Xbox Live Goes Online
abhikhurana writes "
Internetnews is reporting that Microsoft has launched Xbox Live
broadband gaming service. To access Microsoft's service, Xbox gamers
have to buy a $49.99 starter kit, which includes 12 month's worth of
access to the Xbox Live service and a headset kit for voice
communications. Microsoft said that about 16 games with online play
capabilities will be available by the end of the year.
So has anyone already tried it? If so, what do you think about it?"
I mean, being able to play Xbox games online is really neat... but the little Fritz chip they solder into the back of your head really itches...
let's just hope they don't pull an advertising stunt like the last on in NY.. we all know what happened with that one :)
As with all good ideas involving technology they hardly reach outside of the US, Japan or europe.
In Australia the X-Box is doing okay, still lagging behind the PS2 though. Such a service may never reach our shores, it's a shame because there would be a market here for it.
I guess it would depend if the market was big enough for Microsoft.
Be you Admins? nay, we are but lusers!
I have been playing since the beta and I have found that the service is really good and fun. Moto Gp is a fun game on Live, but MechAssault is a whole different world of fun. XBL runs pretty nicely because of all the broadband users. A much better experience that some online gaming on the PC.
$49.99 fee -$5.00 estimated headset value =$44.99 or ~$3.75/month
.. here in Sweden, Microsoft is more or less giving these machines away at about 2000SEK (about 180-190 USD) with two games, DVD remote control and a DVD movie. As I understand it, they aren't making any money of the actual Xbox unit but instead they are selling the games quite expensive.
I bought one and am a happy user so far. I would prefer a PS2 but they where too expensive.
-- http://z80.org - all opinions, all the time --
Unreal Championship
NFL 2K3
NBA 2K3
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Tom Clancy's Ghost Recon
Whacked!
To be quite honest, nothing earth shattering here. I guess I was hoping for something that would set their service on fire; but, like the rest of the games in their library, there isn't any one game that is fantastic except maybe MechAssault which Gamespot rated a 9.0. Personally, I was really hoping for a coop-able network Halo.
As an aside, it is important to note that companies aren't required to go with Xbox Live as Electronic Arts chose to support their own servers and ditch Microsoft.
Bryan R.
The price of freedom is eternal vigilance, or $12.50 as seen on eBay.....
Ok why in the world isn't halo one of the games included in the service, or is it? If you ask me the xbox website is rather cryptic: "look for these new games" ---feel free to correct me, im just talking here.
I've been wondering why there havn't been more options to use voice in online computer games... or has that changed in the past year or so?
In any event, I think the option of voice communication will bring a whole new dimension to online gaming. It'll be intresting to see how it all plays out.
It would also be pretty cool to see games like starcraft use voice recognition rather then complex keyboard commands do things.
autopr0n is like, down and stuff.
Or do you need to get, say, a cable modem or whatever. The most annoying thing about getting consoles online is that you always needed to use a spesific ISP or whatever, even though I've always had an always on ethernet connection to the 'net (well, since I've been in the doorms, anyway)
autopr0n is like, down and stuff.
If you have a modchip you are banned permanently and it seems so called "legitimate" users are being banned as well in the midst of microsoft's "anti-cheating" efforts.
I picked up my XBox live kit Thursday, and although I haven't been playing it constantly since then, I really enjoyed the experience. The only live capable game I have at the moment is Mech Assault, which is a great game, but I was hoping for a couple more play modes, including Co-Op.
I think the idea behind the service is a great one. MS specifically defined the network performance to which the games must conform to make sure that lag was minimized (haven't had a single bit of lag yet) and that the voice worked without interfering with the game. The voice feature itself works as you'd expect. Voices are very clear, and the sounds of the other players only comes through on your headset, so the sounds for the game itself are not affected.
One feature I did find interesting was the ability to have more than one user on the local XBox, and still use the Live. Using this, a friend can play with you (split-screen or what have you) against the other Live players.
All in all, I thought the service was extremely well done. I hope this helps Microsoft come a little closer to breaking even with XBox. Not that they need money, but I enjoy my XBox, and I don't want to see it disappear.
GR will do nice , as most players will have played cs....Whacked, I have no idea about actually.
