Slashdot Mirror


Sony 'Anti-Used Game' Patent Explored

Sometime in 2000, Sony patented a process that would 'verify a disc as legitimate, register the disc to that particular game console, then wipe out verification data so the disc would be rendered unreadable in other PlayStations'. Despite unrest in the gaming community over this technology, the company has repeatedly stated they have no plans to use it in the PS3. The LA Times explores this persistent debate, examining why Sony developed the tech and why gamers are nervous. From the article: "Whatever Sony's plans, the tempest [over the patent] illustrates the changing nature of ownership as millions of people accumulate vast collections of digital entertainment. Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. That's why it violates copyright laws for people to sell copies of their music collection." Thanks to 1up.com for the link.

435 comments

  1. Blockbusted by TheFlamingoKing · · Score: 5, Insightful

    Maybe because this completely kills the rental business? I for one haven't bought a game in a long time, but I have rented a few...

    1. Re:Blockbusted by Rob+T+Firefly · · Score: 4, Informative
      Maybe because this completely kills the rental business? I for one haven't bought a game in a long time, but I have rented a few...
      That's it on the nose. How many crappy games did you decide not to buy your own copy of, after renting it for a couple of dollars and being disappointed? If game rental was squashed, if even borrowing a game from a friend was squashed, they'd sell many more copies thanks to people not being able to try things out on the cheap beforehand to find out how much it sucks.
    2. Re:Blockbusted by mrxak · · Score: 3, Insightful

      It also kills people bringing over games to a friends house to play it there. With this, you'd have to bring your own console over as well.

    3. Re:Blockbusted by Who235 · · Score: 4, Insightful

      Amen to that.

      I almost always rent a console game before I buy it because I don't have the kind of money it takes to buy a $70 POS that I'll hate after a week.

      Games are way too expensive to allow those kind of restrictions on them.

      I think a move like that will ensure that only big name titles get purchased and it will choke the life out of smaller games that nobody will want to pay for without the security of being able to sell them if they suck.

    4. Re:Blockbusted by qbzzt · · Score: 4, Insightful

      It won't kill the rental business. It will let game publishers sell two types of copies:

      1. Single console copies for the home market.
      2. Multiple console copies for the rental market.

      #2 will cost more than #1, but not so much that Blockbuster will want to leave the video game rental business.

      --
      -- Support a free market in the field of government
    5. Re:Blockbusted by Cadallin · · Score: 4, Insightful
      Alternatively, they might sell none at all, as all the customers go and buy hardware that doesn't implement such restrictions, and has a plentiful supply of less expensive titles. I can see why Publishers might THINK they want this, but unless it is implemented universally (and it can't be really, modded consoles would render this moot for everything except online games, and if you're going to mod your console, you might as well pirate the games) but in reality other companies would offer a more custumer friendly approach and reap the benefits in the market.

      Of course, I hate Sony anyway, so I'm all in favor of them implementing this kind of scheme. Nintendo Wii FTW.

    6. Re:Blockbusted by Odin_Tiger · · Score: 3, Insightful
      they'd sell many more copies

      Doubt it, unless this was an industry-wide thing. More likely, launch sales would be crap as people waited for reviews, and companies not using the tech would see a significant bump in market share as well.
      --
      Unpleasantries.
    7. Re:Blockbusted by Rob+T+Firefly · · Score: 5, Insightful
      1. Single console copies for the home market.
      2. Multiple console copies for the rental market.
      Wait until a formerly new title's hype has blown over and Lackluster Video wants to get rid of their 20 extra copies. Hello again, used market. Even better, hello used market for games with better functionality than new retail copies. Same goes for when someone eventually finds a way to pirate rented games. Hello, 0-day no-strings-attached ISO files that beat legit shelf copies in every way but the DVD sleeve.
    8. Re:Blockbusted by chrismcdirty · · Score: 5, Interesting

      It also means you'd have to re-buy your game collection every time your console died.

      --
      It's like sex, except I'm having it!
    9. Re:Blockbusted by Rob+T+Firefly · · Score: 3, Interesting

      Good point. Also, if we think the reviews scene is clogged with thinly-veiled ads nowadays, how much worse would it get if the reviews really were the only source of info? Say hello to slews of paid-off game journalists, "official" shill magazines in the vein of early Nintendo Power, fake spam blogs, and employees posing as players on message boards. Nothing would be a trustworthy source of reviews anymore.

    10. Re:Blockbusted by oahazmatt · · Score: 1
      It won't kill the rental business. It will let game publishers sell two types of copies:
      Correction: It would permit publishers create two copies for the PS3. If Sony did go forward with this tactic, it would be in Microsoft's and Nintendo's best interest to steer clear of it, hold up their games, and state proudly "We don't care if you play this game on a friend's console".

      Furthermore, what should happen if a PS3 suffers first-generation flaws, and is exchanged or a critical component is replaced? The gamer would still be playing their copy of the game on their PS3, but would the new machine allow for this?
      --
      Those who believe the Internet is private,
      find their privates are on the Internet.
    11. Re:Blockbusted by andrewman327 · · Score: 1

      I know that I sometimes bring my games to my friend's PS2s. I still own the license to the game, but I want to avoid schleping my own system whenever possible. I would be veryangry if they outlawed this practice.

      --
      Information wants a fueled airplane waiting at the hangar and no one gets hurt.
    12. Re:Blockbusted by E-Rock · · Score: 1

      I don't see that as a limitation. Movie studios already sell special rental versions. I've run into discs edited for content at Blockbuster and stripped of speical features with NetFlix. They can just press special 'unlocked' discs and sell them at a premium to rental houses.

      I think this move would drive customers away in droves, but Sony seems to enjoy seeing how long they can piss in the face of their customers before they go away.

    13. Re:Blockbusted by grapeape · · Score: 1

      Im sure Sony is glad you're that impulsive but for most of us, not being able to rent or borrow means not buying it at all. I've been burned by hype and advertising too many times in the past to buy a game without at least checking it out first, I would imagine the majority are in the same boat.

    14. Re:Blockbusted by Tim+C · · Score: 1

      You think Sony won't force Lackluster to sign a contract preventing them from selling on their used stock?

    15. Re:Blockbusted by tdk2fe · · Score: 1

      I'm pretty sure they already do this. The copies of console games (and movies) that companies like Blockbuster and Hollywood Video purchase are under a different license than the copies a casual consumer purchases. This is the reason that if you've ever lost something you rent, the cost to replace is much higher than simply buying a new copy from Best Buy.

    16. Re:Blockbusted by IAmTheDave · · Score: 3, Insightful
      You think Sony won't force Lackluster to sign a contract preventing them from selling on their used stock?
      Right of First Sale doesn't just apply to you and me.

      That's why it violates copyright laws for people to sell copies of their music collection."
      But it doesn't violate anything for people to sell THEIR copy of their music collection. Denying that right through this system denies me the Right of First Sale, and thus denies me my fair-use rights.
      --
      Excuse my speling.
      Making The Bar Project
    17. Re:Blockbusted by twistedsymphony · · Score: 2, Insightful

      But if you're really buying a license they should be willing to replace your destroyed content for a nominal "replacement fee" after all you still OWN the license.

      I'm curious how this would effect those of us with multiple consoles or when you upgrade to the next generation. For instance the PS2 plays PS1 games, the PS3 will play PS2 and PS1 games... will the PS4 play PS3 games if all the licenses are stored on the PS3?

    18. Re:Blockbusted by hcob$ · · Score: 1
      Maybe because this completely kills the rental business? I for one haven't bought a game in a long time, but I have rented a few...
      Since in the rental business they buy special vhs tapes, dvds, etc., what's to keep Sony from distributing special "rental" games? I'm sure that if they've got a way to tie a game to a specific console, they surely have the ability to tie the game to all consoles (lets call them promiscuious"... Probably even have a nice way of defeating any attempt (for now) of copying said "promiscuious" disks.
      --
      Cliff Claven
      K.E.G. Party Chairman
      Founding Leader of: Koncerned for Egalitarin Governance
    19. Re:Blockbusted by twistedsymphony · · Score: 1

      Agreed.

      Becides, even if you're buying a "license" to use the media as opposed to the media itself, why shouldn't that license be transferable?

    20. Re:Blockbusted by dubmun · · Score: 2

      Wii FTW indeed!

      On the flip side of not selling as many games, I think game stores (EBGames/GameCrazy/GameStop) would have to keep demos of everything so that potential customers could try them. That might solve this particular problem.

      --
      (end of post)
    21. Re:Blockbusted by C0rinthian · · Score: 1

      and then the warez groups will just rent the game and post the ISO. Hell, the protection is already stripped out for them.

      We know that content providers have no love for the rental/secondary sales markets. I seriously doubt there will be special 'rental' games.

    22. Re:Blockbusted by Anonymous Coward · · Score: 2, Interesting

      Or alternatively it creates a market for arcades, much as there were when there was little more than Space Invaders. Then if after playing a game there you like it, you go to the kiosk, they burn you a copy, and you can take it home and install it at home too.

    23. Re:Blockbusted by RoadWarriorX · · Score: 1

      Or just as bad: you can't play newly licensed copy of a game when the original CD gets trashed.

    24. Re:Blockbusted by Anonymous Coward · · Score: 0

      There are about four more months until the PS3 hits the shelves and Zonk Microsoft's prime FUDster is running out of material.

      The $499 PS3:

      1080p BluRay movies over component
      BluRay Live support - additional dynamic content updates and information for movies
      DNLA compliance - http://www.dlna.org/home/ [dlna.org]
      1080p Games over component
      Free online play for all non-MMORPG titles - confirmed over and over again by Sony
      Full backwards compatibility for all PS1 titles
      Full backwards compatiblity for all PS2 titles - PS2 chips included in the PS3
      Linux
      Online movie and music store
      Webbrowsing and other desktop apps
      Tilt controller
      Every single developer that supported the PS2 onboard with their games for the PS3
      All parts of the system except the HDMI port are upgradeable
      Harddrive upgradeable with stadard store bought drives
      All PS3 games are going to be region free.

      For 100 dollars more you get:

      60 gig harddrive
      WiFi
      HDMI

      The anti-PS3 FUD isn't even fun anymore. It has become boring.

    25. Re:Blockbusted by qbzzt · · Score: 2, Informative

      The Sony - Blockluster contact can include a section where Blockluster waives the Right of First Sale. Blockluster doesn't have to sign it, Sony doesn't have to produce rentable copies of their games.

      --
      -- Support a free market in the field of government
    26. Re:Blockbusted by LindseyJ · · Score: 1

      Really? I always thought that was to swindle people out of their money.

    27. Re:Blockbusted by Anonymous Coward · · Score: 0

      Yeah, but anymore your not their target audience, it's the 8-16 year olds that can't learn this after being beaten over the head a couple hundred times that they are after.

    28. Re:Blockbusted by E-Rock · · Score: 1

      Since the early 80s, copy protection schemes have only annoyed the legitimate customers. Why would this be any different?

      Anyway, I'd figure that there'd be a mod chip that would repair the authentication code before they were taking ISOs from rental discs.

    29. Re:Blockbusted by Anonymous Coward · · Score: 0
      The copies of console games (and movies) that companies like Blockbuster and Hollywood Video purchase are under a different license than the copies a casual consumer purchases.

      No, they're not. This is a persistent fucking myth that people have perpetuated since the 80's since it was spawned by the whole "priced to own"/"priced to rent" pricing tiers. Video stores pay the same for DVD as anyone else, less probably since Blockbusters buys them in such bulk. The reason you think they pay more is that in the VHS era a "priced to rent" movie was $100 for everyone.

    30. Re:Blockbusted by Korin43 · · Score: 5, Insightful

      Your "Nintendo Wii FTW" comment made me realize that this is actually a good thing. Not because other consoles won't do this, but because other consoles CAN'T do this. Sony patented it, so only Sony can do this (for 10 years-ish, right?).

    31. Re:Blockbusted by mcgroarty · · Score: 1

      More likely, Sony would lease devices to Blockbuster stores that let them "refresh" copies for a fraction of the rental price, letting Sony in on the rental revenue stream. Blockbuster might not mind, as they could still negotiate much lower acquisition prices with publishers (as they presently do with volume purchases), and it would eliminate theft if games have to be refreshed at checkout to avoid stealing a useless disc.

    32. Re:Blockbusted by sorak · · Score: 5, Insightful
      Alternatively, they might sell none at all, as all the customers go and buy hardware that doesn't implement such restrictions, and has a plentiful supply of less expensive titles. I can see why Publishers might THINK they want this, but unless it is implemented universally (and it can't be really, modded consoles would render this moot for everything except online games, and if you're going to mod your console, you might as well pirate the games) but in reality other companies would offer a more custumer friendly approach and reap the benefits in the market.
      Of course, I hate Sony anyway, so I'm all in favor of them implementing this kind of scheme. Nintendo Wii FTW.

      No disrespect intended, but Lassaiz-faire doesn't work. At least it doesn't work in the modern world. I'm sure that, at one time, people may have gone to a dishonest carpenter, felt cheated, told their friends, and eventually killed the carpenter's business based on poor word-of-mouth.

      In today's entertainment market, however, that is not an option. If Rockstar game refuses to make "Grand-Theft-Auto: Branson, Missouri" on any system other than PS3, then people will buy a PS3, and they will gladly buy two copies so they can play it on the new PS3 they buy when their first PS3 spontaneously explodes, six months after being purchased (Tell me you don't know somebody who has had a defective PS2). Also, there is a good chance that Sony will work out some deal with Rockstar games, to assure that the game doesn't get released on any other system.

      As for modding, most people won't do it because 1). The process often requires you to break open the system and solder in a chip, running the risk of turning a $350+ game system into a paperweight, and 2). The DMCA makes it illegal for stores or people with any kind of real skill to solder a chip in. The end result is that, if you want to pay $60 for a chip, and if you know someone you trust with your system, then you can get it modded, but most people aren't that "into" gaming.

      The only thing that can kill a system or hardware is a lack of high quality games, and DMCA cripplling is like spanish fly to the people who make those games.

    33. Re:Blockbusted by Anonymous Coward · · Score: 0

      > 1080p BluRay movies over component

      Check. People have been running 1080p sets over component for some time now. The number of 1080p sets with component support will continue to grow.

      > BluRay Live support - additional dynamic content updates and information for movies

      This sounds very cool, but will have to see an actual real life demo before drawing a final judgement

      > DNLA compliance - http://www.dlna.org/home/ [dlna.org]

      This is pretty shocking news - DNLA is the hot new home tech - if the PS3 really is fully DNLA compliant then units are going to fly off the shelves just from the home AV crowd. DNLA is something that is going to get better and better over time.

      > 1080p Games over component

      Yep. The PS3 is the only system powerful enough to handle 1080 games.

      > Free online play for all non-MMORPG titles - confirmed over and over again by Sony

      Yep. Sony has confirmed this fact about a thousand times over the past few months.

      >Full backwards compatibility for all PS1 titles
      > Full backwards compatiblity for all PS2 titles - PS2 chips included in the PS3

      I think the confusion over this one is that Sony has a background project working on a pure software only PS2 emulation solution - but it has been known since last year straight from Kutagari that they were going with including the necessary PS2 chips in the PS3

      > Linux

      Yep. Known for a long time. The details remain to be set forth.

      > Online movie and music store

      I've heard Sony talk about this but I'm not sure if they have talked about their PS3 plans - don't doubt that they will regardless.

      > Webbrowsing and other desktop apps

      I'm not sure if you will be able to do this from the normal PS3 boot or only when you have Linux running.

      > Tilt controller

      Yep. Reports from people who've used it sound very promising.

      > Every single developer that supported the PS2 onboard with their games for the PS3

      Yep. Obvious from the release lists of games.

      > All parts of the system except the HDMI port are upgradeable

      It sounds like this is true.

      > Harddrive upgradeable with stadard store bought drives

      This is probably one of the coolest features we've learned about recently.

      > All PS3 games are going to be region free.

      And this too, very, very, very cool. And confirmed.

      Compared to the meh looking Wii games with the pointing device gimmick and the 360 trainwreck the PS3 at 499 looks mind boggling cool.

    34. Re:Blockbusted by Fulcrum+of+Evil · · Score: 1

      I don't buy a license to games or CDs, I buy a copy, so I can resell that crap if I want to.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    35. Re:Blockbusted by Buran · · Score: 1

      And then there's this from the article: "The problem is if the used game is available a week after the new game is out for a $5 discount."

      Meaning, they're afraid of the market getting stolen out from under them by their own product. Of course, they have no recourse to stop anyone who sells a game when they're done with it, under the doctrine of first sale, so long as it's the original being sold and not a copy. That's why used-book and used-CD stores are legal (though both authors and the RIAA have whined about them).

      To that I say, tough. Someone bought the product from you, either used it or didn't, and decided that a fair asking price was lower than yours. Don't you think that that might just mean that the market think the selling price should be lower than you do? Economics dictates that you meet or beat the lower price if you want to regain market share.

      Yet another example of "waaaaaaaaaaaah we're going to whine instead of charging a fairer price".

    36. Re:Blockbusted by ScrewMaster · · Score: 3, Insightful

      But if you're really buying a license they should be willing to replace your destroyed content for a nominal "replacement fee" after all you still OWN the license.

      How much do you want to bet that the "license" (and I use the term very loosely) specifically exempts them from any and all responsibility for replacement? License terms can be anything the vendor wants, and if the license says that you are only allowed to use the game on the console for which it was purchased, you're S.O.O.L, and it serves you right if you give them any money. Now, that wouldn't bother me quite as much if the game only cost five bucks ... for forty, fifty, sixty or more dollars a pop I would simply not be interested. I still think it's a terrible idea for all concerned.

      The entertainment industry in general has been completely unwilling to replace anything for any reason, because they reason that if they replace it for free you won't buy a replacement. Logical enough, if you don't care about your customer base hating your guts and feeling ripped off. Should Sony (or anyone else) implement such restrictions I'll not be buying their products, that's for sure.

      More generally, these corporations don't really seem to grasp that the value of the entertainment media and software we buy doesn't revolve entirely around jacking a shiny plastic disc into our own personal player (that one and only player that they seem to assume all of us have, would ever want, or should ever be allowed to own.) Squeezing out the ability to share our new acquisitions with friends and family may seem like a good idea from a financial perspective, and in the short term it probably is. A longer view would tell them that removing the social value from their offerings is going to cost them plenty.

      This really isn't only about the money, or the law, as much as the media corporations would like you to believe. It is about control, control of distribution, and control of usage. They feel that they have the right to dictate where and how we can buy their products and, even more destructively, how we can use them. Interestingly, copyright law (at least, copyright law that existed up 'til the time when they paid to have it rewritten) did not provide for this. The law granted us a fair amount of control in terms of how we use the media we purchase. That's been largely eliminated for most people, in terms of both copyright law and technological measures. And so we are boldly going where no man has ever wanted to go.

      --
      The higher the technology, the sharper that two-edged sword.
    37. Re:Blockbusted by orangesquid · · Score: 1

      When you lose power during a bios upgrade, have to reset your console's flash, and lose all your registration keys to games that can no longer be validated... I mean, maybe it would be implemented in a really reliable way, but, what if it isn't? Or, what if you lose power while the validation key is being transferred?

      You're right---I think after a few consumer reviews/reports, nobody would buy crap that breaks that easily. But, then again, if there's enough propaganda about how DRM "protects the consumer" and a software license instead of actual ownership "ensures quality products," enough people would be misled to make it profitable, and that's all that really matters, unless you lose a lot of money on a later class-action lawsuit.

      [Random pseudo-related backronym thoughts: dmca = deathless moneymaking via consumer adulteration; drm = destroying the reputations of manufacturers]

      --
      --TheOrangeSquid Is it any wonder things seem so awry? We swim in a sea of confusion and don't have to think to survive
    38. Re:Blockbusted by squeee · · Score: 1

      Only for four more years though, they patented this is 2000. The patent would be reaching its 10 year span in about 2010, about time for the 4th gen consoles (assuming a 5 year product cycle). This could rear it's ugly head in xbox1080 (or whatever the hell they call xbox 3)

    39. Re:Blockbusted by Anonymous Coward · · Score: 0

      What if the console just plain breaks? Will you have to repurchase all the games you used to have? Sounds like too risky a proposition to even get started with to me.

    40. Re:Blockbusted by AnyoneEB · · Score: 3, Informative

      20 years, actually. Sony could license the patent, but I doubt Nintendo and MS would like the idea of paying license money to their competitor for every console sold.

      --
      Centralization breaks the internet.
    41. Re:Blockbusted by XxtraLarGe · · Score: 4, Funny

      I think we finally figured it out! Sony did this out of the goodness of their hearts for their customers! They hold a patent on a malicious anti-gaming technology specifically so nobody will be able to do it for 20 years. That sounds like something Sony would do, doesn't it?

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    42. Re:Blockbusted by bishiraver · · Score: 3, Informative

      Early nintendo power wasn't about reviews.

      It was about tips and guides for games.

      Pick up Nintendo Power issue 1, if you can find it. Maps of Super Mario Bros. 2, maps of Metroid, guides for slews of other games.

    43. Re:Blockbusted by mikeydb · · Score: 1

      Part of me wants to watch big media companies like sony to dig their own very deep grave and fall into it, while another part of me just wants things to be fair and reasonable, it does seem to me that sony haven't quite got the way people use their equipment and games, theres a booming second hand market here in the UK, it's almost expected from many parents of teenage players that if a game is no longer being played, it should be sold on to fund the purchase of the next new game, this is something a lot of gamers take advantage of, the same goes for the console, I wonder how any anti second hand technology will really affect gamers? Also I wonder how it would affect a legitimate user who has a once functioning but now dead games console through no fault of his/her own, or parents who have two or three children each with his/her own console but sharing a library of games? I'm beginning to think that it would be a good idea to start selling insurance against loss of access to media that you have paid for fairly, but of course if insurance becomes necessary to protect your copy of super street fighter II turbo or re-imburse you for the loss incurred by some greedy media company, then something is clearly wrong. That also said, who would insure media at a reasonable price with defective protection like anti second hand technology. The solution is easy, don't buy their products.

    44. Re:Blockbusted by way2trivial · · Score: 1

      not true about movies for a few years,

      --
      every day http://en.wikipedia.org/wiki/Special:Random
    45. Re:Blockbusted by Jackie_Chan_Fan · · Score: 3, Insightful

      exactly. If i cant bring Street Fighter 3 Third strike to a friends house to battle for hours... then whats the dam point of owning a video game system?

      Games are for fun, they can bring friends together, create memories and good times...

      If sony wants to take that away from games... so be it. I'm not dragging the console and the game over to a friends house just to play it.

      When will sony create a technology that prevents me from borrowing my friends game controller... and forcing me to buy another just so he can play, rather than bring his over...

      When will they force me to have a SONY ONLY television...

      Fuck Sony. Sony has to be aware of the growing hatred for its entire brand.... they have to be... dont they?

    46. Re:Blockbusted by Nirvelli · · Score: 1

      not so much that Blockbuster will want to leave the video game rental business.

      They already have, in a sense. They don't rent Xbox360 games. Hollywood Video does, but they are a much smaller chain.

    47. Re:Blockbusted by Jackie_Chan_Fan · · Score: 1

      "It also means you'd have to re-buy your game collection every time your console died."

      Aww.. GEE what a whiner... Suck it up and rebuy all your games! Awww.. you're system broke...

      Dont act like your money matters, it belongs to sony. ;)

    48. Re:Blockbusted by d34thm0nk3y · · Score: 1

      Your "Nintendo Wii FTW" comment made me realize that this is actually a good thing. Not because other consoles won't do this, but because other consoles CAN'T do this. Sony patented it, so only Sony can do this (for 10 years-ish, right?).

      It is so obviously in Sony's interest to license this tech out that I don't even think they could miss it.

    49. Re:Blockbusted by miro+f · · Score: 1

      I imagine this technology would be selective, and only used on blockbuster games that will be popular no matter what. Small companies would simply choose not to use it in their game or risk not selling any

      --
      being vague is almost as cool as doing that other thing...
    50. Re:Blockbusted by Anonymous Coward · · Score: 0

      This is not a problem for the Japanese, however, where game rental is against the law.

      It does become a huge problem for Akihabara where many stores rely on used games as their primary means of pulling a profit.

    51. Re:Blockbusted by Matilda+the+Hun · · Score: 4, Insightful

      Probably. Doesn't mean they care. There'll always be a market for overpriced, locked-down game systems in the Myspace generation. They don't pay attention to the technical aspects, they just drool over the new game system. And their technologically-impaired parents, not knowing any better, will buy them the system because they want it. Teh edn.

      --
      Tluin natha Linux xxizzuss uriu olt bwael mon'tun.
    52. Re:Blockbusted by damiam · · Score: 1

      Uh, last time I checked, patents lasted for 20 years.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    53. Re:Blockbusted by Korin43 · · Score: 1

      The reason they patented it is to make money for themselves, but it doesn't mean it can't be good for us.

    54. Re:Blockbusted by tomhudson · · Score: 1, Insightful

      To do this, they need to be able to set the laser to write as well as read. One wire snipped and the laser is read-only. Play on.

    55. Re:Blockbusted by Lumpy · · Score: 1

      Boom the mod-chip market will explode overnight.

      Actually sony will die a miserable death. Their grand marketing engine has programmed consumers with the "OWN your copy today." they wave about that OWN word like a damn flag. They do it for CD's DVD's and Games.

      AS soon as they pull the OWN rug out from under consumers the backlash will become huge. The tricks that Valve pulled with Half Life II hurt their sales, I know of a large number of gamers that will not play it and it is not a part of Lan Parties around here, not like the other games.

      AS soon as you smack the consumers on the nose hard and say NO they will bite and they will bite hard because you trained them to buy buy buy OWN OWN OWN! and the OWN just went away.

      I hope they do it. Just like I PRAY that Microsoft deactivates all illigit Copies of XP. I so hope they do such a stupid move.

      --
      Do not look at laser with remaining good eye.
    56. Re:Blockbusted by Marcos+Eliziario · · Score: 2, Informative

      Just imagine how it could turn back against them, if someone who lost all their titles because of a defective PS3 actually sued them and winned. Now imagine the flood of other users suing them, the class action... That would be wonderful...

      --
      Your ad could be here!
    57. Re:Blockbusted by DavidTC · · Score: 1

      Big video rental places do often pay a bit more than 'normal price', solely because they purchase the movies early. Distributers sometimes sell the big movies at a few bucks more for a week or so, then drop the prices to the 'real' price at which point stores buy it for resale. This lets the big chains get it before anyone else if they're willing to pay extra.

      They're still paying less than us, though, and, yeah, even if they buy it early for 'more', they may make up for it with wholesale discounts, which in the end results merely in the big boys promoting the hell out of it for a week or so while they have the exclusive on it, which, in the end, is good for everyone.

      However, yes, they aren't under any sort of 'special license', that's just a stupid myth. It is perfectly legal for me to rent my movies out exactly the same as them. Video rental places purchase perfectly normal movies and perfectly normal 'license'. (Except, of course, they, like everyone else, don't purchase 'licenses' at all.)

      --
      If corporations are people, aren't stockholders guilty of slavery?
    58. Re:Blockbusted by Kadin2048 · · Score: 1

      I think the rental market is big enough that the Blockbusters of the world would figure out ways around the restriction. If they couldn't pay Sony to create special "rental" discs for them that would work anywhere (unlikely, since they'd be a huge piracy target), then maybe what they would do is just rent you the system and the game at once. It would make rentals far more expensive (because you'd have to keep one copy of each game for each rental system at a particular location), but on the other hand, rental systems would be in far more demand than they are now -- because people would be desperate to try games before buying them, since they couldn't buy used or lend them.

      Maybe instead of renting a particular game, instead you'd rent a system with a large binder of games for some significant amount of money for a weekend. The games would be linked to the console, so there wouldn't be a huge theft risk; you'd just have to put down a big deposit and the stores would have to maintain tight inventory control. (Not impossible to do, with very thin RFID tags or something.)

      I also expect that the game companies would start to put more of an emphasis on playable demos, once impulse buys started to slow. It might also cause the price of games to gradually go down, because people just wouldn't be willing to pay as much for a game that wouldn't have any resale value. When you buy a game today, you buy it (if you're an intelligent person) with the knowledge that if you hate it, it has some resale value. If you can't sell it, then you need to subtract this value from the price you're willing to pay without knowing you like it.

