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Pirates!

fm6 writes: "Worried that too much computer gaming stunts your social skills? Try Pirates! You simulate a voyage of discovery, trade, and plunder by walking around a physical gaming area carrying a PDA equipped with a proximity sensor. Encounters with other players (including naval battles) happen when the two players actually approach each other. Here's an article on Business 2.0."

27 of 106 comments (clear)

  1. geekier lazer tag by autoshoes · · Score: 2, Funny
    Think of it as an even geekier, tamer version of laser tag


    oh yes, and we all know how great lazer tag was.

    somehow i think making it "geekier" and "tamer" are going to help.

  2. Been there, done that... by HongPong · · Score: 5, Funny
    I'm chillin' on the corner, a deal going down, I pass a fresh CD-R to a comrade, and some old biddy's all up in my face like "Pirates! Pirates!" and I tell her to fuzz off like the Medicare Momma she is.

    Fuckin' A, man, it's gettin' so you can't run a Carracho server in this town without gettin' bitched at by the self-appointed warez hounds. I tell ya...

  3. Arr! by shiwala · · Score: 5, Funny

    From the article...

    Upon arriving at an island, a player might find something valuable, such as tobacco.

    I get the feeling that the people who will be playing this game might need something more valuable...soap!

  4. Re:Productivity by KaareKveldsmat · · Score: 2, Funny

    Stopping by the boss' office, and plunder him silly.. then kill him and sink his ship..
    and o.. btw.. Can I have a raise?

    --
    - No tears, please! It's a waste of good suffering!
  5. How ironic will this be when... by sludgely · · Score: 2, Funny

    the game IS pirated and everyone who plays it actually ARE pirates.

  6. Quit whining... by quintessent · · Score: 2

    Haven't you ever had a really good game of steal the flag? If this is done right, it could be like that, but with a high geek quotient.

  7. "low-range" radio data by dgp · · Score: 3, Informative

    hmm. "low-range radio" transmitter/receiver pairs in a PDA. now what existing technology might replace their custom hardware?

    Seriously, I think there is an interesting new genre of games that integrate PDAs and real world locations and/or real world people. Its nice to see others working in this direction.

  8. Another game based on mobile positioning by eram · · Score: 4, Informative

    There is another game based on mobile positioning called BotFighters in action since a couple of months in Sweden. Basically, a player may shoot at another player or attempt to take his/her weapons, but only if they are close enough to eachother.

    Anyone with an ordinary mobile phone can play the game, as it uses the positioning information available form the cellular network. Using WAP or text messages may not really be as exciting as having a full-screen PDA in a wireless LAN, though.

  9. What crap by thejake316 · · Score: 2, Funny
    Hey /. editors, I realize you're all really busy, what with your exhaustive testing of this code, extensive grammar and spelling checks for your one-sentence editorial comments on every article, modding people you disagree with down to -1 right before stories are archived (that one's not sarcastic), putting in incredibly useful links to keywords in everything2, and justifying to whomever the hell is paying for this mess (I assume still some abstraction of VA "fill up the red toner before you print the company financials" Linux) that you're not doing more harm than good, but please be more careful about what slips past your "editors" and perhaps come up with some better form of selecting what gets published on your site.

    I'm feeling generous, so here are some suggestions, free of charge:

    • Magic 8 ball
    • The I Ching
    • Rochambeau a la Cartman


    --
    AC's cheerfully ignored
    1. Re:What crap by sharkey · · Score: 2

      What's so special about a "404 File Not Found" error?

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  10. Privacy? by LarsG · · Score: 3, Interesting

    I know that Scott said that we should 'Get over it', but anyway..

    Anyone know the technical details on this stuff wrt 3rd parties getting hold of your location information?

    --
    If J.K.R wrote Windows: Puteulanus fenestra mortalis!
  11. I think he's right. That doesn't make him a troll by HEbGb · · Score: 2, Offtopic

    It does sound pretty lame. Nothing wrong at all with saying so. The moderators shouldn't be so quick to jump the gun on a 'troll' moderation, just because it's negative.

