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Stories · 3,636
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Verizon Rejected iPhone Deal
SnowDog74 writes "According to an article in USA Today, Verizon Wireless rejected an Apple deal over the iPhone. The article says that Verizon wasn't happy with the strict terms Apple demanded — a Verizon Wireless VP is quoted saying that Apple wanted a cut of monthly revenues and control of the customer relationship. What's perhaps equally interesting, however, is the implication from sources that say Cingular's exclusive 5-year deal with Apple applies within the United States only. If this is true, it undermines some of the criticism Apple has been receiving for their business strategy surrounding the iPhone, given the size of the cell-phone market outside the US."
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On Electricity (Generation)
Engineer-Poet wrote a piece a few months back that focuses on electricity production; or rather how or what we will need to do to keep pace with people's demands while balancing that with environmental and economic impact. Lengthy but well-reasoned and good reading.
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Web 2.0 Mashups Almost Ready For Enterprise
Dion Hinchcliffe, in a blog post over at ZDNet, talks about the increasing business value of 'Mashup' projects. Some of these, he believes, may soon or already be ready for use in an enterprise environment. He demonstrates one of these upcoming projects, showing off IBM's QEDWiki in a Flash demonstration. The software allows users to create their own mashups from canned widgets, turning data into simple applications with fairly straightforward functionality. From the article: "The motivations for mashups are quite different inside of organizations, where application backlogs and demand for more software that will improve collaboration and productivity are often rampant. If this state of affairs is true, far from having too much software, most enterprises don't have enough to satisfy demand, despite the prevalence of mountains of existing enterprise systems, many of which are underutilized. The arguments for letting users self-service themselves with end-user application tools and getting IT out of the critical path for the backlog of simpler applications are extensive." How important do you think 'self-made' software will be in the future?
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Google's Sinister(?) Plans
puppetman writes "This week, Robert X. Cringely makes some interesting observations as to what Google's up to next. He theorizes that Google is looking to create a bandwidth shortage that will drive ISP/cable/telephone customers into it's open arms (often with the blessing of the ISP/cable/telephone company). The evidence: leasing massive amounts of network capacity, and huge data centers in rural areas (close to power-generation facilities). The shortage will only occur if the average bandwidth consumption by individual consumers skyrockets; think mainstream BitTorrent, streaming moves from NetFlix, tv episodes from iTunes, video games on demand, etc, etc. Spooky and sinister, or sublime and smart?"
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Is it Time for Open Office?
lazyron asks: "I've been using Open Office a bit more lately, and got to thinking: this is much more like my current version of Microsoft Office than Office 2007 will be. Could it be time to try Open Office in the workplace, especially since there is still some time left before Office 2007 will be forced on us by the demands of the product cycle? Are there any IT admins out there thinking about trying Open Office, either with a few users or all of them?"
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Solar Power Eliminates Utility Bills in U.S. Home
skyhawker writes "Yahoo! News is running an article about a New Jersey home that uses solar power to provide 100% of its energy needs, including fuel for the owner's hydrogen fuel cell-powered automobile. From the article: 'Strizki runs the 3,000-square-foot house with electricity generated by a 1,000-square-foot roof full of photovoltaic cells on a nearby building, an electrolyzer that uses the solar power to generate hydrogen from water, and a number of hydrogen tanks that store the gas until it is needed by the fuel cell. In the summer, the solar panels generate 60 percent more electricity than the super-insulated house needs. The excess is stored in the form of hydrogen which is used in the winter -- when the solar panels can't meet all the domestic demand -- to make electricity in the fuel cell.'"
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Harrison Ford Turned Down Han Solo Role
eldavojohn writes "It's being widely reported that Harrison Ford turned down a £20 million deal to play Han Solo once again in a George Lucas spin off of Star Wars. The source of this information seems to be a tabloid called bangshowbiz. Harrison was approached by Lucas with two roles but instead opted for the same amount to play Indiana Jones for the fourth time. Could the spin off centered on the rugged Han Solo save the Star Wars franchise from its prequels or would it have been another mediocre release disappointing demanding fans?"
