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Open Source Mac Game Programming Competition

Geert Poels writes "The uDevGame Mac Game Programming Contest was established by iDevGames in 2001 to energize game development on the Apple Macintosh platform. With the 2002 edition launched only two weeks ago, already 42 games have entered the competition. Most notable about this competition isn't the impressive collection of prizes worth $11,000 but rather the obligation for all participants to submit all source code. This kind of competition is groundbreaking for the Mac community in every way."

187 comments

  1. Re:fp by mindgam3r · · Score: 1

    :/ oh well i tried...woo for anything good for macs!

  2. Games for MAC? by The+Real+Chrisjc · · Score: 1

    Wow! I'm impressed! I was on a mac at my cousin's house and it had only 1 decent game I could find :/
    If its open source on MacOSX wouldn't it be easily re-written for most platforms? Assuming a standard language anyway. Does OSX have something special in the programming language that could stop this?

    1. Re:Games for MAC? by cscx · · Score: 3

      If games like TuxRacer could so easily be ported to DirectX, I don't see why it could'nt be ported to Mac OSX... oh wait, it has!

    2. Re:Games for MAC? by Anonymous Coward · · Score: 1, Informative

      If the game uses too much ObjectiveC with Apple APIs it will be hard to rewrite. But a good way to make games is to use SDL (http://www.libsdl.org/). It allows games to be compiled on linux, bsd, MacOSX, windows ... and take advantage of OpenGL.

    3. Re:Games for MAC? by Anonymous Coward · · Score: 0

      Unless it is written using an open windowing toolkit, it would be hard to port it to other platforms.

    4. Re:Games for MAC? by lucianx · · Score: 2, Interesting

      If you write a game to OS X's Native APIs, that means you're either writing for Carbon in C or C++, or Cocoa in Objective-C.

      You'd have a tough time making just the Objective-C/NextStep low-level APIs compile from OS X to GNUStep; then you'd have to deal with the proprietary nib format not being portable, and X-Specific windowing calls.

      You might get some degree of portability if you really stick to something like pure OpenGL for rendering and just rely on the X-specific windowing to set up your GLContext.

      --
      John C. Worsley - Artist, Musician, Coder
      Portfolio
    5. Re:Games for MAC? by Anonymous Coward · · Score: 0

      What about OS X API ?
      Is there any special reason Windoze games are not easily rewritten for Linux?

    6. Re:Games for MAC? by Anonymous Coward · · Score: 0

      Really? What do objective C and the Apple APIs have that other APIs and other languages lack? Yeah, SDL is cool, but come on now, get your facts together.

    7. Re:Games for MAC? by lemkebeth · · Score: 1

      There is nothing terribly propiety about the nib format.

      The GNUstep project has a converter for nib files if memory serves. Go check out gnustep.org if you doubt me.

      Further, if you want a game to be portable, you write abstration classes in say C++ and then call the Objective-C stuff when compiling on MacOS X. Or you could just use the Java bridge for Cocoa and compile a Mach-o binary from Java code.

      In other words, there is nothing stopping you from making portable code with compilation directives.

    8. Re:Games for MAC? by schnell · · Score: 2
      <SA JEFFK!!!!! MODE>

      everyeone knows taht MACs haev no games excpet for loesrs like Mist!!! and open sores games are only for Lunix and they dont work becuase yuo download them and they are just a bunch of fiels for only in WordPad and say things like "maek install" that does not make any sense!!!!!

      if these MAC open sorse games are liek LUnix games then MAC users cannot compiel them in WordPad either!!! all real h4x0rs no taht teh only real gaems are for Windoews or XBOX becuase they haev teh COUNTERSTRIEK and taht game w/golfing with SLUTS!!!!! and teh volleyball gaem with otyhyer SLUTS!!!! taht is whey nobody uses MAC or Lunix excpet f4gots!!!!! and MAC cannot even use teh real Interweb except AOL!!!! LOLOLOLOLOLOLOL!!!!!!!!

      </JEFFK!!! MODE>

      Seriously, the lack of "Mac games" is true to some extent but is in reality seriously overestimated. While Macs clearly lack the breadth of games available for the PC, there are plenty of top-notch Mac games available, from The Sims to Civ 3 to Warcraft 3 to Star Wars: Galactic Battlegrounds to Max Payne to Medal of Honor, etc. etc.

      As to the poster's question, the unfortunate answer is "no, a game ported to Mac will probably use the Carbon API (a revised version of the old MacOS 1-9 API with the old memory/threading junk and Mac-only 3D API thrown out and new interface stuff thrown in) so it can run on non-MacOS X systems." Almost no commercial games are written to the MacOS X Unix APIs or to the OS X-only "Cocoa" API (which requires Objective-C or Java).

      As a result - contrary to all those similar posts saying "Hey, MS Office is available for MacOS X - now it can be easily ported to *NIX," the real story is that games ported to Mac are largely Mac-specific because they're using a Mac-only API. And - pardon the rant here - the Mac-only Carbon API will be dominant until all those Mac luddites out there who are clinging to MacOS

      The bottom line is that while MacOS X is a great step forward for *NIX marketshare on the desktop, don't expect it to translate into a step forward for *NIX games despite the fairly robust current Mac game market.

      P.S. - If any moderators just read the first two paragraphs of my post and mod it down as flamebait, TEHY ARE TEH SUX0RS AND I WILL RAELGUN THEM!!!!

      --
      "95% of all Slashdot .sig quotes are incorrect or completely fabricated." -Benjamin Franklin
    9. Re:Games for MAC? by Alex+Thorpe · · Score: 1

      One minor correction: there are some Mac games being released as MacOS X-only Cocoa releases, mainly the work of the Omni Group. These include updates of old games like Fallout 1 and 2, and the newly released Soldier of Fortune 2. Sometimes it's easier to rewrite from scratch in Cocoa than to port to Carbon. Though I have heard from a programmer at Westlake Interactive that Carbon can do certain things under X that Cocoa apps just can't do, and one shouldn't assume that Cocoa is always better.

      --
      "Common Sense Ain't" -Unknown
  3. Amazed by Winterblink · · Score: 2, Troll

    I'm amazed at the Mac game industry actually. I'm amazed there ISN'T one. Hardly any games end up on the Mac. For something which is touted as being a multimedia platform, it's quite surprising. It can't simply be that there's a smaller userbase, because there are LOTS of people who use Macs (I'm not one of them, but oh well). Anyone have any ideas?

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
    1. Re:Amazed by Anonymous Coward · · Score: 0

      It's not amazing, it's good business.

      Apple simply doesnt have the volume of users of the PC. The length of a game development cycle is going to be similar whether you target OS X or Windows XP. It only makes sense to target the larger userbase.

    2. Re:Amazed by Anonymous Coward · · Score: 0

      Yeah, I can't imagine why companies don't spend their money porting games to an OS used by less than 5% of the computing population.

    3. Re:Amazed by Anonymous Coward · · Score: 0
      I'm amazed at the Mac game industry actually. I'm amazed there ISN'T one. Hardly any games end up on the Mac.

      Mac users don't like games that don't adhere to the Mac "look 'n' feel". If the user interface isn't exactly what they're used to, they get confused and quit playing the game. Hence, few games get made for the Mac...

    4. Re:Amazed by PZMyers · · Score: 2, Insightful

      I'm amazed, too. Why did you bother to comment here when you clearly know nothing about Macs?

      There is a good, solid gaming industry for Macs. We don't usually get the games quite as promptly, and we don't see the less popular, marginal games from the PC world being ported over at all, but there is no dearth of good games available. Right now, my kids are playing various incarnations of the Sims, Black & White, Unreal, Age of Empires, etc...they have more games available than I can keep track of, at any rate.

    5. Re:Amazed by testadicazzo · · Score: 1
      The problem is the userbase: 4% apple, 1% linux, and you can guess where the other 95% is. So you compete for the mac game market, you're already competing for 1/20'th the user base you are competing for on the Windows platform

      Some games still get made for the mac. A reason for this is you also have fewer games available for the mac. So the mac gaming public snaps up anything that's any good. But I don't have any good figures what percentage of the mac user base are serious gamers. I suspect it's not so large....

      Another problem is the dominanc of the direct X API's which are proprietary microsft. If more developers used OpenGL for example, it would be easier and more cost effective to do ports to the mac. It is a pity though, because I would guess with good graphics cards the G4's could really rock out on a properly compiled/optimized game.

      Just needs a bigger user base. It's a bit of a catch 22: because there isn't enough of a gamer user base, not enough games are made. Becaues so few games are available for the Mac, few gamers will fork out the heavy dough to get one.

      I had a mac a few years ago just before Jobs came back. I remember I had Doom, Quake, Duke Nukem 3d, and Myth, all of which were awesome. But always much later than the windows guys did. Sigh. It seemed to be getting better there for a while, but now it seems to be stagnating again. Kind of sad that Microsoft bought Bungie. That hurt apple gaming quite a bit. Anyone else remember how Halo was supposed to be a showcase for the G4's powers?

      sigh.

