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Blender Releases Linux 3D Web Plugin

Qbertino writes: "Not a Number, producer of Blender, the Linux community's favorite professional 3D Package (get it for free) has released the beta of their 3D Web Plugin for Netscape 6.1 / Mozilla on Linux/Unix. It offers full integration of Blender's realtime 3D enviroment based applications into the browser's enviroment. Including OpenGL acceleration and all. Check out the Demos. Feedback on the beta-release is welcome and kindly requested on the Blender Community Discussion Board."

166 comments

  1. Does it support Internet Explorer? by og_sh0x · · Score: 1

    I know for most of us Internet Explorer support is rather unimportant... But it will make a difference in whether or not this plugin will gain wide support. The more Blender support you can get, the merrier.

    1. Re:Does it support Internet Explorer? by proxima · · Score: 4, Informative

      The Blender plugin for Internet Explorer has been available for some time. Here is the link to the Blender 3D plugin download page.

      --
      "The universe seems neither benign nor hostile, merely indifferent." --Carl Sagan
  2. VRML? by Anonymous Coward · · Score: 2, Funny

    When has 3d environments *ever* been something useful on the web?

    1. Re:VRML? by .sig · · Score: 2, Insightful

      Well, in a few dozen years, we might have the technology to make it practical. Might as well get started now...

      Seriously, though, how much of the web is practical anyway? A good bit of it is solely for entertainment or amusement, and better graphics is usually preferred, especially over text.

      --
      -Space for rent
    2. Re:VRML? by Anonymous Coward · · Score: 0

      Seriously, though, how much of the web is practical anyway?

      At least 40,000 sites, I'd assume.

    3. Re:VRML? by RazzleFrog · · Score: 1

      The real problem right now is that we are using two dimensional tools. Our monitor, while it can give the illusion of 3d is still 2d. Our mouse is 2d, with the exception of using the scroll button in 3d games. Information itself is 2d (not talking about the collection/architecture of information but the information itself).

      The other problem is that the web is not 2d or 3d. It is more like n dimensional. So to represent it in 3d versus 2d is really not solving any problem.

      In the end, this is just another fluffy tool that can be used to make neat 3d online games.

    4. Re:VRML? by realxmp · · Score: 2

      When has 3d environments *ever* been something useful on the web?

      Well one example is the NASA ISS VRML page. If you've ever wanted to see what the station was like from all angles it can show you this. Sure it's not as good as games but it's the best you'll get with limited bandwidth. Does anybody have any better ideas or ways to send 3D models over the net?

    5. Re:VRML? by Anonymous Coward · · Score: 0

      From the same site- a warning sign that your child is using pr0n:

      "Your child spends an inordinate amount of time on the Internet or is online late into the night. "

    6. Re:VRML? by Narcocide · · Score: 1

      yes, twice but this is the first time in a while anyone's tried it for linux, which does *not* necessarily mean that it won't work :)

      frankly, i'm excited. i'm a big fan of blender.

    7. Re:VRML? by Anonymous Coward · · Score: 0

      I liked:

      Your child uses computer files that end in .gif or .jpg. These are picture files that may contain the latest Hubble telescope photos or pornographic material.

      Not me! I use .png almost exclusively!

    8. Re:VRML? by bhsx · · Score: 1

      accept that wildtangent is also spyware .

      --
      put the what in the where?
    9. Re:VRML? by Broccolist · · Score: 1
      Information itself is 2d (not talking about the collection/architecture of information but the information itself).


      What's that supposed to mean? AFAIK, any discrete information can be stored as a single (huge) integer. Your computer's RAM can be viewed as one long 128mb (or whatever) integer. There's nothing fundamentally special about 2 dimensions.

    10. Re:VRML? by RazzleFrog · · Score: 1

      I actually was going to change that to 1 dimensional but I was afraid it would cause more of a stir than saying 2 dimensional. Information is 1 dimensional, the presentation of informational is 2 dimensional (on a written page or website) and the organization/architecture of information is n dimensional.

  3. Cross-platform by maggard · · Score: 5, Informative

    What didn't get noted is that one can go to the same demos running Wintel and IE and get a working plugin automagically installed. This isn't just Linux/Mozilla but reasonably cross-platform. Next gotta check with MacOS & MacOS X.

    --
    I don't read ACs: If a post isn't worth so much as a nom de plume to its author then I wont bother either.
    1. Re:Cross-platform by Anonymous Coward · · Score: 1, Interesting

      Anonymous Cowards filtered. If their words aren't worth so much as a nom de plume why should I value them any more?

      Quite a few of the most interesting slashdot posts are made as Anonymous Cowards. Often, this is done due to potential legal/illegal/problematic nature of the posts. Yes, you can use an alias - but if you want to be really, really, secure you need to use an anynomous web proxy. And you cant login from them.

      Oh sh*t. Jus realised you aint gonna be reading this anyhow.........

      J. Random AC

    2. Re:Cross-platform by Anonymous Coward · · Score: 0

      i made this website with it!

      http://linuxmonkey.freeservers.com

    3. Re:Cross-platform by Anonymous Coward · · Score: 0

      It is very important to use the anonymous proxy when posting sensitive information to slashdot. Despite assurances that Anonymous Coward posts are anonymous, slashcode stores your IP address for at least 2 weeks. If a subpeona shows up in those two weeks; game over.

      Fortunately, most anonymous proxy administrators don't misrepresent themselves as blatently as /. does.

  4. Are there any sites using this? by tshak · · Score: 3, Interesting

    This sounds great, but are there any "real world" sites using or planning on using this plugin? Or is it just another VRML experiment?

    --

    There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    1. Re:Are there any sites using this? by Anonymous Coward · · Score: 0

      This guy has an awesome sig. If you haven't followed the link already, do so. Very very insightful.

    2. Re:Are there any sites using this? by Anonymous Coward · · Score: 0

      of course not.
      only cheap little high school kiddies are using it.

    3. Re:Are there any sites using this? by YottaMatt · · Score: 1

      Its a bit more than a simplistic "3d content" plugin. It supports full-plown python scripting in its game engine, which basically allows one to embed 3d games and a better breed of 3d visualization apps in a web page. Plans to use it involve that "real world" sites are aware that something like this exists.

    4. Re:Are there any sites using this? by tshak · · Score: 1

      Plans to use it involve that "real world" sites are aware that something like this exists.


      They are, and they are using Wild Tangent. I don't know if that's a fair comparison, but it seems like WT already has a lot of momentum behind id.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
  5. Heaven forbid you actually *go* to the site by Croaker · · Score: 2

    Sheesh. Take 3 seconds, click a link, you find their explorer install page

    Or you can just post to Slashdot.

