Slashdot Mirror


Console Pricing Economics

Red Mercury writes "Red Mercury has just released a new installment of Monday Morning CEO. Today's topic: XBox Economics. The article explains some of the myths and realities about game console pricing, how the current price war is playing out, why Sony is winning, and why Microsoft is losing." Interesting piece about all the recent console price cuts.

189 of 442 comments (clear)

  1. Loss of $80 Per Unit... by cybrpnk2 · · Score: 4, Informative

    An interesting comparison to the Red Mercury article is this one which claims M$ lost $80 per XBox sold at the original price...

    1. Re:Loss of $80 Per Unit... by 56ker · · Score: 2

      One wonders how much Microsoft makes out of each game's licence if they can afford to take such a loss on each box at the new price.

  2. This doesn't matter by Henry+V+.009 · · Score: 4, Informative

    Microsoft can afford to lose money on the XBOX. They've got enough extra cash lying around to buy a dozen space shuttles.

    The point of the XBOX is to allow Microsoft to break into the home entertainment industry. Whether or not the XBOX makes money, it will be followed up by XBOX II and X-HOME-THEATRE system, or whatever they will be called.

    Right now, profit on the XBOX would be nice. But the bottom line isn't necessarily the bottom line.

    1. Re:This doesn't matter by noser · · Score: 3, Insightful

      Yeah, but read the article:

      Some seem to think that it doesn't matter if Microsoft loses millions or billions on the XBox, because they will just release the XBox 2, and everybody will buy that, according to some larger Microsoft "strategy" to "own the living room". Game consoles don't work that way, for some reason. If the XBox goes the way of the Dreamcast, nobody... NOBODY is going to be clamoring for the XBox 2 (how many millions of people are eagerly awaiting Dreamcast 2? That's right, zero million.)
    2. Re:This doesn't matter by kisrael · · Score: 3, Interesting

      A fair point, especially given Microsoft's past ability to weather poor early releases of software products. (Of course, hardware has a per unit manufacture cost that software doesn't, leading to one of those amusing "losing $100 on every sale but making it up in volume" situations.)

      Still, they've already learned from one mistake of having a huuuuge controller and have brought a smaller version to the US market; if they do the same with custom chips ala Sony and/or reducing the size of future units, as well as keep up their relatinships with the game makers, they'll still be a force to be reckoned with.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    3. Re:This doesn't matter by Fjord · · Score: 2

      Not to mention that by having console developers make games for a PC-like windows platform, it encourages them to make the leap to PC games, which in turn will sell more copies of Windows XP (once Microsoft stops upgrading DirectX on 98).

      --
      -no broken link
    4. Re:This doesn't matter by scott1853 · · Score: 2

      One of the major problems as pointed out by the article is that MS can't do custom chips. MS doesn't have their own fab plant and it's not like they're going to get the vendors to work together to integrate everything.

      They're somewhat screwed right now. I'll be interested to see how all this plays out because it's a new scenario for MS to be in. I'd also be interested in hearing if they've considered using their monopoly power to bundle a special XBox application in the next version of Windows so you can play games on your regular PC too.

    5. Re:This doesn't matter by pubjames · · Score: 3, Insightful

      Not to mention that by having console developers make games for a PC-like windows platform, it encourages them to make the leap to PC games, which in turn will sell more copies of Windows XP (once Microsoft stops upgrading DirectX on 98).

      I think actually the reverse is probably true. Hardcore gamers used to buy PCs, for which MS would get $100 per unit, more or less. If they buy an X-Box, why should they buy a PC? And MS loses maybe $100 per X-Box...

    6. Re:This doesn't matter by taliver · · Score: 2, Informative

      But if they were to fail that could affect how the stock market sees them... Most of Microsoft's assets are simply numbers in stock exchange computer systems.


      That's not true. The previous article about their billions was specifically referring to cash reserves, which are not stock. Why do you think they have never paid a single dividend?

      --

      I demand a million helicopters and a DOLLAR!

    7. Re:This doesn't matter by letxa2000 · · Score: 3, Insightful
      They have the profit advantage on the consoles themselves, but MS doesn't have to care about that at all, and just has more tricks up its sleeve in general.

      Don't count on it. Microsoft might have deep pockets to absorb the loss, but the companies that make games for it don't. If interest is less than enthusiastic then there are relatively (compared to PS2 and Cube) few consumers to buy the software. And I, as a software developer, am not going to bother to write software for a platform that doesn't have enough paying users.

      So, even if Microsoft can afford the losses, unless they start PAYING companies to write software for their platform (which contradicts the idea of selling the hardware at a loss), I don't think MS' gaming bid is going to last long.

    8. Re:This doesn't matter by Qrlx · · Score: 2, Interesting

      But couldn't Sony just give away some of their movies for free with THEIR home theater system? And force MS to pay ridiculous licensing fee to bundle the latest Sony movies with their Xbox. That could be a nice Sony freebie, buy a Dreamcast and get a DVD of some latest release, or a special Director's Cut DVD that ONLY comes with the Dreamcast. (Sony will probably do this and I won't get any credit. Damn.)

      I agree that MS has a lot of money but Sony has a very high reputation in the audio/video/home theater world. Heck they worked with Philips to develop the CD format.

      Sony is not going to roll over so easily just because XBOX might be a little cheaper. Also, if XBOX is actually being illegally dumped (sold at a loss) then we might to see a lawsuit from Sony. More likely, though, Sony will just continue to develop and sell better consoles and be more innovative. XBOX on the other hand isn't very innovative, it's too much like my home PC without a HD.

      Sony also has the "home field advantage" a.k.a. Japan.

    9. Re:This doesn't matter by Steveftoth · · Score: 2

      Why do you assume that MS will have a monopoly? Why not Sony or Nintendo. Nintendo has the monopoly in the late 80's, lost it to Sony via the PSX, and now Sony almost has it. In Japan, they own it almost outright. I don't know about europe, but it seems like the Sony is the most popular system there as well.
      MS is not guarenteed to own the living room, they may, but it will require a lot more effort then they are giving right now. They are losing too much money one the hardware and they don't own enough content sources to provide decent content for the box.
      Sony's stragedy is to own the living room, they are focusing on three areas, Content, Electronics, and Games (strange, as I see games as content but that's pr for you). Don't forget that they own everquest and star wars galaxies, the most popular MMORPGs. (Star wars isn't out yet, but I bet that it will be more popular then EQ) MS has to get some content for the X-BOX to win.

    10. Re:This doesn't matter by swankypimp · · Score: 2, Funny
      (how many millions of people are eagerly awaiting Dreamcast 2? That's right, zero million.)

      Wait a minute! I'm eagerly awaiting the Dreamcast 2. Coincidentally, I also need another low-cost BSD router.

      --

      --All your stolen base are belong to Rickey Henderson
    11. Re:This doesn't matter by NeMon'ess · · Score: 2

      But they're wrong. The point of having billions on hand to lose means that MS can keep cutting the price of the system to remain competitive. If MS keeps the price competitive so people buy the box, and offers software lisences for less than Sony or Nintendo, developers will support xbox. Good games will be made for the console, and it will sell well. Then when xbox2 comes out, people WILL want it because so many have and like the original xbox. People will know MS is going to support their console and make sure developers make good games for it.

      For proof, look at the Dreamcast. Sega was loosing money for years prior to DC because of the Sega CD/32X and Saturn debacle. Sega couldn't afford to drop the price of a DC any more often than the did. The DC failed to sell 5 million units by January 2001 and Sega pulled the plug. For Christmas 2000 the DC was $199 and PS2 was $299. If the DC had been $150 I'm almost certain 5 million units would have sold. Sega didn't have the deep pockets like MS. If MS were in Sega's position, they would have just cut the price $50 and that would be that.

    12. Re:This doesn't matter by Fulcrum+of+Evil · · Score: 2

      That could be a nice Sony freebie, buy a Dreamcast and get a DVD

      Surely, you mean PS2?

      Sony also has the "home field advantage" a.k.a. Japan.

      Yeah, no kidding. Microsoft really shot themselves in the head with their handling of the Xbox problems.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    13. Re:This doesn't matter by tshak · · Score: 2

      Yes, their huuuuge, suuuuper ergonomic controller is such a mistake. Come on, stop spewing popular media FUD. People naturally resist change, and the XBox controller is a huge change from typical controllers (particularly in size). I have relatively small hands, and I find it to be an extremely comfortable controller (much more so then my Playstation). The whole "Controller is too big" hystaria reminds me of the "GameCube is for Kids" hystaria. GC releases a couple of Mario games and all of the suddon the GC is just for kids (nonsense). Same with the XBox. All of the suddon people are not used to the innovative controller (or, their hands are just too small - an exception to the rule) and now the controller "is way too big and bulky".

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    14. Re:This doesn't matter by mgblst · · Score: 2

      to back up your point, the N64 controller was huge compared with the snes controller. Makes one think what the future may bring.

    15. Re:This doesn't matter by mpe · · Score: 2

      The previous article about their billions was specifically referring to cash reserves, which are not stock.

      And you think they would never use those cash reserves to keep their stock price artificially high. At least until the top executives had converted all their assets into cash...
      If Microsoft's stock were to take a nosedive it would be very suprising if any of this cash was around afterwards.

    16. Re:This doesn't matter by kisrael · · Score: 2

      to back up your point, the N64 controller was huge compared with the snes controller. Makes one think what the future may bring.

      (Stale conversation, but what the heck...)
      ...and the GameCube has about the smallest controller of them all right now. I think it's terrific. Better button differentiation than the Dual Shock, which is also pretty good. (Kudos to N64 for bringing back analog sticks after a long absence!)

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  3. good pop analysis by Artifex · · Score: 2, Insightful

    My only complaint with the article is my disbelief that console manufacturers really expect the markets for consoles to last 6-7 years.

    The other side of Moore's Law is that quite a few people are going to be demanding better hardware, more quickly. That's why Sony already has the PS/3 in the pipeline.

    --
    Get off my launchpad!
    1. Re:good pop analysis by Fjord · · Score: 3, Informative

      The sucessful ones do last this long and longer. The Nintendo Entertainment was released in 1985 and was still going strong in 1991 when the Super NES was released. The SNES eventually failed to the Genisis, but it some games being made for it 5 years later when, in 1996 the N64 was released. With the N64 behind the playstation, the GameCube was released in 2001.

      The Sega Genesis was released in 1989 and was also going well when the Saturn was released in 1995. The Saturn and the Dreamcast never became winning systems.

      The Playstation was released in 1995. 5 years later in 2000, the Platstation 2 was released. As the article states, there are games still being made for the first version, and PSOne sales are still moderate. I feel that the PS2 backwards compatibility will carry the first platform for a while.

      --
      -no broken link
    2. Re:good pop analysis by NanoGator · · Score: 2

      The SNES didnt lose to the Genesis. The Genesis had a different market focus. It had more sports games, whereas the SNES seemed to pretty much keep away from that market until really late in the game. The Genesis was able to hold on to a healthy market share, but in the end the SNES was the machine to have.

      Before you argue with me about it, consider Sega's attempts to get ahead of Nintendo: Sega CD, 32X, Nomad, and their incredibly expensive SuperFX Clone.

      Sega's biggest failing was that their in-house games, though high quality, weren't as exciting as Nintendo's. What was the difference between Sonic 1 and 2? About a year. What was the difference between Super Mario World 1 and 2? Day and night. Sega didn't have a whole lot of incentive to keep people coming back to their machines.

      --
      "Derp de derp."
    3. Re:good pop analysis by Artifex · · Score: 2

      The Nintendo Entertainment was released in 1985 and was still going strong in 1991 when the Super NES was released.

      I think we will see the length of time shrink with each round.

      I feel that the PS2 backwards compatibility will carry the first platform for a while.

      Yes, I think it's precisely for that reason that PSOne sales are still going strong; there are still PSOne games being released, because the manufacturers know that they work on two systems, not just one. I'm not sure that backwards compatibility for years on end is such a good thing for users in the long run, however; look at how hacked up and convoluted Windows has turned out to be, even converted to the NT tree. =)

      --
      Get off my launchpad!
    4. Re:good pop analysis by edwdig · · Score: 2

      The SNES didn't fail to the Genesis. The SNES outsold the Genesis 2:1 by the time they stopped making SNES's. They were fairly even most of the way thru, but the SNES started pulling away towards the end of the Genesis's production run. And don't forget, Sega stopped making Genesis's long before Nintendo stopped making SNES's.

    5. Re:good pop analysis by Inoshiro · · Score: 2

      "The SNES eventually failed to the Genisis,"

      Which is why SNES RPGs and other replayable games still sell for a fair bit of change, while every pawnshop and used game place in town has a few walls of Genesis and "grab bags" of old sports games, right?

      That's sure a great bit of "winning" -- when everyone no longer wants to enjoy you or play any of your games. I still play my SNES.

      --
      --
      Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  4. Early adapters bought console packs... by burnsy · · Score: 2
    The article misses this fact...

    Most of those early adapters bought XBox 'packs' (action pack, all star pack, adrenaline pack, etc...) that had 2-3 games included. With the huge profit margins on games, this probably helped MS sell those packs at close to cost.

    1. Re:Early adapters bought console packs... by daviddennis · · Score: 2

      Not unless they're Microsoft's games.

      The article notes that they get $5-$10 royalty on each game, so if there's a pack including three games, the most that would have helped them is $30. That's not going to plug a $90 hole.

      You're also leaving out retailer margin entirely. The retailer probably takes at least $50, so the net to Microsoft would have been $250 or less. Add up the game pack with about 50% margin and you probably give MS about $50 more overall. So the net to MS is back to $299, with the product itself costing $389 to produce, and the game pack maybe adding another $30-odd of material and amortized development costs. And this is only if all the games on offer are MS-developed games, which I don't think is the case.