    6. Re:Amazed by Hawthorne01 · · Score: 1

      It's probably due to perception.For years, Apple ignored the game market, as they wanted the Mac to be a "serious" computer, and games where seen to be secondary/tertiary to business/educational use. For years, Mac gamers had little choices, and most were released first in PC format (except for a smattering of titles), then on the Mac.

      Mac users are only now getting Ghost Recon, Jedi Outcast and the latest Sims. And other games, like CounterStrike and Serious Sam, never make it to the Mac.

      Hopefully, this will change, as Apple makes the Mac more useful for the average home user and increases it's market share.

      With the installation of decent to excellent video cards in every Apple product now, and the recent trend for games to spur sales in the PC market, I see good times ahead for Mac gamers.

      --
      "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
    7. Re:Amazed by alfredo · · Score: 2

      The Mac was never marketed as a game platform.

      If you want to create, get a Mac, if you want to play games, get a PC. That seemed to be the attitude with many Mac users.

      --
      photosMy Photostream
    8. Re:Amazed by Winterblink · · Score: 0, Flamebait
      I guess I should have asked for INTELLIGENT comments, not scathing and/or idiotic ones.

      If "good, solid" means "a fraction of a fraction of" then your statement holds. At any rate, I never stated there were NO games for the mac, just a very small amount, comparatively.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    9. Re:Amazed by eric+peterson · · Score: 3, Insightful

      Apple did their level best to discourage game development on the Mac, early on. They were worried about it being perceived as a game machine (as the IIc was) rather than a serious business computer (like IBM's entry offering). To that end, they managed development on the platform much like Sony and other console developers do today; access to technical documentation, development systems, and serious tools (C compilers, assemblers, etc.) was tightly controlled. You had to submit a project proposal and have it approved, and proposals for games were decidedly not welcome.

      Not surprisingly, it worked.

      Tech docs weren't available for the Mac until several years later, when the PC game market was already well established. The Mac was also somewhat hampered by the closed architecture and need for approval from Apple before marketing hardware - you couldn't just develop a zany 3D-accelerator video card because you wanted to - until the PC had practically conquered the market.

      Of course, almost none of these reasons apply today - you can easily get the latest GeForce for your Mac - but there is a great deal of inertia in the industry, and the smaller userbase doesn't help. There is also a viscious circle at work here: because of the lack of games, Mac owners didn't buy their systems to play games, and aren't perceived as game buyers.

    10. Re:Amazed by Winterblink · · Score: 1
      The problem is the userbase: 4% apple, 1% linux, and you can guess where the other 95% is. So you compete for the mac game market, you're already competing for 1/20'th the user base you are competing for on the Windows platform.

      The trick here is, what percentage of the other 95% play games? Not all PC users use their PCs for gaming at all, I'm sure a huge fraction of that would be just people using it for productivity purposes (the same holds true for the Mac platform I'm sure).

      That's interesting you bring up the Halo point, you're dead on. That would have drawn a lot of people and developers to the platform after seeing what it could do graphically, especially when put to gaming use. Definitely a pity!

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    11. Re:Amazed by NineNine · · Score: 1

      It can't simply be that there's a smaller userbase, because there are LOTS of people who use Macs

      So, which is it... is there a smaller userbase, or do "LOTS of people" use Macs? Last I checked "a smaller user base" != "LOTS of people"

    12. Re:Amazed by UnknownQ · · Score: 1

      But, do you really want a different computer for work and entertainment?

      --
      Wherever you go, there you are!
    13. Re:Amazed by Hawthorne01 · · Score: 1

      Yes. :) Depends on the type of user. Macs seem to a have good user base in the home, less so in the coprorate world. And it's the home user that buys games (solitaire does NOT count). So, lots of people use Macs in their homes, and the mac has a smaller user base overall. Which brings up an interesting point. Windows comes with solitaire pre-installed, and OS X has a chess game. Does that mean Mac users prefer more intellectually challenging games? :)

      --
      "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
    14. Re:Amazed by Thomas+A.+Anderson · · Score: 1

      You are correct about the problems with games on Mac, however, I have on my jaguar box right now:

      the Sims
      Warcraft 3
      Myth 2 and 3
      BZFlag
      Unreal Tournament
      Quake 3 (I wonder if q3rally will work)
      Diablo2
      MOH::AA
      RTCW

      and I just found out (reading this thread) that I can install TuxRacer.

      Now, this is a fraction of the games I could run on windows, but it's not a bad list either. It's even better for my linux boxes (I run a gaming center with the one mac and 6 linux boxes):

      Half-Life, Counter-Stike, DoD, Firearms, TFC, etc
      RTCW
      BZFlag
      Civ:CtP
      Creatures
      Descent3
      F rozen Bubble
      Insane
      Quake3 (and Q3Rally)
      Myth2
      GLTron
      ArmegaTron
      Railroad Tycoon2
      SimCity 3000
      Soldier of Fortune
      TuxRacer
      Unreal Tournament.

      Plus The Sims is in the mail from transgaming, and thanks to the 3 free months of subscription that comes with it, I will soon be able to play Warcraft III, Grand Theft Auto 3, Civilization III, and Black and White (the latter of which is supposed to run great on os x) on my Linux boxen.

      Plus a *ton* of arcade and card games. Again, a fraction, but not a bad list either.

      All of the above games work great except multiplayer in SoF.

      PC's will probably always be the main gaming platform, but I think the situatin is getting better for mac's and linux boxes thanks to Game developers who care about moer than just the bottom line.

      just my 2 cents

      --
      Personally its not God I dislike, its his fan club I cant stand (bash.org)
    15. Re:Amazed by GoatPigSheep · · Score: 0, Flamebait

      well, macs are pretty slow now compared to PC's, I mean alot of people who have them only have 500-700mhz processors and ati rage or geforce2 mx cards.. Honestly most macs just aren't FAST enough to run games.

      --
      GoatPigSheep, the 3 most important food groups
    16. Re:Amazed by Anonymous Coward · · Score: 0
      In relative terms, Mac hardware is pretty slow. Gamers have always been at the cutting edge of speed and performance. They will spend a whole lot of money to milk out that last bit of performance from their hardware. Mac hardware is at least a generation behind industry standard hardware with respect to speed.

      If Mac hardware was competitive in terms of speed, you would see more gamers and more games. And price is not the major consideration for hard core gaming--keep that in mind. Speed is the number one factor. Apple could still charge inflated prices and attract gamers if they could compete on cutting edge speed.

    17. Re:Amazed by Anonymous Coward · · Score: 0

      Mommie, look! It's a troll! /me points finger.

    18. Re:Amazed by Clue4All · · Score: 1

      Why yes, I find that situation to be much more convenient than packing up my computer and taking it back and forth to work with me every day.

      --

      Is your browser retarded?
    19. Re:Amazed by Anonymous Coward · · Score: 0

      The confusing thing about the PC is that you go to the store and there's just so many games, everywhere you look. But on the Mac, there's just six, and you know which ones are good because you played them all on the PC like 5 or 6 years ago.

    20. Re:Amazed by MalleusEBHC · · Score: 1

      This has to be one of the dumbest Mac user stereotypes I have heard. The reason why fewer games come to the Mac has NOTHING to do with it not conforming to the Mac "look and feel" as you stated. Look at some of the most popular games for the Mac: WC3, Rogue Spear, AOE2, etc. These are games that take over your entire screen and have GUIs that are in no way "Mac-like." We Mac users are not stupid; we do not get "confused" by these oh so fucking complex GUIs that genius Windows users must have for all their great games. The only reason there aren't as many games for Macs is because it still takes the same amount as effort to make a game for Windows but the market is significantly smaller.

    21. Re:Amazed by NineNine · · Score: 1

      Which brings up an interesting point. Windows comes with solitaire pre-installed, and OS X has a chess game. Does that mean Mac users prefer more intellectually challenging games? :)


      Good point. Only thing is, have you ever played Spider Solitaire? I'm not sure which is tougher. That's a staple that comes with all of the home OS's now (Win 98,Me,XP Home)

    22. Re:Amazed by swb · · Score: 1

      For years, Apple ignored the game market, as they wanted the Mac to be a "serious" computer, and games where seen to be secondary/tertiary to business/educational use.

      Which is why they named and colored a whole line of them like fruit?

    23. Re:Amazed by Anonymous Coward · · Score: 0

      its not a troll, he makes a good point, mac hardware, especially the g4 cpu, is way behind pc's

    24. Re:Amazed by Anonymous Coward · · Score: 0

      Mac users don't like games that don't adhere to the Mac "look 'n' feel".

      Unreal Tournament for Mac has a real look'n'feel of OSX, I now see where you're going with this.

    25. Re:Amazed by Anonymous Coward · · Score: 0

      oh, that must be why doom 3 was shown first on a mac, and quake 3 and halo....

    26. Re:Amazed by Gizzmonic · · Score: 2
      Mac users like myself tend to play games on consoles, where programmers actually care about "getting down" with the hardware and tightly optimizing for a platform.

      PC programmers don't give a shit about you if your PC rig is older than 2 years (sometimes even less-look at all the people creaming over DOOM3, which could easily cause cost over $500).

      The console world is full of virtuoso development houses that continually churn out great games (Capcom, Konami, SEGA to name a few).

