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The Future of PC Gaming

Warrior-GS writes "GameSpy has two new articles up talking about the Future of PC Gaming. The first talks about the The Future of PC Game Engines, talking to Tim Sweeney, Chris Taylor, Stuart Moulder and others about everything from physics to lighting to AI. The second is an interview with Peter Molyneux about his areas of expertise and what lies ahead. The series will continue next month with a look at the Future of User Created Games and an interview with Warren Spector on PC Gaming's future."

135 of 290 comments (clear)

  1. Warren Spector by Illuminati+Member · · Score: 5, Funny

    Warren Spector is a true game innovator.
    Look at thief, system shock, ultima underworld, deus ex. I'm always for the lookout of his latest games.
    Thief 2 was especially heinous. I used to play that game for hours. My first wife eventually gave me the "you love that game or me" speech, and I ended up choosing the game. That divorce led me down the road to many other ones. Its sad really. But damn was that game fun!

    --
    Yeah, I'm a Republican AND a geek. It is possible.
    1. Re:Warren Spector by CaffeineAddict2001 · · Score: 5, Funny

      When she told you "you love that game or me" you should have hit her over the head with a blackjack and dragged her out to the curb.

    2. Re:Warren Spector by unicron · · Score: 5, Funny

      That's too funny.

      Pro-Microsoft Comment: -1, troll
      Pro-Spousal Abuse Comment: 4, funny.

      --
      Finally, math books without any of that base 6 crap in them.
    3. Re:Warren Spector by unicron · · Score: 3, Funny

      Stick around for the 10 o'clock show, it's friggin awesome. They do this magic routine where they turn software pirating into a grass roots political movement. If you thought David Copperfield making the Statue of Liberty disappear was the shit, you haven't seen a damned thing yet.

      And for comedy, they can't be beat. I'm fully aware now that the anti-dmca/palladium rants on this board will someday be used in court the HELP the cases of pro-dmca lawyers.

      --
      Finally, math books without any of that base 6 crap in them.
    4. Re:Warren Spector by Rayonic · · Score: 2

      Better watch out, he might have some water arrows left. And when one comes sailing out of the darkness and shorts out your computer, you won't even react.

    5. Re:Warren Spector by CaffeineAddict2001 · · Score: 3, Insightful

      Maybe next time I will leave a disclaimer about how I in no way condone spousal abuse in any way.

      After all, we can't have people just telling jokes all willy nilly, somebody might find them funny and beat their wife!

    6. Re:Warren Spector by Rew190 · · Score: 2

      You've obviously never played the game before, or if you have then you're taking this joke way too seriously.

      Try to refrain from posting knee-jerk reactions such as that unless you know what the original poster is talking about.

    7. Re:Warren Spector by haa...jesus+christ · · Score: 3, Funny

      ouch, you sub 50,000 users are so bitter. ;)

    8. Re:Warren Spector by WolfWithoutAClause · · Score: 2

      Strangely enough, that's more or less how they met ;-)

      --

      -WolfWithoutAClause

      "Gravity is only a theory, not a fact!"
    9. Re:Warren Spector by Cruciform · · Score: 2

      Or you could have got the reference to Thief, where you club guards over the head, and drag their bodies into the shadows to hide them from sight.

      Geez.

  2. Games of the past by Evil+Adrian · · Score: 5, Insightful

    Does anyone else miss 2D scrollers like Super Mario 3 or overhead adventure games like Gauntlet? I have grown so weary of 3D shooters, I wish somebody could offer a decent 2D game that engaged my brain.

    --
    evil adrian
    1. Re:Games of the past by katarac · · Score: 5, Informative

      Get yourself a Gameboy Advanced. The Castlevania games, the Mario games, the zelda games, and the upcoming Metroid: Fusion! This is truely one of the best systems on the market right now, portable or not.

    2. Re:Games of the past by Junks+Jerzey · · Score: 4, Insightful

      Does anyone else miss 2D scrollers like Super Mario 3

      Not really. Yes, at one time those games were great. Even when Sonic the Hedgehog came out in 1991--an awesome game--the genre was already getting stale and moldy. Then the thousand such games released in the next five years completely put the 2D scroller to bed.

      There's nothing wrong with 2D scrolling games, except that everyone was just following the path chosen by Miyamoto. If you're tired of the current crop of PC games because they're derivative, the last thing you want to do is wistfully remember the most derivative game era of all time.

    3. Re:Games of the past by capnjack41 · · Score: 2, Informative

      yes! I was feeling nostalgic lately, so I got some Nintendo ROMS and old abandoned DOS games. The old Sierra series were good, perhaps better than some new games, and they weren't even 3d.

    4. Re:Games of the past by Rew190 · · Score: 3

      Try out Duke Nukem: Manhattan Project.

      And no, you're definitely not the only one who misses side scrollers. I'm waiting for a good Xevious (sp?) game.

    5. Re:Games of the past by Ian+Wolf · · Score: 4, Interesting

      Not At All :)

      Then again, I kind of miss Karateka, but Stick Fighter fixed that.

      --
      "The words of the prophets are written on the Slashdot walls."
    6. Re:Games of the past by Pxtl · · Score: 5, Insightful

      I agree - in retrospect, the genre was never really explored. If you look very, very hard you can find a handful of real gems in 2d, but most were just Mario clones (good god, how many games involved jumping on the baddies?).

      For the last word in Mario - look up Jump'n'bump. Cute little bunnies stomp each other's heads and explode into bloodnguts.

      For 2d games - Liero (worms 1 on 1) and its clones - the original is still the best. NiL is its abandoned (and unfaithful) Linux online version. I hope someone will pick this back up.

      Abuse (and the open-source version, FrAbs) is the best thing out there for online 2d action - imagine a hyperfast Quake as a side-scroller. There is deathmatch, and FrAbs promises CTF soon.

      Metal Warriors - The rarest, most awesome title for the SNES - 1-on-1 deathmatch splitscreen sidescroller with really, really innovative robots.

      For the PC - Z - An RTS with a fresh approach to the genre - its paced more like an arcade game then an RTS. Scorched Earth - come on, this was just cool.

      There were a lot of really good platformers and side-scroll games right up until Super Mario came out. New innovations didn't arrive until the genre was dying, and then it was too late - 3d took its place.

    7. Re:Games of the past by Pxtl · · Score: 5, Insightful

      I have actually been really really freaking disappointed with the lineup for my gameboy advanced. There's really very little besides Pokemon clones and sidescrollers. I was hoping people would take better advantage of what is really a handheld LAN (finally you can conceal the screen from other players) to make some innovations. I want Spy VS Spy, and Metal Marines, and Metal Warriors, and Z, and StarCraft, and old flight sims and suchlike. The only games that even hold my interest on the GBA are the racing games and the FPS games. Even the puzzle games are kinda weak compared to some of the PC titles I've tried.

    8. Re:Games of the past by _ph1ux_ · · Score: 2

      Here - maybe you'll re-enjoy this then, if you're that tired of 3D....

    9. Re:Games of the past by Junks+Jerzey · · Score: 2

      Prince of Persia was a scroller that was pretty innovative; somewhat realistic graphics and gameplay, and you really had to use your brain.

      Except that it didn't scroll :)

    10. Re:Games of the past by Pxtl · · Score: 5, Interesting

      Well, 3d shooters, aside from interface (why does every game use 1-10) actually have some real variety. The problem is in the leaders - Q3, UT, HL, Shogo, Doom, ROTT, Wolf3d - those are all one genre, just some have more multiplayer mods and some have an SP campaign.

      If you look a little further you will find some variation. BattleZone (FPS/RTS hybrid), Tribes 2 (Team FPS with some RTS elements), Aliens VS. Predator (really impressive), the new OMF (waiting on the edge of my seat for that) and various other games that are breaking away from the FPS stereotypes.

      The main element they have in common is control - move with left hand, aim with mouse. And really, there's more variety then those sidescrollers had.

    11. Re:Games of the past by bujoojoo · · Score: 2, Interesting

      That begs the question: Is 3D really better?

      I for one like the 2D isometric view as in [insert almost any Blizzard game here], Ultima Online[original client], Crusader (anyone remember that one?) and the like.

      I think it looks much better graphically. For example, as in the city of Lut Gholein in Diablo II (anyone know if that is available for a background image?). 2D games also do not seem to 'skip' frames (sorry, I don't know the technical term).

      I also play 3D games, though not too many 'twitch' type games. Even though I like Neverwinter Nights a LOT, I notice that I play it in a... wait for it... iso point of view.

      So why 3D? Is it easier (ha ha) to code for than a similar 2D offering? Is it better visually? Perhaps not now, but maybe later? Will DirectX 9 help with that? What about for Linux?. Are there so many 3D shooters out there that the players are more involved in the gameplay rather than the scenery? Or, are we all just victims of technology for technologies' sake?

      I'd be interested in others thoughts on this...

      --
      This space for rent
    12. Re:Games of the past by infiniti99 · · Score: 4, Informative

      Definitely..

