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3DLabs Launching New GPU

h0tblack writes "...or VPU as they've seen fit to call it. The Register is reporting that 3DLabs will be releasing the P10 later this year. It's targeted at workstation and gaming markets with OpenGl2.0 and DX9 drivers having been seeded to developers already. Could be interesting as 3DLabs have been one of the key players in the development of OpenGL2.0. The P10 has over 200 SIMD processors throughout its geometry, texture and pixel processing pipeline stages to deliver over 170Gflops and one TeraOp of programmable graphics performance together with a full 256-bit DDR memory interface for up to 20GBytes/sec of memory bandwidth. More info can be found in the press release." There are also examinations of the new chip on Anandtech, Tom's Hardware, and no doubt many other hardware sites too.

204 comments

  1. Heh by Delifisek · · Score: 2, Funny

    Its look like some one try to re invent AMIGA...

    Damn why we spend these bucks that PC architecture...

    Capitalism...

    --
    [My english is better than most other people's Turkish, so please point out mistakes politely. Thank you.]
  2. Why not... by odyrithm · · Score: 0, Insightful

    just base a pc on a series of these cards instead of wasting time waiting for intel to develope the 986 or whatever.. surly it cant be *that* hard to take these chips and modify them for general pc usage.. it feels like the actual cpu in pc's these days are bottle necks for these ultra fast cards..

    --
    moo
    1. Re:Why not... by smaug195 · · Score: 1

      Not really, first of all these cards are at most with a 500-600mhz CPU. Now this CPU is very specialized towards the graphics card itself. In fact the whole architechture is what makes the graphics card fast. The problem is, that architechture is written specifically for graphics, so they can make lot's of design choices intel cannot. So while yes, it's good for it's purposes it won't ever be a processor.

    2. Re:Why not... by Anonymous Coward · · Score: 0

      Please, take your time to study what a GPU can and can't do. You can't just throw a GPU in an ATX mobo and expect it to run your OS. I don't know why you were modded as insightful.

    3. Re:Why not... by odyrithm · · Score: 1

      I think you missed my point, I didnt mean just slap a fat heatsink on it and wedge it into a socket7.. I ment why not work with the architecture and intergrate(not the soldering kind)parts of the architecture your need to allow things like tss, gdt, idt, pageing stuff etc.. to it. I know its far fetched but I dont see anyreason why its not possible.. apart from it would cost a fair bit to fab.

      --
      moo
  3. High-End Video Cards by mosch · · Score: 0, Troll

    This is an article about two unreleased graphics cards, one $600, one $900. No, that's not a typo, these graphics cards cost as much as a nice Athlon system. These aren't targetted at gamers, they're targeted at workstation users, and fuckwits.

    1. Re:High-End Video Cards by Quasar1999 · · Score: 4, Interesting

      This is an article about two unreleased graphics cards, one $600, one $900. No, that's not a typo, these graphics cards cost as much as a nice Athlon system. These aren't targetted at gamers, they're targeted at workstation users, and fuckwits.

      Speak for yourself, I'm a gamer, and I'm more than willing to fork out $900 for a good video card. Hell if I spent $700 on the Geforce1 DDR when it first came out, why the hell not spend $900 on a fully opengl accelerated card? I've seen the current generation of High end cards from 3DLabs, and if this new generation is anything like the current, it's worth the $900 for gamers.

      --

      ---
      Programming is like sex... Make one mistake and support it the rest of your life.
    2. Re:High-End Video Cards by Anonymous Coward · · Score: 0

      Looks like they just got their first sale! ;)

    3. Re:High-End Video Cards by grung0r · · Score: 1

      A Geforce 256 DDR cost $300 when it came out.

    4. Re:High-End Video Cards by linzeal · · Score: 1

      Think north, think unfunny, think canadian.

    5. Re:High-End Video Cards by CaseyB · · Score: 2

      I paid CAN$410 to get a GF1-DDR card in Toronto, right after it got here. Granted, it was from a small PC shop, not an electronics store with a %50 markup.

    6. Re:High-End Video Cards by 4of12 · · Score: 3, Informative

      No, that's not a typo, these graphics cards cost as much as a nice Athlon system.

      I don't care. It's still a lot cheaper than a top of the line SGI workstation.

      The ratio of costs for all the parts in a typical PC
      (motherboard:CPU:disk:powersupply:OS:graphicscard)
      have shifted some over the years. More accurately, though, as the performnce of certain keys pieces has increased to adequately fulfill the needs of the users, it's natural to start looking to satisfy unmet needs.

      An OpenGL card like this would be wonderful for scientific visualization, CAD, CAM, etc.

      While the price is an important point, in my market $600-$900 is not a big deal.

      --
      "Provided by the management for your protection."
    7. Re:High-End Video Cards by MagPulse · · Score: 1

      For now, yes. In a few months, 3DLabs' parent company, Creative Labs, will sell a consumer version targeted at gamers. It will be priced to compete with NVidia and ATI's top of the line card at that time, probably around $300.

      When the GeForce3 first came out, Apple sold it for $499. Only when it was released for PC consumers did it drop to the prices we see today.

    8. Re:High-End Video Cards by Anonymous Coward · · Score: 0
      scientific visualization, CAD, CAM.... golly, you seem to be describing workstation use which... wow, that's one of the two categories the parent listed.

      no, you're not smarter than anyone.

    9. Re:High-End Video Cards by dgb2n · · Score: 2

      Sometimes you have to read between the lines.

      3D Labs was recently purchased. I won't bore you with the details but the purchasing company was none other than Creative Labs. Creative Labs' focus has not historically been the professional workstation, it has been mainstream consumers.

      Although the initial cards brought to market will be targetted to the workstation market, it is highly likely that Creative Labs will leverage this technology to produce a card targeted to the gamers market. One of the benefits of the architecture is that it can achieve a larger number of textures with a more limited amount of memory through caching. This will allow Creative Labs to trade off memory size for memory speed in the gamers market.

    10. Re:High-End Video Cards by glwtta · · Score: 1, Troll
      aren't targetted at gamers, they're targeted at workstation users, and fuckwits

      The first and the last categories are one and the same for these purposes.

      --
      sic transit gloria mundi
    11. Re:High-End Video Cards by Anonymous Coward · · Score: 0

      a good gaming system will cost you about $1800. anything less and you are an amature.

    12. Re:High-End Video Cards by Wakko+Warner · · Score: 1, Troll

      Sure, buddy, when you make any money as a Professional Gamer, give me a call so you can laugh at me for ever having doubted you.

      - A.P.

      --
      "Remember when the U.S. had a drug problem, and then we declared a War On Drugs, and now you can't buy drugs anymore?"
    13. Re:High-End Video Cards by mosch · · Score: 1

      yeah, as opposed to those masses of professional gamers.

    14. Re:High-End Video Cards by Anonymous Coward · · Score: 2, Informative
      I'm a gamer, and I'm more than willing to fork out $900 for a good video card.

      I think that puts you very squarely into the "fuckwit" category, so the original poster was still right.

    15. Re:High-End Video Cards by Anonymous Coward · · Score: 0

      true

    16. Re:High-End Video Cards by Myxyplik · · Score: 1

      These aren't targetted at gamers, they're targeted at workstation users, and fuckwits.

      I know you are, but what am I!:P

      I consider myself a gamer AND a creator. So, given that the card performs as well as it should, I'll gladly have my cake and eat it too, thank you very much! Fuckwit!

    17. Re:High-End Video Cards by Mathness · · Score: 1

      The C64 was a damn good gaming system, still is fun to play. And way cheaper than $1800.

      Lets say we both go and by a system, you a $1800 brand new gaming rig, and for me and old C64 loaded with games, for $200. Sounds fair ?

      Then I still have $1600 for pizza and Coke while I enjoy my gaming, and no you can not have any.

      Amature and loving it.

      --
      Carbon based humanoid in training.
    18. Re:High-End Video Cards by JPriest · · Score: 1

      Not to mention that longhorn and DX 9 are going to place the GUI on the graphics subsystem instead of the CPU and the GPU is going to begin to take on a larger role wihin the PC itself.

      --
      Saying Java is nice because it works on all OS's is like saying that anal sex is nice because it works on all genders.
    19. Re:High-End Video Cards by PsimanX1 · · Score: 1

      To put this in context however - a new C64 system orginally cost around $600 in 1982.

      Thats roughly the equivelant of $1100 in todays money.

    20. Re:High-End Video Cards by Rui+del-Negro · · Score: 2

      I've seen the current generation of High end cards from 3DLabs, and if this
      new generation is anything like the current, it's worth the $900 for gamers.


      The Wildcats deliver a whooping 9 fps in Quake. That's nine frames per second. I work in 3D animation and I'd love to have a Wildcat, but to play games, no thanks. Let's hope the new processor is a bit more gamer-friendly (like nVidia's Quadro4, for example).

      And personally I'd never spend more than 300 on a gaming card (I would - and in fact have - on a professional card if I thought it was a good investment).

