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Star Wars Prequels' Art Director Doug Chiang Talks

inherent writes: "Recently, representatives of three fansites covering Westwood's upcoming release, Earth and Beyond Online had the opportunity to interview Doug Chiang, Art Director for the Star Wars prequels, and the designer of the spacecraft models in Earth and Beyond Online. Chiang speaks on topics like the differences between film and digital animation, advice for upcoming digital artists, and the now infamous Jar Jar Binks. The interview transcript is available at Earth and Beyond Portal"

119 comments

  1. ./ ~= E by Anonymous Coward · · Score: 0

    Obligatory "why is this news for nerds/stuff that matters"

    There, now please proceed with the discussion.

    1. Re:./ ~= E by 0x0d0a · · Score: 1

      I believe there are still people somewhere that find the Star Wars series interesting/worthwhile after Episode One.

      Presumably, at least one of them is both a nerd and reads Slashdot, making this "news for nerds".

  2. Know what i'd like to see? by Bowie+J.+Poag · · Score: 5, Funny



    Killing off Jar Jar in Episode 3 would make the fans happy, as well as providing a pleasant "Mr. Hooper's gone" introduction for children to learn the realities of death.

    Besides that, I (and others, no doubt..) would actually go see one if I knew Jar Jar was going to get snuffed out beforehand.

    My $0.02,

    --
    Bowie J. Poag

    1. Re:Know what i'd like to see? by Kibo · · Score: 2

      At this point, I'm glad that Jar Jar's in the movie. And I'm glad that Watto's back, changed his name to Pierre du La Pomf from France and taken to wearing berets. And Lucas might as well have Jar Jar become a Jedi knight while he's at it.

      Since he's obviously going to painfully attempt to recreate ESB in a formulaic manner so unimaginative, no one else would have imagined it, I'll make an increadibly obvious prediction: Anakin looses his hand in the climatic lightsaber duel. Maybe it'll happen in episode III, but I'm still betting on episode II.

      If people want to pay to see Lucas wallow in his own crapulance, its a free country, and if it looks like it will be worth a $5 laugh at his ... err my expense, well maybe I'll join them.

      --
      --Jimmy has fancy plans; and pants to match.
    2. Re:Know what i'd like to see? by dzym · · Score: 2

      [SPOILER ALERT] Actually, it's an entire arm. [/SPOILER ALERT]

    3. Re:Know what i'd like to see? by tswinzig · · Score: 2

      Besides that, I (and others, no doubt..) would actually go see one if I knew Jar Jar was going to get snuffed out beforehand.

      Whew! Because I hear George is having a hard time getting people to show up for the SW movies!

      He'll be glad to read this!

      --

      "And like that ... he's gone."
    4. Re:Know what i'd like to see? by Tantrum420 · · Score: 1

      [SPOILER ALERT] Actually, it's an entire arm [theforce.net]. [/SPOILER ALERT]

      Wow... Think how powerful Vader woulda been if he'd still had all those midichlorians that were lost with his arm. Maybe he would've actually won in the final battle.

      ...my $0.05 (keep the change).
      T

    5. Re:Know what i'd like to see? by clontzman · · Score: 3, Insightful
      Since he's obviously going to painfully attempt to recreate ESB in a formulaic manner so unimaginative, no one else would have imagined it, I'll make an increadibly obvious prediction: Anakin looses his hand in the climatic lightsaber duel. Maybe it'll happen in episode III, but I'm still betting on episode II.

      Seeing as we know he has a robotic arm in Return of the Jedi, that prediction is more than obvious. If he doesn't lose an arm, it's a gross continuity error.

      Relax, dude, it's just a movie.

    6. Re:Know what i'd like to see? by Kibo · · Score: 1

      uh. duh. the bet is that it'll will happen in episode ii, not iii.

      And dude, The Alien From LA is a movie, AToC is a 2 hour commercial. There is a difference.

      --
      --Jimmy has fancy plans; and pants to match.
    7. Re:Know what i'd like to see? by 56ker · · Score: 1, Offtopic

      Wouldn't killing off Jar-Jar spoil the continuity when he appears in the later films?

    8. Re:Know what i'd like to see? by Anonymous Coward · · Score: 0

      As much as people (including myselft) might hate Jar-Jar, he was still the best actor in Episode 1!

  3. 13 year old girls... by phunhippy · · Score: 0, Flamebait

    Did anyone else who read the article notice that he seems to talk about 13 year old girls just a bit too much.... he's not a catholic priest in his spare time is he?

    1. Re:13 year old girls... by laymil · · Score: 0, Troll

      nono... he wasn't talking about 13 year old boys...

  4. interesting interview by MiTEG · · Score: 2, Insightful
    When did you discover your gift or abilities?

    This looks to be a somewhat interesting interview. From the looks of it though, the questions deal mostly with the aspects of Chiangs life rather than any details of the upcoming movie. Frankly, I don't really want to hear is life story, or what website I can go to if I want to learn more about is past work. I want the lowdown on production, like what they used for the animation, props, and all that cool stuff.

    I've been a Star Wars fan since the late 70's- I even bought a Millenium Falcon with my allowance (though I sold it at a garage sale when I was a teenager, boy am I kicking myself for that one). Anyway, this movie looks like it's got quite an all star production crew. I'm looking forward to seeing it, hopefully in one of the digital theatres if it's not too expensive. Though I sometimes wonder at the dedication of the people willing to sacrifice 3 months of their lives to wait in line.

    --
    The future isn't what it used to be.
    1. Re:interesting interview by inherent · · Score: 2

      Unfortunately, Lucas Film is once again playing "dictatorial information protector." We were asked to avoid questions directly pertaining to either Episode II or III.

    2. Re:interesting interview by Anonymous Coward · · Score: 0

      Either that's one hell of a big allowance, or you're talking about the model version of the Millenium falcon. If you do have a big allowance, did that Falcon come with it's own wookie?

  5. /.ed, heres text by Rock+'N'+Troll · · Score: 0, Redundant

    Doug Chiang Interview

    Recently, representatives of three Earth and Beyond fansites had the opportunity to interview Doug Chiang, Art Director for the Star Wars prequels, and the designer of the spacecraft models in Earth and Beyond Online. This is a transcript of the interview. LC is Lance_Cutter of www.terrantradecorp.com. LoD is Lord_of_Dreams of eb.stratics.com. D is Devon of www.ebportal.com. DC, is, of course, Doug Chiang.

    LC: When did you discover your gift or abilities?

    DC: I think it was even before, actually in high school, I took my first filmmaking class in 7th grade. At that time I had always drawn, and I was always frustrated because I wanted to do something more than just drawing. I took this film course that showed me animation and how to turn drawings into motion. Once I grasped that, I really jumped into it and spent the whole summer and weekends making little claymation films. The moment that kind of defined it for, I think, a whole lot of people was the year after that. Star Wars came out. That showed me that there were people out there who actually do this for a living, who could actually design and create film in this specific genre. That got me started thinking, and I did a little more research into the whole process. I grew up in Michigan and the film community there is very quiet, so it was a matter of just finding out where and who these people were that were doing all this great work. Once I realized that people were doing that, I really started taking up the focus of what I really wanted to do.

