New DOOM III Shots
Warrior-GS writes "There are some new DOOM III screens on GameSpy coming from QuakeCon 2002 in Texas. There are also new screens of Elite Force II, the Return to Castle Wolfenstein expansion pack Enemy Territory and Return to Castle Wolfenstein for the PS2. Carmack is also scheduled to speak tomorrow for about two hours."
I do!
fp.
Cretin - a powerful and flexible CD reencoder
I haven't a terrible amount of innovation from first person shooters in the last few years (Other than graphics). Hopefully Doom 3 won't just be one of those "but it looks cooler" games. I'm counting on some innovative gameplay, not just the best graphics I've ever seen.
Wow finally some new pics to get off on. Guess it is time to tame the one eyed snake
Never could figure out why my girl liked my bitch tits, then I found out she was a lesbian.
[insert cultish praise to carmack here]
MARIJUANA, SHROOMS, X: ONLINE?! - E
Just what I need another thing to keep me from working.... Has anyone done a study on the effect of productivity as new games come out?
wow, they sure did give a low picture quality for those. anybody know of some TGA's to see?
...Carmack calling bitmaps bump mapping.
i think i've seen other screen shots from Doom 3 that look WAY better... am i crazy?
I thought Windows XP2 was out, sorry...
If at first you don't succeed, then sky diving definitely isn't for you.
In this era of school shootings, teen gang members, and an all around increase in violence, how is releasing another shoot-em-up game conducive to a child's development? Children have fragile minds, and this cannot be helpful. Remember those kids that mad a Doom map of their school for practice? Things like that are frightening. Why can't we create games where the onjective is to help one another? To aid each other to be better people? Why must all games have to do with ending life violently?
gotcha! visit goatse.
Hopefully someone can grab a sample of some of the music in doom3... Im curious as to what Trent has created
- what is the definition of simultanagnosia?! I've been meaning to look it up!
The one on the right looks a lot like a picture I took of my dog. Scary.
I just don't remember that background....
room101 -- how much can you stand before they break you?
(they always break you eventually)
I mean, there must be more bug-eyed monsters in the game than that.....
Time to buy a new video card! Ouch.
The Right Reverend K. Reid Wightman,
So what exactly is the point in taking such high res screenshots and then destroying the quality by overcompressing them?
That first shot has large square blocks of red lossy compression crap all over the character, and the second's not that much better. It's not the best way to present what would otherwise have been impressive visuals.
800x600 with less destructive compression would have been preferable and would also actually been visible on my 1024x768 desktop.
Can I sleep in your bed tonight?
M@
Krispy Cream is people
I'll probably get modded into the basement for saying this but...is it me, or do those shots not look that impressive? Part of it is the JPG artifacts, which we should disregard. But even still, it doesn't look "next generation" to me.
Am I alone in thinking this?
:wq
Does anybody know what kind of hardware produced those screenshots? Or even what the video settings were?
Donkey Kong Country
What's the big deal?
It's a gorgeous game engine. I don't know why people act like it's an atrocity that this game looks beautiful and plays like a dream simply because there's no attempt at putting on a backstory or developing a character for them.
Jeebus christ. Here's the backstory: you're a geek, you can remember playing Doom and Doom 2 single-player and being in awe of how cool it was to run around when you weren't jumping out of your skin because a cacodaemon popped out of nowhere in the strobe light to chomp your ass and you remember how cool it was to deathmatch your friends over a 2400 bps modem. Almost a decade after (has it really been that long?) you blew the shit out of Carmack's head, he's back with a JAW-DROPPINGLY GORGEOUS engine.
You want backstory and character development? Read a fucking book. You want innovation in the FPS world (what sort of goddamned criticism is that?)? No one's stopping you from making your own game. Serious Sam has showed us that there's something to be sead for giving us a mindless adrenaline rush and who am I to argue with an even prettier mindless adrenaline rush? Sign me the fuck up.
Easy does it!
This comment has been submitted already, 276865 hours , 59 minutes ago. No need to try again.
Once, a long time ago, I thought that maybe, by the 21st century, we, as a civilization, might have moved past the point where we like to get our rocks off by watching bloody explosions of gore in perfect digital detail.
Evidently not.
It's a well-established fact that video-game violence causes violent behavior. Yet, somehow, we're still horrified and shocked by the recent string of child abductions, by schoolyard shootings, and by the wars in the Middle East.
What? Surprised at that last item? Consider this: terrorist children, much like American children, are being raised on a nonstop diet of violence and gore, including many Hollywood movies and American video games. These influences render the children susceptible to suggestions that they commit violent acts -- even at the expense of their own lives. And it doesn't stop there: terrorists even use games such as Flight Simulator and Quake III to train themselves for the acts of violence they commit!