Whacked! is supposed to be a multiplayer gameshow that allows the online player to pick a persona (including a woman who runs around naked-but-censored the entire show) and then compete in various contests. If you are at all into Nintendo games, think Mario Party, but for adults. It scored poorly, though, with only a 5.6 from Gamespot (who, I believe, is a truly impartial reviewer).
Bryan R.
The price of freedom is eternal vigilance, or $12.50 as seen on eBay.....
$44.99 or ~$3.75/month
The median American family with Internet access has dial-up at $20/mo. Xbox Live requires cable or DSL at $40/mo. To that $4/mo month we must add the estimated $20/mo for an upgrade from dial-up to (e.g.) MSN broadband. So if the median American family with Internet access buys Xbox Live for the kids, it'll cost $24/mo or $288/year.
I don't know about you, but the fact that Xbox Live doesn't work with dial-up prevents me from considering buying it.
Will I retire or break 10K?
I mean... is it because it's Microsoft? Take a minute with me and let's imagine something.
Imagine if a company called Penguin Soft created a console that is very similar to what Xbox is. The console is entirely based on Linux. Exact same specs like the Xbox but run Linux instead. Would you still hate it? I don't think so... you would be praising it as the best invention ever! A huge Linux success!
Xbox is very cool... regardless of the fact that Microsoft made it. And I KNOW if it was a linux based console, you'd all love it in an instant.
Very sad... if only people were fair and mature...
I got an XBox back in December as a gift. I was very happy with games like Halo and Max Payne but little else for XBox was very good. Friday however, I bought XBox live with Ghost Recon and Mech Assault. I am happy now that I didn't sell my XBox like I was tempted to last summer. Ghost Recon was an outstanding game to begin with on PC but now that I have a video card that can do it justice it look INCREDIBLE. I liked the logical layout of controls too. Mech Assault was more of the same. The controls are over simplified compaired to PC Mech games but that doesn't detract from the game. In fact I found that it made it even better. Mech Assault is by far the best of all the XBox Live games. The only negative things I can say about XBox Live is the setup. I find it stupid that they only support a few different gateway routers. Mine is not supported. I was lucky that the XBox website had a good workaround for my particular router (Netgear RT314). It's also stupid that XBox live doesn't support Visa or MasterCard DEBIT cards. I mean, WTF, it's a goddamn credit/debit card and you can't support it. That was very short sighted. Lastly, I didn't see a function to boot players from a game. That is needed IMO because in Ghost Recon, when beginning an XBox Live mission, everyone has to show themselves as READY before the game can begin. One person not showing as ready will keep the game from starting. So if he's AFK or just being a dick, we are all SOL. They need to fix that.
There is nothing inherently safe about liberty. That's why so many people died protecting it.
Frankly, I'm somewhat glad that MS has forced broadband in this product. There's nothing worse than paying the $40 a month for broadband, mostly for gaming, just to get on some awesome CS server where within minutes a bunch of losers with dialup come on and ruin the game for everyone.
By at least setting the bar to broadband they have excluded some gamers, but they will have improved performance for everyone left.
The real issue with this service is that they haven't set the yearly rate yet. Next year this service could be 20 dollars a month if MS so desired...we don't know. The other sad point is that they aren't stopping 3rd parties from charging over and above the normal Live fee for their games. Example: Sega has announced they will charge for PSO on Live...so this could get really pricy!
Unstable Apps: Our Android Apps Don't Suck
Been beta testing EverQuest Online Adventures, its been fun thus far. Don't have an Xbox, I'd be interested in its online setup. Do you have to use MSN? Doubt that will happen, at least for the time being...
For comparison though, it was $39.99 for the PS2's Network adapter and a card for a free game to play on-line. Included is the usual demo's, but the big thing is no need to pay any yearly fee's, although that will probably come with some games (or some form of monthly access...).
With the Xbox, will this happen? Or is that a one time yearly fee with content from various games free online? Maybe you will have to pay individual companies a monthly fee seperately from MSFT's tax? Will it only work with Xbox live? If you decide you want to head out alone will you be able to? they have sunk so much money into the Xbox and intend to do more, but they will at one time or another actually want to make as big a profit as possible.
StarTux
I think so. The Xboxer's I know have really been jumping up and down at this and from my own experience with a friends machine I can tell you it's very addictive: much more so than playing alone.
