Doom 3 Alpha Leaked
Alex_Ionescu writes "The Doom 3 E3 Demo Alpha has leaked to the public. It looks promising, altough I'm only getting 12FPS on a Radeon 7500. Did anyone else have the chance to play it and could post their FPS? Here are some sites with more information and screenshots: here , here, here, and finally here. "
is this a 'bad' leak? or was it done on purpose or what?
...News for Nerds, 0-Day Warez!
NO CARRIER
According to this site, the demo was leaked by an ATI employee.
Shame on them...
Start the reactor!
:P
Um.. Crap, I can't play it, I only have a Matrox G400.
Maybe they leaked the alpha on purpose because they knew practically no one can play it. Well unless of course you just stare at the ground the entire game.
Looks really cool though, do we get a chainsaw again?
R4NT.com - A great many people think they are thinking when they are merely rearranging their prejudices.
I got a copy from other places and trust me you guys arnt missing much. When id says 'alpha' they mean it.
AZTEK
I wonder if this story has anything to do with the ad at the top of it for a Radeon 9700...
for those who don't want to bother with the mirror site and just download from newsgroups..
:-)
alt.binaries.games.worms is offering the Doom III Alpha copy..
there will be plenty of reposts.. so take your time
"The ones who dont do anything are always the ones who try to pull you down" -- Henry Rollins
My machine is a p4 2.4 w/ a 64mb Radeon 8500. I have 512 megs DDR. Running at 800x600, medium detail, with bumpmapping enable, I am averaging around 20-25 FPS.
Try killing any and all non essential processes running in the background. Also, try killing and multiple monitors (just unclick the "extend my desktop...", you dont have to pull other cards out).
Some fo you /.ers make no sence at all.
--LordKaT
One possibility of what will happen is what seems common to me when things are leaked. People play it, and they like/dislike a certain feature. Then when it's taken out/changed, they complain, when they never would have seen it (or missed it) otherwise. When people get to play something like this, they seem to think that it's their game.
Another possibility is that people play it and think it's the best game ever (and when it changes, complain, as above). If this doesn't happen, then the other extreme does, and that one seems a bit common to me. People play it, it's got lots of problems (it's an internal alpha, what do you expect) and so they say it's terrible, etc when the work on it is no where near complete. So when it DOES come out, alot of these people have already made up their minds.
I do think that this is news, and I'm glad it made it onto slashdot, but I DON'T think that slashdot should be posting mirrors to the leaked alpha (I know they'd show up in the comments but still...)
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
And in other news (TOTALLY UNRELATED) today, sales of high end Nvidia and ATI cards goes up by 1000%.
My photolog
since this alpha seems to be heavily optimized for the R300 aka ATI9700 (or more precisely: not optimized AT ALL for any other card) it might have been leaked on purpose so the FramesPerSecond-Whores (hello Kyle Bennett) out there run to the shops to get theit 9700 to play the shiny new Doom3.
or maybe it was leaked just in time for the NV30 to demonstrate that it does kick the 9700's butt in Doom3. sure it was leaked by an ATI employee?
keep it simple.
http://www.thegameclans.com/doom3pics/high%20res/s hot0054.jpg
Do those urinals have CAMERAS strategically attached to them????? Creepy...
Has anyone noticed that the links in this article are ILLEGAL? And not just controversial, civil-disobedience, megacoprs-bought-the-law-to-oppress-us "illegal", but violation-of-NDA and warez-illegal? I thought at least the Slashdot editors were smarter and more ethical than this.
What? Run. Run. Run. Shoot. Shoot. Shoot. Shoot. Kill. Kill. Grab ammo. Grab ammo. Change weapons. Shoot. Shoot. Feel Asshole go from O to . after going down a dark and lonely hall way to find a million imps waiting on the other side.
This isn't good gameplay?
Non impediti ratione cogitationus.
Taken from HTGK, no word on it's validity, but still interesting:
"Xian> ATI leaked it
Xian> oh we will. We are hoping our rep gets fired.
Xian> John sent them a flame mail yesterday basically saying "This has hurt our relationship"
Xian> haha, no
Xian> not really
Xian> they sent us a development laptop with a full build of Unreal Warfare on it
Xian> yep
Xian> Well, we deleted it
Xian> that's a whole can of worms we don't want to get into
Xian> yeah, well, ATI has clearly violated our NDA
Xian> we thought about that.
Xian> but, no
Xian> ATI is on our shitlist right now
Xian> we are not dealing with them until further notice
Xian> no, it's not public chiQ
Xian> We know ATI leaked it. We watermark all releases
Xian> Squiggle: ATI has a relaxed policy about pre-release software. Remeber, they gave us a laptop that had Unreal Warfare loaded on it 3 months ago
Xian> They don't seem to care about strict enforcement of NDA's
Xian> on a positive note, people seem to *REALLY LIKE* the leaked shit"
"Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
> I have a GF4 MX on a duron 800 and I was getting 7 FPS
I'm not surprised. Carmack has already stated that you should not buy a GeForce 4MX for doom.
were you expecting to see a sig here? perhaps you'd rather see the inside of an ambulance!
