Professional Audio on Linux?
twilightzero asks: "Recently a friend of mine who is chief engineer at a medium size recording studio/radio station has become increasingly unhappy with Windows (and would like to stay away from Macs) and has asked me if there is any sort of professional audio solution for Linux. Has anybody, anywhere ever tried this? Is it possible to buy a pro audio card with Linux drivers and just run Sound Forge in WINE or do you need an entirely native package?" This is one of those questions that just needs to be answered. What Open Source sound packages out there are good enough for even the professionals to use when they need to make their squeaks, squeals, and whistles. Also, what can they use to put their created sounds together into some semblance of music?
As an addendum, coasterfreak asks: "Being an avid Linux user and composer is a bit of a problem right now. I've never run across any decent music creation programs for Linux. I've used Finale and Cakewalk before, but have yet to see them for Linux. I've heard rumors of something coming from the Debain crew, but nothing more than rumors." Can anyone confirm or deny them?
Just as a bit of a helpful hint, how many of you have tried Audacity yet? It looks to be a fairly feature rich sound editor, and it supports mixing tracks, plugin sound effects, and is cross platform, to boot! Maybe this is a decent spring board for those of you looking to start experimenting with sound under Linux, but I'm not quite sure it's ready for professionals yet...this based on the version number of 0.97 rather than any actual experience, so I'd take the word of those who have said they have used it rather than mine. It would be great if Audacity is further along than it looks.
I was about to write you a loooooong answer in order to show you most alternatives but this link just does it much better that I may have...
Have fun!
Trolling using another account since 2005.
Check out Dave Phillips' excellent book on the subject, Linux Music and Sound. There is a chapter dedicated to what you're wanting to do.
4 4/ qid=1003254837/sr=8-1/ref=sr_8_7_1/103-5443063-182 7000
http://www.amazon.com/exec/obidos/ASIN/18864113
Josh Woodward
Digital audio production and Macs are virtually synonomous; what does this guy have against macs?
There are a lot of pieces that need putting together. I think Demudi is working on it.
One of... no... The most powerful, flexible, and extensible sound synthesis programs is Csound.
--- this space intentionally left blank.
There is an audio solution for hardcore sound designers, it's called pd or Pure Data.
It's basically an attempt at an open source version of Max/MSP which is a program that is mac only and is used by groups like Autechre, Aphex Twin...
What PD is is a visual object oriented music "programing" language. It lets you build synths, midi controlers, do math, store data, create generative (algorythmic) music, do interactive composition...
here is a good link on PD:
http://wonk.epy.co.at/
A specialised debian dist. is being setup just for this purpose, read more at www.demudi.org (or read below ;o)
The GNU/Linux operating system is widely known as a robust base for running Internet servers, but has not reached yet a similar audience as a platform of choice for the musician and the multimedia artist. The DeMuDi project targets one reason of this issue, the lack of a GNU/Linux distribution oriented toward music and multimedia.
The Demudi project (for Debian Multimedia Distribution) aims to provide for the musician and artist a GNU/Linux distribution dedicated to music and multimedia that would ease installing and customizing GNU/Linux for their needs. Demudi is not actually a distribution in itself. Taking advantage of the existing Debian distribution, it enhances a Debian distribution by a collection of packages containing music and multimedia applications or development tools. The Debian distribution has been chosen, because it is the only distribution that is developed entirely by volunteers over the Internet, just like a significant part of the GNU system, the Linux kernel and many applications. Additionally, it supports several different hardware architectures.
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Yes, I'm an AC - No, I don't feel like registering!
are there any valid reasons why he'd like to stay away from macs? macs are more widely used in the recording industry than windows. they are excellent for what he needs, and are not complicated. im sorry maybe im being a typical mac user, but i dont see what's missing.
this is a recording studio we are talking about, if they are at all proffesional they dont need to be dealing with the normally non existant support on linux.
so unless the guy is a big linux geek, or the idea of being fired sounds good to him. i say a Power Mac 9600 running Mac OS 8.6 should do the trick.
SWGS
M-Audio and MidiMan provide professional-caliber cards with pro-level features, and support Linux as one of their OSes, as well as Mac/Windows, of course.
Their driver support for Windows is okay, but I believe their Linux support may well be binary only. That said, their drivers generally don't suck.
I'm not affiliated with them -- just a happy home user who enjoys using their pro-level cards for cleaner sound output under Windoze.
You could use Protux.
.WAV, .OGG and .MP3 files, too.
Even though it uses its own file format (PRAF) you can import
Screen shots and more info can be found on the Protux home page.
"What Open Source sound packages out there are good enough for even the professionals to use when they need to make their squeaks, squeals, and whistles."
I believe the question posed was if there were any quality sound applications for Linux, why focus solely on Open Source?I am a person who would love to us Linux for things, but almost every time I try, I keep getting bit by unsupported hardware or lacking features.
