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Top Research Labs in Human-Computer Interaction?

legLess writes: "Jakob Nielsen's latest Useit column lists his opinion of the best HCI research labs, from 'The Dawn of Time' (1945) 'til now. Xerox PARC made the list each decade, naturally. He says that future HCI research is in jeopardy, partly due to Universities backing away from 'real-world' research, and partly because 'HCI has rarely been the first priority of new research organizations, so by the time research managers recognize the need for it and build up a world-class HCI team, it's often too late.' Is he right about the best labs? Is he right about his other conclusions?"

184 comments

  1. why bother at all by z00r · · Score: 0, Offtopic

    Let's face it, computers are just a passing fad. In only a few more years we'll all have genetically-engineered austistic monkey slaves.

    1. Re:why bother at all by blankmange · · Score: 1

      kewl -- can I beta one now?? Can I chose the genetically skewed skin??

      --
      ...we are from the government - we are here to help...
    2. Re:why bother at all by z00r · · Score: 0

      The austistic super-monkey DNA was extracted from a pot-of-gold discovered in the sunken city off Cuba and is AT THIS VERY MOMENT being re-engineered on Isla Sorna by ex-make-money-fast telemarketers arranged in a Wiccan circle (for the magical effect) who are STILL rapturous about receiving PhD's-by-mail from Harvard using the new PHP-based rapid-deployment remote-learning system deploying by that prestigious institution! Viva America!!!

  2. Microsoft? by cholokoy · · Score: 1

    Microsfot made it to the top in 2000-2010? I wonder what they were doing?

    --
    Return the bells of Balangiga.
    1. Re:Microsoft? by cscx · · Score: 1

      If you haven't noticed by now, they are making quality, useable, innovative software for both the general consumer and corporate worlds. Oh, yeah, and they are making money from it. That should tell you something.

    2. Re:Microsoft? by mooZENDog · · Score: 0, Offtopic
      Windows may be full of security holes and may be very unstable (well, actually it is IMHO), but one thing that it is good at is with the interface.

      I reckon this is because it is designed for the 'autistic monkey slaves' mentioned in the first post.

      Fair enough, I say.

      --

      ---
      "An eye for an eye leaves the whole world blind" - Gandhi
    3. Re:Microsoft? by jeffy124 · · Score: 1

      MS has perhaps the best research team (at least nowadays) when it comes to HCI stuff. Think about it -- who invented that top-notch joystick? Natural shape keyboards? Wheeled mouse? MS on all three.

      Granted, if only their software groups could listen to them saying what a good error message is, we'd be set. (sorry, ranting about error msg in outlook "Operation could not be completed. Object Not Found" when clicking send&receive)

      --
      The One Rule Of Chess You'll Ever Need: Don't play someone who carries a kit in their bookbag.
    4. Re:Microsoft? by Ubergrendle · · Score: 2, Interesting

      "MS has perhaps the best research team (at least nowadays) when it comes to HCI stuff. Think about it -- who invented that top-notch joystick? Natural shape keyboards? Wheeled mouse? MS on all three."

      Joystick - Thrustmaster. Copied by MS.
      Wheel mouse - Logitech. Copied by MS.
      Natural keyboard - Not sure, but I had previously seen ergonomic models by IBM and Logitech long before MS got into the peripheral scene.

      I suggest MS is being cited for its GUI UI design and consistency across product lines more than anything else.

      --
      John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
    5. Re:Microsoft? by MisterBlister · · Score: 2
      MS has perhaps the best research team (at least nowadays) when it comes to HCI stuff.

      Though somehwat offtopic of the original HCI article, Microsoft also has the best research team in the world on 3D graphics, natural language processing, and a few other fields. Billions of dollars can rent an awful lot of talent.

    6. Re:Microsoft? by cholokoy · · Score: 1

      I would certainly believe that technical excellence does not equate to "making money".

      --
      Return the bells of Balangiga.
    7. Re:Microsoft? by ch-chuck · · Score: 1

      Msft r&d is pushing the envelope beyond human/computer interaction to human subjugation to computer domination. In the not too distant future, most drone employees will have a pc for a supervisor, will take direction from one, will be instructed what to do, what to buy, who to pay, etc, while the programmer bosses will be freed from the drudgery of workforce mgmt for more creative lifestyles, like golf, boating, etc.

      --
      try { do() || do_not(); } catch (JediException err) { yoda(err); }
    8. Re:Microsoft? by jeffy124 · · Score: 0

      boy do i shameful look on my face! guess that really shows the level to which MS market-speak says about who developed what first, and how easy it is to twist one into MS's thoughts.

      --
      The One Rule Of Chess You'll Ever Need: Don't play someone who carries a kit in their bookbag.
    9. Re:Microsoft? by Amazing+Quantum+Man · · Score: 2

      Joystick? How about Boeing or Lockheed? Weren't most topnotch computer joysticks based on fighter aircraft joysticks?

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
    10. Re:Microsoft? by Anonymous Coward · · Score: 0

      If they have the best in 3D graphics then why do those guys let the d3d API suck so badly? It's ugly as can be and just about any api is better (even glide as proprietary as it was). It's like a badly written typo and spelling mistake ridden business letter to opengl's sonet.

    11. Re:Microsoft? by Anonymous Coward · · Score: 0
      That's the biggest pile of Anti-MS horseshit I've ever read

      You don't read enough /.

      Anti-MS horseshit is like air here.

    12. Re:Microsoft? by enigma48 · · Score: 2, Informative

      Relevant quote:

      An easier road to market acceptance probably lies in the evolution of the mouse itself. Mouse Systems (Fremont, CA) first released a commercial mouse with an embedded roller for scrolling. The ProAgio included a rolling "barrel" for scrolling. However, wide market acceptance did not occur until Microsoft (Redmond, WA) introduced the IntelliMouse in 1996. In 1996, researchers at the IBM Almaden Research Center (San Jose, CA) explored various implementations of scrolling and pointing. In particular, they prototyped a mouse with an isometric, miniature joystick for 2D scrolling, located between the two mouse buttons, dubbed the JoyMouse (or JSMouse, for the combination of the joystick and mouse).

      The article is a pretty good read - especially since one of the researchers taught at the university I go to until recently.

      So it looks like Microsoft did copy the idea but deserves some credit in making it popular. Maybe they just put their name on Mouse Systems design, maybe they made it better. All I know is my Logitech Optical Wireless wheel hadn't existed 6 years and I can't wait to see what we're using in 2010.

    13. Re:Microsoft? by eostrom · · Score: 1

      Yes, that paper mentions in passing that MS invented the wheel mouse. I think we were talking about Microsoft, though, not Mouse Systems.

    14. Re:Microsoft? by Zathrus · · Score: 2

      The early popular analog joysticks from Thrustmaster were largely based off commercial designs (e.g. - F16, F15, etc). They used it as a selling point, being identical in feel to the "real thing".

      They also cost >$100 when basic joysticks were running $10. The throttle was another $100 or two.

      Nowadays some of the better joysticks aren't based off real fighter jock ones, but they're also way cheaper ($79 for the X45, about $30-40 for a combo joystick/throttle with numerous buttons and hats). Thrustmaster has also come down in price, because the market has expanded, plus competition has forced lower prices.

      Who first invented the force feedback style controllers? I think Nintendo was the first to popularize them, but as this thread shows popularize != invented.

    15. Re:Microsoft? by cheekymonkey_68 · · Score: 1

      Microsoft also has the best research team in the world on 3D graphics, natural language processing, and a few other fields

      Yup its one of the areas where they actually do produce interesting ideas.

      The work on 3D interfaces such as Task Gallery is pretty cool.

      I'll stop before this turns into a monty python style 'what has microsoft everdone for us' rant

      Why is that the good stuff at Microsoft either stays hidden in the research labs?

    16. Re:Microsoft? by regsvr32 · · Score: 1

      I've noticed that beating up people is also profitable-- especially if you are innovative and manage to force them submit to repeated beatings by telling them there isn't any other option available .

      Yep, making money is a sure fire sign of innovation.

      --
      cscx: "Konke.. erm.. konceq.. erm.. that linax web browser thingy.. yeah that.. it's a monopoly"

      brought to you by the "hey look at me, I can say moronic things with impunity using a pseudonym" association of imbred programmer wannabees.

    17. Re:Microsoft? by TRACK-YOUR-POSITION · · Score: 1
      If you haven't noticed by now, they are making quality, useable, innovative software for both the general consumer and corporate worlds.

      This is both questionable and totally besides the point. Microsoft Research tends to be on the theoretical side of things--they make mostly prototypes and publish papers, rather than software they expect to sell someone. Complimenting Microsoft Research isn't complimenting the current state of Microsoft products--but rather their possible future ideas.

      If you go here, I think you'll see they aren't actually selling most of the stuff their researching today: http://research.microsoft.com/

    18. Re:Microsoft? by OsamaBinLager · · Score: 0, Insightful

      Well, first of all, a lot of things from Microsoft Research creep into their products (like their sub-pixel font anti-aliasing).

      And second of all, Microsoft doesn't want the brightest Software (and Hardware? Not sure) Research minds in the world working for other companies, so they hire them just so that they won't work for anyone else.

    19. Re:Microsoft? by OwnedByTwoCats · · Score: 1

      Apple made an ergonomic keyboard, and I bought one, in 1994. Years before Microsoft.

    20. Re:Microsoft? by Anonymous Coward · · Score: 0

      He didn't mention Microsoft Research, nitwit. While I'm sure MR does some HCI stuff, it's not the whole of MS's HCI effort.

    21. Re:Microsoft? by Anonymous Coward · · Score: 0

      Nope. Windows interface is very bad, and very complex.

      But people are used to it, that's all.

      NeXTstep had a good interface. Not perfect, but very good.

  3. 1945?? by roguerez · · Score: 2
    Jakob Nielsen's latest Useit column lists his opinion of the best HCI research labs, from 'The Dawn of Time' (1945) 'til now.

    Interesting definition of when the dawn of time took place.. :)

    1. Re:1945?? by Amazing+Quantum+Man · · Score: 2

      Yes, you're joking, but he's talking about the dawn of (computer) time.

      Of course, one could make the argument that that would be at 00:00:00 1 Jan 1970 GMT :-)

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
    2. Re:1945?? by roguerez · · Score: 2

      Conrad Zuse (not SuSe :) had built a computer in Germany in the thirties already..

  4. UC Irvine used to have a HCI group by Anonymous Coward · · Score: 0
    UC Irvine used to have a HCI group (called CORE) in the CS dept at http://www.ics.uci.edu

    However, it got disbanded or is being disbanded now, or atleast it has very less emphasis now because the ir graduating students were just not getting jobs and the faculty were not getting funding.

    This was also due to the fact that most of the graduate students were from social sciences etc. Many of them could not even do anything beyond using Word, let alone do programming.

    Anyway, no body is sad to see that group crumble - we all felt they were a bunch of fluffballs who belonged in the social science department - I don't think HCI should be part of computer science.

    1. Re:UC Irvine used to have a HCI group by PaulGibson · · Score: 1
      You make a case for restricting those allowed to influence HCI, that is make it a more integral part of CS, rather than not having it be a part of CS. If it is a part of CS, then those in the field must have an understanding of computers, how they work, how to program them, and how not to program them. As it was it sounds like UC Irvine made it a social sciences degree, which does not make any good sense. Actually there should be a combination of the two, because those who use them now are less likely to be truly innovative (ie, they have some strong and very hard to break preconceptions of how a computer should work).

      I'd like to see a bit more emphasis in this area. The US Air Force has a group of people involved in aircraft design who concentrate on the Man-Machine Interface. Their job is to optimize the way man interfaces with the controls, as well as to ensure that this interface does not cause wear and tear on either. As a programmer, I'd like to know that there are people actively pursuing better man-machine interfaces with computers so that I don't have to sit and type all day. Flat panel monitors have done wonders for my eyes, but the whole keyboard/mouse interface is still infantile and clumsy. The desk/lap top type computer environment is getting a little old. I'd like something a little more like Neil Stephenson's vision as copied in that Michael Douglas/ Demi Moore movie (not good enough to be titularly memorable).

