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New Display Technology to Compete with LCDs?

NetRanger writes "C|Net's News.com has a really interesting article to a new display technology that is based on interference of light patterns. The company, Iridigm, has a very compelling case for why their display method is far superior to LCD, including far brighter displays, far less power consumption... but the cool this is that the display actually works like RAM (it retains its state until voltage is applied to reset it) -- so what do you see when the driver crashes?"

178 of 368 comments (clear)

  1. PSOD? by FreeLinux · · Score: 2, Funny

    - so what do you see when the driver crashes?"

    Porn Screen Of Death?

    1. Re:PSOD? by TheLOTR · · Score: 2, Funny

      That's not a crash! It's a feature!

      We call it.... "Pause"

    2. Re:PSOD? by Diabolical · · Score: 4, Funny

      Porn Screen Of Death?

      More like Porn Screen Of Divorce in my case...

  2. HMmm.... by Gorm+the+DBA · · Score: 4, Funny
    So if it retains it's state...

    That's gonna make shutting off the monitor real fast to hide the porn from your (wife/boss/Priest/Teacher) a lot more difficult.

    Therefore, this tech will never fly.

    1. Re:HMmm.... by spike+hay · · Score: 2

      This uses interference to create colors. Holograms also use interference to create the 3d images. Could this interference display technology be utilized to produce holographic displays?

      --
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  3. 3 times brighter... by Junior+J.+Junior+III · · Score: 4, Funny

    So, if we can project this trend out, when do I need to start wearing sunglasses while I'm in the office?

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  4. Laptop Frame Buffers by LWolenczak · · Score: 5, Interesting

    I've noticed that some frame buffers on laptops tend to retain images from other modes in memory till you go into that mode. So if I like crash my laptop looking at a pr0n site, reboot, when X starts, I will see what I saw till X redraws the screen... normally about half a second....

    1. Re:Laptop Frame Buffers by Atzanteol · · Score: 2

      I've had this happen on my PC as well. I think it's just because the memory in the frambe buffer was never cleared, and since power wasn't lost the last thing that was put there is still going to be displayed until reset.

      --
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      - Charles Darwin
    2. Re:Laptop Frame Buffers by moose_hp · · Score: 2, Interesting

      I got a similar experience, a when we installed debian on a friend's machine, the first thing we say when we started X, was the last Windows screen (he scared like hell) of the last reboot (the one that says "Its safe to turn off the system" or something like that) the funny thing is that it wasnt a LCD, it was a CRT, and keep happening often. BTW that only happen when we dont turn off the monitor.

      --
      DON'T PANIC.
    3. Re:Laptop Frame Buffers by Anonvmous+Coward · · Score: 2

      "So if I like crash my laptop looking at a pr0n site, reboot, when X starts, I will see what I saw till X redraws the screen... normally about half a second...."

      Heh. Tyler Durden's gotten a lot of people with that prank.

    4. Re:Laptop Frame Buffers by irc.goatse.cx+troll · · Score: 2

      More for curiing curiousity. It would be nice to know just how much stuff stays around in your videocard after you've watched something.
      Screenshots only look at whats currently displayed, a mem dump would show everything prerendered to.

      --
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  5. Like Ram? by Quasar1999 · · Score: 3, Interesting

    What speed? DDR? SDR? will it be adversely affected by magnetic fields? I know my LCD isn't phased by having my speaker right next to it, but my CRT sure as hell was... Will this thing be sensitive to EM?

    --

    ---
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    1. Re:Like Ram? by G.+W.+Bush+Junior · · Score: 2, Informative

      Not that I'm an expert, but my guess is that the display wouldn't be affected by magnetic fields.

      CRT's are sensitive because the electrons are moving with respect to the magnetic field, thus being deflected. This display works via a static charge... no way, that'll be affected by a magnetic field.

      EM? well, that depends on how they build the thing... but if they know what they're doing that DEFINITELY shouldn't be a problem.

      --
      "I don't know that Atheists should be considered as citizens, nor should they be considered patriots." -George H.W. Bush
  6. Bad for gaming? by Allaria · · Score: 3, Insightful
    Quote the article:
    In theory, one of the key features of iMoD displays will be their ability to hold an image without consuming much power, because of pixel memory.
    Maybe I'm reading too much into this, but wouldn't that mean that high framerates would cause the voltage to skyrocket?
    It seems like it would *look* beautiful, but would be costly to operate.

    Of course, if you're going to shell out the cash for this, then you're probably not going to be worried about the electric bill.

    Still sticking to my CRT for now...
    --
    If a and b in c, and a can create b, and a can create a, and b can create b, and b cannot create a, then a created c.
    1. Re:Bad for gaming? by ThrasherTT · · Score: 4, Interesting

      I think this really depends on how much more/less power is needed to change the pixels compared to how much power it takes to display a pixel with other technologies. As for sticking with your CRT for now... it's not like you can go out and buy an iMoD display today... so I'm with ya there ;)

      Maybe once a third-party actually does a real comparison between the varying screen technologies, we can make an informed decision about the future of iMoD in the marketplace. Once again, PR's rule the day...

      --

      All Your Memory Are Belong To Java
    2. Re:Bad for gaming? by cybrangl · · Score: 3, Insightful

      I think this will make the concept of framerat obsolete. Framerate occurs when the screen is updated. Because normal screens need to refresh the entire screen on a regular basis, the act like flipbooks (image changes slightly on each page). With this technology you don't need a framerate because you almost never change everything on the screen at once. I would assume it would draw more power since games typically change much more of the screen than office programs, but even so, you are still only updating what changes (at least I hope that is how these will work).

    3. Re:Bad for gaming? by theduck · · Score: 3, Informative

      The company's website reports microsecond response times for their iMOD elements. Ten microseconds would support 100 FPS, which should be fine for gaming (isn't TV interlaced 50 FPS?)

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    4. Re:Bad for gaming? by javatips · · Score: 3, Informative
      Quote from this page.

      Fast response allows artifact-free video and gaming.

      Now they don't seems to have any data on framerate you can achieve or power consumption when the complete screen is refreshed frequently.

    5. Re:Bad for gaming? by ThrasherTT · · Score: 3, Funny

      So really, it'll only use less power for those damned campers!

      --

      All Your Memory Are Belong To Java
    6. Re:Bad for gaming? by Bill+Currie · · Score: 2

      More like 100 thousand FPS. 100 FPS would be 10 milliseconds.

      --

      Bill - aka taniwha
      --
      Leave others their otherness. -- Aratak

    7. Re:Bad for gaming? by Bill+Currie · · Score: 4, Informative

      This is more for those that don't know :)

      60Hz refresh is ok-ish in places like Australia, New Zealand and anywhere else using 50Hz mains rather than North America's 60Hz. The flicker you see on a monitor is caused by the monitor and the room's lighting interfering with each other and causing beat frequencies: very much like two musical instruments that aren't quite in tune.

      --

      Bill - aka taniwha
      --
      Leave others their otherness. -- Aratak

    8. Re:Bad for gaming? by Anonymous Coward · · Score: 2, Informative

      If you'd care to look a Iridigm's website, specifically the bit about power usage, that does not seem to be the case. They give power usage for "video imagery".

      Granted, they don't give a lot of detail, and the graph doesn't even have a scale... but they claim that the technology uses little power even with moving images, and there is no basis to dispute that at this time.

      I would have a tough time believing that it uses more power than a CRT. Even if it does use substantially more power than they claim, it would still be well within laptop territory.

    9. Re:Bad for gaming? by sysadmn · · Score: 2

      I think you meant "current". According to the site, there are only two voltages: "on" and "off". The C|NET article claimed that it only draws current during state changes. So higher framerates means higher current.

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    10. Re:Bad for gaming? by WolfWithoutAClause · · Score: 4, Insightful
      With this technology you don't need a framerate because you almost never change everything on the screen at once.

      You do in most FPS games- modern games have a lot of grayscale and textures, dynamic lighting etc. Therefore if you turn even a tiny bit, practically every pixel needs to change, or potentially can do anyway.

      --

      -WolfWithoutAClause

      "Gravity is only a theory, not a fact!"
    11. Re:Bad for gaming? by egomaniac · · Score: 4, Informative

      [i]The flicker you see on a monitor is caused by the monitor and the room's lighting interfering with each other and causing beat frequencies: very much like two musical instruments that aren't quite in tune.[/i]

      I usually have all the lights off when I work on a computer, and I can still see flicker whenever the refresh rate is under 85Hz. I've had cases where some unrelated change in my video driver settings caused (for whatever reason) the refresh rate to drop to 60Hz, and I had to go fix it because the flicker was bothering me so much. It has nothing to do with room lighting.

      --
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    12. Re:Bad for gaming? by MrResistor · · Score: 2

      You are correct, but florescent lights agravate the effect to the point where it is noticable by most people. Most people are not as sensative to it as you or me (I can tolerate refresh as low as 70Hz under optimal conditions).

      --
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    13. Re:Bad for gaming? by srmalloy · · Score: 5, Informative
      Now they don't seems to have any data on framerate you can achieve or power consumption when the complete screen is refreshed frequently.

      Where an iMoD display wins isn't in framerate -- that's going to be driven by your graphics card, anyway -- but in the fact that it has no refresh per se, the way a CRT does. The problem with conventional CRTs is that the screen image is drawn in an essentially serial manner -- each pixel is displayed in scan line order, scan line by scan line. If you update the screen image data faster than the monitor can draw the whole image on the screen, you can wind up drawing the top part of the screen with data from frame X, the middle from frame X+1, and the bottom from frame X+2. If the screen image data is changing rapidly, the visible objects on the screen may not line up correctly across the whole frame; this is artifacting.

      The iMoD display, because the pixels are addressable randomly, the same way that LCD displays are, can 'back up' to the top of the display for each frame. The pixel update time is short enough that, unlike LCD displays, you're not going to get 'trails' (and the pixels can be updated many more times per second than either an LCD or conventional monitor), and the addressing electronics can be designed to allow more than one pixel to be updated at a time, making a whole-screen update even faster, so that it's not impossible that it might be able to obtain an order-of-magnitude increase in screen redraw rate over a 60Hz (read: rock-bottom) CRT.

