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Blender Community Rescues Sources

Christoffer Green writes "Today the Blender funding campaign went through the 100k limit, sufficient now to pay for the ransom fee needed to make Blender Open Sourced. The Blender Foundation aims to have the deal signed before October 1, do a pre-release for donating members only at October 5, organize a Blender Conference in Amsterdam October 11-12-13, and make the official CVS release on October 13 for everyone. This doesn't mean that you should stop donating though. The foundation still depends on your contributions to cover costs that have been made."

218 comments

  1. A small buffer is already there by VladDrac · · Score: 3, Interesting

    as far as I can see, E100K has actually been paid. Another E8455 is 'pending', so they already should have some funds for their expenses.

    Great news!

  2. So, this means what? by SlamMan · · Score: 3, Informative

    So, blender is what? I gather its some product that we're buying from its stockholders. I've got to say, its a really neat idea, buying off a broduct to make it open source.

    --
    Mod point free since 2001
    1. Re:So, this means what? by Angry+White+Guy · · Score: 4, Informative

      From the website : Blender is a cross plaform 3D creation suite, allowing fully integrated modeling, animation, rendering, post production and interactive 3D creation and playback. We are in the process of bringing back the old Blender product website. For the time being check www.elysiun.com for more info.

      --
      You think that I'm crazy, you should see this guy!
    2. Re:So, this means what? by rknop · · Score: 5, Informative

      So, blender is what?

      It's a powerful 3d modelling/rendering/animation package. It's really quite impressive. You can download a binary version gratis now. (It's not the very latest version, but close; donating members get access to the latest released binary.)

      A good full-featured 3d modelleing/rendering package was something that IMHO open source lacked and needed. Blender 3d fits the bill perfectly. Go to www.blender3d.com to learn more and to get the currently available binary.

      (Wings 3d is another 3d modelling pacakge, which isn't as far along, but which shows a whole lot of promise. I'm pretty sure Wings 3d is also free software.)

      -Rob

    3. Re:So, this means what? by cioxx · · Score: 2, Funny
      So, blender is what?


      A sensible man's 3d Studio Max
    4. Re:So, this means what? by Anonymous Coward · · Score: 0

      A device for making margaritas.

    5. Re:So, this means what? by Elbereth · · Score: 4, Interesting
      From the website:

      "After the campaign
      • Blender's sources will be opened under the GNU GPL.
      • No costs, site access and Membership will become gratis, and open for everyone.
      • Membership will be still required for some community services, like access to CVS, forums, etc.
      • Other services might be offered without Memerbership, open for everyone.
      • Details on the services will be made available later."

      So, it looks like the source code will be GPL. That's good. However, you won't be able to access the CVS without paying. That's bad. They might let you have access to other services. That's good. But there are no promises, and there are no details. That's bad.

      This doesn't look like any open source project I've ever seen. I don't remember ever having to pay to access the linux kernel CVS. Hmmm. Well, I don't really care, anyways. I don't use 3D programs. I'm just trolling.
    6. Re:So, this means what? by (H)elix1 · · Score: 1

      What is the publisher peice that is not included? I see the builder -- looks like a slick little app -- but I did not see anything about the publisher stuff, other than it is not included.

    7. Re:So, this means what? by Anonymous Coward · · Score: 0

      really? I always thought of it as a device to mince and mix food quickly. Maybe the control system was saved by GNU.

    8. Re:So, this means what? by Anonymous Coward · · Score: 2, Informative

      "Membership will become gratis" and "Membership will be still required for ... access to CVS" does sound a lot like CVS access will be free but not anonymous (at least pseudonymous).

    9. Re:So, this means what? by joebp · · Score: 1
      Membership will become gratis
      Membership will be still required for some community services, like access to CVS, forums, etc.
      you won't be able to access the CVS without paying
      w000! 1 w15# 1 w4z 4z L1t3r4+3 4z j00!
    10. Re:So, this means what? by Elbereth · · Score: 2

      I'm not quite sure what they mean, but I think they will be making the CVS server pay-to-play. Will it be illegal to redistribute GPL'd code from the CVS server?

    11. Re:So, this means what? by Deven · · Score: 2

      Now that's funny; mod it up!

      (Translation: "Wooo! I wish I was as literate as you!")

      --

      Deven

      "Simple things should be simple, and complex things should be possible." - Alan Kay

    12. Re:So, this means what? by Anonymous Coward · · Score: 0

      Logic tells us that the two statements "Membership is free" and "CVS access requires Membership" do not allow a conclusion whether CVS access is free or not. But since the source is supposed to become GPLed, any price for CVS access would only be for using their resources, not for the source. Anyone who gets his fingers on GPLed source is allowed to redistribute it (under the GPL) for free or for a fee.

    13. Re:So, this means what? by stype · · Score: 1

      These people didn't pay E100,000 for the good of the community. I agree that in true open source, everything is free. But a lot of people have already put a lot of money into this, and its only fair to let them have access to the good stuff.

      --
      -Stype
      Bus error -- driver executed.
    14. Re:So, this means what? by Dwonis · · Score: 2

      *I* paid my share for the good of the community...

    15. Re:So, this means what? by symbolic · · Score: 2


      It's OK if you can get past a UI that sports some major weaknesses. If people are expecting a typical "desktop" app (a la Qt or GTK), they'll be sorely disappointed. I am hoping the open source community insists that Blender shed the constraints imposed by certain aspects its current UI in favor of something that is more functional. It's not all bad, but what isn't good really tends to impose some major problems.

      Wings3D, on the other hand, has a much better grip on the usability issue, and I really hope development continues unabated by the recent Blender announcement. Ditch the text entry stuff though- especially for saving files and the like.

    16. Re:So, this means what? by symbolic · · Score: 2


      When Blender is released under the new license, version 3.25 will be made available for download, and if I'm not mistaken, it will be the "Publisher" version. I'm not sure they'll even continue to differentiate between "publisher" and "creator" since the reason for this distinction (paid licenses) will no longer be valid.

    17. Re:So, this means what? by lightcycler · · Score: 2, Informative

      "they will be making the CVS server pay-to-play. "

      Only one person needs pay. Others mirror the first copy.

    18. Re:So, this means what? by barberio · · Score: 2

      "Site membership will be gratis".

      Gratis being an olde word meaning 'Free'.

    19. Re:So, this means what? by nEoN+nOoDlE · · Score: 2

      A good full-featured 3d modelleing/rendering package was something that IMHO open source lacked and needed. Blender 3d fits the bill perfectly.

      blender hardly fits the bill perfectly... You talk as if a 3d modelling/animation package is equivalent to a web browser and without it, mom wouldn't transfer over to Linux. That is obviously a load of crap. Blender is a highly specialized piece of software that less than 1% of the computing population would ever even download and run... and as such, it doesn't compare well to the commercial offerings that Windows has. Of course, a lot of the high end software such as Maya and Softimage is already being offered on Linux, but until the companies that release those pieces of software start actually updating and supporting them as fast as they do the Windows version instead of just giving Linux something that's 3 versions behind without any support and only for Redhat X, maybe I'll think of switching over. As it stands, though, Blender is a mediocre 3d package and only fits the bill if you're a wannabe modeller/animator who needs something really cheap to get started... and that's not a bad market at all but far from the credit you give it. And yes, I've seen great artwork coming from Blender, but I've also seen great artwork coming from POVRay and 3D Studio 4 for DOS. It's the artist who is creating the art, not the paint and brush, but that doesn't mean you have to always hang on to your crappy brush.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    20. Re:So, this means what? by Tablizer · · Score: 2

      (* It's OK if you can get past a UI that sports some major weaknesses. *)

      I have been fiddling with it of late, and found the UI quite frustrating. There is a saying that you have to either have a good UI or good documentation. One can make up for the other more or less. However, blender has neither.

      It took me forever to figure out how to add another node to a spline and I still haven't got animation paths to connect to their influence targets.

      Although good keyboard shortcuts are nice (it is quite keyboard-centric), what it really needs is to augment that with "show all properties or operations possible on thing X". Rollover descriptions are lacking on some icons also.

      Blender has a lot of good features, but finding and using them is a bear right now.

      I have switched to POV for the time being. It has much better documentation, even though you have to manually do a lot of stuff yourself. (Perhaps no UI is better than a poor one?)

      BTW, what if the source code is a mess? Has anybody looked at it yet?

    21. Re:So, this means what? by Tablizer · · Score: 2

      (* it doesn't compare well to the commercial offerings that Windows has. Of course, a lot of the high end software such as Maya and Softimage is already being offered on Linux *)

      What specificly would you like added/fixed in Blender to make it more competative? (besides a friendlier interface)

      BTW, Maya is something like 5 grand a pop IIRC.

    22. Re:So, this means what? by Espectr0 · · Score: 0

      It said "membership will become gratis" and it said you would require membership to get cvs (exactly like nytimes free reg)

    23. Re:So, this means what? by Anonymous Coward · · Score: 0

      "BTW, Maya is something like 5 grand a pop IIRC."

      Actually, 2.

    24. Re:So, this means what? by nEoN+nOoDlE · · Score: 2

      What specificly would you like added/fixed in Blender to make it more competative? (besides a friendlier interface) BTW, Maya is something like 5 grand a pop IIRC. The Blender site is being restructured or something so they don't have much info on the latest greatest features of Blender, but the question is much like asking "How can I make truespace like maya. I don't see many examples of Blender animation so I assume the animation tools are lacking. How bout adding full IK/FK support with easy skinning? A dope sheet editor to mess around with keyframes? A graph editor? BTW, I don't know if any of this is currently there since I haven't looked at Blender in awhile so I'm just talking about what's generally important for me. Also, you can't just dismiss a friendlier interface - that's the NUMBER ONE thing that Blender developers should be working on. In ANY art based application, if you want actual artists using your software instead of software engineers and hobbyists, you have to make it practically invisible... this is ESPECIALLY true for something as complicated as a 3d modelling/animation package since there's enough to learn about working in a 3d environment itself without having to futz around with the interface of the program you're using. If I can't figure out how to rotate and pan and zoom around the 3d space in the first 5 min of opening the software without resorting to a tutorial (and this is after some experience using 3d software), then the interface is no good. Also, Maya used to be around 17 grand a pop or so and people still bought it. When you're making 30 grand off of each project, 5 grand for your software isn't much. I'm not telling people to go rushing out to buy Maya, just making a point that high end software is an investment.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    25. Re:So, this means what? by Anonymous Coward · · Score: 0

      First, the Linux version is the same as the Windows version (both 4).

      Second, "support" only for Red Hat is a problem? Do you think they support just any configuration of Windows that your mom can throw at it? Not only is it NT line only, but they've got a very strict selection of "supported" hardware.

      Considering that they cater to a fraction of that 1% you mentioned, I'm surprised that they support all of the platforms they do (IRIX, Windows NT, Mac OS X, RedHat Linux).

    26. Re:So, this means what? by 3Ddgg · · Score: 1

      3DStudio Max? WHAT, I get your point, and everyone has heard of Max, but SHOOT HIGHER PLEASE. This has the POTENTIAL to be MUCH better than some dodgy autodesk thing.