For $70 you can purchase Home Studio from Cakewalk (a subset of their SONAR professional package). It supports DirectX plugins (the standard now for adding third party mixes, effects, and instruments.) The amount of plugins available is mind boggling. If a Linux package doesn't support this forget it.
Also, on the hardware side. Is there any support for mixing board interfaces, or multiple in/out cards for when you need to get more than 2 channels in and out at one time?
It would be nice, but It ain't gonna happen soon. There features just aren't there.
There is really a simple solution that is typically used for Linux apps. First, write C drivers for any of the devices you use to make your sounds, then implement several system calls - I recommend the latest kernel release for ease of implementation - to access the new drivers and debug. (Naturally, C code is clean enough so as to avoid any errors save for the case of the extremely novice programmer.) Recompile the new kernel after remaking your dependency files and source it in your lilo.conf file. Now, reboot and you should be all set! (Note that neither your dependencies nor your kernel may work properly, so it is best to source lilo and specify the 'once only' option.)
It's that simple! Enjoy!
This isn't meant as a flame, or a troll, it's just the truth. It's time to start turning the screws on the big vendors to start making their high-end sound drivers available for Linux, even if they are simply binary drivers only.
If god had intended you to be naked, you would have been born that way.
I asked about pro soundcards once at linux.com and someone pointed me to http://www.m-audio.com - the 24-bit "audiophile" looks sweet to me.
I am a serious computer music hobbyist.
I currently run Native Instrument's Reaktor, Propellorheads' Reason & Recycle, U & I's Metasynth, and Bias's Peak on an iBook and an older mac.
I would much rather use open source programs for the simple reason that they would be massively cheaper, in addition to generally being in agreement with open source ideaology.
Here is what is needed:
A good multitrack Midi and hard disk audio recording/sequencing program that is actually as powerful as Logic Audio Gold or Cubase VST 5.0. This is absolutely vital. You need a Logic Audio Platnium or Pro Tools killer to get a serious studio to consider switching to open source and away from the Macintosh.
And you need a useful, well implemented plug in architecture for both virtual instruments and effect processors.
Once you've got that, then people just need to write the virtual instruments and effect processors.
Seriously though, the audio stuff running on Macintosh hardware is pretty fabulous, and Mac OS X is extremely suited to audio, able to get latency as low as 1 ms (just like linux.)
Also, what can they use to put their created sounds together into some semblance of music?
Sticky tape & Blue tac. At least that's what Aphex Twin and Matmos use.
--In fact, the Aphex Twin, lik a real man, bulds his own analogue keyboards.
Emulators are generally slower than running native. Latency is the bane of pro audio software if you are trying to do anything remotely real-time (sequencing, sound sources, midi controllers, real-time audio manipulation, etc.). Since at least some of this is usually required in any pro audio situation, especially at a studio, any type of emulation is going to be a big problem. We're talking situations where milliseconds are extremely important.
And the code is really easy to get into, so if there's some itch you need scratched, Audacity is a good place to start.
...
Also good is Ardour, which in my opinion has a *much* greater chance of becoming the professional workstation tool that we're all looking for - there's a lot of development occurring on it, and it's already made some serious headway:
http://ardour.sourceforge.net/
Personally, I'd advise your friend to look a bit closer at the Mac way right now, and try to put bias aside. Pursue the Linux side too, if you like, but keep a very close eye on the OSX way of life...
Mac OS X is an *excellent* operating system for professional media work, and there are some extremely exciting things on the horizon for OSX - which I can't talk about due to NDA's, alas, but I will say this: getting ready now for the release of some kickass Audio tools on OS X for June/July release next year is probably a *very* wise thing.
The advantage to this, also, is that any OSS Linux apps that are available now, may (fairly easily) be ported to OS X pretty soon
; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
Thanks. .sig.
;-)
Nice way to kill a story - provide the entire answer in one small, compact link. You've earned your Karma with barely a
Geez.
It's over folks - nothing left to see here, move along.
Oh well - at least I've got some ammo for this ArsTechnica Battlefront thread.
Soko
"Depression is merely anger without enthusiasm." - Anonymous
Apple betting audio pros will like Mac OS X 10.1
Interesting article for those interested in professional audio under a well-supported non-Windows Unix-based OS.
From reading the Linux Audio mailing list, I can offer a quick summary: There is pretty decent hardware support for a variety of pro audio gear. See below. The software side is not quite so good. As one poster put it: "The problem is not a lack of developers for Linux Audio. The problem is that instead of two or three 90% complete software packages, we've got twelve or fifteen 20% complete packages."
s _Guide/
/AD card all the way up to the 10 channel Delta 1010, suitable for real pro / recording work. These cards have Linux support, and is probably your best bet for really good AD / DA and Midi under Linux.
