Domain: racketboy.com
Stories and comments across the archive that link to racketboy.com.
Comments · 15
-
Re:I would say SNES was the most technically pushe
I thought that's what the SNES even more impressive that it could use co-processors while keeping the price the same as other games and no add-ons to the actual system. It gave the system a bit more freedom in pushing software and hardware specs around to achieve what the developers had in mind at the time. For example the developers of Star Ocean used the S-DD1 from wiki: http://en.wikipedia.org/wiki/Star_Ocean_(video_game)#Development "S-DD1 chip to to aid in compression of almost all graphics and map data" Even though it was using the 2nd largest cartridge of the time 48 megabits. (There's Metal Slader Glory which I believe is even larger) In fact SNES games were still being develop long after the SNES life has ended in the US and the PS1 and N64 came out until late 2000. http://en.wikipedia.org/wiki/Metal_Slader_Glory Here's a pretty solid list of impressive games that were developed SNES during it's life cycle. http://www.racketboy.com/retro/super-nintendo-snes-games-that-pushed-the-limits-graphics-soun
-
Homebrew competes with commercial games
I think companies would turn a blind eye if the vast majority of people used these hacks for homebrew only because it sells more hardware and can lead to more software sales.
Not necessarily. Homebrew competes with legitimate sales of commercial games that use the same rules. Nintendo might argue for every copy of Lockjaw DS that gets downloaded and installed on an R4, it can't sell a copy of Tetris DS. Or Sony: for every copy of gpSP running Gleam or Luminesweeper, it can't sell a copy of Lumines or Lumines II.
-
Re:I Don't Know What You're Talking About
That's sold out, $35 and possibly not available in Australia. However, after viewing that, it has occurred to me what has happened here. The submitter is used to (what I learned to call) RCA jacks in stereo. These I guess are two jacks looking like this. I believe what the submitter needs is only one of these adapters that will run you a few bucks at your local store (unless you're finicky about quality which I'm guessing he's not if he's doing this on that old of a computer).
Yes, the large RCA version of it is going the way of the buffalo and probably has for some time. Similar to the new video out ports looking smaller and smaller but being essentially the same standard. -
Re:Sony's historical 2D bans
you say that like it's a fact (much like the douchebag who wrote the blog you link to) but neither one of you has a shred of evidence, and the list of 2D games for PS2 would seem to directly contradict this ridiculous statement (see http://www.racketboy.com/retro/sony/ps2/2007/10/best-2d-ps2-games-playstation-2.html for a list).
-
Re:A great console
>>>Unported games off the top of my head:
Wow. Perhaps next time you should double-check yourself by visiting wikipedia. Space Channel 5 (and 5-2), Power Stone 1/2, and Sambo de Amigo have all been ported. The Wii version of Sambo is actually better since it doesn't require any special controllers, and I'm surprised you missed SC5 since it's well-known that Space Channel 5 is one of the PS2's "must own" games. It's the only way to play the sequel outside of Japan.
Jet Set Grind was never ported but the Xbox sequel is nearly identical, which leaves Cannon Spike and Shenmue..... the first one is just yet-another-shooter so I can live without it, while the second one ends on an unresolved cliffhanger since the final chapter (Shenmue 3) was never completed, and I like to avoid unfinished stories. After reviewing this site, I'd have to say there's no reason to run-out and buy a Dreamcast. Virtually all of the outstanding games have already been ported - http://www.racketboy.com/retro/sega/dreamcast/2007/07/sega-dreamcast-exclusives-the-dream-lives-on.html
>>>You have to respect that Dreamcast was the first platform many of those games appeared
Not really. First off I wouldn't consider games on the Naomi arcade boards as "dreamcast games" since the NAOMI has twice as much system memory, twice as much video memory, 4X as much sound memory, and uses ultrafast ROMs rather than slow-loading disc storage. The DC console is like the "not so bright" cousin of the Naomi and oftentimes the DC version simply doesn't look, sound, or play as good as the original arcade version.
Second the Commodore Amiga was the 1980s birth platform for many of great 90s-era Genesis and Super Nintendo ports, but nobody seems to care about that. It's forgotten history. Eventually the Dreamcast's role as "birthplace" for these games will be forgotten as well.
-
Re:ahh good times
There's a good list at Racketboy. One that's not on the list is Propeller Arena, a great arcade style dogfight game which was canceled and leaked to the internet.
-
Here you go
A quick google:
That wasn't hard.
-
Re:Insideous relationship.
Try reading sites like Hardcore Gaming 101, The Video Game Critic, and Racketboy. The article is right, in print gaming journalism is long dead, but there's still quality stuff on the internet.
-
Re:POKING and PEEKING
No need to make one, the Sega Genesis had the same port. I have used a Sega cable successfully with my C64.
~Philly -
Re:Castlevania was great.....
-
Re:Castlevania was great.....
-
Re:Old Games, Pshhaw
The battery backed RAM is going bad (well, the battery is anyways). Replace it and enjoy.
-
Here's A New Follow-up
Hey guys -- thanks for posting my article on Slashdot.
I've followed up on the original article with my thoughs on what Sega could do to bring Sonic back to his former glory while making the most of the modern consoles
http://www.racketboy.com/retro/2006/12/how-sega-ca n-bring-sonic-hedgehog-back.html -
Re:Blockbusted
Speaking of NP #1, I just ran into a link to a site that scanned the magazine into a PDF file.
http://www.racketboy.com/retro/2006/06/pdf-nintend o-power-1-jul-aug-1988.html -
I'm on Slashdot?
Wow -- how'd I end up on Slashdot?
Not that I'm complaining :)
Anwyay, I must confess, I'm not a big PC gamer and my site primarily covers console games. So that would explain a lot of PC games missing from the list.
As for the Sonic CD comment, I realize that Sonic Rush is a quality game, but I'm waiting for a full 2D console game that makes the most of the hardware.
For more of my thoughts on the Sonic topic, check out this post of mine:
http://www.racketboy.com/retro/2005/12/sega-i-dare -you.html
And thanks guys, for not chewing my post to pieces :)
I'm still working on improving my writing.