      --
      No warranty of any kind is offered as to the quality of this post.
    27. Re:So, this means what? by Tablizer · · Score: 2

      (* A graph editor? *)

      It has a animation "curve editor", if that is what you mean. You can see multiple curves at the same time.

    28. Re:So, this means what? by noselasd · · Score: 1

      THat would depend on what the membership implies, if its _only_(which I think not) for getting the CVS and somewhat expensive, it most likely is.

      Just remember that just because you GPL something, you are not required make people beeing able to get the latest development sources at any time.

    29. Re:So, this means what? by sheriff_p · · Score: 3, Informative

      You cut, you paste, you don't read.

      You need to be a member to get access to the CVS. The text you posted says it's free to become a member, and the opportunity is open to everyone. Jeez.

      --
      Score:-1, Funny
    30. Re:So, this means what? by Anonymous Coward · · Score: 0

      Honestly, try Wings 3D. Its interface is modeled along the lines of Nendo and Mirai. Mirai is one of the most underappreciated and powerful 3D modelling and animation applications ever made. The UI of Wings3D, Mirai, and Nendo is one of the very best I have ever seen and I've used nearly every 3D modeller ever made.

      Wings 3D is just for modelling right now. Texturing and animation still need to be worked on.

    31. Re:So, this means what? by symbolic · · Score: 2

      Second, "support" only for Red Hat is a problem? Do you think they support just any configuration of Windows that your mom can throw at it? Not only is it NT line only, but they've got a very strict selection of "supported" hardware.

      This is true...most "support" these days comes in the form of "up and running" support, which means that as long as the system boots, it works, and then the requirement that you start shelling out hard cash if anything more than this is necessary. In fact, I had one company admit to me that they were about to charge me $25 for material copped directly from a company's web site.

    32. Re:So, this means what? by symbolic · · Score: 2


      I guess that's true, but then it becomes a question of how many road blocks you're willing to stick in the way of people who are truly interested in contributing.

    33. Re:So, this means what? by Anonymous Coward · · Score: 0
      Now this is funny; my parent got modded up while its parent didn't.

      Was it because of the translation?

    34. Re:So, this means what? by Anonymous Coward · · Score: 0

      Is reading taught after writing these days? Membership is going to be FREE.

    35. Re:So, this means what? by jhanson · · Score: 1

      If the sources are GPL, can't you just fork it and make your own free CVS?

    36. Re:So, this means what? by Anonymous Coward · · Score: 0

      "Deven"'s comment was not modded up, he posted it with the +1 bonus (having enough karma points enables this option). BTW, what is funny about a sarcastic remark, autotranslated into leetspeak?

    37. Re:So, this means what? by Jacek+Poplawski · · Score: 2

      Blender is a highly specialized piece of software that less than 1% of the computing population would ever even download and run.

      Yes. Just like Apache, ftpd, sshd or LaTeX.

      Of course, a lot of the high end software such as Maya and Softimage is already being offered on Linux,

      But there is no free tool which I could use to make 3D objects for my game.

    38. Re:So, this means what? by nEoN+nOoDlE · · Score: 2

      Yes. Just like Apache, ftpd, sshd or LaTeX.

      Except Apache, ftpd, sshd and LaTeX do some things better than their commercial counterparts... I can't say the same for Blender.

      But there is no free tool which I could use to make 3D objects for my game.

      did you stop reading at those quotes? I stated that Blender is useful for hobbyists and amateurs looking for some place to start but it won't win any converts so therefore it isn't part of a niche that "needed to be filled."

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    39. Re:So, this means what? by BlowCat · · Score: 2
      I don't remember ever having to pay to access the linux kernel CVS.
      It's either because you never cared about kernel development (in which case you should probably should stick with released versions), or because your memory is faulting (or you would remember how much you have paid, and what software is used to manage the Linux kernel).
    40. Re:So, this means what? by istartedi · · Score: 2

      As long as they give you the source after you buy the software, they are not in violation. So, requiring payment before you can access CVS is perfectly acceptable under the GPL. Strange but true. I bet even RMS would agree with my interpretation. This is one of those times where free doesn't mean gratis--the GPL was never intended to imply gratis, it just works out that way 99.999...% of the time.

      --
      For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
    41. Re:So, this means what? by Anonymous Coward · · Score: 0

      If all of the people working on the project voluntarily don't give it away.

      You can't make the people working on the project sign any agreement not to redistribute GPL'd source code, because that would be a violation of the GPL.

      Although the implied agreement to release coordinatedly if those people area employees of the same company may be considered valid.

    42. Re:So, this means what? by Deven · · Score: 1

      Humor can't always be explained. If you don't get it, then you don't get it. But I found it funny...

      And yes, I posted with a +1 bonus, though I'm not going to use it for this reply.

      --

      Deven

      "Simple things should be simple, and complex things should be possible." - Alan Kay

  3. Tend? by Larkfellow · · Score: 3, Insightful

    Hopefully this will be a tend of things to come. Esentially this will allow for more users in the future, on more platforms. It even allows the possibility of selling the compiled project with the helpful additions from the OpenSource communitity, with the exception of making sure that the source is still available (under GPL).

    --

    -- Never monkey with another Monkey's monkey

    1. Re:Tend? by 13Echo · · Score: 2

      I think that it will be great that as a community, we will be able to improve this software... Even better is that we can *include* it in Linux distributions.

      This gives everyone access to an excellent 3D tool. My biggest hope is that the UI becomes a little bit easier to use.

      This tool could revolutionize cross-platform 3D graphics design.

    2. Re:Tend? by Larkfellow · · Score: 1

      Not only that, I think that it may also give larger companies who use 3D graphics design frequently, an incentive to switch to linux. Lower operating cost = greater profits.

      Further steps like this will certianly bring Linux into more business environments.

      That and just the oppisite as well too, with Blender becoming a free tool for everybody to use, we may see the rise of more 3D graphics in the future, heralding who knows what just yet.

      --

      -- Never monkey with another Monkey's monkey

    3. Re:Tend? by Anonymous Coward · · Score: 2, Funny

      Maybe it will be a trend too. :)

    4. Re:Tend? by byran+lei · · Score: 0

      >This gives everyone access to an excellent 3D tool. My biggest hope is
      >that the UI becomes a little bit easier to use.
      >This tool could revolutionize cross-platform 3D graphics design.
      >
      Why do idiots like you even bother using Linux or other OSS/FS software? Take your UI conserns and fuck off. The Blender UI doesn't bother me. If you don't like it, don't use the software. No great loss.

  4. expenses by MenTaLguY · · Score: 2

    Well, some expenses (like running the website) are ongoing, though. That buffer'll keep 'em for a bit, but we probably should drop some change into the till now and then to keep them going.

    --

    DNA just wants to be free...
    1. Re:expenses by GigsVT · · Score: 2, Informative

      That buffer may not exist. The "Pending" were people that said they were going to pay, but were supposedly waiting on their Pay Pal account to go through. Ton is cancelling all pending transactions that are more than 4 weeks old. I wouldn't be surprised if that $8000 turned out to be more like $1000.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
  5. Any other software Linux lacks? by Rovaani · · Score: 1

    Congratulations Blender!

    I take it that there are at the moment no viable 3D rendering programs for Linux but that will change with the OS release of Blender.

    What other software categories are still missing or are clearly inferior to the commercial/Windows versions?

    Could this become a (potentially bad) habit?

    --
    Karma: Good! Napster: Baad!
    1. Re:Any other software Linux lacks? by AlXtreme · · Score: 1

      To comment on your senseless troll: blender is not the only 3D rendering app for linux.
      Take Maya for instance, i think even your wannabee-OS supports it. Yes, it costs cold hard cash, and thats why freeing Blender is a Good Thing(tm), as it brings even more great software and derivatives under the GPL freedom. You might be happy with your pirated software, but we like our source, free. No hard feelings.

      What we still miss? Hmm, we could use a few viruses or security holes. Maybe your latest-and-greatest KillemAll FPS. But seriously, we have better things to do =)

      --
      This sig is intentionally left blank
    2. Re:Any other software Linux lacks? by Anonymous Coward · · Score: 2, Interesting

      Pro music production!

      Products like Cubase, Logic and ProTools dominate the professional studio recording arena.

      The pro-quality sequencers, samplers, soft-synths and DSP audio processors that exist for Mac/Win don't have any peer in the OSS world AFAIK.

      Apple has a slight edge at the moment but I'm sure they are loosing the plot - i.e. with their acquisition of Emagic (Logic) and their arrogant and high-handed decision to cease development of Logic for Windows (leaving many angry pro studio users in the lurch).

      Software like Cubase, ProTools etc. is massive and complex. Many hundreds of man years have gone into them. Can the OSS community really offer a viable alternative?

    3. Re:Any other software Linux lacks? by Anonymous Coward · · Score: 0

      > I take it that there are at the moment no
      > viable 3D rendering programs for Linux but
      > that will change with the OS release of Blender.

      Wrong. POV-Ray, BMRT, Radience, for a start. I think you mean 3D modeling programs.

      > What other software categories are
      > still missing or are clearly inferior to
      > the commercial/Windows versions?

      Viruses.

    4. Re:Any other software Linux lacks? by Anonymous Coward · · Score: 0

      The guy asks a sensible question and all you can be bothered to do is flame him for a his "senselss troll".

      What the hell is the matter with people here?

    5. Re:Any other software Linux lacks? by Anonymous Coward · · Score: 0

      Was Apple's buyout of Emagic ever covered on Slashdot?

      It sent a lot of unpleasant shockwaves thru the pro-audio industry, and not just for windows users.

      Many of those who have built recording studios around Mac/Logic (self-included) are more than a little convinced that Jobs and co. will dumb Logic down to make some kind of consumer-grade "iMusic" crap.

      Where does that leave the pro-audio user with $10,000s invested in computers, Logic-dedicated hardware and software?

      (and folks here think MS is bad!!!)

    6. Re:Any other software Linux lacks? by paulbd · · Score: 5, Interesting

      yes, and in fact the OSS community (in this case, myself and a small handful of others) already do!

      ardour is my own contribution to this issue.

      3 years of full-time unpaid labor, funded by income from amazon.com, tested in a commercial recording studio, aimed squarely at the high end market with low end costs.

      its massive, its complex, its very very very hard for a novice to build, its only available from CVS at this time. do you think it will get better? you'd better believe it! package releases coming up within 6 weeks, v1.0 hopefully within 12 weeks.

    7. Re:Any other software Linux lacks? by Anonymous Coward · · Score: 0

      hey,

      this looks pretty nifty. i have some friends who would be interested in it. i'll pass it on to them. keep up the good work paul.

    8. Re:Any other software Linux lacks? by Anonymous Coward · · Score: 0

      Nice!

      I don't want to rain on your parade but I can't see this being a professional tool ATM for the following reasons:

      1) No clear VST plugin support (or DXI).

      2) No MIDI recording (as I understand it)

      3) No 24/7 support (just think of an expensive and pissed off artist in the studio when your software doesn't work),

      This isn't knocking you. Keep up the good work.

