacking: The Art of Exploitation" and "Black Hat Python."
Nice to see they've already sold 28,506 bundles, which are DRM-free and available in PDF, EPUB, and MOBI format. (I still remember Slashdot's 2012 interview with Make magazine's Andrew "bunnie" Huang, who Samzenpus described as "one of the most famous hardware and software hackers in the world.") -
Mozilla Teams Up With Humble Bundle To Offer Eight Plugin-Free Games
An anonymous reader writes Mozilla and Humble Bundle announced a new package that features award-winning indie best-sellers for which gamers can choose how much they want to pay. Naturally called the Humble Mozilla Bundle, the package consists of eight games that have been ported to the Web. The first five games (Super Hexagon, AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome, Osmos, Zen Bound 2, and Dustforce DX) can cost you whatever you want. The next two (Voxatron and FTL: Faster Than Light) can be had if you beat the average price for the bundle. You can pay $8 or more to receive all of the above, plus the last game, Democracy 3. Previously, all of these indie games were available only on PC or mobile. Now they all work in browsers on Windows, Mac, and Linux without having to install any plugins. -
Latest Humble Bundle Supports Open Source GameDev Tools
lars_doucet (2853771) writes "The latest Humble Weekly Bundle is titled 'Celebrating Open Source,' and features eight indie games, with charity going to the open source tools used to develop them. The open-source programming language Haxe is strongly represented: three of the charities include the Haxe Foundation, itself OpenFL (recently featured on Slashdot), and FlashDevelop, the most popular open-source Haxe/ActionScript IDE. The fourth is Ren'Py, the Python-based visual novel engine used in award-winning games like Long Live the Queen and Analogue: A Hate Story.
The games themselves are Magical Diary, NEO Scavenger, Offspring Fling!, Planet Stronghold, and for those who pay $6 or more, Anodyne, Defender's Quest, Evoland, and Incredipede, as well as 6 soundtracks. 7 of the 8 games are cross-platform across Mac/Win/Linux, and all are DRM-free." -
Humble Bundle Launches Online Store For Games
sfcrazy writes "Humble Bundle has opened an online store called Humble Store, an extension of the sales system developed for managing the Humble Bundles. That puts Humble Bundle in the same league of Valve's Steam which sells works online via Steam Store. Humble Store, will continue the organization’s legacy of supporting causes. 'The Humble Store is a permanent addition to our Humble site that will allow our customers to buy great games at great prices 24/7 and support charity with every purchase. Ten percent of all purchases will go to vital causes like American Red Cross, Child’s Play, Electronic Frontier Foundation, World Land Trust and charity:water.'" -
Valve Officially Launches Steam For Linux
sl4shd0rk writes "Valve has finally released Steam for Linux. Although some of the 57 games listed on the Linux Steam site are previously released from the Humble Bundles, there are others which should provide adequate entertainment for anyone bored with the HB games. Among the games listed, many at deep discounts of 50%-75% off, are HalfLife, CounterStrke Source and Serious Sam 3. Hopefully Valve will keep the ports coming as rumor has it that Left 4 Dead had been ported at least for developers." -
New Humble Bundle Is Windows Only, DRM Games
jbernardo writes "After all the indie, multi-platform (including 4 for android) and DRM free releases, the latest Humble Bundle release is a polarizing one. It features non-indie games, it is Windows only, and the games are saddled with DRM. There is already a very vocal discussion on the Humble Bundle Google+ thread, but it seems it is selling well." -
Humble eBook Bundle Lets You Pay What You Want For eBooks
Following on the success of the various Humble Bundles for DRM-free video games, the organization has just launched its first Humble eBook Bundle. It includes Pirate Cinema by Cory Doctorow, Pump Six by Paolo Bacigalupi, Zoo City by Lauren Beukes, Invasion by Mercedes Lackey, Stranger Things Happen, and Magic for Beginners, both by Kelly Link. If you choose to pay more than the average (about $11 at this writing), you also get Old Man's War by John Scalzi, and Signal to Noise, by Neil Gaiman and Dave McKean. The books are available in PDF, MOBI, and ePub formats, without DRM. As with all the Humble Bundles, you can choose how much you'd like to pay, and how the proceeds are split between any of the authors and/or among three charities. -
Game Review: Torchlight 2
CowboyNeal writes: "Last week was a big week for gamers, with the release of both Borderlands 2 as well as Torchlight 2. I already shared my thoughts on the former last week, so I got to playing the latter over the weekend. Torchlight 2 is the follow-up to Torchlight, the 2009 point-and-click ARPG created by Runic Games. What's new that the first game didn't have? And, the big question, how does it stack up against Diablo 3? Click the link below to learn my impressions of the game."A Testimonial, and a Confession
First, I have to admit some bias here. When Diablo 2 came out over a decade ago, it was my favorite game for quite some time. Its expansion pack only cemented its position as the best game of all time, for me. It's key to note here, that Diablo 2 was only the best game ever in my opinion, and eventually it aged and got to the point where it was nigh unplayable on modern computers. I even tried going back several times in the past few years, and just found it too archaic to function properly on modern hardware. It desperately needed either some patches or a successor to bring it up to date.
