Slashdot Mirror


3D TV For The Masses?

scubacuda writes: "Technology Review has an article on new software that could make 3D television a reality. Previously encumbered by an expensive process that takes up to nine cameras per scene, a company called DDD now takes existing 2D film and creates a "depth map" for each frame. A TV that can handle this sort of software rendering currently costs $25K, but DDD estimates that in a few years, a 3D TV could only cost only 20% more than its 2D counterpart."

42 of 116 comments (clear)

  1. Make Billions... by BoxJockey · · Score: 2, Funny

    Quick, Invest in the Playboy Channel!

    --
    "UNIX was not designed to stop you from doing stupid things, because that would also stop you from doing clever things."
    1. Re:Make Billions... by cryptochrome · · Score: 2

      It costs a MILLION PER FEATURE TO CONVERT!!! Way too much for porn.

      Of course, when people start using these nifty cameras that can record video depth as well, the additional cost for new 3D productions will be trivial.

      --

      ---If you can't trust a nerd, who can you trust?

    2. Re:Make Billions... by plumby · · Score: 3, Informative

      Porn tends to be the one of the first industries to pick up on new technology (video, multiple camera angles in DVDs etc). They are looking for anything that gives them an edge in a very competitive market. Admittedly at $1M/feature it's probably too high, but if the price does drop, expect it to appear in porn well before it arrives in a holywood blockbuster.

    3. Re:Make Billions... by cryptochrome · · Score: 2

      It does sort of beg the question though - if porn is picking up 3d before anyone else, will you get dirty looks for buying a 3d tv?

      (at least with VCRs you were buying it to record TV first, and watch porn second).

      --

      ---If you can't trust a nerd, who can you trust?

  2. There's already 3D Movies! by Devil's+BSD · · Score: 3, Funny

    You can probably go to a lot of theaters and get those goggles to watch a 3D movie. And I'm pretty sure those paper goggle thingys are dirt cheap, and the 3d movie is just made with 2 cameras & projectors instead of 1, so why would it cost $25k to make a funky little algorithm that can handle 2 CRT's and a dime store goggle set?

    --
    I'm the Devil the Windows users warned you about.
  3. Should make the future of 3d modelling more fun... by RyanFenton · · Score: 3, Interesting


    Imagine being able to import such images. It would require either work to edit the 3-d shape so it had a "back" & smooth the shape a little, or else software to interpolate multiple images from different angles into one high resolution 3-d shape - but the opportunity to get a wide variety of shapes to start the process of modelling would be of great benefit to many artists and designers.

    Of course, the flip side to all this would be that individuals and organizations may start copyrighting shapes in addition to images. The first court cases over something "shaped like" a copyrighted object will be very interesting.

    :^)

    Ryan Fenton

  4. My GAWD! by t0qer · · Score: 4, Funny

    Now my favorite pr0n star's cup size is REALLY gonna matter!

    Sorta adds a new dimension that TV will poke your eye out, or was that the red rider bb gun?

  5. Or, you could wear goggles by sam_handelman · · Score: 3, Interesting

    When viewing stereo images in the lab (3D displays of biological molecule structures) we wear special goggles. They work fine; none of that red and blue crap. If you're trying to find early adopters for a new tech, I'd think that 3D goggles plus software to display these movies on a computer would net you much more market penetrance than $25,000 dual-display televisions (or other expensive hardware gimmickry) which are only going to become cheaper if people start buying them, which they'll only do if content is available for them, which will open happen if there's some cheaper way to view the things. One of them vicious things, only good.

    Of course, they're using MPEG format. That may mean nothing, or it may mean that they're tied to the MPAA somehow, so encouraging people to watch movies on their computers may not be their business plan. I'm just spouting, I know nothing about "DDD".

    In fact, since it looks like HDTV is not going to be a vehicle for DRM, the movie/TV industry could try to develop and deploy some 3D display standard that shut out computers (using patents on the underlying technology), and move all new content into it. Frightening possibility.