    2. Re:UC Irvine used to have a HCI group by Anonymous Coward · · Score: 0

      Believe me, very few people who are in HCI actually have the faintest idea what a computer is, let alone how to program them or what they can do. It's terribly frustrating, since they tend to come out with idiotic half-baked philosophical ideas on the nature of information, leaving little practical ideas like 'Gosh, with appropriate hardware/software this problem could be reduced to something vastly simpler' to those who have the bad taste to know anything about it all. Technicians, in other words.

      Most people I know who are in the field have literally no idea whatsoever - they have degrees in stuff like English literature or philosophy. Admittedly this probably makes them fairly bright individuals, but you can trust me that it doesn't help very much when the time comes to actually produce anything that works.

      Nielsen is right that 'universities seem to view the best HCI research as too mundane and too resource intensive'. In my experience there are few people in research right now who value what works, and huge numbers of them who value flowery, content-free research on exciting topics like the nature of interaction, pseudo-mathematical conversation on 'interaction spaces' and such, and wordy, opinionated papers on 'gender-based inequality in computer-mediated communication, with focus on the phallic nature of the modern cyborg myth'.

      I'm sure it's great, but I'm really unconvinced that it's going to help anybody create a more usable interface any time soon.

      On the other hand, quite frankly this stuff has a better chance of popularity in the ranks of HCI researchers than anything more technical, because it requires nothing other than an opinionated viewpoint to do and succeed in. All you need for that sort of thing is an attitude.

      Whilst I'm on the subject, Nielsen's opinion shouldn't carry that much weight either. He doesn't know what the next great innovations are in HCI any more than, say, Microsoft seem to do; therefore all he's measuring here is the people who apply the current rules most effectively. Except for Xerox PARC, who are head and shoulders above Microsoft research in that, whilst Microsoft are reasonably good at inventing fluffy little innovations and getting them fully implemented, Xerox PARC have left off a bit of the implementation in order to concentrate on producing some amazingly neat stuff.

  5. Can somebody point out more academic resources? by dbc001 · · Score: 1

    I'd like to get into HCI professionally but I have no credentials. Can anyone point out a good place to start? Even if it's just a few books? What kind of degree do you need, and what are the best schools?

    -dbc

    1. Re:Can somebody point out more academic resources? by Anonymous Coward · · Score: 0

      Try "The Humane Interface" by Jef Raskin.

    2. Re:Can somebody point out more academic resources? by Anonymous Coward · · Score: 0
      Start at ACM's SIGCHI.
      They have extensive lists of HCI web sites and relevant books.


      The HCIL at the University of Maryland is another strong entry in the list of schools doing HCI work.

    3. Re:Can somebody point out more academic resources? by chabotc · · Score: 2

      Two great places to get info & book links are
      http://www.useit.com
      http://www.asktog.com

      the 2 people from those sites are considered to be the among best in the field

    4. Re:Can somebody point out more academic resources? by Anonymous Coward · · Score: 1, Informative

      Degrees in HCI vary quite widely. Some come from Psychology, Industrial Engineering, Computer Science or about any other degree since Human Factors and HCI is really a combination of disciplines.

      A couple good places to start would be the ACM SIGCHI http://www.acm.org/sigchi/ and the Human Factors and Egronomics Society http://www.hfes.org/

      If you are looking for a crash course, both CMU and the University of Michigan put on yearly 1 or 2 week courses.

      Info about CMU's Course is at http://www.hcii.cs.cmu.edu/

      and info about U of M's course is at
      http://www.umich.edu/~driving/shortcourse/inde x.ht ml

      Hope this helps.

    5. Re:Can somebody point out more academic resources? by quinto2000 · · Score: 1

      Carnegie Mellon has the best graduate degree in HCI. They even offer undergraduate courses, which I believe they are unique in doing.

      --
      Ceci n'est pas un post
    6. Re:Can somebody point out more academic resources? by Khelder · · Score: 3, Informative
      HCI is a broad field, and its practicioners have a a wide range of degrees, backgrounds, expertise, etc. Most either have degrees in psychology or in computer science (e.g., me), but some have degrees in art or design. Although HCI is not viewed well in some CS departments/schools, there are some where it's well-supported, such as U.C. Berkeley, Virginia Tech, Georgia Tech, and Maryland (College Park) (to name some I can think of off the top of my head). Also, there are a small but increasing number of schools that offer degrees in HCI. Carnegie Mellon offers a professional Master's and PhDs in HCI, for example, at the HCI Institute. (Full disclosure: I currently work at the HCII.) As another comment said, schools or departments of information science/technology are becoming more prevalent, and would provide a suitable background for HCI.

      Then again, you don't necessarily need a degree in HCI, CS, or psych at all. For example, if you're coming from the programming side (as I suspect many here on /. are :) ), you could get a job building user interfaces, which is mostly programming with some HCI component. Then you could migrate pretty smoothly to doing higher-level, design type work, which would be more HCIish and less CSish.

      As far as books, here are a few I like:

      • The Design of Everyday Things, by Don Norman.
      • Programming As If People Mattered, by Nathaniel Borenstein.
      Dan Olsen and Ben Shneiderman have written good HCI/UI (user interface) books, too.

      If you want to see what the cutting edge of HCI is, check out proceedings and journals, such as the ACM conference on HCI (Human Factors in Computing Systems, a.k.a. SIGCHI) or the ACM Symposium on User Interfaces Software and Technology (UIST).

    7. Re:Can somebody point out more academic resources? by Anonymous Coward · · Score: 0

      The university I attend offers an HCI course, and also has a research group dedicated to HCI. Training could therefore take the form of a M. Sc. or Phd.

      www.cs.usask.ca

  6. Is PARC really that good? by icqqm · · Score: 1
    While there has obviously been a great contribution by Xerox PARC in the field, methinks Nielsen included it in every decade more to make a point than because they really deserved it. What have they done in the past five years anyway? The past ten? Not all that much that I can see. Their list of accomplishments reads like high-tech-marketing-mumbo-jumbo, and makes some pretty far-reaching claims (object-oriented programming)?

    Nielsen's piece is more important to read because of its (rightful) insistence on HCI as something which is rarely considered when it should be.

    1. Re:Is PARC really that good? by sql*kitten · · Score: 2

      Their list of accomplishments [xerox.com] reads like high-tech-marketing-mumbo-jumbo, and makes some pretty far-reaching claims (object-oriented programming)?

      Yes, OO and GUI were developed at PARC, but Xerox had no idea what they had in their hands, and let it slip away. Steve Jobs visited them on a corporate junket, and that's where the Macintosh came from (true story). A bit later, Jobs came out with NeXTStep. This illustrates that engineers need marketing and vice versa.

      This would be embarassing if not for the fact that IBM did exactly the same thing with RDBMS and indeed the PC, but it's got to rate alongside the greatest corporate blunders of all time.

    2. Re:Is PARC really that good? by j09824 · · Score: 1
      No, not quite. OOP started with Simula and systems like Sketchpad, but PARC did have a big role in the 1970s and 1980s.

      Also, Xerox had every idea of what they had in their hands and tried hard to market it. But, as you may discover yourself some time, even with great technology and great marketing, having a huge success is still luck.

      Even Apple priced itself out of the early market with the Lisa. Apple only hit a marketable formula the second time around, and with the Macintosh they ended up selling something that looked a lot like the original Xerox systems but was much more primitive.

    3. Re:Is PARC really that good? by Amazing+Quantum+Man · · Score: 2

      Also, Xerox had every idea of what they had in their hands and tried hard to market it.

      My understanding was that Xerox PARC knew what they had, but Xerox corporate was clueless.

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
    4. Re:Is PARC really that good? by j09824 · · Score: 1

      Xerox invested heavily in bringing several machines based on the work developed at PARC to market, so I think this was something Xerox was very much involved in.

    5. Re:Is PARC really that good? by sobiloff · · Score: 1

      Steve Jobs visited PARC and saw the Star user interface, which was one of the first WiMP UIs. When he came back and described what he saw to the Lisa development team, Steve swore he saw overlapping windows in the UI. It turns out that he didn't see overlapping windows -- the Star didn't have them -- but the Lisa team managed to implement them to meet Steve's dream.

    6. Re:Is PARC really that good? by Tablizer · · Score: 1

      (* No, not quite. OOP started with Simula and systems like Sketchpad, but PARC did have a big role in the 1970s and 1980s. *)

      "Sketchpad" had *nothing* to do with OOP IIRC, unless you are saying that OOP is a visual paradigm instead of a programing paradigm. IOW, which definition are you using? OOP == Icons is a PHB myth.

      It was the 1967 version of Simula that first had what is considered full OOP (classes, methods, polymorphism, inheritance, etc.)

      However, I suppose you could give dynamic-typing (or message-based) OOP credit to PARC, because of Smalltalk. IOW, a whole new view of OOP languages; the "scripting" side of OOP. Thus, they added significant contributions to OOP.

      (BTW, I think OOP is way overhyped, dispite being intellectually interesting at times.)

    7. Re:Is PARC really that good? by Tablizer · · Score: 1

      (* Steve Jobs visited PARC and saw the Star user interface, which was one of the first WiMP UIs. When he came back and described what he saw to the Lisa development team, Steve swore he saw overlapping windows in the UI. It turns out that he didn't see overlapping windows -- the Star didn't have them -- but the Lisa team managed to implement them to meet Steve's dream. *)

      That is an interesting story (if true). I suppose being a "visionary" may include being a "hallucinary" also?

      I can imagine that some programmer had a bug that made the screens look like they overlapped, such as an unfinished line that happend to end where a box line was, and Steve happened to walk by at that time.

      I had a bug once in one of my first hobby video games that made an interesting perspective-ish grid pattern, so I kept it.

    8. Re:Is PARC really that good? by Anonymous Coward · · Score: 0

      Xerox's idea of "bringing PARC ideas to market" was to sell the Star as a closed $20,000 office system for secretaries.

      Considering all of the merciless bashing Apple has taken over the years over Mac prices, and the fact that the Lisa was 1/2 the Star's price, and the fact that the first Mac was 1/8 the Star's price, I wouldn't say that Xerox exactly had a prize-winning business plan.

    9. Re:Is PARC really that good? by Blue+Neon+Head · · Score: 2

      "and makes some pretty far-reaching claims (object-oriented programming)? "

      The first true object-oriented programming language, Smalltalk, was developed at Xerox PARC. It's not really a far-reaching claim.

  7. eh? maybe a different reason by Telastyn · · Score: 3, Interesting

    This might be dumb/silly but isn't it more that Universities usually give out research funds via department? and the deparements rarely ever share? and because this sort of research requires both CS/CE knowledge *and* psychology?

    1. Re:eh? maybe a different reason by bluGill · · Score: 2

      The university of Minnesota has most of their computer science professors working with the medical school professors. Seems they see a lot of applications for computers in medician, but the time it takes to become a expert medical doctor means you don't have time to become an expert programer.

      I've always said that comptuers alone are useless. Combine a computer with some other field and it is extremly useful.

    2. Re:eh? maybe a different reason by big.ears · · Score: 2

      This is a cross-disciplinary field, and isn't taken too seriously by computer science departments OR psychology departments. Even Don Norman, whose work in the cognitive psychology of learning is still pretty important, probably couldn't get hired by a psych department nowadays. Consequently, in the past 5-10 years, a new trend has emerged--HCI researchers are finding homes in--of all places--the library. Increasingly, universities are starting "Schools of Information", or other similarly-named departments. These often combine HCI, Library science, design, aspects of cognitive science, and sometimes aspects of business school economics and sociology. And they are typically well-funded, both internally (via university "information initiatives") and externally (via corporate and government grants). Furthermore, they are frequently "Professional" schools, offering masters degrees to people who go off and work in all corners of the IT industry.

      Of course, this doesn't mean anything "Good" is going on in these schools. But many of Nielson and Norman's colleagues who haven't found cushy jobs as consultants at NNG are the people who founded these schools. I don't think the future of HCI really has much to worry about.