      RMN
      ~~~

  4. But what about the gaming market? by gwizah · · Score: 1

    I purchased a dual-pIII600 system with a 3dlabs Oxygen GLX card in june 2000. Ok, so it's been awhile but I still know some individuals running Geforce II-based cards and playing games like Tribes II. My machine balks at TII and wont even load MOH or even certain Direct-X games. I just want to know if 3dlabs will incorporate some of this technology into a good workstation/gaming card so I can trade up my aging system for something better. Plus, I wouldn't be getting stuck with a crappy card in a few years time. Im not gonna pony up another $1k just to get stuck playing CS only again.

    --

    There is no spork.
    1. Re:But what about the gaming market? by mobets · · Score: 1

      I'm not sure if this true now, but those older 3d labs cards, while thy had impressiv specs, were not ment for gaming. They were designed for high end 3d modeling. i.e. Autocad drawing an entire design composed of thousands of little pieces. While the two uses have similarities, they are not the same.

      --

      It was me, I did it, I moved your cheese
    2. Re:But what about the gaming market? by Anonymous Coward · · Score: 0

      Seriously, if you bought a 3dlabs card for gaming, you are an idiot.

  5. Could be interesting, but by dreamchaser · · Score: 3, Interesting

    Press releases can't render anything, to the best of my knowledge. I'll reserve judgement until I get my hands on a review unit. However, this can only be a good thing. Competition drives prices down and features up.

  6. Anyone Remember the Permedia? by nherc · · Score: 2, Troll

    Hopefully, this will not turn out to be a flop like the Permedia. I remember waiting for that and proclaiming that it would be faster than anything else when it came out. *cough* NOT *cough*

    The specs were great, but the actual implementation and drivers, well, sucked hard.

    --
    'He was a dreamer, a thinker, a speculative philosopher... or, as his wife would have it, an idiot.' - Douglas Adams
    1. Re:Anyone Remember the Permedia? by Junks+Jerzey · · Score: 2

      The specs were great, but the actual implementation and drivers, well, sucked hard.

      Actually, the Permedia was a nice card for it's time. The OpenGL drivers were better than anything else out there (remember, this was back when the Voodoo 1 was king of the hill, and the OpenGL drivers were perpetually beta and you couldn't run in a window anyway).

    2. Re:Anyone Remember the Permedia? by nherc · · Score: 1
      Well, I should have said Permedia 2, at least from a wintel gamers perspective.

      It was especially bad as they were marketing it as a gaming card initially. And, I actually put off buy an Nvidia waiting for it.

      --
      'He was a dreamer, a thinker, a speculative philosopher... or, as his wife would have it, an idiot.' - Douglas Adams
  7. Yes by Wolfier · · Score: 2

    I've been waiting for the next 3DLabs chip for a long time! The last experience with Permedia 2 = Rock *solid* drivers + 100% OpenGL compliance + low power consumption....

    If Creative makes a card with them with OSS Linux drivers and *NO FAN* then I'm sold!

    1. Re:Yes by Anonymous Coward · · Score: 0

      hmm. i just got the cheapest radeon i could find because of oss drivers and lack of fan and i must say that i'm pleased with performance (over integrated sis crap that is) but the drivers seem a bit buggy.. or then again, maybe it's my code and other drivers are just more resistant to it.

  8. Silly thought by Alien54 · · Score: 0, Offtopic
    I am reminded of that commercial for some silly product, where the model is constantly demanding "More! I want more!"

    Not that I can remeber the product, 'cause I don't.

    Or the cliche movie scenes with villians shouting "give me More Power!" [insert evil laugh here]

    --
    "It is a greater offense to steal men's labor, than their clothes"
  9. What are those GFLOPS they mention? by smaug195 · · Score: 1

    It seems a bit ridiculous that it is 170 GFlops which is faster then quite a few supercomputers and is about 70 or so times faster then the nearest desktop processor. Do they mean something else? or is this really a supercomputer? Oh and I'll throw in the customary, imagine a beowulf cluster of these.

    1. Re:What are those GFLOPS they mention? by athlon02 · · Score: 1

      Flops = FLoating point OPerationS.

    2. Re:What are those GFLOPS they mention? by Anonymous Coward · · Score: 0

      IF it has that kind of power why not just turn them into processors in some way?

    3. Re:What are those GFLOPS they mention? by mobets · · Score: 1

      It is a very specialized procesor. It does graphics, and it does it very well. If you tried to do any thing else on it, you would probobly go insain trying to work around it's limitations, and the resulting program would most likely run slowly.

      --

      It was me, I did it, I moved your cheese
    4. Re:What are those GFLOPS they mention? by Anonymous Coward · · Score: 1, Informative

      Yes and No -- If your only operations are
      multiplying 4x4 matricies and 4x1 vectors, and you
      pay very close attention to the programming docs,
      then yes you can perform 170 billion floating
      pt ops per second. But it's not something you
      could use as a general purpose processor.

    5. Re:What are those GFLOPS they mention? by Anonymous Coward · · Score: 0

      #define operation

    6. Re:What are those GFLOPS they mention? by Strog · · Score: 1
      why not just turn them into processors in some way?


      GPU= Graphic Processor Unit. There you go.

  10. adding to my last post by odyrithm · · Score: 1, Interesting

    I have an old 3dx card.. armed with nasm I know somone that has written in the past a calculator that used this card, I have also had ideas about patching mysql to use it for indexing.. has anyone else done this? i.e. with a 3dfx, GeForce.. etc..? is anyone interested in starting some form of group to look into the possibilitys of patching high end software like mysql and apache to take advantage of such hardware?

    --
    moo
    1. Re:adding to my last post by Teferi · · Score: 1

      Apache, like most other server daemons, is more I/O-bound than CPU bound; patching it to use a co-processor won't do much.

      --
      -- Veni, vidi, dormivi
    2. Re:adding to my last post by gazbo · · Score: 2, Funny
      ...patching high end software like mysql...

      High end? MySQL? BWAHAHAHA! Good one.

    3. Re:adding to my last post by odyrithm · · Score: 1

      armed with nasm.. ok.. what about "using nasm"?..

      MySQL however is as said very i/o intensive more than nething, so maybe that was a shit example.. I guess my ideas where floored.. but then I cant help but think that there are possibilitys out there.. somwhere..anywhere?

      --
      moo
    4. Re:adding to my last post by Anonymous Coward · · Score: 0

      rotfl! No kidding! Mysql is about as high end as my ass. Its replication is exceptionally shoddy, it doesn't understand how to manage memory properly (so it gets itself into loops), the developers mark barely beta-quality code "release" and scold you if you're not using the latest version.

      summary: mysql is complete and utter crap.

    5. Re:adding to my last post by JabberWokky · · Score: 2
      ...patching high end software like mysql...

      High end? MySQL? BWAHAHAHA! Good one

      I'm pretty sure he meant high level, as in more complicated than.

      --
      Evan

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
  11. It's not worth buying... by Anonymous Coward · · Score: 0

    just wait for the Glaze3D and you'll have to fastest computer on the block!

  12. How long til we see THIS Slashdot article? by Matey-O · · Score: 4, Funny

    Extra! Extra! Linux ported to GPU!

    Really, these things are getting massively more complicated than your ordinary P4 or Athlon.

    And think; There's one less layer between the OS and the framebuffer!

    --
    "Draco dormiens nunquam titillandus."
    1. Re:How long til we see THIS Slashdot article? by Junks+Jerzey · · Score: 4, Informative

      Really, these things are getting massively more complicated than your ordinary P4 or Athlon.

      Not really, though. They have simple units, then they put a whole bunch of them on there. They don't need nonsense like branch prediction and register renaming and all that. But they certainly are complicated in their own way.

  13. Beyond3d by linzeal · · Score: 4, Informative

    Beyond3d, home to many respected (and notorious ) workers at various 3d companies such as nvidia, ati, and bitboys are discussing this right now.

    1. Re:Beyond3d by Anonymous Coward · · Score: 0

      Beyond3d, home to many respected (and notorious ) workers at various 3d companies such as nvidia, ati, and bitboys

      Bitboys is respected?

    2. Re:Beyond3d by Dave+Baumann · · Score: 1

      The referenced Beyond3D discussion can now be found here. (and nobody at Beyond3D works for Bitboys... cough... any more). It would also seem that Matrox has announced the 14'th of May as the date.

  14. Bleeding? by f00zbll · · Score: 2, Interesting
    Ok, read the anandtech article, but it looks more evolutionary than revolutionary. The differences between GeForce and VPU will only result in performance improvement if the drivers are good. More competition is good, even if I don't have time to play games anymore and can't justify those heafty prices for bleeding edge video cards.

    One great feature is the virtual memory, which should improve the appearance of depth and richness of models. I wonder how much more textures designers can cram onto a model? Does this mean more games will start to utilize multi-pass rendering and ID will rewrite their engine once again for models with massive amounts of textures? I haven't kept up with the latest trend in 3D game technology, so someone more informed can tell the rest of us?

  15. Not to be offtopic by Anonymous Coward · · Score: 0

    but isn't 3DLabs dead and burried??? ...either that or I've smoked to much crack last years of my life.

