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Kohan for Linux Ships

kdgarris writes: "Kohan: Immortal Sovereigns, a real-time strategy game is now available for Linux from Loki. The announcement is not yet on their website, however. A demo was made available earlier this month."

117 comments

  1. Reports of Loki's death... by rneches · · Score: 2

    ...were greatly exaggerated, it seems. What a releif!

    --
    In spite of the suggestions and all the tests that I have made, I have not cavato a spider from the hole.
    1. Re:Reports of Loki's death... by Anonymous Coward · · Score: 0

      No, they weren't, Loki is very troubled company I'm afraid.

      However, they isn't burried quite yet.

    2. Re:Reports of Loki's death... by ananke · · Score: 1

      I'm downloading the demo now. Screenshots look very nice, and I've been waiting for a good strategy game for Linux for a long time. I will be happy to buy the game, and support loki. I really hope this game release will help them, and we'll see more products from them in the future.

      --
      --- d'oh
    3. Re:Reports of Loki's death... by Anonymous Coward · · Score: 0

      Better get the last game Loki ever makes. Might be a collector's item to Linux geeks.

  2. But.. by Anonymous Coward · · Score: 0

    Who will be left to play these games when Linux is gone. If you ask me, they should be releasing their games for HP-UX, an advanced platform that will undoubtedly be supported for years to come.

  3. Too bad... by Klerck · · Score: 0, Insightful

    ...anyone who really wanted it got the Windows version.

    1. Re:Too bad... by davidmb · · Score: 0

      Don't go modding this down, people.

      What Klerck said is mostly true, as was discussed when Loki filed for Chapter 11 protection. The majority of gamers have dual-boot machines and if they want a game, they will usually buy it when it first comes out in a Windows version. The fact that you don't like the truth doesn't make it any less true.

      Before anyone replies with a generic "Windoze sucks!" post, bear in mind that that is not the point. Thank you.

  4. Been out for quite a while... by Chagrin · · Score: 3, Funny

    I downloaded the demo on August 10th, so it's been out for quite a while, really.

    ...and of course, like all of their demos, it installs and plays flawlessly.

    --

    I/O Error G-17: Aborting Installation

    1. Re:Been out for quite a while... by Anonymous Coward · · Score: 0

      The demo has been out for a while. The article is talking about the full release.

    2. Re:Been out for quite a while... by windi · · Score: 1

      ->...and of course, like all of their demos, it installs and plays flawlessly.
      Not only their Demos, all their products are of excellent quality.

    3. Re:Been out for quite a while... by Accumulator · · Score: 3, Informative


      Yes, I've played through the demo. It is quite excellent. I'm thinking of ordering the game.


      It is a good strategy-game. You build towns and upgrade them (new buildings are in the town, not separete buildings like Warcraft). And you build mines and outposts. Unlike in other similar games, you can't control one unit alone. You form companies, which can consist of up to 7 units. And you have a support-zone around your towns, so that if you loose men in a company, you only go back into a support-zone, and they will automatically be resupported with units.


      The companies are also divided into 'front line' and 'support'. If you have units you don't actually have a big use for anymore, you disband them, because in this game, you pay your units salaries.


      It is very difficult to control your companies during battle, because they fight their own life. And if it gets too rough, they will retreat. That is quite nice, because if you have a hero in a company, he may flee when almost everyone is dead, and then you keep him :)


      Well, maybe some windozers already know everything about this game, but this is to the other slashdotters.

      --
      "The assembler gave birth to the compiler. Now there are ten thousand languages." - Tao of Programming
  5. They don't get it! by codeforprofit2 · · Score: 1, Funny

    Loki just "don't get it".

    It's about freedom maaaaaan, don't enslave me!

    They should open source their products and sell support for them, require freedom!!!

    (this post is a joke if someone didn't get that).

    1. Re:They don't get it! by Anonymous Coward · · Score: 0

      Thanks for telling me it was a joke. It really stole the pleasure I was having there.

  6. I hope it hits the shelf soon by Nachtfalke · · Score: 1

    I've been playing around with the demo for a while now, and all I can say is, that if you haven't tried it, do it. It's a great game, and I'll buy the Linux version as soon as I see it on the shelf here.

    1. Re:I hope it hits the shelf soon by BAKup · · Score: 1

      I've been playing around with the demo for a while now, and all I can say is, that if you haven't tried it, do it. It's a great game, and I'll buy the Linux version as soon as I see it on the shelf here.