      The PC game market is still reinventing Doom, Warcraft, and flight simulators, over and over again. Is it really worth it to waste money on a platform that holds its audience in such low regard?

      --
      (-1, Raw and Uncut is the only way to read)
    27. Re:Amazed by GMontag451 · · Score: 2
      Another problem is the dominanc of the direct X API's which are proprietary microsft.

      Actually, I just saw a blurb in MacAddict about a company called Coderus that has ported the DirectX APIs to the Mac. They support both OS 9 and OS X, and any computer later than rev B iMacs. Their product isn't for consumers though, its for developers. Perhaps we could see Connectix using this technology to finally make it feasible to play Windows games under emulation.

    28. Re:Amazed by Tar-Palantir · · Score: 1

      Hogwash. Take any Mac G4, double the MHz, and that's about the speed of the equivalent Pentium. I've got a G4/400, and it's nice. The only thing holding back that speed is lack of RAM (only 128, which is not much with 5 apps going).

      Do some research before making assertions like that. I can play Civilization III just fine.

      Try one of the new 1.25Ghz, dual processor G4s if you want to see some serious speed.

    29. Re:Amazed by cbuskirk · · Score: 1

      I'm sorry what was that. I run Warcraft 3 on my bottom of the line eMac better that any of the 2ghz WINTEL's I have played it on. Not only is is smooth and responsive I am playing with each of the settings set to max. Now that apple has finnaly decided to make gaming a priority we should see a lot of changes in Mac game development. I used to work for a game developer. There was a joke in the game about Microsoft and we were forced to take it out, out by the execs, because they can be very petty about those type of things. They will deny you acess to the latest DirectX for a few months or keep the DP release of a new OS out of your hands for compatability testing. This can cost a company millions. Perhaps if more devleopers could be given incentives to develop in OpenGL or the open source community could make some kind of OPENDirectX things would be a lot better for mac gamers.

    30. Re:Amazed by Anonymous Coward · · Score: 0

      If you want to create, get a Mac, if you want to play games, get a PC.

      In my experience most Mac people are anything but creative. Then again so are most windows or *nix folks. I guess creativity is not a function of the operating system you use.

    31. Re:Amazed by askii64 · · Score: 0
      oh so fucking complex GUIs that genius Windows users must have for all their great games


      Like Rollcage Stage 2, or GTA3? Or Serious Sam? Need for Speed 5?

      Not that confusing. Which games ya talkin about?
      --

      -This quite possibly mangled, stupid, demented comment was brought to you by Askii64.
    32. Re:Amazed by Hawthorne01 · · Score: 1

      The years I'm referring to were long before the introduction of the iMac.

      --
      "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
    33. Re:Amazed by MoneyT · · Score: 5, Funny

      Right....

      So WC3, RTCW, Unreal, UT, Q3, Civilization, Max Payne, Deus Ex, Jedi Outcast, those aren't games. No those are decoration. The real games are on PC, you know, like WC3, RTCW, Unreal, UT, Q3, Civilization, Max Payne, Deus Ex, Jedi Outcast. Oh wait a minute, those are the same games... whoops

      --
      T Money
      World Domination with a plastic spoon since 1984
    34. Re:Amazed by Winterblink · · Score: 1

      I guess I should have asked for INTELLIGENT comments, not scathing and/or idiotic ones. If "good, solid" means "a fraction of a fraction of" then your statement holds. At any rate, I never stated there were NO games for the mac, just a very small amount, comparatively. Modded down for flamebait? of COURSE, but mod down the idiot I was responding to. Christ this site amazes me sometimes.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    35. Re:Amazed by JudgeFurious · · Score: 1

      Well, he could have been talking about the absolutely worthless GUI you get with just about anything from the Command & Conquer line of games. That entire series is just about out of friggin control if you ask me. Then again maybe he could have been talking about the crap GUI found on Sim City 3000 which pretty much makes the C&C GUI look good. Either way bitches aside even those just need a little time to get comfortable with so all in all I think that one line you pointed out was probably the weakest part of his post. Everything else made sense, this one was nitpicking.

      --
      Appended to the end of comments you post. 120 chars.
    36. Re:Amazed by Anonymous Coward · · Score: 0

      Personally, I didn't buy a Mac for entertainment. I bought it for the sole purpose of work ( web/mutimedia production ). As a work machine, i couldn't justify spending any time on the machine when it wasn't billable.

      I play games on consoles and win2k, as i couldn't care less if either of those cratered ( I wouldn't go hungry.. ).

    37. Re:Amazed by JudgeFurious · · Score: 1

      Maybe you should have just thought about your question some more before asking it? Granted there aren't as many games available for the Mac as there are for the PC but then you have to take into account the fact that most of the games out there are crap and that Windows users are pretty much just non-payed beta testers for companies that sell games. Windows folks get the game first in it's "releasable to the morons" unfinished state.

      They buy it based on the paid for magazine reviews and the cool pictures on the box and then take it home to find out whether or not it was even close to being worth what they paid for it. If it's actually enjoyable then they play it between crashes until a couple of patches come out and eventually those consumers have something to show for their $$$. If it sucks they don't play it anymore and word spreads quickly. Patches may or may not appear at this point but it's not like it matters. The game company has their money thanks to the paid for ads and the cool packaging and the consumer isn't waiting for a patch to come out because the game sucks and they aren't playing it anymore.

      Once all that is finished or at least has reached a point where an intelligent decision can be made about the quality of the product then work begins on a Mac version. We get ours a little later but it works and best of all the games released for the Mac aren't 90% rubbish. More like 90% great titles.

      So we have a small % of the total number of games that are available for Windows but it doesn't really matter because we have 100% of the games that are WORTH having for Windows.

      --
      Appended to the end of comments you post. 120 chars.
    38. Re:Amazed by (blind)+(idiot) · · Score: 1

      As far as I know comparing the mhz of Macs and Windows machines is like comparing apples and oranges.

    39. Re:Amazed by Anonymous Coward · · Score: 0

      Why don't you just buy a Nintendo? It's cheaper, faster, and better.

    40. Re:Amazed by Anonymous Coward · · Score: 0

      it would just fuck me off playing those with one-mouse batton. I know thats a lame excuse, but I like laptops and you can't get mac laptops with two mouse buttons.

    41. Re:Amazed by Anonymous Coward · · Score: 0
      We Mac users are not stupid; we do not get "confused" by these oh so fucking complex GUIs...

      That's funny, everytime there's a story on Slashdot about Linux and the desktop, the Mac fanboys crawl out of their holes and say stupid things like "Linux needs a consistent user interface...", "...consistency is the most important property of a user interface...", etc. The obvious conclusion is that Mac users are idiots who can't handle multiple types of user interfaces. One wonders what they do when they rent or buy a new car... do they throw their hands up in the air and proclaim that they can't use this car because it doesn't have a user interface that they're used to? Oh wait, Mac users spend so much on hardware that they probably don't have enough left over to buy or even rent a car... nevermind...

    42. Re:Amazed by suzerain · · Score: 1

      Well, I have a pretty good handle on what games are available for the Mac, since I run the Mac Game Database.

      Obviously, the Mac market is way smaller than the Windows market. Yeah, there are probably 10-20 times the sheer number of games on the PC as on the Mac. However, most games that people actually play are extremely well represented (AvP, WCIII, AoEII, CivIII, RtCW, etc.).

      Furthermore, the Mac has a vibrant shareware community that turns out some quality stuff.

      The only exception to the above is sports games, which basically don't exist. But for all other genres, there's quite a good selection.

      --
      gameDB
    43. Re:Amazed by Anonymous Coward · · Score: 0
      If you don't like Jews, I highly recommend the following mp3 download:
      Learn About The Jews
      Download it, listen, and enjoy a real rip-roaring analysis of the Jewish Problem.
    44. Re:Amazed by _Assasin01 · · Score: 1

      Just buy as USB mouse!! _Assasin01

    45. Re:Amazed by Melantha_Bacchae · · Score: 1

      An AC wrote:

      > Why don't you just buy a Nintendo?

      Actually, I have a Nintendo GameCube. I play some Mac games, but I prefer console systems for gaming because the games don't clutter up your hard drive. Being able to play them in an easy chair holding a lightweight controller using my home theater for video and audio is a big plus.

      A historic event is going to happen on the GameCube (and GameBoy Advance) late next month. Godzilla, the Mac-loving King of Monsters (the real Japanese Godzilla - three of him in fact from the 50's, 90's and 2000), Mothra, the peerless Queen of Monsters and Apple's "Forever Friend", MechaGodzilla (the 90's one designed by a small army of Macs), King Ghidora, and ten others will appear in "Godzilla Destroy All Monsters Melee" (A similar game "Godzilla Domination" will be released on the same day, Oct. 29th, for the GameBoy Advance). Unlike almost all G games, this will see worldwide (yes, including the US) release. This is a fighting game, and yes, the cities will be highly stompable. Unfortunately Mothra will not be playable, as it would be unfair to the other monsters -- she always wins. She will distribute powerups like a queen giving favors to her knights.

      > It's cheaper, faster, and better.