That might be a little pessimistic, but there's some truth to it. However, there is usable software out there, even if it is not done. Broadcast 2000 was aimed at video editing, but was apparently useful for audio as well. Ardor is a hard disk recorder package. There's a lot of stuff out there - heck, just search Google and Sourceforge.
The ALSA project http://www.alsa-project.org/ is an important site if you are looking for pro audio Linux drivers and software.
Now, about the hardware: http://www.linuxdj.com/audio/lad/ is a place to start.
Also check out http://www.boosthardware.com/LAU/Linux_Audio_User
The M-Audio pro hardware has a lot of good cards - everything from an inexpensive 24 bit / 96 Khz DA
The RME Hammerfall card is also supported under Linux. Other quality hardware (from Echo and other companies) is unfortunately not so well supported.
Personally, I'm planning on getting one of the M-Audio cards just for playing with.
Torrey Hoffman (Azog)
"HTML needs a rant tag" - Alan Cox
Though you can probably get some decent tools in the Linux world...
Why is this person trying to 'get away' from windows... do the applications he has not work? Sound engineering is an application-specific task.. as long as the apps work, he should be fine.
Also.. why does he want to stay away from macs? macs, I believe, are the leader in digital sound engineering, no? That's like saying you want to build a huge complex network but want to stay away from Cisco.
this is getting old and so are you
blog
I have been using Linux to DJ for about a year now at parties and as a resident at a local club. Linux IMHO is vastly superior as a performance oriented tool, due to it's efficiency and stability. Unfortunately on the music creation and creativity side of things, Windows and even the Mac are still quite a bit easier to get into.
My linux Dj configuration is an IBM thinkpad pentium 2 366. It allows me to re-mix music on the fly and send multiple soundstreams out through some external USB Digital Analog Converters. I run the channels into a standard DJ mixer where I can get twiddly with the EQ's and crossfader and the built in Kaoss effects processor. The software is called GDAM, and is available on sourceforge. Props to the geniuses who wrote the app, they have been very helpful with various problems I have had with older versions when it came to compiling. They have even implemented some of my suggestions into their code over the last year. [song searching case insensitive for example]
The whole thing is running on top of X windows, I use Blackbox to keep resource usage low, and in turn I can re-loop and remix up to 4 soundstreams on the lowly Pentium 2 366 without noticeable latency. I keep notes on my set using VI.
Of course i'm available for certain types of events worldwide. Demonstration sets are available at my website, though I imagine it will get slashdotted pretty quick so be gentle with me.
My sets
As far as I know, writing professional non destructive editor for free is going to expose you to liability battles because of the amount of money professionals risk on the software and the assumption that the software is going to carry their $250 million talent's voice to DVD.
The GPL is worthless at protecting you in a high cost environment like professional audio. That's why you won't see open source programmers giving out more than simple wave editors and utilities.
While Audacity is nowhere near being a complete replacement for a full set of commercial audio tools, I believe it's one of the best editors available for Linux today and has a lot of potential to be extremely competitive with commercial multitrack audio solutions within the next year or two. Here's what it has going for it:
(For those of you who have tried the current release (0.97) and are having audio I/O problems on Linux, rest assured that the latest version in CVS has much improved audio I/O and should solve all of those problems and more...)
There are three or four active developers of Audacity, and another dozen or so people who contribute code or bug fixes from time to time. We're definitely interested in more help - visit the web site and contact us if you're a C++ whiz (or have some other skill which might be useful for us) and want to join the team!
Honestly. I've spent many years using various audio packages. first on the mac - cuz it was there wayyyy before pc, esp. with propreitary hardware extensions ala protools, etc - and within the past few years, the pc.
My friend has a studio and a few years ago, i convinced them to dump their protools package (cuz seriously, who wants to be locked in and protools excels at that!) for pc software. over time, we got a decent machine, with full scsi, and started tracking his new project. We used Cool Edit Pro and it started barfing here and there. You can't afford *any* drop outs or variations in a track. otherwise, it's useless.
A few months back, they switched back over to protools on a G4. i think part of their problem was lack of experience tho. they have a 'producer' in now using their equip and he's recorded some major label projects. he likes the setup. so i guess it works. however, it *cost* them quite a bit.
my home studio has a athalon 750, 512mb ram, ata-100 raid 0 40gb hd setup, and - ugh - win98. this is *only* because the company i bought my digi audio card - tascam pci 822 (dont go for that crappy soundblaster stuff, u wanna track 24-bit, at least 44khz, *at least*). that connects into my tascam tmd1000 mixer. this is pretty kick ass for a home/project studio. i actually *read* a lot of stuff for disabling read-ahead cache (bad!) and various other things. At most I've had about 36 tracks of audio goin whithout a hitch. Using Cool Edit Pro as well.