    --
    The good and new comes from no quarter where it is looked for, and is always something different from what is expected.
    1. Re:Or, you could wear goggles by bartyboy · · Score: 2

      Next plan, please.

      I already wear a pair of glasses. I don't wish to slap another one on top of them, or get polarized lenses.

  6. Nothing left fot the imagination? by livio · · Score: 2, Interesting
    Although 3D TV is just a step forward in multimedia we see in our day to day lives, which apparently started with the regular 2D TV in the 60's, it seems that soon futuristic technologies will be right around the corner. I remember watching Star Treck about 10 years ago and seeing the "Holadeck", where the crew could enter a "hologram-like" world, and interact with this world.

    Now it seems that this is not very far away! It maked me wonder what will happen to the human mind. It is common knowledge that reading books stimulates one's imagination a lot more than watching today's TVs or movies, for example. What will happen when we leave our children to enter "holodeck-fairy-tale-land".

    It seems man will start to become distant from nature. Is this a good or a bad thing? What are the consequences for a kid growing up in this new virtual "environment"?

    I definately the advantages to a hologram world, like visiting places you could not otherwise visit, and experience new things, but maybe this process has to be carefully thought out.

    I guess the a Matrix world is closer then I imagined...

  7. Is this a joke? by jasno · · Score: 5, Interesting

    Ok, its been.. what? 15 years? since they started talking about HDTV? And you expect the people who can't even agree on a simple hi-def format to adopt and commercialize this?

    Hehe.. ok. I'll put this in the pile with all of the other schemes that are "only 5 years away".

    --

    http://www.masturbateforpeace.com/
  8. but... by llamalicious · · Score: 3, Funny

    my tv already is 3-D.
    I want it to get more 2-D !!!

    :)

  9. 3D works really poorly on TV-sized screens by evenmoreconfused · · Score: 4, Informative

    Having spent the last 8 years developing content preparation technology for 3D presentation systems, I'd like to add my 2 cents.

    The problem with 3D TV, apart from all the viewing paraphenalia, is that it's not wide enough. Even in Imax 3D, with a field of view approaching 80 degrees, directors have problems composing shots that fit in the "viewable pyramid" formed by the viewer's nose and the four corners of the screen. (It's fairly well established that anything in 3D projection that clips this pyramid destroys the illusion of 3D, because one eye view clips before the other, causing the audience to be subconsiously disturbed in their viewing). In any case, the 3D effect only operates within this pyramid.

    This company has been pumped on and off for some time on various message boards that cover 3D - especially Imax boards. AFAIC, maybe their technology will do well on good 3D presentation systems, but TV-sized screens just won't cut it - all the tests I've seen of 3D on a TV are pretty much limited to novelty value.

    /stillconfused

    --
    No. Well...maybe. Actually, yes. It really just depends.
    1. Re:3D works really poorly on TV-sized screens by Suidae · · Score: 2

      Just curious, but is it possible to adjust the image alignment (for lack of a better term) such that the 3D effect is most pronounced in the center areas of the screen, and fades off at the edges, so that the clipping does not occur? Of course things would get flat at the edges, but it would eliminate the clipping. I haven't the slightest clue how that could be accomplished, but it seems that some clever digital editing could do the trick.

  10. Bad news those who can't deal with 3D.... by User+956 · · Score: 2, Insightful

    It's all great fun, unless you, like me, happen to be one of the estimated 20 - 40 percent of people who suffer from "simulator sickness". "Simulator sickness" is the virtual world's cousin to motion sickness, and it takes the form of strained eyesight, nausea, vertigo, headaches and vomiting. Of those who suffer simulator sickness, more than half feel only a twinge when watching T2 3D at Universal Studios, or playing Quake 3. For the remainder - still a sizeable percentage - the symptoms are so bad they simply cannot watch these movies, or play these games.

    It seems corporate america, and the bearded linux hippie game developers don't really care about the 17-20 percent of us who suffer badly. Somehow, this lack of concern feels familiar. I guess that's because I'm also a member of that other minority, left-handers, who are constantly ignored by most joystick and mouse manufacturers.

