Domain: wizards.com
Stories and comments across the archive that link to wizards.com.
Comments · 353
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Thank you
Very nicely done reply. I admit my error on copyleft, and only two points come to mind.
1: Copyleft should still compete with non-copyleft software and licenses--including proprietary software. A bussness, ideally, should choose somewhere between pure copyleft (where everything down to the company's trademark are free for the taking) and pure copyright (where they don't even use interfaces that they don't totally own.)
I find no moral problem with Apple creating an excellent GUI and configuring it to run atop a "non-copyleft" (BSD) licensed software. Especially when the major relevant copyleft licenses (GPL) would require them to reinvent their business plan into something far less profitable.
The key to this lack of moral objection is the value of sticking as close to the original "copymiddle'd" code as possible. Doing so allows them to tap into the network of programmers and hobbyists that write BSD, thus allowing them to focus on the things that are valueable.
While I support the FSF in theory (the best thing I can do with my money is put my own house in order right now), I disagree with a pure-freedom enviornment. Absolute freedom runs rampant over unpopular rights (How many people pay for Winzip? Since they have the "Freedom" of using it at the cost of either their conciense or their checkbook, many people simply do not pay for it.) Competition demands the ability to compete and be reimbursed when your efforts are valued and used by others.
Besides which, the FSF seems to work on moral authoirty--and moral authority has more credence when the line is "you should give these rights to everyone else" rather than "you must give these rights to everyone else."
2: As I've mentioned before, the best copyleft license is a limited-area copyleft. The Open Gaming License is such a license. It's the best I've seen where a Work can have both Copyleft (game rules and other hard numbers) and non-Copyleft (ficiton, characters, and trademarks) content.
If the GPL were modified to allow for all-new, non-derived components (like a GUI) to be added to GPL'd copylefted software components which could never be closed again, it would be a better license and many of the objections to the GPL would vanish, while still allowing it to retain all of its assets and moral authority.
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Re:using that logic...
Nonsense! Solitaire is mostly played by managers who don't really add any meaningful value anyway. Geeks are those who get the actual job done.
Right! Geeks don't play Solitaire - they play Minesweeper! Card games? Bah. We have cardboard crack, who needs old card games... Now Minesweeper, on the other hand...=)
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M.U.L.E. and MIDI Maze
I find it interesting that this got posted so near the C64 streaming audio story as there were a few mentions of M.U.L.E. in those threads.
Last time I played M.U.L.E. was about 4 years ago at the GenCon Game Fair in Milwaukee, WI (the RPG convention that TSR started); and it still holds up rather well. It may be simple, but it is a blast to play.
However the highlight games for Atari machines has to be MIDI Maze for the Atari ST. 16 player networked multiplayer first person shooter over the MIDI port. Basically you ran around a maze as a giant brightly colored smiley face and shot other smiley faces. Simple, but a lot of fun. I don't know if the are doing it anymore but the Milwaukee Atari club was maintaining a collection of Atari's just to run a MIDI Maze competition at GenCon almost every year.
If you go to GenCon see if you can hunt them down in the computer concourse.
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Slashdot interview
If Gary is as approachable as he seems, would it be possible to have a Slashdot interview of him? I'd like to know what he thinks about the Open Gaming License.
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Re:from the happy-valentine's-day dept. ???
Hey! Since when do us geeks have to be concerned with such trivial matters as this "Valentines Day" that you speak of? We have far more important things to occupy our minds.
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M: TGRemember the other kind of gamer crack?
There have been much bigger 'virtual economies' before, like Magic: The Gathering, Star Wars, etcetera etcetera... even baseball cards. What EQ and other MMORPGs have is similar in that game tokens acquire significant real-world value. Trading-cards have also been highly deflationary in the tournament scene, except for 'killer' rares that are in tightly limited supply, and potentially allow busted decks. And they get legislated out of play sooner or later.
Of course there are significant differences, like the CCG companies never claimed the cards were their property so as to clamp down on the secondary market.
Really the kind of 'economics' shown here in EQ is so like these traditional 'stamp-collecting' patterns of artificial scarcity control, I don't think it's interesting yet. If a MMORPG can get big, say half a million users or so in a contiguous environment, with no stupid restrictions on resale or internal trade, there might be interesting phenomena.
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Re:Think before speaking...AFAI(K-R), the D20 license allows gamers and gaming companies to create works derived from D&D
(which is not AD&D anymore, it's D&D. WOTC/Hasbro decided to EOL the AD&D title) without threat of legal actions,
as long as the D20 license document is displayed somewhere (on books, normally the back page).Just put the license on the back page of the game manual and you're set.
WOTC, upon purchasing TSR had sent out letters to what they considered "core" gamers, primarily via the E-Lists, asking them what they wanted to see. The single most overwhelming response was "Bring Greyhawk back!"
the second largest response was "Kill off your restrictive on-line policies", which is how the D20 license was born. You'll need to check WOTC's web site to read the D20 license. -
More D&D Nitpicking
corby stated that "Interplay is apparently the only company with rights to distribute games under the AD&D license" while this is only partially true.
I'm pretty sure that Wizards of the Coast/Hasbro split the Dungeons and Dragons lines into several different developers' hands. Interplay owns only Forgotten Realms (which includes the Baldurs Gate games, Icewind Dale, and Neverwinter Nights) and Planescape.
Due to a grandfather clause, SSI (the company to first publish D&D games, including Eye of the Beholder, Shattered Lands, Menzoberranzan, Strahd's Possession) can still produce Forgotten Realms games. They publish through Mattel, NOT Interplay. Take a look at the Pool of Radiance site for more information. Oh, and Pool of Radiance will also use the D&D 3rd Edition rules (and is the first and only video/computer game out currently to do so).
I believe that other companies (not Interplay) have rights to other D&D worlds, such as Dark Sun, Ravenloft, Birthright (Sierra owned this one a few years ago but the line may be dead), and Greyhawk. -
More D&D Nitpicking
corby stated that "Interplay is apparently the only company with rights to distribute games under the AD&D license" while this is only partially true.
I'm pretty sure that Wizards of the Coast/Hasbro split the Dungeons and Dragons lines into several different developers' hands. Interplay owns only Forgotten Realms (which includes the Baldurs Gate games, Icewind Dale, and Neverwinter Nights) and Planescape.