    1. Re:Heaven forbid you actually *go* to the site by tommck · · Score: 3
      I learned a long time ago not to click on any links in SlashDot until long after the article is posted :-)

      T

      --
      ---- It puts the lotion on its skin or else it gets the hose again. It does this whenever it's told.
    2. Re:Heaven forbid you actually *go* to the site by fajoli · · Score: 2

      I learned a long time ago not to click on any links in SlashDot until long after the article is posted :-)

      Which adds more proof to the theory that many slashdot contributors post comments on articles they haven't even read.

    3. Re:Heaven forbid you actually *go* to the site by realdpk · · Score: 2

      I'm the same way.

      /. needs to seriously consider mirroring sites before they link to them, or at least warning the people they're about to launch a DoS at ahead of time so they can be prepared with their own mirrors.

  6. cool by jaavaaguru · · Score: 1

    This could be just what I'm looking for. My University honours project includes doing some 3D models in a web browser and at the moment I'm looking at SVG and javascript to fake the 3D. I'm now requiring something a bit more advance and this may be just what I'm looking for to avoid ActiveX :-)

  7. Free as in Free Beer by mycr0ft · · Score: 2, Insightful

    It's not completely free. You can't get the source.
    Read http://freshmeat.net/projects/blender/

    --mycr0ft

    --

    Me physicist. Me make rockets.
    1. Re:Free as in Free Beer by shaka999 · · Score: 1

      It may not be open source but it is free.

      There is a big difference.

      --
      One should not theorize before one has data. -Sherlock Holmes-
    2. Re:Free as in Free Beer by Fizzlewhiff · · Score: 2, Informative

      Come on, that link is almost 4 years old. Go to the official site and download the latest version for free. It is not open source but lack of that does not make it non free. It is a good product. I have used the Linux and the Windows versions and it is capable of amazing things.

      Alias|wavefront is supposed to be releasing a free (for non commercial use) version of Maya soon. I heard it will embed a watermark in your work. But still, having access and getting exposure to software that costs thousands of dollars is well worth it.

      --

      'Same speed C but faster'
  8. Unix only? by Otis_INF · · Score: 2

    Blender is a win32 package too, the gui is horrible, but ok, that seems common with 3D packages. What seems to be so odd is the Unix only releases of plugins for the web.

    How many users do they think there are with Unix browsers? So how many people will produce 3D content for their format? If there isn't a market, there are not suppliers. It's a simple as that.

    --
    Never underestimate the relief of true separation of Religion and State.
    1. Re:Unix only? by Anonymous Coward · · Score: 0

      What seems to be so odd is the Unix only releases of plugins for the web.

      That's funny. The IE plugin works on my Windows 2000 machine.

    2. Re:Unix only? by MrDog · · Score: 1

      The win32 plugin was released 3 or so months ago.

    3. Re:Unix only? by talonyx · · Score: 1

      I'm running the plugin just fine on Wintel right now. Do some reasearch before posting next time.

  9. VRML? by BoarderPhreak · · Score: 2

    Haven't we tried this before?

  10. Blender in general by jmu1 · · Score: 1

    It is a very powerful 3D editor, from what I have seen, but I'll be damned if I can get it to do anything! lol I just hope that the plugin isn't as impossible to use as the editor. I'm glad to hear that they have Linux in mind though.

    1. Re:Blender in general by brondsem · · Score: 4, Informative

      Take a look at the learning path. It helped me get a good grasp on the interface. I haven't used other editors, so I can't say it's better or worse than any.

      --
      "a quote" -me
    2. Re:Blender in general by symbolic · · Score: 2

      It's quite powerful. It has some interface annoyances (despite what the Blender groupies say), but if you're willing to put up with it, you CAN produce some kick-a** stuff. Get out your wallet though, if you want the latest release of Blender Creator (the plugin, of course, is free).

    3. Re:Blender in general by Qbertino · · Score: 2, Informative

      Blender in general still is free ('beer'). For everything classical 3D packages are actually used (stills, videos, sfx, etc.).
      Only if you want to produce stand alone realtime 3D applications or web content without the blender logo displayed in a corner at the bottem do you have to buy a license.
      Which is, on top of that, somewhat resonable in pricing (around 300$, single license) for such a package.

      Notice that the other thing in this game is NeMo/Virtools for something like 5000$. And that's a windows-only gadget.

      Oh, and btw, just for the book :-) , Blender's most outstanding feature is - believe it or not - it's user interface and workspace management. Unmatched speed, usability, versatility and customizability. No shit. The first two weeks I thought their GUI designers had smoked some really bad stuff (everybody does!) - then I caught on.
      Once you've grasped what they were up to when they programed this, you'll NEVER ever touch any other 3D Modeller again. I actually consider Blenders interface on of the most remarkable feats in interface design in general.
      I honestly thought cinema4d was king in this area. It actually is just another also-ran.

      --
      We suffer more in our imagination than in reality. - Seneca
    4. Re:Blender in general by Anonymous Coward · · Score: 0

      I second that!! I create 3d graphics professionally and have for quite a few years now, and of all the packages I have used (a lot) Blender is one of the easiest to use!

    5. Re:Blender in general by symbolic · · Score: 2

      Only if you want to produce stand alone realtime 3D applications or web content without the blender logo displayed in a corner at the bottem do you have to buy a license.

      OR if you want the most current release of Blender Creator OR Blender Publisher.

      Which is, on top of that, somewhat resonable in pricing (around 300$, single license) for such a package.

      Personally, I'd like to see my $300 buy more modeling-related tools, interface polish, and reliability, than the ability to create and distribute 3D web content. But, as long as users know that their $300 is for the purchase of a Publisher license (which may include functionality they simply don't need or want), the price is fine.

  11. Bryce? by Anonymous Coward · · Score: 0

    LOL... Bryce a) sucks, and b) is not professional.

  12. Re:More Plugins by bastard01 · · Score: 1

    Actually, yes there is, if you get a more recent distro from RedHat or Mandrake, at least in my experiences, it is included.Here is the download link for the player. I hope that this helps you.

  13. Oh there are win32 plugins. Never mind then (ntxt) by Otis_INF · · Score: 1

    no text

    --
    Never underestimate the relief of true separation of Religion and State.
  14. are you on crack? by Anonymous Coward · · Score: 0

    i agree with you totally on the linux/free/professional statement... but how can you use Bryce?!

    what about 3D Studio Max.. or LightWave?

  15. Re:Heaven forbid you actually *get* to the site by Afrosheen · · Score: 2

    Unless you're lucky enough to say "first post!" forget about hitting their site. Slashdotting is evil.