      With all the problems that Loki is having, I doubt that this game will ever get shelf space...I don't seem to recall seing T2 or SMAC on the shelves at all. I'd recomend just ordering from Loki directly like I'm going to when I get some money.

  7. I second that.... by Querty · · Score: 1

    After the last article on /. about Loki being in a bit of a rotten situation, I ordered Descent III and the Demos CD. I must say, I'm really impressed. Not only was the shipping and handling of my order perfect (I live in The Netherlands), but ALL the demos (and of course Descent III) installed and played perfectly (even our Windoze gamers were impressed, not in the least by the ease of install). Kudos to Loki!

  8. Another site to buy Kohan by lmd · · Score: 3, Informative

    Kohan is also available at Tux Games and its a little cheaper as well. Disclaimer: I don't work for them or have any affiliation with them. I just have their site bookmarked.

    --


    Just my $0.04 (adjusted for inflation)
    1. Re:Another site to buy Kohan by linuxpng · · Score: 2

      Yeah, but if you do it from Tux Games, loki isn't getting all the cash. Tux has some overhead and loki has sold it to them for less than $46. Given that loki is in chapter 11, I've paid them directly.

    2. Re:Another site to buy Kohan by Anonymous Coward · · Score: 1, Informative

      I've actually heard that Loki doesn't like their contractors that sell games on their behalf. One of my colleagues contacted them and they said that they'd rather you bought from a 3rd party supplier, like Tux games, because paradoxically Loki makes more money this way.
      I know it's all messed up, but that's how it is.

  9. Linux games are fun by Anonymous Coward · · Score: 0

    Loki makes good games. I like Loki games for Linux. They are fun to play.

  10. I'm no game player... by Linux+Freak · · Score: 1

    I'm no game player (save for Quake) but I'm ordering a copy. Games are what can help drive people to a platform, so I figure it is a great way to do my part to (hopefully) keep Loki alive, as well as to bring another game (and another reason) for somebody to migrate to Linux.

    1. Re:I'm no game player... by Anonymous Coward · · Score: 0

      Yep. We've got a solid OS, now we just need the apps. Games are killer apps that increase hardware sales (side benefit: increase hardware performance by putting more and more demands on existing hardware), and attract the sheep from their Windoze boxen.

    2. Re:I'm no game player... by bartok · · Score: 1

      If quake is you stuff, maybe you should consider buying Tribes 2 for Linux from Loki. It kicks quakes's ass in every aspect.

  11. Seriously by ciryon · · Score: 1
    I downloaded the demo when it was released and, wow, the game sucks big time. Graphically it looks like one of those really bad RTS games that came and some years ago to follow Command and Conquers and Warcrafts success. The interface and feel is not much better.

    So, now there is a commercial Linux RTS. But what does it help, when it's soo bad?

    1. Re:Seriously by Anonymous Coward · · Score: 0
      I think that you would find that the appeal to the game is more to the civilization / master of orion crowd, who dont care about graphics or gameplay.

      Ive read reviews for the windows version of the game and have found them positive for the most part.

      Perhaps, troll, you could play the game for a while, and find out that not all games are about polish and benchmarks.

    2. Re:Seriously by Anonymous Coward · · Score: 0

      Why post something as pointless as your comment? What you enjoy is not necessarily what other people might enjoy. The game got great reviews from magazines, and I personally rather enjoyed the demo

    3. Re:Seriously by Flambergius · · Score: 1

      Kohan is apparently a rather traditional fantasy RTS, but also a pretty darn good (as in "Done Right"). At least that's what I get from reading the reviews.

      Gameraider

      Gamespot

      Gamerankings

      I am going to give it a try.

      --Flam,
      who has never played games as little as the time when he was paid for it.

      --
      Computers are useless. They can only give you answers - Pablo Picasso
    4. Re:Seriously by jandrese · · Score: 4, Interesting
      I respectfully disagree with your accessment of Kohan.

