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MAME Ported to (Chipped) Xbox

metallik writes: "A version of MAME for the Xbox game console has just been released. This release will only run on Xbox consoles equipped with a mod chip. MAME is the Multiple Arcade Machine Emulator, one of the more successful open source projects out there. It emulates over 3800 arcade machines, from Space Invaders to Mortal Kombat III, many of them perfectly. This is probably only the first of many such PC software projects to be ported to modded Xboxes. At $199 (plus modchip), the Xbox will soon be an extremely attractive set-top box (if not for the reasons Microsoft wanted it to be...)" A while ago, we posted about getting MAME to run on a developer-kit Xbox, but since mod chips are now available, this sounds like a more practical approach. Update: 06/23 18:40 GMT by T : Note: Thanks to Santeri Saarimaa for a note that the project is now hosted here instead.

80 of 221 comments (clear)

  1. For your MAME box? by sammy.lost-angel.com · · Score: 2, Insightful

    My mame box has been running linux hooked up to a TV on an old PII. The problem is, there is no good interface for people viewing it on a TV. This leads me to believe that mame for the x-box might be a practical solution. My only question is, is it compatable with the i-pac (USB keyboard interface thing)?

  2. Re:What Mod chip? by Oily+Tuna · · Score: 5, Informative
    --
    Mmmmmmm ... sushi.
  3. Does this violate the EULA? by JanusFury · · Score: 2

    I don't own an XBox so I can't check the EULA... but it seems to me like chipping your XBox, or running uncertified games, would be outlawed in the EULA. If so, that would mean Microsoft could sue XBox owners who chip their boxes.

    Anyone with an XBox care to paste part of the eula or anything?

    --
    using namespace slashdot;
    troll::post();
    1. Re:Does this violate the EULA? by WildBeast · · Score: 2

      No, but if you run uncertified games, well then your warranty is no longer valid and if your XBox breaks, MS will offer you no support at all.

    2. Re:Does this violate the EULA? by volsung · · Score: 2
      Well, (assuming it does violate the EULA) this would be a lot like suing individuals who have MP3s they got from a friend. It would be perfectly within the IP owner's legal rights to sue and a public relations disaster if they did. (Yes, I realize that copyright and EULA enforcement are two different beasts, but in this case would look very similar to an outside observer.)

      Any company that tries to sue a kid for taking a soldering iron to their Xbox is going to look like a big mean ogre to the public. Instead, expect that Microsoft will agressively prosecute the modchip distributors/manufacturers. No one has any sympathy for businesses, so they are safe to target (and more efficient too).

    3. Re:Does this violate the EULA? by ImaLamer · · Score: 2

      The problem is that even though they won't sue kids if they did they could play it off.

      Headlines:

      "Dirty Nasty Pirates Stopped Playing With Xbox Contents"
      "Pirates in Court Over Soldering Irons"

      Everyone would get on the Microsoft side because they would use the word 'pirate' a million times.

    4. Re:Does this violate the EULA? by 0xdeadbeef · · Score: 3, Funny

      MS will offer you no support at all.

      In other words, there are no consequences to chipping an X-Box?

    5. Re:Does this violate the EULA? by handsomepete · · Score: 2

      The more important question is: does it violate the MAME license? It appears so. No sources makes mamedev very sad. Of course, I had to learn this from the forums on mame.net seeing as the d/l link was subjected to the /. effect almost immediately.

  4. Re:Arcade operators by galaga79 · · Score: 4, Insightful

    It would be rather ironic too, considering consoles are killing the arcade games industry as far as I understand. Years ago arcade machines had better games and hardware than consoles, now it is the other way round so there is less reason to play arcade games.

  5. Re:Mod Chip prices? by Oily+Tuna · · Score: 3, Informative

    $65

    --
    Mmmmmmm ... sushi.
  6. Re:www.mame.dk by FyRE666 · · Score: 2

    I've got a few on my machine on my ADSL line. Take what you like ;-)

  7. Re:Mod Chip prices? by mathfreak · · Score: 2, Informative

    $69 at lik sang

  8. If only by Apreche · · Score: 2

    the XBox had a decent controller. Sure I could say emulate Street Fighter 2 on it. But without a stick and 6 buttons, it's worthless. There is a smaller controller available, but it's not that much better.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:If only by WildBeast · · Score: 4, Informative

      You mean something like this?