      At $149 it is definately cheaper. But the GameCube is a 485 MHz Power PC, so it is probably not faster (unless you are gaming on a Mac that is slower than current models). The better is mostly the price, convenience, and comfort factors (oh, and the games).

      Then there is all that extra space freed up on your hard drive that you can use for editing home movies and things of that nature.

      "Godzilla and Jaguar: Punch! Punch! Punch! Hit! Hit! Hit!
      We die if they stop fighting for us."
      Jet Jaguar Song, "Godzilla vs. Megalon"

    46. Re:Amazed by Type-IIa · · Score: 0
      I wish that were true. but in fact its not. i know because I've been buying a lot of great games for the mac lately - Wolfenstein, MOHAA among them - and many more are coming up.

      But we're not getting much at all from big PC game companies like Sierra (who gave up on the mac with HalfLife) and so we don't have Homeworld, for instance - and we're not likely to see Homeworld 2 either

  4. Re:Open Source? For the Mac? by Anonymous Coward · · Score: 1, Insightful

    This will work, because Open Source games have been SO successful. So why not try writing them for NON-popular architectures?

  5. Where are your prirorities people? by EvilSuggestions · · Score: 1

    Gee, how come no one has submitted an open source version of Cosmic Osmo? I mean this is a Mac game competition isn't it?

    Also think it's wicked cool that the number of games submitted so far is 42. Speaking of which, why no open source port of the old HHGTG text-based adventure game?

    --
    "There is a thin line between ignorance and arrogance, and only I have managed to erase that line." - Dr. Science
    1. Re:Where are your prirorities people? by oaklybonn · · Score: 1

      Cosmic Osmo was truly an experience (at the time.) I would love to have a copy today.

      As for the other, there are many open source z-code interpreters, and if you buy a copy of the HitchHikers Guide (or most other infocom adventures) you can just grab the data fork and plop it into the interpreter and away you go.

      As a matter of fact, the Mac version of the infocom game had the interpreter as 68k CODE resources, and the data fork of the game contained the zcode bytecodes.

      Early version of Apple's "Apple Applet Runner" application (part of their first java runtime release) had a java zcode interpreter built in; if you created a folder next to the application called "Infocom" and dropped in one of those infocom mac games, you could play the games all from within AAR.

    2. Re:Where are your prirorities people? by NChaimov · · Score: 1

      FYI, you can play The Hitchhiker's Guide to the Galaxy game for free online here.

  6. Lame prizes by Anonymous Coward · · Score: 0

    Prizes worth of $11,000? Man, that's nickel and dimes. I wouldn't even call that a prize. How much is one hour of your life? That is the question you need to ask yourself. If you develop a game and it takes say, two-three months, that's a lot of hours.

    1. Re:Lame prizes by Monkey+Angst · · Score: 1

      I have no idea how long it takes to code a game, but if it takes three months, as you say, then $11,000 is pretty damn good. That would be $44,000 a year. If it takes two months, that's even better. Then you'd be making the equivalent of $66,000 a year.

      --
      stripShow - Where WordPress meets webcomics
    2. Re:Lame prizes by MalleusEBHC · · Score: 3, Funny

      Considering that you think 44k-66k is good money for a developer, I'm gonna take a shot in the dark and say you aren't from California.

    3. Re:Lame prizes by An+Onerous+Coward · · Score: 1

      That's kind of a simplistic analysis. First, if you divide the potential winnings by the number of serious entrants, you get a better idea of the actual value of the prize being offered. Say that, of the 42 currently being developed, 22 are actually going to send in a finished game. Each of the 22 puts in 2 months of normal working hours on their projects. That's $11,000 being paid out for 44 man/months of effort.

      Sure, if you were a truly great coder who had no doubt of your ability to win, then the perceived value would be a lot higher. But if you're that good, the only thing stopping you from making more than $66,000 is you.

      The main motivations are likely to be street cred and sheer coding enjoyment.

      --

      You want the truthiness? You can't handle the truthiness!

    4. Re:Lame prizes by Griggs · · Score: 4, Informative

      This is a contest, not an attempt to hire cheap labor!

      We have considered running it without prizes, but there is no reason why we can't help good developers along by giving them tools they may need.

      It's not necessary to work full-time on a game. Indeed Mac game programming is a hobby rather than a profession for most iDevGames users.

      The contest is fun and somewhat challenging for developers, mostly for the fun of it, but we do have some good prizes too.
      The Mac community gets some cool new games to play, source code to learn from, and probably more skilled developers.

      BTW, for uDevGame 2001 we had only $4200 in prizes, but we still had 24 entries. Now, thanks to the generous support of various companies we have more than doubled our prize pool.

    5. Re:Lame prizes by MoneyT · · Score: 2

      For a couple months of doing what I do for a hobby (this is a contest, contests get entered by hobbyists) I'd say 11 grand is nice. That would get me 2 nice new G4s and some nice developer software packages.

      --
      T Money
      World Domination with a plastic spoon since 1984
    6. Re:Lame prizes by Monkey+Angst · · Score: 1

      Absolutely right. What IS considered a living wage in California?

      --
      stripShow - Where WordPress meets webcomics
    7. Re:Lame prizes by Anonymous Coward · · Score: 0

      The contest is much fun and somewhat challenging for developers, mostly for the fun of it, but we do have some good prizes too. The Mac community gets some cool new games to play, source code to learn from, and probably more skilled developers.

    8. Re:Lame prizes by An+Onerous+Coward · · Score: 1

      I didn't mean to imply that there was something nefarious going on with the contest. The parent post was describing the contest as a way to make a living, and I was merely approaching it from the angle he chose. I do apologize for any confusion.

      --

      You want the truthiness? You can't handle the truthiness!

  7. Oooty Oooty! by Anonymous Coward · · Score: 0

    Shake ya damn booty!

  8. Macs dont have any games so why even bother by Anonymous Coward · · Score: 0
    1. Re:Macs dont have any games so why even bother by MoneyT · · Score: 2

      Because the only way to get games is to make them?

      Not only that, but I suggest you take another look at the mac game market.

      RTCW
      UT
      Q3
      Civilization
      AOE2
      Max Payne
      Deus Ex
      Oni
      Jedi Outcast
      Myst 3

      and plenty of others

      not only that, but maybe you should check out www.ambrosiasw.com

      --
      T Money
      World Domination with a plastic spoon since 1984
    2. Re:Macs dont have any games so why even bother by Anonymous Coward · · Score: 0

      dont forget doom3, quake 3 and halo which were shown on mac first. and UT 2003 which will most liekly make it as well.

      macs have fewer games, but we get the good games, the pc users beta test the crap for us.

  9. What about SDL? by chtephan · · Score: 1

    What when a game (the best/winning game?) is written in a portable manner. e.g. using standard C/C++ and portable libraries like SDL or OpenGL?

    The game would run on Windows, Unix and MacOS(X).

    Are the games written for this contest required to be Mac only?

    1. Re:What about SDL? by Anonymous Coward · · Score: 0

      Games in this contest are not required to be Mac-only -- they just have to run natively on a Mac.

    2. Re:What about SDL? by joto · · Score: 1
      sigh... Did you even bother to read the rules?

      The rules said that "Only native Macintosh double-clickable applications will be accepted (ie: without emulation software). "

      There is no way you could enforce anything else (and there would certainly be no point in doing so...). What does it mean to create source-code that only run on macs? Source-code only runs after it's been compiled and linked, so by definition it doesn't run on anything (not even macs). And since all modern computers generally have the same capabilities, it is generally impossible to create something that cannot be ported (given enough effort).

  10. Chess by cscx · · Score: 0, Flamebait

    Do you think they'll be porting chess, checkers, or solitaire to the Mac? I can't wait!

    1. Re:Chess by Anonymous Coward · · Score: 0

      Chess is already ported to macos x.

    2. Re:Chess by Anonymous Coward · · Score: 0

      But on the Mac, there's just 6.

    3. Re:Chess by Pahroza · · Score: 1

      I know this was a joke, but surprisingly Chess has been included with every release of MacOS X. The first time I saw it there was in 1998 I believe. Apple had been working on MacOS X Server, and had given CNN (where I worked at the time) a pre-release copy to use for our quicktime streaming servers. Fun stuff, it's come such a long way since then.

    4. Re:Chess by Tar-Palantir · · Score: 1

      Mac OS X already has chess. You can find it as /Applications/Chess.app.

      For Classic try SigmaChess or MacChess.

    5. Re:Chess by cscx · · Score: 1

      I was joking. ;) Does it still come with the "Jigsaw Puzzle" game?

  11. "...already 42 games have entered the competition" by Snarfangel · · Score: 0, Flamebait

    So this, what, doubles the number of games available for the Mac?

    --
    This tagline is copyrighted material. Please send $10 for an affordable replacement.
  12. What a coincidence by superpeach · · Score: 3, Funny

    I just saw this link from NTK. Parody of some Apple advert or something aparently.

    1. Re:What a coincidence by Anonymous Coward · · Score: 0

      How ironic that it's in .mov format...bah!