    3. Re:eh? maybe a different reason by Viking+Coder · · Score: 2

      I agree with this assesment. I got a Masters in Computer Science from the University of Minnesota, and one of the courses I took was from the Psychology Department, named "The Psychology of Human / Computer Interactions," and the course was EXCELLENT. I don't know that they really offer much to students, after this course, but the one I had was great!

      --
      Education is the silver bullet.
  8. Alternative types of HCI by Yossarian2000 · · Score: 2, Informative

    Boston College, though it lacks a graduate program in CS, is still doing some really interesting work in HCI. The CameraMouse and EagleEyes use computer vision and muscle eletric potential, respectively to control the mouse cursor. While this is mainly a user-assistive technology, they're continuing to develop the technology and at some point one of these could move into the mainstream of HCI.

    --
    You're not allowed to rent here anymore!
  9. Carnegie Mellon HCII by macosxaddict · · Score: 1

    CMU's Human Computer Interaction Institute (a href="http://www.hcii.cmu.edu/">http://www.hcii . mu.edu/ is worth a look - B.S., M.S., and Ph.D. degrees are offered.

    1. Re:Carnegie Mellon HCII by macosxaddict · · Score: 3, Informative
      Sorry about that. One more try...

      CMU's Human Computer Interaction Institute (http://www.hcii.cmu.edu/ )is worth a look - B.S., M.S., and Ph.D. degrees are offered.

    2. Re:Carnegie Mellon HCII by sebol · · Score: 1

      please mode this as "typo"

      --
      -- Hasbullah bin Pit (sebol)
    3. Re:Carnegie Mellon HCII by shannara256 · · Score: 1

      > please mode this as "typo"

      This too.

  10. Agora by Anonymous Coward · · Score: 0

    Well, if anybody cares, the University of Jyväskylä (in Finland) has Agora - human technology center

  11. My HCI teacher by ajiva · · Score: 5, Informative

    Ken Perlin was one a guest lecturer at my HCI class at Stanford. This guy has so many good ideas, check out his web page:

    http://mrl.nyu.edu/~perlin/

    Alot of his work is Java/Web based and so its really easy to look at and get a feel for how it would work

    1. Re:My HCI teacher by Anonymous Coward · · Score: 0

      > Ken Perlin was one a guest lecturer at my HCI class at Stanford. This guy has so many good ideas, check out his web page:

      > http://mrl.nyu.edu/~perlin/

      Mmm. Went to his website. Seems mostly noise, to me..

  12. software patents and M$ by z00r · · Score: 1
    "including Microsoft, who is a UI thief"

    And that is my major point about M$, that they steal everything they do. This is why they are so afraid of the idea of making their code public. If you were to look at their code, you would see clearly that it violates hundreds of software patents, which short-term-thinking corporate types incorrectly think is the holy grail of profit. And this is why, a few years ago, when it was found that part of Win95 had been stolen by hackers inside the company and circulated in Russia, they went ballistic.

    M$ is a company of Nazi-inspired thieves.

    1. Re:software patents and M$ by ch-chuck · · Score: 1

      Here's my view: silly academic resercher creates advance in computer science "for the benefit of humanity" - Msft takes it, clean room codes up a clone, copyrights, patents, markets and enforces the hell out of it, makes a bundle, and since in this US society wealth is the only sign of success and accomplishment, it is soon widely beleived that they created the idea in the first place.

      --
      try { do() || do_not(); } catch (JediException err) { yoda(err); }
    2. Re:software patents and M$ by Anonymous Coward · · Score: 0
      "you were to look at their code, you would see clearly that it violates hundreds of software patents"

      Got any proof of this, Troll? It's easy to make accusations when you have no proof.

    3. Re:software patents and M$ by z00r · · Score: 0

      Ha ha, made you reply.

  13. One-click by cholokoy · · Score: 1

    I vote that Amazon should be included here since the net is more commericalized now, and they patented the "one-click" way of e-commercerce.

    I suggest he should put up a survey and include "Cowboy Neal" among the choices.

    --
    Return the bells of Balangiga.
  14. Re:Obviously. by morgajel · · Score: 1

    I'd imagine most of the people here OWN one:)

    --
    Looking for Book Reviews? Check out Literary Escapism.
  15. Technology comes first. by AVee · · Score: 1, Insightful

    Human-Computer Interfaces aren't much of an item any more. I think he is looking in the wrong direction. He is looking at how people interact with their home PC. If you look at the last few years the way we interact with our PC's hasn't changed much. But PC's haven't changed much as well. Yes, there is more disk space, faste CPU's etc. but how they work and what we do with it hasn't changed much. That means there isn't much need for a better interface.

    Only a new technology need a new interface, the way we currently interact with PC's is around for some time now and everybody is fine with it. If you want to see intresting thing I think you should be looking at newer devices like mobile phone, PDA's etc.

    1. Re:Technology comes first. by eostrom · · Score: 1

      I don't think Nielsen is limiting his scope to the PC. It's hard to tell because he doesn't say why each of his picks makes the list, but each of his choices for the current decade has a strong investment in ubiquitous computing, as well as speech understanding and generation, which have obvious implications for mobile phone interfaces.

    2. Re:Technology comes first. by j7953 · · Score: 2
      But PC's haven't changed much as well. Yes, there is more disk space, faste CPU's etc. but how they work and what we do with it hasn't changed much. That means there isn't much need for a better interface.

      No, that's wrong. Networks and especially the internet have fundamentally changed the way we use our computer. It's not really a new technology, but it allows new ways of interacting. And many users don't understand the consequences of this, which is why spyware and email worms work so amazingly well despite the fact that if you understand how your computer works, it is really easy to not be affected.

      I believe that this is an interface problem, computers do no longer communicate the consequences of an action the user is about to take in an appropriate way. (Actually they never had appropriate interfaces, but that wasn't a problem because until recently people didn't communicate with untrusted computers over untrusted networks all the time.)

      --
      Sig (appended to the end of comments I post, 54 chars)
  16. I absolutely agree by Anonymous Coward · · Score: 1, Funny

    I'm running with Internet Explorer 6.0 rig

  17. Learning HCI from the best by critic666 · · Score: 2, Insightful

    It's worth noting that Don Norman, the former VP of Apple's Advanced Technology Group and the author of The Design of Everyday Things (among others) is currently a professor at Northwestern University. He's teaching a class this quarter, the future design of everyday things (sorry--login required for the class page), and it's fascinating!

    Josh

    1. Re:Learning HCI from the best by Crash+Culligan · · Score: 1
      It's also worth noting that when Apple sought to create a computer with a radically different user interface, they studied (and eventually paid for) the philosophy and designs set forth by Xerox's PARC.

      That's not to say Apple hasn't had its own things to say about the subject. They used a simplified version of the interface for the Lisa (we remember how that did), and continued developing it in-house since then to try to perfect the Macintosh.

      (Come to think of it, given how Apple chewed through CEOs and how many different design shifts there were in those years, it's amazing that the Mac's interface didn't get shuffled around more than it did.)

      (Well, if you don't count Gil Amelio, Steve Jobs, Rhapsody, and X.)

      In 1984 they did publish the Apple Human Interface Guidelines, which some people still look to, but PARC is where the GUI fun started.

      --
      You cannot truly appreciate Dilbert until you read it in the original Klingon.
  18. lab he avoids by Anonymous Coward · · Score: 0

    news:alt.hypertext

    he never posted there either

  19. HCI is often missing the point by j09824 · · Score: 3, Insightful
    I have followed HCI research on and off for the last decade, and I think it's largely missing the point. Just look at some really long-lived and successful real-world user interfaces: musical instruments, typewriters, cars, bicycles, electronic devices, etc. What makes a user interface successful is a very complex mix of factors. Being intuitive and efficient, two criteria that are the focus of much HCI research, are only two minor factors; factors like style, design, power, simplicity, and physical constraints are often much more important--and they should probably be for computer interfaces as well.

    Or, in different words, if musical instruments were designed like software, instead of violins and pianos, we'd probably only be getting those electronic children's books that play a melody when you touch different parts on the page. Kind of intuitive and easy, but not exactly very powerful or interesting.

    1. Re:HCI is often missing the point by jmu1 · · Score: 2

      An interesting counterpoint. However, as a side, I'd like to note that the trombone, being one of the first brass instruments, later evolved into the euphonium. :) Easy interface: buttons and simi-perminent adjustable valves. A lot easier for a beginner to use than one giant main valve. However, the other valves on it allow for the same flexibility as is found in the trombone. Interesting, now that I think of it! lol

    2. Re:HCI is often missing the point by PrimeEnd · · Score: 1
      if musical instruments were designed like software, instead of violins and pianos, we'd probably only be getting those electronic children's books that play a melody when you touch different parts on the page. Kind of intuitive and easy, but not exactly very powerful or interesting.

      A better example of this is the bicycle. It is not too intuitive and has a rather steep learning curve. If "pedal vehicles" were designed by a focus group we would only have Big Wheels. Sometimes a steep learning curve is worth the payoff.

    3. Re:HCI is often missing the point by DesignPsychology · · Score: 2, Insightful

      Nielson's over-emphasis on regularity in
      interfaces makes him unpopular with designers.
      It's hard to make an interface both
      compelling and easy, but not impossible.
      Nielson, like many other "usability experts," is taking the easy and more elementary road. His popularity comes from putting in print what people think intuitively (face validity) - similarly to Maslow's popularity in pop psychology. Maslow came up with a "theory" (need hierarchy) that people in general could understand and "apply to thier lives" which was hugely popular, but completely non-science.

      Sure, Nielson is right that you have to keep things in their place, don't change their location, make information easy to find due to
      it's organization, but that's Usability 101.

      I'd reccommend The Psychology of Everyday Things by Norman, and the Tufte Books.
      These sources, unlike Nielson, leave designers with their creativity intact.

    4. Re:HCI is often missing the point by Tablizer · · Score: 1

      (* Or, in different words, if musical instruments were designed like software, instead of violins and pianos, we'd probably only be getting those electronic children's books that play a melody when you touch different parts on the page. Kind of intuitive and easy, but not exactly very powerful or interesting. *)

      More "old == good" bias here. One could make such buttons analog sensors, that respond different ways depending on how hard you pressed, back-and-forth finger movement, etc. You have many "axis" and variables that could possibly be measured.

      However, that would make the book cost like $2000, something nobody will pay for.

      Just like old-style musical instruments, you get what you pay for.

      It is a matter of resources, and not old==good.

    5. Re:HCI is often missing the point by Watts+Martin · · Score: 2

      Most HCI research does take into account successful "real world" interfaces. The first part of Jef Raskin's The Humane Interface talks about, among other things, a very non-intuitive-looking old shortwave radio that's very easy to use, and why so many people prefer knobs in car radios to the array of buttons most modern implementations seem to have.

      You're making the assumption that HCI research is about dumbing things down for the user. I don't think that's true at all--to put it inelegantly, it's about making the interface get out of the way, to be as transparent as possible to the task. Raskin takes an awful lot of heat from people infuriated by his dismissive attitude toward skinnable interfaces, but if you actually look at his research, he's advocating interface designs which are very powerful--i.e., entering commands in a text editing field by typing them in the text stream and pressing a [command] key, or navigating entire document collections with incremental searches. This is not the UI equivalent of "electronic children's books," and that's an unfair dismissal of HCI research as a whole.

      Most HCI researchers are dismissive of current GUIs because they're not making any attempt to change the paradigm. "If it works, don't fix it" sounds nice, but if we followed that too slavishly, we'd be steering our cars by reins--computers have changed sufficiently since the early '80s (in volume of information, at the very least!) that it's worth considering the thought that productivity could be improved if we were trying to do more than make our interfaces translucent and shadowed.

    6. Re:HCI is often missing the point by Anonymous Coward · · Score: 0
      Or, in different words, if musical instruments were designed like software, instead of violins and pianos, we'd probably only be getting those electronic children's books that play a melody when you touch different parts on the page. Kind of intuitive and easy, but not exactly very powerful or interesting.

      Beautiful! Thanks!

    7. Re:HCI is often missing the point by DaKrzyGuy · · Score: 1

      The new version is called "The Design of Everyday Things" not the Psychology of Everyday things if anyone cares to find this book which is a very good read.