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Electronic Paper Plant to be Built in Germany
Aqua_boy17 writes "BBC News is reporting today that Cambridge based firm PlasticLogic is set to build the world's first manufacturing facility dedicated to producing plastic circuits. In particular the company is focused on developing flexible plastic circuits that cost much less than silicon and would soon enable electronic paper devices that could be used to store large amounts of text and other data. The company has secured $100 million in venture capital and is set to build its first facility in Dresden, Germany. Construction of the facility should be completed by 2008 according to the article. Industry experts expect market demand for this technology to approach $30 billion by the year 2015."
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Do Electric Sheep Dream of Civil Rights?
holy_calamity writes "Hot on the heals of a UK government report that predicted robots would demand citizens rights within fifty years, an Arizona state lawyer has suggested that sub-human robots should have rights too. Harming animals far below human capabilities is thought unethical — would you ever feel bad about kicking a robot dog? And can we expect militant campaigners to target robot labs as they do animal labs today?"
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Flying To the US? Pay In Cash
pin_gween writes to point us to a report in the Telegraph that British travelers using a credit card to purchase their ticket may now have their credit card and email accounts inspected by US authorities. This has been true since October, when the US and the EU agreed about what information the US could demand from airlines and how this information would be handled. But details of the agreement only recently came to light following a Freedom of Information request. The US says it will "encourage" US carriers to reciprocate to any requests by European governments. From the article: "[T]he Americans are entitled to 34 separate pieces of Passenger Name Record (PNR) data... Initially, such material could be inspected for seven days but a reduced number of US officials could view it for three and a half years. Should any record be inspected during this period, the file could remain open for eight years...'It is pretty horrendous, particularly when you couple it with our one-sided extradition arrangements with the US,' said [a human rights activist]. 'It is making the act of buying a ticket a gateway to a host of personal email and financial information. While there are safeguards, it appears you would have to go to a US court to assert your rights.'"
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Games On Demand Service For Mac
Torrey Clark writes "MyMacGames is preparing to launch a new 'games on demand' service for Mac users ($8-20 per month) in the third quarter of 2007 that will feature roughly 100 games at launch. They are currently offering a free beta."
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ESR's Desktop Linux 2008 Deadline
jesboat noted Eric S. Raymond and Rob Landley's essay about what the Linux community must do to achieve dominance entitled "World Domination 201". It says "Idealism about open formats will not solve our multimedia problem in time; in fact, getting stuck on either belief in the technical superiority of open source or free-software purism guarantees we will lose. The remaining problems aren't technical ones, and none of the interesting patents will expire before the end of 2008. We've got to ship something that works now. If we let this be a blocking issue preventing overall Linux adoption during the transition window, we won't have the userbase to demand changes in the laws to untangle the screwed up patent system, or even prevent it from getting worse. It's a chicken and egg problem, demanding a workaround until a permanent solution can be achieved. We can't set the standards until after we take over the world."
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Vending Machine For Books Coming Next Year
An anonymous reader writes "CNN writes about a $50,000 machine that can print books on demand. It can print up to 550 pages and put a binding on the book in seven minutes. It will be debuting in a select number of U.S. libraries in 2007. The machine is the 'output' end of a service called On Demand Books, which is also just debuting. From the article: 'Some 2.5 million books are now available - about one million in English and no longer under copyright protection. On Demand accesses the volumes through Google and the Open Content Alliance, among other sources. [Co-founder Dane] Neller predicts that within about five years On Demand Books will be able to reproduce every volume ever printed.'"
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Robots Could Some Day Demand Legal Rights
Karrde712 writes "According to a study by the British government, as reported by the BBC, robots may some day improve to a level of intelligence where they might be able to demand rights, even 'robo-healthcare'." From the article: "The research was commissioned by the UK Office of Science and Innovation's Horizon Scanning Centre. The 246 summary papers, called the Sigma and Delta scans, were complied by futures researchers, Outsights-Ipsos Mori partnership and the US-based Institute for the Future (IFTF) ... The paper which addresses Robo-rights, titled Utopian dream or rise of the machines? examines the developments in artificial intelligence and how this may impact on law and politics." I'd better get started on my RoboAmerican studies degree.
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Novell/Microsoft Deal Punishment for SCO?