Please, I urge all of you: boycott this game, or risk thousands more innocent American and Israeli deaths.
if youve played resident evil for the GC youll know what im talking about. if doom can incorporaate all of the lighting tricks, textures and high poly models theyll be all set. i think doom has the textures and lights, but the models are horrible.
but its still in pre prod. so...
I want 2D games back.
i about peed myself
+50 funny
You will absoutlely hate this!
Some say these screenshots don't look impressive. Well - in a way they don't, but the actual game does. And the reason why the screenshots don't make the game justice is that the animation, bumpmaps, lighting etc must be seen in motion to have any effect. DOOM III's *realtime* lighting is what makes it a game/engine of the next generation. Wait for official videos...
I was watching G4 (the video game channel) today, and they had some vid caps of Doom 3 in action. It is hands down the best looking game I've seen. Some of the things that really impressed me were the lighting effects and character movement. I think many video games suffer from an overall smoothness in motion. Even games that use motion capture extensively (i.e. footbal games), still have a certain soul-less motion to them. Think of when you try walking underwater...the water constricts you motion so that you can't make subtle movements. Video games I feel are very similar. And the lighting effects in the game really added to the realism. Sure, the character models have really high polygon counts; but i've always been a much bigger fan of high quality rendering. I think Doom 3 could really usher in a new level or graphics.
Only the meek get pinched. The bold survive.
>>What? Surprised at that last item? Consider this: terrorist children, much like American children, are being raised on a nonstop diet of violence and gore,... and religion
So rise up, all ye lost ones, as one, we'll claw the clouds.
You know, that's one thing I really hope it will have: hallways full of tons and tons of monster corpses to mark the trail of where you've been (or where are the places not to stand in the case of a deathmatch)
Seriously, that's what was so cool about the Doom and Doom II engines; because they were sprite based, they could leave the corpses lying about. Most polygon based shooters don't do that. I supposed some realistic ones might, but those aren't the ones that send hoardes of bad guys to be mowed down like wheat in the first place.
So assuming they "have" to go full-Polygon, I hope they give thought to not pushing the models so much that they have to magically sweep away the dead bodies...
SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
That imp(?) looks a lot more threatening then the old scaled jpegs from back in the day..
I got DEU (Doom Editing Utilities) when it first came out, and the first map I made was of a section of my juniour high school. Yet, here I am, and I haven't murdered anyone. I've been playing FPS for years without any sort of bad effects (aside from being pale and not meeting enough women).
I think it all comes down to being raised well, and having a well defined view as to what is fantasy and what is reality.
It doens't look as good in these pictures as I've seen in others. The NPC's looked blocky, I thought that this was suppose to be smoother than that.
But in the end it doesn't matter, FPS's make me sicker than a dog after 30 minutes.
Sean D.
"Hmm. I am to metaphor cheese as metaphor cheese is to transitive verb crackers!"
urge to kill, rising!
as the book based on the software titled: Knee-Deep in the Dead. Now that was a classic piece of fiction! It somehow captured the essence of moving forward, shooting, dodging, shooting again, and picking things up off of the floor.
Played JK2: Jedi Outcast? While it's your basic first person shooter for the first 3 levels, once Kyle gets to use the Force, and consequently the Lightsaber, its a whole new ballgame. The lightsaber duels are pretty cool to watch, especially in the "duel" multiplayer mode. Plus you have a 3rd person perspective while using it, yet is seemlessly transitions into 1st person for using regular blasters.
Also, what about Command and Conquer: Renegade? that was pretty innovative, in that it had (if the reviews are correct, I have never actually played it) modes where you could play a pretty close C&C multiplayer game as a FPS.
And then theres SoF2, which has game types not usually seen (AFAIK) in other FPS (demoltion, to name one).
This is my sig. Its pathetic.
Well I hope this doesn't indicate that that jaw-dropping video from E3 is NOT representative of the final game...
I know Carmack has to keep the models relatively low-poly because of the dynamic lighting and shadows, but he had better find a more suitable "medium" other than breathtaking lighting and N64-era models.
Lets hope their poly-count is scalable, at least.
or do those screenshots (the D3 ones)look an awful lot like halflife? I mean, it is really sad if that is what the next generation looks like. Not to be cruel, but I was expected a lot of innovation (perhaps some good use of the new top rate pixel shaders from ATI and nVidia) from the 'new generation' of FPS. Or maybe they just cheated and generated the screenshots from a special halflife MOD...hehe...
====
Crudely Drawn Games
By the looks of the graphics it won't even be that much of a leap. They still had many hard edges on beings with rounded body types, etc. I'm looking forward to the day when 3D skins go over 3D muscle-skeletal frames that have real weight and movement like the dinos in JP or other movies. I want grey-matter with head shots and bowels from the belly. Maybe the ability to cut off a major limb and watch them bleed to death. It will be a few years but that will be the next big step in any realism for me.
Do really dense people warp space more than others?
http://www.shacknews.com/ja.zz?comments=22090&page =1, up to 243 comments
2 things make these shots "next generation"
Bump mapping. VERY FEW games up until this point have used it, and I've always thought that was a real shame. A good bump-map can make a world of difference.
Lighting! If you look at the dog-bull-beasty shot again, you'll notice that all the light is coming through in little bars. These bars show up on the beast, and it casts a shadow as well.
The zombie-with-too-damn-many-eyes-beasty shot shows that it is casting shadows on itself. Another cool lighting thing.
Go look again.
Fooz Meister
But looks aren't everything...
:D). I just hope they don't get influenced by the direction the gaming industry has been going on about lately. They either want to focus on the single player, or multi-player game only. To do it right, you've got to get both balanced imo...
:D
I remember when unreal first came out... Yes, it had the best eye candy at the time. But the game play pretty much sucked, and don't get me started on the multi-player. It got boring after the first few levels.. The only highlight of the game (other then the graphics) was the point when all the lights start going out and your stuck in a little hall way with the skajhoweveryouspellit.
This sort of sounds like the direction more single player games are going now (take the very still popluar half life, NOLF, and most all of the games based on the quake3 engine), with scripted events. Which we already know that doom3 is going to have. I hope they go more into the direction of do whatever you want to do, just get the job done... Not like you have to use some switch in some hidden room to kill so and so monster...
Since I brought up half life, I also herd that they aren't going to tweak the multi-player much for this installment... I don't know about everyone else, but the multi-player support in doom was one of the best features of the game. Look at half life for instance. Do you think people would still be playing or even buying a game almost 4 years old, if all they could really do is play single player? I bet most people have never even played single player half life. I really didn't like the direction they went with quake3/ta. If I want to play human like players, why don't I just go online and play human players?!? The single player modes were pretty lame in that respect, don't waste my hard drive space with this ai crap...
Don't get me wrong, I'm a very loyal id fan(I own them all but the orignal doom, since ult doom includes it
In any case, I still can't wait to satisfied my sweet tooth for eye candy
Did anyone notice that there is Terminal window open on the computer in the background of the right screenshot? Makes ya wonder what they're going to use it for...
I would create a sig, if only something of value could be said with just 120 chars.
Doom 3 has a bunch of big shoes to fill. I know it's unreasonable but I require nothing short of a revolution in computer games to be happy. thank you.
Hard Polygonal Edges
It doesn't matter if the fingers are as round as a triangle or as round as a dodecahedron: it still doesn't look round. What the industry doesn't seem to realize is that the brain is much better at interpolating the details of a fuzzy image than Nvidia is at displaying a kazillion pixels at a gajillion frames per second. The cell structure of animals, humans and whatever twisted monsters come out of the minds of modelers these days should not look like they were drawn on graph paper, from point to point. Whether a face is displayed using 30 polygons or 3,000, there's still the awkward-looking, jagged edges and connections that the use of polygons dictate.
Interactions between models and structures
I'm tired of watching models claw their way across the ground with their feet sliding as if they were a hooved animal walking on butter in a country with a gravity coefficient of 0.5. I've not yet seen a game that shows REALISTIC movement of 3D models. At least in Doom, when the imps were clawing the walls, they were obscured enough that my mind could make up for the lack of detail. But the basic problem of "interacting" things that move vs. things that don't has never been solved very well.
It's the details that really count. Ludwig Mies van der Rohe, the great architect, when told by a frustrated subordinate, "The Devil's in the details!" cooly responded, "No. God is in the details." Details make or break the project. The last 10% of a project--the details part--usually takes as much effort as the first 90%. Perfection is impossible to attain, but to me it's perfectly obvious that a great game is complete when the details are properly completed.
Meanwhile, I'm still waiting for a realistic-looking lifeform that doesn't slide across the room.
Have fun: Join D.N.A. (National Dyslexics Association)
Half Life has a single player mode?
Dude! I gotta try it!
"Live Free or Die." Don't like it? Then keep out of the USA
You can tell me:
:-) I'm happy.
1) It doesn't have a story line.
2) I need a new PC to run it.
3) It doesn't handle some graphical crap I don't understand.
All I care about is the immersion. Do I feel like I am somewhere else. When Doom was released I felt that. The sounds, the sights, the gameplay all contributed to making you feel like you would die around the next corner.
Fire up Doom ][ and if you feel your stomach quiver when you drop off a very high walkway into acid you'll know what I mean.