    8. Re:HCI is often missing the point by Usquebaugh · · Score: 2

      '...we'd be steering our cars by reins...'

      As a side note.

      Cars first came with tillers, like on a boat. Think about which way you would push the tiller to turn left?

      Boats originaly had tillers but changed to wheels. It was to do with larger boats and the need for mechanical purchase to steer. The original wheels steers the wrong way. That is turing the wheel left caused the vessel to turn right. The rerason was that everybody was used to the tiller!

      Lastly, all this horse power and I'm still not able to control my computer by thought alone. Jesus would the compu sci guys get off their asses and hop to it. I've got a world to conqueror and this keyboard is just to slow.

  20. Link to UC Irvine HCI/CORPs group by gupg · · Score: 2, Informative

    UC Irvine's HCI group is called CORPS:
    Computers, ORganizations, Policy and Society
    its at:

    http://www.ics.uci.edu/~corps/

    As the name suggests, it is more of social sciences group, than a computer science group (as stated by the author above).

  21. Indsutry adoption is poor also by cheekymonkey_68 · · Score: 3, Insightful

    HCI has rarely been the first priority of new research organizations

    Thats true but the real failing has been its use in industry, HCI is rarely the first priority there either, being often seen as expensive, time consuming and something separate to the traditional design process.

    How many projects actually fail because the developers designed the system that the client wanted, not what the users would realistically use on a day to day basis.

    The most practical aspects of HCI focus on understanding the user, and most modern software design methodologies take account of this...actual use of HCI in RL is really lacking.

    Its one one the main reasons projects fail in the long term, ok poor project management and vague requirements do the most damage but its still pretty important

    1. Re:Indsutry adoption is poor also by arn@lesto · · Score: 1

      Its one one the main reasons projects fail in the long term

      Can you point to one project that has succeeded because of HCI? In my experience all the recommendations by HCI types were irrelevant to the success of the project.

      --
      - AndrewN
    2. Re:Indsutry adoption is poor also by cheekymonkey_68 · · Score: 2

      Can you point to one project that has succeeded because of HCI? In my experience all the recommendations by HCI types were irrelevant to the success of the project.

      I know where you leading on this, but I'll bite

      Well it depends what you mean by 'project' but considering how broad an area HCI covers this is not difficult to answer:

      One example of a where project that has succeeded because of HCI is Quicken. There have been numerous similar programs in the market before it, and sometimes offered more features. However Quicken was a personal finance program that paid great attention to the user needs, and it was superior to other programs due to the effort mad e to make it user friendly

      Ergonomics (HCI) is another example,reserch projects at XEROX PARC lead to the mouse and the trackball, which led on to the development of GUI's at PARC (later 'adopted' by Apple)

      Without those HCI research projects we would still be stuck using the CLI, and computer use would not be as widespread as it is today.

      Sketchpad developed during a Phd project, heavily focused on what is now thought of as HCI, where early HIC research led to the idea that visible objects on the screen could be directly manipulated with a pointing device

      Kay proposed the idea of overlapping windows in his 1969 University of Utah PhD thesis 'The Reactive Engine', that was sucessful, I mean a lot of us use GUI's, some even 'Windows'

      Vannevar Bush's famous MEMEX idea from 1945 Hypertext came from very early HCI,which of course led on the world wide web. Hmm I wonder if hypertext will ever be successful, nah put that down to one of lifes failed projects

      I'm sure other people could quote other examples.

      Of course NOT using HCI can cause a few mishaps we probably wouldn't have had:

      :3 Mile Island

      :The London Ambulance Service Computer Aided Design System

      Indian Airlines Flight 605

      Iran Air 655

      if proper HCI research had been carried out.

    3. Re:Indsutry adoption is poor also by jschrod · · Score: 1
      But, as you write, the real problem is to get the client (i.e., the person with the money who thinks he or she knows everything about the problem domain; there's no need to talk to the people in the trenches, this would disturb them in their work) to the point that one is allowed to produce a software system that is good for the user (most often a subordinate of the person with the money).

      And HCI doesn't help us, here.

      E.g., participatory design is nice and actually one of the most successful SE methods, but needs management buy-in. And with all the tumbling budgets that's the real bummer for HCI adoption in the Real World(tm).

      --

      Joachim

      People don't write Manifestos any more -- what's going on in this world? [Frank Zappa]

  22. great example of irrelevancy by j09824 · · Score: 1
    Look at the list of things he cares about. DVD menus are too complex? People can't deal with home theaters? Who cares? Why is that even worth spending any time on?

    Most people pop DVDs into their player and play them. Some people play around with the menus, many people don't. It's a leisure activity. It doesn't have to be efficient. It doesn't have to be simple. And if some people don't get it, it doesn't matter. If it's quirky, that's part of the charm. If customers don't like it, the manufacturer's focus groups will let them know.

    Tog had a similarly irrelevant column tearing apart the MacOSX dock. Come on, what's the problem? It looks nice, people like it, and anybody with an IQ greater than 80 can use it. Optimizing it doesn't save anybody any real amount of time.

    Guys: spend some time thinking about some real stuff, stuff that matters. Saying semi-obvious things about trivial little features really isn't interesting.

    1. Re:great example of irrelevancy by Amazing+Quantum+Man · · Score: 2

      No, Norman is right. (Disclaimer, I saw Norman's keynote at UIST '94).

      I'm a geek. And I thanked heaven the day I realized that my new VCR would set its own clock. I have an ancient '80s vintage VCR that I still can't remember how to program without the manual. And I hate DST time change, because I have no clue how to set/change the time on my daughters' digital watches (four unlabeled buttons, -- too small to really press properly, none of which has the obvious function of time set).

      If we are to enter the era of what Norman calls "ubiquitous computing", then we've got to make it so you don't need to THINK at all to use the damn puppies.

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
    2. Re:great example of irrelevancy by mjackson14609 · · Score: 1

      And I hate DST time change, because I have no clue how to set/change the time on my daughters' digital watches (four unlabeled buttons, -- too small to really press properly, none of which has the obvious function of time set).

      The lower left button should toggle the stopwatch function. Hold it down for a second or two to access alarm set. Press it once again to access time set. Ask one of your daughters to help if you're still stuck.

      --
      I decided that behaving ethically was the most nihilistic thing I could do. - Paul Pavel
    3. Re:great example of irrelevancy by j09824 · · Score: 1
      No, Norman is right. (Disclaimer, I saw Norman's keynote at UIST '94).

      m I didn't say he was wrong, I said many HCI researchers are addressing irrelevant problems.

      And I hate DST time change, because I have no clue how to set/change the time on my daughters' digital watches (four unlabeled buttons, -- too small to really press properly, none of which has the obvious function of time set).

      If you can't deal with it, why did you buy that watch? Or if your daughter bought it, why do you set it for her? It's here problem. There are plenty of analog watches with a crown; I have one. Other people may want the features that are accessed through those buttons.

      If we are to enter the era of what Norman calls "ubiquitous computing",

      The era is already here, and Norman didn't even invent the term.

    4. Re:great example of irrelevancy by Anonymous Coward · · Score: 0

      > Optimizing it doesn't save anybody any real
      > amount of time.

      > Saying semi-obvious things about trivial little
      > features really isn't interesting.

      Come ON...trivial little things make interfaces good or horrible. The time difference may be very small, but over time they add up to be One Giant Pain in the ASS.

      In my '98 Subaru, they put the cupholder on TOP of the climate controls and radio, so it's impossible to change climate settings or radio with a cup in there.

      Not only that, but selecting the active vent (upper, lower, combo, windshield, etc.) is a bunch of buttons with NO tactile differences. I have to either look or grope. On my old GTI, it was a dial, which is so much easier to use.

      This is the stuff people like Tog talk about, and it matters a lot. You think it's okay people can click on the transparent part of an icon and it doesn't do anything?!

    5. Re:great example of irrelevancy by Amazing+Quantum+Man · · Score: 2

      If you can't deal with it, why did you buy that watch? Or if your daughter bought it, why do you set it for her? It's here problem.

      Can you say "grandparents"? I knew you could.

      Other people may want the features that are accessed through those buttons.>

      The point is, it's not obvious what all these buttons do, they're hard to press, and *SETTING* a watch should be a fairly obvious function, and simple to do.

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
    6. Re:great example of irrelevancy by j09824 · · Score: 1
      The point is, it's not obvious what all these buttons do, they're hard to press, and *SETTING* a watch should be a fairly obvious function, and simple to do.

      Different devices for different people. Crowns are easy to set--if you have the dexterity. Four buttons may be a whole lot easier to some people, if they bother to read the instructions.

      See, that's the problem with a lot of UI design: people assume that's what's easy for one group of people is easy for everybody.

    7. Re:great example of irrelevancy by Amazing+Quantum+Man · · Score: 2

      Four buttons may be a whole lot easier to some people, if they bother to read the instructions.

      And who keeps the instructions after initially setting the watch? Of if you keep them, who can find them?

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
  23. MS named not for WinXP etc, but their new research by Anonymous+Brave+Guy · · Score: 3, Insightful
    Windows may be full of security holes and may be very unstable (well, actually it is IMHO), but one thing that it is good at is with the interface.

    While the interface to Windows is generally pretty good, I think it's a bit unfair to give credit to MS for the research behind it, as so many of the good ideas have been borrowed from elsewhere. Microsoft are good at taking an idea and enhancing it, but I don't think it's reasonable to put them up with Xerox PARC and the like.

    OTOH, Microsoft do run a number of research laboratories now. The one just down the road from me in Cambridge, UK is looking at things way beyond current Windows UI. I suspect this sort of facility is the reason for Jakob's prophecy that MS research will be a big contender in the coming years.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  24. Very Narrow Viewpoint by oliverthered · · Score: 2, Informative

    Some of the best HCI work has been done in areas like Aircraft control.
    I don't think anyone would disagree that the Euro fighter development team hasn't put a lot of research into HCI.
    Car manufacturers are also doing a lot of good HCI work.
    Nokia managed to develop a efficient interface with a low learning curve, this is a fairly major achievement.
    I think things like touchtone phones, and remote control devices should have made the list.

    --
    thank God the internet isn't a human right.
    1. Re:Very Narrow Viewpoint by Anonymous Coward · · Score: 0

      While I agree about fighters and cars, I would say that phones and remotes are some of worst examples...

      Perhaps I just use the cheaper phones.

  25. Ga Tech has a pretty extensive effort in this area by Chuut-Riit · · Score: 2, Informative

    Check out their GVU pages (some profs hold appointments in both psych and CS)

    GaTechGVU

  26. Not to be confused with HCl... by Dr.+Zowie · · Score: 4, Funny

    First thing I thought was, "hmmm... haven't we understood hydrochloric acid for a long time now?"

  27. Re:Microsoft (rea? by Deathlizard · · Score: 1

    if you want to see what research Microsoft is up to, go to http://research.microsoft.com/

    They are working on some intresting stuff.

  28. What? HCI research is just now getting popular! by sfrenchie · · Score: 2, Interesting
    He says that future HCI research is in jeopardy

    I *strongly* disagree with him on this. In fact, the opposite is true. It is only in the past few years that universities and industry have realized that there is a HUGE demand for human factors or HCI specialists.

    Engineering deparments are also realizing that undergrads can benefit greatly by taking a human factors course in product/system design.

    If any one is interested in bringing human factors into their engineering education I suggest you look at Kim Vicente who is trying to make human factors a part of every engineers education.

    --

    "The scientist describes what is; The engineer creates what never was." - Theodore von Karman
  29. Not always, it doesn't by Anonymous+Brave+Guy · · Score: 3, Informative
    If you look at the last few years the way we interact with our PC's hasn't changed much.

    That's the problem. Today's computer user is not a highly technically literate professional the way they were a decade or two ago. The average Joe now has a PC, Mac or whatever sitting on his desk. By your own admission, interfaces have not developed to support this new class of user in performing his tasks.

    Added to which, I think the state of interfaces at present is pretty sucky even for the expert user. For a long time, the productivity in most offices was known to drop significantly when "old fashioned" tools went out in favour of modern computers. Has anyone ever seen anything to suggest that this is not still the case?