      But the real advantage comes more from the fact that, without the screen redraw being tied to a fixed sweep rate, the actual display refresh rate can be exactly the same as the frame rate produced by your video card. With a CRT running at a refresh rate of 72Hz, no matter how many frames your video card can draw per second, you're only going to see 72 frames per second; having a video card that can draw 90 frames a second on the simple scenes only means that you can lose 18 fps due to scene complexity before you see any frame rate loss. With an iMoD display, if your video card can render 90 frames per second, you would be able to see all of them. On the other hand, since the display updates would be matched to the video card's frame rate, degradation of your frame rate due to scene complexity would be immediately visible (subject to the response of the human eye).
    14. Re:Bad for gaming? by ryanvm · · Score: 2

      Wouldn't that mean that a 60hz screen shouldn't have perceptible flicker in a room with incandescent lighting (or no lighting at all)?

    15. Re:Bad for gaming? by jafuser · · Score: 2
      [...] it will solve the problem of double buffering (screen tearing) and will eliminate the need for triple buffering, saving on VGA memory.
      I wonder how far we are from just putting the video memory IN the display AT the pixel. This sounds like a step in that direction.
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    16. Re:Bad for gaming? by jafuser · · Score: 2

      Yay... Vector graphics makes a comeback, with full color and vengence =)

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    17. Re:Bad for gaming? by CaseyB · · Score: 2

      Nonsense. Incandescent lightbulbs don't flicker when on a regular 60hz power supply, the filament decay is too slow. Besides, perceived refresh flicker gets worse when all the room lights are off, not better.

    18. Re:Bad for gaming? by CaseyB · · Score: 2
      I'm the same way. People don't understand why I complain whenever I go over to their machines and look at their 60hz refresh. "Flicker? What flicker?" I find it literally painful to look at.

      75hz is noticeably worse than 85hz for me, but higher than that doesn't make a difference.

      If you're the type that is insensitive to refresh, you can get an idea what we're talking about if you try looking at the monitor out the corner of your eye at the different refresh rates. Persistence is shorter in your peripheral vision, and flicker is exagerrated.

    19. Re:Bad for gaming? by dildatron · · Score: 2

      actually, the NTSC fps is 29.97. You were close. But close only counts in with horseshoes and hand grenades.

      --


      If you had nuts on your chin, would they be chin nuts?
    20. Re:Bad for gaming? by be-fan · · Score: 2

      Framerate isn't a natural phenomenon, it doesn't "occur." Frame-rate is the rate at which your graphics card draws an entire frame of graphics into video memory. It's totally independent of the rate that the monitor redraws the screen contents. The monitor gets its contents from pixel values stored in the frame buffer of the video card. Assuming the video card as power the whole time, you can write an image to that RAM, and the monitor will keep displaying it (at whatever refresh rate you set it to) until you change it. Thus, current desktops do this already. They only update the portion of the screen that's changed at any given time. They write these new changes to the appropriate regions of RAM, and leave all the other portions to whatever they were before.

      --
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  7. Wonder what the useful lifetime of these things is by jonatha · · Score: 5, Interesting

    They're based on moving the membrane every time a pixel changes color. Wonder how many times you can do that before the membrane develops stress fractures.

    Wonder if fractures would cause a failure, too.

    I guess as long as it's at least as long as the expected useful life of an LCD backlight it's still a win.

    --
    The SCO lawsuit makes me wish my company were in Utah. We need a new building.
  8. Promising vapor, but vapor nonetheless.... by Bonker · · Score: 4, Interesting

    Hmm... No product displays at the website. Just some diagrams and a a photoshopped display.

    That said, I'm currently tied to CRT technology because a lot of the media I have to deal with is color matched. Since color on a CRT screen is unreliable... it changes if you look at your screen from a different direction... this could offer a great deal of help to people like me who are tied to heavy, bulky displays rather than sweet flat-panels.

    Of course the key here is that they have to deliver everything they promise in the way of omni-directional viewing and color-correctness.

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    1. Re:Promising vapor, but vapor nonetheless.... by Mac+Degger · · Score: 2

      "Since color on a CRT screen is unreliable... it changes if you look at your screen from a different direction"

      Don't you mean LCD? If it occurs to you on a CRT, then spend your money on a GOOD CRT. Trinitron or better. Fact is that colour is better on a CRT; if you do any DTP, Photoshopping or anything else where colour matters, CRT is your only choice.

      --
      -- Waht? Tehr's a preveiw buottn?
    2. Re:Promising vapor, but vapor nonetheless.... by mystik · · Score: 5, Informative

      Check here

      They have a Palm display side-by-side with display with their technology. (it's b&w) you canhardly see any individual pixels on their screen. Text is rather crisp, almost printed.

      --
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    3. Re:Promising vapor, but vapor nonetheless.... by moonbender · · Score: 2

      It's true that cheap and old LCDs have huge issues with low pixel refresh rates, but more recent dislplays are way better at showing games and movies. I doubt this'll be much of an issue in a year or so.

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    4. Re:Promising vapor, but vapor nonetheless.... by Syre · · Score: 2

      That's got to be a mock-up, since their press release of last May said they just completed the first working display, and it was 240x160.

    5. Re:Promising vapor, but vapor nonetheless.... by KFury · · Score: 2

      Except that the sample shown in the comparison has a resolution at least 5x greater in each direction than the palm screen shown, so at a full palm size, that would be an 800x800 screen. Of course, they might have just used their prototype to show just a smidge of the Palm screen, but the whole thing (wrapped in a palm v skin, etc) smacks of concept image, not actual comparison.

      If it was an actual comparison, they wouldn't be so stingy about saying so, or mentioning what the dpi is.

  9. Etch-a-Sketch? by marnerd · · Score: 5, Funny

    If my computer crashes, leaving something unpleasant on my screen, can I clear it by picking it up and shaking it?

    --
    Not so much a sig as a lack of one.
    1. Re:Etch-a-Sketch? by T-Kir · · Score: 2

      Wasn't that the Laptop that Dilbert requisitioned for his clueless boss? ;)

      --
      Are you local? There's nothing for you here!
    2. Re:Etch-a-Sketch? by EvanED · · Score: 2

      You're kidding me... How did you figure that out?

      On a serious note, Scott Adams writes in one of his books as a note below that strip that it's one of his most popular.

    3. Re:Etch-a-Sketch? by ImaLamer · · Score: 2

      I got a flat screened monitor 40 inches wide!

      I believe your's says etch-a-sketch on the side!

      In a 32-bit world your a 2-bit user...

      you got your own news group alt.total.luser

  10. Re:Like Ram? S vs D RAM by DaHat · · Score: 5, Informative

    Only like SRAM, not DRAM.

    SRAM is pretty much static until changes are made, DRAM you'll hear described like a leaky capacitor. When you give it a charge it will slowly loose it, so you need to refresh it... many many times per second.

  11. nice, but by Knife_Edge · · Score: 2, Offtopic

    What I want is e-paper, paper that can be written on digitally, by people with the proper pens and machines with the proper hardware. This sounds a lot like a step in that direction.

    My idea for the use of this paper is for notebook computers to be like scrolls. Initially just a tube, you pull out the screen which is rolled up inside (and has a rigid piece across the top), and unfold two braces (on both sides) to hold it in place.

    They already have keyboards that you can roll up, why not screens? The scroll-book would do the same thing to store the keyboard as with the screen.

    Persistence of images when the power goes off is a big requirement for digital paper. But I'm waiting for the scroll-book, which please note could double as a book and notebook if you could write on it with a digital pen. Don't unfurl the keyboard if you don't want to type into it.

  12. Not bad for a second worth of thought... by PseudoThink · · Score: 2, Insightful

    Here's another second of thought...does anyone really think they'd announce a display technology that limits the user to a few femtometers of movement? Good lord...

  13. Some potential here... by cybrangl · · Score: 5, Interesting

    The real potential comes when they can isolate sections of the screen to update. Since most screens remain, I would say, 80% the same, this could greatly increase the battery life of laptops since the screen is one of the largest power consumers. Isolating sections would allow only a small section to draw power when changed. The key would to make the sections as small as possible (pixel?) so that mouse movements don't cause un update to 1/4 the screen.

    1. Re:Some potential here... by Anonymous+Custard · · Score: 3, Interesting

      The real potential comes when they can isolate sections of the screen to update.

      This is the same concept that allows animated GIF's to have such small file size. Animated GIF's only redraw the portions of the frame which have changed since the last frame. While this doesn't work for hi-res color video, where just about every pixel changes every frame, it will be great for typical office applications, where all that is changing on your screen 90% of the time is the cursor, mouse, and whatever characters you are typing.

  14. Re:Light interference for display tech? by dubious9 · · Score: 2, Funny

    RTFA Genius

    The iMoD elements are built upon two conductive layers--one a flexible metal membrane, the other is a thin film. These layers are held about 1 micron apart between two sheets of glass. When a voltage is applied to the element, the metal membrane layer becomes attracted to the thin film layer, turning the element black. Varying the voltage brings the layers closer and farther apart, and the distance between the layers determines what color--red, green or blue--the element displays.

    Thus the only distance you have to control is between the membrane and film. Then unless you were moving at significant fraction of the speed of light the colors wouldn't change on your motion much.

    --
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  15. Re:Light interference for display tech? by freuddot · · Score: 5, Interesting

    RTFA !

    The display uses two plates on each pixel that can get closer or farther one from the other. The interference occur in the reflective part of the monitor, only to create the right frequency. Just like a spinning black and white thing can take any perceived color, depending on the rotation rate. In their case, the distance between the plates modulate the light color. Once a ray leaves the screen, it is of a given color and won't change anymore.

    What I didn't see is the issue of lighting the surface. This needs a front light. Put the technology has one main advantage: it can emits any visible frequency. Hence, its gamut should be much larger.

    J.

  16. not quite by mlong · · Score: 4, Insightful

    I don't quite think the poster understood the article. From the article:

    Once a voltage has been applied to an iMoD element, it requires less power to hold the metallic layer in place than it does to move it.

    Looks to me that *some* power is still required to keep the display going. If it loses power the layers would go back to their default state (which while the article does not state, it would appear its white when its off).

    Likewise this statement:

    but the cool this is that the display actually works like RAM (it retains its state until voltage is applied to reset it)

    I'm no RAM expert but from my understanding (with current RAM), as soon as power is lost, so is the data. Unless you're talking about old magnetic RAM from the 50's and 60's, or IBM's upcoming MRAM, but I seriously doubt you were thinking of those.

    --
    //m
    1. Re:not quite by Peyna · · Score: 2

      The statement about RAM is technically correct. It will retain its state untit the 'reset' input is set to '1'. I think the need to have power applied continuously is understood.