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    59. Re:Blockbusted by WhyCause · · Score: 3, Insightful
      When will they force me to have a SONY ONLY television...

      I've long believed that this is Sony's Master Plan, only discussed in ultra-high level meetings with only C*Os present.

      Think about how wide a reach Sony has, in terms of the types of products and services they offer. Today (in Japan, at least) you could buy a Sony movie, to play on your Sony Blu-Ray player, viewed on your Sony TV. Then you could buy the Sony CD of the soundtrack, listen to it on your Sony ATRAC player (after ripping it using your Sony computer), purchasing it all with your Sony credit card while sitting in the house that the Sony mortgage helped you buy. Think about how much money they would make if they could force you to do it. Think about how hard they try to get you to want to do it.

      I'm not generally a conspiracy-theorist, but I can only imagine the pools of drool that form on the table at the aformentioned meetings when thought is given to this topic, and it makes my skin crawl.

      Now, while I wait for Sony's black helicopters to take me away for some R&R at Sony Happy Fun Land, I'll leave you with this last disturbing thought...

      What if you also worked for Sony?
    60. Re:Blockbusted by kahrytan · · Score: 1


        It doesn't have to kill the rental business. It's not to hard to release specially made games (and movies) to rental companies.

      On that note, I buy games, movies, and music cds based on rentals and previews. No demo or rental, no buy for me. How many other people do the same?

      --
      \
    61. Re:Blockbusted by Rakshasa+Taisab · · Score: 2, Funny

      You are way too optimistic. It should be obvious that Sony wants a monopoly on Evil, thus they patent this tech to hurt their competitor; Microsoft.

      --
      - These characters were randomly selected.
    62. Re:Blockbusted by prockcore · · Score: 1

      How much do you want to bet that the "license" (and I use the term very loosely) specifically exempts them from any and all responsibility for replacement?


      They couldn't do that. They'd be bound by renters laws.
    63. Re:Blockbusted by Mattintosh · · Score: 1

      And Sony can't enforce a contract that presumes to overrule the law and force the other party to waive their rights. To attempt to do so would show them just how "owned in the ass" they could get.

    64. Re:Blockbusted by StikyPad · · Score: 2, Informative

      Wrong on both points: They can license it or freely allow it's implementation, and the term is 17 years.

    65. Re:Blockbusted by k_187 · · Score: 1

      indeed as much of a shill that Nintendo Power used to be, it was actually useful for those games it did push.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    66. Re:Blockbusted by amRadioHed · · Score: 1

      I suppose it wouldn't be any different. Nor would it be any more productive. WTF the media producers continue to annoy the legitimate customers while not putting a dent in pirating, I don't understand.

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    67. Re:Blockbusted by ConceptJunkie · · Score: 4, Insightful

      Yeah, class action suits... wonderful.

      Some lawyers walk off with a few million and everyone who bought a PS3 gets a check for $6.71... or worse, a coupon for $10 off their next PS3 game purchase.

      That'll put Sony in their place.

      --
      You are in a maze of twisty little passages, all alike.
    68. Re:Blockbusted by qbzzt · · Score: 1

      People sign contracts that waive rights they would have otherwise enjoyed all the time. I have a right to free speech, but I signed a contract that I won't disclose my employer's secrets. I have a right to medical privacy, but I waived that right, partially, so that my doctor's office will be able to bill my insurance company.

      A contract that waives your right to sue in a court of law, or your right to sue for gross negligence, would not be enforced by the courts. A license contract between Blockbuster and Sony in which Blockbuster promised not to resell games would probably be valid.

      Of course, IANAL, and it also depends on who sued whom, where, and who paid for the better lawyer.

      --
      -- Support a free market in the field of government
    69. Re:Blockbusted by Mattintosh · · Score: 2, Insightful

      First of all, I don't think you're thinking that whole "right to free speech" thing through. You have the right to speak freely. That's all it means. It just means that people can't shut you up. It does not mean that they can't punish you for what you said. It's the right to freedom of speech. Not the right to say any damn thing you want and not be responsible for it. Your employer is requiring that you sign a contract holding you responsible for damage by your exercise of your right to free speech.

      Similarly, your doctor requires that you sign a contract waiving the right to sue him for doing his job in the manner you expect him to. Basically, you expect him to cure what ails you then bill your insurance company. Your insurance company expects you to prove that you have a valid claim. So you, in turn, expect the doctor to tell the insurance company that your claim is valid and why. That requires him to release some of your otherwise-private information. He simply wants a guarantee that you won't sue him for doing so. You aren't waiving your rights (you don't have a right to sue private parties - it's a freedom, not a right).

      Contracts cannot waive rights. Period. It's well established in contract law. The commonly-given example is that in order for you to breathe air while standing on my property, I require you to sign a contract that signs over your firstborn child to me. It's not legal. I can't make you give things like that as a contractual obligation. You have the right to keep your children until you endanger them. Your children have the right to stay with their parent(s). I can't destroy rights in a contract. Period. And neither can Sony.

      Blockbuster would have the Right of First Sale if they indeed bought those items from Sony. The only way Sony could get around this is to only rent or lease those items to Blockbuster in the first place, and that would be a nightmare for both companies. Sony would have to maintain a huge supply of constantly damaged disks, and Blockbuster wouldn't be able to make that extra buck from used game sales. (They'd miss it a lot - it's 100% profit. Gravy.)

    70. Re:Blockbusted by aeoo · · Score: 1

      Not true. Sony can license the use of their patent to other companies.

    71. Re:Blockbusted by Cadallin · · Score: 1

      I really don't the DMCA is that much of a deterrant. I've seen lots of modded xboxes. I definately agree with your cynicism regarding free-market forces, however, I think there are numerous reasons to think Sony is about to screw themselves out of the market. Slashdot readers should be very well aware of Sony's laundry list of crimes, so I won't repeat them here. Additionally, Nintendo looks like they're going to have a very good launch line-up this fall, as opposed to the N64 and Gamecube which were pretty lousy. The specific details of the current situation cause me to discard (or at least reduce) my normal cynicism regarding the abilities of the market in favor of hope for a company I like.

    72. Re:Blockbusted by Artifakt · · Score: 1

      Ahh, but "Implemented Universally" means more than just through one industry. It really means "Everywhere people can spend their entertainment dollars". If people can preview something else entertaining besides games, and can't preview games, money goes elsewhere. Even if every game company, every music company and every movie company has some sort of lock in, what's to stop people from doing something else?
                Are powerboat makers going to keep people from trying out a friends boat, and lose sales to them, just to encourage them to keep giving game makers money? Will the local TV stations stop airing sports shows, so no one is encouraged to get out and play baseball, golf, bowl, or fish? Will Disneyland stop trying to attract tourists, just to keep money flowing to the game makers (or even Disney's own movie dept.)? Will the local playhouse stop doing live entertainment so people have fewer choices besides staying home and playing games? Will the local night spots stop trying to make dining out worth the extra cost above cooking at home, and deliberately try to lose business so Sony gets it all instead? Are all the Jazz Clubs, Comedy Clubs, and dance spots closing down? Will all print publishing cease so the only remaining choice is electronic entertainment that can be DRM'ed or otherwise hyper-controlled? Is someone going door to door to break everyone's kneecaps so they can't hike in the national parks?
            No? Then game publishers better realize quickly, they don't want to waste money developing this further.

      --
      Who is John Cabal?
    73. Re:Blockbusted by Achromatic1978 · · Score: 1
      Gee, how brown is your nose? And more importantly, who the fuck are you, and why the fuck should we listen to you and your "yep, confirmed" - by who?

      But even funnier is this:

      This is pretty shocking news - DNLA is the hot new home tech - if the PS3 really is fully DNLA compliant then units are going to fly off the shelves just from the home AV crowd. DNLA is something that is going to get better and better over time.

      1. it's DLNA - Digital Living Network Alliance
      2. You got it wrong three times in your enthusiasm to hawk it
      3. It's not a technology, it's an Industry Group.
      4. What does it do? "Connects interoperable appliances" Wow... so you mean my PS3 could stream its audio to the network to my AV receiver via IP. If I've bought a compatible receiver manufactured by such notable companies as ... Sony! Wow! (Yes, it's nice, but I'm not sure why you're orgasming over something like this just yet)
    74. Re:Blockbusted by kassemi · · Score: 2, Insightful

      I'm sure it won't be that easy... It simply won't play if the appropriate data hasn't been written to the disk.

      --
      What the hell's a "gewie?"
    75. Re:Blockbusted by Anonymous Coward · · Score: 0

      You're wrong. I'm sorry, I can't be bothered to explain properly but you're wrong. Read the earlier replies to you, they were right.

    76. Re:Blockbusted by oliderid · · Score: 1
      Sony products features:
      • Overpriced (cool!)
      • Weird DVD format (Kewl!)
      • Expensive video games (respect! )
      Wait... there are a new ones!
      • No way to buy second hand games! (Sony We luv u!)
      • If your console crashed, your games collection is lost (Thanks Sony!)
      Sony Marketing motto : "You don't own a Playstation 3. Playstation 3 owns you."

      Can't wait to have mine!

    77. Re:Blockbusted by Voltageaav · · Score: 1

      Ooh, that is soo good. Where did I put those mod points? Probably sitting right next to my marbles...

      --
      Someone save me from this sanity.
    78. Re:Blockbusted by edwdig · · Score: 1

      Speaking of NP #1, I just ran into a link to a site that scanned the magazine into a PDF file.

      http://www.racketboy.com/retro/2006/06/pdf-nintend o-power-1-jul-aug-1988.html

    79. Re:Blockbusted by Anonymous Coward · · Score: 0

      Patent? The old Apple2's had all sorts of exotic anti copy schemes,
      floppys with laser generated defects, and the like. A bit for bit copy sorted out these attempts.
      Now if you have a unique serial number to work with, you can do things.
      However, somewhere a compare instruction is executed, and can be knobbled, as with any half baked licence magic-number scheme. Sure you can destroy stuff on disk, assuming it is not copied first. Then people can compare before/after images and work out the game....

      As long as a PLA can be inserted, none of these half baked schemes will work against determined opponents.

    80. Re:Blockbusted by lachlancooper · · Score: 1

      So you're saying you trust random blogs and message board posts right now? I know I certainly don't.. Any sensible person attempting to find information on a game will use a number of sources. They will learn, based on previous experience, which sites/blogs/journalists they trust, or whos opinions they tend to agree with. If reading just one glowing review or forum post convinces you to shell out your hard-earned without further info, I have to say you deserve what you get!

    81. Re:Blockbusted by xtracto · · Score: 1

      And better than that, I use a service called ScreenSelect (in UK) which is similar to netflix and has also games, usually I play the new games that way and then buy it used if I really liked it.

      if even borrowing a game from a friend was squashed, they'd sell many more copies thanks to people not being able to try things out on the cheap beforehand to find out how much it sucks.

      Ah! but in Mexico (at least) there are some public shops where you can rent game consoles for some time (I think Nintendo has something similar). When I was in Mexico I used to go to those places and try an hour of certain game.

      If I liked it I could rent it from there :)

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    82. Re:Blockbusted by kramer · · Score: 1

      Wrong yourself. The term is 20 years from filing, and has been since 1995.

    83. Re:Blockbusted by tomhudson · · Score: 2, Interesting

      FTFA:

      register the disc to that particular game console, then wipe out verification data so the disc would be rendered unreadable in other PlayStations
      1. register the disk to that particular game console - attack # 1 - if the registration data is saved on the console, disabling the write function works.
      2. If the registration data is saved to the disk, attack # 2 - re-write the verification data to the disk, and delete the registration data
      3. registration data that isn't unique would allow people to share disks - attack # 3 - mond the boxes so they all give the same registration data.
      There's NO foolproof scheme, and Sony should learn that. Even a dna sample won't work - "Here, you want to play my disk - here's a strand of my hair for the dna checker"
    84. Re:Blockbusted by Antiochius · · Score: 2, Insightful

      Say hello to slews of paid-off game journalists, "official" shill magazines in the vein of early Nintendo Power, fake spam blogs, and employees posing as players on message boards. Nothing would be a trustworthy source of reviews anymore.

      Dude, that's already the status quo.

      --
      I tried and tried, but the VG industry still died
    85. Re:Blockbusted by AcidLacedPenguiN · · Score: 1

      I don't know what variety of crack they sell in your location, but the 6 or 7 games sitting on my coffee table beg to differ.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    86. Re:Blockbusted by kabocox · · Score: 1

      I think we finally figured it out! Sony did this out of the goodness of their hearts for their customers! They hold a patent on a malicious anti-gaming technology specifically so nobody will be able to do it for 20 years. That sounds like something Sony would do, doesn't it?

      Oh, damn, out of Sega, Nintendo, Sony, & MS for holding a patent of this nature to protect customers, I'd think MS would be the best choice for gamers now and for the foreseeable future. Why? Think about it. It's all about content protection and increasing sales. Sega's out of the hardware business and now makes content for the other 3. Sony has content other than video games that I'm sure they'd like to use this feature on. Nintendo may seem the underdog now, but they'll always been the most solid long term. Plus this sounds exactly like things Nintendo would have loved to have done in the 1980's with the NES. Nintendo tried to make video game rentals of any nature illegal. Nintendo has always gotten a large chuck of licensing for each game sold. I don't know if Sony or MS have a similiar system. Which leaves MS for protecting our right to rent or buy used games. Nasty choice isn't it? I'm more for protecting my right to buy used games more than anything else. I've been thinking about not buying any of these new systems. I've been looking at used GameCube games that I'm fairly certain that I'd like. I can get a lot of games for $200-$300. Compare that if they had this tech, I would be forced to buy these games at the full price of $45-50 since it's unlikely the price would ever come down into the $20 classics. $20 is more than I want to spend for most games. I want to spend $10-$15 per video game. I'm who they want to fleece. They want me to stop buying "used" and pay that new game premium of $45-$50 that "hardcore" gamers pay. I'd predict that the first game company that tries this will face a massive boycott.

    87. Re:Blockbusted by MWoody · · Score: 1

      Well yeah, it does sound like something they'd do by accident.

    88. Re:Blockbusted by StikyPad · · Score: 1

      Or 17 years from issue, whichever is longer. Thanks for playing.

    89. Re:Blockbusted by georgegad · · Score: 1

      Of course the flipside to this is, because I have been disappointed with so many games in the past, I dont buy them any more until I have had a chance to rent them for the weekend. If it's a good game I want to play it much longer than the rental time and buy it.

    90. Re:Blockbusted by Lordpidey · · Score: 1

      Actually they cannot put in a contract that you may only use the game on their system. That would be in violation of Anti-competitive charges. Its one of the things that makes emulators legal. You cannot force someone (by contract atleast) to use your product A with your product B. Windex cannot force you to use a windex brand squeegee with windex. Same principle.

      --
      Some people encrypt by using rot-13 twice. I prefer the more secure method of using rot-1 a total of twenty six times.
    91. Re:Blockbusted by kramer · · Score: 1

      Or 17 years from issue, whichever is longer. Thanks for playing.

      Only if the patent was filed before June 1995. Not for patents, which like this one, were applied for in 2000. Thanks for playing yourself.

    92. Re:Blockbusted by StikyPad · · Score: 1

      My mistake.

    93. Re:Blockbusted by Anonymous Coward · · Score: 0

      IANALBIAALS

      In the United States of America he is absolutely correct.

      But that doesn't prevent frivolous and intimidating lawsuits from being launched.

      It works perfectly, so long as you have money.

    94. Re:Blockbusted by Nirvelli · · Score: 1

      What? They don't rent them at my local Blockbuster and when I asked why they said that "Corporate told us they weren't going to for now and they don't plan on doing it in the future."

    95. Re:Blockbusted by volpe · · Score: 1

      Right of First Sale doesn't just apply to you and me.

      Sure they have the right of first sale... up until the point where they sign a contract waiving it.

      Denying that right through this system denies me the Right of First Sale

      Nobody is denying you the right to sell it. The fact that prospective buyers won't find your used game particularly useful is not germane to the topic of your first sale rights.

      and thus denies me my fair-use rights.

      Apparently, you don't know what "fair use" means. "Fair Use" is a defense against allegations of copyright infringement. The only person who can violate your "fair use" rights is a judge who finds you guilty of infringment even when the fair use provisions apply.

    96. Re:Blockbusted by Eivind · · Score: 1
      Your employer is requiring that you sign a contract holding you responsible for damage by your exercise of your right to free speech.

      Nope.

      Similarly, your doctor requires that you sign a contract waiving the right to sue him for doing his job in the manner you expect him to.

      Again, no.

      It's nice that you go to such effort to, once again, demonstrate how completely FUCKED up the US contracts-and-litigate everything mentality is.

  2. Another win for the Wii by chrnb · · Score: 0, Flamebait

    If they implement any of this, it will be another win for the Wii.
    which i might say makes me very happy ^^ as there is nothing i would rather see than Sony dying a slow painful death, and this is from someone who 5 years ago, bought a "luxury" sony discman. Just goes to show their decline.

    --
    MikMik Baby Organics Mikkaworks
  3. there's a reason so few realize the rules by yagu · · Score: 5, Interesting

    From the summary: "Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. " Well, duh. Staying current on ever-shifting rules is virtually impossible.

    And, lest any defenders of "paying for license" jump in, the rules whether they be the actual rules themselves, or how the providers are choosing to enforce them are shifting.

    If in fact in the past they really did sell only the license to play, watch, etc., there was a wink and a nod for those who owned the games should they choose to sell their games at some point. Now under increasing pressures to maximize profits every stone is being turned for ways to eke out more profits.

    The electronics industry is seemingly insane with their obsession to beat down their consumers. Case in point, we just upgraded all of our cell phones, none of the really worked that well, and the only real options included cell phones with camera builtin.

    We did have a blast the first day with the phones, and even found a couple of trick ways to get our own customized dial tones to the phones without paying for downloads. But, aha, Verizon was on to those tricks, didn't mention the surcharge for sending pictures to each other (actually they at least strongly implied within the "plan" we could send pictures back and forth free ad nauseum), and we found lots of nasty little extra charges to the tune of ~$20 ... all within the one week pro-rated new-phone period.

    This was such an annoying and unexpected treatment, we've all pretty much retired the cameras for any use at all... Too bad, it was kind of fun, and I'd have been willing to even look at pricing plans, had they not sucked me in without any heads up.

    Treat the consumers with respect, and honesty. Ninety-nine percent of them will treat you with money! (The other one percent you really don't (or shouldn't) give a shit about anyway.)

    1. Re:there's a reason so few realize the rules by SuperMog2002 · · Score: 3, Insightful

      Treat the consumers with respect, and honesty. Ninety-nine percent of them will treat you with money! (The other one percent you really don't (or shouldn't) give a shit about anyway.)

      This just might be my new favorite quote.

      --
      Sunwalker Dezco for Warchief in 2016
    2. Re:there's a reason so few realize the rules by Ingolfke · · Score: 2, Insightful

      Treat the consumers with respect, and honesty. Ninety-nine percent of them will treat you with money! (The other one percent you really don't (or shouldn't) give a shit about anyway.)

      Huh? You're saying Napster and P2P was starting because the consumers felt like they got dissed yo... give me a break. People want free shit. Bottom line... they'll pay for it only when getting it free isn't worth it (e.g. AllofMp3). Consumers, on the whole, could give a shit about copyright owners... they only care about whether or not they'll get caught.

    3. Re:there's a reason so few realize the rules by AviLazar · · Score: 1, Insightful

      Well, duh. Staying current on ever-shifting rules is virtually impossible

      Not that duh actually. Copyright laws are not new, and neither is laws against copying games, movies, and more. For many many years now (since VHS) there have been the FBI warning at the start of the movie warning against copying or playing in non-private use. For years people have heard about intellectual property laws.

      It's not that people dont know about it, it's people don't care about it. As long as people think they will not get caugh (and chances are a person won't) then they will continue to break the law.

      The electronics industry is seemingly insane with their obsession to beat down their consumers

      No, they are defending their IP which is there right. How many times do people on /. bitch saying "Oh this person had a submarine patent for 20 years and is only now sueing because he can make millions", but here we go the electronics industry is actively sueing NOW, not waiting 20 years. They have a right to do so. Not to mention the people they are sueing are no customers of theres they are stealing their property. They are not sueing some kid who bought a CD and made a legitimate backup, they are sueing the kid who decided to upload his entire cd/movie/music collection to anyone with a torrent downloader.

      We did have a blast the first day with the phones, and even found a couple of trick ways to get our own customized dial tones to the phones without paying for downloads. But, aha, Verizon was on to those tricks

      I hate verizon for their drming of the V710 bluetooth, for their ringtone policies, etc....and you know what I have to say to anyone else who hates them - change carriers. There are plenty out there. Breaking any contractual agreements (I would imagine verizon has an anti-hacking agreement) is wrong. If you sign an agreement (and you did when you bought the phone) then own up to it. If there was a EULA, then either agree to it or return the product for a refund (which you have 30 days to do so).

      Treat the consumers with respect, and honesty

      They are honest. All their terms are in their EULA, contract, etc. If you didn't read it then that is on you, not them. As for respect, when you give them respect - you know by not breaking their TOS - then they will give you respect by not sueing you into the ground.

      But go on, live behind the shelter of anonymity.

      --

      I mod down so you can mod up. Your welcome.
    4. Re:there's a reason so few realize the rules by riflemann · · Score: 0, Offtopic
      We did have a blast the first day with the phones, and even found a couple of trick ways to get our own customized dial tones to the phones without paying for downloads. But, aha, Verizon was on to those tricks, didn't mention the surcharge for sending pictures to each other (actually they at least strongly implied within the "plan" we could send pictures back and forth free ad nauseum), and we found lots of nasty little extra charges to the tune of ~$20 ... all within the one week pro-rated new-phone period.

      This was such an annoying and unexpected treatment, we've all pretty much retired the cameras for any use at all... Too bad, it was kind of fun, and I'd have been willing to even look at pricing plans, had they not sucked me in without any heads up.


      Can't you just offload the photos with bluetooth/IR/cables? I'm not sure why you'd actually want to go the expensive route and send them over the network...
    5. Re:there's a reason so few realize the rules by NewWorldDan · · Score: 1

      Not so. A lot of consumers will be happy to buy stuff legally if they're not being gouged. But when you're being asked to fork out $18 for a new CD - when you know that the band is actually only getting $0.17 out of the deal -- then people tend to say fuck it I'll bootleg a copy. If that copy was only $10, it'd fly off the shelf with a lot less piracy. Having a public domain would also help. It's been 30 years since anything has entered the public domain in the US.

      Now, when I was a kid, I pirated shit left and right. Why? No money. I'm older now, I know better, and I can and do buy most things legit.

    6. Re:there's a reason so few realize the rules by Ingolfke · · Score: 1, Insightful

      Now, when I was a kid, I pirated shit left and right. Why? No money. I'm older now, I know better, and I can and do buy most things legit.

      See... this againt is my point. It really isn't about sticking up the artist. It's about justifying your copyright violation. You don't have money or don't have a lot expendable money so you choose to pirate. Nothing changed in the music industry between then and now that somehow made it far better for the bands (although this whole "the band gets screwed" argument is played out).

      I agree that big business copyright holders have had their interests pushed too far... I'd like to see the public domain expand and copyrights be limited to 30 years. But that doesn't justify copyrigh infringement.

      Be man, and just admit that according to your ethic if you want something that's copyrighted it's ok to just take it.

    7. Re:there's a reason so few realize the rules by Buran · · Score: 1

      And that would be just why Verizon has crippled those methods so that they don't work. That's why Verizon is so reviled around he -- wait, you must be new here. ;)

    8. Re:there's a reason so few realize the rules by LunaticTippy · · Score: 3, Insightful
      Not that duh actually. Copyright laws are not new, and neither is laws against copying games, movies, and more. For many many years now (since VHS) there have been the FBI warning at the start of the movie warning against copying or playing in non-private use. For years people have heard about intellectual property laws.

      It used to be legal to make unlimited copies for personal use. e.g. backups, high-use situations where the media could be damaged, copies for work & the car, etc. Since the DMCA we lost this right as long as there is encryption involved. Expect all future media to have encryption, so backups are no longer legal. Copies for the car or for work no longer legal. Giving children throwaway copies to chew on no longer legal. Copyright laws have changed. Many times. Including recently. We're losing rights like crazy, the public domain stopped growing, and I don't think it's fair.

      --
      Man, you really need that seminar!
    9. Re:there's a reason so few realize the rules by miskatonic+alumnus · · Score: 1

      Monkey see, monkey do. If the corporations see the government standing in the way of corporate profits, they just usurp the power of the people and buy off our elected representatives to get their way. The sword cuts both ways. The corporations are breaking the copyright agreement just as surely as the infringers by not releasing the material into the public domain. If they are not bound by the terms, then neither is the public, and the contract is null and void. I shed not a tear for these bastards, they asked for it.

      Incidentally, before you mouth off to me, I don't pirate jack shit. I pay for every book, film, cd I own.

    10. Re:there's a reason so few realize the rules by AnyoneEB · · Score: 1

      I thought he was referring to the DRM implemented by the electronics industry, not the content industry protecting their copyrights through lawsuits (although, they are sometimes the same companies). Crippling hardware like DVD's CSS preventing (legal) format-shifting and Blu-ray/HD-DVD's support for movies which cannot be played at full res on analog hardware does nothing but annoy paying customers. Everyone knows the protections will be cracked and pirated versions will be floating around on the internet, but it will be illegal to make an uncrippled player that that skip the annoying commericals.

      --
      Centralization breaks the internet.
    11. Re:there's a reason so few realize the rules by magisterx · · Score: 2, Insightful

      Perhaps someone can educate me here. I question the fact that when I buy music, movies, or a console game I am buying a license.

      I understand with software, there is a license. There is a nice(sarcasm) little EULA window that explains the license. When I buy a movie, music, or console game there is no license anywhere that I can find. I certainly do not sign anything or even click an "I agree button." I do understand that I am not at liberty to distribute copies of those, but that is in no way because I agreed to a license for that. I am aware of copyright laws that say I have to have a license authorizing me to distribute copies.

      Furthermore, while I am bound by law(not any license I know of) not to distribute copies, there is nothing wrong with me selling or loaning my original disk to anyone. I am not transfering a license, so far as I know, I am transferring a physical item to which certain laws passed by Congress apply.

      Once again, this does not apply to actual software, but I have never willingly agreed to any license for any music, movie, or console game I have ever bought. If they think I am, and that license is in any way more restrictive then "You will not distribute copies of this item or parts thereof and, in general, accept the copyright laws", then I will never again buy cds or DVD movies (console games may still call to me....).

      Can anyone clarify if there is actually a license and where I might find the exact terms?

    12. Re:there's a reason so few realize the rules by JesseMcDonald · · Score: 1

      Be [a] man, and just admit that according to your ethic if you want something that's copyrighted it's ok to just take it.

      First, I'll assume that by "just take it" you're not refering to actual theft -- involuntary transfer of property from one person to another -- but rather duplication (copyright infringement). A matter of semantics, perhaps, but important nonetheless. Anyway:

      According to my ethic, in the absence of a contractual obligation which one has personally agreed to[1a,b] no one else has the right to prevent one from employing one's own labor (or the voluntary labor of another) in transforming one's own materials (or the same voluntarily supplied by another) into the likeness of any physical manifestation of an intentional pattern[3] which one has observed without violating anyone else's property rights[4].

      That said, there is a trade-of between exercising one's freedom and not annoying the wrong people, people who can make my life (or yours) very miserable if they should choose to do so (with or without reason). I generally choose not to annoy such people if I can help it; this includes accomodating at least the spirit of copyright law, as misguided as it is. The logical parallel would be choosing not to resist an armed robbery -- it's not that the robbers are in the right, it's that I'd probably lose more than my money should I try to resist.

      [1a] There is no other kind of contractual obligation.

      [1b] A system of "copyright" could, possibly, be constructed as a network or hierarchy of contracts. Such a system, however, would be far more limited than what we currently know as "copyright", however, affecting only those who chose to agree to follow it.

      [3] An engineering design, artistic expression, literary work, etc.

      [4] There are no other kinds of rights; "human rights" and "property rights" are precisely equivalent. There are no property rights that are not also human rights, and human rights cannot exist in the absence of property rights. More information. "IP" is not property; "IP" "rights" and physical property rights are mutually exclusive, as they grant exclusive control over the same property to two different "owners".