    The real worry is that the 3D mania will spread not just throughout TV programming and movies, but to other software, and we'll start seeing 3D databases (in fact, they already exist), disk defragmenters and even operating systems. I hope it doesn't go so far.

    I know many Slashdot readers love the 3D trend. As a (semi-dormant) programmer, I can't help but admire the realism of modern 3D graphics in movies, on TV, and in game engines. But I hope that developers wake up to the fact that they're making a sizeable slice of their potential customers sick to their stomachs.

    --
    The theory of relativity doesn't work right in Arkansas.
    1. Re:Bad news those who can't deal with 3D.... by __aawsxp7741 · · Score: 3, Interesting

      Also, to show some respect for illiterates, let's stop using written language. And not use speech so as not to exclude the deaf. And draw everything in black and white, for the colour-blind.

    2. Re:Bad news those who can't deal with 3D.... by cryptochrome · · Score: 2

      I wonder what contributes to this effect -

      - the feeling of uncontrolled motion not controlled?
      - the rapid switching between camera angles?
      - the focusing on a scene with an unnatural perspective relative to the real world?
      - incorrect depth information for your viewing angle and location?
      - the lack of depth and limited luminescence and color?

      Regardless, 3d displays should amplify these effect significantly in all cases except the last. In particular, because of the new depth, won't this make a large difference on how far/close you should sit to the screen, and won't the effect differ for people depending on the distance between their eyes? And what about viewing the screen from an angle? If you aren't sitting in the sweet spot, the image could be warped or scaled to comic or sickening levels even for normal folks. Which is fine if you're watching alone and organize the furniture around the TV, assuming you're some anti-social videophile.

      --

      ---If you can't trust a nerd, who can you trust?

  11. Viewing angle by bravehamster · · Score: 4, Interesting
    Anyone know what sort of viewing angle you get on this thing? Doesn't seem like you could have a very good viewing angle without losing the depth aspect of the image. This could really hurt acceptance, because most peoples homes have seating arrangements with quite significant angles to the TV.

    --
    ---- El diablo esta en mis pantalones! Mire, mire!
  12. bump in the night by zephc · · Score: 2

    sounds kind of like what bump mapping is used for with textures in 3D rendering.

    --
    "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
  13. I've seen this... its not that cool... by MasteroftheVoxel · · Score: 5, Informative

    I saw 3D lenticular displays exhibiting DDD's work at SIGGRAPH 2001 and SID (Society for Information Displays) 2002.

    I was not that impressed. Basically you see a large moving stereogram but the stereo separation is no where near as good as your average ViewMaster. Most of the time it doesn't look 3D at all. And your depth of field is very limited when it is 3D.

    I talked to them for a while about how their technology works. Basically, they attempt to interpolate around the edges of objects in the foreground. Sometimes they can't and that limits how close to the viewer an object can appear. For example, imagine a camera moving by a tree only a few feet in front of it and with a complex landscape in the background. Around the edges of the tree there should be new landscape that one eye would see and the other would not. There is no way to recover this image data because in the original film it was blocked by the tree. Thin objects, like wires or poles or window frames are also especially difficult. Most of the time it requires an artist to do some hand tuning of the images.

    I don't see what is special about their technique. Even if they do have some novel ideas for getting 3D out of 2D, I don't see how the data would be useful considering how bad 3D lenticular displays look - eg. limited depth of field, incorrect focal length for objects at different depths, very limited viewing angle.

  14. How about the 8% of white males who are colorblind by MasteroftheVoxel · · Score: 3, Informative

    Video game manufacturers have yet to realize how difficult it is for those with even slight red/green colorblindness to tell the difference between saturated yellow and saturated green. Super Puzzle Fighter is a perfect example.

    Web designers are also bad. You know how often I've seen red text in front of a greenish background? Or cyan in front of white?

    Even people like me who didn't realize that they had any color defiency until they started using computer and playing video games run into trouble when color is used to convey important information in the digital world.