Due to a grandfather clause, SSI (the company to first publish D&D games, including Eye of the Beholder, Shattered Lands, Menzoberranzan, Strahd's Possession) can still produce Forgotten Realms games. They publish through Mattel, NOT Interplay. Take a look at the Pool of Radiance site for more information. Oh, and Pool of Radiance will also use the D&D 3rd Edition rules (and is the first and only video/computer game out currently to do so).
I believe that other companies (not Interplay) have rights to other D&D worlds, such as Dark Sun, Ravenloft, Birthright (Sierra owned this one a few years ago but the line may be dead), and Greyhawk. -
MasterTools
MasterTools has not been "gutted". It's still in active development, and seems to be on track for release in the first quarter of 2002.
In fact, Ryan Dancey posted updated info regarding the project just two days ago on the WotC Message Boards. -
RoboRally by Wizards of the Coast
Anyone interested in a cool strategy board game should have a look at RoboRally.
(It's a programming oriented out-of-print board-game...)
A friend of mine decided to contact WotC to implement this as a computer game for a final year project at his university, but they have as yet not replied to him (after about 1 year!).
Anyway, people interested looking at this, he is intending to release it as a Python application in the future, but it's currently a Beta Java application. (It was a Java course...)
You can download it HERE
Have fun, and remember: It's Beta, and comments welcome!
Me. -
RoboRally by Wizards of the Coast
Anyone interested in a cool strategy board game should have a look at RoboRally.
(It's a programming oriented out-of-print board-game...)
A friend of mine decided to contact WotC to implement this as a computer game for a final year project at his university, but they have as yet not replied to him (after about 1 year!).
Anyway, people interested looking at this, he is intending to release it as a Python application in the future, but it's currently a Beta Java application. (It was a Java course...)
You can download it HERE
Have fun, and remember: It's Beta, and comments welcome!
Me. -
Re:I knew that Card had a use....
Here is what we're talking about...Magic: The Gathering, the difinitive Customizable Card Game...
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Open Gaming
Wizards of the Coast (aka TSR) has their d20 Open Gaming system, covered by the Open Gaming License. It looks like it is turning out better than a lot of critics thought it would.
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Re:666. Whose Number Is It Anyway?
I agree: the vast majority of the flock--of ANY flock--doesn't know the message. And neither do the vast majority of the shepards, all too many of which are sheep themselves.
The Bible is a key that holds "all that is needed for salvation." However, it's a journey that all (wo)men must take themselves--sticking to your faith on, well, blind faith won't get you to where you say you're going. Searching for things to base your faith on, and finding the answers to all those "dangerous questions," will.
OTOH, any church that doesn't think it's got the message 100% right isn't worthy of the name. If only they'd stop falling into the Istarian fallicy.
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Computer games create new realities
As computer games advance, they allow users to descend into a reality of their choosing and completely immerse themselves within it. Networked RPGs like Ultima Online were the first generation then games like Asheron's Call and progressivlely more advanced games, each involving the user at a deeper level. There are people who spend their lives playing such games. They have become the Dungeons and Dragons of the technology era. Thankfully, we have not heard of kids killing themselves over computer games yet though.
The newest generation of networked RPGs out there go for complete immersion where the player will recieve faes phone calls and emails from game characters, and the games will effectively encroach on everyday life.
In short, no, I'm not suprised that players are upset about the loss of virtual posessions from a game universe (although I can see where the argument could be made that they paid for those posessions and should have tem returned). It's kind of a sad comentary on the human condition though.
--CTH
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Apocalypse? Magic!!!
Yes.. have you seen it too? The new Magic release isn't all that bad.
(NB: Magic the Gathering.. CCG http://www.wizards.com/magic)
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Azrael - The Angel of Death
posted with: Mozilla (0.9+) -
Re:wizards.... grr....
WotC has done a wonderfull job with 3rd ed D&D.
They're also doing a pretty good job with 1st and 2nd edition. They're scanning most of the "classic" material into PDF files for electronic download. Some are available free at http://wizards.com/dnd/DnDDownloads_classics.asp and others are sold for $3.49 each. Maybe there's a CD set somewhere down the road, similar to the Dragon magazine set.
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WotC's buyout of TSR.
I wouldn't have described purchasing TSR as "cherry picking." TSR was clearly on its way out and without Wizards of the Coast (WotC) would have gone under. WotC had previously failed to turn a profit on role-playing games, and TSR's sad state was more evidence that role-playing games were a bad idea. It took alot of faith to buy TSR.
I was working for Evermore Entertainment in 1997. Evermore was developing for TSR the concisely named Advanced Dungeons & Dragons Core Rules CD-ROM 2.0. I met a number of TSR and WotC employees over the course of my employment. I got to hear, first and second hand, about the problems inside the company. I visited TSR's headquarters in Lake Geneva during the WotC purchase. I even met, as part of a larger group, with Peter Adkison.
I can vouch that Peter was still a huge gaming geek in 1997. It was clear that he wanted TSR because he loved it too much to let it die. Whenever Evermore met with him, he reinforced that he wanted our software to support as many quirk home-brew rules as possible, after all, it needed to work with his game. I got to hear about his plans for the Game Centers, a gamer's home away from home. It would have computers built into the tables to store and refernce notes; projector screens to show maps and monster pictures. While he hoped to make a profit, it was clear that he just wanted to share great things with all of the gamers of the world. (I also discovered that he is the most aggressive driver I have ever riden with, and that he likes lots of ketchup on his burgers.) He would be completely welcome at my gaming table, and I suspect most gamers would be happy to game with him.
Just before the purchase, TSR looked doomed. The previous owners had run the company into the ground. I later learned that the previous owners had detested gamers and the entire hobby. They had simply bought in for the money. They viewed gamers as cattle to be milked and treated as poorly as possible. Garbage like Spellfire (A tarted up version of the card game War with badly recycled art) was released with the belief if you make it, gamers will buy it. Games were kept bland and safe. Older gamers felt abandoned by the company and stopped purchasing products. No real effort to draw new blood was made, so new gamers ended up playing hipper, newer, edgier games like Vampire: the Masquerade. There was no new blood. Sales were dropping every quarter. Debts were piling up, thier printer refused further work until existing debt was paid. After the buyout, employees openly cursed the previous owners.
