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New DOOM III Shots

Warrior-GS writes "There are some new DOOM III screens on GameSpy coming from QuakeCon 2002 in Texas. There are also new screens of Elite Force II, the Return to Castle Wolfenstein expansion pack Enemy Territory and Return to Castle Wolfenstein for the PS2. Carmack is also scheduled to speak tomorrow for about two hours."

71 of 209 comments (clear)

  1. The real question ... by Fehson · · Score: 4, Insightful

    I haven't a terrible amount of innovation from first person shooters in the last few years (Other than graphics). Hopefully Doom 3 won't just be one of those "but it looks cooler" games. I'm counting on some innovative gameplay, not just the best graphics I've ever seen.

    1. Re:The real question ... by topham · · Score: 2

      Hate to say it but I disagree. I see id as pushing the graphical envelope, while everybody else can license the engine and give it a plot.

      Then agin, I like playing Unreal Tournament, and Halo. So what do I know about plot?

      (Actually, I like the campaign in Halo. Decent plot and I still get to blow stuff up).

    2. Re:The real question ... by Anonymous Coward · · Score: 2, Funny

      I think it was said best on PA.

    3. Re:The real question ... by startled · · Score: 5, Insightful

      Agreed. The "more jaded than thou" set likes to feign disinterest in id's latest, claiming they don't even need to look at the screenshots because they know the gameplay's going to suck.

      Regardless of the validity of judging a game's gameplay from 15 seconds of video, they're missing the point-- id makes a good chunk of its money licensing its engines. Lots of games used the Quake 2 and 3 engines, and many games will use the Doom 3 engine. If you play the sorts of games that use these engines, you should be interested in id's latest engine because it's a peek into the future.

    4. Re:The real question ... by argStyopa · · Score: 2

      Oh, I'm sure it will be:

      Take the stunningly-rendered totally realistic looking truly curved 8000-polygon red key to the stunningly-rendered totally realistic bump-mapped real-world-physics-based red door.

      See? That's like, light years better than Doom (I).

      --
      -Styopa
  2. Great... by soapvox · · Score: 5, Funny

    Just what I need another thing to keep me from working.... Has anyone done a study on the effect of productivity as new games come out?

    1. Re:Great... by krog · · Score: 5, Funny

      naw. some guys were working on it, but then Return to Castle Wolfenstein came out...

    2. Re:Great... by sedawkgrep · · Score: 2

      Wow. I think I could easily tear myself away from gaming if I actually had a job to go to.

      --
      Is that a salami in my pants or am I just happy to be me?
    3. Re:Great... by AftanGustur · · Score: 2
      Has anyone done a study on the effect of productivity as new games come out?

      No, but I remember that when the original Doom came out, the internet link between Europe and the USA went down twice during the night that followed.

      The effect on us, the CS students, was turning us into zombies during the day, and pizza and cola gulping freaks during the night..

      --
      echo '[q]sa[ln0=aln80~Psnlbx]16isb572CCB9AE9DB03273snlbxq' |dc
  3. Doom 3 Music by mattyohe · · Score: 3, Interesting

    Hopefully someone can grab a sample of some of the music in doom3... Im curious as to what Trent has created

    --
    - what is the definition of simultanagnosia?! I've been meaning to look it up!
  4. wow, maybe I took that shot by room101 · · Score: 2, Funny

    The one on the right looks a lot like a picture I took of my dog. Scary.

    I just don't remember that background....

    --
    room101 -- how much can you stand before they break you?
    (they always break you eventually)
  5. Wunderbar by giminy · · Score: 2

    Time to buy a new video card! Ouch.

    --
    The Right Reverend K. Reid Wightman,
  6. Hmm, not terribly impressed... by casio282 · · Score: 3, Interesting

    I'll probably get modded into the basement for saying this but...is it me, or do those shots not look that impressive? Part of it is the JPG artifacts, which we should disregard. But even still, it doesn't look "next generation" to me.

    Am I alone in thinking this?

    --

    :wq
    1. Re:Hmm, not terribly impressed... by Plutor · · Score: 4, Insightful

      The real improvements in the Doom3 engine can't be seen in a static image like this. You won't realize what a difference completely dynamic lights and shadows will make until you SEE it.

    2. Re:Hmm, not terribly impressed... by tswinzig · · Score: 3, Informative

      Am I alone in thinking this?

