Columbine Video-Games Suit Dismissed
Dr_LHA writes: "This story on Yahoo! reports that the federal judge on Monday dismissed a lawsuit that claimed the influence of video games and movies where what caused the Columbine High School massacre. Obvious to those of us who play GTA3 regularly but still manage to overcome the urge to plough over pedestrains on the way to work in the morning, but good to see someone high up showing some sense."
It's good to see the courts saying that games don't mitigate culpability.
Now, who's up for a quick game of Global Thermonuclear War?
The Blaster Master Fighting for Truth, Justice, and Evil Pie since 1979
This ruling will probably generate more anger in a handful of 'concerned' parents groups than all of the anger ever felt by teenagers playing GTA3, Quake, DooM etc.
One more scapegoat for bad parenting taken away.
Now lets work on the rest. All we have to do is wait for some money hungry family to start suing.
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all THOSE school children.
Hmmm... lets think really hard on this one. Kids go ballistic because they feel lonely. So kids build bombs and attain firearms, storing them in their parents' houses. The parents continue to watch TV and not care that the house smells like gunpowder. The parents continue to never go into the room with very blatant psychological cries of help plastered on walls, on paper, and on their computers. The parents appear shocked when interviewed, "We had no idea he wore a trenchcoat during the warm months to hide the shotgun. We thought he must of been cold"* Whatever this judge says, it still sounds like Videogames did something to these kids alright.
*Not a direct quote, just a summary.
Then again, maybe it was the combination of a bad environment and GTA :) (*attention Columbine parents)
"I can't give you a brain, so I'll give you a diploma" - The Great Oz (blatently stolen sig)
I know it isn't popular but games and movies do influence people (including youth). Maybe most of us can tell the difference between a minigun and a minimart. Don't underestimate the power of suggestion on an individual who is under a pressure situation or lives in an environment without consequences
oh god. DUH.
----rhad
Slashdot needs to interview Natalie Portman.
Obvious to those of us who play GTA3 regularly but still manage to overcome the urge to plough over pedestrains on the way to work in the morning, but good to see someone high up showing some sense.
What the hell are you talking about? It's well-documented that no murders or school violence took place before Magnavox created the first videogame system thirty years ago.
I wholeheartedly agree. Those parents are just trying to shift the focus of blame off of them, and onto something else, like media. It's a typical move. They portray the illusion that, somehow, society has failed them by not helping them raise their children. It's wrong, so very wrong.
There is nothing quite like the feeling of having 16-on-16 in a good CounterStrike game.
It should be very easy to skin "bad guys" so you can scan the yearbook and place specific cheerleader and football player skins on models.
Man, if I had the capital, I'd fund the development of this game myself!
Method of processing duck feet
Another good thing about computer games, theyre multiplayer mostly now, so now they can make friends too with similar interests and that would also help in a way. So, I think its more of a positive thing than negative.
----- Whats wrong with this picture? http://www.revoh.org:1234/whatswrong
Parents.
Pretty much anything can influence someone, but it depends on how you were raised whether or not you're going to actually want to copy it or do something similar. When MOST people play a game like Doom, they would never ever even consider doing anything remotely close to that in real life. But some people don't have that type of conscious or morals(or ability to distinquish between reality and fiction), and when they see a movie or play a game and enjoy it, sometimes they go and do it themselves. It's possible they were influenced by it...it gave them an idea. That's all it takes when someone hasn't been raised right or fell off the wagon along the way for some other reason. But games/movies/music/etc are not to blame, the parents are. If the kid is going to be influenced by something like that, they shouldn't be playing/seeing/reading it in the first place.
It should also be noted that video games are a popular scape goat because they are relatively new. Books had the same problem back in the day. And most of you can probably remember all the hooplah when rap and the like became popular.
It's just like Itchy & Scratchy Industries president Roger Meyers Jr. said in that Simpsons episode...
Meyers: I did a little research and I discovered a startling thing... There was violence in the past, long before cartoons were invented.
Kent Brockman: I see. Fascinating.
Meyers: Yeah, and know something, Karl? The Crusades, for instance. Tremendous violence, many people killed, the darned thing went on for thirty years.
Kent Brockman: And this was before cartoons were invented?
Meyers: That's right, Kent.
Replace "cartoons" with "video games" and add a hearty "get bent" to the censors.
Amateurs discuss tactics. Professionals discuss logistics.
