Free Software FPS Games Compared
An anonymous reader writes "Linux-gamers.net has posted a thorough, although harsh, comparison of free software shooters. It compares seven open source shooter games in a lengthy discussion. Few have gone to the trouble of comparing and carefully examining the genre before. The author ranks the games in the following order (best to worst): Warsow, Tremulous, World of Padman, Nexuiz, Alien Arena, OpenArena, and Sauerbraten. In making these choices, it claims to use gameplay, design, innovation and presentation as criteria and includes a short history of free software shooters in the introduction."
Wolfenstein, I still love you!
Just -1, Troll talking to another.
...coming back to frag you once more! I do like World of Padman...funny story, funny graphics....aw heck...funny game. Community 3d games are actually a lot more fun when they try to be themselves (original, don't have to conform to much of the real deal), look at Bz-flag....crap graphics...still fun as h*** to play and there are still hundreds of servers with thousands of players playing it.
What this world is coming to - is for you and me to decide.
most of these shooters would be considered pretty good...in 1996.
Oh man? it seems the site got slashdotted in a few minutes! Anyone have a mirror of sorts
They missed AlephOne - the OS marathon development... Still very playable even on very lightweight equipment.
A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.
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Open source and free are not mutually exclusive as most of us know.
Wolfenstein: Enemy Territory is free, but I don't think is open source. Maybe it is, it is based on either Q2 or Q3 engine, and Q2 engine is open sourced (or GPLed), maybe Q3 engine is as well.
But anyway, it seems as if the summary equates open source with free and free with open source.
If you don't know what AltaVista is (was), get off my lawn.
Troll!! (minicity link)
What about Urban Terror? http://www.urbanterror.net/ . Just released a new version. It's a pretty fun game.
While the site seems to be down, here is a draft copy of the article text, I cleaned up the grammer before the actual post but didn't save that version because I was stupid. Original had pictures to keep you distracted. About two weeks ago, Joe Barr posted a feature on Linux.com titled "New Alien Arena 6.10 blows away its FPS competition" yet gave no real comparisons with other similar games. This was done in the same style as Barr's previous feature, "Tremulous: The best free software game ever?" which described Tremulous but also lacked comparisons and relations to other games. This feature hopes to be a thorough comparison of the major free software shooters. There have been many free software first-person shooters (FPS) projects over the years, from modded Doom and Quake engines to enhance the existing games (ezQuake, EGL, ZDoom), to free art packs such as OpenQuartz or OpenArena. In 2002, along came Cube, a single and multiplayer FPS based on its own engine, including artwork, maps, models and an ingame map editor. In the freeware (and Linux compatible!) world a little-known game called Legends, a Tribes-inspired game, appeared yet remained closed-source. Filling the FPS gap in the open-source world has usually been left up to commercial companies who release their games with Linux support (i.e. Doom3, Unreal Tournament 2004, Loki Software's work) or freeware games produced by commercial studios(i.e. America's Army, Wolfenstein: Enemy Territory) or simply running Windows games run via wine. In the last few years a few built-from-scratch community-based FPS projects, most built on the GPLed Quake engines, have popped up, among them are Tremulous, Alien Arena, Nexuiz, and Warow. Some have kept their art assets under a closed license (Warow), while others have also released their art under an OSS license (Nexuiz), I consider both categories free software since well, software refers to programs, code and procedures, not artwork. For this comparison, we'll take a look at active, robust and community-developed free software shooters. Most released free software shooters are designed for multiplayer, a logical step for a game developed in an online community, however most also feature a bot-based single-player mode. While others have compared such games before, this feature seeks to be a little more thorough and go a step further, ranking the following seven games: Alien Arena, Nexuiz, OpenArena, Sauerbraten, Tremulous, Warow, and World of Padman. In ranking these games, gameplay, design, innovation and presentation (in that order) will be held as primary criteria. 