Domain: uploadvr.com
Stories and comments across the archive that link to uploadvr.com.
Stories · 13
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Valve Reveals High-End VR Headset Called the Valve Index (arstechnica.com)
After partnering with HTC to launch the Vive in 2016, Valve has moved ahead with plans to launch its own headset, called the Valve Index, in May 2019. Ars Technica reports: The news came on Friday in the form of a single teaser image, shown above, of a headset with the phrase "Valve Index" written on its front. The front of the headset is flanked by at least two sensors. This shadow-covered hardware matches the leaked headset reported by UploadVR in November of last year. That report hinted to Valve's headset supporting a wider, 135-degree field-of-view (FOV), as opposed to the roughly 110-degree FOV of the original HTC Vive and Oculus Rift.
Valve's dedicated website for the new device includes no other information than the above image and the date "May 2019." It does not include any mention of the new SteamVR Knuckles controllers, which Valve has advertised pretty heavily via developer outreach since their 2016 reveal and a later series of improved prototypes in 2018. This page also doesn't mention a series of three Valve-produced VR games that have been repeatedly advertised by Valve co-founder Gabe Newell since 2017. There's very little information about the headset, but after cranking up the brightness and contrast of the teaser image, Ars Technica's Sam Machkovech was able to find "a series of six dots on one of the headset's surfaces, [...] which may hint to this headset's use of an outside tracking sensor, a la the HTC Vive's infrared trackers." He adds: "Even so, those two giant lenses imply that 'inside-out' tracking, managed entirely by the headset without any extra webcams or sensors, may also be in the cards. Additionally, we can see a giant physical slider, which is likely linked to interpupillary distance (IPD), a precise measurement needed to ensure maximum VR comfort." -
HTC Debuts New 'Vive Focus Plus' VR Headset; Available To Developers April 15 For $799 (uploadvr.com)
HTC has debuted their new virtual-reality headset called the Vive Focus Plus. Starting at $799, the headset functions similarly to the Oculus Quest, which starts shipping this spring at half the cost, but has improved specifications and is geared towards the business market. HTC says the Vive Focus Plus would be available to developers on April 15. UploadVR reports: The Vive Focus Plus will ship in most markets with an enterprise license. The headset is said to launch with 250 Vive Wave applications while its Viveport Infinity subscription program claims to include "over 70 premium titles." [Some of the specifications include a 3K AMOLED (2880x1600) display, Qualcomm Snapdragon 835 processor, 75Hz frame rate, 110-degree field of view, and inside-out tracking.]
HTC is a company that appears to be in technological transition -- with the Vive Focus Plus the latest example. HTC's first generation Vive headset debuted in 2016 for $$799, a full $200 more than the Rift with a wider feature set. That system relied on Valve's SteamVR Tracking technology to operate. All headsets HTC released since 2016, except for the Vive Pro, don't rely on this technology. It should still be possible for some HTC systems to interact with SteamVR content but we've yet to test that sort of of functionality in a home setting. While Vive Focus Plus is HTC's current standalone headset the company is also planning the convertible Vive Cosmos as well. It is hard to get a full picture right now of how different Vive Focus Plus and Oculus Quest are from another in actual real-world use. HTC is trying to gear the headset to the business market but it is not clear how the headset or its business license will outperform Oculus Quest for business use cases. -
Google's AR Microscope Quickly Highlights Cancer Cells (uploadvr.com)
An anonymous reader quotes a report from UploadVR: Google Research this week revealed an AR microscope (ARM) capable of detecting cancerous cells in real-time with the help of machine learning. Locating cancer with a standard microscope is a difficult and time-consuming process, with a raft of information for doctors to study and investigate. With this new solution, though, the microscope is able to quickly locate cancerous cells and then highlight them as a doctor peers inside. The platform uses a modified light microscope integrated with image analysis and machine learning algorithms into its field of view. An AR display sits above a camera that communicates with the algorithm to display data as soon as it locates an issue. In order words, the microscope immediately begins looking for cancerous cells as soon as you place a sample beneath it. It's effectively doing the same job as a doctor just, according to Google, a lot faster. Google posted a video about the AR microscope on YouTube. -