    At first when I started, I wanted to be a stop motion animator. I wanted to be another Reddy [Ed's note: The tape is scratchy here, and I can't find the guy he's referring to. If someone has a clue, let me know. Reddy is a phonetic spelling of the first name.]. He was one of my biggest influences because I discovered his films way before Star Wars, even though I didn't know who he was, I just knew there was something really neat about his films. It's the whole fact that you can take a camera and pieces of clay and make your own film in the basement was spectacular.

    LC: The claymation thing is just amazing to me. I don't have the patience for it.

    DC: Oh yeah. And the scary thing now is with the 3D rendering tools for the Mac you can do amazing stuff. It will be interesting to see what happens in 5 or 10 years when these kids start coming out of their basements. They're going to be spectacular filmmakers. All you need is a Mac or a little PC at home and you can make your own films with sound and everything. That's going to be frightening .

    LoD: What made you come to Westwood to work on Earth and Beyond?

    DC: Well, I was finishing off my work with Star Wars when EA contacted me to see if I would be interested in, at first, just consulting, or looking at their project. I said "Sure." At that point, I was just starting to get interested in computer games because I was trying to get one of my own properties developed into a computer game. So that opened the door where I just came in and started talking with them. The more I saw the material, the more more of my initial project with the Westwood team, I just really liked everybody and the project. Basically after that we just started talking and I said, "Sure, whatever you guys need, I'll try to find the time and contribute." Prior to that, I had been approached by other game companies to do other game designs. It just never worked out, whether it was time, or the projects just weren't that appealing to me. I loved everything about this. I loved the subject and I loved the team, so I set time aside.

    D: What are some of the challenges you face in the video game realm that you don't face in film?

    DC:You have to design things that really have to work. In film design, you can design things that work for a specific shot, so for instance, you don't have to show how the landing gear really works, or how a door opens. A lot of times you'll see a ship land, and they'll cut away to another action. Whereas in this you play real time, and you will see and experience the ship coming down and you see the function of what it's supposed to do. So that factor made the design process a little bit more intensive because you have to figure out that component and make sure it actually works and actually animates.

    But the biggest factor that was really hard was the modularity of this game. It was "Come up with a design that was really strong as a base design, but then taking that design and adding various components and improving that design at those stages so that each upgrade will make the designs look better rather than degrading." It's a hard way of thinking because normally when I design something, I like to create the best combinations of shape for that design and say, "That's done. That's it." When I did that, and the Westwood team approved it, and then said "Ok, now make it even better," it was like, "Wait a minute, if I could have made it better, I would have given you that." It was a real hard way of thinking, but it made it challenging because I just came up with elements that were slightly different. But it wasn't really better in a sense that it was superior to the base design, just different. Each one can be perceived as being better, and an upgrade.

    So that was the hardest part. Thinking of designs in that way, as interchangeable parts so that it's kind of modular and not too specific, but it can still work.

    LC: How do you approach a new a project and yet keep everything fresh for the new project versus what you've already done?

    DC: You know what, that's kind of what my job description is. I don't like to be typecast as only a Star Wars designer, or only a "whatever" designer. I like to think that my background in design skills allow me to be flexible to adapt to each of the projects.

    In the case of E&B, there was a huge creative brief that was already designed. That basically set all the ground rules and told me exactly what I could break or push. From there, my process is to digest all that information and go and start researching elements, getting inspirations from my library of books and shapes and things that I know. Then I try and combine that and merge it so it fits.

    Ultimately what I'm doing is bringing my aesthetics to the Westwood aesthetics, rather than bringing my aesthetics and changing Westwood to something else. There's a lot of what I do is very different from things you're familiar with like Star Wars or Westwood. What I like to do is take those skills and adapt them to other projects.

    Of course, there are certain shapes I like. That always permeates through the designs. But, there are shapes that work because there is some kind of integrity to them. SO those are the common elements I try to keep. I try to be as flexible as possible, and address the questions of each project.

    That's part of the fun of what I do. The films I work on are so varied.

    LoD: With your previous Star Wars experience, did you ever consider working on the Star Wars multiplayer game, Star Wars: Galaxies.

    DC: You know what, no. I guess they never asked . I never really thought about it, but it probably wouldn't be as appealing because a lot of that has already been done before. For me, it would just be addressing the same thing. It would just be taking the same designs and reworking it to make it work for a new medium. That in itself is not as appealing to me. I would rather take a new property and design from scratch.

    D: On your films, what's the process like when you work with a team of other artists? How do you make everyone's ideas work together?

    On a film project, like Star Wars, I will come in and assemble a team, and each of the team members will have a very specific skill. Some will be great at costume design, some at feature design. I try to tap into all those different talents and guide them. Of course, the team that's being developed is still be driven by the film director, whether it's George or somebody else.

    The same process happened here on Earth and Beyond where it was essentially the directors, Jerry and Gary and those guys, and my goal was to be that team as a single person. So much of that work had already been done. There was only one very specific task left, and that was the space ships.

    LC: What's been your best piece of work, in your opinion?

    DC: Oh no. That's a hard question.

    I would have to say the ones that come to mind are the Naboo Starfighters and the battle droids. They were very specific problems and I felt it was the best solution. Those are ones I'm also really happy with in terms of addressing all the needs of what those designs had to be in terms of addressing the historic points of addressing why the ships and robots looked the way they looked.

    I'm judging from a very specific angle, which is the design component. As a design, I liked them. Whether they're successful as an element that appeals to the public, doesn't matter. For me, they were the essence of good design for me. I'm proud of the way they turned out.

    LoD: Was there any particular inspiration for the Earth and Beyond specific models you created?

    DC: That's a hard question, because there wasn't a specific inspiration. The creative brief spelled out the general guidelines. But beyond that, they told me to wipe the slate clean, and create something fresh that still fit within the guidelines of the worlds they were creating. I basically started putting down on paper shapes I like to see. Whether they're shapes for film or whatever, I didn't really worry about how they were executed.

    There weren't really specific inspirations. Like the Naboo Starfighter was inspired by art nouveau jewelry. In this case, it was really a matter of sitting down and doing a bunch of sketches until I got a shape that I liked.

    D: So, what's up with Jar Jar . More specifically, as you were working on Jar Jar, was that the reaction you expected? For example, the thirteen year-old girls can be huge Jar Jar fans, but it makes me cringe.

    DC: That's hard to say. In the instance of Jar Jar, when we're designing things like that, whether its for film or for games or whatever, I try not think about what the general perception is because we are so narrowly focused on trying to come up with a really good design. Jar Jar was actually the best possible combination of shapes and personalities and elements that George wanted. We were actually very thrilled with it. We didn't know how he would fit in the story. Our main goal was to design the character.

    But, we realized at the end that Jar Jar wasn't made for us. It was made for the 13 year old kid. It's not fair for us to judge, because I can't judge those things. When you're working on a film, you're so immersed in the film that you can't look at things objectively.

    And so when the reaction comes out that the character wasn't as appealing to myself or someone else is really irrelevant, because we're not the audience, and we shouldn't be the critiques of that.

    D: What was your reaction when you saw Jar Jar in the context of the film the first time?

    DC: Oh, I loved him.

    But I'm not a good person to ask, because I loved all those guys. I can't look at any of the projects I worked on objectively, you're asking the wrong person, you should be asking a 13 year old girl .

    LC: How do you deal with creative blocks, or do you even have them?