      So in fact, once we balance out the game packs, our scenerio is a little worse than what the article claimed, since they left out retailer markup entirely.

      Make no mistake: This is not good news for our Redmond pals. They tried to make a PC into a game console, without realizing the high cost of PC components would kill them.

      In short, they had too much faith in the PC business model, since it had served them so well in the past.

      D

    2. Re:Early adapters bought console packs... by ivan256 · · Score: 2

      Retail margins at Xbox launch were paper thin. The manager at my local EB was so pissed off by it that she was telling her customers not to buy the Xbox for their kids, and to get the PS2 instead. If I recall I think she was saying "Don't get the Xbox, because you'll just be back in here next year buying a PS2 when the Xbox is dead". Microsoft sent lots of marketing material and promo kit to the retailers, but the profit on the hardware was non existant.

      The $10 per game that microsoft gets already takes the retailers margin into account. I'm guessing that they make a tidy sum on the accessories as well as the games. Still, 15 games and 3 extra controllers is still alot for someone to buy. They should have left the hard drive out and sold memory cards. Sony had the right idea there.

    3. Re:Early adapters bought console packs... by Master+Bait · · Score: 2
      They should have left the hard drive out and sold memory cards.

      Agreed. This one piece of hardware is an expensive albatross around Micros**t's neck. As long as they don't sell a "Microsoft HomePC kit" to add on to the Xbox, it is a horrific waste.

      --
      "Only in their dreams can men truly be free 'twas always thus, and always thus will be."
      --Tom Schulman
    4. Re:Early adapters bought console packs... by juuri · · Score: 2

      Now compare that profit to the cost of buying bungie...

      --
      --- I do not moderate.
    5. Re:Early adapters bought console packs... by daviddennis · · Score: 2

      Do you know how much the margin was? I would think of $50 as being pretty thin - retail markups are normally around the 30-50% range.

      I was dealing with retail markup for games assuming they were all made by Microsoft, in which case Microsoft gets the whole cost of the game after retail markup instead of just $5-$10 per game. So I assumed they would get roughly $50 of the $100 charged for the game packs.

      D

    6. Re:Early adapters bought console packs... by cybrthng · · Score: 2

      Why is sony making a hard drive then? To compete.

      "Read it now and believe it -- Blinx is a revolutionary platformer. Not just for the platform genre (he's more than just a cat with vacuum cleaner and his name isn't Luigi), but for videogames as we know them. Blinx takes the Xbox hard drive and more or less makes it function like a Tivo or Ultimate TV system. Play is recorded using around 200 megs of hard drive space. When you die, the game rewinds in front of your eyes to a point where you can start again. That's not all Blinx can do, though.

      Players will be able to fast forward, record, rewind, and stop time to assist them in their quest. For example, a barrel falls off a roof. You pause the game, then hop on the barrel and rewind the game, allowing you to ride the barrel to the top of the roof from where it had fallen. The title character in Blinx is not affected by the shifts in time, and can move independent of the affected environment."

      Now you can see why we want the harddrive.

      If it isn't for the storage of music to use as your own tracks, or the fact you have capability for 50,000 save games or when Xboxlive launches you will be able to download, trade, exchange characters, maps, levels, addons and mini games.

      It isn't the hardware loss microsoft is looking at, it is the software gains..

      and we had this war back when the PS2 was loosing 200 bucks a pop competing against the DC.

    7. Re:Early adapters bought console packs... by ivan256 · · Score: 2

      I think that the margins on the early machines were more like $5, not $50. I was told that it was definatly single digits (Some retailers might have gotten a better deal then others though). Also, Microsoft doesn't get the entire cost of the game after markup, they only get the licensing fees that are paid for the game. The majority of the money goes to the publisher. If Microsoft is the publisher, then they might get more like $25 instead of $10. Microsoft isn't the publisher of the majority of the games though.

  5. Getting PCs to the third world by billsf · · Score: 2, Interesting

    As far as I can see, the X-box when used with Linux or other suitable OS is the best way to get computing to the poor. It is a short matter of time that any protection will be cracked (sure it allready has) and the X-box will be the PC for the third world. Every poor fuck can afford a TV, can't they?

    1. Re:Getting PCs to the third world by MsGeek · · Score: 5, Informative
      I have a friend who was in on the final testing of the XBox. He was able to look at its guts and basically told me that the box is "un-crackable."

      Point one: the BIOS is distributed over several chips, not contained in one EEPROM.
      Point two: the operating system itself is encrypted with strong crypto. It uses a species of crypto related to the EFS encryption infrastructure first released in Windows 2000. Since the OS is in ROM and thoroughly encrypted kiss the thought of booting the XBox with Linux goodbye.
      Point three: their DVD-ROM has a reversable motor. XBox game DVDs spin BACKWARDS, and the content starts at the second layer.
      Point four: Even the peripherals are non-standard. The XBox implementation of USB means that plain-jane USB periphs WILL NOT WORK with the XBox. There will be a keyboard and mouse for the XBox when hell freezes over.

      Microsoft made DAMN SURE the XBox would not end up like the IOpener.

      The better chance to get PCs to the 3rd World is the VIA Eden Platform. There are already products using the Eden Platform out, and more are on the way. VIA might not attract the power users (The nForce+Athlon is more appropriate for them) but they will 0wn China with this platform.

      And no, not every poor fsck can afford a TV. Some can't even afford a bowl of rice. In places like this, technology is the least of the populace's worries.

      --
      Knowledge is power. Knowledge shared is power multiplied.
  6. if... by MrBandersnatch · · Score: 2, Interesting

    the xbox lasts 5 years then it IS actually possible that a large number of owners WILL buy those 20-30 titles. Put simply the XBoxs greatest advantage is the ability to port PC games to it quickly and easily...smaller development teams to do this means a greater ROI for those titles that have done the port. In theory this will mean cheaper titles for the XBox appearing very quickly and a distinct possibility that the number of available titles will outstrip those available for any other console.

    Dont write MS off too quickly...

    1. Re:if... by ZaMoose · · Score: 5, Insightful

      The only problem with that line of reasoning is the fact that computer hardware will continue to advance, while the XBox is a static platform.

      Most PC games out today don't support 5 year old hardware. 5 years ago, almost no games required a hardware graphics accelerator. Nowadays, you'd be hard pressed to find one that doesn't.

      So, 4-5 years down the line, M$ won't be able to dump games to the XB because the technology will be too dated.

      Just my $2/100.

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    2. Re:if... by evilned · · Score: 2

      Interesting thought, but then you throw in the concept of a Greatest Hits low cost library like Sony has (and I'm sure nintendo has every want to replicate that, they had their million seller game program too, however they only dropped the prices to $40) and the theory goes to pot. Then the price of the software has to drop, and MS has to lose even more cash to keep up. MS could bleed all of its $40 billion cash reserves, and not make a dent in Sony or Nintendo. MS maybe an 800 lbs gorilla, but its in a fight with a 900 lbs and a 1000 lbs gorilla.

      --

      "My head hurts, My feet stink, and I dont love Jesus." -Jimmy Buffett

    3. Re:if... by NeMon'ess · · Score: 2

      Haven't you seen Matrox's new Parhelia? Look at
      http://gamespot.com/gshw/stories/flat/0,12880,28 65 404,00.html
      If Parhelia technology is adopted by nVidia and ATI, then polygon models will become more complicated as the user gets closer it. So what if xbox doens't support them. Models are created using Maya, or 3D Studio Max. The developer just takes the model and includes support for the new graphics cards. BOOM, instant graphics update. The xbox nVidia chip already supports everything in DirectX 8. PC games supporting DX9 won't even be out for another two years because graphics cards fully supporting DX9 won't be out until summer or perhaps fall of this year. Look ahead about three years before a significant number of games take advantage of DX9 features. So I concede that in four to five years developers will have to code in DX9 eye candy for their xbox games, big whoop. That just isn't going to be that hard in the grand scheme of producing a game or port. At least it won't have to be totally rewritten like a PS2 port to PC will.

    4. Re:if... by ZaMoose · · Score: 2

      What will be done to compensate for the minimum proc speed requirements? As min. specs for high-end, gee whiz PC games creep ever towards 1GHz (yeah, it'll be a bit, but just watch), what will happen to the "ease" of porting to XBox? Framerate is a killer issue to any casual gamer. If a game looks great but moves like molasses in January, people will skip it in greater numbers than they will buy it.

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    5. Re:if... by ocbwilg · · Score: 2

      Most PC games out today don't support 5 year old hardware. 5 years ago, almost no games required a hardware graphics accelerator. Nowadays, you'd be hard pressed to find one that doesn't.

      Either you're kidding or truly and seriously misguided. The first graphics accelrator cards started showing up in 1992 and 1993. Granted, they only did 2D operations, but they were accelerator cards.

      In 1997 (five years ago) I have a VooDoo Graphics card and a Riva128 video card and shortly thereafter I was considering buying a TNT-based video card. There were plenty of 3D-only games then.

    6. Re:if... by Fulcrum+of+Evil · · Score: 2

      Most PC games out today don't support 5 year old hardware.

      The difference is that the Xbox will have the same hardware in 5 years as it has today

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    7. Re:if... by ZaMoose · · Score: 2

      You seem to have misunderstood my point. Games didn't require 3D accelerators then. Only very recently have games (as a rule, rather than an exception) required 3D accelerators.

      Quake debuted in '96. It didn't even ship with a GL mode.

      Nor did Descent, ROTT, Duke Nukem 3D, Shadow Warrior, etc.

      Need For Speed 3 didn't need one. F22 Lightning neither. Destruction Derby? Nope.

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    8. Re:if... by ZaMoose · · Score: 2

      Which is precisely my point. The XBox will have the same hardware, whereas the PC will have GeForce 8's and SBLive! ExtiAudiOlogy, making a direct port from PC to XBox far more difficult.

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    9. Re:if... by mgblst · · Score: 2

      but its in a fight with a 900 lbs and a 1000 lbs gorilla.

      You are an idiot!

  7. F*ed by killmenow · · Score: 2, Redundant

    I guess it's time to head on over to Pud's to see if he's got the X-Box listed...

  8. This, my friends, is why competition is grand! by 2nd+Post! · · Score: 2

    It's so good to see Microsoft hurt so bad :P

    Regardless, a $199 XBox is great, even if I never plan to buy one, because it is responsible, in part, for a $199 PS2 and a $149 GameCube...

    Hmm, and a GBA costs $70 now? Hmmm :)

    1. Re:This, my friends, is why competition is grand! by BeBoxer · · Score: 2

      No doubt. That $149 price tag on the GC is looking pretty darn affordable. As long as I don't ruin my GBA trying to install my afterburner when it arrives :-o And I can convince my wife that yes, I would eventually emerge from Luigi's Mansion...

  9. Hard Disk Drive Costs by MountainLogic · · Score: 3, Insightful

    The real killer for X Box is the HDD. Sure HDD capacity keep increasing, but HDD cost never does becuse they are mechanical devices. It take a great deal a labor to make a HDD. And right now MS is getting some sweetheart HDD deals because PC sales are down. Seagate will stick it to them when PC sales start picking-up. The real customers that the HDD companies care about are HPQ, Dell and Gateway. MS jist does not do enough volume even with X to get their attention.

    1. Re:Hard Disk Drive Costs by bdavenport · · Score: 2

      Seagate will stick it to them when PC sales start picking-up.

      and when will this be - 2010??

      not sure if you have been watching the PC market or listening to the people running the industry but:
      1) HP just bought Compaq
      2) Gateway is bleeding cash like an ebola victim
      3) Dell continues to lower prices and kick the sh|t out of every company in the industry

      very doubtful we will see Seagate doing any price raising.

      oh yeah - HDDs cost per gig is now around $1.20-1.50 for non-OEMs...what you think it is for companies that buy them in 100,000 lots?

      --
      /* Half alive and half dead too, work is for suckers and the sucker is you. - "Half-life" by Local H*/
    2. Re:Hard Disk Drive Costs by Wesley+Felter · · Score: 3, Insightful

      The cost per GB is not relevant when the smallest available disk keeps getting larger. (These days I don't think disks smaller than 10GB are in production.) The price of low-end hard disks isn't going down, which limits MS's ability to lower prices on the XBox.

    3. Re:Hard Disk Drive Costs by NeMon'ess · · Score: 2

      Is the 8GB HD in xbox 1 platter or several? If it has several, in a year or two expect MS to replace the HD with a single platter of higher density. This is how MS will save money on the HD. One platter means fewer heads and moving parts.

    4. Re:Hard Disk Drive Costs by MountainLogic · · Score: 2

      Good point. I'll bet they are buying the fallout from a multiple disk product line (fallout = drives with too many failures to sell as 10G drives) . It's the simplest way for them to get cheep drives. Most of the drives will have odd capacity, but still in excess of the minimum. Seagate can then set the max space on the HDD to the standard 8G in the drive flash at the final step of manufacturing. Drive mfgs do this all the time already. It's often cheeper to make a single product and then cripple it and sell them at different price points than it is to have several production lines.

  10. In the big pond now.... by Papa+Legba · · Score: 3, Funny

    Looks like microsoft may have gotten into a fight with someone a little more cagy than themselves and I am laughing my butt off. Sony is an old hand at dealing with psuedo monopolies and the latest fads. Microsoft is a talented amature at this but it looks like age and cunning are about to teach youth and exuberance a lesson.

    CEO of Nintendo " Sonny we were getting sued for anti-competitive behavior while you were still trying to secure your first round of VC funding. Don't try to teach this old hound how to hunt."