    (Or offtopic, for those who dare to continue to discuss it.)

  12. The problem with this idea is by tmark · · Score: 3, Insightful

    Worried that too much computer gaming stunts your social skills?
    Somehow I suspect that interacting with the kind of people who would play this game would just further stunt /. reader's social skills.

  13. Pirates! by Dr.+Awktagon · · Score: 4, Funny

    A fun game in which players are given PDA's with infrared transmitters, and MP3 copies of five popular songs, chosen randomly out of 100. Each person has to convince others to share copies of their songs, and whoever collects all 100 first, wins the game!

    Sounds easy, right? But watch out! Hillary ®osen and her crack gang of ©opyright police are out in full force, posing as regular players, and whenever you try and share with them, they take all your songs and you have to start over!

    It's loads of fun! And remember, sharing is stealing!

    1. Re:Pirates! by image · · Score: 2

      > A fun game in which players are given PDA's with infrared transmitters, and MP3 copies of five popular songs, chosen randomly out of 100. Each person has to convince others to share copies of their songs, and whoever collects all 100 first, wins the game!

      > And remember, sharing is stealing!


      Sharing something that doesn't belong to you is stealing.

      That's pretty much the definition of stealing.

  14. I played this game briefly by Lightningbug · · Score: 4, Informative

    The article neglected to mention that this was a.) a technology demonstration and b.) an exhibit at the recent SIGGRAPH show in Los Angeles. Probably a reason why Business 2.0 is rumored to follow The Industry Standard into the grave.

    That said, the game's physical game area supposedly took place all over the "emerging technologies" showcase, with low-power, short-range (1 meter or so) 802.11 access points that represented "islands". At each island, there were several "?" scattered about, which you could explore. Each "?" was like drawing a card--a random even could wipe out some of your men, or you might strike gold, for example.

    It was well done, although it didn't strike me as any more interesting than those Japanese gadgets that supposedly light up when someone "compatible" is in range. A year ago, these guys would have probably tried to promote this as the next hip party game, tried to go public, and flopped like the rest of 'em.

  15. Comment removed by account_deleted · · Score: 2

    Comment removed based on user account deletion

  16. Waste of Bandwidth . . . by werdna · · Score: 2

    Not in the WLAN, but in the WorldLAN. For years I experimented with real-time real space role-playing games, and in so doing I learned one absolute truth -- NOTHING IN THE GAME is more interesting to the players than the interaction with players and GM.

    To walk up to a live person so you can interact moderated by a computer screen is the lamest, silliest idea possible. The human-human bandwidth is not for talking trash, but for making a real and dynamic story-telling occur -- let humans do what humans do well -- and get the machine out of the way as soon as the game mechanics permits.

    I definitely think that there is much that can be done to enhance RTRSRPG using technology, but the trick is not to take a high-bandwidth situtation (human-human interaction) and cripple it to be mere color for the low-bandwidth moderated game interaction on a palm.

    Nice use of the tools (Disney did this briefly a few years back with GPS-based palm-held machines running Squeak), but so far as I can tell, a lousy game design and story-telling concept.

  17. Piracy by Phroggy · · Score: 2, Funny

    So where can we pirate this game?

    --
    $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
    $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
  18. Microprose game? by Snuffub · · Score: 2, Funny

    Is this based on the old Micro Prose game by the same name? That game could improve your social skills too, I mean how else would i learn to sweep a beautiful young heires off her feet with my pirate antics?

    --
    --aiee
  19. I liked this game better... by D_Gr8_BoB · · Score: 3, Informative
    when it was by Sid Meier and ran on a 68k Mac (monochrome or color!).

    I know some old school gamers will back me up on this.