Obviosuly, I'd prefer to use linux, but the drivers and the software are *the* major hitch. I mean, tascam (funny, how there's scam in the middle of their name..) can't even get their shit together to write Win2k drivers (which wld be far more robust than 98). So I think it would be difficult to get the appropriate linux drivers.
I do have faith in Linux tho. Esp since a lot of CG shops are using it more and more. Just needs the software and drivers, thats all. And coming from a analog/mixing board kinda view, the software has to be easy to use. I feel cool edit is pretty straight forwars. I gave up on cakewalk and all those others. I personally don't have much need for midi.
So, remember, if you really care about your proj/home studio, you'll record in at least 24-bit/44khz. And for that u need a beefier card than the crappy sound blasters. And that card will require custom drivers. Kinda a weird cicken and egg syndrome.
Back in the 1986, Greg Hendershott made the PC a viable choice for MIDI production. Well, actually, it wasn't until the early 90's with the Windows version of Cakewalk that it became a weapon of choice. IN the late '90's the product improved to the point of a pro-weight Audio product now named Sonar.
My only complaint is that while the software is sturdy, the operating system under it isn't. More than once, Windows has "burped" in the middle of critical recordings. I recently set up a church with RealAudio Producer for Linux for precisely that reason. I didn't want an operating system getting in the way of a 20 minute sermon.
My hope is that Greg H. get's the innovation bug that's made him a hero in the industry, and provide a Linux solution. When that happens, you can kiss Windows goodbye in my own studio.
healyourchurchwebsite.com - WWJB?
Is it possible to buy a pro audio card with Linux drivers and just run Sound Forge in WINE
Last time I checked, Sound Forge was not something to be used for PRO audio.
there are several low-latency kernel patches, up to and including 2.4.10 kernels... http://www.uow.edu.au/~andrewm/linux/schedlat.html #downloads
check there
u can get down to at least 8ms
Dominic,
... though I'll miss some of the effects of Sonar ... Audacity is Audacious (now THAT's what I call a shamless plug !-)
A shameless plug ? I don't think so. I think you're being VERY modest. You have an excellent product. I for one am hoping that you come along enough at some point I can get rid of Windows altogether
healyourchurchwebsite.com - WWJB?
But this has nothing to do with running pro audio. If you really looked and really shopped and really got into the recording studio industry, you'd find out that basically mac hardware and os are just a delivery tool for that particular vendors custom made hardware and software.
./'er thinks the world revolves around linux. I have every mahcine at home running Linux, except 1 and all my work development coding is done on linux. Frankly tho, it's pretty ridiculous to read all these posts all the time bitching about anything not linux.
In the industry nobody gives a shit about colors or 'think different' or Steve Jobs or any of that crap. That piece of hardware is just hooked up and is one of many other expensive pieces of gear.
Ya know, it's seems almost like every
I love linux. I love bsd. I love my Ti-Powerbook (ok, 2 home machines that dont run linux). And my experience in many industries has convinced me that linux is not the f***ing answer to everything! Neither is Win32. Neither is Solaris. Neither is Bsd. Neither is Mac. It's all about picking the right tool for the job.
Pro audio studio types (well, mostly everyone I've met) don't give a crap about open source or Linux. Most of the pro audio world runs on macs because either Pro Tools or some other hardware/software combo works and has cranked out many million dollar cd's.
I'm all for linux changing that. But the only way that that's going to happen is to find out - not assume - how people are using tools and then make better ones. And if they're cheaper, then all the better. That's what drives change.
Not the well so and so is evil and they're just out to lock everyone in, so screw that attitude.
On another note, who said that the sound application would have to necessarily be open source? The question asked if there were any Linux audio program - not if there were any that were freely available. Where does the assumption that a program must cost nothing in order to be a viable linux application come from?
--- http://foo.ca
Okay, two years ago I wouldn't have wanted to hear about a mac either. Now I don't want to hear from anything else. We used to make music on PC's only, and I insist, only because this is everything we've got. Now that Apple finally decided to build some good Power Mac's, there's no excuse. Both the software and the hardware is there. (And find a windows box supporting firewire devices :P)
I mean, really, take a look at new Macs ; it's really worth it. And then you won't wonder anymore why musicians swear only by that in magazines.
All the posts requesting to know why this person wants to "avoid macs" are perfectly valid.
The simple answer is probably that the "friend" mentioned here is chief engineer of the self-assembled PC in his basement and can't afford to buy anything that would cost money. Though there's nothing wrong with this plight, I don't understand why we must lie about things to get the information we want.
Anyone not on crack who's a chief engineer at a recording studio would not "avoid macs." They are the absolute standard in virtually all audio and most video production. There are numerous software and hardware solutions at the professional level and if you want to create quality recordings for your artists, then there is but one choice.