      Caveat: I've only played the demo.
      • Graphics: The graphics are beautifly drawn 2D sprites that move quite fluidly. The Backgrounds are quite varied although they game draws them a little weird (when you walk next to a large mountain the entire mountain draws, even the stuff that's well outside of your LOS). Personally I think pure 3D is a bad idea when you have lots of units on the field (it's hard to make out the differences between polygons when each unit is only half an inch tall) so I commend Kohan on it's choice here.
      • Friendly unit AI: The pathing in this game is acceptable, but not phonominal. The stuipid units (zombies for instance) seem to get stuck more often than the smart ones for some reason. Also, if a unit gets too far seperated from it's company it will be "lost in the wilderness" and you will have to wait in your supply zone to regnerate it. The battle AI is ok, but basically it just runs each company into each other and see who's left standing. The Morale bar is a very nice touch though. It is rather frustrating at times to see some stuipid unit just walk around your back lines instead of walking _around_ some obsticle to engage the enemy. This is very noticable in the only multiplayer map in the game, on the left side there is a town on the top of the map. At the beginning of the game when you attack the town all of it's milita will appear in the crevace behind the town and attack your only your front unit. The rest of your units will just sort of mill around and wait for the guy in front of them to be killed.
      • Enemy AI: Pathing and attacking are the same as friendly AI. The computer's strategy is generally to build up one or two companies and attack (at least in the demo). The computer is also very expansionist, building towns everywhere it can (which is very important to your economy). The computer will launch surprise attacks and will send companys down to attack some poorly defended towns you might have. Unfortunatly the demo AI doesn't have enough smarts to build armies big enough to combat a 3 or 4 army strong force for long. Once you get 6 armies (especially if you use beastmen/Grenadiers/Skeletons/Bone Reavers) all together you can pretty much just run over the rest of the computer's defenses. Fortunatly Kohan supports (at least in the Windows version) pluggable AIs, which promise to keep the game interesting. There's also multiplayer, but I havn't seen many people on the demo multiplayer servers yet.
      • Interface: The games interface does like to throw up lots of windows everywhere, but once you get the hang of the interface it's pretty fast. My only beef with the inteface is that it is fairly hard to manage a large number of towns (although there is a mechanism to make it easier--a town list---I havn't gotten the hang of using it yet).
      • Fun factor: Honestly I consider this the best RTS since StarCraft. It's one of the first ones in a long time to offer something different in terms of gameplay, and I rather like how you don't have to micromanage everything in the game, and in fact you CAN'T micromanage the battles (which means higher level players will be the ones with superior strategies instead of the fastest clickers).
      • Story: There is something about an immortal race of beings that get converted to artefacts (amulets actually) when they die. You are one of those beings and are trying to piece together your lost history (apparently sleeping for 100s of years makes you forget). Most RTS games aren't heavy on the story (although StarCraft did a pretty decent job here, I was ready to kill that bastard Arcturus when he let Kerrigan die), and the demo doesn't give a lot of indication one way or the other to how much the story means to the game.
      • Misc: I really liked the ability to change your units defensive stance in order to increase it's movement rate. You can even go on "forced marches" when you need your units to be somewhere quick, but don't expect them to fight since they'll be too fatigued to move after running half way across the continent.

      My verdict: 4.5 out of 5. If you like RTS games, but are tired of "he who clicks fastest wins" this is definatly the game for you. Strategy (but not RTS) fans will also want to try the demo, you might like it. FPS only players and "twitch gamers" should probably look elsewhere as well, unless you're ready to give up the speed drip. Benchmarking sites are going to ignore this game because it doesn't even come close to pushing the limits of my computer, but it should run on most any reasonably modern ( Personaly I hope this takes off. I'd like to see more people online to play against, and I do believe that it is an excellent game, and Loki did an excellent port.
      --

      I read the internet for the articles.
    5. Re:Seriously by tmark · · Score: 2
      Why post something as pointless as your comment? What you enjoy is not necessarily what other people might enjoy. The game got great reviews from magazines, and I personally rather
      enjoyed the demo


      Is his comment pointless just because he didn't like this game ? And since you point out that "what you enjoy is not necessarily what other people might enjoy", why did you even bother indicating 1) that the magazines enjoyed it, 2) that you enjoyed it ? Doesn't that rate your post equally as "pointless" as the original ?

    6. Re:Seriously by esper · · Score: 1
      Caveat: I've only played the demo.

      Ditto. My copy of the full version is somewhere in the mail...

      The stuipid units (zombies for instance) seem to get stuck more often than the smart ones for some reason. Also, if a unit gets too far seperated from it's company it will be "lost in the wilderness" and you will have to wait in your supply zone to regnerate it.