      Yes. Why? Because these are still shots. They cannot compete with beautiful raytraces, etc. You must judge the graphics quality when watching the game in live motion, because much of the quality of a video game's graphics comes from how light/shadow/reflection is handled, how realistically things move and blend in with the world, etc.

      --

      "And like that ... he's gone."
    3. Re:Hmm, not terribly impressed... by Jonny+Ringo · · Score: 3, Funny

      Well, those pics sure scared the hell out of me, especially the one with the monster with the nasty teeth at crotch level.

    4. Re:Hmm, not terribly impressed... by BlueFall · · Score: 3, Insightful

      Nope, you're not alone. I can't understand why so many people go nuts over screenshots like these. As long as I see lines and corners where I should see curves, I won't be impressed.

      I'm not saying the games aren't fun, but for me, the graphics don't seem to be any monumental improvement, even over a few years ago.

      My 2 cents.

    5. Re:Hmm, not terribly impressed... by one9nine · · Score: 5, Funny

      the monster with the nasty teeth at crotch level.

      Reminds me of a company Christmas party I once atteneded

    6. Re:Hmm, not terribly impressed... by Fweeky · · Score: 2

      Don't forget, the engine's having to do a lot more than current FPS's, because the lighting is *all* dynamic, bump mapped, self shadowed, etc. Id's working on removing or reducing the differences between objects in the world and the world itself, and removing things like lightmaps.

      Basically this means that Doom III will be able to do things like have doors with lit rooms behind them cast light onto unlit rooms and for the lighting to actually change as the door opens while everything in the room lights up from it and casts shadows on themselves and everything else. But stills with lighting similar to what you'd get with a normal lightmap will take much more power to render, and hence need to have a lower level of detail.

      Basically it's trading freedom and clever lighting effects for polygons and performance. Eventually this will pay off, but don't expect the average screenshot to necessarily look better than anything else. Expect it to MOVE better in the right maps, though :)

    7. Re:Hmm, not terribly impressed... by nemesisj · · Score: 2

      I agreed with you that the game didn't look that great graphics-wize until I downloaded the video on the making of Doom. Holy crap. It was a night and day difference, and I literally couldn't believe how good it looked as they showed short clips of the game. The jump was on the order of magnitude between Quake1 and Quake3, it was that impressive.

    8. Re:Hmm, not terribly impressed... by alphaseven · · Score: 2
      Am I alone in thinking this?

      Nope, I'm not blown away by the graphics too. What I do like about the Doom III (that you can't tell from still shots) is what they do with shadows, if you see the video of Carmack speaking at some Mac conference there's some nice footage of dynamic shadows moving and overlapping and casting shadows on characters.

      But the models disspoint me, I was much more impressed with the screen shots of Dragon's Lair 3d, not because of the polygons it's pushing, but because it looks like the most realistic attempt yet at imitating the cell animation look in 3d (even better than the upcoming Zelda game). Hopefully in a few years we'll be able to play games that look as impressive as animes like Ghost in the Shell or Akira. Also I was impressed by the PS2 game ICO, whose shadow monsters look and move like nothing I've seen in a game before. The models in Doom III look just like higher polygon models from other games.

      What impresses me more than a "next generation" engine is creative and new effects. Like the rain falling in MGS2, or the deforming snow in VF4, or the beautiful planetscapes in Unreal Tournament. So, I think the game looks pretty good, but I'm hoping they add more interesting environmental effects than Quake II and III had.

    9. Re:Hmm, not terribly impressed... by MicroBerto · · Score: 2

      Your company hired a midget to dress as Santa too?!

      --
      Berto
    10. Re:Hmm, not terribly impressed... by Codifex+Maximus · · Score: 2

      > Basically it's trading freedom and clever lighting
      > effects for polygons and performance. Eventually
      > this will pay off, but don't expect the average
      > screenshot to necessarily look better than
      > anything else.

      I agree. Just like some actesses and supermodels... they look better in motion than in stills. It's a perception thing.

      I'm studying OpenGL myself at the moment and I can understand the phenomenal work that went into just the multi-eyed biped monster model. And, I can't wait to see it in action - in motion.