    2. Re:What a coincidence by Anonymous Coward · · Score: 0

      Actually, it is both mov and wmv. depends which mirror you use

    3. Re:What a coincidence by Bobartig · · Score: 1

      There are a lot of legitimate complaints regarding the current state of mac gaming. This "parody" hits on absolutely NONE of them. This useless piece of drivel is completely devoid of wit.

      --
      This is where I get my recommended daily allowance of "Foot in Mouth."
    4. Re:What a coincidence by Anonymous Coward · · Score: 1, Funny

      Hi! My name is Humor, I don't think we've met before.

    5. Re:What a coincidence by Clue4All · · Score: 1

      Xine plays Sorenson v1 Quicktime perfectly, just so you know.

      --

      Is your browser retarded?
    6. Re:What a coincidence by Anonymous Coward · · Score: 0

      Xine plays Sorenson v1 Quicktime perfectly, just so you know.

      I'm glad you mentioned that! I've seen this that parody linked to a couple times, but had just assumed they were using v3 and so did not even bother with the download.

      Absolutly hilarious video! I kind of mentally crossed out "mac" and wrote in "linux" during it for even more fun :)

    7. Re:What a coincidence by jdjensen · · Score: 1

      I find it a bit amusing that this video, which is totally bashing Apple, is using Apple's Quicktime format...hmm...

  13. Minesweeper by swb · · Score: 2

    I hope its minesweeper or the networked hearts game.

  14. Nit picking but... by MisterBlister · · Score: 3, Interesting

    If developers use the "uDevGame License", which is one of the license options for this then their game isn't really Open Source as defined by the OSI (and it certainly isn't Free Software)..

    1. Re:Nit picking but... by Griggs · · Score: 5, Informative

      The uDevGame license was created because truly open-source or free software is a concept some Mac developers haven't learned to embrace yet. In a nutshell the license tries to ensure that code is used for educational purposes (figure out how they did it) rather than just used. This also makes possible commercial development of the game more of a possibility, an issue that was important to some potential entrants. However we also give most of the traditional licenses (GPL, etc) as options, and they are being used. Griggs Webmaster of iDevGames.com

  15. Thats weird... by Ironpoint · · Score: 1

    I just saw 42 postings wanting unpaid game dev teams on usenet. All claimed to have the perfect game idea but needed programmers, artists, etc to make it. Royalties were to be split up after each respective games goes bigtime.

    Really someone should write a book about the phenomenon. When people find out it takes longer than a week, they tend to give up.

    1. Re:Thats weird... by GigsVT · · Score: 1

      When people find out it takes longer than a week, they tend to give up.

      Yeah, good thing that Linux kernel thing only took 6 days.

      "In the beginning, Linus saw that there was no free operating systems, and it was not good"

      "And lo, on the first day, there was created a kernel, and Linus saw that it was good" :)

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    2. Re:Thats weird... by askii64 · · Score: 0

      Yeah, good thing that Linux kernel thing only took 6 days.

      To compile, maybe. :D

      --

      -This quite possibly mangled, stupid, demented comment was brought to you by Askii64.
  16. game collection by lingqi · · Score: 3, Funny

    I think somebody should port Solitare and FreeCell to Mac. FreeCell already got the name figure out -- or would that be OpenFreeCell? FreeFreeCell? hmm...

    but anyway. I swear Jobs can increase Apple's market share by 300% if he included Solitare with it. I mean, a windows machine usually spend 50% of its useable life on that program.

    --

    My life in the land of the rising sun.

    1. Re:game collection by victim · · Score: 3, Interesting

      MacOS used to come with Eric's Solitaire way back in the system 8 or 9 days. It only played a few types of games unless you forked over some cash, but the game play was beautiful. You just sort of grabbed the cards and flung them where you wanted them and they zipped into place. Very natural. Always amazing to see other solitaires don't do it that way.

      Disclaimer: maybe windows' solitaire does this. I've never played it. I speak of the one's in Debian and freely available for the mac.

    2. Re:game collection by MissMyNewton · · Score: 1

      FreeCell already got the name figure out -- or would that be OpenFreeCell? FreeFreeCell? hmm...

      Hmm...how about GNU/FreeCell? ;-)

      --

      ---

      Information wants...you to shut your pie hole.

    3. Re:game collection by broohaha · · Score: 1

      I swear Jobs can increase Apple's market share by 300% if he included Solitare with it. I mean, a windows machine usually spend 50% of its useable life on that program

      Yeah.. They used to include a trial version of Eric's Solitaire during the pre-OS X days. My mom became such an addict she bought the full version. To this day, she plays almost every night., and it's the only reason why she uses Classic on OS X with her new iMac. I'm wondering if they'll ever get a version out for OS X.

  17. Quality Quantity by Asterax · · Score: 0

    Boy, you can really tell who all the non-Mac users are when they say: 'MAC' intead of Macintosh. Regardless of the fact th

  18. Relevant Video Clips.... by MortisUmbra · · Score: 0, Redundant

    Wish I could find that Mac Gamer video clip....so appropriate. "I own a macintosh, I'm a gamer....well, I used to be." Anyone know what im talking about? Linkage would be good.

    --

    "The saddest words of mice and men, are not those which were, but should have been."
  19. Mac hardware wasn't up to the job by realmolo · · Score: 2, Insightful

    Not that it was WEAK, but until Direct X started being used for almost every game, most games were written to directly control VGA cards at the register level. This gave good performance that wasn't possible in a GUI environment, because of the overhead of having to use inefficient APIs to draw everything.

    Well, Macs never had the option of directly controlling the video card registers. It wasn't allowed. You had to use QuickDraw to do everything.

    With 3D accelerated games, and cards to support them, it was finally possible to do a Mac game decently, since OpenGL could be used to control the 3D card directy, mostly avoiding QuickDraw and all that overhead. There was also the short-lived GameSprockets API, that never really caught on, and as far as I know isn't used/supported by Apple anymore. There STILL isn't a good way to do 2D games on a Mac. And by good, I mean efficient and hardware accelerated.

    1. Re:Mac hardware wasn't up to the job by Tokerat · · Score: 3, Informative

      ...because of the overhead of having to use inefficient APIs to draw everything.

      it was finally possible to do a Mac game decently, since OpenGL could be used to control the 3D card directy, mostly avoiding QuickDraw and all that overhead. There was also the short-lived GameSprockets API, that never really caught on, and as far as I know isn't used/supported by Apple anymore

      QuickDraw takes advantage of any QuickDraw accelerated video cards, and many of the Mac-specific cards supported this until 3D acceleration become popular.

      QuickDraw is VERY fast (250Mhz machine, 22FPS full screen with CopyBits()).

      GameSprockets is still a part of Mac OS X today, although it's mostly used to do screen resolution changes.

      Ever seen SpriteWorld?

      --
      CAn'T CompreHend SARcaSm?
    2. Re:Mac hardware wasn't up to the job by Anonymous Coward · · Score: 0

      SpriteWorld was used in Escape Velocity Nova, although Matt Burch decided to not give the community squat in thank you. In fact I'm surprised he even got Nova running at all... it is obviously coded so horribly. I mean it runs so slow. BTW it is NOT SpriteWorld's fault.

    3. Re:Mac hardware wasn't up to the job by Tokerat · · Score: 2

      As much as that was meant to be -1 Flamebait, you're unfortunately right...

      SpriteWorld is one of the best organized, fastest graphics libraries I've ever used. I highly recommend. See the parent of the parent for a link.

      --
      CAn'T CompreHend SARcaSm?
  20. cross-platform by Anonymous Coward · · Score: 0

    The problem lies in the fact that most game developers use the proprietary DirectX API when they should be using OpenGL. If they stuck with cross platform API's like SDL and the like, it would take probably only a few extra days of development time to write a game that would work on Linux, Mac, and Windows.

    Take Quake 2 & 3 for example... good code that works on 3 platforms.

  21. For the Apple bashing trolls... by Satchel+Buddah · · Score: 1

    I am a hardcore computer game player. I have been on the Mac platform at home since forever, and I have always found more quality games that I could use simltaneously.
    Usually many of the best PC games make it to the mac, with a few exceptions. Agreed, we do not get all of the sucky PC games.

    Quake +mods, UT + mods, Warcrafts, Diablos, Myth series, Warbirds, Giants, and a bunch of others, etc.. Can you play all of this and still have a life ? No ! :-)

    1. Re:For the Apple bashing trolls... by Anonymous Coward · · Score: 0

      You know, that kind of reminds me of a discussion my brother and I had about console games and the Japanese and US markets. He spent a year in Japan and picked up a few games that are really bad. None of these games were released in the US. Japanese game makers use Japan as a test market and only release the games that do really well abroad. Perhaps the Mac and PC gaming markets function in a similar fashion...

    2. Re:For the Apple bashing trolls... by MoneyT · · Score: 2

      And some really cool japaneese games never make it to the US, which is sad. Plus it takes forever for the ports to get to the US (still waiting for FF XI). And then to top it off, often, the translation is watered down. Don't believe me, find an american version of FF IV (that's II here in the us) and then find on an emulator site, a real translation of the FF IV game. It's different, new dialouge, better dialouge, harder bosses, much more entertaining.