I don't believe slashdot posted this. Isn't it considered piracy in the worst form? Now EVERYONE on the planet will be after a copy (as ever 1/2 the world was not after it already). Sucked that JC's labor of love is exposed to the world in such an incomplete state.
:)
I will get off my moral high horse now and look for a copy
You're right. A link is a link, right? Maybe I should consider some links to kiddie porn on my site. After all, they'd just be links, right?
Nope, this is wrong. There's no way Slashdot should be linking to warez.
Unreal alpha also leaked before it was released. It also required twice as much memory and processor power than the final version.
I wouldn't draw any conclusions about the 3D-engine efficiency before the final version is released.
Yesterday we cried because games and game studios fail. Today we rejoice because an up-coming game has been leaked. We want to have our cake and eat it too. This mentality is a good part of the reason our types aren't taken seriously.
"Would it kill you to put down the toilet seat?" -- Maya Angelou
Will winex run it?
Or am I going to have to install that leaked version of Longhorn after all?
microsoftword.mp3 - it doesn't care that they're not words...
It's a shame that Slashdot actually links to this software. Id software and John Carmack have been very supportive of the community, ignoring reverse engineering even though their licenses don't allow it and giving a lot of information about the technologies. All you should NEED until the game is released are screenshots and the movies. So don't spoil it for you and others.
Keep in mind that this version is the same version used at the E3 presentation, which means it was optimized for a Radeon 9700, which has been boasting some pretty impressive fps scores. I get only about 20 fps on my Geforce4ti/4200 (128mb version), and my framerate drops below 5 when more than 1 monster is on the screen.
If you want the demo, don't use filesharing apps...they've been too unreliable for the file. Try doin a search on packetnews for IRC channels that host the file (I got mine at addictz.net #datavault).
Sigs are for losers
System:
AMD T-Bird 1400, 512 mb ddr, Creative GF4 Ti4200.
Windows 2000 with Service Pack 3.
30.82 NVIDIA Detonator Drivers.
Running at 640x480x32, I average at 30 fps when using low quality settings. When there's heavy action on screen, the framerates drop below 5. The intro "map e3\intro" is absolutely jaw dropping, albeit beit pretty slow on my machine. After watching the intro and playing around with the 3 included maps, I have no wonders that people at E3 were complaining that "Stop showing us the pre-rendered stuff, show us the engine" to which ID employees responded with something along the lines of "Well, this *IS* the engine". My knowledge of English is not good enough to be able to express how impressive this thing is. The scary atmosphere, lighting, shadows, creepy noises. ID did it all right. This is far from the "real thing", as it's only an Alpha of the engine that was shown months ago and the full game is still months off. Still. Two Words: My GOD.
P.S: I hear that this thing also has Multiplayer and the Editor included as well, but you have to hack around to get them to work.
What do you think distributed computing is for?
I was wondering when this was finally gunna show up on slashdot. .plan. Like A lot of people, I even forked over the money for a total system upgrade just so I'll be able to get decent framerates (Althon2000, Geforce4 Ti4400, 512mb ddr2700)
Doom 2 is probably my favorite game EVER in terms of hours spent enjoying it, and I've been looking forward to Doom 3 ever since John Carmack mentioned the idea in his
Anyway, of course I was really excited when people on efnet started mentioning an alpha being leaked, and I managed to get ahold of it that night. So I loaded it up, and played it for a few minutes.. and closed it and deleted it. Yes, it looks great. Very promising. But really, it's not worth the download. There are only 3 levels, and you can tell that even those aren't polished yet. From playing it, I learned that it's a beautiful game and awesome engine, and it's going to be fun as hell. But anyone can see that just by looking at the screenshots that have been around forever. This alpha is more of a spoiler than anything else. Instead of going out and trying to get your hands on it, you'd be better off to just wait for the real game to come out.
I can imagine the atmosphere at iD headquarters near Dallas right now;
John - "Damn bastards, the ATI folk. They leaked the alpha."
Xian - "We've got to punish ATI somehow for this."
John - "I know, I'll cripple performance on ATI cards. I'll just insert a sleep() function call here and half the framerate when I detect an ATI card. That will teach them."
Xian - "Excellent."
Revolution = Evolution
Actualyl i doubt ASCII White could go over 50 fps. Doom 3 requires video card power NOT CPU/RAM bandwidth. Super computers are mad for crunching large numbers quickly but are not designed for real-time creation of frames for a game. Maybe if you had one machine with a Radeon 9K it would work but even tthen still probably not because the latency to get the calculations back from the other comps would be too much.
unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
I checked it out and it is easily a debug build. There debug symbols are intact as well as linking to OutputDebugString. Therefore, it is HIGHLY unoptimized, so don't even count on getting any decent FPS.
These are linked on some of the many different threads relating to this story, but for those of you in a rush and not wanting to look around.