Why in God's earth anyone calling themselves a professional audio engineer would try and duct tape together a platform of pre-beta, open source (read: no paid-for, reliable support -- and I'm talking about the applications here, not the operating system)software in an OS that obviously nobody is using for audio production is beyond me. Therefore, I can only come to the conclusion above that there is no real "friend" looking for advice here.
I really would love to see open source, professional quality audio developed for Linux. Unfortunately, anyone who's spent more than a week on Slashdot knows for a fact that this sort of stuff isn't around. Yes, there are a few things for doing amateur digital audio work, but nothing that could drive the hundreds of thousands of dollars of equipment any real studio would have.
There's a paper, Audio Latency Measurements of Desktop Operating Systems, which might give you some useful information. Mac OS X's CoreAudio provided the most consistant latencies regardless of loads, although a suitably patched Linux 2.4 kernel has better latencies under no-load conditions.
"All of the current desktop operating systems offer excellent latency performance under some conditions, though most of them cannot deliver this performance in all situations. This is a substantial improvement over previous results (Brandt and Dannenberg 1998; Freed, Chaudhary, and Davila 1997), but because of the inconsistency of the results more improvement is necessary before reliable low-latency performance can be expected from desktop operating systems.
"In conclusion, Linux showed the best performance in the tests without load while MacOS X showed the best performance in the tests with load. Windows and MacOS 8 and 9 produced some of the best results when using a professional soundcard with the ASIO API but showed poor performance when using the standard APIs and consumer-grade soundcards."
As the author of the RME Hammerfall driver, Ardour (a pro/commercial level DAW for linux), SoftWerk and a bunch of other audio s/w for Linux, and founder of Linux Audio Systems, I probably know at least as much about this as anybody else. the short answer to the question is that at this time, there is no software for Linux suitable for use in a pro-audio setting, if by that you mean a serious multitrack recording studio. many have pointed to Dave Phillips fabulous web pages that list a plethora of linux audio+MIDI applications. there is some great stuff in there, but absolutely none of it would be in any way a replacement or stand-in for ProTools, Logic Audio, Samplitude 24/96, Paris or any of the other DAW systems that studios might consider. the closest to what you're looking for right now is probably MusE, which is a sequence that concentrates on MIDI but has some limited audio capacity. Its under active development. Ardour is closer in theory to what you want, but I cannot suggest that you even try it out at this time, since it can only be built from CVS (no tarballs) and is under even more rapid development than MusE (I think:) Ardour v1.0 is scheduled for some time early this winter. That version will not support MIDI. Other audio editors for Linux include some fine software (snd, in particular), but their functionality is very different (and often much more limited) than the multichannel DAW tools I mentioned above. As long as most audio app authors continue to think in terms of 16 bit stereo interleaved audio, which the vast majority do at this time, the supply of Linux pro-audio applications will be a mere trickle. If you want to ask more specific questions, do write. When Ardour v1.0 appears, my company, Linux Audio Systems, will be selling prebuilt Linux-based hardware DAWs. --p pbd@op.net
Since we all know Java (c) is going to be "the next big thing...." there just must be a "Java - Platform Independent (c)" solution out there right??? I mean hell, all of the universities are teaching Java right??? (My tongue is firmly in my cheek...)
(+1 Funny) only if I laugh out loud.
If people need to be sysadmins or recompile kernals to do music on Linux, it just won't happen.
OT perhaps, but I think this goes without saying for much, if not all of the things Linux aims to do as well, or better than Windows since the entry point still requires too large a learning curve.
Long, ambiguous to parse sentences are my friends.
Yes, it's sad but true that right now Linux just won't cut if for user-level professional audio systems.
... windows. You see, the most powerful studio app I have ever encountered is called Sequoia (Sek'd) and it doesn't run on anything but pcs. It has features that protools will never have.
Yes. it is also sad to see BeOS struggling so hard when it is the perfect choice for much of the multi-media production that goes on.
My audio setup currently consists of two machines running several pieces of software. Suprisingly, I have been running Windows 98 SE in a mission critical environment with no crashes to date. I swear it must be a first. One of our systems get transported to GIGs as a live sample system, with no problems. Don't get me wrong I'm not a hailer of Windows Products; I've been using linux for several years now (albeit I'm still rather bad with much of it's vast abilities). I switched over to Linux exclusively until I needed my own setup and then the choice was clear
For example you can run it on multi-processor systems and assign functions individually to different processors to relieve the weight and allow for more DSP power when needed. Macs require expensive add-on cards like the TC_PowerCore which few people will support. Othe PC audio applications like Magix Samplitude (Magix) have absolutely stunning features like realtime FFT filters, a 1000 track limit and unlimited effects routing.