      --
      Codifex Maximus ~ In search of... a shorter sig.
    11. Re:Hmm, not terribly impressed... by reflective+recursion · · Score: 2

      I'm thinking these aren't the complete, fully polished models and environments. Take a look at some of the Quake3 Team Arena shots and compare to these. The doom3 shots are quite bad compared to q3. I'd expect a huge improvement by the time Doom3 is released. Like others have said too, the big thing with Doom3 will be the real-time shadows and nothing to do with static screenshots.

      --
      Dijkstra Considered Dead
  7. Re:Is this wise? by Xaoswolf · · Score: 5, Funny

    You're right, Doom has poisoned the minds of the young. Why look how it has possibly lead maybe 6 teens to violence, that's almost .001% of the United States population. It has certainly corrupted our way of life. I for one am thinking of moving to Palestine, they don't have doom there, and look how peaceful it is.
    I remember one time I downloaded a map of someone's house, and after playing it, all I could think about was grabbing the chain gun they keep on the toilet and blowing away his fireball throwing wife and kids. I was pretty scared that I could have those thoughts. Sure, his wife was over 11' tall and had hooves, but I'm sure she was a decent human being.

  8. Re:Is this wise? by Eponymous+Coward · · Score: 2, Insightful

    Ok. I'll bite.

    You say there is an all around increase in violence, but you don't back that up with anything. In the US, television news makes it seem like violence is getting out of hand, but then they only present what keeps people watching.

    Do a search for the numbers and they don't reflect what the media presents.

    I did a quick search and found the following pages:
    http://www.cjcj.org/themyth/
    http://www.abffe.com/myth1.htm
    http://www.law.w fu.edu/lawreview/v33n3/W07-ZIMRING .pdf

    -ec

  9. (cue jaded geek naysayers) by dave-fu · · Score: 5, Funny

    It's a gorgeous game engine. I don't know why people act like it's an atrocity that this game looks beautiful and plays like a dream simply because there's no attempt at putting on a backstory or developing a character for them.
    Jeebus christ. Here's the backstory: you're a geek, you can remember playing Doom and Doom 2 single-player and being in awe of how cool it was to run around when you weren't jumping out of your skin because a cacodaemon popped out of nowhere in the strobe light to chomp your ass and you remember how cool it was to deathmatch your friends over a 2400 bps modem. Almost a decade after (has it really been that long?) you blew the shit out of Carmack's head, he's back with a JAW-DROPPINGLY GORGEOUS engine.
    You want backstory and character development? Read a fucking book. You want innovation in the FPS world (what sort of goddamned criticism is that?)? No one's stopping you from making your own game. Serious Sam has showed us that there's something to be sead for giving us a mindless adrenaline rush and who am I to argue with an even prettier mindless adrenaline rush? Sign me the fuck up.

    --
    Easy does it!
    This comment has been submitted already, 276865 hours , 59 minutes ago. No need to try again.
    1. Re:(cue jaded geek naysayers) by G-funk · · Score: 3, Informative

      Almost a decade after ... you blew the shit out of Carmack's head,

      It was romero's head dude.

      --
      Send lawyers, guns, and money!
    2. Re:(cue jaded geek naysayers) by Pfhreakaz0id · · Score: 2

      u mmmm... because I'm not 22 anymore?

    3. Re:(cue jaded geek naysayers) by TheAwfulTruth · · Score: 2

      Yeah, well. Quake ][ looked amazing for it's day, but after playing about 1/3 of it all the great graphics dissapeared and I was left with was nothing of interest. The monsters were all the same, the rooms all looked the same. No interest, no story, no progression == quick boredom. It was no wonder that Quake ]|[ came out with no single player. Id forgot how to make an interesting single player game. Now there is hope for Doom |||. Except we are already seeing signs of there not being a coherent story and the dissapointment is settling in for those of us that want at least a little adventure with our stunning graphics.

      In fact graphics take a back seat to good game play every time. Most fun 3d shooters I've played were all done on slightly older engine tech. The company focused on the game play, not the engine. Though the combination of jaw cropping graphics WITH great gameplay is far better still. But the gameplay quality in the end always wins out in my book.

      Well just have to wait and see though. I still hope to be pleasantly suprised.

      --
      Contrary to popular belief, coding is not all free blow-jobs and beer. Those things cost MONEY!
  10. DOOM III looks better... by weird+mehgny · · Score: 5, Insightful

    Some say these screenshots don't look impressive. Well - in a way they don't, but the actual game does. And the reason why the screenshots don't make the game justice is that the animation, bumpmaps, lighting etc must be seen in motion to have any effect. DOOM III's *realtime* lighting is what makes it a game/engine of the next generation. Wait for official videos...