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  30. Re:And one day... by Anonymous Coward · · Score: 0

    ... idiots who don't know what a half-life is will learn to post in the right thread.

  31. How About Human MACHINE Interaction by daveym · · Score: 1

    This is a bit offtopic, so sue me.....but if I recall correctly, Princeton has a human-machine interaction lab. They don't study ergonomics or anything of that sort--it is more of a parapsychological type undertaking.

    They do studies as to whether people miles away from a turing-type machine can make it spit out a 1 instead of a zero, or something like this. A bit strange for an institution of this sort to be promoting something that one would normally see on Sally Jesse!

    Their webpage!
    --
    "Chill, Orrin!"---Trent Lott
  32. The lamest "article" ever. by mypalmike · · Score: 0, Flamebait

    It was like 10 words long and said "I like PARC". This lame, trolling post of mine has more content.

    --
    There are 0x40000000 types of people: those who understand 32-bit IEEE 754 floating point, and those who don't.
  33. Common Frame of Reference by Yoda2 · · Score: 2
    My two cents (and I am biased), is that the future of HCI involves the human and the computer sharing a common frame of reference.

    My dissertation research involves developing a software system that will allow a computer to acquire a lexicon grounded in visual experiences. Thus words to a computer start to have some "meaning" rather than just being based on other words.

    I'm working through the Robotics Research Lab at LSU.

    1. Re:Common Frame of Reference by TheFlu · · Score: 2

      Very cool looking research.

  34. Other Rankings by yerdaddie · · Score: 4, Informative

    How rigorous. Usability pundit picks pet criteria and decides that these are the top HCI labs. Those interested in the real state of the field instead of opinion might take a look at the more rigorous listings available:

    Top Research Labs by Topic, 1978 and 1997

    Where Researchers Want to Work

    BusinessWeek's Top 20 US Research Labs

    Google Cache of 1999 US News ranking of User Interaction Grad Schools

    MIT Technology Review Corporate R&D Scorecard (Requires subscription)

    HCI Academic Article Imapct Rankings

    I think that few of the people on avant garde of HCI research take Jacob Neilsen very seriously. He is a usability specialist, not a interface researcher.

    1. Re:Other Rankings by Watts+Martin · · Score: 3, Insightful
      I think that few of the people on avant garde of HCI research take Jacob [sic] Neilsen [sic] very seriously.

      So, instead of the Nielsen Norman Group, we should be listening to Business Week? Only one of the lists you linked to was about HCI research--an automatic indexer of published journal articles, many of which--even in the Interface Design subsection--are only loosely connected to research toward making more usable interfaces, which, yes, is what Nielsen (rightly) harps on.

      NN/g may not be "avant garde," but they're taken seriously by businesses, which makes your counterpoint of Business Week's lists faintly ironic. You don't need to be an interface researcher to make observations about the state of applied usability research, you need to be someone who studies usability in applications for living.

    2. Re:Other Rankings by Anonymous Coward · · Score: 0

      Applied Usability research is only a small portion of the entire field of human-computer interaction. To say that the best HCI labs are the ones who do research well in that one small portion is faulty. It's like saying the best wines are the ones which have the richest color, when so many other factors are important to consider.

  35. This. by Anonymous Coward · · Score: 0

    http://research.microsoft.com/downloads/

    Got anothor of thos Invalid FormKeys again.

  36. HCIL for Kids by Anonymous Coward · · Score: 2, Informative

    The University of Maryland's Flagship branch in College Park has a Human-Computer Interaction Lab that focuses in part on making NEW technologies for kids. This includes computer software, and cool interactive toys (think Teddy from A.I.). They have a team of children who help with the design process, and are overall doing all kinds of really neat things. I think they should have at least received an honorable mention, if only for including kids in the research process, and making _new_ technologies.
    The kid-oriented website is here:
    http://www.cs.umd.edu/hcil/kiddesign/

    The HCIL exists under the umbrella of the UM Institute for Advanced Computer Studies, their grown-up page is here:
    http://www.cs.umd.edu/hcil/

    Like several other responses, I thought the list was entirely too random, and didn't include nearly enough explanation of who got picked and why.

    1. Re:HCIL for Kids by Tablizer · · Score: 1
      (* The University of Maryland's Flagship branch in College Park has a Human-Computer Interaction Lab that focuses in part on making NEW technologies for kids. This includes computer software, and cool interactive toys (think Teddy from A.I.). They have a team of children who help with the design process, and are overall doing all kinds of really neat things. *)

      Is that where Clippy the Paper Clip came from?

  37. Does anyone else besides me... by BeeShoo · · Score: 1

    Does anyone else besides me think that Jakob Nielsen is an idiot? I've read several things by this guy, and have yet to agree with him on anything substantial, and I'm a UI fanatic.

    1. Re:Does anyone else besides me... by Rezalution · · Score: 1

      I'm behind you, most of his points are rediculous. Things like recommending all links be blue because to change the colour would cause the user to lose "several seconds" of "cognitive overhead"... give me a break!

      I wouldn't go so far as to call the guy an idiot though, because overall he does have a point. That point being that most web designers don't think as much about how people will use the interface as much how good it will look.

      That attitude tends to produce navigation where you have to SEARCH to find the links on the page.. While that's great for a piece of art or for a popular band's website wehre people want to have fun...that REALLY sucks for business.

      The guy's got the right idea, the web needs to be built with the user in mind. He doesn't seem to have the knack for really understanding a user though, he takes a much too scientific approach to something that is clearly an art.

    2. Re:Does anyone else besides me... by BeeShoo · · Score: 1

      "That point being that most web designers don't think as much about how people will use the interface as much how good it will look." That would be the one thing that I agree with him on. But, have you ever seen his website? Sure, it may be easy to use... if you can stay awake long enough to click on a link ;-) Actually, I'll admit that it looks much better than it used to. Once you get beyond that one point (which seems to me like it should be totally obvious), I can't think of anything I've ever read from him that wasn't ridiculous.

    3. Re:Does anyone else besides me... by dilger · · Score: 1

      I don't think he's an idiot, but I'm frustrated by his consistent preference for convention over innovation. For example, from the article:

      Many academics disdain research topics that are closely connected to real-world needs. For proof, look no further than the appalling lack of Web usability research. There are more papers on unworkable, esoteric 3-D browsers than on how hundreds of millions of people use the biggest real-time collaborative system ever built.

      If Tim Berners-Lee had followed this model -- don't try the unworkable or esoteric, stick with what is popular -- would there be a Web as we know it today?

      I also agree with other posters to this story who note that HCI laboratories and other programs (informatics, library sciences, etc) are popping up all over. Nielsen may be uncomfortable with the slow pace of some university research, but I question the assumption that because universities aren't studying his favorite frontier of usability, not enough research is underway.

      best,
      cbd.

    4. Re:Does anyone else besides me... by moronga · · Score: 1

      "That point being that most web designers don't think as much about how people will use the interface as much how good it will look." That would be the one thing that I agree with him on. But, have you ever seen his website [jakobnielsen.net]?

      Wrong Jakob Nielsen. As it says in the summary, the Jakob Nielsen we're talking about has his website at www.useit.com.

      Your point is valid, though. It's a very boring site, visually. :) He has a rule-of-thumb that webpages can't be any bigger than 3k, because it takes a second to download 3k on a 28.8 modem. He might have realized that no one uses 28.8 modems anymore, though, because his homepage seems to be bigger than 3k.

    5. Re:Does anyone else besides me... by Rezalution · · Score: 1

      DAMN that's ugly!

      Sure it's USEABLE...it's very easy to use...but how many people would be impressed by a site like that? I wasn't even interested enough to click a single link! If that is what people wanted to see for information, wouldn't newspapers be just as boring? :)

      lol I hadn't heard the 28.8 modem thing yet (I haven't finished reading his book and I doubt I ever will)

  38. Engineering Art Science by braz · · Score: 1

    HCI Labs are expensive items, it ain't cheap to get either multi-disciplinary personnel or more single disciplinary people.

    The best in the business at the moment are HCIL Maryland, M$ Redmond even if they never implement their research!, Xerox PARC and Nokia's Research Lab in Finland (who ain't got a Nokia?).

    Others that I know more about personally are Prof. Stephen Brewster group at Glasglow Interactive Systems Group http://www.dcs.gla.ac.uk/gist/ and my own group the Interaction Design Centre http://www.ul.ie/~idc (Gotta mention it ! :-)

    HCI is one area which still needs both more available research and more universal courses on the topic.

    Research is definitely needed in new technology. As it requires investigating both current and possible HCI methods and techniques. As with technology, neither are social or personal interactions static these need to be further examined such as in CSCW ( Computer Support Collaborative Work) an offspring of HCI.

    The requirement for more univeral courses is obvious in that I've seen friends and students design UI's and winced at the end result. Until every programmer or software engineer is taught simple HCI principles interfaces will still pain the user.

    One easy book to read on this subject is Jeff Raskin's "The Humane Interface".

    The best place to see what the top research labs in HCI are is in the current research literature such as the ACM http://www.acm.org in the CHI section, this really is the best place to find academic research on the topic. To find the best place for corporate research just find a successful product that uses an interface and there you go!

  39. details.. by Mr.Strange · · Score: 1

    When I read the short article a week or so ago, I remember wishing it contained more information. He has a bit about his criteria for the list, but I would have liked to see at least a short blurb about why each lab deserved their ranking. I know the Alertbox posts are not meant to be long involved discussions, but Nielsen's columns usually contain more analysis than this one.

  40. It shouldn't be HCI it should be CHI by ksplatter · · Score: 1

    I am a software engineer who spends 90% of my work time trying to find out what a couple of thousand people want to see in one system. I didn't have any formal training in school and now I am paying for that. From a Professor's point of view they think that computational problems are the more interesting and complex ones. This is because CS nowadays is taught from a userLESS aspect. Most projects/assignments are never going to be used by anyone in a real world environment therefore why bother designing usable chi for it. I agree with the author of the article. I am somewhat disappointed that CHI is not a big factor in the educational arena meanwhile anyone who designs big systems knows that without a good chi there is no product.

  41. New directions in HCI R&D by Tekmage · · Score: 2

    The IEEE just released a new publication called "IEEE Pervasive Computing; Mobile and Ubiquitous Systems". You can track down a dead-tree edition (got mine in the mail a couple of days ago) or read it online if you have a digital subscription.

    The first (paper) issue even includes a reprint of Mark Weiser's "The Computer for the 21st Century", Scientific American, 1991 article. A very interesting read, seeing how far things have and have not gone in ten years.

    --
    --The more you know, the less you know.
  42. Re:OK, And??? by Anonymous Coward · · Score: 0

    Isn't he the web usability "guru" who has the unusable web site?

  43. impressions by anothy · · Score: 4, Informative

    well, other people have already noted that he's too focused on human-workstation/server interaction (rather than broader human-computer interaction which includes the range of computers people don't think about as computers, like microwaves and air traffic control systems). but lets look at it within that frame.
    easy stuff first: today. i think it's laughable that he'd include Microsoft rather than Apple, particularly given the criteria he states. Microsoft is very much doing evolutionary progressions on there Win95 UI on the desktop, and very unimpressive stuff in the WebTV realm. Apple, on the other hand, took a much more dramatic jump in the Aqua development. further, Apple does a much more thurough and complete job of UI definitions, work that MS has largely just ignored, leaving up to the app designer.
    it's also quite interesting that Bell Labs didn't make it in the '80s. it was 1981 when rob pike wrote the first bitmap window system for Unix, and that decade when Bell Labs created the jerq, blit, and DMD (or MDM?) series of multi-tasking graphical terminals. pioneering work that led directly to much of what came after, particularly much of the Xerox PARC and Bellcore work following it.
    his "fall of the good" observation is distressing, and i agree with it, but not his reasoning. Xerox and Bell Labs certainly hadn't "peaked" in any real sense by their respective apearances in the list (okay, Xerox maybe by its third).
    the article is less useful without notes on why a give place made the list. i certainly hope X wasn't a positive contributing factor for MIT, for example! to my knowledge, MIT did more interesting things in the '90s. and i confess total ignorance as to what PARC's done since 2000. i'd really like to, but he doesn't say.
    i think the author's assertions about HCI research in universities are bogus. while research universities may have avoided "real-world" research in the past, today that's nearly reversed. many universities are indistinguishable from corporate R&D arms. in particular, given CS departments' increasing trend towards vo-tech training over broad educational foundations, this becomes more and more true. but this just changes the cause, not the problem. now universities arn't likely to be involved in pineering HCI research because they're doing much smaller, more incremental improvement sort of stuff.