    1. Re:Not to be offtopic by Anonymous Coward · · Score: 0

      Oh, god, I've got to quit smoking that shit, 3DLabs lives, ...or is it still dying

    2. Re:Not to be offtopic by RichiP · · Score: 1

      You must be referring to 3Dfx (who, though still alive, I think, aren't much in the running anymore)

    3. Re:Not to be offtopic by AndrewHowe · · Score: 1

      They were assimilated by nVidia ages ago... Wakey wakey!

    4. Re:Not to be offtopic by Wiz · · Score: 0

      Nope, they are quite alive. Infact, I think they've been bought out by Creative Labs. Probably why they are coming back into the mainstream market.

  16. A question... by levik · · Score: 4, Insightful
    I mean I understand that the graphics market right now is hotter than the 1980s arms race, with companies trying to one-up each other constantly... But can somebody tell me if there are products currently on the market that take full advantage of the *current* crop of video cards?

    When Geforce3 came out it didn't have much of a clock speed increase, but boasted features that if taken advantage of by the developers would make the games look *MUCH* better. And yet, the only trend in the gaming industry that I've spotted is cranking up the poly counts.

    --
    Ñ'
    1. Re:A question... by afidel · · Score: 2, Informative

      Yeah Max Payne, Try full detail, 1280*1024*32bpp, 4XAA. That will push even a GF4 Ti 4600 to the point where min framrate is aproaching single digits. Unreal Tournament 2003, 1280*1024*32, no AA averages 38fps on the Ti4600, again lowest frame rate is almost surely well below 30 fps so there will be times that it looks jerky. While the poly counts may be the thing most touted in press releases the thing that most gamers are starting to look at are what kind of performance can I get with all the goodies turned on.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    2. Re:A question... by orz · · Score: 1

      I'm hoping to recieve the new game Morrowind (sequel to Daggerfall, made by Bethesda) today or tomorrow. It uses pixel-shaders for rending water. If you run in on a GF2, the water looks much worse than if you run it on a GF3.

    3. Re:A question... by GutBomb · · Score: 2

      1280x1024 with 4xAA is a little overkill. you can't even tell the difference between 1xAA and 4xAA when running at such a high resolution... in fact the only discernable difference wil be the frame rate. running at 1xAA will look the same and perform much better.

    4. Re:A question... by Bishop923 · · Score: 1

      Maya, Lightwave 3D, 3D Studio MAX.....

      The Gaming industry tends to be behind the curve in utilizing the more advanced features of a card since 90% of their audience is still using the one of the several previous generation cards out there. My aging gaming box only has a TNT2 Ultra, and I havent noticed a sudden lack of ability to play recent titles.

      Given the price of the card it seems to be targeted at the smaller animation shops with a few animators running various 3d apps(most of which cost between 2x to 9x the $900 model per seat) on NT Boxen, rather than the Quake "I need to run at 1500 FPS for nothing more than my own phallic extension reasons" crowd.

    5. Re:A question... by afidel · · Score: 2

      Bullshit! I can clearly see the difference between 2X and 4X AA. Try getting a decent monitor and you might too. On my Sony CPD-G500 21" Trinitron the difference is noticable. I imagine it would be noticable on a 17" lcd too.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    6. Re:A question... by Junks+Jerzey · · Score: 4, Interesting

      I mean I understand that the graphics market right now is hotter than the 1980s arms race, with companies trying to one-up each other constantly...

      That describes the market a few years ago, but no more. These days, with GeForce 2 MXs being dirt cheap and no one having performance issues with them, no one--except neurotic geeks--gives any thought to updating their video cards.

      But can somebody tell me if there are products currently on the market that take full advantage of the *current* crop of video cards?

      The answer is an emphatic "no." I'm a game developer, and we were focusing on the Voodoo 2 as the low end until very recently. And the Voodoo 2 is still a much more powerful card than people realize, providing you work *with* it and don't just ask it to render 50,000 polygons per frame. I don't think we ever got to the bottom of the performance available in that card, and we certainly, certainly, never got anywhere near what you can really do with later cards, like the original GeForce. All of the fancy stuff you can do with the GeForce 3--mostly based around vertex shaders--is not backward compatible with 90% of the market, so we never touched it.

      Fanboys don't want to hear that their cards aren't being pushed anywhere near the limits. The are much happier to have poorly written games that have high polygon counts and bad art, because then they can justify the money they spent on a new computer and/or video card.

    7. Re:A question... by Soul-Burn666 · · Score: 1

      I'm pretty sure ID software will deliver quality as promised with the new Doom3. They intend on creating worlds where everything uses the same interface, everything will have dynamic lighting, everything will have pixel shading.

      They said that the game will run at rates of about 30 with a GF3, not due to bad architecture, but maximizing the card can give. They said that the high end computers at the time of shipment will still run the game at around 60-70fps, stable.

      Anyways, until u can't render stuff like Final Fantasy (the movie) in real time, you aren't there yet ;)

      --
      ^_^
    8. Re:A question... by Geek+In+Training · · Score: 3, Interesting

      When Geforce3 came out it didn't have much of a clock speed increase

      Not over the GF2 Ultra series, but it was a pretty big jump from the MX and GTS cards most people had. In addition to the HUGE FPS jump in games like Quake III, it had all those eye-candy programmable things that are going into things like Aquanox and The New Doom (tm). Also, the memory increase to 64 then 128 megs of DDR graphics RAM allows for insanely better Anti-Aliasing at "normal" gaming resolutions like 1024x768. The NV25 core (GF4 Ti series) increases this further, where you can turn on full-scene anti-aliasing and still get killer performance in your old games.

      I only play Quake 3 and RTCWolfenstein on a regular basis, but my GF2 GTS (on an Athlon XP 1600+) pushes a masochistic 0.3 FPS in Quake 3 demos with 4xFSAA. Testing with the new card (128 megs of 600MHz graphics RAM, I never could have imagined in 1999) shows that I'll turn on 8 way Aniso, 4xFSAA and STILL gank 60fps on my 1024x768 LCD. Starting at $199, which is my limit for a graphics card.

      And trust me, there is a TON of difference in visual quality with 4xFSAA on using a 15" LCD.

      So yes, the programmable pixel shading pales against the power of prettier pictures in your "old stand-by" games, like Q3A. (Alliteration is your friend.)

      --
      SlashSigTheorem: Humorous, Political, Critical, Constructive- If you have a .sig, someone WILL complai
    9. Re:A question... by Gyorg_Lavode · · Score: 1
      Have you ever tried playing Everquest: Shards of Luclin with full new models on (they upped the models), high quality textures, and all other effects on in a 60-80 person raid?

      I don't think a GeForce 4 4600 could handle it so yeah, they can use the processing power =).

      --
      I do security
    10. Re:A question... by CaffeineAddict2001 · · Score: 2, Funny

      Carmack also said that Doom 3 won't have the frantic pace of the Original Doom or Quake, but rather a more cinematic moody feel. So 30 FPS should be acceptable (Movies are less than tat)

    11. Re:A question... by AndrewHowe · · Score: 1

      ... or just stick with the less decent monitor and keep the higher frame rate... LOL

    12. Re:A question... by Foogle · · Score: 2

      Just because you can put enough polygons on the screen at any given time to make the Framerate drop to 10 fps doesn't mean you're taking advantage of what the card can do.

    13. Re:A question... by Rolker · · Score: 3, Funny

      It's not a less decent monitor, it's a monitor with built-in natural anti-aliasing!

    14. Re:A question... by Anonymous Coward · · Score: 0

      That was sort of my point.

    15. Re:A question... by Steveftoth · · Score: 2, Insightful

      Which means of course that they wasted their time yet again!

      Why do the game companies think that we really care about how cool neato wow the water looks? If it looks vagely like water then yeah, I'll think that's it water and keep on playing the game. You don't have to wow me with water effects, modeling every drop of water as it is absorbed by my characters clothes in the game.

      BethSoft had better make this game work unlike Daggerfall. Daggerfall sucked unless you were some insane fanboy willing to put up with the constant crashes and headaches caused by this buggy piece of crap. You had to be in love with the concept of the game to truely like it. I'm tempted to actually buy a X-box for it because I don't trust them with my PC to play it.

      I think that these new GPUs are too powerful. As nobody can possiably generate the artwork that will use them quickly enough. It takes much longer to generate a 100,000 poly model then a 5000 poly model in a program like 3d studio max. (assuming that they are of equal quality) It's going to be a couple more years until we see any games really taking advantage of these new features.

    16. Re:A question... by Soul-Burn666 · · Score: 2

      As already noted before, the fact movies are running at 30 fps doesn't mean 30 fps in Computer graphics are sufficient.

      Life, as it is, is fluent "infinite FPS". When you capture life on video, you capture everything in that 1/30 of a second, including all movement.

      If u look on a frame in a movie, u see that everything is blurry, but when it's all running, it's clear.

      Computer graphics are created frame by frame, "like life", so to get the maximum fluidity, like in real life, you need this infinite FPS.