      --
      "The state is that great fiction by which everyone tries to live at the expense of everyone else." - Bastiat
    13. Re:there's a reason so few realize the rules by Anonymous Coward · · Score: 0

      You sure have a strange idea about who has (and ought to have) rights. One should remember that society and the economy does not exist for the benefit of the corporation, but for the benefit of the individual. We don't create all the legal structure necessary for, say, AT&T to exist so that AT&T can make a profit; we do so because it results in useful services being available to society.

      I really don't understand your deference to EULAs and TOSes. Just about every single one I've seen is decidedly anti-consumer, unilaterally imposed garbage. Terms like "we reserve the right to unilaterally change our policies without notice; changes will be posted to our website" are common. Many goods and services are provided by monopolies or oligopolies (there may be a number of cell phone carriers, but if they all have the same terms of service, what's the point? there is no competition on the grounds of terms of service).

      Besides, EULAs, TOSes, and other so-called "contracts" aren't written in blood. If I have a 12-month contract with AT&T, and they decide my market is unprofitable, they'll just go away. They're not going to feel any moral obligation to serve out the contract. Why should I have to agree to a "$350 early cancellation penalty", when they can walk away at any time? If they feel like making yahoo faster and slowing down my connection to Google, can they just rewrite the terms of service as they see fit? Is that fair?

      Now, I still don't understand how EULAs end up entering into things such as DVDs or CDs. Books, for example, don't need an EULA - copyright law provides adequate protection. What's wrong with applying copyright law - and only copyright law - to DVDs and CDs too?

      Now, your argument that companies are "only defending their own IP" and not suing "some kid who bought a CD and made a legitimate backup" seems to be besides the point as well as incorrect. Many of the higher profile cases - DVD Jon & DeCSS, modchipping, Elcomsoft - seem to involve people who are "just making backups" or similar noninfringing activity. DeCSS is necessary to play back dvds. Elcomsoft unlocked eBooks so that blind people could use a text-to-speech program. Not to mention that comparing this to submarine patents is completely irrelevant.

      When I can negotiate a new EULA when I buy a copy of Windows, or modify the TOS when I get a DSL line...then I'll show some more respect. Until then, they're less useful than toilet paper.

    14. Re:there's a reason so few realize the rules by rmerry72 · · Score: 1
      No, they are defending their IP which is there right.

      I disagree. They are defending their copyright which is granted by the law. It's not a right! It's an artifical construct of our legal system. Right or wrong, good or bad - I'm going to digress into that discussion - but it is a result of our legal and economic system. It was for economic reasons the concept of copyright was invented.

      It's not the same is an inalienable human right that should be given to all regardless of economics or legal systems, such as the right to freedom, etc.

      --
      We do not inherit the Earth from our parents. We borrow it from our children.
    15. Re:there's a reason so few realize the rules by DavidTC · · Score: 4, Informative

      You aren't even bound by a license when you buy software. You might be bound by it when you click okay, but who knows.

      And, yeah, the meme that copyrighted works are 'licenced' has now spread to other mediums where there aren't any fucking licenses at all. I don't mean 'The licenses aren't legal' or 'The licenses can't change the terms after the sale', but there are simply no licenses, at all, in any way. None.

      And, no, there's no such thing as an 'implied license'. No one's ever been sued for a contract violation for doing anything with a music CD. There is merely copyright, which prohibits certain things under the law.

      The media should be exposing this, but instead we have the fucking LA Times repeating nonsense. And bringing it up in an article about reselling and renting games and thus implying that practice is a 'license violation' is insane, considering that every store that sells or rents games or music or videos would be in violation if that were so.

      I think implying that a huge percentage of our retail establishments (Hell, it would be easier to count the ones that don't sell anything covered by copyright.) are operating in violation of the law by reselling copyrighted material should be more than enough to require a correction and firing of this 'Dawn C. Chmielewski'.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    16. Re:there's a reason so few realize the rules by Mattintosh · · Score: 1

      The quote you bolded is blatantly false.

      When you buy software, music, movies, or other "content", you buy a shiny disk with "content" on it. You own that shiny disk and whatever is on it. You do not own the "copyright", which is the right to copy and distribute what's on that disk. You can do anything you want to with the contents of that disk, provided that you don't distribute copies of it. (And that does mean that you can copy it, as long as you keep the copies to yourself.)

      The only restriction on this is that afforded by the DMCA, and that is bypassed easily enough (copy it in the analog domain). It's also simple to prove that the DMCA violates your property rights, though it's a bit more difficult to get a defendant to allow that argument to go through the court system. So copy as much as you please, but don't distribute. It's simple, really. The disk is yours, the "content" is yours. Enjoy.

    17. Re:there's a reason so few realize the rules by Anonymous Coward · · Score: 0
      They are defending their copyright which is granted by the law. It's not a right!


      All "rights" are granted by law. The "right" to free speech is an artificial construct.
    18. Re:there's a reason so few realize the rules by servognome · · Score: 1

      From the summary: "Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. " Well, duh.

      No they actually buy a "copy," which has specific rights under copyright law. The consumer right to resell, modify, and backup are all granted under copyright law, the only thing they can't do is distribute.
      The law works both ways, it protects the rights of the content owner, as well as the rights of owners of copies.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    19. Re:there's a reason so few realize the rules by BC+Guy · · Score: 1
      From the summary: "Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. " Well, duh. Staying current on ever-shifting rules is virtually impossible..

      No. Not ever. Prolly not even tomorrow. The rules aren't shifting. The "rules" are ONLY copyright law. You do not need a licnese to listen, or view, or play. If you have it, you own it. Copyright law grants exclusive distribution rights to the owners of the creative work. That's it. The owners of that work can sell it, play it, give it away on the street, broadcast it over the airwaves, but still retain copyright - i.e. no one ELSE is allowed to distribute it without the permission of the owners.

      Which is why we don't see p2p music downloaders getting hauled off to court. We see p2p music DISTRIBUTORS getting hauled off to court and we see the *IAA using every opportunity to call it a war on "music downloading"... The *IAA have done a masterful job of equating "downloading music via p2p" with breaking the law, but the truth is that the _downloader_ isn't breaking the law. The provider is.

      The *IAA have also done a masterful job of equating "unauthorized" with "illegal", which is nothing more than a well-disguised end-run around fair use. Fair use is defined through decades of case-law as "unauthorized but non-infringing". i.e. I do not need your permission to quote snippets of your book. I do not need your permission to pull a single-frame screen grab for my review of your movie. BECAUSE such critique, discussion, and debate is valuable to society in the same way that the original creative work is valuable to society. This was the original intent!

      There used to be a balance to copyright - it was a deal between producer and gov't for the sake of society. It's being twisted into a tool for "protecting" producers from society...

      And they're winning. Even as they die. Even as their business model flounders. Even as their distribution models are eroded. Even as they rack up record profits... And when they're dead and gone the laws we let them coerce our gov't into passing will remain.

    20. Re:there's a reason so few realize the rules by Makarakalax · · Score: 1

      I barely read print articles anymore, journalists as a breed seem to be barely informed, ignorant and prone to pushing corporate agendas.

      I don't find the Internet much better, although generally you can read from more sources, and there is less corporate agenda. And you can often find blogs from "experts" in relevent fields.

    21. Re:there's a reason so few realize the rules by tbannist · · Score: 1

      Which actually means according to tort law that they bought a copy and not a license to a copy. Why? The doctrine of offer and acceptance means that we have entered into a explicit contract to sell me the materials I believe to be in the package you are selling me, providing, of course, that those expectations are reasonable. I must be informed of limitations ahead of time, otherwise I haven't agreed to them, and to change the agreement after the fact requires 1) additional consent from me and 2) reasonable compensation. Essentially you can't change the contractual agreement between us without providing benefits to both parties. Almost every shrinkwrap licence I've ever seen has simply removed rights from the person involved. There are a few places where they can probably get away with that, MMORPG games, for example can reasonably apply an terms of service for access to their private run servers. Because you have a seperate contractual relationship for access to the server in addition to the relation for the purchase of the software.

      Lastly, be very careful when claiming that something or other set a precence that allows shrinkwrap licences to be actionable. There may have been extenuating circumstances, or the judge may simply have ruled incorrectly. No reasonable person wants to try to enforce shrinkwrap licences because they know there more to lose by losing the case than there usually is to gain by winning. Shrinkwrap licences are an excellent stick to threaten the ignorant with.

      --
      Fanatically anti-fanatical
    22. Re:there's a reason so few realize the rules by AviLazar · · Score: 1

      Rights are not exclusive to "inalienable human right"...hence we have a separate term that is "inalienable human right". A person can have rights that are not inherent.

      --

      I mod down so you can mod up. Your welcome.
  4. Obvious Strategy by Anonymous Coward · · Score: 0

    With the noise going up over the PS3, I think Sony realized that if they included this feature, they'd be utterly doomed. Even fanboys would go out and get Wiis/360s.

  5. Copyright Laws by Moqui · · Score: 2, Insightful
    Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. That's why it violates copyright laws for people to sell copies of their music collection.

    Perhaps it is time to rethink the current legal method of digital ownership. Copyright laws, even the most current ones that lawyers attempt to enforce still are based on earlier, non-digital cases.

    While precedent has its place, maybe it isn't the best method of deriving new laws.

    1. Re:Copyright Laws by bersl2 · · Score: 1

      The whole idea of "digital ownership" is stupid. If we had the ability to replicate objects, the concept of property ownership would probably be radically different. But we do not.

      However, the ability to replicate bitstrings is not only a part of digital technology, it is essential for its operation. The characteristics of physical objects lends itself well to the concept of property; the characteristics of information do not. On this basis, I reject the notion of "intellectual property", "digital ownership", or whatever you want to call it.

      If you want to have a legal framework whereby the distribution of certain information is restricted for limited periods of time (and definitely not in the range of lifetimes, as copyright is done today), that is a compromise that can probably be worked out. But it should be made clear that it is not ownership.

      I can only hope that the powers-that-be come to realize this without too much more duress.

    2. Re:Copyright Laws by stubear · · Score: 5, Informative

      The article os full of shit, there is no license when you purchase movies, music, etc. Copyright laws are like any other law, and no other laws act as a license between the individual and the state. Intellectual property has not changed with the advent of the digital world. It's easier to distribute but this doesn't mean the copyright holder should lose their right of distribution. in fact, this the most important right that needs to stay the same. While I agree that things like this Sony contraption should be considered illegal to manufacture, I do not weep for those who are busted for illegally distributing intellectual property.

      I really wish people would actually ready USC 17 instead of relying on what they heard about copyright law from a blog on the internet. The conversation to address and improve upon copyright limitations in the digital world would be so much easier.

    3. Re:Copyright Laws by Ingolfke · · Score: 1

      Copyrights are limited. You accept the premise of copyright, but reject the limits. But... to accept the premise of copyrights you also accept that someone can own the rights to control how a digitally recorded work is copied. So you in fact accept digital ownership and intellectual property really just trying to make the statement "I don't like how long people can have copyrights for" sound really intellectual.

    4. Re:Copyright Laws by Anonymous Coward · · Score: 0

      Just FYI: In Germany you don't "buy a license". In almost all cases you buy the disc and the software it stores. There are certain things which you may not do with it according to copyright law, but you really own the software. The only other construct that would be permissible by German law would be a rental contract, but that would come with all sorts of obligations that the companies don't want: for example, they would have to replace the disc if it fails and it's not the customer's fault.

    5. Re:Copyright Laws by zakezuke · · Score: 1

      the article os full of shit, there is no license when you purchase movies, music, etc. Copyright laws are like any other law, and no other laws act as a license between the individual and the state. Intellectual property has not changed with the advent of the digital world. It's easier to distribute but this doesn't mean the copyright holder should lose their right of distribution. in fact, this the most important right that needs to stay the same. While I agree that things like this Sony contraption should be considered illegal to manufacture, I do not weep for those who are busted for illegally distributing intellectual property.

      "this copyrighted work is licensed for home viewing only. Unauthroized display, duplication and distribution is prohibited. All rights reserved."

      I can not agree that home media is not licensed, because it is. It's painfully clear in the fine print that it's yours to use, watch, but not to duplicate and distribute. That's fair and reasonable. What's not fair and reasonable is making it so this physical product you buy be licensed specificly to your console. That's well, that's just wrong. Part of the copyright is the agreement that in exhcange for a monopoly and total control you freely contribute your creative work to the public domain, and unless there are provisions for that any attempt at digitical rights management is a violation of the concept. It seems they want the goverment to grant them control yet don't want to give back to the community.

      --
      There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
    6. Re:Copyright Laws by Anonymous Coward · · Score: 0
      USC 17 isn't the important thing to read, what is important to read is the part in the constitution that authorizes the laws in USC 17. This entire debate over intellectual property and patents has nothing to do with a right to profit or a right for a business to copyright it's work in the physical or digital age. Nothing has changed, except for business' immense voracity in lobbying Congress for special rights.
      To promote the progress of science and useful arts, by securing for limited times to authors and inventors the exclusive right to their respective writings and discoveries;
    7. Re:Copyright Laws by Anonymous Coward · · Score: 0

      The companies tell you stuff that they want you to believe. That doesn't make it the truth. The fineprint on the disc is irrelevant. The limitations are simply due to copyright law. You can't make copies or play it for strangers because copyright law gives the copyright holder certain rights over his works. One of these rights is the right to limit distribution. The writing on the disc is a statement of intent to not grant you any rights other than the ones you have anyway. You own the disc and you own the information on it, it's not just "licensed to you". But you're not the author of the information, which means you can't just do anything you want with the information.

    8. Re:Copyright Laws by Anonymous Coward · · Score: 0

      There's a difference between a license and pure bullshit. That notice is there because people (obviously including you) have never read the Copyright Act, so the studio is taking it upon itself to warn you not to do the stuff that the Copyright Act prohibits (a warning is cheaper for them than a lawsuit). The "license" is pure fiction - it's not enforceable on its own. That should be common sense: how are you supposed to know what the license says before you buy the DVD? Imagine I sold you a house, and when you moved in you found a piece of paper in the kitchen cabinet saying "this house licensed for XX only". Would you say you had a "license" to use the house, or would you say "that's bullshit - I *bought* this house"? Now suppose the "house license" said "this house licensed for residential use only. May not be used as an illegal toxic waste dump". Would your answer change because the "license" happened to correctly state the applicable zoning laws? Of course not.
          PS the article mentioned music, not just movies. Find me a license on my collection of 8-track tapes, please.

    9. Re:Copyright Laws by Anonymous Coward · · Score: 0

      Well, ya. If I'm getting rental use, I'm not going to pay the greedy bastards any more than a rental price. If that's too much, I'll do my own mindscape production; which I've been doing for a couple of years. Hollywood and the GameBoys are just so disappointing lately.

      Aside from the talent and craft issues, here's another hot tip: Titles are so expensive that even the prospect of explicit penetration and wetness splashed on the lens isn't an inducement. For the price of a current game or movie, they oughta be including a comp'ed dog wash'n'groom, done by the lead stars. Yo! Sharon! Buck (the dog) and I are home at 8, don't be late.

    10. Re:Copyright Laws by zakezuke · · Score: 1

      PS the article mentioned music, not just movies. Find me a license on my collection of 8-track tapes, please.

      Find me an 8-track, please! It would be a little harder for an 8-track because the box which it came in is in all likelyhood gone. It's like asking me to find this information on a cassette without a case. The few bits of 60s vinyl I have don't have this information present, simply the copyright and date.

      The "license" is pure fiction - it's not enforceable on its own. That should be common sense: how are you supposed to know what the license says before you buy the DVD?

      It's on the box. On the back usually the last three lines.

      I would not go as far as saying it's pure bullshit. Mostly bullshit, but not entirely bullshit. You can for example buy educational videos that state clearly that classroom use is acceptable.

      And spare me your house analogy, a house is physical property not covered under copyright law. I would agree that these things are physical products which we own but ownership doesn't not grant us license to crank off copies or play the music at the Elks club. But if someone wanted to make a special Elks club edition... I imagine they could.

      --
      There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
    11. Re:Copyright Laws by DavidTC · · Score: 1

      And spare me your house analogy, a house is physical property not covered under copyright law.

      Neither is watching a copyrighted work. Only copying or a public performance is covered under copyright law.

      You need a license to do those two things, so, in a sense, their message about what it is 'licensed' to do is correct, just like someone without a drivers license is only 'licensed' to operate vehicles on private property.

      But that's not true because the car's manual tells us, that's just true in general even if it doesn't say it, and thus it isn't, in any legal sense, an actual license.

      And, no DVDs don't have any text on the box saying they are 'licensed' for that sort of viewing only, although I have one that says 'Licensed for sale only in the US and Canada'. That is not, in fact, true...what they mean is that Paramount is licensed to sale that only in the US and Canada. It's like the 'Do not remove tag under penalty of law' tag on matteresses and applies to the original seller and anyone who's got an agreement to resale their stuff, not someone who's merely purchased it.

      None of them say anything about 'home viewing only', which isn't accurate anyway. There's all sorts of specific rules about when something is a 'public performance' and when it isn't. We had two big screen TV + VCR 'movie room' in my college's student center that were specifically designed to be under the threshold in size for 'public perfomance'. Every so often, people would go 'Hey, can we bring a VCR or DVD player and hook it up to the projector in the actual movie theater instead of using the TV here, so we can have a lot more people? I mean, no one's ever using it, and we'll clean it afterward.', and every time they'd have to explain if they did that people couldn't bring their own movies and show them without any sort of royalties to the movie company, they'd have to aquire licenses for public performances.

      (Of course, when I say they were under the threshold, that is by seating, and people would always drag more seats in or just stand if the movie was popular enough, but the student center had plausible deniablity that they didn't know that was happening, it's not their job to monitor that sort of thing.)

      --
      If corporations are people, aren't stockholders guilty of slavery?
    12. Re:Copyright Laws by zakezuke · · Score: 1

      None of them say anything about 'home viewing only', which isn't accurate anyway

      Mine does, I was quoting the first video I happened to have handy. I have another one that says "Any unauthorized copying, editing, exhibition, hiring, lending, public peformance, distribution, and/or brodcast of this DVD or any part of it is strictly prohibited. All rights are reserved and this DVD remains at all times the property of the licensor under its license.".

      I agree about home viewing, but you are taking it far far far to literaly. But as you are no doubt aware this information is present on media sold, which can be easily read before purchace.

      --
      There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
    13. Re:Copyright Laws by Mr2001 · · Score: 1
      "this copyrighted work is licensed for home viewing only. Unauthroized display, duplication and distribution is prohibited. All rights reserved."

      I can not agree that home media is not licensed, because it is. It's painfully clear in the fine print that it's yours to use, watch, but not to duplicate and distribute.

      Heh, I'm afraid not. Fine print on a DVD box has no effect whatsoever on your rights to use the DVD. You don't need a license to use or watch it; you'd only need a license to copy or publically perform it, and you don't get either of those licenses when you buy the DVD.

      Let me ask you this... if a screen came up at the beginning of a DVD saying "This copyrighted work is a heaping bowl of ice cream", would that mean it really is? Or would it just mean the screen is incorrect?
      --
      Visual IRC: Fast. Powerful. Free.
    14. Re:Copyright Laws by tricorn · · Score: 1

      Generally, it just says "All rights reserved Copyright xxxx Studio Name Here"; it may say "licensed for home use only", but that license must be referring to the license the owner of the copyright gave to the distributor. It isn't a license to me, and I don't need a license.

      Copyright law lists certain limited rights that a copyright owner has. If it isn't an explicitly listed right, then the copyright owner can't control it. Non-public "performance" is NOT a right that the copyright owner has control over; that is a right that the owner of the "authorized copy" has (performance for software being "using it"; for a DVD or CD watching and/or listening to it, etc). You don't need a license to read a book, either, but doing a public reading of any substantial portion of it would be a violation of the copyright owner's rights. That doesn't mean you can't read it to your child!

      The "unauthorized copying or distribution of this copyrighted ... is illegal ..." messages aren't licenses, nor are they licensing restrictions. They are merely helpful reminders to you of what copyright law says. When it talks about "unauthorized lending", etc, it has little force - it is authorized if copyright law allows it, if copyright law doesn't allow it then it was already an infringement to do that, even if it didn't say so. At best, it could be used to demonstrate that no license was given or implied.

    15. Re:Copyright Laws by bersl2 · · Score: 1

      Yes and no. Gussying up the argument (for which I seem to have an affinity) aside, in the third paragraph, I was stating what I think would happen if the balance of power in the matter of copyright were to shift more towards the middle, not what I believe should be. Also, when I emphasized the word "limited", not only was I referring to the legal duration, but also I was referring to certain attitues that effectively unlimited copyright can instill in the artists it is in name supposed to protect (which of course has nothing to do with anything legal, which is why I didn't say anything about it---meh, so I get carried away sometimes).

      Largely, I'm trying to say that maybe, just maybe, it's time to re-evaluate the (unprecidented?*) 1880s' concept of copyright in favor of a new paradigm that takes into account modern economics and information science and technology. Information just isn't the kind of good (if you even want to see information as a good) that can rely on retail as the primary source of revenue (yes, I think there are other ways of compensating an author of a work than for him to sell directly or indirectly to individual customers) when information seems to naturally spread and be altered (meme, anyone?).

      (* Say, does anybody know of a good source for some kind of comprehensive history of copyright going all the way back as far as possible (yes, as far away from Berne as possible), so that I don't have to make unsubstantiated statements like that (and possibly others) and that I might gain better perspective? If there isn't one, maybe somebody out there should write one.)

  6. So... by LordEd · · Score: 4, Interesting

    what happens if my playstation dies and I buy a new one? Do I get free replacement disks, or do I go buy a console that isn't a slot machine for games?

    1. Re:So... by Necroman · · Score: 3, Insightful

      I couldn't agree more.

      I'm on my third Playstation 2 right now, and if I had to rebuy the games every time I got a new console, I'd have some yelling and screeming to do.

      First PS2 was stolen when I was moving out of the dorms in college.
      Second PS2 (which I bought I week before, replacing the first PS2) broke. I was living in a hotel for a summer internship and the maid service that came through knocked it off the desk I had it on.

      --
      Its not what it is, its something else.
    2. Re:So... by Anonymous Coward · · Score: 0

      You buy a modchip that allows you to play the games you bought.

    3. Re:So... by ZeonMan0079 · · Score: 1

      You mean when the PS* dies, unfortunately. I bet the percentage of people who've had to replace their consoles would be scary.

    4. Re:So... by TwilightSentry · · Score: 1

      I remember a story a few months ago where the RIAA basically said, "Backups of music CDs are illegal because, if you lose one, you can just buy it again. Our prices are very reasonable..."

      --
      How to enable garbage collection on a system without protected memory: #define malloc() ((void *) rand())
    5. Re:So... by Duhavid · · Score: 1

      That is the secret

      6. Even More Profit

      step that had not been revealed until now.

      we had

      4. Profit ( selling the games since the resell market is closed )
      5. More Profit ( reselling the games again, when the console is replaced )

      and now

      6. Even More Profit ( reselling the console when it goes bad ( sending us back to 5, also ) )

      --
      emt 377 emt 4
    6. Re:So... by Anonymous Coward · · Score: 0

      Nah, you don't even have it right about More Profit. It's More Profit Sooner.

      Games go out of print, so a fan of a game will want to be able to play the game after their first, second, nth console dies. The only way to achieve long-term non-circumventing play of the game is to buy multiple copies of the game at release, one each to use on the first, second, nth console. This means they'll sell more copies of the game at launch (at the inflated prices), i.e. More Profit Sooner.

      This technology now makes the game you have bought wear-out like DivX (non-smiley) DVDs, which were just plain stupid. Or maybe it will make what Sony is now selling is the opportunity to enjoy the game that is time or equipment limited.

    7. Re:So... by Alchemar · · Score: 1

      I guess this means the playstation 5 won't be backwards compatible with PS3 games?

  7. PSO Anyone? by tenchi90 · · Score: 1

    Didn't Sega do the same thing with the Original Phantasy Star Online for the ill-fated Dreamcast?

    1. Re:PSO Anyone? by Dance_Dance_Karnov · · Score: 1

      no, it was your character file that was tied to your console.

    2. Re:PSO Anyone? by shadowcabbit · · Score: 2, Interesting

      Incorrect on both counts. PSO v1 tied the game's serial number to the DC for online play only. You could rent and resell PSO as many times as you wanted as long as you didn't want to play online. However, if you did purchase the game used with the intent of playing online, you could call Sega and have your disc serial reset. They discontinued the service at some point before PSO v2 came out.

      --
      "Why Subscribe?" Good question...
  8. Sony would be out of their minds to enable this by grapeape · · Score: 3, Interesting

    With the overheating and lens problems of the 1st and 2nd generation consoles from Sony, doing this could and probably would become their worst public relations nightmare. Also cant forget homes with more than one console, I have had 2 ps2's in the house at one time, and still have two GC's one for the kids and one for me, do they really expect me to buy two copies? They might as well have labeled this one "Patent For Future Class Action Suit". Of course I would love to see them try it, since a good bitchslap has been months overdue for them. I give 2 weeks after release before the first lawsuit fly.

    1. Re:Sony would be out of their minds to enable this by Anonymous Coward · · Score: 0

      Are you honestly suggesting that someone might buy TWO PlayStation 3 systems for $1200?! I guess someone might want to have one for his home and one for his private jet, but that guy could buy a couple of copies per game too.

    2. Re:Sony would be out of their minds to enable this by squiggleslash · · Score: 5, Funny

      Quite. My home has TVs in all four bedrooms and the living room, and quite honestly, the hassle of unplugging the system and all of its cables to move it around is more than a little bit of a PITA (not to mention the issues when different members of the family want to play different games at the same time.)

      That's why when the PS3 comes out, my family intends to buy six (one for outdoors by the pool too). Now, I know that my son and daughter have very different opinions about what makes a great game, as do my wife and I, but there are games that appeal to all of us, and for those games to only work on one of the consoles is going to royally suck. Are we supposed to play it exclusively on the living room console or the pool console? What about late at night? What if some of us want to play the game, and the rest of us want to relax in the living room in peace and quiet?

      In the end, the only solution is going to be to buy multiple copies, and I don't know about you, but I think that's an outrage as it is. It's bad enough that we have to buy seperate copies for use on the PS2-based system we have wired up in the back of both my wife and I's Hummers, for when we're taking the kids out on longer trips. We were thinking of including the Hummers's PS2s as another pair of consoles we were going to upgrade to PS3s when the PS3 comes out, but on hearing this, it sounds like it would be a complete waste of money.

      With gas prices being what they are, the notion we should pay for six (or eight, if we're to include the Hummer PS3s) copies of each game on top of everything else is quite simply asking too much. Where are we supposed to find the money?

      --
      You are not alone. This is not normal. None of this is normal.
    3. Re:Sony would be out of their minds to enable this by grapeape · · Score: 1

      Ok you have a good point there, I guess comparing my console habits, I buy 1 new than after the price drops I usually hunt the pawn shops for a cheap second one.

    4. Re:Sony would be out of their minds to enable this by Anonymous Coward · · Score: 0

      I think you should go ahead and just buy another PS3 in addition to the other 15, just so that you can use it as a coaster. While you're at it, throw one is your yacht! Hell, go ahead, buy another one, and let your kids use it in the bathtub too. You never know when they might want to play the new Killzone while scrubbing their asses. BTW, hairdryers do wonders to the scalp if you use it while you shower. =)

    5. Re:Sony would be out of their minds to enable this by Anonymous Coward · · Score: 0

      That's why when the PS3 comes out, my family intends to buy six

      Are you up for adopting a kid in his mid-30s?

      Jim

    6. Re:Sony would be out of their minds to enable this by tcphll · · Score: 1

      Maybe not upon release, but sometime down the line when the price drops (after Playstation 4 is released) someone might actually pick up an extra console. I guess. Maybe.

    7. Re:Sony would be out of their minds to enable this by swillden · · Score: 1

      My home has TVs in all four bedrooms and the living room

      What, no TVs or PlayStations in the bathrooms?

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    8. Re:Sony would be out of their minds to enable this by kevinadi · · Score: 1

      How can people live with less than a couple million dollars per week? It defies logic, I know. Even a couple million would be a stretch. Three or four is more reasonable. By the way, I heard apartment prices are outrageously cheap these days. Yesterday I just got a ring which costs about as much as an apartment!

