Domain: idevgames.com
Stories and comments across the archive that link to idevgames.com.
Comments · 30
-
Re:Not just Gnome
-
Good site for iPhone Game Dev
This is a good community for iPhone game development.. http://www.idevgames.com/forum
-
Re:dim3
Ppl have posted about it working but I would ask or search in the dim3 forums http://www.idevgames.com/dim3/index.php for linux news.
-
Tight deadlines
Studios often need large development teams--usually 40 or more people--to meet their tight deadlines.
Yeah, but indie developers usually don't have tight deadlines.
They spend money to license everything from comic book heroes to graphics engines. They record A-list actors. And if they burn their own CDs or do their own marketing, costs can really soar.
Again, you don't need to do this to make an indie game. Games on CD? Thats so 1999.
If you spend next to nothing to make a game, its easier to make a profit.
Take this guy for example. -
iDevGames.com
To those interested in developing games for Mac, you should stop by the iDevGames forum sometime
;)Another similar site (which many of the iDevGames members also visit) is CreateMacGames.org.
-
Move to Japan
What a timely article! I am currently using CATV modem at 25Mbps. Yes, you read that right, and I typed that right. My area has DSL at about 50Mbps. My wife and I have to move in with her folks whilst we prepare to move to America. My in-laws don't have a local CATV company, and I'm still trying to translate why DSL can't be installed in the house. On th heels of ADSL and CATV is "hikari fiba, or FTTH to you and me. This promises 100Mbps. Yes, you read that right, and I typed that right. I was going to get this service for my own apartment: 100Mbps Internet, cable tv, IP phone all off the same fiber cable.. and best of all... that woulfd cost less than $60 a month -- what I pay not JUST for CATV modem!! Anyways, I scrapped that plan as we need to move as I said.
So, I've been pondering how to remain "connected" at 2005 speeds and not 1993 speeds since my in-laws use POTs at 56k. So I did some research today -- that is why this article was timely.
In Japan, the big 3 carriers offer data transfer, so you can connect your phone to your computer. My carrier, AU (by http://www.au.kddi.com/english/index.html) offers their service for WIN model phones (uses Qualcomm tech.) This service is up to 2.4Mbps, and you need a $11 USB cable. The plan structure requires a PhD to understand, so I'll need to talk to a human to figure it out. Of course the wireless network for cellular in Japan is far better than the US, so, if I do go this route, I will be cruising at 2.4Mbps and not 10 percent of advertised speed.
Well, that doesn't help the guy who posted the article, but I thought I would share what is going on outside the US. Bottomline, if the US doesn't shape up soon, people will truly consider it the "Siberia of the Internet." (i.e. not a place you want to go.) This has implications for education, commerce, and entertainment.
I think perhaps the president... ok, not this joker, but the next one, should set out a goal, like they did when man reached the moon -- At LEAST 1Mbps in every home. (By then Japan will be at 1Gbps. ha ha!)
Cheers,
Carlos, Editor, http://idevgames.com/ & http://idevapps.com/ -
Re:When will
1993 called. They want their FUD back.
http://en.wikipedia.org/wiki/Windows_NT
Back in the day, you needed some seriously expensive beefy (and sometimes exotic) hardware to do anything meaningful with Windows NT on PPC.
If I recall correctly, the Xbox2 development platform runs an NT derivative on 970. -
Forum for Mac developers
I would suggest you visit iDevGames (http://www.idevgames.com) and ask in their forum. Over 500 Mac developers (and PC) game developers hang out there. Even though the site is geared towards game development, many members will be able to help you.
-
This is ALREADY taking place in Japan
The trend that this story cites is not news in Japan, and perhaps other countries in Asia. When I walk into most PC shops, and DIY PC shops, a good number of the models use a small form factor. Shuttle (http://www.shuttle.com/) seems to be the company that is well positioned for this "mini-revolution."
Carlos
---
http://www.idevgames.com/
Mac Game Development Community -
Re:Where is the code?
Check out this thread for links to developers' pages. Hopefully, they'll have the download section on the site soon.
-
whatever happened to the uDevGames2003 source?