      Over the last 6 months or so, my friends and I have been randomly revisiting old games. We just bought a bunch of used NES and SNES games at a nearby store. We even were able to beat Ghosts 'n Goblins, a game I had not played for 16 years (and was impossible back then).

      Other games we have been playing lately, instead of modern games:

      Kid Icarus
      Contra 3
      Street Fighter 2010 (sleeper NES game from capcom, it is NOT a fighting game)
      Ninja Gaiden
      Castlevania 1 & 3
      Crystalis (best NES game, IMO)
      Megaman 1-6
      The Gaurdian Legend
      Ultima: Quest of the Avatar (this one goes nearly forever)
      Super Mario all-stars
      Bionic Commando

      There are a lot of good old games, you just have to know what to look for. In my case, I had played all of these games in the past, so I remembered what was good. And contrary to what others may say about old games, I found these totally enjoyable in the present.

      For modern 2D, I recommend Marvel vs Capcom 2, an amazingly well-done 2D fighting game by capcom, such that it is still popular even after being around for nearly 3 years (and still has a tournament scene).

    13. Re:Games of the past by pclminion · · Score: 4, Funny
      Does anyone else miss 2D scrollers like Super Mario 3 or overhead adventure games like Gauntlet?

      Not as much as I miss the great 1D games such as "Linear Boy" and "Lack of Dimension."

    14. Re:Games of the past by Sylver+Dragon · · Score: 3, Interesting

      Prince of Persia, now there was a cool game. I loved the sword fights in it. Not only did you have to worry about attacking, but parrying as well. And, it didn't degenerate into a button mashing fest, or jumping around maddly swinging(*cough* Jedi Knight 2 *cough*). Actually, from what I remember, trying to win by button mashing tended to get you killed. You actually had to think your way through the fight.
      I do have to give credit where its due. The 3D version of Prince of Persia that came out some time ago did a great job of capturing the feel of the old game, though I was still killed far too many times because of the camera angle.
      Speaking of camera angle, am I the only one who finds this to be the biggest problem with 3D games? You effectivly have 2 choices: first person, which lacks good periphieral vision; or 3rd person, which gives pretty good periphieral vision, but then makes lining up a jump a real pain, also, if the controls are based on the camera they will often change on you while you are in mid-air, really screwing the jump.
      Also for what its worth, someone above mentioned Thief, I really like the idea, but all of the Zombie levels and the semi-steampunk atmosphere really detracted from that game. Though I would love to see that engine applied to a Ninja-esque game (and for god's sake, put in a story co-op mode, real ninja worked in groups). I would love to play as a ninja that actually concentrates on stealth. (I tried tenchu, nice idea, really bad controls, stupid enemies, and really bad controls. Did I mention that the controls sucked?)
      Oh well, guess I'm just ranting about not being able to find a game I like recently. I'll stop.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    15. Re:Games of the past by Triv · · Score: 3, Interesting

      two words for ya: guardian legend. Half overhead adventure game, half top scrolling fighter-type. Without a doubt, my all-time favorite NES game. Give it a whirl. :)

      Triv

    16. Re:Games of the past by diesel_jackass · · Score: 2

      FINALLY SOMEONE AGREES WITH ME!!!
      (sorry for shouting, i couldn't help but get excited)

      We've had this argument several times where I work and I always end up losing to "Super Mario 64 revolutionized 3 person gaming", or even worse "All games in the future will be multiplayer over the internet". For one, I would love to see a new Mario-esque background scrolling 2D game. It is one of the reasons that I refuse to give up my 8-bit Nintendo (although I just might get a GBA to get to play some of those games again).

      Does anyone know of any game-port-->nintendo controller adapters that I can use for Nesticle or other emulators?

    17. Re:Games of the past by mrjive · · Score: 2, Informative

      Bionic Commando is hands-down one of the best side-scrollers ever.

      --
      If you can't beat them, arrange to have them beaten. -George Carlin
    18. Re:Games of the past by Rew190 · · Score: 2

      Sorry, I meant a game such as Xevious. Actually, Raptor was a fun top down shooter as well. Thanks for that title, looks like it'll be a cool rental.

    19. Re:Games of the past by Zone5 · · Score: 2

      I would kill for a new 2D platform-shooter in the spirit of the greats such as Turrican and Turrican 2.

      God, I miss my old Amiga500... Even today's gigahertz-chomping, T&L, multitextured, 5.1 surround sound games don't quite capture the pure *fun* of the old classics.

      Dammit, now I'm getting all nostalgic.

      --
      "So on one hand, honey is an amazingly sophisticated and efficient food source. On the other hand it's bee backwash."
    20. Re:Games of the past by Triv · · Score: 2, Informative

      You ever played Oni? Easily one of the best 3rd person action games out there. The camera was fixed behind the character - it didn't randomly swing out on you. It also had a nice touch or realism - you could only carry one gun at a time (the manual actually said something like 'how many guns do you think YOU could carry and still run around beating people up? One, if you're lucky. That's reality. Deal with it :P) and ammo wasn't easy to come by.

      Pick it up, give it a shot. It's old enough at this point to cost you ten bucks or less. :)

      Triv

    21. Re:Games of the past by neonstz · · Score: 2

      You're right about the crappy games on the GBA. I've tried quite a few games, and almost every single one sucked bigtime. The games I've played most is Rayman Advance and that Pinball Dreams/Pinball Fantasies-compilation.

      I think most of the problem is that publishers won't take the risks involved publishing a "different" game. Most top-selling GBA-games today usually have some kind of license attached to them (Harry Potter etc), so the main task for any game developer today is to get some kind of license. I'm pretty sure anyone can create a top selling game today as long as it has Harry Potter in the title.

    22. Re:Games of the past by nolife · · Score: 2

      Metroid? Wow..

      In high school, I used to play Metriod for HOURS a day on my wifes (girlfriend at the time) little brothers Nintendo. It got to the point where she and her friends would leave without me and I'd catch up with them later. After a few weeks of playing and almost losing my future wife, I finally completed the game. All I saw was some stupid credits rolling by and the game started over. It was a very short lived but incredibly satisfying feeling that I shared alone with myself in her basement. I tried playing the game a few times since with various EMU's but its just not the same.

      My son and I currently play numerous games but all he wants is cheats and game saves.
      Hey back when I was a Gamer, there was no cheatz, gamesharks, or printed walk throughs, we played uphill both ways!!

      --
      Bad boys rape our young girls but Violet gives willingly.
    23. Re:Games of the past by gl4ss · · Score: 2

      spy vs spy is for gbc afaik.
      http://www.rawstyles.org/~spyvsspy/

      omf:2097 is coming to gba.

      but i wanna know why can't we have cool sidescrolling beat'em'ups with 3d gfx for pc??

      --
      world was created 5 seconds before this post as it is.
    24. Re:Games of the past by Mac+Degger · · Score: 2

      Remember Budokan? Now that was tactical 1 on 1 combat. Street fighter 2 was nearly on that level, so was Tekken 3. But they never beat it for actual "thinking man's" beat em up action.

      --
      -- Waht? Tehr's a preveiw buottn?
    25. Re:Games of the past by big_groo · · Score: 2

      Have you tried Mario Sunshine? This GameCube title is absolutely amazing. Puzzles, arcade, even your flat 2d thrown into the mix.

      Check it out.

    26. Re:Games of the past by WNight · · Score: 3, Informative

      In many ways, yes, 3d is easier to code. In a 2d game you've limited it, to the point of needing to throw out your old artwork, to a single viewpoint. In a 3d game it costs a bit more to make models instead of 2d spites, but it means you've got a ton of flexibility.

      In a casual game of Everquest you might very well find that the isometric view is nicer. But nothing beats 1st person for immersion. Imagine wandering through a beatifully rendered forest, watching beams of light play through a light mist as the trees sway gently in the wind. You'll *never* get that in 2d games, Myst had awesome art but you couldn't look at any arbitrary thing. Once you've made your 3d world you can put a camera anywhere.

      Scenery is also easier in 3d, at least from a designer's point of view. Once you do a set of textures, and detail textures, for a tree for instance, and modelled a single one, you can permute it in a variety of ways and all of a sudden you've got a forest of unique trees. Not a seperate model file for each, or a collection of views from every angle, but one master and a few numbers describing the differences. Gamers don't need to see the exact same tree often enough to recognize it, or to have a bloated game from having twenty different models/spite collections for every simple thing.

      And then when you want, you project grid/hex lines on the ground, lock the camera at an overhead position, and you've got your 2d game.

      The reason 3d looks bad now is that models are fairly low polygon count. The models in Final Fantasy (the movie) were over half a million faces each, with a HUGE skin file. Models in Quake are 500-1000 faces with a small JPG for a skin. Maps are similarly low-detail. When the computational barriers are broken we'll see some tremendous looking games. Hopefully at some point it'll become ubiquitous enough that games will stop trying to sell the effects and concentrate on the gameplay again. (Hollywood is stuck in the same rut.)

    27. Re:Games of the past by Rayonic · · Score: 2

      The best third-person action game is Heretic 2. Bar none, it the best playing 3rd person game out there.

      Pick it up today, it can be had for about $9.99 in most stores (most likely in a jewel case or bundled with Heavy Gear 2).

