Hall of Fame Game M.U.L.E. To Be Ported To PC
DebateUSA writes "If you ever played the game M.U.L.E. on the Atari or Commodore computer
systems in the early 1980's, there's a company producing a new version for
the PC.
" Ah, resource allocation.
If I recall, there was a version of MULE ported to the NES back in its heyday-- actually, I'm sure of it. It was one of the flagship 4-player titles for that system. Anyone play it?
"Why Subscribe?" Good question...
I played that game (M.U.L.E.) for hours on end on my C64. However, I dont think I could do that anymore, I need a little more to keep me interested.
They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.-Franklin
M.U.L.E. is truly one of my favorite things in the universe. (Hopefully Dani is in one of the places in heaven reserved for true genius.) This could signal the appearance of a new black hole in my schedule. I just hope they keep the same music.
e x p e c t d e l a y . c o m
If you're gonna report a story about a port, then make sure it's actually a port, and not a remake. Remakes, even using the same title (re: Hasbro Asteroids) aren't the same as the original, they always monkey with it, and it's never the same.
No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova
Check out Terra 2200. This one's dev status hasn't changed recently, but I keep checking the site anytime I've got an inclination for M.U.L.E. in 3D.
But does Space Horse actually look worse than M.U.L.E. on the Atari? I'd rather drag out the ol' 800XL and play it in its original format.
(Gets M.U.L.E. theme stuck in his head) oops.
Lowmag.net
I have to wonder - why change the name, and the name of the resources? What was wrong with "Multi-Use Labor Element", chrystite, and smithore?
OK, I could understand if they changed the name of the planet (irata) for obvious reasons, but do they think the rest of the changes will protect them if EA decides to press the point?
www.eFax.com are spammers
There was also one that was out on the original Nintendo. If you bought a 4 controller adapter for it (and had 4 controllers), you could have four people all playing MULE.
MULE seriously was an awesome game, I can't begin to count the number of hours I lost to it!
I find it interesting that this got posted so near the C64 streaming audio story as there were a few mentions of M.U.L.E. in those threads.
Last time I played M.U.L.E. was about 4 years ago at the GenCon Game Fair in Milwaukee, WI (the RPG convention that TSR started); and it still holds up rather well. It may be simple, but it is a blast to play.
However the highlight games for Atari machines has to be MIDI Maze for the Atari ST. 16 player networked multiplayer first person shooter over the MIDI port. Basically you ran around a maze as a giant brightly colored smiley face and shot other smiley faces. Simple, but a lot of fun. I don't know if the are doing it anymore but the Milwaukee Atari club was maintaining a collection of Atari's just to run a MIDI Maze competition at GenCon almost every year.
If you go to GenCon see if you can hunt them down in the computer concourse.
Once more unto the breach dear friends...
Stupid job ads, weird spam, occasional insight at
... but the old game is avalable in a lot of places, like this. :)
Combined with vice, you can relive your childhood...
-- No sig today
so ppl. with sdl out there why hasnt anyone stepped up and made a remake of mule with better graphics than this graphically sucking commercial game.
dont let mule end like this...
Don't screw this one up. It's one of my fav games of all time (the other being MissionForce CyberStorm) but I can see it now: Making it real time, making it a resource rush tank rush type of game.
The temptation to muck this game up by 'improving' it will be too great.
I'll stick with the original methinks.
So rise up, all ye lost ones, as one, we'll claw the clouds.
Josh Cogliati is working on a reimplementation in Python called L.A.M.B. -- Land Access Mechanized Bot. There's still a lot of work to do, tough.
This game was made by Microsoft.
One thing that was putting me off from playing M.U.L.E on a PC (via emulation) was the lack of proper joysticks. I don't think the (analog) PC-joysticks are up to the job (they are unwieldy and don't have clearly defined directions), ideal would be an atari type joystick (i prefered the competition pro with microswitches for directions and metal contacts for the buttons), a game-pad would be the closest equivalent, but i find them too fiddly. There are some adapters out there to connect atari-type joysticks to a pc, and also some do-it-yourself-pages, but then i could just dig out my old C64 and see if it still works ...
"By the way if anyone here is in advertising or marketing... kill yourself." -- Bill Hicks
Three and four player modes were one of the main attractions in my opinion. Can this be handled on a PC?