      Cool! I hadn't noticed either of these details. You sound like you're annoyed at the pathfinding's imperfections, but I'd say these sound like features, not bugs.

      higher level players will be the ones with superior strategies instead of the fastest clickers

      Yup. The 'strategic RTS' (as one review called it) aspect is what I think I like best about the game.

      There is something about an immortal race of beings that get converted to artefacts (amulets actually) when they die.

      My impression is that the amulets are artifacts created to trap the immortals rather than an aspect of them dying.

    7. Re:Seriously by jandrese · · Score: 2

      There is something about an immortal race of beings that get converted to artefacts (amulets actually) when they die.

      My impression is that the amulets are artifacts created to trap the immortals rather than an aspect of them dying.

      That comment came from the fact that whenever one of your Kohan heros kicks the bucket on the field, you get his "amulet" back, and you have to pay to convert the amulet back into a usable hero.
      It will be cool if you don't have to babysit special units like you do in other RTSes (usually the mission statement is something like: Do so and so, XXX must survive).

      I got an email the night of the 27th saying the game shipped, so I'm expecting it to show up today or tomorrow.

      --

      I read the internet for the articles.
    8. Re:Seriously by Magius_AR · · Score: 1
      Starcraft is about more than just being "a fast clicker." Sure, it helps, but even more important to being good at the game is good strategy, aggressive expansions, and (MOST IMPORTANTLY) constant surveillance of the board. If you have these three things down, "fast clicking" really isn't that much of a concern anymore.

      Magius_AR

  12. OS ``freedom'', indeed. by Anonymous Coward · · Score: 0

    I've been pleading with Loki (by e-mail; I usually send them a mailbomb or two a month) to PLEASE release a version for SCO Unix or Microsoft XENIX and so far they have FAILED TO DELIVER.

    Well, Loki can kiss my hairy beanbag. Fuckin' hypocrites!

  13. Kohan? That's old as hell... by Anonymous Coward · · Score: 0

    What's next? Are they gonna release Halflife too?
    Or Diablo? Or Deus Ex?

    1. Re:Kohan? That's old as hell... by Anonymous Coward · · Score: 0

      actually ya they are gonna release dues ex haha

  14. Oh no... what will I do.. by TheLostOne · · Score: 1

    now that I can no longer use 'gee uhh, Windows crashed' as an excuse to why I suddenly disappeared in a game of Broodwars before getting my ass tromped yet again ;)

    But seriously, I've played Starcraft with Wine with fairly decent results... don't see any reason to get this except the usual 'ppl won't make games for linux unless we buy them' (which I admit is true). Usually I play on our Win machine.. it's there, and if we didn't use it for games it would probably feel pretty pointless *G*

    --


    '..that kernel panicked like a nun in a crack house!'
  15. My copy left Loki on the 27th of August by Cef · · Score: 2

    The subject says it all really.

    Of note: I'm in Australia, and it takes 4-7 days to get stuff shipped here from Loki, using their standard international service. Last stuff I ordered from Loki took 4 days, so I'm hoping I'll have it in about 24-48 hrs.

    Loki sent me a note on the afternoon of the 27th (their time, morning of the 28th here) telling me my copy had shipped.

    If anyone in Melbourne (Australia) goes to the PC-IT trade show, you can probably get to see the game in action, assuming it turns up in time, on the LUV (Linux Users of Victoria) stand.

    1. Re:My copy left Loki on the 27th of August by rendler · · Score: 1

      On another note http://www.everythinglinux.com.au stock plenty of Loki games and most of them are on special.

      --

      *shrug*
  16. No graphics + no gameplay = no nothing by sethdelackner · · Score: 1

    So, um, without either graphics or gameplay,

    what's left? A cardboard box?

    1. Re:No graphics + no gameplay = no nothing by Anonymous Coward · · Score: 0

      Why, another pointless game for their faggoty little OS.

    2. Re:No graphics + no gameplay = no nothing by drsoran · · Score: 2, Insightful

      A $50 hole in your wallet, a cardboard box, and the sad realization that even though you're buying every Loki game as they come out the company will still go out of business. Come on guys, for every game Loki can port there are 100 games coming out for Windows. Buying old games from a porting house like Loki isn't the way to get games on the Linux platform. You need to start convincing the vendors to code their games to be easily portable when they're starting out and then release a Windows and Linux version on the same CD. How many Loki games are there now? A dozen? Two dozen? There are thousands of Windows games to choose from. Vendors just don't see a market for wasting their time on a Linux version. Selling even 10,000 copies of a game for a Linux platform is paltry compared to the millions they sell on Windows. Face it, dual booting is still the best option if you want to play games. Buy the game when it comes out for Windows (in some cases years before Loki will ever port it) and have fun. Leave the politics and advocacy for the server platform.