    9. Re:Sony would be out of their minds to enable this by Lumpy · · Score: 1

      (or eight, if we're to include the Hummer PS3s) copies of each game on top of everything else is quite simply asking too much. Where are we supposed to find the money?

      Why very simple ol' Chap. you take that fine american Hummer and simply drive over hybrids and small cars on the roadway, get out and take the wallets and purses of the drivers. It's your GOD GIVEN right to do so as an american.

      --
      Do not look at laser with remaining good eye.
    10. Re:Sony would be out of their minds to enable this by DavidTC · · Score: 1

      What you need to do is purchase as many PS3s as members of your family, along with a copy of each game for each member of the family that will wish to play it. Install them all, together with a complicated video and controller switching system, in your basement or wherever your servants are, and merely have them connect the correct one up to the nearest TV whenever you want to play. Having video-game systems and disc libraries dangling everywhere is so upper-middle class.

      And do the same with DVD players and other things, have them on the same switching system. Although I wouldn't try it with music, you probably just want to rip those onto a computer and have a servent be a 'Dee-jay', they have programs designed for queueing up requests. You can install a nice musical system with multiple 'sound zones', like one at your pool and one in you dining area and control it all from one computer, but that's a bit outside the scope of a discussion about video-games. Bill Gates can tell you more.

      With a well-designed system, it shouldn't take up too much of your servant's time, playing a video-game probably will hold someone's interest at least thirty minutes, and movies for an hour and half, and it's just some button pushing when you do switch games. So if you are low on good help who can speak English, he can double as your doorman or lawyer or Congressman.

      As for the Hummers, you can get dedicated satellite links quite reasonably, which would be my first bet, but I'm fairly certain playing video-games over a satellite link would be very annoying, so that's probably not that great an idea. Maybe you should approach Sony and see if they can figure out a solution. I think I own 3% of them if you want a reference.

      It also might be possible to build a sort of robot to switch out discs, they have them for computers tape drives, but, honestly, then you'd need someone to maintain the robot, so you're back to square one, although he wouldn't have to speak English. And you'd have to manually select what you want instead of just pushing the intercom and getting a servant to do it, like my damned iPod that takes me up to a whole minute to search through to find a song while jogging, and trying to get a servent to jog at the exact same pace as you so he can find the song is just a good way to have the headphones yanked off your head. I really must find a wireless headset for this thing.

      And no robot can interpet what movie you mean when you say 'That movie about the robot who gets hit by lightning and comes alive.', whereas servents either will know, or can, I am told, 'Googel it', which is apparently a free way to find things out on the internet, although I'm not sure how it works. But anything that makes a servent's job easier I'm in favor of, it means I can pay them less.

      Oh, and I hope this would be obvious, but please take proper precautions when installing televisions in pools. You'd be amazed how dishonest some pool cleaners can be.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    11. Re:Sony would be out of their minds to enable this by zzyvits · · Score: 1

      "Where are we supposed to find the money?" How about selling a Hummer?

    12. Re:Sony would be out of their minds to enable this by krusader · · Score: 1
      We were thinking of including the Hummers's PS2s as another pair of consoles we were going to upgrade to PS3s when the PS3 comes out, but on hearing this, it sounds like it would be a complete waste of money.
      Yeah and it wasn't wasteful to buy the other six... Maybe you could find the money to buy 6 copies of each game if you drove a car with a fuel efficiency in the double digits!
  9. Now THAT is forward thinking. by BluePariah · · Score: 0, Redundant

    What happens when your console explodes? You have to rebuy all of your games? Not only will this pissoff Gamefly and the like, but I can't imagine developers would be too happy about it. It's like parking your brand new car in the garage at home and then only being able to park it there for ever and ever. Even if your house falls over and your garage burns down. Now all they need is consoles that only let their owners play on them... Thumbprint please. Thank you, Billy, you may play now. How many feet does Sony have to shoot itself in?

    1. Re:Now THAT is forward thinking. by Random+Destruction · · Score: 1

      I believe your car analogy was a bit forced, wouldn't you agree?

      Despite what many believe, car analogies don't always make things clearer.

      --
      :x
    2. Re:Now THAT is forward thinking. by Anonymous Coward · · Score: 0
      How many feet does Sony have to shoot itself in?

      They already blew through their originals, but they have since found a prosthetics supplier.

    3. Re:Now THAT is forward thinking. by Tim+Browse · · Score: 1

      Despite what many believe, car analogies don't always make things clearer.

      That depends on who's in the driving seat.

  10. LA Times apparently unfamiliar with copyright law by ChaosDiscord · · Score: 5, Informative
    Apparently Dawn C. Chmielewski of the L.A. Times had some sort of seizure causing her to type the following insanity:
    Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. That's why it violates copyright laws for people to sell copies of their music collection.

    No. Absolutely wrong.

    When you buy a copyright protected item, you own that particular thing. You need zero license to make standard use of that particular thing you purchased. Thus, the lack of EULAs on console games, works on DVDs, music on CDs, novels, and even the L.A. Times itself. The reason it's illegal to make and distribute copies isn't that you somehow agreed to some license. The reason is that copyright specifically denies you that right.

  11. Scraping The Bottom Of The FUD Barrel by Anonymous Coward · · Score: 0, Informative

    There are about four more months until the PS3 hits the shelves and Zonk Microsoft's prime FUDster is running out of material.

    The $499 PS3:

    1080p BluRay movies over component
    BluRay Live support - additional dynamic content updates and information for movies
    DNLA compliance - http://www.dlna.org/home/
    1080p Games over component
    Free online play for all non-MMORPG titles - confirmed over and over again by Sony
    Full backwards compatibility for all PS1 titles
    Full backwards compatiblity for all PS2 titles - PS2 chips included in the PS3
    Linux
    Online movie and music store
    Webbrowsing and other desktop apps
    Tilt controller
    Every single developer that supported the PS2 onboard with their games for the PS3
    All parts of the system except the HDMI port are upgradeable
    Harddrive upgradeable with stadard store bought drives
    All PS3 games are going to be region free.

    For 100 dollars more you get:

    60 gig harddrive
    WiFi
    HDMI

    The anti-PS3 FUD isn't even fun anymore. It has become boring.

    1. Re:Scraping The Bottom Of The FUD Barrel by BlackCobra43 · · Score: 0, Troll

      The $ony guerilla marketing is gettingm ighty old too. Who the hell cares about these features, they are announced and not open to speculation or debate. Possibilities like TFA are.

      --
      I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
    2. Re:Scraping The Bottom Of The FUD Barrel by Anonymous Coward · · Score: 0

      A lot of the points in your list are speculation and rumors. There is some FUD against the PS3, but you need something stronger than rumors to fight it.

      Oh, and 1080p over component is impossible.

    3. Re:Scraping The Bottom Of The FUD Barrel by Anonymous Coward · · Score: 0

      Every single developer that supported the PS2 onboard with their games for the PS3

      What about SNK?

      Where's Metal Slug going to be?

      Oh yeah, that's right ... Sony said they didn't want 2D games on the PS3 thus eliminating 1/4 of PS2 game developers ...

      1080p BluRay movies over component

      Until content providers decide to plug the analogue hole, which will happen soon after Blu-Ray movies are ripped and released online (say, sometime in 2007 some companies will switch to HDMI only).

      Free online play for all non-MMORPG titles - confirmed over and over again by Sony

      Link please ...

      Online movie and music store

      Will this be DRM free? Will I be able to play them on my iPod? Will I be able to burn them to a CD? Oh what, these are foolish questions, the answer is no ...

      Webbrowsing and other desktop apps

      Its called a PC ('PeeCee') and I have one, as do you ... that is I don't care

      Tilt controller

      Correction Crappy Tilt controller

  12. hm by joe+155 · · Score: 2, Insightful

    I don't get why the bothered patenting this, they will not, and could not, use it. People would leave the company and it would die instantly. going round to a mates house "oh, I got this ace game, but my PS3 is too big to carry with me and it won't play on yours... but we can look at the box". Not only that second hand games are a great source of revenue (despite what some people think). Over the last 2 days I've traded in about 6 games and bought two new ones, one itself was second hand (metriod DS) the other was new (new mario DS). So nintendo has really won because they get a sale they otherwise wouldn't have had and when I eventually trade in metriod/mario I might buy another new game... the market keeps going. They might not make as much money because people aren't always buying from them, but for me, if I didn't do that they wouldn't have got anything. Besides, I'm now going to buy a Ninty Wifi adapter for my DS so I can play online (even though it doesn't work on linux) so they will get even more money.

    --
    *''I can't believe it's not a hyperlink.''
    1. Re:hm by Akaihiryuu · · Score: 1

      An alternative is to just use any normal wireless router. The DS uses standard 802.11b for its online stuff. You don't have to use the proprietary wi-fi USB adapter, the DS can also connect with any standard 802.11b/g access point.

    2. Re:hm by computertheque · · Score: 1

      Second hand games are not a source of revenue for game publishers. They create a cycle of profit for the resale shops though. Publishers only see revenue from the purchase of a brand new, unopened game. If it's used, 100% of that purchase goes to the resale shop. The only upside for publishers and development houses is that resale shops do provide a great system for game awareness, but this is a backhanded compliment in that they are not making any money from each new person that buys the single copy of a game that's been traded in by 15 different people.

    3. Re:hm by Danga · · Score: 1

      Second hand games are not a source of revenue for game publishers.

      Second hand games are not a direct source of revenue for game publishers which is obvious so I wonder why you even mentioned it. Look at what the poster mentioned:

      "Over the last 2 days I've traded in about 6 games and bought two new ones...So nintendo has really won because they get a sale they otherwise wouldn't have had and when I eventually trade in metriod/mario I might buy another new game"

      So basically a lot of times when people trade in old games they use the money to buy brand new games which they could not have afforded otherwise. Now the game companies will argue that they deserve a total of 8 sales if the 6 traded in games ended up being bought but in the long run I don't think the used game market really hurts the companies, they still make a lot of money and not allowing the resale of games you are bored of playing would be downright wrong.

      The only upside for publishers and development houses is that resale shops do provide a great system for game awareness, but this is a backhanded compliment in that they are not making any money from each new person that buys the single copy of a game that's been traded in by 15 different people.

      I do not know so I must ask do you believe game manufacturers deserve to make money from each new person that buys the single copy of a game that is traded in? Replace "publishers and development houses" with car manufacturers and "resale shops" with used car lots: the used car market hurts car manufacturers since they only make money off the first sale.

      People can argue "well one is a license vs. a physical object" and while this is true as long as the game sold is the original disc then in my eyes selling it transfers the already existing license to the new disc owner, so no new license is created or taken away, the ownership of the license just changes.

      The used game market is not an unfair market and the only fair thing I can see companies doing about it is just not providing support to anyone but the original purchaser, I do think that would be fair.

      Now an interesting concept is if in the future when internet access truly does exist EVERYWHERE (and is fast enough everywhere) could game companies start only distributing software via the internet using some type of authentication? Using this model would definately kill the used game market since no physical disc exists and they finally would have the power to control the licenses since it could be tied to an account (which I would desire to be able to be tied to more than a single console). It wouldn't stop "piracy" but that is not the topic at hand. If they lowered the prices of the games (since they would not have to pay for the manufacturing/distribution of the discs anymore) I think I would prefer this method as long as there was some guarantee that the servers for the games would be around for quite awhile (I know, very risky since who can trust big companies?). If it was setup the right way the reason I would prefer it is because it would be nice to have access to all "my games" without having to lug discs around wherever I go and I would also like not having to worry about losing/damaging the game discs or stolen game discs. It would also be nice to have instant access to any game I wanted especially when a highly popular game is released and I wouldn't have to pre-order it and then wait in a long line at the store to pick up my copy. Just a random thought.

      --
      Hey, there is only one Return and it's not of the King, it's of the Jedi.
    4. Re:hm by TiggsPanther · · Score: 1
      going round to a mates house "oh, I got this ace game, but my PS3 is too big to carry with me and it won't play on yours... but we can look at the box".

      This is going to be one of the major reason why no (sane...) games company would dare implement something like this. Console games are effectively portable as the only part that's the game itself is the media - whatever it is. If you have the same console as a mate, and you want to show them a enw game you bought (or vice-vera), it doesn't matter who visits who. Unlike a PC game (or a game on a different platfrm) where the person with the game can't do the travelling, unless they lug all their kit with them.

      Also take one other possibility. Students.
      You go off to college/uni/whatever. One of your flatmates has the same console as you. Bingo! You can play games without needing to bring the console itself.

      Or replacing a broken console.

      Etc. etc. etc.
      There are so many reason why companies have to realise that actually implementing this (outside of development or review copies) would be the kiss of death for their game system.

      Of course, decisions like this are often made despite them being really dumb.
      (not exactly part of the point I'm trying to make, but if I don't point out that I do know/accept this then someone will be "helpful" and do it for me)

      --
      Tiggs
      "120 chars should be enough for everyone..."
    5. Re:hm by Gingernads · · Score: 1

      Second-hand games may not directly send any cash in the developers/producers direction, but they do allow the easier purchase of the next big thing for some people.
      Hand ups everyone who traded PS1 stuff towards a PS2? OK, now those who are going to trade PS2 stuff towards a PS3? Assuming for one minute that this isn't just background noise, how do you think those people with their hands up are going to subsidise their upgrade from PS3 to PS4?

      --
      Your optimism strikes me like junkmail addressed to the dead.
    6. Re:hm by computertheque · · Score: 1

      This of course benefits the consumer in a great way, and in turn allows for a method of keeping current with software and hardware, but it cannot be ignored that most of that revenue is being channeled away from the creator of those products.

  13. Could this be bypassed? by Elros · · Score: 3, Interesting

    Would some sort of hack to bypass the check/overwrite be possible. I realize that we have no example to work on, but I highly suspect that if Sony were to put this in a console, it would get bypassed in no time.

    1. Re:Could this be bypassed? by MrSquirrel · · Score: 1

      It would completely depend on how they implemented it. There is pretty much NOTHING that can't be bypassed/spoofed/hacked... it's just a matter of how long it takes and how much it costs to do it.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing.
    2. Re:Could this be bypassed? by The+MAZZTer · · Score: 1

      Until console makers start vacuum sealing their consoles and making circuit boards out of special materials that vaporize when exposed to nitrogen, OF COURSE it can be bypassed.

    3. Re:Could this be bypassed? by tinkerghost · · Score: 1

      Vacuum/Helium boxes to work in solve that problem - I recommend Helium, vacuum gloves are a pain to work with. Takes about 1 sheet of plexiglass, $10 of fittings and a $20 baloon canister of helium.

    4. Re:Could this be bypassed? by Anonymous Coward · · Score: 0

      I can hear a Sony exec screaming at the tech department for not thinking of this earlier.

    5. Re:Could this be bypassed? by petermgreen · · Score: 1

      last i checked balloon gas was a helium/air mixture for both safety (people are going to inhale the contents of baloons to change thier voices pitch, you really don't wan't doing so to be suicidal) and cost (helium is expensive) reasons.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  14. Wii is not so great either by Wesley+Felter · · Score: 1

    Isn't the virtual console a big part of Wii? And aren't virtual console games downloaded instead of bought on disc? And do you think there's any chance of buying, selling, or renting used virtual console games?

    1. Re:Wii is not so great either by another_fanboy · · Score: 1

      If the games can be downloaded for free or extremely cheap, is there a need to burn them?

    2. Re:Wii is not so great either by Anonymous Coward · · Score: 1, Insightful

      That's no different than the XBox Live Arcade.

      And, more importantly, the Wii's form factor is TINY, so it's pretty easy to move to, say, a friend's house to play one of the downloaded games.

    3. Re:Wii is not so great either by mrchaotica · · Score: 1

      There's a big difference between "free" and "cheap." If it's free, no -- I can just download it again. If it's cheap, however, I'd be upset about having to re-buy it regardless of the cost -- it's the principle of the thing!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    4. Re:Wii is not so great either by another_fanboy · · Score: 0, Offtopic

      Just curious: has Nintendo announced a price yet, or are they still holding off?

    5. Re:Wii is not so great either by Dare+nMc · · Score: 1

      also their are game cheat code add-ons already. someone will figure out a way to pack the signature for a 1000 different games, load one cd once, then you could play all old games without activation.
      I would hope this wouldn't fall under dmca, since it is not breaking any copy protection.

  15. Odd idea, customer-wise... by compilator · · Score: 1

    What if my playstation burst in flames... and I need to get a new one?
    Will I need to buy new discs for every games I own?

    And what about bringing my games along with me at a friend's place, for a gaming evening on his machine?

    "Fair use" anyone?

    1. Re:Odd idea, customer-wise... by Anonymous Coward · · Score: 0

      >What if my playstation burst in flames... and I need to get a new one?

      Yes.

      >Will I need to buy new discs for every games I own?

      Yes.

      >And what about bringing my games along with me at a friend's place, for a gaming evening on his machine?

      Our research shows that gamers don't leave their parent's basements, so your question is irrational and stupid.

      >"Fair use" anyone?

      If by 'fair use', you mean our right to use our customers to make loads of cash, sure.

      Thanks for your support,
      Sony USA

    2. Re:Odd idea, customer-wise... by Anonymous Coward · · Score: 0

      I think "fair use" only protects those sorts of acts from being illegal. If Sony can find a way to stop you, it isn't illegal for them to use it to prevent you from acting on your "fair use," but if you can figure out a way to get around their stuff to play it at your friend's house you won't be breaking the law.

      By the way, I have no idea what I'm talking about.

  16. Hmm.... by another_fanboy · · Score: 2

    $600 for the PS3 and $70 per game, and now when my system dies in a year I have to buy it all again?

  17. That's very incorrect by cpt+kangarooski · · Score: 5, Informative

    The article is incorrect.

    In ordinary transactions, when you buy a copy of a copyrighted work, you buy it outright, you do not license it. Software is the only area in which licenses in
    such transactions are really known. Even there, there is lively debate in the legal community as to whether or not the licenses are actually in effect. Cases
    have gone both ways on the software issue.

    Remember, a license is either implied or express, and if express, either oral or written. In these kinds of transactions, they'd pretty much have to be express
    and written. They would resemble software EULAs in their content, length, and visibility. I have a lot of DVDs and a lot of CDs. I've never seen licenses in any
    of them. Note that a (typically exaggerated or inaccurate) statement of law such as 'public performance is prohibited' (see 17 USC 106 for the law that says so)
    is not a license. If you download music in some lawful fashion -- from iTunes, for example -- then you're likely doing so pursuant to a license agreement that
    would've been quite prominent. This is necessary since downloading is reproduction, and would otherwise infringe. Implied licenses exist for works that are put
    up on web sites authorizedly.

    I also would point out that the article is wrong when it says that it's illegal to sell used music. It is perfectly legal and quite commonplace. Caselaw and 17
    USC 109 make it noninfringing to do so.

    Frankly, if this is the caliber of their reporting on these issues, I wouldn't bother wrapping fish with their paper.

    --
    -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    1. Re:That's very incorrect by plague3106 · · Score: 3, Insightful

      I also would point out that the article is wrong when it says that it's illegal to sell used music. It is perfectly legal and quite commonplace. Caselaw and 17
      USC 109 make it noninfringing to do so.


      FWIW, she said selling COPIES of your music collection is illegal.

    2. Re:That's very incorrect by VanillaBabies · · Score: 1

      As would be selling copies of books and movies. However, the rest of the quote implies that it would be illegal to sell originals due to the supposed license associated with those products, of which there is thankfully none. The article was either poorly researched or poorly written.

    3. Re:That's very incorrect by dubious_1 · · Score: 2, Informative

      Even if one assumes that there is a license to use associated with the item, you would then need to assume that the license was non-transferable.
      My understanding of the Fair Use issue is that it should be legal for me to make a copy of a work that I have purchased to serve as a backup in case the original is damaged, but if I sell the original, I no longer have a right to keep or use the "backup" copy.
      This seems to pass the reasonable expectation test; and even more importantly to me, it passes the morality test (you know, the one that tells you that you are full of shit when you say that downloading music that you have not paid for in any form is perfectly acceptable). While I own (have paid for) a version of something, I should be able to make copies of it ( and in general use the copies as long as only one copy is in use at any time, this in fact used to be a common license for many software applications that recognized that I would want to run the same program at home and in my office, and as long as I was not running it in both places simultaneously it was permitted).

    4. Re:That's very incorrect by truedfx · · Score: 1
      (you know, the one that tells you that you are full of shit when you say that downloading music that you have not paid for in any form is perfectly acceptable)

      You are full of shit. There is nothing wrong with downloading music without paying for it. There may be something wrong with downloading music without the copyright holder's permission, but that is often enough unrelated that you can't reasonably ignore it. It's both possible to download music for free with the copyright holder's permission, and to pay to download music without the copyright holder's permission.

      (Note: "copyright holder's permission" includes any Fair Use actions; as I see it, the author/s implicitly permitted this by relying on copyright laws.)

    5. Re:That's very incorrect by Chris+Burke · · Score: 1

      Frankly, if this is the caliber of their reporting on these issues, I wouldn't bother wrapping fish with their paper.

      Same here. There's nothing worse than a dead fish with an innacurate impression of copyright law.

      --

      The enemies of Democracy are
    6. Re:That's very incorrect by cpt+kangarooski · · Score: 1

      Yes, I know what she said.

      But remember that all copies, even the ones created by the copyright holder, and even the original one, are copies. A copy in copyright parlance is just a tangible object in which a copyrighted work is fixed.

      If the article had said that it was illegal to make your own copies of works and to sell those, then that would've been generally correct. But it is perfectly legal to sell copies made by the copyright holder. Since they're all considered copies, the article was wrong.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    7. Re:That's very incorrect by cpt+kangarooski · · Score: 1

      My understanding of the Fair Use issue is that it should be legal for me to make a copy of a work that I have purchased to serve as a backup in case the original is damaged

      Maybe so, but I wouldn't rely on it. Remember that there is no use that is always a fair use. It always depends on the circumstances involved. What is a fair use for Alice might not be for Bob.

      but if I sell the original, I no longer have a right to keep or use the "backup" copy.

      Of course, if you meet the requirements of 17 USC 1008 (n.b. that people almost always misread it on first glance because they don't read the definitions in section 1001), then you can make copies of certain works, in certain ways, and you get to keep them even if you get rid of the original. In fact, even if you never had the original, save for the purpose of making another copy.

      and even more importantly to me, it passes the morality test (you know, the one that tells you that you are full of shit when you say that downloading music that you have not paid for in any form is perfectly acceptable).

      Meh. Copyright law is fundamentally utilitarian and amoral. To the extent that there are morals, I'd say that they always are on the side of making and distributing copies. It's good to gain and use knowledge and to make copies of it and spread that knowledge about. It's not good to lock it up or charge for it. We might allow such locking up for utilitarian reasons, but not for any moral reason.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    8. Re:That's very incorrect by Stripe7 · · Score: 1

      Are they required by law to replace our copy if it is damaged or destroyed when we can prove ownership? Their DRM prevents us from making backups of what we legally purchased, are they bound by law to replace damaged DVD's etc. that are copy protected. Lets say I buy a $2000 piece of software. It is registered and my place of work burns down. The software company should replace the media and documentation for the software since I have a license for its use. Do they charge me $2000 to replace it or just the cost of the media and documentation plus shipping? If they are legally bound to replace it, charging only for the costs of the media, documentation plus shipping, does the same apply to a $70 piece of software with DRM preventing backups?

    9. Re:That's very incorrect by Anonymous Coward · · Score: 0

      Their DRM prevents us from making backups of what we legally purchased [...]

      DRM is irrelevant. Plain old non-DMCA copyright prevents you from making backups except in very, very specific circumstances.

    10. Re:That's very incorrect by cpt+kangarooski · · Score: 1

      Are they required by law to replace our copy if it is damaged or destroyed when we can prove ownership?

      Generally, no. Really, why would they be? If I break a comb, the drugstore doesn't owe me a new one unless they decided to have some sort of generous guarantee. Copies are basically the same as far as this goes.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    11. Re:That's very incorrect by plague3106 · · Score: 1

      Sounds like you're being purposefully obtuse. It was pretty clear that the author meant the copies of your own copies, not the originals, since only the copyright owner would have that.

    12. Re:That's very incorrect by cpt+kangarooski · · Score: 1

      What the author said was copies. If it was the copies you made from copies made under the authorization of the copyright holder (regardless of whether they're the original master copies or the copies sold at the record store), then you likely couldn't sell them. If they were authorized copies (see above) then you can.

      All the author would've had to do was to say 'the copies you made' and I'd find that part of the article to be largely correct.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    13. Re:That's very incorrect by plague3106 · · Score: 1

      What the author said was copies. If it was the copies you made from copies made under the authorization of the copyright holder (regardless of whether they're the original master copies or the copies sold at the record store), then you likely couldn't sell them. If they were authorized copies (see above) then you can.

      And for your (the average person) personal music collection, you won't have such permissions. So your point about having permission is moot.

      All the author would've had to do was to say 'the copies you made' and I'd find that part of the article to be largely correct.

      I think the part about copying your personal music collection is larger correct, because the author correctly assumes that most people reading the story have RIAA music, and none of them have permissions to copy. Why throw in that they could if the copyright holder gave them permission, when its clear she's talking about a situtation where the copyright holder certainly hasn't given permission?

    14. Re:That's very incorrect by cpt+kangarooski · · Score: 1

      Sure, people don't get permission to copy CDs containing copyrighted works merely because they bought the CDs. But remember that the article was talking about selling copies. We just got kind of sidetracked into discussing making copies. The law permits you to sell CDs, provided that they were made lawfully (e.g. by the copyright holder). The article states the contrary. That was what I was objecting to.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  18. Umm... did they change the OTHER law to that too? by Opportunist · · Score: 1

    When I buy a game, I buy a license to use that game. This license allows me to access the content using one of the defined accessing devices (i.e. game consoles).

    Does the license dictate that I can only access it using a single specific console? Can the license dictate it? If it does not, am I entitled to getting additional media (since, quite obviously, it does not play on any access devices save a single one)?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  19. Exactly by sRev · · Score: 3, Insightful

    Right. If I'm buying this license, I feel I should be entitled to my purchase for the duration of my life. I had my car broken into twice in 6 months, losing tons of CDs. I should be able, as a licensee, to receive a replacement copy of all those CDs.

    1. Re:Exactly by LiquidCoooled · · Score: 3, Insightful

      I had my car broken into twice in 6 months, losing tons of CDs. I should be able, as a licensee, to receive a replacement copy of all those CDs.

      Try it.
      Dig out your receipts, get the police crime reference and contact the publishers/RIAA.
      It might cost you a small amount, but technically you should be able to do it.

      In the world of software, usually you can get replacement media for a restocking and admin fee.
      Even in the world of games, you can do this.

      If they won't do it with all this clear evidence then you will come away with proof that you own the data and it was not a license in the first place.

      --
      liqbase :: faster than paper
    2. Re:Exactly by Anonymous Coward · · Score: 0

      I don't think they're under any obligation to furnish you with replacement media. You do still own the license though, so you could then probably download a copy off the net somewhere or copy a friend's cd and you shouldn't be penalized.

    3. Re:Exactly by twistedsymphony · · Score: 1

      It's true I've had luck getting damaged DVDs replaced in the past (hard to find Animes no less).

      I imagine if Sony's Anti-Used game methods really took off thought the content wouldn't be locked to your console but a profile, much like an Xbox Live Gamertag that you could migrate to a new console and take all your "licenses" with you.

    4. Re:Exactly by Waffle+Iron · · Score: 1
      Right. If I'm buying this license, I feel I should be entitled to my purchase for the duration of my life. I had my car broken into twice in 6 months, losing tons of CDs. I should be able, as a licensee, to receive a replacement copy of all those CDs.

      Your analogy is inaccurate. This is more like the publisher rigging your CDs to self destruct if your car is broken into, even if the CDs were actually kept in your house at all times. If they were to implement this scheme, they would be going out of their way to break the media that you bought. That's a lot different than the media just wearing out or or getting lost; it would be intentionally destroying perfectly good media that you still own just because one player broke down.

      I *do* feel entitled to purchase goods that aren't booby trapped. You may not, but I guess you're entitled to be a sucker if you want.