M.U.L.E Theme
---"What did I say that sounded like 'Tell me about your day?'"---
MULE was good, and I'm sure HoRSE will be even better, but personally I'm going to hold out until someone implements PLaTYPUS (Personalized Labor Tool Yeilding Previously Unavailable Smithore)!
Here is a link to a page that lists multiple clones, including the open source one.
Any sufficiently advanced influence is indistinguishable from control.
Does this port have the dreaded planet Tfosorcim instead of Irata? Or even better, the paradisiacal planet Xunil?
You can play MULE on everthing from a Dreamcast to the NUON DVD player using a trusty Atari 800 emulator. I don't see how getting a PC version with gee whiz graphics is news or stuff that matters.
D
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This project is pointless unless it has the theme.
pooka-POOKA pooka-POOKA pooka-POOKA POOKA POOKA
It's actually better looking than I assumed it would be. I assumed a remake would be a 3-D RTS with FPS elements and first person perspective, featuring the voice acting talents of several third-rate and/or Star Trek actors.
Alternate Reality would make a comeback...
System Requirements:
Then: Atari or C64
Now: Pentium 200 MHz, 32MB RAM, no more than 120MB HD Space, DirectX 8 Compatible 16MB Video Card, CD ROM, DirectX 8 compatible Sound System, Mouse
First of all - M.U.L.E. is one of the best games in history, just like NetHack or Civilization.
You can find few clones in the net - but it's for DOS or Windows. I couldn't find any clone which will run in Linux. I thought about writing SDL clone myself, but this is a lot of work (the hardest parts for me is AI and drawing sprites) - and I am not sure if arcade parts should be still in game.
Do you know any Open Source M.U.L.E. project I could join?
To find information about game, and clones list enter page:
World of M.U.L.E
I still have some deep-rooted sticker marks on my old tv to mark the positions of resources.
The official remake/sequel/port of MULE got canned because the company doing it insisted on adding weapons, and the author (thankfully!) wouldn't allow it. ( Source: Read in a game mag interview that I can't find now, and mentioned separately at Retrogaming Times )
But, if the original designer's new version had to be scrapped due to unacceptable monkeying with it, what are the odds of this knock-off *not* monkeying too much, especially given that sufficient monkeying might give them some legal protection? So, I'm not getting my hopes up.
is competition good, or is duplication of effort bad?
I'll pay for this, if it is as good as the orgional.
Note however that it must work with WINE Best would be a native linux version. Just so long as I can play it on my systems without paying theMicrosoft tax
I wasted hundreds of hours playing this game as a teenager. I loved it. I'm gonna mine me some smithore and do some major price fixin!
Now how about a port of the C64 game Elite?
I wonder how they fit all that game into 64K.
Freaking amazing.
Ahhh yes.... the wonderful planet Xunil where, to do your production, you have a choice of 50,000 different M.U.L.E. clones, all of which are at version 0.2 and are only capable of producing a subset of the available resources!
I see all the mentions of MULE being a classic game and especially a decent multiplayer game
What I don't see is anyone really commenting on what made MULE a classic game ?
For those of us who've never played it can someone summarise what made it so special?
Oh well in a few weeks I'll have the time to boot up my old Amiga and see what its really like
To my shame I have an Amiga version of MULE that, I've never got round to playing, roll on holdiay time !
Well to be hoest I took one look at the screenshots on the box and it didn't look very exciting. Guess the illustrations can't have done the game much justice as I never bothered to play it (doh).
I actually played the hell out of MULE back in the day, and I read somewhere that there was a guy doing running a beta test for a MULE clone. The game is called Space Horse, was actually worked on by one guy and tested by a bunch of bored people. I played it for a little bit and still may have the beta on my computer somewhere. It's not bad for a one man project, but it's not MULE either.
~Purple Packer
Will we get to hunt the Mountain Wumpus again?
--
http://www.aikiweb.com - AikiWeb Aikido Information
Hi, my name is Richard Arnesen, and I work for the publisher of Space HoRSE. Just wanted to say thanks for the mention of the game. Youu can find out more about out company at www.shrapnelgames.com. P.S. Just now looking through the comments, if you have any questions besides that just drop me a line anytime...