Obvious to those of us who play GTA3 regularly but still manage to overcome the urge to plough over pedestrains on the way to work in the morning
Let me tell you that urge is getting harder and harder. Thank God I don't have access to Rocket Launchers, M16's and Uzi's.
"It takes many nails to build a crib, but one screw to fill it."
I thought the evidence was more than clear:
Videogames don't make people violent. Twinkies do.
"she says i'm lousy conversation. as if that's supposed to help."
Obvious to those of us who play GTA3 regularly but still manage to overcome the urge to plough over pedestrains on the way to work in the morning...
Um.. isn't it a case of art imitating life? I have fun doing this in NYC on the subway as it is. >=)
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ping -f 255.255.255.255 # if only
Outraged parents of Disney employees filed a class action lawsuit against Apple, claiming Apple advertising caused their children to "Create a theft."
non-violent eh? the whole point is the beatup a bunch of cute little animals and stick them in little round 4" diameter prison cells so that you can make them your warrior slaves and beat up more animals. wait till some kid is found with a stick and his neighbors dead puppy, then nintendo's gonna get theirs.
While I think it would be wrong to hold the entertainment industry financially responsible for such things as Columbine, I do believe they should feel somewhat responsible when something like this occurs. There have always been weak minded people who are easily influenced by others. Since the early days of radio and television kids have acted out what they have seen and heard. The problem however is today's kids want the 9mm assult pistol just like Phat Puffed G-Doopy-Dawg has in latest new video. Their desire is no different than their grandparents' desire for the Secret Society Decoder Ring of the 1950's. The result however is a little more drastic. Rather than thwarting the invasion of the mole men you end up with several dead classmates. Perhaps a little bit of responsibility needs to be taken sometimes.
'Same speed C but faster'
I guess its sort of a sad thing that the judge should probably be applauded for this.
It seems all too popular these days to blame the symptom rather than the disease. When are we going to wake up and realize that guns don't kill people and video games don't corrupt youth. The problem with Columbine isn't the guns. Its the fact that two teenage boys thought that it was OK to kill all of their buddies.
The root of the problem lies in the continual de-moralization of our society. I think it would help to remember our priorities: when we say - Life, Liberty, and the Pursuit of Happiness, life comes before liberty. And in order to preserve life morals are essential. It becomes a delicate balance between an individual's freedom to believe and carry on as they choose and if some of these activities and beliefs are downright bad for society as a whole.
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The judge said the two gunmen were the ones responsible for the teacher's death.
Jesus the Christ, we have to waste a judge's time with this crap?
Maybe, you know, the gunmen liked violence and violent movies/games because they were unbalanced, violent people?
Nah, that would be too illiberal.
Say what you will, but I personally believe that there is some correlation between violent video games and real-life behaviors. Kids, especially teenagers, are very impressionable. Studies have shown that the brains of teenagers go through changes more drastic than those of any other age group. (This is one of the reasons why alcohol consumption in teens is believed to be more dangerous than in adults.)
When young people are that impressionable, in an already emotional state (all of us remember the strange mood swings of being a teen), and are then bombarded wtih scenes of graphic violence, is there any wonder why they react in such a manner?
When young people are presented with, what seem to be, earth-shattering problems (breakups with a girlfriend, divorce of parents, failures at school, etc.) and at the same time they are watching television shows, movies, and video games in which violence is the answer to all of life's problems, these kids can be influenced subconciously to believe just that.
This is not to say that ALL violence in video games and movies caused ALL of the violence in our society, or that it causes violence in ALL teenagers who view it. I played Doom, Quake, et al all through high school. I'm a big Steven Segal fan and watched all of his movies when I was a teen. But, I've never acted out violently. Nor do the thousands of other teenagers who view the exact same types of thing each year. However, we can't rule out that it could be that these specific individuals WERE in fact influenced by the media they were watching.
*Whew*
Safe for another month or two. Until some whackjob one-in-a-million loonytunes hears God speaking to him from his TV or monitor and goes on a rampage. Then it starts all over again.
Although I don't usually watch network TV (the box is there for PS2 and DVD watching) I happened to catch one of those John Stossel news reports on bullying on the playground. I can see why kids want to strike back. Bullying looks like it's a LOT worse than when I was a kid (and that was hell)... and it's not because kids are really any more vicious, or teachers are any more dumb... What they neglected to mention during the report is that the overcrowding of classrooms and playgrounds means you have a dozen duty teachers trying to track 1200+ kids at once. It makes for a lot more kids getting away with tormenting each other. Is that the cause? I don't know, but I spent a lot of time wishing I could make the 6 foot, 200 pound grade six kid explode when I was in elementary school. (Now he's got no teeth, and a considerably lower IQ... so I win)
People will shove the blame around where they can, that's for certain. Even the parents who love their children dearly don't spend enough time nurturing them because society says you both have to work long hours for shit money to provide your kids with stuff they don't need. Forego the luxuries sometime, and go outside and play ball together. Or build a fort. Hug your kid, and ask them what's going on in their life.