    Bill Gates " whimper"

    --
    Papa Legba come and open the gate
  11. The punch line by Alien54 · · Score: 3, Interesting
    Game consoles historically do one of two things. They live long, healthy lives with software support for many years (the original Playstation still does brisk business today, and just dropped to $49), or they die horrible, horrible deaths when the console sales stagnate and software publishers run screaming (Sega Dreamcast). If sales stagnate, a console will die.

    Some seem to think that it doesn't matter if Microsoft loses millions or billions on the XBox, because they will just release the XBox 2, and everybody will buy that, according to some larger Microsoft "strategy" to "own the living room". Game consoles don't work that way, for some reason. If the XBox goes the way of the Dreamcast, nobody... NOBODY is going to be clamoring for the XBox 2 (how many millions of people are eagerly awaiting Dreamcast 2? That's right, zero million.)

    Now if only we can get MS to keep throwing money away....

    --
    "It is a greater offense to steal men's labor, than their clothes"
  12. truth of below cost selling by gnugnugnu · · Score: 2, Interesting

    Here is a website debunking the notion that console makers have been selling below cost for years.

    Acts of Gord - Legend Vs the myths
    http://www.actsofgord.com/Proclamations/cha pter02. html

    What is particularly intersting to me was that as a Hardware manufacturer Sony can effectively write off the chip developement costs as work they were going to have to do anyway, and it is a great way for them to sell CD players too.

    1. Re:truth of below cost selling by peter_gzowski · · Score: 3, Interesting

      The Gord also prophesied the demise of the Xbox.

      Side note: the author of the MMCEO mentioned that Sony & Nintendo could start a software war. I think it's already begun. Sony has employed the same "Greatest Hits" tactic with PS2 games that we last saw on PS1. Gran Turismo 3, Twisted Metal Black, ATV offroad Fury, and Dark Cloud are now $20 (USD). I can't wait for GTA3 to go on sale! The author also noted a 6 or 7 year turnover in game consoles. The PSX's 5 year endurance was unheard of at the time. I think a 2 or 3 year turnover is more accurate.

      --
      "Now gluttony and exploitation serves eight!" - TV's Frank
    2. Re:truth of below cost selling by edwdig · · Score: 2

      5 years is right. Ever look at Nintendo's release dates? I don't know how the Japanese dates compare, but the US releases were 1986 for the NES, 1991 for the SNES, 1996 for the N64, and 2001 for the GameCube. Exactly 5 years every time. The NES saw new games until about halfway thru the SNES's life. The SNES saw new games a least a year after the N64 came out. The N64 was the only exception, when new games pretty much died a few months before the GameCube game out.

    3. Re:truth of below cost selling by ink · · Score: 3, Informative

      The author also noted a 6 or 7 year turnover in game consoles. The PSX's 5 year endurance was unheard of at the time. I think a 2 or 3 year

      I'm not so sure about that. The Atari 2600 and the original Nintendo Entertainment System were each at least 6 year consoles. The Super Nintendo vs. Sega Genesis may have only been a 3 or 4-year affair, but the PSX is still going strong (it's been outselling the X-Box for the past few months anyway).

      As a side note; the article cites the Dreamcast as evidence of a failed unit; but the industry is littered with them (Pippen, NeoGeo, Turbo16, 3DO, Coleco, and a few dozen others). The console war is very unforgiving, and highly-geared towards growth; if you're not growing, you're toast. Many of these systems were technically superior to their competitors (3DO, Coleco, Intellevision, Dreamcast) -- but they still ultimately failed due to the second derivative. The XBox needs to keep growing base at any cost now, if they stop, then history says they're dead. Perhaps we'll see a Dreamcast-esque US$99 price-point before next christmas as a last-ditch effort?

      --
      The wheel is turning, but the hamster is dead.
    4. Re:truth of below cost selling by tshak · · Score: 2

      This rubbish is posted on every XBox story that appears on /. Most of Gord's rational is based on speculation which is based on so called "evidence". MS has not released A) How much they make per title on average, B) How much they loose on the XBox sales, and C) How much revenue it will take to profit from the XBox product.

      MS is the ONLY company which has this information, and they have not released it. So everyone saying that MS is making/loosing x amound of dollars on n is full of it. The only exception is a game publisher who knows how much royalties they are paying to MS - of course that information is under NDA and can not be used to extrapolate the figures of any other game publishers.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
  13. He forgot about Subscriptions by Pinky3 · · Score: 5, Insightful

    at $10 a month for internet gaming on the X-Box.

    See the earlier slashdot story

    http://slashdot.org/article.pl?sid=02/05/20/0510 21 1

    It's not the razors or the blades; it's the shaving cream!

    1. Re:He forgot about Subscriptions by laserjet · · Score: 2

      Your point is valid for sure, and even if you include these subscriptions, it would still be nearly impossible for them to turn a profit within the lifespan of the Xbox, if his numbers are correct. Good point, though - I am surprised a Monday Morning CEO could forget something like that.

      --
      Moon Macrosystems. Sun's biggest competitor.
  14. Only if it works. by MountainLogic · · Score: 3, Funny
    Sure MS can make some multi-billion dollar bets if they win. If they loose the bet you can be sure the product boss is dead at MS. After softies see a few big wigs get the axe for taking risk how long before MS starts looking like any other big biz.

    Remember a billion here, a billion there and you start talking real money.

  15. We laugh now... by Xenopax · · Score: 3, Interesting

    But remember Microsoft has TONS of money. If their goal is to own the living room, then by god they will own the living room. Just wait till they day they say the hell with it, drop the Xbox, come out with the Y box, sell that for about $10, and wait until everyone owns one and Sony and Nintendo are out of the console business.

    At this point they use their monopoly in the console market to force TV manufactures to make TVs that support some sort of "innovation". Then it will daisy chain from there until MS software, and possibly hardware, runs your entire house.

    Of course the flaw in this paranoid delusion is for it to work MS has to offer more than a cheap console and a bunch of crappy games. If all they have to offer for the $10 Ybox is Halo2: More shooting then the gamers will still probably flock to the PS3 with GTA4: Killing some more Hos.

    1. Re:We laugh now... by Kintanon · · Score: 2

      They have good relations with Sierra right now. Sierra has a couple of games coming out for the Xbox, but as far as I know nothing earthshattering.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    2. Re:We laugh now... by sinnergy · · Score: 2

      This is called dumping and, even though IANAL, I believe it is illegal. That's kind of the whole point regarding the MS anti-trust case... they were dumping IE for free when Netscape was trying to make it a product... effectively shoving them out of business.

      Dumping is really quite common. It's been happening in the steel industry for years. Sell your product below cost until your smaller competitotrs whither away. If you have the cash reserves to last that long and no one calls you to task on it, you're home free.

  16. The only way Microsoft by Kaypro · · Score: 5, Interesting
    can even remotely have a chance at competeing with Sony and Nintendo is to drop the price of XBox, right now, to $99.99. I know this may seem desperate at first, but I think Microsoft should be desperate. Gamecube at $149.00 is already stepping up the price wars, and while in theory XBox may be superior in hardware, the PS2 will probably be chosen over Xbox if one were to choose between the two solely on the game choice. For 99.99, a console with built in NIC, hard drive, optional DVD playback kit, and in game 5.1 surround, many would choose to limit themselves to XBox's mediocre game offering.


    No I don't have any three of the consoles yet, but the choice of which to purchase is getting harder and harder...

    1. Re:The only way Microsoft by Fjord · · Score: 2

      But to do that they would have to sell 10-20 additional titles to just recoup that loss, putting the average number of titles required to make profit 20-40. Even in my teen years, where all I really spent money on was NES games (okay, and GB games and issues of Nintendo Power) and every birthday and Christmas had one or two NES titles as presents, I only had 45 games when I went to the SNES (which I only got 10 titles for, and 5 were used).

      --
      -no broken link
    2. Re:The only way Microsoft by NeMon'ess · · Score: 2

      Except you forget that MS can afford to never make a profit on xbox so long as they do profit on the xbox2. Sure shareholders won't be happy now, but they will in five years with the successful xbox2.

    3. Re:The only way Microsoft by Ryan+Amos · · Score: 2

      If there IS an xbox2. Microsoft's main problem is their top guys have no idea what the Japanese market wants. The Japanese market is much smaller than the US market, granted, but the games that sell consoles are RPGs (namely the Final Fantasy series.) The Japanese (at least IMO, but apparently many others feel the same) make the best RPGs (Square, Enix, etc.) American RPGs feel distinctly.. well, American. There's little emotional conflict (and when there is it comes off as uber-cheesy) and the story is usually the cliched "good-triumphs-over-evil-with-American-flag-flying " fare.

      If there is going to be an Xbox2, Microsoft has to learn that it's not the hardware that sells a console, it's the games. A few friends of mine bought an Xbox for Halo, and while they said it was fun, it got boring after a week or so. After looking at the Xbox's release schedule, they returned it, as there are virtually NO desirable titles on it. Microsoft tried to pull the same bullshit Nintendo did with N64 by trying to make all games "XBox exclusives." Sony doesn't do this, rather they let the market dictate which platforms their developers games would be on (which often meant just PS2.)

    4. Re:The only way Microsoft by laserjet · · Score: 2

      If you read the article, you will see that in the game console market this never happens. How many people are waiting and hoping to buy a Dreamcast 2?

      The game console market is very brutal, and usually there are big, successfull consoles, or losers and flops. Hardly any are in the middle.

      --
      Moon Macrosystems. Sun's biggest competitor.
    5. Re:The only way Microsoft by Jason+Earl · · Score: 2

      The real question is why should developers spend the time and effort on XBox games, especially the all important XBox-only games? After all, why create an XBox game when you can target the much larger PS2 market and have a better chance of raking in the cash?

      The real reason that the XBox has such a small selection of titles is that it has such a small install base that it isn't worth pursuing. It costs a great deal of money to create a video game, and the independent developers aren't willing to risk their capital pursuing a platform that may or may not take off. They might offer an XBox version of their game (as that requires a relatively small additional expense), but they aren't likely to chain themselves to the future of the XBox. This is especially true considering that they know that Microsoft can afford for the XBox to fail. That is why nearly all of the XBox exclusive games are Microsoft funded. Only Microsoft can afford to make that kind of a bet.

      What Microsoft needs are fabulous Xbox-exclusive games, and it just hasn't gotten them yet. Without Xbox-exclusive games most gamers are just going to stick with what they have (PS2).

      The fact that Microsoft can afford to bleed cash until the XBox2 comes out is irrelevant. Unless they can win marketshare from Sony and Nintendo they will simply continue to bleed cash on their next incarnation.

  17. The Prophecies are Coming True by Robotech_Master · · Score: 3, Interesting

    Verily, it is truly as the Gord hath prophesied. Indeed, in this particular writing, the Gord reached pretty much the same conclusion as this fellow, only quite a bit earlier. Neat to see he is being proved right.

    --
    Editor Emeritus and Senior Writer, TeleRead.org
    1. Re:The Prophecies are Coming True by gnugnugnu · · Score: 3, Funny

      I posted the wise words of Gord too (just before you did i think).
      I dont have 50 Karma.
      I could really do without being marked down as redundant and having my meagre karma further decimated.

      http://slashdot.org/comments.pl?sid=32900&cid=35 51 274

  18. It does matter by rnicey · · Score: 2, Insightful

    The article disagrees and so do I:

    Some seem to think that it doesn't matter if Microsoft loses millions or billions on the XBox, because they will just release the XBox 2, and everybody will buy that, according to some larger Microsoft "strategy" to "own the living room". Game consoles don't work that way, for some reason. If the XBox goes the way of the Dreamcast, nobody... NOBODY is going to be clamoring for the XBox 2 (how many millions of people are eagerly awaiting Dreamcast 2? That's right, zero million.)


    If I were in their shoes I wouldn't have dropped the price. Instead I'd have launched a multi-million dollar ad campaign targeting why the XBox is so much better and how the other consoles were slashing prices in fear. Too late.

    1. Re:It does matter by Perrin-GoldenEyes · · Score: 2

      That is based on the assumption that Microsoft will eventually stop trying to compete on price because it will cost them too much money. As a result, the XBox would not be too popular (because nobody would buy them because they cost so much), and there'd be nobody "clamoring for the XBox 2." It looks to me like Microsoft is willing to do just about anything to make sure that the XBox succeeds. That means taking as big a loss as necessary on the units. And yes, for the moment that's a losing proposition. But it also means that the XBox continues to compete for console sales. As for games, Microsoft can throw enough money at their own game development studios and at 3rd party developers that there'll be no shortage of games available. In fact, go take a look at the XBox game racks next to the GameCube racks today and you'll see a pretty impressive diference. Now, the console market is somewhat unpredictable, so it's still possible that the XBox just won't catch on (the Dreamcast was a great console and had quite a few great games, but it still died). In which case there will be no demand for XBox 2 and Microsoft will have to write off the whole damned thing. But it is by no means a foregone conclusion as the article seems to suggest. My suspicion is that the XBox platform will be a success (if not the screaming success that Microsoft was hoping for).

      --
      -Perrin.
      Now I want you to go in that bag and find my lightsaber. It's the one that says bad mother-fscker on it.
    2. Re:It does matter by Perrin-GoldenEyes · · Score: 2

      While it's true that the PS2 and PSX have far more games than XBox, it's not nearly as interesting a comparison as that between XBox and GC because XBox and GC were released at the same time. The PS2 has years on both of them, so it's no shock it has far more games and is more entrenched. And I agree that game quality and quantity is the #1 factor (and that quality isn't necessarily defined by platform quality). But I'd argue that XBox already has games in at least two genres that are as good as or better than anything that PS2 has to offer (note that I have XBox, PS2, GC, and Dreamcast). I'd say Halo and Rallisport Challenge are both killer apps that are not currently available for any other platform (and I don't usually like driving games OR console FPS games).