    5. Re:Exactly by epee1221 · · Score: 1

      If they were to implement this scheme, they would be going out of their way to break the media that you bought.
      The issue at hand, though, is whether he bought the media or a license. If he bought the media, then the seller is obviously under no obligation to replace it. However, that doesn't answer the question of how to handle it as a license. If he bought a license, not media, then the seller (or rather licensor) should still be obliged to let him listen to the content on the media. Of course, how they do it is up to them. Of course, this is only my interpretation, and IANAL.

      --
      "The use-mention distinction" is not "enforced here."
    6. Re:Exactly by StillAnonymous · · Score: 1

      Big ticket software is sorta like this. You can download it for free, they'll send you media kits for free or next-to-free. It's the license and associated keys that'll cost you money.

      I'm talking about stuff that costs in the tens to hundreds-of-thousands of dollars to buy (or license, or whatever..)

    7. Re:Exactly by The_Mr_Flibble · · Score: 1

      Yes brilliant idea however they are probably onto this already

      the fee will be $30 a disc.

  20. Re:LA Times apparently unfamiliar with copyright l by poot_rootbeer · · Score: 4, Funny

    When you buy a copyright protected item, you own that particular thing.

    That particular instance of that thing, yes. If you buy a copy of a book, you own that paper and ink and binding glue.

    You need zero license to make standard use of that particular thing you purchased.

    You need zero license to make NON-standard use of that thing either, as long as that use is legal. You can run your brand new copy of "The Da Vinci Code" through a crosscut shredder and use it as confetti, if you like. In fact, I recommend this.

    The only things you CAN'T do by law with a purchased copy of a copyrighted work are those actions expressly forbidden by the copyright law.

  21. $500 by SuperKendall · · Score: 1

    Like many anti-sony people, you make the common mistake of thinking the base console price is $600 when in fact it is $500. That's already a lot of money, why inflate the figure arbitrarily? It just makes people suspect the rest of whatever you are talking about is similarily inaccurate or ill-considered. Basically the $600 is a "fanboy flag" that marks you as being anti-Sony out of the gate.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:$500 by posterlogo · · Score: 1

      You are technically right. However, most fanboys or unfanboys really consider the pricing of the new consoles to be Xbox360 = $400, PS3 = $600, Wii = $200-300? Most people don't give a damn about the base configuration, so come on, no one is making a mistake with intent to deceive. Whether you like XBox or PS3, let's compare their flagship offerings, $400 vs $600. I will continue to think of the consoles at that price range. Go ahead and flag me however you want, those are the most accurate and reasonable prices to consider.

    2. Re:$500 by Anonymous Coward · · Score: 0

      Well, no, but that's entirely different. The $300 XBox 360 is missing serious features such as XBox backwards compatibility, and out of the box the $300 XBox 360 cannot even save a game. The $500 PS3 on the other hand has all features one uses to run games, and the only important difference between it and the $600 PS3 is that the $500 PS3 lacks proper support for certain of the highest-end TVs.

      Dropping HDMI support in the low-end model is a truly boneheaded thing to do to customers, but it doesn't actually leave the system crippled as the XBox 360's $300 model is.

      The biggest mistake Sony made in unveiling a two-teired pricing scheme is that people are naturally comparing their high-end model to Microsoft's high-end model, even though the tiering systems are entirely different between the two consoles; Microsoft's low-end model is a broken version of the XBox, Sony's high-end model is a version with frills. But the two are not fundamentally comparible, and we don't have to play along with Sony's market positioning errors unless we're just looking for reasons to make Sony look bad.

  22. Re:LA Times apparently unfamiliar with copyright l by tinkerghost · · Score: 3, Funny

    And the right of first sale has been upheld repeatedly to grant you the right to sell your book - although converting it to confeti might make it a derivative work in which case it's not legal.... Unless it's a parody of the work at that point...
    My brain hurts now ... I'll go kill some pixels before they start liscencing the images so I can only view them once....

  23. Microsoft needs to license this... by Icepole4 · · Score: 1

    First of all, no way Sony is going to implement this so let's get over that now. They had the tech before the PS2 and PSP, if they were going to do it they would have done it. Besides it would be suicide for the PS3. It would seem Microsoft would be all over Sony to license this tech with rampant piracy of their software, OS, etc. Heck I don't think anybody I knew in college had an "authentic" copy of Microsoft Office. We got our hands on the disc and just copied it or passed it around to whoever needed it. This tech would have definitely put an end to that.

    1. Re:Microsoft needs to license this... by LWATCDR · · Score: 1

      "First of all, no way Sony is going to implement this so let's get over that now." The why did the patent it?
      "It would seem Microsoft would be all over Sony to license this tech with rampant piracy of their software, OS, etc."
      Not really. Microsoft had very little interest in preventing piracy of Windows. They wanted to be the standard. They want every new computer to come with a copy of windows on it. The more people that copy it the better in many ways. Microsoft didn't care that you and your friends copied Office. The want you to know it so when you go to work for a company that is what you and everybody else want to use. Your company will pay the big bucks for 5000 seats of Office because Microsoft would come after them.
      Also PCs are not like consoles. There hardware is very open and it would be extremely difficult to create a workable copy protection system... Many have tried and failed.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    2. Re:Microsoft needs to license this... by ZiakII · · Score: 1

      Heck I don't think anybody I knew in college had an "authentic" copy of Microsoft Office.

      Chances are you have a copy, I am willing to bet your college pays for a MSDN Academic Alliance.

    3. Re:Microsoft needs to license this... by |<amikaze · · Score: 1


      Our MSDN-AA doesn't cover Office. YMMV.

    4. Re:Microsoft needs to license this... by Anonymous Coward · · Score: 0

      Remember dongles? Ugh. It could really come back to that.

    5. Re:Microsoft needs to license this... by LWATCDR · · Score: 1

      Remeber them? They are still common for vertical market software.
      Hasp is still around.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    6. Re:Microsoft needs to license this... by liswinz · · Score: 1

      I just found out that Dell is essentially doing this with some of its bundled software. My sister's copy of Nero claims to only work on the computer with which it was originally bundled. I assume it would be pretty easy to work around, but it's still annoying that they do it.

  24. Good for reducing prices by Nom+du+Keyboard · · Score: 1
    This should serve as a method to reduce prices. It has got to bring them down in two different ways:

    1: Because more games will be sold due to the inability to share games with your friends, and the ending of the Used Game market, game manufacturers and sellers can reduce prices and still make the same profits. In addition, the lower prices will further increase sales as they induce people to try games they would not have purchased before due to the lower prices. The risk of a bad game experience is reduced when the price is lower.

    2: The prices should be reduced because the value of the game is now correspondingly less. Before a game had residual value after you were done with it. You could sell or trade it for a game you hadn't played yet. With this reduction in value of the new games, they should be priced less because you're getting less.

    Sure, yeah, right -- greedy bastards!

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
    1. Re:Good for reducing prices by Overzeetop · · Score: 2

      Pricing is perceived value and the rate people are willing to pay for an object, not the relative value to an item which no longer exists.

      Have you stopped using gasoline because the price has tripled? Will you get a reduction in cost because the ethanol laced gasoline provides fewer miles-per-gallon due to lower energy density? Of course not. Supply and demand drive prices, not value.

      --
      Is it just my observation, or are there way too many stupid people in the world?
    2. Re:Good for reducing prices by merreborn · · Score: 1

      Have you stopped using gasoline because the price has tripled?

      Why, yes I have. I used to live 60 miles from my place of employment, and averaged $12/day in gas costs. I moved to within 2 miles, and even with long distance holiday travel, I'm averaging $6/day this month. The oil industry priced themselves out of half my consumption.

      Price too high, and demand falls.

      Similary, my family used to frequent "Fresh Choice" restraunts, until they upped their prices and dropped their food quality. Where we once spent over $100 month eating there, now we've not spent a dime there in over 5 years.

      Reduce the quality of your goods while maintaining or raising price, and demand falls

      Making a move like this _without_ reduciing price could very well hurt Sony's sales dramatically. Especially if their competitors don't follow suit.

    3. Re:Good for reducing prices by Overzeetop · · Score: 1

      Making a move like this _without_ reduciing price could very well hurt Sony's sales dramatically. Especially if their competitors don't follow suit.

      And that's the real trick, isn't it - to get everyone on board with the fleecing. Oh, of course it wouldn't be coordinated, just "markets progessing in the natural fashion". Yeah *cough*bullshit*cough*.
      All Sony has to do is make it close to working, and as soon as everyone sees the profit the whole industry will move that way, and Congress will make sure to rubber stamp legislation which makes the sale legal.

      Back to my conjecture about gas - you haven't stopped using it, you haven't converted to other forms of transportation. You certainly have reduced your consumption though (and your realtor(s), if you owned property, are no doubt pleased with your decision). There will be those gamers on the "fringes" who will do the same - buying fewer games. But most will succumb to the lure of the game, and will plunk down the cash. Modern movies are probably a better example than gas. Sure, there are people who don't go anymore, but the numbers say that the general population just forks over more cash to sit through 15 minutes of commercials.

      The worst this could do is make it harder to convert wii/360 folks to the PS, but the fanbois will buy it all anyway. And, as I said, once their model gets established the other players will follow suit. People say that nobody in industry learned from Divx. I think they learned way too much, to be honest. They'll take a little at a time, here and there, until its all gone instead of tyring to take it all at once.

      --
      Is it just my observation, or are there way too many stupid people in the world?
  25. The toilet paper business model by krell · · Score: 1

    White Cloud has all those shiny happy profits, because (sure enough!), you just don't re-use their products. I think Sony is in the wrong business. I know with this news, I'd not consider a Sony console without making sure that there is some sort of reliable backup to keep the media safe from being vandalized in this fashion when it is the console.

    --
    Where were you when the voynix came?
  26. Call for "zonked" flag by SuperKendall · · Score: 4, Insightful

    Slow news week for consoles? WHy not dredge up an older anti-Sony story - no need to worry about it being killed already by Sony previously saying they wouldn't make use of this technique. Bring it up again so that people will THINK they will!

    It's all about the FUD and this is the minimum weekly dose.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Call for "zonked" flag by casualsax3 · · Score: 1

      mod parent up, I'm really getting sick of all of this, and it's really turning me off to /.

    2. Re:Call for "zonked" flag by Anonymous Coward · · Score: 0

      Why the hell would they patent something they have no intention of using? So that someone else can't patent it and, umm, stop them from doing it?

      I, for one, am still upset with Sony. Bash on, Zonk!

    3. Re:Call for "zonked" flag by NeutronCowboy · · Score: 1, Flamebait

      So are you saying that the article is incorrect in its assessment of the potential impact of such a patent? Or are you just unhappy that your favorite system isn't lauded to the sky by all and everyone?

      --
      Those who can, do. Those who can't, sue.
    4. Re:Call for "zonked" flag by Scudsucker · · Score: 1

      Yes, the patent itself is old news, but the press is talking about it again, presumably because of the upcoming launch of the PS3. The patent was on the front page of my paper yesterday morning.

  27. License is irrelevant by jkabbe · · Score: 1

    From the article:
    Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. That's why it violates copyright laws for people to sell copies of their music collection.

    The fact that you're buying a license in many circumstances is irrelevant to the issue of whether copying violates copyright law. A simple analogy should explain it:

    When I buy a book, I am buying the book, not simply a license to read the book. However, because the book is copyrighted, I do not have a right to make copies of the book because the work is copyrighted.

    It's that simple. A license for software (or music or a movie) usually takes away rights you would have had if you had just purchased outright a copy of the software. But the right to make copies is not one of those rights, because you never had that right anyway.

    1. Re:License is irrelevant by Ingolfke · · Score: 1

      A sane voice amoungst the insanity... thank you! Thank you!

  28. Why This is an Issue by Nom+du+Keyboard · · Score: 2, Insightful

    Why this is an issue at all is because Sony simply isn't trusted any more by just about everybody! We don't believe what they say they'll do, that they'll keep any promises that don't have their feet held to the fire, or that they won't try to screw us out of every list dime (pence, lira, yen, won...) in our pockets. That's why this is an issue despite any and everything Sony says to the contrary.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
    1. Re:Why This is an Issue by Kimos · · Score: 1

      Sony simply isn't trusted any more by just about everybody!

      That's narrow minded and inaccurate. Nobody who reads Slashdot or Digg trusts Sony anymore. But walk into your local gaming store and as the sales guy/girl if there's any problem with Sony. Do the same for a music store and an electronics retailer.

      Contrary to the slew of articles you see online, this kind of thing gets very little mainstream media coverage. The coverage it does get doesn't compare to Sony/Playstation ads and strong foothold in the consumer electronics and media business.

    2. Re:Why This is an Issue by thatguywhoiam · · Score: 1
      Why this is an issue at all is because Sony simply isn't trusted any more by just about everybody!

      Dude, get off the computer and walk outside. Ask 10 random people to simply name a "good brand of TV". What do you think they're gonna say?

      I know we're pissed off because PS3 is expensive and I got rootkitted and they nerfed my wookie, but most people don't know about any of that.

      --
      If Jesus wants me it knows where to find me.
  29. Other reasons? by tenton · · Score: 2, Insightful

    So, nobody thinks that this might be used for developmental purposes or beta testing? Perhaps for developmental systems (and software for a dev machine) or for beta testing? That's always been my first guess on what the purpose of this was.

  30. An Incorrect Clause in the original post. by CherniyVolk · · Score: 2, Informative


    That's why it violates copyright laws for people to sell copies of their music collection.

    This is inherently not true. Otherwise, garage sales, individual sales and even medium sized business sales would be illegal. Pawn shops, and record shops who, I garuntee do not pay royalties to noone on resale of digital content (whether it be a game medium or CD/DVD). For the price they buy it from the customers, it's often more expensive to download the CD (even on 'illegal' networks) than the return on selling one to a pawn shop (you might get a 0.25 cents from a pawn shop).

    There is nothing illegal about me selling my Metallica Master of Puppets CD to a friend; in contrast, there's nothing illegal about me giving it to him either. There's nothing illegal about me buying a CD, and throwing it in the trash (to imply that the whole idea of 'you only get a license' is BS, becuase you OWN a physical peace of merchandise. In contrast, when you finance a car, the bank OWNs the car, and they have legal right to REPOSESS the car in the case of non-payment. Record companies have NO right to reposess a CD from any individual who has purchased one, so ownership of that property is more than just a license grant.)

    1. Re:An Incorrect Clause in the original post. by Anonymous Coward · · Score: 0

      You missed the word "copies" in that sentence.

    2. Re:An Incorrect Clause in the original post. by AriaStar · · Score: 1

      OP said to sell copies, not the original disks.

    3. Re:An Incorrect Clause in the original post. by Anonymous Coward · · Score: 0

      You aren't the first person I've seen making the same mistake. Ignored it before ... When the original article said "That's why it violates copyright laws for people to sell copies of their music collection.", it was perhaps phrased very badly. But it is technically correct. It is indeed a violation of copyright law to sell a copy of your music collection - you're perfectly allowed to sell the collection itself. You're just not allowed to make copies of it and then sell them.

  31. WTF ! LA Times forgot about First sale doctrine !! by Anonymous Coward · · Score: 0

    ARGH

    http://en.wikipedia.org/wiki/First-sale_doctrine

    Sorry for posting as AC, just needed to shoot this in, before too many folks forgot about this.

  32. Re:LA Times apparently unfamiliar with copyright l by Tim+C · · Score: 1

    That's pretty-much exactly what I thought.

    Until such time as I am required to sign (in ink) something to the effect that I agree not to sell, give or otherwise transfer the item in question to a third party, I can do whatever the hell I want with it, short of making infringing copies.

    The day that that happens, is the day I stop buying copyrighted works and start planning a revolution instead.

  33. DS games have this, of a sort by shadowcabbit · · Score: 1

    The Nintendo Wi-Fi Connect system identifies gamers via Friend Codes. These codes are generated as a function of the game card's unique serial number and the DS's unique serial number (likely the MAC address). If you try to use the same game card in two different DSes, say moving from a regular DS to a DS Lite, you will wind up with a new Friend Code and be unable to use the old one (as a game card cannot be tied to more than one DS at a time).

    It's a similar mechanism with the notable and welcome difference that buying the game doesn't lock you into the game for all of eternity; conversely, people who want to buy the game aren't screwed if they choose to save a few bucks and line EB's pockets.

    Still, with all the "nothing should impede used games" FUD that Slashdot spreads, I'm surprised that nobody's bitching Nintendo out for minimizing piracy while still ensuring fair use rights.

    The usual disclaimers: I own a DS and not a PSP. I'm OK with DRM that doesn't actively screw me over because nine times out of ten when I buy something without a physical medium, I mean to keep it (and the DRMed things I do buy, I do keep); it's called a compromise, learn it use it love it. I believe game makers have to choose: physical medium or DRM, one or the other, not both. I realize that admitting being a mild Nintendo fanboy doesn't excuse it; but I'm not calling Nintendo out, just the anti-DRM fanboys. Mod me a troll if you want, but I want to know why nobody's raised a fit about the DS weak DRM yet? After all, DRM = always bad, right? Or maybe, just maybe, that whole "compromise" thing might just make sense?

    --
    "Why Subscribe?" Good question...
    1. Re:DS games have this, of a sort by Anonymous Coward · · Score: 0

      sorry, but your info regarding the DS is wrong. under the WI-FI->OPTIONS menu, there is an ability to transfer your wi-fi settings - including your friends code.

      nobody has raised a fit about the DS's DRM because there isn't one.

    2. Re:DS games have this, of a sort by Pichu0102 · · Score: 1

      Exactly. Generally, I believe this is more of a case of Nintendo trying to make sure that a child doesn't get ahold of someone else's friend list, and get sued by the parent for not protecting the child online.
      By letting you transfer your DS WiFi profile to another local DS, it allows for a person to use another DS to go online with the game. But if the game isn't being played on the DS that it's registered to, there's a good chance the game was bought used, and someone else had played it online before. Hence, it deletes the friend codes so that there's little chance the other person will get ahold of the other's friend lists.

  34. But if that's true . . . by edward.virtually@pob · · Score: 1

    "Whatever Sony's plans, the tempest [over the patent] illustrates the changing nature of ownership as millions of people accumulate vast collections of digital entertainment. Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. That's why it violates copyright laws for people to sell copies of their music collection.

    Well, that's what the media monopolies claim you're buying. The courts haven't agreed that this is binding on the buyer, and since even their own ads say "own it on dvd", not "license it on dvd" they might not. If they do find in favor of the media monopolies, you will be unable to sell even your original copies of purchased media because the license will be "non-transferable". The law of First Sale prohibits this kind of crap for standard purchases (which is why they're using this 'license to access' method). But it is/were true, since I'm buying an license to listen/watch it would seem to undercut their legal basis for controlling what carrier I listen/watch it on.

    1. Re:But if that's true . . . by Overzeetop · · Score: 1

      Mark my words, in the next decade first sale will be eliminated for digital goods.

      I almost said "six years if the Republicans keep control of the house, senate, and white house" and then I realized that that would be a blatently political statement which has no real merit. I don't think it matters which major party is in power, first sale is going down either way. 6 years at the inside, 12 years at the outside.

      Oh, and since I've pulled the politics card out: Just in case you didn't know who you were thinking of voting for in 2008, I would highly recommned looking up the record of Mark Warner, a Democrat who recently served at the Governer of Virginia. It has been, perhaps, the best 4 years of governance I've seen. The man is environmentally concious, socially moderate, and fiscally conservative. Not everything he did was saintly - I chafe at the purchasing system he implemented for government contracts - but he plays well with others and had a level head. I can't say that about many other people in the spotlight on either side. I honestly believe that we could end up with "Warner Republicans" like we had "Reagan Democrats" in the 80s, if the middle right would take a good hard look at him.

      --
      Is it just my observation, or are there way too many stupid people in the world?
    2. Re:But if that's true . . . by AriaStar · · Score: 1

      This sounds more like it would be a contract. Contracts are uneforceable on minors....

  35. Re:LA Times apparently unfamiliar with copyright l by jkabbe · · Score: 1

    Until such time as I am required to sign (in ink) something to the effect that I agree not to sell, give or otherwise transfer the item in question to a third party, I can do whatever the hell I want with it, short of making infringing copies.

    That may be true for most things, but it is not true for software that includes an end user license agreement. Remember, you don't need to sign, in ink, to have a binding contract.

  36. Re:Umm... did they change the OTHER law to that to by Overzeetop · · Score: 3, Insightful

    A license can dictate that, but a sale cannot. You didn't buy a licence, for a license is a contract. You picked up a box, put it on the counter (real or virtual) and exchanged money for an object. You can do what you damned well please with it (provided it doesn't violate any other laws).

    The digital realm has offered companies the opportunity to claim that you are only licensing the content, not purchasing a product. That's a legal battle yet to be fought, but given the dollars and players involved, I foresee first sale doctrine being nullified - at least for all digital works - within the next decade.

    --
    Is it just my observation, or are there way too many stupid people in the world?
  37. If MY ps3 breaks... by a_greer2005 · · Score: 1

    I am not only out the what, $1000 console, but also the games worth hundreds or thousands of dollars? This sounds line the grounds for a whale of a law suit, but of cource, that leaves the consumers screwed and a dirtbag^^^^^^^lawyer rich...

  38. A purchase is a purchase, not a lease by Jailbrekr · · Score: 1

    When I buy a music CD, I am buying a physical product, not a lease. I exchange my money for a physical product, and it becomes mine. I also have the right to make a working copy of that particular CD, and resell it as it is a physical product which I legally own.

    There is no lease, so quit trying to propogate that kind of bullshit.

    --
    Feed the need: Digitaladdiction.net
    1. Re:A purchase is a purchase, not a lease by Ingolfke · · Score: 2, Informative

      You are wrong. If you live in the U.S., or are under any sort of international copyright law, you do not have the right to copy content unless the owner of that content gives it to you. I know it's fun to delude yourself into thinking you can, but you can't.

    2. Re:A purchase is a purchase, not a lease by Chris+Burke · · Score: 1

      That's not entirely true. We have the right to make a copy for backup purposes, and to make any incidental copies necessary for the normal usage of the work (so you aren't violating copyright by copying a program from the HD to RAM).

      Now if he meant "make a copy of the CD, and sell that copy (or sell the original and keep the copy)" then that would in fact be illegal... Sentence structure and pronouns don't make it clear what he meant.

      But yes, we do have the right to make copies. We do not have the right to distribute copies/derivatives. That's what copyright prohibits (and a few other things, but that's the most important one).

      --

      The enemies of Democracy are
    3. Re:A purchase is a purchase, not a lease by Jailbrekr · · Score: 2, Informative

      You have no concept of ownership. Cash is exchanged for a physical product, and it legally becomes mine. I can do whatever the heck I want with it, as long as I do not violate copyright. A violation of copyright occurs if I make copies of the digital contents of the physical product which I legally own and try to resell or redistribute them. The content is not a physical product, therefore illegal copying is not legally defined as theft, only copyright infringement.

      Again, there is no lease, and no amount of revisionism will change that.

      --
      Feed the need: Digitaladdiction.net
    4. Re:A purchase is a purchase, not a lease by solitas · · Score: 1

      Actually, I thought it was:

      1) you can make a working-copy of the original, and retain the original to clone a new working-copy if the working-copy is damaged

      2) however many copies you have, only ONE item (copy or original) can be in use at a time

      3) if you sell one you cannot retain the other - they must either be sold together or one must be destroyed (presumably the working-copy; why would someone sell the copy and destroy the original?)

      --
      "It's time to take life by the cans." ~ Bender ("Bendin' in the Wind", ep. 3-13)
    5. Re:A purchase is a purchase, not a lease by Alsee · · Score: 1

      You are wrong. Under US law you do have the right to copy content without permission under a wide variety of conditions.

      Try reading copyright law.

      US Copyright law also explicitly deals with the distiction between ownership of the copyright and ownership of individual copies. When you buy a book or music CD or whatever, you are in legal fact buying ownership of that particular copy. That copy generally comes with no licence at all because you need no license. There is no such thing as a "licence to read" or a "license to listen" or a "license to use". That copy is in fact your property and you have every right to read or listen to or use your own property.

      You have the right to make backup copies - even if the copyright holder says he denies you his permission. You have the right to create VCR tape copies of broadcast TV shows - even if the copyright holder says he denies you his permission.

      Not only can you copy content over the explicit objection of the copyright holder, in some cases you can even copy content and go into business making a profit selling derivative works containing that copied content. If you don't BELIEVE that or don't LIKE that, then go argue with the US Supreme Court.

      You are absolutely wrong about US copyright law when you claim that you have no right to copy content unless the owner of that content gives it to you. There are things that are copyright infringment, and things that are not copyright infringment. There are some things for which you do need permission, and a great many things for which you do not need permission.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    6. Re:A purchase is a purchase, not a lease by Ingolfke · · Score: 1

      Ok, so yes you're right specific clarifications and exemptions have been made to copyright law. But the original posters intent was to say that b/c he owned the physical media it gave him the right to copy that media, and thereby copy the content. That's completely wrong. Phsyical owenrship of a the media that contains content gives you no right to distribute and sell the content on that media.

    7. Re:A purchase is a purchase, not a lease by Alsee · · Score: 1

      I think I see the problem here. You are objecting to where he said:

      I also have the right to make a working copy of that particular CD, and resell it as it is a physical product which I legally own.

      You are reading that as a single item of making copies to sell. I read it, and I think the original poster intended it, as a two element list. That he has the right to (1) "make a working copy of that particular CD", and he has the right to (2) "resell it as it is a physical product which I legally own". Those are each individually correct. You have the right to create backups (the backup normally being the "working copy" and the original stored away), and you have the right to sell a book at a used bookstore or a CD at a used CD store or software at a used game store. The intersection - your objection - is that you cannot sell&keep copies. If you sell the original you must dispose of the backups. I think he simply didn't address that situation.

      His fundamental point was "There is no lease", that buying copyrighted stuff really is the legal purchace of ownership of an individual copy, that no license is needed.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  39. Re:LA Times apparently unfamiliar with copyright l by Random832 · · Score: 1

    Remember, you don't need to sign, in ink, to have a binding contract.

    No, but you do have to gain something. Even if you do sign it in ink, it's not a contract without that.

    --
    We've secretly replaced Slashdot with new Folgers Crystals - let's see if it notices.
  40. The reality is actually different by vlad_petric · · Score: 1

    You buy a license to play the content bound to the medium. When the medium dies ... well tough luck. Even though the current copyright law allows you to make a backup copy, you apparently wave that right when accepting the license...

    --

    The Raven

    1. Re:The reality is actually different by Anonymous Coward · · Score: 0

      waive

    2. Re:The reality is actually different by AnyoneEB · · Score: 1

      What license? I did not sign a license the last time I bought a CD. (Which, admittedly, was a long time ago.) I bought a CD which is protected from copying by copyright law which has explicit exceptions for personal use, which includes format-shifting (although that is not explicitly specified).

      --
      Centralization breaks the internet.
    3. Re:The reality is actually different by rainman_bc · · Score: 1

      What license? I did not sign a license the last time I bought a CD. (Which, admittedly, was a long time ago.)

      Posted here time and time again, US courts have already found that shrink wrap licenses are legally binding. IIRC it was Mortenson v. Timberline Software Corporation, et al...

      IIRC Timberline made a cd that had a database of phone directories or something like that...

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    4. Re:The reality is actually different by damiam · · Score: 2, Insightful
      a) No audio CD I've ever seen has had a shrink-wrap license.

      b) You might want to fix the link in your sig.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
  41. On Not Being Evil by Kozar_The_Malignant · · Score: 4, Funny

    We here at Sony have no plans for being evil or for implementing this technology. We are merely exploring the technology of being evil for academic and esthetic reasons. Do we look like the kind of company that would use technology against our own customers? Don't worry about this. You should only worry about digital rights management if you actually have any digital rights, and you don't.

    --
    Some mornings it's hardly worth chewing through the restraints to get out of bed.
  42. No Way by wolff000 · · Score: 1

    This would never work in the real world. For one thing no console lasts forever. So what happens when your console dies past warranty. You would have to buy all new games. Something no consumer would take. i can see the millions in lawsuits now. Secondly renting does help the game industry as does loaning games to friends. I have rented/borrowed games I would never have bought only to find out I loved the game. I then went and bought the game. Thir its just a dumb idea and no matter how dumb Sony gets I can't see anyone being this stupid. Maybe I'm just too optimistic.