    3D is the same way. There are a sizable percentage of people who are "monocular" and thus are unable to use goggle or lenticular based 3D solutions.

    Thats why we should all use:

    www.actuality-systems.com

  15. Binocular stereo barely matters by Animats · · Score: 3, Interesting
    This new system is just binocular stereo, not 3D. Moving your head won't let you look around something. Except for closeups, binocular stereo barely matters. Beyond about 2 meters, people can't tell anyway.

    The main optical depth cues are relative motion, depth of focus, and binocular stereo. If you can provide all three, it looks real, but if you can only provide one, it looks fake. The spherical-mirror illusion, even with projected 2D images, looks more real than binocular stereo. High-end flight simulators have displays that are focused at infinity, which gives you the feeling of looking out at the world, not at a screen. (Low-cost focused-at-infinity displays would be great for gaming, if the optics weren't too bulky.)

    Scaling of binocular 3D, where there's far more separation than the usual eye width, is a dramatic effect which is cool for about a minute, then is a pain. This is why the concept died in moviemaking.

  16. Not Gonna Happen by Rubyflame · · Score: 3, Insightful

    Call me a pessimist, but I don't think 3D TV will ever become popular. Something like a holodeck might, where you're inside the simulation, but a 3-dimensional set that you look at from outside probably won't.

    I say this because 2D and 3D images are really very similar unless you move your head around, and most people don't want to move their heads around. When people sit down to watch TV, they generally want to just sit there and do nothing.

    --

    All it takes is nukes and nerves.
    1. Re:Not Gonna Happen by fferreres · · Score: 2

      Do you think it's the same to go to the theather than to watch it through your television? Think of that, and then think about 3D television. Imagine a BIG display with 3D objects. True 3D, not just some depth enhanced crap. It will happen, and 2D will become adandonware or "classic" just as B&W films.

      --
      unfinished: (adj.)
  17. "Solidized" won't be any better than "colorized." by dpbsmith · · Score: 3, Insightful

    I just plain don't believe it. If the information isn't there to begin with, nothing's going to put it there. The "graphic artist" isn't going to be any better than the artists that tint pictures. Splodging an even flesh tint onto a black-and-white face doesn't reproduce the color variations of a real face,and nobody working at commercial pace is going to do more than a slapdash job of "painting" depth into a 2D picture.

    Colorized movies look impressive for about five minutes, then you gradually become aware of a sense of dissatisfaction. Your brain knows you're not getting much color information. These "solidized" movies will just as unsatisfying.

    In my humble opinion, of course... and not having seen any of the actual product.

  18. Re:Should make the future of 3d modelling more fun by edrugtrader · · Score: 2

    this doesn't sound like it makes models... just takes a 2D image and makes it 3d WITHOUT multiple cameras... to get the backs of objects or to make true models you would need multiple cameras.

    1st post = funny
    2nd post = offtopic

    1st post == 2nd post => funny == offtopic

    --
    MARIJUANA, SHROOMS, X: ONLINE?! - E
  19. Not great for visualizing people by waytoomuchcoffee · · Score: 3, Funny

    While 3d would be a blast for games, or cartoons, has anyone ever SEEN 3d holograms of people? You have a suspension of disbelief when seeing a flat 2d screen -- you don't think of them as 5" tall people. People rendered in 3d break this little fantasy the brain has worked up for itself, and you wind up seeing little moveable dolls.

    Maybe this effect goes away after a while, and someone with experience watching people as 3d holograms for days at a time (if anyone like that exists) can comment.

  20. web site put me off by perky · · Score: 2

    So I click on the link and get a screen which says "loading navigation". I hit the back button. 'nuff said.