Oculus Rift Is Now the Most Popular VR Headset On Steam (venturebeat.com)
The Oculus Rift has overtaken the HTC Vive on the monthly Steam hardware survey for the first time since the launch of both headsets in early 2016. VentureBeat reports: The survey is entirely optional and scans a user's PC for various hardware components, including any VR headsets that may be connected. After a few months of catching up to Vive, the Rift was neck-and-neck with its rival in January's survey with 0.9 percent between the two. However, February saw Oculus step past HTC; Rift took 47.31 percent of the total hardware use, and Vive fell to 45.38 percent, leaving just under 2 percent between them. It's still a tight race, then, but this is the first time Rift has managed to surpass Vive. Again, this is in no way confirmation that the Oculus Rift has sold more units than the HTC Vive, as neither headset has had official sales figures released, but it's the best shot we've got at gauging the market share right now. Rift also took the "Most Popular Headset" space in Steam's individual listings for the second time ever. -
Oculus Co-Founder and Rift Creator Palmer Luckey Leaves Facebook (uploadvr.com)
bongey writes: Palmer Lucky has left Facebook, which bought Oculus for $2 billion. The anti-Hillary memes controversy led to the resignation. UploadVR reports: "According to Oculus, this will be Palmer's last week with Friday marking his official last day as an employee of Facebook. In an official statement, the company said that: 'Palmer will be dearly missed. Palmer's legacy extends far beyond Oculus. His inventive spirit helped kickstart the modern VR revolution and helped build an industry. We're thankful for everything he did for Oculus and VR, and we wish him all the best.' When asked if Luckey's departure was voluntary, Facebook representatives declined to comment, citing a policy of not discussing internal personnel matters. This revelation comes around one year after Luckey himself hand-delivered the first consumer Oculus Rift to a pre-order customer in Alaska. In just over 12 months, the 24-year-old transformed from the face of one of the tech world's most well-known teams into a bit of a recluse, disappearing from public view during the 2016 US presidential election and emerging only for an appearance in court." UploadVR has provided a timeline of events leading up to Luckey's departure in their report. -
Oculus CEO Brendan Iribe Steps Down, Will Now Lead PC-Focused VR Team Within Facebook (uploadvr.com)
The co-founder and CEO of Oculus, Brendan Iribe, is stepping down from the company he helped create with Palmer Luckey over four years ago in Irvine, California. Iribe writes in a statement to UploadVR: "We've decided to establish new PC and mobile VR groups to be more focused, strengthen development and accelerate our roadmap. Looking ahead and thinking about where I'm most passionate, I've decided to lead the PC VR group -- pushing the state of VR forward with Rift, research and computer vision. As we've grown, I really missed the deep, day-to-day involvement in building a brand new product on the leading edge of technology. You do your best work when you love what you're working on. If that's not the case, you need to make a change. With this new role, I can dive back into engineering and product development. That's what gets me up every day, inspired to run to work." UploadVR adds: When we asked Oculus PR what this meant for Max Cohen, the current Head of Mobile at Oculus, we were told that, "he's still focused on mobile and growing the mobile ecosystem on Jon's team." After publication, Oculus PR also informed us of how this affects the roles of Nate Mitchell, VP of Product, and Michael Abrash, Cheif Scientist, upon further inquiry: "Nate will be leading Rift, on Brendan's PC VR team. Michael Abrash still leads Oculus Research on Brendan's team. When asked about John Carmack, CTO, and Michael Antonov, Chief Software Architect, Oculus PR informed us that, "they are both still at Oculus and they work on the mobile team. Michael Antonov is leading the Carmel and ReactVR effort today." -
HTC Vive Goes Wireless (uploadvr.com)