7. Sauerbraten Sauerbraten is basically Cube 2, the sequel to one of the most influential free software shooters released to date. The engine is completely reworked with brand new graphics rendering features rivaling that of Quake4. Like Cube, Sauerbraten has a built-in map editor that allows player to edit maps from within the game, making this one of the friendliest games for content-creation. The latest version of Sauerbraten, 2007-09-04, is little more than a subversion snapshot packaged and stabilized for wider distribution; the game is still in heavy development. Sauerbraten gameplay drastically differ from anything Cube offered, with simple Quake-style weapons, game effects, and the same Quake3-like FFA action. It is worth noting that Cube (and Sauerbraten) give you a weapon when you pick up the appropriate ammobox; there is no separation between ammo and weapons.While it has some cool features, the game still feels like more of a concept demo than an actual game, and with only 20-30 servers, half running instagib, there isn't much of a community following. Single player is reminiscent of Quake1, with enemy monsters in a variety of maps. The menu is actually one of the coolest I've seen implemented in a game, it spawns as an object ingame and faces you, however the lack of a main menu upon load adds to the tech-demo feel. Despite the tech-demo nature of the game, Sauerbraten has a good soundtrack, lots of maps, good quality models, well-done artwork
It's another myminicity link to the same "budgieton" account. Mod it as troll!
Not completely 'Open Source' but is based on the Q3 engine.
Urban Terror
http://urbanterror.net/
I have yet to see one game that works correctly on a Linux box with Xinerama. At least in full-screen more. Some of them won't even let you change resolution at all, let alone tell them to run in a window.
When they run in full-screen they tend to span the displays and have all the action right in the middle so the important stuff is split in two.
And quite a few games crash on the weird resolution.
I'm not saying I've seen Windows games work on dual-head or ever support two monitors, but at least they have the decency to just pick a screen and use that one.
In the land of the blind, the one-eyed man is kinky.
What the hell are you on about? There's not even a link in my first post.
They missed Q3A, surely the best free game out there. In 2005, id Software released the complete source code under the GNU GPL. The copyrighted textures have been duplicated by way of Open Arena. With Q3A/Open Arena, comes many amazing mods such as Challenge Pro-Mode (CPMA) and Urban Terror (UrT).
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Wow, another list of free games? The last three articles weren't enough?
Sometimes, life itself is sarcasm...
Animoog.org
already posted bug report, its in hand.
me: D2 Reply to hidden parent appears joined to previous thread
pudge: Yes, this is known, and we know it's a problem. We have plans to deal with it.
http://sourceforge.net/tracker/index.php?func=detail&aid=1849018&group_id=4421&atid=104421
liqbase
Tremulous is a very fun game.
The article is wrong though, there are a lot more than eight maps, and they didn't copy off Natural Selection. Both Natural Selection and Tremulous copied of Gloom.
I've tried these three games. I'm a FPS fan and when I moved to Linux I wanted some free shooters, so I took a look at these three, in the order in the subject. Nexuiz: Good but gameplay doesn't seem solid. The sound effects were pretty bad on my system at least and the weapons are weaker that Q3 I think. After a while I had this problem where all the textures were replaced by weird looking patterns and I gave up trying to fix it. An ok game but nothing really special. Alien Arena: This is the first free game that I played that I actually like and would play seriously. The controls are solid and the weapons are well-balanced. Graphics are good although on my main system they sucked cause of graphics card drivers. I had to play on lowest res and lowest detail settings though. Great level design and pretty good bots. WoP: I hated this game. The weapons were unintuitive and the levels were too dark, and adjusting the gamma didn't help. The sound effects were annoying and most of the levels were of the open type where bot aim held superior. even on the easiest level I was wiped out. I also have a valid copy of Q3 which I tried a while ago and it ran the same as it did on Windows. Alien Arena is the only one I found worth it.
"What lies behind us, and what lies before us are tiny matters compared to what lies within us." Ralph Waldo Emerson
bzflag is a good free game, which just goes to show that fancy graphics have nothing to do with how good a game is.
expandfairuse.org
You mom had you as the result of working a donkey show in Guadalajara. So why would anyone listen to a jackass like you?