    2. Re:If only by Dimensio · · Score: 2

      I've always believed that the Sony Playstation/Playstaion 2 had the most comfortable and versatile controller available (though that's just my opinion). When the standard gamepad controller doesn't work (I cannot use it in fighting games), I have durable arcade-layout style joystick from ASCII (Unfortunately I'm not sure that the model is available anymore). That's why I got PSX->PC and PSX/PS2->GameCube controller adapters, and if I had an XBox I would certainly get a PSX/PS2->XBox controller adapter.

  9. Re:Arcade operators by Sabalon · · Score: 3, Interesting

    I dunno...I think it's the fact that almost all arcade games seem to be clones that are killing it. Like the 2600 days, in the 80s, games had limited graphics, so you had to have decent "plots" and gameplay.

    Now, it's all who can remember 50 joystick/button combos to dismember the opponent. So what...big deal...seen it once, seen it all. How about some originality.

  10. Re:www.mame.dk by jandrese · · Score: 2

    I was wondering why your site was still up 15 minutes after posting this, then I discovered that the MAME links all 404.

    --

    I read the internet for the articles.
  11. Re:www.mame.dk by handsomepete · · Score: 5, Informative

    Oh, for crying out loud. Every time an emulation topic comes up someone bemoans the loss of mame.dk. It's not and never was the end all of places dedicated to the acquisition of games. Here:
    Miss Mame Roms Resources

    Go there. Even if you can't manipulate the pages to find the same things that mame.dk had (which you should be able to), you can at least find the mame burners website which is completely valid.

    Google is a useful tool. It will help if you just ask.

    Besides, there's always newsgroups.

  12. Re:Arcade operators by Fred+IV · · Score: 2, Interesting

    That sort of thing is what will destroy the arcade games industry :-(

    Sorry, you can't kill something that's already dead. If anything, such a move would help your local arcade by making it easy for them to put some of the classics in front of people again.

    ...MAME is nice but this is not enough of an incentive for me to throw more money at Microsoft. Death to the X-Box!.

  13. Get a Dreamcast by JK+Flip+Flop · · Score: 4, Informative

    You can run MAME on a dreamcast without a chip plus the DC is only 50 bucks and not ugly.

    1. Re:Get a Dreamcast by Fulg0re- · · Score: 2, Insightful

      Sure we can run MAME on the Dreamcast, but considering the difference in hardware, the Xbox is much better suited to being able to run MAME. In fact, with MAME-X, you can load ROM's which are much larger (29MB vs. 5MB). So in consequence, you can play a lot more games with it as compared to the Dreamcast version. Also, considering that the Xbox hardware is much more powerful, games will likely be running at more optimal speeds.

    2. Re:Get a Dreamcast by fldvm · · Score: 2, Informative

      Dreamcast $50 ... Broadband Adaptor for a Sega Dreamcast $80-100 ... I think I will get a xbox

    3. Re:Get a Dreamcast by 00_NOP · · Score: 2

      As you can run Linux on your DC you will have no problem with MAME.

    4. Re:Get a Dreamcast by zhensel · · Score: 2

      Ability to use XBox to play games online $50/year (or whatever it is)

  14. Kazaa, edonkey, DirectConnect, IRC, etc. (nt) by athmanb · · Score: 2

    bla

  15. Dreamcast Gets No Love, As Always. by day+of+ire · · Score: 4, Informative

    I don't know why the DC Emulation scene seemingly gets no respect or credit in the "geek" community, considering the amazingly amount of work that's been put into various types of emulation. Granted, it's considered a "dead" system, but the technology is still there and still relatively current. At present, a $50 Dreamcast can successfully emulate MAME, NES (the best console emulation i've ever seen), Master System, Gameboy, amongst others. DreamSNES is working on SNES games, and is making some serious headway (they're running at about 88% speed, now), and there are still other emulation projects on the horizon, plus a batch of decent-and-getting-better homebrew games.

    I think that person would be ill-advised to acquire and Xbox for $200, spend however much on a modchip, in the process voiding their warrenty, in order that they play MAME, when a console that can be picked up for $50 and under can do the same thing. i recommend anyone visit DC Emulation if they are interested.

    1. Re:Dreamcast Gets No Love, As Always. by epukinsk · · Score: 5, Funny

      I think that person would be ill-advised to acquire and Xbox for $200, spend however much on a modchip, in the process voiding their warrenty, in order that they play MAME, when a console that can be picked up for $50 and under can do the same thing.