I heard about uDevGames2003 a long while ago. After the contest the source code and binaries of all of the games was supposed to have been made availble. I just took a look and I cannot find it anywhere on the idevgames site. The closest I could get was this press realease. The Downloads page is essentially empty save for the 21days readme file. Am I just looking in the wrong place? Probably I should use the Contacts page and get a hold of someone there, but maybe another slashdot reader knows so that I do not look stupid twice. I do remember that the idevgames web site 'looked' a whole lot different last year, so it seems someone is maintaining and updating it.
-
whatever happened to the uDevGames2003 source?
I heard about uDevGames2003 a long while ago. After the contest the source code and binaries of all of the games was supposed to have been made availble. I just took a look and I cannot find it anywhere on the idevgames site. The closest I could get was this press realease. The Downloads page is essentially empty save for the 21days readme file. Am I just looking in the wrong place? Probably I should use the Contacts page and get a hold of someone there, but maybe another slashdot reader knows so that I do not look stupid twice. I do remember that the idevgames web site 'looked' a whole lot different last year, so it seems someone is maintaining and updating it.
-
Re:Open Source?
-
Re:Open Source?
-
uDevGamesI think we should sponsor a contest similar to the uDevGames one sponsored for the Mac.
The way this would work is we would all pool together a lot of donations, perhaps through Linux Fund.
The contest judging itself should be a physical meeting. I suggest we get one of the many empty large empty Dell or other facilities around Austin, and get it donated for a couple of days. All contestents show up, spectators buy a ticket and can play every game and fill out out a ballot. The ticket should cost about $2, enough to cover non-donated costs.
Any submitted code should go up on the web under the GPL, but of course the authors otherwise retain all rights, so that they can develope it into commercial products or sell the rights.
We can offer artists a section of wall space to display their work and contact info, as surely some of the game industry people will be circulating about.
I suggest that their be no set platform; so windows games would be welcome, but the code itself be available as part of the entry.
I think it would be fun, and it might lead to a bit of economic activity. I'd donate money to it. However, these types of projects generally need a fanatical organizer who is the person who makes it happen, who generally puts in a huge amount of time and gets burned out. I can't be that person. Any volunteers ?
-
Try here
Well, I run a site devoted to Macintosh developers, called "iDevGames." We do host public domain game assets and donated game assets. I have also donated lots of free game assets which I created, however they fall under my special "iDevGame License." Which in a nutshell means, you MUST release a Mac game first before using any of my game assets. 8P I have made tiles, GUIs, backgrounds, sounds, etc. I have yet to make meshes as they take too much time. Well, that is my plug. There are many sites devoted to "pixel pushers" as well as musicans if you look around (like in forums.) Mind you though, many designers/artists might demand to see a working playable before considering spending the time to make N,NNN sprites/tiles. (I know I do.) Good luck with your quest for free game assets and remember not to "rip" assets from commercial games. - Carlos
-
Re:open source games are kind of like socialism
As has been said, with a time frame of only three months, hobbyist developers and a niche platform I think the quality (and quantity) of the games is actually above my expectations. Another thing to note is that uDevGame 2002 was only our second time running the contest, but we saw roughly twice as many entries, prizes worth three times as much, more community interest and involvement, and (in my opinion) a higher level of overall quality. A time-frame of three months doesn't allow for Quake 3-beater graphics, frankly I think the community would be suspicious of such an entry, instead we tend to get some unique concepts or a new spin on the classics. On the technology front we had a cross-platform, Rendesvous (zeroconf) enabled game, an entry using C++ and Python using SWIG and a number of OpenGL entries. Using mainly C/C++, but also Basic and even MetaCard. And all the source is available.
-
Re:open source games are kind of like socialism
As has been said, with a time frame of only three months, hobbyist developers and a niche platform I think the quality (and quantity) of the games is actually above my expectations. Another thing to note is that uDevGame 2002 was only our second time running the contest, but we saw roughly twice as many entries, prizes worth three times as much, more community interest and involvement, and (in my opinion) a higher level of overall quality. A time-frame of three months doesn't allow for Quake 3-beater graphics, frankly I think the community would be suspicious of such an entry, instead we tend to get some unique concepts or a new spin on the classics. On the technology front we had a cross-platform, Rendesvous (zeroconf) enabled game, an entry using C++ and Python using SWIG and a number of OpenGL entries. Using mainly C/C++, but also Basic and even MetaCard. And all the source is available.