    --
    "The new wave is not value-added; it's garbage-subtracted" - Esther Dyson, Dec 1994
  21. Memorable Quote by telstar · · Score: 2
    "According to Pat Dunn, director of technology at DisplaySearch, an Austin, TX-based research and consulting firm, that's not all that is needed. "The question is, would you be able to get everyone to sign up for this, the film industry, the television industry, and display manufacturers? What would the cost burden be, and is the movie industry willing to shoulder that in order to have this technology?""
    • You would think considering Pat's company is in business to research this stuff, her comment would've answered more questions than it raised... She spoke, yet she said nothing.
    1. Re:Memorable Quote by kisrael · · Score: 2

      You would think considering Pat's company is in business to research this stuff, her comment would've answered more questions than it raised... She spoke, yet she said nothing.

      She's the director of technology, not of marketing. It's astute that she's thinking out of the box of mere engineering, and acknowledging the huge hurdles beyond the technical challenges.

      Besides, sometimes learning to ask the right questions is half the trick...

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    2. Re:Memorable Quote by telstar · · Score: 2

      I stop listening to people once they use the phrase "thinking out of the box".

    3. Re:Memorable Quote by kisrael · · Score: 2

      Despite it being a terribly overused cliche, it is not a bad general principle. For an engineer to see beyond the mere engineering concerns is a positive thing.

      You should learn when a cliche is around because it's useful and true, and when it's around just because it's around, and not become prejudice based on that.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  22. So let me get this straight.... by telstar · · Score: 3, Funny

    We can define the depth of everything on the screen by setting a start point and an end point and letting the algorithm interpolate everything in-between? And if it's off? You're either going to end up with a stretched, pixelated mess, or a bunch of anorexic midgets flying out of your TV.

  23. 3D is not the end-all by rufusdufus · · Score: 3, Informative

    The idea that so many people have missed is that 3D for its own sake is just a gee-whiz widget.

    What they need to be aiming for is immersion.
    Immersion is the experience of being inside an environment rather than being an external viewer.
    You can get the immersive effect in 2D, and in fact this has been done with great effect by Disney on some of their rides.

    What factors influence the experience of immersion? Foremost is a wide viewing angle; this is where most 3D simulators fail. You must see 'reality' everywhere, not floating in box in front of your face. Also very important is proper audio cueing, as much of a human's experience of spatial orientation is from subtle echoes and pitch changes. Other things that I think add more to the experience than 3D is view tracking, an engaging plot line and breeze control. Also, odor control, as in it cant be stinky :)

    1. Re:3D is not the end-all by localman · · Score: 2
      Amen brother!

      When people think 3D they think stereoscopic - whichwe've had since 1915, believe it or not. However it's never been more than a gimmick because it really doesn't add much to the experience.

      The above poster is correct with regard to wide viewing angle. In the book The Visionary Position they talk about the first immersive VR system completed in 1982:


      By experimenting with the display -- moving, by degrees, from a 20-degree field of view to a 30-degree field of view and so on up to 120 degrees, the team discovered that at the "60- to 80-degree point, it was like a switch went off in your head. Instead of looking at a picture, all of a sudden you thought you were in a place. You had a different way of interacting with the display. You brought in a different set of innate capabilities."


      Pretty cool sounding stuff. However, all the video improvements I've seen aim at higher resolution and stereoscopic display... things that hardly matter at all for "getting into" an image.

      Then there's the fact that none of this improves storytelling, which is still the most important aspect of a good TV/film experience.
      It could certainly help with interactive things like games.
    2. Re:3D is not the end-all by fferreres · · Score: 2

      Sound could be really improved. In a film, no motter how digital or whatever you always get the feeling the sounds come from the "walls" and not from the "objects". They sound great, come from a direction, but NOT from the object. If the screen is big it helps a lot to associate the object and the sound.

      So we need more curved displays and not just bigger. The bigger and bigger you make a flat surface, the more you have to step away from it, hurting again the experience.

      Maybe a large screen whose film KNOWs you'll be looking at the center mostly, so that the edges do not carry vital visual information, just "periferical info". If it thinks the screen is small and that you are seing ALL of it at a time, then they tend to use all the space available and you can't dive in (get close and use it as secondary info).