While I've often dreamed of an update to M.U.L.E. (or Archon), I question whether simply updating the graphics and adding new cutscenes can really enhance the excellent gameplay. M.U.L.E.'s gameplay was such that the random events every turn could throw off the balance of the game just enough to give any player the opportunity to take the lead within a couple turns (there were only 12 turns in the game, each representing a month). There's nothing quite like making the richest players pay over $200 per unit of food because they're starving. Besides that, it had arcade and strategic elements (try figuring out which plot of land you're going to grab at the beginning of each turn can be somewhat stressful) along with a certain 8-bit charm that probably won't translate very well to the modern PC.
I'll definitely grab the demo, but that's only if EA doesn't sue them out of existence first...
First they ignore you, then they laugh at you, then they fight you, then you win. -- Gandhi
First they ignore you, then they laugh at you, then they fight you, then you win. -- Gandhi
Let's all hope to god that they get the mosic right (not to mention the Mountain Wumpus).
-Turkey
-Turkey
I have a Gravis gamepad.
On/off inputs, uses the analog joystick port
left or right handed switch, 4 buttons, or 2 buttons and 2 auto fires.
Even came with 2 extra sticks for the thumbpad, and a copy of Commander Keen (can't remember which one)
You mean more like 1.1Ghz, 256MB ram, 700MB HD space, 32MB geforce2, dvd-rom.
I've actually seen MINIMUM system requirements similar to above for new games.
Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
There was a PC version of MULE by EA--I used to play it way back when on my original IBM PC (hey, two 360K floppies and 256KB RAM)!
Check out http://www.eidolons-inn.de/mule/mulevers.htm. I remember my friend had it on the PCjr, but I could have sworn we played it on my PC as well.
Pentium 200 MHz, 32MB RAM, no more than 120MB HD Space, DirectX 8 Compatible 16MB Video Card, CD ROM, DirectX 8 compatible Sound System, Mouse
I'm screwed! I've got way more than 120MB HD Space! Going to have to install more stuff to make less room for it.
I have trouble with passwords among other things.
How many hours you spent on your commodore 64, amiga, atari ST, on a LAME game by today's standard? I can't count how many hours I played M.U.L.E, or speedball, pinball fantasy or star control.
Why? Simplest idea sometimes are the coolest. Some games have a high level of complexity and are awesome simulators (Mech warrior series to name one), PC titles aren't all bad and some are quite addictive and are a good investment (i.e. Quake 3, you pay once, you get a zillion of mods after), but in comparison with the "pre-PC-DOOM" age, the % of titles that are addictive today are way lower than it was before.
How many people did it take to code something like burger time, how many people did it take to code a game like SOF for example? I'm sure there are more total hours played on burger time than on SOF, and forget about the "it's been there for 20 years", let's see if people are even going to remember that game in 20 years.
Anyways, this is good news, put M.U.L.E with today's level of complexity, and you could have a kick-ass title.
--- Metamoderating abusive downgraders since my 300th post.
Until then...
LOAD "MULE",8,1
taxi
I'm not talking about EA, I'm talking about Dani Berry (who was known as Dan Bunten at that time). She created Modem Wars, Command HQ, Global Conquest, and M.U.L.E. She was an innovator of multiplayer online games in the 1980's. She was way ahead of her time, and it is a shame that just as the games business was ready for her again, she lost her battle with lung cancer (July 1998).
Online wrestling as a trading card game? WWF With Authority.
The Toys For Bob guys (who did Archon, Star Control, Star Control 2, etc.) did a PSX game called "The Unholy War" that had certain similarities to Archon. Arcady 1-on-1 combat in the context of a larger turn-based strategy game.
... and not a very good one at that, it appears.
The screenshots look horrible, like someone just bought a book to figure out their war3z copy of 3D-Studio. They've used new music and, personally, the old theme song was one of the best game themes at the time. Oh yeah, and it looks like the HoRSE in question is the offspring of an AT-ST from The Empire Strikes Back.
Those three reasons (plus the fact that Shrapnel Games' can't even get the survey on their site to work, and the music folks' site spits out ASP errors) are enough to turn me off. I'd rather dust off my C64 or Atari (or fire up an emulator) and play the original.
(Or I could dig out the floppy disk with the "inspired by MULE" game I wrote in Atari BASIC. Looks like it would be as much fun.)
Tuus crepidae innexilis sunt.