    9. Re:Any other software Linux lacks? by paulbd · · Score: 2, Interesting
      1. read the README for reasons why there is no VST support. i have written VST support. DXi is a bunch of crap. We already have at least one commercial audio plugin company interested in native support.
      2. ProTools did not support MIDI when it first came out. MIDI capture/sequencing is planned and has been part of the design from the start. I'd also like to point to the iZ RADAR as an example of an expensive DAW system that doesn't handle MIDI at all.
      3. Who says there is no 24/7 support available?

      Anyway, given that it hasn't even reached v1.0 at this time, no its not yet ready for general professional use. But it will be. Some studio users are experimenting with it already, however.

    10. Re:Any other software Linux lacks? by Anonymous Coward · · Score: 0

      That's an easy question to answer. At least 70% of the linux users here switched because it made them feel superior. This is the same reason they make comments like the one you responded too.

    11. Re:Any other software Linux lacks? by Anonymous Coward · · Score: 0

      > DXi is a bunch of crap

      Oh? Why is that exactly?

      Did Steinberg or Emagic conclude that DXI is "a bunch of crap"(tm) or do they accept DXI as another industry standard that their products will have to coexist and interoperate with?

      > ProTools did not support MIDI when it first came out.

      Well, so what? Every ProTools user I know (and that's lots) needs, and uses MIDI recording and editing on a day-to-day basis. Do you remember how many people beat up ProTools because it was audio only?

      > Who says there is no 24/7 support available?

      I dunno! Say i'm in London/Amsterdam/NYC, where are you? Let's say I'm recording a 'hard to get together' session at 08.00 GMT tomorrow. Where will you be if your software 'shits it' and I need you to help me?

      I'm sorry to say that this is exactly the sort of defensive, knee-jerk, and frankly amateurish reaction that makes professional computer users very, very wary of OSS alternatives.

      More is the pity my friend! I think OSS has an awful lot to offer. If we could only loose the friggin' *attitude*.

    12. Re:Any other software Linux lacks? by innocent_white_lamb · · Score: 2, Insightful

      I dunno! Say i'm in London/Amsterdam/NYC, where are you? Let's say I'm recording a 'hard to get together' session at 08.00 GMT tomorrow. Where will you be if your software 'shits it' and I need you to help me?

      Based on his previous post, I suspect that he will be on the other end of the phone talking to you when that happens. This is, of course, assuming that you have entered into a support contract with him, just like any other support contract that you may require or desire.

      One advantage of dealing with someone like him ("If you need me, here is my cell phone number") is that you get to talk to the actual developer who really knows what's going on under the hood. How many times will you get to talk to the person who actually wrote whatever part of, say, MS Windows that is giving you problems when you call their tech support line?

      --
      If you're a zombie and you know it, bite your friend!
    13. Re:Any other software Linux lacks? by Anonymous Coward · · Score: 0

      > "If you need me, here is my cell phone number" Not good enough! However good a developer is, he can't be everywhere and awake all of the time. A serious product needs a serious support organization.

    14. Re:Any other software Linux lacks? by symbolic · · Score: 2


      It's awesome to see this. I may have a need for something like this at some point in the near future. BTW...for those interested, the Hammerfall card on the web site will set you back about $600, which isn't bad, considering the cost of a multichannel mixer/recording rig.

    15. Re:Any other software Linux lacks? by digitect · · Score: 2

      CAD!

      Linux is terribly lacking good CAD software, let alone Free CAD software. Please see my CAD Pages for the full scoop. (BTW, if anybody is interested in starting a serious Free Software CAD project, please contact me!)

      --
      There is no need to use a SlashDot sig for SEO...
    16. Re:Any other software Linux lacks? by paulbd · · Score: 3, Informative

      Support will start at $5K/year. For that, you will get dedicated 24/7 service from a set of the developers, accessed via a single number. you will have to run ardour on a system we build for you; if you run it on your own system, support will cost more. if this bothers you, consider that protools for windows is certified for only a single intel-based system, built and sold by IBM. run it on any other system, and there is NO support available.

      let me know when you want to sign the contract. i suggest you at least wait till version 1.0 comes out, but don't let that stop you.

    17. Re:Any other software Linux lacks? by WWWWolf · · Score: 1
      its massive, its complex, its very very very hard for a novice to build, its only available from CVS at this time.

      Yeah, I noticed, I tried to compile it some time ago. And inspired me to complain loudly about audio program interfaces. I'll never become a musician until a direct brain-to-CD interface is perfected (but I bet THEY wouldn't like such inventions). =)

      Anyway, congrats to ardour folks if the 1.0 is coming up. There's just one thing I need to complain about: The documentation. At least with Blender, there was a printed manual and it's sitting right here in my shelf...

    18. Re:Any other software Linux lacks? by thebreathalyzer · · Score: 1

      Wow! Finally! Audio has been one of my holdbacks from converting fully to Linux. The other one is getting Adobe to port Photoshop. I can't help but wonder how this would affect the RIAA? Making it less expensive for Indie labels to start up?

    19. Re:Any other software Linux lacks? by paulbd · · Score: 2

      Documentation may, nor may not, form part of the strategy for generating revenue with Ardour, just as it does with Blender (the online Blender manuals are basically inadequate - as this /. thread notes, you really need to buy the book for $50).

      if this irritates you, consider that i've spent $35K or more on studio infrastructure to support the development of Ardour, and worked full time without pay on it for about three years. if you can come up with better schemes for generating a revenue stream from my work (other than prebuilt systems), please let me know.

      some kind of manual will probably appear online in the future, but right now we are still debating exactly which internal objects to expose in the UI, and so it would be a bit premature to go and write a full manual.

      i just read your comments on kuro5hin. they're a little off-base. first of all, i suspect you've never used protools, which is the dominant tool in the commercial studio world. protools has a pretty decent manual which the ardour README points to as a way to get started with the concepts if nothing else. but the concepts in protools are not that close to those in soundfile editors and trackers. if thats the way you expect a DAW to work, you're ignoring 8-10 years of history and development of these programs and the experience of studio users.

    20. Re:Any other software Linux lacks? by WWWWolf · · Score: 1
      i just read your comments on kuro5hin. they're a little off-base. first of all, i suspect you've never used protools,

      Ah, yeah, admitted. It was not supposed to be an earth-shattering story about a deep-rooted problem in the Software, more like an angry rant in style "I just wanted to get this little job done and I sort of panicked. Dammit, Jim, I'm a visual artist, not a mixing technician." =)

      I'll probably look at ProTools documentation in future, depending on whether this job can be done with MoronTools, or is the heavy artillery required afterall...

      ...and I understand that writing documentation is hard, especially if you have not yet agreed on what the program will have. My apologies for being rude.

    21. Re:Any other software Linux lacks? by sparrow_hawk · · Score: 1

      Umm... Linux has had a viable open-source 3D rendering program for a *long* time: POV-Ray

      And POV is better than most commercial packages out there. (Doesn't mean I'm good with it, but there are some real Artists in the POV community!)

    22. Re:Any other software Linux lacks? by paulbd · · Score: 2
      DXi: its crap because its API is clearly cobbled together on an as-needed basis. it doesn't represent any attempt to think about what a plugin API needs to look like - its just the usual case of a Microsoft API to which a new feature is added every time someone finds something missing in the old one. There's nothing wrong with incremental development, but the starting point needs to show some sign of intention and insight. People used to existing plugin APIs like VST, TDM etc. all make the same comments about DXi. DXi has been successful for the same reason that Office has: its on the machine.

      As far as I know, neither Steinberg nor Emagic support DXi. You can use DXi plugins via an adaptor such as the one FXpansion sells.

      Yes, I know how many people beat up ProTools because it was audio only. It still went on to rule the industry. Give Ardour some time, and we'll see what happens. The program hasn't even reached v1.0 yet, has managed to get the state claimed to take many man-years of development with about 3, and a first response is "it doesn't support MIDI yet!". what can i offer you that will encourage you?

      If you think my responses are "defensive, knee-jerks", then you should read some of the stuff on the ProTools and Nuendo web sites. I'm relaying to you the perspective of people who work on the software side of the DAW world. You, as a user or potential user, don't like what we have to say. That's OK, but that doesn't make us defensive. DXi is a bunch of crap and most audio developers agree; VST is encumbered by a license that makes it hard to use with GPL'ed software. ProTools was audio only. I am being defensive, or do you not like the facts?

    23. Re:Any other software Linux lacks? by blueroo · · Score: 1

      So when will you start designing and manufacturing hardware similar in function to the Digi001? ;)

    24. Re:Any other software Linux lacks? by Anonymous Coward · · Score: 1, Interesting

      > package releases coming up within 6 weeks, v1.0 hopefully within 12 weeks.

      12 weeks? Don't make me laugh! You have been hyping vaporware and putting down others in non-commercial audio software community for *years*. People, consider ardour to be the Diakatana of the Linux audio world. There's even a meme shared inside the Csound community about your last failed project: Quasimodo syndrome!

      When you produce something that can be installed by an ordinary musician, that has user documentation, that is easy to use, that supports MIDI and commidity sound-cards (like Soundblaster and chips built into laptops), then please let us know.

    25. Re:Any other software Linux lacks? by Anonymous Coward · · Score: 0

      Ok Paul. I didn't intend to sound so harsh. It's just that many OSS developers don't seem to get the fact that people who 100% rely on software to get their everyday jobs done won't accept anything less than 24/7 support - even if the software is free. You seem to have a viable support plan, and that's a very major part of the deal :) I think you're doing some great work with Ardour and I look forward to seeing V1.0.

    26. Re:Any other software Linux lacks? by iBod · · Score: 1

      > When you produce something that can be installed by an ordinary musician, that has user documentation, that is easy to use, that supports MIDI and commidity sound-cards (like Soundblaster and chips built into laptops), then please let us know. It's piched at the pro-audio user. Why the hell should it support 'commodity' audio hardware?

    27. Re:Any other software Linux lacks? by iBod · · Score: 1

      Sorry, reposted in Plain Old Text mode...

      > When you produce something that can be installed by an ordinary musician, that has user documentation, that is easy to use, that supports MIDI and commidity sound-cards (like Soundblaster and chips built into laptops), then please let us know.

      It's piched at the pro-audio user. Why the hell should it support commodity audio hardware?

    28. Re:Any other software Linux lacks? by Anonymous Coward · · Score: 0

      Actually, if you check ardour out, you'll see that its audio interfacing is done through JACK, an audio interfacing layer that uses ALSA. And, of course, ALSA supports pretty much all the sound hardware that matters (i.e. not some of the stuffier manufacturers' cards). In fact, I'm testing it out at the moment on a Hoontech 4DWave/NX card.

      Now I just have to figure out how to get it to record in stereo. =)

  6. Geesh, cant even do a LITTLE homework? by nurb432 · · Score: 1

    If you had actually spent 5 minutes and READ the blender pages, you would have learned its a multiplatform 3d grapics tool.

    During your short read you could have even downloaded the last 'free' version in binary format ( its under 2mb ).. and SEEN what the fuss is about.. Or looked at tons of images..

    Geesh. suppose you want everything spoon fed...

    --
    ---- Booth was a patriot ----
  7. 100k is a bit expensive by cioxx · · Score: 5, Funny
    1. Re:100k is a bit expensive by doublem · · Score: 2

      Yes, but it's one of the REALLY good ones that can crush ice without going to pieces.