  16. I have to agree by DG · · Score: 1

    I've tried to get something useful out of Blender on a couple of occasions, but the interface is just too obtuse.

    I've been able to figure out Sculpt 3D, Turbo Silver, Imagine, Lightwave, and VariCAD without too much drama, but Blender defeats me.

    I really, really miss Lightwave. It had the perfect mix of power and ease-of-use.

    DG

    --
    Want to learn about race cars? Read my Book
    1. Re:I have to agree by Anonymous Coward · · Score: 0

      I love Lightwave.. so much so that I bought it both for the Amiga (5.0) and Windows (5.5, when I bought my PC..)

      Unfortunately, someone stole my 5.5 CD some time ago, so I've not been able to use it (my HD borked - so I still have the content, but nothing to use it with..) ironically enough I still have the dongle.. I tried some 'warez' copies, but they all have the dongle code removed (the dongle is checked when saving object - if the file is small it's OK, but if the code is removed and the object is more complex, the object gets corrupted..)

      In any case, Newtek won't produce a Linux version - and I hardly use Windows anymore, so I won't be sending them any more money at any rate..

    2. Re:I have to agree by nhavar · · Score: 4, Interesting

      That's wild, i've never used any of those products and I mastered Blender enough to build - this - after about three days of running through the tuts and messing around with it.

      --
      "Do not be swept up in the momentum of mediocrity." - anon
    3. Re:I have to agree by urrbanlleg-end · · Score: 1

      > I've tried to get something useful out of Blender on a couple of occasions, but the interface is just too obtuse. Why do everybody complain about the UI ? Once you get used to it, you will find it so fast to use you will never want switch to anything else

    4. Re:I have to agree by RipSting · · Score: 1

      I've been using a little bit longer than three days, but check out my ftp space to see some of the work that Blender has enabled me to create. I had never used a 3D package before Blender. Hourglass A female head It may take a little getting used to, but it's so efficient once you get used to it! Just try it out.

  17. slashdoted web-site by bigmammoth · · Score: 0

    I look forward to the day, when the more people that visit a site the more bandwith is allocated to it. ie freenet(the furture freenet that actually acomplishes its current goals) so when slashdot links to a stroy, the web site will instantly have as much bandwith as the nodes that visit it.

    1. Re:slashdoted web-site by RazzleFrog · · Score: 1

      The way I understand freenet is that when an object is requested it is cached along the way so that it will be faster to get on future requests. Since there is only a finite amount of cache space each subsequent request pushes one off the bottom. If an item is popular it will stay on the cache of many of the peers wheras an unpopular might disappear from all but the original.

      As for allocating bandwidth, I am not sure how this would ever be done in a practical setting. I would to drive traffic to my site so that I can get more bandwidth but I think my ISP would start balking at some point.

  18. If you take time to learn it, it's great! by Anonymous Coward · · Score: 0

    Blender has a very powerful toolset for both, 3D animation and realtime graphics, you can make games pretty fast with it and if you - instead of bitching about it - try and learn the GUI you'll be able to work really fast with it. On windows you can even make executable files out of your games and it's simply fun. If anyone is wanting to give 3D game design a try and doesn't want to code his own quake engine (=artists) Blender is _the_ tool for them. The bonus of being able to embed your stuff in a website is cool, but that's really only the tip of the iceberg of what Blender can do.

  19. Blender Releases Linux 3D Web Penguin!!! by Anomie-ous+Cow-ard · · Score: 2, Funny

    Oh, wait, it said "plugin"... damn. Gotta get these eyes fixed.

    --

    --
    perl -e'$_=shift;die eval' '"$^X $0\047\$_=shift;die eval\047 \047$_\047"' at -e line 1.

    1. Re:Blender Releases Linux 3D Web Penguin!!! by nhavar · · Score: 2

      look around they have the penquin too.

      --
      "Do not be swept up in the momentum of mediocrity." - anon
  20. Well, someone certainly thinks it is... by Anonymous Coward · · Score: 0

    (From freshmeat)

    That was true early on, but as of version 1.8 the
    entire program, with all functionality, is free (beer) for non commercial use. There is no longer any such thing as a C-key. Using blender 2.11 I have found every tuturial requiring the C-key to work fine. As someone who isn't familiar with other 3d programs I have found blender to be very intuitive to learn and cannot express how impressed I am with the software.

    Per the license: "You are hereby granted
    permission to copy and distribute the Software
    without written agreement from NaN, only for
    non-commercial purposes."

    Other parts of the software, such as the blender
    render daemon, are fully Open Source and Free
    Software, released under the new BSD license.

    I too was angry with NaN after I bought the old
    manual, thinking I was supporting a free project only to have the c-key introduced. But in fairness NaN has seen the errors of their way and made amends, for which I was grateful enough to purchase the new manual for version 2.04 in the hopes of supporting their development efforts.

    Simon.

  21. Market by peterdaly · · Score: 4, Informative

    Seeing how the site is slashdotted, I might as well reply.

    I see the market for this not being "VRML" like things, like someone said, but remote viewing of blender files (and other supported formats?) without having to have blender installed. The same reason many companies use PDF for "print" documents. You don't have to have the DTP tool used to create the document, you just have to have a common web based viewer (Acrobat.)

    I know companies charge thousands for web plug-ins that let people view ProE models and the like without having ProE installed. Is this much different?

    -Pete

    1. Re:Market by Fizzlewhiff · · Score: 1

      Blender has the ability to act as a game engine. There are Blender 3D games that you can run inside Blender. This plug in allows you to play these games in your browser. I haven't seen the plug in used to view models (like Volo View lets you view AutoCAD drawings). I think the Blender plugin is intended to be more like Flash and allow people to create interesting interactive content. When the Blender site comes back :) check it out. It's pretty cool.

      Blender is also based in Python so a user can write python scripts to export their Blender models into other formats, say Lightwave or Renderman for instance. For a free product its damned amazing.

      --

      'Same speed C but faster'
  22. Blender's User Interface by Anonymous Coward · · Score: 2, Informative

    Hi, I have used Blender for a couple of years, and I have some comments on the user interface that would probably shed some light here.

    The interface is not obvious at first, but it seems to follow a *nix like trend, in that it is:

    1) Confusing, and difficult to pick up.
    2) Way faster than the more widely known packages, once you get the hang of it.
    3) High degree of customizability in workflow and layout of the screen.

    It takes time to understand the interface (and the manual helps a lot), but it does boast a very direct feel in the workflow, there are few cumbersome elements in the interface.

    -Adrian

    1. Re:Blender's User Interface by ninth+harmonic · · Score: 1

      I agree. Once you learn the keys, blender is very fast to get around in and is a joy to use.