      --
      What?
    2. Re:not quite by Phosphor3k · · Score: 3, Interesting

      They are refering to the fact that with DRAM, once the bit has been set, you do not have to keep rewriting the actual value to that address every x seconds, you must merely reapply a smaller amount of voltage(in comparison to actually setting a value) every x (nano? mili?) seconds to keep the value in place.

      This is why it is possible to have motherboards that support STR - Suspend to RAM, wherein the system shuts off, but all data is still in memory because a very low voltage is used to refresh the values. Its kinda cool, cause when I turn my PC on, right after the BIOS is finished posting and the hard disk is spun up, I am instantly in windows, with any programs up that I left running when I turned the PC off. If I turned the PC off mid-song, that song will instantly continue playing right where it left off. Maybe I'm just easily impressed.

    3. Re:not quite by NetRanger · · Score: 2

      Sorry it wasn't quite clear -- I should have said, "only nominal power is required"...

      Something I think it would be interesting to do would be to use part of the screen to create assembler programs, and then, since the screen is technically very similar to RAM, you could use a section of the screen to mirror the registers, stack, etc. in the processor on a bit-by-bit basis. Would that be useful? Who knows, I sure don't program in assembler these days, but perhaps on a PDA...?

      --
      -- We live in a world where lemonade is artificial and soap has real lemon.
    4. Re:not quite by mlong · · Score: 2
      Sorry it wasn't quite clear -- I should have said, "only nominal power is required"...

      I could forsee this being very useful for businesses and the like for 24 hour displays...little power and no burn in.

      Although at home I would love to have this because my current 19" takes up my whole desk and puts out a whole lot of heat. I've been reluctant to get a LCD because of dead pixels and because the refresh is not good (for games), not to mention cost.

      --
      //m
    5. Re:not quite by back_pages · · Score: 2
      True, true, but when michael is the editor, pointing out factual errors or the complete banality of the story should always be modded Redundant.

      It's humor, so don't choke.

    6. Re:not quite by moonbender · · Score: 2

      Maybe you are, but I certainly enjoy STR myself. I thought hibernation was cool, but 2 seconds to wake-up are better than 30. I just hope the power consumption is really as low as it is supposed to be.

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  17. Extra long BSOD's! by Shanep · · Score: 3, Interesting

    but the cool this is that the display actually works like RAM (it retains its state until voltage is applied to reset it)

    Cool, some people will get to watch their BSOD's a few seconds more.

    On a serious note, I wonder if this could actually cause video card makers to make cards that use memory that does not have to be dynamically refreshed, since the monitor pixels can hold the image. Might reduce memory latency for the frame buffers of the future.

    --
    War crimes, torture, lies, illegal spying... Would someone give Bush a blowjob, already, so he can be impeached?
  18. Butterflies! Butterflies, man! by American+AC+in+Paris · · Score: 5, Funny
    From the Iridigm website:

    The power of Iridigm displays derives from the replication of some of Mother Nature's most beautiful creations: Butterflies.

    ...and the power of the Iridigm PR department derives from the ingestion of some of Mother Nature's most bodacious plants...

    --

    Obliteracy: Words with explosions

  19. I reckon this is will be a sucess and here's why by trevry · · Score: 5, Interesting

    There are millions of CRTs out there helping businesses make money. Now these CRTs and to a lesser extent LCDs are also costing companies money through mainly power costs. There are also some health and safety issues that cost money through the running of lighting and cost of fixtures and fittings, but we'll let these out for now.
    So, where do you have a CRT monitor and an application environment where high performance in the frame rate isn't an issue? Hmmm, how about every call centre in the world. If an IT manager sees the cost benefits of getting low power consumption monitors he or she will bite. If an accountant sees the numbers they'll bite the arm off the salesman. I can see these taking off in a big way with Call Centres and programming shops.
    There's a market there for these things, I'd like to see how they do with CAD/CAM apps too.

    --
    sic transit biscuitus
  20. Bad for games by Trusty+Penfold · · Score: 4, Informative


    This technology is great for displaying text (and pictures of butterflies) but it is very bad for games.

    Look at the description of how it works. The colour is determined by the distance between glass layer and the metal plate. Big gap = red. Small gap = blue.

    This is fine for static images, but it means that it takes 5 times as long for a red pixel to change state as it does a blue one.

    When you have a quickly moving image, the result in severe ghosting for red objects. White objects will leave a rainbow trail - red at the far end, blue near the object. Blue objects are relatively unaffected.

    If you do use this for playing Quake 3, just make sure you're on the blue team.

    1. Re:Bad for games by dubious9 · · Score: 4, Insightful

      The distance we are talking here is nanometers. How long does it take to move something that far?

      Besides your logic is flawed. What happens if you put the rest state in the middle of the spectrum, say green? Then it has to move an equal distance to get to blue or red.

      However if you go from red to blue or blue to red, this would be the transition with the greatest delay. But again we are talking nanometers, how great can the delay be?

      --
      Why, o why must the sky fall when I've learned to fly?
    2. Re:Bad for games by ultramk · · Score: 2

      If you do use this for playing Quake 3, just make sure you're on the blue team.

      Actually, you would want to be on the red team, because the blue team would have a harder time tracking you.

      m-

      --
      You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
    3. Re:Bad for games by Knife_Edge · · Score: 2
      If you do use this for playing Quake 3, just make sure you're on the blue team.

      Don't you mean that you should be on the red team? After all, with your description above, it would be really easy to see the blue team to target them using this monitor, while seeing red targets would be hard. Now if members of the blue team were using this monitor too, they would have a hard time seeing you, thereby increasing the red advantage even more!

    4. Re:Bad for games by eyefish · · Score: 3, Informative


      Actually, it is not bad for games. Read their specs at http://www.iridigm.com/ben_quality.htm, they clearly state "Fast response allows artifact-free video and gaming", which basically means fast frame rates for your Quake needs. ;-)

    5. Re:Bad for games by blakestah · · Score: 5, Insightful

      The distance moved is going to be on the order of the wavelength of light - 100 nanometers or so. In fact, this slide pretty much says so - less than a micron.

      But what does that say about time ? I don't think there is a real concern. As long as one of these babies can flip in less than 10 milliseconds (and it surely can), there will be no issue wrt speed. In fact, it can very likely be a LOT LOT faster than a CRT, because you merely need to change voltages on transistors, whereas a CRT has a scanning beam that has to traverse the whole screen.

      The other thing I found REALLY interesting is that such a display could be run native in a HSB (hue-saturation-brightness) mode. Instead of three colors, each pixel could be ANY hue, since you only have to change a voltage to a new value to change the color. Way cool (they are planning initially for full RGB compat). But in the future it could be a new sort of color scheme entirely.

      Of course, it's all vaporware until there are production models.

    6. Re:Bad for games by Salamander · · Score: 2
      such a display could be run native in a HSB (hue-saturation-brightness) mode

      ...only without control over saturation and brightness. ;-) The ability (in theory, not current practice) to vary hue is kind of cool, but without the other two axes it's not going to be all that practical.

      --
      Slashdot - News for Herds. Stuff that Splatters.
  21. what about OLED by ekephart · · Score: 2, Interesting

    How does this compare to OLED displays, which are super cool. We've all been waiting for something without the pitfalls of LCD. This looks cool too. 400 - 1000 dpi? SWEET.

    Resisting LCDs until OLEDs or this Iridigm thing is like resisting the tape cassette and listening to vinyl until CDs came out.

    --
    sig
    1. Re:what about OLED by joto · · Score: 2
      Resisting LCDs until OLEDs or this Iridigm thing is like resisting the tape cassette and listening to vinyl until CDs came out.

      Huh? I've already got several CD-players, so I think it's safe to say, they are already out.

  22. Good article.... by Lechter · · Score: 4, Interesting

    You have to appreciate post-Dot.Com tech reporting:

    1. discuss how new technology's start-up company is innovative/doomed
    2. discuss how start-up relates to existing industry leaders (provide links to stock prices) - consult staff market analyst
    3. point out economic factors - consult staff economist
    4. discuss how economic factors will doom/promote new start-up - consult magic 8 ball
    5. discuss company's strategy for entering market and establishing foothold - mention start up's expected IPO date
    6. if more inches needed for copy
      provide breif overview of how new technology actually works - consult glossy side of start-up's brochure/PowerPoint presentation

    Thank you c|net for providing us all with that fine peice of tech journalism. Too bad Richard Shim couldn't fill more copy space by staring at Maria Bartiromo on CNBC, and had to resort to describing technology halfway through the article.

    --
    credo quia absurdum
  23. Re:Like Ram? S vs D RAM by tomstdenis · · Score: 5, Informative

    IANAEES....

    Both SRAM and DRAM require constant power to reliably store data.

    SRAM differs from DRAM because the cells that hold bits are always charged [howstuffworks has a diagram, basically its 5 logical gates in feedback]. As a result SRAM takes more power but has no refresh delays [and is bigger]

    DRAM uses capacitors to store the data and requires refreshing. This makes DRAM smaller, less power instense but much slower.

    For example, cache inside processors is a version of SRAM. If SRAM were as cheap as DRAM we'd be seeing 2MB caches common place nowadays...

    Anyways... Peace out.

    --
    Someday, I'll have a real sig.
  24. Why aren't *LED Displays bigger news?! by SystematicPsycho · · Score: 2, Interesting
    Anyone ever see an OLED, TOLED, SOLED or FOLED display? If you haven't then why not? I am perplexed as to why it isn't starting to take over or get more coverage. I think that even the current new stuff is going to be beaten hands down with these displays, when I first saw them.. yes they even exist and have been demonstrated on national tv (unlike ginger or whatever it was) I could not believe this stuff. It is definately going to be the wave of the future. I don't even work for any of these companies or own shares in them, although shares would be a good idea.


    Overview and demonstrations of these are available here ->
    Universal Display Corporation and Koda Research

    --
    Analytic & algebraic topology of locally Euclidean meterization of infinitely differentiable Riemmanian manifold
    1. Re:Why aren't *LED Displays bigger news?! by joto · · Score: 2
      Anyone ever see an OLED, TOLED, SOLED or FOLED display? If you haven't then why not?

      Please send one to me, preferably one I can use in 1280x1024 on my desktop, and I'll tell you whether I like it...