But I'm preaching to the choir here. You guys know the score, maybe it's time other people tuned in to the game.
gunmen Eric Harris, 18, and Dylan Klebold, 17, -- who were also killed during the massacre-- were avid fans of violent video games and the movie ``The Basketball Diaries.''
So, if it were discovered that the killers were fans of chocolate ice-cream should we sue Baskin Robbins?
Columbine was truely tragic, my heart goes out to the victims. However, being hurt does not automatically make one right. Nor does being a victim entitle one to blame and attack anyone remotely related to the crime.
In this case the families of those killed could not see justice done to the killers since they are already dead. The natural human urge is to get back and exact justice in attempt to compensate for suffering. Since the perpetrators of the crime were dead, a substitute had to be found. But, that doesn't make it right or just.
The judge said the two gunmen were the ones responsible for the teacher's death.
Thank God for a judge with common sense.
Maybe the events of September 11th, the current and ongoing war in the Middle East, and all the other various world conflicts made the judge smack himself in the forehead and say "It ISN'T video games that cause violence." I feel for the families of these kids, and the families of the victims, but sometimes you can't find someone to blame. Sometimes bad things happen, for no reason that makes any sense. Sometimes there ARE no answers. A lot of people blame the parents, but in fact they probably aren't to blame for this. I am sure there are a lot of worse parents out there, and their kids didn't go ballistic.
What is even more depressing to me is that I had almost forgotten about Columbine.
My beliefs do not require that you agree with them.
I see quite a few posts already saying that this decision helps to place the blame where it "belongs" -- on the parents.
But what about parents who do a good job? Parents who read Dr. Spock, have family dinners, spend a night a week with no TV but playing games and talking to their children, and yet STILL have children who grow up to be Charles Manson?
It's entirely possible that even the best parents in the world could have evil, maladjusted, sociopathic children.
We, as a society, are very quick to (1) Assume that someone "must" be responsible for anything that goes wrong, and (2) sue the crap out of whomever is currently assigned blame for #1.
For a while it was ADHD and Ritalin. It's often lousy teachers. Then it was rap music and/or video games. Sprinkled in there occasionally are parents, teachers, and school administrators (not to mention on-site security officers or the bus driver).
Hasn't anyone thought to blame the people who actually commit the crimes?
We as a society have to get used to the fact that you don't always know why, that there isn't always someone who has the power to stop things, and that we aren't always entitled to restitution.
Alright, everyone, repeat after me: "Shit happens."
Here.
The ultimate shooting game has already been created and if you didn't have an Amiga, you missed it.
Smurf Hunt!
You, a shotgun, and Papa Smurf... need I say more?
Eloi are stupid, throw morlocks at them!
I could be way off base here, but after playing GTA3 for numerous hours and then getting in my car, I tend to believe that some with less willpower might find it hard to control themselves.
The game is just too damn fun.
(2,3-Benzopyrrole)
C
There's no problem that cannot be solved with a suitable amount of high explosives
Many people simultaneously believe that:
1) Behaviour Can Be Learned
2) Video Games Can Be Educational
3) Video Games Cannot Teach Negative Behaviour
Does this belief make sense? Children take their cues from all aspects of life, including the games they play. No, I don't believe violent video games should be banned - but I believe they should be rated, and those ratings enforced. 18+ for games like Quake. "Let's see some ID kid. No? Well, I can't sell you this game - I'd risk a fine or revocation of my business licence."
The parent could still buy it for their child, but at least they'd be forced to accept their responsibility as a parent.
Columbine happened right smack in the middle of a time period when we are witnessing the breakdown of the basic family unit, and the collapse of parental responsibility.
Video games are not the direct cause, but neither are they unrelated or innocent. They are one contributing factor in the fabric of society.
I could be way off base here, but after playing GTA3 for numerous hours and then getting in my car, I tend to believe that some with less willpowermight find it hard to control themselves.
The game is just too damn fun.
