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Nintendo GameCube Clone Out In Japan

Jon F writes: "I saw this picture on Yahoo! today, it looks like Nintendo decided to license out the GameCube to Panasonic to make a clone. It's a hybrid DVD player/GameCube that came out in Toyko today. The only other article I came across about this was on IGN a few months ago. It has a mirrored surface and trippy purple lights on the controller port." Gaming guts (and purple bits) aside, this is one of the nicest-looking DVD players I've seen. Update: 11/01 23:50 GMT by T : As several readers have pointed out, this looks like just a tease for now, but will be out (in Japan) next month.

225 comments

  1. Unique by geekfiend · · Score: 3, Insightful

    This is definatly something unique in the Console gaming market. It makes a lot of sense to do it as well. Console manufacturers have been losing money on the consoles themselves in order to gain marketshare, hoping to make bank on the games they play. Setting the cost on a 3rd party makes for good economics. Nintendo still makes money off of licenses and games, but is not responsible for losing money on the consoles!

    1. Re:Unique by Anonymous Coward · · Score: 0

      Adding a DVD feature to consoles is something unique? Even though both the PS2 AND XBOX will be out before this clunky machine?

    2. Re:Unique by seann · · Score: 0

      It's a hybrid DVD player/GameCube that came out in Toyko today.

      Oh.. as the article says: It's coming out in december.

      --
      I'm a big retard who forgot to log out of Slashdot on Mike's computer! LOOK AT ME.
    3. Re:Unique by L-Train8 · · Score: 4, Interesting

      While it's true that the some game manufacturers lose money on the hardware and try to make it up on games, that is not the case with Nintendo. Nintendo has never lost money on a console it has sold. With the purchase price of the GameCube at $200, this is the first time they have come close, and there's speculation that they are only breaking even.

      However, the money-losing formula changes down the line, as production costs go down and the fabrication plants get paid for. I believe Sony is now close to breaking even or making a profit on the PS2, and in a year, Nintendo will be making money on each console sold.

      --

      Don't forget that Friday is Hawaiian shirt day.
    4. Re:Unique by SubtleNuance · · Score: 2

      Console manufacturers have been losing money on the consoles themselves in order to gain marketshare

      Im sorry - why does everyone accept this as truth? Ive heard it *many* times here @ /., but what REALLY makes this so certain?

      I believe that marketing pushes the idea that the conoles are some 'super advanced' technology to encourage people to feel that the console is 'a good deal' and that they dont incure alot of up-front cost, that they can 'invest' in entertainment incrementally... ie: purchase games.

      Why can they make money on a $125 DVD player and not on a $329 DVD + Game machine?

      Im just a little less certain than most that this common dogma is truth and not an "encouraged popular mis-understanding".

    5. Re:Unique by naktekh · · Score: 1

      There's no reason to bundle DVD playback with a GAME SYSTEM. It's designed to play games, nothing more. If you want DVD playback, buy a DVD player. When you bundle all those technologies together, you sacrifice gameplay value for extra features.

    6. Re:Unique by -douggy · · Score: 1

      Not entirely.

      Remember that Mattel used to make NES systems as well as the big N.

    7. Re:Unique by Kris_J · · Score: 2

      No, actually you sacrifice PRICE for extra features. Tthe 3DO and the Saturn have shown before the problem with a high ticket price on a game console and MS' Xbox will demonstrate it again.

    8. Re:Unique by Anonymous Coward · · Score: 0

      Panasonic (Matsuhitsu (or something like that)) makes the DVD-player used in the normal GameCube. Because of that Nintendo gave them a license to produce a GameCube clone.

    9. Re:Unique by Anonymous Coward · · Score: 0
      This is definatly something unique in the Console gaming market.
      What about Sharp's Twin Famicom?
    10. Re:Unique by esper_child · · Score: 1

      This is not unique, SEGA did this with the Saturn in Japan, there were 2 or 3 different 3rd party saturns, one of which came with a VCD card in it (yes, this is what the expansion slot on the back of the US Saturn was for, but it never came over here to my knowlage). Though the Saturn failed over here, it did quite well in Japan. Prohaps this new Gamecube will come over here and help nintendo by usurping some of the money they lose everytime a console is sold over here (well, in theory they loose more if it isn't sold, but what I mean is that Nintendo won't have to produce as many Gamecubes)

    11. Re:Unique by 13Echo · · Score: 1

      Strange as it may be, DVD was the primary feature that sold the PS2. I feel bad for the unfortunate souls that purchased it for that purpose. It makes a horrible DVD player. It most certainly wasn't the games that sold the machine. It has been out for a year now, and the Region 1 machine is only starting to scratch the surface with decent games.

  2. Kidney stones suck by Anonymous Coward · · Score: 0

    I just had some kidney stones removed a few hours ago. I wish there was a nintendo at the hospital.

  3. When did they license? by jsimon12 · · Score: 1

    This seems to be a first to me? I have NEVER heard of Nintendo doing any sort of outside licenseing of hardware, at least not of the console hardware. Still hope this extends to the US, that would rock, get a Tivo/TV/GameCube/PS2

    1. Re:When did they license? by Pravada · · Score: 1

      Me neither. But I think it's a fantastic idea. One of the main reasons I bought a PS2 was because I could also use it as DVD player. I'd just love that TiVo PS2 idea...

      I know they make no money off the hardware as it is, so I would think licensing would be a good way to farm off the production and distribution costs while still retaining control of the hardware design (unlike Sega becoming a game-only house) and keeping the Nintendo brand strong...

      --
      --- On the other hand, you have five fingers.
    2. Re:When did they license? by bmoyles · · Score: 1

      Saw the box @ E3 this year, so I can only assume Panasonic will bring it out. It's roughly the same size as the original, and it was a neat brushed aluminum on the outside (the pic in the story looks to be chrome). Personally, though, I'll stick with a regular DVD player for DVDs and just drop the $199 on Nintendo's purple purse lookin system. :)

    3. Re:When did they license? by Anonymous Coward · · Score: 1, Insightful

      "This seems to be a first to me? I have NEVER heard of Nintendo doing any sort of outside licenseing of hardware, at least not of the console hardware."

      You are right. Never in north america has this happened. But in Japan it has. Anyways big N needed a cheap player deal for their console and Panasonic cut a deal. You get a great price point for the guts we provide you let us have a great price on the guts of the machine you provide.

      "Still hope this extends to the US, that would rock, get a Tivo/TV/GameCube/PS2"

      Well it's just a game system and a dvd player but ya it's comming to Canada and America, I have no idea on the UK or pricing anywhere.

      You could enter the sweapstakes contest I guess....

      http://www.panasonic.com/consumer_electronics/cu be /cube.asp

      pingmeep

    4. Re:When did they license? by Anonymous Coward · · Score: 0

      oops forgot to mention one very important fact

      The integrated unit will not make it to market in time for the gamecube launch. Expect it in early to mid 2002.

    5. Re:When did they license? by Anonymous Coward · · Score: 0

      What would suck about a hybrid box like that is that it's likely to only be able to be a game machine or a TiVo but not both at the same instance. The nice thing about them being seperate devices is that I can play Luigi's Mansion on my Gamecube while my TiVo records Junk Yard wars.

    6. Re:When did they license? by 0vi_king · · Score: 0

      Hell yes.

      That is why they have been such jerks in the past and why playstation was EVEN born.

      I can't believe they would ever license something out!

      --
      - Life is what keeps you occupied while you are waiting to die
    7. Re:When did they license? by Anonymous Coward · · Score: 0

      Why do they have to be seperate machines? Take a PS2 w/HDD and drop another video codec or processor in it that handles recording.

  4. Re:wow by AtaruMoroboshi · · Score: 1


    You don't want Tony Hawk Pro Skater 3?

    you don't want Resident Evil special editions? (A system exclusive at that!)

    You have no interest in a new Metroid, Zelda, or Mario game?

    Oh, I see, you're just a troll.

  5. Spread the success... or failure! by ramakant · · Score: 5, Insightful

    This seems like a fantastic idea for Nintendo. Rather than placing all their bets on their ability to produce enough hardware, market to a large enough population, get it in front of enough eyeballs, etc., they're spreading the liability of this kind of venture out.
    Imagine if Sony had done the same thing with the PS2 last year. They might have been able to meat christmas production demands, rather than creating an artificial shortage.
    Nintendo is banking on licensees sharing in the impact of the GameCube's success or failure.

    1. Re:Spread the success... or failure! by Anonymous Coward · · Score: 1, Funny

      They might have been able to meat christmas production demands

      Ahoy there, Spam-I-Am, what's your beef?

    2. Re:Spread the success... or failure! by interiot · · Score: 0, Offtopic
      Mmmm, christmas meat... Sorry, got stuck on that image for a sec...

      Anyhow. Isn't that what Venture Capitalists and Investors do? Spread the risk, but give a return on investment if you do well? Sega, Sony, Nintendo, and Microsoft have all been doing this.

    3. Re:Spread the success... or failure! by tomson · · Score: 1

      Correct me if I'm wrong, but sony couldn't meet demands cos of chip shortage (production problems?).. How could licensing the PS2 to other companies have prevented that? This puppy probably runs on the same cpu/gpu/whatever as the original GC.

      --
      I read slashdot for the articles.
    4. Re:Spread the success... or failure! by cascino · · Score: 1

      I actually believe Sony did do this very same thing last year (before Nintendo did, I might add), but it seems as if (a) there weren't any takers, or (b) the project(s) are still in the works.

    5. Re:Spread the success... or failure! by Ryan+Amos · · Score: 2

      This is actually more Nintendo not wanting to be left out of the DVD player market. Every other console (XBox, PS2) can play DVDs, so this is more just a special version of the GC that will play DVDs.

    6. Re:Spread the success... or failure! by MisterPo · · Score: 1

      Hmmmm I am getting a sense of deja vu.

      Trip Hawkins' 3DO, which I still believe was *way* ahead of its time, operated on a similar idea. In the early 90s Trip (Electronic Arts) got together a load of money from companies such as Matsushita, MCA, and Time Warner (pre AOL days). They designed what was not really a console or a device but a chipset that would be licenced to third parties. There was many high hopes for this machine, gaming, movies and *gasp* the ability to connect to cable!!

      Anyway, end of the day the machine stank and the only people who ever made a consumer class device was Matsushita and a handful of Korean companies.