Here's a clone of good ol' Archon for X-Windows:
http://xarchon.seul.org/index.html
Yeah, I'd love to see a modern-day 3D-graphics update to the game.. but I think it's one of those games that can't really have any other elements added to it without screwing it up -- I've always been under the impression that the original Archon was a good game only due to fluke.
Oh, lookee here too. An official enhancement that's currently in development. (Looks crap):
http://www.curvesoftware.co.uk/archon/
I think the fancy graphics destroy the real game behind M.U.L.E - I'm sure people who played on the C64 would understand this - maybe some should make a pda version (with c64 graphics!)
I can play M.U.L.E. now? You mean I've wasted all these years not playing when I could have been?
How does one go about setting up their PC to play M.U.L.E. ? Where are the programs I need?
God is real unless declared integer
My mom got a job at Snoopy's Diner and she'd bring me a Snoopy Burger every day after lunch. No wonder I got so fat back then; those four meals a day are brutal.
Then there was M.U.L.E. I'd grabbed it at a used game exchange in St. Louis. I played it for hours. I played it while eating my Snoopy burger. I played it while my sister yapped on the phone to her the guy she lost her virginity to.
The game was an art form for me. The logic was simple enough to be mastered. I'd start as a human, the most difficult race to play. Then I'd go for the land by the river--ya GOT to get those farms up. I'd buy the land at the auctions with all the greed of a Monopoly player on his first trip around the board. After handling the logistics, I'd hunt that blinking, chiming black dot--the Wompus. A quick round at the pub always gave me a little more pocket change.
I never played M.U.L.E. multiplayer. After all, I had no friends that year. Every hour spent on that game was another hour I wasn't outside facing my fears or inside feeling sorry for myself.
I'd like to see a new version. Shiny graphics are neat :)
I bought the game back on the C64. About a year ago I saw it on ebay for the NES. So I dusted the ole bitch off and have enjoyed it many times since. However the NES has become unstable. If anyone knows how to make it actually turn on when the game is inserted and pressed down. For some reason it clicks on and off several times and I have to keep playing with it before it EUREKA, and works.
Also, I will look into how hard it would be to make a ROM for the cartridge..never tried it, but would be happy to pass it around if I can figure it out. The NES version was a little cleaner than the C64, but still had all the idiosyncresies of the old skool.
Razzious Domini
I could be a GREAT KARMA WHORE if I could just shed the few morals I have left.
There's nothing quite like making the richest players pay over $200 per unit of food because they're starving.
Ah, you were one of THOSE people, eh?
I was one of the people who would keep holding the food out of their reach. LET THEM STARVE! I was even known to take the last M.U.L.E. out of the pen during a Smithore crisis, and just let it run free.
God is real unless declared integer
The publisher, Shrapnel Games, has a few other interesting titles. Particularly good is Space Empires IV, a Reach for the Stars or Masters of Orion II-like galactic conquest strategy game. There's a good review of it on GameSpot.
Artistry in Electronic Gaming
Interview with Dan Bunten, designer or M.U.L.E
Home Computer Games Grow Up
The same dudes that made M.U.L.E. made a game called Seven Cities of Gold. The game rocked on C64 but playability was completely destroyed on the PC version which introduce some extra *ahem* features
Does anybody besides me have fond memories of another EA game for the C-64 called "Worms?"?
Up to six players could play. Essentially, the game was played on a hexagonal grid. Each player's "worm" would start out from the origin point at the center of the screen. When a worm encountered a new situation, it would pause and wait for the player to pick a direction for it to go. From then on, the worm would remember that command and repeat it.
At the beginning of a game, the worms are constantly pausing and waiting for instructions, but after a few runs through the order, the worms are self-guiding for a while. As worms travel through the points on the hex grid, the points turn into vertices. A worm claims a vertex by completing all the paths into and out of the vertex. A worm dies when it heads into a vertex and completes it without an out path, or when it collides with another worm at a vertex.
At the end of the game, when all the worms are dead, the player whose worm has claimed the most vertices wins.
I thought it was a pretty cool game and I've never encountered anything like it since.
"...inspired by the classic game M.U.L.E. from the 1980s."
Big difference.
There was an Atari 2600 version of M.U.L.E. I am 80 percent sure of it. Can anyone corroborate?
I was one of the people who would keep holding the food out of their reach. LET THEM STARVE! I was even known to take the last M.U.L.E. out of the pen during a Smithore crisis, and just let it run free.