    2. Re:Why aren't *LED Displays bigger news?! by The+J+Kid · · Score: 2

      Anyone ever see an OLED, TOLED, SOLED or FOLED display? I am perplexed as to why it isn't starting to take over or get more coverage.

      Maybe because you've been FOOLED! :P for the ;P-Impaired

      --
      Moderation: +4. Modded 70% Funny and 30% Overrated. 100% Saturated.
    3. Re:Why aren't *LED Displays bigger news?! by spectecjr · · Score: 3, Informative

      yep - my workmate has a cell phone (motorola, i *think*) that has an OLED display. it is BRIGHT BLUE! i thought it was vacuum florescent the first time i saw it.

      Actually, that stuff's electroluminescent tape.

      http://www.3dxtreme.org/pcmodstape.shtml

      Not quite the same as an OLED.

      Si

      --
      Coming soon - pyrogyra
  25. clearing the screen after power outage by HitchHik · · Score: 4, Funny

    To solve the problem of undesired residue on the screen the manufacturer could add a slider on the bottom of the unit that the user would slide from one side to the other - erasing the content :).

    --
    -- &&
    1. Re:clearing the screen after power outage by JUSTONEMORELATTE · · Score: 3, Funny

      Go-Go-Gadget-Magna-Doodle!

      --

  26. Forget about laptops ... by CmdrTypo · · Score: 3, Insightful

    their primary focus is "mobile phones, Smart Phones, Personal Digital Assistants (PDAs), two-way pagers, game players, and other mobile appliances". It could be that these displays are impractical for some reason (perhaps fabrication) in larger sizes. As usual with technology like this, the real issue is scaling production.

  27. Hopefully, this will have fewer dead pixels by TheOneEyedMan · · Score: 2, Interesting

    If this tech can avoid dead pixels it would get my money. hell, I'd pay a premium for a flat display with no dead pixels. I just go a new computer that came with a LCD monitor and it has a dead pixel. I find it very distracting. I set the colors on my monitor dark to minimize eye strain and a bright white pixel glares at me. I loathe it. I use my CRT when I have serious work to do. Is there anything I can do about to minimize the distraction other than making my monitor look like I'm staring a lightbulb??

    --
    Reality is that which refuses to go away when I stop believing in it. --Phillip K. Dick (remove SPAM to email)
    1. Re:Hopefully, this will have fewer dead pixels by joto · · Score: 2
      I set the colors on my monitor dark to minimize eye strain and a bright white pixel glares at me. I loathe it. I use my CRT when I have serious work to do. Is there anything I can do about to minimize the distraction

      Paint it black!

  28. Yes, Quite...sort of... by theduck · · Score: 2, Informative

    Actually, the hysteresis in the MEMS position suggests that a residual image might be maintained if power is lost. It just won't retain the original colors.

    --
    How can we afford to ever sleep
    So sound again
    --ebtg
  29. LEP's by T-Kir · · Score: 3, Informative

    IIRC isn't this a property of Light Emitting Polymers? At least not the first incarnations, or the later revisions in that a charge is only needed to change the polymer state... so more power is used when viewing a constantly changing images (i.e. multimedia), whereas spreadsheet/office use would be on the lower end of the power scale.

    --
    Are you local? There's nothing for you here!
    1. Re:LEP's by breadbot · · Score: 3, Insightful
      If it's emitting light (LEP), I'll betcha it's consuming some energy :).

      Iridigm's displays, on the other hand, are reflective -- that is, not emitting (or generating) their own light. That's why they can claim zero power for a static display.

      pretty cool for a framed picture of grandkids that gets updated once a week, I'd say!

  30. more like "e-paper" by gargle · · Score: 2

    It sounds more like "e-paper" than a LCD replacement. It doesn't produce it's own illumination.

    1. Re:more like "e-paper" by Spy+Hunter · · Score: 3, Interesting

      LCDs don't produce their own light either. They need backlights. Since these new screens are *much* more reflective than existing LCD screens, they have a reduced need for illumination anyway.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
  31. PDA Screens by Christopher_G_Lewis · · Score: 4, Interesting

    If you actually look through their site, it looks like they are aiming for the PDA market, not the desktop display. Perhaps a limitation of the technology, perhaps a really good understanding of the strengths and weaknesses of their product.

    Interesting that the site spouts off on touch screen technology. I've always loved the spontaneous change of LCD to LSD when you press on you LCD pannel, with these, you might just semi-permenantly change the pixel!

    And they are showing progress, definitely beyond the "vaporware" that some commentors have said. It appears that they *have* a working product that they demo'ed in May of 2000.

    Iridigm Demonstrates First Color iMoD Matrix(TM) Display
    SAN FRANCISCO, Calif. - May 20, 2002 - - Iridigm(TM) Display Corporation, a developer of flat panel displays for mobile devices, will demonstrate its iMoD Matrix(TM) technology at the Society for Information Display (SID) International Symposium in Boston, Massachusetts. During the Exhibition portion of the conference held May 21-23, 2002, Iridigm will demonstrate the color iMoD Matrix(TM) display in its booth #1805/1807. This is world's first direct-view color flat panel display based on MEMS (Micro-Electro-Mechanical-Systems).

    Continued here

    1. Re:PDA Screens by sysadmn · · Score: 2
      Interesting that the site spouts off on touch screen technology. I've always loved the spontaneous change of LCD to LSD when you press on you LCD pannel, with these, you might just semi-permenantly change the pixel!
      Do you own a PDA? On every one I've owned or held, the touch screen layers are on top of a glass plate, and the LCD is under it. You'll break the glass before you deform the LCD enough to change the color.
      --
      Envy my 5 digit Slashdot User ID!
  32. Re:Light interference for display tech? by theduck · · Score: 2, Informative

    It needs a front light but only in dark environments. Apparently, the reflectivity of the surface is sufficient for normal lighted environments

    --
    How can we afford to ever sleep
    So sound again
    --ebtg
  33. correction... by fortunatus · · Score: 2, Informative
    according to the article, the colors are generated by the distance between the transparent electrode and the reflective plate - it's constant gap that is maintained once set. this works by the gap being near to the wavelength of light you want to see: two reflections happen, one from the transparent electrode, the second from the metal plate. the light that has wavelength the size of the gap is reinforced when the two reflections combine, other light is partially cancelled because their waves don't line up just right.


    but it was good of you to think of the modulation rate based color method. BTW, did you know that modulation based color perception is a genetic trait? not all people percieve color from the spinning disk experiment. i am one that does not, and i was very frustrated when i was trying to get the experiment to work until i found out that some people are not sensitive in that way. folks in my computer club were programming their B&W monitors to show color using the technique before there were any color TV interaces.

  34. Re:Wonder what the useful lifetime of these things by Graff · · Score: 2
    metals have an interesting characteristic, in that there is a certain amount of bending that can be done without damaging the crystal, in which case you can keep bending it back and forth forever.
    Not exactly true. It is true that the bending process is non-linear. This means that a metal can be bent to a certain amount without changing greatly, but if bent more than that amount it goes through significant changes. What it doesn't mean is that no changes will take place whatsoever.

    The problem is that each time the metal is bent it does still go though some changes on a microscopic level. If you only bend it X% then it will last for a long time, but that doesn't mean it will last forever. You will still get changes in the atomic matrix (migration of the atoms, the atomic structure changing from one form to another, micro-fractures, introduction of foreign materials) at the points of stress, enough so that eventually the metal will break at those points.
  35. 3 Bit Color? by timeOday · · Score: 3, Interesting

    How do they get color graduations? If the plates are bistable, how do they get more than 8 colors (with each of red, green, and blue being either on or off)? Or can they make the plates hover in-between stable states by applying a current?

    1. Re:3 Bit Color? by fortunatus · · Score: 3, Informative

      repeating above, there are sub-pixels: up to 100 cells per display pixel gives ability to graduate the color.

  36. Re:Only 8 colors? by BigBadBri · · Score: 2, Interesting

    er...

    dere's around 100 cells per pixel, so you night get significantly more than 8 colours...

    --
    oh brave new world, that has such people in it!
  37. not like RAM. by mnmn · · Score: 2, Insightful

    If it were like RAM, voltage would have to be applied to maintain the display.. removal of voltage would mean loss of data. Did you mean EEPROM or Flash?

    --
    "Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky
  38. Re:Light interference for display tech? by Pxtl · · Score: 2

    Besides RTFA, the described interference pattern is the same principle that holograms are based on. They work.

  39. From NPR plastic based alternative to LCD by ACK!! · · Score: 5, Informative

    I heard on NPR the other day an even neater sounding alternative that is about five years off.

    It uses the fact that certain plastics when charged with electricity will emit light and certain colors. The screen would be flat and completely flexible.

    Literally you would have a screen (a TV for example) that could be rolled up and put into your backpack.

    Right now they are looking into small scale electronics applications of the technology in terms of putting in screens for car radios and such but they have the big plan of a flexible plastic tv or computer monitor.

    Of course if you pay attention is the fact that it needs no backlighting and can be extremely thin. Very neat stuff.

    ________________________________________________

    --
    ACK /ak/ interj. 2. [from the comic strip "Bloom County"] An exclamation of surprised disgust, esp. i
    1. Re:From NPR plastic based alternative to LCD by Salamander · · Score: 2

      It used to be called LEP (Light Emitting Polymers); now the favored term seems to be OLED (Organic Light Emitting Diode). Cambridge Display Technologies in the UK has really been driving this technology, and I'm pretty sure it's been written up at least once or twice before here on Slashdot.

      --
      Slashdot - News for Herds. Stuff that Splatters.
  40. Will it work in the dark? by n-baxley · · Score: 2

    Since this display relys on the interference of light, would it work in the dark? With no light to interact with it wouldn't display. A backlight wouldn't seem to do the trick since the refraction has to be toward the user? I'm not a display guru by any stretch of the imagination, so maybe someone can explain this to me.

    1. Re:Will it work in the dark? by breadbot · · Score: 2

      They must have some sort of lighting in mind. According to this graph, power required for a legible display increases as the ambient light goes away. The simple explanation is "someone is turning on a light". But their site doesn't give any details. Side-lighting, maybe?

  41. Temperature Insensitivity? by theduck · · Score: 5, Insightful

    They claim that since the entire display is inorganic, it's insensitive to temperature variations. Looks like the marketing folks have gone a bit too far on this one. Metal and glass have very different coefficients of thermal expansion. That suggests that the metal layer will be under tension at cold temperatures and under compression at high temperatures. This should affect the interference layer thickness achieved at a particular voltage. I expect that this will, at the very least, affect the display colors since interference wavelength is very sensitive to the thickness of the interference layer.