I dream of the day such things will be availanble on linux, and I'm sure they will. No one wants to pay $3K US for Sequoia. What people do want is to be able to work creatively and that will take time to develop. Unfortunately on both the Mac and PC side they products that gain popularity the most are those which have the highest amount of capital backing for advertising, product placement and "subjective" reviews. We need to stop thinking like we're in the early 90's. Sure Macs are good for audio. Windows is there too at this time. As for Linux.... it is on the way. Penguins can move.
In case you didn't get a chance to read (ofcourse I can't find the link to the article) the recent research from the Peabody Institute, they recently reviewed platforms for audio and named OS X the best of the group. (including Mac OS X, Linux and Windows)
h tm l
i o. php
In tests, audio was sampled at 44.1KHz with 16-bit or 24-bit precision. Apple's machines were the only ones on test that didn't require a soundcard.
The best latency test results for systems without load were as follows (time in milliseconds);
- Mac OS X running on a 400MHz G4: 2.83 ms.
- Soundcraft Desk: 1.81 ms.
- 933MHz Pentium 3 running Linux 2.4.1 with a third party audio software patch: 2.72 ms.
- 933MHz Pentium 3 running Linux: 2.72ms.
Mac OS X performed outstandingly when under system load. It offered the same latency speed as before - 2.83 ms. Previous competitors in the unloaded category dropped out of sight. Its nearest rival (with 4.3ms) was again Linux 2.4.1 OS, this time running on a dual processor Pentium 3 with a pro audio card installed and additional software.
The article was authored by:
Karl MacMillan, Michael Droettboom and Ichiro Fujinaga of the Peabody Institute - part of John Hopkins University in the US.
You may also want to look at the following links:
http://www.apple.com/macosx/technologies/audio.
http://developer.apple.com/audio/
http://maccentral.macworld.com/news/0110/05.aud
You may not like the Mac or the MacOS but I would have to say that OS X looks like it has a very, very good chance of holding onto and attracting a large chunk of the audio market.
I am not a Mac/Linux/Windows fanatic, just someone who uses the best tool for the job and to me it appears like in the near future OS X will be the system of choice for audio professionals.
Apple betting audio pros will like Mac OS X 10.1
I don't quite understand it all but it seems OS X is built for sound from the ground up.
The problem here isn't software (although the programs aren't exactly excellent either). The problem is hardware. Speaking as an audio engineer, i will make the bold statement that NO pro-level sound card is currently supported in linux. Some people may disagree, but let me see if i can cut some of them off at the pass; a sound blaster of ANY kind is not a real sound card. Nor is a gravis, a turtle beach, or any other of the gaming cards people usually mention. The turtle beach comes close in a few areas, but doesn't get out of the hobbiest arena, due mostly to it's SNR, i/o connectors, and low rate ADCs.
Don't misunderstand me, i'm not saying these cards are horrible or that they suck, but if you think you're gonna replace 2" tape with your audigy, think again.
The real pro-level sound systems like sonic solutions, protools, motu, and to a more semi-pro extent midiman and echo audio have absolutely no linux support. For now, studio level audio with linux is a total dead end. The most you can hope for now is to use it for audio processing or creation does not even involve a sound card, and that's a pretty limited use.
BeOS could have made it, in fact they were starting to, but then they made the brilliant decision to "change focus" from multimedia to networking, good call guys.
All is not lost however, because OSX will bring light. Mac is THE platform for pro audio, protools is native to it, as is sonic solutions. This means that before too long all the biggies will be offering drivers for OSX (midiman already does), and if they are smart enough to offer the source with them, then they'll be ported in short order to linux i'm sure.
Linux audio now? bah! Linux audio in three years? definately!
"The crows seemed to be calling his name, thought Caw."
Another excellent article on the topic by David Phillips can be found at http://linux.oreillynet.com/lpt/a//linux/2000/11/1 7/low_latency.html. It includes good descriptions and solutions.
healyourchurchwebsite.com - WWJB?
I don't know about you, but I've found from personal experience that multimedia playback is on average very poor in Linux. I mean there isn't a decent Divx ;-) player anywhere, even though you can get the codec.
As for audio I have a SbLive! and I have it correctly configured in every way in both windows and linux. Windows audio playback with the same speakers and extremely similar configurations is just far superior. In linux I get noise and distortion and just crappy sound. Even just playing directly off of a CD sounds crappier. I usually end up plugging headphones into the front of my PlexWriter to get better sound.
The GeekNights podcast is going strong. Listen!
if you are into Pro Audio and aren't using a mac i don't know if you can call yourself a professional.
Kenny Sabarese
www.kennysabarese.com
I will choose my OS and desktop of choice for socio-political reasons. If Apple will go after people simply attempting to extend their product. People that are FREELY giving away their time and energy. Then they simply do not deserve my business until they alter that stance.
You also took that sentence out of context. What I am saying is that Apple is being hipocritical about their "Think Diferent" marketing campaign. If they really wanted people to do that, then why stop people from doing what that desktop theme group was doing? Isn't what they were doing, "Thinking Diferent"?