      My opinion, its not down to an ability to produce hardware or to reduce liability, but an attempt to increase market share through other sales channels. Traditionally Nintendo has sold its hardware at a loss in order to get market share. Its the software where it makes its money. If it can sell its modern day "3DO', then good for them. Let others lose cash and let Nintendo pocket all the monies *kerching*

      Nintendo are a smart company, they know the value of "starving" supply. Look at them every year. Their marketing savvy creates frenzy at Christmas time (Pokemon? Color Gameboy?), and they always claim to not produce enough to meet demand. Result?? Prices soar, parents get angry, kids cry, shops place orders like crazy......

      Po

    7. Re:Spread the success... or failure! by AbsoluteRelativity · · Score: 0

      Not only that but most console based companies make money from software sales. Sounds like a good plan, if they save cost in consoles they will make money in software.

      --
      disclaimer : My views do not represent those of every one else in slashdot.
    8. Re:Spread the success... or failure! by Kris_J · · Score: 2

      This can't be compared to the 3DO because the designers of the GameCube, Nintendo, are actually releasing a model of their own -- 3DO never did this and it was interpreted as a lack of support.

    9. Re:Spread the success... or failure! by Anonymous Coward · · Score: 0

      This is also a smart move by Nintendo
      in another sense...

      Game makers that target Nintendo Cube clones will have to pay royalties tu Nintendo. And Nintendo is known for having high royalty fee, so it doesn't hurt too bad that Nintendo doesn't make all the consoles themselves. Not to mention that the cloners also have to pay license fees. Sounds like Nintendo is smiling with $$$.

    10. Re:Spread the success... or failure! by MisterPo · · Score: 1

      No you cant compare an end product, but what you can compare is the licencing of the chipset :)

      A/V manufacturers (mainly Matsushita) tried, as before to integrate the gaming chipset into a domestic consumer device. In the 90s it was the Asian versions of Laser Disc and VCD players. But now they are trying again but with the DVD player :)

      Regards,

      Po

  6. Arrrrr Matey by Renraku · · Score: 1

    Game companies complain about people being pirates, and they give rights to produce their hardware/software out to other companies. If this won't hurt Nintendo's sales, I don't know what will.

    --
    Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    1. Re:Arrrrr Matey by drodver · · Score: 2

      They make money from the other company making the product via licensing and game console makers usually break even or lose money on each console unit sold when they make it themseleves.

    2. Re:Arrrrr Matey by Anonymous Coward · · Score: 0
      If this won't hurt Nintendo's sales, I don't know what will.


      If Nintendo stopped selling video games, that would hurt their sales too. so that's like two things. pretty neat huh. wish you had thought of that. haha karma karma karma

    3. Re:Arrrrr Matey by Dudio · · Score: 1

      That's the same argument that relegated the Macintosh to a small fraction of the market share it might have garnered. IMHO, this is a brilliant move on Nintendo's part, if they can leverage it properly. With enough industry support, they could potentially achieve what Intel/Microsoft did in the PC market in the 80s. What with the impending XBox marketing onslaught though, they may be too late. Time will tell.

    4. Re:Arrrrr Matey by geomcbay · · Score: 3, Informative

      This won't hurt Nintendo's sales at all. They licensed rights to produce GameCube compatible HARDWARE, not software. All official GameCube games still must be distributed through Nintendo..

      And when it comes to hardware, Nintendo LOSES money on every sale of the GameCube, which is completely standard for the console business. They make up the losses (and then some) on the cut of software sales they take from every game (even the 3rd party games).

    5. Re:Arrrrr Matey by Bradee-oh! · · Score: 1

      With enough industry support, they could potentially achieve what Intel/Microsoft did in the PC market in the 80s

      This is nitpicking and off topic, but it was really IBM/Intel/Microsoft. IBM created the architecture and first PCs, using Intel chips, and Microsoft supported the computers. In fact, recall that MS-DOS wasn't even a complete monopoly like Windows is as there were competing and compatable OS's that did just as well with the remedial software of the day.

      But, those details aside, I agree - great move on Nintendo's part. Theoretically, they could even license out the entire console manufacturing business and stick to their cash cow of making the games and licensing the games out to other software writers.

      Theoretically... but time will tell.

      --
      "This is Zombo Com, and welcome to you who have come to Zombo Com" - www.zombo.com
    6. Re:Arrrrr Matey by Dudio · · Score: 1

      Good point; I stand corrected. It's too easy to forget IBM's contribution to the PC market given the current balance of power. But perhaps that's a more important consideration than what I originally postulated - even if Nintendo pulls this off, it doesn't necessarily mean their influence will survive the ravages of competition, even within the space of a single standardized platform. We may very well see something called Windows XB[ox] with integrated GameCube emulation fighting its way through the courts in years to come.

  7. Anamorphic by Anonymous Coward · · Score: 0

    Too bad it doesn't do anamorphic, making it basically worthless. Might be nice if it let's you use backups.

  8. Sweet! by BoyPlankton · · Score: 1

    Maybe it's not as cool as opening up the hardware and the software for everybody to use royalty free, but Nintendo is definitely not going to hurt itself by livensing the hardware and the software for other manufacturers to use.

  9. Old news by PigeonGB · · Score: 1

    This is the third time that /. has news on it that isn't that new.
    Panasonic was making this way back when they showed a picture of it at Spaceworld. I believe it was last year's Spaceworld at that.
    Still it is good to hear, I suppose. I for one would buy GameCube for the games and not the DVDs...I have my PC for that.

    --
    I have 3656.9 Bogomips. How many Bogomips do you have?
  10. A bread maker? by jukal · · Score: 0

    and it even has the place for the coffee mug!

    Seriously. Nice looking thing. Now what I would like to have in this is support for 802.11x. Then realize what multiplayer gaming can be and broadcast your XXX-rated movies over your suburb.

  11. Hardware... by Anonymous Coward · · Score: 0

    I think they are still using the same manufacturing line, so it won't actually make more availible, just 2 different models. Nintendo has been completely against gimmicks like a DVD player from the start, only to concentrate on the gaming experience.

    Of course, if that was availible over here, I'd get it over the regular Gamecube.

    1. Re:Hardware... by geomcbay · · Score: 2

      Actually the more likely reason Nintendo is avoiding DVDs (as they avoided CD-ROMS previously) is to make it more difficult to pirate GameCube games.

      History has shown that any console system that uses standard media is easily hacked and pirate games can be distributed. While its true that non-standard formats like Dreamcast's GDROM and Nintendo's own cartridge formats are also piratable, the amount of knowledge and/or effort required to do so is generally much higher.

    2. Re:Hardware... by L-Train8 · · Score: 1

      Cost is another factor. Nintendo doesn't have to pay a DVD license fee for every GameCube sold. Some of that money would have gone to Sony, so that was a definite incentive.

      --

      Don't forget that Friday is Hawaiian shirt day.
    3. Re:Hardware... by freeweed · · Score: 3, Insightful
      History has shown that any console system that uses standard media is easily hacked and pirate games can be distributed


      Um.. until very recently, there *were* no console systems that could be pirated. Even the first cd-rom based systems were fairly safe, as very few folks had burners in the early 1990's. Unless you're counting the several dozen "100-in-1" NES cartridges, pirated games have never been much of an issue until the Playstation. Which makes me wonder about your next point...


      While its true that non-standard formats like Dreamcast's GDROM and Nintendo's own cartridge formats are also piratable, the amount of knowledge and/or effort required to do so is generally much higher.


      The Dreamcast is one of the EASIEST systems to pirate, at least for the average person. Its GD-ROM format didn't save it in the least. And Nintendo's systems of the past few years have consistently had flashrom/cd-rom hardware available for them, if you order through Hong Kong.


      In fact, other than the Playstation and Dreamcast, there really have been no hugely pirated systems. And we all know just how much piracy has hurt the Playstation (still selling for over $100, 6 years -or is it 7 now- after release).

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    4. Re:Hardware... by Anonymous Coward · · Score: 0

      Not for piracy, dude its for load times.

      Nintendo didnt go to CD on the 64 dude load times, it had really not much about piracy.

      As you see mini disc's have less load time then a standard cd or dvd.

    5. Re:Hardware... by JatTDB · · Score: 2

      PSX is far easier to pirate for the average person than DC. Any moron can rent a handful of PSX games and burn them. Not all of them are willing to lurk around the necessary newsgroups and IRC channgels to get a significant number of DC game images.

      The only thing hard about PSX piracy is the mod chip stuff...and the majority of people still own ones that have the parallel port, so the Action Replay and similar units can be used instead. Besides, anyone who can't find some dude who works at a video game store that sells and installs mod chips just isn't trying.

      And I love Hong Kong...should be getting my GBA "backup and development" system any day now :)

      --
      "That's Tron. He fights for the Users."
  12. Re:wow by Anonymous Coward · · Score: 0

    >>You don't want Tony Hawk Pro Skater 3? >you don't want Resident Evil special editions? (A system exclusive at that!) >You have no interest in a new Metroid, Zelda, or Mario game?
    Metroid is just another FPS now. I'd rather Have HALO, DOA, and Munch.

  13. Deja vu? by interiot · · Score: 1

    Isn't this what Sega was doing with Dreamcast just as it was getting out of the console hardware business? So is this a sign of things to come?

    1. Re:Deja vu? by Anonymous Coward · · Score: 0

      God, let's hope not for Nintendo's sake.

      The only console following the Dreamcast's path is the PortBox.

    2. Re:Deja vu? by Anonymous Coward · · Score: 0

      "The only console following the Dreamcast's path is the PortBox. "

      Maybe you should go look at the launch lists. Here is gamecubes: Midway ports, acclaim ports, sega ports. Xbox has more exclusive non-ported games at launch than NGC.

    3. Re:Deja vu? by Bradee-oh! · · Score: 1

      Isn't this what Sega was doing with Dreamcast just as it was getting out of the console hardware business? So is this a sign of things to come?

      Nope - if I recall, Sega made the offer (to no takers) as a last ditch effort to keep the Dreamcast alive as they were hurting as a company, not to mention losing money on each console they sold which is exactly what Nintendo would rather not do.

      Here, on the other hand, Nintendo is doing it before hand, with a console that is generating alot of buzz and has lotsa potential. By doing it now in the relatively strong position they're in, the licensing of the hardware can only serve to generate MORE buzz, instead of trying to rekindle lost buzz in the wake of the Dreamcast fiasco.

      --
      "This is Zombo Com, and welcome to you who have come to Zombo Com" - www.zombo.com
    4. Re:Deja vu? by MisterPo · · Score: 1

      Sega actually planned on releasing a DC on a PCI card! Not sure if one every came out, but there was talk that they would licence the chipset to third parties too :)

      Po

    5. Re:Deja vu? by Anonymous Coward · · Score: 0

      Halo - Windows, Mac, Xbox...
      DOA3 - Cool, but the same as DOA and DOA2...
      Tony Hawk 2X - How many time can you play this damned game?
      Munch's Oddessy - Okay, I played the demo, I don't know, it sucks.

      vs.