      XBox console: $200
      Modchip: $100
      MAME download: $0

      Forcing Microsoft eat a $150 loss for every XBox you buy: priceless

      -Erik

    2. Re:Dreamcast Gets No Love, As Always. by EGSonikku · · Score: 2, Insightful

      Replace 'FACT #1' with 'OPINION'

      Sega did everything right with the DC. Free included modem, great price, great games. Its not thier fault Sony blitzes the minds of the average MTV watcher with ads every 2 seconds. The DC was discontinued due to bad sales, not bad technology or games.

      I think you'll fine over 90% of people who purchased DC's were quite happy with it. I know I *am* :-)

      --
      - "Scientia non habet inimicum nisp ignorantem"
    3. Re:Dreamcast Gets No Love, As Always. by The+Pi-Guy · · Score: 2

      "Amen." Most definately - I am an active member of the DCDev scene - it is truly an amazing console. And if emulation isn't your "thing", and you have something morally against ROMs, those aren't the only things on DreamCast. There's my Snake3D port, which is currently pretty ugly, but works, there's c99's 3D Pong clone, and Dan's Feet of Fury. Plus, there's Linux and NetBSD, not ot mention the homebrew KallistiOS. And all for free... Also available at DCEmu.

      --joshua

    4. Re:Dreamcast Gets No Love, As Always. by tuffy · · Score: 2
      Sega has no consumer loyaltee because they discontinued every system they ever released in the past as soon as a competetor released a better system. We saw sega drop the master system when 8bit Nintendo came out. We saw them drop the Genesis, and 32x when the Super nintendo and XF chip(starfox) came out. We saw them really run away with their Saturn when Sony made the Playstation. Their last coup de gra was the dreamcast, which after just the announcement of the N64, Xbox, and PS2 was dropped. I don't support companies that drop support of their systems at a drop of a hat.

      This is 100% bullshit, really. The Sega Master System came out *after* the NES and was highly successful in europe. In the US it proved less successful, due in no small part to Nintendo's strong-arm tactics (such as, no retailer got NES games if they sold games for other systems).

      The Genesis was supported all the way up to the Saturn's launch (and the 32X, Sega's attempt to prolong the life of the Genesis, was launched long after Starfox and Nintendo's FX chip). But the Megadrive was such a flop in Japan that Sega of Japan released the Saturn - which proved highly successful across the Pacific.

      In spite of its failure in the US, all the money Sega made in Japan with the Saturn funded development of the Dreamcast (launched long after the N64, btw) - which turned out to be the fastest selling console in history in the US at launch. And, Sega supported the Dreamcast until the cash to subsidize selling the consoles ran out. At which point Sega abandoned the hardware business to focus on software.

      If you don't like Sega, that's fine. But let's cut out the revisionist history bullshit just this once...

      --

      Ita erat quando hic adveni.

    5. Re:Dreamcast Gets No Love, As Always. by Imperial+Tacohead · · Score: 2

      Yeah, but that doesn't really hold. If you don't buy the console, and they have a lot of unsold extras, they get to write it off on their taxes. As I'm no expert at tax law, I can't tell which is worse for MS, but it's just not that clear-cut.

    6. Re:Dreamcast Gets No Love, As Always. by Imperial+Tacohead · · Score: 2

      You might be right, but there should be a balance. I mean, are we really out to screw MS at all costs, here? Maybe you are, and that's fine by me, but I take a more measured approach in my hatred of Microsoft.

      Let's look at it this way: say MS sells their console for $200, and loses $100 on every 'Box sold. Meanwhile, if they end up with a bunch of unmovable 'Boxes (which is really the dream here), they write the whole thing off as a loss. Without knowing a damn thing about the tax code, it seems to me from years of reading the business page that MS might be able to deduct, say, $50 from their taxes for every XBox that they've decided they can't sell. (This figure may well be inflated, but it also may be less than Microsoft's tax wizards could manage.) So in the case of a sale, MS loses $100, while in the case of a non-sale, MS loses $150. Am I willing to forgo making MS lose an extra $50 in order to play a ton of fine arcade games on my television? I (might) say yes. It's really an individual choice -- having agreed that Microsoft should suffer for its crimes, the question is how much good stuff we're willing to give up in order to screw 'em.

  16. M$ should have embraced the amatuer from the start by spongebob · · Score: 2, Insightful

    It's very interesting how hard companies try to hold on to thier respective IP. When there are true hackers seeking knowledge and ways to expand technology's usage like this. I think that Microsoft should have take a different route with the indie/residential developer. If they had opened up and released a development environment like Sony with PS2 Linux, then they would be embracing this rather than feeling threatened.