An anonymous reader tipped us off to an article on the Information World site looking at the Novell/Microsoft deal from a new angle. Article author Tom Yager is of the opinion that the deal is Microsoft's punishment for throwing in with SCO. The very public announcement was made, in his opinion, as a stopgap measure against a future lawsuit on Novell's part. From the article: "Novell has exhibited the patience and cunning of a trap door spider. It waited for SCO to taunt from too short a distance. Then Novell would spring, feed a little (saving plenty for later), inject some stupidity serum, and let SCO stride off still cocksure enough to make another run at the nest. That cycle is bleeding SCO, which was the last to notice its own terminal anemia. When it became clear that SCO wouldn't prevail, Microsoft expected only to face close partner IBM. Microsoft did not brace for Novell, an adversary with a decades-long score to settle with Redmond. Through discovery, Microsoft's correspondence with SCO is, or soon will be in, Novell's hands, and it's a safe bet that it will contain more than demand for a license fee and a copy of a certified check."
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Microsoft Sued Over Fall Update Issues
Gamespot is reporting that a rumour that's been floating around has, for once, turned out to be true. Microsoft has been sued for breach of contract and negligence in connection to the Xbox Live Fall Update. From the article: " Stating that the affected consumers number in 'at least the thousands,' the suit contends that Microsoft is refusing to repair or replace the broken systems unless the users pay 'up to $140' to ship it back to the company. The plaintiff is demanding that Microsoft pay at least $5 million in damages for breach of contract to those affected by the Fall Update problems, and an additional amount of at least $5 million in damages for an unfair or deceptive act under the CPA. Should Microsoft argue that it had no agreement to breach with the affected users, then the plaintiff contends Microsoft was negligent, and should be made to pay at least $5 million in damages." It should be noted that Microsoft has responded by saying it has offered to completely cover the cost of systems affected by the update, including shipping.
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Legend of Zelda - Twilight Princess Review
In talking about perfection in games, there are very few names that deserve that kind of accolade. If the business situation demands it, once great titles may need to be compromised in the name of the bottom line. Even great gaming franchises experience bumps in the road or unexpected problems. Many players considered Wind Waker a letdown; too much ocean, not enough story. Now that Link is back on dry land, he has found his feet again. The Legend of Zelda is gaming at its pure best. Created by a man who enjoyed walking in the woods and exploring the caves near his childhood home, Zelda captures the fun, the excitement, the danger that every game dreams of delivering. For most gamers, the adventures of Link and the story of Zelda have never failed to deliver. The latest chapter in the cyclic Legend, Twilight Princess, had the fate of not only Hyrule but a brand-new gaming platform resting on its shoulders. It has - almost unreasonably well - borne up under the pressure. Link saves himself and the princess from the darkness of evil, and the Wii from the darkness of financial misfortune. Read on for my impressions of the latest chapter in gaming's greatest dynasty - The Legend of Zelda: Twilight Princess.
- Title: The Legend of Zelda: Twilight Princess
- Publisher/Developer: Nintendo
- System: Wii (GameCube)
They go by fairly quickly during this extended introduction period, but there are hints of the differences to come early in the game. The twilight creature Midna, who sort of 'adopts' Link in his wolfen form, is unusually cynical for a Zelda title. She has an honestly funny sense of humor, and seems to delight in manipulating events towards some goal we're not privvy to. Zelda herself is distant and remorseful, the art style of the twilight world is very distinctive - the game has a serious tone from the get-go.
What begins to happen, as you pass beyond the introductory period and move into the game proper, is that you stop crawling. You start running. After the long tutorial, your legs stretch out and before you know it you're looking around at a game that demands your continued movement. The element that shifts Twilight Princess beyond Ocarina is the sheer momentum that the game builds as it hurtles forward through the story. There's so much to see, so much to do, that the game stops being 'another Zelda' and becomes Zelda in its purest form. There are references throughout the game to other chapters in the series, and you begin to realize that you aren't just playing some schmo here: you are playing with the Hero of Legend.
The gravitas which sinks that idea in is echoed in every element of the game. Link isn't the hero foretold by the marketing department when they dreamed up this game's ad campaign. Link is a hero, and you know it. You've been there, in other times and other places, helping other Links to complete the quests that made those Links into legends. When you pick up the boomerang, or the bow and arrow, it's not just another item upgrade. These are the tools of a hero, going all the way back to snagging that boomerang off of a dead moblin in the first dungeon of the very first game.