    28. Re:Games of the past by Syncdata · · Score: 2

      And who could forget one of the greatest controllers ever? The Good old Advantage for the NES...It had a weighted base and everything.

      --
      "Inattention makes clowns of us all" -Bean
    29. Re:Games of the past by Wraithlyn · · Score: 2

      The big problem with Oni is that you progress through the game solely by finding those stupid computer monitors everywhere. It's a mindless switch hunt to end all switch hunts. Find the switch, open the door. Fight some guys. Repeat 1000 times.

      Now don't get me wrong, I enjoyed the game for its fighting, and have taken the time to beat it... but "one of the BEST 3rd person action games?".. I dunno... it's too repetitive to earn that title, IMHO. I'd be more inclined to go with something like Tomb Raider (even though it's now VERY dated), or Max Payne, or Hitman or something. Oni IS a great fighting game though... just get sick of all that damn switch hunting.

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    30. Re:Games of the past by tx_mgm · · Score: 2, Interesting

      My son and I currently play numerous games but all he wants is cheats and game saves.

      my little brother is like this (im 13 years older than he is). its gotten to the point where he will rent a game and BEFORE HE EVEN PLAYS IT ONCE, he will go online and get all the cheats and play it that way. he does the same thing with pc games too. it really aggrivated the crap out of me when he went into the data files for civII and made one uber-undefeatable unit that you can build from the beginning....then made fun of me for liking the game (it really is the best ever) since he thought it was so easy and pointless to play! i swear that boy is never gonna learn what its like to get real satisfaction from finishing a game.

      --
      Gentlemen...BEHOLD!
      -Dr. Weird
    31. Re:Games of the past by Cruciform · · Score: 3, Interesting

      That sounds just like my girlfriend's son. I can't get him to play a game without cheating, except for racing games.
      At least now he's unable to because I won't let him near a cheat site for any of the newer titles. He asks if he can play games with the adults sometimes, but I've had to point out to him that he'd have no fun because he'd get his ass handed to him (and I don't need to hear him whine about it). Not because anyone would pick on him, but because he hasn't actually developed any gaming skills.

      I don't mind if he'd use the FAQs or strategy guides out there, but right now it's all about cheat codes. Ah well, I think it's slowly sinking in.

    32. Re:Games of the past by Grab · · Score: 2

      "Derivative"?

      Remember Wizball? Good game. *Good* game...

      Grab.

    33. Re:Games of the past by mikerich · · Score: 2
      Ooooh great game!

      Although I always thought Capcom's 'Strider' was a gorgeous game - time for an update perhaps?

      As for 2D games, no scrolling involved, but 'Chu Chu Rocket' - ex of Dreamcast, now on GBA shows that there is still some imagination to be found in video games. Bloody brilliant, get some friends round, have some alcohol, MOUSE MANIA!

      Best wishes,
      Mike.

    34. Re:Games of the past by Pxtl · · Score: 2

      There is an update of Strider for the PS1. Strider 2. Look it up.

    35. Re:Games of the past by Effugas · · Score: 2

      infiniti--

      Ah, the classics...you include Crystalis, you've got good taste. SF2010! I remember this...I was so pissed it wasn't SF2, then I realized it was something completely different. Man, what I'd do to stay upgraded to max punch...some more recommendations:

      Terranigma (SNES)-- imagine Zelda with a seriously bizarre and even mature plot. Now give it a really, really satisfying battle system. A must play.
      Blaster Master -- my top pick :-)
      Battletoads -- even on an emu w/ infinite reloads, I can't beat the unicycle level. It's horrifying :-)
      Gunstar Heroes(Genesis): Totally quirky contraish shooter, it becomes something else.
      Batman for NES! Best Batman Game Ever, possibly the only good one.
      Rygar :-)
      River City Ransom
      Solar Jetman
      Shadowrun -- you wake up in a morgue :-)

      and of course...

      Cybernator for SNES. A more detailed, replayable, intelligent beat-crap-up-with-gynormous-mech game, you've never seen.

      Have fun :-)

      --Dan

  3. Mmmmm...new game engine by fobbman · · Score: 5, Insightful

    What are the game producers going to do when they finally get to the point where the games look like real life, but still have the entertainment value of the movie "Glitter" or "It's Pat"?

    An exquisitely rendered turd is still a turd.

    1. Re:Mmmmm...new game engine by weird+mehgny · · Score: 2

      We've already reached the stage where graphics are more important than entertainment value. Unfortunately.

    2. Re:Mmmmm...new game engine by bitflip · · Score: 2, Funny

      An exquisitely rendered turd is still a turd.

      Where's the screenshot?

    3. Re:Mmmmm...new game engine by Flamerule · · Score: 2
      What are the game producers going to do when they finally get to the point where the games look like real life, but still have the entertainment value of the movie "Glitter" or "It's Pat"?
      When that happens, the game industry will be almost indistinguishable from Hollywood. There will be little technological advancement, and most publishers will churn out derivative, mass-market gaming pablum identical to what has come before it.

      Guys like Warren Spector, Peter Molyneux and Sid Meier will continue to make fantastic and innovative "art-house" games, which will be enjoyed by all those in the know, but most of the market will consist of soulless copycat releases.

    4. Re:Mmmmm...new game engine by scot4875 · · Score: 2, Interesting

      It's tough to bash someone with so much clout and commercial success, but Peter Molyneux does *not* make fantastic games. He comes up with great concepts that are fun for a little bit, until you realize that your entire function as a player is basically housekeeping. Populous had me hooked for a few levels, and then it got boooooring. Same with Black and White.

      He just *isn't* the visionary that everyone claims him to be. I mean, just look at his interview: "More AI. More graphics. More sound." Yeah, those are some pretty bold predictions. The real visionaries would be the ones that take Molyneux's ideas and turn them into a real game.

      --Jeremy

      --
      Jesus was a liberal
    5. Re:Mmmmm...new game engine by Flamerule · · Score: 2
      Hmmm... Some notes: the only Peter Molyneux games I've played are Dungeon Keeper and Black & White. So when I mention him as a "fantastic" game developer, I'm going off his good reputation (which from what I've seen is 90% from Populous) and my positive impressions of the above games.
      He comes up with great concepts that are fun for a little bit, until you realize that your entire function as a player is basically housekeeping.
      Enh... I guess you just don't go in for the entire "god game" genre. There's a difference between "housekeeping", and only being able to influence the game indirectly, through the actions of your underlings. You can definitely shape the outcome of a game, it's just that you have to do it in the roundabout way that fits into the game's concept. Housekeeping is boring, but that kind of micromanagement isn't really the point of a god game; if I find myself doing it, I've usually lost focus of the big picture.

      As far as the interview... as soon as I read the first question, I thought "stock interview". It was the same boring questions everyone asks. Peter was just giving his stock answers. I've definitely seen more interesting stuff from him.

      BTW, I think you would have found Dungeon Keeper (and Syndicate, from what I've heard) much more "lengthily playable" than some of his other games. Dungeon Keeper is more... concrete, in how you act in order to beat each level. Also, it simply kicks ass -- a shitload of fun, and just a great concept, both thematically, and in the tools you get to build your evil army.

    6. Re:Mmmmm...new game engine by kallisti · · Score: 2
      Dungeon Keeper is classic Molyneux. At first, you are simply astounded by the novelty of SimDungeon, laugh while slapping your minions, and marvel at the ability to enter a creature and walk around in first person. You play the first few levels and get the usual new stuff each level, and it's all fun.


      Somewhere about 10th level you realize that there really isn't any difference between the levels anymore, you make new dungeons, but they're really about the same. The novelty of the Mistresses and sacrificing and what not start to pale. You get sick of combat which consists of grabbing everything and throwing it in one frantic mess. Every creature has special abilities and even a name, but none of that matters, combat is one big clusterf*ck.


      You try multi-player, but the "throw everything" bit ruins any real tactics. Worse, you find the multiplayer doesn't work and they promise to fix it soon. They never do. After a few hours you are basically done.


      Peter's games are all enthralling for a few hours and then retire to the back shelf to stay. But, boy those first few hours are magnificent.

  4. What I'd like to see... by mraymer · · Score: 2, Interesting
    None other than virtual reality! Anyone remember the SNL skit about virtual books? This guy puts on a VR headset, and you think it'll be living the book, when in fact it is a simulation of reading a book, the graphics look poor, and only about 4 words fit on a page... ;)

    Seriously though, I know the Holodeck doesn't make for good Star Trek episodes, but how many of you Slashdotters wouldn't LOVE to game in that manner. Totally escaping reality, you could experience any aspect of life that you wanted, consequence free. I'm very sure that would cause widespread peace of mind and mental health, because people would have an easy way to vent any destructive urges in a non-destructive manner. Hopefully, I'll be able to see stuff like this in my lifetime (I am about to turn 21), but perhaps I'd only see the humble starts of true "Holodeck" type technology.