That was one of the best parts about the tournament level - people (especially the computer) usually tried to produce Chrystite, and if you could get enough of the mountain ranges, you could choke them on M.U.L.E.s pretty easily. Personally, I always liked producing plenty of energy after buying all of it up from the store so that no one could produce anything.
I've been trying to teach some of the nastier tricks to my girlfriend, but usually when we play, she's the Flapper so she has a bit of an advantage.
I spent 10 minutes in class one day trying to explain it to my students, and a couple of them downloaded it and started playing it. I wish the Atari 800 emulators had multiplayer over TCP/IP, but then I probably wouldn't get any work done.
God I love that game.
First they ignore you, then they laugh at you, then they fight you, then you win. -- Gandhi
First they ignore you, then they laugh at you, then they fight you, then you win. -- Gandhi
Kinda like kids that outgrow playing marbles but refuse to give their old marbles to their younger siblings because "those are my marbles!"
It might be a sign that you're really a geek if you start dancing to it - Do the M.U.L.E. da-dooda-dooda da-dooda-dooda doomp da-doomp doomp da-doomp...
A feeling of having made the same mistake before: Deja Foobar
Sid Meir once told me that his game "Colonization" was a tribute / sequel to "Seven Cities of Gold."
(I actually noted the resemblance when I saw Colonization at a trade show booth. Meir, who was lurking nearby, was pleased that someone recognized the connection.)
The official port of Seven Cities to PC sucked. Man, was that offensive.
I remember when the remakes for Atari and Amiga were made, that they couldn't make a version for PC, because IBM bought the rights to port it to the PCjr.
I don't know if the rights are available again...
MULE over the net could be wicked fun, though it would help to have some sorta voice communications. While its not bad as a single player game, multiplayer mule is a heck of a lot more fun imao.
And for those who thought the graphics were pretty crappy, try the Atari version instead of the c64 or NES. Its somewhat better if you ask me.
I first played M.U.L.E. on my Atari in the 90s ;) :^(
Noone ever wanted to play it with me, though, so I never got into it.
There's a story about Dani that I know contains an element of slander, but it's too good to pass up: (I'll try to correct the slander afterwards)
At one point Dani was negotiating to do a new version of M.U.L.E. At the same time, she was also in the middle of her transformation, which, of course, included the surgery, and everyone who knew her well was secretly wondering about it. Soon afterwards, at some industry function or another, Russell Sipe, then publisher of Computer Gaming World, came up to her. "Well?" he asked. "Did you go through with it?" "No," Dani said. "I decided not to."
Russell was taken aback. "Really! Why not?"
"Well, they wanted to put guns and bombs in there, and I just didn't want that."
"WHAT??!!!!!" said Russell, utterly flabbergasted.
Of course it was all straightened out a moment later. Russell had been thinking about the life- changing, utterly irrevocable business of losing one's genitals.
Dani, characteristically, had been thinking about game design.
That was funny. Just take it as an inevitable SNL reference and leave it alone :)
Running in DOS with a C64 Emulator:i d=668
http://www.the-underdogs.org/game.php?
[the-underdogs.org abandonware]
~.~
I'm a peripheral visionary.
Acapella version of MULE theme
Almost original version of MULE theme
On the 8th day, God made the SID and rested
I can't tell if you are being sarcastic or not, but this link has everything you need to play in on Atari800win. In my opinion it plays just as good if not better than it did on a real Atari 800. Don't waste your time with the NES version as it is no where near as good.
http://www.classicgaming.com/rotw/mule.shtml
I'm surprised to see no one else has commented about this.
Wouldn't it be KILLER if M.U.L.E. or this upcoming Space HoRSE had multiplayer over Internet enabled? Imagine logging onto some sort of centralized server, a la, MS's Zone, and starting up some MULE games with people there. It would rock!
Then again, a drawback would be the latency of the 'Net, because of how time-sensitive the auctions are and whatnot. But still, to have that feature in the game, would be so MONEY.
Actually,
:)
The source for atari800win is freely availiable. You could use
kaillera for the netcode and voila instant atari netplay goodness. I've been wanting to play ballblazer 2p across the net for a while now
Maybe you should make it a senior project for your students to get it done :P
Feel free to email me. My email address is easy enough to find (enough spammers can find it). I will gladdly forward anything you want to Elizabeth. Elizabeth's email is also possible to find, but it is not as easy.