      PS2 still has a big lead, but as 2nd and 3rd generation XBox games start to come out utilizing the full potential of the XBox hardware, I think PS2's going to start showing its age more and more.

      --
      -Perrin.
      Now I want you to go in that bag and find my lightsaber. It's the one that says bad mother-fscker on it.
  19. I disagree by Docrates · · Score: 4, Insightful

    Look, I love a PS2 and love it. I bought it the day I saw the Xbox. I won't buy an Xbox anytime soon, as long as my favorite games are on the PS2.

    Having said that, I disagree with the article. Simply put, XBox is technologically superior to the PS2 (and I'm talking game experience here, not specific specs), and although right now it's not a huge issue (although it is for some people), as time goes on, it'll be more and more important

    Pretty soon people will look at PS2 games and then look at Xbox games and PC games and say "why can't my ps2 do that!", and THEN, only then, people will start considering an Xbox again.

    If by that time the PS3 is not out yet, Microsoft will get enough momentum to either go ahead and release an Xbox3 or do with the Xbox what the PS2 is doing today, at a much lower cost (as the article says, the cost goes down according to Moore's law)

    Basically MS will have a small window of oportunity (6-12 months?) in the next, say, 2 years, that they might or might not take advantage of, and that Sony might or might not prevent. Bottom line, it's not decided yet.

    --

    There are two kinds of people in the world: Those with good memory.
    1. Re:I disagree by cheinonen · · Score: 2
      The technically better console doesn't always win. The Saturn was an incredibly powerful system when Sega brought it out against the Playstation. However, the Saturn, like the XBox, was cobbled together from off-the-shelf chips and parts and not custom engineered, as the Playstation (and Playstation2) were. The Playstation had a dream IDE and code libraries to help with development. The Saturn had two processors that you can to code for at the same time, different chips for every function, and was just a mess.


      So, while the Saturn might have had a ton of power under that hood, it doesn't matter if no one can utilize it. When Sony needed to design the Playstation 2, they knew what it needed to do: FPU/Matrix Math, 3D effects, and do them fast. It needed to do other stuff, but none of that was as important as the main things. They designed a new chipset just to do what the console needed. They didn't take a chip that had years and years of backwards compatibility so you could still run WordPerfect 5.0 on it because that didn't matter. Think how much that backwards compatibility, which is never used, costs the XBox in terms of price and performance? Even though the originial IDE for the PS2 wasn't great compared to the original Playstation one, it's design is still better than the Xbox design because it's all new, and will get cheaper as time goes on better.

    2. Re:I disagree by sheldon · · Score: 2

      Come over to my house sometime and watch me play Gotham Racing on my 16:9 HDTV... The PS2 doesn't support widescreen and other modes with it's games.

      The other day I was in Best Buy and they had a XBox sitting out attached to a Mitsu HDTV set playing Rallisport. If Microsoft were smart, they'd pay Best Buy to put a PS2 side by side on the same HDTV set. Not only would they sell more XBox, they'd also start selling more widescreen televisions.

    3. Re:I disagree by ZaMoose · · Score: 2

      The PS2 doesn't support widescreen and other modes with it's games.

      Bull. Gran Turismo 3 supports 16:9. Not sure about any other titles though.

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    4. Re:I disagree by Rura+Penthe · · Score: 2

      Many PS2 games support 16:9 and newer ones now support 480p. Xbox can support 1080i whereas the PS2 cannot though. Too bad the games it can make look so good are so mediocre.

  20. PS1 v XBox... by MosesJones · · Score: 2


    How old is the PS1, very old, and its still selling if you can be the last man standing in this game then you can start doing things like

    Selling it to Car manufacturers to entertain kids (they've done that)

    Try and replace the SNES on those lucrative airline contracts.

    And many more, PS1 is still selling pretty well out there, and there are still Games, Moore's law says the power increases... not the quality. While the graphics get better, and sometimes the playing gets better but... well Tomb Raider II is still cool to play.

    Last man standing in the current war will get to own even more than the PS1 is currently looking at.

    --
    An Eye for an Eye will make the whole world blind - Gandhi
  21. Re:Embrace and Extend? by FatRatBastard · · Score: 4, Interesting

    That's why Microsoft is seriously looking at VIA for both the processor and graphics for the XBox II (which from what I can tell is just going to be a new form factor for the XBox, not a whole new platoform). The Register has also been following reports that MS is investing heavily in chip design personel. I wouldn't be surprised if they try to do the entire Xbox in house.

    Phase 1: use off the shelf shit to get the Box to market quickly

    Phase 2: reduce the number of outside suppliers needed (i.e. graphics and processor supplier the same) to help reduce costs.

    Phase 3: do it all in house for maximum savings.

    Interesting strategy if its true, but unless they start getting some compelling games out there it'll all be moot.

  22. Interesting corrective to Business 2.0 article by burgburgburg · · Score: 4, Interesting

    This was a helpful analysis to correct the one concerning Microsoft's battle with Sony from the "Beating Bill" article at Business 2.0 . In that article, the author felt that Microsoft was succeeding against Sony because:
    a) they didn't get it wrong right off the bat (as one former Microsoftie opines, "If version one of a product does not suck, it's game over."
    b) the Xbox has more power hardware
    c) it has an ethernet port intrinsically
    d) it has the potential to be a future digital hub
    e) a survey that states that 27% of PS2 owners intend to buy an Xbox

    1. Re:Interesting corrective to Business 2.0 article by Chris+Johnson · · Score: 2
      Hah, I read that BS 2.0 article too! I seriously, seriously wonder if that was a 'planted' article. In other words: Microsoft wrote it, got BS 2.0 to run it as if it was a real article. Why?
      • everyone that REALLY scares Microsoft is painted as total losers. AOL, Sony, et al
      • everyone who is actually held at gunpoint by MS and able to be liquidated is painted as heroes and examples that Microsoft can be beaten. RealNetworks, Apple, etc.

      So if you buy into the spin, you believe that the real threats are not really threats- that AOL/TW will fail, Sony will fail, etc- and you believe in companies like Real and Apple as the 'real challengers' to Microsoft- companies that could be destroyed or marginalized slowly or quickly with just some seriously, blatantly anticompetitive action. "Microsoft feels Apple won't be around in 2003 so effective immediately all our Mac products are discontinued, and existing products will not work with Microsoft's replacement for the WWW which is being rolled out today". It's possible to knock either Apple or Real back a huge distance by being sufficiently evil and ruthless and hostile. That's not true for AOL and Sony- they're too big and involved in too many other things. Picture the nasty reports in Time and on TNT, in freaking People Magazine even, if Microsoft tried something like that on AOL/TW.

      The BS 2.0 article was VERY WEIRD, and I am hugely curious as to what that was really about.

  23. Putting the economics in perspective by jamie · · Score: 5, Insightful
    I'm sure Microsoft doesn't want to lose money on the Xbox. But the article makes it sound like Bill Gates is trembling in his boots at the thought of losing $70 per machine sold.

    To put the numbers in perspective... there have been 20 million Sony Playstation 2's sold since its launch. This article claims it costs Microsoft $320 to make an Xbox.

    Microsoft has $40 billion in cash. That's not capital tied up in equipment, that's money in the bank. This means that, if Microsoft decided to contact every PS2 owner around the world, everyone who has bought a PS2 in the last three years, buy them a free Xbox, and send it to them with free shipping... they would be left with only $34 billion.

    Microsoft could then buy a controlling interest in Sony Corporation for $26 billion, and then pay retail for a $50 free game for every child in America (from newborn infants up to the 17-year-olds). After doing all that, Microsoft would still have over four billion dollars in cash reserves.

    1. Re:Putting the economics in perspective by juuri · · Score: 3, Insightful

      Except Microsoft has to answer to its many stockholders who will balk if the XBOX starts to bleed the cash reserves.

      MSOFT stock owners don't get dividens so the only way they make money is if the stock goes up in value. For this to continue a requirement is tons of profit and keeping that cash egg around.

      --
      --- I do not moderate.
    2. Re:Putting the economics in perspective by debrain · · Score: 2

      Depleting their common share securities collateral, not their non-liquid capital. They no doubt have fixed income securities abound, meaning that they still have enormous collateral to leverage AAA+ loan rates against. Not to mention monopoly revenue and offensive profit margins.

  24. xbox is losing for one reason... by stubear · · Score: 3, Interesting

    ...and one reason only; the name Microsoft is on it. If this were the Sega xbox, it would be kicking the ever loving shit out of the PS2 in sales in the US, Eurpoe and Japan.

  25. Graveyard of Those Who Give Hardware Away by EXTomar · · Score: 5, Insightful

    I was never sure about how much a console was but I always expected that Sony and Nintendo were always making a profit, even razor thin ones. Always have and always will. In fact the only time when you can get away with "selling at a loss" is when you *creapy organ music* have a monopoly...

    I laughed at the accusations back when N64 and PS2 were scarce on shelves and both Nintendo and Sony where causually accused of shorting supply to create demand and future sales. What idiot in the retail market wants to sell something tomorrow where they might make a profit when they can sell it today and definately make a profit? Back then a PS2 would sell for $300 scarce as it would $300 plentiful. There is no margin to play with in the retail to speculate on so they don't do it. Same thing with what is going on now with XBox's woes. Gambling to turn a profit later in retail products often gets you squashed...

    Lets see...other companies that bought into the "sell the hardware cheap, hook them in software" idea.

    Off the top of my head, I remember seeing stuff from sources that suggested that SGI was selling Indy workstations and later O2 at a loss. Look where SGI is now unlike Sun and IBM who have stated policies about not giving away hardware just to get people to write software. As mentioned Sega bought into the idea with the Dreamcast and nearly crushed them. Luckily for them someone recognized where most of the money was bleeding from and cut it off.

    Selling hardware at a loss just isn't a sound strategy. That is a highly dubious way to invest a company's capitial. So given that Sony invested $1B in actual, real hardware investments over MS just tossing units out the door trying to pay people to buy, which is a sound strategy?

    1. Re:Graveyard of Those Who Give Hardware Away by Boulder+Geek · · Score: 3, Informative
      Off the top of my head, I remember seeing stuff from sources that suggested that SGI was selling Indy workstations and later O2 at a loss. Look where SGI is now unlike Sun and IBM who have stated policies about not giving away hardware just to get people to write software.

      Nope. Gross margins on Indy's were in line with SGI's traditional margins, although there were factions within SGI that wished they could have been sold at lower margins to raise volumes. I don't know about O2's, but I suspect the situation was the same.

      And no, this is not speculation.

      --
      A well-crafted lie appears unquestionable - Dama Mahaleo
    2. Re:Graveyard of Those Who Give Hardware Away by Aexia · · Score: 2

      I imagine they're not saying anything because, right now, the only company being hurt by Microsoft's hardware dumping is... Microsoft.

      What are Sony and Nintendo going to complain about? "We're not making enough money"?

      Suicide might be illegal, but that doesn't mean Sony and Nintendo are going to keep Microsoft from hanging itself.

  26. Losing money = winning? by WIAKywbfatw · · Score: 2

    The article explains some of the myths and realities about game console pricing, how the current price war is playing out, why Sony is winning, and why Microsoft is losing.

    It's a strange world where loosing money faster than your competitors is decribed as "winning". Seems to me that, not too long ago, that's how many .coms "won" too.

    (Not that I expect to see Sony or Microsoft appearing on the pages of www.fuckedcompany.com any time soon - they both have very deep pockets - but it's an interesting parallel. And yes, I know it's all about market share and the razors/razor blades business model...)

    --

    "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
    1. Re:Losing money = winning? by ivan256 · · Score: 2, Informative

      Did you even read the article? Only microsoft is loosing money. Everyone else has been making money all along. Only Microsoft and Sega have been shown to have ever sold a console at a loss.

  27. Not to mention... by artemis67 · · Score: 2

    that the PS One is now a portable console, and may be Sony's way of gradually easing into the handheld market. With an LCD screen, a PS One sells for about $150 (still a little pricey). Sony may get another 6-7 years out of the PS One.

  28. An XBox sale is a sale Sony or Nintendo won't make by ClarkEvans · · Score: 4, Insightful

    and this is the important part. Microsoft's strategy here is just to bleed its competitors over the next few years to make them very unprofitable. As XBox gains marketshare, the other two vendors will give way. This will then increase the box price for the other two vendors (less volume) and the software available for newer units will probably be less, as vendors will make stuff for the Xbox first. And then the network effect kicks in...

    So, it may cost Microsoft a few billion dollars in losses to crack this nut... who cares? In the end Microsoft will control the game market and it will become a monopoly; where each game manufacturer supports XBox, but none of the others. This is one half, and we haven't talked about how Microsoft's Venture Capital fund is sure to help out start-up game manufacturers who promise _never_ _ever_ to make a Sony or Nintendo game cartrige.

  29. Re:The punch line by tgibbs · · Score: 2, Insightful

    Yes, if XBox goes the way of the Dreamcast (cancelled with no successor in sight) then nobody will be screaming for the XBox2--because there won't be one. On the other hand, if Sega had had deep enough pockets to keep the Dreamcast alive, instead of cancelling it when its online games were just beginning to take off, then we might indeed be clamoring for Dreamcast2.

  30. Bungie? Told ya not to sell out... by artemis67 · · Score: 2

    I bet the top Bungie folks are buying Maalox by the caseload these days. They've bet heavily on the success of the XBox.

    Ah, well. Maybe once the XBox goes tits up, the key Bungie people will bail and form a new game company.