    3. Re:No graphics + no gameplay = no nothing by Greg+W. · · Score: 1

      Dual-booting isn't a very good option for gaming, because it means all your services that you run in Linux go down -- no more DNS, no more SMTP, no more Apache, etc.

      It's far better to buy a second computer.

    4. Re:No graphics + no gameplay = no nothing by SurfsUp · · Score: 2
      Face it, dual booting is still the best option if you want to play games.

      Yeah, right, dual boot to what? I deleted all my Windows partitions ages ago after I noticed I never used them. Why should I? Dual-booting is such a pain.

      I'll buy every Loki game as it comes out, thanks. As far as I'm concerned there are no other games.

      --
      Life's a bitch but somebody's gotta do it.
  17. Woops! by Cef · · Score: 1, Redundant

    Just a note that I pre-ordered my copy about 2 weeks ago, just after the Chapter 11 thing.

    1. Re:Woops! by Cef · · Score: 0, Offtopic

      Sheesh, my mistake.

      Sorry for giving you information.

    2. Re:Woops! by Cef · · Score: 0, Offtopic

      Oh no! I made a mistake and accidently posted it with a +1 bonus. Now I'm going to get abused by the Karma Vigilantes!

      F/X: Staples hand to forehead

      What will I do now??????

      </sarcasm>

      It was a mistake. I can't change it either, otherwise I WOULD have. Live with it.

      Some of us don't actually care that much about Karma. I post most of the time because I usually have some information to impart.

      Sorry if I act human. It's mainly because I am.

    3. Re:Woops! by Anonymous Coward · · Score: 0

      Hope you enjoyed the karma smackdown, you fucking whore.

  18. This game is NEEDED for Linux! by gatesh8r · · Score: 1
    This isn't a FPS for once! Horray! We now have a RTS for us all to play; first of its kind on Linux. Personally, I downloaded the demo, and I love it! I'm getting a copy... again, sure beats having to play a bunch of FPS (especially after giving the roommate a whoppin' for like the umteenth time) Point-and-shoot gets boring.

    --
    Karma whorin' since 1999
    1. Re:This game is NEEDED for Linux! by may1937x · · Score: 1

      What do you mean first of its kind on Linux? Why does everyone always overlook Myth2? Myth2 (and Myth for that matter) was a great game! It's about as RTS as they come.. but it doesn't fit the Warcraft/CC style that I guess everyone needs to see before classifying a game as an RTS. But the Myth series has far more strategy than any of those other games. There is also another game -- Theocracy -- which fits the Warcraft/CC style that has been around just about as long as Myth2 from what I can tell.

  19. HL/CS by jlemmerer · · Score: 1

    As far as i know Loki is going to port Halflife and counterstrike to linux, the reason is popular demand :) i hope that more games will be ported to linux, for rebooting with windoze to play a game annoys me pretty much

    --
    ".Sig Stealer" was here
    1. Re:HL/CS by lightware · · Score: 1

      Now that would be fanfreakingnice to see. Half-life and Counterstrike in Linux.

      I know a lot of people who keep Windows partitions just for Counterstrike.

      I for one had to give it up for Linux. There's no point in keeping a 2 gig partition just to play a game, even if it is the best game ever made.

      Loki, saving Linux users from Partition grief since 1998.

    2. Re:HL/CS by Anonymous Coward · · Score: 0

      And what about wine ?
      You can play CS very well with OpenGl (if your card support it ).
      http://lhl.linuxgames.com/howto.shtml
      http://server.counter-strike.net/linux.html

    3. Re:HL/CS by Da+Masta · · Score: 1

      Yeah baby! No need for that stinkin winme partition anymore! Not to mention how sick sick I was of that built in game with that built-in game where it gives you this funky "an error has occurred" dialog and you gotta see how many of those you an click in sequesnce before you get the big blue screen and restart your computer.