    2. Re:Blender's User Interface by symbolic · · Score: 2

      Sorry, I disagree. Blender is very capable, but not what I'd consider a "polished" app. The hotkey concept makes it more efficient, but there are plenty of little things missing that could make life a lot easier.

  23. Don't forget the humble apostrophe! by tomknight · · Score: 2, Funny
    Okay guys, I think we've forgotten to use our friend the apostrophe a couple of times here:
    1. Community's (instead of communitys)
    2. Browser's (instead of browsers)
    Simple enough, we're talking possessive, not plural. Just doing the job the Grammar Nazi's not awake to do right now.... ;-)

    Tom.

    --
    Oh arse
  24. Re:Wrong! by realxmp · · Score: 1

    >Uhh... "professional" in the same sentence "Linux" and "free".... isn't that "oxymoron"?

    I know I'm probably just feeding a troll but anyway, here goes.
    A bit OT but linux really is a professional OS, it's used by many companies to do their back office systems. It even outperforms MS's own implimentation of SMB and as for webservers...

    >the Linux communitys favorite professional 3D package (get it for free)

    Secondly blender is a spectacular program. I've been using it for quite a while and once you get used to the interface it relatively easy to draw whatever you need and use it how you need to. Those facts make it professional enough for me.

  25. Re:Wrong! by anti-snot · · Score: 1

    "moron" in the same sentance as "Linux" and "free"? That isn't very professional...

  26. Actually not for Linux quite yet by Gaewyn+L+Knight · · Score: 1

    When you go to the actual plugin download page it is currently only available for Wintel platforms.
    The linux one is a high priority they say and they hope to have it available for all platforms that Blender supports.

    --
    Telcos have alot of dark fibre in the States. Most people assume that's optical fibre...but it's actually moral fibre.
    1. Re:Actually not for Linux quite yet by redcliffe · · Score: 1

      Umm, how was it then that I actually downloaded it and tried it?

      David

    2. Re:Actually not for Linux quite yet by Gaewyn+L+Knight · · Score: 1

      heh... found it later... not on their main download page. The main one says that they were still waiting for the linux version. :)

      Found it on the direct download link later...

      --
      Telcos have alot of dark fibre in the States. Most people assume that's optical fibre...but it's actually moral fibre.
  27. Re:Sad news ... Stephen King dead at 54 by anti-snot · · Score: 1, Offtopic

    Now if only we could get Clive Barker to stop touching the corpse, then we'd have something.

  28. Favorite package? by tinrobot · · Score: 1


    I believe both Maya and Softimage XSI are available for Linux. Much more feature rich than Blender, and I prefer them, as would any serious 3D artist. Still. for the price, Blender is pretty nifty. Perhaps you should say favorite free/cheap Linux 3D app...

    1. Re:Favorite package? by malducin · · Score: 2

      Yes both Maya and Softimage XSI are on Linux. Houdini was actually first. There is also PRMan and the RAT tools, Rayz, Shake, rastrack, and few others here and there.

      Yes I guess it depends on the perspective about favorite 3D package. Even Michael Tiemann of RedHat said once that long ago he wanted Maya running on Linux after experiencing it some time ago. But Blender is good for it's target audience/niche.

    2. Re:Favorite package? by Qbertino · · Score: 1

      That Houdini was first on Linux is a common misbelief strewn about by the Houdini people (can't grasp that name of theirs...?...)

      In fact, Blender was the first full range 3D Package for Linux. It's been around for quite a while now (+- 2 years). The plugin and their 'pay money for Logo-free Blender creator' is what's fairly new.

      --
      We suffer more in our imagination than in reality. - Seneca
    3. Re:Favorite package? by malducin · · Score: 1

      I was talking about commercial 3D packages, as that was the reference on the parent post. yes Blender has been a while, but as far as regular commercial 3D apps Houdini was first, maybe I should have made it clear. I thought Blender was longer than that. I remember seeing Houdini on Linux at SIGGRAPH 2000 (maybe the HP booth?) so Houdini has been ther for a while.

      From the little search I did, Houdini for Linux was announced on March of 99, and shown at SIGGRAPH 99 at the E&S booth (beta version I believe). Houdini 4 which became available for Linux was apparently released in January 2000:

      Houdini To Support Linux
      Side Effects Shows Houdini for Linux
      Side Effects Ships Houdini 4.0

      Nothing against Blender, sued it myself a little, but basicly they were giving it away. As far as a more established commercial entitity (along with the focus to use it for games) is a little more recent happening. We are just comparing different things ;-).

  29. Mirror sites? by firecode · · Score: 1

    Site's seems to be slashdotted already. Does anyone know any mirrors?

  30. mozilla plugins by Stultsinator · · Score: 1

    Am I the only one who has trouble getting plugins to work under Linux/Mozilla? After months of trying things out I finally have the Java plugin working, but every other one I try (including this new Blender plugin I just downloaded) crashes Mozilla.

    That's the main reason I don't use more plugins.

  31. naysayers - this is not VRML by nhavar · · Score: 3, Insightful
    This plugin does not handle things in the same way that people think of VRML. Although Blender can work to create and read VRML the product and the plugin do much much more. 1) Blender is cross platform Win/Mac/*nix 2)You can create 3d objects to almost any level of realism that you want to (see the gallery on their site) 3) You can animate within the same package 4) You can create interactive content (i.e. games) in the same package. 5) the plugin/module architecture to create special effects is python driven. The web plugin allows for you to view a 3d object like maybe a product representation and then show it to your potential customer, or 3d games to run over the web, or interactive navigation for the website. There are tons of examples of what the plugin and application can do if one takes a little time to look through the web site. They even have an example of how to use the plugin to create interactive banner ads.

    The tool is different from just about everything out there and once you get used to the method of interaction is seems very easy to get things done. I'm sure that there are plenty of people out there that bitch about the Linux interfaces and how hard they are to use, while many more people find them quick and efficient... give blender a try and see if it falls into this same scenario.

    Stop griping about how it works/doesn't work or comparing it to other products like VRML until you've at least taken a look at what it can do. The user galleries and demos on the site are excellent examples of what can be done by an artist.

    --
    "Do not be swept up in the momentum of mediocrity." - anon
    1. Re:naysayers - this is not VRML by Charles+Dexter+Ward · · Score: 1

      Blender has one of the most un-intuitive interfaces i have ever seen. I use maya, lightwave and a lot of other p3d products and have tried at least 3 or 4 times toto tackle blender with no result. Is frustrating when you try to use a program and they change the standars "just for fun". Also, when you use this kind of software you dont want to spend much time trying to decypher the workflow of the tools.