  31. Production & Platform Longevity: PS2 vs. XBOX by gr8dane · · Score: 5, Insightful

    I thought this article brought up two very interesting points which oddly enough I was discussing this AM with my wife after we learned of the GC pricedrop (we have a PS2 and "classic" PSX):

    * Production control
    * Platform Longevity

    When talking about hardware, it's all about controlling production and cutting costs whenever possbile. Since Sony controls the production, any increased efficiencies they realize in their PS2 chip fabs directly impact their profit margins. However, on XBOX, if Intel/NVidia become more efficient in creating XBOX components, they pocket the $$$.

    In addition, and in the spirit of MS' campaign for "innovation", Sony is taking it to the poor XBOX team, which obviously isn't in this for the long run. Nothing against Blackley and crew, but Sony plays consumer electronics for keeps, has teams dedicated to multiple PS product generation, and are showing it with how they control manufacturing process where, for Sony, a penny saved on costs is a penny Sony keeps (don't think Sony is selling the PSOne for a loss @$49USD :).

    In addition to controlling its own production, Sony obviously employs a number of highly-talented hardware engineers (and yes, some of the Emotion Engine peeps belong to Toshiba) dedicated to creating mind-expanding and truly innovative hardware for the consumer market which will age gracefully and provide high-performance for years to come (For those who insist on comparing XBOX/PS2 from a MHz/RAM standpoint, see the ArsTechnica article on the Emotion Engine). PS2 has lots of room to grow.

    Sony knows consoles aren't like PCs: the majority of buyers keep the consoles much longer than a PC and periodically purchase additional software titles. When the next round of the Console Wars commences, you know Sony will be selling the PS2 around $99 . . . and it will still be making a profit on each unit. Will Intel still be making the P3? What about NVidia . . .

  32. Article doesnt make sense... by moankey · · Score: 3, Insightful

    It points the reader into thinking MS is losing their shirt. And as they may this will not cause their downfall or the failure of the Xbox. PS1, first variant, lost billions for 4 years before turning a profit and Sony is still in the console business with PS2.
    The article mentions Moore's law and how Sony's investments in its own plants and R&D help, it doesnt mention that Moore's law is not prejudice it works for MS too, Xbox uses Nvidia and Intel true but a Geforce 2 goes up in price over time as the Geforce 4 is out? No it drops just as quickly as new R&D pushes GF2 down, if anyone Sony should be afraid since MS doesnt have to do any R&D. And Nintedo's Gamecube uses ATI, so its in the same boat as Xbox not Sony. Only thing is Nintendo is the MS of consoles they develop their own software and dont share with 3rd parties, only recently have they decided to change their tune because of the new Xbox competition.

    I personally own PS2 and Gamecube. I dont love Xbox but I hate when dumbass reporters misinform their readers.

    1. Re:Article doesnt make sense... by ZaMoose · · Score: 3, Interesting

      However, as technology expands, there is less incentive to keep older fabrication technologies around. Why is it that (comparatively) few places sell PC100 RAM anymore? Because technology has advanced and there is less demand for it. Why can't I buy new 400 MB IDE hard drives anymore? Same reason.

      So, for nVidia and Intel to continue producing the chips for the XBox takes up valuable resources that could otherwise be dedicated to fabbing GF4's and the eventual GF5's, etc. Their interest in the project goes down and so I'd imagine that M$ has either 1) contractually engaged them in such a way as to make it unattractive to start shorting production runs (civil fines, etc. for breach of contract) or M$ sweetens the pot in various and sundry "intangible" ways.

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    2. Re:Article doesnt make sense... by Kwil · · Score: 2

      So you're saying gamers will stick with using the equivalent of a Geforce 2 when Geforce 8 is out? Yeah, that's why those Atari 2600s are flying off the shelves today.

      Gamers want the eye-candy. That means *somebody* needs to do the R&D to develop it. If that somebody is a different company, they're going to want to make a profit off of that R&D at their customer's expense. In this case, the customer is Microsoft. In Sony's case, the customer is us. In other words, Microsoft's R&D expenses are probably higher than Sony's, even if they don't show up on the balance sheet as "R&D" but rather as "Payment to NVidia & Payment to Intel".

      Another difference is the market is more competitive now than it was when Sony did the PS1. PS2 has a ridiculous stable of games available and a massive market-share already. Nintendo is targetting the younger gamer, Sony already has the more experienced gamer. This doesn't leave a lot of wiggle room fro MS to get in there.

      Now, they've got a lot of money available, so they'll be able to wiggle for longer than most, but the only way they're going to survive this is if they get something that really differentiates their product, and get it in soon. Remember that Microsoft shareholders make money on re-selling the shares, not on dividends. If the share price increase slows down, people are going to move their money, which will actually bring the stock value down unless MS starts doing share buybacks, and that'll eat up that reserve pretty damn quick if they do. But if they don't, they're going to start losing employees - we've heard how MS is a bear of office politics to work in, would you really stick around if you weren't getting paid seriously for it? And when your payment is largely in declining share-value all it takes is a minor tech boom to decide you're better off elsewhere.

      If MS goes into a decline, I think it's pretty safe to see we could see a minor tech boom as other companies rush to fill what would be an enormous opening.

      So, you put all these together, MS is under a ton of pressure here that Sony wasn't and they're having to pay higher overheads for things that Sony doesn't. Bad combo for MS.

      Now if MS gets online play going that could be just the thing that gets the gamers moving to XBox, and if there's one thing MS is good at, it's ensuring lock-in once they've got you.

      --

      That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

  33. Re:Un Patriotic Slashdot ? by mpe · · Score: 2

    Why is it that the audience here is unwilling to get behind an "All American" company and support it,

    Presumably Microsoft intend selling their X-Box elsewhere than just the US. Indeed promoting somthing as "All American", especially right now, would probably dissuade many people from buying it.

  34. Many claims, but no supporting documentation by skoda · · Score: 2

    The article was interesting, and made some interesting assertions. However, it did so without any supporting facts.

    Many claims were made, the most important being:
    - Microsft lost money on each XBOX sold
    - Sony and Nintendo broke even, or even made money, on the hardware.

    The author might be correct, but I wouldn't know, since, as written, these are just assertions, unsupported opinions. the rest of the article is the same -- hypothesize price drops, manufacturing costs, etc, without any hard facts.

    Hopefully, the author will provide the appropriate documentation shortly.

  35. Real economics by WillSeattle · · Score: 4, Insightful

    But, you're assuming that MSFT can buy out Sony. With the consent decrees and the hanging antitrust decree in Europe, it is highly unlikely that the FTC, SEC, or the EEC would permit any such monopolistic buyout to take place, especially during an attempt by MSFT to dump xBox on foreign markets is ongoing.

    Fact is - until the price cuts, only MSFT was selling boxes below cost. Sony was at slight margin above breakeven, Nintendo was at a nice profit - and then add in the $50 USD game carts for gravy.

    What we need is a price war on game prices, not game consoles. Why do they cost $50 USD - why not $30 USD?

    -

    --
    --- Will in Seattle - What are you doing to fight the War?
    1. Re:Real economics by rcs1000 · · Score: 4, Funny

      If you call Electronic Arts and say...

      'Hey EA, you know the way that Madden will sell 2m copies whether it's priced at $30 or $50?'

      'Yes,' says EA, 'it's because we know this that we are the best video game company in the world.'

      'Well, we'd like you to sell it for $30. What do you think? Err, hello? Is anyone there?'

      --
      --- My dad's political betting
    2. Re:Real economics by mbourgon · · Score: 3, Interesting

      I've always wondered that myself. Since the games are essentially non-pirate-able (at least by the general public), and the cost of piracy is included in the cost of the game, why can't I find any 20-30$ games for a console?

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
    3. Re:Real economics by laserjet · · Score: 2

      Probably because they know that you'll buy them for $50. I am sure they have marketing drones working full time to figure out exactly how much money they can sap from you before you'll stop buying games, and it's right around $50.

      --
      Moon Macrosystems. Sun's biggest competitor.
  36. Games aren't Microsofts game by Bakajin · · Score: 3, Insightful

    Microsoft is not trying to make money on video games...well they are but they have a much grander vision ahead for which each X-Box is an investment in. This is MicroSofts way into each and every living room of America. They own you at work, now they are going to own you at home. This is their line straight into the entertainment dollar. Anybody read about how they will offer voice-over-ip? I thought one thing, brilliant! Now even grandma's going to get one so she can talk to Johny while he's playing a kick-someones-ass-with-porstar-looking-character games.

  37. The comparison is incorrect by FaithAndReason · · Score: 3, Insightful

    Sega had to pull the plug on the Dreamcast because (as Gord pointed out) it was the only one of the 3 major consoles that subscribed to the razors-and-blades business plan. However, the implied comparison to MS is not valid.

    Sega was a one-trick pony. If the Dreamcast failed, Sega had no other game system to fall back on. In the end, the only strategy for survival was the one that Sega eventually adopted: sell software, not hardware. If Gord could figure this out (and he's just a games dealer), don't you think EA figured this out LONG before that? So game developers were afraid to support it, so Sega lost more money, so eventually everybody knew that Sega would have to get out of the hardware business, long before they publicly announced it.

    Microsoft, on the other hand, isn't about to go out of business; so, even if XBox software sales are miserable, developers will continue to target the XBox. After all, if a title flops on the XBox, they can always repackage it as a $20 PC game. I mean, a game developer might abandon the Dreamcast's dev platform and GD-ROM hell, but nobody but nobody is going to stop developing for the Intel-and-DirectX world...

    1. Re:The comparison is incorrect by rseuhs · · Score: 3, Informative
      Microsoft, on the other hand, isn't about to go out of business; so, even if XBox software sales are miserable, developers will continue to target the XBox. After all, if a title flops on the XBox, they can always repackage it as a $20 PC game.

      No, it doesn't work that way.

      The most expensive things in selling computer games is not programming, it's artwork, marketing and the retail-channel.

      That's right: It's pretty irrelevant how easy things can get ported, the only advantage is that you can put out ports faster, but porting isn't that costly compared to the other cost positions.

      For many XBox-games, it's questionable wether XBox games other than Halo can support the retail channel. That means, even if you get the development for free, it's unclear if you will make a profit.

      XBox is dead.

    2. Re:The comparison is incorrect by Cryptnotic · · Score: 2
      sell software, not hardware

      Even better, sell other people's software, like what EA and Activision do. Activision was on the verge of bankruptcy back in the days of Mechwarrior 2 and Pitfall: the Mayan Adventure. The games they made either took too long and cost too much money to develop (MW2) or sucked (Pitfall). They realized that their strength was in their brand name. And if they couldn't make software, they could still use their brand name as a publisher to sell other people's software.

      Microsoft has been wanting to get into the game publishing for a long time. But I think they hate the idea of paying licencing fees to Sony or Nintendo to release games on their platform. That's one of the reasons why they made the XBox, I think.

      Cryptnotic

      --
      My other first post is car post.
    3. Re:The comparison is incorrect by FaithAndReason · · Score: 4, Insightful

      The most expensive things in selling computer games is not programming, it's artwork, marketing and the retail-channel.

      I think you just made my point for me. All I was saying is that the major game development houses will be able to convince themselves that it's worth targeting the XBox, because the porting costs to the PC are minimal, and any game shop that can afford to develop for the XBox will be targeting the PC already. If a XBox title fails miserably, they can just port it and slap a sticker on their ad campaign that says LamerzX: Now available for the PC!

      The point I was making that the continued existence of the XBox doesn't depend on XBox software sales (or the perceived lack thereof), any more than it depends on MS making a profit on hardware sales.

      The XBox is a Trojan horse, plain and simple; and by convincing game developers that it's "a lot like a PC", they've managed to enlist them in their scheme as well.

    4. Re:The comparison is incorrect by Steveftoth · · Score: 2

      But why target for the questionable X-Box when you can target for the profitable PS2 (or even GC)? After all, by yours and everyone's accounts, porting a game is a small part of the entire budget. Just because there are a ton of people who own the PS2 you are almost guarenteed a certain level of sales.

    5. Re:The comparison is incorrect by SpaceJunkie · · Score: 2, Insightful

      Ummm.. Yes and no. I happen to work in the software industry and I am not so far(but seperated) from a team who have spent more in development than they can hope to recoup. And its all in the programming. Its an ambitous project- and seems to win vapourware awards. Try porting from the X-Box to the PS-2 and tell me its not expensive. Marketing is expensive- and thats mostly due to publisher control. MS, Sony and EA publish in-house. A smaller company may not afford to publish twice for different formats. And if it flopped- a publisher might just turn their nose up to it. XBox has little chance though- with the PS2 on the high end and the much cheaper GameCube on the other. I already own the PS2- and am likely to buy a cube. But I already have three PCs-why would I buy an embedded one?

      --
      OrionRobots.co.uk - Robots From sol
    6. Re:The comparison is incorrect by rseuhs · · Score: 2
      I think you just made my point for me. All I was saying is that the major game development houses will be able to convince themselves that it's worth targeting the XBox, because the porting costs to the PC are minimal, and any game shop that can afford to develop for the XBox will be targeting the PC already. If a XBox title fails miserably, they can just port it and slap a sticker on their ad campaign that says LamerzX: Now available for the PC!

      Didn't you read my comment?

      Porting costs are IRRELEVANT.

      XBox isn't any more interesting for developers because it's a PC in a black box. Porting from the PS2 would be equally feasible.

      PS2 has an installed base of 30 million, XBox of less than 4 million.

      PS2 is outselling XBox RIGHT NOW by a huge margin, so the gap is actually growing each month.

      So putting it on PS2 and later porting it to PC makes more business sense, don't you think?

    7. Re:The comparison is incorrect by FaithAndReason · · Score: 2

      Hmm, I doubt very much that a port from PS2 to PC would be cheaper than a port from the XBox to the PC. Nevertheless, as I said, I'm not making a business case for myself, but for a big game development company (like, say, Konami.) As long as they can justify the cost of targetting the XBox (probably by saying "what IF it's the Next Big Thing?") then there will still be mindshare for the XBox, and that's all that Microsoft cares about right now.