  11. Re:Is this wise? by unicron · · Score: 2

    The point of Doom is to help one another! You sit there, all smug in your living room, never knowing how close to hell you came. If it wasn't for me, you'd be ass-deep in cacodemons right now! And where's the gratitude? Where's the love? I'll admit it, I shot a few things. I shot 10's of 1000's of a lot of things. I'm not proud of it, but when undead biznitches are charging me in some god-forsaken hallway, something I you just gotta whip out that chain gun and cut some demon's in half.

    It's the American way.

    --
    Finally, math books without any of that base 6 crap in them.
  12. Doom3 video on G4.TV by TheHouseMouse · · Score: 4, Insightful

    I was watching G4 (the video game channel) today, and they had some vid caps of Doom 3 in action. It is hands down the best looking game I've seen. Some of the things that really impressed me were the lighting effects and character movement. I think many video games suffer from an overall smoothness in motion. Even games that use motion capture extensively (i.e. footbal games), still have a certain soul-less motion to them. Think of when you try walking underwater...the water constricts you motion so that you can't make subtle movements. Video games I feel are very similar. And the lighting effects in the game really added to the realism. Sure, the character models have really high polygon counts; but i've always been a much bigger fan of high quality rendering. I think Doom 3 could really usher in a new level or graphics.

    --
    Only the meek get pinched. The bold survive.
  13. litter the hallways with corpses? by kisrael · · Score: 5, Interesting

    You know, that's one thing I really hope it will have: hallways full of tons and tons of monster corpses to mark the trail of where you've been (or where are the places not to stand in the case of a deathmatch)

    Seriously, that's what was so cool about the Doom and Doom II engines; because they were sprite based, they could leave the corpses lying about. Most polygon based shooters don't do that. I supposed some realistic ones might, but those aren't the ones that send hoardes of bad guys to be mowed down like wheat in the first place.

    So assuming they "have" to go full-Polygon, I hope they give thought to not pushing the models so much that they have to magically sweep away the dead bodies...

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    1. Re:litter the hallways with corpses? by teamhasnoi · · Score: 2
      Or rats/big bugs that come and gradually eat away the fallen bodies. They don't need to attack you, but you could see how long something had been there by how large the corpse is, and how many scavengers are on/in it. eww.

      I can't wait. Will this run on my Pentium 60?

    2. Re:litter the hallways with corpses? by Codifex+Maximus · · Score: 2

      > I can't wait. Will this run on my Pentium 60?

      Maybe... if you put in a newer generation 3DLabs Permedia card.. maybe.

      And hey, why don't the just have the monsters turn on their dead buddies for food.

      --
      Codifex Maximus ~ In search of... a shorter sig.
    3. Re:litter the hallways with corpses? by Patrick · · Score: 2
      hallways full of tons and tons of monster corpses to mark the trail of where you've been

      Play Halo. Dozens of enemies at once, many of them clever, all of them messy and bloody when they die. They leave not just corpses, but blood stains, too. Yum.

      I hope they give thought to not pushing the models so much that they have to magically sweep away the dead bodies...

      There's an easy way to do beautiful, complex monster models and still have the corpses: use fewer polygons in the corpse models. They already use fewer polys in models viewed from a distance (levels of detail, or LOD), so why not scale back corpse complexity, too?

    4. Re:litter the hallways with corpses? by kisrael · · Score: 2

      Cool, and the bodies stick around?

      Dang, if only I wasn't such a Nintendo fanboy ;-)

      Still (and not get into too much console advocacy here) that would be the only game I'd be getting the system for. As opposed to Nintendo, where there's maybe 6 or 7 games I bought the system for. (And still waiting for 4 or 5 of those)

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  14. DAAAAAAMN! by RailGunner · · Score: 2
    Man those graphics are killer. As far as game innovation, since it's a retelling of the original DOOM storyline, I would imagine that it's much more immersive, like Deus Ex or System Shock 2.

    That imp(?) looks a lot more threatening then the old scaled jpegs from back in the day..

    /me patiently awaiting Sept 15th when I can go get a Radeon 9700...

    1. Re:DAAAAAAMN! by Art+Tatum · · Score: 2
      Man those graphics are killer.

      Buddy! Dude! Homey! Dude! Buddy! Homey! Duuuuuuuude!