    To be honest, this and similar applications might be another reason for me to actually buy and X-Box and they need the sales and the press of people actually doing anything with the thing.

  17. Re:www.mame.dk by FyRE666 · · Score: 2

    :-) Er yeah, I just remembered that it might be a good idea to allow directory listings on the ROMs directory!

    DOH!!

    Should work now...

  18. not until it doesn't require a mod by blueworm · · Score: 3, Insightful

    The X-Box will not be popular as an inexpensive PC until it doesn't require a modification. Even then I'm unsure. It would depend on whether you could install the normal version of Windows on it like any other PC.

  19. Re:EULA != Law by debrain · · Score: 2

    You are missing a step:

    Is there a legal guarantee that you can do whatever you want please hardware you purchase? Or another legal recourse of equivalent purpose and weight?

    If not, then there may be no reason why the EULA wouldn't have grounds for civil cases. Perhaps not criminal cases, but then again, perhaps - if your laws guarantee EULA's legal authority like the proposed American SSSCA (or it's brethren).

  20. Re:What Mod chip? by ddstreet · · Score: 2

    I ususally think of modchip.com. They've got a good selection.

  21. xbox mod and purchase information by mlrtime · · Score: 2, Informative

    xbox-scene is a great website for xbox hacking and mod chip information. It even has a comparison of all the xbox mod chips available.


    kmart has the Xbox : $180 (item# 981320) can't beat that price. (10% off)

  22. Re:Mod Chip prices? by JohnHegarty · · Score: 2, Troll

    Xtender Xbox Mod Chip
    Usually ships within 24 hours Third Party 79.00 USD (~54.23 GBP)

    Enigmah-X - Xbox Mod Chip
    Usually ships within 24 hours China-Enigmah 69.00 USD (~47.37 GBP)

    XBox (US version) with Enigmah pre-modified
    Usually ships within 1 week Microsoft 339.00 USD (~232.72 GBP)

    You can get all of these at :www.lik-sang.com

  23. Why MS would fight MAME by theMightyE · · Score: 4, Insightful
    I can't remember exactly where I read this, but I read that the XBox business model was set up such that MS actually loses money every time they sell a unit. They plan to make the cash back via a license fee attached to all games sold by major developers. For example, if they sell for $50 under cost initally, then get $10 for every title you buy they are in the black as of the 6th game you purchase.

    Now think of what happens if someone MAMEs the XBox, mods it to be a cheap PC, or otherwise does something that causes the user to treat it as something other than a dedicated system for 'legal' gaming. In this case MS is just paying part of your equipment costs and not getting the return they expected. Modding the XBox to be a Linux machine just adds insult to injury in their eyes.

    I think this answers some of the questions brought up in posts where people wonder why MS is fighting this kind of use. I'd expect MS to continue to fight this one tooth and nail, and with their history you know they will.

    P.S. I did a (very cursory) google search to try to find the article outlining how the XBox business model works - if anyone knows where to find it and could post it in a reply it'd be cool.

    1. Re:Why MS would fight MAME by wheany · · Score: 3, Insightful

      Why the fuck won't this myth die!?

      Microsoft loses money on each console made. They get some of that money back with every console sold.

      So if you want to screw Microsoft, do not buy an Xbox. It's a lot cheaper too.

    2. Re:Why MS would fight MAME by Shaheen · · Score: 2

      Well duh... You make it sound like Microsoft is the only one doing it that way. The console games industry has always used this business model ever since NES.

      --
      You should never take life too seriously - You'll never get out of it alive.
    3. Re:Why MS would fight MAME by macshit · · Score: 2

      Why the fuck won't this myth die!?

      Well, if you wish it to, how about some evidence that it's wrong? Otherwise there's no reason to value your statement over common wisdom, which is that MS is losing a buttload of money on the xbox hardware.

      --
      We live, as we dream -- alone....
  24. Kinda sad, in a way by Junks+Jerzey · · Score: 5, Insightful

    I'm always sad to see that the excitement among hobbyist developers always seems to involve porting emulators for old arcade games. Yeah, I love those old games too, but I'd much rather see some kind of real grassroots game development movement emerge. The stuff posted to linuxgames.com is depressing for the most part. Here we have a powerful, free operating system and development tools, something thousands of times more powerful than what early game designers had in 1980, and yet all we can do is write emulators for those games.