:
/. - I am sure it must be reassuring for him and the id team to see how much people are wanting (and enjoying) this game but he must be pretty pissed about the whole affair!
Admittedly this will make the game look nowhere as amazing as it currently does, but these two tweaks (which you can enter on the console) worked wonders for me...
r_useStandardGL 1 - the default is set to '0' - using this toggle will disable the bump mapping.
r_shadows 0 - the default is set to '1' - using this toggle will disable the dynamic shadows which, whilst looking amazing, melt your computer.
Some other things worth noting that I have discovered... if you edit the 'runact.cfg' (which if you have downloaded this leaked copy, you will know you have to exec - and it takes about 5 minutes loading up textures and stuff) - if you comment out the bottom three of the top 4 'exec' statements to read like
exec activate_demo1
#exec activate_demo2
#exec activate_demo3
#exec activate_intro
That 'exec runact.cfg' takes a hella lot less time and the game seems to run as normal.
One last thing.. should we even be talking about this? I know that John Carmack reads
"Hey! Unless this is a nude love-in, get the hell off my property!!"
John- "One more thing..."
Xian- "Yes?"
John- "I've got missles."
Xian- "Oh really...."
John- "The aerospace tests are going
better than planned."
Xian- "Excellent! I'll get ATI's address."
posting this story was a moral thing for slashdot to do, it's still the biggest news event in gaming for quite a while. Can't expect the press to not spread the news.
Badgers? Badgers! We don't need no stinkin' Badgers!
Maybe, before he leaked it, he patched the game so that it was artificially crippled to only run at 12 FPS so that it will spur demand for ridiculously fast video cards.
Hey, I can wear my tinfoil conspiracy hat once in a while, can't I?
pi = 3.141592653589793helpimtrappedinauniversefactory7
This just in! Slashdot has made the Drudgereport! I wonder if the barrage of new traffic will be too much for the new servers to bear....
Now I enjoy FPS as much as the next guy. I was hooked on Doom I/II more than anyone else I knew at the time. And when I first looked at the screenshots of this game I was shocked at the quality of the rendering, how much more realistic the scenes were than other 3D FPS games I've seen. It looked like it would be a fantastic game. But then I saw a few other screenshots of guys getting blown away, with their intestines hanging out, the various bullet wounds and blood splatter on the wall, and I felt a little uncomfortable. Everyone wants to see their games look more realistic, but where do we draw the line? Do we want to see every bullet hole? Every organ? Fingers, partial heads, various limbs and appendagest all being blown off? There seems like there's a point where this begins to be unhealthy.
Now I'm not saying everyone playing this game will turn into serial killers, or anything like that. I'm not saying it's going to be the downfall of our generation. Blowing up monsters, aliens, various creatures, 'bad guys' etc has been a big part of my life, and those games have all been fun without needing highly detailed portions of their remains scattered around the level.
I guess my question is, are other people turned off by more realistic, graphic gore? Will FPS games quest for more realistic games turn to be their downfall, or will they start to modify them so, although the texture & enemies look more realistic, the actual shooting will be less intense? Or will they include an option where the user can choose to play ultra-graphic violent mode, or a more toned down version appropriate for younger players?
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No, this was not leaked on purpose.
Yes, we are upset about it, and it will have some impact on how we deal with some companies in the future, but nothing drastic is going to change in terms of what support is going to be available.
Making any judgements from a snapshot intended for a non-interactive demo is ill advised.
John Carmack
I agree that the intent is different. It's just my opinion that intent shouldn't matter. (obviusly not the judge's in the decss case)
Take the google example, chances are someone there has though at the fact that their search engine indexes some things that are illegal. one might even be able to find an internal email on the subject. With that email, one could allege that since they know some of the things they index are illegal and didn't do anything about it, they willfully aided copyright infringement. One could make this argument, but I don't think one could win. But it gives and example of why I think intent should not matter.
I think arguing over intent is silly. It should be either okay to link to something or illegal. Anything else leaves too much ambiguity.
I understand the state the law is in currently, I just think it's a lousy state to be in.
Life is too short to proofread.
What Doom 3 really requires is what 3D cards give it: Very, very fast basic operations like matrix multiply and floating-point table interpolation, memory fast enough to move the textures and various color, Z, stencil, etc buffers around, the relatively simple shader execution engine, and a bit of general-purpose CPU for running the game logic and GL control code.
ASCI White is good at none of those things. It is a massively parallel computer designed for tasks that require very large amounts of general-purpose CPU. Running a single program thread on a single node is not very impressive; running a few thousand threads on all of its nodes at once makes it the fastest computer in the world.
I suppose that if someone bothered to make a version of Doom 3 that replicated itself across all of White's processors, rendered 3072 16x16 tiles at once, and recombined them into a 1024x768 frame, it would run pretty fast. But there still probably wouldn't be enough memory bandwidth between the nodes to run much faster than a decent desktop CPU connected to a Radeon 9700 over AGP 8x.