    DC: Oh, I definitely have lots of them. It's a tough challenge. I just kind of push and force my way through it. Other artists have different approaches.

    What I like to do is just sit down and start drawing, even if their really bad, just draw.

    The thinking is that I'll get all the bad ideas out and let the good ones come out. My biggest fear when I sense a block coming is to just stop. Tjhat only compounds the process. Once you stop in any of this, it's really hard to get going again. Especially if you have a creative block and stop at the same time, it will be a long time before you get going again. You can quickly undermine yourself and your self confidence.

    LoD: Have you actively played Earth and Beyond yourself, if so, what do you think of it?

    DC: No, I haven't. The last time I played it was several months ago when I was up here doing our first game. The game has come a long way since then, but it was really fun. Keep in mind, I'm a really novice game player. I couldn't really do what I was supposed to do. But, I loved it. That's what drew me to the project was the whole world, and the fact that you were exploring new worlds. It had all the elements I really enjoy. Here is a game that really puts together all those pieces.

    LC: What advice do you have for people who would love to follow in your shoes? What courses would you recommend?

    DC: The best thing would be to get a lot of classical training. One of the things I see in a lot of portfolios is that somewhere along the way people are forgetting that they need to learn the basic foundation skills of good drawing, good perspective, good color, good composition, whatever. People are jumping right into doing 3D modeling and rendering. That's one of the dangers of the programs today. You can make something look really good, but it's all glitz, it's all surface, there's no underlieing structure. So what I tell people, is if you want to get in the business, learn how to draw first the traditional way. Do life drawing. Do regular painting. Once you master those skills, then you can put ontop of that all the other layers of new tools. That's the one thing you can't get from these tools. After all they are tools. No matter how flashy these tools are, if you don't have the ideas and education and foundation to support them, the images will look glitzy on the surface, but have no substance. That's the one factor: substance. The portfolios that stand out are the ones who have gone through that classical training. If they don't have the photoshop skills or the visual painting skills. That's ok. That can be taught in a class. If they don't have those foundation skills, it takes many many more years of training to get them. It's better to learn the basics first.

    LC: Do you have a site or anything published where fans can look at more of your work?

    DC: Yeah. www.dchiang.com. That site highlights my book project: Robota. You'll find I have some tutorials on there. Some demos of how I sketch and paint. Eventually they'll be more there. I'm working on a trailer right now. A 3 minute trailer, once it's finished in June, we'll post it up to the site, along with a bunch of other animation stuff.

    D: How many revisions would you say went into the development of the ships for Earth and Beyond.

    DC: Actually quite a bit. Jerry and Gary were very specific about what forms they'd like, and the very specific timers of how it fits within the world. On average, I would say each design would take maybe half a dozen or so and refine that. Then I would take the 2 or 3 that they liked a do another dozen of those, then we would hone those down again. Usually by one or two stages like that, we'll have the finished design and from then I can just refine it. But it varies, on some of the ships it was quick, others it took a bit longer.

    D: What were the most difficult ships (and which was easiest)?

    DC: The easiest were the Jenquai. That was because they were a little more elequant and fluid. The hard one was the Terrans. They were supposed to be like Earth, but they couldn't look too much like Earth. It was like trying to adapt something that everyone was very familiar with and take it to the next level and make it new.

    It was like taking what NASA would build in 2 or 3 hundred years, but still make it recognizable that people from earth would build it.

    It's always easier when you can take big, broad steps like creating a design for an alien culture. The rules are more open. Noone really has anything compare it with. You're not really tieing in to a sense of history, but the Terrans had strong ties to things we know.

    LoD: Do you have anything in the future you could tell us about?

    DC: Not really. I'd still like to keep my day job, designing for films. But on the side, I'm trying to get Robota developed into as many different things as I can. That's the only big question mark. Whether or not this big experience works, we'll see in 3 or 4 years. Other than that, it's hard to say. I'm basically "Designer for Hire." I'd love to more computer games, it was really great, really fun.

  6. good advice... by nostromo_42 · · Score: 4, Insightful

    in terms of setting yourself out from the crowd, at least in graphic design terms, there is no substitute for having classical training in the visual arts. too many people think that they're hot stuff just because they can use photoshop.

    1. Re:good advice... by mav[LAG] · · Score: 3, Insightful

      Indeed. If you look at Doug Chiang's work in the Art of Star Wars - Episode One (Amazon will probably have it - I got it as a present), you'll see all of his conceptual work is in traditional media - watercolour, pen and ink, and pencil.

      I recommend any of these books if you want to look behind the scenes at concept design, particularly how creatures and sets evolve in the mind of the artist. Doug Chiang seems to have designed 80% of the Episode I universe based on the sheer number of his works in the book. What's even more interesting is that he claims Lucas has an incredible sense of design and vision which just gave the artists that final inspiration or push in the right direction just when they needed it most. Not basic whip-cracking either - more tweaks or overhauls to things that just gave them The Right Look. Say what you like about him as a director, he obviously still knows how to design cool stuff.

      --
      --- Hot Shot City is particularly good.
    2. Re:good advice... by goodhell · · Score: 1

      "too many people think that they're hot stuff just because they can use photoshop."

      Ohhh come on now. I can make fake ID's with it and no one can tell the difference. Talk about getting beer man!!

    3. Re:good advice... by Anonymous Coward · · Score: 0

      That might be interesting to me if it weren't for these small items...

      1) I haven't been under 21 in 5 years
      2) When I was under 21, I had no problems buying beer without an ID
      3) The act of 'getting beer' is only exciting if you're underage
      4) Neither Photoshop nor any printer I have seen can handle the holographic laminate that they use on California driver's licenses.

  7. star wars in ascii by cnb · · Score: 1
    1. Re:star wars in ascii by Anonymous Coward · · Score: 0

      Its not the entire movie though. It cuts off before the attack on the Death Star.

  8. Hmm... by CmdrTaco+(editor) · · Score: 2, Insightful
    Now, I don't want to sound like a troll here, but why are so many fans so dedicated to the Star Wars phenonema? From what I can see, Star Wars was originally part of a social movement, the gradual change of geeks, if you will, from the shadows to the mainstream. I can't thank Lucas enough for that. But, I do have a problem with the methodology used today by the Lucas empire.

    I find George Lucas and all his productions much like Steve Jobs and all he has done. Lucas began as an innovator, creating a new genre and shaping society as we know it. Jobs, along with Wazniak, did the same thing- creating what the people wanted, an affordable personal computer, and shaping society along with it.

    But both individuals evolved, and from my standpoint, grew corrupt with the power (like Anakin). Jobs controls Apple again today with an iron fist, and Lucas stifles creativity with his quest for profits. I no longer have any interest in buying an Apple computer, as it no longer stands for what it did, just the same as I no longer have any interest in seeing the upcoming Star Wars movie. Both are sellouts, and I will never forgive them for that.

    Does art reflect society or does society reflect art? The evils we see today, the corruption, the violence- it all occurs in the media. So I ask you, if you choose to see this Star Wars film, while you're watching it, think about how the capitalistic creed of these men and how many lives they will destroy.

    1. Re:Hmm... by Em+Emalb · · Score: 5, Insightful

      Taco, you wrote:

      "From what I can see, Star Wars was originally part of a social movement, the gradual change of geeks, if you will, from the shadows to the mainstream."