That may sound overly dramatic, but it's something that has to be experienced to be believed. The Wiimote control scheme is the first stepping stone. The fear Zelda fans expressed when it was announced you were going to have to waggle to swing your sword was palpable. They needn't have worried; holding your hands apart in your lap, destroying your enemies with a quick flick of the wrist, is the most natural thing in the world. Most impressively, you'll even find there are a few 'Wii Sports' moments in the game. There is no in-game need for you to do a completely elaborate overhand slash into the boss's weak point ... but it's a hell of a lot of fun. The control scheme turns the spin attack into a regular part of your routine, too. With no need for charging up, a simple gesture with your nunchuck hand sends mobs of enemies to their doom.
The controls fit seamlessly with other traditional Zelda elements, as well. Complex themed dungeons and brain-breaking puzzles litter the game. Each holds not only the simple pleasures of tackling room after room of enemies and traps, but pits you against a mini-boss and a end-boss for each labyrinth. The bosses further the game's seriousness, pitting you against devious creatures which require unique strategies to put down. Likewise, puzzles are likely to force you to utilize every tool you've been taught and every item you've been given to overcome them. Even if you have to spend twenty or thirty minutes staring at one puzzle element, you'll always get it eventually. Twilight Princess has no cheap tricks or unfair moments; solving a puzzle is always a cause for celebration, not for throwing your Wiimote.
It's the Wiimote, of course, that makes these bosses and puzzles work so well. Aiming for targets with the boomerang or bow and arrows is just a matter of pointing. Because all of the buttons (A, B, C, Z) are so close together, and so distinctly placed on the two parts of the controller, performing quick presses with any of them is just a matter of reacting. There's never a need to think 'Which one is B, now?' You just know.
The slow buildup at the start of the game is what makes that possible. Your thorough grounding in the 'basics of Twilight Princess' leaves you well-prepared for the unpredictability of the later portions of the game. You'll bounce back and forth between light and darkness, freeing portions of Hyrule as a wolf, and then returning to the light to exterminate the twilight beasts with your sword and shield. In the twilight realm, Midna rides atop your furry back, while in the light she hides within your own shadow. In both realms, she offers advice whenever she feels it's appropriate, as well as hints as to what to do next. Once you've begun defeating shadow creatures, she'll offer you teleportation services across Hyrule as well. It's a truly great experience, to have the option to bop across Hyrule or make your way via more conventional means.
The game's teleportation service, and the availability of Link's horse Epona throughout the majority of the storyline are just more pieces of the well-made path the designers have laid down: Even though this title is in the neighborhood of 70 hours of content, there are no wasted moments. As good as Final Fantasy XII is, the need to grind levels means that some portions of your quest are, ultimately, forgettable. Twilight Princess is just the opposite. You'll never find yourself unable to do something you shouldn't be able to. Traveling between dungeons, you'll find hidden niches of goodies, new heart containers, even mini-dungeons that make you suspect every boulder and bush of containing an unseen realm. If you see something you can't reach you can move on without frustration; you'll get back to it eventually.
Whatever that unattainable object is, chances are you can see it from quite a ways away. Despite the (relatively) underpowered nature of the Wii, Twilight Princess is a very, very beautiful game. To an eye used to the slickness of the 360 or PS3, some portions of the games textures can certainly appear muddy and dull. The difference in image quality between AV cables and component cables is also quite striking; unartistically abstract portions of the game pop to life with the increase in visual quality. What the game lacks in graphical power, though, is more than made up for by the sheer amount and precision of the graphics. Zelda's huge environment is lovingly laid out, with every portion of the world having received careful attention. Places like Hyrule Castle, Death Mountain, and Kakariko Village are instantly recognizable, but look quite different from previous incarnations. The game's audio needs no qualifiers. I've been a fan of the music in Zelda games since the original 8-bit theme kept me up at night. This title's score is equal parts tradition and originality. The twilight realm, especially, moves the horizon of the game's musical landscape. Twisted, vaguely mechanical sounds are now a part of the instrumental selections, and the game's use of music to build mood is carefully laid down. Both visually and auditorally, Twilight Princess is a feast.