      --
      "Live Free or Die." Don't like it? Then keep out of the USA
    2. Re:100k is a bit expensive by Anonymous Coward · · Score: 0

      When I read about open sauce blender, I immediately thought, 'huh? I can do that myself!', so I went downstairs, put a whole load of tomato sauce in the blender, and left the lid open. Then I switched it on...

    3. Re:100k is a bit expensive by Tablizer · · Score: 2

      http://www.espenergy.com/images/blender.jpg

      That must be the device that they generated the UI with ;-)

  8. Blender is back? by spedrosa · · Score: 1

    So, that means I can go back to linux and stop using my warez 3D programs? Heh.

    Now all that is left is to convert those files...

  9. Spoonfed? by Anonymous Coward · · Score: 0

    Nah! *Intravenously* please!!

    I won't go to all that effort to open my mouth so somebody can shove a *spoon* in it.

    1. Re:Spoonfed? by Anonymous Coward · · Score: 0

      Go Back To GBS

  10. I still wonder where the millions went though by Otis_INF · · Score: 3, Interesting

    The company who owns blender burned what, E10mil?, in the last 2 years... on what? I still remember the loudmouth directing the company telling everybody who wanted to hear it that blender would be so profitable... What did he do with all the funds he raised? Will the people who invested in the company be thrilled the source is sold for 100K? I don't think so.

    Besides, blender the product, is ok, but the interface is so darn goofy it takes a hell of a lot of time to get used to it, especially when you compare it to the big boys in 3D world: 3DSMax, lightwave and Maya

    --
    Never underestimate the relief of true separation of Religion and State.
    1. Re:I still wonder where the millions went though by rash · · Score: 2, Informative

      It is the investors that wanted the sources to be opensourced for 100k.

      The source has not been sold. It has been made opensourced.

    2. Re:I still wonder where the millions went though by Verteiron · · Score: 1

      And you're saying the interfaces for 3DXMax, LW, and Maya AREN'T goofy?!

      --
      End of lesson. You may press the button.
    3. Re:I still wonder where the millions went though by WWWWolf · · Score: 5, Insightful
      Besides, blender the product, is ok, but the interface is so darn goofy it takes a hell of a lot of time to get used to it, especially when you compare it to the big boys in 3D world: 3DSMax, lightwave and Maya

      And me, been raised in Blender (because I can't afford the "big boys" - sorry, I haven't really done the usual "get the warez if you're a student, buy the program if you do actual work" thing), found the other modellers clumsy, and can't see why people think Blender is "complicated" (yeah, takes a bit to get used to, but after that it's a dream to use). Sort of like when I got raised in GIMP and can't understand a) why people with Photoshop background can't understand GIMP and b) why people regard Photoshop so highly, GIMP sure has better interface (if not that big feature set, though).

      So let me repeat: Blender has a wonderful interface once you get the hang of it. Smooth enough for my needs, anyway, and I actually get work done in it. I don't like the renderer, though - I hope the work will start to implement more export formats and/or interfacing with other renderers (Renderman support would be pretty neat).

      It's a matter of choice of profession, I suppose. =)

    4. Re:I still wonder where the millions went though by Anonymous Coward · · Score: 0

      This goes to prove that software costs MONEY. By paying to make it open source, you're only reinforcing existing business models.

      Yes, that was a troll. =)

      But seriously, I'm curious if this is going to start a trend: pay a ransom, free some sourcecode. Hrm..

    5. Re:I still wonder where the millions went though by sketerpot · · Score: 1
      So let me repeat: Blender has a wonderful interface once you get the hang of it. Smooth enough for my needs, anyway, and I actually get work done in it. I don't like the renderer, though - I hope the work will start to implement more export formats and/or interfacing with other renderers (Renderman support would be pretty neat).

      There are several Python scripts floating around on the web that will export a blender scene to several formats for other renderers, like Renderman (tested with BMRT), POV-Ray, and others. Hopefully now that the source is opened, people will start making the interface smoother, like a menu where you can choose the renderer. It shoudn't be too hard. And the interface is nice.

    6. Re:I still wonder where the millions went though by puppet10 · · Score: 2

      There are already scripts to use other rendering engines.

      See this -

      http://www.janw.gothere.uk.com/export.html#usage

      and for some pics of various renderers from the same site -

      http://www.janw.gothere.uk.com/exportmesh.html


      And I also saw a while ago on the NaN site that Blender 2.26 (Publisher only maybe not that it matters any more) was supposed to support renderman rendering directly but the link is broken now (since the NaN site is closed).

      --
      -------- This space intentionally left blank --------
    7. Re:I still wonder where the millions went though by jbolden · · Score: 2

      At under 1% of what it costs to develop it won't be a bad model. Company drops X to develop a product, goes broke, open source community picks it up and GPLs it for X/200. Commercial companies that have worse products start adding their features to the GPLed version so they can sell services, training, etc...

    8. Re:I still wonder where the millions went though by gazbo · · Score: 0
      Good God, man! Do you people still think that selling services is profitable compared with selling a product?

      Will you please spend some time in the real business world. Please.

    9. Re:I still wonder where the millions went though by testadicazzo · · Score: 1
      Besides, blender the product, is ok, but the interface is so darn goofy it takes a hell of a lot of time to get used to it, especially when you compare it to the big boys in 3D world: 3DSMax, lightwave and Maya
      Well, thank goodness the source is open now. Now everyone can muck around with the UI.

      and I hate visual studio... bleargh.

    10. Re:I still wonder where the millions went though by Tablizer · · Score: 2

      (* I still remember the loudmouth directing the company telling everybody who wanted to hear it that blender would be so profitable... *)

      Where can we read about the *real* history of the company, not just the official version? Sounds like an interesting tale.

    11. Re:I still wonder where the millions went though by 3Ddgg · · Score: 1

      The Gimp's interface is superior to Photoshops in some ways and inferiour in others. (What a revelation) The Gimp would benefit greatly from an action recorder for making batch scripts automatically. Needing to learn a scripting language and WRITE SCRIPTS (AND usually how to program) to use powerfull features when it can be done faster, more reliably and still very flexibly with zero educational input is a BIG advantage for photoshop. It's a bit like applescript's action recorder. Linix scripting should watch itself. If Mac every realises what to do with their Unix system, WOW.

      For many this combined with the dodgy selection tools in the Gimp is an end game.

      p.s. a renderman/povray exporter that could handle an animation would be cool. Is that scriptable? :-)

      --
      No warranty of any kind is offered as to the quality of this post.
    12. Re:I still wonder where the millions went though by Anonymous Coward · · Score: 0

      Maybe services on their own aren't viable. But you can do that, and in addition you can commoditize a base platform and layer proprietary stuff on top. As time moves on you develop new proprietary features while you fold older propretary stuff back into the base platform.

      What do you think?

    13. Re:I still wonder where the millions went though by WWWWolf · · Score: 1

      Yeah, I have heard of the export scripts; However, in my case they were far from complete. The old version I pulled from some site did work for Renderman and POV, but didn't export materials (everything was white); and the modern version (incl. the one that came with Blender's Debian package) just gave an error message. Besides, to use them, they would need to be loaded separately - I was looking for something that'd integrate to the user interface itself (for example, it'd rule if it would just allow me to make the material in Blender, and it'd spew out *.sl, automagically compile it, and feed it to BMRT - without knowing a single bit of SL syntax). Maybe that will be possible in future...

      And I also saw a while ago on the NaN site that Blender 2.26 (Publisher only maybe not that it matters any more) was supposed to support renderman rendering directly but the link is broken now (since the NaN site is closed).

      ::drools:: Interesting...

    14. Re:I still wonder where the millions went though by jbolden · · Score: 2

      First off companies like IBM, Sun and Oracle believe strongly in selling services making more money than selling products so it isn't just the FSF crowd. Second, people who are major contributors to open source projects have gotten juicy consulting deals for implementation projects related to their package.

  11. povray by Anonymous Coward · · Score: 0

    What about Povray? The source is available for that (and has been for sometime). All you need is a frontend! Why spend 100k?

    1. Re:povray by Anonymous Coward · · Score: 0

      POVRay is a great Rendering package, but not a 3d modeling package. Blender3d has modeling and animation as well as rendering.

    2. Re:povray by Theom · · Score: 0

      but not a 3d modeling package Just because it's not drag & drop? There are limitations by using a text only interface, but you still can do A LOT with POV-Ray by only using a text editor. It's better for someone like me without good 3D acceleration.

      --

      mp3: l33t term for empty.
    3. Re:povray by Hassan79 · · Score: 1

      Povray can't do any real animation. There is a function to generate sequences of images, but it takes ages and there isn't any preview either.

      --

      Don't drink and su! antidisestablishmentariazationally
  12. Re:Jolly gosh darn it! by vegetablespork · · Score: 2, Funny

    For an example, click here.

    --

    Call (206) 338-5780 COLLECT for information about a genuine BA, BS, MA, MS, MBA, or Ph.D.

  13. Cool, by ImaLamer · · Score: 2, Funny

    I always thought the remarks that robot made were witty and funny.

    Now that we get to tweak with him I hope we can do some really cool things and find out what the heck he really keeps in that chest of his.

    Well, now we'll all get a look under his 'hood'.

    Oh, wait, you mean Blender that 3D modeling program... shit what do we want that for?

    Get the robot instead!

    1. Re:Cool, by Anonymous Coward · · Score: 0

      You idiot.... the Robot's name is Binder. And he doesn't have a 'hood', he has an access panel.

      Sheesh

    2. Re:Cool, by ImaLamer · · Score: 2

      I guess you have no sense of humor. Doesn't have to be funny, but I guess you couldn't sense that it was an attempt huh?

    3. Re:Cool, by Anonymous Coward · · Score: 0

      YHBT. YHL. HAND.

    4. Re:Cool, by Anonymous Coward · · Score: 0

      hehe actually its Bender

      FUCKER

  14. hmm by MenTaLguY · · Score: 2

    I think I know the first thing I'm going to do when the source gets released -- fix all those bizzare GUI widgets.

    The "click on this side of the button to increase the value, click on the other side to decrease, and drag to change smoothly" (all on a standard-looking button) is really dumb.

    I'm not sure the method for using it should change that much, but it could at least seriously use some visual affordances.

    --

    DNA just wants to be free...
    1. Re:hmm by ANTI · · Score: 1

      Don't change the behaviour!!
      It's better than everything I've used so far.

      But I agree that the "visualization" should match how it works.
      Maybe adding a little slider is all that is needed.

      --
      On the other side of the screen it all looked so easy.
    2. Re:hmm by t_allardyce · · Score: 1

      Yes, last time i used it, you couldn't _actually_ type numbers into some of these boxes!! setting the output dimensions in pixels was as frustrating as setting an alarm clock. Maybe i missed some magic key-combo or place to click, but i dont see why they couldnt just use the same widgets as everyone else..

      --
      This comment does not represent the views or opinions of the user.
    3. Re:hmm by grumbel · · Score: 1

      You can shift-click them to enter numbers as normal.