      Luigi's Mansion - unique
      Wave Race - Definitely cool
      Star Wars - Same gameplay as before.. but oh so sexy...

      and so on.

      In reality, I'd say the GC has "better" exclusives. Project Gotham might be okay, but it's just another stupid street racer. Pikmin, Super Monkey Ball - those are exclusive and unique. Fresh. Not the same damned game. I can't imagine how Unreal or Halo will play with that horrid controller. Historically, FPS's have blown ass on consoles, why will Halo be any different?

    6. Re:Deja vu? by Anonymous Coward · · Score: 0

      >>> Isn't this what Sega was doing with Dreamcast just as it was getting out of the console hardware business?

      Not quite. But though I'm pretty sure nobody remembers, Sega once licensed its MegaDrive console to some PC manufacturer (was it IBM? I forgot...), and it was sold as "Tera"Drive.

  14. Oh good. by Snodgrass · · Score: 1

    I was more than a little annoyed that I couldn't play normal DVDs in the GameCube...almost annoyed enough not to get one, but if this clone is a good copy (i.e. it plays the games just as well) then I sure hope it comes out in the States, because that's where my money will be going!

  15. I don't know about gamecube, but.... by FiberToTheCurb · · Score: 0, Offtopic

    I've been playing with nintendo systems since I was 5 years old, and I think that, with the notable exeptions of zelda and mario 64, everything nintendo since after the snes just sucks. I hope the gamecube has some decent RPGs, and no fraggin' pokemon. Ye hairy flippin' gods, I hate those things.

    --
    "God is dead!" ----Nietzsche "Nietzsche is dead!" ----God
    1. Re:I don't know about gamecube, but.... by Anonymous Coward · · Score: 0

      Fuck off and die you Sony fanboy! And your post is off topic too.

  16. Great idea by stressky · · Score: 2, Informative

    I think it's the future for games consoles. I know I'd sure buy one of these, but I'd see it first and foremost as a DVD player rather than a games console.

    --
    ...this is getting out of hand
    1. Re:Great idea by Kris_J · · Score: 2

      If I get a game console / DVD player hybrid, it will be the Shinco 868 with a Mega Drive (Genesis) built in. Meanwhile, I like my games consoles mininalist and fan-free. The 'Cube is growing on me...

  17. Price Difference? by ajuda · · Score: 1, Interesting

    I didn't see anything that talked about the difference in price between the two units. DVD playback is a nice feature, but as the costs of dedicated DVD players are dropping, I wouldn't pay much for it.

    1. Re:Price Difference? by Anonymous Coward · · Score: 0

      The price is supposed to be 100 more, making it about 300. A fair price I think. Also, Nintendo was not the first to use this idea. 3D0 originally planned to have different manufacturers too. I think only Panansonic and Samsung debute theirs.

  18. Just saw the photo.. by stressky · · Score: 1

    Looks like a mini hi-fi without the speakers :-)

    Still pretty cool tho... But they should add speakers and front-panel controls for the DVD to play CDs etc and this would be real neat :-)

    --
    ...this is getting out of hand
  19. 'New' breed of consoles... by Joe+'Nova' · · Score: 0
    FYI-I only have a Dreamcast, OK, sue me. (NO!)
    Before I lose my point, this machine is PS 1 , and was limited in the abilities, not very expandable. Now there are PS 2 s, and they are so good as to be mistaken for missle control boxes!

    I wouldn't expect this to be too much beyond a DVD-game console. K, What do you expect the CUBE^2 to be? All bugs shaken out-stable-lots of titles-reverse compat-keyboard *n*x OS add on-etc.


    This is NOT that machine. It tests the waters. But what DO you want, eh?

    --
    This mind intentionally left blank.
    The KKK a bunch of sheetheads? You decide!
    1. Re:'New' breed of consoles... by Anonymous Coward · · Score: 0

      +1: Stoned

  20. Its NOT OUT by Anonymous Coward · · Score: 0

    >>It's a hybrid DVD player/GameCube that came out in Toyko today.

    It comes out in december. GOOD JOB SLASHDOT EDITORS.

  21. The important question... by Omerna · · Score: 2

    Will this version of the GC be available when the regular one is? If it IS available it would probably cause me to buy the GC instead of the XBox (depending on how the consumer version turns out) or PS2. I initially wanted the GC (Nintendo makes quality systems, not to mention quality GAMES) but the lack of a DVD player threw me a little. With the DVD on...

    --


    No sig for you.
    1. Re:The important question... by Anonymous Coward · · Score: 0

      1) It hasnt even been confirmed to COME to the US.
      2) Its not coming out till 2002/03 even in Japan (read the article).

    2. Re:The important question... by dimator · · Score: 4, Informative

      Can't find the link, but the dvd-enabled GC will arrive in the U.S. next year, 2nd quarter I believe...

      The dvd-player in the ps2 was a good idea. I want a gamecube for the games, though. Plus, if you have both, then you're set. :)

      --
      python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
    3. Re:The important question... by Anonymous Coward · · Score: 0

      Actually, to be accurate, "Q" (As the Panasonic GameCube is officially called) will NOT be coming out in the United States.

      This is confirmed via many websites, including GameSpot.

      -Kazuo / http://www.phantomile.org/

    4. Re:The important question... by 31+Flavas · · Score: 1

      but the lack of a DVD player threw me a little

      So just buy a cheapo dvd player. I like the idea of not having to pay for Nindendo's dvd player when I already have one.

  22. 3do by (startx) · · Score: 1

    weren't there like 3 manufactures of the 3DO? We all know what happened to that lame piece of hardware.

    1. Re:3do by damiam · · Score: 1

      weren't there like 20 manufacturers of IBM PC compatibles? We all know what happened to that lame piece of hardware.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    2. Re:3do by man_ls · · Score: 5, Interesting

      3D0 was a very brilliantly engineered piece of hardware. IIRC, it had ability to play VCDs (not DVDs, but those weren't out yet), along with 32-bit and the new released 64-bit M2 games, at a very high framerate. They just got beat down by the PlayStation, and you never heard much of them when M2 never really took off. It was slightly too "niche" to be mainstream, and relatively expensive, but very high quality.

      JKoebel

    3. Re:3do by jiheison · · Score: 1

      3DO, being a now defunct console that was relying on a similar licensing scheme, is far more apropo.

      At any rate, we certainly know what is happening to the PC manufacturers.

    4. Re:3do by yetiman · · Score: 1

      You've also got to remember that 3D0 was NO Nintendo! I don't think they would license out their baby if they weren't absolutely sure it would help.

      Also, you've gotta remember that the original 3D0 was $700 back in 1995!

    5. Re:3do by (startx) · · Score: 1

      sorry, the "lame peice of hardware" bit was sarcasm, I know the 3do kicked ass, hell, I've still got one. Just goes to show what *might* happen again with multiple manufactures by showing what has happened in the past.

  23. This isn't the first time by sprayNwipe · · Score: 5, Informative

    This isn't the first time Nintendo have licensed their hardware to another company.

    Back in the SNES days, there was a TV that had SNES hardware built into it - it looked just like a normal TV, except it had two controller ports at the bottom, and a compartment at the top to put carts in.

    There are other non-commercial SNES clones as well, such as the in-flight games on Singapore Airlines and the in-room entertainment at some hotels.

    If anything, Nintendo is weary of not being open to partners - after all, the PlayStation only came about after Nintendo shunned Sony from making a CD-Rom addon for the SNES!

    1. Re:This isn't the first time by konan · · Score: 1

      I believe the reason Nintendo decided to scrap the add-on CD drive from Sony was because they saw what happened with the Sega CD add-on to their Genesis. Sega CD was a huge flop, of course.

    2. Re:This isn't the first time by sheetsda · · Score: 2

      Just today I heard from a friend of mine about a piece of hardware that allowed an SNES to plug into a computer, allowing you to use your computer moniter, the SNES's or your computers gamepads, and your SNES game cartridges to play. He said the part was only available in Hong Kong, so take this with a grain of salt.

    3. Re:This isn't the first time by Anonymous Coward · · Score: 1, Interesting

      To plug a SNES into a computer, you just need a TV capture card. You can't use your computer's controller, but SNES controllers are better anyway (I have a SNES controller hooked up to my parallel port, and use it to play games on a SNES emulator). You can probably buy a used SNES for really cheap now, and a TV tuner is around $70.

    4. Re:This isn't the first time by Anonymous Coward · · Score: 0

      Bah. If it's that important to play snes on my computer, i'll use an emulator :)

  24. Only 5.5 months late... by Namarrgon · · Score: 5, Funny
    Nice one, Slashdot. Is this a new record?

    For those interested, the Japanese release date is Dec 14th.

    --
    Why would anyone engrave "Elbereth"?
    1. Re:Only 5.5 months late... by passion · · Score: 3, Insightful

      very true - but this sexy Yahoo article only 1.5 months before the release date -> featuring a crisp, shiny image with working readout panel makes it feel a lot less like vaporware than the May IGN article.

      --
      - passion
    2. Re:Only 5.5 months late... by randombit · · Score: 1

      very true - but this sexy Yahoo article only 1.5 months before the release date -> featuring a crisp, shiny image with working readout panel makes it feel a lot less like vaporware than the May IGN article.

      Actually, there were nice, clear, crisp photos out around (at least) July, because I remember talking about it with someone here on slashdot, and they pointed me at photos then.

  25. details by Sodakar · · Score: 5, Informative

    From: http://www.dvdgame.jp:

    On-sale 12/14, Retail price 39,800 yen (at 110 yen per dollar, roughly $350)

    According to http://www.dvdgame.jp/product/index.html, the main feature is really the DVD player and the new looks... they are listed as:
    1) Compatable with the Nintendo Game Cube
    2) The timer function helps you keep track of play-time. (laf, more like helps parents keep track of kids)
    3) CD, DVD playback
    4) A handy remote control for CD, DVD playback
    5) "ABCD" (Advanced surround, Bass plus, Cinema mode, Dialogue enhancer) features for DVD playback.
    6) Dolby Digital/DTS Fiber Out

    Advanced surround = 2-speaker emulation of 5.1 dolby digital
    Bass plus = the ability to add a subwoofer from a dedicated subwoofer output
    Cinema mode = filters put in place to not make the TV screen appear too jaggedy during DVD playback. (shrug, I never knew this was a problem)
    Dialogue Enhancer - enhances the center channel on DVD audio tracks where there is no center channel present. This allows you to hear dialogue clearly, even at night, without upsetting your neighbors. (ha, quite useful in Japan..)

