Doom Ported to Nokia phone
HellKrisp writes "UK based game developers WildPalm have released a port of id software's Doom for the Nokia 7650. Features of the port include audio support and bilinear filtering. The download weighs in at around 1.5MB as it is just the shareware version featuring only the first episode. The port was made using the source code publicly released by id software in 1997."
Now people can kill people while driving while using their phones... ...
Wait a minute..
Computational Madness in a round package.
to drive-by shooting. :)
This seems like the a great port for multiplayer reasons, but that's not mentioned anywhere on the page.
I guess modem play wouldn't work? Hmm... Well there has to be some way to port the multiplayer. Whether people would want to burn up their minutes to kill their friends on their phones is another story (I would)
So when can I play my Doom III pre-alpha on one of these things?
I remember when legal used to mean lawful, now it means some kind of loophole. - Leo Kessler
Now when some business exec goes on an office rampage, the media can blame the Doom port on his cellphone!
You were bored so you decided to do some kung fu.
I'm can now imagine some guy running around with a gun shooting people, then the sprint guy comes up and goes:
You were bored, so you decided to play a little doom.
I bet that'll be a BIG hit in Columbine. </sarcasm>
/^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
I was content with snake and memory on my phone. Now it's just not going to be the same knowing that a classic FPS can be played on a cell phone!
Heh, enable bluetooth or something similar and play multiplayer with the guy sitting next to you in the airport or something.
I still wish I had a port of the Gameboy version of Tetris on my phone music and all.
Start Mission Selection
3 Additional Game Modes:
Chainsaw Massacre, Killer Arsenal, God Mode
Quick Reset, when not enough memory is available
heh, i bet the Quick Reset feature was easy to implement :)
Comment removed based on user account deletion
Id Software also released the source to Doom';s 1&2, Quakes 1&2, and i believe Wolfenstien. This is why i want to go ahead and pay full price for Id Software. You can almost call their business a sucessful open source model.
unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
I've seen it. I've played it. It's awesome.
I was talking at a Nokia Developer Day (about Java in mobile phones), and was talking to another developer about choosing the appropriate games and applications to write to put on the phones.
I actually said, "It's not like you'll want to play Quake on a phone", and they showed me the Doom port.
It's pretty sweet, but using the little joystick thingy didn't make for a greatly easy gaming experience.
Ten dollars isn't a lot of money, but then again Doom is an old game, and all you get for the $10 is an upgrade with better rendering. I'd think they'd do better just charging $10 up front. Also, is this a port of the GPL code base, or did they actually pay iD for a non-GPL code license?
The enemies of Democracy are
I hope it takes advantage of vibrate mode to further enhance play.
I've hit Karma 50 and gotten a Score:5, Troll... I win!
To begin with, I hate entering text in phones. For me to have any fun playing Doom, I'll have to press 444 3 3 77 3 to start off with, and then 444 3 55 333 2 repeatedly thereafter. No thanks.
Can you frag me now? Good!
How do I type this in?
hey bob, are you there? can you hear me? hey bob, bob?
w w
POW
gurglegurgle gurglegurgle
POW
oooohh
RYUNK
POW
uuuh uuuh
POW
oomph
POW
gurglegurgle gurglegurgle
POW
gurglegurgle gurglegurgle
oomph
shreooooww
POW
shreooooooo
oomph
SCROTCH
AAAAAAAAAAAAAHHHHHH
oh yeah, i'm here, where are you?
what the hell was that bob?
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
Can you play doom on Emacs ?
Im not here now... Im out KILLING pepperoni
Doom was actually earlier ported to a Nokia phone, namely the Communicator 9210. There was also a C64 Emulator available to Communicator, which might be a lot cooler and have an endless amount of classic games.
Unfortunately I had an earlier 9110 model of Communicator, but it had a cool emulator for old Infocom text adventure games as well as Space Invaders.
Helpful Rhetoric Tip #235: when attempting to take the moral high ground via critical commentary, punctuating one's sentences with racial slurs is ill-advised. Likewise, squawking from the shadows is to be avoided.
Never mind that your spiteful little snipe is pretty poorly considered: the Quake II source is hardly obsolete - even Doom represents a very viable platform for game development (as I think the topic article demonstrates, no?). Besides, if anything you should praising Id's code release policy. First, games aren't apps with "essential functionality" (even Stallman has a hard time getting worked up over game code), so the concerns that prompted the development of the GPL are really not even applicable here. Second, unlike, say, Sun or IBM, Id's divulgence of its code is an act of pure magnanimity to students and entry level developers - that is, truly in the spirit of free software. By contrast, the typical poster boys like Sun and IBM are quite unabashed in their use of the GPL for purely self-interested reasons, usually screwing with Microsoft a bit or reducing their total cost of development for server systems.
This shows why it wasn't smart for ID software to GPL outdated software, suddenly a new low-end market evolves and the software isn't outdated any more.
So what? I don't ever remember reading John Carmack saying "We're releasing the Doom source because we don't think we can squeeze another drop from this cash-cow's tits" -- It was released because they were more-or-less done with it and wanted to share. Fast-forward to today with tons of loyal fans (both users and developers) and the cash to back it up, and I'm not sure it's wise to doubt whether or not the move was "smart".
Of course if Id wants to say "Hey, we see a potential market for DoomIII on biotech implant PDAs in about fifteen years, so we have no plans on releasing the source," that's fine too.
Or, you could just be trolling and I've wasted my breath.
Neo enters the subway car and grabs a window seat.
Pulls his Nokia 7650 out of his pocket.
Pulls out mono headphones and jacks them into the phone.
Pulls out a bluetooth optical mouse.
Opens trenchcoat and pulls out a bluetooth keyboard.
Takes off his sunglasses
Proceeds to play a single player 1993 vintage 2.5D first person shooter on a 2 inch screen.
Hmmm, I don't think it looks cool and it sure doesn't sound like fun.
"Can you hear me now? BITCH?!?!"
evil adrian
Nokia is launching a new phone with the same operating system as the 7650, but shaped like a portable gaming console.
I'm not really impressed by any phone these days (wasn't we supposed to replace them all with 3G any day now?) but once in a while Nokia strikes the jackpot. Check out the 6800 phone with revolutionary keyboard-thingie. If it does run with the Symbian OS, I think it really could bring your PDA needs to your pocket.
Now, Nokias run the same game at adequate speed. Shouldn't I conclude the graphics and cpu capabilites equal those of my old desktop?
Too big to fail? Does that make me to small to succeed?
Well, it's not too bad - certainly playable, although I couldn't get the sound to work. The catch is that it requires so much damn memory to run that you have to shut down *every* application on the phone, and free up as much memory as possible. So while it's installed, you can't even add addresses.
Not worth it for me, but it's a nice gimmick. Shows what these devices are capable of if they had at least a little bit more memory in - 4MB isn't enough, are you listening Nokia? ;)
Smegma.