    --

    i speak for myself and those who like what i say.
    1. Re:impressions by Anm · · Score: 1

      Quick reaction to the MS vs. comment:
      Don't judge the research by the commercial products. On the commercial product front, you are very correct, but MS has one of the best group of UI researchers doing work in help agents, speech recognition/synthesis, and explorations in alternative interfaces. Few people see much because of the marketoids and bean counters the dominate the company.

      Anm

    2. Re:impressions by anothy · · Score: 2

      a valid point, and one i should have made clearer, but i am aware of that. but MSFT's research still doesn't seem worth placement on that list. their speech recognition/synthesis is second tier (at best), falling well behind the research leaders like IBM, AT&T, and Lucent (um, or is that Avaya now? or both?). their alternative interface work seems well behind both what Apple's done and what various .edu's have done, like MIT's labs. the help agent work may be valid; i don't know much about it.
      MSFT research does have the benefit of being one of the broadest comp.sci research labs around (outside of .edu, .gov, and the Bell system); maybe that got them points. and maybe the author knows stuff i don't: there's loads of projects there i know nothing about.
      anyway, he definatly should have mentioned at least a sentance or two on why each entry got its slot; as it is, we're all left speculating.

      --

      i speak for myself and those who like what i say.
  44. Well, it's official... by Anonymous Coward · · Score: 0

    Even though that post was 100% on topic (dicussing sunken cities) and 0% flamebait it got moded into oblivion because people didn't want to read it.

    /. is beginning to really suck ass.

  45. The role of HCI is broader than the naive user. by SpaceManBob · · Score: 2, Insightful

    One of the primary difficulties faced by HCI within industry is that the field is still ill defined and misunderstood by those who are practitioners of software development. A very common view is that HCI is the study of how to make software that is easy to use for the first time, naïve user. For instance, once comment posted about this story states "...if musical instruments were designed like software, instead of violins and pianos, we'd probably only be getting those electronic children's books that play a melody when you touch different parts on the page. Kind of intuitive and easy, but not exactly very powerful or interesting."

    This same misperception that HCI is only about software for naïve users may also explain why it is so well embraced by the major players in enterprise web development and not is other areas such as application software. In the world of web development it is widely accepted that all users are naïve users. (This is partly why HCI practitioners such as Jokob Nielson are able to be so prolific in the area of web software.) However, in application development, the common view is the software is being developed for "expert users" and that catering to the needs of the naïve user through HCI will only dilute the program's capabilities needed by the "experts" .

    This same attitude is also leads software development teams to think that they can create user interface for naïve users simply by creating a lot of dialog boxes and wizards. (Yuck!)

    The fact is that the field of HCI is much broader than this common and simplistic understanding. While HCI does have something important to say about the way applications are designed for the naïve user, this aspect of usability is only one component of HCI. HCI also has a lot to add to the design of software systems to be used by "expert" users.

    People such as the ethnographer (Who works to understand how the end user gets their work done.) and the information architect (Who designs user interfaces for information-rich software systems.) are also working within the field of HCI. Their contributions are probably most useful when developing software systems that are not geared towards the naïve user such as Photoshop or even an enterprise application. In these applications it is even more important that the software accommodate the user and fit within the user's normal workflow.

    I have put together a short paper giving information about the different roles that are exist in the domain of user interface software and how these roles fit together fit together to form a loose user interface software development process. It is available at http://www.bobowen.org. I also recommend that software development practicioners get and read About Face by Alan Cooper for a better understanding of how user interfaces can be designed without resorting to all these dialog boxes.

  46. UC Santa Barbara by Anonymous Coward · · Score: 0

    UCSB has a major interdisiplinary push called the cognitive science board. Major departments are CS, Psychology, Linguistics, Geography and many others. One of the major pushes is HCI, and we have may of the top experts in the field. It's one of the top five research institutions in the country.

  47. Jakob Nielson by BladeMelbourne · · Score: 1

    I really wish people wouldn't worship the ground Nielson walks on. He SO does not deserve it. Just because he was one of the first to make some common sense suggestions to help web sites download faster, does not mean he is an expert in HCI. It just means that he was too cheap to get a modem faster than 9.6 kbps.

    I have been developing web pages commercially for 5 years. Frames do have a use, as do embedded images. W3C is smarter than Nielson. They have forsight and understanding of how people like to present their content.

    Take a look at the source code of http://www.useit.com/. Uppercase HTML tags, unquoted attributes within tags, single HTML tags such as img, br and hr without closing forward slashes at the end. He doesn't know what he is talking about. And worst of all, he uses Verdana, an ugly, unreadable font that is not as suitable as Arial, Helvetica and sans-serif for viewing text on computer screens.

    One reason new technologies are created is to enhance the education and entertainment that can be provided by online content systems. If content provided is dry and boring (eg: www.useit.com), viewers are going to learn less and be less satisfied with their experience.

    Nielson should take a reality check and leave the publication of usability papers to people who are experts, not just claim to be.

    1. Re:Jakob Nielson by SpaceManBob · · Score: 1

      And worst of all, he uses Verdana, an ugly, unreadable font that is not as suitable as Arial, Helvetica and sans-serif for viewing text on computer screens.



      I just thought I would point out that Verdana was actually one of the first font faces actually designed for the screen. You can read more here.



    2. Re:Jakob Nielson by Anonymous Coward · · Score: 0

      [Jacob uses] single HTML tags such as img, br and hr without closing forward slashes at the end. He doesn't know what he is talking about.

      Er, well, um. He's using HTML, as you say. There's no need for those elements to be self-closing.

      On the other hand, a usability expert who talks a lot about the WWW yet still uses body's bgcolor attribute without also specifying text and link colours is kinda offputting.

    3. Re:Jakob Nielson by ztwilight · · Score: 1

      How does the web site's html have anything to do with HCI? Just because someone is knowledgeable about HCI doesn't mean that they applied it to their web site (although it would be a smart, but not necessarily profitable thing to do).

      --
      Who moved my sig?
  48. USA Only? by fantomas · · Score: 2

    Hmm, is this a bit like a baseball 'World Series'? Surely not every 'Top Research Lab in Human-Computer Interaction' in the last 50 years is from the US....


    1. Re:USA Only? by dmv · · Score: 1


      I'm not sure that that is incorrect. There are only 4 timeslices, and a total of 12 slots, with repetition. The (unfortunate) bit is that, at least in the commercial world, the giant computer corporations of the past 50 years are and were US-based. It is these places who fund expensive research labs -- as someone pointed out, Microsoft is up there because they pump incredible budgets at results-free work. I believe Microsoft Research is the largest academic CS environment in the world.

      And that the two universities listed are US-based says nothing of the international demographics of the programs. Generally CMU and MIT attract the best of the best in the world (certainly, CMU has more graduate students from IIT than MIT&CMU).

      Can you think of who a competitor might be? Perhaps some of the Japanese megacorps... but I don't think Sony has a dedicated HCI research lab. And their HCI impact is still arguably less significant (good or bad) than PARC (windows), Apple or Microsoft.

      That said, I prefer the direction ion is going: graphical usable interfaces and whatnot. Overlapping window jockeying sucks.

  49. Any bets on MS HCI 2001 vs. PARC 1983? by Infonaut · · Score: 2
    The Vegas line on this one is PARC by 5. I mean, just look at the depth of this team. They were breaking new ground with graphical user interfaces, they had some serious talent, they weren't motivated by the constraints of the marketplace. The MS 2001 team had big bucks, but I'm just not sure they had the drive and motivation. You know, heart counts for a lot in these matchups.

    Seriously, though - I know that Nielsen is trying to stimulate discussion about the role of HCI labs and generate interest in the history of HCI. But ranking HCI labs over "history" just seems a bit silly to me.

    --
    Read the EFF's Fair Use FAQ
  50. hci by definition "real world"? by psiflare · · Score: 1

    i should think that human computer interaction research by definition applies to real-world applications. by making real live humans central, obviously any research must be geared towards things humans will use, thus being applicable to the "real world". while a lot it may not all be useful today and now (e.g., his reference to "unworkable, esoteric 3-d browsers") it still has applications (military, etc) and most will probably eventually filter down to the mainstream, not to mention the ton of more "real world" hci research going on, especially in corporations whose focus is on the usability of their products (e.g. nokia hardware/software, microsoft, etc).

    in terms of the best labs, i'm biased coming from cmu, but i can say we have quite a repertoire of "real world" research projects like computer based tutoring, safer cars (with gm), the use of the internet in american homes, and making programming accessible to all in addition to the more far off stuff like command post of the future, visual copresence, and everybody's favorite, wearable computing

  51. What the hell by Anonymous Coward · · Score: 0, Insightful

    No "ask slashdot" FOR A WEEK, and this is the shit we get?

    FUCK U

  52. Menus suck if too many items by Tablizer · · Score: 1

    (* Only a new technology need a new interface, the way we currently interact with PC's is around for some time now and everybody is fine with it. *)

    I am not fine with it. I am getting tired of menus. If you have say 25 different options, menus are fine. However, if you have 200+, then menus and hierarcies really stink IMO. It is a "path bath".

    I would rather see the options treated more like a web search. You type in key words, and a list of matches come up. Good interface designers would put in a lot of synonyms so that people are more likely to find what they are looking for. For example, "delete, rid, remove, disappear".

    Further, users should be able to put their own rankings or "markers" and/or their own key words into their favoriate matches. I used to do this kind of stuff with old dos dBASE sofware, so it is not rocket science. (Well, maybe in C++ it is.)

    I don't know why interface designers so much love hierarchical menus and options lists. Time to move on. Trees have outlived their usefulness. (In file systems, too, but this is another anti-tree rant covered in another topic.)

  53. Nielsen is a scrub... by hayduke · · Score: 0

    He couldn't design his way out of a wet paper bag. He caught peoples attention back in '97 with 'Frames are bad' and has been hustling his B$ to the masses ever since. He makes his bank on telling people how they should design interfaces instead of going out there and doing it.

    --
    ------------------- a man with a good car needs no justification '93 90S 150K
  54. PARC Clarification by Anonymous Coward · · Score: 0

    Xerox corporate had no idea of what they had and for 1 million dollars gave apple rights. Apple had only seen the Alto not the Star and before the visit had planned bit mapped graphics and some type of GUI for the LISA, although it was quite different from what was released because they developed based on what they saw from Xerox. Actually the Lisa was quite advanced GUI wise if you have ever seen an Alto or Star the Lisa was way ahead of it in GUI, but the Star and Alto had another interesting feature which was the OO programming system it had. True modern OO and OO concepts were developed at PARC, Simula was a precursor to true OO, which was created at Xerox and was named there. Steve Jobs eventually out did PARC with NeXT and it's release in 1987, 5 years after Star which was quite crude in comparison. Xerox was actually right not to deal with the computer technologies because they would have gone the road of NeXT or the LISA because those products were simply too expensive and advanced to succeed. Xerox PARC also created ethernet and experimented with many great technologies as did Bell Labs now Lucent Labs and the great work still being done by IBM, But today Parc and Bell Labs are a poor shell of what they were because the companies controlling them are poorly managed and dying. For the record I am sick of people claiming the Modern GUI was stolen from Xerox. Truth is the idea was around since the 1950's, Xerox and Apple employed most of the pioneers, apple borrowed some ideas from Xerox but began with Lisa in 1978 before visiting Xerox and completed it in 1981, released in 1982, so apparently they were working on these interfaces before visiting Xerox and got some direction from research at PARC. Anyhow apple paid Xerox for the privilege of using their research, Xerox really deserves a big check from MS who ripped them off big time because early incarnations of windows were more like the Alto than the Mac and Xerox never got a dime from MS. Also with the resources that MS has they have been unable to contribute like Xerox and fail to make open standards. It is a shame that the virtuous corporations who do great things shrivel up and die at the hands of competitors using their ideas.