    They have a pretty darn big picture here -- enjoy.

    1. Re:details by AbsoluteRelativity · · Score: 0

      > Dialogue Enhancer - enhances the center channel on DVD audio tracks where there is no center channel present. This allows you to hear dialogue clearly, even at night, without upsetting your neighbors. (ha, quite useful in Japan..)

      I dont know, I tend to work late hours (real late), and I am always screwing around with audio (mostly TV audio) so I can hear the TV with out bothering my family (who work during the day). I only wish I had something similar for TV, especially when the channel makes commericals louder.

      --
      disclaimer : My views do not represent those of every one else in slashdot.
  26. Re:This isn't the first time - Also hotels by Cerlyn · · Score: 1, Troll

    Some hotels I've seen in the United States have televisions/cable boxes with a built in SNES of sorts. The controllers attached to the unit are derived from SNES units, and the units play SNES games.

    Unfortunately for the consumer, these units do not simply take SNES cartridges; instead, they download games over the cable network. To use these, you typically pay per hour of usage. I wanted to play with one of these once; but its hourly rate was prohibitive (even for most parents).

  27. one more thing... by Sodakar · · Score: 2, Informative

    To the person who asked about the price... In Japan, the Nintendo Game Cube is 25,000 yen (at 110 yen per dollar, roughly $225)...

    The "Q", coming in at $350, is a big jump... While I understand the desire to get the added feature of a DVD player, this only makes sense if you only have one TV. The moment you have/get a 2nd TV, you're far better off with a GameCube and a DVD -- seperately...

    (much like the DVD player + computer argument... you can't effectively use both at the same time)

    I found it amusing that Nintendo's site has an ad for the "Q"... Yeah, it's in Japanese, but check out the middle of this page...

    http://www.nintendo.co.jp/ngc/index.html

    1. Re:one more thing... by NeuroManson · · Score: 3, Insightful

      Consider that the Gamecube from Nintendo only runs their 3" DVD media, it's more of an argument of the PS2 VS DVD player debate... If you look at it as *purely* a game system, or *purely* a DVD player, sure it looks overpriced... But if you consider the value of each component, the average name brand DVD costing $150-$200 USD, and the average price of a next gen video game system at $100-$150 USD, doing the math, it's an appropriate price between $250 and $350...

      In the case of a DVD drive in a PC, unless you have a monitor the size of a 25"+ display, the effect is largely lost... Especially if you were one of those unfortunate enough to buy that Powerpuff Girls DVD with added virus "bonus"... It comes in handy for a *few* things, ripping videos, watching movies on your PC when you don't care about the screen size, but frankly with so little in the way of games in DVD format, the drive's value is largely wasted... Only in matters of building a home theater/game system is a PC DVD ROM drive of any value...

      --
      Just because you can mod me down, doesn't mean you're right. Shoes for industry!
    2. Re:one more thing... by k_187 · · Score: 1

      In the case of a DVD drive in a PC, unless you have a monitor the size of a 25"+ display, the effect is largely lost

      Unless you fall in to the po' college student with one 13" TV and a 17" monitor like me ;)

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    3. Re:one more thing... by Anonymous Coward · · Score: 0

      Except that the DVD player in the PS2 is terrible, not to mention the PS2 itself. And get another sig, this one sucks.

    4. Re:one more thing... by b1t+r0t · · Score: 2

      Those of you drooling to order one should keep in mind that this "Q" (ooh, shiny) will likely only play region 2 DVDs. And for you European folks, there's not even a guarantee that it'll play R2 PAL either.

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
  28. Unique? by jiheison · · Score: 2, Insightful

    This is definatly something unique in the Console gaming market.

    The only reason that this is "unique" in the (current) market is that 3DO tried it years ago and failed miserably.

    1. Re:Unique? by geomcbay · · Score: 2

      somewhat true. It is also very similar to the Nuon project, which hasn't quite failed (yet) but certainly hasn't been a rousing success.

      There is somewhat of a unique twist in this effort though, as those who don't want to shell out the big-dollars can buy the stand-alone GameCube while those who don't have DVDs already and are buying GCs may want to spring for the integrated unit at a price slightly less than the two components would cost seperately.

      While I wouldn't bet on these Panasonic units flying off the shelf, their compatibility with a low-cost standard console means they don't suffer from the developer/consumer catch-22 that plagued 3DO and Nuon.

    2. Re:Unique? by czardonic · · Score: 1

      Good point, I forgot about the Nuon (heh, wonder why). However, from what I have seen the Nuon feature adds next to nothing to the price of a DVD player.

      --
      Takahashi Rumiko made beats! DON, taku, DON, taku. . .
  29. Sorry about the 'meat'! by ramakant · · Score: 0, Offtopic

    Sometimes I get a little fixated on meat products. By the way, how hard would it be to add a spell checker to /.?

    "Bacon tastes good. Pork chops taste good."

    Mmmmmm...
    1. Re:Sorry about the 'meat'! by Pope · · Score: 1
      how hard would it be to add a spell checker to /.?

      I'm sure the implementation is trivial, but think of the server loads!

      --
      It doesn't mean much now, it's built for the future.
    2. Re:Sorry about the 'meat'! by Anonymous Coward · · Score: 0

      Off topic, but a spell-checker would not have helped you. "Meat" is an incorrect word to use in the context, but it's spelled properly.

    3. Re:Sorry about the 'meat'! by Anonymous Coward · · Score: 0
      Math-boy to rescue!

      After adding up todays comments there about about 3000/day. By my shoddy math works out to about 2 or 3 a minute...

      ...which is a tiny amount of processing.

  30. This thing would be perfect by kawaichan · · Score: 1

    If you don't mind waiting for it to come to US (If ever) and like the look (which looks slick) and don't mind paying the price tag. For the rest of us, probably be better off getting a console + DVD player.

    --

    kawai
  31. Sure timothy... by Anonymous Coward · · Score: 0

    ...the DVD-player/console looks nice but Kazumi Tamamoto looks even better.....

    Kazumi Tamamoto

  32. Re:wow by TheQuantumShift · · Score: 1

    pro skater 3 will be on PS2. I never could get into resident evil, the new metroid might be a decent shooter, but it is not metroid. Zelda? have you seen what the folks over at Nintendo DayCare Labs have done to zelda? The next mario won't even be out for another year, and I absolutely hated the N64 version. SOME THINGS SHOULD NOT BE MADE 3D!!! Nintendo's going down, and in a couple of years, the xbox will fade(obsoleted out by M$). And I'll have my PS2, playing the games I actually like.

    --

    Shift happens. Fire it up.
  33. Seen it at E3 by Anonymous Coward · · Score: 0

    I've seen it at the E3 of this year. The reason is that the DVD techologie license is pretty expensive, so Nintendo made the decision to release the "official" console without the DVD technologie, and let Panasonic who already own it (and the technologie of DVD itself) to release a GC/DVD version of the console, to fight against PS2 and XBox on the Console/DVD market.

  34. Why no XBox articles?? by Anonymous Coward · · Score: 0
    I'm curious as to why there are so few xbox articles on slashdot vs. gamecube and ps2 stuff.

    I think the Gamecube is cool and all, but the xbox should deserve some coverage too. It is only the most powerful game console in the world.

    Aside from the xbox kiosks dying article (har har har). I see nothing from /. It might be because of their bias against anything Microsoft, but please don't let that get in your way.

    1. Re:Why no XBox articles?? by Dr.+Merkw�rdigliebe · · Score: 2, Insightful

      It is only the most powerful game console in the world.
      You're right, that's about all it is (and even then only on raw specs).

      While I certainly wouldn't rule out a small amount of Slashdot's anti-MS bias regarding X-Box articles, the fact remains that for a lot of people, or rather gamers, the X-Box isn't the next big thing. The hype surrounding it may be huge, but it doesn't take much to start to see through it. It simply isn't that impressive.

      --
      - Also Sprach Doktor Merkwurdigliebe
    2. Re:Why no XBox articles?? by Heutchy · · Score: 1
      You must not be following it very closely. The system has a better launch lineup than the GameCube, and is giving the PS2's 2nd generation AAA titles a run for their money - with its launch lineup! Two games deemed "killer apps" at launch: Halo and Dead or Alive 3. Every genre except RPGs (has any console ever launched with an RPG?) at launch : Madden, Project Gotham Racing, Tony Hawk 2X (enhanced version with all levels from THPS1 and 2), Munch's Oddysee, Fuzion Frenzy (kinda like Mario party), Silent Hill 2 : Director's Edition.

      Plus some VERY exciting stuff coming down the line: Panzer Dragoon, Jet Set Radio Future, Project Ego (Yes, these are in-game!), Metal Gear Solid X, Brute Force, Bruce Lee : Quest of the Dragon, Shenmue 2

    3. Re:Why no XBox articles?? by Anonymous Coward · · Score: 0

      the problem I see with the xbox is that it's games looks too much "pc-like" for my taste.
      c'mon, DOA3 seems the exception (at launch), and this game sure looks pretty, but it's no "killer app". I hope tecmo proves me wrong though

    4. Re:Why no XBox articles?? by Dr.+Merkw�rdigliebe · · Score: 1

      I am following it pretty closely and the only "killer app" it has is Halo. The rest of the games you quote are either ports available elsewhere (Madden, Silent Hill, MGS, THPS), games that are way overhyped (like Munch and DOA3) or games about which it's simply unknown whether they will be a great success. Yes, the X-Box has a pretty extensive (in quantity) launch line-up, but what about after the launch? There's a good chance the X-Box will run out of steam should the launch not go as expected, whereas both Nintendo and Sony have made it clear that lots more is still on the horizon.

      --
      - Also Sprach Doktor Merkwurdigliebe
    5. Re:Why no XBox articles?? by Heutchy · · Score: 1

      Nintendo has shown more out on the horizon than Microsoft has? To my recollection, they've shown Mario Sunshine, Zelda and Metroid Prime. They've announced probably 5-10 others.

      Microsoft has shown (first party): Project Ego, BC, Brute Force, the new Rally game, Maximum Chase and Kakuto-X, and announced that something like 40 first party titles (including launch) are in development. Something like 300 total titles in development if you count 3rd party. If the launch doesn't go as well as they hope, they have the 2nd and 3rd generation games to bring people in. MS has said this is a long term initiative for them.

      As far as "killer apps", most editors who have commented so far say Xbox has Halo and DOA3 at launch, and GameCube has Rogue Squadron. DOA3 may be overhyped, but it sounds like it will be one of the better games this holiday.