TSR's continued existance was an embarrassment. I would never had guessed that it could be saved, that its bad name could be salvaged. It was brave of WotC to purchase it under these conditions. Beyond the initial buyout of the company, WotC had to pay off TSR's creditors. Significant time, effort, and money were spent revitalizing the TSR product lines. The rescue of Dungeons & Dragons was amazing. D&D went from a has been contender that gamers looked down their noses at to relatively new and hip. Suddenly friends who haven't played D&D in years were back and enjoying the heck out of it. It was alot of effort to recover the D&D name, and I believe Peter Adkison's love of the game was responsible.
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WotC's buyout of TSR.
I wouldn't have described purchasing TSR as "cherry picking." TSR was clearly on its way out and without Wizards of the Coast (WotC) would have gone under. WotC had previously failed to turn a profit on role-playing games, and TSR's sad state was more evidence that role-playing games were a bad idea. It took alot of faith to buy TSR.
I was working for Evermore Entertainment in 1997. Evermore was developing for TSR the concisely named Advanced Dungeons & Dragons Core Rules CD-ROM 2.0. I met a number of TSR and WotC employees over the course of my employment. I got to hear, first and second hand, about the problems inside the company. I visited TSR's headquarters in Lake Geneva during the WotC purchase. I even met, as part of a larger group, with Peter Adkison.
I can vouch that Peter was still a huge gaming geek in 1997. It was clear that he wanted TSR because he loved it too much to let it die. Whenever Evermore met with him, he reinforced that he wanted our software to support as many quirk home-brew rules as possible, after all, it needed to work with his game. I got to hear about his plans for the Game Centers, a gamer's home away from home. It would have computers built into the tables to store and refernce notes; projector screens to show maps and monster pictures. While he hoped to make a profit, it was clear that he just wanted to share great things with all of the gamers of the world. (I also discovered that he is the most aggressive driver I have ever riden with, and that he likes lots of ketchup on his burgers.) He would be completely welcome at my gaming table, and I suspect most gamers would be happy to game with him.
Just before the purchase, TSR looked doomed. The previous owners had run the company into the ground. I later learned that the previous owners had detested gamers and the entire hobby. They had simply bought in for the money. They viewed gamers as cattle to be milked and treated as poorly as possible. Garbage like Spellfire (A tarted up version of the card game War with badly recycled art) was released with the belief if you make it, gamers will buy it. Games were kept bland and safe. Older gamers felt abandoned by the company and stopped purchasing products. No real effort to draw new blood was made, so new gamers ended up playing hipper, newer, edgier games like Vampire: the Masquerade. There was no new blood. Sales were dropping every quarter. Debts were piling up, thier printer refused further work until existing debt was paid. After the buyout, employees openly cursed the previous owners.
TSR's continued existance was an embarrassment. I would never had guessed that it could be saved, that its bad name could be salvaged. It was brave of WotC to purchase it under these conditions. Beyond the initial buyout of the company, WotC had to pay off TSR's creditors. Significant time, effort, and money were spent revitalizing the TSR product lines. The rescue of Dungeons & Dragons was amazing. D&D went from a has been contender that gamers looked down their noses at to relatively new and hip. Suddenly friends who haven't played D&D in years were back and enjoying the heck out of it. It was alot of effort to recover the D&D name, and I believe Peter Adkison's love of the game was responsible.
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Re:The terrifying truth
Until Satan sent down his dark minions, wizards, unto the coasts of the earth. These wizards of the coast perverted and distorted the works of The Lord, Gygax, and marketed them as trading cards.
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Don't hide 404 messages!
It's dangerous to second guess the web designer. The 404 page may contain useful information for the user. Sure, most pages unhelpfully state "404 File Not Found" and little more, but it's possible for a page to be much more helpful. A site could have their 404 page automatically do a search to find the requested resource. Here is a good example at Wizards of the Coast. A site could present a list of resources the site does, since one of them is likely to be helpful. Perhaps the page is gone because the client's account was terminated. I'd like to receive a message like "This user violated our Acceptable Use Policy and has had their account terminated. The page you are looking for is gone for good."
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Creative CybersquattingI think the best way to grab a "sucks" name, or something similar, is to abuse the name of the original company. I came across an interesting one the other day when I went to www.wizardsofthecoast.com. I did not get the home page for "Wizards of the Coast" as expected. That site is www.wizards.com. The other site was "Wizardsoft Headquarters - East Coast".
The site has no link to the www.wizards.com, but it does have banners for places to buy their products, along with a message in big letters that they don't sell those products. In all, it's a reprehensible but fiendishly clever instance of cybersquatting. They have a legitimate claim to a domain name that's an abbreviation of their "real" name. Is it their fault you can parse it to be another company's name?
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Dungeons and Dragons...is not zero-sum. It also has the neat property that typically everyone is collaborating, not competing. WOTC just released a very nice 3rd edition of D&D at http://www.wizards.com/dnd/main.asp?x=dnd/brand,3
I think the card game Settlers of Catan is a more traditional board/card game that is also not zero-sum.
-m
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Star Trek LicensingFASA was also known for being the one to license the Star Trek trademark into a Role Playing Game. At some point during the Next Generation television series, some disputes arose as to how far that license really extended. Eventually, the license was lost.
A year or three ago, Last Unicorn Games acquired a license for new Star Trek RPGs. Strangely enough, just a week after GenCon in Wisconson, they were bought up in turn by Wizards of the Coast, the ever growing owners of AD&D.
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Non Computer GamesAlways a good idea. Other good games for geeks:
- Robo Rally: Program your robot to tackle a dangerous factory floor full of escalators, pits, crushers and lasers. Not to mention other robots.
- X Net : Be the provider to offer the most popular content, be it games, recipes or pr0n. Buy a better connection to the backbone and serve even more!
- Mag Blast: Use your fleet to protect your mothership, while simultaneously trying to blast other players ships. It is require to make sounds simulating your attacks (Ptew Ptew! Put Put Put! Zap! Take that evil spacelord!)
- Illuminati: Secret conspiracies everywhere! Do you own the postal service? Who's the man behind the IRS? And what are those damn aliens up to now?