The game is not flawless, of course. If you don't like adventure games, or the Zelda series, there is nothing here that will change your perspective. Likewise, while I don't think the extreme visual style of Wind Waker would have been appropriate here, I wouldn't have objected to some slightly more stylized graphical elements. Titles like Okami and Final Fantasy XII have proven what you can get out of an aging console if you focus on style over realism; it might have been interesting to see what such a marriage could reap with a Zelda title.
These are minor, minor quibbles. Zelda is nothing less that the most precisely crafted adventure game of the last several years. Twilight Princess may be the finest adventure game ever made, for the simple reason than it encompasses the entire possibility range that the genre offers. Every single gameplay element you could think to see in an adventure game is here, and many novel and interesting new pieces besides. As you move forward through the game you're constantly challenged with new ideas, new items, new puzzles, new gameplay elements; what you are actually doing within the game never stands still. If boredom can be defined as repetition, you will be hard pressed to point at any section of the title and call it boring.
The path the designers have laid down leads from the last generation to the next. They've built this game on series traditions, and fitted the stones into place with the tools of their 'new gen' console. The highest praise I can think to give to a game is to say that it is fun. Legend of Zelda: Twilight Princess is an awful, awful lot of fun. Not only is it a reason to buy a Wii, it's proof that despite all of our doubts, despite the fears that they'd gone crazy-nutso with this 'waggling' thing, they really know what they're doing. Truly, perhaps, the best part of this whole scenario is the date on the calendar. This was a launch title. If they can so finely craft the entertainment experience of a Wii title this early in the console's life, one can only hope that future titles will be able to build on the lessons of Twilight Princess. Zelda won't be the best game on the system. Down the line, I look foward to more memorable, physically involving, and deeply moving experiences on Nintendo's little white box. -
Apple's Smart Phone Depends on OS X Tie-Ins
anaesthetica writes "According to AppleInsider, Apple is not only working on a cellphone + mp3 player iPhone, but is working on a second model designed to be a smart phone, highly integrated with Mac OS and .Mac. The smart phone has gone through several iterations, as the notoriously demanding Mr. Jobs ordered the elite team working on the phone to redesign and re-engineer their prototypes. Capabilities are reported to include Front Row interface, syncing contacts and iCal with .Mac, "call ahead", iChat video conferencing integration, WiFi, and a slide-out keyboard. Too good to be true?"
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Wii, DS, Not Cannibals
Nintendo President Iwata, GameSpot reports, has stated that the Wii and the DS are not 'eating' each other. That is to say, the Wii's brisk sales reports have not harmed the high demand for Nintendo's portable system. From the article: "'Some analysts say the largest rival of the Wii is the DS,' he told the Reuters news service. 'But if you take a look at DS sales in the United States in the Thanksgiving week or DS sales in Japan in the week of the Wii launch, there has been little impact.' By the end of its fiscal year on March 31, 2007, Nintendo now believes it will have sold 6 million Wiis and 20 million combined units of the DS and DS Lite. It currently predicts its annual profit will total 145 billion yen (around $1.26 billion), an increase of more than 60 percent, with annual sales rising 45 percent to 740 billion yen (approximately $6.44 billion). "
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Microsoft Sticks to 10M Xbox Projection
Despite the strong gains of the Wii, and the PS3's sellout, Microsoft is sticking to its claim that it will be the first next-gen console to 10 million units. They're still hoping to reach that goal sometime this year. From the article: "Just how feasible that number is remains open. Microsoft's latest financial report at the end of September revealed that the company had moved 6 million Xbox 360s worldwide. And in his latest analysis, Wedbush Morgan's Michael Pachter said NPD data that Xbox 360 hardware sales in the U.S. were 2.9 million units, averaging approximately 250,000 units monthly for the last six months. Pachter further predicted that 750,000 Xbox 360 hardware units would be sold in November, and between 1.5 - 2 million units in December, a conservative estimate assuming that PS3 supply levels remained consistent throughout the month leading up to Christmas." That's of course not the case, as PS3 supplies have been low. The article goes on to point out they still may squeak this out; the Blue Dragon bundle pack for the 360 is releasing in Japan this week. Preorders for the system have been selling out, and demand in that market is high for the Xbox 360 for the first time since launch.