New DOOM III Shots
Warrior-GS writes "There are some new DOOM III screens on GameSpy coming from QuakeCon 2002 in Texas. There are also new screens of Elite Force II, the Return to Castle Wolfenstein expansion pack Enemy Territory and Return to Castle Wolfenstein for the PS2. Carmack is also scheduled to speak tomorrow for about two hours."
I haven't a terrible amount of innovation from first person shooters in the last few years (Other than graphics). Hopefully Doom 3 won't just be one of those "but it looks cooler" games. I'm counting on some innovative gameplay, not just the best graphics I've ever seen.
Just what I need another thing to keep me from working.... Has anyone done a study on the effect of productivity as new games come out?
Hopefully someone can grab a sample of some of the music in doom3... Im curious as to what Trent has created
- what is the definition of simultanagnosia?! I've been meaning to look it up!
The one on the right looks a lot like a picture I took of my dog. Scary.
I just don't remember that background....
room101 -- how much can you stand before they break you?
(they always break you eventually)
Time to buy a new video card! Ouch.
The Right Reverend K. Reid Wightman,
I'll probably get modded into the basement for saying this but...is it me, or do those shots not look that impressive? Part of it is the JPG artifacts, which we should disregard. But even still, it doesn't look "next generation" to me.
Am I alone in thinking this?
:wq
You're right, Doom has poisoned the minds of the young. Why look how it has possibly lead maybe 6 teens to violence, that's almost .001% of the United States population. It has certainly corrupted our way of life. I for one am thinking of moving to Palestine, they don't have doom there, and look how peaceful it is.
I remember one time I downloaded a map of someone's house, and after playing it, all I could think about was grabbing the chain gun they keep on the toilet and blowing away his fireball throwing wife and kids. I was pretty scared that I could have those thoughts. Sure, his wife was over 11' tall and had hooves, but I'm sure she was a decent human being.
Xaotik Designs
Ok. I'll bite.
w fu.edu/lawreview/v33n3/W07-ZIMRING .pdf
You say there is an all around increase in violence, but you don't back that up with anything. In the US, television news makes it seem like violence is getting out of hand, but then they only present what keeps people watching.
Do a search for the numbers and they don't reflect what the media presents.
I did a quick search and found the following pages:
http://www.cjcj.org/themyth/
http://www.abffe.com/myth1.htm
http://www.law.
-ec
It's a gorgeous game engine. I don't know why people act like it's an atrocity that this game looks beautiful and plays like a dream simply because there's no attempt at putting on a backstory or developing a character for them.
Jeebus christ. Here's the backstory: you're a geek, you can remember playing Doom and Doom 2 single-player and being in awe of how cool it was to run around when you weren't jumping out of your skin because a cacodaemon popped out of nowhere in the strobe light to chomp your ass and you remember how cool it was to deathmatch your friends over a 2400 bps modem. Almost a decade after (has it really been that long?) you blew the shit out of Carmack's head, he's back with a JAW-DROPPINGLY GORGEOUS engine.
You want backstory and character development? Read a fucking book. You want innovation in the FPS world (what sort of goddamned criticism is that?)? No one's stopping you from making your own game. Serious Sam has showed us that there's something to be sead for giving us a mindless adrenaline rush and who am I to argue with an even prettier mindless adrenaline rush? Sign me the fuck up.
Easy does it!
This comment has been submitted already, 276865 hours , 59 minutes ago. No need to try again.
Some say these screenshots don't look impressive. Well - in a way they don't, but the actual game does. And the reason why the screenshots don't make the game justice is that the animation, bumpmaps, lighting etc must be seen in motion to have any effect. DOOM III's *realtime* lighting is what makes it a game/engine of the next generation. Wait for official videos...
The point of Doom is to help one another! You sit there, all smug in your living room, never knowing how close to hell you came. If it wasn't for me, you'd be ass-deep in cacodemons right now! And where's the gratitude? Where's the love? I'll admit it, I shot a few things. I shot 10's of 1000's of a lot of things. I'm not proud of it, but when undead biznitches are charging me in some god-forsaken hallway, something I you just gotta whip out that chain gun and cut some demon's in half.