(2,3-Benzopyrrole)
Studies of bullying behavior are just now starting in the scientific community. One of the things that researchers are recognizing is that people who are abused tend to have *different* values for what is abuse and bad behavior - basically, someone who goes through abuse or neglect tends to "grow up" faster and not recognize abuse in themselves. That is one reason why children of abusive families tend to carry on the vicious cycle to their own kids; and it is also a key to how someone who is bullied in school (or maybe bullied at home and carries that to school) would resort to such mind-bogglingly violent options.
There needs to be more investment in counceling and positive reenforcement in schools - perhaps as early as elementary school. Yes, a significant number of people who read this site were probably bullied and ostracized when they were younger (I still have bad memories of a rather unfortunate day in 6th grade when I wore a yellow hair band that did not match the rest of my attire). Most people do not go home and gather up the dynamite and a few gallons of gasoline, but some individuals have different receptors for pain and abuse. This is just a prime reason of how environment can alter our brains at the *cellular* level - changing even how the DNA is transcribed.
"If the whole world depends on today's youth, I can't see the world lasting another 100 years." Socrates
About a new possible Bill in the State of Michigan regarding the sale and rental of video games that have violent content in them.
I am going to find out who this idiot is and ask him why he believes that parents are incapable of raising their children.
I was also going to point out that a law similiar to this was passed and then reveresed in court, in the city of Indianapolis recently.
Parents do not need additional laws that give them even more reason to shirk their duties in raising their children. If they do, then they really shouldn't be parents. Work a few less hours and frikkin' raise your children. I know that when I have children, I or my wife, whomever is making less, will stay home and raise the children.
Again, those children in Columbine, including most of the "Copy-cat" children, were all on some kind of psycotropic medication, had two parents that worked more hours than they spent with their kids and probably barely knew what their kids were doing, thinking or planning.
That never happened to me, because my parents were there. Sure, sometimes they seemed annoying, but for the most part, they spent time with me and my siblings. They took us places, explained the actual difference between right and wrong and helped us become the good citizens that we are today.
Today's children don't have parents, they have lax animal trainers that are barely there to feed and change, let alone train the children they bore. Get a grip people, stop supporting these silly laws and start supporting your children.
Another thing, your children are growing up. If you don't teach them about the REAL WORLD, then they are going to learn all the dangers on their own. If that means they get pregnant at 15, then that is really your fault for choosing not to talk to them about sex. If they end up whacked out on drugs, again, you should have talked to them about drugs.
My parents did that for me and yours may have done that for you. If you turned out okay and actually had parents there to raise you. What makes you think that your children will be okay without parents?
--
.sig seperator
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If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
There should be a (-1 Dumbass) mod.
- Have a picture
I was watching the Discovery Channel, and "they" were taking about how baby monkeys that were separated from their mothers early, or raised without them grew up to be antisocial monkeys with low serotonin. They also said that a study of the really violent, troublemaking Marines also were found to have low serotonin. Being on paxil myself, I can tell you firsthand that increased levels of serotonin reduce any urges I might have to bring my rifle (Weatherby 'Walmart special' Vanguard 7mm Remmington magnum) somewhere to kill as many people as possible before I am brought down myself. I'd much rather be happy. I'm trying to get an attractive, loving girlfriend, which would increase my serotonin levels, but I haven't had much luck. So, instead I immerse myself in hobbies, like photography, MOHAA, UT, Serious Sam, Red Faction, RTCW, NOLF, and going to the shooting range. Oh yeah, and going to strip clubs, and occasionally getting a dirty magazine like Private. Paxil makes the world a better place for me. I don't seem to feel so depressed, lonely and hopeless while on it, even though nothing has changed. If people were happy, they wouldn't commit mass murder-suicides. I think if anything causes violence, it's low serotonin, which could becaused by lack of attenion or touch as a baby, abusive or neglectful parenting, a bad bunch of genes, or maybe being mistreated on the playground for years and years. Everything has a reason. It's nature's way of keeping it's own, sometimes objectionable balance. In this magazine I was reading, even baby hyenas will kill their siblings if food is scarce. It's all nature and chemicals. Don't feed your dog or cat or rat for a couple of days, and see if it affects their mood any.
"Yeah, they played video games that made them go and kill people. Lets sue them. Lets just forget about the fact the guns that they used to kill everyone are easily attainable and loosely regulated. Obviously pretending to kill people is much worse then manufacturing the tools to actually do so."
So let me get this straight... You've been presented with a problem. Kids have somehow been raised with the inclination and ability to kill their companions in cold blood. Some aspect of social engineering has failed, and they've been dramatically warped.