  55. The Real Deal - University Of Illinois' Don Bitzer by theodp · · Score: 1

    Don Bitzer is the true unsung hero of computer science - his work as head of the University Of Illinois' PLATO project touched virtually everything people love today about computers and the Internet!

    Check out his 1965! patent - bitmapped graphics, audio and photographic quality images back in the sixties!

    Other (pre-1975!) PLATO innovations included instant messaging, near zero latency multiplayer network gaming, distance learning, groupware, newsgroups, online newspapers, animated email, network delivery of music, client/server computing, touch screen interfaces, flat-panel displays (the basis for the ones you're just now seeing at Circuit City!), and multimedia that were delivered across a worldwide educational network with satellite and cable communications.

    In his ACM article on the early days of Smalltalk, Alan Kay states that he had no idea how to implement his Dynabook concept before seeing a demo of Bitzer's patented plasma display.

    Search some of the early WWW documents, and you'll be surprised to see PLATO's influence. Here's e-mail inventor Ray Tomlinson and Ethernet papa Robert Metcalfe attending a 1971 conference that included a demo of Bitzer's PLATO system before their breakthrough work. And there's communication from none less than Tim Berners-Lee encouraging early Internet pioneers to try to meet Professor Daniel Sleator's challenge to try to provide the Web with easy-to-use PLATO features from two decades earlier.

    Prominent users of Bitzer's PLATO system at the University of Illinois included Groove's Ray Ozzie (who credits PLATO with giving him the idea for Lotus Notes) and Brand Fortner, a founder of Spyglass, which produced the original Internet Explorer for Microsoft.

    At the risk of overestimating PLATO's profound influence, it certainly is an odd coincidence that "ground zero" of PLATO just happened to be across the street from Netscape founder Mark Andreesen's NSCA gig (where Fortner also worked at one time).

    For more info on PLATO, check out David Woolley's excellent PLATO: The Emergence of Online Community.

    After reading it, you'll see that Bitzer's PLATO of the early '70s had far more in common with today's popular Internet that Berners-Lee's Web of the early '90s.

    Don Bitzer's been the Rodney Dangerfield of the Internet for far too long - it's time to give the guy the proper respect he deserves!

  56. and of course, by Anonymous Coward · · Score: 0

    Jakob is just pissed because unlike Ken, he never won an Oscar

    Go NYU - Ang Lee, Joel Coen, Martin Scorcese, Spike Lee, and Ken Perlin (!).

    <snide>among others, of course</snide>

  57. Reductionism by SimHacker · · Score: 2
    The problem you describe is called "Reductionism", which most universities suffer from. Reductionism tries to divide human knowledge up into a bunch of unrelated pigeonhole categories, like Science, Art and Humanities.

    HCI spans many categories, which makes it hard to fit into one pigeonhole. Which suggests that reductionist categorization is the wrong approach to education, not that the HCI people belong segregated with the humanities people.

    It's the hard computer science people who need to get out of the department more often.

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  58. Why Microsoft tops the list by rufusdufus · · Score: 2

    Microsoft spends billions on Human-Computer research. I worked in speech recognition research there for a couple of years. They routinely do a survey of what the universities are doing, and share code from CMU and MIT. Microsoft has usually has several projects researching the Next Big Thing, be it speech, natural language, vision, AI or just new mouse designs. They do make some progress, but it is very slow.

    They are not getting their money's worth. Oddly, they don't expect to. Its pure research, some people say its the only pure research in industry today; possibly there is a good reason for the demise of the other pure research labs.

    For those of you who want to do research on some pie in the sky concept after your PHd, Microsoft is a great place to be, as it pays well and gives a fairly long leash.

    MIT and CMU are both leaders in HCI. MIT is for bright team players, and functions pretty similar to Microsoft..transitioning from MIT to Microsoft is pretty smooth. CMU is apparently for Mad Scientist loners. This is where the really radical stuff gets done. Of course, you need a big brain for either :)

    1. Re:Why Microsoft tops the list by vic20beta · · Score: 1

      HCI is dominated by psychologist and etnography type of people, go to any CHI conference (http://www.chi2002.org/) and you will find out why. No wonder there is no real progress for the last 20 years, as their interests are not to develop new interfaces, but theories and "methods" that do not drive real world applications forward, just very theoretical principles. Perhaps that is the purpose of fundamental research, but somewhere down the line the real world has to benefit of all the money spent on "fundamental" research

  59. Before Dr Norman rings his lawyer... by Anonymous Coward · · Score: 0

    ...a point of order:
    I think Don Norman could get hired by any department he wanted to join; if only for all his work on attention, modelling, knowledge representation, information processing and memory. Hes quite a big figure in the cognitive psychology world. Most psychology people would probably recognise him from that work (Norman&Bobrow, 1975 on the distinction between data limited and resource limited performance is a citation classic for example, just about every psych undergrad will encounter it at some point).

    To get more on-thread, I think its fair comment to say its certainly true that he's more famous for his mainstream cognition work than his HCI stuff IMHO, so as a test case it kinda supports the source article.

    Signed... Anonymous Psych Coward
    ref:http://cogsci.ucsd.edu/~norman/CV.html

  60. Think outside the "keyboard" box... by Foosinho · · Score: 1

    Interestingly, I work in this field. I won't supply too many specifics (I probably shouldn't), but we are investigating ways of improving HCI in high-load menu-driven systems where errors - which can be common - can literally cost in the millions of dollars per.

    Voice looks promising. And it's more robust - especially in a bounded environment like a menu-driven system - than you might think.

    Of course, there are other issues with HCI outside of providing input to the system. Such as monitoring critical systems, and monitoring the environment a teleoperated machine works in. With potenially long input delays (seconds). We are studying the effects of tactile warnings, three-dimensional audio, and computer-augmented reality to provide more efficient operator-machine interaction. Very cool stuff.

    Cheers,
    Brian

  61. Why Norman and Tog are irrelevant by Anonymous Coward · · Score: 0
    Norman can't do anything but bitch about everyday things. He never has any positive suggestions. It's trivial to complain about what you don't like, and his schtik wears thin fast. I'd hate to be one of his students -- they must be sick of him after the first week. The art and science is in creating original things that don't suck, which Norman doesn't have any experience at.

    Tog is not quite as irritating and repetitive as Norman, but he's just a cheerleader, not a designer or a creator. He doesn't have much to say that's useful, that you can't get better and deeper by reading somewhere else more comprehensive and less slanted toward his corporate masters.

    After he left Apple, Tog sold out to Sun: a company that absolutely doesn't give a shit about UI design, and just wanted to hire a figurehead to pontificate about it.

    And pontificate he did: Tog promised that he was going to turn the ship around and redesign Open Look so Unix was easy to use, and look where that went.

    Instead, he spent piles of money producing Sun's "gee whiz" Starfire Corporate Wank-Off Video, in response to Apple's "Knowledge Navigator" HCI Porno Video (aka "GUIs Gone Wild"). That's the kind of bullshit that gives HCI a bad name.

    On the other hand, Jakob Nielson is a conscientious researcher who has produce interesting and useful results, and written about them clearly so many people can understand.

    Nielson also used to work for Sun, but he didn't make such a fool of himself as Tog did with that silly "Fartfire" video.

  62. silly by CaptainQuark · · Score: 1
    i found jacob's lists arbitrary and thus pretty meaningless. (for full disclosure, i'm an hci researcher in a lab that didn't make the lists.) xerox parc and cmu have been the source of a lot of great work (among others), but most of the field is a landscape of intellectual niches, nooks, and crannies spread over many institutions.


    to me, ``best'' really depends on the sub-issues you are interested in. once you have identified those issues, you can drill down to the relevant labs and people.

  63. The Mouse and the GUI originated at SRI, not PARC by Anonymous Coward · · Score: 0
    Give credit where it's due. PARC did not invent the GUI all by themselves.

    Doug Engelbart invented the mouse at SRI, and developed a graphical user interface to NLS, which was his early hypertext system (and no, he didn't get the idea from Ted Nelson). Ivan Sutherland's work on Sketchpad at MIT was extremely influential.

    And Smalltalk wasn't the only GUI that PARC developed. There was the Alto, Interlisp-D, Mesa/Cedar, XDE (Xerox Development Environment) , Star/Viewpoint, and others.

  64. Learning to use a musical instrument is HARD! by Anonymous Coward · · Score: 0

    When you're comparing computer user interfaces to musical instruments, remember that it's extremely difficult and takes a lifetime of training and practice to learn to use a musical instrument.

    1. Re:Learning to use a musical instrument is HARD! by Anonymous Coward · · Score: 0

      And yet it's worth it because you get enough feedback that you know what you need to do. Noone's going to upgrade the piano so an animated paperclip pops up and says, "It looks like you're trying to play a triplet!"

    2. Re:Learning to use a musical instrument is HARD! by j09824 · · Score: 1

      That's the point. Something that is hard to learn is often more useful/versatile and more rewarding than something that's easy to learn.

  65. Building code inspectors are such B$ whiners by Ilan+Volow · · Score: 2

    They tell contractors how to build houses instead of building it properly themselves.

    --
    Ergonomica Auctorita Illico!
  66. Muppet Labs by Anonymous Coward · · Score: 0

    Dr. Bunsen Honeydew here! Today we will test human-computer interactions by connecting my assistant Beaker into this mainframe...

  67. HCI at UC San Diego by Anonymous Coward · · Score: 0

    http://hci.ucsd.edu/lab

    The University of California, San Diego has an HCI lab. Good stuff by Jim Hollan and Ed Hutchins including Pad++ and aviation stuff.

  68. Different Jakob Nielsen by Anonymous Coward · · Score: 0

    That's a different person. It's not an uncommon name. The Jakob Neilsen we're talking about publishes his web site at: http://www.useit.com

  69. Tim Berners-Lee and Xerox PARC Research by leighklotz · · Score: 2
    I could write this description myself but I found it at the conference notes on Web History Day: Pioneering Software and sites. It gives a flavor of System 33, which I used at PARC in 1989 and was in development before that. It also talks about other pre-WWW technologies such as Brewster Kahle's WAIS, etc. It's good to get some sense of this recent history.
    Larry Masinter
    Xerox PARC
    The Web Before the Web: System 33

    In the late 80s Mark Weiser, Steve Putz, and others at Xerox PARC developed System 33, which foreshadowed some of the Web's multiple document format capabilities. This document sharing system let users interactively exchange documents of different sorts over a network, with format conversion on the fly.
    Tim Berners-Lee visited PARC in 1992, and incorporated some of System 33's ideas into later Web specifications. A 23-minute videotape about System 33 and its format capabilities will be shown.

  70. Microsoft definitely != quality by Anonymous Coward · · Score: 0

    "Quality"?

    Create a folder on your desktop called "Desktop" and try cut n paste other folders and files into or out of there. Interesting things happen. Real quality stuff.

    Ever tried reading the list of security hotfixes that Windows XP automatically downloads? The majority of them are bugs of the "lets anyone on the internet run anything on your computer and access any files on your hard disk" variety.

    While an application is busy loading, and you hold in Alt+TAB to switch to other Windows, you'll often see TWO icons for the program. This also happens on other occasions when the system gets busy. Real good UI design there.

    The "Start" menu gets RIPPED away from the user if a window pops up. This is EXTREMELY bad UI design.

    When Outlook starts it seems to insist that it needs your attention by flashing blue in the task bar. However, when you click on it, it DOESNT need your attention, not at all. That is BAD ui design, you don't put an annoying flashing button on the screen, asking to be pressed by the user, unless there is a REASON it should be pressed by the user.

    More ALT+TAB issues: when a program has a modeless child dialog which has the focus, the application simply disappears COMPLETELY from the ALT+TAB icon list. Really stupid UI design - the user will think his program has closed.

    More ALT+TAB issues: under certain circumstances when an application is busy (e.g. SourceSafe is one app that does this), the application also simply disappears COMPLETELY from the ALT+TAB icon list.