      I might have written this draftly, but I simply can't find the page I read all about it.

      --
      ^_^
    17. Re:A question... by Shinobi · · Score: 1

      I would definitely say YES to the question if there are programs out there that can use all the performance that the current crop of cards have. Maya, 3D Studio Max, Lightwave, Autocad, SolidWorks etc may not use all features, but they definitely run better the more powerful GFX card you use. And this new card IS aimed at the pro market. A decent quality scene for animation or architectural visualization can easily have 200k+ polys on screen at any given time, especially if you're using highly complex NURBS-geometry, since NURBS are later converted to polys.

      Games don't push many polys in comparison, and the old comment that games care more for fill rate is still true.

    18. Re:A question... by Shinobi · · Score: 1

      "Life, as it is, is fluent "infinite FPS". When you capture life on video, you capture everything in that 1/30 of a second, including all movement. If u look on a frame in a movie, u see that everything is blurry, but when it's all running, it's clear. Computer graphics are created frame by frame, "like life", so to get the maximum fluidity, like in real life, you need this infinite FPS." There is a much better solution, and 3DFX was attempting to introduce that, namely Motion Blur. It's one of the most heavily used functions when doing special effects, to make things seem more natural

    19. Re:A question... by Shadow99_1 · · Score: 1

      Maybe you aren't pushing a Voddoo 2 to it's limits where you work... But people Like John Carmack complain about the lack fo perfromance with most modern cards every time they decide to start upgrading their graphics engine for the next game...

      --
      we are all invisible unless we choose otherwise
    20. Re:A question... by TRACK-YOUR-POSITION · · Score: 1
      All of the fancy stuff you can do with the GeForce 3--mostly based around vertex shaders--is not backward compatible with 90% of the market, so we never touched it.

      Hmm. I was under the impression that vertex shaders could be reasonably simulated in software, it was pixel shaders that required hardware. Oh well, I guess that's why XBox games look so good despite their hardware being inferior to my computer--because everyone with an xbox has vertex/pixel shaders.

      Fanboys don't want to hear that their cards aren't being pushed anywhere near the limits. The are much happier to have poorly written games that have high polygon counts and bad art, because then they can justify the money they spent on a new computer and/or video card.

      I guess if that's the attitude that a PC games developer has, it's no wonder that most of the games I buy are console games. Maybe if you guys started making games with great art (or great gameplay), people would buy them without complaints about polycounts, just like I never complained about polycounts after I bought Rez, Ico, Smash Brothers, Jet Set Radio...

    21. Re:A question... by Darren+Winsper · · Score: 1

      Oh please, the GF2MX is crushed by most games coming out these days. Max Payne crushes my GeForce3 at times, how can a cut-down GF2 possibly perform usably with that game?

      I've seen Quake3 on a GeForce2MX, it wasn't pretty. RtCW is pretty unusable on the MX without seriously lowering the options to the point where it looks like something from the Quake2 era.

    22. Re:A question... by Blue+Lozenge · · Score: 1
      When Geforce3 came out it didn't have much of a clock speed increase, but boasted features that if taken advantage of by the developers would make the games look *MUCH* better. And yet, the only trend in the gaming industry that I've spotted is cranking up the poly counts.
      This chip supports OpenGL 2.0 which may help solve this problem by making all those cool features more accessible to developers.
    23. Re:A question... by wysoft · · Score: 1

      RtCW is pretty unusable on the MX without seriously lowering the options to the point where it looks like something from the Quake2 era.

      I'm playing RtCW at 1024x768x16bit on my old TNT2 Ultra/Athlon 550, all default texture/geometry quality settings. No slowness at all. What's going on in your computer?

      --
      -- I'll cut you up so bad, you'll wish I'd never cut you up so bad!
    24. Re:A question... by Loligo · · Score: 2

      >Maya, Lightwave 3D, 3D Studio MAX.....

      But are these programs limited by the power of the card, or the ability of the CPU to feed it information?

      Aside from simply supporting the features of OpenGL, are the GeForce 4Ti's slowing down the 1.9 gig Athlons, or the other way around?

      -l

    25. Re:A question... by wysoft · · Score: 1

      Correction: I'm in 32-bit color with 16-bit textures, as they load quicker on 192MB memory.

      --
      -- I'll cut you up so bad, you'll wish I'd never cut you up so bad!
    26. Re:A question... by mr3038 · · Score: 2
      When you capture life on video, you capture everything in that 1/30 of a second, including all movement. If u look on a frame in a movie, u see that everything is blurry [...] so to get the maximum fluidity, like in real life, you need this infinite FPS.

      There is a much better solution, and 3DFX was attempting to introduce that, namely Motion Blur

      The problem is that all those motion blur effects are linear and create even remotely realistic looking images only for objects that move linearly for the time period. If the object accelerates and rotates in the same time the required motion blur isn't linear and the only way to make it look good is to render a lot of frames for the time period and blend them together. Not to mention morphing of object; imagine a bullet hitting a wall -- in 1/30th of a second the bullet is moving towards the wall, morphing during the hit and bouncing to some direction, all during the single frame. How on the earth are you supposed to render it realistically if you only calculate positions for the start and the end of the period as normally done for those real time "motion blur" effects?

      --
      _________________________
      Spelling and grammar mistakes left as an exercise for the reader.
    27. Re:A question... by fferreres · · Score: 2

      Do you have more fun, or it just that it looks a bit prettier? I found out i enjoyed Doom I and (specially) Doom II more than any other game. Quake was better as it had more freedom, breaking the 2D maps structure.

      Unreal was beautifull and i like the music. So i enjoyed it on my (rip) Voodoo II. After that, better graphics just make me bored after the initial "cool graphics" experience.

      As another guy already said, not even the Voodoo II has been maxed out yet. AA looks _definetly_ good, but are those games more fun? If the game experience (what you do, how inmersive) doesn't get better, then better graphics just ruin the game.

      Another thought: I still like the pixel in Doom II combined with high framerate. It's like real life through a wet lens. But a high framerate with AA and everything, if the game is not really really we done (Unreal II level or upper) just looks like a crappy movie seen through a high quality microscope.

      --
      unfinished: (adj.)
    28. Re:A question... by Soul-Burn666 · · Score: 1

      I thought of that issue too...

      However, firstly, 3DFX don't really exist anymore. Secondly, I have a feeling that calculating and rendering the blur will take more processing power than just rendering double the frames. (or something on that degree)

      --
      ^_^
    29. Re:A question... by donglekey · · Score: 2

      Shut yo mouth bitch, Jesus you have high Slash ID. Whatup from Vancouver.

    30. Re:A question... by Anonymous Coward · · Score: 0

      And nobody will ever need more than 640kzzzzzzzzz...

    31. Re:A question... by Anonymous Coward · · Score: 0

      Dont forget, NVIDIA owns 3dfx tech.

    32. Re:A question... by Anonymous Coward · · Score: 0

      The amount of ram does not affect FSAA speed, it is fillrate limited.

    33. Re:A question... by Anonymous Coward · · Score: 0

      DirectX is *slightly* more used than OpenGl for games.

    34. Re:A question... by Darren+Winsper · · Score: 2

      What's your framerate?

  17. Is this the technology PS3 needs? by Jeppe+Salvesen · · Score: 2

    Well - is it? If the boards will be 600 bucks in december, they'll start coming down around the time they need cheap boards for PS3. I'm guessing about 2004-2005?

    --

    Stop the brainwash

    1. Re:Is this the technology PS3 needs? by MagPulse · · Score: 1

      Creative Labs will repackage the P10 for consumers later this year to compete directly with top of the line cards from NVidia and ATI.

  18. That's funny, somehow they have sent DX9 drivers.. by Assmasher · · Score: 1

    ...To people who CANNOT possibly have DX9 yet. Being on the 1st cut beta list, I was informed just yesterday, by the DX9 group, that the initial Beta for DX9 is nearing completion... LOL.

    --
    Loading...
  19. impressive specs by Jacer · · Score: 1

    but how is it for reliability? my visiontek geforce3 beats the hell out of my friends off brand geforce 4....... besides, i just shelled out $180 for my graphics card, and tuition is coming up for summer semester.......

    --
    --fetch daddy's blue fright wig, i must be handsome when i release my rage
  20. Another brainwashed slashbot by Anonymous Coward · · Score: 0

    Sorry, when did you get the impression that Athlon systems were "nice". There is no such thing as a "nice" 900 dollar computer system, sorry. You get what you pay for, and if you can only afford less than 1G for a new system, well, I pity you personally, and laugh at you in general. What's with all the bargain hunting. Have some pride in what you own man, poney up for what you really want. It's a way of life, get with the program.

    1. Re:Another brainwashed slashbot by Anonymous Coward · · Score: 0

      Wtf are you talking about? Even with a scsi card and a fast 15k drive you are looking at sub 1 grand.

    2. Re:Another brainwashed slashbot by Anonymous Coward · · Score: 0

      To take pride in owning PC hardware is a joke if you've had the priveledge of working with real hardware built by SGI or Sun engineers. PCs are built to be cheap.