    6. Re:Why no XBox articles?? by Dr.+Merkw�rdigliebe · · Score: 2

      Good point, but don't mistake "announced" games for released games. There may not be a second or third generation and those games you mentioned, while graphically impressive, are mostly unknowns. If the launch fails, many of those third parties who have claimed to support the X-Box will leave it for what it is, remember there was a lot more third party support for the N64 before developers abandonned it.

      Nintendo is not just it's core franchises, though they are very important. There's also plenty to come from Rare, LucasArts, and stuff like the RE move may not be a one-of-a-kind event. Nintendo will always continue to support a console, they proved that with the N64.

      Likewise Sony is not going to abandon the PS2 and developers know it. Beside the guaranteed support of Square, there's also a lot riding on it for the company.

      Microsoft will leave the X-Box for dead should it fail and everyone knows it. Sure MS is in it for the long haul, but it may very well take the X-Box 2 or 3 before they succeed. Meanwhile, why should a consumer buy a machine that may be obsolete in a short time with nothing but several very pretty games on it? Microsoft still has an unproven record when it comes to consoles or first party games. I'm not saying the X-Box will definitely fail, especially if it's supported by some of MS' strong-arm tactics, but there's absolutely no reason to assume it will either succeed or have a big impact.

      --
      - Also Sprach Doktor Merkwurdigliebe
  35. Qool! by blair1q · · Score: 2, Funny

    Can I get the nifty "Desk and Elbow" skin they're using on the demo model?

    That looks like it rocks.

    --Blair

    1. Re:Qool! by yoinkslap · · Score: 0

      dont you mean Qoole? :D

      --
      Dont ask me...Im just the bass player.
  36. *Cough* Goldeneye *Cough* by El+Camino+SS · · Score: 2, Informative


    You apparently missed that whole 4 people having fun with Goldeneye-Mario Party-Mario Kart thing. Too bad. Made a lot of friends with people who aren't excited by cartoon characters that are about pump action shotguns and cleavage.

    Oh, and Grand Tourismo sucks. It always will, no matter how many versions. It is never fun obsessing about car decals and shock absorbers when you should be racing with four of your friends AT THE SAME TIME... WITHOUT TWO SEPERATE MACHINES AND TWO SEPERATE TELEVISIONS.

    I may be a Nintendo fanboy, but I even thought that the mighty Metal Gear on Playstation had some gameplay issues... mostly not being able to see more than 3 feet without using a "look" button. What a horrible design.

    I would suggest Commandos 2 instead of Metal Gear anything.

    1. Re:*Cough* Goldeneye *Cough* by Anonymous Coward · · Score: 0

      Wow.

      Who let these cretins onto Slashdot?

  37. Amazing similarity by cluening · · Score: 1

    Did anybody else notice the amazing similarity between the Gamecube graphic and the Inktomi logo?

    --
    Posted from the wireless couch.
    1. Re:Amazing similarity by geomcbay · · Score: 2

      Both are similar to the old SGI cube logo. Just as Debian's logo is very similar to the Dreamcast's....

      Logos tend to come and go in cyclical fads... One year its cubes, the next swirls, the next triangles....

      No big deal.

  38. Someone had to say it by Amon+CMB · · Score: 2

    "Attack of the Cubes"

    --


    Men believe what they want. - Caesar
    1. Re:Someone had to say it by Bradee-oh! · · Score: 1

      Can you imagine a Beowulf cluster of these???

      --
      "This is Zombo Com, and welcome to you who have come to Zombo Com" - www.zombo.com
    2. Re:Someone had to say it by 31+Flavas · · Score: 1

      Where is the hype news that Sadamm and Osama are going to buy millions of these so they can blow up the evil americans?

  39. Re:wow by TheQuantumShift · · Score: 1

    and I got modded as troll?

    --

    Shift happens. Fire it up.
  40. Oh, stop it, Timothy! by sulli · · Score: 0, Offtopic

    You are such a tease.

    --

    sulli
    RTFJ.
  41. Gamecube's selling point by diadem · · Score: 1

    From what I read, gamecube's main selling point is the ease of making game's for the system. Quite simply, they were under the opinion that impressive system specs only went so far. The next system after them will have better specs, because its a newer system. Their goal was to create good games, and the easiest way to do this would be make a system that is easy to develop and specalise on that. They said they learned their lesson from the N64, and are going to not make it again. That's why the Gamecube was a gaming system and nothing more.

    Now a third party added a DVD player to the system. I see this a big plus to nintendo; they specalised in the gaming system, and let someone else deal with the gimmicks.

    Now there isn't much of an excuase for me not to buy a Gamecube.

    --
    Liquid Gaming - Your daily dose of gaming news
  42. They tried this before... kindof. by nobodyman · · Score: 1
    The funny thing is, this is Panasonic's *second* foray into licensing game player technology. The first time around was with their 3DO player (marketed as the "R.E.A.L 3DO Multiplayer" I think). And we all know what happened there. The content was okay (I seem to remember), but the hardware was way too expensive because the hardware manufacturers needed to turn a profit on the console.. something that Nintendo and Sony didn't need to worry about. When they came out, I think the cost was something like $600.

    It seems like they might have a better shot this time around. They can ride off of Nintendo's marketing, and the system is more reasonably priced. Plus, seeing as how Matsushita (Panasonic's parent company) created the special format dvd-drive, I'm speculating that the Nintendo got a sweet licensing deal in exchange for providing an equally-sweet licensing deal to Matsushita.

  43. Great idea, but it could still go either way. by karandago · · Score: 2, Insightful
    The way I see it it still comes down to the games. If the games are great and a gamecube becomes a standard instalation into everybody's household (see PSX, Super Nintendo, and Nintendo Entertainment System) the fact that you can get one preinstaled into your DVD player (or who knows what in the future) will be great. But if Nintendo produces games that are overly kiddy (N64) or perhaps pulls a Sega then it won't matter at all how many other companies feel like marketing it in their product. Nobody is going to buy a Gamecube/Microwaive if the fun games are on the PS2.


    Though I do think it's a great idea and I'd love to see it take off. The gamecube/washing machine should really help take the dull off of doing my laundry.

  44. The Panasonic/Nintendo deal by Anonymous Coward · · Score: 0

    Matsushita makes the DVD mechanisms for Nintendo. So the assumption in the game industry is that the Panasonic machine was kind of a part of that deal. Probably Panasonic gives the mechanisms to Nintendo for a very low price, and gets to make the DVD machine for no royalties. The DVD player was shown at E3 this year (behind glass), so it will probably come out in the US. That's why I'm buying a Xbox this Xmas -- I'll wait and pick up this bad boy when it ships.

    -Chris

  45. I just MetaModerated... by dbCooper0 · · Score: 1, Offtopic
    ...for the umpteenth time, and felt it was pertininent to report that some moderators are "brushing away" stories posted that *might* have a bearing on our well-being. Case in point: "Anthrax at NASA?" Two "offtopic" mods (which I voted unfair after seeing that it has been reported in Kansas - See This...

    The story *could* be a hoax (as are more than we like, even in the *accepted* stories lately, but WhoTF can tell, moreover, isn't almost every /. reader conditioned to this and ready to investigate and report it as such?

    The post in question was regarding postal facilities in Texas. Is that so far from KC, MO? *NO*.

    CNN is *not* reporting it, but if you can follow the link I provided, KC news *IS*.So is MSNBC...

    So, those of you *blessed* with mod privs, start thinking out of the same "rare" brain-vein that Taco did on 9/11 - "Stuff that matters" never rang truer! As a community, if we can raise awareness, then WHY NOT DO IT?

    --
    db
    Cig:
    ôô
    /`
    1. Re:I just MetaModerated... by NeuroManson · · Score: 2

      Uhhh, I just wanna know why my posts get a 2 all the time now, even though I don't have the 'no score +1' box checkmarked...

      --
      Just because you can mod me down, doesn't mean you're right. Shoes for industry!
  46. I saw this at... by HappyDrgn · · Score: 2, Informative

    E3. They had it up front at the NOA booth. The US version does not have lights on it, but hey according to the Nintendo spokesperson it is supposed to have DTS and Dolby 5.1. Here is a picture I took of it:

    http://www.dn3dgamer.com/e3/MISC/MVC-002F_3.JPG

    1. Re:I saw this at... by Anonymous Coward · · Score: 0

      Yum Yum. Even the US one looks good IMO, even without the lights.I'd definitely get one, especially if the price is right. :)~

  47. Just import the thing!!! by George+Walker+Bush · · Score: 0

    YES, it will have region protection for the games and the DVDs, BUT every electronics company making game consoles or DVDs have always made it possible to hack the regional protection -- DELIBRATELY. They know that the importers of games and movies are their most hardcore fans that are willing to spend $$$, and often evangelize the new releases to their peers and thus, one of the most important demographics, albeit a small one to keep happy.

    So, every game system and DVD player has had a hack out there, which is relatively easy to find out, so that the companies can prevent the "casual" consumer from importing, but still, allow the real l33t hard core gamers/otaku to get their Japanese hardware and then, use it to play American games/DVDs with relatively little effort for them.

    Since Japan is on the NTSC video system, same as the US, there shouldn't be any incompatibilities. Also, Japan uses 100v power, which will still work with US 110v power.

    --
    George W. Bush
    President, United States of America
  48. Wow! by Ashcrow · · Score: 0

    That is very cool. Unfortunatly, I have abad feeling that we will never be able to see it or get our hands on it in the states. Besided the DMCA sticking it's nose in (No, you can't own a DVD player from another country, Joe American!), it seems unlikely to be ported to the US. Remember how long it took the Saturn, the PS2, and Super Falcom (sp?) to make it to other countried? Not to mention most cool video games are Asian Market only.

  49. Dunno if I'd call it licensing... by Anonymous Coward · · Score: 0

    Nintendo partnered w/ Matsushita to make the GameCube; the disc and drive is actually Matsushita's design. Panasonic is a subsidiary of Matsushita.

  50. Finally a way to play ripped games on the Gamecube by maxence · · Score: 0

    On the original Gamecube, regular CDs would not fit into the mini-DVD player.
    With this system users will be able to burn gamecube rips on a regular CDR.

    Maxence

  51. new fangled toaster ovens by Anonymous Coward · · Score: 0

    It looks some-what like a toaster...

  52. ITS A FREAKIN TOASTER! by L-Wave · · Score: 1

    sorry, I know the writer thinks it looks sweet, but i can't get past the fact that it looks like a toaster with controller ports.....