- Chez Geek: Name says it all really. Play with geeks, live with geeks, geeks everywhere
- Hacker: The computer crime card game (Anyone who even tries to remark that the game should've been named Cracker then will get his behind liberally kicked!) With an Interesting read on online free speech in practice.
- Silicon Valley Tarot Another 'name says it all, really' car game. Tell your own Silicon Valley future...
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Re:All movies based on games suckSlogan for Super Mario Bros: "This is no game!"
Slogan for Dungeons & Dragons: "This Is No Game"
Are those who forget the past doomed to repeat it?
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Re:All movies based on games suckGames don't have enough literary depth to carry over into film.
But the truly sad part of this whole debacle is that DND does have the literary depth that those video games lack. Solomon's movie apparently didn't use any of it.
TSR owns enormous worlds full of stories the movie could have drawn upon, such as the Forgotten Realms. Anyone who's played any of the Bioware games has already been there. For example, some of the Icewind Dale novels made the NYT bestseller lists. I bet their author, R A Salvatore, would have been happy to write a decent screenplay instead of the neophyte hacks that Solomon hired.
I suspect the problem boils down to licensing. The movie probably didn't have rights to anything except the DND name. The question is whether TSR was unwilling to provide more, or did Solomon not bother to ask for help?
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Re:Any bets?
Another item from the I Swear I Am Not Making This Up department: Wizards of the Coast had to change the Legend of the Five Rings collectible card game logo -- it seems that the USOC owns any logo having five interlocking rings.
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Re:Any bets?
Another item from the I Swear I Am Not Making This Up department: Wizards of the Coast had to change the Legend of the Five Rings collectible card game logo -- it seems that the USOC owns any logo having five interlocking rings.
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Re:More time efficient...Amen, brother! When I was but a student with (comparatively) loads of free time, I spent much of it plaing Infocom games on my state-of-the-art Apple
//e. That and designing equally intricate adventures for my D&D group. (The major difference is that I never designed solutions for D&D, just puzzles. I left it to the players to come up with free-form solutions. This is where paper-and-pencil RPGs will always have an advantage over computer games. But I digress.)Anyway, after I graduated and entered the Real World I found I had much less free time. I could play out adventures on the computer, or with real people. Not both. So, I chose to play with people. (Do I lose geek points for saying that?)
Then I got married and had kids. I have approximately one hour a day of unstructured play time. I generally choose a mindless computer game, or I read a book. No, not an e-book, a real one. But I certainly don't have the time or energy for creating or solving intricate puzzles. Let me blow someone up, or slice them to bits, or have my army stomp on their army.
So why is adventure gaming dead? Personally, it's time constraints. In general I don't think it's dead, it just has a smaller following than glitzy FPSs.
One of the weirdest things I've ever seen in the computer game section of Babbage's is the Diablo II Adventure Game . It's a paper-and-pencil RPG using D&D rules in the world of Diablo. As the box says, "No computer necessary to play!" I gotta hand it to those guys at Wizards of the Coast -- They know marketting! And I hope this game does well and sucks more people into role-playing and adventure games, both on and off the computer.
And remember, PocketRogue is your friend!
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[Offtopic] The rest of the story...Apart from the over-zealous praise of the works of White Wolf, Katz seems to have neglected the fact that "paper-and-paper" (where I come from we use pencils, too) RPGs have long dealt with numerous issues.
Delta Green (and Call of Cthulhu in general) deals with how fighting evil can be bad for your mental health.
[A]D&D is a study in the rewarding career of breaking into people's homes and stealing their stuff.
And, lest we forget, the Sailor Moon RPG (as well as various other anime games) deals with the horrible psychological trauma that comes with having eyes that are WAY larger than the human average.
--john
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New TREK Games and more...I'm astounded at the negativism of this reporter... but one tends to see whatever one goes in expecting to see.
I was assisting a charitable Jail and Bail program for Strive Media Institute, helped by the Klingon Assault Group, and the convention atmosphere was remarkably upbeat, cooperative, and rich with humor. And while I didn't spot the obese woman clad in chain mail, there was an oriental woman in a slit dress whose image is pleasantly burned onto the retinas of many attendants.
STAR TREK GAMES
When FASA stopped producing the Star Trek Role Play Game, many felt abandoned. Many new Star Trek games, both RPGs and starship combat simulations, are now being produced by Last Unicorn Games... which it turns out was just bought up by the big ol' Wizards of the Coast. Live demonstrations of their RED ALERT ship combat gave a nice taste of a rather fast-paced tactical game.When a reporter focuses on 'smelly teens' and he wigs out over costumed attendants, it seems he lacks a sense of adult fantasy and imagination. The T-Rex sized dragon skeleton and Wizards castle are just the beginning for a lengthy list of amazing production values.
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RPGs and BiowareThere has been a lot of threads on various boards concerning what the RPG might be like and whether it will be follow certain aspects found in Bioware's AD&D games. There has also been quite a bit of discussion as whether the D20 system is really appropriate to a Star Wars RPG as opposed to a D6 system which was used in WEG before WotC stepped into the picture. This is basically commentary to address such subject matter.
Bioware, The History
First off, let's take a look at Bioware: Bioware was the brain child of two Alberta doctors who decided for a variety of reasons to go after a dream founding the game development company we now know. Originally, Dr. Greg Zeschuk and Dr. Ray Muzyka intended on designing a fairly detailed encompassing RPG which had absolutely no relation to AD&D but still held a fantasy like aura. Later, when Black Isle and Interplay became associated with Bioware, the developers suddenly had access to Interplay's aging AD&D licences which had not been used to develop a title of wide success. From this was born the new Infinity Engine and their second title: Baldur's Gate. However, by this time Bioware had already aquired a sizable and strong development team which had experience as a cohesive unit from the development of Shattered Steel. Furthermore they had already established an annimation division which gave Bioware a specialized resource: talented exclusive annimators and modellers. Baldur's Gate was released as their first major title earning them much acclaim and respect as developers. This in term earned them the rights to MDK producing the Omen engine and the suceeding title, MDK 2.