Your solution? Don't give them guns.
How wonderfully shortsighted of you. So what happens when they build slingshots? Do you take away all their wood?
Now here is a classic example of treating the symptom, and not the problem.
Check it out: Smurf Hunt.
I think in earlier times, it was easier to work out this rage, either fighting was more accepted (my parent's time), or you had to actively hunt for food (grandparent's time), or by 13 or 14, you were out fighting [i]real[/i] wars.
I don't think I was an atypical teen, but I had a lot of anger and angst I needed to work out. Luckily I had an outlet for that. I don't think it was unhealthy, most of my angst was about things I couldn't control and didn't have the emotional maturity to deal with yet. Adolescence is a very hard time to deal with. Mine was made better knowing that someone felt the same way I did (or at least did at one time) and there were outlets for my irrational rage and aggression.
Unfortunately, I see many parents trying to take away every one of these outlets, on the idea that they somehow cause violence. They'd like to ban everything from football to video games to violent television, because they aren't comfortable with the violent aspect of them. Somehow, they think if you just take these things away, people will somehow stop being "animals". It doesn't work that way. Man is violent by nature, and I'm sure that's part of the reason we survived to build society. You don't breed that out in a generation or get rid of it by legislation. And, the more you close off the places to get rid of this aggression safely, you will encourage more and more school shootings.
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The "Magic School Bus" game (or Spelling Bears or whatever is cool these days) doesn't teach you anything that goes directly against what you're being told elsewhere. Your teachers say "Be nice. Share." Your parents say "Don't hurt other people" (if you have nice parents). If you go against that because of something you saw _in a freaking VIDEO GAME_ (or on TV, or whatever), it's likely that you're messed up in the head in ways that make hurting others more or less inevitable - wheither you play video games or not.
Freedom: "I won't!"
I remember well, friend, we have just got down from the trees then. If another simian tried to take your girl, it was just a matter of finding the nearest rock of the appropriate size and tear open his head. If an idiot made too much noise when we were trying to get the zebra, we just left him out of the cave during the night anfd the lions or the wolfes would feed themselves happily.
But even then grampa thought we were too soft. "Rocks", he used to say,"you young monkeys keep relying on modern technology for your killing and eventually you won't even know how to kill with your hands". And then he would go into an interminable rant about the time when we were in the ocean and there were no hands to hold the rocks and how big were the sharks. But, alas, it is as you say, and grampa knew what he was talking about...
The only logical explanation is that video games cause death.
Logic Error.
P->Q: All Videogame players will die
Q->P: (death is caused by playing videogames). Proof requires a statement of the form ~Q->~P. (Those who have never played video games will never die), which is not provable.
There was an episode of Picket Fences that I saw a few years ago that had a court case involving television's role in violence with children. The basic plot of the story was a kid fired a potato gun at a teenager's car because the teenager was picking on the potato-gunman's little brother. The potato broke the car's windshield and caused the teen to swerve, rolling the car. The teen suffered a back injury and temporary paralysis. The little brother of the injured teen brought a gun to school the next day and shot the kid who fired the potato gun in revenge.
The city that this show takes place in is a small town and many of the people there suffer from knee-jerk over-reactiveness to events like these. They immediately blamed television for the shooting and pulled it off the air. The defense of the child that fired the gun (not the potato gun) was that television taught him that shooting guns is ok, therefore it's TV's fault.
The way the episode ended (if memory serves...) is that the prosecuting lawyer asked the kid a very interesting question. "When you watch TV, do you see people get shot?" "Yes." "Do they die?" "... Yes." "So television taught you that when you shoot somebody with a gun, they die."
I thought that was an interesting response to this whole TV/Video Games/Music causes violence debate. Movies like Robocop taught me that guns are not something you really want to play with at all. Some would say Robocop glorified violence, but it sure didn't for me. The idea of getting my arm blown off and surviving to feel it didn't settle too well with me at all.
It bothers me that this aspect of television is never explored. Personally, I think TV teaches that guns are dangerous, and that you're really playing games with your life expectancy vs. solving problems with them.
"Derp de derp."
Penny Arcade has this old strip of video games on trial. I don't think there is a better way of summing this up.
"It takes many nails to build a crib, but one screw to fill it."
Obvious to those of us who play GTA3 regularly but still manage to overcome the urge to plough over pedestrains on the way to work in the morning
[This isn't a troll, but it sure is going to sound like one.]