I have a firm commitment from the CFO, read wife, that when Doom 3 comes out I get a brand new PC the next day.
Islam, as an inherently peaceful religion, would hardly lead these children to violence by itself. It has taken the corrupting influences of American movies, militarism, and video games to pervert some branches of Islam into their current violent forms.
Does anyone know if the Enemy Territory expansion pack will be out for Linux? I just got RtCW working under Linux and I would be quite happy if I had the latest 'n greatest.
Is this like the "politically correct futuristic no-Nazi-killing" Castle Wolfenstein? What happend to the "war plans", the SS, and the bullet proof vests?
Monsters? What in the hell are electric mega-guns and zombie monsters doing there?
I'd take the 2-D old school Muse Software version over this stuff any day of the week.
Try this 5meg game
http://www.soldat.prv.pl
its a 2d version of Quake/Counterstrike in the form of lemmings, but the firepower/glory of CS/Quake.
Its awesome.
Liberty freedom are no1, not dicks in suits.
Anyone have a mirror for those behind SmartFilter firewalls hiding gaming sites?
Will I still be able to run it in a little window on my 486 DX 33?
is simple physics. FOR GOD SAKES If you are strafeing sideways and fire a ballistic weapon at a distant entryway, the "projectile" should propel not just forward but sideways, and end up MISSING the door.
And if I'm riding the Half-Life train and jump up, the train SHOULD NEVER slide from under me. I should instead plop STRAIGHT back down in my seat (unless I bump into the ceiling or the train's speed changes.) How high I jumped doesn't matter. It's simple physics like this that would allow for NEW strategies and skills.
This would be TRUE advancement because ALL games are missing this! (Even 360 games like the Descent(R) series) But yes, EVERY SINGLE GAMER would have to retrain their skills but why not! It'd be added realism that could be turned off with a real_weapon_physics switch for any multiplayer game...
And Yes--one could still have "homing" missiles that fly to the exact spot your cursor was pointing at the time you pulled the trigger. (But even here, they wouldn't fly straight but at an ARC. The front of the projectile would try to point the opposite way of the sideway force, whipping the tail end back, etc.)
Cover your eyes and click this link!
Also I would like to add..
Until the above is done, no MOD maker can claim to have "real weapon physics." The engine must implement real physics first (as stated previously). Creating a server switch that enables or disables the option to account for side forces on projectiles would give MOD makers true freedom!!!! Right now, the physics are silly.
Cover your eyes and click this link!
Woohoo!! shots of EF2!! I say this as I've been getting into the original EF - if you like the Star Trek franchise and FPS games, you will like this.
Just wondering are they going to bring back the teleporters? Telefragging was a blast especailly when you do it to the self called "bigshot" over and over again.
mmmmmmmm, just imagine Deus Ex 3 using the Doom 3 engine (or even Deus Ex 2, even though the Unreal Engine will be great). Guaranteed eye candy and a great dose of gameplay.
Oh well, just have to wait until Deus Ex 2, and Unreal Tourney 2003 comes out to whet my appetite in the meantime.
Are you local? There's nothing for you here!
You beat me to the punch. I was about to say that we'll probably see 2300 posts about "how much more realistic can render engines go before there's nowhere left?" A hell of a lot more realistic, that's what. I enjoy RTCW as much as the next addict, but it's *not* fooling me. When I get a holodeck and crap in my pants after actually feeling the heat from the Panzer that just hit 100 feet away, *then* we'll talk about nowhere left to go.
Yeah but can it play breakout? If not, then I think I'll stick with my iPod.
What's your view of that, then?
:)
It's an interesting mix of high poly and low poly. Then there's the fact that the monsters walk, not slide
GPL Deconstructed
evertime i see screenshots of games and everybody hypes them up, i can't but help wonder the EXACT source of them...
as you are all well aware, any decent game these days has a horde of PRE-RENDERED animations. personally i feel that the content of all the screenshots we've seen have been animation rather than in-game-action.
can anyone shed any light on whether these new shots are pre-rendered?
Just look at what they have done to the phasers! They have muzzles now. With holes. God, I think I might actually feel better if those turn out to be photon grenade tubes or something.
we need some Drum'n'Bass !!!
Something that I havent heard about is if DOOM III will support SMP or any kind of multiple CPU architeture at all. I am considering to upgrade to a dual Athlon, and would like to know if D3 would have any *real* performance boost on such configuration.
Polygons, decomposed into triangles, were chosen for a reason. What do you suggest?
What he's looking for (and apparently doesn't realize it) is antialiasing. What that means is that the edges of polygons are blended with the background so that the edges aren't as "jaggy".
Fortunately, there are a number of cards that support antialiasing at the hardware level.