One of the biggest cons with premium virtual-reality headsets is the fact that they need to be tethered to a powerful gaming PC or game console via annoying wires. In early September, HTC announced it was working on a method to remove the wires, and now their solution is officially available via a $220 add-on kit. UploadVR reports: HTC today announced a tether-less VR upgrade kit for its SteamVR device, made by TPCAST, one of the first of 33 companies to join the Vive X Accelerator. Speaking to UploadVR in a phone interview, [China Regional President of Vive at HTC Alvin W. Graylin] said that the experience would "greatly improve" the overall Vive experience, with no "noticeable difference" for factors like latency. The product will be available to pre-order with a standard battery, though Graylin said that a bigger battery will be sold eventually. We're told the standard battery can deliver around one and a half hours of power. The bigger battery would rest in a user's pocket. HTC expects the device to be adopted by "avid" Vive users, though it could also be useful for businesses. The upgrade kit will be available to pre-order on Vive's Chinese website "in limited quantity" for 1,499 RMB ($220.33). The kit is said to ship starting in Q1 2017. According to HTC, pre-orders go live at 7 a.m. Pacific on Friday. Graylin said anyone could order the unit from there and pay for shipping. According to HTC, in a press release, "Order fulfillment will be prioritized to existing customers who can provide a valid Vive serial number." You can watch some wireless HTC Vive test footage here. -
MIT Announces VR and AR Hackathon (uploadvr.com)
Calling it "A weekend that transforms the future of immersive technologies," MIT's Media Lab is hosting a big Augmented Reality/Virtual Reality hackathon. An anonymous Slashdot reader quotes this report from UploadVR: Game jams, hackathons, and meetups are more popular than ever in the budding VR and AR communities...to focus on creativity and functionality, rather than getting bogged down by polishing and prepping something for launch.
The MIT Media Lab is officially announcing its backing of the appropriately titled Reality, Virtually Hackathon. The hackathon is organized by a multitude of VR/AR experts, developers, industry executives, and MIT students, alumni, and Ph.D. candidates and will take place at the MIT campus.
Sponsors include Microsoft and the AT&T Developer Program, and applications for the hackathon are due by Wednesday, September 7, 2016. I'm wondering if any Slashdot readers have tried writing (or using) VR apps. -
Oculus 'Always On' Services and Privacy Policy May Be a Cause for Concern (uploadvr.com)
Will Mason, reporting for Upload VR: It turns out when you install the software to run Facebook's Oculus Rift, it creates a process with full system permissions called "VRServer_x64.exe." This process is always on, and regularly sends updates back to Facebook's servers. The process' main purpose is to help detect when the Rift is turned on and on your face so that it can launch Oculus Home, but the further reaching implications of it are potentially much more salacious. Digging into the Oculus Rift's Privacy Policy reveals that Facebook is not the only company that is able to collect your data, as under the policy "third parties may also collect information about you through the Services," this includes entities on the "related companies" list. The company plans to utilize your data to, among other things, "market to you." Surprised? -
HTC Delays Vive VR Launch Until April 2016 (htc.com)
New submitter Will Mason writes: The HTC Vive VR headset, originally planned to launch by the end of this year, has been pushed back until April 2016. HTC plans to unveil a second developer kit for the Vive at CES this year, and they plan to make 7,000 additional units available to developers. Recently, HTC's head of marketing, who said on stage that the product would launch this year, jumped ship for the secretive Magic Leap startup in Florida. -
HTC Delays Vive VR Launch Until April 2016 (htc.com)
New submitter Will Mason writes: The HTC Vive VR headset, originally planned to launch by the end of this year, has been pushed back until April 2016. HTC plans to unveil a second developer kit for the Vive at CES this year, and they plan to make 7,000 additional units available to developers. Recently, HTC's head of marketing, who said on stage that the product would launch this year, jumped ship for the secretive Magic Leap startup in Florida. -
Lytro Announces World's First Light Field VR Camera
An anonymous reader writes: VR is easy for video games, but hard for live action: you don't know where the viewer will be in the virtual world, so you can't put the camera in the right place in the real world. Light field cameras are perfect for VR though, because they're essentially holographic, and capture lots of positions at once. And Lytro has announced the first system that's both 'light field' and 'holographic', which changes everything. Wired seems similarly excited. -
Lytro Announces World's First Light Field VR Camera
An anonymous reader writes: VR is easy for video games, but hard for live action: you don't know where the viewer will be in the virtual world, so you can't put the camera in the right place in the real world. Light field cameras are perfect for VR though, because they're essentially holographic, and capture lots of positions at once. And Lytro has announced the first system that's both 'light field' and 'holographic', which changes everything. Wired seems similarly excited.