My brother has GTA3 (and ironically, he's also a cop). We've both played it and come to the same conclusion - it's just too damn violent.
Don't get me wrong - I do not think it should be censored. I just have to question what is going on in your head when it takes shit like GTA3 to entertain you. It's like watching an animated Faces of Death.
I enjoy games with violence as much as the next guy. Games like CounterStrike or HALO where violence is an effect of realistic gameplay, and it's not done in a gratuitous fashion. It's the pointless violence like beating old ladies to death in GTA3 that I find a little disturbing.
So tell me - what are you GTA fans thinking when you watch blood pool around a dead bystander's head in GTA3? Is it really necessary for the game to be THAT violent? How does it make the experience more enjoyable?
I sure hope it's not just me getting old, because I'm gonna get a hell of lot older than 24.
Not to be an ass, but:
So what happens when they build slingshots?
For starters, they don't kill/injure a dozen or more people, and the FBI isn't called in to deal with it. And chances are they don't slingshot themselves to death afterwards.
Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
That's a pretty silly remark. You are assuming that your reaction to GTA3 is the only foreseable effect.
Administering the Gom Jabbar (some variation would be necessary, as we don't have a pain box) would be unpleasant, and I don't think it would ever become widespread. What we could use is a reliable test to seperate civilized human types from animal types. The Gom Jabbar probably wouldn't work; it would just select for people who can tolerate pain. Perhaps some test could be devised. I wouldn't know where to start. :=)
We Canadians tend to be shocked and horrified everytime we here about an American nipping off to Wal-Mart(!) to buy guns and ammo. One day, I went on a business trip to Bostan. I was put off by the bullet proof shield between me and my taxi driver. I was made physically ill by the very large billboard that said 'Giving guns to kids isn't a good idea.'
Vintage computer games and RPG books available. Email me if you're interested.
It's funny, Aristotle thought of this over a few millenia ago. He even created a word for having your emotions validated by fiction - "catharthis".
IMHO, the active nature of gaming provides better catharthis than reading/watching/viewing something, which are entirely passive acts. I saw the original Blade when I was very stressed out and angry and came out the theater feeling quite calm and relaxed.
Of course, the opposite effect is possible. But I think this happens when you interact with a work that's "designed" to make people angry, like a movie that points out some injustice.
But you need a real-world story to make people angry about something in the real world. A movie about police abuses might make someone have a more negative opinion of police. A whole slew of works have been created that are termed "anti-war" or "jingoistic". (For another lesson in ancient aesthetic theory, this effect is Plato's reason for banning artists from the Republic.)
The most cathartic works tend to have the least resemblance to reality - Hamlet, the stock example in academic literature about catharthis, is set in a real country but describes completely fictious people and events. Games tend to take abstraction to the ultimate level, fantasy. It's difficult for me to hate the harmless Protoss across the street whose people slaughtered hundreds of Terrans yesterday. As a writer for Time put it after Columbine, the lesson of Doom is that evil floating red demons are evil and must be destroyed.
A large number of posts here are implying that parents are responsible for their childrens actions. Sounds reasonable. But Judith Harris's hypothesis makes even more sense [after you have read her ideas not just some post on slashdot].
Her idea is grounded in evolutionary theory, the conclusion of which "parents have little or no long-term effect on thier children's personality, intelligence, or mental health"
The basic idea is that children will spend the bulk of their lives with their peers, not their parents, thus are biased [by evolution] to learn their social behaviors from peers. Actually there are two modes of behavior, one with parents, the other with peers. The behavior around peers becomes their adult behavior, while the behavior with parents only occurs in thier presense.
I cannot give the full rational for the idea here, but especially if you disagree with me, I suggest you go read her book, it will convince you.
Once you buy her thesis, the connection then to video games is: are video games our children's peers? For some children, they may well be! Probably a good warning is that parental supervision during video game play may subjegate the learned behavior into the first mode, rather than the second.
Ever play a game for countless hours (say, a new game, or a new genre or some such thing), and then stop playing, and have what I think might best be called 'residual mental images' of parts of the game? I recall that happening to me after beating Max Payne, and sometime after Counter-Strike beta 6. I kept seeing 'bad guys' and such.
...and more recently, as in, the last 3 days, I've been playing Dynasty Warriors 3... I decided it was best for me to PUT THE CONTROLLER ON THE GROUND AND STEP AWAY FROM THE COUCH(!) when I started to imagine myself attacking the people running in the gym and to classes with a long stick and a sharp metal medalions on its end...
~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers