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New DOOM III Shots

Warrior-GS writes "There are some new DOOM III screens on GameSpy coming from QuakeCon 2002 in Texas. There are also new screens of Elite Force II, the Return to Castle Wolfenstein expansion pack Enemy Territory and Return to Castle Wolfenstein for the PS2. Carmack is also scheduled to speak tomorrow for about two hours."

24 of 209 comments (clear)

  1. The real question ... by Fehson · · Score: 4, Insightful

    I haven't a terrible amount of innovation from first person shooters in the last few years (Other than graphics). Hopefully Doom 3 won't just be one of those "but it looks cooler" games. I'm counting on some innovative gameplay, not just the best graphics I've ever seen.

    1. Re:The real question ... by startled · · Score: 5, Insightful

      Agreed. The "more jaded than thou" set likes to feign disinterest in id's latest, claiming they don't even need to look at the screenshots because they know the gameplay's going to suck.

      Regardless of the validity of judging a game's gameplay from 15 seconds of video, they're missing the point-- id makes a good chunk of its money licensing its engines. Lots of games used the Quake 2 and 3 engines, and many games will use the Doom 3 engine. If you play the sorts of games that use these engines, you should be interested in id's latest engine because it's a peek into the future.

  2. Great... by soapvox · · Score: 5, Funny

    Just what I need another thing to keep me from working.... Has anyone done a study on the effect of productivity as new games come out?

    1. Re:Great... by krog · · Score: 5, Funny

      naw. some guys were working on it, but then Return to Castle Wolfenstein came out...

  3. Doom 3 Music by mattyohe · · Score: 3, Interesting

    Hopefully someone can grab a sample of some of the music in doom3... Im curious as to what Trent has created

    --
    - what is the definition of simultanagnosia?! I've been meaning to look it up!
  4. Hmm, not terribly impressed... by casio282 · · Score: 3, Interesting

    I'll probably get modded into the basement for saying this but...is it me, or do those shots not look that impressive? Part of it is the JPG artifacts, which we should disregard. But even still, it doesn't look "next generation" to me.

    Am I alone in thinking this?

    --

    :wq
    1. Re:Hmm, not terribly impressed... by Plutor · · Score: 4, Insightful

      The real improvements in the Doom3 engine can't be seen in a static image like this. You won't realize what a difference completely dynamic lights and shadows will make until you SEE it.

    2. Re:Hmm, not terribly impressed... by tswinzig · · Score: 3, Informative

      Am I alone in thinking this?

      Yes. Why? Because these are still shots. They cannot compete with beautiful raytraces, etc. You must judge the graphics quality when watching the game in live motion, because much of the quality of a video game's graphics comes from how light/shadow/reflection is handled, how realistically things move and blend in with the world, etc.

      --

      "And like that ... he's gone."
    3. Re:Hmm, not terribly impressed... by Jonny+Ringo · · Score: 3, Funny

      Well, those pics sure scared the hell out of me, especially the one with the monster with the nasty teeth at crotch level.

    4. Re:Hmm, not terribly impressed... by BlueFall · · Score: 3, Insightful

      Nope, you're not alone. I can't understand why so many people go nuts over screenshots like these. As long as I see lines and corners where I should see curves, I won't be impressed.

      I'm not saying the games aren't fun, but for me, the graphics don't seem to be any monumental improvement, even over a few years ago.

      My 2 cents.

    5. Re:Hmm, not terribly impressed... by one9nine · · Score: 5, Funny

      the monster with the nasty teeth at crotch level.

      Reminds me of a company Christmas party I once atteneded

  5. Re:Is this wise? by Xaoswolf · · Score: 5, Funny

    You're right, Doom has poisoned the minds of the young. Why look how it has possibly lead maybe 6 teens to violence, that's almost .001% of the United States population. It has certainly corrupted our way of life. I for one am thinking of moving to Palestine, they don't have doom there, and look how peaceful it is.
    I remember one time I downloaded a map of someone's house, and after playing it, all I could think about was grabbing the chain gun they keep on the toilet and blowing away his fireball throwing wife and kids. I was pretty scared that I could have those thoughts. Sure, his wife was over 11' tall and had hooves, but I'm sure she was a decent human being.

  6. (cue jaded geek naysayers) by dave-fu · · Score: 5, Funny

    It's a gorgeous game engine. I don't know why people act like it's an atrocity that this game looks beautiful and plays like a dream simply because there's no attempt at putting on a backstory or developing a character for them.
    Jeebus christ. Here's the backstory: you're a geek, you can remember playing Doom and Doom 2 single-player and being in awe of how cool it was to run around when you weren't jumping out of your skin because a cacodaemon popped out of nowhere in the strobe light to chomp your ass and you remember how cool it was to deathmatch your friends over a 2400 bps modem. Almost a decade after (has it really been that long?) you blew the shit out of Carmack's head, he's back with a JAW-DROPPINGLY GORGEOUS engine.
    You want backstory and character development? Read a fucking book. You want innovation in the FPS world (what sort of goddamned criticism is that?)? No one's stopping you from making your own game. Serious Sam has showed us that there's something to be sead for giving us a mindless adrenaline rush and who am I to argue with an even prettier mindless adrenaline rush? Sign me the fuck up.

    --
    Easy does it!
    This comment has been submitted already, 276865 hours , 59 minutes ago. No need to try again.
    1. Re:(cue jaded geek naysayers) by G-funk · · Score: 3, Informative

      Almost a decade after ... you blew the shit out of Carmack's head,

      It was romero's head dude.

      --
      Send lawyers, guns, and money!
  7. DOOM III looks better... by weird+mehgny · · Score: 5, Insightful

    Some say these screenshots don't look impressive. Well - in a way they don't, but the actual game does. And the reason why the screenshots don't make the game justice is that the animation, bumpmaps, lighting etc must be seen in motion to have any effect. DOOM III's *realtime* lighting is what makes it a game/engine of the next generation. Wait for official videos...

  8. Doom3 video on G4.TV by TheHouseMouse · · Score: 4, Insightful

    I was watching G4 (the video game channel) today, and they had some vid caps of Doom 3 in action. It is hands down the best looking game I've seen. Some of the things that really impressed me were the lighting effects and character movement. I think many video games suffer from an overall smoothness in motion. Even games that use motion capture extensively (i.e. footbal games), still have a certain soul-less motion to them. Think of when you try walking underwater...the water constricts you motion so that you can't make subtle movements. Video games I feel are very similar. And the lighting effects in the game really added to the realism. Sure, the character models have really high polygon counts; but i've always been a much bigger fan of high quality rendering. I think Doom 3 could really usher in a new level or graphics.

    --
    Only the meek get pinched. The bold survive.
  9. litter the hallways with corpses? by kisrael · · Score: 5, Interesting

    You know, that's one thing I really hope it will have: hallways full of tons and tons of monster corpses to mark the trail of where you've been (or where are the places not to stand in the case of a deathmatch)

    Seriously, that's what was so cool about the Doom and Doom II engines; because they were sprite based, they could leave the corpses lying about. Most polygon based shooters don't do that. I supposed some realistic ones might, but those aren't the ones that send hoardes of bad guys to be mowed down like wheat in the first place.

    So assuming they "have" to go full-Polygon, I hope they give thought to not pushing the models so much that they have to magically sweep away the dead bodies...

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  10. Re:Is this wise? by unicron · · Score: 3, Funny

    Sure, his wife was over 11' tall and had hooves, but I'm sure she was a decent human being. Isn't that one of Lumbarg's kids?

    --
    Finally, math books without any of that base 6 crap in them.
  11. Hopefully it will be as good by twocents · · Score: 4, Funny

    as the book based on the software titled: Knee-Deep in the Dead. Now that was a classic piece of fiction! It somehow captured the essence of moving forward, shooting, dodging, shooting again, and picking things up off of the floor.