      And targeted sounds (headphones) accounting for how far and to the edges of the screen you are, + extra bass non headphones speakers (for enviroment trembling and body feeling of that tremble) is the way to go. They need to "tune" the sound so that it's physically right.

      The day realize you don't believe in reality because it could be a movie is the day we can claim to have done the right thing (well, i may be a disaster in reality :))

      --
      unfinished: (adj.)
  24. Re: We need PCs that look like homers TV. by fferreres · · Score: 2

    Because TV produccers apparently don't want to become LCD producers. Well, I fact, only a few companies can produce LCD displays (of whatever variant).

    If TV where just an LCD display connected to a Analog2Digital interface for the good old signals and then a new digital interface that can ask what the TV resolution/depth is and then just send the data to it.

    I'm not fully informed, but it all seems to be a problem. How can the computer industry display whatever at whatever resolution (projecting DVDs, Divx, VideoCD, etc. for example) without all that stupid HDTV non-sense? We just need a computerTV. Hey, sounds nice: CTV!

    Just dunble a transmeta chip, a cheapo mother an LCD and bundle a TV-in card, saver and you got something that will last more than HDTV and take advange of a lot more features than any TV.

    --
    unfinished: (adj.)
  25. Re: short answer by fferreres · · Score: 2

    I think they should have about 360 degrees of viewing angle, after all, we are talking about 3D movies here :)

    --
    unfinished: (adj.)
  26. Watch Tony Robins ads in 3D... Urgh. Puh-leez. by crovira · · Score: 2

    The content is not worth it.

    And besides, there's no need for 3D since, with the problems of IP ownership, all we'll have to watch from now on are reruns. Its just changes of medium for the same content. They're making live-action movies of cartoons based on comic book characters and showing these on TV. No original thought is allowed to intrude.

    500 chanels, all showing YESTERDAY. The content as the matrix for the ads. Valenti's victory.

    That's a powerful disincentive for any change in the delivery medium.

    Think on that next time you're at the mall listening to music written before you were born being played, badly, over the PA system, paid for by the mall owners. (The MP3 format doesn't have enough audio quality? For this?)

    Ted Kazinski was wrong in what he did but right in his reasoning behind it. To paraphrase Tim Leary: "Turn off. Unplug. Drop out."

    --
    MSBPodcast.com The opinions expressed here are my own. If you don't like 'em... Think up your own stuff.
  27. HDTV, DTV by Kanasta · · Score: 2

    Digital TV has been broadcasting and available for over 2yrs. For (supposedly) little cost more than standard TV sets.

    HDTV supposely has been available too.

    So why is it I have known ppl to buy new TV sets, but nobody seems to have bought, nor wanted to buy, an HDTV set.

    Good luck trying to claim this will be mainstream in 5 yrs.

  28. used to be legal here by Sarin · · Score: 2

    A few years ago you could buy 2hb in the shops around here, it had exactly the same effect. Things got 3d on the telly, no expensive hardware or whatever! They stopped selling it when the government declared it a drug. So now whenever we want to watch 3d fx on the telly we have to take the still legal mushrooms.

  29. Re:I have an even better idea! by matrix29 · · Score: 2

    Over ten years ago in Houston, Texas a tech came into the Channel 13 (if I remember correctly) station to fix a camera which has stopped working. In fixing the camera the guy crossed a couple of wires. When the camera crew turned the camera back on they suddenly had 3D TV! It was like looking through one of those view finders. From what they determined the camera was taking pictures from the two opposite lenses on the camera thus causing the depth to occur

    The only thing I can think of that would cause that would be if the camera were flipping frames between two different but close angles.

    ERGO, even frames = Left view & odd frames = right view.

    If done fast enough, the effect will not be too disconcerting. If the contrast is also slightly shifted it helps on the 3D cues. The trick is to vary only the contrast along with the left / right eye views between frames. If you vary the hue or brightness the result will be vibrance shifts with are bothersome. The contrast shift results in a depth trick which helps the 3D.

    --
    "Face it, a nation that maintains a 72% approval rating on George W. Bush is a nation with a very loose grip on reality.