    A game that mirrors reality to exacting detail, where the only limits are those of your own imagination-- THAT'S what I want! Hurry up, developers! ;)

    --

    "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

    1. Re:What I'd like to see... by Ian+Wolf · · Score: 4, Funny

      The Holodeck would be the death of civilization as we know it.

      Seriously can you imagine an even greater scourge? Who the hell would leave? Sure, I'd like to think that my first foray would be to play baseball with 17 hall of famers, to drive through the streets of Monte Carlo for McLaren, or even storm a 747 widebody with an MP5 and a couple of flashbangs, but we all know that the first thing booted up on 90% of all holodecks would be "A Night with Jenna Jameson".

      --
      "The words of the prophets are written on the Slashdot walls."
    2. Re:What I'd like to see... by cylcyl · · Score: 2, Funny

      MP5?! You're gonna storm a 747 with a video codec? Does it compress your weapons arsenal or something?

    3. Re:What I'd like to see... by ProfessorPuke · · Score: 2

      Didn't you watch "The Matrix"? That's exactly what happened- all those people were in there willingly, because the simulated world was so much pleasanter than their real lives (on a planet whose surface was no longer survivable).

      Apparently the game designers focused more on realism than fantastic playability, though.

    4. Re:What I'd like to see... by richie2000 · · Score: 2
      Just like that game Better Than Life in Red Dwarf. You would play the game, live out all your dreams and die from dehydration.

      It's the perfect game! No customers left alive to bother the developers for upgrades!

      --
      Money for nothing, pix for free
  5. The future conan? by CaffeineAddict2001 · · Score: 5, Funny

    The future andy.

    IN THE YEEEEEAR 2000!!!!!!!!

    In the year 2000 robots will do 80% of our housework. But we will do 90% of theirs.

  6. Lighting and shadows by phorm · · Score: 3, Interesting

    For those who haven't heard of it, I recently picked up an older game called "Nocturne." The gameplay was clunky, and the storyline at times annoying, but the lighting effects were quite awesome for its time. In fact, in comparison to some games I've played today, the lighting is quite superior.

    From what I've read up on the game, all scenes are rendered from complete darkness. This means that only the point and spot light sources exist (no ambient). Shadows in the game are incredible. If an object passes in front of a light, the shadow blocks it.
    While some newer games have good shadow effects, having a realistic shadow that follows the characters movement (in the game, your character has a trenchcoat which swishes around, making the shadow move too) is extremely cool in comparison to the often used "dark blob" shadow effects in many games. I'm hoping Doom 3 uses these "dark and sinister" effects too. It would be extremely cool to be able to site who is coming around the corner by their shadow cast on the wall or ground.

    In short, polygons and texture rendering play a great part in detail, but realistic light and shadow rendering make scenes much more lifelike.

    1. Re:Lighting and shadows by Zathrus · · Score: 2

      If you go back and read some of the first Doom3 articles from E3, and if you watch the video from the same, you'll know that Doom3 is going to deliver exactly what you're asking for.

      The still shots of D3 really don't do justice to it (but I rarely feel that still shots do). It's the motion video that captures just how amazing the game could be. Who knows if it will live up to the potential, but if it doesn't then another game using the engine will.

  7. Does anyone c are anymore? by Junks+Jerzey · · Score: 2

    The "engines" article talks about 20 passes per polygon and so on. Great! But the majority of machines being sold by Gateway and Dell are not even T&L equipped cards. We're talking pre-Radeon era ATI cards. Now you have people buying awesome, awesome machines with 1.8 GIGAhertz at the very bottom end, systems that John Carmack and Tim Sweeney couldn't have imagined ten years ago, but only the hardcore gaming types are bothering to get the $200-$400 video cards that games like Doom 3 are going to require. For Carmack it might work, but for everyone else it isn't worth three years and millions of dollars to develop a PC game that ends up selling 20,000 copies. That's a pretty realistic number these days.

  8. Best 2D side scroller ever. by unicron · · Score: 4, Interesting

    Is Castlevania: Symphony of the Night. Nothing else comes close.

    --
    Finally, math books without any of that base 6 crap in them.
    1. Re:Best 2D side scroller ever. by Pxtl · · Score: 2

      Single player is masturbation. The best side scrollers are Contra 3: the Alien Wars, Abuse, and LucasArts' Metal Warriors.

    2. Re:Best 2D side scroller ever. by unicron · · Score: 2

      Heh, I was thinking about old side scrollers and I remembered some old Mickey Mouse side scroller for the NES that was the fucking shit. I'll have to try to find a rom of that.

      --
      Finally, math books without any of that base 6 crap in them.
    3. Re:Best 2D side scroller ever. by Yosho · · Score: 2

      Metal Warriors was indeed pretty great, but my main complaint with the 2 player mode was how limited it was... You could only pick from a small variety of mechs and then play on a randomly selected level. I wish they would've provided a larger assortment of mechs and levels, or, even better, let you play cooperatively. Oh well.

      Are there any other games remotely similar to Metal Warriors?

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    4. Re:Best 2D side scroller ever. by Flamerule · · Score: 2
      Dude! That game rocked... when I was 6. Could prolly only play it for 5 minutes now w/o getting disgusted.

      Am I the only one who could never beat that boss on the pirate ship?

    5. Re:Best 2D side scroller ever. by Pxtl · · Score: 2

      I've played others that handle like it in SP, but rarely with multiple vehicles, and never with multiplayer.

      For a behindview console game, Armored Core (PS and PS2) has much of the feel of MW (multiple chassis types, 1-on-1 action, excellent levels). Abuse (PC) or FrAbs (opensource Abuse) have a similar "side-scroller DM" gametype, but instead of switching vehicles you can only get leg replacements. Abuse handles like something of a hybrid between MW and Quake. You have to aim with the mouse though.

  9. not going away by ramzak2k · · Score: 3, Interesting

    i was surprised that none of the gaming gurus had anything negative to say about PC losing out as the gaming platform like this earlier slashdot article .

    PCs have so far been one step ahead of consoles in terms of hardware/processing power, hope those innovations (like AI, ability to use more polygons etc) hit the PCs before consoles.

    --

    Siggy Say, Siggy Do
  10. Polys are overrated by YAN3D · · Score: 4, Interesting

    A video card's ability to crunch polygons is not as important as it used to be. What is important is what you can do with those polygons. Polygons are just a medium to deliver your textures, lighting effects and shaders. Particle effects are also a staple in modern video games.These are the things that will be improved in future game engines. Imagine a game engine with full global illumination (not faked)

    If you remember, virtua fighter had more polygons per charachter than virtua fighter 2. Virtua fighter 2 looked so much better because it acually had textures instead of just flat shaded polygons.

  11. Re:Oldskool by GuyMannDude · · Score: 2

    I also play with the emulators of legacy classic console systems.

    Yeah, I'm more interested in the old classics. Modern games are fairly complicated as compared to, say, Pac Man and the ilk. I mean, I work hard at a computer all day, thinking and thinking. The last thing I want to do is go home and have to think in front of a computer again. Those old games were addictive because of their simplicity -- like Tetris. I know lots of people love the modern games but for me the old, basic games will always be a much better way for me to unwind at the end of the day.

    GMD

  12. To appreciate future games you need to experience by Dareth · · Score: 2, Funny

    .. the past of gaming. When I my brother moved back closer to me and I got his setup with a computer I introduced him to the "hottest" game of the time. DOOM and DOOM II. Of course at the same time I was playing Unreal, but I wanted him to have the same experiences and appreciation that I have for modern games. Also I needed a head start, that bastard learns to damn fast... Anyway, after he mastered DOOM, HEXEN, Betrayal at Krondor, and a few other classics, I let him in on the magic of Unreal and we have played more matches of UT than I can count now. He would not have been so good if he didn't know where all of the things we take for granted came from. He isn't awed by just graphics, he enjoys story, gameplay and originality as well.

    --

    I only look human.
    My mother is a halfling and my dad is an ogre, so that makes me an Ogreling
  13. Gamespy by Dark+Lord+Seth · · Score: 2, Troll

    Ah yes, Gamespy. That lovely little company that is so desperately trying to spread it's vile disease all over online gaming, trying to force all us online gamers to use their appalingly poor connection services. Those people are just as guilty as monopolizing as Microsoft, except it actually worked out for Microsoft...

    Secondly, that Peter Molyneux is a comedian. Black and White 2? Since when do you create sequels to horribly flopped games? I have yet to meet anyone IRL or on IRC who has played B&W and liked it still after 2 weeks. Oh, and before people start yelling at me; being horribly overhyped is NOT a definition of a succesful game. (Daikatana anyone?)

    1. Re:Gamespy by Flamerule · · Score: 2
      I agree with your first point. Gamespy is turning out to be a bad thing.

      OTOH, your Peter Molyneux-bashing is a bit tiresome.

      Since when do you create sequels to horribly flopped games?
      Pretty hard to call Black & White a flop... a brief Google search netted me this page, which notes that B&W sold > 2 million units worldwide. As far as the game itself... I've come back to it several times since it was released, and I always get bored after a couple weeks of playing it. But I like it; and I know many other people who liked it as well.

      As usual, the fact that your circle of friends didn't like B&W is pretty poor evidence for it being a bad game.