    --
    I SURVIVED THE GREAT SLASHDOT BLACKOUT OF 2002!
    1. Re:ITS A FREAKIN TOASTER! by Anonymous Coward · · Score: 0

      Someone just hacked together the Mac Cube.

  53. Do console makers REALLY lose money? by alexhmit01 · · Score: 5, Interesting

    Everytime a thread on Slashdot takes place about gaming consoles, 5-6 people get scores of 3-5 (insightful) for pointing out that game makes lose money on the hardware to sell the software.

    This gets mentioned frequently, and 3DO is mentioned as an example of what happens when they don't do that.

    I've always been wondering, do we really know that this is true? Has anyone any financial data to prove this?

    If there is some proof, can the Slashdot editors include this information in each posting, so those of us browsing at higher thresholds don't see half the posts with this insightful fact?

    I also don't really buy this theory. I mean, how much can the licensing fee be for each $50 game? Also, in an age of video game rentals, how many games does the average console owner own?

    I mean, if you figure that the average game now sells for $50, the store pays AT MOST $35 for the game. The distributer probably picks it up for $25 (so the BIG stores get the bigger margins, no separate distributers). This leaves $25 to be split among the maker and the console. I can't imagine that the license is more than $5. Maybe it is $10? That would explain WHY Nintendo and (until recently) Sega made systems, $5-$10/game is a nice margin, plus they get the revenue for the author when they sell their own games.

    Let's figure that the average console owner owns 10 games/console (that seems REALLY high BTW, I owned 30-50 NES games, but they were mostly the original $30 games, and their weren't rentals in the early NES days), plus rents enough games to result in the local store stocking an extra 10 games. This is 20 games/console, at $10/game, yielding $200 in licensing.

    Now, how much of that licensing is Nintendo or Sony willing to spend subsidizing the hardware?

    I had always heard that the stores make little margin on the systems (not a loss, but a trivial profit) and make their money on the games/peripherals. This makes more sense, as they trade a little bit of store space to get the margins on the games. The games are good for toy stores, as the space/product is minimal compared to real toys and the prices are high.

    However, the console maker subsidzing the hardware (more than a trivial fee) seems absurd. I mean, MAYBE the launch versions get subsidized, but given the demand (preorders, unavailability for 2-3 months), why would they subsidize sales when they could clearly move the units at cost or above cost. Now, I could see subsidizing post-launch consoles to move sales, but manufacturing costs should go down over time, allowing the prices to drop (which they do) or the profits on consoles to increase.

    Now, I COULD buy that the console makers sell the machines at cost. This would result in a subsidy of the "fixed" costs (R&D, setting up manufacturing process), but still, this wouldn't be real. As the costs go down (consoles stay on the market for 5 years, electronics go down tremendously in 5 years, but consoles rarely drop THAT significantly in price... i.e. a $300 console may drop to $200, but the manufacturing costs 2 years out should be half the initial costs), maybe they recover the initial subsidies?

    I mean, the common Slashdot belief that the 3DO was $700 because of no subsidies and needing a profit, while the $200-$300 consoles are sold at a loss is ABSURD. That implies a $400-$500/console subsidy (or $200-$300 with an extra $200 in profit for 3DO makes), which would result in assinine losses.

    In computers, processors are sold at a premium when new, but moved at lower prices after R&D is recovered and Intel was traditionally trying to move more units. This is simple price discrimination, not a value judgement on valid profits.

    I mean, maybe you sell consoles at a loss to create a software market. Then the software market creates a demand for the console which allows profits on the later consoles, but this subsidized hardware "theory" makes no economic sense.

    Realize that 3rd generation games are planned AFTER the launch (first generation hit with the product launch or soon after, the second generation normally starts in after the first round are finished before launch, and the third generation don't start planning until 6-12 months of sales are known), so creating a demand by moving consoles allows third generations products to be made.

    However, I'd like someone to either provide EVIDENCE of this subsidy, or at a MINIMUM some economic analysis to show WHY companies would do so. This simple assertion ("remember, consoles are sold at a loss") is neither insightful or useful.

    Alex

    P.S. Apologies for singling out one of the posts, this could apply to any of dozens of Slashdot posts on the subject.

    1. Re:Do console makers REALLY lose money? by EvlG · · Score: 2

      I don't know about many of the financial stuff you spoke of, but I was told video game rental services pay royalties to games manufacturers. That would certainly be a rather nice revenue stream.

      Anyone know if there is truth to that?

    2. Re:Do console makers REALLY lose money? by jmauro · · Score: 1

      That's not true. All they do is buy games from the company. After they're owned by the rental company, theirs little that can be done about it.

    3. Re:Do console makers REALLY lose money? by L-Train8 · · Score: 2

      Here's a link that discusses the losses on the X-Box. It is not the norm in the industry to lose money on the hardware. Nintendo has never lost money on hardware. With GameCube, they are probably breaking even. Some companies have gone that route, to gain market share and sell more games, which provide a higher profit.

      Sega Dreamcast, PS2, and particularly the X-Box have gone this way. I don't know when this started to be considered the "norm." Atari didn't lose money on the 2600. Nintendo didn't lose money on the N64. I think this may be a more prevelant practice with companies that don't have huge market share, and are trying to break into the game.

      --

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    4. Re:Do console makers REALLY lose money? by melatonin · · Score: 1
      Well, Robert X. Cringley has an article on the subject. Although, as usual, the topic of the article is more twisted than to say it has 'one subject'.

      He mentions that Sony is taking/took a $1 billion hit on it, about $100 per machine.

      The other thing you have to keep in mind, is that successful games make a lot of revenue. Part of the cost of developing the game is the development platform, which they'd have to pay Nintendo/Sony for (last I heard, MS was giving away kits for free, and just plain funding people to make games for the X-Box). And on top of that, they make licensing fees.

      Nintendo (Yamauchi, check the depths of cube.ign.com for quotes) has said that Nintendo is in the business of making games- not gaming hardware. The hardware is just an enabler for people to buy their games. So they take a loss, and make it up on the games. It may work better for Nintendo than others, since they have their own very strong in-house game development houses. That is their business, games. That's what they try to make money from. It's not the computer industry :P

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    5. Re:Do console makers REALLY lose money? by vitaflo · · Score: 3, Interesting

      I think you're reading too much into things...

      The 3D0 system Panasonic produced was overpriced, plain and simple. It had a lot of things nothing else on the market ever had before (CD based, sliding tray, 32-bit, VCD, etc), and wasn't marketed as just a game system, it was a do everything system, so they thought they could charge a premium and make a truck load of money. When this didn't light a fire, the 3D0 basically sank (and the price came down quickly, it was just too late to save it).

      This however does not mean that it costs Nintendo $700 to manufacture a Cube. All reports that I've seen (and I've been covering game news for a long time) is that most manufacturers sell for about $50 below cost initially. Anything over that and it's a risky proposition.

      The problem is that nobody really knows how much it costs the manufacturers to make a system. To my knowledge there have never been statistics to say "Playstation costs exactly $xxx to build per system", and I've looked quite a bit for this info through the years. They just don't publish this info.

      So it's mostly a guessing game from people who understand the technology in the systems and can determine how much it would cost someone to build such a thing. Historically that figure has proven to be about $30-$50 more than what it is sold for at market.

      Problems come when it's more than that. Sega Saturn had a problem because Sega knew they had to come in at $300 to sell mass amount of units, but they're cost per system was over $400. They decided to sell at $400 and launch early to try and gain hardcore games, who would pay the extra cash, and then hopefully drop the price when the real competition came in. That plan didn't work obviously.

      There has been speculation that the XBox costs a lot more than the $300 price tag to build (some say it's almost $100 more). Obviously MS can eat the loses just to get its name out there (they've done it before), but when you start losing that much money per console it becomes that much harder to be profitable in the long run with a system just making money on games.

      So to answer your questions, it's been comonly accepted since the 2600 came out that consoles were sold at a loss. Both the public *and* at the companies themselves have accepted this fact. However, what they actually do cost the companies to build is really anyone's guess. And that's pretty much the best we can do.

    6. Re:Do console makers REALLY lose money? by monkeywez · · Score: 1

      I'm probably replying too late for anyone to actually bother reading this... but just in case anyone cares (Oh and for the record IAAGD (I Am A Game Developer)):

      1) The economic reasoning for launching a console at a loss is pretty simple -

      1.1) It is a damn tough market, i.e. at least 3 competitors per generaton (e.g. Saturn vs PS1 vs N64 OR Dreamcast vs PS2 vs Gamecube vs XBox) whilst most consumers are only willing to buy one platform per generation.

      1.2) You can only really launch one console every 4 years at most (presuming a consistent R&D process along with Moore's Law so that the next generation is significantly different as to warrant a consumer purchase and game development in its own right (Note: At the moment (i.e. random observed value that is actually surprisingly accurate) It takes about a year and a half after launch to start getting anywhere near the most out of a given platform). You really don't want to muck up and miss between 4 and 6 years of major sales that are licenced through you just because they competitors out-priced, out-marketed or out-gamed you.

      1.3) Combine the two above... and you can see that in a 4 year period you could try making a profit on the console but... (A) You'd start getting expensive enough as to compete with PCs, and in this market you want as little competition as possible... AND (B) Any other manufacturer could choose the opposite strategy, and make a loss on the console, saturate and control the market, sell its licenced games at an extreme profit (it would have no competitors as everyone owns their console and no-one else's, therefore they would effectively be in a Monopoly situation)... So it doesn't happen. Any console manufacturer tries to make the console's appeal as big as possible (i.e. some magic combination of marketing muscle (e.g. Wow That is Cool, I must have one), power to price ratio and fantastic games (i.e. exclusive titles, good examples being Mario and Pokemon for Nintendo, Final Fantasy and Gran Turismo for Sony, Sonic and the Virtua series for Sega (although since their hardware collapse this is obviously now more of a history lesson...)))

      1.4) The console manufacturer/licencer can charge whatever they want from the developers etc. For example (this is reasonably accurate based on my knowledge amd experiences but it varies across platforms / publishers / developers / games), for a given price in the high street, the shop will be taking about 20%, the publisher about 25%, the developer about 10% and the console manufacturer/licencer about 45%. Therefore the console manufacturer can pull in obscene amounts of money from just a couple of big selling titles.