One thing that I have considered is how good an internet telephony app this is - i've already heard of friends who would normally make long distance calls using the lobby of one of the games to chat in.
I wonder whether Microsoft will develop a specific telephony app using the Live system as a backend... AFAICT the demand is there and this would be a really killer app.
I would pay to play online for this. I know it is hard to put away the anti-microsoft bias for just a few minutes, but really - think about what your getting here. Games free of cheating and any sufficent lag - if it works as well in effect as it does on paper. .
1) an Action Sports game would not lag awfully bad. Everyone on this network must have a broadband connection. No 56kers lagging down the server
2) Too low of a resolution? Have you ever heard of HDTV? I know that is a bit of an investiment, but for those who have it, i cant imagine it would be too grainy to play an RTS.
3) Have you tryed Halo? How about Time Splitters 2? I was skeptical weather or not I could stand to play a FPS on a console, but the controller works. For me, it just seemed natural, even after playing on a key/mouse combination for quite some time.
500 Dollars? Thats a little more then you would spend on a Xbox. 200 for the box, 50 for the service and 50 for a game. Whats that..300? Might make a more reasonable Xmas present for a high school student then a Computer.
Maybe the Xbox is a kids system, though I dont see where you get that impression from. Just because it is a console? And it is hardly a system for the computer illiterate - I have my computers for when i want to play on them, but I have my Xbox for gaming. When i want to go out, buy a game, and pop it in the Xbox and play online I can. No need to worry about drivers, compatibilty, or anything else of the sort.
I never liked consoles much, and I know that computers have there advantages, but im beggining to like my Xbox more and more as I play it.
Amazing how many people posted and god modded up without even replying to the post at all, but just M$ bashing.
Well, after playing MechAssault for about 10 hours, I can say it ROCKS. I've been a gamer a LONG time (1984 or so), and I've played online since qtest, but I have to say MechAssault is over the top fun. The graphics toast my GeForce 4 Ti 4200, the talking to the other players feature is amazing (finally some REAL socializing in a game), and I have yet to see any lag whatsoever.
The only minor problem is joining games, it takes a few tries to get in (if your doing it manually), but that's fine as it's assuring you actually have the right connection speeds to the server in question.
There's also the great feature where you scores are permanately on the scoreboard (kills/deaths in each gametype) so you can compare with friends.
Two thumbs up for the Xbox Live! team!!!
I've been playing online with the xbox for a while now.
My only complaint are games have not been optimized for online play... This will change with the advant of Xbox live, I just hope someone gets a reverse engineered public service going soon. I wouldn't doubt MS has added some provisions to delay this kind of activity.
In any event, its just been neat to play with, but I've seen nothing stellar on Xbox that really would keep me coming back to the system. (Note, I do not own one, simply play around with a friends).
"You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
My friend got a chance to play on it, and he said it's pretty nice. He's about the most hard core gamer I know, so I'll take his word for it.
All circuits busy.
Here in NYC I went to 4 different stores to see if they had xbox live. Each store I went to said they were sold it. Looks like MS is doing something correct with xbox live.
They offer the 12 month deal at the local store for $80 Canadian Pesos, but what they don't tell you, is that even though you've paid for a whole year, you still need to give a credit card number before you can use it. How many 14 year-olds have a credit card? How many parents trust giving their credit card to their children? Heck, how many people are still paranoid about giving their credit card over the net? I can understand after 12 months asking for a card, but why do they need to do it up front when the person has already payed for the service?
I'm a writer, a poet, a genius, I know it. I don't buy software, I grow it.
It's a bug. Some devices are getting a bad response from the Kerberos authentication server. I also thought at the beginning it was a ban (I have a mod'd XBox), but it doesn't appear to be. A lot of people with "legit" boxes are getting the same response while some people with modified XBoxes are working fine.
Note, they do seem to be bloking mod chips, not BANNING them. If you go on with a mod chip you can't connect to Live. If you disable it you can get on fine. This is a seperate issue than the connectivity issue many beta users are now having, including me.
The PS2 service is free, and games companies provide and manage their own servers.
The XBox service is (probably ) $10/month after your free year runs out. Microsoft runs and maintains all the servers.