-
Re:open source games are kind of like socialism
As has been said, with a time frame of only three months, hobbyist developers and a niche platform I think the quality (and quantity) of the games is actually above my expectations. Another thing to note is that uDevGame 2002 was only our second time running the contest, but we saw roughly twice as many entries, prizes worth three times as much, more community interest and involvement, and (in my opinion) a higher level of overall quality. A time-frame of three months doesn't allow for Quake 3-beater graphics, frankly I think the community would be suspicious of such an entry, instead we tend to get some unique concepts or a new spin on the classics. On the technology front we had a cross-platform, Rendesvous (zeroconf) enabled game, an entry using C++ and Python using SWIG and a number of OpenGL entries. Using mainly C/C++, but also Basic and even MetaCard. And all the source is available.
-
Further info and clarification
This story is a bit old, the source code has been available for some time now. Nevertheless, its a truly amazing resource to have the complete source for 41 games. You can also see all the uDevGame 2002 source code here, and read postmortems by the winning developers.
-
Further info and clarification
This story is a bit old, the source code has been available for some time now. Nevertheless, its a truly amazing resource to have the complete source for 41 games. You can also see all the uDevGame 2002 source code here, and read postmortems by the winning developers.
-
I don't want it nor need it.
If DirecX becomes the only modern graphics library available, we have lost much from our freedom. If all popular computer entertainment would use DirectX, think about the power Microsoft would have.
As long as people keep making good OpenGL games - such as the recent uDevGames contest winner - were safe.
*lbtr -
Re:Bugs alreadyAn update from iDevGames.com:
We are aware that there are some bugs in our voting system. (No need to contact us.) I have managed to patch the voting system so that it allows the contest to continue and record votes. Although the system is not as friendly as I would like, it allows votes to be made by all users while rejecting duplicate votes for the same entry. When our webmaster returns the problems will be taken care of. I want to assure all developers that the votes that have been cast are fine. Again, my apoligize for any inconveniences.
- Cristoper B -
Bugs alreadyFrom the front page of iDevGames:
We are aware that there seems to be some trouble with our voting system. All data is still intact however, the system may report that you have voted for games that you have yet to cast a vote on. We will try to fix this issue as soon as possible. In the meantime, please continue downloading and playing the entries. (Keep a notepad handy to record your scores.)
Hopefully all will be fixed soon... -
Re:I know something that isnt quite complete....
-
Re:Sokoban
If you don't mind shameless self-promotion, I ported a version of Sokoban to Mac OS X which is now available here (no development tools required to play). It is of course free in both price and nature. It still needs a good icon though, e-mail me if you have one (my e-mail address is provided at the download page or inside the game package).
-
For Mac game development...look no further than idevgames.com. Besides being an incredible source itself, there are great links to other great sites.
-rq
-
Cocoa Resources
Hi,
iDevGames.com has an interview with the author, Aaron Hillegass of the Big Nerd Ranch here:
Interview
You can read about why the Apple/O'Reily book was "thrown" together.
My site has Cocoa code and will be adding some Cocoa game code soon. I also recommend http://www.cocoadevcentral.com/ for more Cocoa info.
Cheers,
Carlos Camacho
Editor
iDevGames.com -
Cocoa Resources
Hi,
iDevGames.com has an interview with the author, Aaron Hillegass of the Big Nerd Ranch here:
Interview
You can read about why the Apple/O'Reily book was "thrown" together.
My site has Cocoa code and will be adding some Cocoa game code soon. I also recommend http://www.cocoadevcentral.com/ for more Cocoa info.
Cheers,
Carlos Camacho
Editor
iDevGames.com -
Self-perpetuating cycle.
I know Mac game sales are probably 1/50 of windows games sales, and linux may be even less. For the Mac, at least, this is a self-defeating cycle. I've heard some
/.ers say "The mac is nice but it doesn't have any games, so I won't buy it." Then game developers say "The mac isn't much of a market." and give late or mediocre ports [Civ:CtP crashes like a mofo when trying to save which is great irony and perfect timing] to the Mac, or often just don't bother. Then some /.ers say "The mac is nice but it doesn't have any games, so I won't buy it." Then game developers say "The mac isn't much of a market."... It'd be nice if companies, including Apple, bothered trying to change this cycle but it seems like this is the only hope for now.