    3. Re:Another brainwashed slashbot by moonbender · · Score: 1

      Have some pride in what you own man, poney up for what you really want. It's a way of life, get with the program.

      You are so pathetic.

      --
      Switch back to Slashdot's D1 system.
  21. Creative has bought 3d labs by gargle · · Score: 4, Informative

    It's worth pointing out that Creative has bought 3d labs, and Creative's CEO Sim Wong Hoo has every intention of taking 3d Labs out on an aggressive push into the consumer 3d market. See article.

  22. It doesnt mean anything to me by GnomeKing · · Score: 1

    I cant wait until we get some cards and reviews of those cards - but what does a press release mean?
    Absolutely nothing
    Anyone can take any product and make a glowing press release over it to get everyone excited about it, but that doesnt say anything for the silicon, or its support chipsets, or its drivers when it finally reaches production

    until then ... ... ...

  23. Re:That's funny, somehow they have sent DX9 driver by PantyChewer · · Score: 1

    They build for DX9 based on the written specifications. The DX9 software might be nearing first beta just now, but the specifications and requirements for what is supposed to be in DX9 would be completed long before the software.

  24. I had a Permedia 2 by marm · · Score: 2

    The specs were great, but the actual implementation and drivers, well, sucked hard.

    Sure, the Permedia wasn't the quickest card on the block in its time, and neither was the Permedia 2 nor the Permedia 3...

    But both the NT and Win9x drivers were absolutely 100% rock-solid, the OpenGL implementation was flawless and very, very fast, and the card supported a whole bunch of features that no other consumer-level chipset at the time supported, like anisotropic filtering, or multiple video overlay windows at once. The RAMDACs were really good on the Permedia 2 also - razor-sharp, much much better than the TNT2 I ended up replacing it with. It was also rather faster at GUI acceleration than the TNT2, which was a surprise and a disappointment.

    Really it was a semi-pro card at consumer-level prices. It would never have been the card you bought if you wanted the ultimate Quake framerate, but it absolutely oozed quality.

    It's the only graphics card I've ever used that hasn't annoyed me in some way, be it dodgy image quality (NVIDIA, S3), unstable drivers (ATI, NVIDIA), bus latency greediness (NVIDIA, S3, Matrox, often leads to choppy, stuttering audio), or just being dog-slow (all the usual suspects - hello Trident, earth calling). I've never used a 3dfx card for more than a few minutes so I can't really comment on them, but I suspect their poor OpenGL support would have annoyed me greatly.

    If only 3Dlabs had 3d-accelerated Linux drivers (preferably open source) I'd buy another one in a heartbeat. I've been disappointed with every other card I've had since my Permedia 2...

    1. Re:I had a Permedia 2 by Rolker · · Score: 1

      The Permedia 2, as far as I know, is also the only consumer level card that properly supports OpenGL stereoscopic viewing. Not like the poorly hacked stereo available on some GeForce cards today. I know that not too many gamers use stereo, but for 3d data visualization, stereo can be very useful when done right. The Permedia 2 provided good data vis capabilities and gaming capabilities on a budget even a student could afford!

  25. OpenGL 2.0 by RichiP · · Score: 1

    Are the OpenGL 2.0 specifications done, yet?

    I hope having a chip out like this doesn't affect the adoption of OpenGL 2.0 by other card/chip manufacturers. I also hope OpenGL 2.0 won't be to 3DLabs what Direct3D/X is to Micro$oft.

    1. Re:OpenGL 2.0 by Penguinoflight · · Score: 2, Informative

      Well, it depends on who you ask. According to SGI, it's OpenGL 1.3, but a few companies call it openGL 2.0. OpenGL 1.3 does have some impressive advantages, so it doesn't really matter. Remember, OpenGL isn't just specifications, it's a library, and it works a lot better than directx releases. (i.e. anything can be rendered in software, so you don't need to mess with libraries everytime a game or card is realeased.)

      --
      "And we have seen and do testify that the Father sent the Son to be the Savior of the World"
      1 John 4:14
    2. Re:OpenGL 2.0 by Anonymous Coward · · Score: 0

      Huh? I thought OpenGL 2.0 was the next version after OGL 1.3.

  26. Standards? by reachinmark · · Score: 1

    Surely the obvious thing that is missing here is a standard in the CPU instruction set. Can anyone see NVidia opting to clone 3DLabs' chips in order to maintain binary compatability of shading algorithms? And can anyone see a games developer wanting to release source code for their shading algorithms just so that it can be runtime compiled onto different (future) hardware architectures?

    1. Re:Standards? by _bug_ · · Score: 1

      CPU instruction sets are a moot point. Vertex Shader instructions pass through the drivers first. OpenGL 2.0 will include a shading language which is hardware independent. The drivers will then convert this independent shading language into the machine language for their respective GPU/VPU.

      You can find a bit of info on the OpenGL 2.0 shading language over at
      3DLabs' white papers section. There is also quite a bit more information on OpenGL 2.0 there as well.

    2. Re:Standards? by _bug_ · · Score: 1

      The only reason one would want instruction sets to be similar between GPU/VPUs would be to develop a single driver that would function across all compatible hardware.

      A neat idea, but not feasible within constantly evolving graphics processor industry.

  27. Imagine... by Anonymous Coward · · Score: 0

    A Beowulf Cluster of These!

  28. no fan? by geektweaked.com · · Score: 3, Funny

    how about we just give you a GF2 with the XF86_SVGA server and we'll just RIP THE FAN OFF FOR YOU!

    there you go! you're welcome!

    oh, you DIDN'T want it to catch on fire...

    -c

  29. I'm waiting for return to bus-based computing by swb · · Score: 3, Interesting

    ...where all you have are CPU cards with whatever specialized adapter is necessary to provide the apporpriate electrical connectivity to peripherals.

    Each card is a basically a CPU board with its own memory. The common bus between cards is really a switch to limit card-card contention. One card is the bus master running the kernel. Processes can be shuttled between CPU boards as processing power is available.

    The thing is we're getting to the point where just about every PCI device has a CPU on it (NICs with encryption/acceleration engines, RAID cards). Why not just put high-speed general purpose CPUs on the cards and use it as a highly integratable/segmentable cluster?

    The actual kernel could do more scheduling and less work, since the "NIC" CPU card could theoretically run large parts of the IP stack in addition to the NIC driver, as an example.

    1. Re:I'm waiting for return to bus-based computing by inquis · · Score: 2

      Is this conceviable? Could you embed a 486 and an 8mbit ROM onto a NIC and have it run its own TCP/IP stack?

      About how much horsepower do you think you would need to do something like IPSec? Is that handled by a secondary processor already anyway?

    2. Re:I'm waiting for return to bus-based computing by p3d0 · · Score: 1

      I think that's the opposite of where things are going. We'll see more and more CPUs on a single chip, along with great gobs of ram.

      --
      Patrick Doyle
      I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
    3. Re:I'm waiting for return to bus-based computing by the_2nd_coming · · Score: 1

      that would rock!!!

      each card would have its own driver and all the OS would need to do is know how to communicate through a standard interface in order to use the device resources (like the network stack)

      this would make OS development simple.

      that is how a microkernel would work well.

      smart periferals that control their own resources.

      --



      I am the Alpha and the Omega-3
    4. Re:I'm waiting for return to bus-based computing by Trinn · · Score: 1

      My friend and I are working on the specs for something very similar, except that in our design the bus master sat outside of the bus. Either way, we came up with an interesting system where one half of the bus operated as something resembling a token-ring network (except unlike the original it would not choke on a newly inserted card), operating in an asynchronous mode, the other half being a sort of back-door into each card's memory, so that the bus master could mediate DMA transfers of a sort. The other concepts we had were, as alluded to before, for hot-plugging cards.

    5. Re:I'm waiting for return to bus-based computing by Anonymous Coward · · Score: 0

      this sort of thing has been done for years, have a look at www.quadrics.com, the QsNet high-speed interconnect for one example. The specs:

      Bus interface 64 bit, 66MHz PCI Bus. PCI 2.1 Universal 3V/5V operation
      Link physical layer Full duplex 10 bit, 400Mbaud Quadrics Link. 340Mbytes/s peak each direction, after protocol. LVDS signalling IEEE 1596.3
      Link logical layer Remote virtual write - Quadrics proprietary
      I/O processor 100MHz integrated I/O processor
      DMA processor Integrated DMA engine. Automatic packetisation and scheduling
      Input processor Dedicated input packet processing engine
      Cache 8Kbyte on chip cache
      On board memory 64Mbytes onboard SDRAM with ECC
      MMU 16 entry integrated TLB + table walk engine
      Supported OS Tru64 UNIXTM and LinuxTM
      Communications libraries MPI 1.2 + MPI 2.0 remote read and write.Shmem, kernel messaging & IP
      Physical Universal short PCI card format (0.175m x 0.125m)
      Power 15w

    6. Re:I'm waiting for return to bus-based computing by T3kno · · Score: 2

      3Com does something very similar with the 990 family of cards. The engine is called the 3XP which is an ARM 9 RISC processor. All this for only $99 US, this will definately be in my next Linux box.