    Anyone care to do the math?

    --
    How can we afford to ever sleep
    So sound again
    --ebtg
    1. Re:Temperature Insensitivity? by AlephNot · · Score: 2

      Won't these things be kept at room temperature most of the time? (I grant that the marketroid's logic was flawed, but I don't think temperature variations will pose much of a threat.)

      --
      "Feel a glory in so rolling / on the human heart a stone" --E. A. Poe, "The Bells"
    2. Re:Temperature Insensitivity? by theduck · · Score: 2

      Not if they're going to market this product for displays in harsh environments. Admittedly, the fine points of color might not matter if you need an informational display near a blast furnace. But honest marketing (yes yes, an oxymoron in most cases) would have touted "reduced impact from environmental temperature swings" or "greater range of operating temperatures", etc.

      --
      How can we afford to ever sleep
      So sound again
      --ebtg
    3. Re:Temperature Insensitivity? by Compuser · · Score: 2

      Thermal matching between glass and metal can be
      done. Look at your regular light bulb. See that
      metal-glass interface? It doesn't go bad after
      you switch the bulb on and off many times, does it?
      If these two were mismatched you'd have major
      failure rates and short bulb lifetimes. You do
      raise a valid concern but it can be engineered
      around.

  42. End of screen savers by BigDaddy · · Score: 2, Insightful
    I think these displays ring the death knell for screen savers. Consider that your power consumption will increase when you have the ubiquitous starfield or lame marquee scrolling across your screen. It kind of negates the benefits of low power consumption.

    (I might take this time to note that screen savers don't really have a place on a modern desktop other than eye-candy. But hey, I like eye-candy too.)

    --
    You can't get a blue screen on a black and white monitor.
  43. Photography Appliations? by limekiller4 · · Score: 5, Interesting

    I'd really like to have some photographers chime in on this one.

    I'm a photographer myself and "amateur" would be an understatement. I've always been vexed by the inability of the camera to record what I see. For example, I went to the Boston Aquarium a few months back and while my shots were acceptable, the colors were nothing like what I was seeing in-person. Brilliant blues and yellows look painfully muted and boring in my results. I'm told that is a shortcoming of the photography medium and photographers have to use tricks to get those wonderful colors you see in mags like National Geographic, Photo, etc. Well ...why?

    So what I guess I'm asking is "can this technology be used to not only create and present colors in a 'natural' way but possibly capture them that way as well?"

    --
    My .02,
    Limekiller
    1. Re:Photography Appliations? by Java+Ape · · Score: 5, Informative
      First, let me state that your observations are 100% accurate. Film and CRT color reproduction is actually quite good for plain colors, but the ability to reproduce irridescence, chatoyance, metallics, and other forms of iterference-based color is notoriously poor.

      I used to work as an aquatic biologist, diving and photographing fishes from all over the globe. My photography skills are legendarily poor, but even the experts I worked with were continually frustrated with the inability of film to capture the brilliant metallic and irridescent colors we saw in person.

      Alas, while it may be possible for this display technology to duplicate some of the bright colors, interference colors are usually dependant upon binocular viewing for most of their spectacular effects, and the monitor will definately be mono.

      Finally, while I wish it were't so, this technology seems to be display only. I see no ready bridge to adopt this technology to CCD's or film (our two existing image capture options) or to use it directly as a capture device. More's the pity.

    2. Re:Photography Appliations? by johnos · · Score: 3, Interesting

      You have articulated a fundamental problem with any kind of recording process. its similar for sound, but humans have incredible visual acuity, so that's where we notice this most. No photographic process can reproduce what your eye sees. Not only can your eye handle ridiculous ranges of contrast, brightness, saturation, etc., but it does it dynamically. Never say never, but a process that can accuratly reproduce what your eye sees is probably harder than a process that reproduces what your mouth tastes.

      There was a great article years ago in the Wall Street Journal about a Japanese scientist that reproduced great French wines in his lab. He created exact chemical duplicates of Margaux and others. Through exacting objective chemical analysis, it was impossible to tell which was the original Margaux, and which was his lab-created Margaux. The only problem was his "wine" tasted horrible.

      Apart from technical issues, there is the problem of imagination. You look at your photos, and compare them not to the aquarium, but to your memory of the aquarium. Generally, you remember vivid perceptions, like strong smells, bright colours, loud or pleasing noises.

      Lastly, professional photographers take great pains to create photographs rather than take them. They know their materials and what the do, or do not do, best. Low-speed slide film is great for brilliant colours where exessive contrast will not be a problem. Super-fast film is good where grain and lack of maximum colour saturation is not a problem. The pro makes the trade-offs to get the picture they want. The National Geographic photographers either light the subject, use an appropriate type of film, or just look for subjects that suit the kind of film they are using.

      As an amateur, I would recommend you find the kind of pictures your equipment/film/tastes can best deal with. For example, I like my little Samsung point-and-shoot all-auto camera for snapshots. The Hassleblad takes better pictures, but is totally unsuited for the job. So I put people in front of bright colours, get close enough so that their belt-buckle, chest & head fills the frame and use a fill flash. Also, take lots of pictures. If you are going to take a shot, take three variations as well. Film is cheap.

    3. Re:Photography Appliations? by limekiller4 · · Score: 2

      Actually, I think you might have hit upon the answer; film in binocular.

      This will preserve the interference "source." While monitors will be in mono, we're not looking for depth, only reproduction of color. If this display works using an interference pattern, then it can reproduce the colors in a way that we see it. The difference is that the color is produced by the panel and not your brain.

      --
      My .02,
      Limekiller
  44. Re:Wonder what the useful lifetime of these things by Bill+Currie · · Score: 2

    While this is likely true (I only did introductory materials engineering, but it makes sense), some (many? all?) metals have the interesting property that if you leave them long enough after bending, they will `heal' and you'll be able to bend them again. Of course, different metals have differing heal times, with lead and gold being quite fast (hours to days?) and most others being quite long (in the months to years range?).

    --

    Bill - aka taniwha
    --
    Leave others their otherness. -- Aratak

  45. Sounds Good by tjensor · · Score: 2

    SOunds like interesting tech. What I find interesting is that they have to join several of there elements together to make a "pixel" - presumably this is to avoid having to scrap every video driver in the known universe. BUT it also means they could run at much higher definition if each element is controled seperatley. Combien that with the more paper like look and you have somthing much much easier to read.

    Question though - I may have missed htis but how efficient is the manufacturing process? Isnt the main problem with LCDs that the manufacturing process is incredably inefficient?

    --
    <fnord>OBEY</fnord>
  46. Higher Pixel Density by theduck · · Score: 2, Insightful

    Looks like they might be giving up some of the lower voltage benefits in order to get higher pixel density. Hence their claims about glossy magazine appearance?

    --
    How can we afford to ever sleep
    So sound again
    --ebtg
    1. Re:Higher Pixel Density by breadbot · · Score: 2

      More likely, higher pixel density is a necessary aspect of their technology. The individual MMS mechanisms are so tiny they probably can't handle very large pixels. Now, controlling all those pixels independently will take a lot of bandwidth.

  47. Re:Light interference for display tech? by Salamander · · Score: 5, Interesting

    You bring up an interesting point: it's not clear how a device like this can produce different saturation levels for a pure hue. In other systems, a single subpixel has a single color but variable intensity, and subpixels of different colors can be combined to produce a range of colors. In this system, each subpixel is capable of producing any color, but only at an intensity defined by ambient light. Consider a three-subpixel unit where each subpixel can be either white, red, or black. This gives only the following possibilities: white, black, two shades of grey (BBW, BWW), and six kinds of red (RRR, RRB, RRW, RBB, RBW, RWW). Now, a single subpixel could be cyan or indigo all by itself, creating a different kind of flexibility, but I'm not sure if that's as useful as what we get with variable-intensity RGB subpixels.

    --
    Slashdot - News for Herds. Stuff that Splatters.
  48. Re:It still uses glass by Tha_Big_Guy23 · · Score: 2, Informative

    will still crack and break for no apparent reason.

    On the website, it's stated that since the manufacturing process is done at a low temperature, plastics can be used in a future implementation of the product. This would mean that the display would be more durable than LCD displays with glass. Currently they use glass in the manufacturing procees, probably due to the tight manufacturing integration with LCD display manufacturing, since they're trying to reduce initial costs.

    --
    If you're looking here for something insightful or thought provoking, you're probably looking in the wrong place.
  49. Re:Weak analogy above... by Knife_Edge · · Score: 2

    What I said was not so much an analogy as an invitation to use your imagination. Admittedly, it is much harder to make a roll-up screen than a keyboard. However, a monitor that shared many of the properties of paper would obviously be useful. Flexible monitors are not ludicrous like a drivable blender and your other mockeries.

    In fact, I'll go out on a limb a little and say that such technology will be invented during my lifetime. I have a while yet to live after all.

  50. It dosn't matter if it's better then LCDs by autopr0n · · Score: 2

    Tell us why it's better then OLEDs.

    Everyone knows LCDs are just a stop-gap, 10 years from now everyone is going to be using OLEDs.

    I suppose the benefit of these things is that they are reflective, and thus probably don't require much power when they don't change... But the structure looks pretty complex compared to OLEDs.

    If these guys have a very short timeframe to production, they might make out pretty well, but 5-10 years from now this tech won't really be all that relevant, IMO.

    --
    autopr0n is like, down and stuff.
    1. Re:It dosn't matter if it's better then LCDs by breadbot · · Score: 2
      It has the potential for being better than OLEDs, if it can be commercialized:
      1. Lower power, due to being reflective (passive) rather than light-emitting.
      2. Visible even in direct sunlight, for the same reason.
      3. Blue elements don't wear out after a few hundred hours (the biggest problem with OLEDs).
      Being reflective is also a disadvantage -- you need a light to see it in the dark. But not a very big one, probably.
  51. Re:Like Ram? S vs D RAM by Waffle+Iron · · Score: 5, Informative
    Both SRAM and DRAM require constant power to reliably store data.

    SRAMs can be designed for raw speed (CPU caches) or low power (CMOS memory in old PCs before flash). High speed SRAMs can suck down a lot of power due to all of the gates and frequent logic transitions.

    OTOH, The low power SRAMs intended for nonvolatile storage use all CMOS FET transistors in their logic gates. These gates draw essentially zero current unless they are actually switching.

    Thus, while low power SRAMs require a voltage (typically supplied by a battery) to retain their state, they draw no current when idle. Therefore, in a technical sense, they don't actually require "power" (voltage*current) to keep their state, just a static potential.

    A hydraulic analogy would be rigging two toilet flush flap valves in series, then ensuring that they never open simultaneously. This setup could store one bit (1 - open/closed, 0 - closed/open) with just static water pressure and zero flow. (A little water would flow when the valves are actually flipped.)

    (btw, IAAEE)

  52. Re:3 Bit Color? (Mod Parent Up) by Physics+Dude · · Score: 2, Insightful

    Yes, this does present a serious problem to the technology.

    Although they may have many of these in each 'pixel' as mentioned earlier, the circuitry required to drive these sub elements to give each pixel even a modest pallette depth would be absurd (IMHO).

    For good (24 bit) color (8 bits per gun), you'd need 768 (256x3) sub pixels driven with at least 768 times the number of connectors to the display and 768 times the bandwidth, or you'd need to have integrated decoder/driving circuitry for each element. You couldn't just send an analog signal as with an LCD. There IS NO ANALOG DRIVING in this device, period.

    Now, if the the 'memory' of these devices is truely bistable, they may be able to achieve usable bandwidth using a good multiplexing, but the size of the sub elements along with the rediculous number of connectors per pixel is a SERIOUS issue and the fact that there is NO MENTION of driving levels gives me serious reservations.

  53. Static ram? by autopr0n · · Score: 2

    IIRC Static ram is faster then then regular Dram, but requires a lot more hardware per bit. Static ram also retains its state when the power goes out. Maybe the framebuffer on the display uses SRAM?

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    autopr0n is like, down and stuff.
    1. Re:Static ram? by Octorian · · Score: 3, Informative

      Static RAM certanly does not maintain state when the power goes out. However, it does require very little power to maintain state, and no special circuity.

      SRAM is basically something like 6 transistors per bit.

      DRAM, on the other hand, not only requires power to maintain state, but also requires special refresh circuitry. This is because a bit in DRAM is effectively a transistor and a tiny capacitor.

    2. Re:Static ram? by rabidcow · · Score: 2, Informative

      No.

      This happens to nearly every display card in existance, it's just not always apparent since usually the screen is cleared immediately after a mode set.

      This has nothing to do with static ram, it's all DRAM. The DRAM is kept valid by refresh circuitry that doesn't differentiate between memory that's being used and memory that isn't. It just refreshes all of it. So what you get is that ALL of the video memory stays put, which can be useful if you want to do page flipping, or store bitmaps offscreen in the framebuffer for faster blitting.

    3. Re:Static ram? by Ed+Avis · · Score: 2

      Why not have both SRAM and DRAM on the same chip - so every bit is duplicated? More transistors (how many more compared to just DRAM?) but you can cut the power whenever you want. And when the power is on you get the faster response times of DRAM, at least for reading. (Maybe for writing the DRAM could be updated first, then the perhaps-slower SRAM would be updated asynchronously, and there'd be an output 'ok to turn the power off now' which becomes true only when such changes have been committed.) OTOH I have no idea what I am talking about. Does the idea make any sense?

      --
      -- Ed Avis ed@membled.com
  54. Re:Billboards by mlong · · Score: 3, Interesting
    So, we'll see these used on billboards or other advertising, using less power than conventional billboards which require lighting at night. These can be lit from within and changed in a moments notice.

    Hook it up to a cellular network and they can download new ads into it....or even better, the states could have an emergency warning/traffic system to take over the billboards when needed...endless possibilities.

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    //m
  55. How does it modulate Gamma????? by Myrv · · Score: 2


    Since the color is controlled by varying the distance between the plates how is gamma controlled? How do you make a dark red and light red? Or grayscale. The article doesn't seem to explain this.

    1. Re:How does it modulate Gamma????? by serutan · · Score: 2

      No they don't say, but my guess is that some of the subpixels stay black. Why else would they have subpixels?

  56. Frame rate vs. Refresh rate. by autopr0n · · Score: 3, Informative

    Uh, no. Framerate in general has nothing to do with the actual display, although the image will look better if the two are in synch at some multiple.

    Framerate, at least when you're talking about gaming, is how fast the game engine and graphics card can update memory. The refresh rate is how fast the electron beam is swept across a CRT. LCDs don't have refresh rates, but they do have response times And I would assume this thing would as well.

    The "frame rate" on an LCD or one of these things is 1/response time.

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    autopr0n is like, down and stuff.
  57. Re:What About White Pixels? by theduck · · Score: 2, Informative

    Well, the Economist article reproduced on the Iridigm website indirectly answers this question.

    Iridigm's technology, which it calls an interferometric modulator, or I-mod, works by fine-tuning the gap between reflective surfaces. I-mod pixels (the dots that make up the display) are tiny paired mirrors, and the distance between these mirrors can be adjusted to one of four settings. Three of these settings correspond to the primary colours red, green and blue, from which all other colours can be constructed. The fourth is "closed", which means that no light can be reflected, and so the pixel, and thus that part of the image, is black.

    Apparently, they'll be generating all colors (including white) by using RGB (plus black) combinations

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  58. Re:Like Ram? S vs D RAM by maraist · · Score: 3, Informative

    If SRAM were as cheap as DRAM we'd be using it for system memory and might not even need cache at all.

    Not necessarily. There's an inherent slow-down associated with large address spaces. Not to mention the heat decipation. Heck, why else do we have 3 to 5 layers caching? The practical approach is to have successive layers of cheaper, larger and slower memory.

    Since we already have 8 meg caches (in some high end machines), there's little value in doing away with multi-gig low-power, low-cost memories. Theoretically some apps will achieve noticable performance gains, but at enormous costs (today at least).

    Furthermore, DRAM with internally managed refresh logic is functionally identical to SRAM (but non-deterministically slower). For something like video memory which regularly touches every byte of memory, the refresh logic would be unnecessary; thereby speeding up the memory. Further, DRAM is sufficiently performant enough to handle refreshes. 4MB * 80fps (for true color 1280x1024) = 320MBps. DDR can handle 2.1GBps alone. This doesn't even acknowledge the possibility of interleaving/banking/segmentation or what-ever types of tricks they may utilize.

    --
    -Michael
  59. Uh, no... by autopr0n · · Score: 3, Insightful

    the eye strain isn't caused by interference with 60hz the power circuits. Modern monitors have a lot of protection from things like that.

    The problem is that you can see the image blinking on and off, and it's annoying. I can still see flicker at 70hz, and in general prefer something in the 80s.

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    autopr0n is like, down and stuff.
  60. Don't Take This Lightly by serutan · · Score: 2

    This could be a real display revolution, and no I don't work for them. They are talking about print quality displays here. They don't mention frame rate or gamma, but my guess is that gamma is a function of how many subpixels remain black, and if the frame rate does turn out to be low give them some time. This is v0.

  61. Re:Wonder what the useful lifetime of these things by HiThere · · Score: 2

    Maybe you'll need to iron your screen every so often?

    Well, an iron probably wouldn't get hot enough, and would likely scratch the screen. But some adaptation of that might work.(Probably built in, like a degauser.)

    --

    I think we've pushed this "anyone can grow up to be president" thing too far.
  62. TV frequency by autopr0n · · Score: 2

    (isn't TV interlaced 50 FPS?)

    NTSC TV, what we use here in the US is 60 feilds per second (a feild is half a frame, every other line)

    HDTV has i and p modes, i modes are the same as NTSC as far as speed, and p modes redraw the same frame each time... IIRC

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    autopr0n is like, down and stuff.
    1. Re:TV frequency by Tumbleweed · · Score: 2

      NTSC is 30fps interlaced
      PAL is, what, 25fps interlaced? (but higher res)

      HDTV has interlaced (i) and progressive (p) modes and multiple resolutions (480i, 480p (highest current DVD spec is only 480p - pathetic), 720i, 720p, 1080i, and I've heard of 1080p and higher, but nobody's using that except some high-end (REALLY high-end) cameras are capable of recording at that for a master recording. I've heard Star Wars: Ep 2 was recorded in 1080p.

      I'd prefer the highest progressive display, myself, over a higher-res interlaced one. You know when you see print on tv, and it's really hard to read? That's because of the interlacing. A progressive display at the same res as an interlaced one will produce a MUCH better picture. Lots of inexpensive DVD players can now output progressive signal, but you still need an expensive TV that is also capable of displaying a progressive signal (most don't). Or just use your computer to watch DVDs (unsatisfactory for most because of small screen size compared to TVs).

      An irritating set of trade-offs. You need a $150 (or cheaper) DVD player but then you need a $1500 tv!

      Okay, enough ranting for now...

  63. Voltage != power by autopr0n · · Score: 2

    You can have a diffrence in voltage without constant power. I don't know if it would work for this type of thing.

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  64. IAAEE? by phoenix_orb · · Score: 2

    I Am An Electrical Engineer?

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    Blah Blah Blah.
  65. No. by autopr0n · · Score: 2

    So what I guess I'm asking is "can this technology be used to not only create and present colors in a 'natural' way but possibly capture them that way as well?"

    This question is like asking if a new kind break technology for your car will make your car edible.

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    autopr0n is like, down and stuff.
  66. Re:Wonder what the useful lifetime of these things by Graff · · Score: 5, Informative
    metals have the interesting property that if you leave them long enough after bending, they will `heal'
    IAAC (I Am A Chemist), so I know a bit about material science. Here's basically how it works.

    Most metals exist in more than one form of crystal matrix. These different types of crystals exist in almost every chunk of metal you find. You will usually end up with a small area of one form of crystal (with all atoms lined up in the same direction) which is surrounded by another form of crystal. These small areas are called grains. The smaller these grains are, the more easily the metal bends, due to the fact that the atoms on the edge of a grain do not bond well to the atoms outside the grain.

    When you bend metal you tend to form more grains in it, due to the movement breaking up existing grains and splitting them into smaller pieces. The increase in grains causes the metal to weaken, even if it is a small amount every time. If the metal is allowed to "relax" for a period of time, there is the chance that two extremely close and aligned grains will convert the atoms between them into their crystaline form. This reduces the amount of grains and re-stiffens the material. This re-conversion is very slow under normal temperatures and pressures and thus is a minor effect.

