Domain: stomped.com
Stories and comments across the archive that link to stomped.com.
Comments · 27
-
There are some of these in the US
The Stomping Grounds is one. Perhaps they can offer some advice, if you aren't directly competing with them.
-
Re:Can there be a market for all these MMOGs?
Ever hear of the Stomping Grounds? It's in Minneapolis, Minnesota. My friend in that area has been there a couple of times, says it's damn fun.
-
Re:Isn't it obvious?
Hey maybe you're right, but in my circle of netizens, quite a few run Linux for quake.
I guess if you want to say that the majority use windows for games, you are prolly right, but you should read what Carmack has to say about OpenGL and Mac.
He's targeting Mac bigtime, because he sees a future in it. In the not-so-distant future, I believe that a lot of gamers might switch to Mac after MS puts all their effort into a standalone system which is what we're seeing with this Xbox console.
When MS supports Xbox more than any other product, you'll all wish you had switched! :)
Just watch MS release MS Office for Xbox... and then just abandon the whole PC market.
I wouldn't put it past em.
~dolo -
more than just GamespotNow for major publications we have GameSpot. And, uh... GameSpot.
There's more than just Gamespot out there. Check out Stomped.com. I know one of the news guys, Sean "redwood" Martin, and he's quite dedicated. And yes, it's more than just "Quake"
;) -
Here's my personal list... (PC Games only)
Here's my favorite gaming sites to visit almost daily:
VoodooExtreme
Shacknews
Stomped
Computer Gaming Online
GamesSpy
3D News
Firing Squad
Avault
Games Domain
GamesMania
IGN News (PC)
-
Other Gaming SitesThere are tons of gaming sites out there that focus on news. The only "problem" is that they are usually platform specific, except for the big ones, but that can be solved by some perl scripts
:) Here's a list of sites I visit often (too much?):
- Gamers.com - Not too much info nowadays (they got bit too)
- The GIA - Fairly good coverage of major events. Very review and gameplay heavy, rather than industry news.
- Gamasutra - Industry news in a simple format, though more finance and 3rd party tools related
- FGN Online - Pretty good coverage. It's now an IGN affiliate.
- SegaDojo - Fairly good SEGA related coverage
- MS Xbox - For the people who can get past the fact that Microsoft might just have a kick ass gaming machine
- Final Fantasy Online - For any Final Fantasy freak. The site's down at the moment, though
- IGN Games - Coverage of anything and everything in gaming
- GameSpot - Okay, so it's GameSpot. At least they publish all their media in downloadable MPEGs
- Core Magazine - All the random things that other people don't cover, including interviews and stuff straight from Japan.
- US Famitsu - Currently down, with no plans of coming back up, but it's the US branch of the standard gaming press in Japan - Famitsu
- Stomped - Lots of coverage of gaming in general, with some focus on FPS.
- Blue's News - Blue keeps going, and it's always focused on FPS for the most part.
- OMM - And of course, Old Man Murray.
A good number of the above are fairly major publications. Snowball.Com is in trouble as well, but IGN is their biggest crowd attraction, and IGN Games has to be near the top too, so it should last a little while. Core is a major publication in Japan with a real circulation. ZDNet + C|Net together have enough muscle to keep GameSpot going. - Gamers.com - Not too much info nowadays (they got bit too)
-
Re:Has gaming become a "real" sport?
With the advent of Valve's new Multicast System we're getting a lot closer to gaming becoming a true spectator sport. Also, according to Dictionary.com a sport is "2. An active pastime; recreation" so no one can argue that it's not a sport because there's (little) pysical exertion (unless, of course, you go running around the room after each frag or something like that).
And Then... -
Sims LAN Party
I'd pay to watch The Sims Host a LAN Party. One of the Sims storys we can all appreciate.
-
id owns!
I can't wait to fire up the all-new Commander Keen game on this sucker! Todd Hollenshead answered questions about it as well.
-
id owns!
I can't wait to fire up the all-new Commander Keen game on this sucker! Todd Hollenshead answered questions about it as well.
-
Re:THIS IS NOT TRUE
argh
Click Here for information... -
Re:They should just put it out as a Q3A levelit don't matter if it is good for a deathmatch, though it would help
Er, what would it help with?
Does anyone know of any sites dedicated to using 3D gaming engines for non-gaming purposes other than the article we saw a while back about a company using Q2 engine for an architectural walk-through? You know, maybe with resources that help take Autocad files and convert them to Quake maps?