      --
      (B) + (D) + (B) + (D) = (K) + (&)
    7. Re:I'm waiting for return to bus-based computing by ahde · · Score: 2

      they've had these for a while. You used to could get a sun workstation with an x86 (k6II or Cyrix I think) processor on a PCI slot designed for running apps like office, etc. Now the big fad in server farms are "blade" servers where you stick like 6 pc-on-a-pci-slot together inside one case. You can get them from HP and Terasoft, the parent co. of Yellow Dog Linux, I think.

    8. Re:I'm waiting for return to bus-based computing by swb · · Score: 2

      Blade servers and whole-computer-on-a-card solutions are different than what I'm talking about.

      Blades are just space consoldators from what I've seen; there's no common bus for moving data or memory.

      Fitting a whole computer on a card and injecting the display onto the host doesn't really count either. There's usually no way to move data between the environments, and since they run incompatible processors there's no way to offload processing from the host to the card and vice versa. They're often no more than x86 emulation accelerators.

      The system I'm thinking of actually has the blades working together, sharing a commmon bus, potentially sharing memory as well via NUMA type architecture.

    9. Re:I'm waiting for return to bus-based computing by PacoTaco · · Score: 1

      Here's a cool approach from SGI. If only they could do this on PCs...

    10. Re:I'm waiting for return to bus-based computing by Hast · · Score: 1

      Because general purpose processors are more expensive, not as fast and use more power. That's three reasons, and then you can add multi-processing issues to device drivers. Then it'd take decades for stable drivers to materialize. ;-)

      The specific part about IP stacks on ethernet cards is interesting though. For it to be practical you would need standardized stuff though, it's annoying as it is to get specific drivers for a card. If I'd had to get a special IP stack as well it would be very confusing for the average user.

    11. Re:I'm waiting for return to bus-based computing by sedawkgrep · · Score: 2

      I've seen old boxes like this.

      Back in around '90-91, DEC was building SMP (up to 4-way) 486's that used a 'corollary-bus'. There were somewhere between 16 and 20 slots on a *VERY* sparse motherboard. Each card had a specific purpose: CPU cards (up to 4), memory cards (also up to 4 I think, possibly 8) and the rest were general-purpose EISA slots IIRC. Typically you'd have SCSI and something akin to a Digiboard for your pre-TCP/IP network. :-)

      BTW - didn't Digiboard RULE?! Best products and support I've ever come across.

      sedawkgrep

      --
      Is that a salami in my pants or am I just happy to be me?
    12. Re:I'm waiting for return to bus-based computing by Anonymous Coward · · Score: 0

      I dunno. Specialization seems to drive the industry. I don't think your interconnect technology will ever keep up with Moore's law.

    13. Re:I'm waiting for return to bus-based computing by rjamestaylor · · Score: 1

      Your first use of the +1 Bonus?

      --
      -- @rjamestaylor on Ello
  30. TI 34010... by BaronM · · Score: 4, Insightful

    ...was the first PC-market, full programmable graphics chip, as far as I know.
    Any website proclaiming full programmability as new or revolutionaly is simply demonstrating a lack of historical knowledge. 34010/34020 based boards competed with the first-gen fixed function graphics accelerators for Win 3.x, but couldn't compete on price/performance with the fixed function BitBLT engines from S3 et al, and the flexibility of being fully programmable meant nothing to PC users who were accustomed to dumb EGA/VGA cards.

    1. Re:TI 34010... by egoots · · Score: 1

      We used to use these "TIGA" cards in the early 90's to run our 3D X-DOS CAD programs (we developed). They rocked at the time. Unfortunately, the Intel CPU speed increased (386,486,Pentium) at such a fast rate that it wasnt long before it was quicker to use a software buffer, render to it, and bitblt to screen. At this point, the cheap VGA cards won out. There was another card made by Nth Graphics that was pretty cool at the time too.

    2. Re:TI 34010... by morcheeba · · Score: 3, Interesting

      That brings back memories!

      The 34010 kicked butt! It was used by Atari's Hard-driving game. It had a lot of neat features, including hardware X/Y addressing (i.e. move x,y,pixel), bit-level addressing (you could twiddle any bit in memory, or write a word/byte on any boundry), and built-in simple graphics operations (copy a block of memory, xor source & destination, use larger of the two, subtract, union, difference, add but don't overflow, etc)

      But what was *REALLY* cool was the math coprocessor, the 34020. It was blazingly fast (almost, but not quite as fast as the industry-crushing i860 IIRC), but it featured a programmable microcode so you could create your own instructions and get every ounce of performance out of the machine. I'm still looking for a processor that will allow that... we're getting those with modern NPUs (cradle, intel IXP1200), but these generally lack floating point functionality.

  31. End of VGA by skroz · · Score: 2, Offtopic

    The article on Tom's mentions the end of VGA as the common denomenator for video, but mentions no replacement. So what's the new standard? When it comes to a standard video format, we really need to have SOMETHING common to all (most) platforms...

    --
    -- Minds are like parachutes... they work best when open.
    1. Re:End of VGA by orz · · Score: 2, Interesting

      I don't know. But I do recall from reading the VESA 2.0 standard a while ago, that VESA 2.0 compliance does not require VGA compatibility. That would be a possible route to go.

    2. Re:End of VGA by _bug_ · · Score: 1

      I think Tom's mention of the "End of VGA" is more metaphorical and perhaps wishful rather than practical. 3DLabs' P10 VPU still has VGA support.

      I think Tom mentions this simply because the P10's capabilities to handle multiple requests is a good solution to the requirements set forth for M$'s next-gen GUI, Longhorn.

      P10 shows Longhorn is possible and that VGA is no longer needed. This is the "End of VGA". however I'd expect legacy support for VGA in video cards for a long time to come.

  32. Where's the Oy! by skermit · · Score: 2, Funny

    how many next-gen cards have come out since bit-boys said that they've reached silicon stages are are persuing a fab plant? hahahaha... Oy!

    --
    -Christopher Wu
    http://www.christopherwu.net/
  33. Wow..... by the_2nd_coming · · Score: 1

    a company that is actualy inovating and producing a new product rather than repackaging the old on with more memory and ramped clock speed *Cough* NVIDIA*Cough*

    --



    I am the Alpha and the Omega-3
    1. Re:Wow..... by mobets · · Score: 1

      Seems to me that the GeForce2 added a number of features, as did the GeForce3, and the GeForce4. I have also noticed that they relaese a whole new chip about once a year. Yes, they do ma minor adjustments too it after 6 months, we all know something relly new will come out 6 months after that.

      --

      It was me, I did it, I moved your cheese
  34. Re:That's funny, somehow they have sent DX9 driver by _bug_ · · Score: 1

    Hardware manufacturers also get copies of alpha builds to play with long before any beta testing occurs. M$ does whatever it can to ensure that there is a library of titles for their latest version of DX available the day it is released to the public.

    Also keep in mind hardware manufacturers have a lot of input into the new features implemented in DX and M$ is more than happy to bring them in to consult as the production progresses.

    It would not surprise me if the 3DLabs people have had alpha copies of DX9 to play with for a few months now.

  35. Opining on the Why: Creative's issues w/ hardware. by RalphTWaP · · Score: 2, Redundant
    From the article at Tom's

    blockquoth the poster (evermore with emphasis added):


    It won't be until Creative Labs has fully acquired 3Dlabs, and is ready to announce its P10 boards for Christmas 2002 that we will know how the P10 is going to impact the mainstream desktop and the gamer, although 3Dlabs is convinced that the Creative P10 boards will be competitive with Nvidia and ATi products on the market at that time. Knowing Creative's sales muscle and reach, a Creative graphics board needs only to be competitive, and not necessarily better, in order to be a viable alternative to the two horse race we have right now.

    However, there are some concerns. Creative has tried repeatedly to establish a strong foothold in the graphics business and has been pulled in and out of the market , particularly in North America. 3Dlabs has been aiming to find a way into the mainstream with its technology for a number of years and has repeatedly fallen short of delivering a competitive product. Can this marriage work?


    Now then, the emphasized bits beg the question: Why has Creative gained and lost its footholds in these areas?

    For this Creative customer, the reason is and has always been (across all product lines) one, very important issue: Software.

    When and where the Creative development machine manages to mate decent, uncluttered, non-glitzy, tweakable, and trouble-free software (very very seldom IMO/) to the excellent-to-amazing hardware that they are deservably famous for, the results have been very good indeed.

    However, in the normal course of events, Creative's hardware ships with installation, driver, ancillary programs, updaters, bundled "features", and enough just outright useless crap to annoy any self-respecting consumer. And while I admit that this occurs largely on the Windows platforms, you should admit to yourself that that's Creative's largest area of concern. Fortunately, they haven't yet figured that they could push for inclusion of enough Creative ad-ware to sicken a telemarketer drone into the driver packages for other platforms.