    4. Re:hmm by Tablizer · · Score: 2

      (* setting the output dimensions in pixels was as frustrating as setting an alarm clock. *)

      I thot I was the only one who thinks that digital alarm clocks have a crappy UI. If you want 12:30pm and it is currently set to 12:45pm, then you have to click 45 times to incriment it there in most models, or hold and wait a long time. They need a plus/minus-10 button or something.

      I still use an analog clock and my wife called me a Luddite. I just keep saying, "The old clocks had a better interface", and she rolls her eyes.

      I can change the time in a few seconds on the old ones.

      BTW, Blender's number sliders are fine with me as long as they allow more traditional approaches on top of what they have. Some didn't seem to accept text input, but I may have simply used the wrong Alt+Ctrl-Shift key combo to activate it or something.

  15. I'm impressed by RestiffBard · · Score: 2

    I wouldn't know what to do with blender but I understand many of you would. I have to say I'm quite impressed by the swiftness of this code rescue. makes you think we're not all just trying to get free stuff. perhaps this will lead people to do the same in future instances for money-calls. This shows it can be done.

    --
    - /* dead coders leave no comments */
    1. Re:I'm impressed by Anonymous Coward · · Score: 0

      For one thing, you could begin a lifelong pursuit of art, for art's sake :D

    2. Re:I'm impressed by GigsVT · · Score: 1

      perhaps this will lead people to do the same in future instances for money-calls. This shows it can be done.

      Can be done under the right circumstances. I think that if someone came along and ran a campaign just like Blender's with the exact same software demand as Blender, and just as many followers as Blender, it wouldn't be as sucessful.

      I think a lot of people gave money to this because it was novel, and wanted to prove a point. I know that played a part in my dontations, I suck at art, and my pitiful attempts at 3D art years ago on my 486 are all I have ever touched as far as 3D art goes. I think I made a sphere hovering over a checkerboard floor. It rocked. heh

      Anyway, sure, given a proper cooling-off period for people to get some more charity money together, and a suficiently popular software product, it could be done again. In the grand scheme of things though, 100K isn't much money at all. It was a real bargain, and it basically says NaN was giving up hope on making Blender a closed source commercial sucess.

      It's still much better than the code rotting away in some company's vaults for no reason.

      I think that is the good precedent, that software that is deemed worthless to a company might be sold to open source as it's last stop before EOL. That does an end-run around the insane copyright laws that lock software up forever (100 years is forever in computer terms), even after it has ended its useful life for the copyright holder.

      So to sum up, I agree with you, with caveats. If every company makes a run to sell their older software in the next couple months, it won't work, but a small trickle of software with a large enough following, spaced out sufficiently, could really start building the "GNU domain" (surrogate for public domain, since copyright law is so fucked up)

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    3. Re:I'm impressed by jbolden · · Score: 2

      At prices like $100K a single company with a strategic reason to open source a product could do it. IBM for example might want to be able to do an AIX port of some app but not have to continue development after the port.

    4. Re:I'm impressed by GigsVT · · Score: 1

      100K is peanuts to IBM. The accounting time and overhead for running a campaign for them to sell something for 100K in donations would not be worth it.

      IBM has an incentive to just open source it outright, the way SGI did with XFS.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    5. Re:I'm impressed by symbolic · · Score: 2


      The way I see it, there were plenty of people willing to pay for Blender (including myself), but many (including myself) who were a bit aprehensive about the lack of attention to certain aspects of its functionality (the modeling/rendering side). Now that it will be open source, this is no longer an issue.

    6. Re:I'm impressed by jbolden · · Score: 2

      You got it backwards I'm saying IBM pays the $100k to some company going broke gets it ported to /(?:[ipz]series)+/ and open sources it so they don't have to continue supporting it.

    7. Re:I'm impressed by GigsVT · · Score: 1

      Oh, OK, yeah, that is plausible.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
  16. Sorry by Anonymous Coward · · Score: 0

    Bite my shiny metal add!

    Someone was going to say it...

    1. Re:Sorry by Anonymous Coward · · Score: 0

      Arrrrgggg!!

      Damn caffine fingers!!!

      Now, bite my shiny metal ass!!

  17. One step closer ..... by Professor+North · · Score: 1

    .... to making all software open source for the betterment of mankind.... :D

    --
    - - Just because I don't care, doesn't mean I don't understand. - -
    1. Re:One step closer ..... by Anonymous Coward · · Score: 0

      > .... to making all software open source for the betterment of mankind.... :D

      Errm... except for professional software developers :(

    2. Re:One step closer ..... by Professor+North · · Score: 1

      True, true. Don't worry, we'll take care of you.

      --
      - - Just because I don't care, doesn't mean I don't understand. - -
    3. Re:One step closer ..... by Anonymous Coward · · Score: 0

      > Don't worry, we'll take care of you. Yes. I can't wait until amateurs design and build all of our aircraft for no money, and talented amateur brain surgeons go to work on our heads just for the sheer love of it. Ok. Admitedly software isn't often critical to the absolute preservation of human life, but it sometimes is. So, Professor North, do I take it that you're an amateur professor?

  18. Great news!!! Except.. by Anonymous Coward · · Score: 0

    It's GREAT to see this happen. I've dreamed of an open 3d platform for years now, literally.

    It's a shame, though, in another sense. I wish we could standardise on an underlying multimedia codec layer, before worrying about what we've got on top of that :(

  19. interface by stuuf · · Score: 1

    Whenever you mention Blender to someone, they will give you one of two responses:
    a. anyone who has taken time to learn it will say its awesome
    b. anyone else will say something like "what the hell do all these buttons do?"
    Can you think of any program whose UI isn't confusing the first few times you try it?

    --

    Everyone is born right-handed; only the greatest overcome it

    1. Re:interface by WWWWolf · · Score: 1
      Can you think of any program whose UI isn't confusing the first few times you try it?

      Well, there is a text adventure called "Pick Up The Phone Booth And Die"... The user interface is mostly obvious if you bother to read the title of the game. Great fun! Actual winning of the game probably needs some concentration, though.

    2. Re:interface by grumbel · · Score: 1
      Can you think of any program whose UI isn't confusing the first few times you try it?
      The problem with Blenders interface is that it stays confusing even for the third and fourth time you try it. Without a reference manuel or lots of tutorial website, there is basically zero change that ever will get used to the interface. Most interfaces you can learn just by playing around with them, you can't do that with Blender (zero tooltips, zero reaction when you press a button, most functionality only accessible via mode-sensitive keyboard shortcuts). You can get the job done with Blenders interfaces and it has some nice ideas, but there is still quite huge room for improvments (not only on the interface site, but also on the functionality site, I still miss boolean operations).
    3. Re:interface by t_allardyce · · Score: 1

      Can you think of any program whose UI isn't confusing the first few times you try it?

      VI??

      no, hang on, i actually learnt to use vi, but i still cant figure out blender!!!! lol

      i'll get there in the end..

      --
      This comment does not represent the views or opinions of the user.
    4. Re:interface by WWWWolf · · Score: 2, Interesting
      no, hang on, i actually learnt to use vi, but i still cant figure out blender!!!! lol

      Actually Blender is a bit like vi: there's two major modes, toggled with TAB key, the modes for editing objects at large and another to edit the objects themselves. And, of course, a lot of obscure BUT some say logical key combos. It rules. (Though I'm still more like an XEmacs person. Not in Blender's case though.)

    5. Re:interface by symbolic · · Score: 2

      a. anyone who has taken time to learn it will say its awesome

      This is a gross generalization, and quite inaccurate at that. I've used Blender for about three years, and just because I've learned to tolerate and navigate around its weaknesses, I'd hardly call it awesome. It has some good qualities, but it also suffers from some weaknesses that are sorely in need of improvement. I've gotten to the point where I'll shelf Blender for a while, start to wonder why I haven't been using it, jump back into it, and quickly be reminded of everything about it that makes modeling and rendering a much bigger pain in the ass than it needs to be.

    6. Re:interface by Tablizer · · Score: 2

      What it really needs IMO to suppliment its keyboard commands is things like:

      1. List *all* actions and properties of something when you right-click on it (or a similar convention). This way to don't have to memorize each and every one (at least not up front).

      2. Have some mini-wizards for some of the trickier tasks. For example, if you create a curve that you want to use as an animation path curve, you could right click on it to see the options (see above), and one of the options could be "make this an animation curve". If you select that option, then it could then ask you to select any objects that you want linked to that curve (so that they can move on the curve). The selection can be in the form of a drop-down list with all the objects that are linkable. (Of course, if you don't name your objects well, then a visual selection may be preferred. But I would be happy with a drop-down list, AKA "select box" in HTML-speak.)

    7. Re:interface by ma++i+ude · · Score: 1
      The problem with Blenders interface is that it stays confusing even for the third and fourth time you try it. Without a reference manuel or lots of tutorial website, there is basically zero change that ever will get used to the interface.
      Agreed. On the other hand, I just bought the 'official' 2.03 manual and just followed the tutorials, and once I actually found out how the program works, the interface became intuitive. Remeber, Blender was originally an in-house tool for people using it 8 hours a day. These people don't go through buttons, they use keyboard shortcuts.
      You can get the job done with Blenders interfaces and it has some nice ideas, but there is still quite huge room for improvments (not only on the interface site, but also on the functionality site, I still miss boolean operations).

      I have to agree. I have some experience with Lightwave and, while I often like to play with NURBS and other modeling techniques, I find boolean operations invaluable. The intersection tool on Blender is a joke really; hopefully the new Blender coders agree and do something about it (so I can concentrate on whining and not doing any programming myself.)

      Speaking of Lightwave: is there anybody else out there who thinks the separation of the interface to "Modeler" and "Layout" is a great idea? I just hate the idea that when I am creating a new model I have to (mentally) move the rest of the scene aside? Sure, I could use layers and all that, but I generally need different tools when modeling than when setting up the scene.

      (Yes, I realize these are design philosophy decisions and not bugs, so I am not expecting anyone to change Blender. :)

      --
      You can't shut us down! The Internet is about the free exchange and sale of other people's ideas!
    8. Re:interface by 3Ddgg · · Score: 1

      If you don't name your objects and you think your ready for an animation, then it's time to pack up and go home. You should be able to select them with the layer structure (without switching any layers off) and use these preselected (or post selected) objects in the spline animation tool.

      --
      No warranty of any kind is offered as to the quality of this post.
  20. Caffeine by Anonymous Coward · · Score: 0

    Just not your day is it?

    1. Re:Caffeine by Anonymous Coward · · Score: 0

      No, it's not. oh well.

  21. Blender UI needs a serious overhaul by brunes69 · · Score: 2

    After trying to use Blender for some work in my Multimedia class this summer, I must say it's UI needs either (a) ALOT of work, or (b) some decent documentation created. Scouring the web for hours for vague tutorials that touch on one aspect at a time of what you are trying to do, having google constantly open alongside so you can do searches on how to do the simplest actions, this is just not an option for most people. I know some people have argued that the key combos are easy after you learn them, but without someone to TEACH them to you they are almost impossible to learn.

    That being said, I would like to endorse KPovModler for people looking to do some 3D graphics with a decent interface. It does what it does well, and was simple to pick up and use.