      Oh, and before people start yelling at me; being horribly overhyped is NOT a definition of a succesful game. (Daikatana anyone?)
      Daikatana wasn't a "successful game" because it sucked ass. It would have sucked ass even if Romero hadn't hyped it to the moon for ~4 years.
    2. Re:Gamespy by Dark+Lord+Seth · · Score: 2
      Daikatana wasn't a "successful game" because it sucked ass. It would have sucked ass even if Romero hadn't hyped it to the moon for ~4 years.

      I'm not sure wether this is a troll or not, however, in my defen(c|s)e I will reply that you should really look at the entire line. "being horribly overhyped is NOT a definition of a succesful game. (Daikatana anyone?)" May I also remind you that sales figures aren't the best way to determine the popularity of software? (It makes Windows look like the most popular OS and Linux look like the least popular one because it's being downloaded mostly, not sold.)

    3. Re:Gamespy by Zathrus · · Score: 2

      Frankly, I have no idea what your issue with Gamespy is. Of course, I have the real thing, not the crappy Gamespy Arcade. And I have a registered version from back in the days when it was known as QuakeSpy.

      As far as Peter Molyneux - I didn't care for B&W either, nor did my wife, but you're on crack if you don't think it succeeded. It sold a couple million copies and has a considerable fan base. I'm not in that fan base. Neither are you. Doesn't mean it wasn't successful.

      And as for your later allegation that sales figures are meaningless - whatever. Windows is the most popular OS, and Linux has only a fraction of its market share. If you don't want to acknowledge that then you're living in an alternate universe. And I say this as someone who likes Linux and develops for Unix. Doesn't mean I'm blind to market realities.

    4. Re:Gamespy by Mac+Degger · · Score: 2

      You're right: B&W as a game sucked. But from a technological standpoint it was nothing short of amazing. Not to mention sales wise.

      And Molineux is NOT a comedian. Populous, Syndicate Wars, Dungeon Keeper, to name but a few where groundbraking, amazing and fscking playable. Molineux revolutionised gaming, much more than Carmack (who writes great engines, sure, but innovative?) ever did.

      I don't mean to come of as a Molineux groupie (uhg, what a horrible thought :{ ), but he has done some great stuff, and is doing even cooler stuff...check out Project Ego (renamed to Fable, I believe) and have a look at the thinking behind it: that's where cool gameplay comes from, and looking at his past, you know Molineux rocks, gameplay wise. So don't diss the industy giants...

      --
      -- Waht? Tehr's a preveiw buottn?
    5. Re:Gamespy by Stonehand · · Score: 2

      "Cool gameplay"? "Amazing"?

      Take a look at Usenet, e.g. comp.sys.ibm.pc.games.strategic. For B&W, there was a brief flare of interest... and then the posts died when people realized that while it might be cool, and the ideas were interesting, the game itself wasn't much of a game.

      Having played _Syndicate Wars_, I'd have to say that the designer was on crack, given the absurdity of it all -- missions requiring unrealistically exquisite timing, missions requiring save/reload to figure out where the "spotter with satellite rain" is, lack of in-game save, enemies that teleport in with obvious triggers...

      Something actually /fun/, like _Combat Mission_ or _Dominions_ outlasts Molyneaux games by far. Hell, people are still calling for a sequel to _Master of Magic_, and praising _Master of Orion_. The same paeans do not generally go out to Molyneaux, and that's because "nifty ideas" + "cool gimmicks" + "idiotic decisions like forcing people to play the tutorial every time" + "incredibly poor relations with customers" != "good game", while developers who realize that they're not $deity's gift to gaming actually talk to their customers and find out what they want.

      --
      Only the dead have seen the end of war.
  14. Given the trend. by Kenja · · Score: 4, Funny

    Given the current trend of releasing a game engine without much of a gain included (Morowind, Neverwinter Nites, Dungeon Siege), with the expectation that people paying for the product will finish it. I predict the in the future you'll just get a copy of GCC and some artwork when you purchase a game. The game developers will cover their asses by sticking a "some assembly (ASM) required" sticker on the box.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  15. The "Back to the Future" of PC gaming... by hangingonwords · · Score: 2, Funny

    if you ask me games were better off in a simpler time... i can never seem to replace the excitement i got when i first saw a naked girl in a video game back in good old "colonel clusters last stand" for the atari. actually i think it was the first and last naked girl i've ever seen, or likeness of one even... hey, she had nice breasts... a whole 4 bit, errr a-cup? who needs grand theft auto 3! /paul

    --
    fact: microsoft > linux
    1. Re:The "Back to the Future" of PC gaming... by rworne · · Score: 2

      Actually, thew game was called "Custer's Revenge", and it was for the Atari 2600

      --
      I tried every decent and legal way I could think of to resolve the issue w/the business before I rented the chicken suit
  16. One problem about self-improving game AI by sielwolf · · Score: 3, Insightful

    One big problem is that we want opponents to learn "online" but how many of us are willing to deal with the long learning curves of a lot of AI? Most people want to 1. sit down at a game 2. be challenged 3. maybe see the opponent due something new.

    But to do something new would probably require a lot of trial and failure... and a lot of moments where users will think "damn, this thing has gotten stupider!"

    So then you can enforce a baseline behavior... which is more static, more predictable and basically where AI is now (lots of scripting, etc).

    I guess the best solution would be for developers to come up with a dozen or so strategies and a system for switching/blending between them. Heck, maybe even have the developers run improvements and then upload them to all the users.

    Of course "meat" opponents online do that already: they're called gaming forums. The ability of a person to come up with a great strategy and then propogate it to everyone else online may be the most difficult thing to implement in any game AI.

    --
    What is music when you despise all sound?
    1. Re:One problem about self-improving game AI by Mac+Degger · · Score: 2

      When we get to the point that AI learns, dev's will just have to grow their AI to that baseline inhouse before they ship. You'll get great quotes like "the game's release has been delayed because we're still potty training our AI".

      --
      -- Waht? Tehr's a preveiw buottn?
    2. Re:One problem about self-improving game AI by Have+Blue · · Score: 2

      One possible way to do real "learning" AI could be to have it learn from the developers or beta testers for a few months, then archive the learned state and ship it with the final game.

  17. Reactive environments, better health by swb · · Score: 2

    What I'm wondering about is when we'll see environments that are far most plastic -- ie, reactive to the weapons/tools used in the games.

    For example, why can't I blow a hole in a door or a wall? Why don't wooden materials in a game start on fire (and continue burning, causing health damage) when exposed to explosive or flame weapons? Shouldn't continued exposure to explosive or high-powered weapons cause some buildings to collapse entirely?

    While an obvious reason not to is it wouldeliminate the find-the-switch-to-open-the-door trivial puzzles, think of it as adding dimension to the game -- sure, blow the door open but you might get killed when the ceiling collapses.

    I've been playing a lot of MOH:AA, and even some of the demo levels like Stalingrad would be more interesting if repeated RPG strikes blew walls over, if grenades blew open the floor, heavy machine gun rounds went through walls, and so on.

    Most games have some trivial things you can "destroy" (boarded up windows, glass panes), but the basic architecture/structures are totally impervious, which strikes me as the single most unrealistic aspect.

    I've never understood this, either -- if I can move to one side of a wall or the other, why does the wall have to be permanent?

    My other gripe is with health, which should be more easily fixed. I think health should have two components -- an overall 'health' aspect which should gradually go down, and a 'current stamina' value which should quickly go down during rapid movement, climbing, firing of big weapons, but recharge by stopping and doing nothing. The stamina value should impact the health value, as well as how fast you can run, accurately shoot, etc.

    I'm not the most exposed gamer, so I only know by the games I've played, but the simple health metrics and static environments have always surprised me.

    1. Re:Reactive environments, better health by Pxtl · · Score: 2

      Red Faction has fully mutable terrain. Many realism games separate stamina from health. You're whining for things that exists. The point is these things are more work, which might make the game more expensive. I really dont' care about mutable terrain unless you're maknig a WORMS/scorched earth game. To me thats bells & whistles - less so then graphics, but still just toys compared to the main game.

    2. Re:Reactive environments, better health by Sprenger · · Score: 2, Insightful

      Reactive environments (aka deformable terrain) are fairly difficult to achieve. Recent games have begun to attempt this (Red Faction, I believe), but it's going to take a fair amount of reinventing the technology. This has to do with how BSP's (the 3D map of the environment) work, and that the whole thing would have to be rebuilt any time something was changed (imagine having to wait for the map to reload every time you launched a rocket). Most 3D engines rely on being able to pre-compute where everything in the map is, to cut down on rendering time once the action starts (allowing for higher FPS). Maybe someone who played Red Faction can relate how successful they were with addressing these problems. Further adding to the complexity is that now you have to account for building physics. When you blow away that wall, does the roof come down? How much wall needs to be present before the whole thing collapses? How much building has to be added to each map (that you normally wouldn't see) to accomodate possible destruction? All of this greatly increases processing overhead.