It's the American way.
Finally, math books without any of that base 6 crap in them.
I was watching G4 (the video game channel) today, and they had some vid caps of Doom 3 in action. It is hands down the best looking game I've seen. Some of the things that really impressed me were the lighting effects and character movement. I think many video games suffer from an overall smoothness in motion. Even games that use motion capture extensively (i.e. footbal games), still have a certain soul-less motion to them. Think of when you try walking underwater...the water constricts you motion so that you can't make subtle movements. Video games I feel are very similar. And the lighting effects in the game really added to the realism. Sure, the character models have really high polygon counts; but i've always been a much bigger fan of high quality rendering. I think Doom 3 could really usher in a new level or graphics.
Only the meek get pinched. The bold survive.
You know, that's one thing I really hope it will have: hallways full of tons and tons of monster corpses to mark the trail of where you've been (or where are the places not to stand in the case of a deathmatch)
Seriously, that's what was so cool about the Doom and Doom II engines; because they were sprite based, they could leave the corpses lying about. Most polygon based shooters don't do that. I supposed some realistic ones might, but those aren't the ones that send hoardes of bad guys to be mowed down like wheat in the first place.
So assuming they "have" to go full-Polygon, I hope they give thought to not pushing the models so much that they have to magically sweep away the dead bodies...
SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
That imp(?) looks a lot more threatening then the old scaled jpegs from back in the day..
Sure, his wife was over 11' tall and had hooves, but I'm sure she was a decent human being. Isn't that one of Lumbarg's kids?
Finally, math books without any of that base 6 crap in them.
Acutally, I disagree on this. The best selling games of all time include The Sims and Myst. Those two are not really violent.
I do not mean to agree with not creating something like Doom (or Half-Life which I still play quite actively). But maybe someone should think about controlling it a little bit better. I will look into it once my child comes to the age of playing computer games.
as the book based on the software titled: Knee-Deep in the Dead. Now that was a classic piece of fiction! It somehow captured the essence of moving forward, shooting, dodging, shooting again, and picking things up off of the floor.
Yes I do know.
Hardware: Computer Monitor (CRT Type)
Settings: On
That might be a little technical for some so we did not include all the gory details on the site.
.
It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
By the looks of the graphics it won't even be that much of a leap. They still had many hard edges on beings with rounded body types, etc. I'm looking forward to the day when 3D skins go over 3D muscle-skeletal frames that have real weight and movement like the dinos in JP or other movies. I want grey-matter with head shots and bowels from the belly. Maybe the ability to cut off a major limb and watch them bleed to death. It will be a few years but that will be the next big step in any realism for me.
Do really dense people warp space more than others?
2 things make these shots "next generation"
Bump mapping. VERY FEW games up until this point have used it, and I've always thought that was a real shame. A good bump-map can make a world of difference.
Lighting! If you look at the dog-bull-beasty shot again, you'll notice that all the light is coming through in little bars. These bars show up on the beast, and it casts a shadow as well.
The zombie-with-too-damn-many-eyes-beasty shot shows that it is casting shadows on itself. Another cool lighting thing.
Go look again.
Fooz Meister
But looks aren't everything...
:D). I just hope they don't get influenced by the direction the gaming industry has been going on about lately. They either want to focus on the single player, or multi-player game only. To do it right, you've got to get both balanced imo...
:D
I remember when unreal first came out... Yes, it had the best eye candy at the time. But the game play pretty much sucked, and don't get me started on the multi-player. It got boring after the first few levels.. The only highlight of the game (other then the graphics) was the point when all the lights start going out and your stuck in a little hall way with the skajhoweveryouspellit.
This sort of sounds like the direction more single player games are going now (take the very still popluar half life, NOLF, and most all of the games based on the quake3 engine), with scripted events. Which we already know that doom3 is going to have. I hope they go more into the direction of do whatever you want to do, just get the job done... Not like you have to use some switch in some hidden room to kill so and so monster...