What can be drawn from this is that Bioware is not a single title and single technology company. They are versatile and quite capable of producing a wide variety of games in many differing styles and genres. Baldur's Gate started as a non-AD&D RPG not using a D20 system. While it is indeed a AD&D game and was widely influced by the developer's experiences with pen and paper AD&D 2nd ed. the product should not be taken as the direct result of the AD&D franchise. Furthermore, they proved their ability to produce specific game engines for a widely differing genres with the creation of Shattered Steel, Infinity and Omen. These engines share very little in common but are all well done solid packages. If anything, Bioware's experience with franchises demonstrates an ability to comprehend their subject matter and produce original material which follows in not only the tradition of the franchise, but also with the concept and principles: they know what the point of their subject matter is. In this, one can trust that Bioware will produce a title fitting of Star Wars. Their Star Wars title will be a Star Wars game to the core.
Bioware, Preferences of Design
Bioware also has shown a definite preference for design spaces without too many constraints. In Baldur's Gate they choose the least defined area they could find in TSR's Forgotten Realms which allowed them to create as much original material as possible. With MDK 2, the plot only holds basic restrictions in terms of design without any specific problems such as well defined areas (this place must look like this, etc). This holds true with the new SW RPG -- set in the distant past Bioware has a lot of room to move around in. In a way this also helps alleviate any presure to have a title that falls to stigmas... not all Dwarves hate Elves, Elves don't have to be wizards or rangers, not everyone in the Battletech universe is a Mechwarrior and in Star Wars not everyone uses the Force. It is a fair assumption that the title will not be the Jedi versus the non-Jedi Force wielding bad guys -- but such is enivitable to some extent.
Bioware also tends to develop highly personalized titles. By this I mean that their titles have always been from a close perspective in terms of game narration -- Baldur's Gate was a small party of 6 or less, MDK 2 was played as one of the three protagonists and Shattered Steel was first person in all respects. I doubt they were choosen to develop an MMPOG or any similar system. Even Neverwinter Nights is a party based experience even though it has a target of approximately 64 players per server. At the core all of their games are personal stories of greate proportions. This is what their SW title will almost definitely be like... it's also a reason why their is limited competition between Verant's SW RPG and Bioware's: they are targetted at different audiences.
The Engine
It was announced that this product will be using a new engine. When Bioware announced Neverwinter Nights it was said to be using the Omen engine which was very heavily modified from MDK 2. Subsequently this will not be an Omen derivative as some have conjectured. With the experience of Omen under the belt as well as an RPG adaptation of the engine, it is fairly certain that the engine will be 3D with a more freeform nature than in Neverwinter Nights (you cannot look up or follow from odd perspectives, etc).
Addressing the cross-platform release of the game (console, PC, Mac), I do not believe there should be any doubt that they will deliver. With the simulataneous parallel development of Neverwinter Nights and the previous development of MDK 2, it should be fairly obvious that they are more than capable of developing on all the mentioned platform proficiently.
D20 and RPGs
Just to have it clear at the beginning: it is not certain whether or not Bioware will be using WotC D20 system as seen in their version of the Star Wars RPG or a new statistics system.
Many state that D20 isn't really suited for RPGs and fast paced RPGs because it is tends to involve quite a great more dice rolls and general statistics than a D6 system. However, this does not hold true for computer games at all -- computing a D20 combat sequence is arbitrary. Furthermore, the user can be completely abstracted from the entire statistics systems. AD&D was designed as a highly versatile statistical system which was easily understood primarily based upon 5 percent segments. In AD&D 3rd edition which is very similar to D20, the system has been further generalized providing specifics on handling non-RP situations which was not associated with the fantasy genre. Basically the D20 system provides a set of combat, action and skill rules which can be applied to anything which can be reasonably segmented into 5 percent slice with results having the acompanying degree of error.
It seems ridiculous to consider a +5 light sabre or a 48D8 Sith lord, but it is similarly odd to consider the same situation in terms of statistics. All things being considered, it is just a finite segmented manner of representing statistics rather than developing an overly complex smoothly progressing system in terms of the base units.
Many of the restrictions which are associated with AD&D and the D20 system do not really exist in the computer world. In pen and paper a lot of situations and environments where non-RP elements came into play were very difficult to represent for an unassisted DM. It was not that the rule set did not allow certain actions or environments to look like a certain fashion, it was more that the DM was either not imaginative or capable of generating, tracking and handling the required information.
Consider the timeframe, effort and resources availible to a D20 computer game versus a pen and paper version. A developer spends 2 to 5 years developing a single title which encompasses what is relatively a short timeframe in terms of play time. This same developer has a whole host of designers, artists, developers and SQA working on the project as well as the direct creative assistance of the developers of the original system. A DM, on the other hand has himself and the rule books. It's no particular surprize that many DMs fell into the simple way out in creating almost out of box situations. Without the lengthy combat roles and statistics checks as arbitrary and the time and man hours to create a vibrant environment, I find that the D20 completely acceptable.
Game Play
Currently the game is being developed as a single player RPG, but it is fairly certain that a multiplayer element will enter in upon the game. given the shorter development cycle than Neverwinter Nights and the stipulation of a new engine, it is doubted that the RPG will be of the versatile scale of Neverwinter Nights. It is not particularly hard to add in a party like element such as in Baldur's Gate or even cooperative DOOM.
Just as an offhand note, the game play doesn't neccesarily have to be at a slow pace or have an abstracted method of control as in AD&D and many other RPGs. It could just as well involve much more action whether using a high level approach with general commands or a low level approach with more fine control in terms of actions. Even if they decided to use D20 this could be implemented...
As for everything else, who knows? Here's a bit of reference material where you can get more information:
Bioware Corp
Press Release (Bioware) (Lucasarts)
The Making of a Monster: Creating Baldur's Gate (CGDC 2000 Presentation)
Shadow's of Amen Message Board
Icewind Dale Message Board
Neverwinter Nights Message Board
Slashdot on D20
Open Gaming Foundation
Ryan Dancey Interview
WotC Interview with Ryan Dancey
WotC Star Wars RPG
Eric Noah's Unofficial AD&D 3rd Edition News
Basic Clarifications
This product is being developed by Bioware: not Lucasarts or Black Isle or Interplay
It will feature a new engine not based on Omen
The game is currently being developed as single player
It is unconfirmed whether or not the game will use D20 or not, D20 is currently being used in the yet to be released Star Wars RPG from WotC
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RPGs and BiowareThere has been a lot of threads on various boards concerning what the RPG might be like and whether it will be follow certain aspects found in Bioware's AD&D games. There has also been quite a bit of discussion as whether the D20 system is really appropriate to a Star Wars RPG as opposed to a D6 system which was used in WEG before WotC stepped into the picture. This is basically commentary to address such subject matter.