      --
      T Money
      World Domination with a plastic spoon since 1984
    3. Re:For the Apple bashing trolls... by jbf · · Score: 1
      Satchel Buddah says:
      I am a hardcore computer game player. I have been on the Mac platform at home since forever, and I have always found more quality games that I could use simltaneously.

      Can't use them all simultaneously, eh? Ah, the poor multitasking of MacOS, now heralded as a feature ;)

  22. Re:Winning entry by Cryptnotic · · Score: 2


    tmp.c:3: parse error before `;'
    tmp.c: In function `main':
    tmp.c:7: parse error before `}'
    tmp.c:8: `end' undeclared (first use in this function)
    tmp.c:8: (Each undeclared identifier is reported only once
    tmp.c:8: for each function it appears in.)


    Wow. You can't even write a "hello world" program. That's truely pathetic.

    --
    My other first post is car post.
  23. For those who can't code on mac by jukal · · Score: 3, Informative

    Here is a good substitute for the competition :)

  24. Uninformed by Bobartig · · Score: 1

    Three years ago when I was in college, mac gaming was pathetic. We had to wait 6-12 months for a game to come out, and the support and gameplay was buggy and crappy as hell. Games like Mechwarrior 2, FutureCop, and the TombRaider series ran like total shit on comparably equipped macs compared to PC's (Note: this is when macs and PC's were of very comparable power, with a 500 Mhz PIII up against a 500 Mhz G3).

    Nowadays, the wait is still there, but typically only 2 weeks-1.5 months, and even a concurrent release thrown in there every now and then. [and then some games just take forever, like MaxPayne, and Fallout2, which are recent mac releases *boggle*]

    The main game publishers for Mac, Aspyr, Bold by Destineer, MacSoft, MacPlay, Feral Interactive, Graphsim, all release 2-3 games a month. And the major players, like Blizzard and Id have adopted their own inhouse porting teams. So the mac platform sees about 10 releases a month. That may be a small subset of PC releases, but it's the 10 BEST games the PC's seen in the last season or so. Even my hardcore gamer friend go through like half that many a month.

    I've had a gaming PC (JUST for games) for the past 3 years that I keep fairly current, and it doesn't see much use anymore. I don't consider mac game releases to be in short order.

    A lot of people perceive mac releases to be some fraction of their PC counterpart, but in the last 12 months, there's been exactly ZERO games that I've wanted to play and couldn't get a mac vs. or expect one in the near future.

    Specific games over the past few months that I've been wasting my life with: Warcraft III, Wolfenstein, Sim's, Civ III, Aliens vs. Predator, Medal of Honor, Black and White, UT, Giants, Baldur's Gate II, Icewind Dale.

    With the exception of Half-Life/Counterstrike, and the MMORPG scene (UO/Neverrest/Asheron's, although this is changing very soon), it's been hard to find a hit PC game that's NOT available on the mac.

    --
    This is where I get my recommended daily allowance of "Foot in Mouth."
    1. Re:Uninformed by Winterblink · · Score: 1
      A lot of people perceive mac releases to be some fraction of their PC counterpart, but in the last 12 months, there's been exactly ZERO games that I've wanted to play and couldn't get a mac vs. or expect one in the near future.

      Good point there. A lot of mainstream games simply don't interest some people. I will agree with your other point, that recently Mac versions of games have been coming more and more frequently. Don't get me wrong, I'm very much for this! I think the Mac platform as a whole doesn't get as much notoriety as it should.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
  25. So if it's open source... by schnitzi · · Score: 2, Funny

    So if it's open source, can I just take one of the entries already submitted, enhance it a little bit, and resubmit it?

    --



    I object to that article, and to the next reply.
    1. Re:So if it's open source... by aarku · · Score: 1
      No. The source code is released after the voting is complete. The exception being if the developer for some reason want's to do it earliar. Read the rules...

      ::rq::

  26. Re:Quality Quantity by Anonymous Coward · · Score: 0

    Oh no! The non-Mac users got to you before you could finish your comment!

  27. How small = LOTS . . . by MisterSquid · · Score: 1

    A smaller percentage user base can still equal lots of people. Consider.

    The early rev iMacs shipped in the couple millions. The pro models ship somewhere near several hundred thousand per quarter. In terms of total sales of computers, the percentage is in the high single digits. That is, "small" user base.

    But several million people, last I checked, is a LOT of people.

    --
    blog
  28. 42 games by Anonymous Coward · · Score: 0

    Sounds like a number someone just made up. The whole thing is fake.

  29. cool, now I can reach the masses by Anonymous Coward · · Score: 0
    all 20 of them!

    And I can include stupid bubbly interfaces to make stuff LOOK better. Yay superficial covering!

  30. Games in general these days by geek · · Score: 2, Insightful

    Suck.

    I remember years ago, you didn't have to worry much about whether a game would run on your system. Devs are pushing the envelope so far that it's out of reach for 90% of all consumers, Mac and PC alike.

    Most people regardless of their platform still use PC's with 500mhz processors or slower. However the specs for games such Doom3 are outrageous.

    Devs used to care about a good storyline, exciting game play etc. Now it's all about who gets the best framerates, what game has the prettiest textures. I don't care what the game looks like anymore, thats all window dressing. I want a game that's FUN.

    I happen to be a mac user and I can attest that when/if a game is ported to the Mac from the PC, it's usually a great game. You see far less junk on the Mac. The downside is we usually see the games a year or 2 later.

    I play WC3 and AvP, other than that I stick with the console where I'm not locked into an "upgrade path" every six months. I don't care what the latest and greatest is. I want value out of what I own NOW.

    1. Re:Games in general these days by drzhivago · · Score: 1
      Devs used to care about a good storyline, exciting game play etc. Now it's all about who gets the best framerates, what game has the prettiest textures.
      You do know, it always has been about the best framerates and the prettiest textures! The only difference is now you can do more with the graphics, so that it looks like devs are using it more. Why else would you always have competing systems trying to hammer in to people that their system has better/faster graphics? Good gameplay can be done in spite of good graphics. It was like that then, and it is like that now. You are letting nostalgia cloud your thoughts.
    2. Re:Games in general these days by Powercntrl · · Score: 4, Insightful

      Devs used to care about a good storyline, exciting game play etc. Now it's all about who gets the best framerates, what game has the prettiest textures. I don't care what the game looks like anymore, thats all window dressing.

      Should I post this as anon to avoid burning karma? Nah.

      The reason developers now make games that are all about framerates and pretty textures? It sells. The gamers that open their wallets and fork over the green decide where game development is heading.

      Maybe it was cheaper to develop a game back in the hayday of "adventure games that actually had a plot", maybe all these "give me a good plot not fancy graphics" whiners aren't putting their money where their mouth is, maybe there's just a much better return on FPS/eyecandy games. Whatever the reason, every once in awhile you still see a game comes out that tries to revitalize the adventure game genre and it experiences lackluster sales.

      Usually the most common excuse I've seen is that the new adventure game doesn't live up to the legacy of the older games everyone remembers from when the genre was still alive and kicking. The reason is there was a lot more competion to make a good game back then... Now, adventure games are almost a lost art and it will probably take a few tries before some competion builds back up. It means people will have to fork over some money for some lousy games in order to convince more developers that adventure is still a viable genre.

      Course, open source changes the rules a bit. Seems though that most open source games are limited to emulators, software versions of board/card games and Tux racer. If the open source community picks up the adventure game genre, it would sure be an interesting thing to see.

      --

      ---
      DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
    3. Re:Games in general these days by askii64 · · Score: 0

      GTA3 looks nice, has a good plot (as far as I'm concerned), and still manages to run like ass on most computers. Now let me go figure out what I was trying to say there... lol :D

      --

      -This quite possibly mangled, stupid, demented comment was brought to you by Askii64.
    4. Re:Games in general these days by jbolden · · Score: 2

      10 years ago:

      $1000 PC was a piece of junk
      $2000 PC was average
      $4000 PC was good

      today the average PC runs $900. I think the average has moved down quite a bit. I bet you can still run most games on a $2000 PC setup to run games well.

    5. Re:Games in general these days by russellh · · Score: 1

      Here are the truly great games: Little Wing Pinball. I have never seen more pixel-perfect and infinitely fun games.

      --
      must... stay... awake...
    6. Re:Games in general these days by Trepidity · · Score: 2

      Devs used to care about a good storyline

      Yeah, you know Doom and Duke Nukem 3d were widely renowned for their storylines...

    7. Re:Games in general these days by MoneyT · · Score: 2

      I personaly think the real reason we don't see any challenging games any more is that the majority of gammers have become dumb. FPS is all they really understand. They don't want to solve puzzels or make decisions, they want to blow stuff up. So sad.

      --
      T Money
      World Domination with a plastic spoon since 1984
    8. Re:Games in general these days by Anonymous Coward · · Score: 0

      Some of us do our puzzle solving and decision making in the real world (try it sometime) and would like nothing better than to relax our brain and blow stuff up. Just because you think it's sad doesn't mean it is.

    9. Re:Games in general these days by Audiophyle · · Score: 1
      "The reason developers now make games that are all about framerates and pretty textures? It sells. The gamers that open their wallets and fork over the green decide where game development is heading."