    8. Re:The comparison is incorrect by rseuhs · · Score: 2
      Hmm, I doubt very much that a port from PS2 to PC would be cheaper than a port from the XBox to the PC.

      You still don't understand. (/me rolls eyes) I never said it was cheaper. But the added costs are irrelevant because they are small compared to the total cost.

      As long as they can justify the cost of targetting the XBox (probably by saying "what IF it's the Next Big Thing?") then there will still be mindshare for the XBox, and that's all that Microsoft cares about right now.

      Sony knows XBox won't be the next big thing, MS knows that it won't be the next big thing (they just corrected their expecations from 6 million down to 4 million by June), Konami knows it too, I know it, most people here know it, you seem to be the only one who would give XBox "another chance" and "another chance" and "another chance" ....

      And in the highly unlikely case of XBox becoming even remotely successful, they can put out a XBox version, later. There is no need to make the first release on XBox, actually it would be quite stupid to let all the new-game hype puff away on a dying platform. What you don't seem to understand is that gaming comapnies have to make a profit. If a platform isn't viable, you don't support it. If it becomes viable in some distant time in the future, you support it in the distant future BUT NOT NOW. Finally understood?

      Game companies are not in business because they gave dead platforms more chances than they deserved. They have to look at their bottom line.

      Remember Doom3? Remember the talks about it becoming XBox "exclusive" or at least be released months before the PC version?

      Now Doom3 was announced and there will not be a XBox version at all.

      Developers are already jumping ship.

      XBox is dead, get over it.

    9. Re:The comparison is incorrect by tshak · · Score: 2

      XBox is dead.

      And apparently so is the logic in your brain. How many millions of units does MS have to sell until you see this isn't true? How many firms have to release statistics like "highest attach rate of all consoles" (==more revenue per customer)? It's amazing how religion can make one believe what they want to believe regardless of fact.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    10. Re:The comparison is incorrect by rseuhs · · Score: 2
      And apparently so is the logic in your brain.

      Thanks for confirming you ran out of arguments

      How many millions of units does MS have to sell until you see this isn't true?

      Let's see. Dreamcast sold more units in the first months of the launch than XBox did.

      A 2-year old design (PS2) sells at least 3 times as many units as XBox in every market (about 50 times in Japan btw.). A 7-year old design (PS1) outsells XBox in Japan. And I don't even compare the PS2 launch with the XBox launch.

      How many firms have to release statistics like "highest attach rate of all consoles" (==more revenue per customer)?

      All "per-console" and "per-customer" statistics are pretty meaningless if you don't have many customers.

      It's amazing how religion can make one believe what they want to believe regardless of fact.

      Does the "all Microsoft products are a success" - cult count as religion?

      FYI, MS products that failed:

      • - Windows/Mips
      • - Windows/PowerPC
      • - Windows/Alpha
      • - "Homer" Project
      • - Modular Windows
      • - "Otto" Project (SW for cars; 1992)
      • - MMOSA (Set-Top-boxes Operating System
      • - WebTV
      • - Blackbird/Internet Studio (1995)
      • - proprietary MSN
      • - COOl (C++ Object Orientated Language)
      • - PenWindows
      • - Set-top-boxen
      • - Microsoft Bob
      • - Ultimate TV
      • - XBox
      • - Hailstorm (2001 - 2002)

      Actually Microsoft's failure rate is quite high. The only really profitable products are Windows/x86 and MS Office.

    11. Re:The comparison is incorrect by rseuhs · · Score: 2
      If so, why isn't a single word about XBox in the press release?

      Got a link less than 2 months old about Doom3 being released on XBox?

    12. Re:The comparison is incorrect by cybrthng · · Score: 2

      "The XBox is a Trojan horse, plain and simple; and by convincing game developers that it's "a lot like a PC", they've managed to enlist them in their scheme as well

      As yoda would say "uneducated are we"

      Trojan Horse? uhmm. *EVERY* consumer product is meant to do one thing, MAKE SOMEONE SO GODDAM FILTHY RICH.

      Now you can go back to make believe.

  38. None of this matters by Rick+the+Red · · Score: 5, Insightful
    If you think X-Box is about game consoles, you miss the whole point. X-Box is about learning how to control the hardware design as well as the software. Today you can buy Lotus Notes for Windows and Microsoft doesn't make a penny. Worse, you can get Perl or GCC for Windows and write your own code without paying M$ one penny. Not only that, they have to support all that legacy hardware in each Windows release, not to mention that pesky trial over the OS itself.

    Once Windows is the embedded OS in a Microsoft-controlled hardware product, many good things (for Microsoft) happen:

    There is no threat from any other OS.

    There is no cry of "Unfair middleware bundling!"

    There is no issue of different licenses for different hardware makers, or of rogue hardware makers loading a non-M$ approved desktop.

    Everyone who writes software for the box has to pay Microsoft a royalty -- guess what this does to the Free Software folks?

    Microsoft can provide ever-greater improvements just by re-flashing the ROM via your (required) Internet connection (don't have one? sign here for MSN for just $5/month more than you're paying now).

    Oh, did I mention manditory software subscriptions?

    Want more storage space? We'll rent you more for a slightly higher subscription (no hardware upgrade needed)

    This this is all a pipe dream? Think nobody will buy this? Think again.

    --
    If all this should have a reason, we would be the last to know.
    1. Re:None of this matters by NanoGator · · Score: 3, Interesting

      Interesting perspective. :)

      But where is the proof that MS intends to do anything besides play games on this machine? I realize the next one down the road might be 'fancier', but MS is going to be in for a shock if they try to release a game console that tries to be more than just a game console. There have been game consoles in the past that nobody has heard of because they tried to be movie players, or internet machines, and so on. For some reason, it just doesnt work.

      One major problem is price. Once a game machine reaches past the $200 mark, it is really hard to convince mom and dad to buy one. How many of us geeks here with our own income would say "Hmmm.. Im gonna buy this to do work with"? I dont think a lot of us would.

      The alternative strategy would be for MS to make a new set top box that does something like Tivo, but IM having a hard time envisioning that selling very well right away. I can imagine buying a Tivo (which may happen before too long...), but I cant imagine buying a Game machine and then wanting to do Tivo stuff on it.

      Hmm I dunno, even if MS does attempt to make their own platform to make their money on, it'll be a huge challenge for them to turn it into a worthwhile business. Im not saying this because I dont believe MS can do it, Im saying this because lots of other companies have tried.

      --
      "Derp de derp."
    2. Re:None of this matters by Rick+the+Red · · Score: 2
      The next box isn't going to be an improved X-Box. Well, OK, maybe it is, but that's not the box I'm talking about. I'm talking about the Microsoft computer based on what they learn by making the X-Box. It's gonna be a general-purpose PC replacement, not an X-Box replacement, but it's not gonna be a general-purpose PC. Yes, it may well play X-Box games, but that's not it's reason for existance. Indeed, to sell these to GM and Boeing and Monsanto and the rest of the Fortune 500, it probably won't play X-Box games. This box is going to put Dell and the rest out of business, unless they get with the program and become hardware suppliers to Microsoft instead of OS customers of Microsoft. And Congress is going to make it manditory for Microsoft to do this!

      --
      If all this should have a reason, we would be the last to know.
    3. Re:None of this matters by NanoGator · · Score: 2

      I see what you are saying, but I do not agree with you.

      Even if MS does make this machine you describe, there is still the matter of getting people to buy it. Its not like when Gateway sells a computer and MS says 'sell Windows with it, or ELSE'. Most people will just say 'not interested' for the reasons I described in my previous post. MS cant force an MS brand PC into my home. The only way they can get me or anybody else to buy one is if they can convince me that it is lots better than what I already have today.

      A television is a crappy place to do your computing from. Those of us used to our 1600 by 1200 dual monitor setup arent going to be all woopy about using a television to browse Slashdot with. If an MS brand proprietary PC comes along, how well could it possibly sell? I mean, look at the iMac. It does all the right things, but it is still a Mac. It hasn't changed many people's minds about the advantages of a proprietary machine.

      I have no doubt MS will dabble in that market at some point, but I think itll take a really long time for them to have any power with it.

      --
      "Derp de derp."
    4. Re:None of this matters by sheldon · · Score: 2

      While Microsoft may bundle UltimateTV functionality in with the games... It is highly doubtful that they will make the XBox into a full-fledged home computer.

      They have good relationships with their OEM partners and do not want to screw that up. If you read the licensing agreement for the XBox development kit you'll notice that it specificially mentions that the system is only intended for games, and you are not allowed to make non-game software.

      As for the mandatory software subscriptions, that sounds an awful lot like TiVo's business model which has been a collosal failure. It takes more than that to make money, you have to provide a product that customers want to buy to begin with. I agree that they want the subscription revenue, but they also know that to get it they need to do something people want. The system has to provide enough functionality to be purchased on it's own, and create enough value to encourage the subscriptions later.

      Your predictions seem to try to play against emotions, but it's unfortunate you lack some common sense to balance them.

    5. Re:None of this matters by Bishop · · Score: 2

      if they can convince me that it is lots better than what I already have today.

      MS might no convince you, but they have already convinced millions of people that they need XP. I think that is the piece you are missing. MS will stop selling Windows to Dell, Gateway, and the rest of us. If you want the latest and greatest Windows you will buy MS branded hardware. And don't think Xbox connected-to-a-tv hardware. Think MS brand PCs with duel 1600x1200 monitors. There is not much to stop MS doing this today. The original poster believes that MS is useing its experience with the Xbox to insure that they suceed.

      Personally I don't believe that they will suceed. If MS starts to sell hardware and software as Apple does, they will probably lose MS's number one advantage: cheap commodity hardware. MS on its own will have to compete head to head with Apple and Sun as opposed to the MS/Dell/HP/Gateway/all-of-Taiwan "team."

    6. Re:None of this matters by Rick+the+Red · · Score: 4, Insightful
      I understand what you're saying, and I hope you're right, but I fear I'm right.

      Perhaps I didn't make myself clear. Microsoft has already said, in court, that if forced to open up Windows the way the non-settling states propose, then Microsoft will simply stop selling Windows. Add to this Sen. Hollings' attempt to force all PCs to have closed content protection systems and I think you're wrong when you say "The only way they can get me or anybody else to buy one is if they can convince me that it is lots better than what I already have today." You will have no choice. Well, maybe the iMac is your choice, but your choice won't include Dell or HP or Gateway or any other brand, because Microsoft won't sell them Windows and the law won't allow them to run Linux. Sure, you and I will continue to use our old hardware, but at work we will either use a Mac or a M$ box.

      And no, it won't require a TV -- it'll use a monitor just like your PC does today. I'll say it again: X-Box is just their way of gaining experience in the closed-hardware business. Microsoft has a history of doing crap in release 1.0, OK in release 2.0, and winning the market with release 3.0. This goes for hardware as well as software: look at how their mice have improved and taken the majority market share. X-Box isn't the target device, it's just release 1.0.

      --
      If all this should have a reason, we would be the last to know.
    7. Re:None of this matters by Melantha_Bacchae · · Score: 3, Informative

      NanoGator wrote:

      > But where is the proof that MS intends to do anything besides play
      > games on this machine?

      Try this CNet article for some of your proof:
      http://news.com.com/2100-1040-818798.html

      Xbox was always supposed to be a home .Net terminal. Microsoft ran in to trouble getting developers to develop for it in that form, so they marketed it as a game console, figuring they could work in .Net later. The way things are going, there won't be a later. ;)

      "It'll soak up every last bit of data." Miasaka, Godzilla 2000 Millenium

    8. Re:None of this matters by Rick+the+Red · · Score: 2
      If MS were to make a proprietary version, though, who would buy it? MS cant force anybody into it no matter what experience they gained from the XBOX.
      No, they can't force anyone to buy it, but as I said, if they make this box you'd better believe they'll stop selling Windows to Dell and the others. It'll be the new MS box or a Mac.
      If Sony, for example, made a set top box to use as a PC, would they go with Windows?
      Who will buy Sony's box if it won't run Office? Certainly not the Fortune 500, who is the real customer for this hypothetical box. That's why few of the 500 buy Macs now; as an Office platform it's overpriced. It's great for a person in graphic arts, but office drones don't need it, so the Fortune 500 don't buy it.

      As I said, I sure hope you're right, but I believe my scenario is the real reason M$ came out with the X-Box.

      --
      If all this should have a reason, we would be the last to know.
    9. Re:None of this matters by Rick+the+Red · · Score: 2
      No, I don't have any numbers, just personal observation. Here we all have Dells, all with Microsoft mice, and the new Dells have Microsoft mice in Dell black with both "Dell" and "Microsoft" brands on them. You have to admit the first MS mouse (green buttons, metal ball) was crap, the next batch was OK, and the Dove Bar (soap, not icecream) was darn good. They've just been getting better and better since, and they long ago set the standard for what makes a compatible mouse. I believe even Logitech make a Microsoft-compatible mouse and use Microsoft's drivers. This leads me to say they have the dominant share of the mouse market, but no, I don't have numbers to back that up.

      --
      If all this should have a reason, we would be the last to know.
  39. Great Article! except for the fact that it's wrong by Fatal0E · · Score: 5, Informative

    This is one of those articles that takes present strategy (as viewed from the outside looking in) and runs it into the future.

    The whole article assumes that MS will never fab it's own chips into an Xbox... that might not be entirely true.