  15. Re:Is this wise? by unicron · · Score: 3, Funny

    Sure, his wife was over 11' tall and had hooves, but I'm sure she was a decent human being. Isn't that one of Lumbarg's kids?

    --
    Finally, math books without any of that base 6 crap in them.
  16. Re:Is this wise? by friday2k · · Score: 2

    Acutally, I disagree on this. The best selling games of all time include The Sims and Myst. Those two are not really violent.
    I do not mean to agree with not creating something like Doom (or Half-Life which I still play quite actively). But maybe someone should think about controlling it a little bit better. I will look into it once my child comes to the age of playing computer games.

  17. Hopefully it will be as good by twocents · · Score: 4, Funny

    as the book based on the software titled: Knee-Deep in the Dead. Now that was a classic piece of fiction! It somehow captured the essence of moving forward, shooting, dodging, shooting again, and picking things up off of the floor.

  18. Re:Quality? by stoolpigeon · · Score: 2

    Yes I do know.

    Hardware: Computer Monitor (CRT Type)

    Settings: On

    That might be a little technical for some so we did not include all the gory details on the site.

    .

    --
    It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
  19. Don't count on it by D3 · · Score: 2

    By the looks of the graphics it won't even be that much of a leap. They still had many hard edges on beings with rounded body types, etc. I'm looking forward to the day when 3D skins go over 3D muscle-skeletal frames that have real weight and movement like the dinos in JP or other movies. I want grey-matter with head shots and bowels from the belly. Maybe the ability to cut off a major limb and watch them bleed to death. It will be a few years but that will be the next big step in any realism for me.

    --
    Do really dense people warp space more than others?
    1. Re:Don't count on it by talonyx · · Score: 2

      "Won't even be that much of a leap"?

      You, buddy, sure haven't read anything about this engine. Let me give you a hint: Every object casts realistic shadows from Every light. Not only on other objects, but on themselves. And it's fully coordinated with the bumpmaps.

      You'll see the difference. Until then, have faith in Carmack. I want "crazy super ultra-violence realism" too, but it's not going to happen for at least another five - ten years.

  20. Are we looking at the same screenshots? by mstorer3772 · · Score: 2, Insightful

    2 things make these shots "next generation"

    Bump mapping. VERY FEW games up until this point have used it, and I've always thought that was a real shame. A good bump-map can make a world of difference.

    Lighting! If you look at the dog-bull-beasty shot again, you'll notice that all the light is coming through in little bars. These bars show up on the beast, and it casts a shadow as well.

    The zombie-with-too-damn-many-eyes-beasty shot shows that it is casting shadows on itself. Another cool lighting thing.

    Go look again.

    --
    Fooz Meister
  21. Sure looks nice... by bartman1847 · · Score: 2, Insightful

    But looks aren't everything...

    I remember when unreal first came out... Yes, it had the best eye candy at the time. But the game play pretty much sucked, and don't get me started on the multi-player. It got boring after the first few levels.. The only highlight of the game (other then the graphics) was the point when all the lights start going out and your stuck in a little hall way with the skajhoweveryouspellit.

    This sort of sounds like the direction more single player games are going now (take the very still popluar half life, NOLF, and most all of the games based on the quake3 engine), with scripted events. Which we already know that doom3 is going to have. I hope they go more into the direction of do whatever you want to do, just get the job done... Not like you have to use some switch in some hidden room to kill so and so monster...

    Since I brought up half life, I also herd that they aren't going to tweak the multi-player much for this installment... I don't know about everyone else, but the multi-player support in doom was one of the best features of the game. Look at half life for instance. Do you think people would still be playing or even buying a game almost 4 years old, if all they could really do is play single player? I bet most people have never even played single player half life. I really didn't like the direction they went with quake3/ta. If I want to play human like players, why don't I just go online and play human players?!? The single player modes were pretty lame in that respect, don't waste my hard drive space with this ai crap...

    Don't get me wrong, I'm a very loyal id fan(I own them all but the orignal doom, since ult doom includes it :D). I just hope they don't get influenced by the direction the gaming industry has been going on about lately. They either want to focus on the single player, or multi-player game only. To do it right, you've got to get both balanced imo...