    1. Re:Blender UI needs a serious overhaul by stype · · Score: 1

      I admit blender is hard to use. It has a steep learning curve, indeed. But if you want to find the documentation, you're going to have to pay for it. You can get the blender manual at amazon for about $50. If you want to learn blender, you really need it.

      --
      -Stype
      Bus error -- driver executed.
    2. Re:Blender UI needs a serious overhaul by Anonymous Coward · · Score: 0

      Oh I agree. Having an Amiga background I can get used to programs with wildly different interfaces, but Blender is really unique.

      You need at least the Blender Book to get started.

    3. Re:Blender UI needs a serious overhaul by ANTI · · Score: 1

      Do yourself a favour and buy the blender book.

      I've used blender in my workshops and classes very successfully.
      And even the students, who simply couldn't grasp the basic concepts of maya and softimage, worked with blender like they didn't do anything else for their whole life.

      kpovmodeler is nice, but the interface is to overloaded to work efficiently.

      Just do a handfull of the tutorials and you will memorize the keys very soon.

      You also have to keep in mind that blender was designed and written for professionals who don't do anything else.

      --
      On the other side of the screen it all looked so easy.
    4. Re:Blender UI needs a serious overhaul by Comrade+Pikachu · · Score: 1

      This is required reading.

    5. Re:Blender UI needs a serious overhaul by Tablizer · · Score: 2

      (* This [amazon.com] is required reading. *)

      IMO, the "bull" book ("The Blender Book") is better than the "Guide". The bull book has more step-by-step tutorials while "Guide" has mostly quick narroratives that assume you know a lot of un-mentioned steps.

      Get 'em both. With Blender you will need both.

      (Semi-OT)

      I don't know why neither book has a decent cover. With 3D rendering you can put all kinds of cool rendered images on the cover, yet both books have really bland, stupid covers that make FORTRAN covers look good. The bull looks like he is F*ing himself, while the "Guide" book has weird blobs that look like feet kicking each other. (You will figure out what the blobs are later, but they make for a sales-killing cover to the unintiated.)

      Please don't let geeks design book covers anymore. Put some rendered glass/silver balls and wood tables with chess peices and bowls of fruit and a bottle of wine or the like. One book even shows a computer terminal on a wooden table with a penguin on the screen. That would make a nice cover if you add a wine bottle and a potted plant or something.

      So many options and both books pick really stoopid stuff for the cover. Were the publishers asleep?

    6. Re:Blender UI needs a serious overhaul by symbolic · · Score: 2

      After trying to use Blender for some work in my Multimedia class this summer, I must say it's UI needs either (a) ALOT of work,

      The workflow is good, but with respect to certain aspects of the UI, I agree. Yep. Totally.

    7. Re:Blender UI needs a serious overhaul by heffel · · Score: 1

      I agree that the Blender Book (The Bull book) is very good.

      I have never been a very good artist, but I have been going through the tutorials on this book, and I'm starting to create some pretty impressive models.

      Heffel

  22. Why is there a moblie package restrinction? by Anonymous Coward · · Score: 0

    publishing the full Blender sources, including old and new development, under the GNU GPL license ('Free Software'). The NaN mobile technology will not be included in this/i?

    I applaud the whole effort but why is the mobile tech excluded?

  23. Re:Any other software Linux lacks? (DVD-Video!) by Sleepy · · Score: 3, Insightful

    Great question! Viruses? Heh. OK, seriously...:
    DVD-Video creation.

    From capture to encoding to muxing the bits together with navigation, and burning. There are many such tools available for Windows.

    I know `dvdrtools` works at burning pure-data DVD's, but to burn DVD Video you have all these other steps before it, and the toolchain does not exist in Linux.

    DVD Video is an area that will lag on Linux for a LOooong time? Why? Because the software comes FREE with DVD-Recorders, so there's an incentive to dual-boot. If you don't like that gratis authoring package, many people will (like it or not) grab DVD Maestro or something, off Gnutella or Kazaa networks.

    So there is not enough DVD authoring on Linux: not for commercial packages (if there is even one DVD suite on Linux, it certainly ain't sub-$500), and not for the glory of being the first GPL toolchain. The specs are scarce, development is hard and it's too much for one developer looking to provide us with a solution, no matter how much glory there is in doing so. It's a brutal, team-based development project spanning several domains of expertise.

    I'm glad to see this succeed, and I'd like to see this new type of "market" compete with both commercial software, and the pure-free stuff we already enjoy. The competition will give us what we need, and may the best team win!

  24. Poll idea by Anonymous Coward · · Score: 1, Funny

    How often did you re-load the Blender money meter?

    (*) Hourly
    (*) Daily
    (*) Weekly
    (*) Fortnightly
    (*) Cowboyneal

  25. Sure, this is a great step forward... by The+J+Kid · · Score: 1

    Sure, this is a great step forward... ...but is there a team to look after it?
    Is the team allready on other oss model projects? (eg. do they know what they're getting into?)

    But aside from that, I think this must be the most brilliantly divised way too make money from OSS...

    Is Tuxracer up next?

    --
    Moderation: +4. Modded 70% Funny and 30% Overrated. 100% Saturated.
  26. Now the 'chainedblender logo' image can be changed by wahgnube · · Score: 3, Funny

    Remove the chain in that image awwready. It's 'Free'd.

  27. 100k by t_allardyce · · Score: 2, Insightful

    The ironic thing is, some commercial software actually costs that much! sometimes just for one license. Its amazing how much money people will pay if they think its going to work better (and if their company is writing the cheque :)

    --
    This comment does not represent the views or opinions of the user.
    1. Re:100k by Zak3056 · · Score: 1

      The ironic thing is, some commercial software actually costs that much! sometimes just for one license. Its amazing how much money people will pay if they think its going to work better (and if their company is writing the cheque :)

      Or if their company is REQUIRED to use said software because it's the standard for their industry, or a contract requires it.

      --
      What part of "shall not be infringed" is so hard to understand?
  28. Another GPL conversion recently completed by Rick+Richardson · · Score: 4, Informative

    Just thought I'd mention that due to a generous money donation by a private sponsor, the LinuxTrade software was converted to the GPL on 08/30/02.

    This is a great trend, IMHO.

  29. Free capital from a commutiy? by Anonymous Coward · · Score: 1, Insightful

    It's very impressive that the community has enough passion the keep blender alive. (I wonder if the Be community would have done the same thing.)

    But I was looking at the licensing and it looks as if they are going to offer a dual license setup that's not unlike Trolltech's for Qt.

    Given that Trolltech doesn't seem to be doing too bad as a business I was wondering if the community just funded a new money making entity.

    Did any of the contributors get any vested interest in Blender itself. If it was only GPL that would be one thing. The fact that the foundation also has a mechanism for making a profit makes me look twice.

  30. fund for mysql features? by Anonymous Coward · · Score: 0

    anybody thought of setting up a fund to get things like views and other missing features into mysql?

    1. Re:fund for mysql features? by Anonymous Coward · · Score: 0

      Why waste money on that when there is PostgreSQL?

  31. Blender in action by noodlez84 · · Score: 2, Informative

    If you interested in what Blender can do (as I was), check out the galleries.

    I was pleasantly surprised. I'm sure you will be too. :)

    Actually, just seeing the galleries makes me what to donate some money.

    1. Re:Blender in action by MxTxL · · Score: 2

      Wow... very impressive stuff. Too bad most of us are computer nerds and not serious artists. I'm pretty sure i could not advance much farther than the textured rock. But at least the software will be free so i can play with it without a large cash layout.

  32. Is this Apple/Emagic like Apple/NothingReal? by spitzak · · Score: 2
    I had not heard of Apple buying this Emagic company and then announcing that they would discontinue their Windows version of the product, but in the special effects industry Apple made big waves by buying Nothing Real and discontinuing their Shake compositing software for Windows (and probably for Linux, though they have not said yet). The negative reaction was similar to what you describe.

    Has Apple done this in any other fields? Is this a good or really stupid strategy?

    1. Re:Is this Apple/Emagic like Apple/NothingReal? by Anonymous Coward · · Score: 0

      > Has Apple done this in any other fields? Is this a good or really stupid strategy? It's a STUPID strategy. Apple are pissing all over their friends in the creative sector and their creative friend are about to take a hike (prolly to Windows tho.).

  33. Just talking about this the other day... by Denor · · Score: 2


    It took me a bit of googling to find it, but what NaN did here seems similar to the Street Performer Protocol. I've often wondered whether or not something along those lines would work from an open-source perspective (i.e. "I've got this game, and I'll GPL it if I get $X"). It's nice to see that, apparently, it can.



    Of course, Blender is relatively well known and had the benefit of being freely available in the beer sense. Starting something from scratch using this model might be a bit more difficult.

    --
    -Denor
  34. So who get's the T-Shirt? by Nutcase · · Score: 4, Interesting

    Promises are not easily forgotten. Who is the lucky person who gets the T-shirt?

    1. Re:So who get's the T-Shirt? by pnkfelix · · Score: 1

      I just donated yesterday (in response to a comment in the FSF award /. story), and Ton says in his email reply to me:

      "PS: with this amount the meter will go through the 100k today. :-)"

      So do I qualify for the T-shirt? I mean, this doesn't mean I was the last straw, so to speak, just that Ton could tell from the stack of pending donations for the day that they WOULD reach 100K...

      --
      arvind rulez
    2. Re:So who get's the T-Shirt? by Anonymous Coward · · Score: 0
      Assuming that you are Felix Klock, I believe that you qualify for the T-shirt. My name is just 3 lines below yours, and I also became a member after I learned about Blender in the same comment. I sent money in the evening, and got a confirmation in the morning. It didn't contain the remark you are quoting. I think that our applications were processed in the same time, but only you got that special message. So you should ask Timothy for the T-shirt. Congratulations!

      Pavel R.

  35. VTFWS by Anonymous Coward · · Score: 0

    Visit The Fucking Web Site

    ...or just post "what is it" on Slashdolt and get +4 Informative. Very informative indeed.

  36. Been waiting for this by A+Clockwork+Orange · · Score: 1

    I've been waiting for the 100K to be collected for a while, so that I could check out Blender on an Ultra-SPARC II workstation I have running Linux, but they only have the binaries for i386, and alpha. I was meaning to donate this weekend to help speed up getting to check it out, and I think I still will, to help them out with the expenses of getting everything settled. Not that anybody really cares what I have to say. :p

    --
    Fare thee well, poor comment. For thou hast been cast out amongst wolves.
    1. Re:Been waiting for this by Anonymous Coward · · Score: 0

      "Blender on an Ultra-SPARC II workstation I have running Linux"

      that's got to be the most dumbass combination yet.

    2. Re:Been waiting for this by A+Clockwork+Orange · · Score: 1

      What's so dumbass about it? Some of the Sun hardware I have in it is actually better supported under Linux, than under Solaris. Besides, I prefer Debian to Solaris.

      --
      Fare thee well, poor comment. For thou hast been cast out amongst wolves.
  37. A million thanks by illsorted · · Score: 1

    ProTools is the one software package that has kept me from switching to a 100% OSS system at home. My band does all of it's recording in my home studio and I've been waiting for something like this for years.

    I'll certainly be keeping my eye on this project as it develops, looking forward to 1.0

    Thanks again, and keep up the great work!