      I sort of agree with this statement. However, I think you are missing the larger picture here. The awesome thing about Star Wars is that you don't/didn't have to be a geek to enjoy it. It was a huge part of life for us children of the mid/late 70's and early 80's. It was hugely successful because it appealed to all classes, races, and creed. It was a magical movie that could make you forget all your problems for a couple of hours, or if you were lucky, several months on end in toys, etc.

      Now, IMO, here's the issue for Mr Lucas. He made the mistake of creating his best art at an early age. The rest of his life has been spent trying to recapture it, and he has (so far) failed. Imagine if you were in his shoes...would you pump out lack-luster fare trying to recapture the magic you created, or move on? I doubt you *COULD* move on. Not many people can say they shaped a generation, he can. Too bad he's now trying to shape another generation into being little zombie consumers. Just my opinion of course ;)

      --
      Sent from your iPad.
    2. Re:Hmm... by Murdock037 · · Score: 5, Interesting

      You're right on.

      Lucas is the very definition of a wonder boy. He had a stunning success early on that he was never able to top in his later years. (The minor caveat to giving him that label is that he was not entirely from out of left field. American Graffiti was a decent film, especially for such an inexperienced director. But even with that considered, "Star Wars" was a shock to everybody.)

      Fortunately for us, he hasn't seemed too interested in commiserating on his one success-- he's done since pretty much what it seems like he's wanted to do, from Indiana Jones to ILM to, uh, Willow. Unfortunately for us, he's insisted on continually tinkering with both our memories of that one success and the product itself for his own amusement and profit (by churning out lackluster sequels, except Empire, and by revising his work years later in "Special Editions" with his in-decline instincts as a filmmaker).

      It's testament to the strength of the original movie that a generation was so impressed by it as to put up with the shitty prequels today. But by accepting these shitty prequels and giving Lucas our money,* we're condoning them, and so he's just going to continue on his current path. I don't know any kid that speaks of Episode I with awe in his voice. The recent movies are just not good enough to hold that sway, and the goodwill earned by the first two is all that's keeping the current series afloat. The returns are diminishing.

      So what's next for Lucas? Episodes II and III, followed by Indiana Jones 4, of course. Yes, he did great work in his younger days, but these days it's pretty much all shoddy work built on the good craftsmanship of years past. It's too bad. If Star Wars hadn't been the monster success it was, maybe he would have still been challenged as a filmmaker in some way or another. But that's what happens when nobody around you says "no."

      All IMO, of course. Please debate.

      *I should disclose that I'm not even immune to the problems here, as I was actually watching my Episode I DVD when this story was posted. Sigh.

    3. Re:Hmm... by if(false)+revelation · · Score: 0

      True, lucas has gradually become worse, but it started right after star wars, in the Empire strikes back, it wasn't him that made it the best epsiode of the whole series: people actually persuaded him to make it the way it is now, not the medival fairytale it was intented. Lucas most likely knows this, but he cant accept that his creation being made into greatness by someone else. Thats why he is trying to make the new movie oriented towards children: its where he sees his success.
      lets hope he gets it right!

      --
      I listen to dune, do you?
    4. Re:Hmm... by invid · · Score: 3, Insightful

      Have you ever wondered why so many creative people produce wonderful material when they first start out, but when they become rich and famous their material sucks? In many instances the reason is that when someone is not well known they listen to other people's advice and criticism, and this limits certain excesses that might spill out of their work. Once they become big names they get the belief that they can do no wrong. Worse still, other people become too intimidated to criticize them. Read any recent Steven King book. Look what Gene Rodenberry did to the first Star Trek movie. He was allowed to create his complete vision, and it was simply too much of his vision. That's what happened to Star Wars Episode One.

      --
      The Moore-Murphy Law: The number of things that will go wrong will double every 2 years.
    5. Re:Hmm... by Shiny+Metal+S. · · Score: 0, Troll

      Now, I don't want to sound like a troll here, but why are so many fans so dedicated to the Star Wars phenonema?

      Speaking about the Star Wars phenomenon, David Brin's "Star Wars" despots vs. "Star Trek" populists: Why is George Lucas peddling an elitist, anti-democratic agenda under the guise of escapist fun? is worth reading. Let me quote few paragraphs:

      Well, I boycotted "Episode I: The Phantom Menace" -- for an entire week.

      Why? What's to boycott? Isn't "Star Wars" good old fashioned sci-fi? Harmless fun? Some people call it "eye candy" -- a chance to drop back into childhood and punt your adult cares away for two hours, dwelling in a lavish universe where good and evil are vividly drawn, without all the inconvenient counterpoint distinctions that clutter daily life.

      Got a problem? Cleave it with a light saber! Wouldn't you love -- just once in your life -- to dive a fast little ship into your worst enemy's stronghold and set off a chain reaction, blowing up the whole megillah from within its rotten core while you streak away to safety at the speed of light? (It's such a nifty notion that it happens in three out of four "Star Wars" flicks.)

      Anyway, I make a good living writing science-fiction novels and movies. So "Star Wars" ought to be a great busman's holiday, right?

      One of the problems with so-called light entertainment today is that somehow, amid all the gaudy special effects, people tend to lose track of simple things, like story and meaning. They stop noticing the moral lessons the director is trying to push. Yet these things matter.

      By now it's grown clear that George Lucas has an agenda, one that he takes very seriously. After four "Star Wars" films, alarm bells should have gone off, even among those who don't look for morals in movies. When the chief feature distinguishing "good" from "evil" is how pretty the characters are, it's a clue that maybe the whole saga deserves a second look.

      Just what bill of goods are we being sold, between the frames?

      • Elites have an inherent right to arbitrary rule; common citizens needn't be consulted. They may only choose which elite to follow.
      • "Good" elites should act on their subjective whims, without evidence, argument or accountability.
      • Any amount of sin can be forgiven if you are important enough.
      • True leaders are born. It's genetic. The right to rule is inherited.
      • Justified human emotions can turn a good person evil.

      That is just the beginning of a long list of "moral" lessons relentlessly pushed by "Star Wars." Lessons that starkly differentiate this saga from others that seem superficially similar, like "Star Trek." (We'll take a much closer look at some stark divergences between these two sci-fi universes below.)

      Above all, I never cared for the whole Nietzschian Übermensch thing: the notion -- pervading a great many myths and legends -- that a good yarn has to be about demigods who are bigger, badder and better than normal folk by several orders of magnitude. It's an ancient storytelling tradition based on abiding contempt for the masses -- one that I find odious in the works of A.E. Van Vogt, E.E. Smith, L. Ron Hubbard and wherever you witness slanlike super-beings deciding the fate of billions without ever pausing to consider their wishes.

      Wow, you say. If I feel that strongly about this, why just a week-long boycott? Why see the latest "Star Wars" film at all?

      (read the rest)

      Great read, in my opinion. I'd like to hear some comments from people here.

      --

      ~shiny
      WILL HACK FOR $$$

    6. Re:Hmm... by randombozo · · Score: 1
      Now, IMO, here's the issue for Mr Lucas. He made the mistake of creating his best art at an early age. The rest of his life has been spent trying to recapture it, and he has (so far) failed.

      I agree. Everything that came after THX 1138 has really really sucked. That THX is now known as a really loud and annoying chord is a travesty!! Now eat your pills and ask Taco for forgiveness.
    7. Re:Hmm... by black88 · · Score: 2, Interesting

      I think what I have read thus far is rubbish.