All XBox titles need to confirm to Microsoft's standards, including support for Instant Message, and voice headset. This increases the amount of development effort required to launch an XBox Live game versus a PS2 online game.
The PS2 supports a USB keyboard for online chat. The XBox does not support a keyboard, counting on their required headset support to be enough.
Which is the better service? I am putting my money on Microsoft as providing an overall better service.
With the PS2 there are no guarantees of what your experience will be from game to game. Different games will have different interfaces and capabilities. They'll have different hosting infrustructures, with different levels of server reliability.
With the XBox you will get consistency. You'll get a gaming ID that your online friends can use to find you regardless of what game you're playing. You'll get about the same level of reliability accross servers and similar ping times. Having access to online features that work consistently accross all games (instant message, voice headset) will help people feel a sense of consistency that will let them focus on the game and not on the interface.
Keep in mind as geeks we aren't as sensitive to interface consistency as muggles..er non geeks. Most non geeks don't like figuring out how to do something with each new title.
I'm not convinced that XBox is going to become the market leader, in fact if Sony has brains they will crush the XBox with the PS3 and include all the best features of XBox Live in the PS3's network play. However, unless Sony makes changes to how they run things, for now the XBox live service looks like a better service (and the better service doesn't always win).
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I support spreading santorum
And you should also know that Microsoft isn't marketing towards kids. The Xbox was, from the day of it's inception, targeted at more mature gamers who have cash to spend. Most mature gamers HAVE a credit card. Here's a clue for you:
Goto a bank. Open an account up. Have them issue you a debit card. Use card for XBox Live. If you're underage, have your freakin parents do it for you, but if you can't accomplish these very simple steps without bitching and moaning, maybe you shouldn't be online.
And why should they set up for a mail in payment system? I know for a fact from my time at Amazon.com that accounts receivable is a pain in the a55. Checks bounce. Information on Money orders can easily be forged. My favorite was "John Smith" ordering 15 books on how to cultivate and grow weed. People are actually stupid enough to send cash through the mail. Not just cash, foreign currency. Are you seriously going to want to wait for you check, MO to arrive and clear before you play online? Did you bitch because Everquest does the same d*mn thing, as does every MMORPG? You expect them to take mail-in payments as well?
You need a FREE iPod Nano
Absolutely this would be a real useful feature and could quickly gain strength. The problem for MS is that PS2 is much better positioned to take advantage of this if/ when it takes off.
It's the Network effect at play.
There are 30mu+ PS2's out there vs for 3.5Mu+- Xbox. Sony have sold more than 1Mu adapters for the PS2 in the last few month, and if they wanted they could team up with a company like IDT and be offering a "Longdistance telephony game" in a few months.
Help fight continental drift.
You could say the same thing about Microsoft's Internet Explorer. For some time, it was known as having less than stellar performance, and for being a copy-cat of Netscape Navigator, with a very similar UI and features.
Since then, it has improved somewhat with its stability and performance, but since Netscape has gone to the wayside, almost no features have been introduced. In fact, most of the changes between version 3 and version 6 have been internal, such as additional automation calls and additional events for programmers to use.
In reading your comment, something occurred to me.
The only live capable game I have at the moment is Mech Assault, which is a great game, but I was hoping for a couple more play modes, including Co-Op.
One of the most popular FPS shooters is still Half Life because of the Counterstrike mod. Gamers took a basic game and changed it completely to become the kind of game that they wanted. With an XBox, this isn't going to happen because Microsoft has to keep tight control over the game licensing. If they don't they can't make back all the money they lose on selling the boxes. Furthermore, to even begin writing games you have to buy their SDK which is very expensive for an amateur developer.
This was one of the promises of the Indrema game console that was making me really look forward to its release which will now never happen.
This sig has been temporarily disconnected or is no longer in service
I think it's great the PS2 and XBox now have their online gaming abilities. Each has their own advantages and disadvantages, and I think there's definitely room for both.
"I'm a leaf on the wind. Watch how I soar."
-Hoban Washburn
For the past two days, I've probably played my Xbox more than I have since I bought it this past May. The Xbox Live! setup is simply incredible. I haven't had so much fun playing console games in years. It's funny, I play PC games online all the time, yet I don't think I've ever heard the voice of any people whom I've played against.