There are plenty of people who use the Unreal engine for these sort of things, like the before mentioned Unrealty and the Notre Dame virtual tour. The Unreal engine is so easy to extend and modify because of its modular and object oriented design. The engine actually recently won a price for being so powerful and making development easier. Here is a list of recent improvements to the engine and the editor. Looks really sweet! DirectX 8 + GeForce + UnrealEngine looks like a good recipe for great upcoming games.
***********************************************
* ** * -
Re:Watch out Lara, you aren't a healthy stereotype
Not all female game characters are skinny blondes - check out Lucy from Quake 3 Arena...
-
On professional gaming...
Let me start by saying that I love FPS gaming. I have been playing competitively online since the initial release of Quake (*sigh* hard to believe it's been 4 years now) and I am an absolute junky. Not only have I logged countless hours fragging bodies into the wee hours of the night, but I also frequently attend LAN parties. As someone who represents the "hardcore" online gaming community, I feel an obligation to speak my mind on the subject of professional gaming.
Ahh... Capitalism.
What is the ultimate goal of professional gaming? To make money. The sponsors want to make money. The gaming organization wants to make money. But most importantly, the gamers want to make money. The concept of professional gaming is inheritly flawed. Whatever happened to playing games for *gasp* fun? It amazes me that while I'm enjoying my nice afterwork game of |insert game title here|, somewhere there is a kid sweating out how much money he is making from the tourney he's playing in this week... or whether or not he is going to retain his sponsor if he loses again. Last time I checked, games (especially of the video game variety) were designed for personal enjoyment.
Professional Gaming vs. Competitive Gaming
See: Inheritly flawed. With all the high stakes at hand during "professional" gaming events, it's no secret that pro tournament games are usually less entertaining than the more casual online tourney or pickup game. This is especially true in 1on1 gameplay. In general, players are much less aggresive and exciting to watch when they know money is on the line. I can't argue with them.. when you're investing so much time of your life to one thing, can you really afford to be so bold? How can anyone in their right mind tote Pro-Gaming as a spectator sport when the best games I've seen from tourneys are usually warm-up matches between the players. And you can't ask for better displays of competitive gaming than the early online Quake tourneys where the only thing the players were fighting for was their clan's pride and respect.
Is FPS gaming a sport?
Sure, it's a sport. Regardless if what anyone thinks, it takes a certain amount of reflex, skill, and intelligence to be a very good FPS gamer. A spectator sport it is not. As much as I play, I still find game demos mainly drab and unentertaining (unless they are showing me a new strategy or tactic). With that in mind, why in the hell would I need to see the actual player sitting at his computer twitching his mouse and delicately manuevering across his keyboard. Does this qualify as a spectator sport? Certainly not. But some companies would have you believe so.
And that's about all I have to say about that...
DR_Glock
Clan Dark Requiem
-
Re:links links
Here they are linked:
http://www.gamesdomain.com/news/3036.html
http://video.gamespot.co.uk/ects2000/
http://www.diabloii.net/expansi on/ects-2000-1.shtml
http://www.stomped.com/publ ished/jcal968167198_1_1.html
http://www.gamecenter.com/Ne ws/Item/0,3,0-4710,00.html
http://www.mgon.com/article s.phtml?id=31931&language=en
http://www.hardwarecentral.com/hardwarecentral/rev iews/2272/1/
click :)
I didn't follow them for accuracy. I just linked them. -
Two things
Many people don't realize that:
- There will be a keyboard and a mouse that you can attach to Dreamcast, they were shown at QuakeCon (here is a pic of the mouse and you can see the keyboard here).
- Sega does plan to release a "LAN adapter" that will allow LAN/DSL/cable modem connection, as stated in this interview.
Just wanted to clarify on that.
-jfedor -
More links
Some other pages with info on Carmack's QuakeCon talk:
3DActionPlanet
Stomped
PlanetQuake
-jfedor -
Re:Specs (karma whorin
Carmack gives a good explanation on why wee need more than jsut 32 bit color.
Basically, he's saying that with higher fill rates, more multipass rendering is possible (dispaly resolutions aren't going to increase to match by that much, and getting 5000 FPS is kind of a waste, so more multipass rendering is the most effective use of it), but with that many more passes comes more error, even at 32 bit. It may not matter now on most consumer cards, but on a machine like this it's going to show up if you push it to its limits. -
Re:Almost certainly scientists are experimenting
the race will be on to market gene therapy for couples to ensure their children are super-geniuses, who will all go out and found dot.coms and make a fortune.