      "Good" elites should act on their subjective whims, without evidence, argument or accountability.

      Ok, so, does that mean, if you can compare The Empire in Star Wars to Hitler's Third Reich, that our Military Elites should NOT have acted to defend Jews or others in Europe unless and until evidence was provided of bodies and totalitarian abuses?

      I never finished reading the entire article, as I am not wont to read much of anything written by some pretentious egalitarian fool.

      I wonder if he is one of those "negotiation" people: For some folks, the time never arrives to fight to defend oneself, in the quest for "peace" and freedom from violence, some people would rather be destroyed: It's a good thing that people like that DO NOT have access to Industry, Military, or Government, for they would invite the enemy into our homes, give him our daughters, and acquiesce to his every whim until we are destroyed.

      Long live elitism

      Fuck David Brin

    8. Re:Hmm... by Anonymous Coward · · Score: 0

      Not many people can say they shaped a generation, he can.

      I can too.
      -Bill Gates

    9. Re:Hmm... by Anthony+Boyd · · Score: 2
      From what I can see, Star Wars was originally part of a social movement, the gradual change of geeks, if you will, from the shadows to the mainstream.
      I sort of agree with this statement. However, I think you are missing the larger picture here. The awesome thing about Star Wars is that you don't/didn't have to be a geek to enjoy it.

      I don't think he's missing it, I think that's exactly what "geeks to mainstream" implies.

    10. Re:Hmm... by Anonymous Coward · · Score: 1, Insightful

      You've got it ompletely backwards. Brin is arguing against the egalitarianism present in Lucas' work.

    11. Re:Hmm... by black88 · · Score: 2, Interesting

      Are we reading the same piece? The main argument Brin made was that the Elitism of Star Wars is not something which he believes to be philosophically sound, while he sees Star Trek, and other Sci-fi, as the true liberator and expresser of the culture of the masses, being egalitarian in focus, rather than relying on the idea of an elite, which, even though it is ridiculous, I am surprised that he did not attack The Lord of the Rings. In the story, you have someone (frodo?(sorry, forgot the name as I am very ill right now)), who can be considered a commoner, part of the masses, whom, when required of him, rises to the occasion and does what is necessary, at great personal risk. This is of course the meat of all mythology and legend. The little hobbit wasn't really anyone special, but he rose to it and became more than he was. The Star Trek analogy has always irritated me, though I can best be described as a fan, I never did appreciate the sheer propaganda the show,(TNG,VOYAGER,DS9) used to get some sort of Egalitarian message across. I don't believe that we are all equal, I believe that equality is a dangerous myth without scientific or philosphical merit, and furthermore am frightened by those whom would so easily swallow such an apparent falsehood. Equity and Justice under the law, on the other hand, are exactly what we need more of, but don't try and objectify me by saying you are the same as me, cuz, brother, it ain't so!!

    12. Re:Hmm... by Anonymous Coward · · Score: 0

      Brin is a grade A troll. He is one of those people who says we should throw out kings and presidents from our history books, in favor of "oral history" from ordinary people. The fact is, some people make a bigger splash than others. The idea may be, as he says, "undemocratic," but it is a fact of life, and wishing won't change it. He would have us believe that Star Wars, the Iliad, and Oedipus Rex are irresponsible, if not evil, stories. What rubbish. I have to wonder if what really galls him is the idea that one science fiction author (Lucas) can have a much greater impact on the world than lesser author (Brin).

    13. Re:Hmm... by Anonymous Coward · · Score: 1, Insightful

      The thing I don't undersatand about many Star Wars fans in particular, is they insist that a new Star Wars movie should live up to much higher standards than other films.

      But then when it comes to TPM, they can't even entertain the possibility that there is a whole lot about the film that just can't be appreiciated in only a few viewings.

      Honestly, I know you guys think TPM is a lackluster addition to the saga, but really it is at least on par with the classic trilogy.

      When A New Hope came out, there was no way to deny the obvious jump in special effects, and the music was spot on. But many reviewers, while giving the films very high scores cited the characters as being too "2 dimensional". They cited the dialogue as being "dicey", and the story was branded "unbeleivable". It wasn't until ESB and ROTJ came out that these characters got the depth everyone seemed to be missing, and now 20 years later, the idea that the characters were ever 2 dimensional has completely disappeared.

      I feel the same thing will happen after Attack of the Clones and Episode III are released.

      I mean come on, we are still talking about the one man who brought us "I am your father". Why is it so hard to entertain the possibility that Lucas has something up his sleeve that none of us have thought of yet?

  9. I stopped reading the article when I read this: by fasteddie203 · · Score: 1

    D: What was your reaction when you saw Jar Jar in the context of the film the first time?
    DC: Oh, I loved him.

    *shudder*

    1. Re:I stopped reading the article when I read this: by inherent · · Score: 1

      I wish I had a video of Chiang's reaction to that question ;).

  10. mod totals so far for last post by phunhippy · · Score: 0, Offtopic

    Moderation Totals: Flamebait=1, Troll=1, Total=2.

    Either today's moderators have no sense of humor or they like little girls :)

  11. What Jar Jar could have been by kvn299 · · Score: 2, Informative

    I remember seeing pictures of Jar Jar before the film came out and even bought into the excitement of the character as all those pre-release articles came out. Hell, Jar Jar even made the cover of Vanity Fair (among others).

    Of course, then I went and saw the movie and was horrified as soon as Jar Jar opened his mouth. This just couldn't be!

    I kinda thought he would be more like a Chewbacca characater. He kind of looked like could be a monkey-wrenching wise-cracking type of character.

    So, if you separate the Jar Jar "design" from the actual character (admitted it's very hard), he's a pretty cool looking character. At least when he's not snatching food with his tongue.

    1. Re:What Jar Jar could have been by Anonymous Coward · · Score: 1, Funny

      Chewbacca was a "wise-cracking type of character?"

      I don't remember this. I suppose I should learn Wookie.

    2. Re:What Jar Jar could have been by Kierthos · · Score: 1

      "But sir, no one worries about upsetting a droid."
      "Droids don't rip people's arms off when they lose. Wookies are known to do that."
      *Chewbacca puts his hands behind his head and looks smug*

      Kierthos

      --
      Mr. Hu is not a ninja.
    3. Re:What Jar Jar could have been by Cheetahfeathers · · Score: 1

      And of course the big hairball never _does_ rip arms off, in any of the movies. The most he does is whine and shove people around, really. He gets by on wookie reputation, but the truth is that the rest of the wookies can't stand the wimp. All he does is complain. ;)

      Next up: why Yoda is really an evil dark jedi turd, and not a good guy in any way. :)

    4. Re:What Jar Jar could have been by taradfong · · Score: 1

      I felt the same way about Jar Jar and all those trade federation droids. Man, in the previews they looked threatening, thousands of them. But when they turn out to be comical bumbling idiots, it ruined everything. Amazing.

      --
      Does it hurt to hear them lying? Was this the only world you had?
  12. Movies vs. Video Games by z_gringo · · Score: 3, Interesting

    He seems to be saying that the special effects type work of Video games is more difficult and detailed than the same type of work in Movies. I thought that was pretty interesting, as I would have though the opposite. Of course I never have been much of a game player.