    3. Re:Reactive environments, better health by spectecjr · · Score: 2

      Red Faction has fully mutable terrain. Many realism games separate stamina from health. You're whining for things that exists. The point is these things are more work, which might make the game more expensive. I really dont' care about mutable terrain unless you're maknig a WORMS/scorched earth game. To me thats bells & whistles - less so then graphics, but still just toys compared to the main game

      Not entirely; it has patches of mutable terrain -- but not all of the terrain is mutable. They tend to keep the areas which can be modified both small (to reduce the amount of processing required when updating the map), and -- and this is the important part -- they put them where they think you'll try to do the most modifications. :-)

      Si

      --
      Coming soon - pyrogyra
    4. Re:Reactive environments, better health by Mac+Degger · · Score: 2

      I gets worse than that: someone has to physcially assign codes (strenght, flammability, weight etc etc.) to everything that can be deformed. That's a ridiculous amount of effort, which usually just in't worth it or cost effective. Most time it can just as easily detract from the gameplay, which can be quite important.

      --
      -- Waht? Tehr's a preveiw buottn?
  18. Re:Warren Spector qjkx by unicron · · Score: 2

    No, nothing in the realm of computing or digital media or even technology in general as we know it today is like slavery. Nothing.

    --
    Finally, math books without any of that base 6 crap in them.
  19. Advanced graphics != good graphics by weird+mehgny · · Score: 5, Insightful

    It has become common belief that the better tech, the better graphics. It's simply not true. There's much more than a technological aspect of graphics in games, there's also something called aesthetics.

    SNES era games come to mind. Games like Zelda 3 and Super Metroid had wonderful graphics - they are in low resolution and in few colors when compared to today's games, but the design work is excellent.

    I have no doubts that DOOM 3, for example, will have a great combination of technology and design. My point is just that graphics aren't bad just because they're old!

  20. waiting for that killer app by DenOfEarth · · Score: 3, Insightful
    The great things is, that there are those people out there that understand that some people play games for the same reasons some people play soccer; the gameplay is basically the same, but every encounter is different, and even greater (for me ;) are those people that understand that some of us will want to play a game for the same reason that we want to read a book or watch a movie (Halo, anyone).

    So, considering this, those guys who are building better and better engines are actually going to be helping out both of the above types of game developer, and surely more as well.

    I am waiting for the day in the not-so-distant future, where someone releases a game with a story and characters compelling enough (decent engine too) that it causes the larger audience of people to realize that games aren't just for kids. The next thing after that is Sex in games. Wait, that's here already, but wait until it gets even more real.

  21. Mr Sad old man is happy by Graspee_Leemoor · · Score: 2, Interesting

    I used to play a lot of computer and console games but I got pretty bored of the same old thing again and again. Rarely there would be a true gem that I would play even after completing it, e.g. Diablo 2.

    Nowadays I tend to play Go (The oriental board game) a lot. I am kind of addicted to it. I am still so rubbish that GnuGo can whip my ass on its max difficulty setting, but it's still fun playing against other people on the internet.

    I have found something in Go that I couldn't find in any computer game, but still lacking is the eye-candy you get with modern games. Sometimes I have to get the latest 3d shooter and play it for a bit just to watch shiny things rotate.

    graspee

    1. Re:Mr Sad old man is happy by Mac+Degger · · Score: 2

      That's why I loved Street fighter 2...couters to everything, you actually had to think while you fought. Kind of the same zen-ish feeling Go gives, when you're really in the zone against someone who know his/her stuff. Budokan too. But the FPS/RTS games never give me the same thing...as you say, they look pretty, but that's it. Not much else comes to mind that has that infinite different replay value...

      --
      -- Waht? Tehr's a preveiw buottn?
  22. MK!!! by kingkade · · Score: 4, Funny

    Dont't forget the unbelievable funny Monkey Island 1 & 2 which were greatly written and sometimes ridiculously hard (how it the @#$@! was I to know you're suppose to use an actual *monkey* as a monkey wrench to shut off that valve by the waterfall to get at the secret passage behind it! arrgghh!).

    I remember good old Mario 1 with the negative world and Mario 2 with all those cool boss enemies! Mario 3 was probably the most popular game ever on NES...

    This may soud fruity but, you know a game is good when it leaves you with some cool memories of how cool and fun it was even if its through rose-tinted VR goggles...

  23. Doom/Quake bad examples of retail products by AHumbleOpinion · · Score: 4, Insightful

    The Doom and Quake series of games are not good examples of retail products. Selling boxes at retail is only part, it may even be the smaller part, of the income. Licensing the engines found in these games is the other part of the income. These games are partly "advertisements" for the engine. That is how they can get away with such high system requirements. The requirements won't seem so steep by the time the products based on a licensed Doom III engine appear.

  24. Good ol' Days Syndrome by Torgo's+Pizza · · Score: 5, Insightful
    I'm already seeing a bunch of messages talking about the games they used to play in the past and how great they were. There seems to be an equal amount of posts complaining about what their vision of the future should be.

    Funny thing is that I've seen these same articles and the same reactions for over twenty years know. Ever since Bill Kunkel et al started the first video game magazine, there always has been articles with a prognostication about the future of gaming and how crappy the games of today are.

    It seems that the future articles state that: the games will be bigger, faster, have more features and be more realistic and interactive. The complaints seem to be the games of today lack innovation, have no plot or substance and have poor quality. The best articles have a up-and-coming game designer revealing the latest and greatest and a wily veteran designer with a "return to the basics" mantra.

    Do yourself a favor. Next time you see an article with the "Future of Gaming!" title, just read the above paragraph which will sum it all up neatly for you and you've saved ten minutes of your life that you can now apply to playing Vice City.

    1. Re:Good ol' Days Syndrome by Mac+Degger · · Score: 2

      You didn't read the articles, did you; what was said about AI was pretty interesting, and I know for a fact that most of that wasn't widely discussed ten years ago.

      Sure, some people might of talked about it, but not mainstream and not speciality computing magazines. Not in this way. Sure, you could extrapolate Turings writing and arrive at the same thing, but that's like saying Hawking is redundant because it all follows from Einsteins work.

      --
      -- Waht? Tehr's a preveiw buottn?
  25. Games or Pornography? by cerebralsugar · · Score: 4, Interesting

    This reminds me of an odd college lecture...

    I had a PC achitecture class at my college. When we got to the history of video adapters, our professor explained in graphic detail how each successive graphics adapter (mono to cga to ega to vga) was pushed along by the need for more detail in pornography!

    He pointed out how EGA looked lousy, and 256 color VGA was bad for round things with light, such as women's stomach's or breasts. He was pretty into this explanation. He wasn't kidding! This class had about an equal number of men and women.

    I would have thought desktop publishing or gaming or something like that would have pushed graphics adapters along. So, maybe based on my professors great theory, maybe its not the gamers that are pushing on realtime rendered 3d graphics, but maybe the porn-mongers. And all this time I thought it was quake upping the odds!

    Of course, if you listen to liebermen games such as GTA3 are supposedly pornography.... Maybe I highly realistic, pornographic 3D will be the killer app to get a GPU into every home. ;)

    --
    Easy guys, I put my pants on one leg at a time. The difference is after I put on my pants I make gold records!
    1. Re:Games or Pornography? by Mac+Degger · · Score: 4, Interesting

      Duh! What do you think made the printing press so widespread...the bible? No, pornographic prints. That also what pushed pricture tech. And photography. Why do you think video recorders did so well? Porn! More to the point, porn at home instead of seedy bookstores/cinema's. And what financed those huge pipes for the internet? Sure, Darpa started it, but the pron biz made it economical. Porn has pushed all forms of communications technology. It's just that society is too prude to admit it most of the time.

      BTW, this is a serious post, it's not meant to be funny.

      --
      -- Waht? Tehr's a preveiw buottn?
  26. Good source for golden oldies. by _RidG_ · · Score: 2, Informative

    http://www.the-underdogs.org/ is a great web site that hosts hundreds of the games of yester-year. So go ahead and get the timeless classics like the original Civilization, Pizza Tycoon, Defender of the Crown, Populous, Lords of the Realm, Ultima, System Shock, Eye of the Beholder, Master of Magic, X-Com...to name just a few :)

    --


    "The power of accurate observation is frequently called cynicism by those who don't have it." - G.B. Shaw
  27. Re:2D Super Metroid 3 would STILL outsell 95% game by Maul · · Score: 2

    Agreed. I love the GameBoy Advance because it has some sweet 2D games that are very similar to those of the Super NES. It is a shame that Nintendo did not add any sort of lighting to the thing. Oh well, I still love it.

    Metroid Prime looks awesome, but a part of me would rather see something more along the lines of Super Metroid.

    If you look at Marvel vs. Capcom 2 and Capcom vs. SNK 2, you can see that Capcom did a great job of making 2D games that take advantage of 3D effects. The sprites were all 2D, but the backgrounds and special move effects were 3D.

    Even Symphony of the Night (which was great because it was a Castlevania game that had lots
    of the elements that made Super Metroid great as well) used some 3D effects to complement the mostly 2D graphics.

    Nintendo could make a totally awesome Metroid game using 2D Samus and enemy sprites. They could use 3D effects for the backgrounds and weapon effects.