      Examples of current console's prices/cost would be (1) the Xbox is selling for a large loss (at least 100$), whilst (2) Nintendo Gamecube is selling at no major loss, and yet the price of a Gamecube on the street compared to an Xbox will be about 100$ less... How does that work you may ask (especially given that they are of fairly similar power), well it is basically down to the design - Microsoft are trying to smash their way into the market with lots of BIG POWERFUL components cobbled together whilst Nintendo have gone for the slightly more modest approach in terms of components BUT whilst matching all of these components and the way that they interact very efficiently. In terms of cost and efficieny you could place Sony somewhere between the two (nearer the Nintendo end, mind...), Sony's only mistake being the programming complexity which appears to have done little to put off developers as the platform choices are so small (PC games are too easy to pirate, the Dreamcast having died (despite being a very good system, it just lacked marketing along with the fact that Sega screwed up the Saturn so much) and no other consoles out for over a year after PS2's release)

      Note, the contradicting PC example of how various manufacturers might sell their products is pretty much irrelevant as they are competing in an entirely different market - MANY hardware manufacturers, each with NO control/licencing of software on the given platform.

  54. Form Factor by justinstreufert · · Score: 1

    I am fully convinced that Gamecube will become the dominant game system when it comes out. However, both this and the original Nintendo model have a big problem: They are shaped like toasters!

    The taller they get, the more difficult they are to integrate into a stereo/home theater system. These devices will not fit ANYWHERE.

    It boggles the mind. Sorry for the somewhat off-topic rant, but, AARGH.

    Justin

    --
    "Why would God give us a waist if we wasn't supposed to rest our pants on it?" - Rev. Roy McDaniels
    1. Re:Form Factor by Kris_J · · Score: 2
      A front-loading design has more impact on physical integration than height. I've got a PSX, Saturn, Sega CD II and SNES and they all load from the top, even though they're all quite short.

      Anyway, I don't know how you can complain about the size of anything other than the Xbox.

    2. Re:Form Factor by esper_child · · Score: 1

      heh, yeah the game cube is so huge it barely won't fit in my pocket, now the Xbox and PS2 those are the right size right?

      (btw, I can carry a PS1 and a controller along with the cords in my pockets :) quite handy for those parties where all that is present at the place is just a TV)

  55. Panasonic has it on their web site by robvasquez · · Score: 0


    "Play it on Panasonic"

    http://panasonic.com/consumer_electronics/home/def ault.asp

    Cool little Flash game also.

  56. This was shown at E3 by jwalling00 · · Score: 2, Insightful

    This item has been in the works for some time. It was shown way back in May at E3 in Los Angeles and it hasn't changed at all. My guess it that it was part of Nintendo's original game plan for the GameCube. I just hope it still as the broadband connection for the future.

  57. This is old news.... by Anonymous Coward · · Score: 0

    This has been old news on gaming sites for months...

  58. "M2" was never released by Kenshin · · Score: 1

    3DO's 62-bit M2 technology was never put into a game console, and instead was sold to some Japanese company that integrated it into industrial systems.

    As for the 3DO, it sucked: too expensive, not enough developer support. Trip Hawkins' had a good idea, but it wasn't executed very well.

    Also, anyone who remember the days of 3DO will see striking similarities between it and the XBox...

    --

    Does it make you happy you're so strange?

    1. Re:"M2" was never released by Solokron · · Score: 0

      I remember countless times reading Gamepro and Gamespot magazines awing at the games.

      --
      30% off web hosting. Coupon code "SLASHDOT".
  59. I don't get it by ryanvm · · Score: 2

    What I don't understand is if everyone (Nintendo, Sony, Microsoft) sells these consoles as "loss leaders" then how can anyone make money selling clones? After all, isn't Nintendo going to be the only one making money on developer licenses for the GameCube?

    1. Re:I don't get it by Anonymous Coward · · Score: 0

      actually nintendo sells their systems for a profit unlike sony and sega.

  60. Re:This isn't the first time - Also hotels by mosch · · Score: 1

    The pay-per-hour playstation/nintendo/sega is pretty common these days. My question though, since when is $7/hr (the most common price I've seen) prohibitive? If you're in a hotel that has these, you've already demonstrated a willingness to pay $150-$400/night for a bed and a room, what's another $7 to entertain the kids for a bit?

  61. Stackable design by Man+of+E · · Score: 1
    Of course, it's a cool idea to integrate the gaming console and the DVD player - everybody's doing it, as tons of posts have pointed out.
    The problem with the cube design is that unlike a PS2, it simply doesn't fit into a component stack because of its shape (except on top, where connecting controllers is awkward). It doesn't fit into the VCR space in standard TV cabinets. The only circumstance in which it's sensibly usable is when nothing else is really attached to the TV unit.

    Note that the "plain" Nintendo Cube doesn't have this problem. It's a console, and as such is fine hidden on the floor behind the TV. But if you have as much as a VCR plugged in, wouldn't it make sense to have the DVD player nearby, rather than somewhere on the floor? Not to mention if DVD is to be an integrated part of a more complex entertainment system.

    --
    Ceci n'est pas une sig
    1. Re:Stackable design by NeuroManson · · Score: 2

      Put a shelf above the game cube in your rack... Since it's front loading, it won't cause a problem (unlike the Nintendo model, which is a top loader), and allows some room for you to stick your games nearby... Unless you have no rack to speak of (even rudimentary), then it should be easy to work around...

      --
      Just because you can mod me down, doesn't mean you're right. Shoes for industry!
  62. I'm Just Surprised Apple Hasn't Sued by NeuroManson · · Score: 2

    Yeah yeah, different platforms altogether, but so are iMacs and PC's with iMac *like* cases (some of which were sued for only having an all in one form factor, not any translucent plastic, just looking like a monitor with a build in computer)...

    I mean to an opportunistic lawyer, it could appear to look like a G4 Cube, and Apple could use the potential billions won in a lawsuit with Nintendo... Sure it sounds crazy, but it's happened before...

    --
    Just because you can mod me down, doesn't mean you're right. Shoes for industry!
    1. Re:I'm Just Surprised Apple Hasn't Sued by StorminNorman · · Score: 1

      Considering that the Gamecube uses a PowerPC-based CPU and that (iirc) Apple hardware provides the development platform for the Gamecube, I think it's fairly logical that Apple wouldn't sue.

      In fact... I wouldn't be surprised if there's a Mac/Gamecube hybrid in the near future. Both are PPC, and both, amusingly enough, use Matsushita optical drives.

      Just a thought.

      --
      life is a canvas/and the paint is hope and promise/the world is ours/no one can ever take it from us.
  63. Nintendo, slap a suit on Microsoft! by alexhmit01 · · Score: 5, Insightful

    If the XBox truly costs $375 in marginal costs, and they are selling it for $300, they are engaging in dumping. It is illegal to sell products under marginal cost in an attempt to monopolize the marget.

    A combination of Microsoft leveraging Windows (the DirectX API), a monopoly, into establishing a new monopoly through market dumping, should make this a no brainer.

    MS got away with IE on a technicality. Because software, as we all know, costs 0 to copy, MS was able to give IE away without engaging in dumping because the marginal cost was 0.

    They did spend bandwith. However, as bandwith is a fixed cost (you pay $X for Y Mb/s), the marginal cost for the copies remains zero.

    I don't know if the idea of selling below marginal cost to make up backend revenues matters, but the entire Microsoft practice smells of dumping.

    They are using their cash reserves and selling below cost in an attempt to put Nintendo out of business (Nintendo is a games company!) and cause Sony to bleed red ink.

    This seems like a plain approach of market dumping.

    The interesting thing is, most publically traded corporations are stereotyped at looking at the quarterly returns. Microsoft Corporation is unique in that it DOES look out for the big picture. The successfully leverage their monopolies and cash reserves to "cut off the air supply" of their competitors.

    If Microsoft is selling under marginal costs to establish marketshare and monopolize the market (where they can then jack up the licensing fees, etc.) this should be clear cut.

    Are any of the lawyers on Slashdot around? Am I on the right track?

    Alex

    1. Re:Nintendo, slap a suit on Microsoft! by L-Train8 · · Score: 1

      A combination of Microsoft leveraging Windows (the DirectX API), a monopoly, into establishing a new monopoly through market dumping, should make this a no brainer.

      They aren't including an X-Box with each copy of Windows. I think your argument about leveraging the DirectX API is weak. Microsoft claims that you won't be able to play X-Box games on a Windows PC. What they are leveraging is huge cash reserves, not the Windows monopoly.

      --

      Don't forget that Friday is Hawaiian shirt day.
    2. Re:Nintendo, slap a suit on Microsoft! by alexhmit01 · · Score: 3, Interesting

      Microsoft has a monopoly on desktop OSes on the x86 platform. This results in games having to adapt to Microsoft APIs to compete.

      Therefore, all PC games had to support the APIs. Microsoft is clearly leveraging its monopoly on the desktop to establish a monopoly in the console market.

      Sure, the X-Box games won't pop into a PC, but you can probably share between 95% and 100% of the code between the versions.

      I think that the dumping arguement is stronger, but the shared APIs help the case.

      Alex

    3. Re:Nintendo, slap a suit on Microsoft! by PMAvers · · Score: 1

      Actually, game companies aren't forced to use any DirectX. They're actually using alternatives more nowadays. One example is Myth 3:The Wolf Age. It uses OpenGL instead of DirectX. I believe id's been using OpenGL for Quake3 and straight TCP/IP for Q3 networking.

      One of the big games that just came out's lead programmers (I think that's the title of the person who was talking about it) (I think it's Civ3) was talking about how he and others at the company leveraged their way into not using DirectPlay in the latest game, since they knew it was going to go cross-platform, and they didn't want to screw the consumers by using DirectPlay so that they couldn't play with each other.

      Boy, wish I could remember some more on that topic. If I find the URL's, I'll be sure to post 'em...

    4. Re:Nintendo, slap a suit on Microsoft! by PMAvers · · Score: 1

      Update on the previous post (just found it), it was The Sims Online. Believe it or not, one of the Maxis guys posted on /. about it.

      http://slashdot.org/comments.pl?sid=23108&cid=24 91 410

  64. Not necessarily the key... by Anonymous Coward · · Score: 0

    Sega did the same thing with the Saturn, licensing the hardware to Panasonic and JVC/Victor, and they produced clones of the Saturn with "extra" features like VCD playback.

    However, as we can see, this did not instantly spell success for the Saturn, so it's not necessarily Nintendo's "golden ticket" that they decided to do this. What it _will_ do for N is to alleviate any short term supply issues, and possibly provide a cheaper alternative for us po'folks.

  65. This was actually announced... by Kraphty · · Score: 1

    I remember reading an article published by Nintendo that said they would release a GameCube/DVD hybrid in Japan only, shortly after the initial GameCube launch. This must be the fruit of that labor.