    1. Re:Kinda sad, in a way by andi75 · · Score: 2, Interesting
      There's a reason for this. Writing games is abismally hard. You need a whole team of people (programmer, game designer, texture artist, modeller, sound artist, musician) *from the beginning*. Otherwise your game won't catch any interest.

      Also, don't expect your users to provide any support from the programming side. You'll have to be very lucky to get any usable patches.

      I know a bit about what I'm talking, I've written a fairly successful game (though it's rather limited in gameplay). I was lucky in a way that the art I use in the game was either easy to replace by users (textures) or was already lying around (people had already built 3d models of tron vehicles) so that was only a matter of integration. However, obtaining decent sound effects has proven to be much much harder, and I'm still not happy with the currect state of affairs.

      Nonetheless, writing games can be very rewarding (I get a lot of fan mail), so don't let that stop you.

      - Andreas

    2. Re:Kinda sad, in a way by nEoN+nOoDlE · · Score: 2

      Well, I think the reasons for that are two-fold. One, there are no good artists willing to work on a freeware project so the game they will create is guaranteed to fail among the common audience, and two, creating games is like a common ground in programming. It's not as simple as creating a basic MP3 player to test out your coding skills and it's not as hard as creating a homebrewed OS that programmers want to try to challenge.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    3. Re:Kinda sad, in a way by tuffy · · Score: 2
      This isn't just a hobbyist-only phenomenon. Coming up with a new and/or original game concept is *hard* and actually developing something people would consider professional nowadays requires a large staff of artists that open source software efforts simply don't have. In the olden days, a single person could do the design, art, audio and programming and the result could still be state-of-the-art; but those days are long gone.

      And besides, so many *new* games are "safe" re-hashes of old concepts (in the hopes that the title won't flop and cost the developer millions) that playing emulated classics is sometimes preferable to shelling out for much of the latest stuff.

      --

      Ita erat quando hic adveni.

  25. Dreamcast CD-R support? by dstone · · Score: 2

    Are there any issues with getting a Dreamcast to play burned CD-Rs? I went to the site you suggested and this article leads me to believe some Dreamcasts may not play CD-Rs. Is there a non-black-magic way to tell if the Dreamcast I'm gonna drop $50 on will work?

    1. Re:Dreamcast CD-R support? by Dimensio · · Score: 3, Informative

      I checked the dcemulation site...they reported that further testing showed that all DCs worked with CD-Rs.

      Mine certainly has no problems with CD-R media (I've been using Verbatim).

    2. Re:Dreamcast CD-R support? by Mike+the+Mac+Geek · · Score: 2

      Some models made after October 2000 have trouble booting from standard CD's. They will only boot from GD-ROM. Check your system.

      --
      -------------------------------------------------- ---- The man, the myth, the something or other.
  26. And in other news: by wiresquire · · Score: 4, Funny

    A press release from Microsoft stated that game developers were flocking to XBox. Xbox now has 3802 games.

    --

    So does Anonymous Coward have good karma?

  27. Two words: Netpliance iOpener by alienmole · · Score: 4, Insightful
    ... the XBox business model was set up such that MS actually loses money every time they sell a unit. They plan to make the cash back via a license fee attached to all games sold by major developers

    That model has been tried before.

    Actually, other game consoles have used this business model to varying degrees. However, the difference today is that the consoles are much more powerful computing platforms, and therefore much more attractive for hacking. Hence the iOpener comparison.

    The problem Microsoft is going to have in fighting this, is that it will now be fighting its customers directly, rather than competitors. The downsides of squashing (or acquiring) a competitor only become apparent when the U.S. Justice Department sues you. The downsides of fighting with your own customers are much more serious and direct; and the legal footing is much weaker.

    Suing individual XBox owners in court isn't likely to happen, or have much effect if it does (unless the courts happen to rule against MS). Certainly, Adobe-style DMCA tactics against companies selling mod chips and the like may be possible, within the U.S. at least, but that's unlikely to act as much of a barrier against hacking.

    The bottom line is that companies need to start taking the realities of this sort of thing into account. They can't just sit in their conference rooms surrounded by lawyers and wail and gnash their teeth. Their notion of intellectual property ownership and control is simply at odds with reality, and if they don't recognize that, reality will do it for them, in the form of profits and their stock price.

  28. Re:Sure. Port to M$'s XBox. They lose money on eac by agentZ · · Score: 2

    Well, yes!

    "The weapon of the enemy is a gift, let us use it against him!"

  29. X-Arcade Video Game Controller by L3WKW4RM · · Score: 2, Informative

    This looks interesting. Doesn't look like an XBox adapter exists yet though...