    4. Re:HL/CS by may1937x · · Score: 1

      Where did you hear Loki will be porting halflife? That's news to me.. As far as playing halflife in linux, it runs almost perfectly under wine and there is a nice little howto for you to read at lhl.linuxgames.com. If you are keeping windows around just to play halflife/cs.. you could have deleted your windows partition long ago..

    5. Re:HL/CS by praedor · · Score: 1

      Truer words were never said. I played HL through to the end without a hitch under wine. I failed at the VERY end just like I did when I first played it under doze...


      How the f*ck do you beat that last giant floating baby? I invariably "beat" 'im, his head split open like a ripe banana, but by that point I am nearly out (or am out) of ammo of any kind. I once jumped over and landed on his split-open head, managed to stay atop for hours (I left the computer to do other things) with a book holding down my ctrl key so the character would just stay there and beat the crap out of the baby's split-open head with the crobar. Didn't work.


      You have the baby's head split...so what next?

      --
      In Bushworld, they struggle to keep church and state separate in Iraq as they increasingly merge the two in America.
  20. oh ya by Anonymous Coward · · Score: 0

    winxp is the shiznit. Now i can have all that gameing goodness on the stability of a win2k box. Oh ya winxp pro with a corporate key is good stuff.

    Ya i know once i wanna get my hack on i'll be back to linux in 2 seconds, but this is fun to play with.

    1. Re:oh ya by Anonymous Coward · · Score: 0

      I've been running Windows XP for the last couple of weeks. It's amazingly fast and stable. The interface is clean and intuitive. Can't wait to see what developers do with it. The drivers and gaming support are awesome. Truly an amazing OS, maybe the best yet.

    2. Re:oh ya by Karn · · Score: 1

      Bill Gates? I didn't know you read Slashdot too!

      --


      Why do I keep typing pythong?
  21. Linux Ships? by Old+Wolf · · Score: 2

    This'll give the sailors something to do in those boring hours between journeys then..

    I also wasnt aware that there were ships using Linux now.. I guess that erases the following scenario: "Yes.. just one more bomb and we will win the war" "Doh"

    1. Re:Linux Ships? by trongey · · Score: 1

      Damn your hide. I came here all ready to post something lame about Linux Ships, and you had already done it.
      I hope you're just really happy with yourself.

      --
      You never really know how close to the edge you can go until you fall off.
  22. Slick installer... by CurlyG · · Score: 2, Insightful

    On the strength of this piece I went to lokigames.com to get the demo.

    Their generic installer app is a testament to the way that gaming-related companies can occasionally surpass even the best efforts of absolutely everybody else in terms of making a software task, no matter how essentially complex or problematic, slick, stylish and user-friendly. I went the get the Kohan demo and ended up, by choice rather than coercion, downloading the mpeg preview movie, the Simcity 3000 demo, and a few other things.

    Admittedly I'm getting between 36-40kb/sec (thank $DEITY for DSL) without which I might curb my curiosity a tad, but that too can be partially atributed to the sensible automatic choice of planetmirror.com as the closest server.

    It's Gnome compliant, of course, and takes my theme just nicely.

    Whatever Loki's financial situation is at the moment, the quality of their approach to the installer says a lot about the way they go about their work.

    Now go show 'em you care: Download the demos... /. the bastards...

    --
    You know they call 'em fingers but I've never seen 'em fing. Oh, there they go.
    1. Re:Slick installer... by Dr.Dubious+DDQ · · Score: 2
      It's Gnome compliant, of course, and takes my theme just nicely.

      It seems to support KDE fine, too (it added itself to my menu and such)...so much for the "horrible burden" of having to support different window managers/"desktop environments" that the minimally clueful among pundits have mentioned a few times...GO Loki!

      Choice Good!

  23. Linux for games by dingo · · Score: 1

    I am a coder and rarely play games and for what I use it for linux is supreme....but I must admit that when I do try to play games on linux it is just a pain in the arse. I really think that the market for linux platform games is limited to Quake and this will not sell many at all.

    --
    The Borg assimilated my race & all I got was this lousy T-shirt
    1. Re:Linux for games by Chandon+Seldon · · Score: 1

      Have you actually bought any of Loki's Games?

      Do you actually have a computer system with supported hardware?