    1. Re:I liked this game better... by BenCaxton · · Score: 2, Interesting

      I hate the idea that I would be considered "old school" (I'm not that old) but I used to actually play this on an apple II and I still think it was one of the best games I've ever played. Just recently I got sick of the newer games and just had to find a copy of it to play. I like it for the same reason I like alot of ATARI 7800/2600 games, they actually had good game play. There was some sort of interesting plot, some strategy, openendness, some thumb candy, and you never got stuck in some position where you couldn't make any progress (I can't tell you how many games I've given up on because I just can't figure out where to go, I like challenges in games, but finding the damn "magic" pixel I need to click on to continue in the game is not my idea of fun, same thing with navigating some maze like geography... I didn't shell out all that money to play lab rat), and it didn't have to rely on flashy graphics to make it fun, it was just fun to play. I think a lot of that is lost in games
      in new games because so much effort goes into making them look pretty, (ohh wow... I can have blood and guts splattering at 80fps... this must be good!!!!!) and the end result is soemthing that is less interesting then a decent game of hearts. Now why would I shell out $50 for that?

      Just one more thing,... It bothers me that the copy for the PDA actually copied the name right down to the "!" at the end and didn't give any credit to the origional game. I couldn't even find any mention of the origional on the web page (and no, I didn't read the pdfs, maybe the mention it in there).

      Any I'm done ranting... I'm gonna go play a game of cribbage.

      -Ben

      --
      Ben
  20. Duh! by Futurepower(tm) · · Score: 5, Funny


    Worried that too much computer gaming stunts your social skills? Try Pirates!

    Worried that too much computer gaming stunts your social skills? Try socializing!

    --
    Bush's education improvements were
  21. Pirates Ho! by NickisGod.com · · Score: 2, Interesting

    This looks good: http://pirates.devolution.com/

    Not as offtopic as the topic I hope :)

  22. Why can't kids go out and play? by Billly+Gates · · Score: 2

    I myself never really got into computers or video games until I hit 13 or 14. I use to go outside and play like regular kids and I always felt great afterwards. It was only until I moved from a rural area to a suburb when I played games and got into computers because there was nothing to do. Play is essential in brain development and frontal lobe stimulation and helps children learn social and spacial skills when they become adults. There was an author (forgot the name)who did some research on this subject and it turns out engineering graduates from suburbs who only played video games for play were great in mathmatics and science but had trouble applying them when designing things. Graduates from area's like Montanna, Alaska, and Idaho who lived in rural area's and played outside regularly when they were children did alot better in designing and actual applying spacial skills. Auto repair shops notice a difference in young mechanics from those who played outside vs those who played video games inside.

    My point is nothing beats learning social skills and eye-hand cordination then going outside and playing or hanging out with friends. Even as an adult I love games like UT or QuakeIII but I still prefer to find a few good buddies and some paint ball guns and head into the woods for a real fight. I also notice parents think the problem is kids have too much free time so they encourage their children to enroll in accelerated classes with hours upon hours of homework a night so they have no social life expect maybe an hour or two of video gaming. THis is bad and is causing more harm then good. For high school students its a little bit different because they are quite mature and might need extra education for college prep. Anyway their is a link between constant video gaming and lower social skills and frontal lobe stimulation and this game is not going to help. I think paint balling or sports with other peers is the only way to increase it. Its also alot more fun.

  23. They can't use bluetooth by The+Iconoclast · · Score: 2

    I was at SIGGRAPH (www.siggraph.org) this year where they were showing this off, very cool. I talked to the people there, and they can't actually use bluetooth because the bluetooth specs have some lowlevel protocol that prevents them from using bluetooth for what they wanted, so they had to go with shortrange FM transmitters.

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    Quando Omni Flunkus Moritati
  24. How to get the treasure: by Hard_Code · · Score: 2

    Sail to small island. Go to coconut tree. Turn right. Walk 10 paces. Climb out window. AAAAAHH........**SPLAT**.

    --

    It's 10 PM. Do you know if you're un-American?