    You can increase the grain size and lower the number of grains by heating the metal at a certain temperature for a period of time. If you then quickly cool the metal (quench it in water, for example) you will end up with a harder material (but more brittle). This is how blades are made that hold an edge and stay sharp, the harder the blade is the better it will hold an edge. However, if you make the blade too hard then it will not bend at all and it will be brittle.
  67. do they by squarefish · · Score: 2

    make these out of 'real' butterflies?

    --
    Creationists are a lot like zombies. Slow, but powerful and numerous. And they all want to eat our brains.
  68. Ohh... by autopr0n · · Score: 2

    I guess I read that wrong. In that case, he's full of shit. For one thing, incandescent lights don't flicker, and for another, two signals at the same frequency won't cause other patterns.

    It also wouldn't explain why monitors would flicker with the lights off, either.

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    autopr0n is like, down and stuff.
    1. Re:Ohh... by PenguiN42 · · Score: 2

      I guess the idea is that the two 60hz flickers will be slightly different... "out of tune" ... causing pronounced beat patterns.

      a larger difference between frequency (60hz vs 70hz) wouldn't beat as much.

      But of course it doesn't explain why the monitor flickers with the light off :P

      --
      The following sentence is true. The preceding sentence was false.
  69. Re:Like Ram? S vs D RAM by PenguiN42 · · Score: 2

    My understanding was that the "Static" in SRAM meant static ciruit design, meaning no current usage in the idle state, meaning static CMOS gates as you mention. But you say that this only holds true for the "Low Power SRAMS"

    So how are the circuits set up in these "high speed SRAMS" so that they draw idle current?

    I was under the impression that *all* SRAMS use static cmos circuitry.

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    The following sentence is true. The preceding sentence was false.
  70. Re:Like Ram? S vs D RAM by Toraz+Chryx · · Score: 2

    "If SRAM were as cheap as DRAM we'd be seeing 2MB caches common place nowadays..."

    If SRAM were as cheap as DRAM I'd hope to see machines using it as system ram :)

  71. Power use by mmol_6453 · · Score: 2

    While the method of color control was clearly explained, the article didn't explain where the actual source of light would be. Will it be behind the display? Will it be shone onto the display? You can't generate light by simply providing a resonating chamber, which is what they seem to be doing.

    Light generation seems to me to be the biggest draw of current.

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    1. Re:Power use by Syre · · Score: 3, Informative

      The way the display works, I think the light would have to be reflective, not coming from the back. It appears to use the property of Iridescence.

      The lighting would have to come from the side, and would reflect off the display.

      One major advantage of this tech is that it should look better as the light gets brighter!

  72. Re:Light interference for display tech? by Physics+Dude · · Score: 2, Informative
    . Consider a three-subpixel unit where each subpixel can be either white, red, or black

    Well if you had looked at the technology at their web site, the subpixels CAN'T be White. Thay can be only Black or one specific color (eg. Red). The technology has the color of each subpixel fixed by it's physical properties. (ie. it's digital, not analog) so there are red/black, green/black, blue/black subpixel types. Same idea as the old CGA displays but without the intensity bit (ie. only one bit per gun.)

    Sadly, no mention on the site of how they think they play to provide any INTENSITY information.

  73. Re:What About White Pixels? by theduck · · Score: 2

    VERY funny. Yes, I understand how RGB monitors work. However, with optical interference you can get a fairly continuous selection of wavelength (i.e. color...at least the dominant aspect of color) as long as you have fine enough control over the layer thickness.

    --
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  74. Re:Like Ram? S vs D RAM by Waffle+Iron · · Score: 3, Informative
    The static actually means "not dynamic", as in not using a leaky capacitor to hold the state they way DRAMs do. Way back when I was an intern, I actually helped work on a static ram for mainframe caches implemented in ECL.

    ECL was fast, but it was just about as opposite of CMOS as you can get. It works using bipolar transistors to continually shunt large currents through resistors even when the gate is idle. That single 1K chip I worked on probably drew several of watts of power. Nevertheless, it was considered to be a SRAM.

    (The mainframe CPUs put a hundred or more ECL chips on a ceramic substrate, then used the mother of all water cooled heatsinks to pull out the massive heat that was generated.)

  75. iMoD? iSuppli? iPod? by DeadVulcan · · Score: 2

    If iHear another name with some iPrefix, iThink iMGonna puke.

    --
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    Power in the hands of the accountable.
  76. Sub-pixels by zipwow · · Score: 2, Interesting

    As I understand it, the reason for sub-pixels isn't to avoid blowing the minds of video drivers, but to create better colors.

    One difference between this and other display approaches, as other posters have pointed out, is that each 'element' must be set to a particular color AND intensity *during manufacture*.

    In a CRT, you only have to choose the color, and can vary the intensity on the fly.

    So, you need a group of pixels set at different colors in order to create the 'light purple' vs 'dark purple'.

    This wasn't clear in the article, but I think its correct, based on what other posters are saying.

    -Zipwow

    --
    I don't know which is more depressing, that 2/3 didn't care enough to vote, or that 1/2 of those that did are crazy.
  77. Re:Like Ram? S vs D RAM by mmol_6453 · · Score: 2

    Even an all-optical solution to memory storage wouldn't eliminate the advantages of(or, for that matter, the need for) having on-CPU cache.

    We use on-die cache because CPUs operate at a datarate high enough to justify keeping frequently-used data close at hand. It's justified for the same reason that you'd want to use one Athlon 2800+ CPU, instead of a multiprocessor system using the same level CPUs, but at half the clock speed.

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  78. Re:Light interference for display tech? by Salamander · · Score: 2
    Well if you had looked at the technology at their web site, the subpixels CAN'T be White

    That makes it even more limiting, doesn't it?

    The technology has the color of each subpixel fixed by it's physical properties. (ie. it's digital, not analog)

    If you had read the web site, you'd know that the color of each pixel is determined by the size of the gap (that's why blue has a smaller gap than red) and the resulting interference. I'm also making an optimistic assumption that they'll figure out a way to make the gaps variable rather than strict on/off.

    Sadly, no mention on the site of how they think they play to provide any INTENSITY information.

    ...which was exactly my point. Thanks for playing.

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  79. Re:What About White Pixels? by theduck · · Score: 2

    Ah yes, you finally grasp the point of my original question about how they were planning to generate white light from a single pixel when they had access to only single colors via interference (white light being generated by the simultaneous presence of multiple frequencies/colors of light)!

    Since then, I've realized (as you've pointed out in other threads) that they're using only bistable pixels and not taking advantage of the possibility of continuously variable interference layer thickness, so my original question is moot, anyway. :(

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  80. stupid FLASH ads covering up posts by Lovejoy · · Score: 2

    Anybody else getting that stupid iPAQ pocket PC ad over the top of CONTENT on the page? I'm using Moz 1.1 in OSX 10.2

  81. Re:Wonder what the useful lifetime of these things by Graff · · Score: 4, Informative

    You'll have to excuse me, I was shooting from the hip and didn't realize that I had made a mistake in my original discussion.

    I originally said, "When you bend metal you tend to form more grains in it, due to the movement breaking up existing grains and splitting them into smaller pieces. The increase in grains causes the metal to weaken, even if it is a small amount every time."

    This is not exactly true, it had been a while since I studied metallurgy and I didn't have any reference texts to consult. To clarify, the reason the metal weakens is not that the number of grains is increasing and making the material more ductile (easily bendable), but that the dislocations (areas of stress in the metal matrix) and impurities are getting moved to the edge of the grains and are collecting together. This means that less of the metal has flaws distorting its structure and is therefore harder. Since it is harder it is now less flexible and more brittle. This causes micro cracks to form during the bending. Eventually these cracks lengthen and the metal fails.

    Work hardening occurs when the metal is plasticly deformed. These deformations cause impurities and other strains to gather together and less distort the structure of the metal. Since more of the metal is ordered, it is harder than it was originally.

    One thing you should know is that metallurgy is very complex. There are many factors which enter into the equation, such as grain size, alloys, impurities, many different phases (crystal structures) of the metal, etc. Often simply how the metal is composed, heated, cooled, worked can vastly change its properties.

    Here are some sites to study more about metallurgy:

    PLANT MATERIAL PROBLEMS - a site on metal failure

    Metallurgical Terms Made Simple - a site on the basics of steel metallurgy

    The Metallurgy Of Carbon Steel - a more in-depth analysis of steel metallurgy

  82. Re:iMoD? iSuppli? iPod? by Wonko42 · · Score: 2

    So would you rather they called it an "Interferometric Modulator Display"? They've got a good reason to call it iMoD. It's what we call an "abbreviation". Quit yer whinin'.

  83. Cringely did an article on this a while ago... by ronfar · · Score: 2
    MEMS the Word
    Why Your Next Computer Display Might Be an Empty Box

    By Robert X. Cringely

    --
    All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
  84. Re:Light interference for display tech? by Salamander · · Score: 2
    When these are all at full brightness, it looks white.

    Yeah, that's great when you can control brightness.

    As for intensity. Here's a simple method.

    Have you done the math on this? If you want 24-bit color you'll need 768 subpixels per pixel (256 for each of red, green and blue). That drives up the manufacturing cost and drives down yield (as allowable stuck-pixel counts are exceeded, and there will be stuck pixels just as there are in LCDs) but that doesn't even matter. Those 768 subpixels will form a square 28 pixels on a side; at the stated (minimum) size of 25 microns that's a pixel 0.7mm across - a.k.a. 36dpi. Besides being a generally crappy resolution, that's coarse enough that the color variation within the pixel will be visible to the human eye. Dropping down to 16-bit color gets the pixel size to reasonable (though still not particularly good) levels, so it's possible to have a display that's fine for regular use but will still be shunned by many users. There's also no mention of color-change latency, which might also be a concern for many users.

    I don't mean to be a nay-sayer. Personally I'd be happy with 12-bit color and a pretty high color-change latency. My point is really that taking full advantage of this technology will require a fundamentally different approach to color and not just a naive "throw more subpixels at the problem" approach.

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  85. Links by T-Kir · · Score: 2

    We shalt bow down to the almighty Google (unless we're a stupid company with a suit against it)...

    The Google search, and some of the Google results Like this, and this one.

    Although I'm still trying to find the actual strip image... DOH!, I underestimated the almighty Google and it's 'images' search!! Here is the image.