    --

    "You spoony bard!" -Tellah

  28. Re:Switch!.. by hikeran · · Score: 2, Funny

    oviously the person whom thought i was trolling instead of making a joke has not seen this video making fun of the apple switch commercials.. (i was reffering to..)

    http://drunkgamers.com/switch0001.shtml
    (drunkgamers.com)
    pick your mirror from there.. pretty funny ..

  29. Re:Jenna Jameson... by Ian+Wolf · · Score: 2

    You want sick? Here's a thought...

    Imagine a holodeck program with a beowulf cluster of penis birds and hot grits on Natalie Portman. The title, "A Slashdotter's Dream".

    --
    "The words of the prophets are written on the Slashdot walls."
  30. The Future of Tech Journalism!!! by Elwood+P+Dowd · · Score: 5, Informative

    This article is about the future of tech journalism. Notice the byline at the end? "This article is the editorial opnion of gamespy network. Sponsored by the Intel Pentium 4"

    Obviously, it was a well written and insightful article. And it was about all the reasons that new games will need bigger and faster processors. And Intel paid Gamespy to write it. Interesting, not wrong.

    --

    There are no trails. There are no trees out here.
    1. Re:The Future of Tech Journalism!!! by _RidG_ · · Score: 2, Insightful

      Does the fact that it was sponsored by Intel make its points any less valid? Did Intel pay Peter Molyneux, Tim Sweeney, Chris Taylor, and Stuart Moulder to say "All of you, run out and buy bigger and faster processors, or suffer the consequences!"? Probably not. Every interview has some inherent bias, but this one was pretty decent.

      --


      "The power of accurate observation is frequently called cynicism by those who don't have it." - G.B. Shaw
    2. Re:The Future of Tech Journalism!!! by Elwood+P+Dowd · · Score: 2

      Right, that's why it was interesting, not wrong. I was absolutely not suggesting that the article was not factual. The article just wouldn't have been written if Intel hadn't paid for it. It's different from a paid advertisement, but it's still worth noting.

      --

      There are no trails. There are no trees out here.
    3. Re:The Future of Tech Journalism!!! by Elwood+P+Dowd · · Score: 2

      Maybe my post was unclear. I don't see anything wrong with the situation.

      I don't think it's a conspiracy at all. And it's not paid advertisement either. The manner in which these Intel advertising dollars were spent is interesting. The byline is at the end of these two articles, but it's not at the end of the other articles I checked. I didn't check many, so it could be a general thing, but in this case it seemed like almost a commissioned piece. That's interesting.

      --

      There are no trails. There are no trees out here.
  31. I prefer 3rd person for jumping. by Inoshiro · · Score: 2

    "or 3rd person, which gives pretty good periphieral vision, but then makes lining up a jump a real pain"

    Actually, with 3rd person I can usually get the above-head, looking down shot that I can't get with 1st person (where I look down, and try to land when the platform just sinks out of view so it'll be under my virtual feet). Any 1st person game I've played that has required special jumping tricks has always ended up being thrown away in disgust. 2D are much easier to line up the landings on, and 3rd person is the closest you can get to a fixed plain (straight down, an easy line-up).

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  32. Why did this get modded as troll? by still_sick · · Score: 2

    He's right. It's like asking Colenol Sanders "Which do you think is healthier, chicken or beef?". Whether it's conscious or unconscious, the answer is going to be Chicken.

    If your company writes the engines, you want the industry trend to move towards buying your engines.

    --
    ...Also, I didn't know Buggalo could fly.
  33. Re:Thats what makes id so great... by Junks+Jerzey · · Score: 2

    id software has a large following so I seriously doubt it will only sell 20,000 games.

    You missed the "For John Carmack it might work..." part of the original post :P

  34. Why do all games revolve around A physics engine? by hellfire · · Score: 4, Interesting

    All the "future of gaming" articles I'm constantly seeing are about improving the physics models in games and creating more realistic graphics and actions?

    Civilization 3 is an extremely popular game with no physics or highly advanced graphics engine, just some nice animated units that entertain you while your conquering Egyptians.

    Heroes of Might and Magic is also a very popular game that also does not require physics, and barely has any animation.

    Diablo 2 is unimaginably popular and their physics consists model consists of pushing you in the opposite direction when you get "knocked back" and all the characters/monsters die in roughly the same way with similar animations.

    I'm not sure about Warcraft 3 but I can't imagine it requires a sophisticated engine that makes the goblins blow up in just the right way.

    This is self-serving tripe about first person shooters. There are dozens of genres out there that don't require physics engines to make their games the absolute best. Hell I just want a game that doesn't crash or contain so many damn gameplay bugs; can we have an article about the future of better QA processes please?

    --

    "All great wisdom is contained in .signature files"

  35. Re:Why do all games revolve around A physics engin by _RidG_ · · Score: 2, Insightful

    Well...it might have something to do with game realism. Making a game indistinguishable from reality is the Holy Grail of game developers and a large portion of gamers. Granted, there's those (myself included, as a matter of fact) that are content playing strategy games like Civilization 3, Alpha Centauri, or MOO. Point is, it's difficult to improve on something that's already good. Civilization 3 can only look so good, there's not much else that can be improved about it. FPS games, on the other hand, attempt to mimic the real world - and, in most cases, fail miserably. That's why there's such an overwhelming desire among the designers to make them look more realistic.

    --


    "The power of accurate observation is frequently called cynicism by those who don't have it." - G.B. Shaw
  36. Games of the past - Refined by MrEd · · Score: 2
    Abuse (and the open-source version, FrAbs) is the best thing out there for online 2d action - imagine a hyperfast Quake as a side-scroller. There is deathmatch, and FrAbs promises CTF soon.

    If you're looking for a good side scroller may I suggest Soldat, a multiplayer real-time "Worms" type game, guns guns guns and John Rambo's bow to boot!


    Beats Abuse for multiplayer IMHO. Win32 only at this point unfortunately.

    --

    Wah!

  37. Re:Warren Spector qjkx by Mac+Degger · · Score: 2

    Tell that to those poor electrons we have slaving away, whipped to faster and faster speeds. They don't even get overtime or even an uptime bonus. Poor sods.

    --
    -- Waht? Tehr's a preveiw buottn?
  38. Dedicated AI by limekiller4 · · Score: 3, Interesting

    On page three of the GameSpy article, they get into AI a bit. I wonder if we're ever going to have AI cards like we do now with nics and graphics cards.

    Why not? Why not have a whole processor dedicated specifically to the type of algorithmic applications that AI requires?

    --
    My .02,
    Limekiller
    1. Re:Dedicated AI by smallstepforman · · Score: 3, Insightful

      With dedicated video cards and dedicated sound cards, it looks as if we already have a dedicated AI card - its called the motherboard. Asus and Abit make excellent AI cards :-)

      --
      Revolution = Evolution
  39. The best games the last few years by Multiple+Sanchez · · Score: 5, Interesting

    Are the most immersive. Think Zelda 64. Think GTA3. These are games with a lot of action and a lot of attention to detail. The designers made it entirely entertaining to do nothing more than explore the landscape all day long. The attention to every detail is there in some of our other favorites, too... Space Quest I-III spring to mind, not to mention the Z-word, Zork. Even the abstract, near-wordless Out of This World -- a game I'd happily spend hours arguing is the most entertaining game of the last twenty years -- had this quality, full of the little details in the periphery that made playing the game such a successful escapist fantasy.

  40. Don't knock the graphics and sound by ilsie · · Score: 2, Interesting

    I remember playing Prince of Persia back in the day on my green monochrome, system speaker sound, POS computer. It was a ton of fun. Then I went over to my cousin's house, who had a screaming fast 286 with EGA and an original 8-bit soundblaster, and you know what? It made Prince of Persia A LOT MORE FUN.

  41. Absolutely... by Multiple+Sanchez · · Score: 2

    The game had a style that screenshots just can't reproduce fully... the characters were 2D polygonal models, not sprites, and the animation was superb. Cinematic cut scenes were a novelty in 1991, and the cut scenes in OOTW were fantastic.

    The game looked like nothing else ever seen in video game world, broke all sorts of storytelling boudaries for video games (remember how it left it to the user to figure out where the cinematics ended and the game began? Totally immersive) and was a blast to play for hours on end. It had action elements, strategy elements, puzzle-solving... and a compelling, minimal storyline.

    good game.

  42. Game engines are great and all. . . by mntgomery · · Score: 3, Interesting
    but good games require more innovation than anything. EverQuest has a pretty crappy game engine, for instance, but the innovative gameplay has captured poor souls for years.

    Granted, a good game engine goes further than just putting pixels on the screen, but the future of gaming doesn't rest in the ability of programmers to design wonderful new game engines. It lies in the creativity of the designers to take gaming in directions its never gone before.

    --

    This comment was generated by a squadron of trained super elite albino ninja chickens for you.
    1. Re:Game engines are great and all. . . by Stonehand · · Score: 2

      Innovation? It's all fine and good, but if the execution is lousy, or the design isn't fun...