  38. What is CVS? by Anonymous Coward · · Score: 0

    Membership will be still required for ... access to CVS

    May I ask what CVS is? My search found "control vertex's" (CVs), but I doubt that is the right match.

    1. Re:What is CVS? by Anonymous Coward · · Score: 0
  39. Now the next step... by drinkypoo · · Score: 2
    Is to use this as the modeler and integrate solidworks functionality.

    The open source world could really use a fully functional CAD/CAM package, too :D

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:Now the next step... by 3Ddgg · · Score: 1

      Not Computer Aided Drafting/Computer Aided Modelling,

      WE want Computer Aided Design. Something that integrates fluidly into documentation from a design model. It could be a simple (well maybe not simple) pluggin tool. I'm seeing Blender for the design and beautiful postscript --> pdf for the printed documentation.

      Maybe I'm a dreamer.

      Now all we need is a decent Graphic Design package and Linux will KICK in design. Drafting could be integrated into the Graphics package. There's quite good stuff around. They just need an importer, better layers & 2D snaps (and bevel and round and master pages, oh well). Maybe the model could output documentation, like make. (make a model heh heh heh)

      I'm tired. That really wasn't funny. sleep time.

      --
      No warranty of any kind is offered as to the quality of this post.
  40. Obviously by Anonymous Coward · · Score: 0

    The unobviousness of the interface was an important part of their business model.

    They made a free software package that was very difficult to use unless you had the manual... and they charged you for the manual.

    1. Re:Obviously by 3Ddgg · · Score: 1

      SOOOOOOOOOOOOOOOOOOOOOOOO TRUE.

      And the manual wasn't even good :-)

      --
      No warranty of any kind is offered as to the quality of this post.
    2. Re:Obviously by stuuf · · Score: 1

      Actually, on the old blender.nl site, you could read about 5 of their tutorials and learn almost the entire interface, mesh modelling, keyframe animation, and some of the game interface. They thought that no one would figure it out without the manual

      --

      Everyone is born right-handed; only the greatest overcome it

    3. Re:Obviously by 3Ddgg · · Score: 1

      Yeah, it did a pretty good job at getting people up and running, but it wasn't a good manual. I've taught 3D modelling, and developed teaching materials for doing so, and this stuff was really average. It taught tools, not how to use the program, (and not how to model)

      --
      No warranty of any kind is offered as to the quality of this post.
  41. Re:interface is not a feature by 3Ddgg · · Score: 3, Informative

    Blenders back end is amazing, but the interface is based upon enabling a slow and inefficient style of modelling that is no longer usable for comercial production.

    It has many things that commercial packages do not have. What it lacks is predominantly in the interface. Yes I have used it, and much more advanced (and expensive) packages.

    It needs to move away from the three orthographic views for modelling, one perspectival view for visualisation mode of design, where people use ten moves in three windows to achieve what should have happened in one move with ABSOLUTE ACCURACY using object snaps. The people who do this in front of me, then tell me that they are saving time. They continue to say this when they are in living hell later on when they need to use boolean operations or anything advanced with their mess of a model. I would find it funny, were it not for the human tragedy (DON'T THINK THAT'S A JOKE)

    In order to move away from this interface mode, Blender will need to separate the viewport from the active plane (the co-ordinate system being used for input and editing of objects) and implement GOOD snapping for endpoints, midpoints and center points as an ABSOLUTE MINIMUM. snap to face ,x/y/z/xy/yz/xz separation of input, etc would be good too. This and the ability to save and easily modify these active planes (for input) would make blender much more powerful and allow work to be done in a single perspectival window (maybe with small orthographic views for newbies who don't dream in wireframe and can't see it in perspective)

    The other enhancement NEEDED is an improved HEIRACHICAL layer structure. The present collection of little buttons that pass for a layer structure are humerous if you don't actually try to use them. A layer structure with grouping, toggleable visability, snapability, selectability and lock status is part of modelling. If this could be used to facilitate object selection, apply heirachic object propeties according to group membership, and be extended to transparently allow for the division of the project into blocks (separate files, I think this is practically done) that could be used simultaneously by a range of designers on different tasks, then Blender would be up there with some of the best editors in existence. (Moving the configuration stuff into dialogs and/or running it vertically would help the interface a lot too. The basic layout of the buttons is very pixel hungry)

    These things are not big additions compared to the amazing stuff already in there, but I haven't seen and no doubt wouldn't understand the code involved. I know nothing about it's language and the developers have been too defensive about their interface to be worth approaching.

    To be the worst nightmare of EVERY commercial 3D/4D modelling/rendering program around, here are some non interface related suggestions:

    It should improve the granularity of it's sub-object editing. Selection, deletion and insertion of points, lines, curves, faces, subfaces, control points etc, and their simultaneous selection at a range of levels (select different points, lines, faces and objects and move them with a single operation.:-) This will bring blender up to spec with some of the most efficient and intuitive modelling tools around.

    To take a leaf from some of the work in development at microstation (I am not from microstation. Sorry microstation, you should have continued your support for Linux) They are working on some seriously cool new tools that TOTALLY BLEW MY MIND. I would leave unix forever for this.

    Ready, They are working on something like a GUI integrated development environment for the back end scripting of models as part of the standard modelling tools, so that you can use a GUI to tell a point to remain at the ... I need pictures. Code the point/control point location as an equation taking things like remaining tangential to this point, and maintaining a right angle between these two sections and remaining within a certain part of the length of this line in a way that is dynamically updatable. Do that and make it stable and easy to learn and the modelling world will stop and praise you!

    Anyway that's probably long enough.

    --
    No warranty of any kind is offered as to the quality of this post.
  42. Name? by Tablizer · · Score: 2

    They have got to get a better name. "Blender" sounds like a virus that scrambles files.

    Suggestions: Vertexasour, 3Diggit, Rendon, Rendall, Renderex, Animatrix, Vectron, PenguinSeer, Envisionator.....

    1. Re:Name? by OniOid · · Score: 1

      Maybe it's because the renderer needs work.

    2. Re:Name? by RedBear · · Score: 1
      They have got to get a better name. "Blender" sounds like a virus that scrambles files.

      Suggestions: Vertexasour, 3Diggit, Rendon, Rendall, Renderex, Animatrix, Vectron, PenguinSeer, Envisionator.....

      Heh. Yeah, they should call it something artistic, like "Michaelangelo 3D". That _totally_ doesn't sound like a virus...

      wait a minute...
  43. Re:Any other software Linux lacks? (DVD-Video!) by sheriff_p · · Score: 2

    Nah, you have viruses... Even metamorphic ones at that. See: http://www.virusbtn.com/magazine/archives/200207/e tap.xml

    --
    Score:-1, Funny
  44. Re:Any other software Linux lacks? (DVD-Video!) by 3Ddgg · · Score: 1

    And decent burning. We have strayed a little from the file=everything model (I think) for linux re removable media. I would like to burn DVD-anythings using the mount tool.

    --
    No warranty of any kind is offered as to the quality of this post.
  45. Blender interface and feature set. by |_uke · · Score: 3, Interesting

    A lot of people have been talking about the usability of the Blender interface.

    Now obviously I am not the first one to admit that it's not incredibly strait forward. Usually if I have taken some time away from blender, it takes me a while to get back into the groove of things.

    However, one thing I have noticed. Once you actually DO get used to the interface, everything starts to feel natural. You stop thinking about how you use its features... you just USE them.

    Blender is not your typical mouse interface. To use blender properly you need both hands.

    However... is starting to get a bit dated compared to the many of the other 3d modelers out there. But this is why we are getting the source!

    I hope a lot of the people who actually DO work with the source, understand just how uniquely useful the interface actually can be.

    A good in-program tutorial would probably go a LONG way toward the usability problem. I should be able to say... I wish to perform this task... show me how to do it!

    Now someone mentioned the widgets being a little weird... Yes I agree that's true. Take up too much space? They are 3d widgets! Zoom out some. (Although yes, you do waste some space on the sides when you do this... =/)

    I actually kind of like how the widgets work. If you need to set an absolute value, shift click and enter the value you really wanted.

    Again, I hope that when blender actually does end up being hacked to pieces (think mozilla)... that the developers take into consideration that quite a few of the interface features actually do work... and are fairly comfortable to use.

    So yes... Blender is starting to show its age. But think of it this way, right now Blender is kind of like Netscape 4.x. Give the community a year or two with the source, and you might just see some amazing things done with it.

    Now... I'm probably not the first one to think that Mozilla was over engineered. Although I hope the same thing won't happen to blender... Mozilla eventually did turn out alright. And who hasn't been accused of over engineering? I know I have =)

    --
    Luke
    1. Re:Blender interface and feature set. by SpriteGF · · Score: 0

      I do agree... once you get used to the interface, Blender works great. However, the interface is non-standard, and thus has a steep learning curve. Half the people I know stopped using it because of the UI. Thus, I believe the interface is a barrier that prevents novice users from adopting the program.

      I liken the program's interface to Emacs's, which also uses draggable windows, odd key commands and nonstandard behavior (instead of "paste", it's "yank", etc.). Emacs is wonderful to use once you get used to it, but it takes a lot of practice and motivation to get yourself accustomed to it.

  46. Doesn't GPL require source be made available? by Anonymous Coward · · Score: 0

    Doesn't the GPL require source be freely available? I'm not sure how you can call it GPL and all that, but then hold the source hostage for ransom. Something doesn't seem quite right...

    1. Re:Doesn't GPL require source be made available? by eison · · Score: 1

      No you idiot.
      The GPL only requires that, if you got the binary, you get the source w/ it, *and* you then have the right to pass it along yourself.

      Nothing says the person who provided it to you has to give it away to all takers. But, once you get it, *you* then have the right to give it away. *They* don't have to help you, but they can't stop you either.

      --
      is competition good, or is duplication of effort bad?
  47. windows by oliverthered · · Score: 1

    Well the windows style interface, I can't remenber the name of the first windowing interface I used,was about 13 years ago on a 286, a bit like windows, b+w i think. Had a few applications and a graphics viewer.
    It was very easy to use.

    Anyone got any ideas, it'd be nice to dig up again.

    --
    thank God the internet isn't a human right.
    1. Re:windows by Anonymous Coward · · Score: 0

      I had no problems with the window-systems of Commodore Amiga, Apple Macintosh, Atari ST. Acorn Archimedes wasn't harder, I bet.

      The first thing I couldn't work with at the beginning was Microsoft Windows 3.11, which I met in 1995.

      It took some days until I understood, that those windows weren't windows to the harddisk but a kind of menus with icons.

      With Windows 95 Microsoft changed to the way of thinking "windows" the others did 10 years before.

  48. Re:Any other software Linux lacks? (DVD-Video!) by Gorak · · Score: 1

    Look into cinlerra, a full-featured video editing and compositing system for Linux.

    --

    I had one, but the wheel fell off.
  49. Parallevolution: The Other Blender by Anonymous Coward · · Score: 0


    Blender3d.com:

    "Dual License:
    The Foundation release will be apt to a dual license, meaning that it's not only GNU GPL, but that the Foundation has the right to license it to third parties under a different licensing agreement. The aim of the dual license is to provide income to cover foundation expenses, and to enable companies to make use of the Blender code without the need of GPL-ing their own work."