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  86. Re:Light interference for display tech? by cmdr_beeftaco · · Score: 2

    Do you really think holograms work? I got a little one that was being handed out in front of a strip club and let me tell you these thing lot absolutely nothing like the real thing.

  87. GBA? by mmol_6453 · · Score: 2

    Won't this result in the same problems the Game Boy Advanced has?

    One of the major things I like about my laptop is I can use it at night...

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  88. Does this need a light source? by azav · · Score: 2, Insightful

    Since this technology works on light interferance, it appears that it needs a light source. Something not mentioned on their web site.

    It's pretty hard to see a butterfly in the dark, I'll bet these displays will have interesting color issues when the ambient light changes.

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  89. Re:Like Ram? S vs D RAM by jafuser · · Score: 2
    I wonder how much more memory bandwidth and/or how much lower the average latency would be if the current PC architecture were changed to access SRAM instead of SDRAM.

    Sometime in the near future, we'll be able to get a gig of DRAM-based memory for under $40. Even if SRAM takes *eight* times as much silicon real estate to produce, that's still 640MB of SRAM for under the standard-cost-of-computer-upgrade of $200, and with in mind that 640MB "should be enough for anyone".

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  90. IRQL_NOT_LESS_OR_EQUAL by Sivar · · Score: 2

    "...so what do you see when the driver crashes?"

    Hmm. Which operating system do YOU use?

    --
    Computer Science is no more about computers than astronomy is about telescopes. --E. W. Dijkstra
  91. Re:Butterflies! Butterflies, man! by sahala · · Score: 2
    ...and the power of the Iridigm PR department derives from the ingestion of some of Mother Nature's most bodacious plants...

    Actually, although it may sound like BS, it seems like the R&D team is the one that may have ingested bodacious plants. Whatever works to spark creativity, technical or otherwise.

  92. Reflective display in the dark.... by bulgroz0 · · Score: 2, Insightful

    Hmmm, How will it work in the dark being based on light reflection? Does it need a minimum amount of light?

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    Frankly, it all depends.
  93. nit.pick() by drinkypoo · · Score: 2

    but the cool this is that the display actually works like RAM (it retains its state until voltage is applied to reset it) -- so what do you see when the driver crashes?"

    Transistor-based SRAM retains its state, capacitor-based DRAM loses its state unless you refresh it constantly.

    --
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  94. Re:Light interference for display tech? by po8 · · Score: 2

    With this technology, I can get any color I want by varying the plate distance continuously! I can also get (visible) black by varying the plate distance to one extreme or the other. So the red-green-blue thing is a trichromatic herring: to get a given intensity of a given hue, I can just dither between pixels of that hue and black pixels. This doesn't require many bits. For pastels, I need four pixels to dither with, but they don't have to be rgb: I can play with colors that combine in the right proportion against the human eye response curve.

    Better yet, humans don't distinguish colors that are very light or very dark pastel very well, so a lot of my dither space can be effectively fudged.

    The upshot of all this? I can get a lot higher effective bpp by dithering with this thing than I can from dithering with a fixed RGB color palette, and that means that I can use fewer bits of dither per pixel to get a wide range of colors. In principle.

  95. Re:iMoD? iSuppli? iPod? by adolf · · Score: 2

    What's wrong with "IMD"? It's a proper acronym, and doesn't look like 90's ELiTE h4xx0r scr1p7 in print:

    iT hAs SaNe CaPiTaLiZaTiOn.

    And it fits right in these with LCD, CRT, VGA, CPU, AGP, PCI, ISA, AXP, USB, and all those other fun unpronouncible 3-letter acronyms.

    If one must abbreviate instead of acronymalize, at least "IMoD" would presents consistant case.

  96. Viewable angle? (Overcoming shimmer) by tyler_larson · · Score: 4, Interesting
    I Am Not a Physicist, but I do remember some of the basics about interference patterns. Correct me if I'm wrong:

    Light reflects off two surfaces, one just beneath the other. If the distance between the surfaces is such that the reflected light waves are perfectly out of phase, the waves will cancel eachother out, making it look like the surface actually absorbs that frequency range, producing color. That means that the distance the light travels between the plates is absolutely crucial in producing the right color. That's why butterfly wings shimmer. Your eyes are each viewing the wing at a different angle, each seeing a different color.

    When light hits the plates striaght on, the light travels a certain distace between the plates. But when light hits at an angle, it travels slightly farther, depending on the angle. So, for example, instead of being out of phase at 600nm, light at 620nm will be out of phase, making a different color appear if you look at a different angle.

    So unless I missed something, what we'll end up with is a display that "shimmers" like a butterfly wing. The hue of the display will shift when the screen is angled. That means that the effective viewable angle will suck a lot more than it does for LCDs, and it will be almost impossible to be perfectly sure what color you're looking at (particularly important for desktop publishing).

    Perhaps someone who knows more about physics can explain how they intend to make this actually work. For now, though, I'm going to wait till I see a working prototype before I sell the farm to invest in their product.

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  97. Re:Light interference for display tech? by Salamander · · Score: 2
    With this technology, I can get any color I want by varying the plate distance continuously!

    What, were you asleep when we went over that? A single subpixel can only be a pure hue or black. Right now that subpixel is limited to a single hue, on or off. Maybe - maybe - some day a single subpixel can vary its hue by varying the gap, but there'll still be no way to vary its intensity. You have one axis of variation (the gap); varying both hue and intensity would require two axes.

    I can just dither between pixels of that hue and black pixels. This doesn't require many bits.

    Do the math. I just did, and another poster did, and we both came to the exact same conclusion, and yes it does require a lot of bits if you're dithering between pure hues and black. If you could vary a subpixel's hue and you were willing to display only darker shades but not lighter, you could make do with a lot fewer pixels, but that's simply not going to be satisfactory for general use.

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  98. Re:That reminds me... by Knife_Edge · · Score: 2

    You misunderstood considerably my 'scrolltop' idea, I think because it is hard to describe. The screen is supposed to have a rigid piece on the end (think so you can pull the screen out of the scroll). Once it was pulled out - this is an important part - rigid braces would fold out of the base of the scroll and attach to the rigid piece at the top of the screen, thus forming a square to support the screen.

    The base of the scroll is supposed to have adjustable feet to prevent the thing from rolling away when closed and to stabilize it when the screen is out and up. Really, I intended for people to use this device is a screen-keyboard configuration that is very similar to current laptops. Therefore the screen and keyboard would not come out at opposite ends of the scroll, but instead at closer to a 90 degree angle.

    See what I mean now? It is just like a laptop, except it rolls into a scroll, and has some extra uses, like writing on the screen with a digital pen, retaining images on the screen after it turned off, etc.

    Size would make or break this thing - if it were significantly more compact than modern laptops when rolled up it might be nice. But this is just a silly idea.

  99. Re:Like Ram? S vs D RAM by nounderscores · · Score: 2

    on a tangent though, if the iMoD display retains state with the power off, why not use it as nonvolatile memory?

    To a human it looks like it's displaying snow... but to a high res camera (or some hardware that can read the pixel's state without resetting them) that's actually some of the the data in your hard drive.

    I remember that flash harddrives are said to only have a million or so read write cycles, even with wear leveling. since the marketing flacks say that the iMoD can survive years of rapid pixel flicking, using a derivative of its technology for semi-optical or electrostatic harddrives might be a better option.

  100. OTOH... OHP? by leonbrooks · · Score: 2
    If it keeps static images at low power, it should make a great OHP device at full power. Use a large (12"?) screen, cheap fresnel lens for focus, globes that cost much less than AUD$700 a pop (literally, in some cases), maybe a supermarket 500W flood and correct the gamma electronically.

    Not very portable compared to the book-sized SIMM-eating wonders of today, but potentially very bright and certainly a damn sight cheaper. Advertisers would love it; now you can afford to have your logo take up the entire side of your building, at least at night.

    --
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  101. Re:Are high frame rates really a benefit? by srmalloy · · Score: 2
    I base this on the fact that NTSC television runs at only 30 fps, and nobody complains that NTSC video is too "jerky." I suspect you get fast-diminishing returns when you raise the frame rate above 30.

    Based on the -- admittedly anecdotal -- evidence of several hundred of the people I game with in Aces High, a MMOACS (Massively Multiplayer Online Air Combat Simulation) put out by HiTech Creations, up to the point where your frame rate reaches the refresh rate of your monitor, increasing the frame rate directly contributes to your success; the smoother and faster your display refreshes, the better you are able to follow the maneuvers of the aircraft you are attacking. I know that I can tell the difference between the 57fps I get when flying around without anyone else visible and the ~40fps I get when I'm in a furball at low altitude over an airfield, with eight or nine other planes, ground clutter, structures, and the tracer trails from gunfire.

    The Holy Grail of game development is to keep the frame rate high enough that it stays above the eye's fusion rate at all times. Unfortunately, because of the wide variation in the hardware the game will run on (for PC games), this is functionally impossible to achieve. That's where console games have an advantage -- because the game designers know what hardware the game will be running on, they can optimize the hell out of the code for that hardware. That's why most console games look better than the same game on a PC -- the display code isn't as heavily optimized, so you need more power to get the same frame rate.

    The only real advantage that the iMoD display is going to have over a standard CRT is being able to get a displayed frame rate that matches the generated frame rate without having to worry about vertical sync to prevent artifacting the display. Unless it's a quantum leap in display speed over CRTs, and doesn't suffer the 'dead pixel' manufacturing problem that keeps big LCD displays commercially unviable (yield problems, etc.), it's likely to wind up not getting the sales volume it needs to pull it up out of a niche market. On the other hand, if it is faster than CRTs, it's going to have a solid niche market to the high-end gaming community.
  102. Re:Like Ram? S vs D RAM by mmol_6453 · · Score: 2

    Keep in mind that even a 1600x1200x24bit display is only holding 5.5MB raw.

    While the physical media remains in one state under a low-power mode, I highly doubt that much effort has been put towards reading the state of the physical media.

    Interesting, though, that this technology could very easily be scaled to a much deeper bpp range. Say 16 bits per color, and you're now sporting 11MB raw.

    But face it; do you really want someone to be able to walk up and photograph your 5.5MB of your data?

    Though you might be able to store some data in the least significant bits, though. Say you have 16 bits per color; You can get 8 bits per color quality even if you dedicate the lower 8 bits to data storage.

    I'd be interested to see some links on the flash data, though.

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