    2. Re:naysayers - this is not VRML by bfields · · Score: 2
      The web plugin allows ... interactive navigation for the website.... They even have an example of how to use the plugin to create interactive banner ads.

      The horror! The horror!

      On this subject, another great example of a fine piece of technology completely misapplied: the page http://www.co.washtenaw.mi.us/DEPTS/ROAD/RDCindex. htm contains a single java applet, whose *only* purpose is to allow you to click on it so you can proceed to the "real" homepage that you came to find. Thus this applet (and, in fact, the whole page) serves no useful purpose other than to keep non-java users out of the website. Why? Why?....

      --Bruce Fields

    3. Re:naysayers - this is not VRML by nhavar · · Score: 2

      I understand your point. But think of it as being useful to some game designer who decides to market the game and let people try peices on the web to really see what it looks like without needing to download 75 megs worth of demo just to get a general feel for the game. Any tech can be missused by the under educated.

      --
      "Do not be swept up in the momentum of mediocrity." - anon
    4. Re:naysayers - this is not VRML by nhavar · · Score: 2

      It appears to me that the problem is with people getting set in their ways. Almost every single person that I've heard chime in about the interface being difficult has been a person who has used multiple tools in the past. These people typically get used to "their" interface and don't like to step out of that "standard". Meanwhile all of the newbies and people just getting into digital art that don't have 500-5,000 to spend on a tool step in and learn Blender in a couple of days and seem to do very well with it's un-intuitive interface. I think it's easier to ditch the product when you already own one or more products that in essence do the same thing. When you don't have those products then you are really forced to take some time to learn how things work and to understand why they work that way.

      --
      "Do not be swept up in the momentum of mediocrity." - anon
  32. Where's the FreeBSD support? by Anonymous Coward · · Score: 0

    I run FreeBSD on a large cluster of graphics
    intensive machines. I'd love to have Blender
    for FreeBSD.

  33. Re:Fuck off by FrostedChaos · · Score: 0, Flamebait
    Use lynx, the text browser. It doesn't support extra-wide pages.

    --
    "Any connection between your reality and mine is purely coincidental." -Slashdot
  34. Re:Blender in general (Undo) by MisterBlister · · Score: 1
    Blender's UI is...rather unfortunate.

    However, what really kills it for me is the extremely limited ability to Undo actions. In this day and age, we've all been pampered by essentially unlimited undo in all useful applications; including most (admittedly, much more costly) 3D modelling packages...Even after learning the Blender UI, I couldn't deal with the lack of proper Undo and eventually abandoned it. I may take another look if they fix this issue.

  35. But the question is.... by coolcast · · Score: 1

    Here we go again. Let's release some real cool app, run only on netscape and preferably on linux.
    Willy Webmaster notices it, and wants to use it. He creates a real cool 3d web app and puts in front page on corporate web site. One week later, willy is sacked by management because 85% of the visitors were completely unable to view the site.
    So, the question is, will there be a COM wrapper to put it in IE??????? Or is it, as I suspect, not worth downloading?

    "Nice ap. yeah, reeeeeaaaaalll nice. Next!"

    --

    Don't click here. BT will enforce intellectual rights and sue for eac
    1. Re:But the question is.... by nhavar · · Score: 2

      read up. The IE plugin was released months ago, they are playing catch up in releasing the Linux plugin.

      --
      "Do not be swept up in the momentum of mediocrity." - anon
    2. Re:But the question is.... by swingerman · · Score: 1

      Here we go again. We see something announced for Linux/FreeBSD and assume that that is all it is for. We don't do our research.

      If you had done simple research and visited the blender site you would have found that the blender creator software exists for Windoze and the Mac and that the plugin already exists for Windows. By following this URL:

      http://www.blender3d.com/BlenderProducts/plugin_do wnload_general.php

      You will be able to download the windows plugin for Netscape AND IE.

      Research is such a wonderful thing to help prevent you from putting your foot in your mouth.

  36. this is what the web is for... by Narcocide · · Score: 1

    when they tried it with vrml it was poorly thought out, poorly executed, and way ahead of the hardware technology currently available.

    now with 3d accelerated graphics cards far more commonplace in the desktop world, there actually is a serious chance this type of thing could be the next face of the "web".

    don't you think that in it's early stages the current iteration of the web must have seemed useless? imagine... the year is 1994...

    "plain text served over modem connections? why would anyone want to bother when you could just
    mail them a printed flyer"

    .... and now the web is a mainstay of corporate advertising. virtual 3d environments for it are simply the next step in a logical progression.

    1. Re:this is what the web is for... by dotblend · · Score: 1

      behold for the future

      soon there will be more and more 3d on the net,
      educational, promotional, and just for fun

      online gaming, online sales, online product
      presentations, you name it
      at our company we use blender for all our 3d!
      animations and a few games we are working on now!

      blender is the fastest modeller available!
      blender renders faster than any other highend 3d
      application!

      blender, once you get addicted...
      you will never let go

      peter (dotblend)
      http://www.alatis.com

  37. Mozilla-XUL+Blender+OpenGL by Anonymous Coward · · Score: 0

    if I change all my XUL interface images in my mozilla browser interface into blender 3d images, do I get hardware accelerated 3D buttons and menus?

    and if I did, would it be worth it?

  38. But the question isn't valid by Anonymous Coward · · Score: 0

    It kind of already runs on IE/windows and OS-X and is now just geting to supporting the linux / freeBSD type deal

  39. read this offtopic post by kilgore_47 · · Score: 0, Offtopic



    For God's sake, do not kill us! We surrender!

    quoting from rw: Before dawn in Afghanistan last Thursday, US Green Berets launched a surprise attack on their unarmed allies, storming a disarmament depot with indiscriminate fire, then rounding up survivors only to tie their hands behind their backs with plastic bands and execute them. This according to that America-hating, propaganda-strewn leftist rag, The New York Times. God bless America.

    (yes, I'm very much abusing my 50 karma account and spamming this message all over the place with a +1 bonus. People need to read it, ok? Read the fucking nytimes link. Thanks for your time.)

    --
    ___
    The way to see by faith is to shut the eye of reason. --Ben Franklin
  40. Does Python + Plugin = Exploit? by Anonymous Coward · · Score: 0
    It supports full-plown python scripting in its game engine, which basically allows one to embed 3d games and a better breed of 3d visualization apps in a web page.