      Take 4X games, for instance. Much of what they do isn't terribly innovative -- balancing different needs of a state has been around since before the game "Hammurabi" appeared in "David Ahl's 100 BASIC Computer Games". Huge unit lists, spell lists, tech trees, upgradable units... those aren't innovative, with many of them going WAY back. However, it can be still pretty damn fun, if done well. I'll happily take "Dominions" over, say, something "innovative" like how "Seventh Legion" was -- adding cards to an RTS game may be an innovation, but anything where a side may randomly receive an "Armageddon" card that instantly obliterates everybody else's units strikes me as a remarkably idiotic design.

      "Interstate 76" wasn't innovative, either -- the "heavily armed cars" theme featured in "Car Wars" and later the computer version "Autoduel" by SJG. However, the deliberately cheesy 70's atmosphere was done exceptionally well, and the actual execution was quite good.

      Innovative != good. Trying to fly off a cliff with a set of mechanical wings was probably innovative at one point...

      --
      Only the dead have seen the end of war.
  43. FreeDOS by CableModemSniper · · Score: 3, Interesting

    FreeDOS. Seriously. It even has experimental FAT32 support. And its free. And the latest one is CD bootable. Pop the cd in, load Ultima V to your FAT32 HD (unless you're using NTFS) and play. I believe you can even customize the boot cd and make an Ultima V "live cd". Saving might be a problem there tho...

    FreeDOS.

    --
    Why not fork?
  44. They missed some things by Mac+Degger · · Score: 2

    One thing I sorely missed here was NURBS. A lot was said about polygons, but that's old tech which shouldn't really be used. Just because MS forced DirectX polygons in the business. Little known fact is that Nvidia had spline support on their first gfx card, but was forced to abbandon it as MS wouldn't incorporate it.

    What I also missed was more on user made content, more to the point: user made content which finds itself automatically into the game, instead of evryone who wants to see it having to download it. Broadband territory, sure, but essential for the huge worlds being dreamed up. Cheating is an issue, but I'm sure systems can be defined which limit opacity, size, wireframe and other cheats. Just imagine being able to REALLY create your own house/player character/house which you can use in the MMORPG.

    --
    -- Waht? Tehr's a preveiw buottn?
    1. Re:They missed some things by Mac+Degger · · Score: 2

      No, NURBS aren't (SubD is...kinda). Non Uniform Rational B-Splines are constructed much like normal splines, with control points to match. They're rendered as such too, with smooth transitions if specified. Polygons are constructed from triangles...meaning you need mucho triangles to create one sphere, but only one spline. Different process altogether.

      "plasticky look to organic or "construction" geometry"

      This really makes me think you don't know that much about 3d. "construction" geometry? WTF is that? I'm guessing you're just talking about organic shapes vs. "construction" geometry as in lacking straight lines and corners...well, just adjust and specify your controll points and NURBS do that too. So do SubDivision Surfaces.
      BTW, that plasticky look is usually gained from the textures and other effects you add to the basic geometry :)

      --
      -- Waht? Tehr's a preveiw buottn?
  45. Re:Warren Spector's actual credits by AlexxKay · · Score: 3, Informative

    Warren Spector is a very smart man, with many fine accomplishments to his credit. I'm looking forward to his next projects quite eagerly.

    That said, his involvement with the first Ultima Underworld game was quite small (Origin's liaison with Looking Glass), and his involvement with Thief, while not actually nil, was extremely close to it. He had no involvement with Thief 2 at all. And, of course, there were a lot of other people who helped make all these projects happen.

    Warren's job includes talking to the press, so his name gets out there a lot, but if you actually pay attention to what he *says*, he's always trying to spread the credit around, because he *knows* that he tends to get way more than he deserves. Warren is indeed a true game innovator. But singling him out in this way is both misleading, and an insult to the dozens of other brilliant people who contributed to those games.

    Warren is certainly due a lot of credit. But you do him (and other readers) a disservice if you try and give him so much more credit than he is due.

    {This is an edited version of a post I've made before -- and doubtless will again.)

  46. What I want to see: zombie survivalism! by Zhe+Mappel · · Score: 2, Insightful
    Look, I know this is a minority taste. But what can I say? I've played so many generic games that I can hardly tell one from the next any more, so much have their conventions and cliches blurred together into one giant big congealed blob. Apologies to fans of blob gaming.

    I want an MMPORG set in George Romero's universe featuring AI-controlled flesh-eating zombies who grow in number with each passing gamecycle and against whom I and the other players fight a persistent battle for resources, territory and survival. I want it to be as grim yet mordantly funny as Dawn of the Dead, emphasizing both communal action and blood-curdling thrills.

    Yes, Resident Evil Online is pointing in this direction, but it's severely limited to small-scale squad play. Give us whole cities with thousands of human players banding together against stiffs. When there's no more room on Counterstrike servers, the dead will walk the earth!

  47. Molyneux's future: Incompatibility by drinkypoo · · Score: 2
    I have not read the article yet, but I just want to talk some shit about Molyneux going downhill. Populous was a great game that ran on several different versions of AmigaDOS (the only platform I've played it on besides genesis.) Black and White, unfortunately, crashes repeatedly on XP. My system is quite stable (I haven't rebooted it for anything other than a driver or hardware change in a month) but Black & White crashes out rapidly no matter which detonator drivers I use. My system is made up of a who's who list of the best hardware, except my DVD-ROM (who knows) and my video card, but that's a GF3Ti200 (Visiontek Xtasy) which is based on the reference design anyway. And even Unreal Tournament is more stable.

    How the mighty have fallen. From the beautiful, original, and stable populous, to the eye-candy (though the shape-changing hills are super lame) black and white which can't manage to remain stable with the latest patch. Next time use the APIs properly, guys.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  48. Out of this World by Rayonic · · Score: 2

    Speaking of OOTW, you do know they made a real sequel, right? Not Flashback, but an actual game that picks up where the other one left off. It's called "Heart of the Alien", and it was unfortunately only released for the SegaCD.

    But now it's it's available for free at The Underdogs. Just download, burn to a CD, and run on an emulator (I recommend Gens.)

    Enjoy.

  49. Bionic Commando... by Jafafa+Hots · · Score: 2, Insightful

    ...was one awesome game!

    --
    This space available.
  50. These guys don't know... by puppetman · · Score: 2

    The game industry can be summed up as thus:

    1) Small company makes great, original game. They are not sure how they did it, and couldn't do it again; most game companies are one-hit-wonders with regards to original ideas.

    2) Every other company makes a "me-too" product in order to cash in on the success of the original

    3) The original game spawns a genre, in which the only improvements are to graphics, and sometimes (but not often) the AI. New versions force you to buy more expensive hardware. One or two companies dominate, and smaller fish nibble at the edges.

    Someone decides that a bunch of game developers have some special insight into the future of gaming, while those same game developers seem to be able to do nothing but make a prettier, more CPU-intensive version of someone elses game.

    This is one article I'll skip. All it will say is, "Yah, and we are going to re-write *insert game title here* but with real time vertex lighting, and more polygons..."

  51. This year's warcraft. by StrawberryFrog · · Score: 2
    I'm not sure about Warcraft 3 but I can't imagine it requires a sophisticated engine that makes the goblins blow up in just the right way.

    Actually WC3 has what looks like a few-years-ago 3D engine as the front end, and you can pan and zoom on your guys as they walk over hills, build stuff and lay into thier enemy. You can even watch your ice-wyrm gain altitude to fly over a wall.

    But most of the time you don't bother, as that's not what the game is about. What the game is about is basically the same as WC1, and that's what makes it fun to play. If the game is going well, you don't have time to play with the eye-candy, you are caught up in the action. The 3d rendering of the same action just makes it this years model

    --

    My Karma: ran over your Dogma
    StrawberryFrog

  52. Re:CPU power For AI engines by oliverthered · · Score: 2

    Well you answered you own question
    'character to character interaction'

    If there is more than one NPC in the game then each can run it's own AI thread. So from you example of sequential logic"
    from there own perspective
    Charater 1, checks that A and B are true
    Charater 2, also checks that A and B are true

    Both sets of checks can be run at the same time.

    You can also run a logic statement as 2 or more substatements and combine the results.

    Say I have

    (A AND B) OR (C and D)

    I can work out (A and B) at the same time as (C AND D) and then combine the results to run an or.

    A B C and D will usually be 'complex' function e.g.
    A could be somthing like can I see xyz and B might an I under water, C might be can I hear xyz and is it 'dark'.

    Also most AI's don't run on straight logic, they run on neural-nets and heristics other techniques such as HMMA can be used in AI's to give a more natural learened response which all take a hell of a lot of processing power.

    --
    thank God the internet isn't a human right.
  53. Probably the CD copy protection by EnglishTim · · Score: 2

    The copy protection on B&W caused quite a lot of problems. Try applying a no-CD crack. When I bought B&W it wouldn't run on my W2K system at work (I worked at a games company at the time) without applying a no-cd crack.

    1. Re:Probably the CD copy protection by drinkypoo · · Score: 2

      This was both with and without the no-cd check patch.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"