Amazingly, there seems to be no apparent lag with the service thus far! I have my Xbox connected through my Linksys BEFW11S4 v.2. wireless router, and so far, so good. One odd thing though, in Whacked, I only seem to be getting 2-3 bars for my connection (and that's when all the computers are off). Now, even with all the computers on, it doesn't seem to change. Perhaps this is due to either poor service on the part of Rogers Hi-Speed, or perhaps it's a matter of distance, as a lot of people whom I've played with are in the United States.
In addition, there's this whole concern with Microsoft detecting and banning Xbox's with modchips installed. Apparently, you can disable your modchip (with a switch) and still be able to play, but if you went online with the modchip enabled, they ban your Xbox (likely its unique serial number). I agree that Microsoft has a 'right' to protect its service, but a more strongly-worded warning would have been nice.
If you had a gaming platform, wouldn't you be expecting online play to take off like mad? A lot of us have had the pleasure to play PC games online, but a part of the console market never has.
Think of it this way, it's usually more fun to play with/against a human than the game AI (for now, at least). Online games == there's always a friend around to play with.
-- jimmycarter
This pretty much sums up what's wrong with online play.
Solve it, and yes, you've got a Killer App.
...Also, I didn't know Buggalo could fly.
I don't MEAN to be a bitch here... but if the shoe fits...
Anyway... exactly who made you arbiter of "what console gaming is supposed to be about"?
I'm not a supporter of M$ or the Xbox (although I have to honestly admit it is a nice console and some of the games are pretty damned good, but that's beside the point), but your statement is a bit presumptuous on your part. As with most activities, console gaming is what console gamers want or make it to be. There is no 'Big Book of Console Gaming' with a set of rules for what is and is not console gaming.
Having said that, FWIW I'm a Mac user and I prefer Gamecube. I say that in anticipation of some paranoid troll saying I'm some M$ stooge.
- I am made of meat.
Mini-review:
THE SERVICE:
Signup: The first time you put a live DVD in your system, it installs some new OS-level software to allow you to connect to the service. Then comes the tedious process of entering name, address, credit card #, and other vitals through an onscreen keyboard. Surfing around the buttons grows tedious quickly, and this process can take as long as 10 minutes. While others have reported issues with gateway routers and debit cards, I had no problem connecting through my Watchguard SOHO/tc NAT box, or using my visa check card.
Downloadable Content: All the online games I've played so far have been able to check for downloadable content. Microsoft has the option of charging for the download, which could lead to some serious imbalances in play (either pay $10 for the super ultra rocket launcher, or get your ass handed to you in deathmatch from now on) later. According to the buzz on the street, the first year or so of downloadable content should be free, but after that Microsoft plans to start introducing fees for certain downloads.
Mod-chip lockout: Users of modchips are indeed locked out of using the live service, and for that, I'm very grateful, although this sentiment will probably get me modded down. Mod chips let people run tweaked, unsigned code. This opens the door for cheaters. If anyone remembers dreamcast PSO, you'll know how bad cheaters can ruin a game. The closed system MS has precludes any cheating except for exploits that may already be in the game, and I'm just fine with that.
Hardware: The package ships with a CD of game demos and a headset. The headset is obviously designed without those who wear glasses in mind, and is a behind-the-head band on which a microphone mono speaker can be hung for either ear. This plugs into a module that plugs in turn into the top memory card slot on the controller. The module has a volume slider and a mute button. Fortunately, the jack on the headset is compatible with standard cell-phone handsfree kits, and I was able to plug one in as a replacement for the headset without any trouble. Voices are crisp and clear, and others seem to hear the smack I talk just fine.
Games: The pack-in demos are Whacked and MotoGP. I'm confused by Microsoft's blind insistence on ignoring their killer app. Halo for this release. Are they worried about being flooded by their own success?
Whatever the reason, the demos are a mixed bag. MotoGP is unquestionably the best motorcycle racing game ever made, with seperate analog controls for acceleration, steering, and seperate analog front & rear brake controls. It's visually stunning and the game runs 16-player races without lag, letting you verbally communicate with the 3 players closest to your position.