If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
I believe that every platform has and indeed serves its own purpose. I also believe that if someone says, "Hey, I just don't like Macs, I wanna use a Commodore-64!." Then by all means they can figure out how to use a Commodore-64 to get their job done.
It is a matter of personal preference moreso than what is the best at a job. If he is uncomfortable with Macs, or for socio-political reasons, like myeself, chooses to stay away from Macs. Then that is really his choice.
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If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
I used to use PCs for Digital Audio and MIDI sequencing, but I got really tired of the system "barfing" in the middle of 50% of my takes. I Finally came to the decision that if I was going to record music digitally, I would really need a dedicated device.
I ended up plunking down the cash for a Roland VS-1880 and have never looked back since. They are not cheap, but dedicated hard disk based digital recorders are rock solid. I still use a PC for creating/warping out samples before I load them into a keyboard, and of course, I use them to take my final tracks and rip them to MP3, but I don't think I will ever trust a PC again for digital multitrack audio recording.
The Digital Sorceress
The high end multitrack machine RADAR runs on BeOS. It's been really impressing people who loathe Pro Tools. Even with professional audio equipment there's levels and levels. On one level, Pro Tools is all wizzy keen and professional, compared to, say, Cool Edit: but you can still get stuff that leaves it in the dust, and at least one of those high-end options (RADAR) runs on BeOS.
Why can't one computer be good at everything? Or, at any rate, everything its hardware is capable of?
Why can't a PCI sound card that plugs into a Mac plug into a PC and work with software on either computer?
The hardware is a Mac is no better than good PC hardware, so there's no reason a Mac should be needed.
Perhaps things are done on a Mac now, but that's likely because just because it always was that way. I know many artists who insist on using Mac's but when you watch them it's obvious they do so because they're computer illiterate and use the minimum the need to get around, so they use the same system they used in school. (Of course I know some PC users like this too...)
Anyways, the point is that things may be done on a Mac now, but there's no physical reason why they have to be. What's wrong with looking for a Linux solution and if one doesn't exist, trying to construct it? Eventually it'll be a better platform and cheaper. Or do you not like the idea of bringing powerful tools to the masses? (This isn't an idle question, some developers hate how anyone can download Perl and write a program, instead of having to buy a compiler or download DJGPP, etc. They like keeping the power in the hands of a privelleged few.)
If you're not using dithered 2-busses yet, run don't walk to check that stuff out- you really need to be covering that base to be pro-level. Even Pro Tools has had to bow to pressure and incorporate a dithered buss in their new mixer, and they have such a big name that they've stagnated horribly.
Talk to me if this sounds interesting- it's definitely about what _you_ think is important. You can suit yourselves, I'm just saying that I'm happy to consult with you for nothing and donate algorithms under the GPL- and consider that, although you guys are clearly much better coders than me, it's possible that there are people out there with a clearer idea of what constitutes a state of the art DAW system. Within the narrow confines of digital gain staging and wordlength reduction practices (and possibly compression and limiting, though I'm damned if I can figure how to implement a realtime lookahead limiter for you guys without sacrificing latency), I'd suggest that I'm the guy you should be talking to. Up to you...
Or for that matter, why not Windows? I used WaveLab, Cubase and Reason on Win2k and XP to compose and master an album and they performed flawlessly on what today would be considered the lowest end hardware you could possibly buy.
:(
I frequently find people making statements like "I'm growing to dislike Windows and I don't want to go MAC" based mainly on trying to run software like Cubase or Reason or T-Racks on 5 year old windows/mac boxes and complaining about latency an stability. When it comes right down to it you find that they have 25 tray/init programs running on a computer computer that is lower than speced for the software. Switching from Windows to Mac or vise-versa usually fixes all their problems. But why? Because it always involves buying a new machine with a new OS install. Has nothing to do with the OS itself.
Installs require a little maintenence now and then (Get rid of all those inits!) and sooner or later you will find that your 5 year old machine can't load 20 of the latest software synths and maintain 2ms latency.
All kindz of musicians have great experience with the pro music software/hardware on both windows and mac. Both seem to be equally capable at this point (Except OS/X for the short term anyway). Now if all the current software were ported to Linux and more than one or two card vendors jump over, well then it'll do fine too. But right now, virtually all the hardware/software is for Windows/Mac.
Use the tools that are available! Any "Sound Engineer" that cares more about what OS they're running than what tools (SW/HW) they need is no real "Sound Engineer"
Contrary to popular belief, coding is not all free blow-jobs and beer. Those things cost MONEY!
> People just don't like Dictators.. Don't ask me why...
... when I buy a new Mac (I bought a new one today) I know that somebody had to get it past Steve Jobs first ... it's great quality control. Also, Steve Jobs and the people around him have a history of driving the industry forward, and it's exciting to watch that happen.