    --
    WTF?
  43. The studios lie in the ads by Jason1729 · · Score: 2, Insightful

    How many times do you see commercials for movies that say "own it on DVD". Of course the average person doesn't realize it's just a license when the ads lie and say you own it.

    1. Re:The studios lie in the ads by AriaStar · · Score: 1

      People do know that they don't own the rights to redistribute the movie or copy it.

    2. Re:The studios lie in the ads by ivan256 · · Score: 1

      You do own the copy, and not a license to it.

      Please, show me where the license is apart from the implied license. When you buy a DVD (or a book, or a CD, or whatever), you own the copy. You do not own the rights to duplicate and redistribute the content, but you own the copy, and claimg so in the ad is not a lie. There is no EULA for DVDs.

    3. Re:The studios lie in the ads by Jason1729 · · Score: 1

      Can you legally play a DVD on linux/OS2/whatever you want in the US? You don't own it.

    4. Re:The studios lie in the ads by Admins+ban+this+twat · · Score: 0

      You are confused. Rights to the DVD decoding algorithims that allow you access to the protection scheme are protected by law. Playback is not illegal, distributing code that allows you to play back a DVD without authorization is.

      --
      what the fuck? admins, ban this twat
  44. Also, now promoted... by SuperKendall · · Score: 0, Offtopic

    I find it really wierd that this story was one of the subitems on the front page but is now a full story! How did that happen?

    I feel the same way as you do, this is out of hand.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  45. Buying a license to use? by FellowConspirator · · Score: 1

    Um, no. When you buy the game, you are purchasing the media with a copy of a copyrighted work. Namely, you are purchasing the right to receive a copy. You are not entering into a license agreement. It's true that copyright law does grant the recipient the license to do whatever they want with it (short of make another copy except for fair uses), but that's the only "license" involved in the transaction (in the US, of course). Everything else is just a figment of the imagination of the vendor. They might tell you that you bought entered into a license agreement, but in practice, there's really no law backing that up (not that it won't stop them from suing you into oblivion).

    The problem with Sony's technology here is that, if implemented, the technology would be tantamount to damaging the media you purchased without any existing legal basis for doing so.

  46. Re:LA Times apparently unfamiliar with copyright l by Gregg+M · · Score: 0
    No. Absolutely wrong. When you buy a copyright protected item, you own that particular thing. You need zero license to make standard use of that particular thing you purchased.

    Thank you for saying this. I hear this bull$#!^ so often on the internet, or even in my own computer user group, it makes me want to scream.

    --
    Linux is only free if your time has no value. Windows is only free if you threaten to use Linux.
  47. BS by Anonymous Coward · · Score: 1, Informative

    "...Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. That's why it violates copyright laws for people to sell copies of their music collection."

    Bullshit. It is perfectly legal for me to resell the ORIGINAL copy of music, movies, and most software. It is NOT legal to sell COPIES of the originals. Yes, they would like to stamp this out too. And, you are making it easier by pretending we already do not have the right to resell.

  48. Not sure this related to anything new. by Anonymous Coward · · Score: 1, Informative

    I suspect this may relate more to Japan than the US. In the past in Japan I do believe used games sells were not allowed. Im thinking this has just laxed up a little bit recently. So a 2000 patent to enforce this practice doesnt really suprize me.

    Konchu

  49. Doctrine of First Sale by Sir+Holo · · Score: 4, Insightful


    FTA: Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. That's why it violates copyright laws for people to sell copies of their music collection."

    No, no, no, how can the LA Times get something so basic so wrong?

    Buyers of legal copies of copyrighted works are buying the physical copy, and have a right to sell that legal copy to someone else. A book, a CD, a DVD, an Excel CD. It is called The Doctrine of First Sale.

    Sony would of course prefer that you didn't know this. But now you do.

    1. Re:Doctrine of First Sale by boingo82 · · Score: 1
      I think the problem was with the wording they used -

      FTA: Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. That's why it violates copyright laws for people to sell copies of their music collection."

      This is unclear, unfortunately. It's not easy to discern which of the following they meant:

      It violates copyright laws for people to sell copies they made of their music collection

      or

      It violates copyright laws for people to resell legally purchased copies (licenses) of their music collection.

      --
      As a republican I feel it my responsibity to manufacture criminals. People need punished!
    2. Re:Doctrine of First Sale by scaryjohn · · Score: 1
      FTA: Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. That's why it violates copyright laws for people to sell copies of their music collection."
      No, no, no, how can the LA Times get something so basic so wrong?

      Because they're the L.A. Times. Assuming the writer didn't put a bald assertion into her piece, any lawyer she talked to was probably an entertainment industry hack who -- drinking the Kool Aid -- spun the real law such that any legal layman would have walked away with that impression.

      --
      One might ask the same about birds. What ARE birds? We just don't know.
    3. Re:Doctrine of First Sale by eyewhin · · Score: 1

      You may, of course, sell any part of your collection. The OP. however, states that you cannot sell COPIES of your music collection. This violates copyright law. I can sell my COPY of The Da Vinci code, but not a copy of my copy of the book. David

    4. Re:Doctrine of First Sale by Illserve · · Score: 1

      It's all well and good that the slashdot readership is so well informed on the licensing issue, but if the general public isn't, we're screwed.

      The slip up in this article isn't just a sign of crappy reporting, it's a sign that this purchase-a-license idea is permeating into the general public which is scary as hell. I don't care what the law says right now, if people start thinking in terms of licenses, the laws will eventually change to reflect that new idea. The RIAA will propose the legislation through their congress monkeys and it'll pass without a whimper.

      I think there's also a tendency for the average guy on the street to feel proud that he's on top of some of these issues, so he'd be eager to jump to this licensing mindset because it's the "way things are going". People are excited by change itself, without understanding the implications through. I can easily imagine my uncle, who is pushing 70 but loves to talk about the digital age, with wide-eyed enthusiasm about this change to a license-based media system.

    5. Re:Doctrine of First Sale by nine-times · · Score: 1

      No, no, no, how can the LA Times get something so basic so wrong?

      Specifically because they're the LA Times? Why should we be surprised when the major newspaper in a city-- full of idiots and run by the entertainment industry-- makes this sort of error?

  50. Digital distribution is the future by Spades_ · · Score: 2, Interesting

    Sony probably won't implement something like this as it seems that downloaded content is the future. Xbox Live, Nintendo Online, Sony's online component are probably all test beds for the future development of digital distribution like how Steam distributes it. That way each game is locked to an account (registering the console online?). Probably not this generation of consoles, but the next generation... and possibly how all software will be distributed.

  51. It's really quite simple... by Evil+Shabazz · · Score: 2, Insightful

    If you don't like the way Sony is implementing something they wish to sell you, uhm... don't buy it.

    --
    Down with the career politician! SUPPORT TERM LIMITS
  52. There's an important difference... by dclocke · · Score: 3, Insightful

    Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. That's why it violates copyright laws for people to sell copies of their music collection.

    Fine. But there's a big difference between selling copies of CDs (or games) in your collection, and selling the only original copy. I've heard rumors for a while that RIAA, MPAA, and other groups were planning on going after the used music/movie/game industry. Since when are you required to own a product for life once you buy it? As long as you transfer all copies/licenses to a new party, you should be able to give or sell any media you have purchased to someone else. And there is no reason why record companies, game publishers, or movie studios deserve another cut of that purchase price (I've also heard rumors that record companies are trying to squeeze some percentages out of used music sales). This is getting ridiculous.

  53. Just exactly like the corporations! by extra+the+woos · · Score: 1

    Only care if they get caught? Sounds just like the corps to me.. Why should I feel sorry for them? Only instead of downloading a song, they are putting on rootkits on CDs that lead to new spam pathways, dumping toxic chemicals, creating artificial blackouts to screw consumers, etc.. why should I even care if they are getting ripped off?

    --
    replacing it with NEW Folger's Crystals! (lets see if they notice the difference)
    1. Re:Just exactly like the corporations! by Ingolfke · · Score: 3, Insightful

      My point exactly... consumers don't care about copyright owners. You'll notice that the rootkits came out after Napster, after P2P, after computing technology made it extremely easy to make exact digital copies in seconds. I'm not giving the big media giants a pass... they suck... but that doesn't justify violating their copyrights from a legal standpoint. Your just making justifications... admit that you violate copyrights, admit that you don't care that you violate the law, and move on... but don't be a puss and try to justify your actions w/ lame arguments.

    2. Re:Just exactly like the corporations! by CrackedButter · · Score: 1

      So all in all, we are all basically just a bunch of bastards, you, me and the corporations. Personally I would prefer to carry on this path until anarchy arrives and then I'll sing sweet praise hoping to be the omega man and start anew. But first, lets deal with the terrorists.

  54. Sony has 2 departments by Anonymous Coward · · Score: 0

    Sony has people who develop cutting-edge tech, and people who sit in offices. (Just like MS's progammers and lawyers.) Sony's lawyers and anti-piracy people are the people who give Sony a bad name with schemes like this, while the R&D people make some of the best tech on the planet.

  55. Darn right this is "zonked" by Anonymous Coward · · Score: 0

    from the good-rumours-never-die dept.
    At least he is being honest about this one.

  56. Sony will sing its swan song. by AriaStar · · Score: 2, Informative

    If people can't borrow games from friends or sell their games when they've finished them, or would have to buy all games new if they need to replace their system, they may as well bow out now. Who will pay for this?

    1. Re:Sony will sing its swan song. by Anonymous Coward · · Score: 0

      RTFA. Sony already said they ain't usin it in the PS3. Unless your just spreading Fear at the Uncertainty that they may use this Doubtful technology.

    2. Re:Sony will sing its swan song. by AriaStar · · Score: 1

      Said that they aren't and actually not doing it are two different things. We'll only know once it's officially released. But just having this patent could turn fans off to a company that would even have thought of tis seriously enough to go through the process of obtaining a patent.

  57. Re:Umm... did they change the OTHER law to that to by _KiTA_ · · Score: 1
    When I buy a game, I buy a license to use that game. This license allows me to access the content using one of the defined accessing devices (i.e. game consoles).


    Incorrect.

    You do not click through a EULA, nor sign an agreement when you purchase a game. Thus, you are not bound by any form of "liscence." You own your copy of the game. Copyright law prevents you from doing certain things, but that's the same for any copyrighted work -- not just liscenced ones.

    Please, lets not give Sony any victories they haven't earned here. No console games to date have been liscenced to their "owners". Sony would be treding dangerous new ground here if they tried it with the PS3.

    (There are certain exceptions -- namely games with online components. These typically have you sign an agreement that also includes a liscence to use the software.)
  58. How 'bout the anti-Sony TRUTH. Is that still fun? by mmell · · Score: 1
    Rootkits, draconian DRM built into blu-ray, a track record of considering all their customers to be pirates and thieves . . .

    And let's not forget that while Sony says they have no intention of using this technology, their track record suggests that this is not a trustworthy statement. They didn't invent and patent this technology just to add to their patent portfolio.

    Come to think of it, I've written similar routines for code I've used and distributed. Would that constitute "prior art"?

  59. Flagship vs. flagship by SuperKendall · · Score: 2, Interesting

    Actually the $500 PS3 is most proper to compare against the $400 360 - because all models of the PS3 ship with an HD. There is no reason for a GAMER to buy the $600 PS3 over the $500 model - you can play 1080p over a component connection, and a gamer does not need a media card reader for loding pictures from the beach trip!

    The $600 model is more the "Home PC model", not so much the "Premium Console Model" That's a function already held by the $500 model which is why that is the proper model to use in any comparison, just as you have to talk about the $400 model of the 360 because everyone is going to buy the HD even if they do not buy the premium model.

    If the $600 model included any feature which was mandatory for a gamer to own I would feel differently. Sony was smart though and didn't offer a $400 crippled version of the PS3 which would lead developers to wonder how much of the market would own a hard drive.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Flagship vs. flagship by edwdig · · Score: 1

      There is no reason for a GAMER to buy the $600 PS3 over the $500 model - you can play 1080p over a component connection, and a gamer does not need a media card reader for loding pictures from the beach trip!

      Yes there is. Only the $600 version of the PS3 has WiFi. Most people don't have an Ethernet drop in their living room, so you're either going to have to run wires across the house or go for the more expensive PS3 if you want to play online.

  60. Bad news for the PS4 by Goldrush · · Score: 2, Funny

    I doubt it's true. That idea would pretty much destroy a big advantage Sony enjoys, backward compatibility.

  61. Uh ... by ScrewMaster · · Score: 2, Informative

    Despite unrest in the gaming community over this technology, the company has repeatedly stated they have no plans to use it in the PS3.

    In other words, the gaming community is upset because Sony says that it isn't planning to use this technology.

    --
    The higher the technology, the sharper that two-edged sword.
  62. Good Thing it Wasn't Used on the PS1 by aplusjimages · · Score: 2, Interesting

    I had a PS1 one it first came out, then I sold it, but had some of the games sitting around, so later I picked up the PS1 again. If Sony had implemented this technology, then I would have to go and buy the games all over again. The only way this technology would work is if the technology was cheap enough to be that disposable.

    --
    Can I bum a sig?
  63. It's $600 not $500... by Anonymous Coward · · Score: 0

    In my opionion, as far as the PS3 and Blueray is concerned, 1080p is absolutely mandatory. For me, and many others, buying a crippled system is not an option. (and a lot more than just HDMI and 1080p is crippled) As much as the $299 Xbox360 is a joke, the $499 PS3 is exponentially more so a joke. It's not called being a fanboy. It's called being a realist. Try it someday.

  64. A car loan is a lien by Migraineman · · Score: 2, Interesting

    The bank doesn't own your car. You do. The bank has a lien against it. The bank does't want to own your car ... they just want to take it from you when you fail to pay the loan.

    The lien exists such that you can own the car, and such that the county/state/fed government may tax you appropriately (which is actually the reason a lien exists.) The gub'ment wants your money, and they can't take it from *you* by trying to tax a bank located in another state/country. But that a completely different (but related) rant ...

    Ultimately, the publishers wish to control distribution. They make a buck if they do, and get squat if you bypass them. They want to make it illegal to transfer ownership of a work (be it a book or a cd or a DVD) without getting a cut. The states will probably support them because financial transactions involve taxation. The problem arises when your audio CD is conveyed to you as "property." You have certain rights regarding property, and those rights include the ability to transfer title to the property to someone else. Publishers would like nothing better than to convince the gub'ment that the audio CD is merely a container, and the copyright on the information within should devalue the owner's property status to that of licensee (because the container and information are inseparable, or some crap like that.) Subsequently, you will become a felon because you sold your non-transferrable audio CD to someone else. Of course, this cuts both ways, and your momma becomes a felon when she buys you a Metalica CD for your birthday (she bought it, but can't legally transfer title to you because she bought it and the license would be non-transferrable. Right?)

    The **AA-types want "property" status in order to complete the initial sales transaction, but they want your ownership status to magically change to "licensee" at some point when it's financially convenient. They can't have it both ways ... yet. We had huge "civil rights" issues in the 1960s in the US. I expect that the next big social upheaval will be over "information rights."

  65. Re:LA Times apparently unfamiliar with copyright l by fjf33 · · Score: 1

    You buy an implied license which is what copyright law gives you. You don't get to do whatever you want to do with it. You get to do what the implied right that are given to you.

  66. Mod parent up! by Firehed · · Score: 2, Insightful

    You're right... you would still own the license. That whole thing about customers not owning the game could actually come back to bite them in the ass. In fact I'd wonder whether they'd be allowed to even charge a replacement fee? It's not as if the media or license is problematic, it's the thing that tied the license to you - something that couldn't possibly have been your fault when it dies. Arguably they'd also be forced to replace scratched discs, since the game continues to be their property and thus their responsibility.

    --
    How are sites slashdotted when nobody reads TFAs?
    1. Re:Mod parent up! by cxreg · · Score: 1

      Has the RIAA ever given you a free replacement for a damaged CD?

    2. Re:Mod parent up! by Firehed · · Score: 1

      Last I knew, the only time you've bought the license to music is through legitimate downloads. While it's not their wish, AFAIK purchasing a CD is still buying the medium, not a license to play the enclosed songs. Unlike games, music CDs tend to not include EULAs, or at least last I checked (haven't bought any CDs in about a year).

      --
      How are sites slashdotted when nobody reads TFAs?
    3. Re:Mod parent up! by Carewolf · · Score: 1

      If it has anti-copy protection on they are required to. I know people who has gotten replacements from Sony

  67. Why is dropping HDMI a boneheaded move? by SuperKendall · · Score: 1

    Dropping HDMI support in the low-end model is a truly boneheaded thing to do to customers, but it doesn't actually leave the system crippled as the XBox 360's $300 model is.

    There is no reason why this is a bad move from the standpoint of gaming:

    * Neither 360 model even has an HDMI port at all.

    * Will WII have an HDMI port? Seriously doubt it.

    * You can play games at 1080p via component, there are a number of true 1080p displays coming out that support 1080p over component.

    Even for movies it's not that bad as you can at least play them at 1080i, and possibly at 1080p depending on how close Sony is to the AAC guidelines.

    Pesonally I am glad as a consumer that I finally have a choice I can make between technology that is cool and includes DRM, vs technology that is just as cool and leaves it of (well, some of the DRM anyway - you still have AACS and game protections). There is no way I would buy the $600 PS even if it were cheaper than the $500 model.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Why is dropping HDMI a boneheaded move? by Anonymous Coward · · Score: 0

      There is no reason why this is a bad move from the standpoint of gaming

      The problem isn't the gaming exactly, the problem is how the consumers are being treated. The consumers are being told they must pay an extra hundred dollars if they want full compatibility with all televisions. This is rather obnoxious.

      It's also potentially quite distractingly worrisome for someone who is consudering buying a PS3 and understands the technology. Let's say you've got an SDTV, and don't see a reason for anything but component, and so you buy a $500 PS3. Now let's say suddenly and unexpectedly an HDTV comes into your possession, and it supports HDMI/DVI but does not support 1080p component. You are now screwed. Your only options are to either not make full use of your television, or to spend new hundreds of dollars for an entirely new playstation. No consumer wants to be treated that way. They just want to play games, they don't want to have to be distracted by confusing compatibility issues or be bounced around like a ping-pong ball in some multimedia format war.

      * Neither 360 model even has an HDMI port at all... Will WII have an HDMI port? Seriously doubt it.

      Flaws in the 360 do not excuse flaws in the PS3. As for the Wii, there would not even be a point in including an HDMI port since it does not support HD video.

      Meanwhile, the biggest problem is not lack of HDMI exactly; the problem is consumer confusion.

      Pesonally I am glad as a consumer that I finally have a choice I can make between technology that is cool and includes DRM, vs technology that is just as cool and leaves it of (well, some of the DRM anyway - you still have AACS and game protections).

      No, you're just getting confused tripping over yourself to apologize for Sony.

      HDMI does not mean "DRM". HDMI and HDCP are different acronyms. The $600 version will be no more DRM-laden than the $500 version, as the component video option will still be available and the HDCP will not be activated during gameplay anyway.

  68. In other news, the Microsoft bursts with Joy.... by MattS423 · · Score: 1

    The reasons to buy one console over the other are: 1) "I _LIKE_ Sony." Fair enough, but I don't know THAT many Sony fanboys. 2) Price. Sony's consoles are a good bit more than everybody elses...and if I'm stuck buying $60 games because I cant play any used ones... 3) Unique games. Such as Halo 2. Oh, wait, thats on the xBox. ...what unique games does Sony have again? Plus there are many anti-DRM people out there who won't buy it just because it uses a DRM. I think if they ever try to do this, many people will see it and take the cue to go buy a different console (whatever version of xBox Microsoft has come up with by this time) and play their favorite games on that.

  69. I would have thought the story made it clear... by JudgeFurious · · Score: 1

    Of course they don't expect you to "buy" two copies of the game.

      They expect you to "license" them.

      Sony's been apparently trying to convince me to stop buying anything with their name on it for at least the past ten years and they made their case years ago. This is just beating the dead horse into the ground. If Sony made the cure for cancer and I was approaching death I'd want to take a moment to read the fine print.

    --
    Appended to the end of comments you post. 120 chars.
  70. Sony Fanboy here... by Anonymous Coward · · Score: 0

    I loved the PS1 & PS2. I had no interest in the 360 or the Wii. I WAS going to buy a PS3. Was.

    They've done it. They've turned even me against them. First it's get an extra job to afford the thing. Then it's more expensive for a dvd format that not the standard yet, and could be the next beta.

    Then I'm blatantly told I'll buy their machine because of branding, no matter what the cost.

    Now they've gone and start messing with this idea. "Oh we won't use it." They say.

    I'd rather not find out.

    360 AND a Wii here I come.

  71. Bull$hit by Anonymous Coward · · Score: 0

    They'd sell many more games? Baaaaallllloooonnnnneeeeyyy.

    People would demand to play the demo at the store... or they'd read the reviews at 19 different sites before spending money. Face it, the junk games don't do well. But, 75% of the games out there are JUNK. If Sony forced out the previously owned and rental markets, kids would only buy the guaranteed "hit" games. The junk would not get bought, it would not have any resale value.

    Sony is trying to improve those numbers because they know that a large catalog of available games helps sell their consoles. Parents don't want to buy a console that doesn't have any games. Kids don't want a console with a limited selection of games. So, Sony is trying to get developers to build games. They have developers that are queued up to create games to "fill" the catalog. The "big" games from the big name developers aren't enough. Wiping out the rental market... isn't a good idea. Some of these developers will not sell enough games, and Sony's plan will backfire. The developers will go under, and Sony will be left with a dog of a console. At least I hope it backfires. The worst thing that could happen would be for the rental shops to go under, and kids to start buying these dogs, and just throwing the game away if it sucks.

  72. Re:LA Times apparently unfamiliar with copyright l by Fulcrum+of+Evil · · Score: 1

    Yeah, I already paid for the software - the right to use it is implicit in the thing.

    --
    "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
  73. This problem is already solved for me... by merc · · Score: 4, Insightful

    I don't buy Sony products.

    (Not flaimbait, I'm quite serious.)

    --
    It's true no man is an island, but if you take a bunch of dead guys and tie 'em together, they make a good raft.
    1. Re:This problem is already solved for me... by mikeydb · · Score: 1

      I made that decision myself after a small list of failures and problems with sony equipment the final one being paying over the odds for a walkman with an AM-FM tuner built in (it was more than ten years ago), I found the radios performance was unacceptably bad for the price I paid and returned it to the store which replaced it with another of the same model, same problems, returned to the same store where I refused to accept another sony in replacement, I chose a panasonic model instead which turned out to be superior in every way except it's price, it was £20 cheaper which I had back by way of store credit which isn't a great refund but I found a way to spend it..

    2. Re:This problem is already solved for me... by Anonymous Coward · · Score: 0

      You DO buy Sony products... or at least contribute to their bottom line. They are inescapable. They create content, they distribute content, they create the products that create the content that you otherwise believe has nothing to do with Sony. Their technology is absolutely everywhere.

  74. A patent doesn't mean they're making it... by uarch · · Score: 1

    Don't use the existance of the patent to conclude the ps3 will have this tech.

    A lot of tech companies encourage employees to think up & file patents. Hell, where I work you're required to submit certain numbers of patents before you can move into some of the higher positions. This could easily have been some idea that poped into someone's head and they decided to use it to fill their patent quota.

  75. right of first sale by bugi · · Score: 2, Interesting

    Why do they get to use technological measures to circumvent a long established principle of fair use?

    They have right of first sale only. Any interference with that should be grounds for civil damages. In this political climate, it won't be of course, but it should be.

    Fair use is a limited monopoly. One of the limits is fair use. Fair use is as much a part of copyright as the part the enforce so vigorously.

  76. I purchased a copy... by Anonymous Coward · · Score: 0

    Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. That's why it violates copyright laws for people to sell copies of their music collection.

    To the writer I would like to say: Fuck you, you are wrong.

    First sale doctrine says that you, me, and every other creative person creating works for a reason must accept the following limitation to copyright (for those too lazy to follow the link):

    "The doctrine of first sale allows the purchaser to transfer (i.e. sell or give away) a particular, lawfully made copy of the protected work without permission once it has been obtained. That means the distribution rights of a copyright holder end on that particular copy once the copy is sold."

    Anyone saying other wise needs to adjust their view of reality. I'll bet the moron believes what the RIAA says when they say copyright violation is stealing, right? Ridiculous. I do digital art, web design, and I'm getting in to photography. I count on copyright for a good portion of my wages, yet I wouldn't want the law to suddenly work in this skewed fashion.

    Just because DRM does an end run around this right doesn't mean a) I'll accept the media conglomerates terms and b) private businesses now dictate laws. I will circumvent technologies and agencies hell bent on removing my rights at every chance I get.

  77. Re:LA Times apparently unfamiliar with copyright l by jvmatthe · · Score: 1
    Thus, the lack of EULAs on console games

    Not so fast, there...turns out Grand Theft Auto: San Andreas for PlayStation 2 does have a nasty EULA.
  78. So my console burns out by Anonymous Coward · · Score: 0

    Manufacturer Defect. They replace it.

    I have to buy an entire new set of games?

  79. Re:LA Times apparently unfamiliar with copyright l by eurenix · · Score: 1

    So if I were to, say, take my old textbook and bludgeon to death my 9th grade English teacher, that would be a perfectly legal use of my copy? Cool.

  80. Re:LA Times apparently unfamiliar with copyright by ChaosDiscord · · Score: 1

    Copyright law isn't about granting implied licenses. You have a fundamental right to buy a creative work (be it a book or a DVD) then read or watch it. You have the right to resell that particular work. Copyright law has nothing to do with those rights. Absent copyright law nothing would change; you would not need to apply for a license to do so. I no more need a license to read a book or watch a DVD than I do to use the new blender I just purchased.

    Copyright law is about granting a monopoly on reproduction to creators of creative works. Absent copyright law you would be free to make and distribute copies, possibly after modifying them. (In the early days of the US copyright law didn't protect foreign authors so US based publishers frequently reprinted foreign works without breaking any laws.) Copyright law removes this freedom. To reproduce and distribute a work you then need a license. That license generally needs to be explicit, absent the license you have no right to reproduce, potentially modifiy, and distribute a work. (This is the basis for the GPL's enforcability.)

    By accepting the incorrect "you need a license" argument you're playing into the hands of those who want ever more powerful intellectual property laws. Copyright in the US is more powerful than it has ever been; there is no reason to hand over additional power.

  81. mod parent up by Anonymous Coward · · Score: 1, Informative

    I would only add that the Copyright Act (as amended) *does* (very unfortunately) make *some* distinctions between digital and analog content, and "content companies" are pressing for more. The central point of the parent, however, is quite right: the article's author, in writing the two quoted sentences about a "license" and "that's why it's illegal", HAD ABSOLUTELY NO IDEA WHAT HE/SHE WAS TALKING ABOUT.

    --why yes, I*A*AL

  82. Re:LA Times apparently unfamiliar with copyright l by Anonymous Coward · · Score: 0

    Yes. But if you borrowed it from the library, then you go to jail.

  83. Re:Umm... did they change the OTHER law to that to by Opportunist · · Score: 2, Insightful

    EULAs have already been thrown out the window by our consumer laws (too wordy, not understandable by non-lawyers, thus not binding. Case closed). Our consumer's rights lobby is pretty strong here, I'm just hoping they'll sooner or later catch up on the issues of software, licensing and "purchase or non purchase".

    That battle shall be fought with the lawyering equivalent of tac nukes, I predict. I'm getting the popcorn ready.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  84. Blatently Political Statement by edward.virtually@pob · · Score: 0, Offtopic

    [Rant] Anyone who votes for anything other than the Democratic ticket in 2008, no matter who is on it, is either a fascist or a fool. The Democrats are only the lesser of two evils, but they are the lesser and the only non-Republican choice with any chance of winning. I hope to God the fools on the left who threw their votes away in 2000 and 2004 voting for pie in the sky candidates with no chance of winning realize by now that they need to vote for the candidates who CAN win. Candidates commanding 3% of the vote cannot win, they can only drain enough votes from the Democrats for the Republicans to win again. Since all modern presidential elections are only a couple of percentage points from 50/50, that is CRITICAL that that 3% is not wasted on Nader (BURN IN HELL, you country ruining mofo) or other such distraction again in 2008. Spread the word: Vote Democrat in 2008, NO MATTER WHAT. Unless you want eight more years of this fascist hell Bush has turned our beloved country into in just six years. [/Rant]

    1. Re:Blatently Political Statement by Overzeetop · · Score: 1

      That's a little extreme. The "no matter who is on it" give me shivers. There are lots of kooks in the democratic party, and it was made very clear two years ago that folks in Iowa haven't the faintest idea what they're doing. Worse yet, everybody seems to turn into lemmings afterwards.