    Does this mean that we'll see Blender exploits in Python, which take advantage of vulnerabilities in its game engine? Or do Python and/or Netscape plugins have a secure "sandbox" like Java applets? Not knowing much about Python or Netscape plugins, I would assume the answers are...
    • Python security = unlikely
    • Netscape plugin security = no

    ...but I don't really know. Could someone with more knowledge on the subject weigh in? Just curious...
    1. Re:Does Python + Plugin = Exploit? by nhavar · · Score: 2

      My understanding is that the blender plug-in is sandboxed by design. You could probably find out more from the site, but I'm relatively certain that it's sandboxed because some people had wanted to use it for active desktop interface but couldn't do much with it because of the sandboxing.

      --
      "Do not be swept up in the momentum of mediocrity." - anon
  41. Consider the source by Anonymous Coward · · Score: 0

    Craig Smith seems to have a penchant for finding stories that are highly controversial and one-sidedly biased against American culture. Funny how that works.

    1. Re:Consider the source by Anonymous Coward · · Score: 0

      Yeah, how dare he write anything other than "Hooray for America!" We'd better get rid of that darned First Ammendment before it leads to any more trouble...

    2. Re:Consider the source by Anonymous Coward · · Score: 0

      He can write anything he wants. It's simply a good thing to understand from the outset that the writer is a left-leaning propagandist.

      No one is trying to shut him up. Just trying to shout him down.

  42. Re:NFP... Not first post... but it's a wide one!!! by Anonymous Coward · · Score: 0

    Nice one. Care to post source?

  43. Already ahead of VRML by The+Cat · · Score: 1

    The biggest problem with VRML is there was never a full-featured authoring application (which offered access to the whole feature set) combined with a full-featured viewer (which offered access to the whole feature set).

    Blender already has both, so it should prove interesting. Now if I could export some models to a ray-tracer... :)

    1. Re:Already ahead of VRML by Anonymous Coward · · Score: 0

      Actually, none of those statements are true.
      But it would be correct to say "The biggest problem with VRML is there was never a full-featured cross platform viewer."

    2. Re:Already ahead of VRML by 7String · · Score: 1

      Actually, there is a rudimentary python script available for Blender that exports .RIB files that are then renderable by BMRT (Blue Moon Rendering Tools), a RenderMan compliant ray-tracing renderer.

      --

      It isn't a memory leak. It's an object life-span issue.
  44. Check out this one by Anonymous Coward · · Score: 0

    http://www.equinox3d.com/

  45. For comparison by stew77 · · Score: 1
    Web3D seems to be a potential big market, at least Macroemdia, Adobe, Intel, Curious Labs and some former MetaCreations guys named Viewpoint seem to think so:


    Adobe Atmosphere

    Macromedia Shockwave3D, in cooperation with Intel

    Curious Labs Avatar Lab

    Viewpoint VET


    This goes way beyond VRML, and there are some big clients using those technologies. E.g. AOL is using Viewpoint.

  46. Re:Fuck off by Anonymous Coward · · Score: 0

    You've gotta admit it though, he's taken crapflooding to a whole new level!

  47. why is Blender not open source? by xerofud · · Score: 1

    Does anyone have any insight into why Blender is not open-source? I'm wary about investing time in learning a 3D-modeling environment that is free today, but could easily cost more money than I can afford tomorrow. Does anyone know if NaN plans to truly open-source Blender at some point in the future? Also can anyone compare Blender to open-source programs like Panorama and K3D?

    1. Re:why is Blender not open source? by MrResistor · · Score: 3, Informative
      Some of it is.

      I think this page gives some good insight into their business model. Basically, Publisher (not free) pays for developement, and thus gets all the new features first. Once development is paid for the features get rolled into Creator (free). I think this sort of model is an excellent way to run a project like this, as long as no one gets greedy. The developers are paid, and therefore more motivated to do the "less sexy" jobs, and all the hardware and software necessary to develope a truely cross-platform package are acquired without relying on donations.

      --
      Under capitalism man exploits man. Under communism it's the other way around.
    2. Re:why is Blender not open source? by symbolic · · Score: 2

      Why should NaN be willing to accept anything LESS profit than it can actually make? I think NaN should be able to profit as much as they can - obscenely, even - PROVIDED they produce a product that people want, and price at a point they're willing to pay. There has been a great deal of discussion in the chat forums on NaN's server regarding this topic.

  48. here's the source... by Anonymous Coward · · Score: 0

    Grab the next motherfucker marmaduke who refuses to submit to these pelvic ostentations.

    I've stumbled upon a brain fart which melts away your molds!

  49. Woohoo! by Anonymous Coward · · Score: 0

    Finally! I think this is great news for Blender, because it extends Blender's use for Mozilla/Netscape users!

  50. Yet Another Proprietary 3D Format by Animats · · Score: 4, Informative
    The Blender player is free. Blender as a 3D package rendering videos is free. But the part of Blender that outputs to the player is not free.

    And the player file format is proprietary.

    There are other 3D players. Shockwave 3D, for example. VRML, despite lack of interest, actually works quite well now, if you have a 3D accelerator board and DSL or better. There's X3D, which is just VRML text expressed as XML, but nobody uses that.

    X3D would be a useful format if it was used, because it's one of the very few non-proprietary, documented 3D scene formats out there. Consider it if you're doing open-source 3D tools.

    I'd like to see X3D import and export for Blender. VRML 2 export has been done as a Python script, so it's possible. Blender itself only does VRML 1.

    1. Re:Yet Another Proprietary 3D Format by Anonymous Coward · · Score: 0

      Thanks for the summary. If there were a good free software VRML 2 or X3D plugin for Linux, supporting the full feature set (including EAI, JavaScript and Java nodes), things might be different for 3D content on the web.

    2. Re:Yet Another Proprietary 3D Format by Anonymous Coward · · Score: 0

      Um unless you are hiding linux users it wouldn't change a damn thing. I'd believe 2 ducks walked into a bar before 2 linux users walked into a bar.

    3. Re:Yet Another Proprietary 3D Format by strubi · · Score: 1
      Let me quickly give an update on that :-) Version 2.23 of Blender supports VRML2 import even in the free version (the Creator).

      X3D is still future music...first, we'll probably implement VRML97 extensions for all non VRML-standard datatypes.

      cheers,

      - strubi // (strubi@blender.nl)

    4. Re:Yet Another Proprietary 3D Format by Animats · · Score: 2

      How about VRML 2 export?

  51. Re:Help by Anonymous Coward · · Score: 0

    I am a Linux only user. I tried your link but could not view the pictures because I apparently have no VRML browser. Anything available for Linux?

  52. Blender future: !Open-Source && !Free-as-i by Anonymous Coward · · Score: 1, Informative
    I doubt about the Open Source part, specially because they aren't 100% Free as in Beer anymore. If you want to get the latest updates and features, like locking files to avoid others editing yours, you've to put $300 or more in their pockets. and they are targeting more the game and plugin part than the animation part.