Open Arena is the best! Holy carp!
Nice comparison, thnx :D
seeing as 6 out of the 7 games are Quake-based :P
It strikes me that open source has a reputation for really good code and half-assed presentation, so I wonder why there aren't many free-from-day-1 game engines :-/
I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
the problem with myminicity (and indeed most such sites before it) is that they do not consider it spamming. In fact, throwing that URL out as much as you can - on your blog, on forums, in your feeds, by IM and so forth and so on is the whole -point- of that site... as it is visits that cause the 'city' to grow.
:\ )
Good luck finding rules on where a 'player' is allowed to post the URL(s). Even more luck to you finding a 'report abuse' page or contact address. Good luck getting any response whatsoever from contact@ ( if you do get something, by all means follow up here
tremulous is the game that I wanted to play ten years ago when I was playing starcraft and quake and wished they could be merged. If only they would add protoss to their races as well as terrans and zerg...
... is Urban Terror. But as others have pointed out, did you mean free as in beer or open source? Free by itself is pretty misleading. At any rate Urban Terror pwns those other ones damn hard. Especially the new version with all the great new maps.
Much Love,
rhY
I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
Also see dim3, a free open source 3D game engine with tools. Runs on Linux, Mac and Windows.
http://www.klinksoftware.com/
Domestic spying is now "Benign Information Gathering"
I played Tremulous briefly a while back... The game balance is absolutely terrible. The alien team is clearly far more powerful than the human team, especially at higher levels of evolution (the most powerful alien can do devastating hit-and-run attacks that kill even the most powerful humans and doesn't give a team of even coordinated humans enough time to kill it), and the evolution model itself suffers from a problem going back to what I consider the single worst piece of game design ever, Counter-Strike. Namely, the catch-22 that forms if one team dominates early in the game. The winning team manages to acquire powerful upgrades, and the losing team cannot build up enough resources to purchase upgrades themselves. If a member of the losing team somehow manages to acquire an upgrade, it is quickly lost because he dies at the hands of the vastly more powerful enemy team, which manages to hold onto their upgrades by virtue of being unkillable while in possession of their powerful upgrades.
Warsow has very good balance being a deathmatch game, and I love the fact that there are no clearly dominant weapons in the game (I consider one-hit kills to be the epitome of bad and lazy game design), but the resulting game requires so much skill to play and I don't have enough spare time to get good enough where playing it would be enjoyable.
Team Fortress 2 is the best multiplayer game I have ever played, despite balance problems introduced by sniper headshots and the spy backstab.
Make me a friend and I'll mod you up
All the mentioned games seem to be about network deathmatches. What would you suggest for someone who prefers story-driven single-player games?
(having an OSX version would help a lot too)
Circumcision is child abuse.
Until they have way too many WW2 FPS games. Amirite?
But seriously, in many ways I'm surprised at the lack of progress in the gaming areas.... the games do look quite mature, but nothing comes close to Crysis. One can argue that, yes, Crysis has huge dollars behind it. But open source games should never need to reinvent the wheel... doesn't that count for something? Shouldn't that mean the games evolve constantly from the same rich base?
I am government man, come from the government. The government has sent me. -- G.I.R.
It seems you have been fragged...
What about the RTS genre? Nothing better then building a base, an army, and storming into an enemy base.
your comment would be considered insightful... in 2005.
If I have seen further it is by stealing the Intellectual Property of giants.
Yea, except the new version of Urban Terror removed bots. Lame. I'll stick with 3.7, TYVM.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
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I've played all those games and enjoyed almost all of them, but when you spend half an hour playing a Windows FPS on a Windows machine, even the free+multiplatform factor fades easily: sadly, there's no way (now) to be on par with closed Windows-only games, and most of those games are likely to be ignored due to this reason.