      I firmly believe that the Democrats have good intentions, but too many of them are lacking in pragmatism. Republicans, on the other hand, are quite pragmatic, but seem to have lost all sense of balance and equity. Most of the Republicans I know who make solid 6 figures consider themselves "middle class". I've got news...200k a year is nowhere near middle class - it's more like top couple percent. It may feel like middle class, especially in high-rent areas, but that kind of income requires standing on the backs of a lot of people who make a lot less.

      Bush has given the Democrats quite an opportunity, but I suspect they will somehow manage to squander it. That is the danger of the Democratic party - there are a lot of "warring" factions that come under that banner, and many don't get along. It's an uneasy coalition because, imho, they have stongly held beliefs that they are not willing to compromise. Good moral fiber = bad politics, it's just the way of the world. The same can be partially true for the republicans, but they do have God and Rednecks on their side, and they'll hold their noses for quite a lot if they think it will get them to their goal. The RNC knows this, and has done a masterful job of uniting the disparate forces.

      Personally, I'd vote for Mark Warner over John McCain, but I would have trouble with voting for many of the other dem hopefulls over him. Sen. Clinton is a back stabbing ladder climber, as are most women who make it that far (I don't think we'll ever have a "female" president. We might get someone with a pair of X chromosomes, but her mannerisms and tactics will be strictly XY). And, in case you should bring up McCain's change of attitude towards the Christian right, let me just say that I don't believe his heart was really in the rimjob he gave Jerry Falwell.

      --
      Is it just my observation, or are there way too many stupid people in the world?
  85. Motives for the patent? by BigGar' · · Score: 2, Insightful

    Even though Sony itself says they don't plan on using this technology, I can think of a couple of other reasons they may want to have patented it.

    1) Altruistic reasons. Sony is a nice company and they don't want other companies to screw their customers in this fashion. (My opinion: unlikely)
    2) Licensing revenue. If other companies want to screw their customers in this fashion at least Sony will get a cut of the action. (My opinion: very likely)

    --


    Shop smart, Shop S-Mart.
  86. Been there, done that... PlayCable by Anonymous Coward · · Score: 0

    Anybody remember that little gizmo for the Intellivision called "PlayCable"? Light years ahead of it's time. http://intvfunhouse.com/hardware/playcable/

  87. Complete misstatement by Anonymous Coward · · Score: 0

    The only time you are purchasing a license is when you purchase software. When's the last time you opened up a DVD or CD with a EULA in it? Poor reporting LA Times, poor. 30 seconds talking to an IP lawyer and you would've had your facts straight.

  88. Loophole? by strider2k · · Score: 1

    So if I were to get a five-finger discount on a ps3 game with that DRM, technically I never agreed to any license.

    Stealing all the way!!!

    --
    Every geek has some sort of website, programming or computer project. Here's mine: www.youtasteit.com . What's yours?
  89. Re:LA Times apparently unfamiliar with copyright l by 91degrees · · Score: 3, Funny

    Well... It wouldn't violate copyright law, unless someone has previously bludgeoned your teacher to death in a fixed medium.

  90. What Fud? by geekoid · · Score: 1

    He simple stated a look at the technology, and consumers concerns.

    What the hell does your list of probable features have to do?

    Quite frankly, I am gtting tired of this knee jerk reaction found in every article about console games.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  91. Let's throw in the old car analogy by Anonymous Coward · · Score: 0

    It's traditional.

    When you buy a car, you're actually buying a licence to use that car. That's why it violates traffic laws to drive over the speed limit.

    Clearly this is a load of rubbish. It violates laws because the laws say you're not allowed to exceed the speed limit. Likewise, copyright laws say you're not allowed to make copies of items you own without permission. You can't do it if you own a copy or if you licence a copy.

    (Posted AC because it's a stupid comment)((stupid comment posted because it's a stupid article))

  92. Re:LA Times apparently unfamiliar with copyright l by jkabbe · · Score: 1

    Yeah, I already paid for the software - the right to use it is implicit in the thing.

    Not if it says on the side of the box: Subject to License Agreement (or some such phrase).

  93. And while we're at it... by Anonymous Coward · · Score: 0

    What about those ads that say "Yours to OWN on DVD". Is that false advertising or do we take them at their word?

  94. Used games help sell new games. by argent · · Score: 1

    "The problem is if the used game is available a week after the new game is out for a $5 discount."

    If the used game is widely available a week after the new game is out, that means there's a lot of people who decided, within a week, that they weren't going to play that game again. That doesn't mean the used games are a problem, it means that game didn't have a lot of replayability, or even that it was a lousy game. If people are able to resell a newly released game after a couple of plays for (say) 50% of list, that means their risk in buying a new game that might be a lemon is cut in half.

    Take the used market away, and people are going to be less likely to buy new games.

  95. I have studied copyright law in college... by SonicSpike · · Score: 1

    ...and the 'First Sale Doctrine' is basically what enables all of these "CD Trading" and "Used CD" shops.

    Essentially it says that the copyright owner is entitled to compensation for the first sale ONLY. After that, they are not entitled to compensation every time thereafter the legal copy of that work changes hands.

    I am sure you can Google "US Copyright Law First Sale Doctrine" and dig up the actual case briefs on this.

    --
    Libertas in infinitum
  96. Dear Zonk by Anonymous Coward · · Score: 0

    You have the journalistic integrity of a prepubescent girl. Please stop posting rumor and general bullshit you find about the web.

  97. Thing is, by mliikset · · Score: 2, Interesting

    it's legal to sell your music collection or any part of it, as long as you don't retain a copy of the sold material/content. So a legal option that I could normally exercise with my property (the collection) is disallowed. I heard that Garth Brooks thinks we should pay licensing when buying used recordings, he wasn't getting my money the first time.

    I'm guessing that the price on these crippleware CDs or DVDs will be significantly cheaper than the 'anybody can copy this' versions.

                                    Muahahahahaha.

  98. "Games" is a distraction by GWBasic · · Score: 1

    I really think the concept of using this for games is a distraction from its real purpose. Think of information that is supposed to be "for your eyes only." What this does is create a disk that self-distructs. It is ideal for distributing preview versions of movies because it will make piracy difficult.

    1. Re:"Games" is a distraction by Anonymous Coward · · Score: 0

      Ummm. Yeah.

  99. What fucking license? by trezor · · Score: 5, Insightful

    I repeat: What fucking license?

    What papers did I recieve? What papers did I sign? Just where in this huge universe can I actually find this license you are talking about?

    The answers are ofcourse: No, no, nowhere. So what license are you guys even talking about?

    I buy it. The game is mine. Sure, the copyright ain't, but that's an entirely different matter. The game is mine, I own it. Stop perpetuating this goddamn bullshit. Stop being the entertainment industries bitches who are mindlessly brainwashing people who still know better.

    I don't know how stuff works in the US, but here in Norway if I buy anything, it is mine. Anyone trying to pull any tricks on that, can be taken to court.

    As it should be.

    Repeat after me: There is no license.

    This might be mod'ed down to GNAA levels. I don't care. I have plenty of karma.

    --
    Not Buzzword 2.0 compliant. Please speak english.
    1. Re:What fucking license? by Mattintosh · · Score: 4, Insightful

      I believe I speak for everyone who isn't an industry shill when I say:

      MOD PARENT WAY THE FUCK UP!

      There is no license, not even a click-through EULA attached to this stuff. It's copyright-bound, yes, but not licensed. And I do know how stuff works in the US. I live in the US. This is the way it is. You are not licensing "content" from these companies. You are purchasing a shiny plastic disk with "content" on it, and you are given full property rights, but no copyrights. You can use, abuse, sell, cut, mark, bend, spindle, or mutilate that item however you want to, but you may not copy it with intent to distribute (sell or give, and no, "making sure someone doesn't steal the original" is not intent to distribute). You can copy it for your personal use and the use of those in your immediate social group (family, roommates, etc. - generally those living in your household at any given time).

      The government would be wise to crack down on this sort of corporate abuse of general law. The Romans survived for 7 centuries, 5 of them in a fairly opressive but wealthy empire, and their main reason is that they knew not to fuck with "bread and circuses". As long as you keep people fed and entertained, they won't rise up and kick your ass. It's in the best interest of the American Empire to keep the circuses uninterrupted and relatively uncontrolled. Corporations will probably realize this fact about ten seconds too late, just as the government installs their organizational heads on a chopping block... or throws their suit-laced asses into an arena filled with lions. I'm betting on the lions - and I'll bet they're done before I finish this washtub of popcorn.

    2. Re:What fucking license? by starman97 · · Score: 1

      Guess you've never played Halflife2 or any of the games that require Steam.
      Yeah, sure you buy some media, but all that does is save the parent company
      the bandwidth because you dont have to download all the game data.
      You cant play the damn thing until you sign on to Steam.

      I cant sell my HL2 disk, I cant even load it up on another machine without d-regging
      it on my machine. Right now I can move it that way, but that's no guarantee that
      I'll always be aable to do that.

      This is the new model for video games, you 'buy' the media and have to sign on to
      enable and play the game. At that point you're at the mercy of whatever rules
      the game publisher wants to apply. The real goal is to have ALL media fall under this
      model. Certainly all digital media, paper books will be about the only thing left that
      you will still get a tangible, resellable copy.

      --
      Starman97@Gmail.com (bring it on spammers)
    3. Re:What fucking license? by excelsior_gr · · Score: 2, Informative

      In the US there is the so-called "First-sale doctrine". It means that the owner of a legitimate copy may do whatever he/she wants with it as long as the law is not broken (like e.g. in the case where this original copy is used to make illegitimate copies). For example, you can sell it as a used copy in a flee market or in a used goods store because in that case the transaction will be legal (taxes will be payed to the state), and so on.

      However, companies have armies of lawyers that can spend years in courts trying to prove that black is white. We on the other side are not able to do this. In case this rediculus patent is applied people will be pissed - no doubt - but they won't be able to make a stand. And given that there will always be people that consume without thinking, it will be profitable for companies to maintain such a lawyer army

      Sadly, the only way out of this is to boycott the companies that apply such techiniques. Everyone is responsible for his own conscience, right?

    4. Re:What fucking license? by Anonymous Coward · · Score: 0

      I think Sony's end plan is to fuck us all up the ass, figuratively speaking.
      They always try to stamp on our rights and then back off if everyone revolts. They do have some cool stuff, and they have some crap. A boycott would mean none of their cool stuff, unfortunately. But in the end, I think it's worth the small sacrifice.

    5. Re:What fucking license? by Anonymous Coward · · Score: 0

      The end-run the publishers are trying to pull is that by playing a game you are copying it from the disc into SRAM, so you need a license for doing that. IIRC some governments have tried to make it explicit that copying into RAM as an essential step in using the product is allowed.

    6. Re:What fucking license? by LintMan · · Score: 1

      Yes, that's exactly what I said when I read that crud about a license. With that reasoning, libraries will all be shut down for massive copyright violations. Mainstream media either ignorantly or willfully promotes this crap.

      Damn, we need to find some politicians who aren't clueless about this stuff or in the back pocket of the entertainment companies.

    7. Re:What fucking license? by Znork · · Score: 1

      You are entirely correct. Selling games and selling DVD's and anything else is a clear cut case of the first sale doctrine. You own the particular copy _including_ the content, you can do what you want with it, and when the copyright expires you can even copy it or refrain from copying it, or show it to audiences in your own cinema, or base your own derivative works off it, or anything you like.

      Copyright is a specific temporary restriction in your property rights, when those restrictions lapse, then every aspect of that property is yours.

    8. Re:What fucking license? by BalanceOfJudgement · · Score: 1
      Copyright is a specific temporary restriction in your property rights, when those restrictions lapse, then every aspect of that property is yours.
      Introduce DRM, and what is supposed to be a temporary restriction (ok.. 50-70 years but still temporary) now becomes 100% permanent, for all of purpetuity, until the Sun explodes and destroys the earth.

      I don't mean to mention this to start up a conversation on DRM, but geez.. at least with an expiring copyright, you can hope to outlive the copyright.. with DRM, you never will.
      --

      We are the fire that lights our world.. and we are the fire that consumes it.
  100. The company that rootkitted millions of audio CDs? by skeptictank · · Score: 1
    "they will not, and could not, use it."

    This is the company that hacked their subscriber's computers via Station. They also put a rootkit on millions of audio CDs they pressed. The threat of losing customers hasn't stopped Sony from pissing on them in the past.

  101. You can sell your music and DVD's etc! by lordperditor · · Score: 1

    The article is wrong, you can sell your music and movie cd/dvds.

    Just check out video ezy or game traders etc... They sell pre watched movies and pre owned games. It is not illegal to sell these things as you own the physical medium.

  102. This is illegal. by JustNiz · · Score: 2, Insightful

    >> register the disc to that particular game console, then wipe out verification data so the disc would be rendered unreadable in other PlayStations.

    So what happens if the console breaks or its CD drive wears out and you have to buy a new one? all of a sudden you can't play your own collection of games anymore, even though you've bought a licence to use the software.

    1. Re:This is illegal. by waif69 · · Score: 1

      Isn't that exactly what the manufacturers want? Of course, they then drive the devoted gamers to the blackmarket and hacking and other criminalized activity. They do seem to forget that marginalizing their customers will drive their customers to other vendors too.

  103. Re:I have studied [English] in college... by josh82 · · Score: 1

    I believe the above poster, to whom you responded, was discussing something completely distinct from what you thought: s/he was pointing out the ambiguity in the phrase "copies of their music collection".

    I.e., "copies" can refer to either duplicates (the selling of which, while retaining the original, would violate copyright laws) and original copies, which are covered by the doctrine of first sale.

    Your point stands, but so does the above poster's.

  104. it's already in use... by tapehands · · Score: 1

    Ok. I'm being melodramatic...but look at the PSP. Notice any kind of lock-down going on? Remember all the hype right before it launched about how Sony would release homebrew tools to be used to allow people to develop homebrew games? And where are we now - continuous firmware "upgrades" that introduce little functionality, and effectively halt any kind of easy-to-use homebrew. No official tools. Barely any official downloadable executables. Not to mention the lackluster games and load times...ever try to play that Darkstalkers game?

    Even if it isn't the full-fledged "You can't play anything other than games you purchased" lock-down that was patented, I can imagine Sony has something up their sleeves to completely screw up the PS3 gaming experience. I've completely lost confidence in Sony to produce anything more than over-hyped, absolutely beautiful hardware that ends up being nothing more than an over-glorified (and over-priced) media center.

  105. Re:LA Times apparently unfamiliar with copyright l by Random832 · · Score: 1

    So you believe that it's possible to agree to a contract you can't see?

    --
    We've secretly replaced Slashdot with new Folgers Crystals - let's see if it notices.
  106. Just a thought... by josh82 · · Score: 1

    "If you download music in some lawful fashion -- from iTunes, for example -- then you're likely doing so pursuant to a license agreement that
    would've been quite prominent. This is necessary since downloading is reproduction, and would otherwise infringe."


    Would a license agreement binding on the end-user actually be legally necessary, rather than simply for the distributor(s)?

    I.e., I can buy a book, signing no licensing agreement, yet it remains illegal for me to copy and distribute copies of that book. No additional licensing agreement is necessary for copyright law to apply to the intellectual work.

    Similarly, no licensing agreement would be necessary, e.g., on iTunes, for redistribution by the end-user (of copies) to remain illegal.

    1. Re:Just a thought... by cpt+kangarooski · · Score: 1

      Similarly, no licensing agreement would be necessary, e.g., on iTunes, for redistribution by the end-user (of copies) to remain illegal.

      That's true. But it would also be illegal, sans some manner of license, for you to download from iTunes, since that constitutes making a new copy. Thus, you need some kind of license, and on the whole, they'd rather have explicit written licenses instead of implied licenses.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    2. Re:Just a thought... by tricorn · · Score: 1

      Apple is making the copy, and they do have a license.

    3. Re:Just a thought... by cpt+kangarooski · · Score: 1

      No, while Apple surely makes some copies too, remember that 1) copies cannot go over the Internet, since they are defined as material objects e.g. books, CD disks, hard drives, and RAM. And 2) the person who directs that the copy be made is responsible for it. Since Apple doesn't put songs on your computer anytime they feel like it, and in fact only do so when you request it via iTunes, it's you that has it put on your computer.

      This is why in the Napster case, among others, the court found that downloaders are liable for any illegal downloading, while the user on the other side might instead be liable for illegal distribution to you.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    4. Re:Just a thought... by tricorn · · Score: 1

      The point is, it is an AUTHORIZED COPY. Apple has a license to authorize me to make that copy, if in fact that's what is happening. I don't need a persistent license to play it once I have it, all I need is permission from someone authorized to give it, which is Apple.

      I don't understand how you can have it both ways. If Napster was "illegally distributing", then surely a "legal distributor" such as iTMS isn't causing the recipient to make an unauthorized copy!

      Look at it from a different standpoint - a reasonable model for selling music in the physical world would be for the store to burn a CD on demand, rather than keeping inventory. If they are authorized to make such copies, and I go in to the store to request they make such a copy, it isn't ME that is making the copy, it's the store. They're the ones authorized to do it, so I don't need a license in order to be allowed to ask them "please, sir, may I have some more?" In the Napster case, SOMEONE was guilty of infringing by making unauthorized copies, and the court rejected the argument that "no, I'm not making copies, he's making copies" by both sides, plus found the man-in-the-middle Napster liable as well. They were all participating in the making of an unauthorized infringing copy. In the case of an authorized copy, you don't need to figure out who actually made the copy, whether it was me by asking Apple's servers to send a copy, or Apple by granting my request, because it is AUTHORIZED.

    5. Re:Just a thought... by Anonymous Coward · · Score: 0

      You're misunderstanding what a copy is, I think.

      Copies are tangible objects. Copies are made whenever a work is fixed in media.

      You make several copies of a song in the process of downloading it, including the final step of writing the bits from your network buffers to disk. When you click the "download" button who is setting the machinery in motion to fix those bits on your disk?

      Apple isn't making a copy and sending it to you. You're making your own copy. The copy is the disk inside your computer.

    6. Re:Just a thought... by tricorn · · Score: 1

      I don't misunderstand what a copy is at all. The courts have held that a temporary copy in RAM is "a copy". I am asking Apple to, through their server and their software, to make a copy of a song on my disk. Since they ARE AUTHORIZED to do so, what's the problem?

      A band writes a song, performs it, records it, and allows me to order a copy in one of two ways: I can download it or I can have them burn a copy to disk and mail it to me. How is there a difference? When I request that they burn a copy to disk, am I making the copy (since it is my request that causes them to burn it)? The argument is ridiculous. Granted, if it is an UNAUTHORIZED copy, then I don't have any rights to it at all - since I never owned an authorized copy, I can't make any of the the intermediate copies necessary to create a permanent copy on my hard drive. With a song I purchase from iTMS, Apple makes the initial AUTHORIZED copy (which I now own), so there shouldn't be any problem with making intermediate copies to transfer it to my machine, regardless of who initiates it. I don't need a license, Apple does.

    7. Re:Just a thought... by Anonymous Coward · · Score: 0

      When I request that they burn a copy to disk, am I making the copy (since it is my request that causes them to burn it)?

      No, but when you download a song, you are. That is settled. There's plenty of case law on it. Read the Utah Lighthouse Ministries case, for instance. Or the Napster case. Or any of the others.

      It's totally insane to say Apple is remotely controlling your computer. You initiated the download. You directed your machine to capture bits from the network and write them to disk. Apple doesn't wave a magic fucking wand and make the bits appear on your computer. The copy is made at your end, not at Apple's end. It's made because you initiated it. Without your action, the copy would not be made. You're free to stop making the copy at any time while it is being made.

      So, yes, you need a license.

    8. Re:Just a thought... by tricorn · · Score: 1

      But it's not insane to say that I am remotely controlling Apple's servers? I didn't direct my machine to do anything, I clicked on a button that said Pay The Man, then The Man sends me a song that shows up on my disk. Without Apple's actions the copy wouldn't appear. We are both doing it, and Apple has a license to send me a copy. If neither of us had a license, then both would be responsible for the infringement, but that's not the case, there is no infringement because it is an authorized copy.

      Yes, the Napster case says that the user downloading a copy is infringing by making a copy. That's because the person uploading the file wasn't authorized to distribute it. If I buy a copy from an authorized distributor, however, who is doing the copying is irrelevant, because it is NOT INFRINGING.

    9. Re:Just a thought... by cpt+kangarooski · · Score: 1

      I didn't direct my machine to do anything, I clicked on a button that said Pay The Man

      Clicking on the button sets the machinery in motion. So yeah, while Apple is involved, and has to have a license to distribute to you, ultimately, it is you, the downloader, that makes the decision.

      In any case, Apple is only allowed to distribute to people who sign onto the EULA. If you don't, and they send the file -- not the copy -- to you anyway, then they're infringing by doing so. And you're infringing by making the copy on your end, since making the copy without permission is infringing, and it's not non-infringing merely because Apple is involved, particularly when they're infringing.

      There has to be _a_ license when you make a new copy, as a step in downloading. It could be implied from the conduct of the copyright holder (e.g. if they put it on a public web page). But in this case, the copyright holder and their intermediary has an express written license. As a result, the implied license argument won't fly.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    10. Re:Just a thought... by Anonymous Coward · · Score: 0

      Yes, the Napster case says that the user downloading a copy is infringing by making a copy. That's because the person uploading the file wasn't authorized to distribute it.

      That's not why. Have you actually read any of the relevant law? If you did read it, did you understand it?

      The user uploading infringes the distribution right. The user downloading infringes the reproduction right.

      Both users need a license, or an applicable exemption, or they are breaking the law.

      If an uploader has a license to distribute, but the downloader has no license to reproduce, the downloader is infringing even if the uploader is not.

      In order to legally download copyrighted music from iTunes, you need a license to do so. Apple is apparently allowed to grant you such a license, but terms and conditions might attach. That much is contract law, plain and simple.

      If I buy a copy from an authorized distributor, however, who is doing the copying is irrelevant, because it is NOT INFRINGING.

      Sure, it's not infringing to download music from iTunes, or eMusic, or wherever, but you're 100% wrong as to why.

      Try it and go to court. See who wins.

    11. Re:Just a thought... by tricorn · · Score: 1

      it is MY copy that is being transferred over the network, I just bought it. I don't need a license to transfer MY copy over the network to MY machine, just as I don't need a license to make the transient copies necessary to listen to a CD I stick in my CD player.

      I may have to agree to certain terms in order for Apple to agree to sell me music through iTMS, and Apple may be required by THEIR license to require me to agree. To the extent that I want to do something that copyright doesn't allow the owner of an authorized copy, I'd need a license (sub-licensed from Apple), but I don't need a license just to receive the song from Apple and play it. Burning a playlist to a CD and being allowed to give that to someone else is one such thing I'd need a license to do, for example.

    12. Re:Just a thought... by Anonymous Coward · · Score: 0

      You can't transfer a copy over the network. It is physically impossible. That's what you seem to be missing.

      A copy is a tangible thing. It is not a bitstream. What Apple sends you is not a copy. They're sending a transmission. You might think that's semantics, but that's how copies are defined in the Copyright Act. Given that definition courts have arrived at conclusions about what it means to download, what it means to upload, etc.

      The copy is your hard disk. Unless Apple is teleporting, Star Trek-style, that hard disk from their data centre into your computer, they're not sending you a copy. In order to send you a copy they have to deliver a tangible object to you, sneakernet-style.

      Do you get it now?

    13. Re:Just a thought... by Anonymous Coward · · Score: 0

      Another example.

      When a TV station broadcasts an episode of Lost, they're not sending you a copy of an episode of Lost. If you record the TV station's broadcast onto videotape, your video becomes a copy of the episode. Where did the copy come from? It didn't come from the TV station, even though the broadcast came from the TV station.

      When you download a song off the Internet, what you're doing isn't much different. Apple sends you a transmission and you record it. The fact that Apple is sending the transmission only to you, at your request -- and not broadcasting it -- merely means that Apple's only distributing instead of (also) publicly performing. But that's irrelevant. They're still not sending you a copy, much less "your" copy, any more than the TV station is.

    14. Re:Just a thought... by tricorn · · Score: 1

      Transfer, as I'm using it, is the creation of a new copy, while simultaneously destroying the old copy. It is clearly a fair use copy in the situation where I've paid for said copy to an authorized distributor. The initial copy, that I bought, was created in their server as they transferred it to the network. That copy disappears as it is sent, and the copy on my hard drive is created. The bits on the network are not a copy, that's true enough, but irrelevant. They ARE sending me a copy, and it IS very much like a teleporter.

      Court cases have covered the situation where the initial copy was not authorized, hence distribution of that copy (which, by the way, DOES include magically making bits appear on the other end of a wire, such as a TV broadcast) is also not authorized, hence the copy that shows up on my hard drive is infringing (regardless of who is doing the copying). When the initial distribution IS authorized, I do not need a license to make a copy of it. It isn't any different from recording a TV show over the air, I don't need a license to do that. The court cases are assigning liability for the fact that an infringing copy was made. There's nothing to exclude the ability of an authorized distributor to cause an authorized copy to be made on my computer.

      If I connect to an FTP server and copy some content from my computer to the server, did I create a copy on that server? If I own the copyright, can I sue the person who owns the server for having made an unauthorized copy? If he requested that I send it to him by sending me e-mail, now is he the one doing the copying? If instead of me doing the transfer, I've set things up so an automated process reads his e-mail, then does the transfer, is he now liable for making an unauthorized copy? How is that any different from having my e-mail processor automatically burn a CD, label a package and cause it to be mailed? How, in ANY sane interpretation of the law, would the person who sent the e-mail be found liable for having made an infringing copy? So how is that ANY different from my clicking a button in iTunes and Apple sending me a copy of a song? iTunes and the iTMS are very tightly coupled, a very good argument can be made that they constitute a single distributed application. Since I obviously don't own their servers, it must be Apple doing the copying, at my request. If the resulting copy were to be infringing, I might be found liable for copying, sure, but since the resulting copy IS AUTHORIZED, I don't need a license, any more than I need a license to buy a CD from Best Buy and then play it on my CD player (where multiple non-infringing copies get made in the course of playing it).

  107. Re:LA Times apparently unfamiliar with copyright l by jkabbe · · Score: 1

    So you believe that it's possible to agree to a contract you can't see?

    Having read court cases where such contracts were upheld.....yes.

  108. If this is legal in Japan it isn't elsewhere by Coltman · · Score: 1

    I'm so far down the list that this won't matter much, but when I buy a Music CD or Movie etc... I actually buy two things.

    1. I buy the license (Console games and CDs being a different thing as I see no EULA anywhere or where I agreed to shit) - But lets say that its there and I am only buying a license. In Canada, much like the US, I have a right to resell that item to others.

    2. I buy the physical CD or DVD that the data is printed on. Since I cannot separate the two these are mutually exclusive in the sale, or resale of this item.

    I have full rights to do anything I want with the physical CD or DVD. This also means that I have the right to restrict Sony or any other from altering that item (it is MY physical property). If they alter that item from being usable (They are destroying MY property) then I can see a class action suit happening here.

    --
    - my $.02? - you can't have it...it's all I have!!
  109. Saying that it's throwing up FUD by SuperKendall · · Score: 1, Insightful

    The article itself is right about the potential, but consider the many, many replies here that are basically thinking the PS3 is going to include this for sure - despite repeated assertions from Sony they are NOT using this patent in the PS2 or PS3!

    Even the writeup was actually not too bad as it mentioned that. But why bring up the whole topic at all when Sony has said repeatedly it is irrelevant? In the end, again as the comments show, they main result is to make many people think this is what Sony is going to do.