    When you try select an application by clicking on its taskbar button, and the program is busy, and you click again because you don't see the application appear, it MINIMIZES the application. This is such STUPID, meaningless behaviour I can't even begin to fathom what idiot thought it was a good idea. And I'm sorry, I don't care how good the technical explanation is for why the app can't redraw itself: the end-user simply *should not have to know* that "the thread is busy thus the application can't process the WM_PAINT message on the application message loop, because the window management in a Win32 application is done by the application thread itself". Moreover, if you click on an app on the taskbar, it means *select the application*. Simple. Regardless of whether or not its already been selected.

    Create a new folder in Windows Explorer and often it will not appear in the treeview until you manually refresh. BAD user interface behaviour.

    Watch your desktop icons when you start up a system on a slowish maching or on a machine with not too much RAM - you can actually *see* them redraw with plain icons, then redraw OVER those icons with the actual program icons, then suddenly THEY ALL JUST MAGICALLY DISAPPEAR, and then lo and behold, they redraw themselves back again. On a slowish machine (like my Pentium III 550 128 MB RAM TNT2, which is NOT actually a slow machine), you can actually watch as icons repaint themselves again and again in Windows Explorer, sometimes going into some sort of loop where they keep on doing it every few seconds. That is NOT good quality UI.

    I think this ones fixed in XP but is definitely there on Win2K: When you double click on an unknown file type in Windows Explorer, THE "OPEN WITH" DIALOG OFTEN APPEARS *UNDERNEATH* ALL OPEN WINDOWS. This is so stupid I can't even begin to wrap my mind around it.

    In the DirectX SDK installation program, when selecting the desired installation folder, if you open another app (e.g. Windows Explorer) and then close it again, the dialog for selecting the desired installation folder magically begins to JUST LOSE FOCUS once a second. This is also some sort of parallel universe thing that I can't get mind around. So to type in the desired folder, you actually have to click with the mouse and then very quickly type in the next letter, click with the mouse, very quickly type in the next letter, etc.

    An MFC application, if you've done MFC programming, you'll see has many annoying "lose focus" problems.

    Why the HELL can't you resize a dialog? This is really dumb.

    In older versions of Windows Explorer, there was no way to alt+tab to the properties dialogs for file properties that you opened once you selected another window over them --- you literally had to minimize ALL windows to get to them and close them - and if you don't KNOW about it, as non-technical users cannot possibly know, then they just pile up, the user doesn't know they're there at all. I've seen people who had dozens of these things open and didnt know it.

    Try delete a folder in Windows Explorer, and watch the array of stupid ridiculous errors you get, in any version of Windows Explorer except Windows95's.

    In Windows 2000's "right click / search" from in Windows Explorer, if you type your search term "too quickly", you get a stupid error "A valid folder name must be entered".

    In Windows Explorer, try create a file (e.g. right click / new text file) and give it a name beginning with a ".". Note that this is a perfectly valid filename, filenames CAN begin with a ".", and you can create them with a DOS box or any other program.

    Anyone else seen, on Win98, when you open Windows Explorer, that only your C: drive is there and none of your other drives, until you manually do a refresh? Of course, most of us have probably seen it. Imagine a non-technically-savvy user trying to find his CD ROM drive.

    The UI for Windows XP's search is so badly thought out its difficult to know where to begin. First of all, and EVERYONE I know's machines, the search feature simply often doesn't work. It'll work one day, be broken the next, work the next day, broken the next etc. Secondly, why can't I disable searching into .zip files? Thirdly, anyone ever tried to delete a longish (i.e. > 20) list of files found using "search"? The files will mostly remain in the list after being deleted! Then when you get confused and try delete them again, it gives you a confusing (to non-technical-savvy users) error message.

    Right-click on the start menu: everywhere else in the whole Microsoft universe, "properties" is at the bottom of the menu, which is a very nice idea because you instinctively know where to find it - except, on the start menu, IT ISNT. And there is no reason at all for it not to be.

    Man, believe me, I could go on for a loooong time. And every single one of the above problems can be easily confirmed by others here if they want to. I honestly don't know how ANYONE can use the words "quality" and "Microsoft" in the same sentence and keep a straight face. Unless they're on the MS payroll.

    I'm sorry, but Microsoft is really CRAP at user interface design. And this is a company that, I'll remind you, spends $5,000,000,000 a year on research.

    1. Re:Microsoft definitely != quality by Anonymous Coward · · Score: 0

      awesome. i can't believe you actually keep all of this stuff in your head. i've tried.

      meanwhile, i'll bet that you still use windows, like i do, because linux is even worse. i mean, linux doesn't have nearly as many "quirks" but rather just an appalling lack of basic functionality. like open file dialogs that are always too small, or save file dialogs that lose the default filename as soon as you start browsing around.

      you forgot this one though: in windows, you can easily select, say, 100 images and then accidentally click "open"...you will get 100 copies of your image viewer running in memory. when would i *ever* want this behavior? windows will do it with glee.

    2. Re:Microsoft definitely != quality by Anonymous Coward · · Score: 0

      This is refreshing. Some of my favorties are trying to delete a folder from the explorer pane in w2k, or C-x, C-v a folder from a network drive. Copying a 4Gb file in w2K is fun too.

      Backspace as a mean to go to up browser is nicely usable too. And the various 2 or 3 lines combo boxes are foobared.

      Control-Alt-Del to login and Shutdown as an item in the Start menu are probably my all time favorites...

    3. Re:Microsoft definitely != quality by Anonymous Coward · · Score: 0

      meanwhile, i'll bet that you still use windows, like i do, because linux is even worse. i mean, linux doesn't have nearly as many "quirks" but rather just an appalling lack of basic functionality. like open file dialogs that are always too small, or save file dialogs that lose the default filename as soon as you start browsing around

      Yip .. pretty spot on. I use linux for a little bit of C++ development (a cross-platform app I work on) and for building my web page, because I use a lot of scripts (bash, awk etc) and other linux utilities (cut, imagemagick etc) to actually generate my web pages, in a sort of templatized manner. Other than that I generally use Windows, and my job is C++ devel. on Windows.

      My own opinion is that the problem with the software industry is that there seems to be a general lack of professionalism amongst programmers; many programmers, in general, just do pretty much what they feel like doing, they don't think about what they're doing, they don't put much thought into the end-user of their software, they are too lazy to test properly and too lazy to add the "boring to implement" features that actually make the software pleasurable to use (e.g. being able to create a folder from the standard file load/save dialog), they don't bother to stick to the spec, and they don't think about what features will be important to the user, just about what features they think are "cool". This seems to be equally rampant in both the free software and commercial software worlds. To make really professional, decent software requires a lot of boring slog-work, and many programmers don't want to bother with that. In other industries (e.g. engineering) that sort of thing is just not tolerated as well - you HAVE to stick to the spec, work within certain error margins, and test properly. In the programming industry it seems to be considered OK and normal when one of your lead programmers decides, halfway through a project (thats already two months late), that it would be "really cool" if all the menus and buttons were semi-transparent, or some such functionally useless shit.

  71. HCI in Canada by ottffs · · Score: 1

    I am a researcher in a HCI lab at Queen's University in Kingston, Ontario. The lab is brand new - we have not even been officially opened. The lab is small now, but we have been endowed with quite a bit of research money. currently we are working on attentive interfaces, and I will be demo'ing a prototype attentive communicator at this year's CHI (HCI) conference in Minneapolis.

    Check out our site:

    http://hml.queensu.ca

  72. Stimulating the web of academic attention by ynotds · · Score: 2, Interesting
    In his article Nielsen bemoans:
    It's striking that only two of the 12 research medals went to universities. I think this is because university departments seem to view the best HCI research as both too mundane and too resource intensive. Many academics disdain research topics that are closely connected to real-world needs.
    From my experience this might be largely because the academic efforts network more readily than corporate labs do, and that experience might be closer to filling a book than a Slashdot post, so I'd better only mention where it all began.

    Back in the mid '80s, inspired by Neilsen Norman Group partner Bruce Tognazzini to explore the syntheiss of graphical user interface and online information services, my then trade press hat was enough to get me in to have a chat about user interface research with Professor Peter Poole, the then relatively new head of the Computer Science department at my alma mater, the University of Melbourne.

    At that interview Poole was dismissive of HCI as something best left to commercial interests but before the end of the '80s, through his role as chairman of an IFIP Technical Committee, he and I finished up in the Napa Valley at an IFIP working conference on Engineering for Human-Computer Interaction.

    During those years, I had opportunities to follow a few of the interconnected strands of inspiration variously categorised under Hypertext, Computer-supported Cooperative Work and the broader Computer Graphics communities and share in the early work and inspiration coming from institutions in the form of Brown's Intermedia and MIT's Notes (pre-Lotus), and from indepenents like Ted Nelson and Doug Engelbart.

    Meanwhile Prof Poole was making the University of Melbourne Australia's gateway to the Internet and creating a supportive campus-wide IT infrastructure that would allow a few early innitiatives to be explored, especially educational multimedia. But as is so often the way of academia, the benefit became spread much wider than Melbourne through the natural progression of individual careers.
    --
    -- Our systemic servants do not good masters make.
  73. other countries etc by fantomas · · Score: 2

    Well I am not an expert so I welcome the additional wisdom here... But in recent years, for example, how about Nokia or one of the Japanese companies that have done so much with mobile phone interfaces? Probably a lot of good work being done by people like Sony on more pure 'computer' interfaces as well. How about the guys who put Minitel together? ok so it's dated now but way back there in the 70s and 80s a *huge* percentage of the French public were buying services and getting information over computer networks way before the internet as we know it now had moved into the public domain.


    Interested to know your thoughts.

  74. Surprised UIUC hasn't been mentioned by immyz · · Score: 2, Interesting

    I'm surprised UIUC hasn't been mentioned for our present endeavors in HCI. There's a lot of money and work flying around here.

    The huge building known as the Beckman institute houses AI and HCI research with primary intermingling occurring among the CS and Psychology departments. Human-Computer Intelligence Interaction
    ...and then there's my favorite baby project on campus, Active Spaces. Active Spaces is just a part of the CS department, separate from Beckman, and is researching ways to gadgetize the new CS building, aka the Siebel center (currently-under-construction).

  75. TEST COMMENT - JUST A TEST by Anonymous Coward · · Score: 0

    THIS IS A TEST COMMENT.

    I'm trying to diagnose an MTU path discovery error with my ISP, so disregard this comment.

    1. Local Account Passwords are simple or Weak. Please change them to something overtly convoluted and difficult to remember. It wont matter anyway because the Active Directory Server©®(TM) you authenticate against is probably not patched.

    2. IIS©®(TM) Installed. Please update to Apache 1.3.24 or 2.0.35

    3. JRE 1.4 is installed. Wow. That's even more bloated than the first revision of .NET ©®(TM).

    4. Auto-login is enabled. This is inherently dangerous because this OS has no inkling as to what multi-user means, for whatever reason, everyone is a su-doer.

    5. Passwords are too short. This is weak because the domain controller isn't patched. If you are running Samba 2.2, please disregard this. We can't tell the difference.

    6. File systems. They all appear to be running NTFS. Good (you should have two UPS for this. If its get corrupted, snicker.........)

    7. Your Cell Phone, Palm Device, monitor, printer, hub, DSL router, joystick, speakers, KVM, other PCs, scanner and filing cabinet do not have Client Access Licenses.

    8. Sent all info to Microsoft.

  76. Still no by GCP · · Score: 2

    Creating products and features is not the same thing as researching HCI. Nokia and Sony have created a lot of good products, but have contributed little to the field of HCI. Do you see any major OSes adopting interface elements developed by Nokia or Sony?

    As for Minitel, you're kidding, right? Are you seriously nominating a clunky government monopoly teletext system as a peer of Xerox PARC or Bell Labs or Apple's Advanced Technology Group in usability research?

    --
    "Those who have never entered upon scientific pursuits know not a tithe of the poetry by which they are surrounded."
  77. Forget mouse, here is the future UI by Tablizer · · Score: 1

    I just found this quote floating around:

    'The only "intuitive" interface is the nipple. After that, it's all learned.
    -Bruce Ediger'

    I bet it would pass the patent office. Take old stuff and e-tize it, and you gitta patent.