When Blizzard Entertainment announced Diablo 3, I couldn't have been happier. At last, an updated version of the best game ever would be available. However, something felt odd about Diablo 3 even before I ever played it. Blizzard kept reviews at bay until after release via a restrictive NDA. That's fairly common, and not enough to raise suspicion alone, but still odd that there weren't more early peeks allotted to the usual media channels. Even after its release, the demo was only available by invite. I couldn't even download the demo for Diablo 3 unless someone who had already bought the game gave me a code. Now something smelled fishy. So I held onto my sixty dollars, which while would be a small price to pay for the best game ever, it seemed like Diablo 3 wouldn't be that game. Eventually I was able to wrangle a demo code from someone who had bought the game and wanted to lure me into playing it. I didn't get very far into the demo before I got a quest just to use a waypoint. Perhaps they didn't realize that I have killed Diablo and his brothers dozens if not hundreds of times already. I know how to work a waypoint. I need monsters to kill. Out of respect for the franchise, I kept on. I even finished the demo, but by the time I did so, it was clear to me, that Diablo 3 was going to be a giant let-down for me. Whatever fun I had with Diablo 2 was done and gone, and would stay in the past.
I had had the good fortune of playing Torchlight, and like just about everyone else, my biggest complaint was that the game had no multiplayer. Other than the lack of multiplayer, I thought it was just about perfect. Given my previous love for Diablo 2, this shouldn't be any sort of surprise. So now at long last, Runic has released the multiplayer-enabled Torchlight 2. Similar to the old "Open Battle.Net" games of Diablo 2, you can play the same character in single player, LAN, and internet games. This proved to be key, as on release day, Runic's servers melted from the onslaught of players. Internet games were finally enabled a couple days later, but in the meantime, plenty of single player and LAN games were had. Through the creative usage of some VPNs, I was even able to play LAN games over the internet.
Once More Into the Fray
The game starts off in the ruins of the town of Torchlight. Wait a second, didn't I save the town from Ordrak at the bottom of the mines and whatever else was down there? Well, it turns out that I did, so long as I wasn't playing an alchemist. The alchemist, on the other hand, was corrupted by the heart of Ordrak and immediately knew that he had to burn down the town, and leave a path of death and destruction across the land as he began his new plot to destroy the world. Okay, so the plot isn't Hugo Award caliber stuff here, but neither was "Diablo lived somehow, and you have to go kill him again," nor was "Hey, why don't you just run on into this dungeon and fetch me the Amulet of Yendor." Really the plot is just a means to goad me into venturing into areas that I haven't already taken it upon myself to go explore and kill everything in.
That brings us down to what the real fun in any point-and-click ARPG is. Taking on and killing hordes of enemies at once, securing an area, and then reaping the immediate rewards in the form of experience and loot. The Torchlight series has traded in the grimdark setting of Diablo for an art style that's a bit more cartoon-like, but the core gameplay survives. This is a feature that Torchlight 2 recreates flawlessly. Combat is fast, frenetic, and visceral. Enemies have a chance to explode into a pile of gibs, leaving bloodstains on the ground. Frozen enemies can be shattered into chunks of ice. Often the action happens so fast, that creatures can be slain before I'm even aware they exist. It's exactly the opposite of the first act of Diablo 3, which comparatively felt like drudgery.
Building the Perfect Warrior
There's four classes to choose from in Torchlight 2, and while they follow some archetypes, they're also rather configurable in how they're played via skills and weapon choices. The embermage is a classic spellcaster who uses staves and wands, and can learn many different spells to put down his enemies. The outlander is a ranged class that excels at nearly every sort of ranged weapon. The berserker is a melee damage class that can gain bonuses from using two weapons of the same type. And last but not least, is the engineer, a versatile class that can use shields, two-handed weapons, and even cannons, or some combination of those, depending on skill set. It's important to note here, that every class can wield every weapon, there's just not always a bonus for doing so. You're free to make a berserker who uses shotguns, for example, there's just not many skills for the class to support it.
Skills aren't tied to any sort of tree structure like they were before. You only need to be of a skill's required level to unlock it. Active skills such as spells, will also confer a bonus after investing five, ten, or fifteen points into them. Leveling up a character also isn't the only way to gain skill points. As you gain in fame from killing bosses and random named mobs, you acquire a skill point for every level of fame you've achieved as well.