    I'm not a Sony fanboy, I enjoy other gaming systems as well and think the 360 is actually pretty good. What I do not like is article after article spreading mindless fear about what brand of Evil Sony is up to today. I'd feel the same way if a similar unbalanced view of the Wii or even the 360 was presented - however there is no need to write such a response because you will not see word one against the sainted 360 here on Slashdot.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Saying that it's throwing up FUD by NeutronCowboy · · Score: 1

      So you actually believe anytime a corporation says they won't do something, because it is so obviously evil? Like, I don't know, reduce safety precautions at a chemical plant in Bhopal and then say that it isn't a problem? Or, perhaps, argue that employees would never dare to hack black-box electronic voting machines? I know, these are extreme examples. But keep in mind that corporations are by definition exactly like sociopaths - complete with a propensity to lie continuously and without scruples. To take a corporation at its word - especially when its word is at such obvious odds with profit potentials - would be naive at best.

      This article is neither FUD, nor are the people who submit this story simply interested in dragging Sony through the mud. Instead, keeping this story in the news, along with the disgust it generates, is the only way we can keep Sony from going forward with this lame-brained idea. Personally, I'm quite to see it pop up regularly on Slashdot. It means people are still as pissed off about this idea as when it was first floated. And I'll be quite happy to burn karma and call out people who simply post a message without substance about how they're tired of hearing about it.

      And since when is the X360 sainted? If there is anything that has everyone drooling, it's the Wii. At least get your insults right.

      --
      Those who can, do. Those who can't, sue.
  110. Sony is ignoring gamers by DiEx-15 · · Score: 2, Interesting

    It seems to me that Sony is forgetting what gamers want and is trying to push what they think gamers want. I strongly feel that Sony will lose the next gen battle because of all these mistakes they are making before the system comes out. These mistakes break even the simplest rules of game development.

    As a student in game design I can tell you some of these mistakes are costly. For example, denying a gamer the right to test before buying is a major mistake. From what I know as both a gamer and as a future game designer, I can tell you that is the fundamental right and selling strategy. Most game players do rent before buying and if they are denied that right, then the system will be marked for death. Microsoft and Nintendo have been big on this idea, so Sony should be smart enough to understand this too. Also with the system costing so much, to be unable to rent games on this system will be a fatal mistake.

    Sony needs to wake up and realize they have some problems on their hands before it costs them the race. Past success means nothing if this machine comes out as is. The way it stands, Nintendo is getting the golden goose to lay its golden eggs on its lap thanks to Microsoft's acknowledgements and Sony's bumbling nature.

  111. It's only the entertainment industry by dasunst3r · · Score: 1

    As the article says,

    Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen.
    I have reason to believe that 90% of people understand that. It holds true when people "buy" software -- they are buying a license to use it. An EULA usually contains something about transferring your license (i.e. wipe out the copy you have and then you can give/sell it to someone else).

    It is only the entertainment industry that is totally oblivious to the idea of a person's right to transfer their license to someone else. In any case, Sony will obviously alienate the frugal "try-before-you-buy" types. May I add that you cannot underestimate the number of said type of people.

  112. Sainted 360??? by freeweed · · Score: 1

    despite repeated assertions from Sony they are NOT using this patent in the PS2 or PS3

    Dude. This is Sony. They put a rootkit on people's computers, people who just wanted to listen to their legally purchased music. They then lied about it, eventually fessed up, and still got away scott-free.

    Sony could tell me the sky is blue, and after that fiasco, I'd still not believe them. Only a complete moron would ever trust a company that (and I'll repeat here in case this isn't obvious just how stupid this is) PUT A ROOTKIT ON MUSIC CDS. What Sony says from here on in is irrelevant.

    you will not see word one against the sainted 360 here on Slashdot.

    You are shitting me, right? There were at least 5 stories in the 360's first friggin WEEK of release alone talking about all of the overheating problems with it. There were dozens of stories before it was released about how expensive it was going to be, how stores were only getting 2 of it, and dozens of stories afterwards about how Microsoft deliberately shorted supply in order to drive up demand.

    You're either one seriously good troll, have never read a games-related story on Slashdot in the past year, or just blind. If anything, the 360 has seen 10x the criticism of the PS3 here.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  113. Enforcing expired copyrights by NetSettler · · Score: 1

    It also means you'd have to re-buy your game collection every time your console died.

    But also it means that if/when the copyright expires, you'll still have to go buy it one last time, or maybe more. or at least be seriously inconvenienced finding a non-pay source.

    Of course, there's every evidence that some things will just keep getting extended copyrights, but maybe not everywhere. And I hope all this digital library stuff is properly instrumented to notice that a digital copyright has expired and to just grant the license automatically. There are all kinds of laws requiring software to do the right thing to protect copyrights, the least we can demand are laws that require software to do the right thing to protect owners/users when copyrights expire.

    --

    Kent M Pitman
    Philosopher, Technologist, Writer

  114. You know, by Anonymous Coward · · Score: 0

    What slashdot needs is a +1, Yes. or a +1, Right. Mod for posts like yours above.

  115. Re:LA Times apparently unfamiliar with copyright l by Scudsucker · · Score: 1

    That may be true for most things, but it is not true for software that includes an end user license agreement.

    Yes, it is. EULA's are a joke because they try to enforce restrictions on you after the sale. And, usually you can't read the EULA until you've opened the box, at which point the store will refuse to accept a return. Note Microsoft's refusal to live up to their own stipulations in the Window's EULA for Windows Refund Day.

    EULA's are worthless garbage, and shame on anyone who claims otherwise.

  116. Re:LA Times apparently unfamiliar with copyright l by starman97 · · Score: 1

    Ever 'bought' a song off iTunes Music store?
    You cant resell them.
    You cant give them away.

    In short, you bought license to listen to a song, and that's it.
    Yes, you can burn copies of it for your own personal use,
    but you can not (legally) sell or give them away.

    You can do that with a CD, for now, but at some point CDs will be keyed to the
    players and the same rules will apply, or a new media format will be introduced
    and CDs will no longer be produced. Bought any new 8-track tapes lately?
    How many new albums are released any more on Cassette or LP format?

    --
    Starman97@Gmail.com (bring it on spammers)
  117. Sony talking of "used game sales and piracy" by ofcourseyouare · · Score: 3, Interesting

    If you want a statement from a Sony exec which suggests that indeed they may be considering blocking used-game sales, check out this from last week's story "Sony Talks PS3 E-Distribution Initiative"...

    "As part of Sony's plans for the launch of its next-gen PlayStation 3 console later this year, the company has started planning the PS3 E-Distribution Initiative...Gamasutra got a chance to talk to the project's John Hight... (who said) "On the business side, it also lowers our cost of sales and eliminates inventory risk. It should help curtail used game sales and piracy."

    The way he puts it in this interview - "curtail used game sales and piracy" - implies that used game sales and piracy are kind of the same thing without actually saying so. Perhaps preparing the ground for the big change...

  118. Re:LA Times apparently unfamiliar with copyright l by Scudsucker · · Score: 1

    Having read court cases where such contracts were upheld.....yes.

    And the judges in those cases were frikkin idiots. Maybe you should read some of the ones where they've been held unenforcable.

  119. You misunderstand by SuperKendall · · Score: 1

    Dude. This is Sony. They put a rootkit on people's computers, people who just wanted to listen to their legally purchased music. They then lied about it, eventually fessed up, and still got away scott-free.

    If your brother robbed a bank, would it be OK if I put you in jail?

    You see, large companies (the size of Sony large) have large divisions that are pretty much companies unto themselves. One such company is Sony/BMG Music. In fact that very name gives you even MORE of a clue why it's not exactly the same Sony you are thinking of, because it's simply BMG that Sony purchased. In many such cases purchased companies are given a lot of leeway... you may remember BMG from those annoying 10 CD's for a penny promos that locked you into a horrible purchasing contract for drek.

    No, I would not purchase water from Sony/BMG in the middle of the Great Sahara.

    Now Sony GAMES, that is a different matter. They are the only people at Sony besides display makers who seem to know what the hell they are doing. They had about as much to do with that root kit as Mr T. So why are you breaking THIER balls over something that Sony/BMG did? That makes as much sense as my previous example of you being arrested for your brother's crimes.

    You are shitting me, right? There were at least 5 stories in the 360's first friggin WEEK of release alone talking about all of the overheating problems with it.

    Sorry, I meant after Zonk got one. Your examples fail to impress me; wat has there been against the 360 for months? The PS3 is lambasted for only having one model with an HDMI port - stories abou tthe 360 not having any? Can't be found. And a story noting the PS3 has some problem or another is front page news while the followup noting the whole thing was a fraud was pushed to the games section only.

    You're either one seriously good troll, have never read a games-related story on Slashdot in the past year, or just blind. If anything, the 360 has seen 10x the criticism of the PS3 here.

    You've managed a trifecta of wrongness there, quite impressive - not one correct. Count them yourself and see, there are sometimes upwards of three anti-PS3 stories a day. I have read Slashdot almost daily since the 360 release. Count how many POSITIVE PS3 articles there have been.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  120. Great but... by SuperKendall · · Score: 1

    Yes, the patent itself is old news, but the press is talking about it again, presumably because of the upcoming launch of the PS3. The patent was on the front page of my paper yesterday morning.

    Just because the press is talking about something, does not mean that a technically astute online forum such as Slashdot should promote stories about it to the front page when there is no new information to be had.

    If there were new facts at hand other than "Sony keeps refuting it" that would be a different story - literally. Not a story almost tailor made into pumping up the weak minded into believing that Sony would do this and kill off the rental market while at the same time alientating the only remaining national videogame sales chain that is also very fond of the profits from used games... the story doesn't make sense from the standpoint that Sony denies it publicily, and from the other standpoint of logic and profit motives. There is not a single reason to think Sony would in fact do this, nor a shred of evidence they would do so.

    The result of the story causing FUD is all around you - simply read the comments on Slashdot for this story. I thought people would notice the article summary said Sony had denied they were going to do anything like this but many people around Slashdot are ready to believe the worst about Sony - or at the ready to propogate the worst possible spin on something such as this story.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  121. Changing nature of ownership? by satoshi1 · · Score: 1

    I'm sorry, but the nature of ownership is NOT changing. Ownership implies that you own the object in question and are allowed to do with it as you please. Ownership != a rent or a lease. People need to stop using the word ownership and use rent instead. Or perhaps borrow. It'd get the point across a lot quicker and people would realize what shit this is a lot sooner.

  122. huh? by TheQuantumShift · · Score: 1
    "Despite unrest in the gaming community over this technology, the company has repeatedly stated they have no plans to use it in the PS3.

    That sentence is un-possible... Is there unrest over Sony Not using it in the PS3?

    --

    Shift happens. Fire it up.
  123. Does the industry spokespeople understand this? by Anonymous Coward · · Score: 0

    Well, I work in the technical side of the video business, I work with customers that are just tremendous. The first few names that came to your mind are actually my customers. We do a lot of promotion work for them as well as encoding etc...

    Well here's the deal, when we get together for these company gatherings, you know the beer and finger food nights they have, I get to meet a lot of people involved in the business. I've come to the conclusion that outside of this business, many of them are simply unemployable. It's basically a bunch of film groupies that decided to work in the business that they were so fascinated by. Their education is extremely limited and with the rare exception, when you meet someone with their head screwed on properly, it's rare that an intelligent conversation could be had. These people talk openly about having either hired a girl because they have a cute ass or the girls that talk about how they work on their looks in order to get promotions. I've sat next to a girl that was actually talking to a coworker seriously about who she should sleep with at the party in order to get her next job with a hire salary.

    So the point of this is that these spokespeople rarely understand what it is they themselves are talking about. They are surviving on buzzwords and neat terms they've heard alone to survive.

    So here's how a release comes out like this irreponsible remark made in this release. Someone during a lunch or meeting had summerized their perspective on the rules into a single short thought for this person, this person then uses it publicly and makes a fool of themselves.

    In most countries, these licenses are in fact not actually legal. It's great since the license is often written first and then lobbied for in government. So far, I've managed to find out that in many countries, simply the concept of presenting in the license that the purchase was a non-transferrable license for use of the media delivered nullifies the rest of the license therefore, if the copyright of the material is declared as part of the license, then the copyright itself is forfeit. This does not however make providing copies of the material to people in other countries legal. Only if the laws themselves are the same in the other countries.

    As for some earlier comments which I've read, well it's simple, the license for the material is located inside the book which noone actually reads. Typically, the license is pretty solid but does make some claims which are there more for scare tactics than anything else since they aren't enforcable.

    As for ownership of the material, unless I'm in a place which clearly declares on media that the media itself remains property of the copyright holders and that I'm in fact simply purchasing a license to listen to/view the media enclosed, then I am purchasing the media.

    Now for the fun one, class action. If the music/movie industry is now telling us we are in fact purchasing not the media, but the license to use the media which remains property of the copyright holder as claimed in the statement released above, then it is a case of misrepresentation. After all, the consumer is being tricked into believing they are buying the disc when in fact they would have to open the package and read the license agreement within the sealed unit to understand this. I don't know if the comment made by the industry executive above is good enough grounds to begin litigation, but I think there must be some hungry lawyer out there that should take a stab at it.

  124. If I don't agree before the sale transpires by hansreiser · · Score: 3, Insightful

    Then their changing it from a purchase to a license has no validity. I buy a box, if that box has a note in it stating after I have paid for it that I did not buy it, the note means nothing.

    Of course, this assumes rule by law not by social position, and I leave it to the reader to decide whether our courts rule by law or by social position.....

  125. Re:LA Times apparently unfamiliar with copyright l by tricorn · · Score: 1

    I modify the license to change terms I don't agree with, initial it, then agree to it. Never yet a license that I couldn't agree to after doing that!

    If it is a click-license in the software, patch it to change the terms first. Since you haven't yet agreed to the terms that say you can't modify or reverse engineer it, there's no reason you can't do that. Since most software click-licenses show the terms in a standard scrolling text box, you might even be able to make a standard extension to allow you to modify the terms on the screen before you click "I Accept".

    Or just patch it so that the buttons for "I Accept" and "I Don't Want To Run The Software That I Paid Good Money For" are reversed. After all, you don't need a license to run it, unless you want to do things that the license allows that you don't already have the right to do.

  126. Re:Umm... did they change the OTHER law to that to by Anonymous Coward · · Score: 0

    Under various Taxation Laws, I welcome their attempt to licence something. A sale of a boxed product is taxed normally, and by the time deductions come out, the amount of tax paid is negligible. With purchases, tax deductability, and hire/lease agreements for purchasers may also decrease, and come out of capital, not on expenses.

    Now with licencing, royalties, withholding taxes, state hire taxes, and extra state taxes come into play. Take the word 'buy'out of advertising and sales will plumment, or they get sued for false misreprensation.

    Liability for faulty product and 'unsuitability' also attach to real licence agreements. Stockists will also take a hit on depreciation and writeoffs.

    Going to licence, will awaken the IRS, and finally allow them to collect oodles of tax, as the expense invisibility of software is crystalised. It may be easy to buy flunky congress-critters to shrill and pander special interest bills, but the IRS may be recalcitrant, and tax licence royalties to the fullest extent, according to law.

  127. Purchaser needs not license by peope · · Score: 1

    "they are actually buying a license to use, watch or listen"

    You do not need a license to use, watch or listen.
    You need a copyright license to copy, distribute it or to perform i publicly.
    The publisher is the one who copies and distributes it and needs a license.
    The purchaser does not. (US law)

    Swedish law precedent is that you make a copy of a program or music within the computer when you use it and you need a license for that copy. Which is really a pervertion of swedish copyright law.

  128. You are a criminal by jandersen · · Score: 1

    - until proven otherwise.

    I wonder - will the entertainment industry ever learn that what they get out of this kind of things is simply that people in general find it more and more acceptable to use cracked SW and pirated films and CDs? When you assume that your customers are criminals and treat them accordingly, they will be alienated, what a surprise!

  129. You CAN sell your music and DVD's etc! (currently) by mliikset · · Score: 1

    Of course, I know that these radically protected disks are not common now, but if the issuing company likes 'em, you will see more and more of them. TFA referred to games, but the same idea holds, your collection of games is property that you can currently transfer to someone else, but if this becomes common, you will have to sell them your console as well for them to make use of the games.

    I admit to digressing to music disks, but I'm not a gamer, and the technology seems to be going in the same direction.

  130. no no no by Oersoep · · Score: 1

    "Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. That's why it violates copyright laws for people to sell copies of their music collection."

    That's not true. If it was a license pleople would receive a new copy if it broke or be able to download it as much as they wanted for the rest of their lives. When you buy a CD you do not sign for these absurd, far fetched and schizo limitations.

    The whole media industry is an impossibility that's being tolerated because nobody knows how to regulate it. And lately the industry is trying to exploit these lack of regulations by running amok claiming everything that hasn't been defined yet as THEIR right instead of the consumer's. Worst thing is: They're succeeding and everyone's letting it happen!

  131. Re:LA Times apparently unfamiliar with copyright l by jkabbe · · Score: 1

    I am familiar with the Netscape download case (and companies changed their practices as a result). Could you provide me some citations to other cases? I'd be glad to read them.

  132. only a usage license? my ass! by Gunstick · · Score: 1

    Hey, if I only puchase a usage licence but not the movie, why can't I get a replacement DVD for my scratched media but need to pay the full license again to buy a new one?

    Try it in any shop.

    --
    Atari rules... ermm... ruled.
  133. Sony? by Ma8thew · · Score: 1

    What I don't get is why people (Slashdot readers no less) continue to buy Sony products. They have already shown themselves to have as much repeatability as a pimp, through the rootkit scam. Why buy Sony?

  134. Japan has laws to prevent the sale of used games by Anonymous Coward · · Score: 0

    Every import game I have talks about how it is not legal to sell used games there.

  135. Re:LA Times apparently unfamiliar with copyright l by jkabbe · · Score: 1

    Copyright law is a strange and murky area as it applies to computer programs.

    Patching the software has a couple of problems. First, patching the software creates a derivative work. That may be fine if you just use it yourself and don't make copies. But loading a computer program into memory makes a copy. Copying the program from the CD to your harddrive also makes a copy. A court (a long, long time ago - in computer years) ruled that this kind of copying is inherent in the purchase of the software. However, it is unclear whether that inherent right applies to derivative works of the software. This is one of those cases where you're probably breaking the law but it's not like their going to come after you for it.

    Second, if the box (or website) says that the software is subject to a license agreement and/or terms of use, you're not going to be able to get around that. If you modify the terms of use and click "I agree," a court would probably find that you agreed to the original terms of use simply by keeping and using the software. This kind of license agreement or terms of use can be held unenforceable in certain circumstances. For instance, in one famous case the terms of use were not visibile on the part of the web page where the user had to click "I agree." A license agreement may also not be upheld if there is no clear way for the user to get their money back if they do not agree. Otherwise, you're going to be held to the terms.

    So while your actions may help you sleep better at night, they aren't grounded in any kind of legal reality.

  136. Microsoft over Sony? by Datalanche · · Score: 1

    XBOX 360 anyone? Sure, it's a Microsoft console, but at least we still have the freedom to try and resale games if we see fit. Oh, and another thing: the 360 is here. Now. Sony has been making promises it knows it can't keep right up until the end. Sure, Microsoft put a spin on the 360, thought not so many flat out lies as Sony does. Sony doesn't try hard because they think they are the big bad boys in town. Well, let me tell you, a few years ago, no one in the tiny town I live in would even THINK of getting an XBOX over a Playstation. About a year ago, that started changing. Some people traded in their PS2's for XBOX's and I've lost count of how many gamers now have the 360 and no plans for a PS3. Sony's uncaring, DRM-loving attitude is going to come back to bite them. And before anyone starts pissing about the 360's that had some hardware trouble, wait and see. The PS3 has a plethora of new, untested, and broken until recently technology inside of it. It'll be interesting to see what kind of problems the first generation Blu-Ray drives have and how many cell processors go into meltdown.

  137. You are sole owner of said media by SnailNobra · · Score: 0

    When you purchase a copyrighted work you own the media that it came on, meaning you can do anything you want with it as long as it is not a derivative work. Just like that Cleanflix crap from earlier this week, they are breaking copyright law by producing derivative works without the concent of the copyright holder. When you buy a copy of a CD, DVD, book, magazine, anything, you own that media and can sell it, destroy it, burn it, use it to wipe your ass. You just can't cut out the letters to make a ransom note - that is copyright infringment.

    --
    Nihilism means nothing to the dancing peasants
  138. Re:LA Times apparently unfamiliar with copyright l by nine-times · · Score: 1
    Correct. When you buy a copyrighted work, you are actually buying a copy of that work, but without any right to make further copies. The reason software developers put EULAs in the work is specifically because, without one, there is no license between the software makers and users. Therefore, some genius made up the idea of the EULA in order to secure additional rights and wave liability for the developer.

    For the most part, EULAs suck. They're a horrible blight on IP law, but I guess I'm getting off topic.

  139. No reason by SuperKendall · · Score: 1

    Literally, you appear to have lost the faculties for critical thought. I am not saying they will not do it because they are not evil - I am saying financially they have many incentives NOT to do so, and none to do so. You don't have to think they will not do it because it is evil, just because a corperation likes money. Isn't that what you and your ilk fundamnetally believe, that a corp will do anything for money? I have shown how only using that motive the result is Sony would not do this stupid game tying thing.

    Give me a profit motive for them to do so if you are so certain they will, rather than mindless rants about how "$ony is teh Evil".

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  140. License to Watch? by JohnG307 · · Score: 1

    "Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen."

    So why is it that when I buy a "license to watch" The Matrix, for instance, I have to re-purchase such a license when I want to watch it on the BluRay/HD-DVD format? If we truely are buying an intellectual property license, we should be completely liberated from the limitations of the physical medium. If we buy such a license and our DVD is damaged, a replacement should be provided to us free of cost (or at cost of materials, at least). Same thing when a new (and better) format comes out. The intellectual property doesn't change, only the medium on which it is stored. So why do we have to buy it all over again?

    Are we buying the disc or are we buying license to the intellectual property? The entertainment industry can't have it both ways, as far as I'm concerned.

  141. $100 by SuperKendall · · Score: 1

    Yes there is. Only the $600 version of the PS3 has WiFi.

    You can buy a WiFi ethernet adaptor for less than $100. Why would you pay more again?

    The other thing you forget is that MANY users of the system will never even want to hook into a network. I bought the PS2 network adaptor years ago but never installed it because there was no point - I enjoy single player games much more than the mindless fragfests that are most online games. I especially dislike the juvinile comments online, that turns a lot of people off and limits my time even on PC online games to a small amount.

    So the $500 model is cheaper even for those that want to network - whatever percentage of console users that might actually be. Even the XBox does not have anywhere near 100% of users going online.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  142. Re:LA Times apparently unfamiliar with copyright l by tricorn · · Score: 1

    Actually, the courts were ruling that you did NOT have a right to make the temporary copies in RAM needed to run a program, which is why copyright law was changed to grant the owner of an authorized copy the right to copy and modify the software to the extent necessary to make it run. This would include copying it from CD to hard drive to RAM, for instance.

    If the program won't run unless I click I Agree, and I Do Not Agree with the terms, then patching the program so it works without clicking I Agree might be a "necessary step" to get it to run!

    If I reject the license, even if "it said so on the box", I am still the owner of that copy, and can use the content in ways that copyright law allows me.

    A terms-of-use agreement on a server is a different matter. You clearly have no right to download content or connect to a server without permission, so if it says that in order to continue you have to agree to certain terms, then those terms ARE enforceable. It is a completely different situation from having an authorized copy of some software in your possession that you own.

  143. Re:LA Times apparently unfamiliar with copyright l by jkabbe · · Score: 1

    Somehow I don't think that "patching" a program to change the installer as an "essential step in the utilization of the computer program" is going to pass the red-face test in front of a judge. It sounds like you're taking a moral stand and throwing together as much of a legal argument as you can so you feel good about yourself. Why not just take a true moral stand and take part in some real civil disobedience instead of cobbling together some weak justification?

  144. Re:LA Times apparently unfamiliar with copyright l by wilec · · Score: 1

    "The only things you CAN'T do by law with a purchased copy of a copyrighted work are those actions expressly forbidden by the copyright law."

    There are a few people I would like to beat some sense into using a nice heavy hardback book. I could even get rich by charging admission for the public beating some of these nitwits, but this would make the act a non private use of copyright protected material. Besdies it is still illegal for other reasons anyway, what a shame. :)

    Wabi-Sabi
    Matthew

  145. Waiving the right of first sale is easy by tepples · · Score: 1

    Waiving the right of first sale is easy: just make sure that Blockbuster is never the "owner of a lawfully made copy" under 17 USC 109 and foreign counterparts. In this case, Sony rents the discs to Blockbuster stores, which in turn rent them to end users. Two-level rental is common in real estate, where it is called "subletting".

  146. Re:LA Times apparently unfamiliar with copyright by fjf33 · · Score: 1

    Yeah we are discussing semantincs. I call copyright law an implied license because that is what you get when you don't attach a license. If copyright law was not there. Then you would be free to do WHATEVER you wanted with the product you buy. You could copy and sell it, etc. Due to copyright law some restrictions apply and that is why I call that an implied license. You get to do a LOT of things still none of which include making copies and selling them to friends.

    What happens is that the industry is not happy and they want to force a more restrictive license (in some cases, the GNU license for example, does away with many of the restrictions) on their users.

    So I think we are agreeing. Given the restrictions imposed by copyright law, there is no need for an extra license. That is unless you want to do things like force people to pay A LOT MORE by forcing them to pay every time they play or allow them to use it only in one physical location, etc, etc. Things that were not feasible before become feasible now through technical means. Then you just make it a criminal offense to circumvent the technical means and count the money. That is until the invicible hand of offer and demand kills you and/or your product.

  147. License to listen?? by Navarre · · Score: 1

    "Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen."

    Oh yeah? Then why is it that when I lose my copy of a CD, or it becomes damaged, the industry won't supply me with a new copy, free of charge? How about when CDs die and are replaced with new media? Are they doing to continue my perpetual license and supply me with new copies of my 200+ CDs? No? Then screw 'em.

  148. ICT by tepples · · Score: 1
    As for the Wii, there would not even be a point in including an HDMI port since it does not support HD video.

    HDMI is just DVI+audio in a smaller form factor. Nothing stops Wii from sending 480p video over a DVI connector.

    HDMI and HDCP are different acronyms.

    However, they are correlated. Wikipedia:HDMI states that nearly all HDMI displays implement HDCP, while considerably fewer DVI displays do.

    The $600 version will be no more DRM-laden than the $500 version, as the component video option will still be available

    Yeah, and get your movie downsampled to only 25 percent more pixels than standard-definition PAL video. Blu-ray Disc video with ICT over component cables is 960x540; PAL DVD video is 720x576.

  149. Distribution no longer pays for production by aphor · · Score: 1

    The real problem here is that the old market used to be a costly distribution network, requiring lots of physical reproduction of master copies, and trucking these copies around. It used to be so expensive that there was a natural barrier of entry getting into the distribution business. The Internet has completely overwhelmed the old distribution chain for media. Remember how the RIAA whined about dual-cassette decks before the advent of the CD? "Home taping is killing record industry profits?" Later, CDRs gave them the same issue, but the lawyers just directly cited the same arguments against the RIAA under the dual-cassette issue caselaw.

    The distributors used to be the tollbooth operators from which artists and the other 95% of the music business got all of their money. Now nobody's driving because we all have our own personal helecopters or something. Which is lamer? The argument that helecopter pilots should all drive their helicopters through the old toll booth, or the attractions at the destinations (artists) should find another way to get money independant of the tollbooth operators?

    --
    --- Nothing clever here: move along now...
    1. Re:Distribution no longer pays for production by Ingolfke · · Score: 1

      I'm not sure I understood all of that... helicopters, and flying cars and all. But if I get your point your saying distribution has changed and is now cheaper (I agree, it has changed) and artists should go through other distribution channels (sure, if they can cut out the middle man then they can do that too). This has ZERO to do with consumers ignoring the copyrights owned by the media companies. Those comapnies LEGALLY purchase the rights from authors, musicians, and other creators of media in exchange for something. Whether or not you think that something is of value is meaningless, you're not a part of that transacation. All that matters is that someone owns a copyright and you should adhere to it... or if you don't want to adhere to it, make that point plain, admit that you don't adhere to copyrights because you don't want to... but quite hiding behind lame arguments about changing distribution methods and evil media companies and all of this other bull. These are justifications used by people to make it sound like they aren't just a guilty of violating copyrights as a Chinese CD duplicator.