It doesn't take a "super-genius" to found a dot.com. It just takes a monkey of moderate intelligence who wears a suit. -
Already been done...Around 6 months before Q3A came out, I got the unique chance to alpha test Quake 3 Arena in Dallas at id software. I ended up playing with Blue and Redwood, along with Tim Willits and Christian 'Disruptor' Antkow. Oh, and meet most of the rest of the group. And John Cash is the nicest guy in the world!
Because of the limited number of skins at the time, most of us had the choice of the Tim, Xian, and Sarge skin, because that is about the only skins they had. What was scary is that the Tim skin looked nearly EXACTLY like him. And, in my opinion, was the best player amongst the gathered group. Hence, you learned to run away if you saw Tim running towards you. It was very strange to be running around, and run right into someone you recognize from the real world.
However, for a team play game that involved pushing a button to get points, we ended up playing almost all the same skins, so the effect was much stranger to see 3 Xian's running around. `8r)
Anyway, it has been maintained from the begining that id software is able to create photorealistic skins, and that they will provide instruction on how to create your own. There is a PC gamer issue out there discussing that as well.
--
Gonzo Granzeau -
Re:Related Quotes...
Grossmans discussion of sportsmanship also suffers from a very one-sided use of information. If hed been bothered to do any real research (and use it responsibly as academic practice would dictate) he would have found out that the first military group to use Doom for training were using it primarily for its team building capabilities - these Marines already knew how to shoot, Doom was brought in to teach group skills. Doom Goes to War Wired 5.04, 1997, 114+ http://www.wired.com/5.04/marinedoom/).-- Quote from Stomped's follow-up to Grossman interview
Actually, it wasn't particularly intelligent of you to link me to an article which disproves your point, I quote:Barnett looks like he's explained this one before. "Marine Doom, as you saw, is not just a twitch game. The way you get through a Marine Doom scenario and survive is through teamwork and listening to your fire team leader and doing what you're supposed to...." "It's about repetitive decision making," Snyder swiftly interjects. Snyder's habitual deference - even off-duty, he calls his friends sir - doesn't always extend to allowing Barnett to finish his sentences. "We're trying to get these things ingrained by doing them over and over, with variations. A real firefight is not a good time to explore new ideas." -- quote from Wired article
Nothing in the article about desensitation or brainwashing. You might want to try actually reading articles before using them to prove your points. (Or the points of a wacko like Grossman.) But then, if you are a follower of Grossman, then you probably see reason as your enemy, as he does. -
Re:Correction...
I meant to put a link to this page above where it says "this page."
-
check out this interview with col. grossmango here to see the interview
i submitted this to
/. but they didn't post it up. very interesting read -
More on the subject..Stomped did a great interview of Col. Grossman a while back. What makes this interview good, is that it wasn't done by some sensationalist TV-show trying to exploit Columbine, but by gamer orientated site. They gave Grossman space to ellaborate on his views, rather than just have him say "murder simulators" a couple of times. Seeing Grossman on "60 minutes", I thought he was just another tight-ass wanting to ban all games, but it turns out he is not. I don't agree with all his views, but he does have some good points.
There was also a follow up to the interview, plus a lot more to read at the comments page.
-
More on the subject..Stomped did a great interview of Col. Grossman a while back. What makes this interview good, is that it wasn't done by some sensationalist TV-show trying to exploit Columbine, but by gamer orientated site. They gave Grossman space to ellaborate on his views, rather than just have him say "murder simulators" a couple of times. Seeing Grossman on "60 minutes", I thought he was just another tight-ass wanting to ban all games, but it turns out he is not. I don't agree with all his views, but he does have some good points.
There was also a follow up to the interview, plus a lot more to read at the comments page.
-
More on the subject..Stomped did a great interview of Col. Grossman a while back. What makes this interview good, is that it wasn't done by some sensationalist TV-show trying to exploit Columbine, but by gamer orientated site. They gave Grossman space to ellaborate on his views, rather than just have him say "murder simulators" a couple of times. Seeing Grossman on "60 minutes", I thought he was just another tight-ass wanting to ban all games, but it turns out he is not. I don't agree with all his views, but he does have some good points.
There was also a follow up to the interview, plus a lot more to read at the comments page.
-
More Servers - List from BluesNews