Since I brought up half life, I also herd that they aren't going to tweak the multi-player much for this installment... I don't know about everyone else, but the multi-player support in doom was one of the best features of the game. Look at half life for instance. Do you think people would still be playing or even buying a game almost 4 years old, if all they could really do is play single player? I bet most people have never even played single player half life. I really didn't like the direction they went with quake3/ta. If I want to play human like players, why don't I just go online and play human players?!? The single player modes were pretty lame in that respect, don't waste my hard drive space with this ai crap...
Don't get me wrong, I'm a very loyal id fan(I own them all but the orignal doom, since ult doom includes it
In any case, I still can't wait to satisfied my sweet tooth for eye candy
Hard Polygonal Edges
It doesn't matter if the fingers are as round as a triangle or as round as a dodecahedron: it still doesn't look round. What the industry doesn't seem to realize is that the brain is much better at interpolating the details of a fuzzy image than Nvidia is at displaying a kazillion pixels at a gajillion frames per second. The cell structure of animals, humans and whatever twisted monsters come out of the minds of modelers these days should not look like they were drawn on graph paper, from point to point. Whether a face is displayed using 30 polygons or 3,000, there's still the awkward-looking, jagged edges and connections that the use of polygons dictate.
Interactions between models and structures
I'm tired of watching models claw their way across the ground with their feet sliding as if they were a hooved animal walking on butter in a country with a gravity coefficient of 0.5. I've not yet seen a game that shows REALISTIC movement of 3D models. At least in Doom, when the imps were clawing the walls, they were obscured enough that my mind could make up for the lack of detail. But the basic problem of "interacting" things that move vs. things that don't has never been solved very well.
It's the details that really count. Ludwig Mies van der Rohe, the great architect, when told by a frustrated subordinate, "The Devil's in the details!" cooly responded, "No. God is in the details." Details make or break the project. The last 10% of a project--the details part--usually takes as much effort as the first 90%. Perfection is impossible to attain, but to me it's perfectly obvious that a great game is complete when the details are properly completed.
Meanwhile, I'm still waiting for a realistic-looking lifeform that doesn't slide across the room.
Have fun: Join D.N.A. (National Dyslexics Association)
Half Life has a single player mode?
Dude! I gotta try it!
"Live Free or Die." Don't like it? Then keep out of the USA
You can tell me:
:-) I'm happy.
1) It doesn't have a story line.
2) I need a new PC to run it.
3) It doesn't handle some graphical crap I don't understand.
All I care about is the immersion. Do I feel like I am somewhere else. When Doom was released I felt that. The sounds, the sights, the gameplay all contributed to making you feel like you would die around the next corner.
Fire up Doom ][ and if you feel your stomach quiver when you drop off a very high walkway into acid you'll know what I mean.
I have a firm commitment from the CFO, read wife, that when Doom 3 comes out I get a brand new PC the next day.
19th century england WAS a good time!
remember the play oliver and that rascal the artful dodger?!
"You've got to pick a pocket or twwwwooooooo!"
"GOOD TIMES"
childrens fragile minds... FEH!
Sorry to open a can of worms but, There is quite
a bit of evidence that crime went down in
80 and 90s due to the legalisation of abortion in the 60s: less poverty striken, badly brought up, unwanted childern, growing up be disfunctional adults.
All i can tell is that the shots definitely weren't done with anti-aliasing switched on, jagglies everywhere. Give me Quincunx.
is simple physics. FOR GOD SAKES If you are strafeing sideways and fire a ballistic weapon at a distant entryway, the "projectile" should propel not just forward but sideways, and end up MISSING the door.
And if I'm riding the Half-Life train and jump up, the train SHOULD NEVER slide from under me. I should instead plop STRAIGHT back down in my seat (unless I bump into the ceiling or the train's speed changes.) How high I jumped doesn't matter. It's simple physics like this that would allow for NEW strategies and skills.
This would be TRUE advancement because ALL games are missing this! (Even 360 games like the Descent(R) series) But yes, EVERY SINGLE GAMER would have to retrain their skills but why not! It'd be added realism that could be turned off with a real_weapon_physics switch for any multiplayer game...
And Yes--one could still have "homing" missiles that fly to the exact spot your cursor was pointing at the time you pulled the trigger. (But even here, they wouldn't fly straight but at an ARC. The front of the projectile would try to point the opposite way of the sideway force, whipping the tail end back, etc.)