    But there have been many games based on movies, and they seem to be able to produce / create a game much faster than a movie. Also, I never have seen a video game budget approach the numbers they give for some of the big movies these days. (Yes, I realize they have to pay the actors and such)

    It still seems to me that making a movie would be much more time consuming and diffucult than a video game. IF for no other reason than the fact that you have to mix the reality and digitally created scenes perfectly, whereas in a video game, it is all digital.

    I guess Final Fantasy would be the best type of comparison, since it was all digitally generated.

    --
    -- -- Warning. Do not stare directly at the sun.
    1. Re:Movies vs. Video Games by MisterBlister · · Score: 1
      His main point is, I think, that in a modern 3D game you have to do more overall design of your objects. In a movie, if you have a spaceship (say, given the subject) that is barely onscreen or is way off in the distance in all shots you can get away with a low detail model that doesn't have all the parts..maybe it doesn't even include the sides of the ship that will be away from the camera. In games, on the other hand, you have to assume the player may go out and take a better look at that ship in full 3D, so you need to design and model accordingly.

      Of course, in general, movie models are designed in more detail for the parts that ARE shown, because of the higher resolution of film, and the fact that they don't have to worry about realtime rendering.

  13. jar jar aimed at 13 year old girls? by tps12 · · Score: 1, Interesting
    In this interview there seems to be the tacit agreement that Jar Jar Binks was a character "for" 13 year old girls.

    What does this mean? Normally, when I think of characters designed for this demographic, I think of something of the "heartthrob" type. If any character in the Phantom Menace was "for" 13 year old girls, it would probably be Ewan McGregor's Ben Kenobi.

    If Jar Jar is supposed to appeal to any demographic, it probably be those people who appreciate slapstick humor: the very young, the perpetually immature, or those old enough to remember a time before other types of humor (e.g., irony, wordplay) were invented. Basically, anyone who likes Daffy Duck.

    Personally, I thought he was great. But I would not expect any 13 year old girls to agree with me.

    --

    Karma: Good (despite my invention of the Karma: sig)
    1. Re:jar jar aimed at 13 year old girls? by Kierthos · · Score: 1

      Well, I like Daffy Duck, and I can't stand Jar Jar, so what does that say about your theory?

      With Daffy, it's perserverance in the face of adversity (usually caused by his own actions). With Jar Jar, it's just stupidity. IMAO, Anakin should seal his link to the Dark Side by slicing Jar Jar into little bits while laughing maniacally.

      Kierthos

      --
      Mr. Hu is not a ninja.
    2. Re:jar jar aimed at 13 year old girls? by joss · · Score: 0

      Hmm, let's see now. Jar jar was some caribbean sounding/moving 6' tall guy with a 18" tongue.

      Maybe he holds some attraction to 13year old girls that you haven't considered.

      Ah hell, it's time I burnt some karma...

      --
      http://rareformnewmedia.com/
  14. Call me a skeptic... by Rhinobird · · Score: 3, Funny

    Color me a skeptic, but I'll believe in this so called 'Star Wars Episode II' when I can go to theater and see it with my own two eyes. Don't believe everything you read, this 'StarWars' is pure fiction. Pictures can be faked, and video can be edited. I'm waiting for some good solid PROOF of this 'Star Wars: Episode II'. Until then it's just so much hokem.

    Wait, what were we talking about? Jar-Jar must die? I'm down with that. But so many people here want to see Jar-Jar die. I want to see something else happen. I want Jar-Jar to be turned into that monster in Jabba's palace from "Return of the Jedi". That would rock, cause then Jar-Jar would be this painfully, horribly disfigured creature, AND we would have all seen him die a painfull death already, no waiting.

    --
    If Mr. Edison had thought smarter he wouldn't sweat as much. --Nikola Tesla
  15. hey now... by nostromo_42 · · Score: 1

    daffy duck and bugs bunny are far from mindless slapstick. in fact, your examples of other types of humor (irony, wordplay) would be better descriptions. sure, there's an element of slapstick, but there's so many other levels it's working on.

  16. Website design by Salsaman · · Score: 2
    Mmmmm...black text on a dark grey background...that has to be one of the worst designed websites I've ever seen !!

    Well, at least I could read the 'printer friendly' version.

    1. Re:Website design by Anonymous Coward · · Score: 0

      No...This is

  17. Jar Jar must live, deal with it by Anonymous Coward · · Score: 4, Funny

    Jar Jar is important to the story line. Yes, he is silly, he talks like mickey mouse on crack, and he flops around stupidly, but had it not been for Jar Jar, there would be no episode 2 or 3.. or the rest even. If Qui Gon and Obi Wan had not stumbled across
    Jar Jar, they would have never gotten transport to the naboo city, nor would they have cannon fodder types to fight the war with the battle droids. The trade federation would have won, and the evil sith schemes would have prospered.. probably would have started the elimination of the jedi a few years earlier.. So, next time when you bash jar jar, realize that he is important to the story.

    1. Re:Jar Jar must live, deal with it by theCURE · · Score: 3, Interesting

      "The trade federation would have won, and the evil sith schemes would have prospered"

      perfect, then maybe they wouldn't have killed off possibly the _best_ villian of all time after giving him 3 lines and about 3 minutes of screen. On the other hand, if jar jar wasn't there, i'm sure qui gon would have raised his hand and said "oh don't worry, the force will take care of everything". Then he would look like he was bored and falling asleep as they narrowly avoided danger and defeated the entire trade federation.

      --
      "i can never say no to anyone but you"
    2. Re:Jar Jar must live, deal with it by Curgoth · · Score: 1

      Jar Jar wasn't important to the story line. But then, neither was Anikan or the Jedi.

      The whole battle with the droids was pointless; Palpatine was going to show up in a day or two to remove the blockade and be a hero anyway.

      The Senator still came out smelling like a rose, and ready to take over the job of chancellor.

      Jar Jar just managed to drag his people into a war that ended up pointlessly killing a lot of his people.

      Though, the real problem there is that the story just didn't make any sense.

      --
      Dream well...
      Curgoth
    3. Re:Jar Jar must live, deal with it by Anonymous Coward · · Score: 1, Insightful

      George has a chance here to please his fan-base: by making JarJar turn into a credible, mature character. Imagine he inherits the title of leader of his race ? And find himself involved into the interstellar-sized plot of Palpatine ?

      In the original SW episodes, Luke grew from an uncaring, impatient personality, to a self-confident Jedi (compare Luke arguing with his Uncle and Aunt in episode 4, with Luke facing Jabba in the episode 6).
      Imagine Anakin and JarJar going through the same process. IMO this could lead to really interesting twists in the general Clone Wars story.

    4. Re:Jar Jar must live, deal with it by Murdock037 · · Score: 2

      Actually, were Lucas a better writer, Jar Jar would not simply have been unimportant to the story, he wouldn't have been there at all.

      That's the great trick with writing original fiction-- you can do ANYTHING YOU WANT. And when you're making a movie based on your original fiction by fully funding it yourself, you have complete control.

      So let's say Jar Jar didn't exist. Qui Gon and Obi Wan have no transport to the Naboo city? Fine, write in a new excuse to get them there. And have it make sense. Simple as that. That's what your average writer would have done.