      While the "pretty," but shallow games often sell well, it's usually the deeper games like The Sims and (dare I say) Warcraft III that continue to sell like crazy years after the initial release. Hell, even the games in the adventure series of Myst are some of the all-time best sellers. I think there is a great market for thoughtful games, and I wish there was more of that kind of creativity in the gaming scene. Creative games could be very lucrative in such a flooded 3D shooter market.

      Don't get me wrong. I love to frag zombies and Nazis on occasion, but I think there is room for a little more creativity, although developing a game is always a huge investment, so there's a lot of risk involved. I'm sure companies like id and Raven have asserted that there's a lower financial risk involved if they stick to the 3D shooter formula that they have always used.

    10. Re:Games in general these days by Perdo · · Score: 3, Insightful

      Warcraft III.

      What is its framerate?

      What is its unit sales?

      Framerate does not sell games.

      There was Grim Fandango, Gabriel Knight and Monkey Island... Then online gaming really picked up. Adventure gaming died because your "opponent" is the person who set the puzzle. The puzzle never changes. Compare that challenge to evolving strategies of online opponents.

      Games sell because of challenge. Play Counterstrike for three years and what challenge is there? A bunch of other people who have also been playing for three years.

      Play Grim Fandango for 3 years and you have played Grim Fandango for three years.

      Challenge not Framerate.

      --

      If voting were effective, it would be illegal by now.

    11. Re:Games in general these days by Broccolist · · Score: 2
      I have another theory for the low sales of adventure games: they suck. Back in the eighties, there wasn't really an alternative to adventure games if you wanted to play games on your PC. The only notable PC game from those days that comes to my mind is Silpheed. Other than that, you had the Sierra and Lucasfilm adventure games --- I bought and played them as much as everyone else, but in hindsight they were terrible games.

      Playing adventure games has always been more about second-guessing the author of the game than actual logic. Can't enter the castle? Reasonable things like killing the guard aren't allowed. No, the developer has decreed you must make a disguise. Take the mustard, use it on the cat hair to make a fake mustache, then fashion false glasses out of the gears of the music box you found in the dungeon basement. How is this "fun" exactly? And gee, being sane you can't figure this "puzzle" out? Then you'll just have to stay stuck and frustrated for hours.

      And the writing in most adventure games is atrocious. The authors were mostly just random programmers with no real creativity or sense of drama. The text of many Sierra games looks like it was written by a half-literate 15-year-old.

      No, all this adventure game praising is just false nostalgia. Face it: GTA3 is much more fun than whatever you were playing back then.

    12. Re:Games in general these days by Audiophyle · · Score: 1

      Oh, come now. The old Sierra-style games weren't all that bad. They were very entertaining, and were often very funny. Leisure Suit Larry anyone? Space Quest? Have you ever played The Longest Journey? It is, of course, an excellent addition to that style of a game, and it works. It is a rare thing to see a game like that these days, however. In order to compete, those games have to step it up with interesting stories and characters, and the graphics have to be good. I always appreciate the efforts in a good adventure game, especially if it provides a good laugh. Not many games make you laugh anymore.

    13. Re:Games in general these days by Anonymous Coward · · Score: 0

      Do you have any idea what the word "framerate" means? Hint: games with poor graphics have excellent framerates.

    14. Re:Games in general these days by RobertFisher · · Score: 2

      And the writing in most adventure games is atrocious. The authors were mostly just random programmers with no real creativity or sense of drama. The text of many Sierra games looks like it was written by a half-literate 15-year-old.

      No, all this adventure game praising is just false nostalgia. Face it: GTA3 is much more fun than whatever you were playing back then.


      Maybe better than the games you were playing back then...

      One word... Infocom.

      Remember Deadline? Enchanter? Planetfall? Starcross? Infidel? Wishbringer? Among many others?
      These games had a writing style comparable to good novels. (Not exactly James Joyce, but perhaps to popular authors.)

      Comparing those games to GTA is just a joke. Their puzzles were intricately crafted. I recall in Sorcerer, one entered a time travel puzzle on entering a coal mine. You encountered an older version of yourself upon entering the mine, who tells you a combination to a lock in exchange for your spell book. A few minutes later, you find yourself back in the same position as your older self. If you failed to give the book over as your younger self, you would die shortly after leaving the mine. And if you failed to tell your younger self the combination, you would set off a temporal paradox that promptly caused you to cease to exist when your younger self could not unlock the lock. Now, GTA has puzzles and story lines that can compete with that? I think not!

      Bob

      --
      Science, like Nature, must also be tamed, with a view turned towards its preservation.
    15. Re:Games in general these days by shimmin · · Score: 2
      Maybe it was cheaper to develop a game back in the hayday of "adventure games that actually had a plot", maybe all these "give me a good plot not fancy graphics" whiners aren't putting their money where their mouth is, maybe there's just a much better return on FPS/eyecandy games. Whatever the reason, every once in awhile you still see a game comes out that tries to revitalize the adventure game genre and it experiences lackluster sales.

      Another factor is that the video game market is one of the most tightly bottled there is. Far worse than music, almost as bad as Hollywood. Go into a computer game store and count how many titles are actually for sale. Try the same trick in bookstore or music store of similar size -- there's at least an order of magnitude's difference. Or see how long a given game is actually on the shelf for. (Again compare to music or books.)

      The way the market is structured, there's only room for a few dozen hits at a time, and the major game publishers are going to dump millions into promotion of just a few games to make sure their chosen horses are those hits. And if you're going to spend that money, you're going to spend it on what's easiest to promote -- eye candy is ready made advertisement.

      Who actually buys a game they know nothing about, just to see if it's any good? At $50/box, not many. Whereas I'll regularly grab a book by an author I've never read. The price and transient stock of computer games makes it a market where creativity is not in general profitable.

  31. SDL can be *natively* compiled on Mac OS X by BigWorm · · Score: 1

    Simply adding a Objective C wrapper around your SDL code would allow you to create cross-platform application that runs natively on Mac OS.

    1. Re:SDL can be *natively* compiled on Mac OS X by joto · · Score: 3, Insightful
      I am starting to come to the conclusion that being incredibly dense is almost like a requirement for being on slashdot.

      You don't need Objective C to run "natively" on Max OS. You can also use Java (Mac OS X at least), assembler, C, C++, Pascal, or anything else. If your application only uses SDL and standard C/C++ calls, there is no reason to "wrap" anything in some other language.

  32. Limit one entry by yerricde · · Score: 1

    I have no idea how long it takes to code a game, but if it takes three months, as you say, then $11,000 is pretty damn good. That would be $44,000 a year.

    In terms of monthly income, yes, but in terms of annual income, no. "Limit one entry per team" per competition. Besides, many will enter; few will win.

    --
    Will I retire or break 10K?
  33. riddle me this, batman by Anonymous Coward · · Score: 0, Offtopic
    Why are so many homosexuals infatuated with Apple?

    Is it fair to call Mac "The Gay Machine"?

    -- Robin, the [gay] boy wonder

  34. Ooooo! You Linux geeks just HATE knowing... by Anonymous Coward · · Score: 0


    there's a new neighbor and she's as smart as she is beautiful!

    It's hard being the ugly smart girl, eh?

  35. If it is Open Source, it's good by christurkel · · Score: 2, Interesting

    No matter what them platform, Open Sourcxe competition should be promoted. The fact that in this case its for the macintosh is irrelevant. If its open source, it's good.

    --

    CDE open sourced! https://sourceforge.net/projects/cdesktopenv/
  36. A good fucking joke is.. by Anonymous Coward · · Score: 0

    ..."Mac" and "Game" in the same sentence.

    rofl

    1. Re:A good fucking joke is.. by rampant+mac · · Score: 1
      Sorta like "Windows" and "Security"

      or

      "Linux" and "Desktop"

      --
      I like big butts and I cannot lie.
    2. Re:A good fucking joke is.. by aarku · · Score: 0, Offtopic

      What makes more sense is "Anonymous" and "Coward" you lonely, lonely troll.

  37. Re:Open end ... open rear end by Anonymous Coward · · Score: 0
    Dear Linus,

    I have no life. I run Linux because of its well earned reputation for being "the" loser operating system. Since I have become an Linux user, I have been exposed to a whole new world of loser friends, whom I instant message, IRC, and generally avoid any real life contact with. It is really a pleasure to compute with other geeks such as myself. I plan on using my new Linux operating system as a way to entice and recruit other introverted losers like myself; it would be so helpful if you could produce more software which would appeal to others like myself, such as Lego Mindstorms, or that gay Gimp piece of shit. Thanks in advance.

    Hooray for dot files! I hate Windows! Rah!

    Johnny "kernal hax0r" Vespucci

  38. Re:HOMOSEXUALS fancy Apple by rampant+mac · · Score: 0, Offtopic

    Linus, is that you?