  30. MAME-X site moved.. by Gridle · · Score: 5, Informative

    It's located at xbox.mame.net now. We can handle the slashdot effect. Bring it on.

    There will be a new version and source code release shortly.

  31. Damn Straight! by Greyfox · · Score: 2
    If the coin op industry had more than 3 distinct games on the market, maybe they'd see more players. Walk into any arcade and you see a bunch of racing games, a bunch of fighting games and a bunch of shooting games. All geared so that no matter how good you get at them, you still get killed and have to put more money in after 2 minutes. And most arcades charge at least 50 cents these days.

    Oh sure, there are a couple of unique titles on the market but many arcades don't carry them and it's nothing like the options you had starting in the early '80's and ending in the early '90's.

    I'll stick with my PS2, where at least I have some diversity.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  32. Re:M$ should have embraced the amatuer from the st by gimpboy · · Score: 2

    So i think we played into Bill's hands. He is getting all the air time here. I am actually thinking about buying one and so are you.

    yeah but if you dont buy any games for it then you will be hurting them. this is based on the assumption that they are loosing money on the console and expecting to make it back on the games.

    if i purchased one it would be to play dvd's and the mame stuff since i have no interest in newer console games. while i might be in the minority with respect to console games, those who like the newer games might not be purchasing them either*. if you read about the mod chip you would see that it allows you to play copies of games.

    so now i can buy this console+modchip for $270 and do everything with it someone without the mod chip can do and alot more. not to mention that with the mod chip i can play bootlegged cd's*.

    is this a real threat? heck i dont know. what can microsoft do? i think online services to encourage people to purchase the software might work. similar to what id did with quake 3 arena.

    im sure you can see how this _could_ work out bad for microsoft.

    *A Xbox Mod Chip would not only make it possible to play Backups and Imports, but would also open a complete new era in videogame console development.

    --
    -- john
  33. Re:Arcade operators by gimpboy · · Score: 2

    if you get the xbox and dont purchase any games you are costing microsoft money. if you can serve some of your own needs at the same time (dvd player, playing mame games, playing burned xbox games, etc.) then i would think people with distain for microsoft would be all for it.

    --
    -- john
  34. Re:M$ should have embraced the amatuer from the st by NanoGator · · Score: 2

    "It's very interesting how hard companies try to hold on to thier respective IP."

    Slashdotting the info on mod-chips and emulators will certainly expedite us finding out how extreme they'll get.

    --
    "Derp de derp."
  35. Why does it need a mod-chip? by DarkEdgeX · · Score: 2

    I'm mostly just curious here, but what does the mod-chip enable that the X-Box disables? If you have a DVD-R burner and the file, what does the X-Box detect (or NOT detect) on your burned disc that commercial discs don't contain?

    If someone had the XDK, what's stopping them from putting it all together and putting it out? Any links to articles discussing the issue would also be most appreciated!

    --
    All I know about Bush is I had a good job when Clinton was president.
  36. You fail to mention.... by EGSonikku · · Score: 3, Informative

    The DC has a 200Mhz processor and 16mb ram, no hdd
    XBox has a 733MHz PIII, 64MB RAM, and an 8 - 10GB HDD
    So your DC can only really handle the older/slower/smaller games while the XBox can churn out NeoGeo and Capcom CPS1/CPS2 hardware.

    I love Dreamcast but I would hate to see someone rush out and buy one as a MAME box and then be stuck playing, say, Xevious and Gauntlet only ;-)

    --
    - "Scientia non habet inimicum nisp ignorantem"
  37. Re:www.mame.dk by handsomepete · · Score: 2

    There is a list of seven FTP servers on that burner web site which all work. Mix cron and wget (they're not *always* available) and you'll have everything in a day or two. If you're looking for some pretty looking point-and-click-and-give-me-roms site, then yes. They're more or less dead. I know I sure wouldn't be able to afford that massive bandwidth drain, so I understand why no else does either. You didn't expect it to be spoon fed to everyone forever, did you? I mean, this *is* something that video game companies really don't care for. But you really can't do much better than working ftp sites with full sets directly linked off of a website (which is indeed findable with google - the Miss Mame site is 9th down the list when you search for mame roms. It also has the FTP links). Come on, did you even go to the sites I linked?

    By the way, I believe that a couple folks from the Kaillera forums are working on a P2P system just for emulation. That should make life easy.

    I really didn't want to get into a rom file discussion in this thread.