      A good writer, of course, would have made the sequence work both on its own and as part of the larger tapestry of the story, while being gripping for the audience at the same time. And since we're talking first act here-- and I'm fairly certain George knows three-act structure, I'll give him that-- this is all a part of introducing our characters and laying the foundation for everything that will occur in the second and third acts (essentially giving the audience all the tools they need to get through the rest of the movie).

      Star Wars belongs exclusively to Lucas. He doesn't HAVE to include Jar Jar, because he should be able to write his way around that shit. He only has to include Jar Jar if he wants to sell kiddie merchandise crap and piss off twenty years' worth of loyal fan base.

    5. Re:Jar Jar must live, deal with it by Anonymous Coward · · Score: 0

      As a friend of mine said...
      "What would happen if Jar Jar wasn't
      in the movie? Come on... Do you really
      think two trained jedi would be completely
      unable to simply get across a planet
      without the help of an idiotic, cg-rendered
      ballon toy?"

    6. Re:Jar Jar must live, deal with it by 0x0d0a · · Score: 1, Offtopic

      Jar Jar is important to the story line

      Microsoft Internet Explorer is important to Microsoft Windows.

      Yes, he is silly, he talks like mickey mouse on crack, and he flops around stupidly, but had it not been for Jar Jar, there would be no episode 2 or 3...or the rest even.

      Yes, it is unstable, it has no security inherent in its design and it gives users almost no control over its behavior, but had it not been for IE, there would be no file browser in Windows XP or ME, or Start Button even. After all, the file browser depends on IE.

      If Qui Gon and Obi Wan had not stumbled across Jar Jar, they would never have gotten transport to the naboo city, nor would they have cannon fodder types to fight the war with the battle droids.

      If Microsoft had never integrated MSIE into Windows, we never would have had a way of downloading files or accessing the Internet from Windows computers.

      The trade federation would have won, and the evil sith schemes would have prospered...probably would have started the elimination of the jedi a few years earlier

      The Internet would have collapsed, and geeks suffered...probably we would have started moving away from computers a few years later.

      So, next time when you bash jar jar, realize that he is important to the story

      So, next time when you bash MSIE, realize that it is important to our livelihoods.

    7. Re:Jar Jar must live, deal with it by Slarty · · Score: 1

      Oh, brother. Only on Slashdot would you see MS-bashing brought into a discussion that has _absolutely nothing_ to do with MS. It wasn't even a terribly good analogy. Take the karma-whoring elsewhere, please...

      --
      Hi... I'm Larry... the shivering chipmunk... brrrrr!... I'm cold... I need a sweater...
  18. I'm not sure Lucas was as innovative as you say... by Bnonn · · Score: 2, Informative

    ...but I agree with the sentiment. This article on Salon says things better than I could, and this one covers the values put forward in Star Wars pretty well.

  19. This guy would not fit it on slashdot.... by Anonymous Coward · · Score: 0

    D: What was your reaction when you saw Jar Jar in the context of the film the first time?

    DC: Oh, I loved him.

  20. Interesting poll results... by Idimmu+Xul · · Score: 1, Offtopic

    On the poll that Westwood are running on their Earth and Beyond Online site, their ae some very interesting results :

    What operating system do you have installed on your primary gaming system?

    • Windows XP 6738 30.98 %
    • Windows ME 2677 12.31 %
    • Windows 2000 1939 8.92 %
    • Windows 98 4736 21.78 %
    • Windows 95 192 0.88 %
    • Mac/OS 353 1.62 %
    • Other 5112 23.51 %
    TOTAL 21747 100.00 %

    Thats almost a 25% market share that this Windows only version will be missing out on :/

    Will there be a Linux or Macintosh version?No.

    It's a shame really! Why do some companies instantly dismiss making Linux version's of games? With SDL etc. and the speed of computers nowadays, not developing for Linux is quite imho stupid. Thank heavens for NeverWinter Nights \o/

    --
    The problem with slashdot is that most of its users were bullied and stuffed into lockers as kids!
    1. Re:Interesting poll results... by clontzman · · Score: 3, Insightful
      It's a shame really! Why do some companies instantly dismiss making Linux version's of games?

      I'm just stabbing in the dark here, but probably because there's not a single instance of any game selling anywhere near enough units to even dream of making even the most modest profit.

      Honestly not trying to be a troll here, but with a sub-1% desktop marketshare, you can't be surprised that expensively produced games aren't being produced for Linux yet.

    2. Re:Interesting poll results... by Anonymous Coward · · Score: 0

      ..And the poll covers all the versions of Windows save 3.11.

      This is quite eerie, if someone hasn't just fscked with the poll. I try not to believe in polls, for that reason - they are indeed to easy to fsck with.

      As I said in a post last week, support companies that put out Linux versions (Not just ports, though, that helps somewhat) of their games, and let it be known that you are using Linux to run said games. Make these companies more successful than any before seen, and when they realize it's because of gamers on Linux..

    3. Re:Interesting poll results... by 0x0d0a · · Score: 1

      Well, that *could* be because linuxgames.com linked to the poll and suggested that Linux users vote.

      If download.com linked to and suggested that Windows users vote (and there were any users out there that cared enough about Windows to do anything about it), you'd see a similar shift the other way.

  21. Who is the audience? by Zathrus · · Score: 1

    And so when the reaction comes out that the character wasn't as appealing to myself or someone else is really irrelevant, because we're not the audience, and we shouldn't be the critiques of that.


    Ok, yes, I know the concept of demographic groups and marketing to them. And, apparantly, Jar Jar was supposed to appeal to 13 year old girls.

    Thing is though, you can't target market like that when you're also marketing to a broader market. Why? Because when you target that intensely you're going to inherently turn off the rest of your audience. Which is exactly what happened.

    Target marketing works fine for commercials and advertisements. It even works fine in TV shows and some movies which are supposed to have a limited appeal. But this was a movie (allegedly) designed for broad appeal to most of the Western world. What on earth were they thinking?
    1. Re:Who is the audience? by Anonymous Coward · · Score: 0

      Most movies are designed primarily for a teenage audience, and the Star Wars saga is no exception.
      Thirteen is a lower-end teenager, so why are you surprised?

  22. Jar Jar was actually the best possible combination by pussycat · · Score: 1, Funny
    from the transcript:

    Jar Jar was actually the best possible combination of shapes and personalities and elements that George wanted.

    (emphasis mine)

    translation:
    Jar Jar was actually the best possible combination of shapes and personalities and elements that anyone could make out of a sack of crap.

    Yuck yuck yuck! If anyone involved in the conception and realization of JJ Binks ever qualifies him by saying "well, he was designed for kids" again, I am going to move to a different planet.
  23. Earth and Beyond by dkuntz · · Score: 1

    Just wanted to say that the ships in EB look really great... I've been betatesting the game for a few weeks now... still buggy, but the graphics are really good.

    --
    OMG... I have a sig?
  24. NOOOOO!!!!! by Anonymous Coward · · Score: 0

    It can't be!!!! Its not true!!!!!

  25. the capitalistic creed by Anonymous Coward · · Score: 0

    I was trying to respond to your statement about the evils of the capitalistic creed but there was a big advertising banner in the way.

  26. Doug Chiang is UCLA Alumni by silentbozo · · Score: 2

    He graduated from UCLA Film school a number of years ago (doing Animation?) I thought I'd slip in an a reference to my alma mater :)

    1. Re:Doug Chiang is UCLA Alumni by DevNull+Ogre · · Score: 1

      That explains Jar Jar!