Bioware, The History
First off, let's take a look at Bioware: Bioware was the brain child of two Alberta doctors who decided for a variety of reasons to go after a dream founding the game development company we now know. Originally, Dr. Greg Zeschuk and Dr. Ray Muzyka intended on designing a fairly detailed encompassing RPG which had absolutely no relation to AD&D but still held a fantasy like aura. Later, when Black Isle and Interplay became associated with Bioware, the developers suddenly had access to Interplay's aging AD&D licences which had not been used to develop a title of wide success. From this was born the new Infinity Engine and their second title: Baldur's Gate. However, by this time Bioware had already aquired a sizable and strong development team which had experience as a cohesive unit from the development of Shattered Steel. Furthermore they had already established an annimation division which gave Bioware a specialized resource: talented exclusive annimators and modellers. Baldur's Gate was released as their first major title earning them much acclaim and respect as developers. This in term earned them the rights to MDK producing the Omen engine and the suceeding title, MDK 2.
What can be drawn from this is that Bioware is not a single title and single technology company. They are versatile and quite capable of producing a wide variety of games in many differing styles and genres. Baldur's Gate started as a non-AD&D RPG not using a D20 system. While it is indeed a AD&D game and was widely influced by the developer's experiences with pen and paper AD&D 2nd ed. the product should not be taken as the direct result of the AD&D franchise. Furthermore, they proved their ability to produce specific game engines for a widely differing genres with the creation of Shattered Steel, Infinity and Omen. These engines share very little in common but are all well done solid packages. If anything, Bioware's experience with franchises demonstrates an ability to comprehend their subject matter and produce original material which follows in not only the tradition of the franchise, but also with the concept and principles: they know what the point of their subject matter is. In this, one can trust that Bioware will produce a title fitting of Star Wars. Their Star Wars title will be a Star Wars game to the core.
Bioware, Preferences of Design
Bioware also has shown a definite preference for design spaces without too many constraints. In Baldur's Gate they choose the least defined area they could find in TSR's Forgotten Realms which allowed them to create as much original material as possible. With MDK 2, the plot only holds basic restrictions in terms of design without any specific problems such as well defined areas (this place must look like this, etc). This holds true with the new SW RPG -- set in the distant past Bioware has a lot of room to move around in. In a way this also helps alleviate any presure to have a title that falls to stigmas... not all Dwarves hate Elves, Elves don't have to be wizards or rangers, not everyone in the Battletech universe is a Mechwarrior and in Star Wars not everyone uses the Force. It is a fair assumption that the title will not be the Jedi versus the non-Jedi Force wielding bad guys -- but such is enivitable to some extent.
Bioware also tends to develop highly personalized titles. By this I mean that their titles have always been from a close perspective in terms of game narration -- Baldur's Gate was a small party of 6 or less, MDK 2 was played as one of the three protagonists and Shattered Steel was first person in all respects. I doubt they were choosen to develop an MMPOG or any similar system. Even Neverwinter Nights is a party based experience even though it has a target of approximately 64 players per server. At the core all of their games are personal stories of greate proportions. This is what their SW title will almost definitely be like... it's also a reason why their is limited competition between Verant's SW RPG and Bioware's: they are targetted at different audiences.
The Engine
It was announced that this product will be using a new engine. When Bioware announced Neverwinter Nights it was said to be using the Omen engine which was very heavily modified from MDK 2. Subsequently this will not be an Omen derivative as some have conjectured. With the experience of Omen under the belt as well as an RPG adaptation of the engine, it is fairly certain that the engine will be 3D with a more freeform nature than in Neverwinter Nights (you cannot look up or follow from odd perspectives, etc).
Addressing the cross-platform release of the game (console, PC, Mac), I do not believe there should be any doubt that they will deliver. With the simulataneous parallel development of Neverwinter Nights and the previous development of MDK 2, it should be fairly obvious that they are more than capable of developing on all the mentioned platform proficiently.
D20 and RPGs
Just to have it clear at the beginning: it is not certain whether or not Bioware will be using WotC D20 system as seen in their version of the Star Wars RPG or a new statistics system.
Many state that D20 isn't really suited for RPGs and fast paced RPGs because it is tends to involve quite a great more dice rolls and general statistics than a D6 system. However, this does not hold true for computer games at all -- computing a D20 combat sequence is arbitrary. Furthermore, the user can be completely abstracted from the entire statistics systems. AD&D was designed as a highly versatile statistical system which was easily understood primarily based upon 5 percent segments. In AD&D 3rd edition which is very similar to D20, the system has been further generalized providing specifics on handling non-RP situations which was not associated with the fantasy genre. Basically the D20 system provides a set of combat, action and skill rules which can be applied to anything which can be reasonably segmented into 5 percent slice with results having the acompanying degree of error.
It seems ridiculous to consider a +5 light sabre or a 48D8 Sith lord, but it is similarly odd to consider the same situation in terms of statistics. All things being considered, it is just a finite segmented manner of representing statistics rather than developing an overly complex smoothly progressing system in terms of the base units.
Many of the restrictions which are associated with AD&D and the D20 system do not really exist in the computer world. In pen and paper a lot of situations and environments where non-RP elements came into play were very difficult to represent for an unassisted DM. It was not that the rule set did not allow certain actions or environments to look like a certain fashion, it was more that the DM was either not imaginative or capable of generating, tracking and handling the required information.
Consider the timeframe, effort and resources availible to a D20 computer game versus a pen and paper version. A developer spends 2 to 5 years developing a single title which encompasses what is relatively a short timeframe in terms of play time. This same developer has a whole host of designers, artists, developers and SQA working on the project as well as the direct creative assistance of the developers of the original system. A DM, on the other hand has himself and the rule books. It's no particular surprize that many DMs fell into the simple way out in creating almost out of box situations. Without the lengthy combat roles and statistics checks as arbitrary and the time and man hours to create a vibrant environment, I find that the D20 completely acceptable.