      With Loki games on supported hardware, installing and running games on Linux is amazingly simple and fun.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
  24. chapter 11? by Far_From_Newbie · · Score: 1

    "freedom"(as in beer) is one thing....but capital is what is gonna keep a great company like Loki alive and the fact that they port windows-made games to Linux (100% internally) and release the source should be appreciated in and of itself(that's true "freedom"). I don't mind shelling out my hard earned sponduli for a quality product. The demo to Kohan was awesome and I'll be ordering my full-version in the next few days. And if it's anything like the demo......i don't mind tellin ya..... I'll be racking up the hours playin online.

  25. Loki Version by blixel · · Score: 1

    Does anyone know if the version Loki is selling will install on Windows as well as Linux with the same CD without downloading additional software?

    1. Re:Loki Version by Dacobi · · Score: 1
      Does anyone know if the version Loki is selling will install on Windows as well as Linux with the same CD without downloading additional software?

      They won't.

      --
      .NOT
  26. BRAINLESS POST OF THE YEAR (nt) by glam0006 · · Score: 1

    No text dammit!

    1. Re:BRAINLESS POST OF THE YEAR (nt) by The_Messenger · · Score: 0, Redundant

      Yes, your post was rather brainless. Please try again.

      --

      --
      I like to watch.

  27. I bought it and I'm glad I did by Vicegrip · · Score: 2, Interesting

    In fact, Loki's announcement of support for games has caused me a couple of times already NOT to buy the Windows version and to wait.

    You may be happily voting to send your dollars to the Borg, but for all the effort of a little time, you could be gaming on Linux instead of Windows... personally, I'm taking my dollars elsewhere everytime the option avails itself to me.

    --
    Do not spread "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0" over the internet, thank you.
  28. Already have it for Windows but... by Aexia · · Score: 1

    Will the Linux and Windows versions be compatible multi-player wise?

    To chime in, it really is a good game. I can't testify to how "original" the company scheme is but I can't think of any other major RTS' with anything close to it.

    The unit autonomy is also nice. You don't have to worry about your troops being too stupid to fight and just standing there as their comrades get cut down. If the ZOCs overlap, they fight. That simple. Cities deploy their militias automatically when under seige. It's all very nice.

    It also takes out a lot of the RTS tedium in building. No peons, units automatically heal and replace themselves. There are building decisions and dependencies but you have to actually think and not just mindlessly go up the tech tree.

    And the opposing AI ain't half bad either.

    The campaign isn't really anything you haven't seen before and is pretty easy as you're given lots of powerful units to start each scenario off with and your heroes accumulate experience through the course of the campaign.

    All in all it's a good game.

    1. Re:Already have it for Windows but... by Anonymous Coward · · Score: 0
      Yes, they are network-compatible (more accurately, if they're not, it's a bug and should be reported -- one of the big accomplishments during the beta was getting it working).


      This should also be true of the demo, which was backed down from the original 1.0.9 to 1.0.7 in order to be compatible with the Windows demo.


      Thankfully, TimeGate did not choose to use DirectPlay, so there was not an obvious barrier to cross-platform network games.

    2. Re:Already have it for Windows but... by Anonymous Coward · · Score: 0

      Will the Linux and Windows versions be compatible multi-player wise?

      Yes. The Linux and Windows versions are network compatible. Just make sure you have the same patch version.

      SD

  29. I've been waiting for this one... by Dr.Dubious+DDQ · · Score: 1

    After reading the descriptions and reviews of Kohan, I've been eagerly awaiting the Linux port. I don't play many games these days, but this one's nice.

    I like the demo. Not being expected or able to micromanage or "resource rush" (i.e. produce 100 peasants/workers/whatever then quickly build up a massive army and rush them all over to your opponent) makes the game much more enjoyable for the way I tend to play them.

    I do wish there were a little more documentation with the demo, though. While I "get" the 'production ratings' of stone, wood, iron, etc., I DON'T "get" how you tell what your current stockpile is. (i.e. I couldn't see anything happening when I slipped into negative production ratings)...

    Presumably the documentation with the full game explains it, so I should see it in a week or so once I've had a chance to order it...

    1. Re:I've been waiting for this one... by esper · · Score: 1
      I DON'T "get" how you tell what your current stockpile is

      That's easy: You don't have a stockpile of anything except gold. Kohan is pretty strictly pay-as-you-go for other resources.

      I couldn't see anything happening when I slipped into negative production ratings

      Run your mouse across the ratings and wait for the tooltips to pop up... It appears that you can substitute gold for any other resource, so if you have a shortfall of, e.g., 2 iron/minute, you automatically make up for it by spending 2 gold/minute.