    Just browse thier site (if it works now) and check the shop (Publisher product) or the forums (some unhappy members).

  53. Free BEER!!!! by Ogerman · · Score: 2

    Ok, so where's the source so that this won't be just another proprietary standard that nobody uses?

  54. Maybe a little too late? by FyRE666 · · Score: 1

    This plugin might have had legs a year or so ago, when any new internet technology could garner support for no other reason than it was a new internet technology. Now that Macromedia's shockwave has a pretty impressive 3D engine, with hardware acceleration, the Blender plugin might not see that much attention. Flash has the 2D animation market pretty much sewn up, and I'm expecting SW to do the same for 3D...

    1. Re:Maybe a little too late? by harper4 · · Score: 1

      maya now has something called 'real time author' that lets you model all your 3d objects, then script behaviour and animations with the same object oriented interface (hypergraph) that you do everything else in.

      you can export all your models along with the behaviours in lingo (director's scripting lang) and tweak to your heart's content. It's all on alias' website.

      pretty cool considering the install base of maya on the creation side and shockwave on the user side.

      but don't forget the cardinal rule of the shockwave plugin: you never have the right version. ever.

  55. plugins = trouble by me0 · · Score: 0

    I just tried the blender plugin and it managed to freeze my computer. A "close blue screen experience" that just tought me all over again => plugins are bad for you! (and me)

  56. Re: Cross-platform Plug-In by resistant · · Score: 2

    What didn't get noted is that one can go to the same demos running Wintel and IE and get a working plugin automagically installed. This isn't just Linux/Mozilla but reasonably cross-platform.

    This auto-installing MSIE plug-in did work on my box with the slightly jacked-up AMD K6-2/366MHz CPU (overclocked to 400MHz), 256M SDRAM and generic Trident 4M AGP video card, but it was agonizingly slow. They're not kidding about needing at least a 450MHz CPU (something) and a modern TNT AGP video card. I'd suggest an Athlon 800MHz CPU for bearable performance.

    --
    A truly excellent pizza parlor is a delight unto the heavens. Treasure the sauce and the toppings!
  57. Konqueror? by redcliffe · · Score: 2

    Just tried it, but can't get it to go at all in Konqueror. In Mozilla I can't figure out how to load it, and netscape crashes my X server when I run the radiosity demo. Anyone else having problems? Thanks,

    David

  58. Re:Help by realxmp · · Score: 1

    I am a Linux only user. I tried your link but could not view the pictures because I apparently have no VRML browser. Anything available for Linux?

    Depends on what browser you use. The netscape website has this collection of pretty stable plugins that will work with Netscape Navigator and Mozilla. For any other browsers that don't support netscape plugins try looking round the plugin sections of their websites. Someone will probably have made one for them.

  59. Draconian licensing by Jamie+Lokier · · Score: 2, Interesting

    Absolutely no way I'm installing any software on my computers that comes with the conditions below:

    2.2. Server Use. With respect to the Blender Stand Alone Player and Blender 3D Plug-in only, and subject to the terms of this Agreement, you may install one copy of such Software on a computer file server within your internal network for the sole and exclusive purpose of using such Software (from an unlimited number of client computers on your internal network) via (a) the Network File System (NFS) or (b) Windows Terminal Services. Unless otherwise expressly permitted hereunder, no other server or network use of the Software is permitted, including but not limited to using the Software (i) either directly or through commands, data or instructions from or to another computer or (ii) for internal network, internet or web hosting services.

    2.3 No Modification. You may not alter or modify the Software or create a new installer for the Software. The Software is licensed and distributed by NaN for viewing, distributing and sharing .blend files. You are not authorized to integrate or use the Software with any other software.

    3. Intellectual Property Rights. The Software and any copies that you are authorized by NaN to make are the intellectual property of and are owned by NaN and its suppliers. The structure, organization and code of the Software are the valuable trade secrets and confidential information of NaN and its suppliers. The Software is protected by copyright, including without limitation by Dutch Law, international treaty provisions and applicable laws in the country in which it is being used. You may not copy the Software, except as set forth in Section 2 ("Software License"). Any copies that you are permitted to make pursuant to this Agreement must contain the same copyright and other proprietary notices that appear on or in the Software. Unless specifically and expressly permitted by NaN, you agree not to modify, adapt or translate the Software. You also agree not to reverse engineer, decompile, disassemble or otherwise attempt to discover the source code of the Software. Except as expressly stated herein, this Agreement does not grant you any intellectual property rights in the Software and all rights not expressly granted herein are reserved by NaN.

    1. Re:Draconian licensing by Anonymous Coward · · Score: 0

      What exactly do you object to in the license?

    2. Re:Draconian licensing by Anonymous Coward · · Score: 0

      well, then don't use it, there are other products. simple as that.

      .b

    3. Re:Draconian licensing by symbolic · · Score: 2


      As software companies begin to take more and more advantage of their "licensing" provisions, it seem to me that anyone considering such a license should think very carefully before using the software. What if, for example, a contractor could change the conditions under which you use the house that he built? Or recind your use of it altogether?

      With the cost of establishing an e-commerce grade presence on the web being rather significant, there's no WAY I'd consider using software produced by a company with an overly restrictive licensing policy. This "we expect you to use our product but we reserve the right to do whatever we want" mentality has to go.

  60. Stephen King is not dead by lowell · · Score: 1

    I saw this a couple of months ago here on slashdot. As far as I can tell he is not dead.

  61. Plug-in crashes Netscape by Vadim+Makarov · · Score: 1
    The plug-in crashes my Netscape soon after it begins to download a demo.

    The only demo I got to work beyound the pink rabbit screen was "Clown", and it is terribly slow (less than one frame/update per second). Then it crashed on exit from the demo page.

    I run Netscape 4.7 for WinNT 4.0 on 300MHz P3 PC with 1GB RAM.

    Don't forget to turn the Smart Update back OFF...

    --
    17779 eligible voters in a district, 17779 'vote' as one. This is Russia.
  62. it's not about 3D models, it's about games by Arleo · · Score: 1

    The plugin isn't released to enable to view Blender 3D models. The plugin is released to enable games in web browsers. VRML has never been intended as a development platform for games.

    It's the next step in the strategy of Not a Number to develop Blender as game development platform. I think it has never been discussed an Slashot before but since a while game creation is an integral part of Blender. The "realtime" part of Blender gives the opportunity to add sensors, controllers and actuators to every object in a Blender scene. This way user toobject as well as object to object interaction is possible without the need to do any programming. Even for Blender haters, the realtime part is very simple, and in my opinion very intuitive.
    More on gameblender can be found in the onlione gameblender manual [blender.nl]. Gameblender demo files can be found at the blender community website. The skategirl demo for example is very impressive, at least if you have 3D accelerator card (GF2).