What, like Linus Torvalds? He and Steve Jobs both publicly answered the question, "what's wrong with Microsoft?" by answering, "they have no taste". A "dictator" can be a great asset to a computing platform
As for defending the look of the Aqua GUI and having letter-happy lawyers, I'm inclined to cut a company a little slack when they have been competing with Microsoft for 20 years. Apple is hardly AOL Time Warner, or even Disney. Apple's computers are the most standards-based boxes you will find anywhere, hardware and software both.
It would be cool if the dual-boot Windows/Linux users would give Apple a look before they send in their next payment to Microsoft. If you are happy in Linux full-time, then great (lucky for you!), but it seems hypocritical to me to dual-boot Linux and Windows and disparage Mac OS X.
> So, you're basically saying 'The Mac does it now,
... you can run two Macs on the juice that one PC needs, easy.
> stop trying to do it any other way.'
I think the point is that it's a much bigger job than the layman might think for another system to replace the Mac in the audio industry. It's not just the OS, but also the user's knowledge, the diverse and mature and interoperable apps, the consistent hardware and drivers. The styling and low power consumption and heat dissipation are also good benefits. All the other gear in the studio is also hot
I have a friend who still uses a 1985 Mac for MIDI sequencing in his studio. It has been sitting on top of a music keyboard for all these years, pumping out MIDI. There is a lot of history for music and audio on the Mac platform.
How do you explain that the Mac is the de-facto standard for recording studios then? That's my point.
But I doubt that's the issue. The issue is the available software for sound engineering, and whether it works reliably on the platform.
This isn't a huge corporation facing millions of dollars in licensing fees because office and windows need to be upgraded. This is something else entirely.
Plus.. the cost of commerical sound engineering software absolutely dwarfs the cost of windows.
There was a study that came out recently from some University folks that compared Mac OS X and Linux for audio work, specifically latency. Linux was a close second to Mac OS X when not under load, but under load Mac OS X's latency stayed at 1ms and Linux went from 2ms to 4ms or something along those lines.
Hi AC ;)
Actually, "there are professional-quality wordlength reduction algorithms available to free software" is just as relevant to professional audio on Linux as "here's a 24 track digital audio workstation program for Linux". This is because the field is littered with proprietary approaches: you can license algorithms like Apogee's UV-22 or POW-R 3, but you can't use them in free software because you'd have to disclose them.
Given that this would otherwise permanently cripple Linux/free professional audio by guaranteeing that its basic sound was inferior to proprietary software that can license these high-performance algorithms, the fact that there are Free routines out there is GOOD.
So *phbbbbt* to you, sir ;) if you want to have moral authority, _you_ write a wordlength reduction routine that peaks at -160 db noise floor at 16/44.1 and then proceed to not tell anyone about it.
Free software is everybody's. There's no point in hiding it. For all you know, some unexpected person might have found that information useful, gone off and read the source and built it into their own app that has nothing to do with Audacity. That's the _point_.
Sounds like your average program development team. Don't they all get "locked away" for some long period of time?
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If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
Has anyone tried this? I would but my current soundcard does not work under Linux. I run CoolEdit Pro on Windows and have found it to be the ultimate home studio. It's simple to use and loaded with effects. I use it exactly the way I used my old four track and have never had a problem with latency.
Wish they'd port it straight to Linux or BeOS, although then we wouldn't get the plugins (yet). It sounds like running on WINE might keep the plugins intact...
**>>BELCH
He might be able to help the platform get better if he sees that he could use it and save buying an expensive new system by doing so.
Now that most desktops are using PCI, the hardware that lets a Mac do this can let a PC do it. Much like the GeForce cards make the Mac a potential gaming station.
There are a few components. Hardware, drivers, OS, software, and filters. I'm assuming he understands the hardware, and the drivers I've heard do exist for Linux (for one high-end brand anyways.) The OS has multi-media patches that do better things for the latency than anything the Mac could do before OSX and probably match it.
So it's the software. Does the photoshop equivalent for sound (whatever that is) exist for Linux? Or even something close like to that, like GIMP to Photosop?
Then an issue would be purchasing filters for it, like with Sound Forge and Photoshop, much of the strength is adding third-party effects. Could these be emulated? (It should be 'easy', filters shouldn't interact with the OS much and the API is public (or nobody could write filters).)
And yes, if there is competition, we all benefit. I think we all benefit as well by Linux doing well. Not only is it usable on Macs, but it's strong potential competion for MacOS which might help Apple stay on the OSX road as well as getting Microsoft to make XP more stable than before.
Suit yourself. Your opinions of what has class are your own. I don't think it's proper for open source development to be taking place in back rooms and through private little deals. (Neither should government, but that's another story) ;)