But, what if developers added to free games something most commercial fps lack because it simply doesn't attract the intended audience (teenagers)? I mean, Sauerbraten's Cube engine is certainly behind anything developed in the last 5 years, but what if there were plots, characters and living worlds instead of maps filled with monsters? Wouldn't it become instantly more appealing?
Then my question is: why don't they redirect some efforts from other task to developing games where the 3D engine is just a device to interact with a much more complex world, rather than fragging monsters at N frames per second?
I certainly can't find it in this bunch of Q2/Q3 clones ...
___
No power in the 'verse can stop me
I've played every one of these games, can't say I agree with all of it, but some hit the mark. Warsow is very good, and I really enjoyed Alien Arena. I'm not sure that we need another "which game is better" list, to be honest.
Hardly to believe that Sauerbraten is last. Well, whatever the author likes. But in terms of graphics, the list is certainly reversed with SB (reflecting water is perhaps the most nice thing my olde NV11 can still display) at the front and Warsaw (looks like Lego sometimes) at the end.
The most anti-terrorist shooting game ever!
http://www.zogsnightmare.c/#8203;om/zognightmare.html
http://www.zogsnightmare.c/#8203;om/zog2downloads.html
download today! Great Graphics! Politically correct!
It is The Fucking Article for god's sake...
While multiplayer is fun to play, at least for me, it get's old in a few days. Those games are lacking story modes.
The in-game logic source code was released in 2004 to aid 'modders' but the game engine itself remains closed to this day (although it may eventually be released).
I know it sounds paradoxical but W:ET was never derived from GPL code (in the licensing sense) because id Tech 3 was under a closed license when it was licensed to SD (This may lead to issues with SD/Activision ever being able to relicense the source)
Ripping an new rectum in the fabric of spacetime.
Warsow im sure is definately the best out of those with i think Nexuis being the most disappointing because of the high expectations for it. Warsow is pretty good although the development team has made some bad gameplay decisions since .11 but despite all these versions being Alpha or whatever, its far better than most commercial games (*Cough* Quake 4 *Cough*).
:)
I didnt rtfa but it didnt show Urban Terror on the list which is also a great game that is standalone now and doesnt get enough publicity. With that said, check out warsow!
Thanks for a compilation of these linux games. I hope I can find ubuntu packages for them!! listen_to_slashdot
I was looking for free MMORPGs and found out this one. http://www.auteria.com/
Surprisingly it runs on Linux and FreeBSD
and only 100MB in size.
Pictures included. http://mu-in-f104.google.com/search?q=cache:http%3A//www.linux-gamers.net/smartsection.item.81/comparison-of-free-software-shooters.html [There are other cache servers at google.com, try f100, f101, f102, or f103 if f104 is unresponsive]
Those who can make you believe absurdities can make you commit atrocities. - Voltaire
The funny thing about user-created content (and it really shows in every single one of these examples) is that the maps tend to look incredibly bland and undetailed - not to mention these in particular look like they're all based on the Quake 3 engine, circa 2001.
WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
or FPS
I'm not going to bother about some of the things I feel are erroneous in Sepht's assessment of Alien Arena - it's the man's opinion and he's entitled to it. I will however, leave you all with something to make your own minds up with - especially in regards to the graphics/engine of the game. These shots are taken with the game as it currently stands in SVN. Alien Arena 2008 is set to be released likely in late winter 2008, and you can see here from the shots what it will look like. http://cor.planetquake.gamespy.com/arena/aa2008/aa2k8_1.jpg http://cor.planetquake.gamespy.com/arena/aa2008/aa2k8_2.jpg http://cor.planetquake.gamespy.com/arena/aa2008/aa2k8_3.jpg http://red.planetarena.org/
How is it offtopic? I'm discussing the games linked in the article. Metamods had better catch this.