Keep Going Back For More
It took me a little over 20 hours to save the world, on my first trip through on normal difficulty. Normal difficulty was still rather easy, and I think my next trip through the world will be at the veteran level. There are however, still a number of activities for my first character to do. Completing the game unlocks the Mapworks, a robot-run area where you can load custom maps to complete. It's also possible to create a new world that begins at your current level, so I could start a new game with that character where the first monsters would be around level 50. Because the dungeons and open areas outside towns are randomly generated, a second playthrough manages to still feel somewhat fresh. Combine that with a character class that you haven't played before, or a new set of skills for one that you have, and there's lots of reasons to keep replaying.
But is this the new best game ever?
In short, yes. I've spent time reading people's meager, whiny complaints about this gift of the gods that has been put on sale for a mere twenty dollars. Sure, you can only reallocate the last three skill points you've spent, and you can't redo all your stats and skills once you're leveled up. That's so that you learn from your mistakes and go back and play the game again. There's no one to hold your hand to find the area where the quest is at. There's a marker on your map for you to aim for, and that's more than any player deserves. The quests are still rather simplistic, and of the form to go kill someone or a group of someones, or to collect a thing, or a group of things. Again, the quests are merely a vehicle to get you into new areas. If you happen to kill the guy that advances the plot, that's a bonus. If you stop to talk to an NPC, the world does not stop for you. Enemies will continue to attack you as you choose your quest reward, because you were too stupid to clear out the area of any possible threats before sitting down to talk. I think I've now sufficiently debunked any negative points I've read in other reviews. If you don't like point-and-click ARPG games, you're not going to like this one. No one is going to change the entire genre to enable someone's crazy ideas. Well, unless it's Diablo 3, and look how that turned out. Sure it sold well, but I would now have to waterboard my friends into admitting that they fell for purchasing it.
My biggest complaint about this most perfect game, is that there's no Mac or Linux versions, yet. I say yet, because three years after the first game was released, we even have a Linux version now. You can pick it up, DRM-free, right now for a limited time, for the price of whatever-you-want, as part of the Humble Indie Bundle 6. You can donate some or all of the price to the EFF as well. Shameless plugs aside, it may take a few years but eventually Torchlight 2 should make the rounds as well. Runic Games has a lot in store for the game yet, such as console versions, as well as Steam Workshop integration, which will enable easy mod installation. Mod support will presumably let players redo their skills and stats, and cheat if they want to.
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Humble Bundle For Android 3 Released
alancronin writes with news that the Humble Bundle for Android 3 has gone live, with a selection of games that run on Android, Linux, Mac, and Windows. As with previous bundles, buyers can choose how much they want to pay, and what portion of the proceeds go to the developers or to charity. From the article: "The latest bundle includes the games BIT.TRIP BEAT, Fieldrunners, SpaceChem, and Uplink, along with each of their soundtracks. Plus, if you donate above the average price, which is currently $6.07, you can also get the puzzle game Spirits. ... The average purchase price is currently $6.07, with Linux users typically paying the most. Linux users have paid an average of $8.83, followed by Mac users at $6.59 and Windows users at $5.42. " -
Humble Indie Bundle V Released
New submitter Splintercat writes "The Humble Indie Bundle V has just been released, featuring Psychonauts, LIMBO, Amnesia: The Dark Descent, Superbrothers: Sword & Sworcery EP, and Bastion for Windows, OSX and Linux. Ubuntu software center support has also been added as a method of downloading." -
Humble Bundle For Android 2 Goes Live
spidweb writes "The latest Humble Bundle has gone live, with five new games for Windows, Macintosh, Linux, and Android. It consists of Zen Bound 2, Avadon: The Black Fortress, Canabalt, and Cogs, with Swords & Soldiers thrown in for anyone who pays at least the average. As always, the games are pay-what-you-want and DRM-free, and this is the initial Linux and Android release for many of them. Of course, as is the tradition with Humble Bundles, other games are likely to be added on later." -
New Humble Indie Bundle Goes Live
Physicser writes "The latest Humble Indie Bundle has gone live, consisting of Super Meat Boy, Shank, Jamestown, Bit.Trip Runner, and NightSky. Also, if you beat the average price, you receive Cave Story+ and Gratuitous Space Battles. As always, the games are DRM-free, and this is the initial Linux release for all seven. I'm also curious to see what will be added later on, as has been the tradition of the Humble Bundles." -
Latest Humble Bundle Comes With Uplink Source Code