    So, in this reader's experience, the issue is simple. Too much software that users don't want or need, too many features that won't work without all the glitzy junk (anyone like using the LiveDrive product, it's great, but the software to make it worthwhile--remote control--is a cast-iron bitch, crashy, seldom-updated, and too tied to useless trash in the installation). Now these issues seem somewhat prevalent along Creative's product lines, and they're killers.

    Fortunately, the answer is simple. Creative needs to give the people who buy their hardware good, stable, and full-featured drivers without the need for a dozen attendant Creative-logo-displaying bits of crapware. If that parts' impossible, then it'd at least be nice to be able to grab reference drivers from the chipset manufacturer (how many people don't use NVidia's Detonator drivers in favor of the card-vendor's?)

    .

    Failing those... license the hardware designs to vendors who'll give us good, honest, and stable software. Of course, they can always continue to lose business to the competition, afterall, it's . . . "good for the market".

  36. 3d studio farm by TibbonZero · · Score: 0

    Perhaps now i won't need a farm just for a 3d studio max workstation!!!

    --
    Tibbon
    tibbon.com
  37. This is what OpenGL 2.0 is about by marm · · Score: 5, Informative

    OpenGL 2.0 addresses exactly your concerns - a vendor-neutral shader programming language, and this is precisely why you're seeing 3Dlabs pushing hard for it. It seems they will be first to market with a fully programmable graphics pipeline, and they need the software technology to go with it...

    DirectX 9 also addresses the same issues and provides a standard shader language (actually DirectX 8.1 has a standard shader language already, but it lacks a certain amount of the programmability that will be present in DirectX 9), but there are a lot of reasons for the graphics card vendors to favour OpenGL over DirectX. For instance:

    • There are a lot of users of high-end 3D hardware for whom Windows is anathema. Think about all the effects shops that traditionally have used IRIX and are now moving over to Linux... DirectX ties the cards to Windows, OpenGL does not. This is a growing, and more importantly, prestige market for high-end PC 3D vendors... Linux is bringing them to the PC from SGI/IRIX solutions, and is bringing them sales with it. I think NVIDIA understand this one, just a shame few of the other 3D vendors do yet...
    • There are an awful lot of 3D apps that are heavily tied into OpenGL and rewriting them for DirectX would be a serious undertaking, whilst modifying them for OpenGL 2.0 to take advantage of the new shader features and extra programmability of the graphics pipeline will be a relatively simple task in comparison.
    • What if Microsoft decided to get into the 3D market by buying one of the existing major players? Sure, Microsoft might be responsive to the 3D vendors now, but I suspect they wouldn't be if they had a vested interest in one of the players. Perhaps it seems unlikely, but it seems Microsoft has ambitions in the hardware business - witness the X-Box. It's a doomsday scenario from the point of view of the 3D vendors, sure, but no doubt it's something that a few vendors have thought about.
    • Even if Microsoft doesn't do such a thing, OpenGL allows them 3D vendors room to breathe - they can implement new features as they please without Microsoft having to give them the nod.

    Hopefully OpenGL 2.0 will see a resurgence in OpenGL use. I don't like the idea of the 3D market being controlled by Microsoft, and I don't think the 3D vendors do either. Kudos to 3DLabs for leading the way!

    1. Re:This is what OpenGL 2.0 is about by AstralSeeker · · Score: 1

      There's no need to worry about VFX shops, even if you sell your hardware at a really high price, you don't sell enough for it make a difference that would make it a viable reason in itself to support OpenGL. Portability to MacOS X is a good reason though.... although OpenGL on a Mac is nearly as close as DirectX on Windows. You can't publish your extensions before Apple decides they're ready to include them. This sucks....

  38. Re:Long live the dead! by Anonymous Coward · · Score: 0

    hell ya 3DFX for-eva! Still bang'n on Voodoo 3!
    -funny how a company can create such loyalty, even after they are gone. Shows what a great Co. is capable of! Makes ya hope NVIDIA will use their acquisition well. This one goes out to 3DFX, long live da king!

  39. Could this be why nVidia by subgeek · · Score: 1

    is releasing a redigned chip in august? traditionally, nvidia has been releasing new chips in the spring and then introducint a beefed up version of the same chip in the fall. This year they are introducing a "fundamentally new architecture" only 6 months after they anounced the geforce4. my guess is that they had a feeling that ruling OpenGL 1.3 and DX8.1 isn't enough and that this next chip will keep them competative with upcoming chips like this new one from 3d labs.

    but that's speculation.

    --
    you probably shouldn't have read this.
    1. Re:Could this be why nVidia by TheBigDinK · · Score: 1

      new: TNT
      bump: TNT2

      new: GeForce
      bump: GeForce2

      new: GeForce3
      bump: GeForce4

      new: this fall

      I don't see where the problem is here. Maybe the schedule you're thinking of is flipped.

    2. Re:Could this be why nVidia by subgeek · · Score: 1

      actually it was

      new: geForce3
      bump: geForce3 Ti 500

      These were 6 months apart. geForce3 in the spring, geForce3 Ti in the fall. i know this because i got my geForce3 a little over a year ago (when they first came out) and the geForce4 has only been out a few months.

      the geForce4 Ti doesn't have significant features over the geForce3, but it is a *different architecture* and there is a very large speed difference, much more than the geForce3 Ti 500 over the geForce3. the geForce4 uses a different core. of of the geForce3 cards use the same core. this is different than the geForce2, which was basically just a geForce with a higher clock.

      No problem. the schedule is not flipped.

      --
      you probably shouldn't have read this.
    3. Re:Could this be why nVidia by Shadow99_1 · · Score: 2

      It could also be because of the assets they claimed from 3dfx coming into play... This is the time when we are supposed to start seeing results from the influx of 3dfx tech from them...

      --
      we are all invisible unless we choose otherwise
    4. Re:Could this be why nVidia by JPriest · · Score: 1

      August is bang on time for nVidia's consistant 6 month mark.

      --
      Saying Java is nice because it works on all OS's is like saying that anal sex is nice because it works on all genders.
    5. Re:Could this be why nVidia by subgeek · · Score: 1

      but august is traditionally the improvement release, not the new architecture release. 6 months is not surprising, but a new architecture is.

      it would be nice if the new nvidia and 3d labs cards have similar features and similar markets. more competition=more cool hardware.

      --
      you probably shouldn't have read this.
    6. Re:Could this be why nVidia by JPriest · · Score: 1

      Article here, covering MS decision to move windows longhorn GUI onto the graphics subsystem. This will up the min hardware specs and should (did?) create a ruckus on the GPU front. The AMD vs Intel war does not look like it's slowing either. Games in a couple years will probably put all of today's stuff to shame .

      --
      Saying Java is nice because it works on all OS's is like saying that anal sex is nice because it works on all genders.
    7. Re:Could this be why nVidia by subgeek · · Score: 1

      beautiful, isn't it?

      --
      you probably shouldn't have read this.
  40. No more VGA ? by Anonymous Coward · · Score: 0

    How am I supposed to boot PC-DOS 1.0 without VGA???

  41. Wow! by Anonymous Coward · · Score: 0

    170 billion matrix multiplies pre second? Jesus H Christ! That's even better that i thought.

    Now, seriously, how many ops is, say, 4x4 matrix multiply with another? Do they count it as if you really needed 64 muls+48 adds?

    1. Re:Wow! by be-fan · · Score: 2

      Measuring it exactly is a little wonky. It's definately not 170 billion matrix multiplies. It could be 64+48, but most likely, it is they're counting 48 floating point multiply/accumulate (a mul and an add in one instruction) + 16 multiplies. For some reason, multiply-accumulate is easy enough that they can implement it as an individual instruction.

      --
      A deep unwavering belief is a sure sign you're missing something...
  42. Misconceptions and Missed Points... by Anonymous Coward · · Score: 0

    First, the 3dLab offerings are indeed targeted at graphic workstations and not home gamers/users. However, Creative Labs is buying them out and plans on offering a P10 based line up for xmas.

    The card is built to get rid of some old nagging legacy standards that really have been holding back the PC world, namely VGA and DX6/7. This is a fully software programmed GPU. I assume there will be a software wrapper/layer for interpreting and programming DX6-8 games so they don't get tossed out the window, but you never know.

    Another key point is the effect LongHorn is going to have on the PC world. It's a fully 3D OS... no more spirtes and bit maps... even the icons are 3D textured. This is going to seriously raise system requirements for video since each app and the OS is going to be 3D... current video cards are going to be at a serious disadvantage on a LongHorn(ed) system, even the latest GF4 and pending ATI GPUs.

    Given that alot of people in the know are terming LongHorn the killer video app of the decade in terms of changing the OS and how we work it, as well as forcing an evolution of PC hardware, I am surprised at the comments on this forum (and the lack of them to boot). The P10 marks a significant step forward in graphics not only for games, but for the whole PC environment, and LongHorn for good or bad will be driving it.