  40. ports from pc == vapor by Hnice · · Score: 2

    true, but where the heck are they? where's half-life? where's black and white? where's sim golf? where's the sims? where's ut 2003? where's flightsim and train sim?

    you make a good point, but we're 7 months into this thing, and there really are very few pc ports to speak of. if this is genuinely a strength to be exploited to ms's advantage, one is being nice to say that they haven't done a very good job at convincing developers and publishers to get on board.

    i think a valid question raised by this failure is whether we need to start talking again about whether there's not a qualitative difference between console games (and gamers) and pc gamers. if so, there's no reason to believe that the supposedly-simple porting of pc games to xbox has very much value at all.

    --

    god is just pretend.

  41. Would further cuts really give more market share? by Andy_R · · Score: 3, Interesting

    I think we are approaching a price level where the average game players will be able to afford 2, or even all 3 of the current consoles.

    A price cut that makes a console affordable as a 2nd or 3rd machine will not guarantee the same level of games purchases the manufacturers are counting on... for example if the Xbox fell to half it's current price (as some are suggesting, I would buy it as a third machine, but I would probably only buy 1 Xbox game for every 3 or 4 that I bought for the PS2 and GC.

    --
    A pizza of radius z and thickness a has a volume of pi z z a
  42. Re:You bring the marshmallows I'll bring the beer by gelfling · · Score: 2

    Let me get this straight you nimrods.

    It's a troll when the only person who thinks that it is makes it so?

    that's fucking stupid

  43. Re:It's a credibility issue... by sydlexic · · Score: 2, Informative

    hand me a monopoly and i can look pretty savvy as well. especially if the "gubment" doesn't have the balls to shut me down.

    ms owes it's existence to a) ibm's stupidity + hubris and b) extremely unethical + underhanded + illegal use of monopolistic power (starting w/ DOS).

    what's amazing about all of this is that none of these facts are in contention.

  44. XBox is in trouble: Flextronics by bryanbrunton · · Score: 4, Interesting


    Any analysis of the XBox manufacturing story is incomplete without looking at how Flextronics (the XBox manufacturer) recently told us they will be pulling XBox manufacturing out of Mexico and Hungary (the two current locations of XBox factories) and going into China. Flextronics is taking a serious financial hit. They made a financial gamble on the XBox and they are losing it bigtime. The low margin at which they are manufacturing the XBox only made business sense if the XBox moved in volume and it isn't. Console prices go down and profits goes up when the volume of the pieces goes up. That isn't happening with XBox. It has flopped in Japan and flopped in Europe.

    So the behind the scenes story of the XBox is rather simple: the Flextronics gamble failed so at this point Flextronics is cutting their loses. Flextronics is losing big money on this deal and they are scared shitless at losing more.

    Microsoft has also stated that they are looking at other manufacturing partners for the XBox. The only question here is can they find another sucker like Flextronics who will be willing to take the same plunge. Its highly doubtful. Who wants to work with Microsoft at this point when all they have to do is look at the Microsoft/NVidia mix up which basically amounts to Microsoft refusing to pay what they said they would.

    Microsoft is poisoning the well and destroying all chances they have in the future of securing hardware partnerships for the XBox2. They are a fish out of water. They are accustomed to abusing their business parters and getting away with it because they are the monopoly.

    And the entire fiasco from another perspective: no one cares about the human beings who lost their jobs (in Mexico and Hungary) because the international manufacturing juggernaut (Flextronics) decided to axe their livelihoods in order to "serve their customers better".

    Links:

    Hungary XBox plant shutdown
    XBox software sales in Europe

    1. Re:XBox is in trouble: Flextronics by bryanbrunton · · Score: 3, Interesting


      As I worked with and know people in the contract manufacturing industry, I do have some knowledge of how it works.

      The Flextronics XBox plants in Mexico and particularly in Hungary were not NPI facilities. I am not sure where you came up with that idea. The XBox plant in Hungary was newly setup and staffed by 1,000 workers who will shortly be sent packing.

      And the costs incurred by moving production from those plants to China will be somewhat substantial. I expect Flextronics forced Microsoft to incur a bit of the hit there. And the BS about moving production to China because that is where the components are made is just that BS. They are moving to China because of labor costs.

      The Microsoft XBox production volume is flat and declining. Everyone will tell you that. There is countless evidence from NVidia and Intel press releases, to anecdotal evidence that in Europe and Japan, XBox has only managed a meager 200,000 per territory.

    2. Re:XBox is in trouble: Flextronics by Glonk · · Score: 2

      The Microsoft XBox production volume is flat and declining. Everyone will tell you that. There is countless evidence from NVidia and Intel press releases, to anecdotal evidence that in Europe and Japan, XBox has only managed a meager 200,000 per territory.

      A lot of people would disagree with this, considering MS just announced today it sold 500,000 in Europe.

      Not to mention with the recent pricecuts my local retailers are sold out of Xboxes (and PS2s, though). Not that it means much. :)

    3. Re:XBox is in trouble: Flextronics by bryanbrunton · · Score: 2


      Now if MS can sell ~1 million boxes in 10 days they can make the low end of their 3.5 million box target by June!

      1.8 N America
      .2 Japan
      .5 Europe
      .1 ? Australia

  45. Re:I think we all know about XBox and MS by hattig · · Score: 3, Funny

    > We know that XBOX 2 will have a bigger hard drive,
    > slightly better graphics, and shortly after
    > release an Office suite targeted to 'college
    > kids'.

    That wouldn't be hard for Sony to do with the PS3... "Hi is that Sun? Yeah, we want an office suite like thing to come free with every PS3 keyboard and mouse kit we sell, so that we can give the whack to Microsoft. What? You will let us give away StarOffice 7 free for the PS3 keyboard/mouse combo? Excellent, you guys rock."

    You can bet:

    1) The PS3 will be able to run Linux without a problem - stick it on a bootable DVD even.
    2) The PS3 will be around 10x more powerful that the PS2 at least. The PS2 runs Linux fine.
    3) So PS3 OpenOffice is extremely likely, shipped on a bootable Linux PS3 DVD, saving documents to either a built in hard drive or to MemoryStick cards (read your OpenOffice PS3 documents on a Sony Cleo!)
    4) I bet someone will do this for the PS2 version of Linux now...

  46. XBox == 3DO reincarnated... by Boulder+Geek · · Score: 2

    The last company to buy into the "sell the blades" philosophy was 3DO, which was cool, but failed miserably. And the people who started 3DO were experienced game people, as opposed to MSFT, who apparently have no clue. It is interesting to see that some companies are willing to flog business models that are proven failures. Makes you wonder what value an MBA really is.

    --
    A well-crafted lie appears unquestionable - Dama Mahaleo
    1. Re:XBox == 3DO reincarnated... by kisrael · · Score: 2

      3DO was into selling the main consoles at a loss?

      That's odd, I thought the consoles were like $700 when they came out...was the tech in them that great for the time?

      Not only that, byt XBox/3DO have already diverged, 3DO was trying to get lots of different manufacturers making hardware that could play the same software while still maintaining a "home appliance" feel (i.e. more like VCR manufacture than PC...)

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  47. Re:Name something important the PS2 can't do? by Phil+Wilkins · · Score: 2
    > Dolby 5.1

    Numerous EA games support dts.

    > HDTV

    Tekken 4 does progressive scan.

    > Let you import your own music to your driving game

    Odd, if I turn the music down on the game, and the volume up on my hifi, I can get any music I want in game...

  48. The X-Box Per Unit Loss myth by dissonant7 · · Score: 2, Informative

    It's nearly impossible to have any gauge at all of how much (if any) MS is losing on hardware sales, and here's why:

    MS is not naieve, they are a software company before anything else so they contracted the hardware out. The X-Box is being manufactured for MS by a company called Selectronics at facilities in Guadalajara. MS has already "bought in" to have a certain number of units manufactured at (what is likely to be) a ridiculously low price by garunteeing Selectronics a certain amount of business. MS doesn't need to worry about the price of the parts, labor, or anything else really - they're all Selectronics' concerns.

    If the X-Box is going to fail, it'll be in a year or two when MS has to renegotiate its contract with Selectronics (whom I suspect are eating alot of this cost). Of course, by then Moore's Law really SHOULD have kicked in and (MS and Selectronics should hope) demand will be higher for the hardware.

  49. So not true by WildBeast · · Score: 3, Interesting

    Online service is coming along nicely for the XBox. I'll be happy to pay $10/month to access all XBox games online instead of having to pay $5/month per game on a PS2's.

    Also how about the XBox communicator? I'll be able to voice chat with my friends while gaming. It's just like Roger Wilco on PC. No console has ever done that.

    Don't forget that over 200 games are in development for the XBox.

    Anyway, they can say whatever they want. I'm more than extremely happy with my console.

    1. Re:So not true by Aexia · · Score: 3, Informative

      Don't forget that over 200 games are in development for the XBox.

      IIRC, the Dreamcast had "100 games in development" when it was *cancelled*.

    2. Re:So not true by WildBeast · · Score: 2

      yes but we all know that the XBox isn't gonna be cancelled. XBox 2 is already in the works.

    3. Re:So not true by k_187 · · Score: 2

      Also how about the XBox communicator? I'll be able to voice chat with my friends while gaming. It's just like Roger Wilco on PC. No console has ever done that.

      Alien Front Online for the DC had that capability.
      http://dreamcast.ign.com/articles/164/164850p1.h tm l

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    4. Re:So not true by Chris+Johnson · · Score: 2
      Assuming they can even afford to make XBox 2, what do you think the odds are that the SDKs for it will turn out games that work well on XBox 1?

      Moot point, because XBox 2 is going to come out about the same time Dreamcast 2 comes out. But it gives you some idea about how much money and effort Microsoft is fruitlessly wasting...

    5. Re:So not true by magic · · Score: 2

      Ditto-- as the primary Xbox publisher, owner of many of the game studios producing for Xbox, and owner of the online service, Microsoft has a lot more ways of making money than just their 10% cut for the "software tax".

      Not to mention that they negotiated very agressively with the hardware vendors-- NVIDIA and Intel aren't selling those chips to them at the same price you pay in the store!

      The Xbox is the best gaming console (from a developer's point of view) with the best developer support program. Microsoft clearly understands developer's needs and has ensured that they get multiple revenue streams off this product. I don't think they've handled this in a naive way at all.

      -m

    6. Re:So not true by Inoshiro · · Score: 2

      " I'll be able to voice chat with my friends while gaming. It's just like Roger Wilco on PC. No console has ever done that."

      Bzzt, wrong. Go look at a copy of "Alien Front Online" for your Dreamcast. It's not the best, but it did it before now. I'm sure others have too.

      --
      --
      Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  50. Sony has planned for lower PS2 prices by MtViewGuy · · Score: 2

    I think Sony has already planned for the day that they can sell the PlayStation 2 as low as US$99 by this time in 2003.

    The reason is simple: Sony recently developed a new, lower-cost main circuit board for the PS2 that has much lower chip count and is much less expensive to manufacture. That could mean dramatic drops in PS2 production costs and Sony can afford to drop PS2 price even further without cutting into the revenue stream.

  51. Re:An XBox sale is a sale Sony or Nintendo won't m by Aexia · · Score: 2

    >>Microsoft's strategy here is just to bleed its competitors over the next few years to make them very unprofitable.>So, it may cost Microsoft a few billion dollars in losses to crack this nut... who cares?

    Their shareholders.

  52. Is M$ really losing money? by schowley · · Score: 2, Interesting

    There is an interesting Wired magazine article which provides some idea as to how much M$ is losing on it's XBox. The problem is that according to the article the goal was to bring production cost down to $100 per box. Since this article was published in September 2001 it would seem reasonable that most of the loss could have been the result of retooling the manufacturing plant to produce the Xbox instead of joysticks, and that in fact Microsoft's losses have been greatly reduced since then. It would be hard to believe that any company, even Microsoft would continue absorbing huge losses without pulling the plug.

    --
    The sum of our knowledge today becomes the reference point of our ignorance tomorrow.
  53. Re:Loss isn't quite so high by my calculations: by rseuhs · · Score: 2
    And who is going to sell it for free?

  54. Why Sony is "Winning" by Rayonic · · Score: 3, Insightful

    I know nobody will read my post all the way down here, but what the hell.

    There are TWO reasons that Sony is winning the console war thus far. The reasons most people are listing (great games, etc) are just effects of their selling so many units. The cause of their success with the PS2 boils down to two points:

    1) It's named "Playstation 2".
    2) Big head start.

    I defy anyone to refute that.

    1. Re:Why Sony is "Winning" by oGMo · · Score: 2

      Yeah, yeah, troll and all, but I'll try and refute this oversimplification in an amusing manner.

      1. It's named "Playstation 2".
      2. Big head start.

      I defy anyone to refute that.

      Now I'm hardly arguing these did not play an important role in Sony's success. But of course to be called the sole cause of success is a gross oversimplification. For example, given these are the only two causes for Sony's successful console, consider the following scenarios:

      • Microsoft releases a console dubbed the "Playstation 2" in 1999. This fulfills both requirements, yet somehow it seems unlikely that this would be a successful venture.
      • My grandma releases a console called the "Playstation 2" in 1965, composed of old sewing machine parts. This is also an unlikely venture.
      • Sony releases a console called the "Playstation 2" in 2000 for $199 whose sole functionality is dispensing gumballs.

      From this we can see the likelihood that it is not, in fact, just these two factors that produced a successful console, although they did nonetheless play a definite role. However, we can theorize that other things such as "a successful predecessor," "good business relationships," "listening to your developers," and "offering leading, custom technology" also came into play, many of which a certain competitor of Sony's has yet to accomplish.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    2. Re:Why Sony is "Winning" by Rayonic · · Score: 2

      > My grandma releases a console called the "Playstation 2" in 1965, composed of old sewing machine parts.