  38. Re:"Successful"? by metallik · · Score: 2, Informative

    Well let's see.. It's been around for over 5 years, has dozens (hundreds?) of developers, has been ported to nearly every device capable of running it (PC, mac, camera, dreamcast, xbox, amiga, etc), it emulates nearly every CPU and boardset used in arcades for the past 25 years... (the technical info gleaned from the source alone is amazing)..

    Yep, I'd say successful is a good term.

  39. Re:Sure. Port to M$'s XBox. They lose money on eac by Have+Blue · · Score: 3, Insightful
    But as long as each sale (now don't go and buy their games too,) loses money for M$, its got to be a good thing, right?
    Actually, you are increasing their installed base and giving MS larger audience figures to show to developers, thereby making the console more attractive.
  40. Re:Arcade operators by aljskfd · · Score: 2, Insightful

    One thing that could save the arcade industry is if DDR really catches on in the arcade. Sure, if you do walk into the arcade, most of the games now are crap that isn't really any better than the stuff on the home systems. But there is no way to get a true DDR experience at home (becuase all the home pads are alright at best.) If anything, that is the only thing that keeps me going back to the arcades...just so much fun to play with friends.

  41. Xtender vs. Messiah vs. Enigmah by jcsehak · · Score: 3, Interesting

    Which mod chip to get? Anyone have any experience intalling them? Anyone care to do (or point to) a comparison?

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    c-hack.com |
    1. Re:Xtender vs. Messiah vs. Enigmah by Anonymous Coward · · Score: 2, Informative

      Heres a link to Xbox mods comparison http://www.xbox-scene.com/modchips.php

      Think ill wait for the openbox modchip as its flashable with a pc and printer lead/port, and has a switch to revert back to the origonal xbox bios.

      And it should be legal to sell as it comes with no microsoft code ie:bios/modded bios.

  42. Re:Arcade operators by innocent_white_lamb · · Score: 4, Informative

    I wonder how long it will be before an unscrupulous arcade operator puts a JAMMA connector on a chipped X-BOX and runs it in his arcade

    How would this differ from an unscrupulous arcade operator putting a computer into a cabinet and running regular MAME on it?

    I've never seen one personally but I have seen many reports of the word "MAME" showing up on supposedly-genuine arcade machines in various bars and so on.

    Many people use MAME in a stand-up arcade box for their own personal amusement (check here and here for information on how to build them and many examples of completed and in-progress projects. It's when folks put them into their businesses to collect quarters that things become a bit dodgy, in my opinion, but that has been going on long before the xbox was even thought of.

    --
    If you're a zombie and you know it, bite your friend!
  43. Re:www.mame.dk by innocent_white_lamb · · Score: 2, Informative

    you can at least find the mame burners [tombstones.org.uk] website which is completely valid.

    Make that WAS completely valid.

    Tombstones has suspended the cd burning program within the past couple of days due to certain problems. It was brought to a head by someone attemption to sell the URL for the tombstones site, believe it or not. "I don't sell you the actual CD's but I do sell you the information on where you can get the CD's from absolutely free. So send $30 by PayPal for the information."

    Therefore, the burning program has been suspended, either teomporarily or permanently; that decision is still under discussion.

    However, MAME roms are still posted regularly in alt.binaries.emulators.misc and alt.binaries.emulators.mame so there's really no insurmountable barrier to obtaining the roms either way.

    --
    If you're a zombie and you know it, bite your friend!
  44. Spooky predictions by Rogerborg · · Score: 2
    • Microsoft will claim that modding an Xbox is a DMCA violation.
    • They'll spend a fortune on lawyers and publicity and on an "education" campaign to convince purchasers that they are stealing from the mouths of hungry developers.
    • The net effect will be that a lot of lawyers and PR people will be able to make a deposit on a BMW, and that clued up gamers who want to mod their Xbox and play with it will go ahead and do it anyway.
    • Someone (let's say me) will point out that Microsoft could license some of the abandonware titles that MAME supports and sell (yes, sell) a MAME collection, thereby keeping money out of the hands of lawyers and keeping gamers happy.
    • Microsoft (if they deign to acknowlege this suggestion) will snort derisively and ask why anyone would want to run MAME on the Xbox. When they have it pointed out that they are spending millions on pursuing DMCA suits to have it stopped, they will shift uncomfortably in their seats and ask for the name and home address of the questioner, their family and their little dog too.