Game Play
Currently the game is being developed as a single player RPG, but it is fairly certain that a multiplayer element will enter in upon the game. given the shorter development cycle than Neverwinter Nights and the stipulation of a new engine, it is doubted that the RPG will be of the versatile scale of Neverwinter Nights. It is not particularly hard to add in a party like element such as in Baldur's Gate or even cooperative DOOM.
Just as an offhand note, the game play doesn't neccesarily have to be at a slow pace or have an abstracted method of control as in AD&D and many other RPGs. It could just as well involve much more action whether using a high level approach with general commands or a low level approach with more fine control in terms of actions. Even if they decided to use D20 this could be implemented...
As for everything else, who knows? Here's a bit of reference material where you can get more information:
Bioware Corp
Press Release (Bioware) (Lucasarts)
The Making of a Monster: Creating Baldur's Gate (CGDC 2000 Presentation)
Shadow's of Amen Message Board
Icewind Dale Message Board
Neverwinter Nights Message Board
Slashdot on D20
Open Gaming Foundation
Ryan Dancey Interview
WotC Interview with Ryan Dancey
WotC Star Wars RPG
Eric Noah's Unofficial AD&D 3rd Edition News
Basic Clarifications
This product is being developed by Bioware: not Lucasarts or Black Isle or Interplay
It will feature a new engine not based on Omen
The game is currently being developed as single player
It is unconfirmed whether or not the game will use D20 or not, D20 is currently being used in the yet to be released Star Wars RPG from WotC
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Re:I thought the game had died
Whilst I know that I'm going to find scant support amongst a demographic known for its irreverance and disdain for tried and tested knowledge,
and a plethora of trolls who wouldn't know tried and tested knowledge if it bit them on the butt.
(But hey, I'm bored...)
I have to say that I'd honestly thought that Dungeons & Dragons had gone the way of the dodo many years ago.
That's why there's not one but two computer games based on the game system, with more to come?
When was the last time that anyone heard anything about D&D or its equally dubious successor, Magic the Gathering?
Well, Wizards of the Coast will be releasing the 3rd edition for Dungeons and Dragons in about 2 weeks, so expect to hear more about it. As for Magic the Gathering, well, they show the tournaments on EPSN2 of all places.
I had thought that roleplaying was an eighties fad whose time was thankfully past,
Not bloody likely.
Now the cycle of fantasy starts again, as this is sure to turn more youngsters from wholesome persuits to playing a game which teachings that violence and dark arts are tools for success, and that the acquisition of wealth makes you a better person.
God would I have loved to have been the first to post with the NFL crack, but there was a good point -- there are far more "socially acceptable" hobbies and interests which teach some rather poor morals.
In fact, Tracy (Dragonlance trilogy co-author) Hickamn wrote an excellent essay on morality and role-playing that I show to people whenever this topic comes up.
I'm with BADD on this one - these games teach dangerous morals to the people that are most vulnerable.
It's funny you should mention BADD -- Michael Stackpole (genre author and part of the Industry Watch segment of GAMA, the gaming industry's trade association) compiled The Pulling Report which investigates the claims of Pat Pulling (the founder of BADD) and rather expertly debunks her allegations and attacks her credibility as a "cult crime investigator".
For more on GAMA's point of view, check out their Q&A about role-playing games, with the rather interesting factoid:
"One of the more persistent claims is that role-playing games has caused teens to commit suicide. The Center for Disease Control conducted an extensive study of teen suicide and found no evidence to link role-playing games with suicide. Investigations by the Association of Gifted and Creative Children (Dublin, CA), the Albert Einstein College of Medicine (the Bronx, NY), and the American Association of Suicidology (Denver, CO) have likewise found no evidence that games encourage suicide.
Moreover, researchers point out that the most heavily weighted factor in determining a child's suicide potential is whether or not he is a loner. Participation in a group activity of any sort sharply reduces that potential. It also provides a circle of friends who can pick up on any unusual behavior and encourage their friend to get help when there is a crisis."
Jay (= -
Re:I thought the game had died
Whilst I know that I'm going to find scant support amongst a demographic known for its irreverance and disdain for tried and tested knowledge,
and a plethora of trolls who wouldn't know tried and tested knowledge if it bit them on the butt.
(But hey, I'm bored...)
I have to say that I'd honestly thought that Dungeons & Dragons had gone the way of the dodo many years ago.
That's why there's not one but two computer games based on the game system, with more to come?
When was the last time that anyone heard anything about D&D or its equally dubious successor, Magic the Gathering?
Well, Wizards of the Coast will be releasing the 3rd edition for Dungeons and Dragons in about 2 weeks, so expect to hear more about it. As for Magic the Gathering, well, they show the tournaments on EPSN2 of all places.
I had thought that roleplaying was an eighties fad whose time was thankfully past,
Not bloody likely.
Now the cycle of fantasy starts again, as this is sure to turn more youngsters from wholesome persuits to playing a game which teachings that violence and dark arts are tools for success, and that the acquisition of wealth makes you a better person.
God would I have loved to have been the first to post with the NFL crack, but there was a good point -- there are far more "socially acceptable" hobbies and interests which teach some rather poor morals.
In fact, Tracy (Dragonlance trilogy co-author) Hickamn wrote an excellent essay on morality and role-playing that I show to people whenever this topic comes up.
I'm with BADD on this one - these games teach dangerous morals to the people that are most vulnerable.
It's funny you should mention BADD -- Michael Stackpole (genre author and part of the Industry Watch segment of GAMA, the gaming industry's trade association) compiled The Pulling Report which investigates the claims of Pat Pulling (the founder of BADD) and rather expertly debunks her allegations and attacks her credibility as a "cult crime investigator".
For more on GAMA's point of view, check out their Q&A about role-playing games, with the rather interesting factoid:
"One of the more persistent claims is that role-playing games has caused teens to commit suicide. The Center for Disease Control conducted an extensive study of teen suicide and found no evidence to link role-playing games with suicide. Investigations by the Association of Gifted and Creative Children (Dublin, CA), the Albert Einstein College of Medicine (the Bronx, NY), and the American Association of Suicidology (Denver, CO) have likewise found no evidence that games encourage suicide.
Moreover, researchers point out that the most heavily weighted factor in determining a child's suicide potential is whether or not he is a loner. Participation in a group activity of any sort sharply reduces that potential. It also provides a circle of friends who can pick up on any unusual behavior and encourage their friend to get help when there is a crisis."