    In any case, I still can't wait to satisfied my sweet tooth for eye candy :D

  22. That *little something* still missing by dmccarty · · Score: 5, Insightful
    Somewhere along the FPS industry's quest to make the photorealistic game, there are still two items in the 3D world that have never looked better than the old side-scrolling, sprite-based games:
    • Hard polygonal edges
    • Interactions between models and structures

    Hard Polygonal Edges
    It doesn't matter if the fingers are as round as a triangle or as round as a dodecahedron: it still doesn't look round. What the industry doesn't seem to realize is that the brain is much better at interpolating the details of a fuzzy image than Nvidia is at displaying a kazillion pixels at a gajillion frames per second. The cell structure of animals, humans and whatever twisted monsters come out of the minds of modelers these days should not look like they were drawn on graph paper, from point to point. Whether a face is displayed using 30 polygons or 3,000, there's still the awkward-looking, jagged edges and connections that the use of polygons dictate.

    Interactions between models and structures
    I'm tired of watching models claw their way across the ground with their feet sliding as if they were a hooved animal walking on butter in a country with a gravity coefficient of 0.5. I've not yet seen a game that shows REALISTIC movement of 3D models. At least in Doom, when the imps were clawing the walls, they were obscured enough that my mind could make up for the lack of detail. But the basic problem of "interacting" things that move vs. things that don't has never been solved very well.

    It's the details that really count. Ludwig Mies van der Rohe, the great architect, when told by a frustrated subordinate, "The Devil's in the details!" cooly responded, "No. God is in the details." Details make or break the project. The last 10% of a project--the details part--usually takes as much effort as the first 90%. Perfection is impossible to attain, but to me it's perfectly obvious that a great game is complete when the details are properly completed.

    Meanwhile, I'm still waiting for a realistic-looking lifeform that doesn't slide across the room.

    --
    Have fun: Join D.N.A. (National Dyslexics Association)
    1. Re:That *little something* still missing by G-funk · · Score: 5, Funny

      Meanwhile, I'm still waiting for a realistic-looking lifeform that doesn't slide across the room.

      Get the house carpeted, and trade in your cat for a dog.

      --
      Send lawyers, guns, and money!
    2. Re:That *little something* still missing by Ramses0 · · Score: 2

      Doom3 looks like it has a full physics/sound effects engine. I was lucky enough to see the ingame booth-demo at Quake Con this year. First of all, Doom3 really will kick it up a notch as far as engines go. Second of all, during several points in the *entirely rendered on the fly* demo, they had swinging, flashing, multicolored, multi-angle lights (complete with self-shadowing bump-mapped, reflected and distorted into the glass that you're looking into enemy model/polygons). But also, remember those big burly monsters with the chainsaws in Quake1? The demo player shot one with a big shotgun while he was at the top of the stairs, and the guy's head knocked on the floor, rolled over a little bit, neck deformed, legs moved, etc. as he slid and *rolled* (with realistic looking torsion!) down the stairs. Empty barrels sound empty and bounce, ding, and dong realistically as they also fall down stairs. It'll be wild, and is definitely worth checking out. (hardware for the demo was 2.2ghz pentium, and the ATI 9700 (unreleased?) video card. Looked niice, and once again putting ID at the forefront of Why I Need to Upgrade my Computer(tm).

      --Robert

    3. Re:That *little something* still missing by jtdubs · · Score: 2

      I don't understand what you are trying to say about hard polygonal edges?

      Polygons, decomposed into triangles, were chosen for a reason. What do you suggest?

      A gaussian blur pass over the image before it's put on the screen?

      Good lord. Imagine the headaches we'd all have after staring at that for a few hours.

      Justin Dubs

  23. Half-Life has WHAT??? by doublem · · Score: 3, Funny

    Half Life has a single player mode?

    Dude! I gotta try it!

    --
    "Live Free or Die." Don't like it? Then keep out of the USA
  24. Nothing Matter to Me by pgrote · · Score: 3, Insightful

    You can tell me:

    1) It doesn't have a story line.
    2) I need a new PC to run it.
    3) It doesn't handle some graphical crap I don't understand.

    All I care about is the immersion. Do I feel like I am somewhere else. When Doom was released I felt that. The sounds, the sights, the gameplay all contributed to making you feel like you would die around the next corner.

    Fire up Doom ][ and if you feel your stomach quiver when you drop off a very high walkway into acid you'll know what I mean.

    I have a firm commitment from the CFO, read wife, that when Doom 3 comes out I get a brand new PC the next day. :-) I'm happy.