Cover your eyes and click this link!
Tame the one eyed snake?! If I were you, I'd be more worried about taming that crotch-level monster that looks like it's about to feed on your little snake!
Berto
You're right. it's much easier to simply throw a binch of blood 'n guts on the screen than develop an interesting story, plot, characters, etc.
id has made millions doing this. Of course, the fact that they are graphics gurus extraordinaire counts for a lot too. I think they really have the best business plan of all, the real money is in licensing the engines, but as far as the gameplay goes, the last original thing they did was Doom.
p.s. Rollercoaster Tycoon didn't do too poorly... no sex or violence there, unless you count deliverately making roller coasters that crash.
You are in a maze of twisty little passages, all alike.
You beat me to the punch. I was about to say that we'll probably see 2300 posts about "how much more realistic can render engines go before there's nowhere left?" A hell of a lot more realistic, that's what. I enjoy RTCW as much as the next addict, but it's *not* fooling me. When I get a holodeck and crap in my pants after actually feeling the heat from the Panzer that just hit 100 feet away, *then* we'll talk about nowhere left to go.
Welcome to Nirvana! RTCW on Linux is pretty damn good. I've played it in Linux since what... October last year 2001 and both the Multiplayer and the SinglePlayer version rock.
I started out on a AMD 500 with a Voodoo 3 3000 AGP card and 64MB o' RAM and got pretty good... then went to the AMD 1200 with a GeForce 4 and 512MB o' RAM and the angels began singing.
I'd place bets that the Enemy Territory expansion will be available for Linux.
"You Fool! You know as well as I that I cannot be defeated!" - Heinrich I
Codifex Maximus ~ In search of... a shorter sig.
You'll notice that Flight Gear is giving it a good shot; but Flight Gear, being Free Software, sidesteps the cost issue by being volunteer work (and having some absolutely mind-boggling volunteers on the project). Plus, I doubt you'll ever see Flight Gear being viewed by anyone as a game.
Do I believe that Doom won't influence you, of corse not, do I think that it would make someone go to school and shoot up the place, no. The only people that are going to shoot up the schools are people that are predisposed to shooting up schools, it just so happens that these people also enjoy games that allow you to shoot big guns. I wouldn't be supprised if there were a copy or two of some of those big game hunting games installed on those columbine kids computers. You'd never hear about that though, because it is not sensational.
As for kids, if by the time my kids are old enough to play doom, and I mean play, I can sit a two year old infront of a computer with doom running and watch him drool on the mouse all day, doesn't mean he's actually playing, and they can't tell that it's a game and not real, then I did something rather wrong in the upbringing of my children.
As for it not being good for you, I don't really see how it is bad for you. It is a game, it can help releive stress, you can play it with a group of freinds and have a good time. As long as you still remember to eat and got to work in the morning, it isn't causing any harm. The only people that the game can harm, are people that are screwed up to begin with, and when people are to that level, even a butter knife is dangerous in their hands.
Xaotik Designs
What's your view of that, then?
:)
It's an interesting mix of high poly and low poly. Then there's the fact that the monsters walk, not slide
GPL Deconstructed
Ok, if the isp is recompressing them... What is everyone getting for filesizes? Mine are 211 and 125 kb respectively...
ohh yea. I thought it was hilarious. The very idea that Doom causes school shooting is seriously flawed. If kids tried to copy the game, they would be hunting down evil demons, not shooting up innocent classmates. I could at least slightly understand the gasping idiot-parents if it was a game that had you running around a school shooting children. But like the parent post said, unless your teacher is 11 foot tall with hooves and shooting fireballs, Doom didn't let you shoot it.
I'd be way more worried about people letting their kids take REAL guns and shoot REAL innocent wildlife. That is MUCH more comparable to school shootings than clicking a mouse in Doom hunting evil zombie-demons in self-defense. I play first person shooters where you could say that I am shooting my girlfriend. It's no more harmful than laser tag. I'm also vegan. That should tell you how very distinct these games are from the morals of shooting(or eating) living beings.