Jay (= -
Not to go off on a rant, but
D&D is currently facing its thrid incarnation (not including the various "AD&D" flavors, as was announced at GenCon(World's largest gaming convention) last year.
Magic the Gathering(tm) is not a successor in anything but devoted fans (addicts), as it is a card game, not a roleplaying game.
(Us purists do make distinctions between these things.)
The real issue is Wizards of the Coast, who make M:tG and who bought out TSR (makers of D&D) early last year. Seattle-based WotC became so profitable from its loyal Magic junkies that it decided to start buying up other companies. The fate of D&D (and the profits dervied therefrom) now rest solely in Wizard's court.
BTW, wasn't there an article about "open source" D&D posted not too long ago? -
Re:AD&D Rules?
But, IIRC West End Games already has role playing system based on the Star Wars universe.
West End Games has gone bankrupt, and while it is trying to reorganize, Wizards of the Coast really does now own the rights to Star Wars. -
Re:AD&D Rules?Well, with 3rd Edition AD&D and it's new "open source" d20 system, it should be possible to create the Star Wars universe with the AD&D rules.
But, IIRC West End Games already has role playing system based on the Star Wars universe.
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D&D Movie
A D&D Movie is in production. See D&D's new owners' website.It stars Jimmy, the young photographer from 'Lois & Clark', and one of the chicks from Sliders, as well as Jeremy Irons (obEvilBritActor, bad guy in 'Die Hard with a Vengeance').
D.
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Lead in to the movie
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Re:Brilliant and clever :-)
Can I sell an improved version of the Player's Handbook under their D20 license? No. Can I compete with their core rules while still leveraging the available third-party source material as a result? No.
The D20 license is akin to SCSL: you get to look at the source, and if you make complementary products, great. If you want to make and distribute core changes, though, HOW DARE YOU!
And I quote, from the article:
"The other great effect of Open Gaming should be a rapid, constant improvement in the quality of the rules. With lots of people able to work on them in public, problems with math, with ease of use, of variance from standard forms, etc. should all be improved over time. The great thing about Open Gaming is that it is interactive -- someone figures out a way to make something work better, and everyone who uses that part of the rules is free to incorporate it into their products. Including us."
Remember, this is a proposal. If this thing ever gets off the ground, I for one will count myself lucky.
--
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Re:Wizard of CoastJust over two years ago TSR was acquired by WOTC as TSR was teetering towards bankruptcy. WOTC in turn was acquired by Hasbro late last year - so expect to see D&D 3rd. Edition in Toys R Us, a 51% Hasbro company, in August with 3e gets released.
Incidentally, WOTC just picked up a comprehensive license for Star Wars, as West End Games lost it while trying to keep its head above water. I believe Lucas has a sizeable stake in Hasbro these days....hmmmmmmm.....
Mmmmm....kill JarJar with Paladin....
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Re:Wizard of CoastJust over two years ago TSR was acquired by WOTC as TSR was teetering towards bankruptcy. WOTC in turn was acquired by Hasbro late last year - so expect to see D&D 3rd. Edition in Toys R Us, a 51% Hasbro company, in August with 3e gets released.
Incidentally, WOTC just picked up a comprehensive license for Star Wars, as West End Games lost it while trying to keep its head above water. I believe Lucas has a sizeable stake in Hasbro these days....hmmmmmmm.....
Mmmmm....kill JarJar with Paladin....
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Trading Cards and Games
It strikes me that a perfect market for paper-based computers is trading cards, such as for sports or collectible card games.
Companies like Topps and Wizards of the Coast have extensive experience in manufacturing trading cards, which can consist of multiple layers of card stock bonded together with metalic foil imprints. Plus, they also have huge audiences of collectors/players/traders.
It also strikes me that collectors would most likely hang on to such cards, so they wouldn't end up in a landfill somewhere.
Another possibility is disposable hand-held video games, anything from keychain up to Gameboy-sized.
Of course, worn-out paper computers would be discarded, but perhaps they could be sold with a deposit like glass bottles, which would be refunded in the same fashion.
Aryeh
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Hasbro's recent buying spree
From www.memepool.com:
Hasbro just bought Wizards of the Coast -- adding them to a harem which already includes Milton Bradley, Parker Brothers, Avalon Hill, Microprose, Playskool, and others. This means that a single company now produces Magic: The Gathering, Pokemon, Dungeons and Dragons, Civilization 2, Pictionary, Scrabble, Clue, Tinkertoys, G. I. Joe, Furby, the Supersoaker, and, um, wait, what's that game about acquiring all the properties on the board?
-Andrew
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Hasbro's recent buying spree
From www.memepool.com:
Hasbro just bought Wizards of the Coast -- adding them to a harem which already includes Milton Bradley, Parker Brothers, Avalon Hill, Microprose, Playskool, and others. This means that a single company now produces Magic: The Gathering, Pokemon, Dungeons and Dragons, Civilization 2, Pictionary, Scrabble, Clue, Tinkertoys, G. I. Joe, Furby, the Supersoaker, and, um, wait, what's that game about acquiring all the properties on the board?
-Andrew
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Hasbro's recent buying spree
From www.memepool.com:
Hasbro just bought Wizards of the Coast -- adding them to a harem which already includes Milton Bradley, Parker Brothers, Avalon Hill, Microprose, Playskool, and others. This means that a single company now produces Magic: The Gathering, Pokemon, Dungeons and Dragons, Civilization 2, Pictionary, Scrabble, Clue, Tinkertoys, G. I. Joe, Furby, the Supersoaker, and, um, wait, what's that game about acquiring all the properties on the board?
-Andrew
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More worrisome than domain names
Being in regular contact with the WotC/TSR guys (playtesting and whatnot), they are saying that for now it's business as usual, in web policy et al. I'm personally glad to hear that, having registered a domain relating to the new setting coming out for alternity, I would hate to lose it. More worrisome, though, is the Hasbro moral stance, as someone mentioned. If they start censoring D&D, Alternity, and other products based on the irate cries of ignorant parents, just because a product mentions a "devil", I'm going to be rather unhappy. According to the WotC website, Peter Adkison (founder, CEO) will be chatting on their chat server tomorrow at 11:00 AM Pacific time. I've never had much luck with their chat server, though
:(