    You know, one day we'll wake up in a world where suppliers have remembered that you make money by supplying the demand that's out there, not by trying to control it. It didn't work for the Soviet Union, and it sure isn't going to work in the USA.

    --
    If you were blocking sigs, you wouldn't have to read this.
  45. not killing them - on the contrary by Tom · · Score: 5, Insightful

    Even if it's true that M$ loses $150 on every xbox sold, they won't care much. They've calculated losses of a few billion over the first four or so years of xbox business, so they're definitely in it for the long run.

    Now, what helps you most in the long run? Market share. What will hacking the xbox so that mame runs on it do? Hm, how about raise it's market share because a couple thousand /.'ers run out and buy one?

    M$ lost money on windos piracy, too. They didn't give a damn until they had the monopoly, then they started cracking down on people with the BSA squad.

    They won't attack the mod chips or the mame porters. Not just now and not for a while. Once there's an xbox in every house, then the gloves will come off.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:not killing them - on the contrary by SuperCal · · Score: 2

      I keep wondering if this is a tax thing. I know from a few buisness cases that there are situations in which companies lose money on certain projects for tax breaks/and writeoffs.

      --
      Business News and Resources: www.usasource.net
    2. Re:not killing them - on the contrary by ivan256 · · Score: 2

      Now, what helps you most in the long run? Market share.

      You mean that MS finally read those business books from 1997? If market share is what really helps you in the long run, explain to me what happened to companies like egghead, and bigstar, and DrKoop, and (Insert your favorite failed .com here)...

      The platform that sells software wins. Period.

      (Console software sales statisitcs for Q1 2002)

    3. Re:not killing them - on the contrary by Tom · · Score: 2

      explain to me what happened to companies like egghead, and bigstar, and DrKoop, and (Insert your favorite failed .com here)

      I didn't say that market share alone is a magic lamp. However, if anyone than M$ has realized just how much money a monopoly position is worth. They have a history of giving stuff away (free or selling it very cheaply) until their market share dominates. Why would they change an effective business strategy?

      --
      Assorted stuff I do sometimes: Lemuria.org
  46. Re:TiVO? by Erasmus+Darwin · · Score: 2
    Does the Xbox even have the hardware necessary to do the Tivo thing? Assuming that Microsoft already has a TV tuner and a means of encoding/decoding the television stream, you'd still need to worry about the 10 gig harddrive -- that sucks by PVR standards.

    And then there's still getting programming data (which I suppose you could scrape from an online television guide site), writing all the software, and having to worry about having your Xbox on (and not playing games) when you want to record a show.

  47. Re:TiVO? by detect · · Score: 2, Informative

    ok.. the Tivo is only a 50Mhz PPC processor system running linux with a 4800rpm drive (30 gig) so the xbox hardware is more than capable of performing the task (tivo quality). There also seems to be an audio/video input at the back of the xbox (although I've read that it might not accept video input) and if you look on the motherboard there seems to be a chip (similar to the t1 4600) which seems capable of video capture. There are also rumours of a tool called xbmovie in the Dev kit which allows for video capture. The modchips allow for running of customised code so it is possible someone could write the software needed if all the above is true.

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    // The fastest Alt-Tab in the West
  48. Homebrew modchips by DrJAKing · · Score: 3, Interesting

    www.modshack.co.uk have details of how to make your own modchip, even using a mobo or network adaptor to do the programming.

  49. Re:EULA != Law by Hektor_Troy · · Score: 2

    The Danish copyright law only prohibits certain types of reverse engineering of software, and it explicitly allows you to reverse engineer code to obtain interoperability, except when the information needed for interoperability has been easily and quickly/readily available to the licensee.

    And the law also states that this right cannot be "abdicated" by license.

    In which case, I would say this to Microsoft:
    Sue me!

    Not that I own an X-Box

    --
    We do not live in the 21st century. We live in the 20 second century.
  50. If you want MS to lose money... by Bazman · · Score: 2

    ...note that MS loses even *more* money when you *dont* by a unit!

    I just wish I could afford to not buy 1,000 Xboxes...

    Baz

  51. Re:I dunno.... by Sabalon · · Score: 2

    Yeah...plot was a bad choice of words. Hadn't had my caffine yet :)

    I guess you could substitute originality, differing goals, levels, moods, etc. YEAH - plot should have been left out.

    While some of the old games were the same thing with different sprites or just faster, at least in Donkey Kong you had 4 different screens. All the games I see it seems that you are two fighters standing on a floor and the only thing that changes from match to match is difficulty and the backdrop.