  30. What are "Linux Ships"? by karnowski · · Score: 1

    Is a "Linux Ship" a boat where everyone rides for free and it never sinks?

  31. Age of Empires by cnkeller · · Score: 1

    I've been wanting Age of Empires on Linux for a while, here's my chance. Kohan is very very similar, which is okay because AOE is a great game. Rock on Loki, my order is on it's way!

    --

    there are no stupid questions, but there are a lot of inquisitive idiots

  32. Linux Ships? by Anonymous Coward · · Score: 0

    For some reason I had this vision of a big boat.

    On board was RMS, ESR, and a few others, all waving their arms and arguing. Oblivious to the boat about to ram the pier.

  33. Kohan is one of the better games from this year by Von+Rex · · Score: 1

    Kohan is a real time fantasy strategy game with a lot of design enhancements that solve problems that have plagued RTS games. Note: I've only played the Windows version.

    It deals with forces on the company level, not individual troops. Most similar games like Warcraft, Age of Empires, etc. would require you to give orders to each individual in a troop, which results in annoying clickfests. In this game, you form companies of seven individual units each (one leader, four front line troops, two specialists) and simply give orders to the companies as a whole. Most of the time you're only dealing with half a dozen companies or so, so unit management is infinitely easier than it has been with any game of this type before.

    Also, companies replace their losses on their own over time, including specialists, which takes a lot of the micromanagement out of combat. It also makes the computers tendency to kill your special units a lot less annoying. You won't have to do a minute of furious clicking to replace your losses, you'll just to direct your surviving companies to a safe place to heal.

    Finally, they've done away with the most of the annoyance of upgrading bases. You don't have to place individual buildings, you just direct your towns to build whatever improvements you can afford. Again, most micromanagement is removed.

    All that being said, Kohan feels a little flat. Most missions aren't really that difficult, and upgrade paths are obvious and rarely diverted from. Visually, the game is lacking, too. For instance, your companies troops form up in hexagons, a formation rarely found on the battle field :)

    From a game design viewpoint, though, it's an amazing piece of software. I bet the next true classic of the genre will be the one that shamelessly rips off the good ideas in Kohan and weds it with a more visually appealing combat engine like the one in Age of Empires.

  34. Press Release by michaelsimms · · Score: 2

    I cannot find a copy of the Press Release on the Loki site, but there is a copy of it here at linuxgames.com.
    While I am on the subject, Tux Games is expecting our latest stock of Kohan to arrive with Fed-Ex later today, so order now and you should get it shipped tomorrow morning.

    --

    Tux Games. Your complete source for native Linux games.
  35. 25 minutes..start to finish by cnkeller · · Score: 2
    Now that's what I call service. for my Kohan order:

    has status of entered as of 2001-08-30 10:43:51
    has status of preauth as of 2001-08-30 10:44:41
    has status of approved as of 2001-08-30 10:45:00
    has status of postauth as of 2001-08-30 11:08:16
    has status of shipped as of 2001-08-30 11:08:44

    Loki is doing one hell of a job keeping my business, wish more companies were like this.

    --

    there are no stupid questions, but there are a lot of inquisitive idiots

  36. Good reasons for Linux games by Salsaman · · Score: 2
    There's great advantage for me in having a Linux port, because my network card is very flakey under 'doze (it's a Netgear from PC World, so you'd think it would work OK) and the driver seems to hang after about 5 minutes of network play.

    Under Linux, the card runs flawlessly. If it weren't for Loki's port of Q3, I'd never experience the delights of fragging somebody from halfway around the world.

    I'm looking forward to getting Rune as well. I could've bought the Windows version when it came out, but I waited for the Linux port instead.

    I hope Loki can get out of their financial problems, the more money they have, hopefully the quicker they can get games out the door, and capture more of the dual boot market.

  37. Troll by Salsaman · · Score: 1

    n/t

  38. How to make an awful game popular by Anonymous Coward · · Score: 0

    Port it to linux, or even better, make someone else do the job for you. The linux community will embrace it and say it's the best thing they have ever played, even though your game actually is a complete rip-off some some other windows only game, only now with outdated graphics and horribly gameplay.
    And linux users wonder why the rest of the world laugh at their pathetic attempts to advertise linux as a gaming platform.