  12. That *little something* still missing by dmccarty · · Score: 5, Insightful
    Somewhere along the FPS industry's quest to make the photorealistic game, there are still two items in the 3D world that have never looked better than the old side-scrolling, sprite-based games:
    • Hard polygonal edges
    • Interactions between models and structures

    Hard Polygonal Edges
    It doesn't matter if the fingers are as round as a triangle or as round as a dodecahedron: it still doesn't look round. What the industry doesn't seem to realize is that the brain is much better at interpolating the details of a fuzzy image than Nvidia is at displaying a kazillion pixels at a gajillion frames per second. The cell structure of animals, humans and whatever twisted monsters come out of the minds of modelers these days should not look like they were drawn on graph paper, from point to point. Whether a face is displayed using 30 polygons or 3,000, there's still the awkward-looking, jagged edges and connections that the use of polygons dictate.

    Interactions between models and structures
    I'm tired of watching models claw their way across the ground with their feet sliding as if they were a hooved animal walking on butter in a country with a gravity coefficient of 0.5. I've not yet seen a game that shows REALISTIC movement of 3D models. At least in Doom, when the imps were clawing the walls, they were obscured enough that my mind could make up for the lack of detail. But the basic problem of "interacting" things that move vs. things that don't has never been solved very well.

    It's the details that really count. Ludwig Mies van der Rohe, the great architect, when told by a frustrated subordinate, "The Devil's in the details!" cooly responded, "No. God is in the details." Details make or break the project. The last 10% of a project--the details part--usually takes as much effort as the first 90%. Perfection is impossible to attain, but to me it's perfectly obvious that a great game is complete when the details are properly completed.

    Meanwhile, I'm still waiting for a realistic-looking lifeform that doesn't slide across the room.

    --
    Have fun: Join D.N.A. (National Dyslexics Association)
    1. Re:That *little something* still missing by G-funk · · Score: 5, Funny

      Meanwhile, I'm still waiting for a realistic-looking lifeform that doesn't slide across the room.

      Get the house carpeted, and trade in your cat for a dog.

      --
      Send lawyers, guns, and money!
  13. Half-Life has WHAT??? by doublem · · Score: 3, Funny

    Half Life has a single player mode?

    Dude! I gotta try it!

    --
    "Live Free or Die." Don't like it? Then keep out of the USA
  14. Nothing Matter to Me by pgrote · · Score: 3, Insightful

    You can tell me:

    1) It doesn't have a story line.
    2) I need a new PC to run it.
    3) It doesn't handle some graphical crap I don't understand.

    All I care about is the immersion. Do I feel like I am somewhere else. When Doom was released I felt that. The sounds, the sights, the gameplay all contributed to making you feel like you would die around the next corner.

    Fire up Doom ][ and if you feel your stomach quiver when you drop off a very high walkway into acid you'll know what I mean.

    I have a firm commitment from the CFO, read wife, that when Doom 3 comes out I get a brand new PC the next day. :-) I'm happy.

  15. What all 3D games are really missing by xintegerx · · Score: 5, Insightful

    is simple physics. FOR GOD SAKES If you are strafeing sideways and fire a ballistic weapon at a distant entryway, the "projectile" should propel not just forward but sideways, and end up MISSING the door.

    And if I'm riding the Half-Life train and jump up, the train SHOULD NEVER slide from under me. I should instead plop STRAIGHT back down in my seat (unless I bump into the ceiling or the train's speed changes.) How high I jumped doesn't matter. It's simple physics like this that would allow for NEW strategies and skills.

    This would be TRUE advancement because ALL games are missing this! (Even 360 games like the Descent(R) series) But yes, EVERY SINGLE GAMER would have to retrain their skills but why not! It'd be added realism that could be turned off with a real_weapon_physics switch for any multiplayer game...

    And Yes--one could still have "homing" missiles that fly to the exact spot your cursor was pointing at the time you pulled the trigger. (But even here, they wouldn't fly straight but at an ARC. The front of the projectile would try to point the opposite way of the sideway force, whipping the tail end back, etc.)