      Well, I was going to list a third reason: "They didn't do something horribly stupid." You know, like not ship dev kits, or accidently blow up Sony headquarters, or have it dispense gumballs instead of play games. But I figured the intelligent readers here wouldn't need that explained to them. What was I thinking?

      And yes, the Microsoft Playstation 2 or even the Sega Playstation 2 with Dreamcast hardware would've been smash successes. (Provided they got the legal right to use that name, but I don't have to explain that, do I?) Remember, fanboys are dumb, and moms shopping for their kids are even dumber.

  55. Re:xbox losing money by Aexia · · Score: 2

    So, you are saying that the XBox will be dead within a year - even though there are over 100 titles currently being written for it.

    There were 100 titles being written for the Dreamcast when it was cancelled.

  56. Astute analysis by MemeRot · · Score: 3, Insightful

    Yeah, Sony has absolutely no revenue stream other than the playstation. Comparing MS, Sony, and Nintendo is like comparing apples and oranges and mangoes.

    1. Re:Astute analysis by Rayonic · · Score: 2

      That's an especially astute analogy for me, seeing as I only eat bananas.

  57. Moore's Law is by graybeard · · Score: 2
    The observation that the logic density of silicon integrated circuits has closely followed the curve (bits per square inch) = 2^(t - 1962) where t is time in years; that is, the amount of information storable on a given amount of silicon has roughly doubled every year since the technology was invented.

    It really pisses me off when people replace "logic density ..." with "computing power", or "reduction in cost".

    1. Re:Moore's Law is by Tazzy531 · · Score: 2

      Actually I think "reduction in cost" was Moore's addendum to the law from the late 80s/early-90s. Sometimes this has been referred to as Moore's 2nd Law.

      --


      _______________________________
      "I'm not Conceited...I'm just a realist..."
    2. Re:Moore's Law is by graybeard · · Score: 2
      Actually I think "reduction in cost" was Moore's addendum to the law from the late 80s/early-90s. Sometimes this has been referred to as Moore's 2nd Law.


      Actually, Moore's 2nd Law refers to periodic doubling of fab cost.

  58. except for one thing... by MemeRot · · Score: 2

    Developing a game for the xbox is nearly identical to developing a game for the pc. That means the development cost isn't anything like developing a game for the PS2, you just make a computer game and then make a few changes, but 80% of the work is relevant to both platforms.

  59. Microsoft should use their MSN strategy. by havaloc · · Score: 2, Interesting

    Much like Microsoft pushed MSN by giving out $400 gift cards at stores for a 3 year agreement, Microsoft could do the same and require a 2 year agreement to stay with whatever online gaming platform they are currently using, and give you the Xbox for 'free.'

    I'm surprised they aren't using this srategy, because it would be the end of Nintendo and PS2 unless they did the same.

    1. Re:Microsoft should use their MSN strategy. by Chris+Johnson · · Score: 2
      Ah, but they can't afford to do that.

      Otherwise, they would be doing it instead of losing.

      Any questions? Or do you figure Microsoft are nice guys and voluntarily lose every now and then because they didn't think of amazing unheard of ideas like 'give it away to kill the competitor'?

      Again: they can't afford to do that. They need the money- and they're losing money- and the talk about their cash reserves is 'Enron'.

  60. Nintendo doom-sayers beware... (Comparison...) by CSG_SurferDude · · Score: 2, Interesting

    One thing most /.ers are missing is that the XBox|PS|PS2|Sega are aimed at a different target audience than Nintendo.

    XBox|PS|PS2|Sega are aimed at Boys aged 12-30. The game selection proves it. Most are shooting/Sports games.

    Nintendo is aimed at KIDS aged 6-12. That's kids, as in Boys AND girls. As long as they have Pokemon and Mario, they will always have sales. My daughter (for instance) isn't interested in shooting games, but she does like Pokemon. And, she'll even play Super Smash brothers with her older brother, since the violence is not as bloody or gross as the PS2 games (etc.)

    I would suppose that many parents, when looking for a console for their kids, take a look at what games are available, and base their decision on that. If they have young kids, they want non-violent (or at least, non-bloody) games. Those games are predominately for the Nintendo. So I don't think Nintendo is going to be dying anytime soon.

    1. Re:Nintendo doom-sayers beware... (Comparison...) by demon · · Score: 2, Informative

      I've got two words for you - "Resident Evil".

      --

      Sam: "That was needlessly cryptic."
      Max: "I'd be peeing my pants if I wore any!"
  61. Re:Anti-Competing by Tazzy531 · · Score: 2

    you make it sound like MS is the only one doing this. As the article suggested, they wanted to price it higher, but had to compete with the lower priced PS2

    --


    _______________________________
    "I'm not Conceited...I'm just a realist..."
  62. Re:LEarning from Someone Else's Mistake by Detritus · · Score: 2

    When the IBM PC was introduced, there were second sources for almost all of the chips in the machine. Back then, engineers demanded second sources for ICs. Intel didn't stop signing agreements for second sources until years later.

    --
    Mea navis aericumbens anguillis abundat
  63. Doesn't matter... by Danse · · Score: 2

    Since when does Microsoft have to turn a profit on something? If it helps them get into other areas where they can eventually dominate due to their vast cash reserves, ruthless and sometimes illegal business tactics, and single-minded pursuit of ultimate control, they don't need to profit within any reasonable time-frame. They can keep wearing the market down like waves against a cliff.

    --
    It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    1. Re:Doesn't matter... by Jason+Earl · · Score: 2

      Historically Microsoft has invaded markets by offering a low-priced alternative to an entrenched competitor and has used its Windows leverage to make the switch worthwhile. The XBox is not less expensive than its competitors, and Windows is practically irrelevant in this case.

      More importantly, Microsoft isn't even "wearing away" at Sony's marketshare. Sony continues to dominate, while each and every XBox sold loses Microsoft money. Microsoft can't even claim that XBox games sales have been brisk enough to make up the difference. Sony is outselling Microsoft on both fronts.

    2. Re:Doesn't matter... by Jason+Earl · · Score: 2

      The problem is that Microsoft is headed full speed ahead down the wrong path. Microsoft concentrated on creating expensive (but very cool) hardware instead of creating quality games. Both Sony and Nintendo have less powerful systems that are less expensive to make, and they still have excellent games. The XBox, on the other hand, can basically be considered an expensive "Halo" player. Because of the XBox's lack of games, it is very unlikely that it will gain significant marketshare from its rivals, and without significant marketshare the XBox is never going to become the dominant platform for third party game developers. As it now stands Microsoft will only get exclusive games if it pays for (or at the very least heavily subsidizes) their development. Since these games are aimed at a narrow market, they probably even manage to lose money on a regular basis.

      This is not to say that Microsoft can't win. But they definitely can't win with the most expensive console on the market. They need to get their consoles into people's houses, and the only way that most folks are going to take a purchasing a console that may never become a force in the industry is if they can get the console at a very low price. A low-priced console would give Microsoft the chance to get their box into people's homes and it would then allow them to make money doing what they do best, writing software.

      As long as Microsoft treats the market as a hardware arms race they will get beat bloody by their far more savvy competitors.

  64. they ignored a few important variables by Lazy+Jones · · Score: 3, Insightful
    • Accessories such as controllers, memory cards etc. can bring a significant profit
    • No matter how much M$ loses per console, it's still not a significant total amount compared to their cash reserves. If they can manage to out-sell the PS2 and the GC, it's just a matter of time before the alternatives disappear into a niche. Microsoft can sustain a long price war.
    --
    "I love my job, but I hate talking to people like you" (Freddie Mercury)
  65. XBox economics and MS mythical cash surplus by theolein · · Score: 2

    I see quite a few people making the following two points about the XBox and Microsoft's huge cash mountain: Microsoft can afford to lose money for years and still win the market in the end.

    What I think is that this, while true, ignores some other possibilities. Some of us here remember the EA saying "NO" to Microsoft a few days ago, which raises the very real possibility that other game developers might follow EA's lead and desert the XBox. That would kill the XBox faster than anything. Another point is that the whole Enron/Andersen dubious accounting deal might spill over into other sectors of the US economy and the general media might start asking *public* questions about MIcrosoft not paying Tax or Dividends (I am *very* surprised that the States' lawyers didn't bring this one up everytime Microsoft claimed that the settlement would hurt the economy). I'm not saying that Microsoft is paying kickbacks but a spotlight on their cash mountain might cause it to evaporate very quickly.

    Another point is that sooner or later, if the XBox keeps on losing money, Microsoft will probably cancel it on their own. They've canceled other projects for smaller reasons.

    And just in case anyone wondered. No, I'm not a fan of Sony either. There business practices are not much better than Microsoft's, but their public image is.

  66. The wrong list by SuperKendall · · Score: 2

    The funny thing about what you listed, is that it's almost exactly opposite a list of items that make a sucessful console! NIC, 5.1 surround, and hard drive (bear with me, I'll explain) are not items going to be used by the majority oof the console public - the two items people might really want like DVD playback and memory cards (keep bearing with me) are optional!

    On the HD/Memory card - it's nice that you can use the HD to save games and not have to buy expensive memory cards. But then if you want to go to a friends house to play games, you have to have a memory card anyway for transport... I'd claim that the HD is most useful as a cache but then it's basically invisible to consumers and just results in improved access times.

    The NIC card sadly is before its time I think, I don't know if a majority of people will be able to use a straight NIC hookup for a few years at least. Sony having a seperate unit is better off - at first they were going too build a HD/NIC unit but I believe they have altered planes to include a modem as well. Plus they could release an 802.11x access easier than the XBox.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  67. Re:Production & Platform Longevity: PS2 vs. XB by tshak · · Score: 2

    So, one guy from the XBox team decides to start his own company (something which was known about waaaay before the XBox was launched) and all of the suddon the XBox team isn't in it for the long run?

    --

    There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
  68. Re:long term goals Re:The comparison is incorrect by Graymalkin · · Score: 2

    The Linux kit is a fucking developer kit. It isn't a goddamn game system. There's no reason for some snot nosed kid to get a Linux kit for his or her PS2. What in the hell are you smoking?

    --
    I'm a loner Dottie, a Rebel.
  69. endurance by SkulkCU · · Score: 2


    Don't forget the GameBoy lasted several centuries (seemingly). Even though it's a portable, and outside of the typical console wars, I think it's long run is amazing. (Plus, the 'color' thing they did at the end must have made them a ton of money -- for a small increase in production cost, they got people to buy a whole new system - I bet they were raking it in)

    Also, the system quickest to die must be the Virtual Boy... granted, it was terrible, but I enjoy just mentioning it.

    *laughter*

    --
    .sig last updated Jan. 14, 2000
  70. And amazingly slave labor is used to make a ps2 by cybrthng · · Score: 2

    come on, give me a break, we all know Sony doesn't pay its workers top dollars either.

    And nintendo, i won't even comment

  71. Re:An XBox sale is a sale Sony or Nintendo won't m by cybrthng · · Score: 2

    "So, it may cost Microsoft a few billion dollars in losses to crack this nut... who cares? In the end Microsoft will control the game market and it will become a monopoly; where each game manufacturer supports XBox, but none of the others. This is one half, and we haven't talked about how Microsoft's Venture Capital fund is sure to help out start-up game manufacturers who promise _never_ _ever_ to make a Sony or Nintendo game cartrige."

    It will become a monopoly.. and what crystal ball are you looking into? Have you looked into sony's business practices or is it just because they're across the pond you don't care to notice how they don't respect "innovation" and "small business" as much as microsoft does?

    oh wait, i forgot.. Sony is cool because they're not eveil.. oh yeah, go ps2 go.. i'd hate to see all these companies that microsoft could fund go bust because Sony keeps its monopoly on the gaming market.. god forbid another company can compete.

  72. Re:They CAN'T by fferreres · · Score: 2

    Microsoft wouldn't mind to do it. But it could be easily proved in court that the price was very well below cost, thus leading to uncompetitive pricing (and it really dangerous to do that).

    They will grow over a period of time, and the installed base of X-Boxs will reach an important mass. It's just getting the foot on the market.

    They are aiming at a home computer, not only a console. They have a different vision. They will make it work if the other players think they are winning.

    (just an opinion though)

    --
    unfinished: (adj.)
  73. What MS really needs... by connorbd · · Score: 2

    Is a resurrection of Timna (Celeron + Northbridge), with integrated nForce graphics. The thing is that they'd have to do it themselves, and they'd still be paying out the ass to nVidia, so even if they could get their own x86 chip fab up and running (which I wouldn't count on them being able to pull off in the next five years) they'd be screwed.

    But it ain't gonna happen...

    /Brian

  74. Re:You bring the marshmallows I'll bring the beer by gelfling · · Score: 2

    do you know what business cases are or do you have your own head up your ass

    do you know what a transitional model looks like or are just wet for the rilly kewl games

    stay in your moms basement and keep wanking

  75. The problem with this. by Wntrmute · · Score: 2

    i wonder how much of the motivation of it is also to get em while they are young. you figure most kids who have parents that use computers at work are running M$ products. *most* people seem to think M$ products are good (yeah i know, stay with me). with Xbox, they get young kids hooked on M$ in general, and parents probably figure "i bought that damn Sega Saturn and they went belly up, M$ isn't going anywhere".

    Yeah, and then mom/dad comes home and tells the kid they'll buy him an XBox. The kid says "but I wanted a PS 2, the games are better!" The parents realize that the PS2 is made by Sony, who isn't going anywhere, costs the same, and that "We have people at work who are always fixing the computers, but our Sony TV never breaks, Sony must be better at this."

    And even if they do buy the XBox, MS just lost money on the sale, and the average console buyer won't buy enough games for them to make it up. MS was selling the XBox at a loss *before* the recent price cut, now they're losing their shirt on each sale.