    Richard Stallman:
    "Strictly speaking, the GPL is a license from the developer for others to use, distribute and change the program. The developer itself is not bound by it, so no matter what the developer does, this is not a 'violation' of the GPL.
    However, if the developer does something that would violate the GPL if done by someone else, the developer will surely lose moral standing in the community."

    Myself (off ElYsiun's site):

    "I suppose if a Blender software program and its code is released By NaN under the GPL and is subsequently modified/'upgraded' by another separate party or parties- as per the aforementioned freedom to do so- and then redistributed- presumably under the same GPL- NaN could pick it up and 'reverse engineer' or 'infer' the improvements to the code in order to create new software under the new kind of license."

    Maybe the previous GPL volunteer coders could be bought-off by NaN to then work for the proprietary Blender, ay?
    Money money money money...

    Last time I looked, the ball-&-chain was still around Blender's ankles.

  50. GEM by oliverthered · · Score: 1

    I had a bit of a search and found
    GEM
    by digital research, very easy to use, back in the 80's!

    --
    thank God the internet isn't a human right.
  51. re: KPovModler by Anonymous Coward · · Score: 0

    That being said, I would like to endorse KPovModler

    Hmmm. Looks like no Windows version, at least not without a lot of compiling and fiddling.

  52. Anonymous Coward My Ass: I Posted the Above by OniOid · · Score: 1

    ...but Slashdot's system seems to require the re-inputting of my password after preview of post.

    While I'm here, here's s'more from http://www.elysiun.com/news.php?id=14:

    Ton:
    "Key issue is, will people just pay for Blender becoming free, or are people selfish calculating consumers who want exclusive value for their money?
    I would like to hear some remarks on this issue."

    "This attitude that your comments seem to suggest... I don't know... perish the thought of selfish, calculating business people...
    As you know, there are many ways of contributing, Ton. Your hypothetical selfish, calculating consumers could very well become important Blender contributors.
    I refuse to pay a thing, and there are other open source solutions out there that are getting better as we speak."

    ----------------- Given that a cent went indeed, unsent, My name'll be left unseen in the credits on the screen.

  53. Re:Now the 'chainedblender logo' image can be chan by WWWWolf · · Score: 1
    Remove the chain in that image awwready. It's 'Free'd.

    Well, the source won't actually be available until next month, they say, so until everything is settled, let's see what will happen...

    Besides, as in the case of Kevin Mitnick, we all absolutely need to keep the "FREE BLENDER" .pngs on the websites for years and years. I mean, just say, "who cares if the source was released last year, it won't truly be free until we Fight?" =)

  54. Better by gazbo · · Score: 0
    Yes, that's more feasible certainly. Unfortunately, ~90% (Statistics collected by gazbo's statistics co.) of the userbase will be happy with the basic platform.

    Then, you will be fighting for the remaining 10% with one or two other suppliers, over whom you have little or no competitive advantage. It's workable, but you're never going to make a killing.

    Sure you may like the ethics, but really it's not the best way of running a business (and this from a man who believes in business ethics)

  55. Next step: MP3 by Anonymous Coward · · Score: 0

    Free MP3! Let's buy the patent from Frogginhopper.

  56. Norway? (Re:Name?) by Tablizer · · Score: 2

    I wonder if 'blender' means something interesting in norwegien, being that the Netherlands are the alleged origin of the software.

  57. CAD (was: Re:Any other software Linux lacks?) by TeXMaster · · Score: 1

    There is to my knowledge no open source (3D) CAD program out there, possibly with full AutoCAD compatibility. Somebody care to put up a foundation to buy DesignCAD 3D? That would make a nice base ...

    --
    "I'm never quite so stupid as when I'm being smart" (Linus van Pelt)
  58. Discussed on the Blender list a few weeks ago by leonbrooks · · Score: 2
    I hope the work will start to implement more export formats and/or interfacing with other renderers (Renderman support would be pretty neat).

    A few weeks back they were discussing import and export. XML is basically going to happen, so it shouldn't be to hard to either translate that or just pitch into the development to make sure it speaks the same (or close enough) XML dialect as the renderer of your choice.

    The existing binary format is very small and fast, but also very much a hack. If you could invent something that was still small and fast, yet consistent and flexible enough to implement all of the new stuff they're planning after the stable/free release, you'd make a hero of yourself.

    Using the format of other editors or renderers may involve IP deadfalls, but if you can safely adapt a good file format, that would be fine.
    --
    Got time? Spend some of it coding or testing
  59. All together now: hip-hip! by leonbrooks · · Score: 2
    *** HOORAY! ***

    A genuine apology on SlashDot! Not the slightest tongue-in-cheek, no barbs, no shred of kickback or resentment. +1 Astonishing! (-: Woo-hoo! :-)

    --
    Got time? Spend some of it coding or testing
  60. Blenders GUI rules by Qbertino · · Score: 2

    People ranting about Blenders GUI don't know what they're talking about and usually don't know much about 3D - or Blender, for that matter.
    While the learning curve is steep, once one has grasped it, everything falls into place and Blender becomes the 3D Workplace you'll never want to miss.
    In fact Blender has one of the most sophisticated GUIs out there. Its workspace management is unmatched, the OO structure using GL for rendering the controls is elegant and fast and the shortcuts are countless but still manage to be intutive.
    Unlike the utterly senseless habit of the OSS community of tearing everything apart in zillion little windows like Gimp of Sodipody - what a shame. A strategy thats absolutely wrong for these kind of programms.

    --
    We suffer more in our imagination than in reality. - Seneca
  61. Re:Blenders GUI is archaic by 3Ddgg · · Score: 2, Interesting

    People raving about Blenders GUI don't know what they're talking about and usually don't know much about 3D - or professional 3D modelling tools for that matter. They think that tools like 3D Studio are some kind of benchmark. I agree that Blender is more advanced in some ways than lower end tools like 3D Studio, but it is designed to facilitate an archaic approach to modelling that is simply not scalable above quite small and very simple objects.

    In fact Blender has a simple low end GUIs. Its workspace management is an area in which it's notably poor, the OO structure using GL for rendering the controls is elegant and fast and the shortcuts are countless but should be easily configurable/personalisable.

    It could benifit greatly from breaking the pseudo pallettes up into pallettes that can be easily launched with keystrokes. Loosing pixel space for a pallette that you used three minuites ago is insane, and loosing it in the vertical axis is just stupid. An argument could be made for running a strip vertically in the modelling window instead of horizontally (like the object heirachy). Many systems do this and it works MUCH better. The current system makes it a bit hard to use three or four monitors, but unlike other systems, this cluster of an interface NEEDS a couple of screens on which to sprawl.


    I refer you to my earlier statements to explain what I feel blender needs to come up to spec.

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    No warranty of any kind is offered as to the quality of this post.
  62. Blenders GUI != archaic by Qbertino · · Score: 2

    I really don't know what your talking about. Are we talking about the same Programm? What is it that Blender supposedly can't handle large models? We all know Blenders booleans suck - but large models?
    Ok, it lacks certain features, but now where on earth is the Programm that beats Blenders unique interface to being a reference for how things can be streamlined?
    Missing configuration of shortcuts? That's not a reason to overthrough the whole thing. That can easyly be added on. And what makes you think you could actually improve restricted 2D Workspace Management beyond the one other detail of Blender that maybe needs finetuning? How do you toggle Screens and active-window-fullscreen in *your* 3D package? Telepathy?
    Don't get me wrong: Blender needs improvement. But improvement of the *existing* interface and feature set, such like: Object view sort grid (you say better herachy in the other post), proximity alignment (u call it "snapping"), undo (this shure is some bizar odity of B., I'll give you that), spline import, better rendering and some rough edges of the button layout. These are *all* things that don't interfere with Blenders existing philosophy of the GUI.
    I really don't get your point and calling 3DSMax a "low end 3D tool" dosn't help it. I don't like those wannabees thinking 3DSM is the cream of the crop just like you I guess - but gee wiz, "low end tool"...- that's leaning a bit far out, don't you think?

    Are we talking past one another?

    --
    We suffer more in our imagination than in reality. - Seneca
  63. Re:Blenders GUI != scalable by 3Ddgg · · Score: 1

    I think perhaps we are having a linguistic disagreement on many issues.

    I'm not saying the philosophy of the coding of the GUI is bad. Of course you model with one hand on the keyboard. Some elements of the GUI make it unusable with modern modelling techniques. THIS is my problem with blender. The GUI is archaic because it only streamlines archaic modelling techniques and so cannot efficiently produce big models. It seems to be more focussed on animation.

    I think that Blender is amazing and has a great deal of potential. When I say that it cannot support big/complex files I am not refering to its program structures. I am refering to its user interface. It seems to be well suited to the development of small characters or furniture but it lacks a few things needed for fast development of big/complex files, most notably:

    1. separate the co-ordinate system from the viewpoint. (This will require some very difficult mapping with possibly very big numbers in perspective towards the horizon). The grid that is already there for the absolute co-ordinate system could be used to mark the active co-ordinate system. It could easily be set to automatically change the co-ordinate system to the viewpoint's plane for authographic views to allow older style 3D modelers and people who think in 2D to keep using the four pane system.

    2. Fix/make the layer structure. (Perhaps merge it with the object hierachy pane from the main window) If you want to unhide a building, unhide the building's group . If you want to texture map every piece of timber in the building then select the timber group. If you want to switch off snapping for the timber wall framing, swith it off and if you want to move the nogging between all of the studs in the building, then select that. This for me is the primary function of a layer/object/group structure. If multiple group structures were possible, then that would be cool but the tools for doing this efficiently don't exist. I have maintained a dual heirachy (Layer and group) for a number of models and it's a head fuck. (a very usefull head fuck when it comes to documentation.) Make it automatically structure the object heirachy in a usable manner that can be viewed in a THIN window and it'll be fantastic.

    I hold these to be BIG problems with elements of the GUI

    Fixing the button pane somehow is just to make the thing more convenient, It doesn't actually prevent using the program for big models. I suggested perhaps by running it vertically or putting it into dialogs (That can be moved onto other monitors). It is annoying on small monitors and laptops to have to resize the button box to see all of the buttons. I remember using little monitors at Uni. Not everyone has a 21 inch monitor. Even on a 21" monitor, people usually like big view windows.

    Fix these two elements and blender will be usable. I repeat, blender has the potential to be fantastic. At the moment it's a bit like writing an OS in fortran.

    p.s. perhaps saying MAX is "low end" was a little cheeky:-)

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    No warranty of any kind is offered as to the quality of this post.
  64. MAKING MOVIES? by 3Ddgg · · Score: 1

    Some people (a lot of Germans apparently) have been using gaming engines to make movies quickly and easily. Perhaps you could output frames from something like that to a cluster server running lots of little povrays. WOW! THAT would be cool. Even if it wasn't a cluster, you could render an 8 min raytraced animation in a small office overnight.

    Perhaps they could have an OS short film industry. NOW THAT WOULD FREAK OUT THE RIAA!

    --
    No warranty of any kind is offered as to the quality of this post.