It's also motorcycle racing, which is as interesting to me as watching paint dry. YMMV. Those who enjoy the game and also own the full version can unlock all the tracks and custom riders for online play.
Whacked is garbage. Silly "sick and twisted" cartoon characters with big cheap weapons collect stars and smash each other. You can talk smack with the whole arena, but it doesn't hold my interest in the slightest.
Better are the release games for the service. Unreal Championship is a faithful and beautiful reproduction of much of UT2k3's features, tweaked out for the system. Multiple voice channels for each team (there are also neutral channels for fraternizing with the enemy) let you form squads while you're playing, and bombing run, ctf, double-dom, deathmatch, and team dm are all present and accounted for. The resolution is low but the anti-aliasing is high, and the game runs at a constant speed. An interesting note is the ability to run your xbox with UC as a dedicated server should you so desire.
MechAssault is a fun, but unbalanced, deathmatch game. Giant stompy robots blowing each other up is what you get, exactly as promised. The battletech faithful will be put off by the lack of location-specific damage (no more blowing off legs and quick headshot victories), but the resulting action game is fun and the battles can get hectic, with exploding players chain-reacting others into a giant fireball o' doom.
Community: The community features are, overall, wonderful. Buddylisting a player is as easy as hitting pause and selecting his name from a menu. It's possible to send a game request to a player who's not even playing the same title you are. A popup appears on the screen, and if the player accepts, then all he has to do is put in the appropriate game disc, and he'll be joined to your game automatically.
Also interesting are the systemwide rankings for each game. Stats are tracked for all players on all games, and you can see your rank against the systemwide leaderboard from the main menu of most games any time you'd like.
MotoGP is the best at community, with pre- and post-game lobbies, and a dropdown on the HUD that appears to tell you who's currently talking. MechAssault, on the other hand, really drops the ball, with no post-game lobby, making starting a new game with the same players as the last difficult, if not impossible. Instead, players are dumped back to the main multiplayer menu, and have to rejoin a new server. Hopefully all future releases will follow MotoGP's lead, and the kinks in the launch games will be patched over by downloads.
Misc: It's interesting to note MS is already patching titles. There was a bug in Sega's NFL2k3 that allowed someone who was losing the game to pause it indefinitely, and then wait out their would-be victor, since quitting is counted on the ranking boards as a loss. The game has since been patched to include a 90-second pause timeout, at which point the pausing player is automatically dumped from the game and takes the loss on HIS record.
Overall: Not without its flaws, but the overall concepts and workflow are marvelous, and the game play is fast and lag-free. I'm very happy with the service, and will gladly pay $50 a year for it when it comes time to pay up again. I'm a little wary of for-pay downloadable content, and the online features need to be standardized across games. There's a lot of A-list titles in the lineup, but none that break away from the pack and appear as a killer app. Halo 2 will probably sell a lot of kits, but as it stands it'll probably only appeal to the hardcore, and current X-Box owners.
Even Jesus hates listening to Creed.
"If you have a USB broadband connection, fuck off.
If you have proprietory broadband software (AOL?), fuck off.
If you have ISDN, fuck off.
If you have dialup, fuck off."
Considering the effect on gaming that those particular groups have, I would whole-heartedly agree.
You may be a god at madden with your 56k on AOL, but on my side, its like waiting for christmas.
Side Note: USB broadband connections are seldom USB only. Most modems have ethernet and USB, and USB is not the best of the two. if your gonna spend the cash on x-box live, go get a 5 dollar Ethernet CAT5 cable. If you're still sour, just think of most computers that dont have broadband USB connectors on the back. USB for broadband is the exception, not the rule.
wow, so many words, so little meaning.
PHEAR MY BAD SPEWLLING!
| - | - |
I work for the xbox Live! support team, if someone has a problem connecting to the service, they call me. So far I have not recieved a call from a customer wanting to cancel their account for the service sucking.
Looks to be doing good from the inside so far.
"When I look back, my life is not a foreign country, it's more like a library book returned long ago." - ????
The real killer app is called "Ever Crack", I mean "Ever Quest", too bad it's owned by Sony :)
Seriously, if EverQuest could be ported to XBOX or PS2, people would flock in droves since the game might actually have a chance of being stable, fast, and hacker resistant.
This would be the killer app... It might even revive the tech economy.