    1. Re:Nothing Matter to Me by MicroBerto · · Score: 2
      I have a firm commitment from the CFO, read wife, that when Doom 3 comes out I get a brand new PC the next day. :-) I'm happy.

      Good, otherwise I'd have to suggest demoting her to receptionist and cleaning crew :)

      --
      Berto
    2. Re:Nothing Matter to Me by pgrote · · Score: 2

      That would require a vote from the board. Of course, I am not *on* the board. :-)

  25. Re:Is this wise? by pauly_thumbs · · Score: 2, Funny

    19th century england WAS a good time!
    remember the play oliver and that rascal the artful dodger?!

    "You've got to pick a pocket or twwwwooooooo!"

    "GOOD TIMES"

    childrens fragile minds... FEH!

  26. Re:Is this wise? by spiro_killglance · · Score: 2

    Sorry to open a can of worms but, There is quite
    a bit of evidence that crime went down in
    80 and 90s due to the legalisation of abortion in the 60s: less poverty striken, badly brought up, unwanted childern, growing up be disfunctional adults.

  27. Re:Quality? by spiro_killglance · · Score: 2

    All i can tell is that the shots definitely weren't done with anti-aliasing switched on, jagglies everywhere. Give me Quincunx.

  28. What all 3D games are really missing by xintegerx · · Score: 5, Insightful

    is simple physics. FOR GOD SAKES If you are strafeing sideways and fire a ballistic weapon at a distant entryway, the "projectile" should propel not just forward but sideways, and end up MISSING the door.

    And if I'm riding the Half-Life train and jump up, the train SHOULD NEVER slide from under me. I should instead plop STRAIGHT back down in my seat (unless I bump into the ceiling or the train's speed changes.) How high I jumped doesn't matter. It's simple physics like this that would allow for NEW strategies and skills.

    This would be TRUE advancement because ALL games are missing this! (Even 360 games like the Descent(R) series) But yes, EVERY SINGLE GAMER would have to retrain their skills but why not! It'd be added realism that could be turned off with a real_weapon_physics switch for any multiplayer game...

    And Yes--one could still have "homing" missiles that fly to the exact spot your cursor was pointing at the time you pulled the trigger. (But even here, they wouldn't fly straight but at an ARC. The front of the projectile would try to point the opposite way of the sideway force, whipping the tail end back, etc.)

    1. Re:What all 3D games are really missing by Zathrus · · Score: 2

      Most realistic physics causes the game to cease being fun. And that's what the entire point is after all.

      Most of what you mention is trivial to do. It's not a new graphics effect, it's just a minor calculation. And various designers have played around with more realistic physics models, only to discover that they made the game suck (this was mostly done around the Q2/Q3 timeframe, which well postdates Half-Life).

      A couple of specific points -- if you're going for real world physics, then your horizontal momentum is going to make nearly no difference to that rocket. It would put the aim off by a couple centimeters at most. Of course, we're playing with comic physics, where the players move nearly as fast as the projectiles, so it's another matter entirely at that point.

      As far as "real" space flight physics -- there was one game that implemented this. I don't recall the title anymore, because I played it once and said "wow, this sucks" -- because it did. It had a true vectoring physics model (sans gravity) where you had to counterthrust to cancel your momemntum. It was impossible to do dogfights, to fly anywhere, or get anything done. Could I have retrained myself? Sure. But it was too much of a pain in the ass, and just wasn't fun.

    2. Re:What all 3D games are really missing by paradesign · · Score: 2

      Also expect to see some soft body dynamics like cloth, rubber and jello for the next iteration of physics engines. Dead or Alive has been doing these for years, well at least the jello part.

      --
      I want 2D games back.
  29. Re:Ahh... by MicroBerto · · Score: 2

    Tame the one eyed snake?! If I were you, I'd be more worried about taming that crotch-level monster that looks like it's about to feed on your little snake!

    --
    Berto
  30. Re:Is this wise? by ConceptJunkie · · Score: 2

    You're right. it's much easier to simply throw a binch of blood 'n guts on the screen than develop an interesting story, plot, characters, etc.

    id has made millions doing this. Of course, the fact that they are graphics gurus extraordinaire counts for a lot too. I think they really have the best business plan of all, the real money is in licensing the engines, but as far as the gameplay goes, the last original thing they did was Doom.

    p.s. Rollercoaster Tycoon didn't do too poorly... no sex or violence there, unless you count deliverately making roller coasters that crash.