    --
    I like big butts and I cannot lie.
  39. s/NON-/un/ by Anonymous Coward · · Score: 0

    you should seriously take a class in HS english, idiot.

    love,

    -trolltime (looking for that -1, Flamebait)

  40. Carbon API "stops" ports ... by AHumbleOpinion · · Score: 2

    Most applications written for MacOS X are not using the *NIX side of the API family, Cocoa. There is a second API, Carbon, that is derived from the traditional legacy Mac Toolbox/Quickdraw API. Carbon has two advantages: (1) It targets both MacOS X and MacOS 9. (2) It reuses existing knowledge, experience, tools, and libraries. These carbon apps are not really any easier to port to other platforms than traditional Mac apps. It can be done, but it's not as easy as going from one *NIX to another.

  41. Re:"...already 42 games have entered the competiti by MoneyT · · Score: 2

    At least the games we have are quality

    --
    T Money
    World Domination with a plastic spoon since 1984
  42. Re:"...already 42 games have entered the competiti by aarku · · Score: 0, Offtopic

    No but it'd double the amount of functioning neurons in your brain you lonely troll.

  43. Re:Quality Quantity by aarku · · Score: 1

    Yeah and you can tell all real 'PC' users because they say 'Personal Computer'.... What the hell are you talking about I've been a mac/apple user all my life and I say Mac. Mac mac mac mac mac.

  44. why? by MoneyT · · Score: 2

    Do PC users always have to connect machines with sexuality? Is this some leftover instinct from the days of oogling at 256 color jpegs? Was the pleasure you got from your floppy drive that wonderful that you hold such a grudge against Apple for killing it? Or is it simply because you want to present the immage of immaturity to the rest of the world?

    --
    T Money
    World Domination with a plastic spoon since 1984
  45. Groundbreaking in every way by Anonymous Coward · · Score: 0

    Except that mac users are still fags.

    Just ask the goatse guy.

    1. Re:Groundbreaking in every way by Anonymous Coward · · Score: 0

      More like you're a fucking idiot. Anyone who repeatedly posts variations of the same comment to slashdot has to be mentally retarded. Go fuck a sharp stick because you don't seem to have enough brains for anything else.

  46. Switch? Maybe, and this'll help... by E-Rock-23 · · Score: 1

    Macintosh and Games haven't really been synonymous with each other at any point in Mac history. But, since their "Switch" campaign is on, this might spark my interest.

    First came the news that OSX was in fact a BSD/*Nix derivative with Mac's pretty looks. That got my attention. Then came the news that they were keeping an x86 architecture port of OSX laying around. That got me thinking. Now, if someone comes up with a few nifty games to play on OSX, coupled with the aformentioned x86 port, I might just shun Winblows for good and give the Fruit Factor a try. All I ever do with my PC is cruise the 'Net, do some graphics work (which MacOS has always been good with), maintain my website, and play games occasionally to kill time. Music is another consideration, but since the advent of the MP3 and now OGG Vorbis, it's pretty much been cross-platform the whole time.

    The addition of some nifty games and the x86 port would be all I need to consider diving headlong into a switch. Keep it coming, cause I'm listening now...

    --
    Blog Prophyts - Right On, Man
    1. Re:Switch? Maybe, and this'll help... by Anonymous Coward · · Score: 0

      The problem is the same apps would not run in both the x86 OS X and the PowerPC OS X. At least I don't think so; I'm don't even begin to claim to be an authority on the matter.

      So it that's the case, every application ported to the Mac OS (including games) would have to have two separate apps. As an avid Mac gamer (there's a couple of us), I can tell you getting one version of a port is hard enough, but two is murder. Just ask those guys at Aspyr.com who continue to support both OS X and OS 9 with their game publishing.

    2. Re:Switch? Maybe, and this'll help... by Anonymous Coward · · Score: 0

      its great that your listening, but if apple ever used x86 chips, they certainly the system certainly would still be apples closed system (which is fine by me, im a long time mac user). i assume you understand that s well. in which case why the obsession with x86 chips? why not judge apple hardware on its own merits rather than how it stacks up with the PC world? if apple switched to IBM (which i hope) or if Moto ever got their shit together, macs may be faster without x86 chips.

      even with moto chips, macs are plenty fast. graphic designers such as myself wouldn't use them if were fast enough to handle huge files with ease. someone on this thread erroneously claimed mac were fast enough for latest pc games, and that too is a myth based on mistaken presumption that a lack of games means the hardware/system is the fault when its market share. . Doom3, quake 3, and halo were all shown first running on mac hardware, WC3 shipped for mac and pc on same disk.

  47. WHAT?? Mod parent down. by Tokerat · · Score: 1, Offtopic

    First off, someone PLEASE meta-mod this into the GROUND. I will be actively meta-moderating in the hopes of finding this on my list for the next few weeks. This is a BLATANT Flamebait. +1 Insightful? I won't even call any names.

    To answer your question, troll, it's style. Pure and simple.

    When have you ever met a homo who doesn't primp himself to be "pretty"?

    Macs are the slickest computer solution. The hardware configs are easily known/coded for, our OS isnt' bloated with a million hardware config "maybes". The sleek plastic designs are sometimes kind of ugly (witness the toilet seat iBook! Yech!) but for the most part are well refined and thought out, both for appearance and functionality. The OS keeps it simple, while allowing flexibility.

    The Macintosh is the Armani of the computer world. Well designed, comfortable, sleek, ( expensive :-\ ). The PC is like the suit you can buy at Ames. Looks alright, works for what you need, not the most elegant thing but can be taylored to you needs, plus it's cheap.

    I'm Tokerat. I'm not gay, and I use a Macintosh. Three, actually. And I will never switch.

    --
    CAn'T CompreHend SARcaSm?
    1. Re:WHAT?? Mod parent down. by Anonymous Coward · · Score: 0

      I'm Tokerat. I'm not gay, and I use a Macintosh. Three, actually. And I will never switch.

      Denial is an ugly thing. Fag.

  48. As a Canadian.. I am sorry... by RebelTycoon · · Score: 0, Offtopic

    Hopefully this stupid survey conducted by Ipsos-Reid will not cast doubt on the importance I see of a strong and supportive partnership with our brothers to the south.

    Quoting, Seven in ten (69%) Canadians think that the United States, because of its policies and actions in the Middle East and other parts of the world, bear some of the responsibility for the terrorist attacks on them, while 15% indicate that they believe that the U.S. bears all of the responsibility.

    The question is overly broad and thus meaningless, additionally the timing is both inconsidered and just a cheap way of creating news by bashing Americans. Supporting a soverign nation (Israel) in its struggle for acceptance and a right to exist, and deploying military forces in Saudi Arabia when asked, does not constitute a justification for the cowardly act of September 11th.

    For more information, here is an article, but more importantly, I think we should all Ipsos-Reid what we think of their "make news bullshit by bashing Americans" at ...

    John Wright
    Senior Vice-President
    Ipsos-Reid Public Affairs
    (416) 324-2900

    To my American brothers, I am sorry for this type of survey, see to it that Ipsos-Reid doesn't do it again... Take the time, even if it is just a two-word email!

    1. Re:As a Canadian.. I am sorry... by Anonymous Coward · · Score: 0

      waitaminnit.... you want to blame the polling company for the responses they got?

      i think you have a serious confusion of cause and effect.

  49. Re:Winning entry by PissingInTheWind · · Score: 1

    typedef struct st_msg {
    char * YHL;
    } msg;

    int main () {
    msg* YHBT;

    YHBT->YHL = "HAND";
    }

    --

    A message from the system administrator: 'I've upped my priority. Now up yours.'
  50. Well, I'm Amazed now by JudgeFurious · · Score: 1

    I'm amazed that something as stupid as that came out of your mind and hit your keyboard. Hint: learn something about that which you want to comment on before typing.

    --
    Appended to the end of comments you post. 120 chars.
  51. Laff Time by Anonymous Coward · · Score: 0

    Q: Why do faggots wear ribbed condoms?

    A: For better traction in the mud.



    Q: What does a faggot and an ambulance have in common?

    A: They both get loaded from the rear and go whoo-whoo!



    Q: What do you call two faggots on a waterbed?

    A: A fruit float!



    Q: Have you heard about the Faggot Patch Dolls?

    A: They come with A.I.D.S. and a death certificate.

    Q: Why does Fred Flintstone use a Mac?

    A: He wants to have a "gay old time".

  52. Re:This place always gets slow around Saturday eve by Cryptnotic · · Score: 2

    Why is this offtopic? If I had moderator points, I'd call it "+1 Insightful".

    --
    My other first post is car post.
  53. Re:game collection - X version coming? by Anonymous Coward · · Score: 0

    See this: delta tao "3/21/02 - We've started working on a new version of Eric's Ultimate Solitaire, featuring new games, awesome graphics, and X nativity. "

  54. Re:Winning entry by Anonymous Coward · · Score: 0

    hey, remotely clever.

  55. Look at the site and the pages by Anonymous Coward · · Score: 0

    You can visit their site, see the postmortems from last year's game. Download the code from last year's entries. Then see the list of sponsors. Did you bother? No, if you had, then you would see that the contest isn't a "fake."

  56. "single-button-mouse-not-a-handicap" dept. by chickenbird · · Score: 1

    Just want to remind you that with the advent of OS X 10.2, the right and left buttons on two-button mice both work in OS X. Better late than never, and way easier than Ctrl-clicking as was the old practice.