SharkLaser writes "The latest Humble Bundle comes with four great indie games from Introversion. Included in the pack are Uplink, Darwinia, DEFCON and Multiwinia. Bonus games include Aquaria, Crayon Physics Deluxe and the recently added Dungeons of Dredmor. Introversion also showcases some of their prototypes, like Subversion City Generator which demonstrates procedural generation of complex city environments, and Voxel Tech Demo for showing destroyable environments using voxel technology. Hackers and open source programmers around the world should also celebrate — Introversion will release source code for their games Darwinia, Multiwinia, DEFCON, and most importantly, Uplink, the legendary hacking simulation that is one of a kind." -
Latest Humble Bundle Hits $1 Million
dylan_- writes "The Humble Frozen Synapse Bundle — where you pay whatever you want for a collection of games — has just hit the $1 million mark with 1 day and 9 hours left to buy. The games are DRM free, available for Windows, Mac and Linux, and include a donation to the EFF and Child's Play charity. As with previous bundles, Linux users are the most generous, paying an average $9.18, Mac users come in second paying $6.58 leaving Windows users lagging behind, paying $4.11 on average." These stats are presented right on the page dynamically, so you might see slightly different figures — the dollar figure should only be moving one direction, though. -
The Humble Indie Bundle 3 Released
JimWise writes "The fourth Humble Bundle has been released (the third to be released was the Humble Frozenbyte Bundle). Included in this bundle are: Crayon Physics Deluxe by Klooniegames; Cogs by Lazy 8 Studios; VVVVVV by Terry Cavanagh; Hammerfight by Kranx Productions; and And Yet It Moves by Broken Rules. Each of the games in the bundle is DRM free and available for Windows, Mac, and Linux, as well as available through Steam. As with the other Humble Bundles, you pay what you want and customize how much goes towards the developers, EFF, Child's Play, and the Humble Tip." -
Third Humble Bundle Arrives, 'Frozenbyte' Edition
supersloshy writes "The team behind last December's successful Humble Indie Bundle 2 (as well as the original Bundle of course) have launched yet another bundle, but this time it's comprised entirely of games by developer Frozenbyte, including Trine, Shadowgrounds, Shadowgrounds: Survivor, a pre-order of Splot, and the prototype Jack Claw (with source code). All games (except Jack Claw) are, as always, available for Windows, Mac, and Linux-based operating systems and are DRM-free." -
Pay What You Want — a Sustainable Business Model?
revealingheart writes "As 2010 comes to a close, it could be remembered as the year pay-what-you-want pricing reached the mainstream. Along with the two Humble Indie Bundles, YAWMA offer a game and music bundle, and Rock, Paper and Shotgun reports on the curiously named Bundle of Wrong, made to help fund a developer who contracted pneumonia. More examples include when Reddit briefly let their users donate an amount of their choosing for upgraded accounts when they were having financial difficulties; the Indie Music Cancer Drive launched Songs for the Cure for cancer research; and Mavaru launched an online store where users can buy albums for any amount. Can pay-what-you-want become a sustainable mainstream business model? Or is it destined to be a continued experiment for smaller groups?" -
Examining Indie Game Pricing
As the second Humble Indie Bundle flourishes, having taken in over $1.5 million in pay-what-you-want sales, the Opposable Thumbs blog has taken a look at indie game pricing in general, trying to determine how low price points and frequent sales affect their popularity in an ocean of $60 blockbusters. Quoting: "... in the short term these sales are a good thing. They bring in more sales, more revenue, and expand the reach of games that frequently have very little marketing support behind them, if any. For those games, getting on the front page of Steam is a huge boost, putting it in front of a huge audience of gamers. But what are the long-term effects? If most players are buying these games at a severely reduced price, how does that influence the perception of indie games at large? It's not an easy question to answer, especially considering how relatively new these sales are, making it difficult to judge their long-term effects. But it's clear they're somewhat of a double-edged sword. Exposure is good, but price erosion isn't. 'When it comes to perception, a deep discount gets people playing the game that [they] wouldn't play otherwise, and I think that has both positive and negative effects,' [2D Boy co-founder Ron Carmel] told Ars. 'The negative is that if I'm willing to pay $5 but not $20, I probably don't want to play that game very much, so maybe I'm not as excited about it after I play it and maybe I drive down the average appreciation of the game.'" -
Humble Bundle 2 Is Live
Dayofswords writes "The first Humble Bundle was a monster success, with over 100,000 people donating over $1 million in total to support the Electronic Frontier Foundation, Child's Play, and of course the developers behind the games. The second bundle is now live (bundle site), containing five great games: Braid, Cortex Command, Machinarium, Osmos, and Revenge of the Titans. Each game is DRM-free, the games work on Windows, Mac OS X, and Linux, and you pay what you want and decide where your money goes."