    Now that game creation is possible the next step is the ability to publish the games. Games can always be published as a blender native file. This requires that the person who wants to play the game, has to install Blender and play the game within the Blender program. He can play the game and he can even modify the game.
    The Blender player and Blender plugin are ment for game developers who want to publish their games to people who aren't interested in the Blender program but only in the game. The player makes it possible to publish on CD-ROM, the plugin to publish on the web.

  63. blender professional? by dotblend · · Score: 1

    behold for the future

    soon there will be more and more 3d on the net,
    educational, promotional, and just for fun

    online gaming, online sales, online product
    presentations, you name it!
    at our company we use blender for all our 3d!
    animations and a few games we are working on now!

    blender is the fastest modeller available!
    blender renders faster than any other highend 3d
    application!

    blender, once you get addicted...
    you will never let go!

    peter (dotblend)
    http://www.alatis.com

  64. B. != just one of ye olde prorietary 3D formats by Qbertino · · Score: 1

    Sorry to rain on this, but Shockwave 3D is really no match for the Blender solution. First of all its limited to Windows and MacOS. And then it's basically a cut-down version of the more than 2 year old NeMo/Virtools (www.virtools.com) App'n'Web 3D package (which in itself is actually quite remarkable - despite the 5000$ a basic package costs).
    Intel and Macromedia 'joined' for Webbased 3D about a year ago to 'develop' a 'new technology' for this. What they actually did was just buy a propretary format - the only one that wasn't yet 'infected' by an 'open source'/'sdk for free' (as in genesis3d/wildtangent) or 'give away for free' (as in Blender) marketing policy.

    This could have turned out to be a major competitor to Blender on the Windoze platform if it weren't for Macromedia integrating the developement enviroment into one of the crappiest pieces of software under the sun - Director.
    Figure this: Shockwave 3D programming is done in Lingo! *gasp* Intercal aside, it's the most hilarious excuse of a PL. With a set of 300 new commands for 3D. This is actually true.

    NaN did it the right way by including Python as PL into Blender. Which also makes it a somewhat more complete solution than VRML.

    --
    We suffer more in our imagination than in reality. - Seneca
  65. Another plugin? by r6144 · · Score: 1

    I dislike browser plugins for the following reasons:
    1. They make the already-memory-hog browser even more bloated.
    2. They account for 2/3 of crashes/lockups of the browser. Sometimes I'm visiting a really interesting and hard-to-find site (from result 73 of a google search) in another window, and cannot find the thing again after killing and restarting.
    3. Many of them are CPU hogs --- I don't want to waste my Valuable cpu time when I'm not looking at the browser window.
    4. Really interesting things that have to be viewed with a plug-in is generally Big, and not saving them would be a bad waste of bandwidth. If I save them, in most cases I can watch them in a stand-alone application, which is cleaner.
    5. Compatibility is a Big issue.

    Therefore, I think I won't like this plugin, although Blender itself is still quite good.

  66. Re: Cross-platform Plug-In by Corrosion · · Score: 1

    Actually a better video card is more important than a better processor. It uses OpenGL so your card better have at least 16MB and be OpenGL compatible.

  67. First let's clarify one thing. by Corrosion · · Score: 1

    This is not VRML. Few sites use it for anything professional at this stage, because the plugin is only a few months old. It's still being tested for Linux/Netscape. It will do much if you actually give it a try instead of bashing it the second it comes out.

  68. Yeah that came out after the Blender plugin though by Corrosion · · Score: 1

    So who really cares. Maya's solution uses Shockwave and is slower on my new system than Blender is on older systems.

  69. Re:Blender in general (Undo) by Anonymous Coward · · Score: 0

    After using Blender for a short period of time I found that I hardly miss undo at all. The solution, save often and "Blend" with confidence!

  70. Have you ever used Lightwave? by DG · · Score: 1

    The program I really cut my 3D teeth on was a program called Imagine. Imagine was Blender-like, in so far that it had an interface and a bunch of concepts that you really had to know before you could make good use of it; stuff that wasn't immediately obvious.

    I did up a fully-detailed, to-scale Klingon D7 battlecruiser using it that was indistinguisable from the "real thing". It took about 3 months of after-work work. (Why is it that newbie 3D modelers always do Star Trek models? :)

    Then, on the advice of a friend of mine, I got ahold of Lightwave.

    In some ways it was more primitive than Imagine. No procedural textures to speak of, and no free-form bitmap textures (so "decals" were a serious PITA) But Oh-My-Lord it was SO SIMPLE to both make models and stage scenes.

    Lightwave uses film paradigms for a lot of its user interface. It stops being a "3D tool" and starts being something more like an interactive film studio. With Imagine, 3D work was like being a cross between a computer programmer and an engineer. With Lightwave, it was more like being a film director.

    Both my throughput and my quality went way, WAY up when I switched to Lightwave.

    Imagine was capable of generating prettier stills (the renderer was more powerful) but Lightwave made better MOVIES - because the interface was more conducive to the real task at hand.

    I don't doubt that people can do good work with Blender, and that with time, one can become proficiant in its use. But with Lightwave, that proficiancy step wasn't needed. The interface was transparent.

    I guess you really have to try it and see for yourself.

    DG

    --
    Want to learn about race cars? Read my Book
  71. free??? by Anonymous Coward · · Score: 0

    did NAN mention that they are no longer updating their software for free and the community that helped them thrive will not see any long awaited features???

    *bows head down*
    what a let down

  72. Licensing by Qbertino · · Score: 1

    What's the big fuss? This constant /. bitching about licensing. It isn't that NaN get's to own your family when you've installed that plugin. Or that NaN ownz 95% of y'alls PC people out there like Mickeysoft does.

    Blender has been for free (beer) since the begining and most certainly allways will be. Because that's the only way they can compete with Maya, Softimage and Houdini. It's the only usable 3D Package that costs nada. Or doesn't cost above 10000$, for that matter. Aside of that NaN owns the software. Period. In any commercial or non-commercial sense.
    And so you're not installing a commercial plugin just like Flash. Ok. But calling that license "Draconian" is a bit over the top, imho.
    Unless you've contributed Software to the public like Ton Roosendahl (Blender) did, I'd chill out on that issue a little.
    On the other hand, if you should only be using GPL'd Software for the sake of it being GPL'd, I wouldn't care to much anyway. You're probably not the 'audience' for this software in the first place. :-)

    --
    We suffer more in our imagination than in reality. - Seneca