    It will be interesting to see how the Linux pundits handle the changes and innovation of LongHorn and what it places on their OS niche in terms of being competitive... to make a *nix kernel based OS do all that LongHorn will do (and again, like it or not people will want LongHorn), the overhead will quadruple for running Linux (remember, this is one area that has been a key selling point for Linux systems, low overhead so it can run on old hardware and still compete in terms of speed) and alot of the OS features (HD journaling and DB file system types, kernel error trapping and stability, etc...) will be matched at least. *nix systems, in order to match this, will need an evolution themselves, and based on my experience with the code, it is not able to handle this evolution easily... new kernels, better coding, more code, more overhead, more drivers, better interface with hardware, etc... alot of changes and work ahead to keep it competitive or to even innovate over LongHorn.

    Should be interesting...

    1. Re:Misconceptions and Missed Points... by Anonymous Coward · · Score: 0

      Jon Peddie? Is that you?

  43. google with sites on the 6 month cycle by subgeek · · Score: 1

    if you search google, there are plenty of articles describing the 6 month cycle nvidia has been using.

    --
    you probably shouldn't have read this.
  44. i don't get it by MemeRot · · Score: 2

    If you're willing to spend $900 on a graphics chip, wouldn't it be easier to just get a dual processor motherboard? Why try to co-opt the graphics chip to run sql queries? MySql is multi-threaded and can already use multiple cpu's if they're available.

    And what, pray tell, does armed with nasm mean?

    1. Re:i don't get it by mobets · · Score: 1

      I asumed nasm is something close to masm. I have used masm for assembly programming.

      --

      It was me, I did it, I moved your cheese
    2. Re:i don't get it by sinserve · · Score: 1

      Ummm,

      I don't think MySQL an Apache are good examples, the first's bottle neck is
      disk related and the later is network related. Neither will make make full
      use of the extra clocks.

      As far as masm is concerned, it doesn't support the instruction set for newer
      machines. Nasm is better in this field an is Free Software. However, if you
      are communicating with the device through the processor I/O operations (the old
      %al=port, %edx=pointer to R/S data) then you can still use masm. Or you can just
      hand assemble the newer instructions and inline them in your source code as a
      series of defines:

      ;; using an imaginary ADD operation, provided by the VPU
      mov dest1, [operand1]
      mov dest2, [operand2]
      .
      .
      gfx_add db GFX_ESC, GFX_ADD
      .
      .

      ;; then in your .data section, define the macros above
      ;; and give them their byte values

      Just inline your constants as defines, within your code, and the assembler will
      just go over it (it will do a minor string to binary conversion, no further assembling.)

      --

    3. Re:i don't get it by odyrithm · · Score: 1

      good points, I was just thinking about indexing on a large db, if its all done in memory then in theory you should be able to benifit from added computational power..

      --
      moo
    4. Re:i don't get it by Anonymous Coward · · Score: 0

      i think he means that an assembler is a dangerous thing that shouldn't be given to people without licence.

  45. Re:GVX1 #! LOUD | FANS (2) by lugonn · · Score: 1

    Tell me about it! I love my GVX1, but the fans are SO LOUD! They are noisier than the 300watt power supply. I had to take the plastic covers off both of em (Yes, 2 fans on the card) because the blades kept clicking on the covers. Drove me nuts. You'd think a $750 dollar card would have some quiet/quality fans on it.


    Will Render For Food!

  46. 1xAA? by roystgnr · · Score: 2

    What exactly is one sample antialiasing? A blur filter?

  47. new kernel option? by orangesquid · · Score: 3, Funny

    And the kernel option of the future is...

    Processor type and features
    ...
    Floating point emulation? [y/N]
    Floating point acceleration via 3dLabs VPU? [Y/n]

    --
    --TheOrangeSquid Is it any wonder things seem so awry? We swim in a sea of confusion and don't have to think to survive
    1. Re:new kernel option? by cfelde · · Score: 1

      I have no clue, so please excuse me if I'm making a fool out of my self ... but, can this in anyway actually be done?

      --
      - cfelde
    2. Re:new kernel option? by hectorh · · Score: 1

      It is possible. My friend (who is on a small budget ) bought several old Monster3D video cards and is using them to perform digital audio processing. He can't afford to buy a new top of the line computer, so he bought an Old Pentium 100 motherboard with 6 PCI slots and populated the slots with Monster3D cards that he bought at eBay for less than $20 each. He now has the equivalent processing power of a >$5000 audio processor.

      The only thing that you need to consider is the processing/transport ratio. You don't want to spend a lot of time transfering the data back and forth, to only perform a matrix multiply.

      His method works, because he is applying the same set of very complex filters and transforms to a large amount of data. So he programs the GPU's with 3D models that represent the operations that he wants to perform, and sends in the data as textures. He then reads back the rendered frame, and you start all over again.

      He is now working on porting the distributed.net RC5 client to the playstation 2, the pixel pipelines will be able to simultaneously work on different keys, and proper pipelining of the code should produce a high key rate for only the cost of a $450(Canadian) playstation 2.

  48. ADC! by Anonymous Coward · · Score: 0

    Well ADC of course, we all know everyone follows Apple's lead.

    1. Re:ADC! by Anonymous Coward · · Score: 0

      While adc used to be useful trick in 16-bit tmappers i expect that it would stall the pipeline with modern processors, depending on flags and all. It's likely long or vector decode too, thus making one bottleneck a little tighter on optimized loops.

  49. capitalism rocks :) by JohnLi · · Score: 1

    I have no opinion on this card, but im glad that nvidia will finaly have "some" competition. I realy want a gforce 4, but I realy dont want to pay the 400 dollars for one. Kinda like putting an xm radio system that has visualization output to lcds behind the 2 front seats in a geo metro. The phrase "come check out my tricked out metro, man!!!" just drives my alchoholism.

    --
    The / in /. would be more accurate if it leaned to the left. http://www.metricnut.com
  50. Ouch! by Anonymous Coward · · Score: 0

    Looks like it's gonna cost more than my whole PC is worth... $899 or $599? I'd be happy if somebody would give me $500 for my Celeron 300A with 17" monitor...

  51. OpenGL Window managers/desktop environments by Anonymous Coward · · Score: 1, Interesting

    The toms hardware preview mentions longhorn, wich many knows is the code name for the next generation of windows, and is said to make heavy use of direct3d.
    I think it's time for the open source community to start experimenting with using OpenGL for window/widget drawing. (I'm not talking about present experimental 3d window managers, but simply using OpenGL for widget drawing and transparency/alpha blending effects)
    Window shadows and transparency effects would be extremely fast, as you could draw them as simple polygonal faces with the contents as textures with alpha blending etc.
    I know, this isn't really new, and similar projects have already surfaced, but I would like to see a serious debate on the subject.
    Off course if this were to be a standard for window/widget drawing, it would kindof abondon users with less up-to-date hardware, wich, needless to say wouldn't be that good.

    1. Re:OpenGL Window managers/desktop environments by Anonymous Coward · · Score: 0

      Time to start experimenting with OpenGL for windows and widgets? Where the fuck have you been... try searching freshmeat or sourceforge.

    2. Re:OpenGL Window managers/desktop environments by donglekey · · Score: 2

      Some programs out there such as Softimage Have been using reatime 3D API's to draw their widgets for as long as realtime 3D API's have been around. It has been using OpenGl to draw the widgets for at least 6 years.

    3. Re:OpenGL Window managers/desktop environments by Anonymous Coward · · Score: 0

      Yes, I have.
      As I said, I know projects have surfaced (didn't know that e17 would use OpenGL though), "experimenting" isn't really the right word to use, and when I said that I wanted to see a serious debate, I mean that it should be considered as a potential standard for widget tookit's and window managers.

  52. WHAT!? by Anonymous Coward · · Score: 0

    From Tom's Hardware Review: Bye bye VGA - We have to say bye bye to VGA, and the sooner the better. VGA is the last of the big legacy items remaining on the PC.


    Hmmm I guess Tom isn't that concerned about the floppy drive that has been plagueing systems for years!

  53. This is a joke by cbodine · · Score: 0

    "The operating system has to be the next killer app because we can't rely on games - developers are going to be on DX8.1 for a while and playing on their consoles for a lot longer. PC gaming isn't dead, but is it really a driving force? "

    Quote from Toms hardware

    I think that is the stupidest thing I have heard yet. I am sorry but the OS need not be a killer app it just need to work very very good and leave room for other apps to do there jobs.

    The real push of 3D hardware is well the 3d industry from video games to movies. This is where every great 3D thing comes from not your OS. Unless you believe the hype.

    --
    Dr. Suess: 'Gandalf, Gandalf! Take the ring! I am too small to carry this thing!' 'I can not, will not hold the One.
  54. Re:OpenGL Window managers/desktop environments-E! by Anonymous Coward · · Score: 0

    "I think it's time for the open source community to start experimenting with using OpenGL for window/widget drawing. "

    Oh WE are!
    http://www.enlightenment.org/pages/shots/dr1 7shot2 -default-full.jpg

  55. long live... by Anonymous Coward · · Score: 0

    uhm...long live...svgalib...yeah, svgalib... or whatever other vga wrapper exists!
    Uhm, sounds like BOCHS is the only leading VGA wrapper. Damn.