Make me a friend and I'll mod you up
...open source has a reputation for really good code and half-assed presentation... well it is open source not open art. btw would be nice to see a realtime, multi-user, (vertioning?) art program... maby a combo of vnc, gimp & svn???its not to hard to find a programer to work for free with you on a small project but, if you want an amature artist to spend 30min doing a logo they can't help demanding over $100 for it
so all you get is 'programmer art' as the artists like to call it. a programmer who works hard can make good art. i've not personaly seen any programmers produce art that is great art from purely an artistic point of view. aka not useing high tech fx to make something good look 'great'. it wont look great in a few years time but good/great art will.
OpenArena uses resources from Cube? That's news to me. Thanks for lying, TFA.
ObTopic: It's too bad there will probably never be a first-person exploration mode in MyMiniCity. You're not the solution, you're a part of the problem, and you're too stupid to see it. Either that or you're actually a troll.
The original poster was, in herself, not that big a deal. I'm still unsure as to his/her/its motives, but as either deliberate publicity for MyMiniCity or as a troll, they succeeded, because of the amount replies they generated- a far bigger problem than the original posts.
So let me get this straight - the author of this article has like 800 posts on Warsow forums, and is listed as a "tester" of the game? OMG, I wonder which game he's going to like the most? What a joke. So the author didn't like Joe Barr's original article about liking Alien Arena, so he writes his own "review" comparing these games and we are supposed to take it seriously? What's next, somebody from Alien Trap reviewing Nexuiz?
So I might as well give a mention for Odamex, which is more or less Doom 2 with proper netplay (actually ZDoom with all the non-GPLable bits ripped out). I like Sauer and Nexuiz and all that, but the more features they pile on the more unplayable the framerate gets. I know my 9250's old, but seriously...
Apparently building a game with AI and Free Software are incompatible for the time being: I don't know any Free SW games which has an AI say equivalent to the quality of Half-Life (the first) for example.
It might sound like a troll, or my question might answer itself, but why bother with trying to create FOSS FPSes, considered how high the big game studios set the bar in the FPS domain? Sure, the effort behind Sauerbrauten is admirable, but what does it bring? What sets it apart from the Quake, Unreal, Call of Duty, Half-Life, Deux Ex, Soldier of Fortune series? Its price?
Here's my point : we have limited means, limited resources, there's only so much quality content we can create, FAR less than big game studios. What are our advantages? We have all the imagination possible, we can do whatever we want (within the realm of what's humanely possible, there's so much we have yet to create which would only take one coder, one vision and a few weeks), we're pretty much the only ones out there who can afford to create something completely new!
So why put so much efforts into projects which require none of our advantages, and try to compete on big studio's gaming field, knowing we can't do something better than them by merely following them? Why do we do that? Is it because we don't actually have that much imagination? Do we like to start coding without thinking for ourselves first? Do people go "Boy was Quake III cool! That'd be awesome if I could do something even a hundredth as good as that!"? Is video game making such a mature art that we have the feeling that there's only a few kind of games we can create, and that thus people choose to create what they like best among the limited number of choices? Do we look at the proverbial box we don't think out of and go "This spot is the best spot in the box"? Are we aware there are better spots outside this box that are yet to be explored? Will people in the distant future still be devoting most of their play time to multiplayer FPSes with the most realistic graphics/physics then possible?
Wow, I should totally have more hangovers, that makes me kind of deep I guess..
You just got troll'd!
There are more indie FPS games listed on Mod DB if anybody wants to give some different ones a whirl. There are also a few listed in the Mod of the Year Top 100 if you're looking for popular ones.
(Yes, I do admin there and this is a shameless plug which is why I've turned off my karma bonus for this post).
How many people can read hex if only you and dead people can read hex?
Even if it's posted anonymously, i find that comment very insightful.
They are all just quake 2 or quake 3 clones with replaced graphics, as far as i can tell. Well, Nexuiz implemented some of the thinsg that don't suck about Unreal Tournament.. but still.. pretty much just a Q2 clone.
The engine has enough stuff in it that it can bring my 3Ghz Core 2 Duo to it's knees, though.. but the art pipeline isn't near good enough to make it look like it should be doing that.
"Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/