    Matsushita is, of course, the company responsible for the DVD player add-on that can be used on standard GameCube's as well. This sounds like more of a collaboration, than a licensing of the GC itself.

    I'll try to find the article, but I know this announced several months back.

    --


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  66. This isn't a clone. by Anonymous Coward · · Score: 1, Interesting

    This device isn't a clone, it's another proper version of the console. Nintendo teamed up with panasonic for the cube, since they needed to get a
    realitively inexpense dvd reader for their console somewhere. Out of that partnership came two products, the game cube and this. Nintendo wants to focus on Games and wanted to keep the cost of their system down. So the base unit is the gamecube which is marketed by inintendo, and since panasonics market is DvD players and other more expensive electronics they are the ones handling the the sales and marketing and branding of the DVD capable one.

  67. You asked for clarification... by UserChrisCanter4 · · Score: 5, Flamebait

    Okay, here goes. First, my (sort of) credentials: I was assistant manager for nearly 2 years at a mom & pop videogame store. I handled inventory, pricing, and ordering issues. The owner/manager pretty much just paid the taxes (and my paycheck).

    First, the issue of profit on the unit:

    When the PS1 came out, it cost $299. Sony WAS selling that unit at a loss. No question. My cost (to purchase one to re-sell at my store) was about $297. Unless I was willing to purchase LARGE quantities of units, my store actually lost money on selling the units (after we paid shipping).

    Flash forward a few years, and the PS1 prices at, say, $129. Now, it still costs my store about $127. However, by this time, the fact that Sony is using (pretty much) the same equipment means that thier cost has dropped. They are actually turning a mild profit on each unit (maybe $10). Also keep in mind that this is the point in a console's lifetime when the majority of the supporters jump on board. This means that the greater numbers of people purchasing these units is outweighing the people who purchased them when it was a loss-leader.

    Now for the game pricing issue.

    Take your typical PS2 game, pricing at $50. Some are DVDs, some are CDs (it's up to the developer if they need the additional space). My store would have to pay approximately $42 for one of those games. We would order them from a distributor, who typically made $2/unit. So the total money going back to the publisher is $40/unit. That would allow Sony to charge anywhere from $10 to $15 a unit, and still leave a publisher with a very profitable unit.

    Your estimation of ~10/person is a ways off. A not-so-hardcore gamer will purchase 10 games in the lifetime of the system. Assuming $10/game, that means $100 total to console manufacturer for licensing alone. Most gamers will purchase 15-20 games in the life of their console, and many will purchase 30-50. I can't tell you how many people I whom I saw on a nearly weekly basis in my store. There are quite a few folks who purchase the new sports games each year. So we can figure that maybe 20% of Sony's installed base is far-and-away exceeding the ~10 game estimate.

    Now consider the issue of add-ons. A Dual Shock 2 PS2 controller retails for $35. That's pretty much the price you'll find everywhere. The markup in those units is about $6 by the retailer. Now consider that Sony only packs the system with 1 controller; 90% of PS2 owners will purchase at least one additional controller. Chalk up another $10 in Sony's pocket.

    Oh, wait... you want to save your games?!? Well, you'll need this memory card. It's 8MB of flash RAM, but it retails for $35. Again, 90% of owners will buy at least one of these. Chalk up another $10.

    Wait, wait... you're hooking that up to the ancient television in Junior's bedroom?!? Well, unless his TV has composite input, you'll need to purchase this Sony-brand RF convertor: $20.

    The bottom line: videogames are designed to make a profit for the manufacturer only. No store that I know of can survive on new game sales alone. EB, Funco, GameStop, and all the Mom & Pop shops depend on the ~$15 margin they make on their used games, and the ~$50 margin they make on extended warranties. Best Buy, Circuit City, Fry's, et. al. use videogames to lure customers into the store for bigger purchases ("say... I could use a new car stereo while I'm here"). So, basically, the lack of margin in the games and such allow maunfacturers to keep a lot of the money.

    1. Re:You asked for clarification... by kyrre · · Score: 1

      You sell consoles at a loss, and you don't make any money on selling games. Thats funny.. I've seen lots of games only stores around. And they are all operating at a loss? I think you got should start looking for a new supplier. The one you use now is obviously ripping you of.

  68. Been there, saw that :-) by pornaholic · · Score: 1

    Saw it at E3 and decided to wait until I could get my hands on one before buying a Game Cube. It really does look bitchin.

  69. Partners by Quila · · Score: 2

    Nintendo and Matsushita have been partners on the Cube since its inception. There's probably not much of a need to license here, kind of how there were the Eagle Talon, Chrysler Laser, and Mitsubishi Eclipse cars there can be multiple flavors of the Cube from its separate developers.

    1. Re:Partners by Datafage · · Score: 0, Offtopic

      Just as an OT point, the Laser was branded from Plymouth, and both it and the Talon had Chrysler badges on them. It's not a perfect analogy, as there wasn't exactly licensing at work there; all 3 brands rolled off the same line and were identical until the nameplates were added.

      --

      Nicotine free Amish .sig.

    2. Re:Partners by Quila · · Score: 2

      These might even roll off the same line too. In either case, the disk system will be made by Matsushita.

      Slightly different looks, different options, basically the same machine from the same manufacturer. It's about the same as the Lastaleclipson.

  70. The REASON this is. by Anonymous Coward · · Score: 0

    It's simple.

    Panasonic, the company releasing the DVD/Gamecube combo device provided the actual dvd drives for the gamecube.

    Nintendo was able to get them at a reduced cost if they allowed Panasonic (Mitsumishi) to build a dvd player with built in gamecube support.

    The end.

  71. Great Idea by Nintendo. by Anonymous Coward · · Score: 0

    I love this idea from Nintendo I got may Nintendo, gamecube reserved not the panasonic, because i got a PS2 that plays DVDs, already, I dont need to have 2 DVD players, but for those that just want the cube, Nintendo got Panasonic to make the other. The only really good part about this for one, there want be any short cuts on the DVD, player, it will be an high-end DVD on the panasonic, comparing to the PS2 or X-BOX.

  72. I love it, but this isn't new news... by timbloid · · Score: 1

    This document(http://formen.ign.com/news/35095.html) dated 21st of MAY!!

    Shows how old this news is...

  73. not new-wondermega anyone? by Anonymous Coward · · Score: 1, Interesting

    theres been many cases in Japan where big console names have let their partners manufacture their own branded consoles. sometimes they are very similar (theres a few different models of the Sega Saturn), sometimes they are all in one type machines (the JVC wondermega, someone mentioned the Sharp twin famicom, and now this alternate Cube). while this practise appears to be a strange new concept to the visitors of this board, its neither strange nor new in Japan.

  74. It is real and is coming here next year by theartist · · Score: 1

    Hello... This unit is real it is basically the gamecube w/ a DVD player on top. This is meant to compete w/ the buyers who want a PS2 or Xbox for DVD playing needs. I got to see this unit at e3 this year and it is what I plan on buying next year. Gamecube all the way ;)

    --
    --- Whasabi!
  75. Remember by 13Echo · · Score: 1

    Many years ago, Nintendo worked out a deal with Sony to allow them to manufacture SNES systems with a built in CD drive. Nintendo was going to distribute a CD based add-on. Sony also provided the sound chip (which actually synthesizes better than a PSX chip) for the SNES. To make a long story short, Nintendo backed out on the deal and Sony created their Playstation as a result.

  76. Re:This isn't the first time - Also hotels by Jahf · · Score: 1

    All of the hotels I've seen these at seem to have them in the $10 range.

    At least in my case, I expense any hotel I stay at (since when I'm not working I stay at a motel :) and I'm just not willing to plunk down $10/hour of my own money (they don't reimburse movies or games) for very old games.

    I've never seen anything but SNES ... newer games might have been worth the $10/hour.

    I'm a whole lot happier playing my Gameboy than SNES ... the GBA games are often better than the SNES games. I think most kids probably would rather play their portable game system, too.

    Or, better yet, spend the $10 on a cab ride and go catch a local attraction.

    --
    It is more productive to voice thoughtful opinions (reply) than to judge (moderate) others.
  77. Region Encoding by rsimmons · · Score: 1

    If this knock off doesn't obey reqion encoding, I'm buying it.

    1. Re:Region Encoding by 31+Flavas · · Score: 1

      I think you're dreaming if you think it will be region free.

  78. Read closer by UserChrisCanter4 · · Score: 1

    New games and consoles are the ONLY thing sold at a loss (and new games aren't sold at a loss, it's just a razor-thin margin; maybe $3-$8 after shipping).

    We typically made 75-100% margin on used games (the bulk of income). We made about 50% margin on used consoles. We made around 40% margin on extra controllers, memory cards, and various other accessories. Most game stores sell posters, toys, and game cards (Magic, Pokemon, etc.). That is how any store that operates purely on games and game related material works their business model. The new games/consoles are designed to lure people in. Someone wants a new PS2, so they trade their PS1 and the 10 games they owned with it. We would "buy" their PS1 for, say $35, and mark it up to $55. We would "buy" each of their games for $5-$15, and mark them up to $10-$30 (depending upon popularity/rarity of the game). 'Buy' is in quotations because there was typically no exchange of actual US currency... people were trading these items for new games (which means there's actually less margin being made on a new game/console, since the profit won't actually be made until the used item is sold; plus, changes in the retail price of the new game will cause our price to be altered). The next person in may trade some of their old games for some of these old games, but eventually the games are sold for a healthy profit.

    Even Electronics Boutique (The largest game/game-related only retailer, since they bought out babbages and software etc. a few years back) would go broke within a year stictly selling new games/consoles. Walk into an EB and tell me what you see. In addition to new games/consoles, you'll see extended warranties for the consoles (almost pure profit), game/sci-fi related toys (sold at 30-50% margin), game/sci-fi/anime-realted posters (sold at 100%+ margin), strategy guides for the latest games (sold at 50% margin), and a whole wall full of used games (sold at 75-100% margin). The difference? Sony doesn't get licensing on any of those products (well, maybe a tiny bit on toys/posters/guides relating to Sony developed games), so the margin is much higher.

  79. Re:Hardware... Ass Talker by Anonymous Coward · · Score: 0

    You are talking out of your ass here. YOU havent seen people pirating games "until very recently" maybe. I knew people in 1992 with every game for Super Nintendo and Genesis on floppies. People have been pirating games regardless of media from day one.

  80. Reason for bundling (you ethnocentric american!) by AndyChrist · · Score: 1

    Space.

  81. Re:Finally a way to play ripped games on the Gamec by 31+Flavas · · Score: 1

    Except Gamecube games are dual layered DVDs not CDs. So there goes you're whole theroy.