    --
    You are in a maze of twisty little passages, all alike.
  31. Muahahahaha by Art+Tatum · · Score: 2

    You beat me to the punch. I was about to say that we'll probably see 2300 posts about "how much more realistic can render engines go before there's nowhere left?" A hell of a lot more realistic, that's what. I enjoy RTCW as much as the next addict, but it's *not* fooling me. When I get a holodeck and crap in my pants after actually feeling the heat from the Panzer that just hit 100 feet away, *then* we'll talk about nowhere left to go.

  32. Re:Enemy Territory for Linux by Codifex+Maximus · · Score: 2

    Welcome to Nirvana! RTCW on Linux is pretty damn good. I've played it in Linux since what... October last year 2001 and both the Multiplayer and the SinglePlayer version rock.

    I started out on a AMD 500 with a Voodoo 3 3000 AGP card and 64MB o' RAM and got pretty good... then went to the AMD 1200 with a GeForce 4 and 512MB o' RAM and the angels began singing.

    I'd place bets that the Enemy Territory expansion will be available for Linux.

    "You Fool! You know as well as I that I cannot be defeated!" - Heinrich I

    --
    Codifex Maximus ~ In search of... a shorter sig.
  33. Re:^^^ Until the above is done we lose out by Art+Tatum · · Score: 2
    I fear that you'll find this coming down to economics. It's very much like the Flight Simulator field. No "game" flight sim (like MSFS) can afford to be as realistic as an FAA-approved flight simulator. Because: 1) Most people want something "simple" rather than "real"; and 2) The time and effort (read cost) of producing realistic simulations is something that 14 year old Bobby next door can't afford.

    You'll notice that Flight Gear is giving it a good shot; but Flight Gear, being Free Software, sidesteps the cost issue by being volunteer work (and having some absolutely mind-boggling volunteers on the project). Plus, I doubt you'll ever see Flight Gear being viewed by anyone as a game.

  34. Re:Is this wise? by Xaoswolf · · Score: 2

    Do I believe that Doom won't influence you, of corse not, do I think that it would make someone go to school and shoot up the place, no. The only people that are going to shoot up the schools are people that are predisposed to shooting up schools, it just so happens that these people also enjoy games that allow you to shoot big guns. I wouldn't be supprised if there were a copy or two of some of those big game hunting games installed on those columbine kids computers. You'd never hear about that though, because it is not sensational.
    As for kids, if by the time my kids are old enough to play doom, and I mean play, I can sit a two year old infront of a computer with doom running and watch him drool on the mouse all day, doesn't mean he's actually playing, and they can't tell that it's a game and not real, then I did something rather wrong in the upbringing of my children.
    As for it not being good for you, I don't really see how it is bad for you. It is a game, it can help releive stress, you can play it with a group of freinds and have a good time. As long as you still remember to eat and got to work in the morning, it isn't causing any harm. The only people that the game can harm, are people that are screwed up to begin with, and when people are to that level, even a butter knife is dangerous in their hands.

  35. Metal Gear Solid by 2nd+Post! · · Score: 2

    What's your view of that, then?

    It's an interesting mix of high poly and low poly. Then there's the fact that the monsters walk, not slide :)

  36. Re:nice jpeg compression - NOT by Stoutlimb · · Score: 2

    Ok, if the isp is recompressing them... What is everyone getting for filesizes? Mine are 211 and 125 kb respectively...

  37. Re:Is this wise? by ukyoCE · · Score: 2

    ohh yea. I thought it was hilarious. The very idea that Doom causes school shooting is seriously flawed. If kids tried to copy the game, they would be hunting down evil demons, not shooting up innocent classmates. I could at least slightly understand the gasping idiot-parents if it was a game that had you running around a school shooting children. But like the parent post said, unless your teacher is 11 foot tall with hooves and shooting fireballs, Doom didn't let you shoot it.

    I'd be way more worried about people letting their kids take REAL guns and shoot REAL innocent wildlife. That is MUCH more comparable to school shootings than clicking a mouse in Doom hunting evil zombie-demons in self-defense. I play first person shooters where you could say that I am shooting my girlfriend. It's no more harmful than laser tag. I'm also vegan. That should tell you how very distinct these games are from the morals of shooting(or eating) living beings.