  27. Jar Jar is NOT what was wrong with Phantom Menace by hyacinthus · · Score: 4, Informative

    I'll tell you what _did_ suck about _The Phantom Menace_.

    Try that confused mess of a political subplot, something to do with Naboo and the taxation of trade routes and a Trade Federation that came from God knows where and controls God knows which and wants God knows what from Naboo--hell, does _any_ of that make any sense?

    Try Johnny one-note characters like Qui Gon, Obi Wan, and Amidala: Qui Gon hardly utters anything other than gnomic pronouncements about the Force and the prophecy (I know, one can argue that Obi Wan from _Star Wars_ was little better, but Alec Guinness is ten times the actor that Liam Neeson is, and he makes Obi Wan interesting in a way that Neeson, with his monotonous delivery, utterly fails to do with Qui Gon.) Obi Wan has hardly any dialogue of importance at all; he's there to swing a lightsaber. Amidala is the concerned child queen and nothing else, aside from a few lines of painful dialogue (e.g. "My caring for you will remain.")

    Try the finale of the climactic battle, which uses the "single ship sneaks in and blows up the great fortress" plot for the _third time in four movies_. That it's done by _accident_, by a character whose most memorable dialogue in the whole sequence is, "Let's try spinning, that's a good trick!", makes it all the more painful.

    In comparison to all this, Jar Jar is a positive breath of fresh air. I hate to think of how dreary some of the scenes in _Phantom Menace_ would have been without him--hell, in all those interminable scenes at the beginning of the movie where Qui Gon and Obi Wan are trying to get off Naboo, Jar Jar is the only interesting thing on the screen. He's goofy and silly, yes, but oddly thoughtful at times (such as when he tells Amidala that the Gungans aren't going to give up without a fight--he's still proud of the people who banished him.)

    But everyone hates him, of course. At least, everyone _here_ hates him. I guess it's all part of that attitude, so prevalent among fans of things like Star Wars and Babylon 5, that _hates_ children and everything that is perceived as childish or reminding one of childhood. I daresay that, considering that many fans are probably only recently emerged from childhood themselves (or, depending on your point of view, still there), this attitude is understandable. Jar Jar, so the conventional wisdom goes, is for the kids--therefore, the sooner he dies a gruesome death, the better.

    hyacinthus.

  28. ha. Thanks for the career tips. by Anonymous Coward · · Score: 0

    Mr. Chiang left out one key career tip: if you are looking to break into the 3d animation business, don't forget to GIVE UP. Because the industry is so oversaturated with people they aren't wasting their time with training. You'd better have 5 years of experience or your portfolio is going straight into the shredder before it has a chance to stand out, leaving me search for anew career. Ugh.

  29. Looks ok only when he's stationary by GuyMannDude · · Score: 2, Insightful

    So, if you separate the Jar Jar "design" from the actual character (admitted it's very hard), he's a pretty cool looking character.

    He might look okay when he's standing still but his movements all seemed very unnatural to me. He almost seems like a rubbery, elastic creature in the movie. His walk is not smooth, his motions are not very crisp. I remember thinking to myself that "that frog-dude must have tendons of steel" to avoid being constantly injured just from everyday motions. Everyone ooh-ed and ahh-ed about the fact that Lucas was able to make a 100% computer-animated character fit in with the movie. But for me, it was just one more example why CGI should be limited to non-lifeform effects.

    GMD

  30. Worthless by Anonymous Coward · · Score: 0

    This new game is worthless to me. Release games for Mac's and maybe I'll stop bad mouthing the company. First EA drops support for Sega systems after the Genesis, and then they discriminate against Mac's, bastards.

  31. Re:Jar Jar is NOT what was wrong with Phantom Mena by Anonymous Coward · · Score: 0

    Stars Wars are KIDS movies. Really great kids movies - not high art. Get over it.

  32. Cast Steve Irwin In The Next Star Wars Prequel by The+Evil+Beaver · · Score: 2, Funny

    Sign Our Petition!

    That's right, a petition to Cast Steve "Crocodile Hunter" Irwin in Star Wars ep. 3! Combining the coolness of Star Wars with the great character that is everyone's favorite Australian. Sign the petition and let George Lucas know who you want to see in the final Star Wars Prequel!

    --
    Chris 'coldacid' Charabaruk Meldstar Entertainment
  33. Re:those old enough to remember by Anonymous Coward · · Score: 0

    "... those old enough to remember a time before other types of humor (e.g., irony, wordplay) were invented."
    ROTFL!
    Irony and wordplay have been around as long as there have been languages. Try reading a Shakespeare comedy rather than Slashdot sometime.

  34. Attack of the Clones script by totallygeek · · Score: 2
    If you want it, click here. There are many Star Wars downloads in the downloads section as well.

  35. Computer animation use in film... by Anonymous Coward · · Score: 0

    ...is killing the visual effect art form.

    Not the ones with quality of, say, Final Fantasy or Monsters, Inc., but the other 99% of movies that use computer animation which is used to REPLACE a special effect which could have been more realistic-looking and less intrusive using old-fashioned visual effects wizardry like small scale (yet highly detailed) models.

    For example-- The Empire Strikes Back scene with the Millennium Falcon escaping the exploding Death Star. Even using 80's technology, this effect looks more realistic than any of the effects in Episode I (except maybe the Pod Race). The computer generated stuff is obviously fake (more so than in some scenes in the original Star Wars trilogy).

    If you're not convinced, look at the latest Episode II trailer (Clone War: http://starwars.apple.com/ep2/clone_war/clonewar_m d.html). In nearly every scene, there is something which is obviously computer generated. When movies didn't have much computer visual graphics, the realism of some scenes were high enough that you didn't even think of it being as a visual effect-- it didn't jump out and say, "Hey, I'm fake!". Now, it's easy to spot the computer generated effects. And its overuse is really starting to detract from film.

    As much as I think modern (relatively realistic) video games are cool as hell, I don't think computer graphics work as well in film, at least not now. The lighting is too "smooth", objects don't have depth, and motion is jerky. Old-time tech looks like it still is better in some instances.

    To put it simply, it stops becoming good visual effects when its realism can be easily discounted and its presence draws attention to itself as an effect (and not the action and drama surrounding it). Episode I demonstrated this to a certain extent, and it looks like the other two will as well. Shame...

  36. Jar Jar by soxthemonkee · · Score: 0

    I love Jar Jar. He is my hero. Monkey love banana. Me-sa love-sa banana.

  37. Why Lucas Sucks by zephc · · Score: 3, Interesting

    If you want to read a really stallar critique of Lucas and the Star Wars movies, check out this Salon article by David Brin. It was written after SW:TPM came out, and I think it does a great job of tearing Lucas apart >:) IMO, Lucas is basically a hack with a really high budget.

    --
    "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
  38. Re:Jar Jar is NOT what was wrong with Phantom Mena by Anonymous Coward · · Score: 0

    Mod the parent up!

  39. Dumb Moderators :) by phunhippy · · Score: 2

    OK so my last post was titled.. moderation totals for the post before it... yet this post was given:
    Moderation Totals: Offtopic=2, Total=2.

    hmmm it seems to be right on topic... more proof moderators here are pretty damn stupid...